itemdb.h 3.7 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _ITEMDB_H_
  4. #define _ITEMDB_H_
  5. #include "map.h"
  6. struct item_data {
  7. int nameid;
  8. char name[ITEM_NAME_LENGTH],jname[ITEM_NAME_LENGTH];
  9. char prefix[NAME_LENGTH],suffix[NAME_LENGTH];
  10. char cardillustname[64];
  11. int value_buy;
  12. int value_sell;
  13. int type;
  14. int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
  15. int sex;
  16. int equip;
  17. int weight;
  18. int atk;
  19. int def;
  20. int range;
  21. int slot;
  22. int look;
  23. int elv;
  24. int wlv;
  25. //Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
  26. // some script commands should be revised as well...
  27. unsigned short class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
  28. unsigned class_upper : 3; //Specifies if the upper-type can equip it (1: normal, 2: upper, 3: baby)
  29. unsigned char *script; // 攻撃,防御の属性設定もこの中で可能かな?
  30. struct {
  31. unsigned available : 1;
  32. unsigned value_notdc : 1;
  33. unsigned value_notoc : 1;
  34. short no_equip;
  35. unsigned no_use : 1;
  36. unsigned no_refine : 1; // [celest]
  37. unsigned delay_consume : 1; // Signifies items that are not consumed inmediately upon double-click [Skotlex]
  38. unsigned trade_restriction : 7; //Item restrictions mask [Skotlex]
  39. } flag;
  40. short gm_lv_trade_override; //GM-level to override trade_restriction
  41. int view_id;
  42. };
  43. struct random_item_data {
  44. int nameid;
  45. int per;
  46. };
  47. struct item_group {
  48. int qty; //Counts amount of items in the group.
  49. int id[30]; // 120 bytes
  50. };
  51. struct item_data* itemdb_searchname(const char *name);
  52. struct item_data* itemdb_load(int nameid);
  53. struct item_data* itemdb_search(int nameid);
  54. struct item_data* itemdb_exists(int nameid);
  55. #define itemdb_type(n) itemdb_search(n)->type
  56. #define itemdb_atk(n) itemdb_search(n)->atk
  57. #define itemdb_def(n) itemdb_search(n)->def
  58. #define itemdb_look(n) itemdb_search(n)->look
  59. #define itemdb_weight(n) itemdb_search(n)->weight
  60. #define itemdb_equip(n) itemdb_search(n)->equip
  61. #define itemdb_usescript(n) itemdb_search(n)->script
  62. #define itemdb_equipscript(n) itemdb_search(n)->script
  63. #define itemdb_wlv(n) itemdb_search(n)->wlv
  64. #define itemdb_range(n) itemdb_search(n)->range
  65. #define itemdb_slot(n) itemdb_search(n)->slot
  66. #define itemdb_available(n) (itemdb_exists(n) && itemdb_search(n)->flag.available)
  67. #define itemdb_viewid(n) (itemdb_search(n)->view_id)
  68. int itemdb_group(int nameid);
  69. int itemdb_searchrandomid(int flags);
  70. int itemdb_searchrandomgroup(int groupid);
  71. #define itemdb_value_buy(n) itemdb_search(n)->value_buy
  72. #define itemdb_value_sell(n) itemdb_search(n)->value_sell
  73. #define itemdb_value_notdc(n) itemdb_search(n)->flag.value_notdc
  74. #define itemdb_value_notoc(n) itemdb_search(n)->flag.value_notoc
  75. #define itemdb_canrefine(n) itemdb_search(n)->flag.no_refine
  76. //Item trade restrictions [Skotlex]
  77. int itemdb_isdropable(int nameid, int gmlv);
  78. int itemdb_cantrade(int nameid, int gmlv, int gmlv2);
  79. int itemdb_cansell(int nameid, int gmlv);
  80. int itemdb_canstore(int nameid, int gmlv);
  81. int itemdb_canguildstore(int nameid, int gmlv);
  82. int itemdb_cancartstore(int nameid, int gmlv);
  83. int itemdb_canpartnertrade(int nameid, int gmlv, int gmlv2);
  84. int itemdb_isequip(int);
  85. int itemdb_isequip2(struct item_data *);
  86. int itemdb_isequip3(int);
  87. // itemdb_equipマクロとitemdb_equippointとの違いは
  88. // 前者が鯖側dbで定義された値そのものを返すのに対し
  89. // 後者はsessiondataを考慮した鞍側での装備可能場所
  90. // すべての組み合わせを返す
  91. void itemdb_reload(void);
  92. void do_final_itemdb(void);
  93. int do_init_itemdb(void);
  94. #endif