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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "mercenary.hpp"
- #include <map>
- #include <math.h>
- #include <stdlib.h>
- #include <common/cbasetypes.hpp>
- #include <common/malloc.hpp>
- #include <common/mmo.hpp>
- #include <common/nullpo.hpp>
- #include <common/random.hpp>
- #include <common/showmsg.hpp>
- #include <common/strlib.hpp>
- #include <common/timer.hpp>
- #include <common/utilities.hpp>
- #include <common/utils.hpp>
- #include "clif.hpp"
- #include "intif.hpp"
- #include "itemdb.hpp"
- #include "log.hpp"
- #include "npc.hpp"
- #include "party.hpp"
- #include "pc.hpp"
- #include "trade.hpp"
- using namespace rathena;
- MercenaryDatabase mercenary_db;
- /**
- * Get View Data of Mercenary by Class ID
- * @param class_ The Class ID
- * @return View Data of Mercenary
- **/
- struct view_data *mercenary_get_viewdata( uint16 class_ ){
- std::shared_ptr<s_mercenary_db> db = mercenary_db.find(class_);
- if( db ){
- return &db->vd;
- }else{
- return nullptr;
- }
- }
- /**
- * Create a new Mercenary for Player
- * @param sd The Player
- * @param class_ Mercenary Class
- * @param lifetime Contract duration
- * @return false if failed, true otherwise
- **/
- bool mercenary_create(map_session_data *sd, uint16 class_, unsigned int lifetime) {
- nullpo_retr(false,sd);
- std::shared_ptr<s_mercenary_db> db = mercenary_db.find(class_);
- if (db == nullptr) {
- ShowError("mercenary_create: Unknown mercenary class %d.\n", class_);
- return false;
- }
- s_mercenary merc = {};
- merc.char_id = sd->status.char_id;
- merc.class_ = class_;
- merc.hp = db->status.max_hp;
- merc.sp = db->status.max_sp;
- merc.life_time = lifetime;
- // Request Char Server to create this mercenary
- intif_mercenary_create(&merc);
- return true;
- }
- /**
- * Get current Mercenary lifetime
- * @param md The Mercenary
- * @return The Lifetime
- **/
- t_tick mercenary_get_lifetime(s_mercenary_data *md) {
- if( md == NULL || md->contract_timer == INVALID_TIMER )
- return 0;
- const struct TimerData *td = get_timer(md->contract_timer);
- return (td != NULL) ? DIFF_TICK(td->tick, gettick()) : 0;
- }
- /**
- * Get Guild type of Mercenary
- * @param md Mercenary
- * @return enum e_MercGuildType
- **/
- e_MercGuildType mercenary_get_guild(s_mercenary_data *md){
- if( md == NULL || md->db == NULL )
- return NONE_MERC_GUILD;
- uint16 class_ = md->db->class_;
- if( class_ >= MERID_MER_ARCHER01 && class_ <= MERID_MER_ARCHER10 )
- return ARCH_MERC_GUILD;
- if( class_ >= MERID_MER_LANCER01 && class_ <= MERID_MER_LANCER10 )
- return SPEAR_MERC_GUILD;
- if( class_ >= MERID_MER_SWORDMAN01 && class_ <= MERID_MER_SWORDMAN10 )
- return SWORD_MERC_GUILD;
- return NONE_MERC_GUILD;
- }
- /**
- * Get Faith value of Mercenary
- * @param md Mercenary
- * @return the Faith value
- **/
- int mercenary_get_faith(s_mercenary_data *md) {
- map_session_data *sd;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- e_MercGuildType guild = mercenary_get_guild(md);
- switch( guild ){
- case ARCH_MERC_GUILD:
- return sd->status.arch_faith;
- case SPEAR_MERC_GUILD:
- return sd->status.spear_faith;
- case SWORD_MERC_GUILD:
- return sd->status.sword_faith;
- case NONE_MERC_GUILD:
- default:
- return 0;
- }
- }
- /**
- * Set faith value of Mercenary
- * @param md The Mercenary
- * @param value Faith Value
- **/
- void mercenary_set_faith(s_mercenary_data *md, int value) {
- map_session_data *sd;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return;
- e_MercGuildType guild = mercenary_get_guild(md);
- int *faith = nullptr;
- switch( guild ){
- case ARCH_MERC_GUILD:
- faith = &sd->status.arch_faith;
- break;
- case SPEAR_MERC_GUILD:
- faith = &sd->status.spear_faith;
- break;
- case SWORD_MERC_GUILD:
- faith = &sd->status.sword_faith;
- break;
- case NONE_MERC_GUILD:
- return;
- }
- *faith += value;
- *faith = cap_value(*faith, 0, SHRT_MAX);
- clif_mercenary_updatestatus(sd, SP_MERCFAITH);
- }
- /**
- * Get Mercenary's calls
- * @param md Mercenary
- * @return Number of calls
- **/
- int mercenary_get_calls(s_mercenary_data *md) {
- map_session_data *sd;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return 0;
- e_MercGuildType guild = mercenary_get_guild(md);
- switch( guild ){
- case ARCH_MERC_GUILD:
- return sd->status.arch_calls;
- case SPEAR_MERC_GUILD:
- return sd->status.spear_calls;
- case SWORD_MERC_GUILD:
- return sd->status.sword_calls;
- case NONE_MERC_GUILD:
- default:
- return 0;
- }
- }
- /**
- * Set Mercenary's calls
- * @param md Mercenary
- * @param value
- **/
- void mercenary_set_calls(s_mercenary_data *md, int value) {
- map_session_data *sd;
- if( md == NULL || md->db == NULL || (sd = md->master) == NULL )
- return;
- e_MercGuildType guild = mercenary_get_guild(md);
- int *calls = nullptr;
- switch( guild ){
- case ARCH_MERC_GUILD:
- calls = &sd->status.arch_calls;
- break;
- case SPEAR_MERC_GUILD:
- calls = &sd->status.spear_calls;
- break;
- case SWORD_MERC_GUILD:
- calls = &sd->status.sword_calls;
- break;
- case NONE_MERC_GUILD:
- return;
- }
- *calls += value;
- *calls = cap_value(*calls, 0, INT_MAX);
- }
- /**
- * Save Mercenary data
- * @param md Mercenary
- **/
- void mercenary_save(s_mercenary_data *md) {
- md->mercenary.hp = md->battle_status.hp;
- md->mercenary.sp = md->battle_status.sp;
- md->mercenary.life_time = mercenary_get_lifetime(md);
- intif_mercenary_save(&md->mercenary);
- }
- /**
- * Ends contract of Mercenary
- **/
- static TIMER_FUNC(merc_contract_end){
- map_session_data *sd;
- s_mercenary_data *md;
- if( (sd = map_id2sd(id)) == NULL )
- return 1;
- if( (md = sd->md) == NULL )
- return 1;
- if( md->contract_timer != tid )
- {
- ShowError("merc_contract_end %d != %d.\n", md->contract_timer, tid);
- return 0;
- }
- md->contract_timer = INVALID_TIMER;
- mercenary_delete(md, 0); // Mercenary soldier's duty hour is over.
- return 0;
- }
- /**
- * Delete Mercenary
- * @param md Mercenary
- * @param reply
- **/
- int mercenary_delete(s_mercenary_data *md, int reply) {
- map_session_data *sd = md->master;
- md->mercenary.life_time = 0;
- mercenary_contract_stop(md);
- if( !sd )
- return unit_free(&md->bl, CLR_OUTSIGHT);
- if( md->devotion_flag )
- {
- md->devotion_flag = 0;
- status_change_end(&sd->bl, SC_DEVOTION);
- }
- switch( reply )
- {
- case 0: mercenary_set_faith(md, 1); break; // +1 Loyalty on Contract ends.
