new_hats.txt 45 KB

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  1. //===== eAthena Script =======================================
  2. //= The 32 New Hats (custom)
  3. //===== By: ==================================================
  4. //= Darkchild
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= eAthena 1.0
  9. //===== Description: =========================================
  10. //=
  11. //= Don't use these NPC, there are separate quests for these
  12. //= items in quests/newgear/ folder
  13. //=
  14. //= And some of these items have made-up ingredients
  15. //= 4 brothers give you quests to get 32 new hats
  16. //=
  17. //===== Additional Comments: =================================
  18. //= There are 2 scripts for these 32 'new' hats.
  19. //= The other one doesnt have all the new ones and has some old ones
  20. //= Advise to use this script
  21. //= 1.2 revision
  22. //= 1.3 fixed bug where npcs would give out free items [Shinigami]
  23. //= 1.4 fixed amount of Fish Tail (300 -> 30), Zeny bugs in Ear of Angel,
  24. //= Ear of Demon,Big Golden Bell, Mistress Crown,
  25. //= Crown of The Ancient Queen, Indian Headband, Orc Hero Helm [Lupus]
  26. //= 1.5 Fixed Posture Fix Hat (Campus Hat).
  27. //============================================================
  28. prontera.gat,140,172,5 script Zac 704,{
  29. mes "[Zac]";
  30. mes "I am the oldest and strongest of the 4 brothers that makes all the newer hats.";
  31. mes "You will need to bring me the correct items for each hat so I can make them.";
  32. mes "I provide 8 hats and my brothers provides the other 24.";
  33. mes "What hat do you want me to make?";
  34. next;
  35. menu "Posture Fix Hat",L1_1,"Fox Mask",L1_2,"X Cross Hairpin",L1_3,"Flower Hair Pin",L1_4,"Tulip Hair Pin",L1_5,"Mushroom Hairband",L1_6,"Troublesome Raccoon Doll",L1_7,"Blue Fish",L1_8;
  36. L1_1:
  37. mes "[Zac]";
  38. mes "Let me check the items you have brought here.";
  39. next;
  40. if((countitem(2285)<1) || (countitem(1550)<1)) goto L_ITEM_1;//Items: Apple o' Archer, Book,
  41. mes "[Zac]";
  42. mes "Wow!! Well done! Finally you have gathered all items needed!";
  43. mes "We will make the Posture Fix Hat for you right away.";
  44. mes "Please Wait a Moment.";
  45. next;
  46. delitem 2285,1;//Items: Apple o' Archer,
  47. delitem 1550,1;//Items: Book,
  48. mes "[Zac]";
  49. mes "Tah Dah!!!^FF0000Posture Fix Hat^000000...! Please Take it!";
  50. getitem 5073,1;//Items: Campus Hat,
  51. next;
  52. mes "[Zac]";
  53. mes "I liked that, I look forward to making more.";
  54. mes "Thank you.";
  55. close;
  56. L_ITEM_1:
  57. mes "[Zac]";
  58. mes "Oh you already know what I create!";
  59. mes "Ha ha!!";
  60. mes "Hum~~ tell me where did you heard";
  61. mes "about this?";
  62. next;
  63. mes "[Zac]";
  64. mes "Posture Fix Hat requires~~";
  65. next;
  66. mes "[Zac]";
  67. mes "1 Apple o' Archer";
  68. mes "1 Book";
  69. mes "...Did you know this already?";
  70. close;
  71. L1_2:
  72. mes "[Zac]";
  73. mes "Let me check the items you have brought here.";
  74. next;
  75. if(countitem(1022)<999) goto L_ITEM_2;//Items: Nine Tails,
  76. mes "[Zac]";
  77. mes "Wow!! Well done! Finally you have gathered all items needed!";
  78. mes "We will make the Fox Mask for you right away.";
  79. mes "Please Wait a Moment.";
  80. next;
  81. delitem 1022,999;//Items: Nine Tails,
  82. mes "[Zac]";
  83. mes "Tah Dah!!!^FF0000Fox Mask^000000...! Please Take it!";
  84. getitem 5069,1;//Items: Fox Mask,
  85. next;
  86. mes "[Zac]";
  87. mes "I liked that, I look forward to making more.";
  88. mes "Thank you.";
  89. close;
  90. L_ITEM_2:
  91. mes "[Zac]";
  92. mes "Oh you already know what I create!";
  93. mes "Ha ha!!";
  94. mes "Hum~~ tell me where did you heard";
  95. mes "about this?";
  96. next;
  97. mes "[Zac]";
  98. mes "Fox Mask requires~~";
  99. next;
  100. mes "[Zac]";
  101. mes "999 Nine Tails";
  102. mes "...Did you know this already?";
  103. close;
  104. L1_3:
  105. mes "[Zac]";
  106. mes "Let me check the items you have brought here.";
  107. next;
  108. if(countitem(10011)<1) goto L_ITEM_3;//Items: Stellar Hairpin,
  109. if(countitem(2266)<1) goto L_ITEM_3;//Items: Iron Cain,
  110. if(countitem(909)<100) goto L_ITEM_3;//Items: Jellopy,
  111. mes "[Zac]";
  112. mes "Wow!! Well done! Finally you have gathered all items needed!";
  113. mes "We will make the X Cross Hairpin for you right away.";
  114. mes "Please Wait a Moment.";
  115. next;
  116. delitem 10011,1;//Items: Stellar Hairpin,
  117. delitem 2266,1;//Items: Iron Cain,
  118. delitem 909,100;//Items: Jellopy,
  119. mes "[Zac]";
  120. mes "Tah Dah!!!^FF0000X Cross Hairpin^000000...! Please Take it!";
  121. getitem 5079,1;//Items: X Hairpin,
  122. next;
  123. mes "[Zac]";
  124. mes "I liked that, I look forward to making more.";
  125. mes "Thank you.";
  126. close;
  127. L_ITEM_3:
  128. mes "[Zac]";
  129. mes "Oh you already know what I create!";
  130. mes "Ha ha!!";
  131. mes "Hum~~ tell me where did you heard";
  132. mes "about this?";
  133. next;
  134. mes "[Zac]";
  135. mes "X Cross Hairpin requires~~";
  136. next;
  137. mes "[Zac]";
  138. mes "1 Stellar Hairpin";
  139. mes "1 Iron Cain";
  140. mes "100 Jellopy";
  141. mes "...Did you know this already?";
  142. close;
  143. L1_4:
  144. mes "[Zac]";
  145. mes "Let me check the items you have brought here.";
  146. next;
  147. if(countitem(2270)<1) goto L_ITEM_4;//Items: Centimental Leaf,
  148. if(countitem(999)<10) goto L_ITEM_4;//Items: Steel,
  149. if(Zeny < 20000) goto L_ITEM_4;
  150. mes "[Zac]";
  151. mes "Wow!! Well done! Finally you have gathered all items needed!";
  152. mes "We will make the Flower Hair Pin for you right away.";
  153. mes "Please Wait a Moment.";
  154. next;
  155. delitem 2270,1;//Items: Centimental Leaf,
  156. delitem 999,10;//Items: Steel,
  157. set Zeny,Zeny-20000;
  158. mes "[Zac]";
  159. mes "Tah Dah!!!^FF0000Flower Hair Pin^000000...! Please Take it!";
  160. getitem 5061,1;//Items: Flower Hairpin,
  161. next;
  162. mes "[Zac]";
  163. mes "I liked that, I look forward to making more.";
  164. mes "Thank you.";
  165. close;
  166. L_ITEM_4:
  167. mes "[Zac]";
  168. mes "Oh you already know what I create!";
  169. mes "Ha ha!!";
  170. mes "Hum~~ tell me where did you heard";
  171. mes "about this?";
  172. next;
  173. mes "[Zac]";
  174. mes "Flower Hair Pin requires~~";
  175. next;
  176. mes "[Zac]";
