quests_veins.txt 189 KB

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  1. //===== eAthena Script =======================================
  2. //= Veins Quests
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.9
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Collection of Veins Quests
  12. //= Stone Quest:
  13. //= - Help an Old Man with his job.
  14. //= - Dialog obtained from iRO.
  15. //= - Variable in use: veins_stone (max 8)
  16. //= Spy Quest:
  17. //= - Help prove (or disprove) a bard's innocence.
  18. //= - Dialog obtained from iRO.
  19. //= - Variable in use: que_sch (max 26)
  20. //= Siblings Quest:
  21. //= - Help a boy save his little sister.
  22. //= - Dialog partially obtained from iRO.
  23. //= - Variable in use: rachel_camel (max 25)
  24. //= Thor Volcano Base Quest:
  25. //= - Missing addition to High Priest Zhed to start quest.
  26. //= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
  27. //= - Variable in use: rachel_camel (max 27)
  28. //===== Additional Comments: =================================
  29. //= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
  30. //= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
  31. //= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
  32. //= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
  33. //= Start NPC is missing, but will be added when I get it.
  34. //= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
  35. //= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
  36. //= 1.4 Added missing checkweights. [L0ne_W0lf]
  37. //= 1.4a Corrected a typo error ";;". [Toms]
  38. //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
  39. //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
  40. //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
  41. //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
  42. //= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
  43. //= 1.9 Added quest log entries for:
  44. //= - Siblings Quest
  45. //= - Thor Volcano Base Quest
  46. //============================================================
  47. // Stone Quest
  48. //============================================================
  49. ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
  50. if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
  51. mes "- Wait a moment! -";
  52. mes "- Currently you are carrying -";
  53. mes "- too many items with you. -";
  54. mes "- Please come back after -";
  55. mes "- you put some items into Kafra Storage. -";
  56. close;
  57. }
  58. if ((veins_stone == 0) && (BaseLevel > 59)) {
  59. mes "[Zabaroo]";
  60. mes "My back is killing me";
  61. mes "after stooping over to";
  62. mes "pick up stones all day long...";
  63. mes "The pain... It's unbearable!";
  64. next;
  65. switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
  66. case 1:
  67. mes "[Zabaroo]";
  68. mes "Whippersnapper!";
  69. mes "I didn't ask you for";
  70. mes "your advice! Don't";
  71. mes "patronize an old man!";
  72. close;
  73. case 2:
  74. mes "[Zabaroo]";
  75. mes "Oh, it hurts so much, it's";
  76. mes "almost crippling. But I don't";
  77. mes "have any choice. I need to";
  78. mes "get enough stops to fill";
  79. mes "this gap if I want to get";
  80. mes "paid. Arrrrgh, damn it!";
  81. next;
  82. mes "[Zabaroo]";
  83. mes "If I don't get enough";
  84. mes "money to pay for my";
  85. mes "granddaughter's medicine,";
  86. mes "I won't be able to buy any";
  87. mes "medicine for my granddaughter!";
  88. mes "And that will be horrible! Ag!";
  89. next;
  90. select("Can I help?");
  91. mes "[Zabaroo]";
  92. mes "I appreciate your kindness,";
  93. mes "stranger, but no. I have";
  94. mes "to do this on my own.";
  95. mes "A man must have his pride....";
  96. next;
  97. mes "^333333*Snap*^000000";
  98. next;
  99. mes "[Zabaroo]";
  100. mes "Argh! My back...!";
  101. mes "This was totally";
  102. mes "unforeseeable!";
  103. mes "Please! Please,";
  104. mes "for the love of Freya,";
  105. mes "please help me!";
  106. next;
  107. select("I will help you.");
  108. mes "[Zabaroo]";
  109. mes "Thank you!";
  110. mes "Thanks so much!";
  111. next;
  112. select("What do you want me to do?");
  113. mes "[Zabaroo]";
  114. mes "Ow-ow-ow! Oh... Okay...";
  115. mes "You see those all dark";
  116. mes "stones stuck in the ground?";
  117. mes "Those are what I need to";
  118. mes "pick up. Now don't go";
  119. mes "lifting rocks just yet...";
  120. next;
  121. mes "[Zabaroo]";
  122. mes "I asked some other old";
  123. mes "man in town, Absar, to";
  124. mes "make me something to help";
  125. mes "with my back. He was going";
  126. mes "to help me if I gave hi--";
  127. mes "ARGH! My back! It hurts!";
  128. next;
  129. mes "[Zabaroo]";
  130. mes "It hurts so bad! But it's";
  131. mes "especially painful right";
  132. mes "when I'm about to finish";
  133. mes "sentences in which I intend to";
  134. mes "tell you important informat--";
  135. mes "ARRRGH! Find Absar! Quickly!";
  136. next;
  137. while(1) {
  138. mes "[Zabaroo]";
  139. mes "Wait, wait...";
  140. mes "Maybe I can answer";
  141. mes "a few of your questions";
  142. mes "before my body is wracked";
  143. mes "with throbbing pain. Let's...";
  144. mes "Let's at least give it a try.";
  145. next;
  146. switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
  147. case 1:
  148. mes "[Zabaroo]";
  149. mes "Well, we use these dark";
  150. mes "stones because they're";
  151. mes "pretty and easy to process.";
  152. mes "They're sort of a specialty";
  153. mes "of this town. I get paid to";
  154. mes "harvest these handy rocks.";
  155. next;
  156. mes "[Zabaroo]";
  157. mes "We can sell these to tourists,";
  158. mes "and we even have a factory";
  159. mes "that uses these stones.";
  160. mes "Still, it's not like the";
  161. mes "townspeople are getting";
  162. mes "rich off these stones.";
  163. next;
  164. mes "[Zabaroo]";
  165. mes "All of us are still";
  166. mes "barely making a living...";
  167. next;
  168. break;
  169. case 2:
  170. mes "[Zabaroo]";
  171. mes "Absar? He's inside";
  172. mes "the Tool Shop. You";
  173. mes "can't miss him... Just";
  174. mes "look for the man with";
  175. mes "the crazy eyes!";
  176. next;
  177. break;
  178. case 3:
  179. mes "[Zabaroo]";
  180. mes "Thanks for your help.";
  181. mes "If you can't find Absar";
  182. mes "in the Tool Shop, then";
  183. mes "you might want to stop";
  184. mes "by the Tavern. A-auuugh!";
  185. set veins_stone,1;
  186. close;
  187. }
  188. }
  189. }
  190. }
  191. else if (veins_stone == 1) {
  192. mes "[Zabaroo]";
  193. mes "Thanks for your help.";
  194. mes "If you can't find Absar";
  195. mes "in the Tool Shop, then";
  196. mes "you might want to stop";
  197. mes "by the Tavern. A-auuugh!";
  198. close;
  199. }
  200. else if ((veins_stone > 1) && (veins_stone < 4)) {
  201. mes "[Zabaroo]";
  202. mes "Geez, Absar sure can";
  203. mes "be fussy. Still, do your";
  204. mes "best to get what he wants.";
  205. mes "He won't help me otherwise!";
  206. mes "Other than that, he's not";
  207. mes "really that bad a guy...";
  208. close;
  209. }
  210. else if (veins_stone == 4) {
  211. mes "[Zabaroo]";
  212. mes "Oh good, you're back!";
  213. mes "Did you bring what";
  214. mes "Absar made for me?";
  215. next;
  216. select("Yes, here...");
  217. mes "[Zabaroo]";
  218. mes "So this is what he";
  219. mes "was talking about?";
  220. mes "How does it... Ah!";
  221. mes "Here we go! If I pull";
  222. mes "the handle, that end of";
  223. mes "the stick will pick stuff up!";
  224. next;
  225. mes "[Zabaroo]";
  226. mes "This is great! I won't";
  227. mes "have to bend over to pick";
  228. mes "up stones anymore! Heh,";
  229. mes "he must be awfully proud";
  230. mes "of this useful invention~";
  231. mes "I can imagine him strutting.";
  232. next;
  233. mes "[Zabaroo]";
  234. mes "Um, did he have anything";
  235. mes "to say after he gave this";
  236. mes "to you? I'm just curious.";
  237. next;
  238. select("This message...");
  239. mes "[Zabaroo]";
  240. mes "Oh... I thought he";
  241. mes "would forget all about";
  242. mes "that. Well, it's a relief";
  243. mes "to know that now. That's";
  244. mes "really very nice of him.";
  245. next;
  246. mes "[Zabaroo]";
  247. mes "I hate to ask you...";
  248. mes "But would you mind";
  249. mes "helping me out one";
  250. mes "more time?";
  251. next;
  252. select("Huh? What is it?");
  253. mes "[Zabaroo]";
  254. mes "Don't worry, it's not";
  255. mes "too hard. Would you just";
  256. mes "deliver the stones I gathered";
  257. mes "to the factory in town? It's";
  258. mes "near the airport or airship or";
  259. mes "something. It won't take long.";
  260. set veins_stone,5;
  261. close;
  262. }
  263. else if (veins_stone < 7) {
  264. mes "[Zabaroo]";
  265. mes "Thanks again for your help!";
  266. mes "What did Absar call this";
  267. mes "thing again? A Tactile...";
  268. mes "Extendable... Damn it...";
  269. mes "Why's the name so long?";
  270. mes "Anyway, it's usefull~";
  271. close;
  272. }
  273. else if (veins_stone == 7) {
  274. mes "[Zabaroo]";
  275. mes "Oh, you're back!";
  276. mes "I really appreciate all";
  277. mes "of your help. I don't have";
  278. mes "much, and I know you weren't";
  279. mes "expecting a reward, but I'd";
  280. mes "like to give you something.";
  281. next;
  282. mes "[Zabaroo]";
  283. mes "Ah, here we are. I found";
  284. mes "these while harvesting stones";
  285. mes "I was told that adventurers";
  286. mes "find these useful. Anyway,";
  287. mes "I hope you like these rocks...";
  288. set veins_stone,8;
  289. getexp 300000,0;
  290. getitem 985,3; //Elunium
  291. close;
  292. }
  293. else if (veins_stone > 7) {
  294. mes "[Zabaroo]";
  295. mes "Thanks to you and Absar,";
  296. mes "my poor back hasn't been";
  297. mes "bothering me at all lately.";
  298. mes "I should be taking better";
  299. mes "care of myself at my age...";
  300. close;
  301. }
  302. mes "[Zabaroo]";
  303. mes "I'm sorry dear.";
  304. mes "You're not strong enough for this kind of work.";
  305. mes "Put on some muscle and talk to me again.";
  306. close;
  307. }
  308. ve_in,169,310,6 script Strange Old Man#ve 121,{
  309. if (veins_stone == 0) {
  310. mes "[Absar]";
  311. mes "Bwahahaha!";
  312. mes "Once... Once this is completed, I'll...";
  313. mes "Mwahahahahahahahah!";
  314. close;
  315. }
  316. else if (veins_stone == 1) {
  317. mes "[Absar]";
  318. mes "I'm so close to";
  319. mes "completion. Now, if";
  320. mes "I just turn this here...";
  321. next;
  322. if (select("Excuse me...:........") == 1) {
  323. mes "[Absar]";
  324. mes "What?! Who dares";
  325. mes "disturb me?! N-no!";
  326. mes "Look! Look what you did!";
  327. mes "You made me screw up!";
  328. next;
  329. specialeffect EF_LORD;
  330. percentheal -30,0;
  331. next;
  332. mes "[Absar]";
  333. mes "!@#$%#@#$!*~";
  334. mes "F$#@#%^^^&&!";
  335. close2;
  336. warp "ve_in",262,309;
  337. end;
  338. }
  339. mes "[Absar]";
  340. mes "Oh, no...";
  341. next;
  342. specialeffect EF_ASPERSIO;
  343. next;
  344. mes "[Absar]";
  345. mes "How...?!";
  346. mes "No! I failed again!";
  347. mes "D-DAAAAAAAAAAAMN IIIII--";
  348. next;
  349. mes "[Absar]";
  350. mes "Huh? What are you...";
  351. mes "What do you want?";
  352. next;
  353. select("Oh, I-I'm...");
  354. mes "[Absar]";
  355. mes "Spit it out. Tell me";
  356. mes "what you want, not your";
  357. mes "name. Hurry, can't you";
  358. mes "see that I'm busy?";
  359. next;
  360. if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
  361. mes "[Absar]";
  362. mes "If only you didn't";
  363. mes "interrupt me! Then";
  364. mes "I'd already have...";
  365. mes "Ugh! Back to work!";
  366. close;
  367. }
  368. mes "[Absar]";
  369. mes "Zabaroo? What does...";
  370. mes "Oh. Never mind. I think";
  371. mes "I remember what he asked";
  372. mes "me to make him. So did";
  373. mes "you bring all the materials?";
  374. next;
  375. if (select("Yes:What materials...?") == 1) {
  376. mes "[Absar]";
  377. mes "Great, we can get";
  378. mes "started and m--";
  379. mes "Liar. You don't even know";
  380. mes "what you're supposed to";
  381. mes "bring me, do you?!";
  382. mes "Get out of here!";
  383. close2;
  384. warp "ve_in",262,309;
  385. end;
  386. }
  387. mes "[Absar]";
  388. mes "Of course. I didn't tell him";
  389. mes "what materials I needed";
  390. mes "anyway. Heh heh! Now, this";
  391. mes "is what I need you to bring.";
  392. mes "Listen up, okay? And hurry.";
  393. next;
  394. mes "[Absar]";
  395. mes "^4D4DFF5 Maneater Roots^000000,";
  396. mes "^4D4DFF2 Glacial Hearts^000000, and";
  397. mes "^4D4DFF5 Steel^000000. If you don't";
  398. mes "come back soon, then";
  399. mes "I won't help you. I've got";
  400. mes "projects I'm working on!";
  401. set veins_stone,2;
  402. close;
  403. }
  404. else if (veins_stone == 2) {
  405. if (countitem(999) > 4 && countitem(7561) > 1 && countitem(1033) > 4) {
  406. mes "[Absar]";
  407. mes "Good, you finally";
  408. mes "brought everthing.";
  409. mes "I was just about to";
  410. mes "give up on you, so";
  411. mes "consider yourself lucky!";
  412. next;
  413. mes "[Absar]";
  414. mes "Give me a second.";
  415. mes "You won't have to";
  416. mes "wait long to see";
  417. mes "my great invention!";
  418. delitem 999,5; //Steel
  419. delitem 1033,5; //Root_Of_Maneater
  420. delitem 7561,2; //Ice_Heart
  421. set veins_stone,3;
  422. close2;
  423. specialeffect EF_FIRESPLASHHIT;
  424. end;
  425. }
  426. mes "[Absar]";
  427. mes "What the hell?";
  428. mes "Hurry and bring";
  429. mes "^4D4DFF5 Maneater Roots^000000,";
  430. mes "^4D4DFF2 Glacial Hearts^000000, and";
  431. mes "^4D4DFF5 Steel^000000! Do you think";
  432. mes "I'm doing this for fun?!";
  433. close;
  434. }
  435. else if (veins_stone == 3) {
  436. mes "[Absar]";
  437. mes "Here you are...";
  438. mes "Well, I don't know";
  439. mes "if you appreciate";
  440. mes "inventions, but this";
  441. mes "is a Tactile Extendable";
  442. mes "Clamp-Release Mechanism!";
  443. next;
  444. mes "["+strcharinfo(0)+"]";
  445. mes "Tack... What...?";
  446. next;
  447. mes "[Absar]";
  448. mes "...............................";
  449. mes "You can use this to pick";
  450. mes "things up. From a distance.";
  451. next;
  452. mes "[Absar]";
  453. mes "Anyway, when you get back";
  454. mes "to Zabaroo, let me him know";
  455. mes "that he doesn't owe me";
  456. mes "anything anymore. He'll...";
  457. mes "He'll know what I mean...";
  458. set veins_stone,4;
  459. close;
  460. }
  461. mes "[Absar]";
  462. mes "It's a ''Tactile Extendable";
  463. mes "Clamp-Release Mechanism.''";
  464. mes "What's so hard to understand";
  465. mes "about that? Hmpf! I know!";
  466. mes "It must be the educational";
  467. mes "system! They're to blame!";
  468. close;
  469. }
  470. ve_in02,37,28,4 script Factory Manager 898,{
  471. if (veins_stone < 5) {
  472. mes "[Mirhen]";
  473. mes "Hey, employees only beyond this point!";
  474. mes "Geez, don't we have a sigh that says that?";
  475. mes "We should get one...";
  476. mes "Anyway, get out of here.";
  477. close2;
  478. warp "veins",269,221;
  479. end;
  480. }
  481. else if (veins_stone == 5) {
  482. mes "[Mirhen]";
  483. mes "Hey, employees only";
  484. mes "beyond this point!";
  485. mes "Geez, don't we have";
  486. mes "a sign that says that?";
  487. mes "We should get one...";
  488. mes "Anyway, get out of here.";
  489. next;
  490. if (select("I'm sorry.:I've brought these...") == 1) {
  491. mes "[Mirhen]";
  492. mes "You're sorry,";
  493. mes "I get it. Ummm...";
  494. mes "Aren't you leaving?";
  495. close;
  496. }
  497. mes "[Mirhen]";
  498. mes "Huh? What's this name";
  499. mes "tag? Zabaroo? Wait a sec...";
  500. mes "You're definitely not him!";
  501. next;
  502. select("I'm here on his behalf.");
  503. mes "[Mirhen]";
  504. mes "Ah, I get it. Zabaroo's";
  505. mes "back has really been";
  506. mes "bothering him lately.";
  507. mes "Okay, we can bend the";
  508. mes "rules a bit in this situation.";
  509. next;
  510. mes "[Mirhen]";
  511. mes "Bring those rocks over";
  512. mes "to Bahed over there.";
  513. mes "He'll take care of them.";
  514. set veins_stone,6;
  515. close;
  516. }
  517. mes "[Mirhen]";
  518. mes "Hetarium ...";
  519. mes "What's so special about";
  520. mes "it? I mean, it looks just like";
  521. mes "Iron Ore. Why the hell is";
  522. mes "it like classified info?";
  523. next;
  524. mes "[Mirhen]";
  525. mes "I wish I could return to";
  526. mes "Rekenber Headquarters...";
  527. mes "I hate being stuck here";
  528. mes "gathering silly rocks in";
  529. mes "the middle of nowhere.";
  530. close;
  531. }
  532. ve_in02,54,49,2 script Factory Worker#ve1 943,{
  533. if (veins_stone < 6) {
  534. mes "[Bahed]";
  535. mes "lately, I've been feeling so weak...";
  536. mes "I heard the guy before me had to quit because he also started feeling weak.";
  537. next;
  538. mes "[Bahed]";
  539. mes "It couldn't be...";
  540. mes "It couldn't be because of this 'Hetarium'...";
  541. mes "That's just plain crazy...";
  542. close;
  543. }
  544. else if (veins_stone == 6) {
  545. mes "[Bahed]";
  546. mes "Oh, you got the rocks?";
  547. mes "You brought them for Zabaroo?";
  548. mes "Oh, how is he doing? I hear";
  549. mes "he threw out his back.";
  550. next;
  551. select("He still hurts.");
  552. mes "[Bahed]";
  553. mes "Oh no... I'm so sorry";
  554. mes "to hear that. I hope he";
  555. mes "feels better soon. Anyway,";
  556. mes "why don't you bring the";
  557. mes "rocks over here?";
  558. next;
  559. mes "[Bahed]";
  560. mes "Let me confirm Zabaroo's";
  561. mes "quota for today. Ah, and";
  562. mes "don't worry, we pay him";
  563. mes "for his quotas regularly.";
  564. next;
  565. select("I have a question...");
  566. mes "[Bahed]";
  567. mes "Hm? What'd you want";
  568. mes "to know? I can't say that";
  569. mes "I know everything, but";
  570. mes "I'll try my best to tell you";
  571. mes "what I know. I mean,";
  572. mes "you helped Zabaroo, so...";
  573. next;
  574. select("What's this Hetarium??");
  575. mes "[Bahed]";
  576. mes "Well, it hasn't been that";
  577. mes "long since these rocks";
  578. mes "attracted attention outside";
  579. mes "of town. Before all this,";
  580. mes "the townspeople just";
  581. mes "made carvings out of them.";
  582. next;
  583. mes "[Bahed]";
  584. mes "Then, all of a sudden,";
  585. mes "these people from--I guess";
  586. mes "it was Schwaltzvalt--came";
  587. mes "and bought a lot of these";
  588. mes "stones. Later, they even built";
  589. mes "this factory to process them!";
  590. next;
  591. mes "[Bahed]";
  592. mes "Oh, they tried using machines";
  593. mes "to harvest these stones, but";
  594. mes "they all broke down too soon.";
  595. mes "That's why they hired people";
  596. mes "in Veins to collect them.";
  597. next;
  598. mes "[Bahed]";
  599. mes "I'm not sure many people";
  600. mes "know who owns this factory.";
  601. mes "Maybe it's Rekenber? Yes,";
  602. mes "I saw one of their corporate";
  603. mes "airships come to town, so";
  604. mes "I think it might be them.";
  605. next;
  606. select("How do they use Hetarium??");
  607. mes "[Bahed]";
  608. mes "I'm not really sure. I just";
  609. mes "happened to overhear some";
  610. mes "of the higher ups mention";
  611. mes "something about hearts?";
  612. mes "Pieces of hearts? Doesn't";
  613. mes "make any sense to me.";
  614. next;
  615. mes "[Bahed]";
  616. mes "All I gathered was that";
  617. mes "they were using the stones";
  618. mes "to build a machine related";
  619. mes "to those hearts. That's";
  620. mes "all I know. Anyway, please";
  621. mes "leave the stones over there~";
  622. set veins_stone,7;
  623. close;
  624. }
  625. mes "[Bahed]";
  626. mes "Everyday I feel";
  627. mes "weaker and weaker...";
  628. mes "Could this be chronic";
  629. mes "fatigue syndrome? Ugh...";
  630. close;
  631. }
  632. ve_in02,68,39,7 script Factory Worker#ve2 943,{
  633. mes "[Worker]";
  634. mes "What the heck are these rocks?";
  635. mes "They're ordinary stones, aren't they?";
  636. mes "They don't pay me enough here...";
  637. close;
  638. }
  639. // Spy Quest
  640. //============================================================
  641. prontera,202,122,0 script Kid#sch 703,{
  642. if (que_sch == 0) {
  643. mes "[Rooney]";
  644. mes "Where the heck";
  645. mes "is it? I don't... Where...?";
  646. mes "He's got to be around here";
  647. mes "somewhere, I think...";
  648. next;
  649. if (select("What's wrong?:...") == 1) {
  650. mes "[Rooney]";
  651. mes "Oh, it's just...";
  652. mes "Some guy sent me on a";
  653. mes "delivery errand, but I can't";
  654. mes "find the recipient. He said";
  655. mes "that I can't miss him, but";
  656. mes "I still can't figure it out.";
  657. next;
  658. mes "[Rooney]";
  659. mes "I should have asked for";
  660. mes "the exact location. I mean,";
  661. mes "if I don't find him, then I'll";
  662. mes "never get paid for doing";
  663. mes "this delivery. ^333333*Sigh*^000000";
  664. next;
  665. if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
  666. mes "[Rooney]";
  667. mes "Thanks. I think";
  668. mes "I just might need it.";
  669. mes "Where could this guy";
  670. mes "be? If he's expecting";
  671. mes "a delivery, he should";
  672. mes "make himself easy to find...";
  673. close;
  674. }
  675. mes "[Rooney]";
  676. mes "Yeah, sure, it'd be great";
  677. mes "if you could help me. Let's";
  678. mes "see, I need to deliver this";
  679. mes "letter to a bard named...";
  680. mes "It was... Ah, ^FF0000Lasda Midar^000000!";
  681. next;
  682. mes "[Rooney]";
  683. mes "I've looked everywhere";
  684. mes "in town for someone that";
  685. mes "looks like a Bard, but I'm";
  686. mes "not having any luck. If you";
  687. mes "find him, would you tell me?";
  688. set que_sch,1;
  689. close;
  690. }
  691. close;
  692. }
  693. else if (que_sch == 1) {
  694. mes "[Rooney]";
  695. mes "I still haven't";
  696. mes "found Lasda Midar.";
  697. mes "Would you let me know";
  698. mes "if you find him so that";
  699. mes "I can deliver his letter?";
  700. close;
  701. }
  702. else if (que_sch == 2) {
  703. if (Zeny < 100) {
  704. mes "[Rooney]";
  705. mes "Lasda Midar...";
  706. mes "Where the heck";
  707. mes "could that guy be?";
  708. close;
  709. }
  710. else {
  711. mes "[Rooney]";
  712. mes "Wow, did you really";
  713. mes "find Lasda Midar?";
  714. mes "Why couldn't I find him?";
  715. mes "Anyway, thank you so much";
  716. mes "for your help. I thought I was";
  717. mes "going to fail my delivery!";
  718. next;
  719. select("He asked me to give you this.");
  720. mes "[Rooney]";
  721. mes "Hey, alright! Thanks";
  722. mes "for the cash! Heh heh~";
  723. set zeny,zeny-100;
  724. set que_sch,3;
  725. close;
  726. }
  727. }
  728. mes "[Rooney]";
  729. mes "Nice day out, isn't it?";
  730. close;
  731. }
  732. prt_church,89,108,6 script Bard#sch 741,{
  733. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  734. mes "^3355FFWait a second!";
  735. mes "Right now, you're carrying";
  736. mes "too many things with you.";
  737. mes "Please come back after";
  738. mes "using the Kafra Service";
  739. mes "to store some of your items.^000000";
  740. close;
  741. }
  742. if (que_sch < 1) {
  743. mes "[Lasda]";
  744. mes "Hello there, isn't today";
  745. mes "such a wonderful day?";
  746. mes "Nice weather always";
  747. mes "inspires the poet in me,";
  748. mes "and I can't seem to stop";
  749. mes "singing my heart out~";
  750. close;
  751. }
  752. else if (que_sch == 1) {
  753. mes "[Lasda]";
  754. mes "Why, what a glorious";
  755. mes "day! I should sing a song";
  756. mes "in praise of its wonder!";
  757. mes "Ooooh... La la la-la~";
  758. mes "Girls, girls, giiiirls...";
  759. next;
  760. switch(select("Excuse me...:......")) {
  761. case 1:
  762. mes "[Lasda]";
  763. mes "Why, what a glorious";
  764. mes "day! I should sing a song";
  765. mes "in praise of its wonder!";
  766. mes "Ooooh... La la la-la~";
  767. mes "Girls, girls, giiiirls...";
  768. close;
  769. case 2:
  770. mes "[Lasda]";
  771. mes "Girls, girls, giiiirls...";
  772. mes "Making my heart";
  773. mes "beat like... Like it's";
  774. mes "going too fast. My heart's";
  775. mes "racing... And you're at the";
  776. mes "finish line--Love Champion!";
  777. next;
  778. mes "[Lasda]";
  779. mes "Oh? Don't stare at me";
  780. mes "like that, you're making";
  781. mes "me blush. Did you need to";
  782. mes "talk to me or something?.";
  783. next;
  784. switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
  785. case 1:
  786. mes "[Lasda]";
  787. mes "Oh, that's alright.";
  788. mes "...............................";
  789. mes "Girl, I'll laugh at all your";
  790. mes "jokes, and agree with yourv";
  791. mes "politics~ You're hot! But";
  792. mes "baby, you're dumb as bricks~";
  793. close;
  794. case 2:
  795. mes "[Lasda]";
  796. mes "Oh? Oh, yes, that's me.";
  797. mes "How can I help you?";
  798. next;
  799. select("I'm here to deliver this to you.");
  800. mes "[Lasda]";
  801. mes "Ah! He must have finally";
  802. mes "sent it. Would you please";
  803. mes "give me a second? Let's see...";
  804. next;
  805. mes "^3355FFLasda opened the letter";
  806. mes "and started reading it.^000000";
  807. next;
  808. mes "[Lasda]";
  809. mes "Umm...";
  810. mes "Oh, no...";
  811. next;
  812. mes "[Lasda]";
  813. mes "Ah, I'm sorry for";
  814. mes "making you wait.";
  815. mes "Here, please give";
  816. mes "this money to that";
  817. mes "kid that was supposed";
  818. mes "to come find me here.";
  819. set que_sch,2;
  820. set zeny,zeny+100;
  821. next;
  822. mes "[Lasda]";
  823. mes "I'd like you to come";
  824. mes "talk to me again later";
  825. mes "if you have the time";
  826. mes "See you around~";
  827. close;
  828. }
  829. }
  830. }
  831. else if (que_sch == 2) {
  832. mes "^3355FFLasda seems to be";
  833. mes "lost in deep thought.^000000";
  834. close;
  835. }
  836. else if (que_sch == 3) {
  837. mes "[Lasda]";
  838. mes "Oh good, you came back!";
  839. mes "Thanks for delivering that";
  840. mes "letter for me. Listen, you";
  841. mes "mind listening to me for";
  842. mes "a bit? I want to ask you";
  843. mes "for your help with something.";
  844. next;
  845. if (select("Sure.:No.") == 1) {
  846. mes "[Lasda]";
  847. mes "You see, the letter you";
  848. mes "brought me was from my old";
  849. mes "best friend. I haven't heard";
  850. mes "from him for a while, so";
  851. mes "I was pretty worried...";
  852. next;
  853. mes "[Lasda]";
  854. mes "Vitre said in his letter";
  855. mes "that he's in jail under";
  856. mes "false charges so he wants";
  857. mes "me to help him out. However,";
  858. mes "there isn't much I can do.";
  859. mes "Do you think you can help him?";
  860. next;
  861. if (select("Sure.:No.") == 1) {
  862. mes "[Lasda]";
  863. mes "Thank you so much!";
  864. mes "I guess the best thing";
  865. mes "to do for now is to find";
  866. mes "my friend in a prison in";
  867. mes "^FF0000Morroc^000000, and see what";
  868. mes "you can do to help him..";
  869. set que_sch,4;
  870. close;
  871. }
  872. mes "[Lasda]";
  873. mes "I... I guess...";
  874. mes "You must not be";
  875. mes "able to help him too...";
  876. close;
  877. }
  878. mes "[Lasda]";
  879. mes "I suppose that you";
  880. mes "must already be busy";
  881. mes "doing something else.";
  882. mes "Well, I understand...";
  883. close;
  884. }
  885. else if (que_sch < 8) {
  886. mes "[Lasda]";
  887. mes "I still can't believe";
  888. mes "Vitre is being held";
  889. mes "in prison in Morroc. I mean,";
  890. mes "what could have happened?";
  891. mes "I hope you can help him...";
  892. close;
  893. }
  894. else if (que_sch == 8) {
  895. mes "[Lasda]";
  896. mes "He was arrested because";
  897. mes "he's suspected of espionage?";
  898. mes "That doesn't make any sense.";
  899. mes "What could be going on?";
  900. next;
  901. select("^ff0000Krieg^000000 told me that.");
  902. mes "[Lasda]";
  903. mes "Krieg? Do you mean Krieg";
  904. mes "Laje Mandi? I know him quite";
  905. mes "well, actually. Let me write";
  906. mes "you a letter or recommendation.";
  907. mes "Hopefully, it'll be enough to";
  908. mes "let you enter the prison.";
  909. set que_sch,9;
  910. close;
  911. }
  912. else if (que_sch == 9) {
  913. mes "[Lasda]";
  914. mes "Hurry and go bring";
  915. mes "my letter to Krieg.";
  916. mes "I wonder what happened...";
  917. mes "There must be some kind";
  918. mes "of weird misunderstanding.";
  919. close;
  920. }
  921. else if (que_sch < 19) {
  922. mes "[Lasda]";
  923. mes "He really asked you";
  924. mes "to break him out of jail?";
  925. mes "Well, I know that's a morally";
  926. mes "hazy area, but I hope that";
  927. mes "you do your best to help Vitre.";
  928. close;
  929. }
  930. else if (que_sch < 25) {
  931. mes "[Lasda]";
  932. mes "Thanks for offering";
  933. mes "to help me out. I still";
  934. mes "can't believe Vitre had";
  935. mes "the gall to just break";
  936. mes "out of prison, though...";
  937. next;
  938. mes "[Lasda]";
  939. mes "I still can't do";
  940. mes "anything to help him,";
  941. mes "so please do what you";
  942. mes "can to take care of him";
  943. mes "for me. I really appreciate it.";
  944. close;
  945. }
  946. else if (que_sch == 25) {
  947. mes "[Lasda]";
  948. mes "Ah, you're back. I'm sure";
  949. mes "you have a lot to ask me";
  950. mes "right now. You deserve to";
  951. mes "know that everything I asked";
  952. mes "you to do was part of a plan";
  953. mes "to confirm Vitre's guilt.";
  954. next;
  955. mes "[Lasda]";
  956. mes "We arrested him once";
  957. mes "we learned that he was";
  958. mes "an Arunafeltz spy, but we";
  959. mes "couldn't punish him since";
  960. mes "we lacked concrete proof.";
  961. next;
  962. mes "[Lasda]";
  963. mes "That's why we allowed";
  964. mes "him to escape: we planned";
  965. mes "on following him to get the";
  966. mes "proof that we needed. Our";
  967. mes "sting was even able to round";
  968. mes "up all of his compatriots!";
  969. next;
  970. mes "[Lasda]";
  971. mes "I'm sorry for keeping";
  972. mes "you in the dark, but it was";
  973. mes "essential to the plan. We";
  974. mes "couldn't have done it without";
  975. mes "your help. Please take this";
  976. mes "reward with our sincere thanks.";
  977. set que_sch,26;
  978. getitem 12106,1; //Accessory_Box
  979. getexp 600000,0;
  980. close;
  981. }
  982. else {
  983. mes "[Lasda]";
  984. mes "We're having too many";
  985. mes "cases involving spies";
  986. mes "like Vitre lately. This";
  987. mes "might be a sign that";
  988. mes "Arunafeltz is planning";
  989. mes "to move against us...";
  990. close;
  991. }
  992. }
  993. morocc,53,87,7 script Prison Ward#sch 707,{
  994. if (que_sch < 4) {
  995. mes "[Jesse]";
  996. mes "Only authorized";
  997. mes "personnel can enter";
  998. mes "this prison. You need";
  999. mes "a permit if you want";
  1000. mes "to be able to enter.";
  1001. close;
  1002. }
  1003. else if (que_sch == 4) {
  1004. mes "[Jesse]";
  1005. mes "What? You want to meet";
  1006. mes "the prisoner? I'm sorry,";
  1007. mes "but he's not allowed to";
  1008. mes "see anyone since he was";
  1009. mes "arrested on suspicion";