- case 1: mercenary_set_faith(md, -1); break; // -1 Loyalty on Mercenary killed
- }
- clif_mercenary_message(sd, reply);
- return unit_remove_map(&md->bl, CLR_OUTSIGHT);
- }
- /**
- * Stop contract of Mercenary
- * @param md Mercenary
- **/
- void mercenary_contract_stop(s_mercenary_data *md) {
- nullpo_retv(md);
- if( md->contract_timer != INVALID_TIMER )
- delete_timer(md->contract_timer, merc_contract_end);
- md->contract_timer = INVALID_TIMER;
- }
- /**
- * Init contract of Mercenary
- * @param md Mercenary
- **/
- void merc_contract_init(s_mercenary_data *md) {
- if( md->contract_timer == INVALID_TIMER )
- md->contract_timer = add_timer(gettick() + md->mercenary.life_time, merc_contract_end, md->master->bl.id, 0);
- md->regen.state.block = 0;
- }
- /**
- * Received mercenary data from char-serv
- * @param merc : mercenary datas
- * @param flag : if inter-serv request was sucessfull
- * @return false:failure, true:sucess
- */
- bool mercenary_recv_data(s_mercenary *merc, bool flag)
- {
- map_session_data *sd;
- t_tick tick = gettick();
- if( (sd = map_charid2sd(merc->char_id)) == NULL )
- return false;
- std::shared_ptr<s_mercenary_db> db = mercenary_db.find(merc->class_);
- if( !flag || !db ){ // Not created - loaded - DB info
- sd->status.mer_id = 0;
- return false;
- }
- s_mercenary_data *md;
- if( !sd->md ) {
- sd->md = md = (s_mercenary_data*)aCalloc(1,sizeof(s_mercenary_data));
- md->bl.type = BL_MER;
- md->bl.id = npc_get_new_npc_id();
- md->devotion_flag = 0;
- md->master = sd;
- md->db = db;
- memcpy(&md->mercenary, merc, sizeof(s_mercenary));
- status_set_viewdata(&md->bl, md->mercenary.class_);
- status_change_init(&md->bl);
- unit_dataset(&md->bl);
- md->ud.dir = sd->ud.dir;
- md->bl.m = sd->bl.m;
- md->bl.x = sd->bl.x;
- md->bl.y = sd->bl.y;
- unit_calc_pos(&md->bl, sd->bl.x, sd->bl.y, sd->ud.dir);
- md->bl.x = md->ud.to_x;
- md->bl.y = md->ud.to_y;
- // Ticks need to be initialized before adding bl to map_addiddb
- md->regen.tick.hp = tick;
- md->regen.tick.sp = tick;
- map_addiddb(&md->bl);
- status_calc_mercenary(md, SCO_FIRST);
- md->contract_timer = INVALID_TIMER;
- md->masterteleport_timer = INVALID_TIMER;
- merc_contract_init(md);
- } else {
- memcpy(&sd->md->mercenary, merc, sizeof(s_mercenary));
- md = sd->md;
- }
- if( sd->status.mer_id == 0 )
- mercenary_set_calls(md, 1);
- sd->status.mer_id = merc->mercenary_id;
- if( md && md->bl.prev == NULL && sd->bl.prev != NULL ) {
- if(map_addblock(&md->bl))
- return false;
- clif_spawn(&md->bl);
- clif_mercenary_info(sd);
- clif_mercenary_skillblock(sd);
- }
- return true;
- }
- /**
- * Heals Mercenary
- * @param md Mercenary
- * @param hp HP amount
- * @param sp SP amount
- **/
- void mercenary_heal(s_mercenary_data *md, int hp, int sp) {
- if (md->master == NULL)
- return;
- if( hp )
- clif_mercenary_updatestatus(md->master, SP_HP);
- if( sp )
- clif_mercenary_updatestatus(md->master, SP_SP);
- }
- /**
- * Delete Mercenary
- * @param md: Mercenary
- * @return false for status_damage
- */
- bool mercenary_dead(s_mercenary_data *md) {
- mercenary_delete(md, 1);
- return false;
- }
- /**
- * Gives bonus to Mercenary
- * @param md Mercenary
- **/
- void mercenary_killbonus(s_mercenary_data *md) {
- std::vector<sc_type> scs = { SC_MERC_FLEEUP, SC_MERC_ATKUP, SC_MERC_HPUP, SC_MERC_SPUP, SC_MERC_HITUP };
- sc_start(&md->bl,&md->bl, util::vector_random(scs), 100, rnd_value(1, 5), 600000);
- }
- /**
- * Mercenary does kill
- * @param md Mercenary
- **/
- void mercenary_kills(s_mercenary_data *md){
- if(md->mercenary.kill_count <= (INT_MAX-1)) //safe cap to INT_MAX
- md->mercenary.kill_count++;
- if( (md->mercenary.kill_count % 50) == 0 )
- {
- mercenary_set_faith(md, 1);
- mercenary_killbonus(md);
- }
- if( md->master )
- clif_mercenary_updatestatus(md->master, SP_MERCKILLS);
- }
- /**
- * Check if Mercenary has the skill
- * @param md Mercenary
- * @param skill_id The skill
- * @return Skill Level or 0 if Mercenary doesn't have the skill
- **/
- uint16 mercenary_checkskill(s_mercenary_data *md, uint16 skill_id) {
- if (!md || !md->db)
- return 0;
- auto skill_level = util::umap_find(md->db->skill, skill_id);
- return skill_level ? *skill_level : 0;
- }
- const std::string MercenaryDatabase::getDefaultLocation() {
- return std::string(db_path) + "/mercenary_db.yml";
- }
- /*
- * Reads and parses an entry from the mercenary_db.
