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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "csv2yaml.hpp"
- #include <math.h>
- struct s_mob_drop_csv : s_mob_drop {
- std::string group_string;
- bool mvp;
- };
- std::unordered_map<uint16, std::vector<uint32>> mob_race2;
- std::map<uint32, std::vector<s_mob_drop_csv>> mob_drop;
- static bool mob_readdb_race2(char* fields[], int columns, int current);
- static bool mob_readdb_drop(char* str[], int columns, int current);
- static bool mob_readdb_sub(char* fields[], int columns, int current);
- // Skill database data to memory
- static void skill_txt_data(const std::string& modePath, const std::string& fixedPath) {
- skill_require.clear();
- skill_cast.clear();
- skill_castnodex.clear();
- skill_unit.clear();
- skill_copyable.clear();
- skill_nearnpc.clear();
- if (fileExists(modePath + "/skill_require_db.txt"))
- sv_readdb(modePath.c_str(), "skill_require_db.txt", ',', 34, 34, -1, skill_parse_row_requiredb, false);
- if (fileExists(modePath + "/skill_cast_db.txt"))
- sv_readdb(modePath.c_str(), "skill_cast_db.txt", ',', 7, 8, -1, skill_parse_row_castdb, false);
- if (fileExists(modePath + "/skill_castnodex_db.txt"))
- sv_readdb(modePath.c_str(), "skill_castnodex_db.txt", ',', 2, 3, -1, skill_parse_row_castnodexdb, false);
- if (fileExists(modePath + "/skill_unit_db.txt"))
- sv_readdb(modePath.c_str(), "skill_unit_db.txt", ',', 8, 8, -1, skill_parse_row_unitdb, false);
- if (fileExists(fixedPath + "/skill_copyable_db.txt"))
- sv_readdb(fixedPath.c_str(), "skill_copyable_db.txt", ',', 2, 4, -1, skill_parse_row_copyabledb, false);
- if (fileExists(fixedPath + "/skill_nonearnpc_db.txt"))
- sv_readdb(fixedPath.c_str(), "skill_nonearnpc_db.txt", ',', 2, 3, -1, skill_parse_row_nonearnpcrangedb, false);
- }
- // Item database data to memory
- static void item_txt_data(const std::string& modePath, const std::string& fixedPath) {
- item_avail.clear();
- item_buyingstore.clear();
- item_flag.clear();
- item_delay.clear();
- item_stack.clear();
- item_nouse.clear();
- item_trade.clear();
- if (fileExists(fixedPath + "/item_avail.txt"))
- sv_readdb(fixedPath.c_str(), "item_avail.txt", ',', 2, 2, -1, &itemdb_read_itemavail, false);
- if (fileExists(modePath + "/item_buyingstore.txt"))
- sv_readdb(modePath.c_str(), "item_buyingstore.txt", ',', 1, 1, -1, &itemdb_read_buyingstore, false);
- if (fileExists(modePath + "/item_flag.txt"))
- sv_readdb(modePath.c_str(), "item_flag.txt", ',', 2, 2, -1, &itemdb_read_flag, false);
- if (fileExists(modePath + "/item_delay.txt"))
- sv_readdb(modePath.c_str(), "item_delay.txt", ',', 2, 3, -1, &itemdb_read_itemdelay, false);
- if (fileExists(modePath + "/item_stack.txt"))
- sv_readdb(modePath.c_str(), "item_stack.txt", ',', 3, 3, -1, &itemdb_read_stack, false);
- if (fileExists(fixedPath + "/item_nouse.txt"))
- sv_readdb(fixedPath.c_str(), "item_nouse.txt", ',', 3, 3, -1, &itemdb_read_nouse, false);
- if (fileExists(modePath + "/item_trade.txt"))
- sv_readdb(modePath.c_str(), "item_trade.txt", ',', 3, 3, -1, &itemdb_read_itemtrade, false);
- }
- // Mob database data to memory
- static void mob_txt_data(const std::string &modePath, const std::string &fixedPath) {
- mob_race2.clear();
- mob_drop.clear();
- if (fileExists(modePath + "/mob_race2_db.txt"))
- sv_readdb(modePath.c_str(), "mob_race2_db.txt", ',', 2, 100, -1, mob_readdb_race2, false);
- if (fileExists(modePath + "/mob_drop.txt"))
- sv_readdb(modePath.c_str(), "mob_drop.txt", ',', 3, 5, -1, mob_readdb_drop, false);
- }
- // Branch database data to memory
- static void branch_txt_data(const std::string& modePath, const std::string& fixedPath) {
- summon_group.clear();
- if (fileExists(modePath + "/mob_branch.txt"))
- sv_readdb(modePath.c_str(), "mob_branch.txt", ',', 4, 4, -1, mob_readdb_group, false);
- if (fileExists(modePath + "/mob_random_db.txt"))
- sv_readdb(modePath.c_str(), "mob_random_db.txt", ',', 4, 4, -1, mob_readdb_group, false);
- if (fileExists(modePath + "/mob_poring.txt"))
- sv_readdb(modePath.c_str(), "mob_poring.txt", ',', 4, 4, -1, mob_readdb_group, false);
- if (fileExists(modePath + "/mob_boss.txt"))
- sv_readdb(modePath.c_str(), "mob_boss.txt", ',', 4, 4, -1, mob_readdb_group, false);
- if (fileExists(fixedPath + "/mob_pouch.txt"))
- sv_readdb(fixedPath.c_str(), "mob_pouch.txt", ',', 4, 4, -1, mob_readdb_group, false);
- if (fileExists(fixedPath + "/mob_mission.txt"))
- sv_readdb(fixedPath.c_str(), "mob_mission.txt", ',', 4, 4, -1, mob_readdb_group, false);
- if (fileExists(fixedPath + "/mob_classchange.txt"))
- sv_readdb(fixedPath.c_str(), "mob_classchange.txt", ',', 4, 4, -1, mob_readdb_group, false);
- }
- template<typename Func>
- bool process( const std::string& type, uint32 version, const std::vector<std::string>& paths, const std::string& name, Func lambda, const std::string& rename = "" ){
- for( const std::string& path : paths ){
- const std::string name_ext = name + ".txt";
- const std::string from = path + "/" + name_ext;
- const std::string to = path + "/" + (rename.size() > 0 ? rename : name) + ".yml";
- if( fileExists( from ) ){
- if( !askConfirmation( "Found the file \"%s\", which requires migration to yml.\nDo you want to convert it now? (Y/N)\n", from.c_str() ) ){
- continue;
- }
- if (fileExists(to)) {
- if (!askConfirmation("The file \"%s\" already exists.\nDo you want to replace it? (Y/N)\n", to.c_str())) {
- continue;
- }
- }
- ShowNotice("Conversion process has begun.\n");
- std::ofstream out;
- body.~Emitter();
- new (&body) YAML::Emitter();
- out.open(to);
- if (!out.is_open()) {
- ShowError("Can not open file \"%s\" for writing.\n", to.c_str());
- return false;
- }
- prepareHeader(out, type, version, (rename.size() > 0 ? rename : name));
- prepareBody();
- if( !lambda( path, name_ext ) ){
- out.close();
- return false;
- }
- finalizeBody();
- out << body.c_str();
- // Make sure there is an empty line at the end of the file for git
- out << "\n";
- out.close();
-
- // TODO: do you want to delete?
- }
- }
- return true;
- }
- int do_init( int argc, char** argv ){
- const std::string path_db = std::string( db_path );
- const std::string path_db_mode = path_db + "/" + DBPATH;
- const std::string path_db_import = path_db + "/" + DBIMPORT + "/";
- // Loads required conversion constants
- if (fileExists(item_db.getDefaultLocation())) {
- item_db.load();
- } else {
- parse_item_constants_txt( ( path_db_mode + "item_db.txt" ).c_str() );
- parse_item_constants_txt( ( path_db_import + "item_db.txt" ).c_str() );
- }
- if (fileExists(mob_db.getDefaultLocation())) {
- mob_db.load();
- } else {
- sv_readdb(path_db_mode.c_str(), "mob_db.txt", ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &parse_mob_constants_txt, false);
- sv_readdb(path_db_import.c_str(), "mob_db.txt", ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &parse_mob_constants_txt, false);
- }
- if (fileExists(skill_db.getDefaultLocation())) {
- skill_db.load();
- } else {
- sv_readdb(path_db_mode.c_str(), "skill_db.txt", ',', 18, 18, -1, parse_skill_constants_txt, false);
- sv_readdb(path_db_import.c_str(), "skill_db.txt", ',', 18, 18, -1, parse_skill_constants_txt, false);
- }
- // Load constants
- #define export_constant_npc(a) export_constant(a)
- init_random_option_constants();
- #include "../map/script_constants.hpp"
- std::vector<std::string> root_paths = {
- path_db,
- path_db_mode,
- path_db_import
- };
- if( !process( "GUILD_SKILL_TREE_DB", 1, root_paths, "guild_skill_tree", []( const std::string& path, const std::string& name_ext ) -> bool {
- return sv_readdb( path.c_str(), name_ext.c_str(), ',', 2 + MAX_GUILD_SKILL_REQUIRE * 2, 2 + MAX_GUILD_SKILL_REQUIRE * 2, -1, &guild_read_guildskill_tree_db, false );
- } ) ){
- return 0;
- }
- if( !process( "PET_DB", 1, root_paths, "pet_db", []( const std::string& path, const std::string& name_ext ) -> bool {
- return pet_read_db( ( path + name_ext ).c_str() );
- } ) ){
- return 0;
- }
- if (!process("MAGIC_MUSHROOM_DB", 1, root_paths, "magicmushroom_db", [](const std::string &path, const std::string &name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 1, -1, &skill_parse_row_magicmushroomdb, false);
- })) {
- return 0;
- }
- if (!process("ABRA_DB", 1, root_paths, "abra_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_abradb, false);
- })) {
- return 0;
- }
- if (!process("READING_SPELLBOOK_DB", 1, root_paths, "spellbook_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3, 3, -1, &skill_parse_row_spellbookdb, false);
- })) {
- return 0;
- }
- if (!process("MOB_AVAIL_DB", 1, root_paths, "mob_avail", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 2, 12, -1, &mob_readdb_mobavail, false);
- })) {
- return 0;
- }
- skill_txt_data( path_db_mode, path_db );
- if (!process("SKILL_DB", 1, { path_db_mode }, "skill_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 18, 18, -1, &skill_parse_row_skilldb, false);
- })){
- return 0;
- }
- skill_txt_data( path_db_import, path_db_import );
- if (!process("SKILL_DB", 1, { path_db_import }, "skill_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 18, 18, -1, &skill_parse_row_skilldb, false);
- })){
- return 0;
- }
- if (!process("QUEST_DB", 2, root_paths, "quest_db", [](const std::string &path, const std::string &name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 3 + MAX_QUEST_OBJECTIVES * 2 + MAX_QUEST_DROPS * 3, 100, -1, &quest_read_db, false);
- })) {
- return 0;
- }
- if (!process("INSTANCE_DB", 1, root_paths, "instance_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 7, 7 + MAX_MAP_PER_INSTANCE, -1, &instance_readdb_sub, false);
- })) {
- return 0;
- }
- item_txt_data(path_db_mode, path_db);
- if (!process("ITEM_DB", 1, { path_db_mode }, "item_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return itemdb_read_db((path + name_ext).c_str());
- })) {
- return 0;
- }
- item_txt_data(path_db_import, path_db_import);
- if (!process("ITEM_DB", 1, { path_db_import }, "item_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return itemdb_read_db((path + name_ext).c_str());
- })) {
- return 0;
- }
- rand_opt_db.clear();
- if (!process("RANDOM_OPTION_DB", 1, root_paths, "item_randomopt_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return itemdb_read_randomopt((path + name_ext).c_str());
- })) {
- return 0;
- }
- rand_opt_group.clear();
- if (!process("RANDOM_OPTION_GROUP", 1, root_paths, "item_randomopt_group", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 5, 2 + 5 * MAX_ITEM_RDM_OPT, -1, &itemdb_read_randomopt_group, false) && itemdb_randomopt_group_yaml();
- })) {
- return 0;
- }
- #ifdef RENEWAL
- memset( level_penalty, 0, sizeof( level_penalty ) );
- if (!process("PENALTY_DB", 1, { path_db_mode }, "level_penalty", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 4, -1, &pc_readdb_levelpenalty, false) && pc_levelpenalty_yaml();
- })) {
- return 0;
- }
- memset( level_penalty, 0, sizeof( level_penalty ) );
- if (!process("PENALTY_DB", 1, { path_db_import }, "level_penalty", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 4, -1, &pc_readdb_levelpenalty, false) && pc_levelpenalty_yaml();
- })) {
- return 0;
- }
- #endif
- mob_txt_data(path_db_mode, path_db);
- if (!process("MOB_DB", 2, { path_db_mode }, "mob_db", [](const std::string &path, const std::string &name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &mob_readdb_sub, false);
- })) {
- return 0;
- }
- mob_txt_data(path_db_import, path_db_import);
- if (!process("MOB_DB", 2, { path_db_import }, "mob_db", [](const std::string &path, const std::string &name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, 31 + 2 * MAX_MVP_DROP + 2 * MAX_MOB_DROP, -1, &mob_readdb_sub, false);