  1010. mes "of espionage.";
  1011. set que_sch,5;
  1012. close;
  1013. }
  1014. else if (que_sch == 5) {
  1015. mes "[Jesse]";
  1016. mes "Huh. You're awfully";
  1017. mes "persistent. Alright,";
  1018. mes "if you can do me a favor,";
  1019. mes "I'll let you in. Bring me";
  1020. mes "1 dish of ^FF0000Fried Monkey Tails^000000";
  1021. next;
  1022. mes "[Jesse]";
  1023. mes "Of course, I can only let";
  1024. mes "you inside. Whether they'll";
  1025. mes "actually let you meet the";
  1026. mes "prisoner is another matter.";
  1027. mes "So do we have a deal?";
  1028. set que_sch,6;
  1029. close;
  1030. }
  1031. else if (que_sch == 6) {
  1032. if (countitem(12066) > 0) {
  1033. mes "[Jesse]";
  1034. mes "Ah, that's the stuff!";
  1035. mes "Thanks for the Fried";
  1036. mes "Monkey Tails~ Alright,";
  1037. mes "go talk to ^FF0000Sir Krieg^000000 in";
  1038. mes "Morroc Castle. Get his";
  1039. mes "approval, and I'll let you in.";
  1040. delitem 12066,1; //Luk_Dish01
  1041. set que_sch,7;
  1042. close;
  1043. }
  1044. mes "[Jesse]";
  1045. mes "Bring me a plate of";
  1046. mes "^FF0000Fried Monkey Tails^000000.";
  1047. mes "Do it, or I won't help";
  1048. mes "you out. I mean, I know";
  1049. mes "you mean well, but I'm";
  1050. mes "risking my job here...";
  1051. close;
  1052. }
  1053. else if (que_sch < 10) {
  1054. mes "[Jesse]";
  1055. mes "You didn't get approval";
  1056. mes "from Sir Krieg yet? You'd";
  1057. mes "better do it, or there's no";
  1058. mes "point in entering this prison.";
  1059. mes "You can't just sneak around";
  1060. mes "inside this place, you know?";
  1061. close;
  1062. }
  1063. else if (que_sch == 10) {
  1064. mes "[Jesse]";
  1065. mes "Did you really get";
  1066. mes "Sir Krieg's approval?";
  1067. mes "Alright, you may enter now.";
  1068. close2;
  1069. warp "ra_in01",48,355;
  1070. end;
  1071. }
  1072. else if (que_sch < 19) {
  1073. mes "[Jesse]";
  1074. mes "Do you want to enter?";
  1075. next;
  1076. if (select("Yes.:No") == 1) {
  1077. mes "[Jesse]";
  1078. mes "Be careful when you talk";
  1079. mes "to that guy: he's a smooth";
  1080. mes "talker, and almost charmed";
  1081. mes "a lot of the guards into";
  1082. mes "letting him go free.";
  1083. close2;
  1084. warp "ra_in01",48,355;
  1085. end;
  1086. }
  1087. mes "[Jesse]";
  1088. mes "Take your time.";
  1089. mes "If you're not mentally";
  1090. mes "prepared, then it's not";
  1091. mes "a good idea to talk";
  1092. mes "to the prisoner.";
  1093. close;
  1094. }
  1095. else if (que_sch < 19) {
  1096. mes "[Jesse]";
  1097. mes "Argh, I'm in trouble.";
  1098. mes "The prisoner escaped.";
  1099. mes "How could I let this...";
  1100. mes "happen?! Damn, I need to";
  1101. mes "report this to Mr. Krieg";
  1102. close;
  1103. }
  1104. mes "[Jesse]";
  1105. mes "What a relief! They";
  1106. mes "really set it up so that";
  1107. mes "the prisoner could escape?";
  1108. mes "Well, I thought I was going";
  1109. mes "to get fired for all that.";
  1110. close;
  1111. }
  1112. morocc_in,79,163,0 script Public Security Officer 748,{
  1113. if (que_sch < 7) {
  1114. mes "[Krieg]";
  1115. mes "I'm in charge of public";
  1116. mes "security here in Morroc.";
  1117. mes "Lately, there have been";
  1118. mes "more incidents disturbing";
  1119. mes "the public peace and";
  1120. mes "many unsettling rumors...";
  1121. close;
  1122. }
  1123. else if (que_sch == 7) {
  1124. mes "[Krieg]";
  1125. mes "Hello, adventurer.";
  1126. mes "How may I help you?";
  1127. next;
  1128. select("I'd like to see a prisoner, Mr. Vitre.");
  1129. mes "[Krieg]";
  1130. mes "Vitre? I'm sorry, but";
  1131. mes "I can't approve of that.";
  1132. mes "I'd allow visitors for normal";
  1133. mes "prisoners, but not for people";
  1134. mes "suspected of espionage.";
  1135. mes "That's why he's in jail.";
  1136. next;
  1137. mes "[Krieg]";
  1138. mes "If I knew you personally,";
  1139. mes "or if someone I trust can";
  1140. mes "vouch for you, then I'd";
  1141. mes "reconsider letting you";
  1142. mes "meet Vitre. Otherwise,";
  1143. mes "I just can't do it.";
  1144. set que_sch,8;
  1145. close;
  1146. }
  1147. else if (que_sch == 8) {
  1148. mes "[Krieg]";
  1149. mes "I can't let you meet";
  1150. mes "Vitre until I'm absolutely";
  1151. mes "sure that you're not involved";
  1152. mes "with any espionage activities.";
  1153. close;
  1154. }
  1155. else if (que_sch == 9) {
  1156. mes "[Krieg]";
  1157. mes "I can't let you meet";
  1158. mes "Vitre until I'm absolutely";
  1159. mes "sure that you're not involved";
  1160. mes "with any espionage activities.";
  1161. next;
  1162. select("Here's a letter from Lasda.");
  1163. mes "[Krieg]";
  1164. mes "Lasda? Now there's a";
  1165. mes "man I hold in high regard.";
  1166. mes "Please let me read what";
  1167. mes "he has to say. Hmmm...";
  1168. next;
  1169. mes "[Krieg]";
  1170. mes "Alright, I'll let you visit";
  1171. mes "Vitre. I'll send a message";
  1172. mes "to the prison ward so that";
  1173. mes "he'll let you talk to him.";
  1174. set que_sch,10;
  1175. close;
  1176. }
  1177. else if (que_sch < 26) {
  1178. mes "[Krieg]";
  1179. mes "Hmm... This is almost too";
  1180. mes "difficult for me to handle.";
  1181. mes "What should I do?";
  1182. close;
  1183. }
  1184. mes "[Krieg]";
  1185. mes "I understand that you were";
  1186. mes "instrumental in solving a";
  1187. mes "problem regarding public";
  1188. mes "safety. I'd just like to thank";
  1189. mes "you, and apologize for any";
  1190. mes "trouble I might have caused.";
  1191. close;
  1192. }
  1193. ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
  1194. ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
  1195. if (que_sch < 10) {
  1196. mes "[Vitre]";
  1197. mes ".............";
  1198. close;
  1199. }
  1200. else if (que_sch == 10) {
  1201. mes "[Vitre]";
  1202. mes "...............................";
  1203. mes "...............................";
  1204. mes "...............................";
  1205. mes "Damn, what should I do?";
  1206. next;
  1207. select("Excuse me...");
  1208. mes "[Vitre]";
  1209. mes "Hm? I'm Vitre Bizlita.";
  1210. mes "As you can see, I'm not in";
  1211. mes "any real position to help";
  1212. mes "you. Still, did you want";
  1213. mes "to ask me something?";
  1214. next;
  1215. switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
  1216. case 1:
  1217. mes "[Vitre]";
  1218. mes "Well...";
  1219. mes "It's nice to";
  1220. mes "receive visitors.";
  1221. mes "Jail can be lonely....";
  1222. close;
  1223. case 2:
  1224. mes "[Vitre]";
  1225. mes "Oh, good. Lasda finally";
  1226. mes "got my letter, eh? I don't";
  1227. mes "know what the hell's going";
  1228. mes "on. I mean, all I remember";
  1229. mes "is that these strange men";
  1230. mes "came and brought me here.";
  1231. next;
  1232. mes "[Vitre]";
  1233. mes "I... I don't think";
  1234. mes "they'll let me out";
  1235. mes "of here. I mean, they";
  1236. mes "jailed me and there's no";
  1237. mes "proof I did anything wrong.";
  1238. next;
  1239. mes "[Vitre]";
  1240. mes "My life is in danger as";
  1241. mes "long as I'm here, so I have";
  1242. mes "to get out as soon as I can.";
  1243. mes "Luckily, I figured out that";
  1244. mes "I can open these doors if";
  1245. mes "I just had 2 things.";
  1246. next;
  1247. mes "[Vitre]";
  1248. mes "I just need a ^FF0000Megaphone^000000";
  1249. mes "and a ^FF0000Violin^000000. Luckily, they're";
  1250. mes "pretty mundane objects, so no";
  1251. mes "one would suspect anything if";
  1252. mes "you brought them here. Um...";
  1253. mes "You will help me, won't you?";
  1254. next;
  1255. mes "[Vitre]";
  1256. mes "I understand if you have any";
  1257. mes "doubts about my innocence.";
  1258. mes "But think about it: wouldn't";
  1259. mes "you want to see what I do";
  1260. mes "with a Megaphone and Violin?";
  1261. mes "Sounds pretty cool, huh?";
  1262. next;
  1263. mes "^3355FFYou can hear someone";
  1264. mes "mumbling from the cell";
  1265. mes "next to Vitre's.^000000";
  1266. next;
  1267. mes "[????]";
  1268. mes "I wonder how the lady";
  1269. mes "in the Dancer Job Change";
  1270. mes "place is doing by now...";
  1271. set que_sch,11;
  1272. close;
  1273. }
  1274. }
  1275. else if (que_sch < 18) {
  1276. mes "[Vitre]";
  1277. mes "Didn't you bring the";
  1278. mes "Megaphone and Violin?";
  1279. mes "The longer I sit here,";
  1280. mes "the more likely it is";
  1281. mes "that they'll kill me!";
  1282. close;
  1283. }
  1284. else if (que_sch == 18) {
  1285. if (countitem(7040) > 0 && countitem(1901) > 0) {
  1286. mes "[Vitre]";
  1287. mes "You brought me a";
  1288. mes "Megaphone and Violin?";
  1289. mes "Perfect! Now, step aside";
  1290. mes "Can't have you getting hurt.";
  1291. next;
  1292. mes "...............................";
  1293. mes "...............................";
  1294. mes "...............................";
  1295. next;
  1296. mes "^3355FFVitre drew in a deep";
  1297. mes "breath, and then smashed";
  1298. mes "the steel bars of his cell";
  1299. mes "with the Violin. Surprisingly,";
  1300. mes "the door swings open with";
  1301. mes "a very loud noise.^000000";
  1302. next;
  1303. mes "[Vitre]";
  1304. mes "Heh! That was a little";
  1305. mes "harder than I thought,";
  1306. mes "but it looks like I'm free~";
  1307. mes "Alright, let's get a move on.";
  1308. next;
  1309. mes "[Jesse]";
  1310. mes "What?! What's this noise?!";
  1311. next;
  1312. enablenpc "Jesse#sch";
  1313. mes "[Jesse]";
  1314. mes "Hey! How did you";
  1315. mes "get out of your cell?!";
  1316. mes "Get back in there, NOW!";
  1317. next;
  1318. mes "[Vitre]";
  1319. mes "If you were me, would";
  1320. mes "you go back in your cell";
  1321. mes "just because someone's";
  1322. mes "yelling at you? Forget it~";
  1323. next;
  1324. mes "^3355FFVitre raised the Megaphone";
  1325. mes "to his mouth, and drew in";
  1326. mes "another deep breath.^000000";
  1327. next;
  1328. mes "[Vitre]";
  1329. mes "Wah!";
  1330. next;
  1331. mes "[Jesse]";
  1332. mes "Arg...";
  1333. mes "Oh Lord...!";
  1334. mes "M-my ears...";
  1335. next;
  1336. mes "[Vitre]";
  1337. mes "Heh! I love it when";
  1338. mes "a plan comes together~";
  1339. mes "Let's get out of here!";
  1340. next;
  1341. delitem 1901,1; //Violin
  1342. delitem 7040,1; //Megaphone
  1343. set que_sch,19;
  1344. close2;
  1345. disablenpc "Jesse#sch";
  1346. warp "morocc",294,153;
  1347. end;
  1348. }
  1349. mes "[Vitre]";
  1350. mes "Didn't you bring";
  1351. mes "a Megaphone and";
  1352. mes "a Violin? Please";
  1353. mes "hurry, I don't have";
  1354. mes "much time left!";
  1355. close;
  1356. }
  1357. else {
  1358. mes "[Vitre]";
  1359. mes "Heh! I love it when";
  1360. mes "a plan comes together~";
  1361. mes "Let's get out of here!";
  1362. close2;
  1363. warp "morocc",294,153;
  1364. end;
  1365. }
  1366. }
  1367. ra_in01,58,389,0 script Jesse#sch 707,{
  1368. end;
  1369. OnInit:
  1370. disablenpc "Jesse#sch";
  1371. end;
  1372. }
  1373. ra_in01,58,389,0 script Guant Prisoner#sch 929,{
  1374. if (que_sch < 11) {
  1375. mes "[Ruan]";
  1376. mes "This stinks. Why am";
  1377. mes "I locked up in here?";
  1378. mes "I didn't do anything";
  1379. mes "to deserve this!";
  1380. next;
  1381. mes "[Ruan]";
  1382. mes "It's getting to be so";
  1383. mes "bad that I even miss the";
  1384. mes "sound of Hianna's voice.";
  1385. mes "It's freakishly loud.";
  1386. mes "You couldn't outyell her";
  1387. mes "even with a Megaphone.";
  1388. close;
  1389. }
  1390. else if (que_sch == 11) {
  1391. mes "[Ruan]";
  1392. mes "This stinks. Why am";
  1393. mes "I locked up in here?";
  1394. mes "I didn't do anything";
  1395. mes "to deserve this!";
  1396. next;
  1397. mes "[Ruan]";
  1398. mes "It's getting to be so";
  1399. mes "bad that I even miss the";
  1400. mes "sound of Hianna's voice.";
  1401. mes "It's freakishly loud.";
  1402. mes "You couldn't outyell her";
  1403. mes "even with a Megaphone.";
  1404. next;
  1405. mes "["+strcharinfo(0)+"]";
  1406. mes "What...?!";
  1407. next;
  1408. select("Where I can find that Megaphone?");
  1409. mes "[Ruan]";
  1410. mes "Huh? Why would you";
  1411. mes "want to know that?";
  1412. next;
  1413. select("I really need one!");
  1414. mes "[Ruan]";
  1415. mes "Uh, you can get one from";
  1416. mes "that Dancer Job Change";
  1417. mes "place in Comodo. They're";
  1418. mes "really hard to get, though,";
  1419. mes "if not impossible. Knock";
  1420. mes "yourself out, buddy.";
  1421. close;
  1422. }
  1423. else if (que_sch < 20) {
  1424. mes "[Ruan]";
  1425. mes "Nobody knows what";
  1426. mes "will happen tomorrow.";
  1427. mes "I mean, this is a world of";
  1428. mes "miracles and tragedies.";
  1429. mes "Death, or real love...";
  1430. mes "You will never know what will happen.";
  1431. close;
  1432. }
  1433. mes "[Ruan]";
  1434. mes "........";
  1435. close;
  1436. }
  1437. // Escort Dancers to Schwaltzvalt Republic
  1438. job_duncer,93,106,6 script Dance Instructor#sch 892,{
  1439. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  1440. mes "^3355FFWait a second!";
  1441. mes "Right now, you're carrying";
  1442. mes "too many things with you.";
  1443. mes "Please come back after";
  1444. mes "using the Kafra Service";
  1445. mes "to store some of your items.^000000";
  1446. close;
  1447. }
  1448. if (que_sch < 11) {
  1449. mes "[Hianna]";
  1450. mes "Keep up the good work,";
  1451. mes "everyone! There's only";
  1452. mes "a few days left until the";
  1453. mes "big performance! Hey...";
  1454. mes "You! Can't you do it right?";
  1455. mes "Turn your waist quicker!";
  1456. close;
  1457. }
  1458. else if (que_sch == 11) {
  1459. mes "[Hianna]";
  1460. mes "Hey, who are you?";
  1461. mes "We already have enough";
  1462. mes "problems with too many";
  1463. mes "pervs ogling the Dancers.";
  1464. mes "I'd prefer it if you didn't";
  1465. mes "come to watch us practice.";
  1466. next;
  1467. if (select("I want a Megaphone.:Eeek...") == 2) {
  1468. mes "[Hianna]";
  1469. mes "If you really want to";
  1470. mes "watch us dance, come to";
  1471. mes "the show and buy a ticket.";
  1472. mes "Watching for free isn't";
  1473. mes "exactly supporting the arts.";
  1474. close;
  1475. }
  1476. mes "[Hianna]";
  1477. mes "You want a Megaphone?";
  1478. mes "Well, I'm sorry, but it's";
  1479. mes "not just something I can";
  1480. mes "lend to anybody. Then again";
  1481. mes "it's not like you can find one";
  1482. mes "anywhere else, either.";
  1483. next;
  1484. if (select("Please! I'll do anything!:Later.") == 2) {
  1485. mes "[Hianna]";
  1486. mes "Alright, then.";
  1487. mes "I'm sorry that";
  1488. mes "I can't help you.";
  1489. close;
  1490. }
  1491. mes "[Hianna]";
  1492. mes "Anything, huh?";
  1493. mes "Well, you just said";
  1494. mes "the magic word. Listen";
  1495. mes "carefully to what I want";
  1496. mes "you to do for me.";
  1497. next;
  1498. if (select("Listen:Reconsider") == 1) {
  1499. mes "[Hianna]";
  1500. mes "First, I want a little";
  1501. mes "cash. Consider it a rental";
  1502. mes "fee. 500,000 zeny should be";
  1503. mes "just about enough. Then,";
  1504. mes "I want you to do me a favor.";
  1505. next;
  1506. mes "[Hianna]";
  1507. mes "The Schwaltzvalt Republic";
  1508. mes "requested me to send some";
  1509. mes "Dancers for some party, but";
  1510. mes "I don't have enough guards";
  1511. mes "to protect them on their";
  1512. mes "way over there.";
  1513. next;
  1514. mes "[Hianna]";
  1515. mes "If you act as bodyguard";
  1516. mes "to my Dancers on the way";
  1517. mes "to the Schwaltzvalt Republic,";
  1518. mes "I'll lend you my Megaphone";
  1519. mes "once you come back. So...";
  1520. mes "How does that sound?";
  1521. next;
  1522. if (select("Sounds good.:Like a ripoff.") == 1) {
  1523. mes "[Hianna]";
  1524. mes "I'm glad you agree~";
  1525. mes "Okay, the Dancers are";
  1526. mes "waiting are the entrance,";
  1527. mes "so bring them over to the";
  1528. mes "Schwaltzvalt Republic as";
  1529. mes "soon as you're ready.";
  1530. set que_sch,12;
  1531. close;
  1532. }
  1533. mes "[Hianna]";
  1534. mes "So... I guess you";
  1535. mes "didn't need that";
  1536. mes "Megaphone as";
  1537. mes "badly as I thought.";
  1538. close;
  1539. }
  1540. mes "[Hianna]";
  1541. mes "Alright, take your";
  1542. mes "time. I'm in no rush.";
  1543. close;
  1544. }
  1545. else if (que_sch < 17) {
  1546. mes "[Hianna]";
  1547. mes "What are you still doing";
  1548. mes "here? Shouldn't you be";
  1549. mes "escorting the Dancers to";
  1550. mes "the Schwaltvalt Republic";
  1551. mes "already? Get a move on~";
  1552. close;
  1553. }
  1554. else if (que_sch == 17) {
  1555. mes "[Hianna]";
  1556. mes "Thanks for all your";
  1557. mes "hard work. The Dancers";
  1558. mes "told me that you did a good";
  1559. mes "job escorting them. Now...";
  1560. mes "Do you have the money?";
  1561. next;
  1562. if (select("Yes:No") == 1) {
  1563. if (Zeny < 500000) {
  1564. mes "[Hianna]";
  1565. mes "What's this? Hmm...";
  1566. mes "I think you made a mistake.";
  1567. mes "This isn't enough money.";
  1568. mes "Remember, 500,000 zeny~";
  1569. close;
  1570. }
  1571. mes "[Hianna]";
  1572. mes "Perfect. Well, here's";
  1573. mes "your Megaphone. Thanks";
  1574. mes "for everything, and I'll see";
  1575. mes "you around, adventurer~";
  1576. set zeny,zeny-500000;
  1577. set que_sch,18;
  1578. getitem 7040,1; //Megaphone
  1579. close;
  1580. }
  1581. mes "[Hianna]";
  1582. mes "I can't have you breaking";
  1583. mes "your promises, so I won't";
  1584. mes "give you the Megaphone";
  1585. mes "until you pay me the";
  1586. mes "500,000 zeny that you";
  1587. mes "said that you would.";
  1588. close;
  1589. }
  1590. else if (que_sch == 18) {
  1591. mes "[Hianna]";
  1592. mes "Thanks for escorting";
  1593. mes "my Dancers over to the";
  1594. mes "Schwaltzvalt Republic.";
  1595. mes "Anything I can help";
  1596. mes "you with today?";
  1597. next;
  1598. if (select("I'd like another Megaphone.:No thanks.") == 1) {
  1599. mes "[Hianna]";
  1600. mes "Well, I guess I can let";
  1601. mes "you have another one if";
  1602. mes "you pay me 500,000 zeny.";
  1603. mes "You sure you want to pay";
  1604. mes "the money for a Megaphone?";
  1605. next;
  1606. if (select("Yes:No") == 1) {
  1607. if (Zeny < 500000) {
  1608. mes "[Hianna]";
  1609. mes "I'm sorry, but this";
  1610. mes "isn't enough money for";
  1611. mes "a Megaphone. Be sure";
  1612. mes "to bring me 500,000 zeny.";
  1613. close;
  1614. }
  1615. mes "[Hianna]";
  1616. mes "Here you are. The fact is...";
  1617. mes "These Megaphones are";
  1618. mes "considered guild property,";
  1619. mes "so I'm not supposed to let";
  1620. mes "you have this. Don't let";
  1621. mes "anyone know I gave you this!";
  1622. set zeny,zeny-500000;
  1623. getitem 7040,1; //Megaphone
  1624. close;
  1625. }
  1626. mes "[Hianna]";
  1627. mes "Alright~";
  1628. mes "Take care, and";
  1629. mes "travel safely~";
  1630. close;
  1631. }
  1632. mes "[Hianna]";
  1633. mes "Alright~";
  1634. mes "Take care, and";
  1635. mes "travel safely~";
  1636. close;
  1637. }
  1638. mes "[Hianna]";
  1639. mes "Trust me, we've made";
  1640. mes "good use of the money";
  1641. mes "that you've ''donated.''";
  1642. mes "Thanks for taking good";
  1643. mes "care of my Dancers~";
  1644. close;
  1645. }
  1646. job_duncer,85,49,0 script Young Dancer#sch1 724,{
  1647. if (que_sch < 12) {
  1648. mes "[Dancer]";
  1649. mes "Hi there~";
  1650. mes "Are you enjoying";
  1651. mes "yourself? I hope so!";
  1652. close;
  1653. }
  1654. else if (que_sch == 12) {
  1655. mes "[Dancer]";
  1656. mes "Ah, you must be the";
  1657. mes "bodyguard. So are you";
  1658. mes "ready to go now?";
  1659. next;
  1660. if (select("Yes:No") == 1) {
  1661. mes "[Dancer]";
  1662. mes "Alright, then.";
  1663. mes "Here we go~";
  1664. set que_sch,13;
  1665. close2;
  1666. warp "airplane",75,55;
  1667. end;
  1668. }
  1669. mes "[Dancer]";
  1670. mes "We need to depart soon,";
  1671. mes "so please hurry. I'll be";
  1672. mes "waiting for you here~";
  1673. close;
  1674. }
  1675. mes "[Dancer]";
  1676. mes "Oh, that was such a fun";
  1677. mes "performance. I can still";
  1678. mes "see the dazzling decorations";
  1679. mes "in the ballroom where we got";
  1680. mes "to dance. It was so wonderful!";
  1681. close;
  1682. }
  1683. job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
  1684. if (que_sch < 12) {
  1685. mes "[Dancer]";
  1686. mes "Hi there~";
  1687. mes "Are you enjoying";
  1688. mes "yourself? I hope so!";
  1689. close;
  1690. }
  1691. else if (que_sch == 12) {
  1692. mes "[Dancer]";
  1693. mes "Ah, you must be the";
  1694. mes "bodyguard. So are you";
  1695. mes "ready to go now?";
  1696. next;
  1697. if (select("Yes:No") == 1) {
  1698. mes "[Dancer]";
  1699. mes "Alright, then.";
  1700. mes "Here we go~";
  1701. set que_sch,13;
  1702. close2;
  1703. warp "airplane",75,55;
  1704. end;
  1705. }
  1706. mes "[Dancer]";
  1707. mes "We need to depart soon,";
  1708. mes "so please hurry. I'll be";
  1709. mes "waiting for you here~";
  1710. close;
  1711. }
  1712. mes "[Dancer]";
  1713. mes "I guess it's pretty";
  1714. mes "fun to perform on stage~";
  1715. mes "But I still need to practice";
  1716. mes "more for the next performance.";
  1717. close;
  1718. }
  1719. job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
  1720. if (que_sch < 12) {
  1721. mes "[Dancer]";
  1722. mes "Hi there~";
  1723. mes "Are you enjoying";
  1724. mes "yourself? I hope so!";
  1725. close;
  1726. }
  1727. else if (que_sch == 12) {
  1728. mes "[Dancer]";
  1729. mes "Ah, you must be the";
  1730. mes "bodyguard. So are you";
  1731. mes "ready to go now?";
  1732. next;
  1733. if (select("Yes:No") == 1) {
  1734. mes "[Dancer]";
  1735. mes "Alright, then.";
  1736. mes "Here we go~";
  1737. set que_sch,13;
  1738. close2;
  1739. warp "airplane",75,55;
  1740. end;
  1741. }
  1742. mes "[Dancer]";
  1743. mes "We need to depart soon,";
  1744. mes "so please hurry. I'll be";
  1745. mes "waiting for you here~";
  1746. close;
  1747. }
  1748. mes "[Dancer]";
  1749. mes "I sure learned a lot from";
  1750. mes "that trip. I hope that the new";
  1751. mes "girls also gained something";
  1752. mes "from their experiences.";
  1753. close;
  1754. }
  1755. airplane,76,56,4 script Young Dancer#sch2 724,{
  1756. if (que_sch < 13) {
  1757. mes "[Dancer]";
  1758. mes "Hi there~";
  1759. mes "Are you enjoying";
  1760. mes "yourself? I hope so!";
  1761. close;
  1762. }
  1763. else if (que_sch == 13) {
  1764. mes "[Dancer]";
  1765. mes "This will be my";
  1766. mes "first performance...";
  1767. mes "I guess that's why";
  1768. mes "I have butterflies";
  1769. mes "in my stomach...";
  1770. close;
  1771. }
  1772. mes "[Dancer]";
  1773. mes "I wonder which beautiful";
  1774. mes "place we'll get to perform in";
  1775. mes "next time! Ooh, I can't wait!";
  1776. close;
  1777. }
  1778. airplane,75,53,0 script Cheerful Dancer#sch2 724,{
  1779. if (que_sch < 13) {
  1780. mes "[Dancer]";
  1781. mes "Hi there~";
  1782. mes "Are you enjoying";
  1783. mes "yourself? I hope so!";
  1784. close;
  1785. }
  1786. else if (que_sch == 13) {
  1787. mes "[Dancer]";
  1788. mes "I've performed at many";
  1789. mes "venues, but this is the";
  1790. mes "frist time I'll be dancing";
  1791. mes "in the Schwaltzvalt Republic.";
  1792. mes "This is also my first time on";
  1793. mes "an airship. How exciting!";
  1794. close;
  1795. }
  1796. mes "[Dancer]";
  1797. mes "Traveling is really";
  1798. mes "thrilling... It's almost as";
  1799. mes "fun as dancing on stage~";
  1800. close;
  1801. }
  1802. airplane,79,55,2 script Mature Looking Dancer#s2 724,{
  1803. if (que_sch < 13) {
  1804. mes "[Dancer]";
  1805. mes "Hi there~";
  1806. mes "Are you enjoying";
  1807. mes "yourself? I hope so!";
  1808. close;
  1809. }
  1810. else if (que_sch == 13) {
  1811. mes "[Dancer]";
  1812. mes "This is the first time that";
  1813. mes "the Schwaltzvalt Republic";
  1814. mes "requested a performance";
  1815. mes "from us. Isn't that amazing?";
  1816. mes "I guess we earned a reputation";
  1817. mes "overseas. I'll do my best!";
  1818. next;
  1819. mes "[Airship Announcement]";
  1820. mes "We will be arriving";
  1821. mes "in Einbroch shortly.";
  1822. mes "Passengers to Einbroch,";
  1823. mes "please get ready to land.";
  1824. next;
  1825. mes "[Dancer]";
  1826. mes "Oh! We're finally here!";
  1827. mes "Alright, I'll give this next";
  1828. mes "performance my all!";
  1829. close2;
  1830. set que_sch,14;
  1831. warp "ein_in01",278,223;
  1832. end;
  1833. }
  1834. mes "[Dancer]";
  1835. mes "I've been dancing on";
  1836. mes "stage for a long time, but";
  1837. mes "I always feel so nervous";
  1838. mes "right beforehand. I wonder";
  1839. mes "why that happens to me.";
  1840. close;
  1841. }
  1842. ein_in01,174,266,0 script Young Dancer#sch3 724,{
  1843. if (que_sch < 17) {
  1844. mes "[Dancer]";
  1845. mes "Oh, the dinner";
  1846. mes "party isn't finished yet.";
  1847. mes "It'll be over before";
  1848. mes "you even know it~";
  1849. close;
  1850. }
  1851. else if (que_sch == 17) {
  1852. mes "[Dancer]";
  1853. mes "Hooray! My first";
  1854. mes "onstage performance";
  1855. mes "was a success! Oh";
  1856. mes "I was so nervous...";
  1857. mes "But I'm so proud";
  1858. mes "of myself now!";
  1859. close;
  1860. }
  1861. mes "[Dancer]";
  1862. mes "Without dance,";
  1863. mes "my life has no";
  1864. mes "meaning at all.";
  1865. close;
  1866. }
  1867. ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
  1868. if (que_sch < 17) {
  1869. mes "[Dancer]";
  1870. mes "The dinner party isn't";
  1871. mes "even finished yet, but";
  1872. mes "I'm already exhausted~";
  1873. close;
  1874. }
  1875. else if (que_sch == 17) {
  1876. mes "[Dancer]";
  1877. mes "^333333*Whew*^000000 We gave a good";
  1878. mes "performance this time.";
  1879. mes "I was worried since that";
  1880. mes "airship trip really drained me.";
  1881. close;
  1882. }
  1883. mes "[Dancer]";
  1884. mes "Dancing is really";
  1885. mes "hard work, and all that";
  1886. mes "practicing wears you out,";
  1887. mes "but it's worth it once you";
  1888. mes "get up on that stage.";
  1889. close;
  1890. }
  1891. ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
  1892. if (que_sch < 17) {
  1893. mes "[Dancer]";
  1894. mes "Oh, the dinner";
  1895. mes "party isn't finished yet.";
  1896. mes "It'll be over before";
  1897. mes "you even know it~";
  1898. close;
  1899. }
  1900. else if (que_sch == 17) {
  1901. mes "[Dancer]";
  1902. mes "Well well, it looks like our";
  1903. mes "performance was a success.";
  1904. mes "The new girls did a really";
  1905. mes "great job. So let's head";
  1906. mes "back home, shall we?";
  1907. close2;
  1908. warp "comodo",191,146;
  1909. end;
  1910. }
  1911. mes "[Dancer]";
  1912. mes "Dancing is so fun, but";
  1913. mes "sometimes it's hard to";
  1914. mes "keep up with the audience's";
  1915. mes "expectations, you know?";
  1916. close;
  1917. }
  1918. ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
  1919. if (que_sch < 15) {
  1920. mes "[Manager]";
  1921. mes "It'd be a really great";
  1922. mes "party if our customers";
  1923. mes "were a little less rowdy";
  1924. mes "Recently, they've been";
  1925. mes "more than a handful...";
  1926. close;
  1927. }
  1928. else if (que_sch == 15) {
  1929. mes "[Manager]";
  1930. mes "I'm glad our customers";
  1931. mes "enjoyed the performance";
  1932. mes "I was a little worried about";
  1933. mes "what they were going to think,";
  1934. mes "but I guess I was just being";
  1935. mes "overly anxious about it all.";
  1936. close;
  1937. }
  1938. else if (que_sch == 16) {
  1939. mes "[Manager]";
  1940. mes "Thank you so much for";
  1941. mes "your services. I'll be sure to";
  1942. mes "have one of my employees";
  1943. mes "send you your payment";
  1944. mes "Have a safe trip back~";
  1945. set que_sch,17;
  1946. close;
  1947. }
  1948. end;
  1949. OnTouch:
  1950. if (que_sch == 14) {
  1951. mes "[Manager]";
  1952. mes "Oh, did you enjoy";
  1953. mes "your trip? I'm glad to";
  1954. mes "see that everyone arrived";
  1955. mes "safely. The dinner party";
  1956. mes "will start shortly, so";
  1957. mes "please get ready~";
  1958. set que_sch,15;
  1959. close;
  1960. }
  1961. end;
  1962. }
  1963. ein_in01,166,282,4 script Employee#sch 904,{
  1964. if (que_sch < 15) {
  1965. mes "[Employee]";
  1966. mes "We've been so busy lately!";
  1967. mes "It's just one party reservation";
  1968. mes "after another! When will I be";
  1969. mes "able to just take a break?";
  1970. close;
  1971. }
  1972. else if (que_sch < 17) {
  1973. if (rand(1,3) == 2) {
  1974. mes "[Employee]";
  1975. mes "Hi, how may I help you?";
  1976. mes "Tonight, most of customers";
  1977. mes "are high ranking government";
  1978. mes "officials or public figures.";
  1979. mes "That man over there is the";
  1980. mes "Rekenber P.R. executive.";
  1981. next;
  1982. mes "[Employee]";
  1983. mes "That priest over there is";
  1984. mes "actually a diplomat from";
  1985. mes "Arunafeltz on business.";
  1986. mes "These are some very";
  1987. mes "important people!";
  1988. close;
  1989. }
  1990. mes "[Employee]";
  1991. mes "How can I help you?";
  1992. mes "Oh, would you like another";
  1993. mes "drink? There you go! Please";
  1994. mes "enjoy the dinner party~";
  1995. close;
  1996. }
  1997. mes "[Employee]";
  1998. mes "Oh, the mess left after";
  1999. mes "a banquet is the biggest";
  2000. mes "part of my job. It's tough";
  2001. mes "work, but it needs to get done.";
  2002. close;
  2003. }
  2004. ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
  2005. OnTouch:
  2006. if (que_sch == 15) {
  2007. disablenpc "Corporate Figure#sch";
  2008. disablenpc "Arunafeltz Figure#sch";
  2009. enablenpc "Corporate Figure";
  2010. enablenpc "Arunafeltz Figure";
  2011. mes "[????]";
  2012. mes "I guess the party";
  2013. mes "will soon be over.";
  2014. mes "Did you enjoy yourself?";
  2015. next;
  2016. mes "[??????]";
  2017. mes "Yes, thank you, I had";
  2018. mes "a great time. I'm sorry";
  2019. mes "I gave you such short";
  2020. mes "notice of my arrival, but";
  2021. mes "you held this party anyway.";
  2022. next;
  2023. mes "[????]";
  2024. mes "Don't mention it.";
  2025. mes "You're a valued guest.";
  2026. mes "It would shame me if I'd";
  2027. mes "failed to entertain you.";
  2028. next;
  2029. mes "[??????]";
  2030. mes "Ho ho, you certainly know";
  2031. mes "how to be a good host~";
  2032. next;
  2033. mes "[????]";
  2034. mes "Your words honor me.";
  2035. next;
  2036. mes "^3355FFThe man took a quick";
  2037. mes "look around the room.^000000";
  2038. next;
  2039. mes "[????]";
  2040. mes "No one's around.";
  2041. mes "I have something to";
  2042. mes "discuss with you before";
  2043. mes "we get down to business.";
  2044. next;
  2045. mes "[??????]";
  2046. mes "What kind of...?";
  2047. next;
  2048. mes "[????]";
  2049. mes "I'll explain in detail";
  2050. mes "someplace safer. The gist";
  2051. mes "is that some rogues over in";
  2052. mes "Arunafeltz are plotting to harm";
  2053. mes "relations between Arunafeltz";