- * @param node: YAML node containing the entry.
- * @return count of successfully parsed rows
- */
- uint64 MercenaryDatabase::parseBodyNode(const ryml::NodeRef& node) {
- uint32 id;
- if (!this->asUInt32(node, "Id", id))
- return 0;
- std::shared_ptr<s_mercenary_db> mercenary = this->find(id);
- bool exists = mercenary != nullptr;
- if (!exists) {
- if (!this->nodesExist(node, { "AegisName", "Name" }))
- return 0;
- mercenary = std::make_shared<s_mercenary_db>();
- mercenary->class_ = id;
- }
- if (this->nodeExists(node, "AegisName")) {
- std::string name;
- if (!this->asString(node, "AegisName", name))
- return 0;
- if (name.size() > NAME_LENGTH) {
- this->invalidWarning(node["AegisName"], "AegisName \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
- }
- name.resize(NAME_LENGTH);
- mercenary->sprite = name;
- }
- if (this->nodeExists(node, "Name")) {
- std::string name;
- if (!this->asString(node, "Name", name))
- return 0;
- if (name.size() > NAME_LENGTH) {
- this->invalidWarning(node["Name"], "Name \"%s\" exceeds maximum of %d characters, capping...\n", name.c_str(), NAME_LENGTH - 1);
- }
- name.resize(NAME_LENGTH);
- mercenary->name = name;
- }
- if (this->nodeExists(node, "Level")) {
- uint16 level;
- if (!this->asUInt16(node, "Level", level))
- return 0;
- if (level > MAX_LEVEL) {
- this->invalidWarning(node["Level"], "Level %d exceeds MAX_LEVEL, capping to %d.\n", level, MAX_LEVEL);
- level = MAX_LEVEL;
- }
- mercenary->lv = level;
- } else {
- if (!exists)
- mercenary->lv = 1;
- }
- if (this->nodeExists(node, "Hp")) {
- uint32 hp;
- if (!this->asUInt32(node, "Hp", hp))
- return 0;
- mercenary->status.max_hp = hp;
- } else {
- if (!exists)
- mercenary->status.max_hp = 1;
- }
-
- if (this->nodeExists(node, "Sp")) {
- uint32 sp;
- if (!this->asUInt32(node, "Sp", sp))
- return 0;
- mercenary->status.max_sp = sp;
- } else {
- if (!exists)
- mercenary->status.max_sp = 1;
- }
- if (this->nodeExists(node, "Attack")) {
- uint16 atk;
- if (!this->asUInt16(node, "Attack", atk))
- return 0;
- mercenary->status.rhw.atk = atk;
- } else {
- if (!exists)
- mercenary->status.rhw.atk = 0;
- }
-
- if (this->nodeExists(node, "Attack2")) {
- uint16 atk;
- if (!this->asUInt16(node, "Attack2", atk))
- return 0;
- mercenary->status.rhw.atk2 = mercenary->status.rhw.atk + atk;
- } else {
- if (!exists)
- mercenary->status.rhw.atk2 = mercenary->status.rhw.atk;
- }
- if (this->nodeExists(node, "Defense")) {
- int32 def;
- if (!this->asInt32(node, "Defense", def))
- return 0;
- if (def < DEFTYPE_MIN || def > DEFTYPE_MAX) {
- this->invalidWarning(node["Defense"], "Invalid defense %d, capping...\n", def);
- def = cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
- }
- mercenary->status.def = static_cast<defType>(def);
- } else {
- if (!exists)
- mercenary->status.def = 0;
- }
-
- if (this->nodeExists(node, "MagicDefense")) {
- int32 def;
- if (!this->asInt32(node, "MagicDefense", def))
- return 0;
- if (def < DEFTYPE_MIN || def > DEFTYPE_MAX) {
- this->invalidWarning(node["MagicDefense"], "Invalid magic defense %d, capping...\n", def);
- def = cap_value(def, DEFTYPE_MIN, DEFTYPE_MAX);
- }
- mercenary->status.mdef = static_cast<defType>(def);
- } else {
- if (!exists)
- mercenary->status.mdef = 0;
- }
- if (this->nodeExists(node, "Str")) {
- uint16 stat;
- if (!this->asUInt16(node, "Str", stat))
- return 0;
- mercenary->status.str = stat;