- })) {
- return 0;
- }
- if (!process("MOB_CHAT_DB", 1, root_paths, "mob_chat_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), '#', 3, 3, -1, &mob_parse_row_chatdb, false);
- })) {
- return 0;
- }
- if (!process("HOMUN_EXP_DB", 1, { path_db_mode }, "exp_homun", [](const std::string &path, const std::string &name_ext) -> bool {
- return read_homunculus_expdb((path + name_ext).c_str());
- })) {
- return 0;
- }
- if (!process("HOMUN_EXP_DB", 1, { path_db_import }, "exp_homun", [](const std::string &path, const std::string &name_ext) -> bool {
- return read_homunculus_expdb((path + name_ext).c_str());
- })) {
- return 0;
- }
- branch_txt_data(path_db_mode, path_db);
- if (!process("MOB_SUMMONABLE_DB", 1, { path_db_mode }, "mob_branch", [](const std::string &path, const std::string &name_ext) -> bool {
- return mob_readdb_group_yaml();
- }, "mob_summon")) {
- return 0;
- }
- branch_txt_data(path_db_import, path_db_import);
- if (!process("MOB_SUMMONABLE_DB", 1, { path_db_import }, "mob_branch", [](const std::string &path, const std::string &name_ext) -> bool {
- return mob_readdb_group_yaml();
- }, "mob_summon")) {
- return 0;
- }
- if (!process("CREATE_ARROW_DB", 1, root_paths, "create_arrow_db", [](const std::string& path, const std::string& name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1+2, 1+2*MAX_ARROW_RESULT, MAX_SKILL_ARROW_DB, &skill_parse_row_createarrowdb, false);
- })) {
- return 0;
- }
- if (!process("STATPOINT_DB", 1, { path_db_mode }, "statpoint", [](const std::string &path, const std::string &name_ext) -> bool {
- return pc_read_statsdb((path + name_ext).c_str());
- })) {
- return 0;
- }
- if (!process("STATPOINT_DB", 1, { path_db_import }, "statpoint", [](const std::string &path, const std::string &name_ext) -> bool {
- return pc_read_statsdb((path + name_ext).c_str());
- })) {
- return 0;
- }
- if (!process("CASTLE_DB", 1, root_paths, "castle_db", [](const std::string &path, const std::string &name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 4, 4, -1, &guild_read_castledb, false);
- })) {
- return 0;
- }
- if (!process("GUILD_EXP_DB", 1, { path_db_mode }, "exp_guild", [](const std::string &path, const std::string &name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 1, MAX_GUILDLEVEL, &exp_guild_parse_row, false);
- })) {
- return 0;
- }
- if (!process("GUILD_EXP_DB", 1, { path_db_import }, "exp_guild", [](const std::string &path, const std::string &name_ext) -> bool {
- return sv_readdb(path.c_str(), name_ext.c_str(), ',', 1, 1, MAX_GUILDLEVEL, &exp_guild_parse_row, false);
- })) {
- return 0;
- }
- // TODO: add implementations ;-)
- return 0;
- }
- void do_final(void){
- }
- // Implementation of the conversion functions
- // Copied and adjusted from guild.cpp
- // <skill id>,<max lv>,<req id1>,<req lv1>,<req id2>,<req lv2>,<req id3>,<req lv3>,<req id4>,<req lv4>,<req id5>,<req lv5>
- static bool guild_read_guildskill_tree_db( char* split[], int columns, int current ){
- uint16 skill_id = (uint16)atoi(split[0]);
- std::string* name = util::umap_find( aegis_skillnames, skill_id );
- if( name == nullptr ){
- ShowError( "Skill name for skill id %hu is not known.\n", skill_id );
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << *name;
- body << YAML::Key << "MaxLevel" << YAML::Value << atoi(split[1]);
- if (atoi(split[2]) > 0) {
- body << YAML::Key << "Required";
- body << YAML::BeginSeq;
- for (int i = 0, j = 0; i < MAX_GUILD_SKILL_REQUIRE; i++) {
- uint16 required_skill_id = atoi(split[i * 2 + 2]);
- uint16 required_skill_level = atoi(split[i * 2 + 3]);
- if (required_skill_id == 0 || required_skill_level == 0) {
- continue;
- }
- std::string* required_name = util::umap_find(aegis_skillnames, required_skill_id);
- if (required_name == nullptr) {
- ShowError("Skill name for required skill id %hu is not known.\n", required_skill_id);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << *required_name;
- body << YAML::Key << "Level" << YAML::Value << required_skill_level;
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from pet.cpp
- static bool pet_read_db( const char* file ){
- FILE* fp = fopen( file, "r" );
- if( fp == nullptr ){
- ShowError( "can't read %s\n", file );
- return false;
- }
- int lines = 0;
- size_t entries = 0;
- char line[1024];
- while( fgets( line, sizeof(line), fp ) ) {
- char *str[22], *p;
- unsigned k;
- lines++;
- if(line[0] == '/' && line[1] == '/')
- continue;
- memset(str, 0, sizeof(str));
- p = line;
- while( ISSPACE(*p) )
- ++p;
- if( *p == '\0' )
- continue; // empty line
- for( k = 0; k < 20; ++k ) {
- str[k] = p;
- p = strchr(p,',');
- if( p == NULL )
- break; // comma not found
- *p = '\0';
- ++p;
- }
- if( p == NULL ) {
- ShowError("read_petdb: Insufficient columns in line %d, skipping.\n", lines);
- continue;
- }
- // Pet Script
- if( *p != '{' ) {
- ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
- continue;
- }
- str[20] = p;
- p = strstr(p+1,"},");
- if( p == NULL ) {
- ShowError("read_petdb: Invalid format (Pet Script column) in line %d, skipping.\n", lines);
- continue;
- }
- p[1] = '\0';
- p += 2;
- // Equip Script
- if( *p != '{' ) {
- ShowError("read_petdb: Invalid format (Equip Script column) in line %d, skipping.\n", lines);
- continue;
- }
- str[21] = p;
- uint16 mob_id = atoi( str[0] );
- std::string* mob_name = util::umap_find( aegis_mobnames, mob_id );
- if( mob_name == nullptr ){
- ShowWarning( "pet_db reading: Invalid mob-class %hu, pet not read.\n", mob_id );
- continue;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Mob" << YAML::Value << *mob_name;
- t_itemid tame_item_id = strtoul( str[3], nullptr, 10 );
- if( tame_item_id > 0 ){
- std::string* tame_item_name = util::umap_find( aegis_itemnames, tame_item_id );
- if( tame_item_name == nullptr ){
- ShowError( "Item name for item id %u is not known.\n", tame_item_id );
- return false;
- }
- body << YAML::Key << "TameItem" << YAML::Value << *tame_item_name;
- }
- t_itemid egg_item_id = strtoul( str[4], nullptr, 10 );
- std::string* egg_item_name = util::umap_find( aegis_itemnames, egg_item_id );
- if( egg_item_name == nullptr ){
- ShowError( "Item name for item id %u is not known.\n", egg_item_id );
- return false;
- }
- body << YAML::Key << "EggItem" << YAML::Value << *egg_item_name;
- t_itemid equip_item_id = strtoul( str[5], nullptr, 10 );
- if( equip_item_id > 0 ){
- std::string* equip_item_name = util::umap_find( aegis_itemnames, equip_item_id );
- if( equip_item_name == nullptr ){
- ShowError( "Item name for item id %u is not known.\n", equip_item_id );
- return false;
- }
- body << YAML::Key << "EquipItem" << YAML::Value << *equip_item_name;
- }
- t_itemid food_item_id = strtoul( str[6], nullptr, 10 );
- if( food_item_id > 0 ){
- std::string* food_item_name = util::umap_find( aegis_itemnames, food_item_id );
- if( food_item_name == nullptr ){
- ShowError( "Item name for item id %u is not known.\n", food_item_id );
- return false;
- }
- body << YAML::Key << "FoodItem" << YAML::Value << *food_item_name;
- }
- body << YAML::Key << "Fullness" << YAML::Value << atoi(str[7]);
- // Default: 60
- if( atoi( str[8] ) != 60 ){
- body << YAML::Key << "HungryDelay" << YAML::Value << atoi(str[8]);
- }
- // Default: 250
- if( atoi( str[11] ) != 250 ){
- body << YAML::Key << "IntimacyStart" << YAML::Value << atoi(str[11]);
- }
- body << YAML::Key << "IntimacyFed" << YAML::Value << atoi(str[9]);
- // Default: -100
- if( atoi( str[10] ) != 100 ){
- body << YAML::Key << "IntimacyOverfed" << YAML::Value << -atoi(str[10]);
- }
- // pet_hungry_friendly_decrease battle_conf
- //body << YAML::Key << "IntimacyHungry" << YAML::Value << -5;
- // Default: -20
- if( atoi( str[12] ) != 20 ){
- body << YAML::Key << "IntimacyOwnerDie" << YAML::Value << -atoi(str[12]);
- }
- body << YAML::Key << "CaptureRate" << YAML::Value << atoi(str[13]);
- // Default: true
- if( atoi( str[15] ) == 0 ){
- body << YAML::Key << "SpecialPerformance" << YAML::Value << "false";
- }
- body << YAML::Key << "AttackRate" << YAML::Value << atoi(str[17]);
- body << YAML::Key << "RetaliateRate" << YAML::Value << atoi(str[18]);
- body << YAML::Key << "ChangeTargetRate" << YAML::Value << atoi(str[19]);
- if( *str[21] ){
- body << YAML::Key << "Script" << YAML::Value << YAML::Literal << str[21];
- }
- if( *str[20] ){
- body << YAML::Key << "SupportScript" << YAML::Value << YAML::Literal << str[20];
- }
- body << YAML::EndMap;
- entries++;
- }
- fclose(fp);
- ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' pets in '" CL_WHITE "%s" CL_RESET "'.\n", entries, file );
- return true;
- }
- // Copied and adjusted from skill.cpp
- static bool skill_parse_row_magicmushroomdb(char *split[], int column, int current)
- {
- uint16 skill_id = atoi(split[0]);
- std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
- if (skill_name == nullptr) {
- ShowError("Skill name for Magic Mushroom skill ID %hu is not known.\n", skill_id);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Skill" << YAML::Value << *skill_name;
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from skill.cpp
- static bool skill_parse_row_abradb(char* split[], int columns, int current)
- {
- uint16 skill_id = atoi(split[0]);
- std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
- if (skill_name == nullptr) {
- ShowError("Skill name for Abra skill ID %hu is not known.\n", skill_id);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Skill" << YAML::Value << *skill_name;
- int arr[MAX_SKILL_LEVEL];
- int arr_size = skill_split_atoi(split[2], arr);
- if (arr_size == 1) {
- if (arr[0] != 500)
- body << YAML::Key << "Probability" << YAML::Value << arr[0];
- } else {
- body << YAML::Key << "Probability";
- body << YAML::BeginSeq;
- for (int i = 0; i < arr_size; i++) {
- if (arr[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Probability" << YAML::Value << arr[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from skill.cpp
- static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
- {
- uint16 skill_id = atoi(split[0]);
- std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
- if (skill_name == nullptr) {
- ShowError("Skill name for Spell Book skill ID %hu is not known.\n", skill_id);
- return false;
- }
- t_itemid nameid = strtoul(split[2], nullptr, 10);
- std::string *book_name = util::umap_find(aegis_itemnames, nameid);
- if (book_name == nullptr) {
- ShowError("Book name for item ID %u is not known.\n", nameid);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Skill" << YAML::Value << *skill_name;
- body << YAML::Key << "Book" << YAML::Value << *book_name;
- body << YAML::Key << "PreservePoints" << YAML::Value << atoi(split[1]);
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from mob.cpp
- static bool mob_readdb_mobavail(char* str[], int columns, int current) {
- uint16 mob_id = atoi(str[0]);
- std::string *mob_name = util::umap_find(aegis_mobnames, mob_id);
- if (mob_name == nullptr) {
- ShowWarning("mob_avail reading: Invalid mob-class %hu, Mob not read.\n", mob_id);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Mob" << YAML::Value << *mob_name;
- uint16 sprite_id = atoi(str[1]);
- std::string *sprite_name = util::umap_find(aegis_mobnames, sprite_id);
- if (sprite_name == nullptr) {
- char *sprite = const_cast<char *>(constant_lookup(sprite_id, "JOB_"));
- if (sprite == nullptr) {
- sprite = const_cast<char *>(constant_lookup(sprite_id, "JT_"));
- if (sprite == nullptr) {
- ShowError("Sprite name for id %d is not known.\n", sprite_id);
- return false;
- }
- sprite += 3; // Strip JT_ here because the script engine doesn't send this prefix for NPC.