  2054. mes "and the Rekenber Corporation.";
  2055. next;
  2056. mes "[??????]";
  2057. mes "Oh... I see. Yes,";
  2058. mes "we can't talk about";
  2059. mes "that here. To tell the";
  2060. mes "truth, I've suspected that";
  2061. mes "something like that was";
  2062. mes "going on... Yes, makes sense.";
  2063. next;
  2064. mes "[????]";
  2065. mes "We should relocate";
  2066. mes "so that we can talk";
  2067. mes "a bit more freely.";
  2068. mes "Please follow me,";
  2069. mes "I already have";
  2070. mes "a place prepared.";
  2071. set que_sch,16;
  2072. close2;
  2073. disablenpc "Corporate Figure";
  2074. disablenpc "Arunafeltz Figure";
  2075. enablenpc "Corporate Figure#sch";
  2076. enablenpc "Arunafeltz Figure#sch";
  2077. }
  2078. end;
  2079. }
  2080. ein_in01,181,284,0 script Corporate Figure 109,{
  2081. end;
  2082. OnInit:
  2083. disablenpc "Corporate Figure";
  2084. end;
  2085. }
  2086. ein_in01,181,285,0 script Arunafeltz Figure 920,{
  2087. end;
  2088. OnInit:
  2089. disablenpc "Arunafeltz Figure";
  2090. end;
  2091. }
  2092. ein_in01,168,274,0 script Corporate Figure#sch 109,{
  2093. mes "[????]";
  2094. mes "Hmm... Good.";
  2095. mes "Everything looks";
  2096. mes "ready to me.";
  2097. close;
  2098. }
  2099. ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
  2100. mes "[??????]";
  2101. mes "I've got to say, only";
  2102. mes "Rekenber can host such";
  2103. mes "a magnificent party in";
  2104. mes "a city this polluted.";
  2105. mes "What's going on...?";
  2106. close;
  2107. }
  2108. morocc,297,154,0 script Thin-Faced Bard#sch 51,{
  2109. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  2110. mes "^3355FFWait a second!";
  2111. mes "Right now, you're carrying";
  2112. mes "too many things with you.";
  2113. mes "Please come back after";
  2114. mes "using the Kafra Service";
  2115. mes "to store some of your items.^000000";
  2116. close;
  2117. }
  2118. if (que_sch < 19) {
  2119. mes "[????]";
  2120. mes "............";
  2121. close;
  2122. }
  2123. else if (que_sch == 19) {
  2124. mes "[Vitre]";
  2125. mes "Thanks for your help.";
  2126. mes "This country's government";
  2127. mes "should know better than to";
  2128. mes "put a good man like me in jail.";
  2129. mes "Listen, I'm a fugitive now.";
  2130. mes "Do you think you can help me?";
  2131. next;
  2132. select("Sure.:I may as well...");
  2133. mes "[Vitre]";
  2134. mes "I just need you to talk";
  2135. mes "to a few people, and let";
  2136. mes "me know what they said.";
  2137. mes "I'd do it myself, but you";
  2138. mes "understand that I've got";
  2139. mes "to keep a low profile.";
  2140. next;
  2141. mes "[Vitre]";
  2142. mes "Please meet these people";
  2143. mes "in the order that I tell you.";
  2144. mes "I've sent messengers to let";
  2145. mes "them know of your arrival,";
  2146. mes "but I had to send them out";
  2147. mes "at different times... Anyway...";
  2148. next;
  2149. mes "[Vitre]";
  2150. mes "First, go to Prontera";
  2151. mes "and talk to Chada. Second,";
  2152. mes "go to Geffen and speak to";
  2153. mes "Ghez. Lastly, please go to";
  2154. mes "Comodo and meet Nosdan.";
  2155. next;
  2156. mes "[Vitre]";
  2157. mes "Each one of them will";
  2158. mes "sing you a song. Listen";
  2159. mes "carefully, and sing me their";
  2160. mes "songs when you come back.";
  2161. mes "Thanks, you have no idea how";
  2162. mes "much I appreciate your help.";
  2163. set que_sch,20;
  2164. close;
  2165. }
  2166. else if (que_sch == 20) {
  2167. mes "[Vitre]";
  2168. mes "Chada is probably near";
  2169. mes "the middle of Prontera.";
  2170. mes "The messenger I sent to";
  2171. mes "him should have reached";
  2172. mes "him by now, so he should";
  2173. mes "be expecting your arrival.";
  2174. close;
  2175. }
  2176. else if (que_sch == 21) {
  2177. mes "[Vitre]";
  2178. mes "Ah, now you've got to";
  2179. mes "talk to Ghez. He should";
  2180. mes "be in Northeast Geffen";
  2181. mes "somewhere. Hopefully";
  2182. mes "you won't have too much";
  2183. mes "trouble finding him.";
  2184. close;
  2185. }
  2186. else if (que_sch == 22) {
  2187. mes "[Vitre]";
  2188. mes "Trying to find Nosdan?";
  2189. mes "I think he's probably in the";
  2190. mes "Northern Cave in Comodo.";
  2191. mes "Please talk to him, and let";
  2192. mes "me know about his song.";
  2193. close;
  2194. }
  2195. else if (que_sch == 23) {
  2196. mes "[Vitre]";
  2197. mes "Welcome back.";
  2198. mes "So did you listen";
  2199. mes "to all of their songs?";
  2200. next;
  2201. if (select("Yes:No") == 1) {
  2202. mes "[Vitre]";
  2203. mes "Perfect~ Here's a little";
  2204. mes "something to show my";
  2205. mes "gratitude. Hope you like it.";
  2206. set que_sch,24;
  2207. getitem 603,1; //Old_Blue_Box
  2208. next;
  2209. mes "[Vitre]";
  2210. mes "Now, tell me, what";
  2211. mes "exactly did they si--";
  2212. next;
  2213. mes "[????]";
  2214. mes "Hold it!";
  2215. next;
  2216. enablenpc "????#sch1";
  2217. enablenpc "????#sch2";
  2218. enablenpc "????#sch3";
  2219. mes "[Vitre]";
  2220. mes "What? Wh-who the";
  2221. mes "hell are you guys?!";
  2222. next;
  2223. mes "[????]";
  2224. mes "Rune-Midgarts";
  2225. mes "Secret Service!";
  2226. mes "Vitre Bizlleta--";
  2227. mes "you're under arrest";
  2228. mes "for espionage!";
  2229. next;
  2230. mes "[Vitre]";
  2231. mes "Again? Didn't you just";
  2232. mes "arrest me just for being";
  2233. mes "suspected of espionage?";
  2234. mes "I think it's a little unfair";
  2235. mes "to just capture me when";
  2236. mes "you don't have any proof.";
  2237. next;
  2238. mes "[????]";
  2239. mes "We just seized concrete";
  2240. mes "evidence of your illegal";
  2241. mes "activities. It's probably";
  2242. mes "enough to imprison you";
  2243. mes "for life. Happy now?";
  2244. next;
  2245. mes "[Vitre]";
  2246. mes "You're bluffing.";
  2247. next;
  2248. mes "[????]";
  2249. mes "You shouldn't have sent";
  2250. mes "that unsuspecting adventurer";
  2251. mes "to your news sources. We've";
  2252. mes "taken them into custody";
  2253. mes "Chada, Ghez, Nosdan.";
  2254. mes "That's them, right?";
  2255. next;
  2256. mes "[Vitre]";
  2257. mes "Nooooooooo!";
  2258. next;
  2259. mes "[Suden]";
  2260. mes "Adventurer, thank you for";
  2261. mes "your cooperation. I am";
  2262. mes "Suden Griea, Secret Service";
  2263. mes "agent. I'm sure you have";
  2264. mes "a lot of questions, but ^FF0000Lasda";
  2265. mes "Midar^000000 will answer them.";
  2266. next;
  2267. mes "[Suden]";
  2268. mes "I'd explain here and now,";
  2269. mes "but I better dispose of";
  2270. mes "this trash with the rest of";
  2271. mes "his scum buddies... in jail!";
  2272. set que_sch,25;
  2273. close2;
  2274. disablenpc "????#sch1";
  2275. disablenpc "????#sch2";
  2276. disablenpc "????#sch3";
  2277. end;
  2278. }
  2279. mes "[Vitre]";
  2280. mes "Would you please hurry?";
  2281. mes "Staying in one place like";
  2282. mes "this makes me nervous...";
  2283. mes "I should be on the move...";
  2284. close;
  2285. }
  2286. else if (que_sch == 24) {
  2287. mes "[Vitre]";
  2288. mes "Now, tell me, what";
  2289. mes "exactly did they si--";
  2290. next;
  2291. mes "[????]";
  2292. mes "Hold it!";
  2293. next;
  2294. enablenpc "????#sch1";
  2295. enablenpc "????#sch2";
  2296. enablenpc "????#sch3";
  2297. mes "[Vitre]";
  2298. mes "What? Wh-who the";
  2299. mes "hell are you guys?!";
  2300. next;
  2301. mes "[????]";
  2302. mes "Rune-Midgarts";
  2303. mes "Secret Service!";
  2304. mes "Vitre Bizlleta--";
  2305. mes "you're under arrest";
  2306. mes "for espionage!";
  2307. next;
  2308. mes "[Vitre]";
  2309. mes "Again? Didn't you just";
  2310. mes "arrest me just for being";
  2311. mes "suspected of espionage?";
  2312. mes "I think it's a little unfair";
  2313. mes "to just capture me when";
  2314. mes "you don't have any proof.";
  2315. next;
  2316. mes "[????]";
  2317. mes "We just seized concrete";
  2318. mes "evidence of your illegal";
  2319. mes "activities. It's probably";
  2320. mes "enough to imprison you";
  2321. mes "for life. Happy now?";
  2322. next;
  2323. mes "[Vitre]";
  2324. mes "You're bluffing.";
  2325. next;
  2326. mes "[????]";
  2327. mes "You shouldn't have sent";
  2328. mes "that unsuspecting adventurer";
  2329. mes "to your news sources. We've";
  2330. mes "taken them into custody";
  2331. mes "Chada, Ghez, Nosdan.";
  2332. mes "That's them, right?";
  2333. next;
  2334. mes "[Vitre]";
  2335. mes "Nooooooooo!";
  2336. next;
  2337. mes "[Suden]";
  2338. mes "Adventurer, thank you for";
  2339. mes "your cooperation. I am";
  2340. mes "Suden Griea, Secret Service";
  2341. mes "agent. I'm sure you have";
  2342. mes "a lot of questions, but ^FF0000Lasda";
  2343. mes "Midar^000000 will answer them.";
  2344. next;
  2345. mes "[Suden]";
  2346. mes "I'd explain here and now,";
  2347. mes "but I better dispose of";
  2348. mes "this trash with the rest of";
  2349. mes "his scum buddies... in jail!";
  2350. set que_sch,25;
  2351. close2;
  2352. disablenpc "????#sch1";
  2353. disablenpc "????#sch2";
  2354. disablenpc "????#sch3";
  2355. end;
  2356. }
  2357. mes "[Bard]";
  2358. mes "Oh, uh...";
  2359. mes "I'm not really Vitre.";
  2360. mes "I'm just a lookalike that's";
  2361. mes "been planted here in case";
  2362. mes "his hoodlum buddies come";
  2363. mes "here to find him. You know?";
  2364. next;
  2365. mes "[Bard]";
  2366. mes "Yeah... This is a pretty";
  2367. mes "dumb job. I mean, all I do";
  2368. mes "is stand here, waiting for";
  2369. mes "his spy friends. What are";
  2370. mes "the odds of that happening?";
  2371. close;
  2372. }
  2373. morocc,294,152,0 script ????#sch1 899,{
  2374. end;
  2375. OnInit:
  2376. disablenpc "????#sch1";
  2377. end;
  2378. }
  2379. morocc,293,155,6 script ????#sch2 899,{
  2380. end;
  2381. OnInit:
  2382. disablenpc "????#sch2";
  2383. end;
  2384. }
  2385. morocc,298,150,1 script ????#sch3 899,{
  2386. end;
  2387. OnInit:
  2388. disablenpc "????#sch3";
  2389. end;
  2390. }
  2391. prontera,109,161,6 script Young Man#sch 83,{
  2392. if (que_sch < 20) {
  2393. mes "[Chada]";
  2394. mes "What a boring day...";
  2395. mes "Perhaps I'll stave the";
  2396. mes "dreariness with song~";
  2397. close;
  2398. }
  2399. else if (que_sch == 20) {
  2400. mes "[Chada]";
  2401. mes "Are you the one that";
  2402. mes "Vitre sent? Good, good.";
  2403. mes "Let me treat you to my";
  2404. mes "wonderful song. Listen...";
  2405. mes "And learn... And love...";
  2406. next;
  2407. mes "[Chada]";
  2408. mes "La la la la la la la la~";
  2409. mes "A curse plagues the";
  2410. mes "royal family, and it's";
  2411. mes "been passed down to their";
  2412. mes "second child... la la la...";
  2413. mes "No one can cure it... Oooh~";
  2414. next;
  2415. mes "[Chada]";
  2416. mes "Hahaha! Isn't that";
  2417. mes "such a wonderful song?";
  2418. mes "Let Vitre know each and";
  2419. mes "every word to it, okay?";
  2420. set que_sch,21;
  2421. close;
  2422. }
  2423. else if (que_sch < 30) {
  2424. mes "[Chada]";
  2425. mes "Did you need to hear";
  2426. mes "the song again? Alright,";
  2427. mes "listen carefully this time~";
  2428. next;
  2429. mes "[Chada]";
  2430. mes "La la la la la la la la~";
  2431. mes "A curse plagues the";
  2432. mes "royal family, and it's";
  2433. mes "been passed down to their";
  2434. mes "second child... la la la...";
  2435. mes "No one can cure it... Oooh~";
  2436. next;
  2437. mes "[Chada]";
  2438. mes "Hahaha! Isn't that";
  2439. mes "such a wonderful song?";
  2440. mes "Let Vitre know each and";
  2441. mes "every word to it, okay?";
  2442. close;
  2443. }
  2444. else {
  2445. mes "[Chada]";
  2446. mes "...........";
  2447. mes "I have nothing to say to you.";
  2448. close;
  2449. }
  2450. }
  2451. geffen,196,167,4 script Young Woman#sch 101,{
  2452. if (que_sch < 21) {
  2453. mes "[Ghez]";
  2454. mes "When is he going";
  2455. mes "to send someone to";
  2456. mes "listen to my song?";
  2457. close;
  2458. }
  2459. else if (que_sch == 21) {
  2460. mes "[Ghez]";
  2461. mes "Oh, Vitre send you?";
  2462. mes "Great, I've been waiting";
  2463. mes "for you. Check out this";
  2464. mes "new song I wrote. It's great.";
  2465. next;
  2466. mes "[Ghez]";
  2467. mes "Sha la la la la la";
  2468. mes "Prontera Knights gotta";
  2469. mes "protect the palace~";
  2470. mes "Sha hoo hoo haaaaa";
  2471. mes "Geffen Knights gotta";
  2472. mes "protect the magic tower~";
  2473. next;
  2474. mes "[Ghez]";
  2475. mes "Na na na nan nan naaa";
  2476. mes "Prontera! Geffen! Knights";
  2477. mes "together! Protect the palace!";
  2478. mes "Ooooooooooooh yeah!";
  2479. mes "And crush their foes to the west!";
  2480. mes "That's the secret plan! La la la~";
  2481. next;
  2482. mes "[Ghez]";
  2483. mes "Wasn't that poetic?";
  2484. mes "Now sing that song exactly";
  2485. mes "as you heard it to Vitre.";
  2486. set que_sch,22;
  2487. close;
  2488. }
  2489. else if (que_sch < 30) {
  2490. mes "[Ghez]";
  2491. mes "You want to hear my song";
  2492. mes "again? Fine, but make sure";
  2493. mes "to memorize it all this time.";
  2494. next;
  2495. mes "[Ghez]";
  2496. mes "Sha la la la la la";
  2497. mes "Prontera Knights gotta";
  2498. mes "protect the palace~";
  2499. mes "Sha hoo hoo haaaaa";
  2500. mes "Geffen Knights gotta";
  2501. mes "protect the magic tower~";
  2502. next;
  2503. mes "[Ghez]";
  2504. mes "Na na na nan nan naaa";
  2505. mes "Prontera! Geffen! Knights";
  2506. mes "together! Protect the palace!";
  2507. mes "Ooooooooooooh yeah!";
  2508. mes "And crush their foes to the west!";
  2509. mes "That's the secret plan! La la la~";
  2510. next;
  2511. mes "[Ghez]";
  2512. mes "Wasn't that poetic?";
  2513. mes "Now sing that song exactly";
  2514. mes "as you heard it to Vitre.";
  2515. close;
  2516. }
  2517. else {
  2518. mes "[Ghez]";
  2519. mes "I'm doomed...";
  2520. mes ".......";
  2521. close;
  2522. }
  2523. }
  2524. comodo,135,299,0 script Young Man#sch2 809,{
  2525. if (que_sch < 22) {
  2526. mes "[Nosdan]";
  2527. mes "Have you come to hear";
  2528. mes "my song? Ah, it's good";
  2529. mes "that you've come to enjoy";
  2530. mes "my melodious vo--wait,";
  2531. mes "wait, where are you going?";
  2532. close;
  2533. }
  2534. else if (que_sch == 22) {
  2535. mes "[Nosdan]";
  2536. mes "Ah, are you the one";
  2537. mes "that Vitre mentioned";
  2538. mes "in his message? Okay,";
  2539. mes "please give me a moment.";
  2540. next;
  2541. mes "[Nosdan]";
  2542. mes "^333333*Ahem ahem*^000000";
  2543. mes "I'm ready. Now";
  2544. mes "please listen..";
  2545. next;
  2546. mes "[Nosdan]";
  2547. mes "Who dares stop the fearless";
  2548. mes "warrior? Baphomet? Drake?";
  2549. mes "No, they're too weak! His";
  2550. mes "steps now head to the group";
  2551. mes "of evil men trying to revive";
  2552. mes "Satan Morroc. I mean, come on!";
  2553. next;
  2554. mes "[Nosdan]";
  2555. mes "Sad news from an old comrade,";
  2556. mes "the evil group discovered...";
  2557. mes "Time to stop Satan Morroc's";
  2558. mes "revival~ La la la la la la la";
  2559. mes "la la la la la la la la la la";
  2560. mes "la la la la la la la la la la";
  2561. next;
  2562. mes "[Nosdan]";
  2563. mes "What'd you think?";
  2564. mes "Um, don't ask me about";
  2565. mes "the lyrics. Just a weird";
  2566. mes "artistic quirk I guess.";
  2567. mes "Oh, please sing that song";
  2568. mes "to Vitre for me, okay?";
  2569. set que_sch,23;
  2570. close;
  2571. }
  2572. else if (que_sch < 30) {
  2573. mes "[Nosdan]";
  2574. mes "Oh, you need to";
  2575. mes "hear my song again?";
  2576. mes "No problem! I guess";
  2577. mes "you really like it~";
  2578. next;
  2579. mes "[Nosdan]";
  2580. mes "Who dares stop the fearless";
  2581. mes "warrior? Baphomet? Drake?";
  2582. mes "No, they're too weak! His";
  2583. mes "steps now head to the group";
  2584. mes "of evil men trying to revive";
  2585. mes "Satan Morroc. I mean, come on!";
  2586. next;
  2587. mes "[Nosdan]";
  2588. mes "Sad news from an old comrade,";
  2589. mes "the evil group discovered...";
  2590. mes "Time to stop Satan Morroc's";
  2591. mes "revival~ La la la la la la la";
  2592. mes "la la la la la la la la la la";
  2593. mes "la la la la la la la la la la";
  2594. next;
  2595. mes "[Nosdan]";
  2596. mes "What'd you think?";
  2597. mes "Um, don't ask me about";
  2598. mes "the lyrics. Just a weird";
  2599. mes "artistic quirk I guess.";
  2600. mes "Oh, please sing that song";
  2601. mes "to Vitre for me, okay?";
  2602. close;
  2603. }
  2604. else {
  2605. mes "[Nosdan]";
  2606. mes "Oh, no! I didn't!";
  2607. mes "do anything wrong.";
  2608. mes "I swear!";
  2609. close;
  2610. }
  2611. }
  2612. // Siblings Quest
  2613. //============================================================
  2614. veins,327,185,3 script Kid#camelcamel 944,{
  2615. if (MISC_QUEST & 8192) {
  2616. if (rachel_camel == 0) {
  2617. mes "[Kid Karyn]";
  2618. mes "*Sob*";
  2619. next;
  2620. mes "^3355FFThis sobbing child";
  2621. mes "looks really upset...^000000";
  2622. next;
  2623. mes "["+strcharinfo(0)+"]";
  2624. mes "Hey, why are you";
  2625. mes "crying? Are you lost?";
  2626. mes "Where's your mommy?";
  2627. next;
  2628. mes "[Kid Karyn]";
  2629. mes "My... Mom's";
  2630. mes "at home...";
  2631. next;
  2632. mes "["+strcharinfo(0)+"]";
  2633. mes "......";
  2634. mes ".........";
  2635. next;
  2636. mes "["+strcharinfo(0)+"]";
  2637. mes "I see. So...";
  2638. mes "Are you having";
  2639. mes "trouble finding";
  2640. mes "your way back home?";
  2641. next;
  2642. mes "[Kid Karyn]";
  2643. mes "No! I'm ten years old!";
  2644. mes "I can find my way home,";
  2645. mes "even with my eyes closed!";
  2646. mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
  2647. next;
  2648. mes "["+strcharinfo(0)+"]";
  2649. mes "Well...";
  2650. next;
  2651. mes "["+strcharinfo(0)+"]";
  2652. mes "Can you tell me";
  2653. mes "why you're crying?";
  2654. next;
  2655. mes "[Kid Karyn]";
  2656. mes "I... ^333333*Sniff*^000000";
  2657. mes "I-I went to... Th-...";
  2658. mes "Volcan.... w-w-with";
  2659. mes "my sist-- Waaaaaaah!";
  2660. next;
  2661. mes "["+strcharinfo(0)+"]";
  2662. mes "Poor kid... Come on,";
  2663. mes "take a deep breath so";
  2664. mes "you can tell me about what";
  2665. mes "happened a little more slowly.";
  2666. next;
  2667. mes "[Kid Karyn]";
  2668. mes "*^333333Sob*^000000 ...It's just...";
  2669. mes "I went to Thor Volcano";
  2670. mes "with my little sister to see";
  2671. mes "which one of us was braver...";
  2672. mes "But then, we met some...";
  2673. mes "Scary people there... and...";
  2674. next;
  2675. mes "[Kid Karyn]";
  2676. mes "I got scared, so... So...";
  2677. mes "My sister... Wah~! *Sob*";
  2678. next;
  2679. mes "[Kid Karyn]";
  2680. mes "*Sob*";
  2681. next;
  2682. mes "[Kid Karyn]";
  2683. mes "I-I ran away from them...";
  2684. mes "But I left my sister over";
  2685. mes "there with those weird men...";
  2686. next;
  2687. mes "[Kid Karyn]";
  2688. mes "Mom's sick, and dad's";
  2689. mes "always at work... He's";
  2690. mes "the captain of a ship, so...";
  2691. mes "I don't think they can help.";
  2692. next;
  2693. mes "[Kid Karyn]";
  2694. mes "Can you help me please,";
  2695. mes "and bring my sister back?";
  2696. mes "*Sniff* Please? I promise";
  2697. mes "that I can pay you as soon";
  2698. mes "as my dad comes back!";
  2699. next;
  2700. mes "["+strcharinfo(0)+"]";
  2701. mes "Wait... I have a question.";
  2702. mes "You said that someone took";
  2703. mes "away your sister at Thor";
  2704. mes "Volcano? What did they look";
  2705. mes "like? Are you sure that there";
  2706. mes "were people there?";
  2707. next;
  2708. mes "[Kid Karyn]";
  2709. mes "I... I don't know!";
  2710. mes "I got so scared, I just";
  2711. mes "ran away! I... I didn't";
  2712. mes "mean to leave my sister!";
  2713. next;
  2714. mes "["+strcharinfo(0)+"]";
  2715. mes "Hmmm...";
  2716. mes "Maybe your sister was";
  2717. mes "kidnapped by bandits...";
  2718. next;
  2719. switch(select("Decline Request:Accept Request")) {
  2720. case 1:
  2721. mes "["+strcharinfo(0)+"]";
  2722. mes "Sorry kid, but I've got";
  2723. mes "things to do. I'm sure";
  2724. mes "someone else will come";
  2725. mes "along to save your sister.";
  2726. next;
  2727. mes "[Kid Karyn]";
  2728. mes "Wah~";
  2729. close;
  2730. case 2:
  2731. mes "["+strcharinfo(0)+"]";
  2732. mes "Okay, I'll see what";
  2733. mes "I can do. I'll try my best";
  2734. mes "to find your sister.";
  2735. next;
  2736. mes "[Kid Karyn]";
  2737. mes "Thank you so much!";
  2738. mes "Please find my sister";
  2739. mes "Curdie soon! Oh, I hope";
  2740. mes "she's okay! If she's not...";
  2741. mes "^333333*Sob*^000000 I don't know what";
  2742. mes "I'll do! Waaaaaaaah~";
  2743. next;
  2744. mes "["+strcharinfo(0)+"]";
  2745. mes "Alright...";
  2746. mes "Wish me luck.";
  2747. mes "I'll go search Thor";
  2748. mes "Volcano to find your";
  2749. mes "little sister Curdie.";
  2750. setquest 3060;
  2751. set rachel_camel,1;
  2752. close;
  2753. }
  2754. }
  2755. else if (rachel_camel == 1) {
  2756. mes "["+strcharinfo(0)+"]";
  2757. mes "I'd better search";
  2758. mes "Thor Volcano for Curdie,";
  2759. mes "Karyn's little sister.";
  2760. close;
  2761. }
  2762. else if (rachel_camel == 2) {
  2763. mes "[Kid Karyn]";
  2764. mes "W-were you able";
  2765. mes "to find my sister?";
  2766. mes "Is she alright?";
  2767. mes "What happened?";
  2768. next;
  2769. mes "["+strcharinfo(0)+"]";
  2770. mes "I found her,";
  2771. mes "she's alright but...";
  2772. next;
  2773. mes "[Kid Karyn]";
  2774. mes "What? Why isn't";
  2775. mes "she with you?";
  2776. next;
  2777. mes "["+strcharinfo(0)+"]";
  2778. mes "Curdie is... Well, she's";
  2779. mes "been shackled down. We";
  2780. mes "need to find a way to free her.";
  2781. mes "Do you know where there's";
  2782. mes "a forge or a locksmith that";
  2783. mes "might be able to help her?";
  2784. next;
  2785. mes "[Kid Karyn]";
  2786. mes "Oh! Oh, there's a";
  2787. mes "locksmith in the market";
  2788. mes "street! You can ask him";
  2789. mes "to help free Curdie!";
  2790. changequest 3061,3062;
  2791. set rachel_camel,3;
  2792. close;
  2793. }
  2794. else if (rachel_camel <= 5) {
  2795. mes "["+strcharinfo(0)+"]";
  2796. mes "Let's see...";
  2797. mes "I'd better find the";
  2798. mes "locksmith in the market";
  2799. mes "street, and ask him to help";
  2800. mes "me unlock Curdie's shackles.";
  2801. close;
  2802. }
  2803. else if (rachel_camel == 6) {
  2804. mes "["+strcharinfo(0)+"]";
  2805. mes "Wait... I should be";
  2806. mes "bringing Ms. Ivory all";
  2807. mes "of the soap ingredients.";
  2808. mes "What were they again...?";
  2809. next;
  2810. mes "["+strcharinfo(0)+"]";
  2811. mes "^4D4DFF10 Milk^000000,";
  2812. mes "^4D4DFF100 Green Herbs^000000,";
  2813. mes "^4D4DFF50 Jellopies^000000, and";
  2814. mes "^4D4DFF5 Empty Bottles^000000.";
  2815. mes "I better get those...";
  2816. close;
  2817. }
  2818. else if (rachel_camel == 7) {
  2819. mes "["+strcharinfo(0)+"]";
  2820. mes "I need to talk to";
  2821. mes "someone named Saraman";
  2822. mes "to get the soap ingredients...";
  2823. close;
  2824. }
  2825. else if (rachel_camel == 8) {
  2826. mes "["+strcharinfo(0)+"]";
  2827. mes "Let's see...";
  2828. mes "I need to bring";
  2829. mes "Mr. Saruman all the";
  2830. mes "things he needs to";
  2831. mes "stimulate a camel's ";
  2832. mes "appetite. I need to get...";
  2833. next;
  2834. mes "["+strcharinfo(0)+"]";
  2835. mes "^4D4DFF1 Unripe Apple^000000,";
  2836. mes "^4D4DFF5 Monster's Feed^000000,";
  2837. mes "^4D4DFF1 Empty Bottle^000000, and";
  2838. mes "^4D4DFF1 Yellow Potion^000000.";
  2839. close;
  2840. }
  2841. else if (rachel_camel == 9) {
  2842. mes "["+strcharinfo(0)+"]";
  2843. mes "I have everything I need";
  2844. mes "to stimulate a camel's";
  2845. mes "appetite. Now I need to";
  2846. mes "feed the camel so that I can";
  2847. mes "get the soap ingredients and";
  2848. mes "5 lumps of camel dung.";
  2849. close;
  2850. }
  2851. else if (rachel_camel == 10) {
  2852. mes "["+strcharinfo(0)+"]";
  2853. mes "Right now, my time";
  2854. mes "would be better spent";
  2855. mes "looking for the Silk Sand";
  2856. mes "Camel for the ingredients.";
  2857. close;
  2858. }
  2859. else if (rachel_camel == 11) {
  2860. mes "["+strcharinfo(0)+"]";
  2861. mes "I'd better find Mr. Saraman's";
  2862. mes "lost camel, feed it camel";
  2863. mes "appetite stimulants, and";
  2864. mes "then get the soap ingredient";
  2865. mes "and 5 lumps of camel dung";
  2866. mes "if I want to free Curdie.";
  2867. close;
  2868. }
  2869. else if ((rachel_camel >= 12) && (rachel_camel <= 16)) {
  2870. mes "["+strcharinfo(0)+"]";
  2871. mes "Well... I found the";
  2872. mes "camel. Now I need to get";
  2873. mes "all the soap ingredients.";
  2874. mes "The sooner I do that, the";
  2875. mes "sooner I can help Curdie.";
  2876. close;
  2877. }
  2878. else if (rachel_camel == 17) {
  2879. mes "["+strcharinfo(0)+"]";
  2880. mes "I managed to get the soap";
  2881. mes "ingredient and 5 of those";
  2882. mes "camel dung lumps. I should";
  2883. mes "head back to Mr. Saraman to";
  2884. mes "tell him where his camel is,";
  2885. mes "and then go to Ms. Ivory.";
  2886. close;
  2887. }
  2888. else if (rachel_camel == 18) {
  2889. mes "["+strcharinfo(0)+"]";
  2890. mes "Let's see...";
  2891. mes "Shouldn't I be going";
  2892. mes "to see Ms. Ivory now?";
  2893. close;
  2894. }
  2895. else if (rachel_camel == 19) {
  2896. mes "["+strcharinfo(0)+"]";
  2897. mes "I have the Silk Sand Camel";
  2898. mes "Soap now, so I should go";
  2899. mes "bring it to Mr. Lockenlock.";
  2900. close;
  2901. }
  2902. else if (rachel_camel == 20) {
  2903. mes "["+strcharinfo(0)+"]";
  2904. mes "I'd better use the soap to";
  2905. mes "make a key mold that I can";
  2906. mes "bring over to Mr. Lockenlock.";
  2907. close;
  2908. }
  2909. else if (rachel_camel == 21) {
  2910. mes "["+strcharinfo(0)+"]";
  2911. mes "Making the key is more";
  2912. mes "important that telling Karyn";
  2913. mes "about what's happened.";
  2914. close;
  2915. }
  2916. else if (rachel_camel == 22) {
  2917. mes "["+strcharinfo(0)+"]";
  2918. mes "I need to bring";
  2919. mes "1 Steel to Mr. Lockenlock";
  2920. mes "so that he can make a key";
  2921. mes "that will finally free Curdie.";
  2922. close;
  2923. }
  2924. else if (rachel_camel == 23) {
  2925. mes "["+strcharinfo(0)+"]";
  2926. mes "I finally got the";
  2927. mes "key that I can use";
  2928. mes "to free Curdie. I'm";
  2929. mes "gonna go save her now.";
  2930. next;
  2931. mes "[Kid Karyn]";
  2932. mes "Thank you so much!";
  2933. mes "Please bring back Curdie";
  2934. mes "as soon as you can! ^333333*Sob*^000000";
  2935. close;
  2936. }
  2937. else if (rachel_camel == 24) {
  2938. mes "["+strcharinfo(0)+"]";
  2939. mes "Hey, Karyn! I sent";
  2940. mes "your sister back to town";
  2941. mes "with a Butterfly Wing.";
  2942. mes "Did she come back safe?";
  2943. next;
  2944. mes "[Kid Karyn]";
  2945. mes "Yes, Curdie's back";
  2946. mes "and she's resting in";
  2947. mes "the hospital right now.";
  2948. mes "Thank you so much for";
  2949. mes "all of your help!";
  2950. next;
  2951. mes "[Kid Karyn]";
  2952. mes "I'm not sure what's wrong";
  2953. mes "with Curdie, though. Ever";
  2954. mes "since she got back, she gets";
  2955. mes "frightened whenever she";
  2956. mes "sees the soldiers in town.";
  2957. next;
  2958. mes "[Kid Karyn]";
  2959. mes "I promise to tell my dad";
  2960. mes "about what you did after he";
  2961. mes "comes back from overseas.";
  2962. mes "Thank you for everything";
  2963. mes "that you did for us!";
  2964. next;
  2965. mes "["+strcharinfo(0)+"]";
  2966. mes "Umm... I see...";
  2967. mes "I'll come by later";
  2968. mes "when Curdie's released";
  2969. mes "from the hospital.";
  2970. next;
  2971. mes "[Kid Karyn]";
  2972. mes "Yes, please do.";
  2973. mes "I promise to help you";
  2974. mes "whenever you need me!";
  2975. next;
  2976. mes "["+strcharinfo(0)+"]";
  2977. mes "Hahahaha!";
  2978. mes "Well... I guess that's";
  2979. mes "pretty reassuring. Until then,";
  2980. mes "take good care of your mother";
  2981. mes "and sister. You got that?";
  2982. next;
  2983. mes "[Kid Karyn]";
  2984. mes "Got it!";
  2985. next;
  2986. mes "["+strcharinfo(0)+"]";
  2987. mes "Good, good...";
  2988. mes "It's a promise, then.";
  2989. mes "I'll see you later~";
  2990. completequest 3083;
  2991. set rachel_camel,25;
  2992. specialeffect2 EF_ABSORBSPIRITS;
  2993. getexp 1000000,700000;
  2994. close;
  2995. }
  2996. else {
  2997. // Start Nameless Island Access Quest Addition
  2998. if (aru_monas == 15) {
  2999. mes "[Kid Karyn]";
  3000. mes "Hi! It's good to see";
  3001. mes "you again! Kurdi just came";
  3002. mes "back home from the hospital,";
  3003. mes "and is getting better everyday!";
  3004. mes "Ah, and I've been taking care";
  3005. mes "of her, just like I promised~";
  3006. next;
  3007. mes "["+strcharinfo(0)+"]";
  3008. mes "Really? That's good";
  3009. mes "You should be proud~";
  3010. next;
  3011. mes "[Kid Karyn]";
  3012. mes "^666666*Blush*^000000 Heh heh!";
  3013. next;
  3014. mes "["+strcharinfo(0)+"]";
  3015. mes "Anyway, I was wondering";
  3016. mes "if you could help me.";
  3017. mes "Your dad's a fisherman,";
  3018. mes "right? Would you mind";
  3019. mes "asking him if I could";
  3020. mes "borrow his boat?";
  3021. next;
  3022. mes "[Kid Karyn]";
  3023. mes "Well... Actually...";
  3024. mes "The pope said that my";
  3025. mes "dad isn't allowed to use";
  3026. mes "his boat for a while...";
  3027. mes "I'm not sure why...";
  3028. next;
  3029. mes "[Kid Karyn]";
  3030. mes "So yeah. Dad's not allowed";
  3031. mes "to go out to sea right now.";
  3032. mes "But it should be okay if it's";
  3033. mes "you, right? Hey, you helped";
  3034. mes "me, so I hafta help you, right?";
  3035. next;
  3036. mes "[Kid Karyn]";
  3037. mes "My dad is really mad that";
  3038. mes "he can't use his boat so";
  3039. mes "maybe we better not tell";
  3040. mes "him you want to use it. Let's";
  3041. mes "keep it our secret, okay?";
  3042. next;
  3043. mes "["+strcharinfo(0)+"]";
  3044. mes "S-sure thing!";
  3045. next;
  3046. mes "[Kid Karyn]";
  3047. mes "Anyway, his boat is the";
  3048. mes "only one on the south beach";
  3049. mes "since all the other fishermen";
  3050. mes "dock theirs boats in other";
  3051. mes "places. Also, my dad's boat";
  3052. mes "will rust if no one uses it.";
  3053. next;
  3054. mes "["+strcharinfo(0)+"]";
  3055. mes "Great! Thanks so much";
  3056. mes "for your help, Karyn~";
  3057. mes "I'll be sure to take";
  3058. mes "good care of your dad's";
  3059. mes "boat. I only need it for";
  3060. mes "a little while, anyway.";
  3061. next;
  3062. mes "[Kid Karyn]";
  3063. mes "Heh heh! Thanks!";
  3064. mes "I'm happy that";
  3065. mes "I can help you too!";
  3066. set aru_monas,16;
  3067. close;
  3068. }
  3069. else if (aru_monas > 15) {
  3070. mes "[Kid Karyn]";
  3071. mes "Hi! How do you like";
  3072. mes "fishing on my dad's boat?";
  3073. mes "Oh, and Kurdi says hi!";
  3074. close;
  3075. }
  3076. // End Nameless Island Access Quest Addition.