- } else {
- if (!exists)
- mercenary->status.str = 1;
- }
- if (this->nodeExists(node, "Agi")) {
- uint16 stat;
- if (!this->asUInt16(node, "Agi", stat))
- return 0;
- mercenary->status.agi = stat;
- } else {
- if (!exists)
- mercenary->status.agi = 1;
- }
- if (this->nodeExists(node, "Vit")) {
- uint16 stat;
- if (!this->asUInt16(node, "Vit", stat))
- return 0;
- mercenary->status.vit = stat;
- } else {
- if (!exists)
- mercenary->status.vit = 1;
- }
- if (this->nodeExists(node, "Int")) {
- uint16 stat;
- if (!this->asUInt16(node, "Int", stat))
- return 0;
- mercenary->status.int_ = stat;
- } else {
- if (!exists)
- mercenary->status.int_ = 1;
- }
- if (this->nodeExists(node, "Dex")) {
- uint16 stat;
- if (!this->asUInt16(node, "Dex", stat))
- return 0;
- mercenary->status.dex = stat;
- } else {
- if (!exists)
- mercenary->status.dex = 1;
- }
- if (this->nodeExists(node, "Luk")) {
- uint16 stat;
- if (!this->asUInt16(node, "Luk", stat))
- return 0;
- mercenary->status.luk = stat;
- } else {
- if (!exists)
- mercenary->status.luk = 1;
- }
- if (this->nodeExists(node, "AttackRange")) {
- uint16 range;
- if (!this->asUInt16(node, "AttackRange", range))
- return 0;
- mercenary->status.rhw.range = range;
- } else {
- if (!exists)
- mercenary->status.rhw.range = 0;
- }
-
- if (this->nodeExists(node, "SkillRange")) {
- uint16 range;
- if (!this->asUInt16(node, "SkillRange", range))
- return 0;
- mercenary->range2 = range;
- } else {
- if (!exists)
- mercenary->range2 = 0;
- }
-
- if (this->nodeExists(node, "ChaseRange")) {
- uint16 range;
- if (!this->asUInt16(node, "ChaseRange", range))
- return 0;
- mercenary->range3 = range;
- } else {
- if (!exists)
- mercenary->range3 = 0;
- }
- if (this->nodeExists(node, "Size")) {
- std::string size;
- if (!this->asString(node, "Size", size))
- return 0;
- std::string size_constant = "Size_" + size;
- int64 constant;
- if (!script_get_constant(size_constant.c_str(), &constant)) {
- this->invalidWarning(node["Size"], "Unknown mercenary size %s, defaulting to Small.\n", size.c_str());
- constant = SZ_SMALL;
- }
- if (constant < SZ_SMALL || constant > SZ_BIG) {
- this->invalidWarning(node["Size"], "Invalid mercenary size %s, defaulting to Small.\n", size.c_str());
- constant = SZ_SMALL;
- }
- mercenary->status.size = static_cast<e_size>(constant);
- } else {
- if (!exists)
- mercenary->status.size = SZ_SMALL;
- }
-
- if (this->nodeExists(node, "Race")) {
- std::string race;
- if (!this->asString(node, "Race", race))
- return 0;
- std::string race_constant = "RC_" + race;
- int64 constant;
- if (!script_get_constant(race_constant.c_str(), &constant)) {
- this->invalidWarning(node["Race"], "Unknown mercenary race %s, defaulting to Formless.\n", race.c_str());
- constant = RC_FORMLESS;
- }
- if (!CHK_RACE(constant)) {
- this->invalidWarning(node["Race"], "Invalid mercenary race %s, defaulting to Formless.\n", race.c_str());
- constant = RC_FORMLESS;
- }
- mercenary->status.race = static_cast<e_race>(constant);
- } else {
- if (!exists)
- mercenary->status.race = RC_FORMLESS;
- }
- if (this->nodeExists(node, "Element")) {
- std::string ele;
- if (!this->asString(node, "Element", ele))
- return 0;
- std::string ele_constant = "ELE_" + ele;
- int64 constant;
- if (!script_get_constant(ele_constant.c_str(), &constant)) {
- this->invalidWarning(node["Element"], "Unknown mercenary element %s, defaulting to Neutral.\n", ele.c_str());