  177. mes "1 Romantic Leaf";
  178. mes "10 Steel";
  179. mes "20,000 Zeny";
  180. mes "...Did you know this already?";
  181. close;
  182. L1_5:
  183. mes "[Zac]";
  184. mes "Let me check the items you have brought here.";
  185. next;
  186. if(countitem(2278)<1) goto L_ITEM_5;//Items: Mr. Smile,
  187. if(countitem(980)<1) goto L_ITEM_5;//Items: Orange Dyestuff,
  188. mes "[Zac]";
  189. mes "Wow!! Well done! Finally you have gathered all items needed!";
  190. mes "We will make the Tulip Hair Pin for you right away.";
  191. mes "Please Wait a Moment.";
  192. next;
  193. delitem 2278,1;//Items: Mr. Smile,
  194. delitem 980,1;//Items: Orange Dyestuff,
  195. mes "[Zac]";
  196. mes "Tah Dah!!!^FF0000Tulip Hair Pin^000000...! Please Take it!";
  197. getitem 5077,1;//Items: Tulip Hairpin,
  198. next;
  199. mes "[Zac]";
  200. mes "I liked that, I look forward to making more.";
  201. mes "Thank you.";
  202. close;
  203. L_ITEM_5:
  204. mes "[Zac]";
  205. mes "Oh you already know what I create!";
  206. mes "Ha ha!!";
  207. mes "Hum~~ tell me where did you heard";
  208. mes "about this?";
  209. next;
  210. mes "[Zac]";
  211. mes "Tulip Hair Pin requires~~";
  212. next;
  213. mes "[Zac]";
  214. mes "1 Mr. Smile";
  215. mes "1 Orange Dyestuffs";
  216. mes "...Did you know this already?";
  217. close;
  218. L1_6:
  219. mes "[Zac]";
  220. mes "Let me check the items you have brought here.";
  221. next;
  222. if(countitem(921)<300) goto L_ITEM_6;//Items: Mushroom Spore,
  223. mes "[Zac]";
  224. mes "Wow!! Well done! Finally you have gathered all items needed!";
  225. mes "We will make the Mushroom Hairband for you right away.";
  226. mes "Please Wait a Moment.";
  227. next;
  228. delitem 921,300;//Items: Mushroom Spore,
  229. mes "[Zac]";
  230. mes "Tah Dah!!!^FF0000Mushroom Hairband^000000...! Please Take it!";
  231. getitem 5082,1;//Items: Mushroom Hairband,
  232. next;
  233. mes "[Zac]";
  234. mes "I liked that, I look forward to making more.";
  235. mes "Thank you.";
  236. close;
  237. L_ITEM_6:
  238. mes "[Zac]";
  239. mes "Oh you already know what I create!";
  240. mes "Ha ha!!";
  241. mes "Hum~~ tell me where did you heard";
  242. mes "about this?";
  243. next;
  244. mes "[Zac]";
  245. mes "Mushroom Hairband requires~~";
  246. next;
  247. mes "[Zac]";
  248. mes "300 Mushroom Spores";
  249. mes "...Did you know this already?";
  250. close;
  251. L1_7:
  252. mes "[Zac]";
  253. mes "Let me check the items you have brought here.";
  254. next;
  255. if(countitem(1026)<100) goto L_ITEM_7;//Items: Acorn,
  256. if(countitem(7065)<100) goto L_ITEM_7;//Items: Sea Otter Fur,
  257. if(countitem(945)<100) goto L_ITEM_7;//Items: Raccoon Leaf,
  258. mes "[Zac]";
  259. mes "Wow!! Well done! Finally you have gathered all items needed!";
  260. mes "We will make the Troublesome Raccoon Doll for you right away.";
  261. mes "Please Wait a Moment.";
  262. next;
  263. delitem 1026,100;//Items: Acorn,
  264. delitem 7065,100;//Items: Sea Otter Fur,
  265. delitem 945,100;//Items: Raccoon Leaf,
  266. mes "[Zac]";
  267. mes "Tah Dah!!!^FF0000Troublesome Raccoon Doll^000000...! Please Take it!";
  268. getitem 5084,1;//Items: Lazy Racoon Hat,
  269. next;
  270. mes "[Zac]";
  271. mes "I liked that, I look forward to making more.";
  272. mes "Thank you.";
  273. close;
  274. L_ITEM_7:
  275. mes "[Zac]";
  276. mes "Oh you already know what I create!";
  277. mes "Ha ha!!";
  278. mes "Hum~~ tell me where did you heard";
  279. mes "about this?";
  280. next;
  281. mes "[Zac]";
  282. mes "Troublesome Raccoon Doll requires~~";
  283. next;
  284. mes "[Zac]";
  285. mes "100 Acorn";
  286. mes "100 Sea Otter Fur";
  287. mes "100 Raccoon Leaf";
  288. mes "...Did you know this already?";
  289. close;
  290. L1_8:
  291. mes "[Zac]";
  292. mes "Let me check the items you have brought here.";
  293. next;
  294. if(countitem(624)<2) goto L_ITEM_8;//Items: Rotten Fish,
  295. if(countitem(959)<300) goto L_ITEM_8;//Items: Stinky Scale,
  296. if(countitem(1023)<30) goto L_ITEM_8;//Items: Fish Tail,
  297. if(countitem(938)<100) goto L_ITEM_8;//Items: Sticky Mucus,
  298. mes "[Zac]";
  299. mes "Wow!! Well done! Finally you have gathered all items needed!";
  300. mes "We will make the Blue Fish for you right away.";
  301. mes "Please Wait a Moment.";
  302. next;
  303. delitem 624,2;//Items: Rotten Fish,
  304. delitem 959,300;//Items: Stinky Scale,
  305. delitem 1023,30;//Items: Fish Tail,
  306. delitem 938,100;//Items: Sticky Mucus,
  307. mes "[Zac]";
  308. mes "Tah Dah!!!^FF0000Blue Fish^000000...! Please Take it!";
  309. getitem 5065,1;//Items: Fresh Blueish Fish,
  310. next;
  311. mes "[Zac]";
  312. mes "I liked that, I look forward to making more.";
  313. mes "Thank you.";
  314. close;
  315. L_ITEM_8:
  316. mes "[Zac]";
  317. mes "Oh you already know what I create!";
  318. mes "Ha ha!!";
  319. mes "Hum~~ tell me where did you heard";
  320. mes "about this?";
  321. next;
  322. mes "[Zac]";
  323. mes "Blue Fish requires~~";
  324. next;
  325. mes "[Zac]";
  326. mes "2 Rotten Fish";
  327. mes "300 Rotten Scale";
  328. mes "30 Fish Tail";
  329. mes "100 Sticky Mucus";
  330. mes "...Did you know this already?";
  331. close;
  332. }
  333. prontera.gat,141,172,5 script Jac 107,{
  334. mes "[Jac]";
  335. mes "I am the 2nd oldest and calmest of the 4 brothers that makes all the newer hats.";
  336. mes "You will need to bring me the correct items for each hat so I can make them.";
  337. mes "I provide 8 hats and my brothers provides the other 24.";
  338. mes "What hat do you want me to make?";
  339. next;
  340. menu "Drooped Cat",L1_9,"Leaf of Transformation",L1_10,"Bear Pebble Hat",L1_11,"Sea Otter Hat",L1_12,"Sleepy Hat",L1_13,"Straw Hat",L1_14,"Cowboy Hat",L1_15,"Sombrero",L1_16;
  341. L1_9:
  342. mes "[Jac]";
  343. mes "Let me check the items you have brought here.";
  344. next;
  345. if(countitem(2233)<1) goto L_ITEM_9;//Items: Circlet,
  346. if(countitem(983)<1) goto L_ITEM_9;//Items: Black Dyestuff,
  347. if(countitem(740)<1) goto L_ITEM_9;//Items: Puppet,
  348. mes "[Jac]";
  349. mes "Wow!! Well done! Finally you have gathered all items needed!";
  350. mes "We will make the Drooped Cat for you right away.";
  351. mes "Please Wait a Moment.";
  352. next;
  353. delitem 2233,1;//Items: Circlet,
  354. delitem 983,1;//Items: Black Dyestuff,
  355. delitem 740,1;//Items: Puppet,
  356. mes "[Jac]";
  357. mes "Tah Dah!!!^FF0000Drooped Cat^000000...! Please Take it!";
