item_bonus.txt 21 KB

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  1. //===== Athena Doc ========================================
  2. //= eAthena Item Bonuses List
  3. //===== By ================================================
  4. //= Developers
  5. //===== Version ===========================================
  6. //= 1.1.20101205
  7. //=========================================================
  8. //= 1.0 - Standardized doc file
  9. //= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk,
  10. //= bSkillHeal, bAutoSpellWhenHit, bAddSkillBlow, bCastrate) accept
  11. //= skill names [FlavioJS]
  12. //= 1.1.20090122 - removed outdated bSPDrainValue command [ultramage]
  13. //= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester]
  14. //= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage]
  15. //= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish]
  16. //= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei]
  17. //= 1.1.20101205 - added documentation for bAddItemHealRate. [L0ne_W0lf]
  18. //= 1.1.20101207 - added documentation for bUnbreakableGarment,
  19. //= bUnbreakableWeapon, bUnbreakableArmor, bUnbreakableHelm,
  20. //= bUnbreakableShield, bUnbreakableShoes, bBreakWeaponRate and
  21. //= bBreakArmorRate. [Ai4rei]
  22. //===== Description =======================================
  23. //= List of script instructions used in item bonuses,
  24. //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments
  25. //=========================================================
  26. skill i,n; Gives skill #i at level n (supports skill names)
  27. bonus bStr,n; STR + n
  28. bonus bAgi,n; AGI + n
  29. bonus bVit,n; VIT + n
  30. bonus bInt,n; INT + n
  31. bonus bDex,n; DEX + n
  32. bonus bLuk,n; LUK + n
  33. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  34. bonus bMaxHP,n; MaxHP + n
  35. bonus bMaxSP,n; MaxSP + n
  36. bonus bMaxHPrate,n; MaxHP + n%
  37. bonus bMaxSPrate,n; MaxSP + n%
  38. bonus bAtk,n; ATK + n
  39. bonus bAtk2,n; ATK2 + n
  40. bonus bAtkRate,n; Attack power + n%
  41. bonus bBaseAtk,n; Basic attack power + n
  42. bonus bMatkRate,n; Magical attack power + n%
  43. bonus bDef,n; Equipment DEF + n
  44. bonus bDef2,n; VIT based DEF + n
  45. bonus bDefRate,n; Equipment DEF + n%
  46. bonus bDef2Rate,n; VIT based DEF + n%
  47. bonus bMdef,n; Equipment MDEF + n
  48. bonus bMdef2,n; INT based MDEF + n
  49. bonus bMdefRate,n; Equipment MDEF + n%
  50. bonus bMdef2Rate,n; INT based MDEF + n%
  51. bonus bHit,n; Hit + n
  52. bonus bHitRate,n; Hit + n%
  53. bonus bCritical,n; Critical + n
  54. bonus bCriticalRate,n; Critical + n%
  55. bonus bFlee,n; Flee + n
  56. bonus bFleeRate,n; Flee + n%
  57. bonus bFlee2,n; Perfect Dodge + n
  58. bonus bFlee2Rate,n; Perfect Dodge + n%
  59. bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied)
  60. bonus bSpeedAddRate,n; Moving speed + n%
  61. bonus bAspd,n; Attack speed + n
  62. bonus bAspdRate,n; Attack speed + n%
  63. bonus bAtkRange,n; Attack range + n
  64. bonus bCastrate,n; Skill casting time rate + n%
  65. bonus bUseSPrate,n; SP consumption + n%
  66. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  67. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  68. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  69. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  70. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  71. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  72. bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
  73. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  74. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  75. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  76. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  77. bonus bIgnoreDefRace,n; Disregard DEF against enemies of race n
  78. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  79. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  80. 10=Boss monster, 11=Other than (normal monster) boss monster
  81. bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n
  82. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  83. bonus bIgnoreMDefRace; Disregard MDEF against enemies of race n
  84. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  85. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  86. 10=Boss monster, 11=Other than (normal monster) boss monster
  87. bonus bIgnoreMDefEle; Disregard MDEF against enemies of element n
  88. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  89. bonus bIgnoreMdefRate,n; Disregard n% of the target's MDEF
  90. bonus bDefRatioAtkRace,n; Does more damage depending on monster Defense against race n (defense disregard) :
  91. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  92. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  93. 10=Boss monster, 11=Other than (normal monster) boss monster
  94. bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) :
  95. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  96. bonus bAtkEle,n; Gives the player's attacks element n