- body << YAML::Key << "Sprite" << YAML::Value << sprite;
- } else
- body << YAML::Key << "Sprite" << YAML::Value << sprite;
- } else
- body << YAML::Key << "Sprite" << YAML::Value << *sprite_name;
- if (columns == 12) {
- body << YAML::Key << "Sex" << YAML::Value << (atoi(str[2]) ? "Male" : "Female");
- if (atoi(str[3]) != 0)
- body << YAML::Key << "HairStyle" << YAML::Value << atoi(str[3]);
- if (atoi(str[4]) != 0)
- body << YAML::Key << "HairColor" << YAML::Value << atoi(str[4]);
- if (atoi(str[11]) != 0)
- body << YAML::Key << "ClothColor" << YAML::Value << atoi(str[11]);
- if (strtoul(str[5], nullptr, 10) != 0) {
- t_itemid weapon_item_id = strtoul( str[5], nullptr, 10 );
- std::string *weapon_item_name = util::umap_find(aegis_itemnames, weapon_item_id);
- if (weapon_item_name == nullptr) {
- ShowError("Item name for item ID %u (weapon) is not known.\n", weapon_item_id);
- return false;
- }
- body << YAML::Key << "Weapon" << YAML::Value << *weapon_item_name;
- }
- if (strtoul(str[6], nullptr, 10) != 0) {
- t_itemid shield_item_id = strtoul( str[6], nullptr, 10 );
- std::string *shield_item_name = util::umap_find(aegis_itemnames, shield_item_id);
- if (shield_item_name == nullptr) {
- ShowError("Item name for item ID %u (shield) is not known.\n", shield_item_id);
- return false;
- }
- body << YAML::Key << "Shield" << YAML::Value << *shield_item_name;
- }
- if (strtoul(str[7], nullptr, 10) != 0) {
- t_itemid *headtop_item_id = util::umap_find(aegis_itemviewid, (uint32)strtoul(str[7], nullptr, 10));
- if (headtop_item_id == nullptr) {
- ShowError("Item ID for view ID %u (head top) is not known.\n", strtoul(str[7], nullptr, 10));
- return false;
- }
- std::string *headtop_item_name = util::umap_find(aegis_itemnames, *headtop_item_id);
- if (headtop_item_name == nullptr) {
- ShowError("Item name for item ID %u (head top) is not known.\n", *headtop_item_id);
- return false;
- }
- body << YAML::Key << "HeadTop" << YAML::Value << *headtop_item_name;
- }
- if (strtoul(str[8], nullptr, 10) != 0) {
- t_itemid *headmid_item_id = util::umap_find(aegis_itemviewid, (uint32)strtoul(str[8], nullptr, 10));
- if (headmid_item_id == nullptr) {
- ShowError("Item ID for view ID %u (head mid) is not known.\n", strtoul(str[8], nullptr, 10));
- return false;
- }
- std::string *headmid_item_name = util::umap_find(aegis_itemnames, *headmid_item_id);
- if (headmid_item_name == nullptr) {
- ShowError("Item name for item ID %u (head mid) is not known.\n", *headmid_item_id);
- return false;
- }
- body << YAML::Key << "HeadMid" << YAML::Value << *headmid_item_name;
- }
- if (strtoul(str[9], nullptr, 10) != 0) {
- t_itemid *headlow_item_id = util::umap_find(aegis_itemviewid, (uint32)strtoul(str[9], nullptr, 10));
- if (headlow_item_id == nullptr) {
- ShowError("Item ID for view ID %u (head low) is not known.\n", strtoul(str[9], nullptr, 10));
- return false;
- }
- std::string *headlow_item_name = util::umap_find(aegis_itemnames, *headlow_item_id);
- if (headlow_item_name == nullptr) {
- ShowError("Item name for item ID %u (head low) is not known.\n", *headlow_item_id);
- return false;
- }
- body << YAML::Key << "HeadLow" << YAML::Value << *headlow_item_name;
- }
- if (atoi(str[10]) != 0) {
- uint32 options = atoi(str[10]);
- body << YAML::Key << "Options";
- body << YAML::BeginMap;
- while (options > OPTION_NOTHING && options <= OPTION_SUMMER2) {
- if (options & OPTION_SIGHT) {
- body << YAML::Key << "Sight" << YAML::Value << "true";
- options &= ~OPTION_SIGHT;
- } else if (options & OPTION_CART1) {
- body << YAML::Key << "Cart1" << YAML::Value << "true";
- options &= ~OPTION_CART1;
- } else if (options & OPTION_FALCON) {
- body << YAML::Key << "Falcon" << YAML::Value << "true";
- options &= ~OPTION_FALCON;
- } else if (options & OPTION_RIDING) {
- body << YAML::Key << "Riding" << YAML::Value << "true";
- options &= ~OPTION_RIDING;
- } else if (options & OPTION_CART2) {
- body << YAML::Key << "Cart2" << YAML::Value << "true";
- options &= ~OPTION_CART2;
- } else if (options & OPTION_CART3) {
- body << YAML::Key << "Cart2" << YAML::Value << "true";
- options &= ~OPTION_CART3;
- } else if (options & OPTION_CART4) {
- body << YAML::Key << "Cart4" << YAML::Value << "true";
- options &= ~OPTION_CART4;
- } else if (options & OPTION_CART5) {
- body << YAML::Key << "Cart5" << YAML::Value << "true";
- options &= ~OPTION_CART5;
- } else if (options & OPTION_ORCISH) {
- body << YAML::Key << "Orcish" << YAML::Value << "true";
- options &= ~OPTION_ORCISH;
- } else if (options & OPTION_WEDDING) {
- body << YAML::Key << "Wedding" << YAML::Value << "true";
- options &= ~OPTION_WEDDING;
- } else if (options & OPTION_RUWACH) {
- body << YAML::Key << "Ruwach" << YAML::Value << "true";
- options &= ~OPTION_RUWACH;
- } else if (options & OPTION_FLYING) {
- body << YAML::Key << "Flying" << YAML::Value << "true";
- options &= ~OPTION_FLYING;
- } else if (options & OPTION_XMAS) {
- body << YAML::Key << "Xmas" << YAML::Value << "true";
- options &= ~OPTION_XMAS;
- } else if (options & OPTION_TRANSFORM) {
- body << YAML::Key << "Transform" << YAML::Value << "true";
- options &= ~OPTION_TRANSFORM;
- } else if (options & OPTION_SUMMER) {
- body << YAML::Key << "Summer" << YAML::Value << "true";
- options &= ~OPTION_SUMMER;
- } else if (options & OPTION_DRAGON1) {
- body << YAML::Key << "Dragon1" << YAML::Value << "true";
- options &= ~OPTION_DRAGON1;
- } else if (options & OPTION_WUG) {
- body << YAML::Key << "Wug" << YAML::Value << "true";
- options &= ~OPTION_WUG;
- } else if (options & OPTION_WUGRIDER) {
- body << YAML::Key << "WugRider" << YAML::Value << "true";
- options &= ~OPTION_WUGRIDER;
- } else if (options & OPTION_MADOGEAR) {
- body << YAML::Key << "MadoGear" << YAML::Value << "true";
- options &= ~OPTION_MADOGEAR;
- } else if (options & OPTION_DRAGON2) {
- body << YAML::Key << "Dragon2" << YAML::Value << "true";
- options &= ~OPTION_DRAGON2;
- } else if (options & OPTION_DRAGON3) {
- body << YAML::Key << "Dragon3" << YAML::Value << "true";
- options &= ~OPTION_DRAGON3;
- } else if (options & OPTION_DRAGON4) {
- body << YAML::Key << "Dragon4" << YAML::Value << "true";
- options &= ~OPTION_DRAGON4;
- } else if (options & OPTION_DRAGON5) {
- body << YAML::Key << "Dragon5" << YAML::Value << "true";
- options &= ~OPTION_DRAGON5;
- } else if (options & OPTION_HANBOK) {
- body << YAML::Key << "Hanbok" << YAML::Value << "true";
- options &= ~OPTION_HANBOK;
- } else if (options & OPTION_OKTOBERFEST) {
- body << YAML::Key << "Oktoberfest" << YAML::Value << "true";
- options &= ~OPTION_OKTOBERFEST;
- } else if (options & OPTION_SUMMER2) {
- body << YAML::Key << "Summer2" << YAML::Value << "true";
- options &= ~OPTION_SUMMER2;
- }
- }
- body << YAML::EndMap;
- }
- } else if (columns == 3) {
- if (atoi(str[5]) != 0) {
- t_itemid peteq_item_id = strtoul( str[5], nullptr, 10 );
- std::string *peteq_item_name = util::umap_find(aegis_itemnames, peteq_item_id);
- if (peteq_item_name == nullptr) {
- ShowError("Item name for item ID %u (pet equip) is not known.\n", peteq_item_id);
- return false;
- }
- body << YAML::Key << "PetEquip" << YAML::Value << *peteq_item_name;
- }
- }
- body << YAML::EndMap;
- return true;
- }
- // skill_db.yml function
- //----------------------
- static bool skill_parse_row_requiredb(char* split[], int columns, int current)
- {
- s_skill_require entry = {};
- skill_split_atoi(split[1], entry.hp);
- skill_split_atoi(split[2], entry.mhp);
- skill_split_atoi(split[3], entry.sp);
- skill_split_atoi(split[4], entry.hp_rate);
- skill_split_atoi(split[5], entry.sp_rate);
- skill_split_atoi(split[6], entry.zeny);
- char *p;
- p = split[7];
- while (p) {
- int l = atoi(p);
- if (l == 99) { // Any weapon
- entry.weapon = 0;
- break;
- } else
- entry.weapon |= 1 << l;
- p = strchr(p, ':');
- if (!p)
- break;
- p++;
- }
- p = split[8];
- while (p) {
- int l = atoi(p);
- if (l == 99) { // Any ammo type
- entry.ammo = AMMO_TYPE_ALL;
- break;
- } else if (l) // 0 stands for no requirement
- entry.ammo |= 1 << l;
- p = strchr(p, ':');
- if (!p)
- break;
- p++;
- }
- skill_split_atoi(split[9], entry.ammo_qty);
- if (strcmpi(split[10], "hidden") == 0) entry.state = ST_HIDDEN;
- else if (strcmpi(split[10], "riding") == 0) entry.state = ST_RIDING;
- else if (strcmpi(split[10], "falcon") == 0) entry.state = ST_FALCON;
- else if (strcmpi(split[10], "cart") == 0) entry.state = ST_CART;
- else if (strcmpi(split[10], "shield") == 0) entry.state = ST_SHIELD;
- else if (strcmpi(split[10], "recover_weight_rate") == 0) entry.state = ST_RECOVER_WEIGHT_RATE;
- else if (strcmpi(split[10], "move_enable") == 0) entry.state = ST_MOVE_ENABLE;
- else if (strcmpi(split[10], "water") == 0) entry.state = ST_WATER;
- else if (strcmpi(split[10], "dragon") == 0) entry.state = ST_RIDINGDRAGON;
- else if (strcmpi(split[10], "warg") == 0) entry.state = ST_WUG;
- else if (strcmpi(split[10], "ridingwarg") == 0) entry.state = ST_RIDINGWUG;
- else if (strcmpi(split[10], "mado") == 0) entry.state = ST_MADO;
- else if (strcmpi(split[10], "elementalspirit") == 0) entry.state = ST_ELEMENTALSPIRIT;
- else if (strcmpi(split[10], "elementalspirit2") == 0) entry.state = ST_ELEMENTALSPIRIT2;
- else if (strcmpi(split[10], "peco") == 0) entry.state = ST_PECO;
- else if (strcmpi(split[10], "sunstance") == 0) entry.state = ST_SUNSTANCE;
- else if (strcmpi(split[10], "moonstance") == 0) entry.state = ST_MOONSTANCE;
- else if (strcmpi(split[10], "starstance") == 0) entry.state = ST_STARSTANCE;
- else if (strcmpi(split[10], "universestance") == 0) entry.state = ST_UNIVERSESTANCE;
- else entry.state = ST_NONE; // Unknown or no state
- trim(split[11]);
- if (split[11][0] != '\0' || atoi(split[11])) {
- int64 require[MAX_SKILL_STATUS_REQUIRE];
- int32 count;
- if ((count = skill_split_atoi2(split[11], require, ":", SC_STONE, ARRAYLENGTH(require)))) {
- for (int i = 0; i < count; i++) {
- entry.status.push_back((sc_type)require[i]);
- }
- }
- }
- skill_split_atoi(split[12], entry.spiritball);
- for (int i = 0; i < MAX_SKILL_ITEM_REQUIRE; i++) {
- if (atoi(split[13 + 2 * i]) > 0) {
- t_itemid item_id = strtoul( split[13 + 2 * i], nullptr, 10 );
- std::string *item_name = util::umap_find(aegis_itemnames, item_id);
- if (item_name == nullptr) {
- ShowError("Item name for item id %u is not known.\n", item_id);
- return false;
- }
- entry.itemid[i] = item_id;
- entry.amount[i] = atoi(split[14 + 2 * i]);
- }
- }
- trim(split[33]);
- if (split[33][0] != '\0' || atoi(split[33])) {
- int64 require[MAX_SKILL_EQUIP_REQUIRE];
- int32 count;
- if ((count = skill_split_atoi2(split[33], require, ":", 500, ARRAYLENGTH(require)))) {
- for (int i = 0; i < count; i++) {
- if (require[i] > 0)
- entry.eqItem.push_back(static_cast<int32>(require[i]));
- }
- }
- }
- skill_require.insert({ atoi(split[0]), entry });
- return true;
- }
- // skill_db.yml function
- //----------------------
- static bool skill_parse_row_castdb(char* split[], int columns, int current)
- {
- s_skill_db entry = {};
- skill_split_atoi(split[1], entry.cast);
- skill_split_atoi(split[2], entry.delay);
- skill_split_atoi(split[3], entry.walkdelay);
- skill_split_atoi(split[4], entry.upkeep_time);
- skill_split_atoi(split[5], entry.upkeep_time2);
- skill_split_atoi(split[6], entry.cooldown);
- #ifdef RENEWAL_CAST
- skill_split_atoi(split[7], (int *)entry.fixed_cast);
- #endif
- skill_cast.insert({ atoi(split[0]), entry });
- return true;
- }
- // skill_db.yml function
- //----------------------
- static bool skill_parse_row_castnodexdb(char* split[], int columns, int current)
- {
- s_skill_db entry = {};
- entry.castnodex = atoi(split[1]);
- if (split[2]) // optional column
- entry.delaynodex = atoi(split[2]);
- skill_castnodex.insert({ atoi(split[0]), entry });
- return true;
- }
- // skill_db.yml function
- //----------------------
- static bool skill_parse_row_unitdb(char* split[], int columns, int current)
- {
- s_skill_unit_csv entry = {};
- entry.unit_id = (uint16)strtol(split[1], NULL, 16);
- entry.unit_id2 = (uint16)strtol(split[2], NULL, 16);
- skill_split_atoi(split[3], entry.unit_layout_type);
- skill_split_atoi(split[4], entry.unit_range);
- entry.unit_interval = atoi(split[5]);
- entry.target_str = trim(split[6]);
- entry.unit_flag_csv = strtol(split[7], NULL, 16);
- skill_unit.insert({ atoi(split[0]), entry });
- return true;
- }
- // skill_db.yml function
- //----------------------
- static bool skill_parse_row_copyabledb(char* split[], int column, int current)
- {
- s_skill_copyable entry = {};
- int skill_id = -1;
- trim(split[0]);
- if (ISDIGIT(split[0][0]))
- skill_id = atoi(split[0]);
- else {
- for (const auto &it : aegis_skillnames) {
- if (it.second == split[0])
- skill_id = it.first;
- }
- if (skill_id == -1) {
- ShowError("Skill %s is unknown.\n", split[0]);
- return false;
- }
- }
- entry.option = atoi(split[1]);
- entry.req_opt = cap_value(atoi(split[3]), 0, (0x2000) - 1);
- skill_copyable.insert({ skill_id, entry });
- return true;
- }
- // skill_db.yml function
- //----------------------
- static bool skill_parse_row_nonearnpcrangedb(char* split[], int column, int current)
- {
- s_skill_db entry = {};
- int skill_id = -1;
- trim(split[0]);
- if (ISDIGIT(split[0][0]))
- skill_id = atoi(split[0]);
- else {
- for (const auto &it : aegis_skillnames) {
- if (it.second == split[0])
- skill_id = it.first;
- }
- if (skill_id == -1) {
- ShowError("Skill %s is unknown.\n", split[0]);
- return false;
- }
- }
- entry.unit_nonearnpc_range = max(atoi(split[1]), 0);
- entry.unit_nonearnpc_type = (atoi(split[2])) ? cap_value(atoi(split[2]), 1, 15) : 15;
- skill_nearnpc.insert({ skill_id, entry });
- return true;
- }
- // Copied and adjusted from skill.cpp
- static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
- int arr[MAX_SKILL_LEVEL], arr_size, skill_id = atoi(split[0]);
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << skill_id;
- body << YAML::Key << "Name" << YAML::Value << trim(split[16]);
- body << YAML::Key << "Description" << YAML::Value << trim(split[17]);
- body << YAML::Key << "MaxLevel" << YAML::Value << atoi(split[7]);
- if (strcmpi(split[13], "weapon") == 0)
- body << YAML::Key << "Type" << YAML::Value << "Weapon";
- else if (strcmpi(split[13], "magic") == 0)
- body << YAML::Key << "Type" << YAML::Value << "Magic";
- else if (strcmpi(split[13], "misc") == 0)
- body << YAML::Key << "Type" << YAML::Value << "Misc";
- std::string constant;
- if (atoi(split[3]) != 0) {
- constant = constant_lookup(atoi(split[3]), "INF_");
- constant.erase(0, 4);
- constant.erase(constant.size() - 6);
- body << YAML::Key << "TargetType" << YAML::Value << name2Upper(constant);
- }
- uint64 nk_val = strtol(split[5], NULL, 0);
- if (nk_val) {
- body << YAML::Key << "DamageFlags";
- body << YAML::BeginMap;
- if (nk_val & 0x1)
- body << YAML::Key << "NoDamage" << YAML::Value << "true";
- if (nk_val & 0x2)
- body << YAML::Key << "Splash" << YAML::Value << "true";
- if (nk_val & 0x4)
- body << YAML::Key << "SplashSplit" << YAML::Value << "true";
- if (nk_val & 0x8)
- body << YAML::Key << "IgnoreAtkCard" << YAML::Value << "true";
- if (nk_val & 0x10)
- body << YAML::Key << "IgnoreElement" << YAML::Value << "true";
- if (nk_val & 0x20)
- body << YAML::Key << "IgnoreDefense" << YAML::Value << "true";
- if (nk_val & 0x40)
- body << YAML::Key << "IgnoreFlee" << YAML::Value << "true";
- if (nk_val & 0x80)
- body << YAML::Key << "IgnoreDefCard" << YAML::Value << "true";
- if (nk_val & 0x100)
- body << YAML::Key << "Critical" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- uint64 inf2_val = strtol(split[11], nullptr, 0);
- uint64 inf3_val = strtol(split[15], nullptr, 0);
- if (inf2_val || inf3_val) {
- body << YAML::Key << "Flags";
- body << YAML::BeginMap;
- if (inf2_val & 0x1)
- body << YAML::Key << "IsQuest" << YAML::Value << "true";
- if (inf2_val & 0x2)
- body << YAML::Key << "IsNpc" << YAML::Value << "true";
- if (inf2_val & 0x4)
- body << YAML::Key << "IsWedding" << YAML::Value << "true";
- if (inf2_val & 0x8)
- body << YAML::Key << "IsSpirit" << YAML::Value << "true";
- if (inf2_val & 0x10)
- body << YAML::Key << "IsGuild" << YAML::Value << "true";
- if (inf2_val & 0x20)
- body << YAML::Key << "IsSong" << YAML::Value << "true";
- if (inf2_val & 0x40)
- body << YAML::Key << "IsEnsemble" << YAML::Value << "true";
- if (inf2_val & 0x80)
- body << YAML::Key << "IsTrap" << YAML::Value << "true";
- if (inf2_val & 0x100)
- body << YAML::Key << "TargetSelf" << YAML::Value << "true";
- if (inf2_val & 0x200)
- body << YAML::Key << "NoTargetSelf" << YAML::Value << "true";
- if (inf2_val & 0x400)
- body << YAML::Key << "PartyOnly" << YAML::Value << "true";
- if (inf2_val & 0x800)
- body << YAML::Key << "GuildOnly" << YAML::Value << "true";
- if (inf2_val & 0x1000)
- body << YAML::Key << "NoTargetEnemy" << YAML::Value << "true";
- if (inf2_val & 0x2000)
- body << YAML::Key << "IsAutoShadowSpell" << YAML::Value << "true";
- if (inf2_val & 0x4000)
- body << YAML::Key << "IsChorus" << YAML::Value << "true";
- if (inf2_val & 0x8000)
- body << YAML::Key << "IgnoreBgReduction" << YAML::Value << "true";
- if (inf2_val & 0x10000)
- body << YAML::Key << "IgnoreGvgReduction" << YAML::Value << "true";
- if (inf2_val & 0x20000)
- body << YAML::Key << "DisableNearNpc" << YAML::Value << "true";
- if (inf2_val & 0x40000)
- body << YAML::Key << "TargetTrap" << YAML::Value << "true"; // ?