  358. getitem 5058,1;//Items: Resting Cat,
  359. next;
  360. mes "[Jac]";
  361. mes "I liked that, I look forward to making more.";
  362. mes "Thank you.";
  363. close;
  364. L_ITEM_9:
  365. mes "[Jac]";
  366. mes "Oh you already know what I create!";
  367. mes "Ha ha!!";
  368. mes "Hum~~ tell me where did you heard";
  369. mes "about this?";
  370. next;
  371. mes "[Jac]";
  372. mes "Drooped Cat requires~~";
  373. next;
  374. mes "[Jac]";
  375. mes "1 Slotted Circlet";
  376. mes "1 Black Dyestuffs";
  377. mes "1 Puppet";
  378. mes "...Did you know this already?";
  379. close;
  380. L1_10:
  381. mes "[Jac]";
  382. mes "Let me check the items you have brought here.";
  383. next;
  384. if(countitem(945)<600) goto L_ITEM_10;//Items: Raccoon Leaf,
  385. mes "[Jac]";
  386. mes "Wow!! Well done! Finally you have gathered all items needed!";
  387. mes "We will make the Leaf of Transformation for you right away.";
  388. mes "Please Wait a Moment.";
  389. next;
  390. delitem 945,600;//Items: Raccoon Leaf,
  391. mes "[Jac]";
  392. mes "Tah Dah!!!^FF0000Leaf of Transformation^000000...! Please Take it!";
  393. getitem 5064,1;//Items: Transformation Leaf,
  394. next;
  395. mes "[Jac]";
  396. mes "I liked that, I look forward to making more.";
  397. mes "Thank you.";
  398. close;
  399. L_ITEM_10:
  400. mes "[Jac]";
  401. mes "Oh you already know what I create!";
  402. mes "Ha ha!!";
  403. mes "Hum~~ tell me where did you heard";
  404. mes "about this?";
  405. next;
  406. mes "[Jac]";
  407. mes "Leaf of Transformation requires~~";
  408. next;
  409. mes "[Jac]";
  410. mes "600 Raccoon Leaf";
  411. mes "...Did you know this already?";
  412. close;
  413. L1_11:
  414. mes "[Jac]";
  415. mes "Let me check the items you have brought here.";
  416. next;
  417. if(countitem(5030)<1) goto L_ITEM_11;//Items: Panda Hat,
  418. if(countitem(952)<100) goto L_ITEM_11;//Items: Cactus Needle,
  419. if(countitem(999)<20) goto L_ITEM_11;//Items: Steel,
  420. if(countitem(948)<200) goto L_ITEM_11;//Items: Bears Footskin,
  421. mes "[Jac]";
  422. mes "Wow!! Well done! Finally you have gathered all items needed!";
  423. mes "We will make the Bear Pebble Hat for you right away.";
  424. mes "Please Wait a Moment.";
  425. next;
  426. delitem 5030,1;//Items: Panda Hat,
  427. delitem 952,100;//Items: Cactus Needle,
  428. delitem 999,20;//Items: Steel,
  429. delitem 948,200;//Items: Bears Footskin,
  430. mes "[Jac]";
  431. mes "Tah Dah!!!^FF0000Bear Pebble Hat^000000...! Please Take it!";
  432. getitem 5059,1;//Items: Bear Hat,
  433. next;
  434. mes "[Jac]";
  435. mes "I liked that, I look forward to making more.";
  436. mes "Thank you.";
  437. close;
  438. L_ITEM_11:
  439. mes "[Jac]";
  440. mes "Oh you already know what I create!";
  441. mes "Ha ha!!";
  442. mes "Hum~~ tell me where did you heard";
  443. mes "about this?";
  444. next;
  445. mes "[Jac]";
  446. mes "Bear Pebble Hat requires~~";
  447. next;
  448. mes "[Jac]";
  449. mes "1 Panda Hat";
  450. mes "100 Cactus Needle";
  451. mes "20 Steel";
  452. mes "200 Bear's Footskin";
  453. mes "...Did you know this already?";
  454. close;
  455. L1_12:
  456. mes "[Jac]";
  457. mes "Let me check the items you have brought here.";
  458. next;
  459. if(countitem(5084)<1) goto L_ITEM_12;//Items: Lazy Racoon Hat,
  460. if(countitem(5064)<1) goto L_ITEM_12;//Items: Transformation Leaf,
  461. mes "[Jac]";
  462. mes "Wow!! Well done! Finally you have gathered all items needed!";
  463. mes "We will make the Sea Otter Hat for you right away.";
  464. mes "Please Wait a Moment.";
  465. next;
  466. delitem 5084,1;//Items: Lazy Racoon Hat,
  467. delitem 5064,1;//Items: Transformation Leaf,
  468. mes "[Jac]";
  469. mes "Tah Dah!!!^FF0000Sea Otter Hat^000000...! Please Take it!";
  470. getitem 5078,1;//Items: Sea Otter Hat,
  471. next;
  472. mes "[Jac]";
  473. mes "I liked that, I look forward to making more.";
  474. mes "Thank you.";
  475. close;
  476. L_ITEM_12:
  477. mes "[Jac]";
  478. mes "Oh you already know what I create!";
  479. mes "Ha ha!!";
  480. mes "Hum~~ tell me where did you heard";
  481. mes "about this?";
  482. next;
  483. mes "[Jac]";
  484. mes "Sea Otter Hat requires~~";
  485. next;
  486. mes "[Jac]";
  487. mes "1 Troublesome Raccoon Doll";
  488. mes "1 Leaf of Transformation";
  489. mes "...Did you know this already?";
  490. close;
  491. L1_13:
  492. mes "[Jac]";
  493. mes "Let me check the items you have brought here.";
  494. next;
  495. if(countitem(2236)<1) goto L_ITEM_13;//Items: Santa's Hat,
  496. if(countitem(7111)<200) goto L_ITEM_13;//Items: String Paper,
  497. if(countitem(7112)<1) goto L_ITEM_13;//Items: Transparent Paper,
  498. mes "[Jac]";
  499. mes "Wow!! Well done! Finally you have gathered all items needed!";
  500. mes "We will make the Sleepy Hat for you right away.";
  501. mes "Please Wait a Moment.";
  502. next;
  503. delitem 2236,1;//Items: Santa's Hat,
  504. delitem 7111,200;//Items: String Paper,
  505. delitem 7112,1;//Items: Transparent Paper,
  506. mes "[Jac]";
  507. mes "Tah Dah!!!^FF0000Sleepy Hat^000000...! Please Take it!";
  508. getitem 5060,1;//Items: Pointy Cap,
  509. next;
  510. mes "[Jac]";
  511. mes "I liked that, I look forward to making more.";
  512. mes "Thank you.";
  513. close;
  514. L_ITEM_13:
  515. mes "[Jac]";
  516. mes "Oh you already know what I create!";
  517. mes "Ha ha!!";
  518. mes "Hum~~ tell me where did you heard";
  519. mes "about this?";
  520. next;
  521. mes "[Jac]";
  522. mes "Sleepy Hat requires~~";
  523. next;
  524. mes "[Jac]";
  525. mes "1 Santa Hat";
  526. mes "200 String Paper";
  527. mes "1 Transparent Paper";
  528. mes "...Did you know this already?";
  529. close;
  530. L1_14:
  531. mes "[Jac]";
  532. mes "Let me check the items you have brought here.";
  533. next;
  534. if(countitem(7012)<400) goto L_ITEM_14;//Items: Tough Scalelike Stem,
  535. mes "[Jac]";
  536. mes "Wow!! Well done! Finally you have gathered all items needed!";
  537. mes "We will make the Straw Hat for you right away.";
  538. mes "Please Wait a Moment.";
  539. next;
  540. delitem 7012,400;//Items: Tough Scalelike Stem,
  541. mes "[Jac]";
  542. mes "Tah Dah!!!^FF0000Straw Hat^000000...! Please Take it!";
  543. getitem 5062,1;//Items: Straw Hat,
  544. next;
  545. mes "[Jac]";
  546. mes "I liked that, I look forward to making more.";
  547. mes "Thank you.";
  548. close;
  549. L_ITEM_14:
  550. mes "[Jac]";
  551. mes "Oh you already know what I create!";
  552. mes "Ha ha!!";
  553. mes "Hum~~ tell me where did you heard";
  554. mes "about this?";
  555. next;
  556. mes "[Jac]";
  557. mes "Straw Hat requires~~";
  558. next;
  559. mes "[Jac]";
  560. mes "400 Tough Scalelike Stem";
  561. mes "...Did you know this already?";
  562. close;
  563. L1_15:
  564. mes "[Jac]";
  565. mes "Let me check the items you have brought here.";
  566. next;
  567. if(countitem(2248)<1) goto L_ITEM_15;//Items: Western Grace,
  568. if(countitem(7030)<108) goto L_ITEM_15;//Items: Claw of Desert Wolf,
  569. if(countitem(7194)<100) goto L_ITEM_15;//Items: Soft Grass Leaf,
  570. if(countitem(7120)<4) goto L_ITEM_15;//Items: Burning Horseshoe,
  571. mes "[Jac]";
  572. mes "Wow!! Well done! Finally you have gathered all items needed!";
  573. mes "We will make the Cowboy Hat for you right away.";
  574. mes "Please Wait a Moment.";
  575. next;
  576. delitem 2248,1;//Items: Western Grace,
  577. delitem 7030,108;//Items: Claw of Desert Wolf,
  578. delitem 7194,100;//Items: Soft Grass Leaf,
  579. delitem 7120,4;//Items: Burning Horseshoe,
  580. mes "[Jac]";
  581. mes "Tah Dah!!!^FF0000Cowboy Hat^000000...! Please Take it!";
  582. getitem 5075,1;//Items: Cowboy Hat,
  583. next;
  584. mes "[Jac]";
  585. mes "I liked that, I look forward to making more.";
  586. mes "Thank you.";
  587. close;
  588. L_ITEM_15:
  589. mes "[Jac]";
  590. mes "Oh you already know what I create!";
  591. mes "Ha ha!!";
  592. mes "Hum~~ tell me where did you heard";
  593. mes "about this?";
  594. next;
  595. mes "[Jac]";
  596. mes "Cowboy Hat requires~~";
  597. next;
  598. mes "[Jac]";
  599. mes "1 Western Grace";
  600. mes "108 Claw of Desert Wolf";
  601. mes "100 Soft Grass Leaf drop by Parasite (Umbala Map)";
  602. mes "4 Burning Horseshoe drop by Nightmare Terror (Magma Dungeon)";
  603. mes "...Did you know this already?";
  604. close;
  605. L1_16:
  606. mes "[Jac]";
  607. mes "Let me check the items you have brought here.";
  608. next;
  609. if(countitem(5062)<1) goto L_ITEM_16;//Items: Straw Hat,
  610. if(countitem(952)<100) goto L_ITEM_16;//Items: Cactus Needle,
  611. if(countitem(1907)<1) goto L_ITEM_16;//Items: Guitar,
  612. mes "[Jac]";
  613. mes "Wow!! Well done! Finally you have gathered all items needed!";
  614. mes "We will make the Sombrero for you right away.";
  615. mes "Please Wait a Moment.";
  616. next;
  617. delitem 5062,1;//Items: Straw Hat,
  618. delitem 952,100;//Items: Cactus Needle,
  619. delitem 1907,1;//Items: Guitar,
  620. mes "[Jac]";
  621. mes "Tah Dah!!!^FF0000Sombrero^000000...! Please Take it!";
  622. getitem 5067,1;//Items: Sombrero,
  623. next;
  624. mes "[Jac]";
  625. mes "I liked that, I look forward to making more.";
  626. mes "Thank you.";
  627. close;
  628. L_ITEM_16:
  629. mes "[Jac]";
  630. mes "Oh you already know what I create!";
  631. mes "Ha ha!!";
  632. mes "Hum~~ tell me where did you heard";
  633. mes "about this?";
  634. next;
  635. mes "[Jac]";
  636. mes "Sombrero requires~~";
  637. next;
  638. mes "[Jac]";
  639. mes "1 Straw Hat";
  640. mes "100 Cactus Needle";
  641. mes "1 Guitar";
  642. mes "...Did you know this already?";
  643. close;
  644. }
  645. prontera.gat,142,172,5 script Pac 705,{
  646. mes "[Pac]";
  647. mes "I am 3rd oldest and wisest of the 4 brothers that makes all the newer hats.";
  648. mes "You will need to bring me the correct items for each hat so I can make them.";
  649. mes "I provide 8 hats and my brothers provides the other 24.";
  650. mes "What hat do you want me to make?";
  651. next;
  652. menu "Hair Cap",L1_17,"Hot Blood Headband",L1_18,"Ear of Angel",L1_19,"Ear of Demon",L1_20,"Big Golden Bell",L1_21,"Mistress Crown",L1_22,"Crown of Ancient Queen",L1_23,"Alarm Mask",L1_24;
  653. L1_17:
  654. mes "[Pac]";
  655. mes "Let me check the items you have brought here.";
  656. next;
  657. if(countitem(2226)<1) goto L_ITEM_17;//Items: Cap,
  658. if(countitem(7107)<500) goto L_ITEM_17;//Items: Antelope Skin,
  659. mes "[Pac]";
  660. mes "Wow!! Well done! Finally you have gathered all items needed!";
  661. mes "We will make the Hair Cap for you right away.";
  662. mes "Please Wait a Moment.";
  663. next;
  664. delitem 2226,1;//Items: Cap,
  665. delitem 7107,500;//Items: Antelope Skin,
  666. mes "[Pac]";
  667. mes "Tah Dah!!!^FF0000Hair Cap^000000...! Please Take it!";
  668. getitem 5076,1;//Items: Furry Hat,
  669. next;
  670. mes "[Pac]";
  671. mes "I liked that, I look forward to making more.";
  672. mes "Thank you.";
  673. close;
  674. L_ITEM_17:
  675. mes "[Pac]";
  676. mes "Oh you already know what I create!";
  677. mes "Ha ha!!";
  678. mes "Hum~~ tell me where did you heard";
  679. mes "about this?";
  680. next;
  681. mes "[Pac]";
  682. mes "Hair Cap requires~~";
  683. next;
  684. mes "[Pac]";
  685. mes "1 Cap";
  686. mes "500 Fur of Goat";
  687. mes "...Did you know this already?";
  688. close;
  689. L1_18:
  690. mes "[Pac]";
  691. mes "Let me check the items you have brought here.";
  692. next;
  693. if(countitem(10019)<1) goto L_ITEM_18;//Items: Red Muffler,
  694. if(countitem(7097)<300) goto L_ITEM_18;//Items: Burning Heart,
  695. if(countitem(982)<1) goto L_ITEM_18;//Items: White Dyestuff,
  696. if(countitem(2211)<1) goto L_ITEM_18;//Items: Bandana,
  697. mes "[Pac]";
  698. mes "Wow!! Well done! Finally you have gathered all items needed!";
  699. mes "We will make the Hot Blood Headband for you right away.";
  700. mes "Please Wait a Moment.";
  701. next;
  702. delitem 10019,1;//Items: Red Muffler,
  703. delitem 7097,300;//Items: Burning Heart,
  704. delitem 982,1;//Items: White Dyestuff,
  705. delitem 2211,1;//Items: Bandana,
  706. mes "[Pac]";
  707. mes "Tah Dah!!!^FF0000Hot Blood Headband^000000...! Please Take it!";
  708. getitem 5070,1;//Items: Bandage,
  709. next;
  710. mes "[Pac]";
  711. mes "I liked that, I look forward to making more.";
  712. mes "Thank you.";
  713. close;
  714. L_ITEM_18:
  715. mes "[Pac]";
  716. mes "Oh you already know what I create!";
  717. mes "Ha ha!!";
  718. mes "Hum~~ tell me where did you heard";
  719. mes "about this?";
  720. next;
  721. mes "[Pac]";
  722. mes "Hot Blood Headband requires~~";
  723. next;
  724. mes "[Pac]";
  725. mes "1 Red Muffler";
  726. mes "300 Burning Heart";
  727. mes "1 White Dyestuffs";
  728. mes "1 Bandana";
  729. mes "...Did you know this already?";
  730. close;