  97. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  98. bonus bDefEle,n; Gives the player's defense element n
  99. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  100. bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
  101. Only the highest among all is applied
  102. bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
  103. bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
  104. bonus bNoCastCancel,n; Prevents casting from being interrupted when hit
  105. (does not work in GvG | n is meaningless)
  106. bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit
  107. (works even in GvG | n is meaningless)
  108. bonus bNoSizeFix,n; The attack revision with the size of the monster is not received (n is meaningless)
  109. bonus bNoWeaponDamage,n; Prevents from receiving any physical damage (n is meaningless)
  110. bonus bNoMagicDamage,n; Prevents from receiving any magical effect
  111. (Attack, Healing, Support spells are all blocked | n is meaningless)
  112. bonus bNoGemStone,n; Skills requiring Gemstones do no require them
  113. (Hocus Pocus will still require 1 Yellow Gemstone | n is meaningless)
  114. bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
  115. bonus bHealPower,n; Increase heal amount of all heal skills by n%
  116. bonus bHealPower2,n; Increase heal amount if you are healed by any skills by n%
  117. bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
  118. e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
  119. bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
  120. e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
  121. bonus2 bCastrate,n,x; Adjust casting time of skill n by x% (supports skill names)
  122. bonus2 bAddSize,n,x; +x% physical damage against size n.
  123. n: 0=Small 1=Medium 2=Large
  124. bonus2 bMagicAddSize,n,x; +x% magical damage against size n.
  125. n: 0=Small 1=Medium 2=Large
  126. bonus2 bSubSize,n,x; x% Damage reduction against size n.
  127. n: 0=Small 1=Medium 2=Large
  128. bonus2 bAddRace,n,x; +x% physical damage against race n
  129. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  130. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  131. 10=Boss monster, 11=Other than (normal monster) boss monster
  132. bonus2 bMagicAddRace,n,x; +x% magical damage against race n
  133. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  134. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  135. 10=Boss monster, 11=Other than (normal monster) boss monster
  136. bonus2 bSubRace,n,x; +x% damage reduction against race n
  137. n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  138. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  139. 10=Boss monster, 11=Other than (normal monster) boss monster
  140. bonus2 bAddEle,n,x; +x% physical damage against element n
  141. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
  142. 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  143. bonus2 bMagicAddEle,n,x +x% magical damage against element n
  144. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
  145. 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  146. bonus2 bSubEle,n,x; x% Damage reduction against element n.
  147. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
  148. 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  149. bonus2 bAddDamageClass,n,x; +x% extra physical damage against monsters of class n
  150. Against players, n is their job id
  151. bonus2 bAddMagicDamageClass,n,x; +x% extra magical damage against monsters of class n
  152. Against players, n is their job id.
  153. bonus2 bAddDefClass,n,x; x% physical damage reduction against monsters of class n
  154. Against players, n is their job id.
  155. bonus2 bAddMDefClass,n,x; x% magical damage reduction against monsters of class n
  156. Against players, n is their job id.
  157. bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target belongs to race n;
  158. bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking
  159. bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking
  160. bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking
  161. bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster.
  162. if 'x' is negative value, then it's a part of formula
  163. chance = -x*(killed_mob_level/10)+1
  164. bonus2 bGetZenyNum,n,x; When killing a monster, there is a x% chance of gaining 1~n zeny
  165. (only the highest among all is applied).
  166. If n < 0, the max zeny to gain is -n*monster level.
  167. bonus2 bAddGetZenyNum,n,x; Same as bGetZenyNum, but the rates and zeny to gain stack.
  168. bonus3 bAddMonsterDropItem,n,x,y; Adds a y/100% chance for item n to be dropped, when killing any monster of race x.
  169. 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  170. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  171. 10=Boss monster, 11=Other than (normal monster) boss monster
  172. if 'y' is negative value, then it's a part of formula
  173. chance = -y*(killed_mob_level/10)+1
  174. bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names)