  3077. mes "[Kid Karyn]";
  3078. mes "Hello, hello!";
  3079. mes "Hey, did you need";
  3080. mes "me to help you? No...?";
  3081. mes "Awww, there must be";
  3082. mes "something I can do...";
  3083. close;
  3084. }
  3085. }
  3086. else {
  3087. mes "[Kid Karyn]";
  3088. mes "^333333*Sob*^000000...";
  3089. mes "^333333*Sob*^000000...";
  3090. close;
  3091. }
  3092. }
  3093. que_thor,36,66,5 script Little Curdie 941,{
  3094. if (rachel_camel == 1) {
  3095. mes "^3355FFYou come across";
  3096. mes "a little girl lying on the";
  3097. mes "ground unconscious.^000000";
  3098. next;
  3099. mes "["+strcharinfo(0)+"]";
  3100. mes "Hey, kid! Wake up!";
  3101. mes "Can you hear me?";
  3102. next;
  3103. mes "^3355FFShe has a pulse, but";
  3104. mes "despite your verbal";
  3105. mes "entreaties, she won't";
  3106. mes "open her eyes. You";
  3107. mes "lightly slap her cheek";
  3108. mes "to wake her up.^000000";
  3109. next;
  3110. mes "[Little Curdie]";
  3111. mes "Huh?!";
  3112. mes "...Ah, owwww~";
  3113. mes "W-waaaaaaaah!";
  3114. next;
  3115. mes "["+strcharinfo(0)+"]";
  3116. mes "Sorry! I didn't mean";
  3117. mes "to make you cry! Are...";
  3118. mes "Are you alright?";
  3119. next;
  3120. mes "[Little Curdie]";
  3121. mes "Huh? Wh-who are you?";
  3122. mes "Oh no, you have to get";
  3123. mes "out of here! You'll be in";
  3124. mes "trouble if they catch you!";
  3125. next;
  3126. mes "["+strcharinfo(0)+"]";
  3127. mes "Are you Curdie?";
  3128. mes "Your brother Karyn";
  3129. mes "asked me to rescue you.";
  3130. mes "Come on, we've got to";
  3131. mes "get you out of here.";
  3132. next;
  3133. mes "[Little Curdie]";
  3134. mes "Karyn...?";
  3135. mes "Oh, oh no! I... They";
  3136. mes "locked me in these";
  3137. mes "shackles and I can't move!";
  3138. mes "You have to leave before";
  3139. mes "those scary men come back!";
  3140. next;
  3141. mes "["+strcharinfo(0)+"]";
  3142. mes "What...?!";
  3143. mes "Those bastards!";
  3144. mes "Tying up a little";
  3145. mes "girl like this...";
  3146. next;
  3147. mes "["+strcharinfo(0)+"]";
  3148. mes "Argh! And I can't just";
  3149. mes "use brute force to shatter";
  3150. mes "these shackles! I might";
  3151. mes "end up hurting you...!";
  3152. next;
  3153. mes "[Little Curdie]";
  3154. mes "Don't worry about me...";
  3155. mes "Just hurry and leave!";
  3156. mes "I... I'll be alright! Now";
  3157. mes "hurry! Someone's coming!";
  3158. next;
  3159. mes "["+strcharinfo(0)+"]";
  3160. mes "Okay, I'll go...";
  3161. mes "But sit tight, and";
  3162. mes "wait for me to come";
  3163. mes "back. I'll figure out";
  3164. mes "some way to free you.";
  3165. next;
  3166. mes "[Little Curdie]";
  3167. mes "^333333*Sob*^000000 R-really...?";
  3168. next;
  3169. mes "["+strcharinfo(0)+"]";
  3170. mes "I promise.";
  3171. mes "I'm sure that someone";
  3172. mes "in town will know of a way";
  3173. mes "to unlock your shackles.";
  3174. mes "I'll be back as soon as I can!";
  3175. changequest 3060,3061;
  3176. set rachel_camel,2;
  3177. close;
  3178. }
  3179. else if (rachel_camel == 2) {
  3180. mes "^3355FFSomeone in town";
  3181. mes "must have the";
  3182. mes "expertise to unlock";
  3183. mes "these shackles. It's your";
  3184. mes "only hope to free Curdie";
  3185. mes "from these chains.^000000";
  3186. close;
  3187. }
  3188. else if (rachel_camel == 3) {
  3189. mes "^3355FFCurdie is lying";
  3190. mes "feebly on the ground.^000000";
  3191. close;
  3192. }
  3193. else if (rachel_camel == 4) {
  3194. mes "[Little Curdie]";
  3195. mes "I hate the metal";
  3196. mes "clanging sounds...";
  3197. mes "Th-the sparks,";
  3198. mes "they're... They're...";
  3199. next;
  3200. mes "^3355FFCurdie is curled up on";
  3201. mes "the ground, eyes tightly";
  3202. mes "shut, her entire body";
  3203. mes "trembling with fear.^000000";
  3204. close;
  3205. }
  3206. else if (rachel_camel == 5) {
  3207. mes "^3355FFOn the ground, you see";
  3208. mes "some equipment that looks";
  3209. mes "similarly to that used by";
  3210. mes "the Rachel soldiers.^000000";
  3211. close;
  3212. }
  3213. else if (rachel_camel == 6) {
  3214. mes "^3355FFCurdie is lying";
  3215. mes "feebly on the ground.^000000";
  3216. close;
  3217. }
  3218. else if (rachel_camel == 7) {
  3219. mes "^3355FFIt seems that someone";
  3220. mes "has come by to give";
  3221. mes "Curdie food and water.^000000";
  3222. close;
  3223. }
  3224. else if (rachel_camel == 8) {
  3225. mes "^3355FFCurdie is lying";
  3226. mes "feebly on the ground.^000000";
  3227. close;
  3228. }
  3229. else if (rachel_camel == 9) {
  3230. mes "^3355FFCurdie squints at you";
  3231. mes "as you walk by. It seems";
  3232. mes "that her vision gets worse";
  3233. mes "the longer she's locked";
  3234. mes "up in this cave.";
  3235. close;
  3236. }
  3237. else if (rachel_camel == 10) {
  3238. mes "^3355FFYou'd better find the";
  3239. mes "Silk Sand Camel and get";
  3240. mes "the soap ingredients if";
  3241. mes "you really want to free";
  3242. mes "Curdie from her shackles.^000000";
  3243. close;
  3244. }
  3245. else if (rachel_camel == 11) {
  3246. mes "["+strcharinfo(0)+"]";
  3247. mes "I'd better find Mr. Saraman's";
  3248. mes "lost camel, feed it camel";
  3249. mes "appetite stimulants, and";
  3250. mes "then get the soap ingredient";
  3251. mes "and 5 lumps of camel dung";
  3252. mes "if I want to free Curdie.";
  3253. close;
  3254. }
  3255. else if (rachel_camel <= 16) {
  3256. mes "^3355FFYou already found the";
  3257. mes "camel, so you need to collect";
  3258. mes "the soap ingredients if you";
  3259. mes "want to free Curdie.^000000";
  3260. close;
  3261. }
  3262. else if (rachel_camel == 17) {
  3263. mes "["+strcharinfo(0)+"]";
  3264. mes "I managed to get the soap";
  3265. mes "ingredients: 5 of those";
  3266. mes "camel dung lumps. I should";
  3267. mes "head back to Mr. Saraman to";
  3268. mes "tell him where his camel is,";
  3269. mes "and then go to Ms. Ivory.";
  3270. close;
  3271. }
  3272. else if (rachel_camel == 18) {
  3273. mes "^3355FFYou should be leaving";
  3274. mes "to see Ms. Ivory now if";
  3275. mes "you really want to free";
  3276. mes "Curdie from her shackles.^000000";
  3277. close;
  3278. }
  3279. else if (rachel_camel == 19) {
  3280. mes "^3355FFNow that you have the";
  3281. mes "Silk Sand Camel Soap,";
  3282. mes "you should bring it";
  3283. mes "over to Mr. Lockenlock.^000000";
  3284. close;
  3285. }
  3286. else if (rachel_camel == 20) {
  3287. mes "^3355FFCurdie is exactly";
  3288. mes "where you left her.";
  3289. mes "There's a bowl of cold";
  3290. mes "soup next to her, so it's";
  3291. mes "clear that someone has";
  3292. mes "been feeding her.^000000";
  3293. next;
  3294. mes "^3355FFYou pour the soap into";
  3295. mes "the shackle's lock to create";
  3296. mes "a mold that Mr. Lockenlock";
  3297. mes "can use to make a key.^000000";
  3298. next;
  3299. mes "[Little Curdie]";
  3300. mes "Will...";
  3301. mes "Will I always";
  3302. mes "be stuck here?";
  3303. mes "I... I want my mommy...";
  3304. next;
  3305. mes "["+strcharinfo(0)+"]";
  3306. mes "Oh... You're awake?";
  3307. mes "Don't worry, Curdie,";
  3308. mes "I'm sure that I'll be";
  3309. mes "able to get you free soon.";
  3310. mes "Try to hold on a bit longer.";
  3311. next;
  3312. mes "[Little Curdie]";
  3313. mes "When the door is open,";
  3314. mes "I see blazing flames...";
  3315. mes "And I hear... the sound";
  3316. mes "of machines? These men";
  3317. mes "wearing the same clothes";
  3318. mes "keep marching past me...";
  3319. next;
  3320. mes "[Little Curdie]";
  3321. mes "I... They scare me so much!";
  3322. mes "Th-the man that brings me";
  3323. mes "food says that they won't";
  3324. mes "let me go because of what";
  3325. mes "I saw inside there. They...";
  3326. mes "They won't let be go home...";
  3327. next;
  3328. mes "^3355FFCurdie's eyes are";
  3329. mes "disfocused and are";
  3330. mes "pointed above your head.";
  3331. mes "She might not survive if";
  3332. mes "she's forced to remain";
  3333. mes "here for much longer.^000000";
  3334. next;
  3335. mes "["+strcharinfo(0)+"]";
  3336. mes "Don't worry.";
  3337. mes "I'll come rescue";
  3338. mes "you as soon as I make";
  3339. mes "the key to unlock these";
  3340. mes "awful shackles. Don't worry...";
  3341. next;
  3342. mes "[Little Curdie]";
  3343. mes "If I'm not here the";
  3344. mes "next time you come,";
  3345. mes "then just run away.";
  3346. mes "Don't even tell my brother.";
  3347. mes "Get far away before they";
  3348. mes "can catch you. I-I'm serious...";
  3349. next;
  3350. mes "[Little Curdie]";
  3351. mes "Even if I don't see you";
  3352. mes "again... I just... I just";
  3353. mes "want to thank you for doing";
  3354. mes "your best to help me.";
  3355. next;
  3356. mes "["+strcharinfo(0)+"]";
  3357. mes "Everything will be";
  3358. mes "alright. I just have";
  3359. mes "to hurry a little bit.";
  3360. mes "Alright, it's time to go.";
  3361. next;
  3362. mes "^3355FFYou extract the soap";
  3363. mes "from the lock, and";
  3364. mes "carefully wrap it.";
  3365. mes "Now you need to take";
  3366. mes "the mold back to town";
  3367. mes "to Mr. Lockenlock.^000000";
  3368. changequest 3079,3080;
  3369. set rachel_camel,21;
  3370. close;
  3371. }
  3372. else if (rachel_camel == 21) {
  3373. mes "^3355FFYou have to hurry back";
  3374. mes "to town and bring the";
  3375. mes "key mold to Mr. Lockenlock";
  3376. mes "so that he can make a key";
  3377. mes "to unlock Curdie's shackles.^000000";
  3378. close;
  3379. }
  3380. else if (rachel_camel == 22) {
  3381. mes "^3355FFCurdie is lying";
  3382. mes "feebly on the ground.^000000";
  3383. close;
  3384. }
  3385. else if (rachel_camel == 23) {
  3386. mes "[Little Curdie]";
  3387. mes "Y-you...";
  3388. mes "Is it really you?";
  3389. next;
  3390. mes "["+strcharinfo(0)+"]";
  3391. mes "Hang on, Curdie!";
  3392. mes "I hope this key works...";
  3393. next;
  3394. mes "^3355FFYou unlock the";
  3395. mes "shackles with";
  3396. mes "Mr. Lockenlock's key.^000000";
  3397. next;
  3398. mes "^333333*Crack*^000000";
  3399. next;
  3400. mes "[Little Curdie]";
  3401. mes "Aaaah!";
  3402. mes "M-my... My...!";
  3403. next;
  3404. mes "^3355FFCurdie's legs are";
  3405. mes "swollen from the";
  3406. mes "weight and pressure";
  3407. mes "of wearing the shackles";
  3408. mes "for such a long time.^000000";
  3409. next;
  3410. mes "[Little Curdie]";
  3411. mes "I can't move my legs!";
  3412. next;
  3413. mes "["+strcharinfo(0)+"]";
  3414. mes "Well, there's no other";
  3415. mes "choice. Curdie, I'm";
  3416. mes "going to send you back to";
  3417. mes "town with a Butterfly Wing.";
  3418. mes "Try not to move, alright?";
  3419. next;
  3420. mes "[Little Curdie]";
  3421. mes "Oh! Thank you...";
  3422. mes "I... I can go home...";
  3423. mes "Thank you s-so much...";
  3424. next;
  3425. mes "^3355FFYou use the power";
  3426. mes "of a Butterfly Wing to";
  3427. mes "send Curdie back to";
  3428. mes "town. Hopefully, she'll";
  3429. mes "arrive safely and see";
  3430. mes "her brother Karyn again.^000000";
  3431. next;
  3432. mes "["+strcharinfo(0)+"]";
  3433. mes "What did she see behind";
  3434. mes "the steel door in this old";
  3435. mes "volcano? It must have been";
  3436. mes "dangerous... Something";
  3437. mes "related to the Rachel Army...";
  3438. changequest 3082,3083;
  3439. set rachel_camel,24;
  3440. close;
  3441. }
  3442. else {
  3443. mes "[Little Curdie]";
  3444. mes " .......";
  3445. close;
  3446. }
  3447. }
  3448. veins,181,166,3 script Lockenlock 900,{
  3449. if (rachel_camel == 4) {
  3450. if (countitem(503) > 0) {
  3451. mes "["+strcharinfo(0)+"]";
  3452. mes "Excuse me...?";
  3453. next;
  3454. mes "[Locksmith Lockenlock]";
  3455. mes "Huh? Arrrgh...";
  3456. mes "My head... What";
  3457. mes "do you want?";
  3458. next;
  3459. mes "["+strcharinfo(0)+"]";
  3460. mes "Oh, I'd like";
  3461. mes "to make a key.";
  3462. next;
  3463. mes "[Locksmith Lockenlock]";
  3464. mes "Keys? Yeah, yeah...";
  3465. mes "That's what I do.";
  3466. mes "If you've got the lock,";
  3467. mes "it'll be a piece of cake.";
  3468. next;
  3469. mes "[Locksmith Lockenlock]";
  3470. mes "Ugh, but I'm so thirsty";
  3471. mes "and this headache is";
  3472. mes "killing me. You mind";
  3473. mes "bringing me a Yellow";
  3474. mes "Potion first?";
  3475. next;
  3476. mes "["+strcharinfo(0)+"]";
  3477. mes "Sure, I guess.";
  3478. mes "I can part with just";
  3479. mes "1 Yellow Potion.";
  3480. mes "Here you go.";
  3481. next;
  3482. mes "[Locksmith Lockenlock]";
  3483. mes "Ah, that hit the spot!";
  3484. mes "Wait, wait... Now I feel";
  3485. mes "dizzy... What's going...";
  3486. mes "What's going on...?";
  3487. next;
  3488. mes "[Locksmith Lockenlock]";
  3489. mes "Okay, okay...";
  3490. mes "I'm alright now.";
  3491. mes "So what'd you say you";
  3492. mes "needed? A key? Did you";
  3493. mes "bring the lock with you?";
  3494. next;
  3495. mes "[Locksmith Lockenlock]";
  3496. mes "I'm an expert in crafting";
  3497. mes "keys and locks. Hell, my locks";
  3498. mes "are strong enough to hold down";
  3499. mes "a dragon, you know that? I'll";
  3500. mes "have you know that the Rachel";
  3501. mes "Army's a regular customer~";
  3502. next;
  3503. mes "["+strcharinfo(0)+"]";
  3504. mes "(^333333This guy made locks for";
  3505. mes "the Rachel army?! It might";
  3506. mes "not be a good idea to let him";
  3507. mes "know that I'm trying to free";
  3508. mes "one of their prisoners. Who";
  3509. mes "knows if he's loyal to them?^000000)";
  3510. next;
  3511. mes "["+strcharinfo(0)+"]";
  3512. mes "So what happened was...";
  3513. mes "I lost my key, but I can't";
  3514. mes "bring the lock here with me.";
  3515. mes "I think I'd end up breaking";
  3516. mes "it if I brought it with me.";
  3517. next;
  3518. mes "[Locksmith Lockenlock]";
  3519. mes "Oh, yeah? No problem.";
  3520. mes "Just take me to the lock.";
  3521. mes "I'll charge you extra, though,";
  3522. mes "especially since my knees";
  3523. mes "are going bad. So where";
  3524. mes "are we going exactly?";
  3525. next;
  3526. mes "["+strcharinfo(0)+"]";
  3527. mes "Wait!";
  3528. mes "We can't do that!";
  3529. next;
  3530. mes "[Locksmith Lockenlock]";
  3531. mes "What do you mean?";
  3532. mes "You're not trying to";
  3533. mes "open up a bank safe";
  3534. mes "or something, are you?";
  3535. next;
  3536. mes "["+strcharinfo(0)+"]";
  3537. mes "No, it's nothing like";
  3538. mes "that! It's just that the lock";
  3539. mes "is in a dangerous place.";
  3540. mes "This is really important...";
  3541. mes "Please, you have to help me!";
  3542. next;
  3543. mes "[Locksmith Lockenlock]";
  3544. mes "Huh. Well, bottom line,";
  3545. mes "I can't make a key without";
  3546. mes "looking at the lock. Let me";
  3547. mes "think of a way I can help you.";
  3548. mes "Give me a second, will you?";
  3549. next;
  3550. mes "[Locksmith Lockenlock]";
  3551. mes "...............................";
  3552. mes "Well, I guess you can try";
  3553. mes "to make a mold of the lock.";
  3554. mes "It'll have to be perfect, so";
  3555. mes "this'll get pretty expensive.";
  3556. next;
  3557. mes "[Locksmith Lockenlock]";
  3558. mes "Go to the market and";
  3559. mes "find a lady selling organic";
  3560. mes "soap. You need to get a bottle";
  3561. mes "of Chamelepu Soap. You will";
  3562. mes "need that exact type of soap:";
  3563. mes "nothing else will do.";
  3564. next;
  3565. mes "["+strcharinfo(0)+"]";
  3566. mes "Chamelpu Soap?";
  3567. mes "What is th--";
  3568. next;
  3569. mes "[Locksmith Lockenlock]";
  3570. mes "No time to explain.";
  3571. mes "You'd better hurry and";
  3572. mes "find her before she closes";
  3573. mes "shop for the day. The shop";
  3574. mes "owner's a beauty, so it'll";
  3575. mes "be tough for you to miss her.";
  3576. next;
  3577. mes "["+strcharinfo(0)+"]";
  3578. mes "...........";
  3579. delitem 503,1; //Yellow_Potion
  3580. changequest 3063,3064;
  3581. set rachel_camel,5;
  3582. close;
  3583. }
  3584. else {
  3585. mes "^3355FFIt's a drunkard...";
  3586. mes "This man must be the";
  3587. mes "Mr. Lockenlock that you seek.";
  3588. mes "You'd better follow Toby's";
  3589. mes "advice and bring this man";
  3590. mes "a Yellow Potion first.^000000";
  3591. close;
  3592. }
  3593. }
  3594. else if (rachel_camel <= 3) {
  3595. mes "^3355FFIt's a drunkard...";
  3596. mes "The scent of pure";
  3597. mes "alcohol wafts around him.";
  3598. mes "There's a certain beauty";
  3599. mes "to his disheveled misery.^000000";
  3600. close;
  3601. }
  3602. else if (rachel_camel == 5) {
  3603. mes "[Locksmith Lockenlock]";
  3604. mes "Go to the market and";
  3605. mes "find a lady selling organic";
  3606. mes "soap, and get a bottle of";
  3607. mes "Chamelepu Soap. You will";
  3608. mes "need that exact type of soap:";
  3609. mes "nothing else will do.";
  3610. next;
  3611. mes "["+strcharinfo(0)+"]";
  3612. mes "Chamelpu Soap?";
  3613. mes "What is th--";
  3614. next;
  3615. mes "[Locksmith Lockenlock]";
  3616. mes "No time to explain.";
  3617. mes "You'd better hurry and";
  3618. mes "find her before she closes";
  3619. mes "shop for the day. The shop";
  3620. mes "owner's a beauty, so it'll";
  3621. mes "be tough for you to miss her.";
  3622. close;
  3623. }
  3624. else if (rachel_camel == 6) {
  3625. mes "["+strcharinfo(0)+"]";
  3626. mes "Wait... I should be";
  3627. mes "bringing Ms. Ivory all";
  3628. mes "of the soap ingredients.";
  3629. mes "What were they again...?";
  3630. next;
  3631. mes "["+strcharinfo(0)+"]";
  3632. mes "^4D4DFF10 Milk^000000,";
  3633. mes "^4D4DFF100 Green Herbs^000000,";
  3634. mes "^4D4DFF50 Jellopies^000000, and";
  3635. mes "^4D4DFF5 Empty Bottles^000000.";
  3636. mes "I better get those...";
  3637. close;
  3638. }
  3639. else if (rachel_camel == 7) {
  3640. mes "["+strcharinfo(0)+"]";
  3641. mes "I need to talk to";
  3642. mes "someone named Saraman";
  3643. mes "to get the soap ingredients...";
  3644. close;
  3645. }
  3646. else if (rachel_camel == 8) {
  3647. mes "["+strcharinfo(0)+"]";
  3648. mes "Let's see...";
  3649. mes "I need to bring";
  3650. mes "Mr. Saruman all the";
  3651. mes "things he needs to";
  3652. mes "stimulate a camel's ";
  3653. mes "appetite. I need to get...";
  3654. next;
  3655. mes "["+strcharinfo(0)+"]";
  3656. mes "^4D4DFF1 Unripe Apple^000000,";
  3657. mes "^4D4DFF5 Monster's Feed^000000,";
  3658. mes "^4D4DFF1 Empty Bottle^000000, and";
  3659. mes "^4D4DFF1 Yellow Potion^000000.";
  3660. close;
  3661. }
  3662. else if (rachel_camel == 9) {
  3663. mes "["+strcharinfo(0)+"]";
  3664. mes "I have everything I need";
  3665. mes "to stimulate a camel's";
  3666. mes "appetite. Now I need to";
  3667. mes "feed the camel so that I can";
  3668. mes "get the soap ingredients and";
  3669. mes "5 lumps of camel dung.";
  3670. close;
  3671. }
  3672. else if (rachel_camel == 10) {
  3673. mes "["+strcharinfo(0)+"]";
  3674. mes "Right now, my time";
  3675. mes "would be better spent";
  3676. mes "looking for the Silk Sand";
  3677. mes "Camel for the ingredients.";
  3678. close;
  3679. }
  3680. else if (rachel_camel == 11) {
  3681. mes "["+strcharinfo(0)+"]";
  3682. mes "I'd better find Mr. Saraman's";
  3683. mes "lost camel, feed it camel";
  3684. mes "appetite stimulants, and";
  3685. mes "then get the soap ingredient";
  3686. mes "and 5 lumps of camel dung";
  3687. mes "if I want to free Curdie.";
  3688. close;
  3689. }
  3690. else if (rachel_camel == 12) {
  3691. mes "["+strcharinfo(0)+"]";
  3692. mes "Well... I found the";
  3693. mes "camel. Now I need to get";
  3694. mes "all the soap ingredients.";
  3695. mes "The sooner I do that, the";
  3696. mes "sooner I can help Curdie.";
  3697. close;
  3698. }
  3699. else if (rachel_camel <= 16) {
  3700. mes "^3355FFYou already found the";
  3701. mes "camel, so you need to collect";
  3702. mes "the soap ingredients if you";
  3703. mes "want to free Curdie.^000000";
  3704. close;
  3705. }
  3706. else if (rachel_camel == 17) {
  3707. mes "["+strcharinfo(0)+"]";
  3708. mes "I managed to get the soap";
  3709. mes "ingredients: 5 of those";
  3710. mes "camel dung lumps. I should";
  3711. mes "head back to Mr. Saraman to";
  3712. mes "tell him where his camel is,";
  3713. mes "and then go to Ms. Ivory.";
  3714. close;
  3715. }
  3716. else if (rachel_camel == 18) {
  3717. mes "["+strcharinfo(0)+"]";
  3718. mes "Let's see...";
  3719. mes "Shouldn't I be going";
  3720. mes "to see Ms. Ivory now?";
  3721. close;
  3722. }
  3723. else if (rachel_camel == 19) {
  3724. mes "[Locksmith Lockenlock]";
  3725. mes "Oh, so you're finally";
  3726. mes "back with the Chamelpu";
  3727. mes "Soap. What took so long?";
  3728. mes "All you had to do was go";
  3729. mes "to the market and buy it.";
  3730. next;
  3731. mes "["+strcharinfo(0)+"]";
  3732. mes "...............................";
  3733. mes "...............................";
  3734. mes "...............................";
  3735. mes "...............................";
  3736. mes "...............................";
  3737. mes "...............................";
  3738. next;
  3739. mes "[Locksmith Lockenlock]";
  3740. mes "Uh, anyway, did Ms. Ivory";
  3741. mes "tell you how to use the soap?";
  3742. mes "You just pour it into the";
  3743. mes "keyhole, and then pour the";
  3744. mes "soap back into the bottle.";
  3745. mes "Do it carefully and quickly.";
  3746. next;
  3747. mes "[Locksmith Lockenlock]";
  3748. mes "Make sure you close the";
  3749. mes "bottle tightly when you're";
  3750. mes "done so no air gets into it.";
  3751. mes "If you take more than thirty";
  3752. mes "seconds, the soap won't retain";
  3753. mes "the lock's shape very well.";
  3754. next;
  3755. mes "[Locksmith Lockenlock]";
  3756. mes "Pour the liquid soap to the key hole in the lock,";
  3757. mes "pour the soap back to the bottle.";
  3758. mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
  3759. mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
  3760. next;
  3761. mes "[Locksmith Lockenlock]";
  3762. mes "Finally, bring the bottle";
  3763. mes "back here for me so that";
  3764. mes "I can make the key. But when";
  3765. mes "you come back, I need to make";
  3766. mes "sure that the key you're making";
  3767. mes "isn't for anything illegal...";
  3768. next;
  3769. mes "["+strcharinfo(0)+"]";
  3770. mes "Alright.";
  3771. changequest 3078,3079;
  3772. set rachel_camel,20;
  3773. close;
  3774. }
  3775. else if (rachel_camel == 20) {
  3776. mes "["+strcharinfo(0)+"]";
  3777. mes "I'd better use the soap to";
  3778. mes "make a key mold that I can";
  3779. mes "bring over to Mr. Lockenlock.";
  3780. close;
  3781. }
  3782. else if (rachel_camel == 21) {
  3783. mes "[Locksmith Lockenlock]";
  3784. mes "Oh, you're back...";
  3785. mes "So did you manage";
  3786. mes "to make the key mold?";
  3787. next;
  3788. mes "["+strcharinfo(0)+"]";
  3789. mes "Yes, I did. Would you";
  3790. mes "please hurry? This is an";
  3791. mes "emergency, and it could";
  3792. mes "get really bad if I don't";
  3793. mes "get this key made soon...";
  3794. next;
  3795. mes "[Locksmith Lockenlock]";
  3796. mes "Let me see... Well,";
  3797. mes "it's not really perfect, but";
  3798. mes "I should be able to fashion";
  3799. mes "a key for this lock. Ooh...";
  3800. mes "But you know what? I don't";
  3801. mes "have any materials on me.";
  3802. next;
  3803. mes "[Locksmith Lockenlock]";
  3804. mes "I've already made all";
  3805. mes "the keys and locks for this";
  3806. mes "town, so no one's really had";
  3807. mes "to send in any orders lately.";
  3808. mes "That's why I didn't have any";
  3809. mes "materials onhand. Sorry.";
  3810. next;
  3811. mes "[Locksmith Lockenlock]";
  3812. mes "All I need is ^4D4DFF1 Steel^000000.";
  3813. mes "It won't take me more";
  3814. mes "than five minutes to make";
  3815. mes "the key, so I can get it done";
  3816. mes "as soon as you can bring";
  3817. mes "me the Steel. I'll be waiting.";
  3818. changequest 3080,3081;
  3819. set rachel_camel,22;
  3820. close;
  3821. }
  3822. else if (rachel_camel == 22) {
  3823. if (countitem(999) > 0) {
  3824. mes "["+strcharinfo(0)+"]";
  3825. mes "Here's the Steel that";
  3826. mes "you need. Would you";
  3827. mes "please make the key now?";
  3828. next;
  3829. mes "[Locksmith Lockenlock]";
  3830. mes "...............................";
  3831. mes "I've been studying";
  3832. mes "this key mold, and";
  3833. mes "I just realized something...";
  3834. mes "Tell me right now: what";
  3835. mes "are you using this key for?";
  3836. next;
  3837. mes "["+strcharinfo(0)+"]";
  3838. mes "Huh...?";
  3839. mes "What are you...?";
  3840. next;
  3841. mes "[Locksmith Lockenlock]";
  3842. mes "I asked you first.";
  3843. mes "Tell me what you intend";
  3844. mes "to do with this key! If you";
  3845. mes "don't, I can't help you.";
  3846. next;
  3847. mes "[Locksmith Lockenlock]";
  3848. mes "Don't lie to me.";
  3849. mes "This mold... This is";
  3850. mes "the lock for the shackles";
  3851. mes "that I've made under the";
  3852. mes "orders of the Rachel Army.";
  3853. mes "I have the master key for that.";
  3854. next;
  3855. mes "[Locksmith Lockenlock]";
  3856. mes "These shackles are only";
  3857. mes "supposed to be used for";
  3858. mes "prisoners! If I release one";
  3859. mes "of them, they will hunt you";
  3860. mes "down and hold me accountable.";
  3861. next;
  3862. mes "["+strcharinfo(0)+"]";
  3863. mes "The truth is... I really";
  3864. mes "am trying to free somebody";
  3865. mes "the Rachel Army imprisoned...";
  3866. mes "She's Curdie, a young girl";
  3867. mes "that they locked up in";
  3868. mes "Thor Volcano...";
  3869. next;
  3870. mes "[Locksmith Lockenlock]";
  3871. mes "What...?!";
  3872. mes "Are you serious?";
  3873. mes "Y-you're... No way.";
  3874. mes "You're not lying. This...";
  3875. mes "I'm sorry. You shouldn't";
  3876. mes "have gotten involved, but...";
  3877. next;
  3878. mes "[Locksmith Lockenlock]";
  3879. mes "Oh God!";
  3880. mes "They... They";
  3881. mes "really imprisoned";
  3882. mes "an innocent child?!";
  3883. next;
  3884. mes "[Locksmith Lockenlock]";
  3885. mes "Here. Take it.";
  3886. mes "Take the master key.";
  3887. mes "Bring it to Thor Volcano";
  3888. mes "and rescue that poor kid.";
  3889. mes "We could get in a lot of";
  3890. mes "trouble for doing this, but...";
  3891. next;
  3892. mes "[Locksmith Lockenlock]";
  3893. mes "My conscience won't allow";
  3894. mes "them to do something like";
  3895. mes "this. Rescue that kid, and";
  3896. mes "then throw the key away";
  3897. mes "somewhere when you're done.";
  3898. next;
  3899. mes "[Locksmith Lockenlock]";
  3900. mes "That way, if the army";
  3901. mes "comes to interrogate me,";