  731. L1_19:
  732. mes "[Pac]";
  733. mes "Let me check the items you have brought here.";
  734. next;
  735. if(countitem(2254)<1) goto L_ITEM_19;//Items: Angel Wing,
  736. if(countitem(2286)<1) goto L_ITEM_19;//Items: Elven Ears,
  737. if(Zeny < 20000) goto L_ITEM_19;
  738. mes "[Pac]";
  739. mes "Wow!! Well done! Finally you have gathered all items needed!";
  740. mes "We will make the Ear of Angel for you right away.";
  741. mes "Please Wait a Moment.";
  742. next;
  743. delitem 2254,1;//Items: Angel Wing,
  744. delitem 2286,1;//Items: Elven Ears,
  745. set Zeny,Zeny-20000;
  746. mes "[Pac]";
  747. mes "Tah Dah!!!^FF0000Ear of Angel^000000...! Please Take it!";
  748. getitem 5074,1;//Items: Ears of Angel,
  749. next;
  750. mes "[Pac]";
  751. mes "I liked that, I look forward to making more.";
  752. mes "Thank you.";
  753. close;
  754. L_ITEM_19:
  755. mes "[Pac]";
  756. mes "Oh you already know what I create!";
  757. mes "Ha ha!!";
  758. mes "Hum~~ tell me where did you heard";
  759. mes "about this?";
  760. next;
  761. mes "[Pac]";
  762. mes "Ear of Angel requires~~";
  763. next;
  764. mes "[Pac]";
  765. mes "1 Angel Wing";
  766. mes "1 Elven Ears";
  767. mes "20,000 Zeny";
  768. mes "...Did you know this already?";
  769. close;
  770. L1_20:
  771. mes "[Pac]";
  772. mes "Let me check the items you have brought here.";
  773. next;
  774. if(countitem(2255)<1) goto L_ITEM_20;//Items: Evil Wing,
  775. if(countitem(2286)<1) goto L_ITEM_20;//Items: Elven Ears,
  776. if(Zeny < 20000) goto L_ITEM_20;
  777. mes "[Pac]";
  778. mes "Wow!! Well done! Finally you have gathered all items needed!";
  779. mes "We will make the Ear of Demon for you right away.";
  780. mes "Please Wait a Moment.";
  781. next;
  782. delitem 2255,1;//Items: Evil Wing,
  783. delitem 2286,1;//Items: Elven Ears,
  784. set Zeny,Zeny-20000;
  785. mes "[Pac]";
  786. mes "Tah Dah!!!^FF0000Ear of Demon^000000...! Please Take it!";
  787. getitem 5068,1;//Items: Ears Of Demon,
  788. next;
  789. mes "[Pac]";
  790. mes "I liked that, I look forward to making more.";
  791. mes "Thank you.";
  792. close;
  793. L_ITEM_20:
  794. mes "[Pac]";
  795. mes "Oh you already know what I create!";
  796. mes "Ha ha!!";
  797. mes "Hum~~ tell me where did you heard";
  798. mes "about this?";
  799. next;
  800. mes "[Pac]";
  801. mes "Ear of Demon requires~~";
  802. next;
  803. mes "[Pac]";
  804. mes "1 Evil Wing";
  805. mes "1 Elven Ears";
  806. mes "20,000 Zeny";
  807. mes "...Did you know this already?";
  808. close;
  809. L1_21:
  810. mes "[Pac]";
  811. mes "Let me check the items you have brought here.";
  812. next;
  813. if(countitem(10016)<1) goto L_ITEM_21;//Items: Golden Bell,
  814. if(countitem(714)<1) goto L_ITEM_21;//Items: Emperium,
  815. if(countitem(969)<3) goto L_ITEM_21;//Items: Gold,
  816. if(Zeny < 25000) goto L_ITEM_21;
  817. mes "[Pac]";
  818. mes "Wow!! Well done! Finally you have gathered all items needed!";
  819. mes "We will make the Big Golden Bell for you right away.";
  820. mes "Please Wait a Moment.";
  821. next;
  822. delitem 10016,1;//Items: Golden Bell,
  823. delitem 714,1;//Items: Emperium,
  824. delitem 969,3;//Items: Gold,
  825. set Zeny,Zeny-25000;
  826. mes "[Pac]";
  827. mes "Tah Dah!!!^FF0000Big Golden Bell^000000...! Please Take it!";
  828. getitem 5091,1;//Items: Big Golden Bell,
  829. next;
  830. mes "[Pac]";
  831. mes "I liked that, I look forward to making more.";
  832. mes "Thank you.";
  833. close;
  834. L_ITEM_21:
  835. mes "[Pac]";
  836. mes "Oh you already know what I create!";
  837. mes "Ha ha!!";
  838. mes "Hum~~ tell me where did you heard";
  839. mes "about this?";
  840. next;
  841. mes "[Pac]";
  842. mes "Big Golden Bell requires~~";
  843. next;
  844. mes "[Pac]";
  845. mes "1 Golden Bell";
  846. mes "1 Emperium";
  847. mes "3 Gold";
  848. mes "25,000 Zeny";
  849. mes "...Did you know this already?";
  850. close;
  851. L1_22:
  852. mes "[Pac]";
  853. mes "Let me check the items you have brought here.";
  854. next;
  855. if(countitem(2249)<1) goto L_ITEM_22;//Items: Coronet,
  856. if(countitem(714)<1) goto L_ITEM_22;//Items: Emperium,
  857. if(countitem(969)<3) goto L_ITEM_22;//Items: Gold,
  858. if(Zeny < 25000) goto L_ITEM_22;
  859. mes "[Pac]";
  860. mes "Wow!! Well done! Finally you have gathered all items needed!";
  861. mes "We will make the Mistress Crown for you right away.";
  862. mes "Please Wait a Moment.";
  863. next;
  864. delitem 2249,1;//Items: Coronet,
  865. delitem 714,1;//Items: Emperium,
  866. delitem 969,3;//Items: Gold,
  867. set Zeny,Zeny-25000;
  868. mes "[Pac]";
  869. mes "Tah Dah!!!^FF0000Mistress Crown^000000...! Please Take it!";
  870. getitem 5081,1;//Items: Crown of Mistress,
  871. next;
  872. mes "[Pac]";
  873. mes "I liked that, I look forward to making more.";
  874. mes "Thank you.";
  875. close;
  876. L_ITEM_22:
  877. mes "[Pac]";
  878. mes "Oh you already know what I create!";
  879. mes "Ha ha!!";
  880. mes "Hum~~ tell me where did you heard";
  881. mes "about this?";
  882. next;
  883. mes "[Pac]";
  884. mes "Mistress Crown requires~~";
  885. next;
  886. mes "[Pac]";
  887. mes "1 Coronet";
  888. mes "1 Emperium";
  889. mes "3 Gold";
  890. mes "25,000 Zeny";
  891. mes "...Did you know this already?";
  892. close;
  893. L1_23:
  894. mes "[Pac]";
  895. mes "Let me check the items you have brought here.";
  896. next;
  897. if(countitem(10006)<1) goto L_ITEM_23;//Items: Queen's Hair Ornament,
  898. if(countitem(714)<1) goto L_ITEM_23;//Items: Emperium,
  899. if(countitem(969)<3) goto L_ITEM_23;//Items: Gold,
  900. if(Zeny < 25000) goto L_ITEM_23;
  901. mes "[Pac]";
  902. mes "Wow!! Well done! Finally you have gathered all items needed!";
  903. mes "We will make the Crown of Ancient Queen for you right away.";
  904. mes "Please Wait a Moment.";
  905. next;
  906. delitem 10006,1;//Items: Queen's Hair Ornament,
  907. delitem 714,1;//Items: Emperium,
  908. delitem 969,3;//Items: Gold,
  909. set Zeny,Zeny-25000;
  910. mes "[Pac]";
  911. mes "Tah Dah!!!^FF0000Crown of Ancient Queen^000000...! Please Take it!";
  912. getitem 5080,1;//Items: Crown of The Ancient Queen,
  913. next;
  914. mes "[Pac]";
  915. mes "I liked that, I look forward to making more.";
  916. mes "Thank you.";
  917. close;
  918. L_ITEM_23:
  919. mes "[Pac]";
  920. mes "Oh you already know what I create!";
  921. mes "Ha ha!!";
  922. mes "Hum~~ tell me where did you heard";
