guides_morroc.txt 10 KB

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  1. //===== eAthena Script =======================================
  2. //= Morroc Guides
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Guides for the city of Morroc, and Morroc Ruins
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version, Renewal guide.
  14. //============================================================
  15. morocc,153,286,6 script Guide#01morocc::GuideMorroc 707,{
  16. cutin "moc_soldier",2;
  17. mes "[Morroc Guide]";
  18. mes "Welcome to ^8B4513Morroc^000000,";
  19. mes "the Desert Town.";
  20. mes "Do you need help navigating the town?";
  21. next;
  22. while (1) {
  23. switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
  24. case 1:
  25. set .@loop,1;
  26. while (.@loop) {
  27. switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Oasis Entrance ]:[ Forge ]:[ Weapon & Armor Shop ]:[ Inn ]:[ Tavern ]:Previous Menu")) {
  28. case 1:
  29. mes "[Morroc Guide]";
  30. mes "The ^B9062FThief Guild^000000 is located";
  31. mes "inside the ^B9062FPyramids^000000";
  32. mes "that is near the ^B9062FOasis^000000.";
  33. mes "Would you like to check any other locations?";
  34. viewpoint 1,26,294,0,0xFF0000;
  35. next;
  36. break;
  37. case 2:
  38. mes "[Morroc Guide]";
  39. mes "The ^0000FFSphinx Dungeon^000000 is";
  40. mes "right outside the western gate.";
  41. mes "Would you like to check any other locations?";
  42. viewpoint 1,26,164,1,0x0A82FF;
  43. next;
  44. break;
  45. case 3:
  46. mes "[Morroc Guide]";
  47. mes "Let me mark the entrance to the ^FF5400Oasis^000000";
  48. mes "on your mini-map.";
  49. mes "Would you like to check any other locations?";
  50. viewpoint 1,26,294,2,0xFFB400;
  51. next;
  52. break;
  53. case 4:
  54. mes "[Morroc Guide]";
  55. mes "Let me mark the location of the";
  56. mes "the ^006400Forge^000000";
  57. mes "on your mini-map.";
  58. mes "Would you like to check any other locations?";
  59. viewpoint 1,47,47,3,0xAAFF00;
  60. next;
  61. break;
  62. case 5:
  63. mes "[Morroc Guide]";
  64. mes "Let me mark the location of the";
  65. mes "the ^7F3300Weapon & Armor Shop^000000";
  66. mes "on your mini-map.";
  67. mes "Would you like to check any other locations?";
  68. viewpoint 1,253,56,4,0xD2691E;
  69. next;
  70. break;
  71. case 6:
  72. mes "[Morroc Guide]";
  73. mes "Currently the ^800080Inn^000000";
  74. mes "has been shut down until further notice,";
  75. mes "but I'll mark its location";
  76. mes "on your mini-map.";
  77. mes "Would you like to check any other locations?";
  78. viewpoint 1,273,269,5,0xDA70D6;
  79. next;
  80. break;
  81. case 7:
  82. mes "[Morroc Guide]";
  83. mes "Let me mark the location of the";
  84. mes "the ^B9062FTavern^000000";
  85. mes "on your mini-map.";
  86. mes "Would you like to check any other locations?";
  87. viewpoint 1,52,259,6,0xFF0000;
  88. next;
  89. break;
  90. case 8:
  91. set .@loop,0;
  92. break;
  93. }
  94. }
  95. break;
  96. case 2:
  97. set .@loop,1;
  98. while (.@loop) {
  99. switch(select("[ Kafra Employee ]:[ Poison Herb Salesman ]:[ Dye Maker ]:[ Seiyablem ]:Previous Menu")) {
  100. case 1:
  101. mes "[Morroc Guide]";
  102. mes "Let me mark the location of the";
  103. mes "^0000FFKafra Employees^000000";
  104. mes "on your mini-map.";
  105. mes "Would you like to check any other locations?";
  106. viewpoint 1,156,97,7,0x0A82FF;
  107. viewpoint 1,160,258,8,0x0A82FF;
  108. next;
  109. break;