  3902. mes "I'll just say that it was";
  3903. mes "stolen from my shop by";
  3904. mes "some thief. I should get";
  3905. mes "rid of all my keys too...";
  3906. next;
  3907. mes "[Locksmith Lockenlock]";
  3908. mes "Hurry up and go!";
  3909. mes "Make sure that you";
  3910. mes "bring that child back";
  3911. mes "safe to her family!";
  3912. changequest 3081,3082;
  3913. set rachel_camel,23;
  3914. close;
  3915. }
  3916. else {
  3917. mes "[Locksmith Lockenlock]";
  3918. mes "All I need is ^4D4DFF1 Steel^000000.";
  3919. mes "It won't take me more";
  3920. mes "than five minutes to make";
  3921. mes "the key, so I can get it done";
  3922. mes "as soon as you can bring";
  3923. mes "me the Steel. I'll be waiting.";
  3924. close;
  3925. }
  3926. }
  3927. else if (rachel_camel == 23) {
  3928. mes "[Locksmith Lockenlock]";
  3929. mes "Here. Take it.";
  3930. mes "Take the master key.";
  3931. mes "Bring it to Thor Volcano";
  3932. mes "and rescue that poor kid.";
  3933. mes "We could get in a lot of";
  3934. mes "trouble for doing this, but...";
  3935. next;
  3936. mes "[Locksmith Lockenlock]";
  3937. mes "Hurry up and go!";
  3938. mes "Make sure that you";
  3939. mes "bring that child back";
  3940. mes "safe to her family!";
  3941. close;
  3942. }
  3943. else if (rachel_camel == 24) {
  3944. mes "[Locksmith Lockenlock]";
  3945. mes "Hey, that kid you saved...";
  3946. mes "Curdie. She's safely back";
  3947. mes "in town. I feel so responsible";
  3948. mes "about what happened. I mean,";
  3949. mes "she was locked up in shackles";
  3950. mes "that I designed for the army.";
  3951. next;
  3952. mes "[Locksmith Lockenlock]";
  3953. mes "Anyway, I'm packing my";
  3954. mes "things. I'm thinking of";
  3955. mes "leaving this town for good.";
  3956. mes "The army's rotten to the core";
  3957. mes "for doing something like this.";
  3958. next;
  3959. mes " [Locksmith Lockenlock]";
  3960. mes "You're a real good person,";
  3961. mes "and I'm glad I got to know";
  3962. mes "you. I don't know if we'll";
  3963. mes "ever meet again, but it's";
  3964. mes "good that there are people";
  3965. mes "like you in this world.";
  3966. close;
  3967. }
  3968. else if (rachel_camel == 25) {
  3969. mes "[Locksmith Lockenlock]";
  3970. mes "Hey, that kid you saved...";
  3971. mes "Curdie. She's safely back";
  3972. mes "in town. I feel so responsible";
  3973. mes "about what happened. I mean,";
  3974. mes "she was locked up in shackles";
  3975. mes "that I designed for the army.";
  3976. next;
  3977. mes "[Locksmith Lockenlock]";
  3978. mes "Anyway, I'm packing my";
  3979. mes "things. I'm thinking of";
  3980. mes "leaving this town for good.";
  3981. mes "The army's rotten to the core";
  3982. mes "for doing something like this.";
  3983. next;
  3984. mes "[Locksmith Lockenlock]";
  3985. mes "You're a real good person,";
  3986. mes "and I'm glad I got to know";
  3987. mes "you. I don't know if we'll";
  3988. mes "ever meet again, but it's";
  3989. mes "good that there are people";
  3990. mes "like you in this world.";
  3991. close;
  3992. }
  3993. else {
  3994. mes "[Lockenlock]";
  3995. mes "Zzzz...";
  3996. mes "Zzzz... Argh!";
  3997. mes "...Zzz...";
  3998. next;
  3999. mes "^3355FFHe's drunk and";
  4000. mes "fast asleep.^000000";
  4001. close;
  4002. }
  4003. }
  4004. veins,227,127,5 script Ivory 940,{
  4005. if (rachel_camel == 5) {
  4006. mes "["+strcharinfo(0)+"]";
  4007. mes "Excuse me...?";
  4008. next;
  4009. mes "[Organic Soap Maker Ivory]";
  4010. mes "Oh, I'm sorry, but I'm";
  4011. mes "closing shop right now";
  4012. mes "because I just ran out of";
  4013. mes "soap ingredients. If you";
  4014. mes "ordered something, then you";
  4015. mes "could just come back tomorrow.";
  4016. next;
  4017. mes "["+strcharinfo(0)+"]";
  4018. mes "Um, this is an emergency!";
  4019. mes "Mr. Lockenlock told me to";
  4020. mes "come here to get some kind";
  4021. mes "of special soap. I need it";
  4022. mes "to make a mold for him";
  4023. mes "to make a key for me...";
  4024. next;
  4025. mes "[Organic Soap Maker Ivory]";
  4026. mes "Oh? You locked yourself";
  4027. mes "out? Ah, Mr. Lockenlock";
  4028. mes "must have been talking";
  4029. mes "about my organic Chamelepu";
  4030. mes "soap. It's an artistic soap";
  4031. mes "that you can shape easily~";
  4032. next;
  4033. mes "["+strcharinfo(0)+"]";
  4034. mes "Yes, that's right!";
  4035. mes "Chamelepu Soap!";
  4036. next;
  4037. mes "[Organic Soap Maker Ivory]";
  4038. mes "My Chamelepu Soap";
  4039. mes "is pretty popular. It's";
  4040. mes "a liquid soap that you can";
  4041. mes "pour into anything, and it'll";
  4042. mes "harden into any shape that";
  4043. mes "you want. Neat, huh?";
  4044. next;
  4045. mes "[Organic Soap Maker Ivory]";
  4046. mes "Well, as I told you earlier,";
  4047. mes "I ran out of every soap ingredient,";
  4048. mes "so I cannot make any more soap today.";
  4049. mes "You should come back tomorrow evening";
  4050. mes "if you want to buy the soap.";
  4051. next;
  4052. mes "[Organic Soap Maker Ivory]";
  4053. mes "If you really need it";
  4054. mes "right away, I can still";
  4055. mes "make it for you if can";
  4056. mes "bring all the ingredients.";
  4057. mes "They might be a bit hard";
  4058. mes "to obtain, though...";
  4059. next;
  4060. mes "["+strcharinfo(0)+"]";
  4061. mes "That's fine. The";
  4062. mes "important thing for me";
  4063. mes "is to get this soap as";
  4064. mes "soon as I possibly can!";
  4065. next;
  4066. mes "[Organic Soap Maker Ivory]";
  4067. mes "Alright, first I want";
  4068. mes "you to bring me the basic";
  4069. mes "stuff. Bring these items";
  4070. mes "in the exact amounts I ask";
  4071. mes "for, alright? Ratios are pretty";
  4072. mes "important in making soap.";
  4073. next;
  4074. mes "[Organic Soap Maker Ivory]";
  4075. mes "^4D4DFF10 Milk^000000,";
  4076. mes "^4D4DFF100 Green Herbs^000000,";
  4077. mes "^4D4DFF50 Jellopies^000000, and";
  4078. mes "^4D4DFF5 Empty Bottles^000000.";
  4079. mes "Then we can move";
  4080. mes "on to the hard part.";
  4081. changequest 3064,3065;
  4082. set rachel_camel,6;
  4083. close;
  4084. }
  4085. else if (rachel_camel == 6) {
  4086. if ((countitem(519) > 9) && (countitem(511) > 99) && (countitem(909) > 49) && (countitem(713) > 4)) {
  4087. mes "[Organic Soap Maker Ivory]";
  4088. mes "Oh, great! You brought";
  4089. mes "everything! Now... It's";
  4090. mes "time for you to do the,";
  4091. mes "um, hard part.";
  4092. next;
  4093. mes "["+strcharinfo(0)+"]";
  4094. mes "...............................";
  4095. mes "...............................";
  4096. mes "...............................";
  4097. next;
  4098. mes "[Organic Soap Maker Ivory]";
  4099. mes "Please tell the";
  4100. mes "Silk Sand Camel farm";
  4101. mes "owner in town that I sent";
  4102. mes "you, and show him the";
  4103. mes "ingredients that you've";
  4104. mes "gathered for me so far.";
  4105. next;
  4106. mes "["+strcharinfo(0)+"]";
  4107. mes "Wait...";
  4108. mes "Why would I want";
  4109. mes "to see the guy that";
  4110. mes "takes care of Silk Sand";
  4111. mes "Camels? What does he";
  4112. mes "have to do with soap?";
  4113. next;
  4114. mes "[Organic Soap Maker Ivory]";
  4115. mes "Don't sweat it for now...";
  4116. mes "Just go visit Mr. Saraman,";
  4117. mes "the Camel Farm owner.";
  4118. mes "I can't wait for you that long,";
  4119. mes "so please come back here";
  4120. mes "as soon as possible.";
  4121. next;
  4122. mes "["+strcharinfo(0)+"]";
  4123. mes "Mr. Saraman...?";
  4124. mes "Okay, so I need to visit";
  4125. mes "him if I really need you";
  4126. mes "to make the soap...";
  4127. changequest 3065,3066;
  4128. set rachel_camel,7;
  4129. close;
  4130. }
  4131. else {
  4132. mes "[Organic Soap Maker Ivory]";
  4133. mes "Alright, first I want";
  4134. mes "you to bring me the basic";
  4135. mes "stuff. Bring these items";
  4136. mes "in the exact amounts I ask";
  4137. mes "for, alright? Ratios are pretty";
  4138. mes "important in making soap.";
  4139. next;
  4140. mes "[Organic Soap Maker Ivory]";
  4141. mes "^4D4DFF10 Milk^000000,";
  4142. mes "^4D4DFF100 Green Herbs^000000,";
  4143. mes "^4D4DFF50 Jellopies^000000, and";
  4144. mes "^4D4DFF5 Empty Bottles^000000.";
  4145. mes "Then we can move";
  4146. mes "on to the hard part.";
  4147. close;
  4148. }
  4149. }
  4150. else if (rachel_camel <= 4) {
  4151. mes "[Organic Soap Maker Ivory]";
  4152. mes "I need to make more of";
  4153. mes "my soap, but I've run out";
  4154. mes "of ingredients. Well, there's";
  4155. mes "not much I can do without them,";
  4156. mes "so maybe it'd be better if";
  4157. mes "I just close up shop today...";
  4158. close;
  4159. }
  4160. else if (rachel_camel == 7) {
  4161. mes "[Beautiful Lady]";
  4162. mes "Hm? Did you need";
  4163. mes "something? I'm still";
  4164. mes "setting up shop now";
  4165. mes "so I'm not really ready";
  4166. mes "to sell anything yet.";
  4167. close;
  4168. }
  4169. else if (rachel_camel == 8) {
  4170. mes "["+strcharinfo(0)+"]";
  4171. mes "Let's see...";
  4172. mes "I need to bring";
  4173. mes "Mr. Saruman all the";
  4174. mes "things he needs to";
  4175. mes "stimulate a camel's ";
  4176. mes "appetite. I need to get...";
  4177. next;
  4178. mes "["+strcharinfo(0)+"]";
  4179. mes "^4D4DFF1 Unripe Apple^000000,";
  4180. mes "^4D4DFF5 Monster's Feed^000000,";
  4181. mes "^4D4DFF1 Empty Bottle^000000, and";
  4182. mes "^4D4DFF1 Yellow Potion^000000.";
  4183. close;
  4184. }
  4185. else if (rachel_camel == 9) {
  4186. mes "["+strcharinfo(0)+"]";
  4187. mes "I have everything I need";
  4188. mes "to stimulate a camel's";
  4189. mes "appetite. Now I need to";
  4190. mes "feed the camel so that I can";
  4191. mes "get the soap ingredients and";
  4192. mes "5 lumps of camel dung.";
  4193. close;
  4194. }
  4195. else if (rachel_camel == 10) {
  4196. mes "["+strcharinfo(0)+"]";
  4197. mes "Right now, my time";
  4198. mes "would be better spent";
  4199. mes "looking for the Silk Sand";
  4200. mes "Camel for the ingredients.";
  4201. close;
  4202. }
  4203. else if (rachel_camel == 11) {
  4204. mes "["+strcharinfo(0)+"]";
  4205. mes "I'd better find Mr. Saraman's";
  4206. mes "lost camel, feed it camel";
  4207. mes "appetite stimulants, and";
  4208. mes "then get the soap ingredient";
  4209. mes "and 5 lumps of camel dung";
  4210. mes "if I want to free Curdie.";
  4211. close;
  4212. }
  4213. else if (rachel_camel == 12) {
  4214. mes "["+strcharinfo(0)+"]";
  4215. mes "Well... I found the";
  4216. mes "camel. Now I need to get";
  4217. mes "all the soap ingredients.";
  4218. mes "The sooner I do that, the";
  4219. mes "sooner I can help Curdie.";
  4220. close;
  4221. }
  4222. else if (rachel_camel <= 16) {
  4223. mes "^3355FFYou already found the";
  4224. mes "camel, so you need to collect";
  4225. mes "the soap ingredients if you";
  4226. mes "want to free Curdie.^000000";
  4227. close;
  4228. }
  4229. else if (rachel_camel == 17) {
  4230. mes "["+strcharinfo(0)+"]";
  4231. mes "I managed to get the soap";
  4232. mes "ingredients: 5 of those";
  4233. mes "camel dung lumps. I should";
  4234. mes "head back to Mr. Saraman to";
  4235. mes "tell him where his camel is,";
  4236. mes "and then go to Ms. Ivory.";
  4237. close;
  4238. }
  4239. else if (rachel_camel == 18) {
  4240. mes "[Organic Soap Maker Ivory]";
  4241. mes "Hm, did Soony give you";
  4242. mes "any trouble? I'm guessing";
  4243. mes "that's why it's been taking";
  4244. mes "you so long to get all that";
  4245. mes "camel dung over here.";
  4246. next;
  4247. mes "["+strcharinfo(0)+"]";
  4248. mes "It was a pretty big";
  4249. mes "hassle... But hopefully,";
  4250. mes "this will all be worth it.";
  4251. mes "Anyway, take this camel";
  4252. mes "dung. I don't want to";
  4253. mes "handle it for much longer.";
  4254. next;
  4255. mes "[Organic Soap Maker Ivory]";
  4256. mes "Yes, I can understand that.";
  4257. mes "Even though it's in bottles,";
  4258. mes "it's pretty gross that these";
  4259. mes "bottles are still warm...";
  4260. mes "Anyway, we're good to go.";
  4261. mes "Let me make you some soap~";
  4262. next;
  4263. mes "[Organic Soap Maker Ivory]";
  4264. mes "You spent a lot of";
  4265. mes "time and energy to get";
  4266. mes "these, so I won't charge";
  4267. mes "you for my service. Besides,";
  4268. mes "you brought enough materials";
  4269. mes "that I'll have some left over.";
  4270. next;
  4271. mes "^3355FFMs. Ivory put on a pair";
  4272. mes "of long gloves, and mixed";
  4273. mes "the ingredients. She then";
  4274. mes "placed them in a clean bottle.^000000";
  4275. next;
  4276. mes "[Organic Soap Maker Ivory]";
  4277. mes "Here's your soap! After";
  4278. mes "you pour the soap into";
  4279. mes "something, don't forget";
  4280. mes "to put it into a larger bottle";
  4281. mes "after about twenty seconds.";
  4282. next;
  4283. mes "[Organic Soap Maker Ivory]";
  4284. mes "And um... Don't let";
  4285. mes "anyone else know what";
  4286. mes "I use to make this soap.";
  4287. mes "People won't buy it if they";
  4288. mes "knew they were washing their";
  4289. mes "faces with... You know...";
  4290. next;
  4291. mes "["+strcharinfo(0)+"]";
  4292. mes "Don't worry, I won't";
  4293. mes "tell anyone. Thanks";
  4294. mes "for making the soap! ";
  4295. next;
  4296. mes "^3355FFNow that you have the";
  4297. mes "Silk Sand Camel Soap.";
  4298. mes "you should bring it";
  4299. mes "to Mr. Lockenlock.^000000";
  4300. changequest 3077,3078;
  4301. set rachel_camel,19;
  4302. close;
  4303. }
  4304. else if (rachel_camel == 19) {
  4305. mes "^3355FFNow that you have the";
  4306. mes "Silk Sand Camel Soap.";
  4307. mes "you should bring it";
  4308. mes "to Mr. Lockenlock.^000000";
  4309. close;
  4310. }
  4311. else if (rachel_camel <= 25) {
  4312. mes "[Organic Soap Maker Ivory]";
  4313. mes "^333333*Phew!*^000000 It's been";
  4314. mes "a long day. I think";
  4315. mes "I'll close up shop now~";
  4316. close;
  4317. }
  4318. else {
  4319. mes "[Beautiful Lady]";
  4320. mes "Hm? Did you need";
  4321. mes "something? I'm still";
  4322. mes "setting up shop now";
  4323. mes "so I'm not really ready";
  4324. mes "to sell anything yet.";
  4325. close;
  4326. }
  4327. }
  4328. veins,115,59,5 script Saraman 847,{
  4329. if (rachel_camel < 7) {
  4330. mes "[Saraman]";
  4331. mes "Zzzzz...";
  4332. mes "Zzz... Zzzzzz...";
  4333. close;
  4334. }
  4335. else if (rachel_camel == 7) {
  4336. mes "["+strcharinfo(0)+"]";
  4337. mes "Excuse me. Hello~";
  4338. mes "Ms. Ivory sent me";
  4339. mes "here with these soap";
  4340. mes "ingredients? She said";
  4341. mes "I had to come to you if";
  4342. mes "I wanted her to make it.";
  4343. next;
  4344. mes "[Camel Farm Owner Saraman]";
  4345. mes "Soap, eh? Oh, I see.";
  4346. mes "You must be here to get";
  4347. mes "some fresh camel dung.";
  4348. next;
  4349. mes "["+strcharinfo(0)+"]";
  4350. mes "Wh-what?";
  4351. mes "My God!";
  4352. mes "A-are you sure?";
  4353. mes "Tell me you're joking!";
  4354. next;
  4355. mes "[Camel Farm Owner Saraman]";
  4356. mes "Sure as sin, and";
  4357. mes "honest to God.";
  4358. next;
  4359. mes "["+strcharinfo(0)+"]";
  4360. mes "...............................";
  4361. mes "...............................";
  4362. mes "...............................";
  4363. next;
  4364. mes "[Camel Farm Owner Saraman]";
  4365. mes "Yeah, those ingredients";
  4366. mes "you brought me? They're for";
  4367. mes "making soap alright. ^FF0000That's";
  4368. mes "what we feed the camels^000000 so";
  4369. mes "that they make a whole lotta";
  4370. mes "dung. Dung to make soap.";
  4371. next;
  4372. mes "[Camel Farm Owner Saraman]";
  4373. mes "Oh, don't worry. Camel";
  4374. mes "dung is sterile, completely";
  4375. mes "safe. In fact, it smells nice,";
  4376. mes "has medicinal properties, and";
  4377. mes "it's considered a delicacy";
  4378. mes "in certain countries.";
  4379. next;
  4380. mes "[Camel Farm Owner Saraman]";
  4381. mes "Sadly, Silk Sand Camels";
  4382. mes "are almost extinct, so I only";
  4383. mes "have one on this farm. That's";
  4384. mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
  4385. next;
  4386. mes "[Camel Farm Owner Saraman]";
  4387. mes "Say... I wasn't expecting";
  4388. mes "her to send a deliveryman";
  4389. mes "until tomorrow. Why are";
  4390. mes "you here so early anyway?";
  4391. next;
  4392. mes "["+strcharinfo(0)+"]";
  4393. mes "Actually, this is kind";
  4394. mes "of an emergency. You see,";
  4395. mes "I need the soap to make a";
  4396. mes "key mold because I lost--";
  4397. next;
  4398. mes "[Camel Farm Owner Saraman]";
  4399. mes "Never mind, never mind.";
  4400. mes "I'm sorry I asked! So this";
  4401. mes "is a personal favor for you,";
  4402. mes "huh? Well, there's a bit of";
  4403. mes "a problem that we need to";
  4404. mes "solve first. Listen up...";
  4405. next;
  4406. mes "[Camel Farm Owner Saraman]";
  4407. mes "We can only get camel";
  4408. mes "dung after a camel eats,";
  4409. mes "right? Well, my camel isn't";
  4410. mes "used to eating so late in the";
  4411. mes "day. Even if we put food in";
  4412. mes "front of her, she won't eat it.";
  4413. next;
  4414. mes "["+strcharinfo(0)+"]";
  4415. mes "What? Isn't there";
  4416. mes "something we can do?";
  4417. mes "I mean, I'm talking about";
  4418. mes "a life or death matter!";
  4419. next;
  4420. mes "[Camel Farm Owner Saraman]";
  4421. mes "*Sigh* ...This isn't good... Okay then, let's do this.";
  4422. mes "Sometimes I make an appetite stimulant for the camel";
  4423. mes "when she's sick and wouldn't eat anything.";
  4424. mes "We can try feeding her the stimulant, and make it poop.";
  4425. next;
  4426. mes "[Camel Farm Owner Saraman]";
  4427. mes "Well, we can't forcefeed";
  4428. mes "her, but we can get her to";
  4429. mes "munch a bit on some appetite";
  4430. mes "stimulant. I usually use that";
  4431. mes "if she's sick, but if you say";
  4432. mes "that this is an emergency...";
  4433. next;
  4434. mes "[Camel Farm Owner Saraman]";
  4435. mes "Alright, I guess we";
  4436. mes "can try it. But I want you";
  4437. mes "to bring me the ingredients.";
  4438. mes "Get me... Let's see now...";
  4439. next;
  4440. mes "[Camel Farm Owner Saraman]";
  4441. mes "^4D4DFF1 Unripe Apple^000000,";
  4442. mes "^4D4DFF5 Monster's Feed^000000,";
  4443. mes "^4D4DFF1 Empty Bottle^000000, and";
  4444. mes "^4D4DFF1 Yellow Potion^000000.";
  4445. changequest 3066,3067;
  4446. set rachel_camel,8;
  4447. close;
  4448. }
  4449. else if (rachel_camel == 8) {
  4450. if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
  4451. mes "[Camel Farm Owner Saraman]";
  4452. mes "Oh good, you're back.";
  4453. mes "Did you bring everything?";
  4454. mes "Here, I need to mix it all";
  4455. mes "together first before you";
  4456. mes "can feed it to my camel.";
  4457. mes "Just a minute now...";
  4458. next;
  4459. mes "^3355FFSaraman mixed all";
  4460. mes "of the ingredients,";
  4461. mes "and gingerly poured";
  4462. mes "them into a bottle.^000000";
  4463. next;
  4464. mes "[Camel Farm Owner Saraman]";
  4465. mes "Alright, now bring";
  4466. mes "this to the camels over";
  4467. mes "there. Only my Silk Sand";
  4468. mes "Camel will know to eat it,";
  4469. mes "so she'll come after you.";
  4470. next;
  4471. mes "[Camel Farm Owner Saraman]";
  4472. mes "Once she nibbles this";
  4473. mes "appetite stimulant, she'll";
  4474. mes "eat her feed like crazy.";
  4475. mes "Then the dung will flow";
  4476. mes "like a faucet. Come on,";
  4477. mes "why don't you give it a try?";
  4478. next;
  4479. mes "[Camel Farm Owner Saraman]";
  4480. mes "Oh, right. You should";
  4481. mes "be able to get 5 lumps";
  4482. mes "of camel dung with those";
  4483. mes "ingredients. That's a good";
  4484. mes "amount to collect since that's";
  4485. mes "what Ms. Ivory usually orders.";
  4486. delitem 528,5; //Monster's_Feed
  4487. delitem 503,1; //Yellow_Potion
  4488. delitem 619,1; //Unripe_Apple
  4489. delitem 713,1; //Empty_Bottle
  4490. changequest 3067,3068;
  4491. set rachel_camel,9;
  4492. close;
  4493. }
  4494. else {
  4495. mes "[Camel Farm Owner Saraman]";
  4496. mes "Well, we can't forcefeed";
  4497. mes "her, but we can get her to";
  4498. mes "munch a bit on some appetite";
  4499. mes "stimulant. I usually use that";
  4500. mes "if she's sick, but if you say";
  4501. mes "that this is an emergency...";
  4502. next;
  4503. mes "[Camel Farm Owner Saraman]";
  4504. mes "Alright, I guess we";
  4505. mes "can try it. But I want you";
  4506. mes "to bring me the ingredients.";
  4507. mes "Get me... Let's see now...";
  4508. next;
  4509. mes "[Camel Farm Owner Saraman]";
  4510. mes "^4D4DFF1 Unripe Apple^000000,";
  4511. mes "^4D4DFF5 Monster's Feed^000000,";
  4512. mes "^4D4DFF1 Empty Bottle^000000, and";
  4513. mes "^4D4DFF1 Yellow Potion^000000.";
  4514. close;
  4515. }
  4516. }
  4517. else if (rachel_camel == 9) {
  4518. mes "[Camel Farm Owner Saraman]";
  4519. mes "Once she nibbles this";
  4520. mes "appetite stimulant, she'll";
  4521. mes "eat her feed like crazy.";
  4522. mes "Then the dung will flow";
  4523. mes "like a faucet. Come on,";
  4524. mes "why don't you give it a try?";
  4525. next;
  4526. mes "[Camel Farm Owner Saraman]";
  4527. mes "Oh, right. You should";
  4528. mes "be able to get 5 lumps";
  4529. mes "of camel dung with those";
  4530. mes "ingredients. That's a good";
  4531. mes "amount to collect since that's";
  4532. mes "what Ms. Ivory usually orders.";
  4533. close;
  4534. }
  4535. else if (rachel_camel == 10) {
  4536. mes "["+strcharinfo(0)+"]";
  4537. mes "Mr. Saraman, none";
  4538. mes "of the camels will eat";
  4539. mes "this appetite stimulant...";
  4540. mes "Am I doing something wrong?";
  4541. next;
  4542. mes "[Camel Farm Owner Saraman]";
  4543. mes "Oh, yes, well...";
  4544. mes "One of my workers";
  4545. mes "just came by, and told me";
  4546. mes "that my Silk Sand Camel";
  4547. mes "disappeared somewhere...";
  4548. mes "This is terrible news!";
  4549. next;
  4550. mes "[Camel Farm Owner Saraman]";
  4551. mes "My precious Silk Sand";
  4552. mes "Camel... It's my biggest";
  4553. mes "business investment! I'm";
  4554. mes "ruined without it! Please...";
  4555. mes "I'll reward you if you can";
  4556. mes "find my camel for me!";
  4557. next;
  4558. mes "[Camel Farm Owner Saraman]";
  4559. mes "Damn it! My stupid worker";
  4560. mes "forgot to tie her up, so";
  4561. mes "she ended up running away!";
  4562. mes "Ugh! Please help me find her!";
  4563. mes "Without her, you won't be able";
  4564. mes "to get your special camel dung.";
  4565. next;
  4566. mes "[Camel Farm Owner Saraman]";
  4567. mes "Wait, don't panic...";
  4568. mes "It'll all be alright.";
  4569. mes "This camel moves very slowly";
  4570. mes "so she shouldn't be far from";
  4571. mes "here. Please find my camel";
  4572. mes "Soony as soon as you can!";
  4573. changequest 3069,3070;
  4574. set rachel_camel,11;
  4575. close;
  4576. }
  4577. else if (rachel_camel == 11) {
  4578. mes "[Camel Farm Owner Saraman]";
  4579. mes "Soony! Soony...!";
  4580. mes "Wh-where are you?!";
  4581. next;
  4582. mes "[Camel Farm Owner Saraman]";
  4583. mes "Please, help me find";
  4584. mes "my Soony, my Silk Sand";
  4585. mes "Camel. You won't be able to";
  4586. mes "make your soap without her!";
  4587. mes "And my business is really";
  4588. mes "dependent on my Soony!";
  4589. close;
  4590. }
  4591. else if (rachel_camel == 12) {
  4592. mes "["+strcharinfo(0)+"]";
  4593. mes "Well... I found the";
  4594. mes "camel. Now I need to get";
  4595. mes "all the soap ingredients.";
  4596. mes "The sooner I do that, the";
  4597. mes "sooner I can help Curdie.";
  4598. close;
  4599. }
  4600. else if (rachel_camel <= 16) {
  4601. mes "^3355FFYou already found the";
  4602. mes "camel, so you need to collect";
  4603. mes "the soap ingredients if you";
  4604. mes "want to free Curdie.^000000";
  4605. close;
  4606. }
  4607. else if (rachel_camel == 17) {
  4608. mes "[Camel Farm Owner Saraman]";
  4609. mes "Oh, it's you!";
  4610. mes "Did you find my";
  4611. mes "Soony? Where is she?";
  4612. mes "What happened to her?";
  4613. mes "Oh God, I don't know what";
  4614. mes "I'll do without that camel!";
  4615. next;
  4616. mes "["+strcharinfo(0)+"]";
  4617. mes "Don't worry, Mr. Saraman,";
  4618. mes "I found Soony at the outskirts";
  4619. mes "of town. She hurt her leg so";
  4620. mes "I think it'd be a good idea if";
  4621. mes "you sent some people to";
  4622. mes "help bring her back.";
  4623. next;
  4624. mes "[Camel Farm Owner Saraman]";
  4625. mes "Thank god! Thank you, thank you so much!";
  4626. mes "I'll send my workers over there immediately.";
  4627. next;
  4628. mes "[Camel Farm Owner Saraman]";
  4629. mes "Thank goodness, you have";
  4630. mes "no idea how valuable that";
  4631. mes "camel is! I'll send some of";
  4632. mes "my men to bring her home";
  4633. mes "immediately! Thank you,";
  4634. mes "you just saved my business!";
  4635. next;
  4636. mes "[Camel Farm Owner Saraman]";
  4637. mes "Here, I want you to";
  4638. mes "have this. Consider it";
  4639. mes "a little thank you gift for";
  4640. mes "what you've done for me.";
  4641. mes "Good luck with getting";
  4642. mes "that soap you want made.";
  4643. changequest 3076,3077;
  4644. getitem 617,1; //Old_Violet_Box
  4645. set rachel_camel,18;
  4646. close;
  4647. }
  4648. else if (rachel_camel == 18) {
  4649. mes "["+strcharinfo(0)+"]";
  4650. mes "Let's see...";
  4651. mes "Shouldn't I be going";
  4652. mes "to see Ms. Ivory now?";
  4653. close;
  4654. }
  4655. else if (rachel_camel <= 23) {
  4656. mes "[Camel Farm Owner Saraman]";
  4657. mes "Thank you for finding my";
  4658. mes "precious Silk Sand Camel";
  4659. mes "Soony. Come again sometime,";
  4660. mes "and maybe we can special my";
  4661. mes "special camel yogurt together.";
  4662. close;
  4663. }
  4664. else {
  4665. mes "[Saraman]";
  4666. mes "Zzz... Zzz~";
  4667. mes "Zzz...";
  4668. next;
  4669. mes "^3355FFWatching this man";
  4670. mes "snore also makes you";
  4671. mes "want to take a snooze.^000000";
  4672. close;
  4673. }
  4674. }
  4675. veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
  4676. if (rachel_camel == 9) {
  4677. mes "^3355FFThe camel sniffed the";
  4678. mes "appetite stimulant, but";
  4679. mes "brusquely turned its";
  4680. mes "nose away from it.^000000";
  4681. changequest 3068,3069;
  4682. set rachel_camel,10;
  4683. close;
  4684. }
  4685. else if (rachel_camel == 10) {
  4686. mes "^3355FFThe camel sniffed the";
  4687. mes "appetite stimulant, but";
  4688. mes "brusquely turned its";
  4689. mes "nose away from it.";
  4690. mes "This probably isn't the";
  4691. mes "camel you're looking for.^000000";
