monster_controller.cpp 4.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165
  1. // Variables Logging:
  2. // .mc_moblist[] - ID list of mobs
  3. prontera.gat,180,200,4 script Monster Controller 123,{
  4. function display_info {
  5. getmobdata getarg(0), .@mob_data;
  6. set .@array_size, getarraysize(.@mob_data);
  7. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  8. mes .@i + " - " + .@mob_data[.@i];
  9. }
  10. return;
  11. }
  12. function remove_mob {
  13. removemob getarg(0);
  14. set .@mob_size, getarraysize(.mc_moblist);
  15. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  16. if(.mc_moblist[.@i] == getarg(0))
  17. deletearray .mc_moblist[.@i], 1;
  18. }
  19. }
  20. function make_menu {
  21. set .@array_size, getarraysize(.mc_moblist);
  22. set .@tmp_str$, "";
  23. for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
  24. set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
  25. }
  26. select .@tmp_str$;
  27. return .mc_moblist[@menu-1];
  28. }
  29. function summon_mob {
  30. set .@mob_size, getarraysize(.mc_moblist);
  31. set .mc_moblist[.@mob_size], spawnmob("Slave - " + .@mob_size, getarg(0), "prontera.gat", 180, 200);
  32. mobattach .mc_moblist[.@mob_size];
  33. return;
  34. }
  35. function list_mobs {
  36. set .@mob_size, getarraysize(.mc_moblist);
  37. for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
  38. mes "- " + .mc_moblist[.@i];
  39. }
  40. return;
  41. }
  42. if(getarraysize(.ai_action) == 4){
  43. announce "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",bc_all;
  44. switch(.ai_action[AI_ACTION_TAR_TYPE]){
  45. case AI_ACTION_TAR_TYPE_PC:
  46. set .@action_from$, "Player";
  47. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  48. break;
  49. case AI_ACTION_TAR_TYPE_MOB:
  50. set .@action_from$, "Monster";
  51. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  52. break;
  53. case AI_ACTION_TAR_TYPE_PET:
  54. set .@action_from$, "Pet";
  55. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  56. break;
  57. case AI_ACTION_TAR_TYPE_HOMUN:
  58. set .@action_from$, "Homunculus";
  59. set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
  60. break;
  61. default:
  62. set .@action_from$, "Unknown";
  63. set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
  64. break;
  65. }
  66. if(.ai_action[AI_ACTION_TYPE] == AI_ACTION_TYPE_ATTACK)
  67. set .@action_type$, "Attacked by";
  68. else if(.ai_action[AI_ACTION_TYPE] == AI_ACTION_TYPE_DETECT)
  69. set .@action_type$, "Detected";
  70. else if (.ai_action[AI_ACTION_TYPE] == AI_ACTION_TYPE_ASSIST)
  71. set .@action_type$, "Killed by";
  72. else
  73. set .@action_type$, "Assisting";
  74. announce "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", bc_all;
  75. deletearray .ai_action, 4;
  76. end;
  77. }
  78. L_MainMenu:
  79. mes "[Monster Controller]";
  80. mes "Current active monsters:";
  81. list_mobs;
  82. switch(select("Summon","Remove","Information","Actions")){
  83. case 1: // Summon
  84. next;
  85. mes "[Monster Controller]";
  86. mes "Monster ID -";
  87. input @mob_id;
  88. next;
  89. summon_mob @mob_id;
  90. goto L_MainMenu;
  91. break;
  92. case 2: // Remove
  93. remove_mob make_menu();
  94. next;
  95. goto L_MainMenu;
  96. break;
  97. case 3: // Information
  98. set .@tmp, make_menu();
  99. next;
  100. mes "[Monster Info]";
  101. display_info .@tmp;
  102. next;
  103. goto L_MainMenu;
  104. break;
  105. case 4: // Actions
  106. goto L_AttackMenu;
  107. break;
  108. }
  109. L_AttackMenu:
  110. switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Back")){
  111. case 1: // Walk
  112. set .@src, make_menu();
  113. input .@x;
  114. input .@y;
  115. mobwalk .@src,.@x,.@y; // Mode 1: Walk to location.
  116. break;
  117. case 2: // Follow
  118. set .@src, make_menu();
  119. input .@tar;
  120. mobwalk .@src, .@tar; // Mode 2: Walk to target.
  121. break;
  122. case 3: // Attack
  123. set .@src, make_menu();
  124. input .@tar;
  125. mobattack .@src, .@tar;
  126. break;
  127. case 4: // Stop
  128. set .@src, make_menu();
  129. mobstop .@src;
  130. break;
  131. case 5: // Defend/Assist
  132. set .@src, make_menu();
  133. input .@tar;
  134. mobassist .@src, .@tar;
  135. break;
  136. case 6: // Talk
  137. set .@src, make_menu();
  138. input .@text$;
  139. mobtalk .@src, .@text$;
  140. break;
  141. case 7: // Emote
  142. set .@src, make_menu();
  143. input .@emote;
  144. mobemote .@src, .@emote;
  145. break;
  146. case 8:
  147. set .@src, make_menu();
  148. input .@flag;
  149. mobrandomwalk .@src, .@flag;
  150. break;
  151. case 9:
  152. next;
  153. goto L_MainMenu;
  154. }
  155. goto L_AttackMenu;
  156. }