  923. mes "about this?";
  924. next;
  925. mes "[Pac]";
  926. mes "Crown of Ancient Queen requires~~";
  927. next;
  928. mes "[Pac]";
  929. mes "1 Queen's Hair Ornament";
  930. mes "1 Emperium";
  931. mes "3 Gold";
  932. mes "25,000 Zeny";
  933. mes "...Did you know this already?";
  934. close;
  935. L1_24:
  936. mes "[Pac]";
  937. mes "Let me check the items you have brought here.";
  938. next;
  939. if(countitem(1095)<3000) goto L_ITEM_24;//Items: Needle of Alarm,
  940. if(countitem(2218)<1) goto L_ITEM_24;//Items: Flu Mask,
  941. mes "[Pac]";
  942. mes "Wow!! Well done! Finally you have gathered all items needed!";
  943. mes "We will make the Alarm Mask for you right away.";
  944. mes "Please Wait a Moment.";
  945. next;
  946. delitem 1095,3000;//Items: Needle of Alarm,
  947. delitem 2218,1;//Items: Flu Mask,
  948. mes "[Pac]";
  949. mes "Tah Dah!!!^FF0000Alarm Mask^000000...! Please Take it!";
  950. getitem 5086,1;//Items: Sad Mask,
  951. next;
  952. mes "[Pac]";
  953. mes "I liked that, I look forward to making more.";
  954. mes "Thank you.";
  955. close;
  956. L_ITEM_24:
  957. mes "[Pac]";
  958. mes "Oh you already know what I create!";
  959. mes "Ha ha!!";
  960. mes "Hum~~ tell me where did you heard";
  961. mes "about this?";
  962. next;
  963. mes "[Pac]";
  964. mes "Alarm Mask requires~~";
  965. next;
  966. mes "[Pac]";
  967. mes "3000 Needle of Alarm";
  968. mes "1 Flu Mask";
  969. mes "...Did you know this already?";
  970. close;
  971. }
  972. prontera.gat,143,172,5 script Blac 732,{
  973. mes "[Blac]";
  974. mes "I am the youngest and sexiest of the 4 brothers that makes all the newer hats.";
  975. mes "You will need to bring me the correct items for each hat so I can make them.";
  976. mes "I provide 8 hats and my brothers provides the other 24.";
  977. mes "What hat do you want me to make?";
  978. next;
  979. menu "Indian Hairband",L1_25,"Twin Ribbons",L1_26,"Expressionless Mask",L1_27,"Troublesome Mask",L1_28,"Surprise Mask",L1_29,"Goblin Leader Mask",L1_30,"Horn of Incubus",L1_31,"Horn of Succubus",L1_32;
  980. L1_25:
  981. mes "[Blac]";
  982. mes "Let me check the items you have brought here.";
  983. next;
  984. if(countitem(2207)<1) goto L_ITEM_25;//Items: Fancy Flower,
  985. if(countitem(7101)<10) goto L_ITEM_25;//Items: Peco Feather,
  986. if(Zeny < 10000) goto L_ITEM_25;
  987. mes "[Blac]";
  988. mes "Wow!! Well done! Finally you have gathered all items needed!";
  989. mes "We will make the Indian Hairband for you right away.";
  990. mes "Please Wait a Moment.";
  991. next;
  992. delitem 2207,1;//Items: Fancy Flower,
  993. delitem 7101,10;//Items: Peco Feather,
  994. set Zeny,Zeny-10000;
  995. mes "[Blac]";
  996. mes "Tah Dah!!!^FF0000Indian Hairband^000000...! Please Take it!";
  997. getitem 5071,1;//Items: Indian Headband,
  998. next;
  999. mes "[Blac]";
  1000. mes "I liked that, I look forward to making more.";
  1001. mes "Thank you.";
  1002. close;
  1003. L_ITEM_25:
  1004. mes "[Blac]";
  1005. mes "Oh you already know what I create!";
  1006. mes "Ha ha!!";
  1007. mes "Hum~~ tell me where did you heard";
  1008. mes "about this?";
  1009. next;
  1010. mes "[Blac]";
  1011. mes "Indian Hairband requires~~";
  1012. next;
  1013. mes "[Blac]";
  1014. mes "1 Fancy Flower";
  1015. mes "10 Peco's Feather";
  1016. mes "10,000 Zeny";
  1017. mes "...Did you know this already?";
  1018. close;
  1019. L1_26:
  1020. mes "[Blac]";
  1021. mes "Let me check the items you have brought here.";
  1022. next;
  1023. if(countitem(2244)<1) goto L_ITEM_26;//Items: Big Ribbon,
  1024. if(countitem(10007)<1) goto L_ITEM_26;//Items: Silk Ribbon,
  1025. if(countitem(5079)<1) goto L_ITEM_26;//Items: X Hairpin,
  1026. mes "[Blac]";
  1027. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1028. mes "We will make the Twin Ribbons for you right away.";
  1029. mes "Please Wait a Moment.";
  1030. next;
  1031. delitem 2244,1;//Items: Big Ribbon,
  1032. delitem 10007,1;//Items: Silk Ribbon,
  1033. delitem 5079,1;//Items: X Hairpin,
  1034. mes "[Blac]";
  1035. mes "Tah Dah!!!^FF0000Twin Ribbons^000000...! Please Take it!";
  1036. getitem 5085,1;//Items: Small Twin Ribbons,
  1037. next;
  1038. mes "[Blac]";
  1039. mes "I liked that, I look forward to making more.";
  1040. mes "Thank you.";
  1041. close;
  1042. L_ITEM_26:
  1043. mes "[Blac]";
  1044. mes "Oh you already know what I create!";
  1045. mes "Ha ha!!";
  1046. mes "Hum~~ tell me where did you heard";
  1047. mes "about this?";
  1048. next;
  1049. mes "[Blac]";
  1050. mes "Twin Ribbons requires~~";
  1051. next;
  1052. mes "[Blac]";
  1053. mes "1 Big Ribbon";
  1054. mes "1 Silk Ribbon";
  1055. mes "1 X Cross Hairpin";
  1056. mes "...Did you know this already?";
  1057. close;
  1058. L1_27:
  1059. mes "[Blac]";
  1060. mes "Let me check the items you have brought here.";
  1061. next;
  1062. if(countitem(999)<25) goto L_ITEM_27;//Items: Steel,
  1063. if(countitem(5090)<1) goto L_ITEM_27;//Items: Mask of The Goblin Leader,
  1064. if(Zeny < 50000) goto L_ITEM_27;
  1065. mes "[Blac]";
  1066. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1067. mes "We will make the Expressionless Mask for you right away.";
  1068. mes "Please Wait a Moment.";
  1069. next;
  1070. delitem 999,25;//Items: Steel,
  1071. delitem 5090,1;//Items: Mask of The Goblin Leader,
  1072. set Zeny,Zeny-50000;
  1073. mes "[Blac]";
  1074. mes "Tah Dah!!!^FF0000Expressionless Mask^000000...! Please Take it!";
  1075. getitem 5087,1;//Items: Expressionless Mask,
  1076. next;
  1077. mes "[Blac]";
  1078. mes "I liked that, I look forward to making more.";
  1079. mes "Thank you.";
  1080. close;
  1081. L_ITEM_27:
  1082. mes "[Blac]";
  1083. mes "Oh you already know what I create!";
  1084. mes "Ha ha!!";
  1085. mes "Hum~~ tell me where did you heard";
  1086. mes "about this?";
  1087. next;
  1088. mes "[Blac]";
  1089. mes "Expressionless Mask requires~~";
  1090. next;
  1091. mes "[Blac]";
  1092. mes "25 Steel";
  1093. mes "1 Goblin Leader Mask";
  1094. mes "50,000 Zeny";
  1095. mes "...Did you know this already?";
  1096. close;
  1097. L1_28:
  1098. mes "[Blac]";
  1099. mes "Let me check the items you have brought here.";
  1100. next;
  1101. if(countitem(999)<25) goto L_ITEM_28;//Items: Steel,
  1102. if(countitem(5090)<1) goto L_ITEM_28;//Items: Mask of The Goblin Leader,
  1103. if(Zeny < 50000) goto L_ITEM_28;
  1104. mes "[Blac]";