  175. Skill is casted on target unless it is a self or support (inf = 4/16) skill.
  176. // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
  177. // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
  178. //---- 2/15 new card effects ----
  179. bonus bCritAtkRate,n; Increase critical damage by +n%
  180. bonus bNoRegen,n; Stops regeneration for n
  181. n: 1=HP, 2=SP
  182. bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
  183. bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
  184. bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
  185. bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
  186. bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
  187. bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
  188. bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
  189. n: 0=All normal monster except Bosses, 1=All monsters
  190. bonus2 bCriticalAddRace,r,n; Critical + n vs. enemies of race r
  191. r:
  192. 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  193. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  194. 10=Boss monster, 11=Other than (normal monster) boss monster
  195. bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds
  196. bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
  197. bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when being hit by physical damage
  198. bonus2 bSkillAtk,n,x; Increase damage of skill n by x% (supports skill names)
  199. bonus2 bSkillHeal,n,x; Increase heal amount of skill n by x% (supports skill names)
  200. bonus2 bSkillHeal2,n,x; Increase heal amount if you are healed by skill n by x% (supports skill names)
  201. bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase damage by x%
  202. bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
  203. (Check db/mob_race2_db.txt)
  204. y: 0=Don't show damage 1=Show damage
  205. bonus3 bAutoSpellWhenHit,x,y,n; n/10% chance to cast skill x of level y on
  206. attacker (unless it is a self or support skill) when being hit by a
  207. direct attack. (supports skill names)
  208. Target must be within spell's range to go off.
  209. bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either gain SP equivalent to x% of damage dealt,
  210. OR drain the amount of sp from the enemy.
  211. y: 0=gain sp 1:drain enemy sp
  212. bonus4 bAutoSpell,x,y,n,i; n/10% chance to cast skill x of level y when attacking (supports skill names)
  213. i:
  214. 0=cast on self
  215. 1=cast on enemy, not on self
  216. 2=use random skill lv in [1..y]
  217. 3=1+2 (random lv on enemy)
  218. bonus4 bAutoSpellWhenHit,x,y,n,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)
  219. Target must be within spell's range to go off.
  220. i:
  221. 0=cast on self
  222. 1=cast on enemy, not on self
  223. 2=use random skill lv in [1..y]
  224. 3=1+2 (random lv on enemy)
  225. bonus5 bAutoSpell,x,y,n,t,i; n/10% chance to cast skill x of level y when attacking (supports skill names)
  226. t: Trigger criteria:
  227. BF_SHORT: Trigger on melee attack
  228. BF_LONG: Trigger on ranged attack
  229. ( Default: BF_SHORT+BF_LONG )
  230. BF_WEAPON: Trigger on weapon skills
  231. BF_MAGIC: Trigger on magic skills
  232. BF_MISC: Trigger on misc skills
  233. ( Default: BF_WEAPON )
  234. BF_NORMAL: Trigger on normal
  235. attacks.
  236. BF_SKILL: Trigger on skills
  237. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  238. i:
  239. 0=cast on self
  240. 1=cast on enemy, not on self
  241. 2=use random skill lv in [1..y]
  242. 3=1+2 (random lv on enemy)
  243. bonus5 bAutoSpellWhenHit,x,y,n,t,i; n/10% chance to cast skill x of level y when being hit by a direct attack. (supports skill names)
  244. Target must be within spell's range to go off.
  245. t: Trigger criteria:
  246. BF_SHORT: Trigger on melee attack
  247. BF_LONG: Trigger on ranged attack
  248. ( Default: BF_SHORT+BF_LONG )
  249. BF_WEAPON: Trigger on weapon skills
  250. BF_MAGIC: Trigger on magic skills
  251. BF_MISC: Trigger on misc skills
  252. ( Default: BF_WEAPON )
  253. BF_NORMAL: Trigger on normal
  254. attacks.
  255. BF_SKILL: Trigger on skills
  256. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  257. i: 1=cast on enemy, not on self
  258. 2=use random skill lv in [1..y]
  259. 3=1+2 (random lv on enemy)
  260. //---- 2/22 new card effects ----
  261. bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%,
  262. you can also use direct item IDs instead
  263. of group values.
  264. (Check db/item_group_db.txt)
  265. //---- 3/15 new card effects ----
  266. bonus2 bSPRegenRate,n,x; Gain n SP every x milliseconds
  267. bonus2 bSPLossRate,n,x; Lose n SP every x milliseconds
  268. bonus2 bExpAddRace,n,x; Increase exp gained by x% vs. enemies of race n
  269. bonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack gain x amount of sp
  270. bonus2 bSubRace2,n,x; Damage x% reduction from enemies of race n
  271. (Check db/mob_race2_db.txt)
  272. bonus2 bAddMonsterDropItemGroup,n,x; Adds a x/100% chance to get an item of group type n when you kill a monster
  273. (Check db/item_group_db.txt)
  274. if 'x' is negative value, then it's a part of formula
  275. chance = -x*(killed_mob_level/10)+1
  276. bonus3 bAddEff,n,x,y; Adds a x/10000 chance to cause effect n to the target when attacking
  277. (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc).