- constant = ELE_NEUTRAL;
- }
- if (!CHK_ELEMENT(constant)) {
- this->invalidWarning(node["Element"], "Invalid mercenary element %s, defaulting to Neutral.\n", ele.c_str());
- constant = ELE_NEUTRAL;
- }
- mercenary->status.def_ele = static_cast<e_element>(constant);
- } else {
- if (!exists)
- mercenary->status.def_ele = ELE_NEUTRAL;
- }
- if (this->nodeExists(node, "ElementLevel")) {
- uint16 level;
- if (!this->asUInt16(node, "ElementLevel", level))
- return 0;
- if (!CHK_ELEMENT_LEVEL(level)) {
- this->invalidWarning(node["ElementLevel"], "Invalid mercenary element level %hu, defaulting to 1.\n", level);
- level = 1;
- }
- mercenary->status.ele_lv = static_cast<uint8>(level);
- } else {
- if (!exists)
- mercenary->status.ele_lv = 1;
- }
- if (this->nodeExists(node, "WalkSpeed")) {
- uint16 speed;
- if (!this->asUInt16(node, "WalkSpeed", speed))
- return 0;
- if (speed < MIN_WALK_SPEED || speed > MAX_WALK_SPEED) {
- this->invalidWarning(node["WalkSpeed"], "Invalid mercenary walk speed %hu, capping...\n", speed);
- speed = cap_value(speed, MIN_WALK_SPEED, MAX_WALK_SPEED);
- }
- mercenary->status.speed = speed;
- } else {
- if (!exists)
- mercenary->status.speed = DEFAULT_WALK_SPEED;
- }
- if (this->nodeExists(node, "AttackDelay")) {
- uint16 speed;
- if (!this->asUInt16(node, "AttackDelay", speed))
- return 0;
- mercenary->status.adelay = cap_value(speed, 0, 4000);
- } else {
- if (!exists)
- mercenary->status.adelay = 4000;
- }
-
- if (this->nodeExists(node, "AttackMotion")) {
- uint16 speed;
- if (!this->asUInt16(node, "AttackMotion", speed))
- return 0;
- mercenary->status.amotion = cap_value(speed, 0, 2000);
- } else {
- if (!exists)
- mercenary->status.amotion = 2000;
- }
- if (this->nodeExists(node, "DamageMotion")) {
- uint16 speed;
- if (!this->asUInt16(node, "DamageMotion", speed))
- return 0;
- mercenary->status.dmotion = speed;
- } else {
- if (!exists)
- mercenary->status.dmotion = 0;
- }
- mercenary->status.aspd_rate = 1000;
- if (this->nodeExists(node, "Skills")) {
- const ryml::NodeRef& skillsNode = node["Skills"];
- for (const ryml::NodeRef& skill : skillsNode) {
- std::string skill_name;
- if (!this->asString(skill, "Name", skill_name))
- return 0;
- uint16 skill_id = skill_name2id(skill_name.c_str());
- if (skill_id == 0) {
- this->invalidWarning(skill["Name"], "Invalid skill %s, skipping.\n", skill_name.c_str());
- return 0;
- }
- if (!SKILL_CHK_MERC(skill_id)) {
- this->invalidWarning(skill["Name"], "Skill %s (%u) is out of the mercenary skill range [%u-%u], skipping.\n", skill_name.c_str(), skill_id, MC_SKILLBASE, MC_SKILLBASE + MAX_MERCSKILL - 1);
- return 0;
- }
- uint16 level;
- if (!this->asUInt16(skill, "MaxLevel", level))
- return 0;
- if (level == 0) {
- if (mercenary->skill.erase(skill_id) == 0)
- this->invalidWarning(skill["Name"], "Failed to remove %s, the skill doesn't exist for mercenary %hu.\n", skill_name.c_str(), id);
- continue;
- }
- mercenary->skill[skill_id] = level;
- }
- }
- if (!exists)
- this->put(id, mercenary);
- return true;
- }
- /**
- * Init Mercenary datas
- **/
- void do_init_mercenary(void){
- mercenary_db.load();
- add_timer_func_list(merc_contract_end, "merc_contract_end");
- }
- /**
- * Do Final Mercenary datas
- **/
- void do_final_mercenary(void){
- mercenary_db.clear();
- }
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