  1105. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1106. mes "We will make the Troublesome Mask for you right away.";
  1107. mes "Please Wait a Moment.";
  1108. next;
  1109. delitem 999,25;//Items: Steel,
  1110. delitem 5090,1;//Items: Mask of The Goblin Leader,
  1111. set Zeny,Zeny-50000;
  1112. mes "[Blac]";
  1113. mes "Tah Dah!!!^FF0000Troublesome Mask^000000...! Please Take it!";
  1114. getitem 5089,1;//Items: Annoyed Mask,
  1115. next;
  1116. mes "[Blac]";
  1117. mes "I liked that, I look forward to making more.";
  1118. mes "Thank you.";
  1119. close;
  1120. L_ITEM_28:
  1121. mes "[Blac]";
  1122. mes "Oh you already know what I create!";
  1123. mes "Ha ha!!";
  1124. mes "Hum~~ tell me where did you heard";
  1125. mes "about this?";
  1126. next;
  1127. mes "[Blac]";
  1128. mes "Troublesome Mask requires~~";
  1129. next;
  1130. mes "[Blac]";
  1131. mes "25 Steel";
  1132. mes "1 Goblin Leader Mask";
  1133. mes "50,000 Zeny";
  1134. mes "...Did you know this already?";
  1135. close;
  1136. L1_29:
  1137. mes "[Blac]";
  1138. mes "Let me check the items you have brought here.";
  1139. next;
  1140. if(countitem(999)<25) goto L_ITEM_29;//Items: Steel,
  1141. if(countitem(5090)<1) goto L_ITEM_29;//Items: Mask of The Goblin Leader,
  1142. if(Zeny < 50000) goto L_ITEM_29;
  1143. mes "[Blac]";
  1144. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1145. mes "We will make the Surprise Mask for you right away.";
  1146. mes "Please Wait a Moment.";
  1147. next;
  1148. delitem 999,25;//Items: Steel,
  1149. delitem 5090,1;//Items: Mask of The Goblin Leader,
  1150. set Zeny,Zeny-50000;
  1151. mes "[Blac]";
  1152. mes "Tah Dah!!!^FF0000Surprise Mask^000000...! Please Take it!";
  1153. getitem 5088,1;//Items: Surprised Mask,
  1154. next;
  1155. mes "[Blac]";
  1156. mes "I liked that, I look forward to making more.";
  1157. mes "Thank you.";
  1158. close;
  1159. L_ITEM_29:
  1160. mes "[Blac]";
  1161. mes "Oh you already know what I create!";
  1162. mes "Ha ha!!";
  1163. mes "Hum~~ tell me where did you heard";
  1164. mes "about this?";
  1165. next;
  1166. mes "[Blac]";
  1167. mes "Surprise Mask requires~~";
  1168. next;
  1169. mes "[Blac]";
  1170. mes "25 Steel";
  1171. mes "1 Goblin Leader Mask";
  1172. mes "50,000 Zeny";
  1173. mes "...Did you know this already?";
  1174. close;
  1175. L1_30:
  1176. mes "[Blac]";
  1177. mes "Let me check the items you have brought here.";
  1178. next;
  1179. if(countitem(2275)<1) goto L_ITEM_30;//Items: Red Bandana,
  1180. if(countitem(911)<100) goto L_ITEM_30;//Items: Scell,
  1181. mes "[Blac]";
  1182. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1183. mes "We will make the Goblin Leader Mask for you right away.";
  1184. mes "Please Wait a Moment.";
  1185. next;
  1186. delitem 2275,1;//Items: Red Bandana,
  1187. delitem 911,100;//Items: Scell,
  1188. mes "[Blac]";
  1189. mes "Tah Dah!!!^FF0000Goblin Leader Mask^000000...! Please Take it!";
  1190. getitem 5090,1;//Items: Mask of The Goblin Leader,
  1191. next;
  1192. mes "[Blac]";
  1193. mes "I liked that, I look forward to making more.";
  1194. mes "Thank you.";
  1195. close;
  1196. L_ITEM_30:
  1197. mes "[Blac]";
  1198. mes "Oh you already know what I create!";
  1199. mes "Ha ha!!";
  1200. mes "Hum~~ tell me where did you heard";
  1201. mes "about this?";
  1202. next;
  1203. mes "[Blac]";
  1204. mes "Goblin Leader Mask requires~~";
  1205. next;
  1206. mes "[Blac]";
  1207. mes "1 Red Bandana";
  1208. mes "100 Scell";
  1209. mes "...Did you know this already?";
  1210. close;
  1211. L1_31:
  1212. mes "[Blac]";
  1213. mes "Let me check the items you have brought here.";
  1214. next;
  1215. if(countitem(1038)<500) goto L_ITEM_31;//Items: Little Evil Horn,
  1216. if(countitem(7048)<80) goto L_ITEM_31;//Items: Talon of Griffon,
  1217. if(Zeny < 50000) goto L_ITEM_31;
  1218. mes "[Blac]";
  1219. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1220. mes "We will make the Horn of Succubus for you right away.";
  1221. mes "Please Wait a Moment.";
  1222. next;
  1223. delitem 1038,500;//Items: Little Evil Horn,
  1224. delitem 7048,80;//Items: Talon of Griffon,
  1225. set Zeny,Zeny-50000;
  1226. mes "[Blac]";
  1227. mes "Tah Dah!!!^FF0000Horn of Succubus^000000...! Please Take it!";
  1228. getitem 5066,1;//Items: Horns of Succubus,
  1229. next;
  1230. mes "[Blac]";
  1231. mes "I liked that, I look forward to making more.";
  1232. mes "Thank you.";
  1233. close;
  1234. L_ITEM_31:
  1235. mes "[Blac]";
  1236. mes "Oh you already know what I create!";
  1237. mes "Ha ha!!";
  1238. mes "Hum~~ tell me where did you heard";
  1239. mes "about this?";
  1240. next;
  1241. mes "[Blac]";
  1242. mes "Horn of Succubus requires~~";
  1243. next;
  1244. mes "[Blac]";
  1245. mes "500 Little Evil Horn";
  1246. mes "80 Talon of Gryphon";
  1247. mes "50,000 Zeny";
  1248. mes "...Did you know this already?";
  1249. close;
  1250. L1_32:
  1251. mes "[Blac]";
  1252. mes "Let me check the items you have brought here.";
  1253. next;
  1254. if(countitem(1038)<500) goto L_ITEM_32;//Items: Little Evil Horn,
  1255. if(countitem(7048)<80) goto L_ITEM_32;//Items: Talon of Griffon,
  1256. if(Zeny < 50000) goto L_ITEM_32;
  1257. mes "[Blac]";
  1258. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1259. mes "We will make the Horn of Incubus for you right away.";
  1260. mes "Please Wait a Moment.";
  1261. next;
  1262. delitem 1038,500;//Items: Little Evil Horn,
  1263. delitem 7048,80;//Items: Talon of Griffon,
  1264. set Zeny,Zeny-50000;
  1265. mes "[Blac]";
  1266. mes "Tah Dah!!!^FF0000Horn of Incubus^000000...! Please Take it!";
  1267. getitem 5072,1;//Items: Horns Of Incubus,
  1268. next;
  1269. mes "[Blac]";
  1270. mes "I liked that, I look forward to making more.";
  1271. mes "Thank you.";
  1272. close;
  1273. L_ITEM_32:
  1274. mes "[Blac]";
  1275. mes "Oh you already know what I create!";
  1276. mes "Ha ha!!";
  1277. mes "Hum~~ tell me where did you heard";
  1278. mes "about this?";
  1279. next;
  1280. mes "[Blac]";
  1281. mes "Horn of Incubus requires~~";
  1282. next;
  1283. mes "[Blac]";
  1284. mes "500 Little Evil Horn";
  1285. mes "80 Talon of Gryphon";
  1286. mes "50,000 Zeny";
  1287. mes "...Did you know this already?";
  1288. close;
  1289. }
  1290. prontera.gat,144,172,5 script Angel 811,{
  1291. mes "[Angel]";
  1292. mes "Hello.";
  1293. mes "Im the hottest angel in Midgard!";
  1294. mes "What can I do for you?";