- if (inf3_val & 0x1)
- body << YAML::Key << "IgnoreLandProtector" << YAML::Value << "true";
- if (inf3_val & 0x4)
- body << YAML::Key << "AllowWhenHidden" << YAML::Value << "true";
- if (inf3_val & 0x8)
- body << YAML::Key << "AllowWhenPerforming" << YAML::Value << "true";
- if (inf3_val & 0x10)
- body << YAML::Key << "TargetEmperium" << YAML::Value << "true";
- if (inf3_val & 0x20)
- body << YAML::Key << "IgnoreStasis" << YAML::Value << "true";
- if (inf3_val & 0x40)
- body << YAML::Key << "IgnoreKagehumi" << YAML::Value << "true";
- if (inf3_val & 0x80)
- body << YAML::Key << "AlterRangeVulture" << YAML::Value << "true";
- if (inf3_val & 0x100)
- body << YAML::Key << "AlterRangeSnakeEye" << YAML::Value << "true";
- if (inf3_val & 0x200)
- body << YAML::Key << "AlterRangeShadowJump" << YAML::Value << "true";
- if (inf3_val & 0x400)
- body << YAML::Key << "AlterRangeRadius" << YAML::Value << "true";
- if (inf3_val & 0x800)
- body << YAML::Key << "AlterRangeResearchTrap" << YAML::Value << "true";
- if (inf3_val & 0x1000)
- body << YAML::Key << "IgnoreHovering" << YAML::Value << "true";
- if (inf3_val & 0x2000)
- body << YAML::Key << "AllowOnWarg" << YAML::Value << "true";
- if (inf3_val & 0x4000)
- body << YAML::Key << "AllowOnMado" << YAML::Value << "true";
- if (inf3_val & 0x8000)
- body << YAML::Key << "TargetManHole" << YAML::Value << "true";
- if (inf3_val & 0x10000)
- body << YAML::Key << "TargetHidden" << YAML::Value << "true";
- if (inf3_val & 0x40000)
- body << YAML::Key << "IncreaseDanceWithWugDamage" << YAML::Value << "true";
- if (inf3_val & 0x80000)
- body << YAML::Key << "IgnoreWugBite" << YAML::Value << "true";
- if (inf3_val & 0x100000)
- body << YAML::Key << "IgnoreAutoGuard" << YAML::Value << "true";
- if (inf3_val & 0x200000)
- body << YAML::Key << "IgnoreCicada" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- memset(arr, 0, sizeof(arr));
- arr_size = skill_split_atoi(split[1], arr);
- if (arr_size != 0) {
- if (arr_size == 1) {
- if (arr[0] != 0) {
- body << YAML::Key << "Range";
- body << YAML::Value << arr[0];
- }
- } else {
- body << YAML::Key << "Range";
- body << YAML::BeginSeq;
- for (int i = 0; i < arr_size; i++) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Size" << YAML::Value << arr[i];
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- }
- if (atoi(split[2]) != 0) {
- constant = constant_lookup(atoi(split[2]), "DMG_");
- constant.erase(0, 4);
- body << YAML::Key << "Hit" << YAML::Value << name2Upper(constant);
- }
- memset(arr, 0, sizeof(arr));
- arr_size = skill_split_atoi(split[8], arr);
- if (arr_size != 0) {
- if (arr_size == 1) {
- if (arr[0] != 0) {
- body << YAML::Key << "HitCount";
- body << YAML::Value << arr[0];
- }
- } else {
- body << YAML::Key << "HitCount";
- body << YAML::BeginSeq;
- for (int i = 0; i < arr_size; i++) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Count" << YAML::Value << arr[i];
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- }
- memset(arr, 0, sizeof(arr));
- arr_size = skill_split_atoi(split[4], arr);
- if (arr_size != 0) {
- if (arr_size == 1) {
- if (arr[0] != 0){
- body << YAML::Key << "Element";
- if (arr[0] == -1)
- body << YAML::Value << "Weapon";
- else if (arr[0] == -2)
- body << YAML::Value << "Endowed";
- else if (arr[0] == -3)
- body << YAML::Value << "Random";
- else {
- constant = constant_lookup(arr[0], "ELE_");
- constant.erase(0, 4);
- body << YAML::Value << name2Upper(constant);
- }
- }
- } else {
- body << YAML::Key << "Element";
- body << YAML::BeginSeq;
- for (int i = 0; i < arr_size; i++) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- if (arr[i] == -1)
- body << YAML::Key << "Element" << YAML::Value << "Weapon";
- else if (arr[i] == -2)
- body << YAML::Key << "Element" << YAML::Value << "Endowed";
- else if (arr[i] == -3)
- body << YAML::Key << "Element" << YAML::Value << "Random";
- else {
- constant = constant_lookup(arr[i], "ELE_");
- constant.erase(0, 4);
- body << YAML::Key << "Element" << YAML::Value << name2Upper(constant);
- }
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- }
- memset(arr, 0, sizeof(arr));
- arr_size = skill_split_atoi(split[6], arr);
- if (arr_size != 0) {
- if (arr_size == 1) {
- if (arr[0] != 0) {
- body << YAML::Key << "SplashArea";
- body << YAML::Value << arr[0];
- }
- } else {
- body << YAML::Key << "SplashArea";
- body << YAML::BeginSeq;
- for (int i = 0; i < arr_size; i++) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Area" << YAML::Value << arr[i];
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- }
- memset(arr, 0, sizeof(arr));
- arr_size = skill_split_atoi(split[12], arr);
- if (arr_size != 0) {
- if (arr_size == 1) {
- if (arr[0] != 0) {
- body << YAML::Key << "ActiveInstance";
- body << YAML::Value << arr[0];
- }
- } else {
- body << YAML::Key << "ActiveInstance";
- body << YAML::BeginSeq;
- for (int i = 0; i < arr_size; i++) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Max" << YAML::Value << arr[i];
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- }
- memset(arr, 0, sizeof(arr));
- arr_size = skill_split_atoi(split[14], arr);
- if (arr_size != 0) {
- if (arr_size == 1) {
- if (arr[0] != 0) {
- body << YAML::Key << "Knockback";
- body << YAML::Value << arr[0];
- }
- } else {
- body << YAML::Key << "Knockback";
- body << YAML::BeginSeq;
- for (int i = 0; i < arr_size; i++) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << arr[i];
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- }
- auto it_copyable = skill_copyable.find(skill_id);
- if (it_copyable != skill_copyable.end()) {
- body << YAML::Key << "CopyFlags";
- body << YAML::BeginMap;
- body << YAML::Key << "Skill";
- body << YAML::BeginMap;
- if (it_copyable->second.option & 1)
- body << YAML::Key << "Plagiarism" << YAML::Value << "true";
- if (it_copyable->second.option & 2)
- body << YAML::Key << "Reproduce" << YAML::Value << "true";
- body << YAML::EndMap;
- if (it_copyable->second.req_opt > 0) {
- body << YAML::Key << "RemoveRequirement";
- body << YAML::BeginMap;
- if (it_copyable->second.req_opt & 0x1)
- body << YAML::Key << "HpCost" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x4)
- body << YAML::Key << "SpCost" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x8)
- body << YAML::Key << "HpRateCost" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x10)
- body << YAML::Key << "SpRateCost" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x2)
- body << YAML::Key << "MaxHpTrigger" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x20)
- body << YAML::Key << "ZenyCost" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x40)
- body << YAML::Key << "Weapon" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x80)
- body << YAML::Key << "Ammo" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x100)
- body << YAML::Key << "State" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x200)
- body << YAML::Key << "Status" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x400)
- body << YAML::Key << "SpiritSphereCost" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x800)
- body << YAML::Key << "ItemCost" << YAML::Value << "true";
- if (it_copyable->second.req_opt & 0x1000)
- body << YAML::Key << "Equipment" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- body << YAML::EndMap;
- }
- auto it_nearnpc = skill_nearnpc.find(skill_id);
- if (it_nearnpc != skill_nearnpc.end()) {
- body << YAML::Key << "NoNearNPC";
- body << YAML::BeginMap;
- if (it_nearnpc->second.unit_nonearnpc_range > 0)
- body << YAML::Key << "AdditionalRange" << YAML::Value << it_nearnpc->second.unit_nonearnpc_range;
- if (it_nearnpc->second.unit_nonearnpc_type > 0) {
- body << YAML::Key << "Type";
- body << YAML::BeginMap;
- if (it_nearnpc->second.unit_nonearnpc_type & 1)
- body << YAML::Key << "WarpPortal" << YAML::Value << "true";
- if (it_nearnpc->second.unit_nonearnpc_type & 2)
- body << YAML::Key << "Shop" << YAML::Value << "true";
- if (it_nearnpc->second.unit_nonearnpc_type & 4)
- body << YAML::Key << "Npc" << YAML::Value << "true";
- if (it_nearnpc->second.unit_nonearnpc_type & 8)
- body << YAML::Key << "Tomb" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- body << YAML::EndMap;
- }
- if (strcmpi(split[9], "yes") == 0)
- body << YAML::Key << "CastCancel" << YAML::Value << "true";
- if (atoi(split[10]) != 0)
- body << YAML::Key << "CastDefenseReduction" << YAML::Value << atoi(split[10]);
- auto it_cast = skill_cast.find(skill_id);
- if (it_cast != skill_cast.end()) {
- if (!isMultiLevel(it_cast->second.cast)) {
- if (it_cast->second.cast[0] > 0)
- body << YAML::Key << "CastTime" << YAML::Value << it_cast->second.cast[0];
- } else {
- body << YAML::Key << "CastTime";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.cast); i++) {
- if (it_cast->second.cast[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Time" << YAML::Value << it_cast->second.cast[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_cast->second.delay)) {
- if (it_cast->second.delay[0] > 0)
- body << YAML::Key << "AfterCastActDelay" << YAML::Value << it_cast->second.delay[0];
- } else {
- body << YAML::Key << "AfterCastActDelay";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.delay); i++) {
- if (it_cast->second.delay[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Time" << YAML::Value << it_cast->second.delay[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_cast->second.walkdelay)) {
- if (it_cast->second.walkdelay[0] > 0)
- body << YAML::Key << "AfterCastWalkDelay" << YAML::Value << it_cast->second.walkdelay[0];
- } else {
- body << YAML::Key << "AfterCastWalkDelay";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.walkdelay); i++) {
- if (it_cast->second.walkdelay[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Time" << YAML::Value << it_cast->second.walkdelay[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_cast->second.upkeep_time)) {
- if (it_cast->second.upkeep_time[0] != 0)
- body << YAML::Key << "Duration1" << YAML::Value << it_cast->second.upkeep_time[0];
- } else {
- body << YAML::Key << "Duration1";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.upkeep_time); i++) {
- if (it_cast->second.upkeep_time[i] != 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Time" << YAML::Value << it_cast->second.upkeep_time[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- if (!isMultiLevel(it_cast->second.upkeep_time2)) {
- if (it_cast->second.upkeep_time2[0] != 0)
- body << YAML::Key << "Duration2" << YAML::Value << it_cast->second.upkeep_time2[0];
- } else {
- body << YAML::Key << "Duration2";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.upkeep_time2); i++) {
- if (it_cast->second.upkeep_time2[i] != 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Time" << YAML::Value << it_cast->second.upkeep_time2[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_cast->second.cooldown)) {
- if (it_cast->second.cooldown[0] > 0)
- body << YAML::Key << "Cooldown" << YAML::Value << it_cast->second.cooldown[0];
- } else {
- body << YAML::Key << "Cooldown";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.cooldown); i++) {
- if (it_cast->second.cooldown[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Time" << YAML::Value << it_cast->second.cooldown[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- #ifdef RENEWAL_CAST
- if (!isMultiLevel(it_cast->second.fixed_cast)) {
- if (it_cast->second.fixed_cast[0] != 0)
- body << YAML::Key << "FixedCastTime" << YAML::Value << it_cast->second.fixed_cast[0];
- } else {
- body << YAML::Key << "FixedCastTime";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_cast->second.fixed_cast); i++) {
- if (it_cast->second.fixed_cast[i] != 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Time" << YAML::Value << it_cast->second.fixed_cast[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- #endif
- }
- auto it_castdex = skill_castnodex.find(skill_id);
- if (it_castdex != skill_castnodex.end()) {
- if (it_castdex->second.castnodex > 0) {
- body << YAML::Key << "CastTimeFlags";
- body << YAML::BeginMap;
- if (it_castdex->second.castnodex & 1)
- body << YAML::Key << "IgnoreDex" << YAML::Value << "true";
- if (it_castdex->second.castnodex & 2)
- body << YAML::Key << "IgnoreStatus" << YAML::Value << "true";
- if (it_castdex->second.castnodex & 4)
- body << YAML::Key << "IgnoreItemBonus" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- if (it_castdex->second.delaynodex > 0) {
- body << YAML::Key << "CastDelayFlags";
- body << YAML::BeginMap;
- if (it_castdex->second.delaynodex & 1)