  4692. close;
  4693. }
  4694. else {
  4695. mes "[Camel]";
  4696. mes "*Neigh* ~";
  4697. mes "*Chew Chew*";
  4698. close;
  4699. }
  4700. }
  4701. veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
  4702. veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
  4703. veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
  4704. veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
  4705. veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
  4706. ve_fild07,235,42,3 script Silk Sand Camel 938,{
  4707. if (rachel_camel == 11) {
  4708. mes "^3355FFThis camel's leg is";
  4709. mes "wounded. Although it";
  4710. mes "seems hurt, its nostrils";
  4711. mes "flared as soon as it saw";
  4712. mes "the camel appetite stimulant,";
  4713. mes "and it smacked its lips.^000000";
  4714. next;
  4715. mes "[Camel]";
  4716. mes "^333333*Chew Chew~*^000000";
  4717. mes "^333333*Smacks lips*^000000";
  4718. next;
  4719. mes "^3355FFThe camel started nibbling";
  4720. mes "the stimulant, but its eating";
  4721. mes "became quicker as it ate";
  4722. mes "more of the feed until it";
  4723. mes "was completely consumed.^000000";
  4724. next;
  4725. mes "["+strcharinfo(0)+"]";
  4726. mes "This must be the";
  4727. mes "Silk Sand Camel...";
  4728. mes "I guess all I need to";
  4729. mes "do is collect some of";
  4730. mes "that precious camel dung.";
  4731. changequest 3070,3071;
  4732. set rachel_camel,12;
  4733. close;
  4734. }
  4735. else if (rachel_camel >= 12 && rachel_camel <= 16) {
  4736. if (countitem(519) > 1 && countitem(511) > 19 && countitem(909) > 9 && countitem(713) > 0) {
  4737. mes "^3355FFThe camel can smell";
  4738. mes "that you have food for";
  4739. mes "it, and started salivating.";
  4740. mes "You may as well just feed it.^000000";
  4741. next;
  4742. mes "[Silk Sand Camel]";
  4743. mes "^333333*Chew Chew~*^000000";
  4744. mes "^333333*Smacks lips*^000000";
  4745. next;
  4746. switch(rand(1,7)) {
  4747. case 1:
  4748. if (rachel_camel == 12) {
  4749. mes "^3355FFThe camel ate everything,";
  4750. mes "but it doesn't seem like";
  4751. mes "it'll go through any bowel";
  4752. mes "movements anytime soon.^000000";
  4753. }
  4754. else {
  4755. mes "^3355FFThe camel grimaced";
  4756. mes "as if it were suffering";
  4757. mes "from a stomachache...";
  4758. mes "And... Out pops 2 Sweet";
  4759. mes "Potatoes. They're probably";
  4760. mes "safe to eat... Hopefully.^000000";
  4761. getitem 516,2; //Sweet_Potato
  4762. }
  4763. delitem 519,2; //Milk
  4764. delitem 511,20; //Green_Herb
  4765. delitem 909,10; //Jellopy
  4766. close;
  4767. case 2:
  4768. mes "^3355FFThe camel grimaced";
  4769. mes "as if it were suffering";
  4770. mes "from a stomachache...";
  4771. mes "And... Out pops a Sweet";
  4772. mes "Potato. It's probably";
  4773. mes "safe to eat... Maybe.^000000";
  4774. delitem 519,2; //Milk
  4775. delitem 511,20; //Green_Herb
  4776. delitem 909,10; //Jellopy
  4777. getitem 516,1; //Sweet_Potato
  4778. close;
  4779. case 3:
  4780. mes "^3355FFThe camel grimaced";
  4781. mes "as if it were suffering";
  4782. mes "from a stomachache...";
  4783. if (rachel_camel == 12) {
  4784. mes "And... Out pops 3 Sweet";
  4785. mes "Potatoes. They're probably";
  4786. }
  4787. else {
  4788. mes "And... Out pops a Sweet";
  4789. mes "Potato. It's probably";
  4790. }
  4791. mes "safe to eat... Hopefully.^000000";
  4792. delitem 519,2; //Milk
  4793. delitem 511,20; //Green_Herb
  4794. delitem 909,10; //Jellopy
  4795. if (rachel_camel == 12) {
  4796. getitem 516,3; //Sweet_Potato
  4797. }
  4798. else {
  4799. getitem 516,1; //Sweet_Potato
  4800. }
  4801. close;
  4802. case 4:
  4803. mes "[Silk Sand Camel]";
  4804. mes "^333333*Chew Chew~*^000000";
  4805. mes "^333333*Smacks lips*^000000";
  4806. next;
  4807. mes "^3355FFThe camel grimaced";
  4808. mes "as if it were suffering";
  4809. mes "from a stomachache...";
  4810. if (rachel_camel == 12) {
  4811. mes "And... Out pops 7 Sweet";
  4812. mes "Potatoes. They're probably";
  4813. }
  4814. else {
  4815. mes "And... Out pops a Sweet";
  4816. mes "Potato. It's probably";
  4817. }
  4818. mes "safe to eat... Hopefully.^000000";
  4819. delitem 519,2; //Milk
  4820. delitem 511,20; //Green_Herb
  4821. delitem 909,10; //Jellopy
  4822. if (rachel_camel == 12) {
  4823. getitem 516,7; //Sweet_Potato
  4824. }
  4825. else {
  4826. getitem 516,1; //Sweet_Potato
  4827. }
  4828. close;
  4829. case 5:
  4830. mes "^3355FFThe camel grimaced";
  4831. mes "as if it were suffering";
  4832. mes "from a stomachache...";
  4833. mes "Huzzah! You got a lump";
  4834. mes "of steaming camel dung!";
  4835. mes "This is cause for celebration!^000000";
  4836. next;
  4837. mes "["+strcharinfo(0)+"]";
  4838. if (rachel_camel == 12) {
  4839. mes "Now all I need is";
  4840. mes "just 4 more lumps";
  4841. mes "of this nasty old dung.";
  4842. }
  4843. else if (rachel_camel == 13) {
  4844. mes "Awesome! I got";
  4845. mes "2 glorious camel dung";
  4846. mes "lumps! Only 3 more to go!";
  4847. }
  4848. else if (rachel_camel == 14) {
  4849. mes "Yes! Now I have";
  4850. mes "3 camel dung lumps.";
  4851. mes "Just 2 more... I'm more";
  4852. mes "than halfway done!";
  4853. }
  4854. else if (rachel_camel == 15) {
  4855. mes "4 lumps of camel dung...";
  4856. mes "Heh heh! This is going";
  4857. mes "better than I thought!";
  4858. mes "Only 1 more to go!";
  4859. }
  4860. else if (rachel_camel == 16) {
  4861. mes "In my hands...";
  4862. mes "I am holding";
  4863. mes "5 lumps of camel dung.";
  4864. mes "This is my finest moment.";
  4865. next;
  4866. mes "["+strcharinfo(0)+"]";
  4867. mes "Never, in all my years";
  4868. mes "of adventuring, saving the";
  4869. mes "oppressed, protecting the";
  4870. mes "innocent, did I dare dream";
  4871. mes "that I'd accomplish such";
  4872. mes "a magnificent feat.";
  4873. next;
  4874. mes "["+strcharinfo(0)+"]";
  4875. mes "I am so happy--nay--";
  4876. mes "^4D4DFFproud^000000 that my strength, my";
  4877. mes "valor, and my determination";
  4878. mes "was up to this task. May the";
  4879. mes "annals of history never forget";
  4880. mes "this day! Long live "+strcharinfo(0)+"!";
  4881. next;
  4882. mes "^3355FFIt's time for you to";
  4883. mes "return to Mr. Saraman.^000000";
  4884. }
  4885. delitem 519,2; //Milk
  4886. delitem 511,20; //Green_Herb
  4887. delitem 909,10; //Jellopy
  4888. delitem 713,1; //Empty_Bottle
  4889. changequest 3059+rachel_camel,3060+rachel_camel;
  4890. set rachel_camel,rachel_camel+1;
  4891. close;
  4892. case 6:
  4893. mes "[Silk Sand Camel]";
  4894. mes "^333333*Chew Chew~*^000000";
  4895. mes "^333333*Smacks lips*^000000";
  4896. next;
  4897. mes "^3355FFThe camel grimaced";
  4898. mes "as if it were suffering";
  4899. mes "from a stomachache...";
  4900. mes "And... Out pops a Sweet";
  4901. mes "Potato. It's probably";
  4902. mes "safe to eat... Maybe.^000000";
  4903. delitem 519,2; //Milk
  4904. delitem 511,20; //Green_Herb
  4905. delitem 909,10; //Jellopy
  4906. getitem 516,1; //Sweet_Potato
  4907. close;
  4908. case 7:
  4909. mes "[Silk Sand Camel]";
  4910. mes "^333333*Chew Chew~*^000000";
  4911. mes "^333333*Smacks lips*^000000";
  4912. next;
  4913. mes "^3355FFThe camel grimaced";
  4914. mes "as if it were suffering";
  4915. mes "from a stomachache...";
  4916. mes "And... Out pops a Sweet";
  4917. mes "Potato. It's probably";
  4918. mes "safe to eat... Maybe.^000000";
  4919. delitem 519,2; //Milk
  4920. delitem 511,20; //Green_Herb
  4921. delitem 909,10; //Jellopy
  4922. getitem 516,1; //Sweet_Potato
  4923. close;
  4924. }
  4925. }
  4926. else {
  4927. mes "["+strcharinfo(0)+"]";
  4928. mes "I need to feed this camel if";
  4929. mes "I ever want to get any dung";
  4930. mes "from it. Let's see, Mr. Saraman";
  4931. mes "mentioned that the items I got";
  4932. mes "for Ms. Ivory were actually";
  4933. mes "camel feed. I need to have...";
  4934. next;
  4935. mes "["+strcharinfo(0)+"]";
  4936. mes "^4D4DFF10 Milk^000000,";
  4937. mes "^4D4DFF100 Green Herbs^000000,";
  4938. mes "^4D4DFF50 Jellopies^000000, and";
  4939. mes "^4D4DFF5 Empty Bottles^000000.";
  4940. next;
  4941. mes "[Silk Sand Camel]";
  4942. mes "*Chew Chew*";
  4943. mes "*Neigh Neigh*~";
  4944. close;
  4945. }
  4946. }
  4947. else if (rachel_camel == 17) {
  4948. mes "["+strcharinfo(0)+"]";
  4949. mes "I managed to get the soap";
  4950. mes "ingredients: 5 of those";
  4951. mes "camel dung lumps. I should";
  4952. mes "head back to Mr. Saraman to";
  4953. mes "tell him where his camel is,";
  4954. mes "and then go to Ms. Ivory.";
  4955. close;
  4956. }
  4957. else {
  4958. mes "[Silk Sand Camel]";
  4959. mes "*Neigh Neigh*~";
  4960. next;
  4961. mes "^3355FFSilly camel.^000000";
  4962. close;
  4963. }
  4964. }
  4965. veins,221,120,5 script Young Town Native 943,{
  4966. if (rachel_camel == 3) {
  4967. mes "[Native Young Man]";
  4968. mes "My name is Toby.";
  4969. mes "I was born and raised here,";
  4970. mes "and no one knows more about";
  4971. mes "this town than me. Feel free";
  4972. mes "to ask if you need to find";
  4973. mes "your way around here.";
  4974. next;
  4975. mes "["+strcharinfo(0)+"]";
  4976. mes "Excuse me, but do";
  4977. mes "you know where I can";
  4978. mes "find a locksmith?";
  4979. next;
  4980. mes "[Toby]";
  4981. mes "Of course, I do!";
  4982. mes "Mr. Lockenlock is a famous";
  4983. mes "locksmith, and he makes almost";
  4984. mes "all the keys and locks in Veins";
  4985. mes "and even in Rachel.";
  4986. next;
  4987. mes "["+strcharinfo(0)+"]";
  4988. mes "Mr. Lockenlock, eh?";
  4989. mes "So where can I find him?";
  4990. next;
  4991. mes "[Toby]";
  4992. mes "Oh, he's always sitting";
  4993. mes "somewhere in the market";
  4994. mes "street. He drinks a lot,";
  4995. mes "though, so he doesn't really";
  4996. mes "work when he's hung over.";
  4997. next;
  4998. mes "[Toby]";
  4999. mes "Ah, but you know what'll";
  5000. mes "shock him back to sobriety?";
  5001. mes "A Yellow Potion! It never";
  5002. mes "fails with that guy!";
  5003. next;
  5004. mes "["+strcharinfo(0)+"]";
  5005. mes "I see.";
  5006. mes "Thanks for";
  5007. mes "the advice.";
  5008. next;
  5009. mes "[Toby]";
  5010. mes "You're so very";
  5011. mes "welcome! It's just...";
  5012. mes "After all these years...";
  5013. mes "I'm finally useful to someone!";
  5014. next;
  5015. mes "["+strcharinfo(0)+"]";
  5016. mes "...Ha...?";
  5017. next;
  5018. mes "^3355FFFind Mr. Lockenlock";
  5019. mes "in the market street, and";
  5020. mes "bring him a Yellow Potion.^000000";
  5021. changequest 3062,3063;
  5022. set rachel_camel,4;
  5023. close;
  5024. }
  5025. else if (rachel_camel == 4) {
  5026. mes "[Toby]";
  5027. mes "After all these years...";
  5028. mes "I'm finally useful to someone!";
  5029. next;
  5030. mes "["+strcharinfo(0)+"]";
  5031. mes "...Ha...?";
  5032. next;
  5033. mes "^3355FFFind Mr. Lockenlock";
  5034. mes "in the market street, and";
  5035. mes "bring him a Yellow Potion.^000000";
  5036. close;
  5037. }
  5038. else {
  5039. mes "[Native Young Man]";
  5040. mes "My name is Toby.";
  5041. mes "I was born and raised here,";
  5042. mes "and no one knows more about";
  5043. mes "this town than me. Feel free";
  5044. mes "to ask if you need to find";
  5045. mes "your way around here.";
  5046. next;
  5047. mes "["+strcharinfo(0)+"]";
  5048. mes "No, thanks.";
  5049. next;
  5050. mes "[Native Young Man]";
  5051. mes "You don't...";
  5052. mes "^333333*Sob*^000000 You don't";
  5053. mes "need me at all?";
  5054. close;
  5055. }
  5056. }
  5057. // Thor Volcano Base Quest
  5058. //============================================================
  5059. ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
  5060. if (aru_vol == 2) {
  5061. mes "[Guard Karlum]";
  5062. mes "High Priest Vildt isn't";
  5063. mes "here right now. Please";
  5064. mes "come back later if you";
  5065. mes "wish to see him.";
  5066. next;
  5067. select("Think of a Distraction");
  5068. mes "["+strcharinfo(0)+"]";
  5069. mes "This guy's not going to";
  5070. mes "let me pass. Let's see...";
  5071. mes "Is there some way I could";
  5072. mes "get him to leave? What, or";
  5073. mes "even ^FF0000who^000000, could distract him?";
  5074. next;
  5075. mes "["+strcharinfo(0)+"]";
  5076. mes "Wait a second...";
  5077. mes "Of course! I should";
  5078. mes "talk to him about...";
  5079. next;
  5080. input .@input$;
  5081. mes "["+strcharinfo(0)+"]";
  5082. mes "Wait a second...";
  5083. mes "Of course! I should";
  5084. mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
  5085. next;
  5086. if (.@input$ != "Lamir") {
  5087. mes "["+strcharinfo(0)+"]";
  5088. mes "What the...?";
  5089. mes "Where did I think of that?";
  5090. mes "That doesn't make any sense...";
  5091. close;
  5092. }
  5093. mes "["+strcharinfo(0)+"]";
  5094. mes "That's right! I talked";
  5095. mes "to Lamir a while ago.";
  5096. mes "If she's right, then this";
  5097. mes "guy must be Karlum, the guy";
  5098. mes "who's totally in love with her.";
  5099. mes "Hmm... I know what I'll say...";
  5100. next;
  5101. mes "["+strcharinfo(0)+"]";
  5102. mes "^333333*Ahem*^000000 Excuse me,";
  5103. mes "but are you Karlum?";
  5104. mes "I've got a message for you.";
  5105. next;
  5106. mes "[Guard Karlum]";
  5107. mes "A message for me?";
  5108. mes "Is that why you're still";
  5109. mes "loitering around? Well,";
  5110. mes "spit it out. I can't waste";
  5111. mes "too much time on the job...";
  5112. next;
  5113. mes "["+strcharinfo(0)+"]";
  5114. mes "You know ^3131FFLamir^000000, right?";
  5115. next;
  5116. emotion e_omg;
  5117. mes "[Guard Karlum]";
  5118. mes "Lamir? Oh... My.";
  5119. mes "Oh no! Did something";
  5120. mes "bad happen to her?";
  5121. mes "Quick, tell me!";
  5122. next;
  5123. mes "["+strcharinfo(0)+"]";
  5124. mes "No, nothing like that.";
  5125. mes "She just told me that she";
  5126. mes "had something important to";
  5127. mes "tell you, and that you had to";
  5128. mes "come see her when you're free.";
  5129. next;
  5130. mes "["+strcharinfo(0)+"]";
  5131. mes "I tried to ask her";
  5132. mes "more, but she just kept";
  5133. mes "blushing and turning away.";
  5134. mes "Is there something going";
  5135. mes "on between you too?";
  5136. next;
  5137. mes "[Guard Karlum]";
  5138. mes "...I don't believe it.";
  5139. mes "Finally. After all these";
  5140. mes "years. She feels the same";
  5141. mes "way I feel for her! My midnight";
  5142. mes "serenade a few days ago";
  5143. mes "must've touched her heart.";
  5144. next;
  5145. mes "[Guard Karlum]";
  5146. mes "Screw this stupid job!";
  5147. mes "I've made my choice, and";
  5148. mes "I choose true love! I can't";
  5149. mes "keep Lamir waiting any longer!";
  5150. set aru_vol,3;
  5151. donpcevent "vol_time::OnEnable";
  5152. close2;
  5153. disablenpc "Rachel Guard#vol1";
  5154. end;
  5155. }
  5156. else if ((aru_vol> 2) && (aru_vol < 5)) {
  5157. mes "[Guard Karlum]";
  5158. mes "Hey! Lamir told me that";
  5159. mes "she didn't want to see";
  5160. mes "me at all! What's your";
  5161. mes "game, huh? Do you think";
  5162. mes "I'm that easy to trick?";
  5163. next;
  5164. mes "["+strcharinfo(0)+"]";
  5165. mes "What? Is that what";
  5166. mes "happened? I could've";
  5167. mes "sworn th--Oooh. I get it now.";
  5168. mes "She must be playing hard to";
  5169. mes "get. That must mean that";
  5170. mes "she's reeeeally into you.";
  5171. next;
  5172. mes "[Guard Karlum]";
  5173. mes "Ah! That makes perfect";
  5174. mes "sense! No wonder she treated";
  5175. mes "me that way! Hahaha! I should";
  5176. mes "have figured it out sooner!";
  5177. mes "Well then, I should go see";
  5178. mes "her and play hard to get too!";
  5179. donpcevent "vol_time::OnEnable";
  5180. close2;
  5181. disablenpc "Rachel Guard#vol1";
  5182. end;
  5183. }
  5184. else {
  5185. mes "[Guard Karlum]";
  5186. mes "High Priest Vildt isn't";
  5187. mes "here right now. Please";
  5188. mes "come back later if you";
  5189. mes "wish to see him.";
  5190. close;
  5191. }
  5192. OnInit:
  5193. enablenpc "Rachel Guard#vol1";
  5194. end;
  5195. OnTouch:
  5196. warp "ra_temin",85,137;
  5197. close;
  5198. }
  5199. ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
  5200. mes "[Guard Krodger]";
  5201. mes "High Priest Vildt isn't";
  5202. mes "here right now. Please";
  5203. mes "come back later if you";
  5204. mes "wish to see him.";
  5205. close;
  5206. OnInit:
  5207. enablenpc "Rachel Guard#vol2";
  5208. end;
  5209. OnTouch:
  5210. warp "ra_temin",85,137;
  5211. close;
  5212. }
  5213. ra_temin,115,140,1 script Flower Vase#vol 111,{
  5214. if ((aru_vol> 2) && (aru_vol < 5)) {
  5215. mes "^3355FFYou find a giant";
  5216. mes "vase full of beautiful";
  5217. mes "flowers that look freshly";
  5218. mes "picked from a garden.^000000";
  5219. next;
  5220. if (select("Destroy Vase:Don't Destroy Vase") == 1) {
  5221. mes "^3355FFYou grasp the flower";
  5222. mes "vase with both hands, and";
  5223. mes "then hurl it to the ground.^000000";
  5224. next;
  5225. mes "^3355FF*Crash!*^000000";
  5226. next;
  5227. mes "[Guard Krodger]";
  5228. mes "Who's there?!";
  5229. disablenpc "Rachel Guard#vol2";
  5230. enablenpc "Rachel Guard#vol2_1";
  5231. donpcevent "vol_time2::OnEnable";
  5232. set aru_vol,4;
  5233. disablenpc "Flower Vase#vol";
  5234. close;
  5235. }
  5236. mes "["+strcharinfo(0)+"]";
  5237. mes "A lot of loving care";
  5238. mes "was put into arranging";
  5239. mes "these flowers.. I can't";
  5240. mes "bear to disturb their beauty.";
  5241. next;
  5242. mes "^3355FFAnd so you just";
  5243. mes "stood there, looking";
  5244. mes "a bit pitiable, but not";
  5245. mes "really all that pathetic.^000000";
  5246. close;
  5247. }
  5248. mes "^3355FFYou find a giant";
  5249. mes "vase full of beautiful";
  5250. mes "flowers that look freshly";
  5251. mes "picked from a garden.^000000";
  5252. close;
  5253. }
  5254. ra_temin,85,131,0 script path_vol1 -1,5,0,{
  5255. OnTouch:
  5256. if ((aru_vol != 3) && (aru_vol != 4)) {
  5257. warp "ra_temin",85,137;
  5258. }
  5259. end;
  5260. }
  5261. ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
  5262. OnTouch:
  5263. if (aru_vol != 4) {
  5264. warp "ra_temin",85,137;
  5265. }
  5266. end;
  5267. }
  5268. ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
  5269. OnTouch:
  5270. if (aru_vol == 5) {
  5271. warp "ra_temin",84,124;
  5272. }
  5273. end;
  5274. }
  5275. ra_temin,40,124,3 script Female Follower#vol 920,{
  5276. mes "[Lamir]";
  5277. mes "^333333*Sigh*^000000 High Priest Vildt";
  5278. mes "left over so much food after";
  5279. mes "eating. Didn't he learn to";
  5280. mes "finish all of his food?";
  5281. next;
  5282. mes "[Lamir]";
  5283. mes "You know, my mother used";
  5284. mes "to threaten that she'd force";
  5285. mes "me to marry Karlum if I didn't";
  5286. mes "finish all my food when I was";
  5287. mes "a kid. I learned never to";
  5288. mes "leave any leftovers that way~";
  5289. next;
  5290. select("Who's Karlum?");
  5291. mes "[Lamir]";
  5292. mes "Karlum? Oh, he's been";
  5293. mes "chasing me ever since we";
  5294. mes "were kids, declaring his";
  5295. mes "love and all that. Even";
  5296. mes "after we grew up, he's still";
  5297. mes "stubborn about that point.";
  5298. next;
  5299. mes "[Lamir]";
  5300. mes "Ugh! Even today, he";
  5301. mes "still gets on my nerves!";
  5302. mes "I mean, it's great that he's";
  5303. mes "a guard at High Priest Vildt's";
  5304. mes "office, but come on! Why can't";
  5305. mes "he bother another girl?";
  5306. if (aru_vol == 1) {
  5307. set aru_vol,2;
  5308. }
  5309. close;
  5310. }
  5311. ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
  5312. end;
  5313. OnInit:
  5314. disablenpc "Rachel Guard#vol1_1";
  5315. end;
  5316. }
  5317. ra_temin,5,5,3 script vol_time 844,{
  5318. OnInit:
  5319. stopnpctimer;
  5320. end;
  5321. OnEnable:
  5322. initnpctimer;
  5323. enablenpc "Rachel Guard#vol1_1";
  5324. end;
  5325. OnTimer10000:
  5326. mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
  5327. end;
  5328. OnTimer15000:
  5329. mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
  5330. end;
  5331. OnTimer20000:
  5332. mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
  5333. end;
  5334. OnTimer30000:
  5335. mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
  5336. end;
  5337. OnTimer35000:
  5338. mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
  5339. end;
  5340. OnTimer40000:
  5341. mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
  5342. end;
  5343. OnTimer45000:
  5344. mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
  5345. end;
  5346. OnTimer50000:
  5347. mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
  5348. end;
  5349. OnTimer55000:
  5350. mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
  5351. stopnpctimer;
  5352. disablenpc "Rachel Guard#vol1_1";
  5353. enablenpc "Rachel Guard#vol1";
  5354. end;
  5355. }
  5356. ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
  5357. mes "[Guard Krodger]";
  5358. mes "What's with this vase?";
  5359. mes "They always send me out";
  5360. mes "here to clean up this mess!";
  5361. mes "I mean, it happens so often,";
  5362. mes "I don't think it's accidental.";
  5363. mes "You think it's vandals?";
  5364. close;
  5365. OnInit:
  5366. disablenpc "Rachel Guard#vol2_1";
  5367. end;
  5368. }
  5369. ra_temin,5,5,1 script vol_time2 844,{
  5370. OnInit:
  5371. stopnpctimer;
  5372. end;
  5373. OnEnable:
  5374. initnpctimer;
  5375. end;
  5376. OnTimer30000:
  5377. mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
  5378. stopnpctimer;
  5379. disablenpc "Rachel Guard#vol2_1";
  5380. enablenpc "Rachel Guard#vol2";
  5381. enablenpc "Flower Vase#vol";
  5382. end;
  5383. }
  5384. ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
  5385. mes "^3355FFThere are some neatly";
  5386. mes "printed and organized";
  5387. mes "documents inside";
  5388. mes "these drawers.^000000";
  5389. close;
  5390. }
  5391. ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
  5392. ra_temin,85,118,3 script Drawer#vol3 111,{
  5393. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5394. mes "^3355FFWait a second!";
  5395. mes "Right now, you're carrying";
  5396. mes "too many things with you.";
  5397. mes "Please come back after";
  5398. mes "using the Kafra Service";
  5399. mes "to store some of your items.^000000";
  5400. close;
  5401. }
  5402. if (aru_vol == 4) {
  5403. mes "^3355FFYou find a thick pile";
  5404. mes "of reports submitted";
  5405. mes "to the high priest";
  5406. mes "inside this drawer.^000000";
  5407. next;
  5408. if (select("Check the Reports:Cancel") == 1) {
  5409. mes "["+strcharinfo(0)+"]";
  5410. mes "Well, it might not to";
  5411. mes "the most moral thing,";
  5412. mes "but I get the feeling";
  5413. mes "that I should at least";
  5414. mes "check some of these out.";
  5415. next;
  5416. mes "^3355FFYou started shuffling";
  5417. mes "through the documents,";
  5418. mes "glancing at a few that";
  5419. mes "catch your interest.^000000";
  5420. next;
  5421. mes "["+strcharinfo(0)+"]";
  5422. mes "Ooh...";
  5423. mes "This might be";
  5424. mes "what I'm looking for.";
  5425. next;
  5426. mes "^3355FFYou take the thick report";
  5427. mes "labeled ''Veins Geological";
  5428. mes "Research Institute'' on";
  5429. mes "the cover, and then you";
  5430. mes "close the drawer.^000000";
  5431. changequest 2114,2115;
  5432. set aru_vol,5;
  5433. getitem 7342,1; //File01
  5434. close;
  5435. }
  5436. mes "["+strcharinfo(0)+"]";
  5437. mes "Forget it.";
  5438. mes "I didn't get permission";
  5439. mes "to look through these files.";
  5440. close;
  5441. }
  5442. else if (aru_vol == 5) {
  5443. if (countitem(7342) < 1) {
  5444. mes "["+strcharinfo(0)+"]";
  5445. mes "Oh! Here's another";
  5446. mes "copy of that report";
  5447. mes "I wanted! Pretty lucky~";
  5448. getitem 7342,1; //File01
  5449. close;
  5450. }
  5451. mes "^3355FFYou find a thick pile";
  5452. mes "of reports submitted";
  5453. mes "to the high priest";
  5454. mes "inside this drawer.^000000";
  5455. close;
  5456. }
  5457. mes "^3355FFYou find a thick pile";
  5458. mes "of reports submitted";
  5459. mes "to the high priest";
  5460. mes "inside this drawer.^000000";
  5461. close;
  5462. }
  5463. ra_temin,88,117,3 script Goddess Statue#vol1 111,{
  5464. mes "^3355FFIt's a statue of Freya,";
  5465. mes "a goddess revered for her";
  5466. mes "clemency and wisdom.^000000";
  5467. close;
  5468. }
  5469. ra_temin,73,126,1 script Ladder#vol1 111,{
  5470. if (aru_vol == 5) {
  5471. mes "["+strcharinfo(0)+"]";
  5472. mes "Wait, I can use this";
  5473. mes "ladder to sneak out of";
  5474. mes "here! I snuck inside so";
  5475. mes "I'd get caught if I just";
  5476. mes "passed the guards...";
  5477. next;
  5478. if (select("Climb Ladder:Cancel") == 1) {
  5479. mes "^3355FFYou climbed the";
  5480. mes "ladder over the";
  5481. mes "wall and snuck out.^000000";
  5482. close2;
  5483. warp "ra_temin",74,136;
  5484. end;
  5485. }
  5486. mes "^3355FFYou decided not to climb";
  5487. mes "up the ladder for now.^000000";
  5488. close;
  5489. }
  5490. end;
  5491. }
  5492. ve_in,280,223,0 script #volroom -1,2,2,{
  5493. OnTouch:
  5494. if (aru_vol == 6) {
  5495. mes "^3355FFThis house looks like";
  5496. mes "it's been abandoned for";
  5497. mes "a while: the floor is thickly";
  5498. mes "covered with dust and many";
  5499. mes "pieces of discarded paper.^000000";
  5500. next;
  5501. mes "^3355FFOne particular piece";
  5502. mes "of paper catches your";
  5503. mes "attention. You pick it";
  5504. mes "up and give it a read.^000000";
  5505. next;
  5506. mes "[Paper]";
  5507. mes "''^333333The regularly scheduled";
  5508. mes "geological survey had been";
  5509. mes "postponed for over a week.";
  5510. mes "Please submit your report";
  5511. mes "to us as soon as possible.^000000''";
  5512. next;
  5513. mes "["+strcharinfo(0)+"]";
  5514. mes "Although the sender's";
  5515. mes "name isn't on this letter,";
  5516. mes "I can guess who wrote it. ";
  5517. mes "Speaking of which...";
  5518. mes "Where's the geologist?";
  5519. set aru_vol,7;
  5520. close;
  5521. }
  5522. else if (aru_vol < 6) {
  5523. mes "^3355FFThis house looks like";
  5524. mes "it's been abandoned for";
  5525. mes "a while: the floor is thickly";
  5526. mes "covered with dust and many";
  5527. mes "pieces of discarded paper.^000000";
  5528. close;
  5529. }
  5530. end;
  5531. }
  5532. veins,159,171,3 script Towner#vol 945,{
  5533. mes "[Towner]";
  5534. mes "The small office on the";
  5535. mes "2nd floor of this weapon";
  5536. mes "shop is occupied by a";
  5537. mes "geologist. At least, he's";
  5538. mes "supposed to be one...";
  5539. next;
  5540. mes "[Towner]";
  5541. mes "The guy might be a quack:";
  5542. mes "all he does is drink and";