  110. case 2:
  111. mes "[Morroc Guide]";
  112. mes "Let me mark the location of the";
  113. mes "^006400Poison Herb Salesman^000000";
  114. mes "on your mini-map.";
  115. mes "Would you like to check any other locations?";
  116. viewpoint 1,190,96,9,0xAAFF00;
  117. next;
  118. break;
  119. case 3:
  120. mes "[Morroc Guide]";
  121. mes "The ^7F3300Dye Maker^000000 is";
  122. mes "currently staying";
  123. mes "on the 1st floor of the Inn.";
  124. mes "Let me mark his location";
  125. mes "on your mini-map.";
  126. mes "Would you like to check any other locations?";
  127. viewpoint 1,273,269,10,0xD2691E;
  128. next;
  129. break;
  130. case 4:
  131. mes "[Morroc Guide]";
  132. mes "^800080Seiyablem^000000";
  133. mes "is a technician";
  134. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  135. mes "but not all equipment";
  136. mes "can be slotted. Well, that's what he says.";
  137. mes "Would you like to check any other locations?";
  138. viewpoint 1,51,41,11,0xDA70D6;
  139. next;
  140. break;
  141. case 5:
  142. set .@loop,0;
  143. break;
  144. }
  145. }
  146. break;
  147. case 3:
  148. mes "[Morroc Guide]";
  149. mes "Sure, I'll remove all marks from your mini-map.";
  150. mes "Is there anything else I can do for you?";
  151. viewpoint 2,1,1,0,0xFFFF00;
  152. viewpoint 2,1,1,1,0x000000;
  153. viewpoint 2,1,1,2,0xFF0000;
  154. viewpoint 2,1,1,3,0xFFFF00;
  155. viewpoint 2,1,1,4,0xFFFF00;
  156. viewpoint 2,1,1,5,0xFFFF00;
  157. viewpoint 2,1,1,6,0xFFFF00;
  158. viewpoint 2,1,1,7,0xFFFF00;
  159. viewpoint 2,1,1,8,0xFFFF00;
  160. viewpoint 2,1,1,9,0xFFFF00;
  161. viewpoint 2,1,1,10,0xFFFF00;
  162. viewpoint 2,1,1,11,0xFFFF00;
  163. next;
  164. break;
  165. case 4:
  166. mes "[Morroc Guide]";
  167. mes "Be safe on your travels.";
  168. close2;
  169. cutin "moc_soldier",255;
  170. end;
  171. }
  172. }
  173. }
  174. morocc,154,38,6 duplicate(GuideMorroc) Guide#02morocc 707,{
  175. morocc,296,213,4 duplicate(GuideMorroc) Guide#03morocc 707,{
  176. morocc,28,170,5 duplicate(GuideMorroc) Guide#04morocc 707,{
  177. moc_ruins,159,53,3 script Guide#01ruins::GuideMocRuins 707,{
  178. cutin "moc_soldier",2;
  179. mes "[Morroc Guide]";
  180. mes "Welcome to ^8B4513Morroc^000000,";
  181. mes "the Desert Town.";
  182. mes "Do you need help navigating the town?";
  183. next;
  184. while (1) {
  185. switch(select("[ Main Facilities ]:[ Merchants & Helpers ]:Remove Marks from Mini-Map:Cancel")) {
  186. case 1:
  187. set .@loop,1;
  188. while (.@loop) {
  189. switch(select("[ Thief Guild ]:[ Sphinx Dungeon ]:[ Morroc Entrance ]:Previous Menu")) {
  190. case 1:
  191. mes "[Morroc Guide]";
  192. mes "The ^B9062FThief Guild^000000 is located";
  193. mes "inside the ^B9062FPyramids^000000.";
  194. mes "Let me mark its location";
  195. mes "on your mini-map.";
  196. mes "Would you like to check any other locations?";
  197. viewpoint 1,56,161,0,0xFF0000;
  198. next;
  199. break;
  200. case 2:
  201. mes "[Morroc Guide]";
  202. mes "The ^0000FFSphinx Dungeon^000000";
  203. mes "is outside the south entrance of this Oasis.";
  204. mes "Would you like to check any other locations?";
  205. viewpoint 1,71,19,1,0x0A82FF;
  206. next;
  207. break;
  208. case 3:
  209. mes "[Morroc Guide]";
  210. mes "^FF5400Morroc^000000 is";
  211. mes "right outside the southeast entrance of this Oasis.";
  212. mes "Let me mark its location";
  213. mes "on your mini-map.";
  214. mes "Would you like to check any other locations?";