- body << YAML::Key << "IgnoreDex" << YAML::Value << "true";
- if (it_castdex->second.delaynodex & 2)
- body << YAML::Key << "IgnoreStatus" << YAML::Value << "true";
- if (it_castdex->second.delaynodex & 4)
- body << YAML::Key << "IgnoreItemBonus" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- }
- auto it_req = skill_require.find(skill_id);
- if (it_req != skill_require.end()) {
- body << YAML::Key << "Requires";
- body << YAML::BeginMap;
-
- if (!isMultiLevel(it_req->second.hp)) {
- if (it_req->second.hp[0] > 0)
- body << YAML::Key << "HpCost" << YAML::Value << it_req->second.hp[0];
- } else {
- body << YAML::Key << "HpCost";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.hp); i++) {
- if (it_req->second.hp[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.hp[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_req->second.sp)) {
- if (it_req->second.sp[0] > 0)
- body << YAML::Key << "SpCost" << YAML::Value << it_req->second.sp[0];
- } else {
- body << YAML::Key << "SpCost";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.sp); i++) {
- if (it_req->second.sp[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.sp[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_req->second.hp_rate)) {
- if (it_req->second.hp_rate[0] != 0)
- body << YAML::Key << "HpRateCost" << YAML::Value << it_req->second.hp_rate[0];
- } else {
- body << YAML::Key << "HpRateCost";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.hp_rate); i++) {
- if (it_req->second.hp_rate[i] != 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.hp_rate[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_req->second.sp_rate)) {
- if (it_req->second.sp_rate[0] != 0)
- body << YAML::Key << "SpRateCost" << YAML::Value << it_req->second.sp_rate[0];
- } else {
- body << YAML::Key << "SpRateCost";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.sp_rate); i++) {
- if (it_req->second.sp_rate[i] != 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.sp_rate[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_req->second.mhp)) {
- if (it_req->second.mhp[0] > 0)
- body << YAML::Key << "MaxHpTrigger" << YAML::Value << it_req->second.mhp[0];
- } else {
- body << YAML::Key << "MaxHpTrigger";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.mhp); i++) {
- if (it_req->second.mhp[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.mhp[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_req->second.zeny)) {
- if (it_req->second.zeny[0] > 0)
- body << YAML::Key << "ZenyCost" << YAML::Value << it_req->second.zeny[0];
- } else {
- body << YAML::Key << "ZenyCost";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.zeny); i++) {
- if (it_req->second.zeny[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.zeny[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- if (it_req->second.weapon != 0) {
- body << YAML::Key << "Weapon";
- body << YAML::BeginMap;
- int temp = it_req->second.weapon;
- if (temp != 99) { // Not "All"
- for (int i = 0; i < MAX_WEAPON_TYPE_ALL; i++) {
- if (i == MAX_WEAPON_TYPE)
- continue;
- if (temp & 1 << i) {
- constant = constant_lookup(i, "W_");
- constant.erase(0, 2);
- body << YAML::Key << name2Upper(constant) << YAML::Value << "true";
- temp ^= 1 << i;
- }
- }
- }
- body << YAML::EndMap;
- }
- if (it_req->second.ammo != 0) {
- body << YAML::Key << "Ammo";
- body << YAML::BeginMap;
- int temp = it_req->second.ammo;
- for (int i = 1; i < MAX_AMMO_TYPE; i++) {
- if (temp & 1 << i) {
- constant = constant_lookup(i, "A_");
- constant.erase(0, 2);
- body << YAML::Key << name2Upper(constant) << YAML::Value << "true";
- temp ^= 1 << i;
- }
- }
- body << YAML::EndMap;
- }
- if (!isMultiLevel(it_req->second.ammo_qty)) {
- if (it_req->second.ammo_qty[0] > 0)
- body << YAML::Key << "AmmoAmount" << YAML::Value << it_req->second.ammo_qty[0];
- } else {
- body << YAML::Key << "AmmoAmount";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.ammo_qty); i++) {
- if (it_req->second.ammo_qty[i] > 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.ammo_qty[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- if (it_req->second.state) {
- constant = constant_lookup(it_req->second.state, "ST_");
- constant.erase(0, 3);
- body << YAML::Key << "State" << YAML::Value << name2Upper(constant);
- }
- if (it_req->second.status.size() > 0) {
- body << YAML::Key << "Status";
- body << YAML::BeginMap;
- for (const auto &it : it_req->second.status) {
- constant = constant_lookup(it, "SC_");
- constant.erase(0, 3);
- body << YAML::Key << name2Upper(constant) << YAML::Value << "true";
- }
- body << YAML::EndMap;
- }
-
- if (!isMultiLevel(it_req->second.spiritball)) {
- if (it_req->second.spiritball[0] != 0)
- body << YAML::Key << "SpiritSphereCost" << YAML::Value << it_req->second.spiritball[0];
- } else {
- body << YAML::Key << "SpiritSphereCost";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_req->second.spiritball); i++) {
- if (it_req->second.spiritball[i] != 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.spiritball[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- if (it_req->second.itemid[0] > 0) {
- body << YAML::Key << "ItemCost";
- body << YAML::BeginSeq;
- for (uint8 i = 0; i < ARRAYLENGTH(it_req->second.itemid); i++) {
- if (it_req->second.itemid[i] > 0) {
- body << YAML::BeginMap;
- std::string *item_name = util::umap_find(aegis_itemnames, it_req->second.itemid[i]);
- if (item_name == nullptr) {
- ShowError("Item name for item id %hu is not known (itemcost).\n", it_req->second.itemid[i]);
- return false;
- }
- body << YAML::Key << "Item" << YAML::Value << *item_name;
- body << YAML::Key << "Amount" << YAML::Value << it_req->second.amount[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- }
- if (it_req->second.eqItem.size() > 0) {
- body << YAML::Key << "Equipment";
- body << YAML::BeginMap;
- for (const auto &it : it_req->second.eqItem) {
- std::string *item_name = util::umap_find(aegis_itemnames, it);
- if (item_name == nullptr) {
- ShowError("Item name for item id %u is not known (equipment).\n", it);
- return false;
- }
- body << YAML::Key << *item_name << YAML::Value << "true";
- }
- body << YAML::EndMap;
- }
- body << YAML::EndMap;
- }
- auto it_unit = skill_unit.find(skill_id);
- if (it_unit != skill_unit.end()) {
- body << YAML::Key << "Unit";
- body << YAML::BeginMap;
- constant = constant_lookup(it_unit->second.unit_id, "UNT_");
- constant.erase(0, 4);
- body << YAML::Key << "Id" << YAML::Value << name2Upper(constant);
- if (it_unit->second.unit_id2 > 0) {
- constant = constant_lookup(it_unit->second.unit_id2, "UNT_");
- constant.erase(0, 4);
- body << YAML::Key << "AlternateId" << YAML::Value << name2Upper(constant);
- }
-
- if (!isMultiLevel(it_unit->second.unit_layout_type)) {
- if (it_unit->second.unit_layout_type[0] != 0)
- body << YAML::Key << "Layout" << YAML::Value << it_unit->second.unit_layout_type[0];
- } else {
- body << YAML::Key << "Layout";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_layout_type); i++) {
- if (it_unit->second.unit_layout_type[i] == 0 && i + 1 > 5)
- continue;
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_layout_type[i];
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
-
- if (!isMultiLevel(it_unit->second.unit_range)) {
- if (it_unit->second.unit_range[0] != 0)
- body << YAML::Key << "Range" << YAML::Value << it_unit->second.unit_range[0];
- } else {
- body << YAML::Key << "Range";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_range); i++) {
- if (it_unit->second.unit_range[i] == 0 && i + 1 > 5)
- continue;
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << i + 1;
- body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_range[i];
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- if (it_unit->second.unit_interval != 0)
- body << YAML::Key << "Interval" << YAML::Value << it_unit->second.unit_interval;
- if (it_unit->second.target_str.size() > 0) {
- if (it_unit->second.target_str.compare("noenemy") == 0 || it_unit->second.target_str.compare("friend") == 0)
- body << YAML::Key << "Target" << YAML::Value << "Friend";
- //else if (it_unit->second.target_str.compare("noenemy") == 0) // Same as Friend
- // body << YAML::Key << "Target" << YAML::Value << "NoEnemy";
- else if (it_unit->second.target_str.compare("party") == 0)
- body << YAML::Key << "Target" << YAML::Value << "Party";
- else if (it_unit->second.target_str.compare("ally") == 0)
- body << YAML::Key << "Target" << YAML::Value << "Ally";
- else if (it_unit->second.target_str.compare("guild") == 0)
- body << YAML::Key << "Target" << YAML::Value << "Guild";
- //else if (it_unit->second.target_str.compare("all") == 0)
- // body << YAML::Key << "Target" << YAML::Value << "All";
- else if (it_unit->second.target_str.compare("enemy") == 0)
- body << YAML::Key << "Target" << YAML::Value << "Enemy";
- else if (it_unit->second.target_str.compare("self") == 0)
- body << YAML::Key << "Target" << YAML::Value << "Self";
- else if (it_unit->second.target_str.compare("sameguild") == 0)
- body << YAML::Key << "Target" << YAML::Value << "SameGuild";
- }
- if (it_unit->second.unit_flag_csv > 0) {
- body << YAML::Key << "Flag";
- body << YAML::BeginMap;
- if (it_unit->second.unit_flag_csv & 0x1)
- body << YAML::Value << "NoEnemy" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x2)
- body << YAML::Value << "NoReiteration" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x4)
- body << YAML::Value << "NoFootSet" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x8)
- body << YAML::Value << "NoOverlap" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x10)
- body << YAML::Value << "PathCheck" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x20)
- body << YAML::Value << "NoPc" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x40)
- body << YAML::Value << "NoMob" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x80)
- body << YAML::Value << "Skill" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x100)
- body << YAML::Value << "Dance" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x200)
- body << YAML::Value << "Ensemble" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x400)
- body << YAML::Value << "Song" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x800)
- body << YAML::Value << "DualMode" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x1000)
- body << YAML::Value << "NoKnockback" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x2000)
- body << YAML::Value << "RangedSingleUnit" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x4000)
- body << YAML::Value << "CrazyWeedImmune" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x8000)
- body << YAML::Value << "RemovedByFireRain" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x10000)
- body << YAML::Value << "KnockbackGroup" << YAML::Value << "true";
- if (it_unit->second.unit_flag_csv & 0x20000)
- body << YAML::Value << "HiddenTrap" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- body << YAML::EndMap;
- }
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from quest.cpp
- static bool quest_read_db(char *split[], int columns, int current) {
- int quest_id = atoi(split[0]);
- if (quest_id < 0 || quest_id >= INT_MAX) {
- ShowError("quest_read_db: Invalid quest ID '%d'.\n", quest_id);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << quest_id;
- std::string title = split[17];
-
- if (columns > 18) { // If the title has a comma in it, concatenate
- int col = 18;
- while (col < columns) {
- title += ',' + std::string(split[col]);
- col++;
- }
- }
- title.erase(std::remove(title.begin(), title.end(), '"'), title.end()); // Strip double quotes out
- body << YAML::Key << "Title" << YAML::Value << title;
- if (strchr(split[1], ':') == NULL) {
- uint32 time = atoi(split[1]);
- if (time > 0) {
- int day = time / 86400;
- time %= (24 * 3600);
- int hour = time / 3600;
- time %= 3600;
- int minute = time / 60;
- time %= 60;
- int second = time;
- std::string output = "+";
- if (day > 0)
- output += std::to_string(day) + "d";
- if (hour > 0)
- output += std::to_string(hour) + "h";
- if (minute > 0)
- output += std::to_string(minute) + "mn";
- if (second > 0)
- output += std::to_string(second) + "s";
- body << YAML::Key << "TimeLimit" << YAML::Value << output;
- }
- } else {
- if (*split[1]) {
- std::string time_str(split[1]), hour = time_str.substr(0, time_str.find(':')), output = {};
- time_str.erase(0, 3); // Remove "HH:"
- if (std::stoi(hour) > 0)
- output = std::to_string(std::stoi(hour)) + "h";
- if (std::stoi(time_str) > 0)
- output += std::to_string(std::stoi(time_str)) + "mn";