  5543. mes "flirt with skanky women";
  5544. mes "all day. I thought scholars";
  5545. mes "are supposed to read and study";
  5546. mes "and discover things, you know?";
  5547. close;
  5548. }
  5549. ve_in,233,116,3 script Drunken Man#vol 901,{
  5550. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5551. mes "^3355FFWait a second!";
  5552. mes "Right now, you're carrying";
  5553. mes "too many things with you.";
  5554. mes "Please come back after";
  5555. mes "using the Kafra Service";
  5556. mes "to store some of your items.^000000";
  5557. close;
  5558. }
  5559. if (aru_vol < 7) {
  5560. mes "[Drunken Man]";
  5561. mes "So... ^333333*Urp*^000000";
  5562. mes "So then I said...";
  5563. next;
  5564. mes "[Drunken Man]";
  5565. mes "''^3131FFHey, buddy! A man";
  5566. mes "uses his back to talk,";
  5567. mes "not his fists! You wanna";
  5568. mes "piece of me? Bring it on!^000000''";
  5569. next;
  5570. mes "[Drunken Man]";
  5571. mes "Then he got all";
  5572. mes "scared, and ran away!";
  5573. mes "Hahahaha! Guess I look";
  5574. mes "pretty tough, don't I?";
  5575. next;
  5576. emotion e_lv,0,"Drunken Lady#1";
  5577. emotion e_lv,0,"Drunken Lady#2";
  5578. mes "[Ladies]";
  5579. mes "Oh, my God!";
  5580. mes "You're so cool~!";
  5581. next;
  5582. mes "[Drunken Man]";
  5583. mes "Well... Anyone would";
  5584. mes "have done it. I was just";
  5585. mes "being a gentleman.";
  5586. mes "Hahahah, that's right!";
  5587. close;
  5588. }
  5589. else if (aru_vol == 7) {
  5590. mes "[Drunken Man]";
  5591. mes "So... ^333333*Urp*^000000";
  5592. mes "So then I said...";
  5593. next;
  5594. mes "[Drunken Man]";
  5595. mes "''^3131FFHey, buddy! A man";
  5596. mes "uses his back to talk,";
  5597. mes "not his fists! You wanna";
  5598. mes "piece of me? Bring it on!^000000''";
  5599. next;
  5600. mes "[Drunken Man]";
  5601. mes "Then he got all";
  5602. mes "scared, and ran away!";
  5603. mes "Hahahaha! Guess I look";
  5604. mes "pretty tough, don't I?";
  5605. next;
  5606. emotion e_lv,0,"Drunken Lady#1";
  5607. emotion e_lv,0,"Drunken Lady#2";
  5608. mes "[Ladies]";
  5609. mes "Oh, my God!";
  5610. mes "You're so cool~!";
  5611. next;
  5612. mes "[Drunken Man]";
  5613. mes "Well... Anyone would";
  5614. mes "have done it. I was just";
  5615. mes "being a gentleman.";
  5616. mes "Hahahah, that's right!";
  5617. next;
  5618. mes "["+strcharinfo(0)+"]";
  5619. mes "Excuse me, but are";
  5620. mes "you the executive director";
  5621. mes "of the Veins Geological Team?";
  5622. next;
  5623. mes "[Drunken Man]";
  5624. mes "Yeah, sure! Executive";
  5625. mes "director, deputy director,";
  5626. mes "director, researcher, CEO,";
  5627. mes "no... No, wait, that last one";
  5628. mes "doesn't sound right. Hah!";
  5629. mes "I'm all of those~";
  5630. next;
  5631. mes "[Drunken Man]";
  5632. mes "I'm the executive director...";
  5633. mes "I'm the only one that works";
  5634. mes "at the institute, really.";
  5635. mes "Why, what do you want?";
  5636. next;
  5637. mes "["+strcharinfo(0)+"]";
  5638. mes "Uhh... There are some";
  5639. mes "official notices for you";
  5640. mes "at your office. I guess you";
  5641. mes "need to get some surveys";
  5642. mes "done? They sound like";
  5643. mes "they're pretty important.";
  5644. next;
  5645. mes "["+strcharinfo(0)+"]";
  5646. mes "Maybe...";
  5647. mes "Maybe even ^FF0000urgent^000000.";
  5648. next;
  5649. mes "[Drunken Man]";
  5650. mes "Wha--? Hey, what day";
  5651. mes "is it today? Damn it!";
  5652. mes "Fine, fine, time to get";
  5653. mes "to work. Just when I was";
  5654. mes "really enjoying myself too!";
  5655. mes "Argh, I never wanna be sober!";
  5656. next;
  5657. mes "[Drunken Man]";
  5658. mes "But... Working is the";
  5659. mes "only way for me to afford";
  5660. mes "all this drinking... Such";
  5661. mes "is life. Such is life.";
  5662. next;
  5663. mes "[Ladies]";
  5664. mes "Where are you going?";
  5665. mes "Can't you stay a bit";
  5666. mes "longer and talk with";
  5667. mes "us? Pleeeeeease?";
  5668. next;
  5669. mes "[Drunken Man]";
  5670. mes "Sorry, ladies,";
  5671. mes "but duty calls.";
  5672. mes "Hahahahahahha~";
  5673. next;
  5674. emotion e_lv,0,"Drunken Lady#1";
  5675. emotion e_lv,0,"Drunken Lady#2";
  5676. mes "[Ladies]";
  5677. mes "Please don't go~";
  5678. next;
  5679. mes "[Drunken Man]";
  5680. mes "Ahem!";
  5681. mes "Let's see now.";
  5682. mes "What'd be best...?";
  5683. mes "..............................";
  5684. mes "..............................";
  5685. mes "..............................";
  5686. next;
  5687. mes "[Drunken Man]";
  5688. mes "..............................";
  5689. mes "..............................";
  5690. mes "........................Right!";
  5691. next;
  5692. mes "[Drunken Man]";
  5693. mes "Hey, you.";
  5694. next;
  5695. mes "["+strcharinfo(0)+"]";
  5696. mes "Yes?";
  5697. next;
  5698. emotion e_no1;
  5699. mes "[Drunken Man]";
  5700. mes "I hereby promote you as";
  5701. mes "chief researcher of the";
  5702. mes "Veins Geological Research";
  5703. mes "Institute. Congratulations!";
  5704. mes "Welcome to the team, friend!";
  5705. next;
  5706. mes "["+strcharinfo(0)+"]";
  5707. mes "Huh...?";
  5708. mes "I don't understand";
  5709. mes "what you're talking about!";
  5710. next;
  5711. mes "[Drunken Man]";
  5712. mes "Heh! You should be grateful";
  5713. mes "that I'm accepting you as my";
  5714. mes "student! Everyone'd be proud";
  5715. mes "to study under me, Gio, the";
  5716. mes "world's greatest geologist!";
  5717. mes "(Well, maybe.)";
  5718. next;
  5719. mes "["+strcharinfo(0)+"]";
  5720. mes "Hey, I never--";
  5721. next;
  5722. mes "[Geologist Gio]";
  5723. mes "Ah-ah! Now that you're";
  5724. mes "my student, I expect you";
  5725. mes "to work hard if you're going";
  5726. mes "to learn anything. First thing";
  5727. mes "first--go to my office and";
  5728. mes "clear up my belated business.";
  5729. next;
  5730. mes "[Geologist Gio]";
  5731. mes "Here, take this ^FF0000reference";
  5732. mes "guide^000000 with you to my office.";
  5733. mes "When you check my desk, you'll";
  5734. mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
  5735. mes "form^000000. You'll need to bring all";
  5736. mes "that stuff to Thor Volcano.";
  5737. next;
  5738. mes "[Geologist Gio]";
  5739. mes "When you get to Thor Volcano,";
  5740. mes "use the pryometer to check the";
  5741. mes "volcano's temperature, and";
  5742. mes "fill out the report form.";
  5743. next;
  5744. mes "[Geologist Gio]";
  5745. mes "Take the filled report";
  5746. mes "form to the geology camp";
  5747. mes "that's deep inside the volcano";
  5748. mes "so that they can stamp their";
  5749. mes "confirmation on it. That's";
  5750. mes "not so hard now, is it?";
  5751. next;
  5752. mes "[Geologist Gio]";
  5753. mes "Ahh, I've also decided";
  5754. mes "to take these lovely ladies";
  5755. mes "on as my students as well~";
  5756. mes "I should stay here and";
  5757. mes "entreat them to a lecture.";
  5758. next;
  5759. emotion e_lv,0,"Drunken Lady#1";
  5760. emotion e_lv,0,"Drunken Lady#2";
  5761. mes "[Ladies]";
  5762. mes "Oh~! You'll really";
  5763. mes "teach us geology?";
  5764. next;
  5765. mes "[Geologist Gio]";
  5766. mes "Oh, right! When they";
  5767. mes "ask you about the volcano's";
  5768. mes "temperature when you submit";
  5769. mes "the report at the geological";
  5770. mes "camp, make something up.";
  5771. mes "Make sure it sounds bad!";
  5772. next;
  5773. mes "[Geologist Gio]";
  5774. mes "Words like ''explosion,''";
  5775. mes "''disaster,'' and ''collatoral";
  5776. mes "damage'' would be perfect.";
  5777. mes "Just do your part, and I'll";
  5778. mes "take care of the rest. Okay~";
  5779. mes "Come back soon, my pupil!";
  5780. next;
  5781. mes "^3355FFWell, this isn't what";
  5782. mes "you expected, but you get";
  5783. mes "the feeling that this will";
  5784. mes "all turn out in your favor.";
  5785. mes "You know that feeling, right?^000000";
  5786. changequest 2116,2117;
  5787. set aru_vol,8;
  5788. getitem 7705,1; //Note_Of_Geologist
  5789. close;
  5790. }
  5791. else if ((aru_vol > 7) && (aru_vol < 24)) {
  5792. mes "[Geologist Gio]";
  5793. mes "Hey, you'd better hurry";
  5794. mes "it up. I mean, you're the";
  5795. mes "one that found that notice";
  5796. mes "in my office, didn't you?";
  5797. mes "You know how important";
  5798. mes "this work is to us!";
  5799. next;
  5800. mes "[Geologist Gio]";
  5801. mes "Get the pyrometer,";
  5802. mes "and go to Thor Volcano";
  5803. mes "to fill out the report";
  5804. mes "form and submit it to";
  5805. mes "the geological camp!";
  5806. close;
  5807. }
  5808. else if (aru_vol == 24) {
  5809. mes "[Geologist Gio]";
  5810. mes "Well, those are";
  5811. mes "nice legs, but they're";
  5812. mes "not the best pair I've see--";
  5813. next;
  5814. mes "["+strcharinfo(0)+"]";
  5815. mes "I'm back.";
  5816. next;
  5817. mes "[Geologist Gio]";
  5818. mes "*Ahem* And that's how";
  5819. mes "erosion... Works. Tomorrow,";
  5820. mes "I'll teach you ladies all";
  5821. mes "about rocks. All of them.";
  5822. next;
  5823. mes "[Geologist Gio]";
  5824. mes "Welcome back! So,";
  5825. mes "how was the volcanic";
  5826. mes "temperature report?";
  5827. next;
  5828. mes "["+strcharinfo(0)+"]";
  5829. mes "Well, I did what you";
  5830. mes "told me. Hey, are you";
  5831. mes "sure you wanted me to";
  5832. mes "exaggerate the temperature?";
  5833. mes "What about the camp?";
  5834. next;
  5835. mes "[Geologist Gio]";
  5836. mes "Oh, don't worry about";
  5837. mes "the temperature. It's";
  5838. mes "supposed to go up.";
  5839. next;
  5840. mes "["+strcharinfo(0)+"]";
  5841. mes "What are you...?";
  5842. mes "Actually, I thought that";
  5843. mes "maybe the pryometer";
  5844. mes "might be broken.";
  5845. next;
  5846. mes "[Geologist Gio]";
  5847. mes "Heh! You're right~";
  5848. mes "I broke it on purpose.";
  5849. next;
  5850. mes "["+strcharinfo(0)+"]";
  5851. mes "What?!";
  5852. next;
  5853. mes "[Geologist Gio]";
  5854. mes "You know, it's hard for";
  5855. mes "scholars like me to make";
  5856. mes "a decent living. Hell, I was";
  5857. mes "lucky enough to get that";
  5858. mes "temperature measuring job";
  5859. mes "from the geological camp.";
  5860. next;
  5861. mes "[Geologist Gio]";
  5862. mes "Those guys've been trying";
  5863. mes "to fire me ever since they";
  5864. mes "realized the volcano became";
  5865. mes "dormant. But... They can't";
  5866. mes "fire me if there's proof that";
  5867. mes "it might go off anytime!";
  5868. next;
  5869. mes "[Geologist Gio]";
  5870. mes "Then, when they're all";
  5871. mes "panicked, I calmly and";
  5872. mes "suavely offer a solution";
  5873. mes "that looks like it works.";
  5874. mes "Of course, there's never";
  5875. mes "a problem to begin with...";
  5876. next;
  5877. mes "["+strcharinfo(0)+"]";
  5878. mes "So...";
  5879. mes "You're a con man.";
  5880. next;
  5881. mes "[Geologist Gio]";
  5882. mes "Awww, don't look at";
  5883. mes "me like that. I'm a real";
  5884. mes "scientist. Come on...";
  5885. mes "Oh, come on...";
  5886. next;
  5887. mes "[Geologist Gio]";
  5888. mes "Look, why don't you head";
  5889. mes "back to my institute and";
  5890. mes "check out my bookshelf?";
  5891. mes "I keep a small box there";
  5892. mes "where I keep all sorts";
  5893. mes "of nifty little goodies.";
  5894. next;
  5895. mes "[Geologist Gio]";
  5896. mes "You can have the very";
  5897. mes "first thing that pops out";
  5898. mes "of that box. I wonder if the";
  5899. mes "goddess will grace you";
  5900. mes "with good fortune. You";
  5901. mes "might get something good~";
  5902. next;
  5903. mes "[Geologist Gio]";
  5904. mes "Consider it your";
  5905. mes "payment for a job";
  5906. mes "well done. Good work!";
  5907. mes "I expected nothing less";
  5908. mes "from my star pupil!";
  5909. changequest 60211,60212;
  5910. set aru_vol,25;
  5911. delitem 7342,1; //File01
  5912. delitem 7704,1; //Broken_Thermometer
  5913. delitem 7705,1; //Note_Of_Geologist
  5914. close;
  5915. }
  5916. mes "[Drunken Man]";
  5917. mes "So... ^333333*Urp*^000000";
  5918. mes "So then I said...";
  5919. next;
  5920. mes "[Drunken Man]";
  5921. mes "''^3131FFHey, buddy! A man";
  5922. mes "uses his back to talk,";
  5923. mes "not his fists! You wanna";
  5924. mes "piece of me? Bring it on!^000000''";
  5925. next;
  5926. mes "[Drunken Man]";
  5927. mes "Then he got all";
  5928. mes "scared, and ran away!";
  5929. mes "Hahahaha! Guess I look";
  5930. mes "pretty tough, don't I?";
  5931. next;
  5932. emotion e_lv,0,"Drunken Lady#1";
  5933. emotion e_lv,0,"Drunken Lady#2";
  5934. mes "[Ladies]";
  5935. mes "Oh, my God!";
  5936. mes "You're so cool~!";
  5937. next;
  5938. mes "[Drunken Man]";
  5939. mes "Well... Anyone would";
  5940. mes "have done it. I was just";
  5941. mes "being a gentleman.";
  5942. mes "Hahahah, that's right!";
  5943. close;
  5944. }
  5945. ve_in,232,117,5 script Drunken Lady#1 940,{
  5946. mes "[Drunken Lady]";
  5947. mes "This guys' actually";
  5948. mes "pretty boring, but...";
  5949. mes "I get free drinks if";
  5950. mes "I can put up with him~";
  5951. close;
  5952. }
  5953. ve_in,234,115,3 script Drunken Lady#2 940,{
  5954. mes "[Drunken Lady]";
  5955. mes "This tavern might look";
  5956. mes "luxurious and gorgeous,";
  5957. mes "but the drinks here stink!";
  5958. mes "I can mix better drinks";
  5959. mes "at home, no sweat at all~";
  5960. close;
  5961. }
  5962. ve_in,277,229,3 script Wall Closet#vol 111,{
  5963. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5964. mes "^3355FFWait a second!";
  5965. mes "Right now, you're carrying";
  5966. mes "too many things with you.";
  5967. mes "Please come back after";
  5968. mes "using the Kafra Service";
  5969. mes "to store some of your items.^000000";
  5970. close;
  5971. }
  5972. if (aru_vol == 8) {
  5973. if (countitem(7704) == 0) {
  5974. mes "^3355FFYou found the";
  5975. mes "pyrometer inside";
  5976. mes "the closet.^000000";
  5977. getitem 7704,1; //Broken_Thermometer
  5978. close;
  5979. }
  5980. mes "^3355FFThere's so much junk";
  5981. mes "crammed in here!^000000";
  5982. close;
  5983. }
  5984. mes "^3355FFThere's so much junk";
  5985. mes "crammed in here!^000000";
  5986. close;
  5987. }
  5988. ve_in,281,214,3 script Bookshelf#vol 111,{
  5989. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  5990. mes "^3355FFWait a second!";
  5991. mes "Right now, you're carrying";
  5992. mes "too many things with you.";
  5993. mes "Please come back after";
  5994. mes "using the Kafra Service";
  5995. mes "to store some of your items.^000000";
  5996. close;
  5997. }
  5998. if (aru_vol == 8) {
  5999. if (countitem(7342) == 0) {
  6000. mes "^3355FFYou find a bundle";
  6001. mes "of reports carelessly";
  6002. mes "stuck between some";
  6003. mes "books on this bookshelf.^000000";
  6004. getitem 7342,1; //File01
  6005. close;
  6006. }
  6007. mes "^3355FFThere's a lot of";
  6008. mes "scattered books and";
  6009. mes "notebooks lying on";
  6010. mes "this bookshelf.^000000";
  6011. close;
  6012. }
  6013. else if ((aru_vol > 8) && (aru_vol < 25)) {
  6014. mes "^3355FFThere's a lot of";
  6015. mes "scattered books and";
  6016. mes "notebooks lying on";
  6017. mes "this bookshelf.^000000";
  6018. close;
  6019. }
  6020. else if (aru_vol == 25) {
  6021. mes "^3355FFThere's a lot of";
  6022. mes "scattered books and";
  6023. mes "notebooks lying on";
  6024. mes "this bookshelf.^000000";
  6025. next;
  6026. mes "^3355FFAfter a quick look,";
  6027. mes "you notice the grayish";
  6028. mes "purple box that Gio was";
  6029. mes "talking about it. You close";
  6030. mes "your eyes, and reach inside";
  6031. mes "Gio's purple box of goodies.^000000";
  6032. next;
  6033. changequest 60212,60213;
  6034. set aru_vol,26;
  6035. set .@box_box,rand(1,20);
  6036. if (.@box_box < 7) {
  6037. getitem 12104,1; //Random_Quiver
  6038. }
  6039. else if ((.@box_box > 6) && (.@box_box < 9)) {
  6040. getitem 661,1; //Sway_Apron
  6041. }
  6042. else if ((.@box_box > 8) && (.@box_box < 20)) {
  6043. getitem 12027,5; //Giggling_Box
  6044. }
  6045. else {
  6046. getitem 12103,1; //Bloody_Dead_Branch
  6047. }
  6048. getexp 800000,0;
  6049. mes "^3355FFWell, you've done all";
  6050. mes "that you could here.";
  6051. mes "Now would be a good time";
  6052. mes "to return to High Priest Zhed.^000000";
  6053. close;
  6054. }
  6055. mes "^3355FFThere's a lot of";
  6056. mes "scattered books and";
  6057. mes "notebooks lying on";
  6058. mes "this bookshelf.^000000";
  6059. close;
  6060. }
  6061. thor_v01,37,234,3 script Hot Land Surface#1 111,{
  6062. if (aru_vol == 8) {
  6063. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6064. mes "^3355FFYou use the pyrometer";
  6065. mes "to check the surface";
  6066. mes "temperature of the ground";
  6067. mes "here in the volcano.^000000";
  6068. next;
  6069. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6070. next;
  6071. mes "^3131FFCurrent Temperature: 2300 ThT^000000";
  6072. next;
  6073. mes "^3355FFYou record the";
  6074. mes "temperature in";
  6075. mes "your report.^000000";
  6076. changequest 2117,2118;
  6077. set aru_vol,9;
  6078. next;
  6079. mes "["+strcharinfo(0)+"]";
  6080. mes "I should take a few more";
  6081. mes "temperature measurements";
  6082. mes "before I submit this report,";
  6083. mes "just to be absolutely sure.";
  6084. close;
  6085. }
  6086. mes "^3355FFYou need both the";
  6087. mes "pyrometer and the";
  6088. mes "report form to measure";
  6089. mes "and record the temperature";
  6090. mes "of the ground's surface here.^000000";
  6091. close;
  6092. }
  6093. mes "^3355FFThis patch of ground";
  6094. mes "emits an intense heat";
  6095. mes "that stings your face.^000000";
  6096. close;
  6097. }
  6098. thor_v02,165,37,3 script Hot Land Surface#2 111,{
  6099. if (aru_vol == 9) {
  6100. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6101. mes "^3355FFYou use the pyrometer";
  6102. mes "to check the surface";
  6103. mes "temperature of the ground";
  6104. mes "here in the volcano.^000000";
  6105. next;
  6106. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6107. next;
  6108. mes "^3131FFCurrent Temperature: 2270 ThT^000000";
  6109. next;
  6110. mes "^3355FFYou record the";
  6111. mes "temperature in";
  6112. mes "your report.^000000";
  6113. changequest 2118,2119;
  6114. set aru_vol,10;
  6115. close;
  6116. }
  6117. mes "^3355FFYou need both the";
  6118. mes "pyrometer and the";
  6119. mes "report form to measure";
  6120. mes "and record the temperature";
  6121. mes "of the ground's surface here.^000000";
  6122. close;
  6123. }
  6124. mes "^3355FFThis patch of ground";
  6125. mes "emits an intense heat";
  6126. mes "that stings your face.^000000";
  6127. close;
  6128. }
  6129. thor_v02,170,100,3 script Hot Land Surface#3 111,{
  6130. if (aru_vol == 10) {
  6131. if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
  6132. mes "^3355FFYou use the pyrometer";
  6133. mes "to check the surface";
  6134. mes "temperature of the ground";
  6135. mes "here in the volcano.^000000";
  6136. next;
  6137. mes "^3131FFBeep-- Beep-- Bee-^000000";
  6138. next;
  6139. mes "^3131FFCurrent Temperature: 2500 ThT^000000";
  6140. next;
  6141. mes "^3355FFYou record the";
  6142. mes "temperature in";
  6143. mes "your report.^000000";
  6144. next;
  6145. mes "["+strcharinfo(0)+"]";
  6146. mes "I've taken enough";
  6147. mes "measurements. I should";
  6148. mes "submit this report to the";
  6149. mes "geological camp now~";
  6150. changequest 2119,2120;
  6151. set aru_vol,11;
  6152. close;
  6153. }
  6154. mes "^3355FFYou need both the";
  6155. mes "pyrometer and the";
  6156. mes "report form to measure";
  6157. mes "and record the temperature";
  6158. mes "of the ground's surface here.^000000";
  6159. close;
  6160. }
  6161. else if (aru_vol == 11) {
  6162. mes "["+strcharinfo(0)+"]";
  6163. mes "I've taken enough";
  6164. mes "measurements. I should";
  6165. mes "submit this report to the";
  6166. mes "geological camp now~";
  6167. close;
  6168. }
  6169. mes "^3355FFThis patch of ground";
  6170. mes "emits an intense heat";
  6171. mes "that stings your face.^000000";
  6172. close;
  6173. }
  6174. que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
  6175. if (aru_vol == 11) {
  6176. mes "[Guard]";
  6177. mes "Only authorized";
  6178. mes "personnel can enter this";
  6179. mes "area. Identify yourself!";
  6180. next;
  6181. mes "["+strcharinfo(0)+"]";
  6182. mes "I'm a research student working";
  6183. mes "under Director Gio for the";
  6184. mes "Veins Geological Research";
  6185. mes "Institute. Would you please";
  6186. mes "stamp this temperature";
  6187. mes "report for me?";
  6188. next;
  6189. mes "[Guard]";
  6190. mes "Oh, I see. Well, I'm";
  6191. mes "not the one that stamps";
  6192. mes "reports. Go inside and";
  6193. mes "ask Sahedi to help you.";
  6194. mes "He's at the airship just";
  6195. mes "south of the train station.";
  6196. changequest 2120,2121;
  6197. set aru_vol,12;
  6198. close2;
  6199. warp "thor_camp",248,190;
  6200. end;
  6201. }
  6202. else if ((aru_vol > 11) && (aru_vol < 24)) {
  6203. mes "[Guard]";
  6204. mes "Oh, you're that student";
  6205. mes "from the institute. I don't";
  6206. mes "think we're expecting";
  6207. mes "any reports soon.";
  6208. next;
  6209. mes "["+strcharinfo(0)+"]";
  6210. mes "Oh, we just found out";
  6211. mes "that the instruments we";
  6212. mes "used were faulty, so we";
  6213. mes "had to revise our report.";
  6214. next;
  6215. mes "[Guard]";
  6216. mes "Your tools were broken";
  6217. mes "the first time? Okay, okay,";
  6218. mes "I can understand that.";
  6219. mes "Alright, you can pass.";
  6220. close2;
  6221. warp "thor_camp",248,190;
  6222. end;
  6223. }
  6224. mes "[Guard]";
  6225. mes "Who are you?!";
  6226. close;
  6227. }
  6228. que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
  6229. que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
  6230. thor_camp,250,104,3 script Sahedi#vol 934,{
  6231. if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
  6232. mes "^3355FFWait a second!";
  6233. mes "Right now, you're carrying";
  6234. mes "too many things with you.";
  6235. mes "Please come back after";
  6236. mes "using the Kafra Service";
  6237. mes "to store some of your items.^000000";
  6238. close;
  6239. }
  6240. if (aru_vol == 12) {
  6241. mes "[Sahedi]";
  6242. mes "I'm sorry, but I don't";
  6243. mes "think I know you. Only";
  6244. mes "authorized personnel is";
  6245. mes "allowed in this area, so";
  6246. mes "if you don't have any";
  6247. mes "reason to be here...";
  6248. next;
  6249. mes "["+strcharinfo(0)+"]";
  6250. mes "I'm a research student working";
  6251. mes "under Director Gio for the";
  6252. mes "Veins Geological Research";
  6253. mes "Institute. Would you please";
  6254. mes "stamp this temperature";
  6255. mes "report for me?";
  6256. next;
  6257. mes "["+strcharinfo(0)+"]";
  6258. mes "Um, Gio is sick right";
  6259. mes "now, so that's why he";
  6260. mes "had me fill out this report";
  6261. mes "form and submit it for him.";
  6262. next;
  6263. mes "[Sahedi]";
  6264. mes "Ah, so that's why his";
  6265. mes "report's late this time.";
  6266. mes "I'm sorry to hear that.";
  6267. mes "And here I thought he was";
  6268. mes "just wasting his time on";
  6269. mes "women and alcohol...";
  6270. next;
  6271. mes "[Sahedi]";
  6272. mes "Let's see...";
  6273. next;
  6274. emotion e_omg;
  6275. mes "[Sahedi]";
  6276. mes "Oh God! Why is the";
  6277. mes "temperature so high?!";
  6278. mes "We've had a few reports";
  6279. mes "like this in the past, but...";
  6280. mes "Is this... How bad is this?";
  6281. next;
  6282. emotion 19,1;
  6283. mes "["+strcharinfo(0)+"]";
  6284. mes "Oh... Oh, no!";
  6285. mes "Yikes! I guess if it's";
  6286. mes "higher than normal...";
  6287. mes "It might be bad?";
  6288. next;
  6289. mes "[Sahedi]";
  6290. mes "What should I do?";
  6291. mes "Should I activate";
  6292. mes "the alarm? I don't...";
  6293. mes "I don't wanna die!";
  6294. next;
  6295. mes "["+strcharinfo(0)+"]";
  6296. mes "You might want to calm";
  6297. mes "down first. I'll take a look";
  6298. mes "around the camp, so please";
  6299. mes "don't say anything that will";
  6300. mes "make anyone else panic for now.";
  6301. next;
  6302. mes "[Sahedi]";
  6303. mes "Okay...";
  6304. mes "Please go ahead, and";
  6305. mes "see if this camp will be";
  6306. mes "safe from any disaster.";
  6307. changequest 2121,2122;
  6308. set aru_vol,13;
  6309. delitem 7342,1; //File01
  6310. close;
  6311. }
  6312. else if ((aru_vol > 12) && (aru_vol < 23)) {
  6313. mes "[Sahedi]";
  6314. mes "So, are we in any";
  6315. mes "danger? Does it look";
  6316. mes "like this volcano will";
  6317. mes "erupt anytime soon?";
  6318. next;
  6319. mes "["+strcharinfo(0)+"]";
  6320. mes "Oh, I'm not finished";
  6321. mes "investigating yet. Would";
  6322. mes "you please wait a bit longer?";
  6323. next;
  6324. mes "[Sahedi]";
  6325. mes "Sure, sure. Just make";
  6326. mes "sure that you do a real";
  6327. mes "thorough check of everything";
  6328. mes "in the volcano for me, yeah?";
  6329. close;
  6330. }
  6331. else if (aru_vol == 23) {
  6332. mes "[Sahedi]";
  6333. mes "So, are we in any";
  6334. mes "danger? Does it look";
  6335. mes "like this volcano will";
  6336. mes "erupt anytime soon?";
  6337. next;
  6338. while(1) {
  6339. if (select("Yes:No") == 1) {
  6340. mes "["+strcharinfo(0)+"]";
  6341. mes "I guess I can't hide it";
  6342. mes "from you... The recent";
  6343. mes "activity of this volcano";
  6344. mes "has recently been fairly...";
  6345. mes "disconcerting.";
  6346. next;
  6347. break;
  6348. }
  6349. else {
  6350. mes "^3355FFWait... You should take";
  6351. mes "advantage of this situation.";
  6352. mes "This could be your chance to";
  6353. mes "intervene in the conflict";
  6354. mes "between two contries!^000000";
  6355. next;
  6356. mes "^3355FFYou might not be able";
  6357. mes "to stop their war, but";
  6358. mes "maybe you can distract";
  6359. mes "them with the threat";
  6360. mes "of natural disaster...^000000";
  6361. next;
  6362. }
  6363. }
  6364. emotion e_omg;
  6365. mes "[Sahedi]";
  6366. mes "Huh? Are you serious?";
  6367. mes "Thor Volcano's gonna";
  6368. mes "erupt?! We-we have to";
  6369. mes "get the hell out of here!";
  6370. mes "It'll be a disaster, just";
  6371. mes "like it happened in the past!";
  6372. next;
  6373. emotion 52,1;
  6374. mes "["+strcharinfo(0)+"]";
  6375. mes "Yes, I agree. There's";
  6376. mes "a good chance of an...";
  6377. mes "explosion that'll cause";
  6378. mes "a lot of collateral damage.";
  6379. next;
  6380. mes "[Sahedi]";
  6381. mes "What are our chances?";