  1295. next;
  1296. menu "Hat of Nun",L1_33,"Black Cat Ears",L1_34,"Ribbon of Red Tail",L1_35,"Helm of Orc Hero",L1_36;
  1297. L1_33:
  1298. mes "[Angel]";
  1299. mes "Let me check the items you have brought here.";
  1300. next;
  1301. if(countitem(2261)<1) goto L_ITEM_33;//Items: Army Cap,
  1302. if(countitem(1550)<1) goto L_ITEM_33;//Items: Book,
  1303. if(countitem(2206)<1) goto L_ITEM_33;//Items: Wedding Veil,
  1304. if(countitem(7021)<2) goto L_ITEM_33;//Items: Foolishness of the Blind,
  1305. mes "[Angel]";
  1306. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1307. mes "We will make the Hat of Nun for you right away.";
  1308. mes "Please Wait a Moment.";
  1309. next;
  1310. delitem 2261,1;//Items: Army Cap,
  1311. delitem 1550,1;//Items: Book,
  1312. delitem 2206,1;//Items: Wedding Veil,
  1313. delitem 7021,2;//Items: Foolishness of the Blind,
  1314. mes "[Angel]";
  1315. mes "Tah Dah!!!^FF0000Hat of Nun^000000...! Please Take it!";
  1316. getitem 5093,1;//Items: Nun Hat,
  1317. next;
  1318. mes "[Angel]";
  1319. mes "I liked that, I look forward to making more.";
  1320. mes "Thank you.";
  1321. close;
  1322. L_ITEM_33:
  1323. mes "[Angel]";
  1324. mes "Oh you already know what I create!";
  1325. mes "Ha ha!!";
  1326. mes "Hum~~ tell me where did you heard";
  1327. mes "about this?";
  1328. next;
  1329. mes "[Angel]";
  1330. mes "Hat of Nun requires~~";
  1331. next;
  1332. mes "[Angel]";
  1333. mes "1 Army Cap";
  1334. mes "1 Book";
  1335. mes "1 Wedding Veil";
  1336. mes "2 Foolishness of the Blind";
  1337. mes "...Did you know this already?";
  1338. close;
  1339. L1_34:
  1340. mes "[Angel]";
  1341. mes "Let me check the items you have brought here.";
  1342. next;
  1343. if(countitem(2213)<1) goto L_ITEM_34;//Items: Kitty Band,
  1344. if(countitem(7063)<200) goto L_ITEM_34;//Items: Soft Feather,
  1345. if(countitem(983)<1) goto L_ITEM_34;//Items: Black Dyestuff,
  1346. if(Zeny < 10000) goto L_ITEM_34;
  1347. mes "[Angel]";
  1348. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1349. mes "We will make the Black Cat Ears for you right away.";
  1350. mes "Please Wait a Moment.";
  1351. next;
  1352. delitem 2213,1;//Items: Kitty Band,
  1353. delitem 7063,200;//Items: Soft Feather,
  1354. delitem 983,1;//Items: Black Dyestuff,
  1355. set Zeny,Zeny-10000;
  1356. mes "[Angel]";
  1357. mes "Tah Dah!!!^FF0000Black Cat Ears^000000...! Please Take it!";
  1358. getitem 5057,1;//Items: Black Cat Ears,
  1359. next;
  1360. mes "[Angel]";
  1361. mes "I liked that, I look forward to making more.";
  1362. mes "Thank you.";
  1363. close;
  1364. L_ITEM_34:
  1365. mes "[Angel]";
  1366. mes "Oh you already know what I create!";
  1367. mes "Ha ha!!";
  1368. mes "Hum~~ tell me where did you heard";
  1369. mes "about this?";
  1370. next;
  1371. mes "[Angel]";
  1372. mes "Black Cat Ears require~~";
  1373. next;
  1374. mes "[Angel]";
  1375. mes "1 Kitty Band";
  1376. mes "200 Soft Feather";
  1377. mes "1 Black Dyestuffs";
  1378. mes "10,000 Zeny";
  1379. mes "...Did you know this already?";
  1380. close;
  1381. L1_35:
  1382. mes "[Angel]";
  1383. mes "Let me check the items you have brought here.";
  1384. next;
  1385. if(countitem(2244)<1) goto L_ITEM_35;//Items: Big Ribbon,
  1386. if(countitem(2209)<1) goto L_ITEM_35;//Items: Ribbon,
  1387. if(countitem(10007)<1) goto L_ITEM_35;//Items: Silk Ribbon,
  1388. mes "[Angel]";
  1389. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1390. mes "We will make the Ribbon of Red Tail for you right away.";
  1391. mes "Please Wait a Moment.";
  1392. next;
  1393. delitem 2244,1;//Items: Big Ribbon,
  1394. delitem 2209,1;//Items: Ribbon,
  1395. delitem 10007,1;//Items: Silk Ribbon,
  1396. mes "[Angel]";
  1397. mes "Tah Dah!!!^FF0000Ribbon of Red Tail^000000...! Please Take it!";
  1398. getitem 5083,1;//Items: Back Ribbon,
  1399. next;
  1400. mes "[Angel]";
  1401. mes "I liked that, I look forward to making more.";
  1402. mes "Thank you.";
  1403. close;
  1404. L_ITEM_35:
  1405. mes "[Angel]";
  1406. mes "Oh you already know what I create!";
  1407. mes "Ha ha!!";
  1408. mes "Hum~~ tell me where did you heard";
  1409. mes "about this?";
  1410. next;
  1411. mes "[Angel]";
  1412. mes "Ribbon of Red Tail requires~~";
  1413. next;
  1414. mes "[Angel]";
  1415. mes "1 Big Ribbon";
  1416. mes "1 Slotted Ribbon";
  1417. mes "1 Silk Ribbon";
  1418. mes "...Did you know this already?";
  1419. close;
  1420. L1_36:
  1421. mes "[Angel]";
  1422. mes "Let me check the items you have brought here.";
  1423. next;
  1424. if(countitem(7069)<350) goto L_ITEM_36;//Items: Destroyed Armor,
  1425. if(countitem(5006)<1) goto L_ITEM_36;//Items: Machoman's Glasses,
  1426. if(countitem(2202)<1) goto L_ITEM_36;//Items: Sunglasses,
  1427. if(countitem(5047)<1) goto L_ITEM_36;//Items: Fashion Sunglasses,
  1428. if(countitem(2242)<1) goto L_ITEM_36;//Items: Purple Glasses,
  1429. if(countitem(7098)<100) goto L_ITEM_36;//Items: Fire Seed,
  1430. if(Zeny < 1000000) goto L_ITEM_36;
  1431. mes "[Angel]";
  1432. mes "Wow!! Well done! Finally you have gathered all items needed!";
  1433. mes "We will make the Helm of Orc Hero for you right away.";
  1434. mes "Please Wait a Moment.";
  1435. next;
  1436. delitem 7069,350;//Items: Destroyed Armor,
  1437. delitem 5006,1;//Items: Machoman's Glasses,
  1438. delitem 2202,1;//Items: Sunglasses,
  1439. delitem 5047,1;//Items: Fashion Sunglasses,
  1440. delitem 2242,1;//Items: Purple Glasses,
  1441. delitem 7098,100;//Items: Fire Seed,
  1442. set Zeny,Zeny-1000000;
  1443. mes "[Angel]";
  1444. mes "Tah Dah!!!^FF0000Helm of Orc Hero^000000...! Please Take it!";
  1445. getitem 5094,1;//Items: Orc Hero Helm,
  1446. next;
  1447. mes "[Angel]";
  1448. mes "I liked that, I look forward to making more.";
  1449. mes "Thank you.";
  1450. close;
  1451. L_ITEM_36:
  1452. mes "[Angel]";
  1453. mes "Oh you already know what I create!";
  1454. mes "Ha ha!!";
  1455. mes "Hum~~ tell me where did you heard";
  1456. mes "about this?";
  1457. next;
  1458. mes "[Angel]";
  1459. mes "Helm of Orc Hero requires~~";
  1460. next;
  1461. mes "[Angel]";
  1462. mes "350 Broken Armor Piece";
  1463. mes "1 Machoman's Glasses";
  1464. mes "1 Slotted Sunglasses";
  1465. mes "1 Fashion Sunglasses";
  1466. mes "1 Purple Glasses";
  1467. mes "100 Fire Seed";
  1468. mes "1,000,000 Zeny";
  1469. mes "...Did you know this already?";
  1470. close;
  1471. }