- body << YAML::Key << "TimeLimit" << YAML::Value << output; // No quests in TXT format had days, default to 0
- }
- }
- if (atoi(split[2]) > 0) {
- body << YAML::Key << "Targets";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < MAX_QUEST_OBJECTIVES; i++) {
- int32 mob_id = (int32)atoi(split[i * 2 + 2]), count = atoi(split[i * 2 + 3]);
- if (!mob_id || !count)
- continue;
- std::string *mob_name = util::umap_find(aegis_mobnames, static_cast<uint16>(mob_id));
- if (!mob_name) {
- ShowError("quest_read_db: Invalid mob-class %hu, target not read.\n", mob_id);
- continue;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Mob" << YAML::Value << *mob_name;
- body << YAML::Key << "Count" << YAML::Value << count;
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- if (atoi(split[2 * MAX_QUEST_OBJECTIVES + 2]) > 0) {
- body << YAML::Key << "Drops";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < MAX_QUEST_DROPS; i++) {
- int32 mob_id = (int32)atoi(split[3 * i + (2 * MAX_QUEST_OBJECTIVES + 2)]);
- t_itemid nameid = strtoul(split[3 * i + (2 * MAX_QUEST_OBJECTIVES + 3)], nullptr, 10);
- if (!mob_id || !nameid)
- continue;
- std::string *mob_name = util::umap_find(aegis_mobnames, static_cast<uint16>(mob_id));
- if (!mob_name) {
- ShowError("quest_read_db: Invalid mob-class %hu, drop not read.\n", mob_id);
- continue;
- }
- std::string *item_name = util::umap_find(aegis_itemnames, nameid);
- if (!item_name) {
- ShowError("quest_read_db: Invalid item name %u, drop not read.\n", nameid);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Mob" << YAML::Value << *mob_name;
- body << YAML::Key << "Item" << YAML::Value << *item_name;
- //body << YAML::Key << "Count" << YAML::Value << 1; // Default is 1
- body << YAML::Key << "Rate" << YAML::Value << atoi(split[3 * i + (2 * MAX_QUEST_OBJECTIVES + 4)]);
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- }
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from instance.cpp
- static bool instance_readdb_sub(char* str[], int columns, int current) {
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << atoi(str[0]);
- body << YAML::Key << "Name" << YAML::Value << str[1];
- if (atoi(str[2]) != 3600)
- body << YAML::Key << "TimeLimit" << YAML::Value << atoi(str[2]);
- if (atoi(str[3]) != 300)
- body << YAML::Key << "IdleTimeOut" << YAML::Value << atoi(str[3]);
- body << YAML::Key << "Enter";
- body << YAML::BeginMap;
- body << YAML::Key << "Map" << YAML::Value << str[4];
- body << YAML::Key << "X" << YAML::Value << atoi(str[5]);
- body << YAML::Key << "Y" << YAML::Value << atoi(str[6]);
- body << YAML::EndMap;
- if (columns > 7) {
- body << YAML::Key << "AdditionalMaps";
- body << YAML::BeginMap;
- for (int i = 7; i < columns; i++) {
- if (!strlen(str[i]))
- continue;
- if (strcmpi(str[4], str[i]) == 0)
- continue;
- body << YAML::Key << str[i] << YAML::Value << "true";
- }
- body << YAML::EndMap;
- }
- body << YAML::EndMap;
- return true;
- }
- // item_db.yml function
- //---------------------
- static bool itemdb_read_itemavail(char *str[], int columns, int current) {
- item_avail.insert({ strtoul(str[0], nullptr, 10), strtoul(str[1], nullptr, 10) });
- return true;
- }
- // item_db.yml function
- //---------------------
- static bool itemdb_read_buyingstore(char* fields[], int columns, int current) {
- item_buyingstore.insert({ strtoul(fields[0], nullptr, 10), true });
- return true;
- }
- // item_db.yml function
- //---------------------
- static bool itemdb_read_flag(char* fields[], int columns, int current) {
- s_item_flag_csv2yaml item = { 0 };
- uint16 flag = abs(atoi(fields[1]));
- if (flag & 1)
- item.dead_branch = true;
- if (flag & 2)
- item.group = true;
- if (flag & 4)
- item.guid = true;
- if (flag & 8)
- item.bindOnEquip = true;
- if (flag & 16)
- item.broadcast = true;
- if (flag & 32)
- item.delay_consume = true;
- if (flag & 64)
- item.dropEffect = DROPEFFECT_CLIENT;
- else if (flag & 128)
- item.dropEffect = DROPEFFECT_WHITE_PILLAR;
- else if (flag & 256)
- item.dropEffect = DROPEFFECT_BLUE_PILLAR;
- else if (flag & 512)
- item.dropEffect = DROPEFFECT_YELLOW_PILLAR;
- else if (flag & 1024)
- item.dropEffect = DROPEFFECT_PURPLE_PILLAR;
- else if (flag & 2048)
- item.dropEffect = DROPEFFECT_ORANGE_PILLAR;
- item_flag.insert({ strtoul(fields[0], nullptr, 10), item });
- return true;
- }
- // item_db.yml function
- //---------------------
- static bool itemdb_read_itemdelay(char* str[], int columns, int current) {
- s_item_delay_csv2yaml item = { 0 };
- item.delay = atoi(str[1]);
- if (columns == 3)
- item.sc = trim(str[2]);
- item_delay.insert({ strtoul(str[0], nullptr, 10), item });
- return true;
- }
- // item_db.yml function
- //---------------------
- static bool itemdb_read_stack(char* fields[], int columns, int current) {
- s_item_stack_csv2yaml item = { 0 };
- item.amount = atoi(fields[1]);
- int type = strtoul(fields[2], NULL, 10);
- if (type & 1)
- item.inventory = true;
- if (type & 2)
- item.cart = true;
- if (type & 4)
- item.storage = true;
- if (type & 8)
- item.guild_storage = true;
- item_stack.insert({ strtoul(fields[0], nullptr, 10), item });
- return true;
- }
- // item_db.yml function
- //---------------------
- static bool itemdb_read_nouse(char* fields[], int columns, int current) {
- s_item_nouse_csv2yaml item = { 0 };
- item.sitting = "true";
- item.override = atoi(fields[2]);
- item_nouse.insert({ strtoul(fields[0], nullptr, 10), item });
- return true;
- }
- // item_db.yml function
- //---------------------
- static bool itemdb_read_itemtrade(char* str[], int columns, int current) {
- s_item_trade_csv2yaml item = { 0 };
- int flag = atoi(str[1]);
- if (flag & 1)
- item.drop = true;
- if (flag & 2)
- item.trade = true;
- if (flag & 4)
- item.trade_partner = true;
- if (flag & 8)
- item.sell = true;
- if (flag & 16)
- item.cart = true;
- if (flag & 32)
- item.storage = true;
- if (flag & 64)
- item.guild_storage = true;
- if (flag & 128)
- item.mail = true;
- if (flag & 256)
- item.auction = true;
- item.override = atoi(str[2]);
- item_trade.insert({ strtoul(str[0], nullptr, 10), item });
- return true;
- }
- // Copied and adjusted from itemdb.cpp
- static bool itemdb_read_db(const char* file) {
- FILE* fp = fopen(file, "r");
- if (fp == nullptr) {
- ShowError("can't read %s\n", file);
- return false;
- }
- int lines = 0;
- size_t entries = 0;
- char line[1024];
- while (fgets(line, sizeof(line), fp)) {
- char* str[32], * p;
- int i;
- lines++;
- if (line[0] == '/' && line[1] == '/')
- continue;
- memset(str, 0, sizeof(str));
- p = strstr(line, "//");
- if (p != nullptr) {
- *p = '\0';
- }
- p = line;
- while (ISSPACE(*p))
- ++p;
- if (*p == '\0')
- continue;// empty line
- for (i = 0; i < 19; ++i) {
- str[i] = p;
- p = strchr(p, ',');
- if (p == NULL)
- break;// comma not found
- *p = '\0';
- ++p;
- }
- if (p == NULL) {
- ShowError("itemdb_read_db: Insufficient columns in line %d (item with id %u), skipping.\n", lines, strtoul(str[0], nullptr, 10));
- continue;
- }
- // Script
- if (*p != '{') {
- ShowError("itemdb_read_db: Invalid format (Script column) in line %d (item with id %u), skipping.\n", lines, strtoul(str[0], nullptr, 10));
- continue;
- }
- str[19] = p + 1;
- p = strstr(p + 1, "},");
- if (p == NULL) {
- ShowError("itemdb_read_db: Invalid format (Script column) in line %d (item with id %u), skipping.\n", lines, strtoul(str[0], nullptr, 10));
- continue;
- }
- *p = '\0';
- p += 2;
- // OnEquip_Script
- if (*p != '{') {
- ShowError("itemdb_read_db: Invalid format (OnEquip_Script column) in line %d (item with id %u), skipping.\n", lines, strtoul(str[0], nullptr, 10));
- continue;
- }
- str[20] = p + 1;
- p = strstr(p + 1, "},");
- if (p == NULL) {
- ShowError("itemdb_read_db: Invalid format (OnEquip_Script column) in line %d (item with id %u), skipping.\n", lines, strtoul(str[0], nullptr, 10));
- continue;
- }
- *p = '\0';
- p += 2;
- // OnUnequip_Script (last column)
- if (*p != '{') {
- ShowError("itemdb_read_db: Invalid format (OnUnequip_Script column) in line %d (item with id %u), skipping.\n", lines, strtoul(str[0], nullptr, 10));
- continue;
- }
- str[21] = p;
- p = &str[21][strlen(str[21]) - 2];
- if (*p != '}') {
- /* lets count to ensure it's not something silly e.g. a extra space at line ending */
- int lcurly = 0, rcurly = 0;
- for (size_t v = 0; v < strlen(str[21]); v++) {
- if (str[21][v] == '{')
- lcurly++;
- else if (str[21][v] == '}') {
- rcurly++;
- p = &str[21][v];
- }
- }
- if (lcurly != rcurly) {
- ShowError("itemdb_read_db: Mismatching curly braces in line %d (item with id %u), skipping.\n", lines, strtoul(str[0], nullptr, 10));
- continue;
- }
- }
- str[21] = str[21] + 1; //skip the first left curly
- *p = '\0'; //null the last right curly
- t_itemid nameid = strtoul(str[0], nullptr, 10);
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << nameid;
- body << YAML::Key << "AegisName" << YAML::Value << str[1];
- body << YAML::Key << "Name" << YAML::Value << str[2];
- int type = atoi(str[3]), subtype = atoi(str[18]);
- const char* constant = constant_lookup( type, "IT_" );
- if( constant == nullptr ){
- ShowError( "itemdb_read_db: Unknown item type %d for item %u, skipping.\n", type, nameid );
- continue;
- }
- body << YAML::Key << "Type" << YAML::Value << name2Upper( constant + 3 );
- if( type == IT_WEAPON && subtype ){
- constant = constant_lookup( subtype, "W_" );
- if( constant == nullptr ){
- ShowError( "itemdb_read_db: Unknown weapon type %d for item %u, skipping.\n", subtype, nameid );
- continue;
- }
- body << YAML::Key << "SubType" << YAML::Value << name2Upper( constant + 2 );
- }else if( type == IT_AMMO && subtype ){
- constant = constant_lookup( subtype, "AMMO_" );
- if( constant == nullptr ){
- ShowError( "itemdb_read_db: Unknown ammo type %d for item %u, skipping.\n", subtype, nameid );
- continue;
- }
- body << YAML::Key << "SubType" << YAML::Value << name2Upper(constant + 5);
- }
- if (atoi(str[4]) > 0)
- body << YAML::Key << "Buy" << YAML::Value << atoi(str[4]);
- if (atoi(str[5]) > 0) {
- if (atoi(str[4]) / 2 != atoi(str[5]))
- body << YAML::Key << "Sell" << YAML::Value << atoi(str[5]);
- }
- if (atoi(str[6]) > 0)
- body << YAML::Key << "Weight" << YAML::Value << atoi(str[6]);
- #ifdef RENEWAL
- int atk = 0, matk = 0;
- itemdb_re_split_atoi(str[7], &atk, &matk);
- if (atk > 0)
- body << YAML::Key << "Attack" << YAML::Value << atk;
- if (matk > 0)
- body << YAML::Key << "MagicAttack" << YAML::Value << matk;
- #else
- if (atoi(str[7]) > 0)
- body << YAML::Key << "Attack" << YAML::Value << atoi(str[7]);
- #endif
- if (atoi(str[8]) > 0)
- body << YAML::Key << "Defense" << YAML::Value << atoi(str[8]);
- if (atoi(str[9]) > 0)
- body << YAML::Key << "Range" << YAML::Value << atoi(str[9]);
- if (atoi(str[10]) > 0)
- body << YAML::Key << "Slots" << YAML::Value << atoi(str[10]);
- bool equippable = type == IT_UNKNOWN ? false : type == IT_ETC ? false : type == IT_CARD ? false : type == IT_PETEGG ? false : type == IT_PETARMOR ? false : type == IT_UNKNOWN2 ? false : true;
- if (equippable) {
- uint64 temp_mask = strtoull(str[11], NULL, 0);
- if (temp_mask == 0) {
- //body << YAML::Key << "Jobs";
- //body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "false" << YAML::EndMap;
- } else if (temp_mask == 0xFFFFFFFF) { // Commented out because it's the default value
- //body << YAML::Key << "Jobs";
- //body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "true" << YAML::EndMap;
- } else if (temp_mask == 0xFFFFFFFE) {
- body << YAML::Key << "Jobs";
- body << YAML::BeginMap;
- body << YAML::Key << "All" << YAML::Value << "true";
- body << YAML::Key << "Novice" << YAML::Value << "false";
- body << YAML::Key << "SuperNovice" << YAML::Value << "false";
- body << YAML::EndMap;
- } else {
- body << YAML::Key << "Jobs";
- body << YAML::BeginMap;
- for (const auto &it : um_mapid2jobname) {
- uint64 job_mask = 1ULL << it.second;
- if ((temp_mask & job_mask) == job_mask)
- body << YAML::Key << it.first << YAML::Value << "true";
- }
- body << YAML::EndMap;
- }
- int temp_class = atoi(str[12]);
- if (temp_class == ITEMJ_NONE) {
- body << YAML::Key << "Classes";
- body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "false" << YAML::EndMap;
- } else if (temp_class == ITEMJ_ALL) { // Commented out because it's the default value
- //body << YAML::Key << "Classes";
- //body << YAML::BeginMap << YAML::Key << "All" << YAML::Value << "true" << YAML::EndMap;
- } else {
- body << YAML::Key << "Classes";
- body << YAML::BeginMap;
- if ((ITEMJ_THIRD & temp_class) && (ITEMJ_THIRD_UPPER & temp_class) && (ITEMJ_THIRD_BABY & temp_class)) {
- temp_class &= ~ITEMJ_ALL_THIRD;
- body << YAML::Key << "All_Third" << YAML::Value << "true";
- }
- if ((ITEMJ_UPPER & temp_class) && (ITEMJ_THIRD_UPPER & temp_class)) {
- temp_class &= ~ITEMJ_ALL_UPPER;
- body << YAML::Key << "All_Upper" << YAML::Value << "true";
- }
- if ((ITEMJ_BABY & temp_class) && (ITEMJ_THIRD_BABY & temp_class)) {
- temp_class &= ~ITEMJ_ALL_BABY;
- body << YAML::Key << "All_Baby" << YAML::Value << "true";
- }
- for (int32 i = ITEMJ_NONE; i <= ITEMJ_THIRD_BABY; i++) {
- if (i & temp_class) {
- const char* class_ = constant_lookup(i, "ITEMJ_");
- if (class_ != nullptr)
- body << YAML::Key << name2Upper(class_ + 6) << YAML::Value << "true";
- }
- }
- body << YAML::EndMap;
- }
- switch (atoi(str[13])) {
- case SEX_FEMALE:
- body << YAML::Key << "Gender" << YAML::Value << "Female";
- break;
- case SEX_MALE:
- body << YAML::Key << "Gender" << YAML::Value << "Male";
- break;
- //case SEX_BOTH: // Commented out because it's the default value
- // body << YAML::Key << "Gender" << YAML::Value << "Both";
- // break;
- }
- }
- if (atoi(str[14]) > 0) {
- int temp_loc = atoi(str[14]);
- body << YAML::Key << "Locations";
- body << YAML::BeginMap;
- if ((EQP_HAND_R & temp_loc) && (EQP_HAND_L & temp_loc)) {
- temp_loc &= ~EQP_ARMS;
- body << YAML::Key << "Both_Hand" << YAML::Value << "true";
- }
- if ((EQP_ACC_R & temp_loc) && (EQP_ACC_L & temp_loc)) {
- temp_loc &= ~EQP_ACC_RL;
- body << YAML::Key << "Both_Accessory" << YAML::Value << "true";
- }
- for (const auto &it : um_equipnames) {
- if (it.second & temp_loc)
- body << YAML::Key << it.first << YAML::Value << "true";
- }
- body << YAML::EndMap;
- }
- if (atoi(str[15]) > 0)
- body << YAML::Key << "WeaponLevel" << YAML::Value << atoi(str[15]);
- int elv = 0, elvmax = 0;
- itemdb_re_split_atoi(str[16], &elv, &elvmax);
- if (elv > 0)
- body << YAML::Key << "EquipLevelMin" << YAML::Value << elv;
- if (elvmax > 0)
- body << YAML::Key << "EquipLevelMax" << YAML::Value << elvmax;
- if (atoi(str[17]) > 0)
- body << YAML::Key << "Refineable" << YAML::Value << "true";
- if (strtoul(str[18], nullptr, 10) > 0 && type != IT_WEAPON && type != IT_AMMO)
- body << YAML::Key << "View" << YAML::Value << strtoul(str[18], nullptr, 10);
- auto it_avail = item_avail.find(nameid);
- if (it_avail != item_avail.end()) {
- std::string *item_name = util::umap_find(aegis_itemnames, static_cast<t_itemid>(it_avail->second));
- if (item_name == nullptr)
- ShowError("Item name for item id %u is not known (item_avail).\n", it_avail->second);
- else
- body << YAML::Key << "AliasName" << YAML::Value << *item_name;
- }
- auto it_flag = item_flag.find(nameid);
- auto it_buying = item_buyingstore.find(nameid);
- if (it_flag != item_flag.end() || it_buying != item_buyingstore.end()) {
- body << YAML::Key << "Flags";
- body << YAML::BeginMap;
- if (it_buying != item_buyingstore.end())
- body << YAML::Key << "BuyingStore" << YAML::Value << "true";
- if (it_flag != item_flag.end() && it_flag->second.dead_branch)
- body << YAML::Key << "DeadBranch" << YAML::Value << it_flag->second.dead_branch;
- if (it_flag != item_flag.end() && it_flag->second.group)
- body << YAML::Key << "Container" << YAML::Value << it_flag->second.group;
- if (it_flag != item_flag.end() && it_flag->second.guid)
- body << YAML::Key << "UniqueId" << YAML::Value << it_flag->second.guid;
- if (it_flag != item_flag.end() && it_flag->second.bindOnEquip)
- body << YAML::Key << "BindOnEquip" << YAML::Value << it_flag->second.bindOnEquip;
- if (it_flag != item_flag.end() && it_flag->second.broadcast)
- body << YAML::Key << "DropAnnounce" << YAML::Value << it_flag->second.broadcast;
- if (it_flag != item_flag.end() && it_flag->second.delay_consume)
- body << YAML::Key << "NoConsume" << YAML::Value << it_flag->second.delay_consume;
- if (it_flag != item_flag.end() && it_flag->second.dropEffect)
- body << YAML::Key << "DropEffect" << YAML::Value << name2Upper(constant_lookup(it_flag->second.dropEffect, "DROPEFFECT_") + 11);
- body << YAML::EndMap;
- }
- auto it_delay = item_delay.find(nameid);
- if (it_delay != item_delay.end()) {
- body << YAML::Key << "Delay";
- body << YAML::BeginMap;
- body << YAML::Key << "Duration" << YAML::Value << it_delay->second.delay;
- if (it_delay->second.sc.size() > 0)
- body << YAML::Key << "Status" << YAML::Value << name2Upper(it_delay->second.sc.erase(0, 3));
- body << YAML::EndMap;
- }
- auto it_stack = item_stack.find(nameid);
- if (it_stack != item_stack.end()) {
- body << YAML::Key << "Stack";
- body << YAML::BeginMap;
- body << YAML::Key << "Amount" << YAML::Value << it_stack->second.amount;
- if (it_stack->second.inventory)
- body << YAML::Key << "Inventory" << YAML::Value << it_stack->second.inventory;
- if (it_stack->second.cart)
- body << YAML::Key << "Cart" << YAML::Value << it_stack->second.cart;
- if (it_stack->second.storage)
- body << YAML::Key << "Storage" << YAML::Value << it_stack->second.storage;
- if (it_stack->second.guild_storage)
- body << YAML::Key << "GuildStorage" << YAML::Value << it_stack->second.guild_storage;
- body << YAML::EndMap;
- }
- auto it_nouse = item_nouse.find(nameid);
- if (it_nouse != item_nouse.end()) {
- body << YAML::Key << "NoUse";
- body << YAML::BeginMap;
- body << YAML::Key << "Override" << YAML::Value << it_nouse->second.override;
- body << YAML::Key << "Sitting" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- auto it_trade = item_trade.find(nameid);
- if (it_trade != item_trade.end()) {
- body << YAML::Key << "Trade";
- body << YAML::BeginMap;
- body << YAML::Key << "Override" << YAML::Value << it_trade->second.override;
- if (it_trade->second.drop)
- body << YAML::Key << "NoDrop" << YAML::Value << it_trade->second.drop;
- if (it_trade->second.trade)
- body << YAML::Key << "NoTrade" << YAML::Value << it_trade->second.trade;
- if (it_trade->second.trade_partner)
- body << YAML::Key << "TradePartner" << YAML::Value << it_trade->second.trade_partner;
- if (it_trade->second.sell)
- body << YAML::Key << "NoSell" << YAML::Value << it_trade->second.sell;
- if (it_trade->second.cart)
- body << YAML::Key << "NoCart" << YAML::Value << it_trade->second.cart;
- if (it_trade->second.storage)
- body << YAML::Key << "NoStorage" << YAML::Value << it_trade->second.storage;
- if (it_trade->second.guild_storage)
- body << YAML::Key << "NoGuildStorage" << YAML::Value << it_trade->second.guild_storage;
- if (it_trade->second.mail)
- body << YAML::Key << "NoMail" << YAML::Value << it_trade->second.mail;
- if (it_trade->second.auction)
- body << YAML::Key << "NoAuction" << YAML::Value << it_trade->second.auction;
- body << YAML::EndMap;
- }
- if (*str[19])
- body << YAML::Key << "Script" << YAML::Value << YAML::Literal << trim(str[19]);
- if (*str[20])
- body << YAML::Key << "EquipScript" << YAML::Value << YAML::Literal << trim(str[20]);
- if (*str[21])
- body << YAML::Key << "UnEquipScript" << YAML::Value << YAML::Literal << trim(str[21]);
- body << YAML::EndMap;
- entries++;
- }
- fclose(fp);
- ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' items in '" CL_WHITE "%s" CL_RESET "'.\n", entries, file);
- return true;
- }
- // Copied and adjusted from itemdb.cpp
- static bool itemdb_read_randomopt(const char* file) {
- FILE* fp = fopen( file, "r" );
- if( fp == nullptr ){
- ShowError( "Can't read %s\n", file );
- return 0;
- }
- uint32 lines = 0, count = 0;
- char line[1024];
- char path[256];
- while (fgets(line, sizeof(line), fp)) {
- char *str[2], *p;
- lines++;
- if (line[0] == '/' && line[1] == '/') // Ignore comments
- continue;
- memset(str, 0, sizeof(str));
- p = trim(line);
- if (*p == '\0')
- continue;// empty line
- if (!strchr(p, ','))
- {
- ShowError("itemdb_read_randomopt: Insufficient columns in line %d of \"%s\", skipping.\n", lines, path);
- continue;
- }
- str[0] = p;
- p = strchr(p, ',');
- *p = '\0';
- p++;
- str[1] = p;
- if (str[1][0] != '{') {
- ShowError("itemdb_read_randomopt(#1): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
- continue;
- }
- /* no ending key anywhere (missing \}\) */
- if (str[1][strlen(str[1]) - 1] != '}') {
- ShowError("itemdb_read_randomopt(#2): Invalid format (Script column) in line %d of \"%s\", skipping.\n", lines, path);
- continue;
- } else {
- str[0] = trim(str[0]);
- int64 id = constant_lookup_int(str[0]);
- if (id == -100) {
- ShowError("itemdb_read_randomopt: Unknown random option '%s' constant, skipping.\n", str[0]);
- continue;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << id;
- body << YAML::Key << "Option" << YAML::Value << str[0] + 7;
- body << YAML::Key << "Script" << YAML::Literal << str[1];
- body << YAML::EndMap;
- rand_opt_db.insert({ count, str[0] + 7 });
- }
- count++;
- }
- fclose(fp);
- ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file);
- return true;
- }
- // Copied and adjusted from itemdb.cpp
- static bool itemdb_read_randomopt_group(char* str[], int columns, int current) {
- if ((columns - 2) % 3 != 0) {
- ShowError("itemdb_read_randomopt_group: Invalid column entries '%d'.\n", columns);
- return false;
- }
- uint16 id = static_cast<uint16>(rand_opt_group.size() + 1);
- s_random_opt_group_csv *group = util::umap_find(rand_opt_group, id);
- s_random_opt_group_csv group_entry;
- if (group == nullptr)
- group_entry.rate.push_back((uint16)strtoul(str[1], nullptr, 10));
- for (int j = 0, k = 2; k < columns && j < MAX_ITEM_RDM_OPT; k += 3) {
- int32 randid_tmp = -1;
- for (const auto &opt : rand_opt_db) {
- if (opt.second.compare(str[k]) == 0) {
- randid_tmp = opt.first;
- break;
- }
- }
- if (randid_tmp < 0) {
- ShowError("itemdb_read_randomopt_group: Invalid random group id '%s' in column %d!\n", str[k], k + 1);
- continue;
- }
- std::vector<std::shared_ptr<s_random_opt_group_entry>> entries = {};
- if (group != nullptr)
- entries = group->slots[j];
- std::shared_ptr<s_random_opt_group_entry> entry;
- entry->id = static_cast<uint16>(randid_tmp);
- entry->min_value = (int16)strtoul(str[k + 1], nullptr, 10);
- entry->max_value = 0;
- entry->param = (int8)strtoul(str[k + 2], nullptr, 10);
- entry->chance = 0;
- entries.push_back(entry);
- if (group == nullptr)
- group_entry.slots[j] = entries;
- else
- group->slots[j] = entries;
- j++;
- }
- if (group == nullptr)
- rand_opt_group.insert({ id, group_entry });
- return true;
- }
- static bool itemdb_randomopt_group_yaml(void) {
- for (const auto &it : rand_opt_group) {
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << it.first;
- body << YAML::Key << "Group" << YAML::Value << it.second.name;
- body << YAML::Key << "Slots";
- body << YAML::BeginSeq;
- for (size_t i = 0; i < it.second.rate.size(); i++) {
- body << YAML::BeginMap;
- body << YAML::Key << "Slot" << YAML::Value << i + 1;
- body << YAML::Key << "Options";
- body << YAML::BeginSeq;
- for (size_t j = 0; j < it.second.slots.size(); j++) {
- std::vector<std::shared_ptr<s_random_opt_group_entry>> options = it.second.slots.at(static_cast<uint16>(j));
- for (const auto &opt_it : options) {
- body << YAML::BeginMap;
- for (const auto &opt : rand_opt_db) {
- if (opt.first == opt_it->id) {
- body << YAML::Key << "Option" << YAML::Value << opt.second;
- break;
- }
- }
- if (opt_it->min_value != 0)
- body << YAML::Key << "MinValue" << YAML::Value << opt_it->min_value;
- if (opt_it->param != 0)
- body << YAML::Key << "Param" << YAML::Value << opt_it->param;
- body << YAML::Key << "Chance" << YAML::Value << it.second.rate[i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- body << YAML::EndMap;
- }
- return true;
- }
- static bool pc_readdb_levelpenalty( char* fields[], int columns, int current ){
- // 1=experience, 2=item drop
- int type = atoi( fields[0] );
- if( type != 1 && type != 2 ){
- ShowWarning( "pc_readdb_levelpenalty: Invalid type %d specified.\n", type );
- return false;
- }
- int64 val = constant_lookup_int( fields[1] );
- if( val == -100 ){
- ShowWarning("pc_readdb_levelpenalty: Unknown class constant %s specified.\n", fields[1] );
- return false;
- }
- int class_ = atoi( fields[1] );
- if( !CHK_CLASS( class_ ) ){
- ShowWarning( "pc_readdb_levelpenalty: Invalid class %d specified.\n", class_ );
- return false;
- }
- int diff = atoi( fields[2] );
- if( std::abs( diff ) > MAX_LEVEL ){
- ShowWarning( "pc_readdb_levelpenalty: Level difference %d is too high.\n", diff );
- return false;
- }
- diff += MAX_LEVEL - 1;
- level_penalty[type][class_][diff] = atoi(fields[3]);
- return true;
- }
- void pc_levelpenalty_yaml_sub( int type, const std::string& name ){
- body << YAML::BeginMap;