  278. y is the trigger criteria:
  279. ATF_SELF: Trigger effect on self.
  280. ATF_TARGET: Trigger effect on target (default)
  281. ATF_SHORT: Trigger on melee attacks
  282. ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks)
  283. bonus3 bAddEffWhenHit,n,x,y; x/10000 chance to cause n state to the enemy when being hit by physical damage.
  284. y is the trigger criteria:
  285. ATF_SELF: Trigger effect on self.
  286. ATF_TARGET: Trigger effect on target (default)
  287. ATF_SHORT: Trigger on melee attacks
  288. ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks)
  289. bonus3 bAddMonsterDropItemGroup,n,x,y; Adds a y/100% chance to get an item of group type n when you kill a
  290. monster of race x (Check db/item_group_db.txt)
  291. 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  292. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  293. 10=Boss monster, 11=Other than (normal monster) boss monster
  294. if 'y' is negative value, then it's a part of formula
  295. chance = -y*(killed_mob_level/10)+1
  296. bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monster of race x with a normal attack
  297. 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect,
  298. 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon,
  299. 10=Boss monster, 11=Other than (normal monster) boss monster
  300. bAddStealRate,n; n/100% increase to Steal skill success chance
  301. bonus2 bAddSkillBlow,x,y; Pushback the target by y cells when using skill x (supports skill names)
  302. bonus bSPDrainValue,n; When hitting a monster by physical attack, you gain n SP
  303. (use negative numbers so the user loses SP)
  304. bonus2 bSPDrainValue,n,x; When hitting a monster by physical attack, ...
  305. x:
  306. 0=you gain n SP
  307. 1=you drain n SP from target
  308. bonus2 bIgnoreDefRate,n,x; Disregard x% of the target's DEF if the target belongs to race n;
  309. bonus3 bAddEle,n,x,t; +x% physical damage against element n
  310. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
  311. 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  312. t: Trigger criteria:
  313. BF_SHORT: Trigger on melee attack
  314. BF_LONG: Trigger on ranged attack
  315. ( Default: BF_SHORT+BF_LONG )
  316. BF_WEAPON: Trigger on weapon skills
  317. BF_MAGIC: Trigger on magic skills
  318. BF_MISC: Trigger on misc skills
  319. ( Default: BF_WEAPON )
  320. BF_NORMAL: Trigger on normal
  321. attacks.
  322. BF_SKILL: Trigger on skills
  323. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  324. i: 1=cast on enemy, not on self
  325. 2=use random skill lv in [1..y]
  326. 3=1+2 (random lv on enemy)
  327. bonus3 bSubEle,n,x,t; x% Damage reduction against element n.
  328. n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
  329. 6=Holy, 7=Dark, 8=Spirit, 9=Undead
  330. t: Trigger criteria:
  331. BF_SHORT: Trigger on melee attack
  332. BF_LONG: Trigger on ranged attack
  333. ( Default: BF_SHORT+BF_LONG )
  334. BF_WEAPON: Trigger on weapon skills
  335. BF_MAGIC: Trigger on magic skills
  336. BF_MISC: Trigger on misc skills
  337. ( Default: BF_WEAPON )
  338. BF_NORMAL: Trigger on normal
  339. attacks.
  340. BF_SKILL: Trigger on skills
  341. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  342. i: 1=cast on enemy, not on self
  343. 2=use random skill lv in [1..y]
  344. 3=1+2 (random lv on enemy)
  345. bonus4 bAutoSpellOnSkill,s,x,l,n Adds a n/10% chance to autospell skill x at level l when using skill s. (supports skill names)
  346. Supportive spells are casted on self, others on target of skill s.
  347. bonus5 bAutoSpellOnSkill,s,x,l,n,i Adds a n/10% chance to autospell skill x at level l when using skill s. (supports skill names)
  348. i: Flags (bitfield)
  349. &1: Forces the skill to be casted on self, rather than on the target of skill s.
  350. &2: Random skill level between 1 and l is chosen.
  351. bonus bAddItemHealRate,x; Increases HP recovered by x% for healing items.
  352. bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
  353. bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
  354. bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
  355. bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
  356. bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
  357. bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
  358. bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances).
  359. bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances).