quests_comodo.txt 10 KB

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  1. //===== eAthena Script =======================================
  2. //= Item Quest NPCs located in Comodo
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= 'Cross Hat', 'Bulb Hairband', 'Striped Hairband', 'Blue Hairband' Quests.
  11. //= 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief',
  12. //= 'Phantom of the Opera Mask' Quests.
  13. //===== Additional Comments: =================================
  14. //= Fully working
  15. //============================================================
  16. //============================================================================================//
  17. // Hair Ornament Girl
  18. //============================================================================================//
  19. // Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
  20. //==================================================
  21. comodo.gat,227,158,4 script Hair Ornament Girl 700,{
  22. mes "[Hair Ornament Girl]";
  23. if(sex==1)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe your girl friend? Then get her a Hair Band! It's the best gift you can get her.";
  24. if(sex==0)mes "Oh, hi. Do you need to buy a present for a friend, your mother, or maybe yourself? Then get a Hair Band! It's the best gift you can give, or get.";
  25. next;
  26. mes "[Hair Ornament Girl]";
  27. mes "Just by bringing me a few simple items, I can make you a gorgeous Hair Band! Here, take a look at these....";
  28. M_Menu:
  29. next;
  30. menu "-Crosss Hat Hairband",M_Cross, "-Bulb Hairband",M_Bulb, "-Striped Hairband",M_Striped, "-Blue Hairband",M_Blue, "-End Conversation",M_End;
  31. M_Cross:
  32. set @BAND$, "Cross Hat Hairband";
  33. set @ITEMS$, " ^5555FF1 Rosary^000000 and ^5555FF500 Destroyed Armors^000000.";
  34. if (countitem(2608)>=1 && countitem(7069)>=500) set @GETBAND, 1;
  35. goto sL_0;
  36. M_Bulb:
  37. set @BAND$, "Bulb Hairband";
  38. set @ITEMS$, "^5555FF1 Slotted Circlet^000000 and ^5555FF20 Glass Beads^000000.";
  39. if (countitem(2233)>=1 && countitem(746)>=20) set @GETBAND, 2;
  40. goto sL_0;
  41. M_Striped:
  42. set @BAND$, "Striped Hairband";
  43. set @ITEMS$, "^5555FF1500 Worn-out Prison Uniforms^000000.";
  44. if (countitem(1099)>=1500) set @GETBAND, 3;
  45. goto sL_0;
  46. M_Blue:
  47. set @BAND$, "Blue Hairband";
  48. set @ITEMS$, "^5555FF1 Bandana^000000, ^5555FF1 Cobaltblue Dyestuffs^000000, and ^5555FF300 Anolian Skins^000000.";
  49. if (countitem(2211)>=1 && countitem(978)>=1 && countitem(7003)>=300) set @GETBAND, 4;
  50. sL_0:
  51. mes "[Hair Ornament Girl]";
  52. mes "So you're interested in the "+@BAND$+" huh? Here are the items you'll need for the "+@BAND$+":";
  53. mes @ITEMS$;
  54. next;
  55. if (@GETBAND > 0) goto sL_GetBand;
  56. mes "[Hair Ornament Girl]";
  57. mes "Bring me all of these items and I will be able to make you a "+@BAND$+".";
  58. goto M_Menu;
  59. sL_GetBand:
  60. mes "[Hair Ornament Girl]";
  61. mes "I see that you have enough items for a "+@BAND$+". Would you like me to make you one?";
  62. next;
  63. menu "Yes, I would.",sM_Yes, "No thank you.",M_End;
  64. sM_Yes:
  65. if (@GETBAND == 1) goto ssL_Cross;
  66. if (@GETBAND == 2) goto ssL_Bulb;
  67. if (@GETBAND == 3) goto ssL_Striped;
  68. if (@GETBAND == 4) goto ssL_Blue;
  69. ssL_Cross:
  70. delitem 2608,1;
  71. delitem 7069,500;
  72. getitem 5036,1;
  73. goto ssL_End;
  74. ssL_Bulb:
  75. delitem 2233,1;
  76. delitem 746,20;
  77. getitem 5034,1;
  78. goto ssL_End;
  79. ssL_Striped:
  80. delitem 1099,1500;
  81. getitem 5049,1;
  82. goto ssL_End;
  83. ssL_Blue:
  84. delitem 2211,1;
  85. delitem 978,1;
  86. delitem 7003,300;
  87. getitem 5052,1;
  88. ssL_End:
  89. mes "[Hair Ornament Girl]";
  90. mes "Here is your "+@BAND$+". Thank you.";
  91. set @GETBAND, 0;
  92. close;
  93. M_End:
  94. mes "[Hair Ornament Girl]";
  95. mes "Hope to see you again soon.";
  96. close;
  97. }
  98. //===================================================================================================//
  99. // Mari Isac
  100. //===================================================================================================//
  101. // 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
  102. //===============================================================//
  103. comodo.gat,274,137,5 script Mari Isac 702,{
  104. mes "[Mari Isac]";
  105. mes "I travel all over the world and get to hear many interesting stories from the people I meet.";
  106. mes "Sometimes they even teach me how to make special items";
  107. next;
  108. mes "[Mari Isac]";
  109. mes "Would you be interested in some of the items I've learned to make?";
  110. M_Menu:
  111. next;
  112. menu "Tell me about them.",M_0, "Make me one.",M_1;
  113. M_0:
  114. menu "-Mine Helmet",sM_Mine, "-Parcel Hat",sM_Parcel, "-Money Loser's Grief",sM_Money, "-Phantom of the Opera Mask",sM_Phantom;
  115. sM_Mine:
  116. mes "[Mari Isac]";
  117. mes "I learned how to make the Mine Helmet when I traveled to the old coal mines near Geffen.";
  118. next;
  119. mes "[Mari Isac]";
  120. mes "The 2 most important things a miner needs are light, and head protection.";
  121. mes "A very inventive miner was able to create something that dealt with both issues.";
  122. next;
  123. mes "[Mari Isac]";
  124. mes "He attached a light to his safety helmet and called it a Mine Helmet.";
  125. mes "This meant that miners no longer had to worry about carrying around lamps and could work more efficiently.";
  126. next;
  127. mes "[Mari Isac]";
  128. mes "Anyways, if you want me to make you a Mine Helmet you'll need to bring me these items:";
  129. mes "^5555FF1 Safety Helmet^000000,";
  130. mes "^5555FF1 Candle^000000,";
  131. mes "^5555FF1 Crystal Mirror^000000,";
  132. mes "^5555FF25 Steel^000000.";
  133. next;
  134. goto M_0;
  135. sM_Parcel:
  136. mes "[Mari Isac]";
  137. mes "I learned how to make the Parcel Hat when I traveled to Alberta. There they have a unique way of distributing mail and goods.";
  138. next;
  139. mes "[Mari Isac]";
  140. mes "Instead of using a pouch or a sack to carry items for delivery, they use a special kind of hat, called a Parcel Hat.";
  141. mes "This hat allows the delivery personel to carry numerous items on their heads. Of course they have to have good balance to use it.";
  142. next;
  143. mes "[Mari Isac]";
  144. mes "Anyways, if you want me to make you a Parcel Hat, you'll need to bring me these items.";
  145. mes "^5555FF150 Fabric^000000,";
  146. mes "^5555FF100 Resin^000000,";
  147. mes "^5555FF1 Cobaltblue Dyestuffs^000000.";
  148. next;
  149. goto M_0;
  150. sM_Money:
  151. mes "[Mari Isac]";
  152. mes "I learned how to make the Money Loser's Grief when I traveled to Morroc.";
  153. next;
  154. mes "[Mari Isac]";
  155. mes "A long time ago an honest merchant got into a conflict with a crooked guild.";
  156. mes "Unlike the dirty guild, the merchant did not scam or cheat people.";
  157. next;
  158. mes "[Mari Isac]";
  159. mes "Because of this they attacked the merchants shop and took all of his goods.";
  160. next;
  161. mes "[Mari Isac]";
  162. mes "The merchant was devastated by the loss of his shop.";
  163. mes "In his sadness he used the bits and pieces that were left from his shop to create a new item.";
  164. next;
  165. mes "[Mari Isac]";
  166. mes "He created the Money Loser's Grief, a symbol of his great sadness. When people see it, they can't help but feel sympathetic to the wearer.";
  167. next;
  168. mes "[Mari Isac]";
  169. mes "Many merchants now wear it to help themselves get more business. Of course it is also a reminder of the honest merchants sad tale.";
  170. next;
  171. mes "[Mari Isac]";
  172. mes "Anyways, if you want me to make you a Money Losers Grief, you'll need to bring me these items.";
  173. mes "^5555FF1 Circlet with a single slott^000000,";
  174. mes "^5555FF1 Gold^000000,";
  175. mes "^5555FF20 Steel^000000,";
  176. mes "^5555FF80 Feathers^000000,";
  177. mes "^5555FF800 Sticky Mucus^000000.";
  178. next;
  179. goto M_0;
  180. sM_Phantom:
  181. mes "[Mari Isac]";
  182. mes "I learned how to make the Phantom of the Opera Mask when I traveled to Al De Baran.";
  183. mes "The story behind this item is that of a man's pure love........";
  184. next;
  185. mes "[Mari Isac]";
  186. mes "There once was a man who was in love with a beautiful opera singer.";
  187. mes "Unfortunately the man had a terribly disfigured face which forced to him to wear a mask.";
  188. next;
  189. mes "[Mari Isac]";
  190. mes "He was ashamed of his appearance and could never bring himself to face the singer.";
  191. mes "The man instead, watched her from a far, admiring every nuance of her beauty and grace.";
  192. next;
  193. mes "[Mari Isac]";
  194. mes "He lurked in the bowles of the opera house and from time to time he would sing his sad love song.";
  195. mes "Many people heard it and believed that there was a phantom haunting the opera house.";
  196. next;
  197. mes "[Mari Isac]";
  198. mes "The singer also heard his song, and through it she was able to feel his pain and his love for her.";
  199. mes "The two eventually met, and when they did she was able to look past his appereance and accept him for who he was.";
  200. next;
  201. mes "[Mari Isac]";
  202. mes "Too this day, the tale of the masked 'phantom' is still romantacised.";
  203. next;
  204. mes "[Mari Isac]";
  205. mes "Anyways, if you want me to make you a Phantom of the Opera Mask, you'll need to bring me these items.";
  206. mes "^5555FF1 Opera Masque^000000,";
  207. mes "^5555FF50 Horrendous Hairs^000000.";
  208. goto M_0;
  209. M_1:
  210. menu "-Mine Helmet",sM_MakeMine, "-Parcel Hat",sM_MakePar, "-Money Loser's Grief",sM_MakeMon, "-Phantom of the Opera Mask",sM_MakePhan;
  211. sM_MakeMine:
  212. if (countitem(5009)<1 || countitem(5028)<1 || countitem(747)<1 || countitem(999)<25) goto ssL_NoItems;
  213. mes "[Mari Isac]";
  214. mes "Here you go. Enjoy your Mine Helmet!";
  215. delitem 5009, 1;
  216. delitem 5028, 1;
  217. delitem 747, 1;
  218. delitem 999, 25;
  219. getitem 5031,1;
  220. close;
  221. sM_MakePar:
  222. if (countitem(1059)<150 || countitem(907)<100 || countitem(978)<1) goto ssL_NoItems;
  223. mes "[Mari Isac]";
  224. mes "Here you go. Enjoy your Parcel Hat!";
  225. delitem 1059, 150;
  226. delitem 907, 100;
  227. delitem 978, 1;
  228. getitem 5023,1;
  229. close;
  230. sM_MakeMon:
  231. if (countitem(2233)<1 || countitem(969)<1 || countitem(999)<20 || countitem(949)<80 || countitem(938)<800) goto ssL_NoItems;
  232. mes "[Mari Isac]";
  233. mes "Here you go. Enjoy your Money Loser's Grief!";
  234. delitem 2233, 1;
  235. delitem 969, 1;
  236. delitem 999, 20;
  237. delitem 949, 80;
  238. delitem 938, 800;
  239. getitem 5021,1;
  240. close;
  241. sM_MakePhan:
  242. if (countitem(2281)<1 || countitem(1048)<50) goto ssL_NoItems;
  243. mes "[Mari Isac]";
  244. mes "Here you go. Enjoy your Phantom of the Opera Mask!";
  245. delitem 2281,1;
  246. delitem 1048, 50;
  247. getitem 5043, 1;
  248. close;
  249. ssL_NoItems:
  250. mes "[Mari Isac]";
  251. mes "You don't seem to have enough items for me to make that hat. Please come back when you do.";
  252. close;
  253. }