  215. viewpoint 1,158,40,2,0xFFB400;
  216. next;
  217. break;
  218. case 4:
  219. set .@loop,0;
  220. break;
  221. }
  222. }
  223. break;
  224. case 2:
  225. set .@loop,1;
  226. while (.@loop) {
  227. switch(select("[ Eden Teleport Officer ]:[ Tool Dealer ]:[ Kafra Employee ]:[ Repairman ]:[ Pet Groomer ]:[ Chef Assistant ]:[ Leablem ]:Previous Menu")) {
  228. case 1:
  229. mes "[Morroc Guide]";
  230. mes "Let me mark the location of the";
  231. mes "^006400Eden Teleport Officer^000000";
  232. mes "on your mini-map.";
  233. mes "Would you like to check any other locations?";
  234. viewpoint 1,68,164,3,0xAAFF00;
  235. next;
  236. break;
  237. case 2:
  238. mes "[Morroc Guide]";
  239. mes "Let me mark the location of the";
  240. mes "^800080Tool Dealers^000000";
  241. mes "on your mini-map.";
  242. mes "Would you like to check any other locations?";
  243. viewpoint 1,92,128,5,0xDA70D6;
  244. viewpoint 1,114,63,6,0xDA70D6;
  245. next;
  246. break;
  247. case 3:
  248. mes "[Morroc Guide]";
  249. mes "Let me mark the location of the";
  250. mes "^B9062FKafra Employee^000000";
  251. mes "on your mini-map.";
  252. mes "Would you like to check any other locations?";
  253. viewpoint 1,59,157,7,0xFF0000;
  254. next;
  255. break;
  256. case 4:
  257. mes "[Morroc Guide]";
  258. mes "Let me mark the location of the";
  259. mes "^0000FFRepairman^000000";
  260. mes "on your mini-map.";
  261. mes "Would you like to check any other locations?";
  262. viewpoint 1,107,94,8,0x0A82FF;
  263. next;
  264. break;
  265. case 5:
  266. mes "[Morroc Guide]";
  267. mes "Let me mark the location of the";
  268. mes "^FF5400Pet Groomer^000000";
  269. mes "on your mini-map.";
  270. mes "Would you like to check any other locations?";
  271. viewpoint 1,118,170,9,0xFFB400;
  272. next;
  273. break;
  274. case 6:
  275. mes "[Morroc Guide]";
  276. mes "Let me mark the location of the";
  277. mes "^006400Chef Assistant^000000";
  278. mes "on your mini-map.";
  279. mes "Would you like to check any other locations?";
  280. viewpoint 1,115,123,10,0xAAFF00;
  281. next;
  282. break;
  283. case 7:
  284. mes "[Morroc Guide]";
  285. mes "^7F3300Leablem^000000";
  286. mes "is a technician";
  287. mes "who can create ^0000FFslots^000000 on weapons and armors,";
  288. mes "but not all equipment";
  289. mes "can be slotted. Well, that's what he says.";
  290. mes "Would you like to check any other locations?";
  291. viewpoint 1,154,86,11,0xD2691E;
  292. next;
  293. break;
  294. case 8:
  295. set .@loop,0;
  296. break;
  297. }
  298. }
  299. break;
  300. case 3:
  301. mes "[Morroc Guide]";
  302. mes "Sure, I'll remove all marks from your mini-map.";
  303. mes "Is there anything else I can do for you?";
  304. viewpoint 2,1,1,0,0xFFFF00;
  305. viewpoint 2,1,1,1,0x000000;
  306. viewpoint 2,1,1,2,0xFF0000;
  307. viewpoint 2,1,1,3,0xFFFF00;
  308. viewpoint 2,1,1,4,0xFFFF00;
  309. viewpoint 2,1,1,5,0xFFFF00;
  310. viewpoint 2,1,1,6,0xFFFF00;
  311. viewpoint 2,1,1,7,0xFFFF00;
  312. viewpoint 2,1,1,8,0xFFFF00;
  313. viewpoint 2,1,1,9,0xFFFF00;
  314. viewpoint 2,1,1,10,0xFFFF00;
  315. viewpoint 2,1,1,11,0xFFFF00;
  316. next;
  317. break;
  318. case 4:
  319. mes "[Morroc Guide]";
  320. mes "Be safe on your travels.";
  321. close2;
  322. cutin "moc_soldier",255;
  323. end;
  324. }
  325. }
  326. }
  327. moc_ruins,70,164,3 duplicate(GuideMocRuins) Guide#02ruins 707
  328. moc_ruins,65,44,5 duplicate(GuideMocRuins) Guide#03ruins 707