  6382. mes "How much time do we";
  6383. mes "have to evacuate?";
  6384. next;
  6385. emotion 52,1;
  6386. mes "["+strcharinfo(0)+"]";
  6387. mes "Well... Uh...";
  6388. mes "According to my data...";
  6389. mes "Analysis... There's a 75%";
  6390. mes "chance of eruption within";
  6391. mes "the next thirty days.";
  6392. next;
  6393. mes "[Sahedi]";
  6394. mes "What?! We must report";
  6395. mes "this to the high priest";
  6396. mes "immediately! Aitra!";
  6397. next;
  6398. enablenpc "Aitra#vol";
  6399. mes "[Aitra]";
  6400. mes "Yes, sir!";
  6401. next;
  6402. mes "[Sahedi]";
  6403. mes "This is an emergency.";
  6404. mes "Bring this message to";
  6405. mes "the high priest as soon";
  6406. mes "as possible. And don't";
  6407. mes "forget to pack all your";
  6408. mes "things before you leave.";
  6409. next;
  6410. mes "[Aitra]";
  6411. mes "Huh?";
  6412. mes " ...Yes, sir.";
  6413. next;
  6414. disablenpc "Aitra#vol";
  6415. mes "[Sahedi]";
  6416. mes "Oh, this is a nightmare...";
  6417. mes "Will you please take your";
  6418. mes "report to your director, Gio?";
  6419. mes "Hopefully he'll have some";
  6420. mes "advice for what we can";
  6421. mes "do about this disaster...";
  6422. changequest 2128,60211;
  6423. set aru_vol,24;
  6424. getitem 7342,1; //File01
  6425. close;
  6426. }
  6427. mes "[Sahedi]";
  6428. mes "Argh, I'm so busy!";
  6429. close;
  6430. }
  6431. thor_camp,194,220,0 script #Colonel1 -1,5,5,{
  6432. OnTouch:
  6433. if (aru_vol == 13) {
  6434. enablenpc "Colonel Vito#1";
  6435. mes "[????]";
  6436. mes "You...!";
  6437. mes "What are you doing";
  6438. mes "just standing around?!";
  6439. mes "Aren't you supposed to";
  6440. mes "be transporting cargo? ";
  6441. mes "Attention to orders!";
  6442. next;
  6443. mes "["+strcharinfo(0)+"]";
  6444. mes "Are you talking to me?";
  6445. mes "No, I'm from the Veins Geo--";
  6446. next;
  6447. mes "[Colonel Vito]";
  6448. mes "Look at you. You don't";
  6449. mes "even have your uniform";
  6450. mes "yet. Still a rookie, eh?";
  6451. mes "Looks like I'll have to";
  6452. mes "personally train you as";
  6453. mes "one of our holy knights!";
  6454. next;
  6455. mes "["+strcharinfo(0)+"]";
  6456. mes "But I'm not--";
  6457. next;
  6458. mes "[Colonel Vito]";
  6459. mes "You should be honored to";
  6460. mes "have the rare opportunity";
  6461. mes "to be trained by me, the";
  6462. mes "great Colonel Vito. I'll mold";
  6463. mes "you into a true warrior for";
  6464. mes "Freya! Now follow me!";
  6465. changequest 2122,2123;
  6466. set aru_vol,14;
  6467. close2;
  6468. disablenpc "Colonel Vito#1";
  6469. warp "thor_camp",156,68;
  6470. end;
  6471. }
  6472. else if (aru_vol == 14) {
  6473. enablenpc "Colonel Vito#1";
  6474. mes "[Colonel Vito]";
  6475. mes "What are you still";
  6476. mes "doing standing there?";
  6477. mes "Don't slack off! Come!";
  6478. close2;
  6479. disablenpc "Colonel Vito#1";
  6480. warp "thor_camp",156,68;
  6481. end;
  6482. }
  6483. end;
  6484. }
  6485. thor_camp,162,182,0 script #Colonel2 -1,7,7,{
  6486. OnTouch:
  6487. if (aru_vol == 13) {
  6488. enablenpc "Colonel Vito#2";
  6489. mes "[????]";
  6490. mes "You...!";
  6491. mes "What are you doing";
  6492. mes "just standing around?!";
  6493. mes "Aren't you supposed to";
  6494. mes "be transporting cargo? ";
  6495. mes "Attention to orders!";
  6496. next;
  6497. mes "["+strcharinfo(0)+"]";
  6498. mes "Are you talking to me?";
  6499. mes "No, I'm from the Veins Geo--";
  6500. next;
  6501. mes "[Colonel Vito]";
  6502. mes "Look at you. You don't";
  6503. mes "even have your uniform";
  6504. mes "yet. Still a rookie, eh?";
  6505. mes "Looks like I'll have to";
  6506. mes "personally train you as";
  6507. mes "one of our holy knights!";
  6508. next;
  6509. mes "["+strcharinfo(0)+"]";
  6510. mes "But I'm not--";
  6511. next;
  6512. mes "[Colonel Vito]";
  6513. mes "You should be honored to";
  6514. mes "have the rare opportunity";
  6515. mes "to be trained by me, the";
  6516. mes "great Colonel Vito. I'll mold";
  6517. mes "you into a true warrior for";
  6518. mes "Freya! Now follow me!";
  6519. changequest 2122,2123;
  6520. set aru_vol,14;
  6521. disablenpc "Colonel Vito#2";
  6522. close2;
  6523. warp "thor_camp",156,68;
  6524. end;
  6525. }
  6526. else if (aru_vol == 14) {
  6527. enablenpc "Colonel Vito#1";
  6528. mes "[Colonel Vito]";
  6529. mes "What are you still";
  6530. mes "doing standing there?";
  6531. mes "Don't slack off! Come!";
  6532. close2;
  6533. disablenpc "Colonel Vito#2";
  6534. warp "thor_camp",156,68;
  6535. end;
  6536. }
  6537. end;
  6538. }
  6539. thor_camp,187,228,5 script Colonel Vito#1 946,{
  6540. end;
  6541. OnInit:
  6542. disablenpc "Colonel Vito#1";
  6543. end;
  6544. }
  6545. thor_camp,155,175,7 script Colonel Vito#2 946,{
  6546. end;
  6547. OnInit:
  6548. disablenpc "Colonel Vito#2";
  6549. end;
  6550. }
  6551. thor_camp,159,74,3 script Colonel Vito#3 946,{
  6552. if (aru_vol == 14) {
  6553. mes "[Colonel Vito]";
  6554. mes "I am Colonel Vito,";
  6555. mes "and I'm in charge of";
  6556. mes "the Arunafeltz camp";
  6557. mes "here in Thor Volcano.";
  6558. mes "What's your name, soldier?";
  6559. next;
  6560. mes "["+strcharinfo(0)+"]";
  6561. mes ""+strcharinfo(0)+", sir.";
  6562. next;
  6563. mes "[Colonel Vito]";
  6564. mes "Hmpf! That's a weakling's";
  6565. mes "name! I can tell that your";
  6566. mes "mind and body are too weak!";
  6567. mes "That won't do. How will you";
  6568. mes "be worthy of serving the";
  6569. mes "beautiful, graceful Freya?";
  6570. next;
  6571. mes "[Colonel Vito]";
  6572. mes "You need more training.";
  6573. mes "Take a break first, and";
  6574. mes "prepare yourself. We will";
  6575. mes "begin as soon as you're ready.";
  6576. set aru_vol,15;
  6577. close;
  6578. }
  6579. else if (aru_vol == 15) {
  6580. mes "[Colonel Vito]";
  6581. mes "First, we need to take";
  6582. mes "care of that weak mind";
  6583. mes "of yours. This first";
  6584. mes "training exercise will";
  6585. mes "be verbal based.";
  6586. next;
  6587. while(1) {
  6588. mes "[Colonel Vito]";
  6589. mes "Question one!";
  6590. mes "Who do we fight for?";
  6591. mes "Who do we live for?";
  6592. next;
  6593. if (select("Odin:Freya:Thor") == 2) {
  6594. break;
  6595. }
  6596. mes "[Colonel Vito]";
  6597. mes "You idiot!";
  6598. percentheal -10,0;
  6599. specialeffect2 EF_HIT2;
  6600. next;
  6601. }
  6602. mes "[Colonel Vito]";
  6603. mes "Right! Freya is not only";
  6604. mes "a goddess of love, but she's";
  6605. mes "also a goddess of war.";
  6606. mes "We are on a sacred mission";
  6607. mes "to recover the pieces of";
  6608. mes "Ymir's Heart for her sake.";
  6609. next;
  6610. mes "[Colonel Vito]";
  6611. mes "Freya was greatly wounded";
  6612. mes "in the war among gods,";
  6613. mes "humans, and demons.";
  6614. mes "Odin, the leader of the";
  6615. mes "gods, tried to help her, but";
  6616. mes "even his power wasn't enough.";
  6617. next;
  6618. mes "[Colonel Vito]";
  6619. mes "Odin did advise her to";
  6620. mes "obtain Ymir's Heart, as";
  6621. mes "it would fully recover her";
  6622. mes "powers. That is why we are";
  6623. mes "preparing for war: we must";
  6624. mes "obtain Ymir's Heart for Freya!";
  6625. next;
  6626. mes "[Colonel Vito]";
  6627. mes "DO YOU UNDERSTAND?!";
  6628. next;
  6629. mes "["+strcharinfo(0)+"]";
  6630. mes "Yes, sir!";
  6631. next;
  6632. mes "[Colonel Vito]";
  6633. mes "Now, there's a country";
  6634. mes "called the Rune-Midgarts";
  6635. mes "Kingdom that's full of fools.";
  6636. mes "Their ancestors branded us";
  6637. mes "as heretics and drove us";
  6638. mes "to this deserted land.";
  6639. next;
  6640. mes "[Colonel Vito]";
  6641. mes "We cannot forgive how they";
  6642. mes "denied us our freedom to";
  6643. mes "worship Freya. Our people";
  6644. mes "will have revenge on them.";
  6645. mes "Mark my word, soldier.";
  6646. mes "Now, repeat after me.";
  6647. next;
  6648. mes "[Colonel Vito]";
  6649. mes "I, "+strcharinfo(0)+",";
  6650. next;
  6651. mes "["+strcharinfo(0)+"]";
  6652. mes "I, "+strcharinfo(0)+",";
  6653. next;
  6654. while(1) {
  6655. mes "[Colonel Vito]";
  6656. mes "^FF0000as a devoted servant";
  6657. mes "of Goddess Freya";
  6658. next;
  6659. input .@input$;
  6660. set .@answer$,"as a devoted servant of Goddess Freya";
  6661. if (.@input$ == .@answer$) {
  6662. mes "["+strcharinfo(0)+"]";
  6663. mes "as a devoted servant";
  6664. mes "of Goddess Freya, the";
  6665. mes "patron saint of the";
  6666. mes "great Arunafeltz,^000000";
  6667. next;
  6668. break;
  6669. }
  6670. else {
  6671. mes "[Colonel Vito]";
  6672. mes "Wrong! Try again!";
  6673. next;
  6674. }
  6675. }
  6676. while(1) {
  6677. mes "[Colonel Vito]";
  6678. mes "^FF0000I pledge my honor to";
  6679. mes "overthrow our mortal enemy";
  6680. next;
  6681. input .@input$;
  6682. set .@answer$,"I pledge my honor to overthrow our mortal enemy";
  6683. if (.@input$ == .@answer$) {
  6684. mes "["+strcharinfo(0)+"]";
  6685. mes "I pledge my honor to";
  6686. mes "overthrow our mortal enemy,";
  6687. mes "the Rune-Midgarts Kingdom.";
  6688. next;
  6689. break;
  6690. }
  6691. else {
  6692. mes "[Colonel Vito]";
  6693. mes "Wrong! Try again!";
  6694. next;
  6695. }
  6696. }
  6697. while(1) {
  6698. mes "[Colonel Vito]";
  6699. mes "^FF0000I will show no mercy^000000";
  6700. next;
  6701. input .@input$;
  6702. set .@answer$,"I will show no mercy";
  6703. if (.@input$ == .@answer$) {
  6704. mes "["+strcharinfo(0)+"]";
  6705. mes "I will show no mercy.";
  6706. mes "Nothing will stay my hand.^000000";
  6707. next;
  6708. break;
  6709. }
  6710. else {
  6711. mes "[Colonel Vito]";
  6712. mes "Wrong! Try again!";
  6713. next;
  6714. }
  6715. }
  6716. while(1) {
  6717. mes "[Colonel Vito]";
  6718. mes "^FF0000I shall devote";
  6719. mes "my entire life^000000";
  6720. next;
  6721. input .@input$;
  6722. set .@answer$,"I shall devote my entire life";
  6723. if (.@input$ == .@answer$) {
  6724. mes "["+strcharinfo(0)+"]";
  6725. mes "I shall devote my";
  6726. mes "entire life to the";
  6727. mes "full recovery of";
  6728. mes "Goddess Freya.^000000";
  6729. next;
  6730. break;
  6731. }
  6732. else {
  6733. mes "[Colonel Vito]";
  6734. mes "Wrong! Try again!";
  6735. next;
  6736. }
  6737. }
  6738. while(1) {
  6739. mes "[Colonel Vito]";
  6740. mes "^FF0000Down with the";
  6741. mes "Rune-Midgarts Kingdom!^000000";
  6742. next;
  6743. input .@input$;
  6744. set .@answer$,"Down with the Rune-Midgarts Kingdom!";
  6745. if (.@input$ == .@answer$) {
  6746. mes "["+strcharinfo(0)+"]";
  6747. mes "Down with the";
  6748. mes "Rune-Midgarts Kingdom!^000000";
  6749. next;
  6750. break;
  6751. }
  6752. else {
  6753. mes "[Colonel Vito]";
  6754. mes "Wrong! Try again!";
  6755. next;
  6756. }
  6757. }
  6758. mes "[Colonel Vito]";
  6759. mes "Good. Now you know the";
  6760. mes "kind of attitude that you";
  6761. mes "must have as a holy warrior";
  6762. mes "in Freya's service. That";
  6763. mes "is all for the first exercise,";
  6764. mes "but there's one more left.";
  6765. changequest 2123,2124;
  6766. set aru_vol,16;
  6767. close;
  6768. }
  6769. else if (aru_vol == 16) {
  6770. mes "[Colonel Vito]";
  6771. mes "Before we actually do";
  6772. mes "the 2nd training exercise,";
  6773. mes "I have a duty to assign to";
  6774. mes "you. Find the huge pipe zone";
  6775. mes "to the north of this building";
  6776. mes "and find any broken machines.";
  6777. set aru_vol,17;
  6778. close;
  6779. }
  6780. else if (aru_vol == 17) {
  6781. mes "[Colonel Vito]";
  6782. mes "Inspect the machines";
  6783. mes "in the pipe zone to the";
  6784. mes "north of this building.";
  6785. mes "Don't dawdle: move out!";
  6786. close;
  6787. }
  6788. else if (aru_vol == 18) {
  6789. mes "[Colonel Vito]";
  6790. mes "Good work. Remember";
  6791. mes "that your first priority is to";
  6792. mes "check the control panel.";
  6793. mes "It needs to be regularly";
  6794. mes "inspected since it controls";
  6795. mes "the camp's energy resources.";
  6796. next;
  6797. mes "["+strcharinfo(0)+"]";
  6798. mes "Yes, sir!";
  6799. next;
  6800. mes "[Colonel Vito]";
  6801. mes "Now it's time for the";
  6802. mes "second training exercise";
  6803. mes "which will strengthen your";
  6804. mes "body. See the dummy in";
  6805. mes "front of you? Practice by";
  6806. mes "chopping it 10 times. Go!";
  6807. changequest 2125,2126;
  6808. set aru_vol,19;
  6809. next;
  6810. if (select("Yes, sir!:What do you mean by chop?") == 1) {
  6811. mes "[Colonel Vito]";
  6812. mes "Focus your energy in";
  6813. mes "your yell when you strike!";
  6814. mes "Chop! 10 Times! Do it!";
  6815. close;
  6816. }
  6817. mes "[Colonel Vito]";
  6818. mes "Chop...? It's a hand chop.";
  6819. mes "You strike the enemy with";
  6820. mes "the bottom of your hand";
  6821. mes "like a knife blade. How";
  6822. mes "did you join the army";
  6823. mes "without knowing that?";
  6824. next;
  6825. mes "[Colonel Vito]";
  6826. mes "Focus your energy in";
  6827. mes "your yell when you strike!";
  6828. mes "Chop! 10 Times! Do it!";
  6829. close;
  6830. }
  6831. else if (aru_vol == 20) {
  6832. mes "[Colonel Vito]";
  6833. mes "The more you train,";
  6834. mes "the stronger you become.";
  6835. mes "As you grow stronger, so";
  6836. mes "does Freya's holy troops.";
  6837. mes "Train everyday, and don't";
  6838. mes "you ever slack off!";
  6839. next;
  6840. mes "["+strcharinfo(0)+"]";
  6841. mes "Yes, sir!";
  6842. next;
  6843. mes "[Colonel Vito]";
  6844. mes "That is all for your";
  6845. mes "training. If you have";
  6846. mes "any questions about camp";
  6847. mes "life, go ask Sahedi right";
  6848. mes "outside this building.";
  6849. mes "You are dismissed.";
  6850. next;
  6851. mes "["+strcharinfo(0)+"]";
  6852. mes "(^333333Well... I think";
  6853. mes "I will go back to";
  6854. mes "Sahedi. Hopefully,";
  6855. mes "he'll think of me as";
  6856. mes "a geological researcher";
  6857. mes "instead of as a soldier.^000000)";
  6858. changequest 2126,2127;
  6859. set aru_vol,21;
  6860. close;
  6861. }
  6862. mes "[Colonel Vito]";
  6863. mes "We must be ever";
  6864. mes "vigilant in our training.";
  6865. mes "You can never know when";
  6866. mes "Freya will call on us to fight!";
  6867. close;
  6868. }
  6869. thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
  6870. OnTouch:
  6871. if ((aru_vol >= 14 && aru_vol <= 16) || (aru_vol == 19)) {
  6872. warp "thor_camp",156,67;
  6873. }
  6874. end;
  6875. }
  6876. thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
  6877. thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
  6878. thor_camp,172,132,0 script #sita_vol -1,3,3,{
  6879. OnTouch:
  6880. if (aru_vol == 21) {
  6881. mes "^3355FFThere's a stream of";
  6882. mes "magma running down";
  6883. mes "through a path under";
  6884. mes "the barbed wires.^000000";
  6885. next;
  6886. mes "^3355FFYou can hear the faint";
  6887. mes "sound of hammering, as if";
  6888. mes "iron was being manufactured";
  6889. mes "from deep underground.^000000";
  6890. set aru_vol,22;
  6891. close;
  6892. }
  6893. end;
  6894. }
  6895. thor_camp,148,310,0 script #buki_vol -1,5,5,{
  6896. OnTouch:
  6897. if (aru_vol == 22) {
  6898. mes "^3355FFPeople are carrying";
  6899. mes "many heavy wooden boxes";
  6900. mes "imprinted with the stamp";
  6901. mes "of the Schwaltzvalt Republic.";
  6902. mes "These must contain military";
  6903. mes "supplies for the camp.^000000";
  6904. next;
  6905. mes "["+strcharinfo(0)+"]";
  6906. mes "I should go back";
  6907. mes "to Sahedi now.";
  6908. changequest 2127,2128;
  6909. set aru_vol,23;
  6910. close;
  6911. }
  6912. end;
  6913. }
  6914. thor_camp,124,314,1 script Soldier#vol1 939,{
  6915. mes "[Thor Volcano Camp Soldier]";
  6916. mes "Freya, I'm so exhausted!";
  6917. mes "I'm starving to death too!";
  6918. mes "When will we get more rations?";
  6919. close;
  6920. }
  6921. thor_camp,134,309,5 script Soldier#vol2 939,{
  6922. mes "[Thor Volcano Camp Soldier]";
  6923. mes "I hear we'll be eating";
  6924. mes "chicken salad, fried chicken,";
  6925. mes "and Kunlun style chicken for";
  6926. mes "dinner tonight! I wonder who";
  6927. mes "was rich enough to donate";
  6928. mes "so much chicken to us?";
  6929. next;
  6930. mes "[Thor Volcano Camp Soldier]";
  6931. mes "Heheh...";
  6932. mes "I can't wait for dinner!";
  6933. close;
  6934. }
  6935. thor_camp,109,167,3 script Control Panel#vol 111,{
  6936. if (aru_vol == 17) {
  6937. mes "^3355FFThis control panel";
  6938. mes "controls the main power";
  6939. mes "resources for the Thor";
  6940. mes "Volcano camp, helping it";
  6941. mes "run its operations smoothly";
  6942. mes "under the ground.";
  6943. next;
  6944. mes "["+strcharinfo(0)+"]";
  6945. mes "All these pipes with molten";
  6946. mes "rock flowing through them...";
  6947. mes "I guess their heat is what";
  6948. mes "powers this camp. That's";
  6949. mes "actually a smart idea~";
  6950. next;
  6951. mes "^3355FFThe control panel emits";
  6952. mes "faint mechanical noises";
  6953. mes "and seems to be running";
  6954. mes "pretty smoothly. Everything";
  6955. mes "looks to be in working order.";
  6956. next;
  6957. mes "["+strcharinfo(0)+"]";
  6958. mes "No problems here.";
  6959. mes "I guess I can go";
  6960. mes "back to that colonel.";
  6961. changequest 2124,2125;
  6962. set aru_vol,18;
  6963. close;
  6964. }
  6965. end;
  6966. }
  6967. thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
  6968. if (aru_vol == 19) {
  6969. mes "^3355FFIt's a training dummy";
  6970. mes "that looks like it can";
  6971. mes "take a beating. Its chest";
  6972. mes "is marked with the emblem";
  6973. mes "of the Rune-Midgarts Kingdom.^000000";
  6974. next;
  6975. mes "["+strcharinfo(0)+"]";
  6976. mes "Wow...";
  6977. mes "They really hate the";
  6978. mes "Rune-Midgarts Kingdom...";
  6979. mes "(^333333Technically, I shouldn't";
  6980. mes "be doing this. Isn't this";
  6981. mes "considered treason?^000000)";
  6982. next;
  6983. mes "[Colonel Vito]";
  6984. mes "I can't hear you,";
  6985. mes "soldier! Make your";
  6986. mes "voice loud and clear!";
  6987. mes "Now... Execute attack!";
  6988. next;
  6989. mes "["+strcharinfo(0)+"]";
  6990. mes "Yes, sir!";
  6991. next;
  6992. specialeffect EF_HIT2;
  6993. mes "["+strcharinfo(0)+"]";
  6994. mes "One!";
  6995. next;
  6996. specialeffect EF_HIT2;
  6997. mes "["+strcharinfo(0)+"]";
  6998. mes "Two!";
  6999. next;
  7000. specialeffect EF_HIT2;
  7001. mes "["+strcharinfo(0)+"]";
  7002. mes "Three!!";
  7003. next;
  7004. specialeffect EF_HIT2;
  7005. mes "["+strcharinfo(0)+"]";
  7006. mes "Four!";
  7007. next;
  7008. specialeffect EF_HIT2;
  7009. mes "["+strcharinfo(0)+"]";
  7010. mes "Five!!";
  7011. next;
  7012. specialeffect EF_HIT2;
  7013. mes "["+strcharinfo(0)+"]";
  7014. mes "Six!!";
  7015. next;
  7016. specialeffect EF_HIT2;
  7017. mes "["+strcharinfo(0)+"]";
  7018. mes "Seven!!";
  7019. next;
  7020. specialeffect EF_HIT2;
  7021. mes "["+strcharinfo(0)+"]";
  7022. mes "Eight!!";
  7023. next;
  7024. specialeffect EF_HIT2;
  7025. mes "["+strcharinfo(0)+"]";
  7026. mes "Nine!";
  7027. next;
  7028. specialeffect EF_HIT2;
  7029. mes "["+strcharinfo(0)+"]";
  7030. mes "Ten!";
  7031. set aru_vol,20;
  7032. close;
  7033. }
  7034. else if (aru_vol == 20) {
  7035. mes "^3355FF*THUD*^000000";
  7036. specialeffect EF_HIT2;
  7037. emotion e_omg,1;
  7038. next;
  7039. mes "[Colonel Vito]";
  7040. mes "Soldier...";
  7041. mes "How many times";
  7042. mes "did I order you to";
  7043. mes "chop the dummy?";
  7044. next;
  7045. mes "["+strcharinfo(0)+"]";
  7046. mes "10 times, sir!";
  7047. next;
  7048. mes "[Colonel Vito]";
  7049. mes "And how many times";
  7050. mes "did you actually";
  7051. mes "chop the dummy?";
  7052. next;
  7053. mes "["+strcharinfo(0)+"]";
  7054. mes "11 times, sir!";
  7055. next;
  7056. mes "[Colonel Vito]";
  7057. mes "Unacceptable!";
  7058. mes "Listen to your orders";
  7059. mes "this time, and do it";
  7060. mes "again properly!";
  7061. set aru_vol,19;
  7062. close;
  7063. }
  7064. }
  7065. thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
  7066. thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
  7067. thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
  7068. thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
  7069. thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
  7070. thor_camp,248,104,5 script Aitra#vol 939,{
  7071. OnInit:
  7072. disablenpc "Aitra#vol";
  7073. end;
  7074. }
  7075. thor_camp,49,97,3 script High Priest#vol 933,{
  7076. mes "^3355FFYou'd better not";
  7077. mes "do anything too";
  7078. mes "conspicuous in";
  7079. mes "front of him.^000000";
  7080. close;
  7081. }
  7082. thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
  7083. mes "^3355FFYou'd better not";
  7084. mes "do anything too";
  7085. mes "conspicuous in";
  7086. mes "front of him.^000000";
  7087. close;
  7088. }
  7089. thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
  7090. mes "^3355FFYou'd better not";
  7091. mes "do anything too";
  7092. mes "conspicuous in";
  7093. mes "front of him.^000000";
  7094. close;
  7095. }
  7096. thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
  7097. mes "^3355FFYou'd better not";
  7098. mes "do anything too";
  7099. mes "conspicuous in";
  7100. mes "front of him.^000000";
  7101. close;
  7102. }
  7103. thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
  7104. emotion e_sob;
  7105. mes "[Soldier]";
  7106. mes "Oh Freya...";
  7107. mes "Bless this Old Blue Box";
  7108. mes "so that I don't get anything";
  7109. mes "lame again. I am so tired";
  7110. mes "of getting arrows from these...";
  7111. close;
  7112. }
  7113. thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
  7114. mes "[Soldier]";
  7115. mes "Ah, time to";
  7116. mes "go to work.";
  7117. next;
  7118. mes "[Soldier]";
  7119. mes "What th-?!";
  7120. mes "Something smells";
  7121. mes "like sweaty socks that";
  7122. mes "haven't been washed!";
  7123. close;
  7124. }
  7125. thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
  7126. mes "[Soldier]";
  7127. mes "Yo-ho! Yo-ho!";
  7128. close;
  7129. }
  7130. thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
  7131. mes "[Soldier]";
  7132. mes "I guess I need to go";
  7133. mes "on Guardian polishing";
  7134. mes "duty. Those things are";
  7135. mes "so huge, and I gotta";
  7136. mes "clean up about twenty...";
  7137. close;
  7138. }
  7139. thor_camp,181,231,0 script Guardian#vol_7 111,{
  7140. mes "^3355FFThere are many guardians";
  7141. mes "here in different stages";
  7142. mes "of disassembly. It looks";
  7143. mes "like they're all in the";
  7144. mes "middle of being repaired.^000000";
  7145. close;
  7146. }
  7147. thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
  7148. mes "[Soldier]";
  7149. mes "Aren't you the one from";
  7150. mes "the geological research";
  7151. mes "center? There's nothing";
  7152. mes "for you here, we're just";
  7153. mes "performing maintenance";
  7154. mes "on these guardians.";
  7155. close;
  7156. }
  7157. thor_camp,98,213,5 script Thor Volcano Soldier#vo9 939,{
  7158. mes "[Soldier]";
  7159. mes "Why am I always";
  7160. mes "stationed here?!";
  7161. mes "No one ever comes";
  7162. mes "here! Nobody!";
  7163. close;
  7164. }
  7165. thor_v02,143,78,0 script #totcamp 45,2,2,{
  7166. OnTouch_:
  7167. if (rachel_camel < 24) {
  7168. warp "que_thor",65,55;
  7169. end;
  7170. }
  7171. warp "que_thor",182,55;
  7172. end;
  7173. }
  7174. que_thor,69,56,0 script #tov_1 45,2,2,{
  7175. OnTouch_:
  7176. warp "thor_v02",146,84;
  7177. end;
  7178. }
  7179. que_thor,187,56,0 script #tov_2 45,2,2,{
  7180. OnTouch_:
  7181. warp "thor_v02",146,84;
  7182. end;
  7183. }
  7184. thor_camp,62,98,0 script #volbq -1,5,5,{
  7185. OnTouch:
  7186. mes "^3355FFThere is an old man";
  7187. mes "in high priest robes";
  7188. mes "in front of you.^000000";
  7189. next;
  7190. mes "^3355FFYou'd better not";
  7191. mes "do anything too";
  7192. mes "conspicuous in";
  7193. mes "front of him.^000000";
  7194. close;
  7195. }
  7196. thor_camp,246,191,3 script Guard#goto 939,{
  7197. mes "[Guard]";
  7198. mes "What now?";
  7199. mes "Can't you see I'm busy?";
  7200. next;
  7201. if (select("Let me go out.:I'm sorry.") == 1) {
  7202. mes "[Guard]";
  7203. mes "Hurry up, and get out!";
  7204. close2;
  7205. warp "que_thor",145,60;
  7206. end;
  7207. }
  7208. mes "[Guard]";
  7209. mes "If you're sorry,";
  7210. mes "stop bugging me!";
  7211. close;
  7212. }
  7213. veins,302,166,0 script #whoau -1,2,2,{
  7214. OnTouch_:
  7215. mes "[House Owner]";
  7216. mes "Wh-who the hell";
  7217. mes "are you? Honey!";
  7218. mes "There's this...";
  7219. mes "person in our home!";
  7220. next;
  7221. mes "^3355FFHubbie never came.";
  7222. mes "Nobody messes with";
  7223. mes ""+strcharinfo(0)+". Nobody.^000000";
  7224. close;
  7225. }
  7226. ve_in,235,135,5 script Bartender#ve 947,{
  7227. mes "[Bartender]";
  7228. mes "Welcome to our tavern.";
  7229. mes "Please, have a seat.";
  7230. mes "Let me bring you a";
  7231. mes "glass of ice water first.";
  7232. close;
  7233. }
  7234. ve_in,237,131,1 script Female Customer#ve1 940,{
  7235. mes "[Female Customer]";
  7236. mes "Bartender, aren't any of";
  7237. mes "your regulars nice young";
  7238. mes "men? You know, I've been";
  7239. mes "pretty lonely lately...";
  7240. next;
  7241. if (Sex == 0) {
  7242. mes "[Bartender]";
  7243. mes "Haha, well,";
  7244. mes "I'm not so sure..";
  7245. next;
  7246. mes "[Bartender]";
  7247. mes "How about... me?";
  7248. next;
  7249. mes "[Female Customer]";
  7250. mes "Hmpf...";
  7251. next;
  7252. mes "[Bartender]";
  7253. mes "Oh, come on!";
  7254. mes "I was kidding~";
  7255. emotion e_sob;
  7256. close;
  7257. }
  7258. mes "[Bartender]";
  7259. mes "Haha, well,";
  7260. mes "I'm not so sure..";
  7261. mes "What about this nice";
  7262. mes "young adventurer here?";
  7263. next;
  7264. mes "["+strcharinfo(0)+"]";
  7265. mes "Meee?";
  7266. emotion 19,1;
  7267. next;
  7268. mes "[Female Customer]";
  7269. mes "Mmm...";
  7270. mes "Not my style.";
  7271. emotion e_dots,1;
  7272. close;
  7273. }
  7274. ve_in,239,107,1 script Male Customer#ve2 943,{
  7275. mes "[Male Customer]";
  7276. mes "How can that ugly old";
  7277. mes "man have girls hanging";
  7278. mes "off his arms when I just";
  7279. mes "got dumped by my girlfriend";
  7280. mes "and ditched by all my friends?!";
  7281. next;
  7282. mes "[Male Customer]";
  7283. mes "Oh, alcohol...";
  7284. mes "Right now, you're";
  7285. mes "my only friend in";
  7286. mes "all the world...";
  7287. mes "A toast... To drinking!";
  7288. specialeffect EF_ASPERSIO;
  7289. close;
  7290. }