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- //===== eAthena Script =======================================
- //= Global Functions
- //===== By: ==================================================
- //= Lupus, kobra_k88
- //===== Current Version: =====================================
- //= 1.1
- //===== Compatible With: =====================================
- //= eAthena 1.0
- //===== Description: =========================================
- //= <Description>
- //===== Additional Comments: =================================
- //= Added F_ClearJobVar - on getting a new job it clears all Job Quest variables
- //= Removed individual job check functions as they were redundant [kobra_k88]
- //============================================================
- //=========================================
- // Function that clears job quest variables
- //=========================================
- function script F_ClearJobVar {
- // Misc ---------------------------------
- set JBLVL,0;
- // First Class Jobs ---------------------
- set job_acolyte_q,0; set job_acolyte_q2,0;
- set job_archer_q,0;
- set job_magician_q,0;
- set job_merchant_q,0; set job_merchant_q2,0; set job_merchant_q3,0;
- set job_sword_q,0; set job_sword_q2,0;
- set job_thief_q,0;
- // 2-1 Jobs ------------------------------
- set ASSIN_Q,0; set ASSIN_Q2,0;
- set BSMITH_Q,0; set BSMITH_Q2,0;
- set HNTR_Q,0; set HNTR_Q2,0;
- set KNIGHT_Q,0; set KNIGHT_Q2,0;
- set PRIEST_Q,0; set PRIEST_Q2,0; set PRIEST_Q3,0;
- set WIZ_Q,0; set WIZ_Q2,0;
- // 2-2 Jobs ------------------------------
- set ROGUE_Q,0; set ROGUE_Q2,0;
- set ALCH_Q,0; set ALCH_Q2,0;
- return;
- }
- //=====================================================
- // Functions used to check a players job class
- //----------------------------------------------------
- // HOW TO USE:
- // i.e. We need all holy classes but monks
- // if ( callfunc("Is_Holy_Class") && callfunc("Is_Monk")==0 ) goto L_Start;
- //=======================================================
- //------------------------------------------------------
- // returns 1 if the player is either Aco,Monk,Priest,Aco High,High Priest,
- // Champion, 0 otherwise
- function script Is_Holy_Class {
- return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 );
- }
- //------------------------------------------------------
- // returns 1 if the player is either Archer,Hunter,Bard,Dancer,Archer High,Sniper,
- // Clown,Gypsy, 0 otherwise
- function script Is_Bow_Class {
- return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021);
- }
- //------------------------------------------------------
- // returns 1 if the player is either Mage,Wizard,Sage,Mage High,High Wizard,
- // Professor, 0 otherwise
- function script Is_Magic_Class {
- return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 );
- }
- //----------------------------------------------------
- // returns 1 if the player is either Merc,Blacksmith,Alchemist,Merc High,
- // Whitesmith,Creator, 0 otherwise
- function script Is_Merc_Class {
- return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 );
- }
- //------------------------------------------------------
- // returns 1 if the player is either Thief,Assassin,Rogue,Thief High, Assassin Cross
- // Stalker, 0 otherwise
- function script Is_Thief_Class {
- return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 );
- }
- //-----------------------------------------------------
- // returns 1 if the player is either Swordy,Knight,Crusader,Swordy High,
- // Lord Knight,Paladin, 0 otherwise
- function script Is_Sword_Class {
- return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 );
- }
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