- body << YAML::Key << "Type" << YAML::Value << name;
- body << YAML::Key << "LevelDifferences";
- body << YAML::BeginSeq;
- for( int i = ARRAYLENGTH( level_penalty[type][CLASS_NORMAL] ); i >= 0; i-- ){
- if( level_penalty[type][CLASS_NORMAL][i] > 0 && level_penalty[type][CLASS_NORMAL][i] != 100 ){
- body << YAML::BeginMap;
- body << YAML::Key << "Difference" << YAML::Value << ( i - MAX_LEVEL + 1 );
- body << YAML::Key << "Rate" << YAML::Value << level_penalty[type][CLASS_NORMAL][i];
- body << YAML::EndMap;
- }
- }
- body << YAML::EndSeq;
- body << YAML::EndMap;
- }
- bool pc_levelpenalty_yaml(){
- pc_levelpenalty_yaml_sub( 1, "Exp" );
- pc_levelpenalty_yaml_sub( 2, "Drop" );
- return true;
- }
- // mob_db.yml function
- //--------------------
- static bool mob_readdb_race2(char *fields[], int columns, int current) {
- int64 race;
- if (ISDIGIT(fields[0][0]))
- race = strtoll(fields[0], nullptr, 10);
- else if ((race = constant_lookup_int(fields[0])) == -100) {
- ShowWarning("mob_readdb_race2: Unknown race2 constant \"%s\".\n", fields[0]);
- return false;
- }
- std::vector<uint32> mobs;
- for (uint16 i = 1; i < columns; i++) {
- uint32 mob_id = strtol(fields[i], nullptr, 10);
- std::string *mob_name = util::umap_find(aegis_mobnames, static_cast<uint16>(mob_id));
- if (!mob_name) {
- ShowWarning("mob_readdb_race2: Unknown mob id %d for race2 %lld.\n", mob_id, race);
- continue;
- }
- mobs.push_back(mob_id);
- }
- mob_race2.insert({ static_cast<uint16>(race), mobs });
- return true;
- }
- // mob_db.yml function
- //--------------------
- static bool mob_readdb_drop(char *str[], int columns, int current) {
- uint32 mob_id = strtoul(str[0], nullptr, 10);
- std::string *mob_name = util::umap_find(aegis_mobnames, static_cast<uint16>(mob_id));
- if (!mob_name) {
- ShowWarning("mob_readdb_drop: Unknown mob ID %s.\n", str[0]);
- return false;
- }
- t_itemid nameid = strtoul(str[1], nullptr, 10);
- std::string *item_name = util::umap_find(aegis_itemnames, nameid);
- if (!item_name) {
- ShowWarning("mob_readdb_drop: Invalid item ID %s.\n", str[1]);
- return false;
- }
- int32 rate = atoi(str[2]);
- s_mob_drop_csv entry = {};
- uint8 flag = 0;
- if (columns > 4)
- flag = atoi(str[4]);
- entry.nameid = nameid;
- entry.rate = rate;
- entry.steal_protected = (flag & 1) ? 1 : 0;
- entry.mvp = (flag & 2) ? true : false;
- if (columns > 3)
- entry.group_string = trim(str[3]);
- const auto &exists = mob_drop.find(mob_id);
- if (exists != mob_drop.end())
- exists->second.push_back(entry);
- else {
- std::vector<s_mob_drop_csv> drop;
- drop.push_back(entry);
- mob_drop.insert({ mob_id, drop });
- }
- return true;
- }
- // Copied and adjusted from mob.cpp
- static bool mob_readdb_sub(char *fields[], int columns, int current) {
- uint32 mob_id = strtoul(fields[0], nullptr, 10);
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << mob_id;
- body << YAML::Key << "AegisName" << YAML::Value << fields[1];
- body << YAML::Key << "Name" << YAML::Value << fields[3];
- if (strcmp(fields[3], fields[2]) != 0)
- body << YAML::Key << "JapaneseName" << YAML::Value << fields[2];
- if (strtol(fields[4], nullptr, 10) > 0)
- body << YAML::Key << "Level" << YAML::Value << fields[4];
- if (strtol(fields[5], nullptr, 10) > 1)
- body << YAML::Key << "Hp" << YAML::Value << fields[5];
- if (strtol(fields[6], nullptr, 10) > 1)
- body << YAML::Key << "Sp" << YAML::Value << fields[6];
- if (strtol(fields[7], nullptr, 10) > 0)
- body << YAML::Key << "BaseExp" << YAML::Value << fields[7];
- if (strtol(fields[8], nullptr, 10) > 0)
- body << YAML::Key << "JobExp" << YAML::Value << fields[8];
- if (strtol(fields[30], nullptr, 10) > 0)
- body << YAML::Key << "MvpExp" << YAML::Value << fields[30];
- if (strtol(fields[10], nullptr, 10) > 0)
- body << YAML::Key << "Attack" << YAML::Value << fields[10];
- if (strtol(fields[11], nullptr, 10) > 0)
- body << YAML::Key << "Attack2" << YAML::Value << fields[11];
- if (strtol(fields[12], nullptr, 10) > 0)
- body << YAML::Key << "Defense" << YAML::Value << cap_value(std::stoi(fields[12]), DEFTYPE_MIN, DEFTYPE_MAX);
- if (strtol(fields[13], nullptr, 10) > 0)
- body << YAML::Key << "MagicDefense" << YAML::Value << cap_value(std::stoi(fields[13]), DEFTYPE_MIN, DEFTYPE_MAX);
- if (strtol(fields[14], nullptr, 10) > 1)
- body << YAML::Key << "Str" << YAML::Value << fields[14];
- if (strtol(fields[15], nullptr, 10) > 1)
- body << YAML::Key << "Agi" << YAML::Value << fields[15];
- if (strtol(fields[16], nullptr, 10) > 1)
- body << YAML::Key << "Vit" << YAML::Value << fields[16];
- if (strtol(fields[17], nullptr, 10) > 1)
- body << YAML::Key << "Int" << YAML::Value << fields[17];
- if (strtol(fields[18], nullptr, 10) > 1)
- body << YAML::Key << "Dex" << YAML::Value << fields[18];
- if (strtol(fields[19], nullptr, 10) > 1)
- body << YAML::Key << "Luk" << YAML::Value << fields[19];
- if (strtol(fields[9], nullptr, 10) > 0)
- body << YAML::Key << "AttackRange" << YAML::Value << fields[9];
- if (strtol(fields[20], nullptr, 10) > 0)
- body << YAML::Key << "SkillRange" << YAML::Value << fields[20];
- if (strtol(fields[21], nullptr, 10) > 0)
- body << YAML::Key << "ChaseRange" << YAML::Value << fields[21];
- if (fields[22])
- body << YAML::Key << "Size" << YAML::Value << constant_lookup(strtol(fields[22], nullptr, 10), "Size_") + 5;
- if (fields[23])
- body << YAML::Key << "Race" << YAML::Value << name2Upper(constant_lookup(strtol(fields[23], nullptr, 10), "RC_") + 3);
- std::string class_ = "Normal";
- bool header = false;
- for (const auto &race2 : mob_race2) {
- for (const auto &mobit : race2.second) {
- if (mobit == mob_id) {
- // These two races are now Class types
- if (race2.first == RC2_GUARDIAN) {
- class_ = "Guardian";
- continue;
- } else if (race2.first == RC2_BATTLEFIELD) {
- class_ = "Battlefield";
- continue;
- }
- if (!header) {
- body << YAML::Key << "RaceGroups";
- body << YAML::BeginMap;
- header = true;
- }
- body << YAML::Key << name2Upper(constant_lookup(race2.first, "RC2_") + 4) << YAML::Value << "true";
- }
- }
- }
- if (header)
- body << YAML::EndMap;
- if (fields[24]) {
- int ele = strtol(fields[24], nullptr, 10);
- body << YAML::Key << "Element" << YAML::Value << name2Upper(constant_lookup(ele % 20, "ELE_") + 4);
- body << YAML::Key << "ElementLevel" << YAML::Value << floor(ele / 20.);
- }
- if (strtol(fields[26], nullptr, 10) > 0)
- body << YAML::Key << "WalkSpeed" << YAML::Value << cap_value(std::stoi(fields[26]), MIN_WALK_SPEED, MAX_WALK_SPEED);
- if (strtol(fields[27], nullptr, 10) > 0)
- body << YAML::Key << "AttackDelay" << YAML::Value << fields[27];
- if (strtol(fields[28], nullptr, 10) > 0)
- body << YAML::Key << "AttackMotion" << YAML::Value << fields[28];
- if (strtol(fields[29], nullptr, 10) > 0)
- body << YAML::Key << "DamageMotion" << YAML::Value << fields[29];
- if (fields[25]) {
- uint32 mode = static_cast<e_mode>(strtoul(fields[25], nullptr, 0));
- std::string ai = "06";
- if ((mode & 0xC000000) == 0xC000000) {
- mode &= ~0xC000000;
- class_ = "Battlefield";
- } else if (class_.compare("Normal") == 0 && (mode & 0x6200000) == 0x6200000) { // Check for normal because class would have been changed above in RaceGroups
- mode &= ~0x6200000;
- class_ = "Boss";
- } else if ((mode & 0x4000000) == 0x4000000) {
- mode &= ~0x4000000;
- class_ = "Guardian";
- } else if ((mode & 0x1000000) == 0x1000000) {
- mode &= ~0x1000000;
- class_ = "Event";
- }
- if ((mode & MONSTER_TYPE_26) == MONSTER_TYPE_26) {
- mode &= ~MONSTER_TYPE_26;
- ai = "26";
- } else if ((mode & MONSTER_TYPE_27) == MONSTER_TYPE_27) {
- mode &= ~MONSTER_TYPE_27;
- ai = "27";
- } else if ((mode & MONSTER_TYPE_08) == MONSTER_TYPE_08) {
- mode &= ~MONSTER_TYPE_08;
- ai = "08";
- } else if ((mode & MONSTER_TYPE_04) == MONSTER_TYPE_04) {
- mode &= ~MONSTER_TYPE_04;
- ai = "04";
- } else if ((mode & MONSTER_TYPE_21) == MONSTER_TYPE_21) {
- mode &= ~MONSTER_TYPE_21;
- ai = "21";
- } else if ((mode & MONSTER_TYPE_20) == MONSTER_TYPE_20) {
- mode &= ~MONSTER_TYPE_20;
- ai = "20";
- } else if ((mode & MONSTER_TYPE_09) == MONSTER_TYPE_09) { // 9, 19
- mode &= ~MONSTER_TYPE_09;
- ai = "09";
- } else if ((mode & MONSTER_TYPE_13) == MONSTER_TYPE_13) {
- mode &= ~MONSTER_TYPE_13;
- ai = "13";
- } else if ((mode & MONSTER_TYPE_05) == MONSTER_TYPE_05) { // 5, 12
- mode &= ~MONSTER_TYPE_05;
- ai = "05";
- } else if ((mode & MONSTER_TYPE_07) == MONSTER_TYPE_07) {
- mode &= ~MONSTER_TYPE_07;
- ai = "07";
- } else if ((mode & MONSTER_TYPE_03) == MONSTER_TYPE_03) {
- mode &= ~MONSTER_TYPE_03;
- ai = "03";
- } else if ((mode & MONSTER_TYPE_24) == MONSTER_TYPE_24) {
- mode &= ~MONSTER_TYPE_24;
- ai = "24";
- } else if ((mode & MONSTER_TYPE_17) == MONSTER_TYPE_17) {
- mode &= ~MONSTER_TYPE_17;
- ai = "17";
- } else if ((mode & MONSTER_TYPE_10) == MONSTER_TYPE_10) { // 10, 11
- mode &= ~MONSTER_TYPE_10;
- ai = "10";
- } else if ((mode & MONSTER_TYPE_02) == MONSTER_TYPE_02) {
- mode &= ~MONSTER_TYPE_02;
- ai = "02";
- } else if ((mode & MONSTER_TYPE_01) == MONSTER_TYPE_01) {
- mode &= ~MONSTER_TYPE_01;
- ai = "01";
- } else if ((mode & MONSTER_TYPE_25) == MONSTER_TYPE_25) {
- mode &= ~MONSTER_TYPE_25;
- ai = "25";
- } else if ((mode & MONSTER_TYPE_06) == MONSTER_TYPE_06)
- ai = "06";
- if (ai.compare("06") != 0)
- body << YAML::Key << "Ai" << YAML::Value << ai;
- if (class_.compare("Normal") != 0)
- body << YAML::Key << "Class" << YAML::Value << class_;
- if (mode > 0) {
- body << YAML::Key << "Modes";
- body << YAML::BeginMap;
- if (mode & 0x1)
- body << YAML::Key << "CanMove" << YAML::Value << "true";
- if (mode & 0x80)
- body << YAML::Key << "CanAttack" << YAML::Value << "true";
- if (mode & 0x40)
- body << YAML::Key << "NoCast" << YAML::Value << "true";
- if (mode & 0x2)
- body << YAML::Key << "Looter" << YAML::Value << "true";
- if (mode & 0x4)
- body << YAML::Key << "Aggressive" << YAML::Value << "true";
- if (mode & 0x8)
- body << YAML::Key << "Assist" << YAML::Value << "true";
- if (mode & 0x20)
- body << YAML::Key << "NoRandomWalk" << YAML::Value << "true";
- if (mode & 0x200)
- body << YAML::Key << "CastSensorChase" << YAML::Value << "true";
- if (mode & 0x10)
- body << YAML::Key << "CastSensorIdle" << YAML::Value << "true";
- if (mode & 0x800)
- body << YAML::Key << "Angry" << YAML::Value << "true";
- if (mode & 0x400)
- body << YAML::Key << "ChangeChase" << YAML::Value << "true";
- if (mode & 0x1000)
- body << YAML::Key << "ChangeTargetMelee" << YAML::Value << "true";
- if (mode & 0x2000)
- body << YAML::Key << "ChangeTargetChase" << YAML::Value << "true";
- if (mode & 0x4000)
- body << YAML::Key << "TargetWeak" << YAML::Value << "true";
- if (mode & 0x8000)
- body << YAML::Key << "RandomTarget" << YAML::Value << "true";
- if (mode & 0x20000)
- body << YAML::Key << "IgnoreMagic" << YAML::Value << "true";
- if (mode & 0x10000)
- body << YAML::Key << "IgnoreMelee" << YAML::Value << "true";
- if (mode & 0x100000)
- body << YAML::Key << "IgnoreMisc" << YAML::Value << "true";
- if (mode & 0x40000)
- body << YAML::Key << "IgnoreRanged" << YAML::Value << "true";
- if (mode & 0x400000)
- body << YAML::Key << "TeleportBlock" << YAML::Value << "true";
- if (mode & 0x1000000)
- body << YAML::Key << "FixedItemDrop" << YAML::Value << "true";
- if (mode & 0x2000000)
- body << YAML::Key << "Detector" << YAML::Value << "true";
- if (mode & 0x200000)
- body << YAML::Key << "KnockBackImmune" << YAML::Value << "true";
- if (mode & 0x4000000)
- body << YAML::Key << "StatusImmune" << YAML::Value << "true";
- if (mode & 0x8000000)
- body << YAML::Key << "SkillImmune" << YAML::Value << "true";
- if (mode & 0x80000)
- body << YAML::Key << "Mvp" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- }
- bool has_mvp_drops = false;
- for (uint8 d = 31; d < (31 + MAX_MVP_DROP * 2); d += 2) {
- if (strtoul(fields[d], nullptr, 10) > 0) {
- has_mvp_drops = true;
- break;
- }
- }
- if (has_mvp_drops) {
- body << YAML::Key << "MvpDrops";
- body << YAML::BeginSeq;
- for (uint8 i = 0; i < MAX_MVP_DROP; i++) {
- t_itemid nameid = strtoul(fields[31 + i * 2], nullptr, 10);
- if (nameid > 0) {
- std::string *item_name = util::umap_find(aegis_itemnames, nameid);
- if (!item_name) {
- ShowWarning("Monster \"%s\"(id: %d) is dropping an unknown item \"%u\"(MVP-Drop %d)\n", fields[1], mob_id, nameid, (i / 2) + 1);
- continue;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Item" << YAML::Value << *item_name;
- body << YAML::Key << "Rate" << YAML::Value << cap_value(std::stoi(fields[32 + i * 2]), 1, 10000);
- body << YAML::EndMap;
- }
- if (i < MAX_MVP_DROP - 1)
- continue;
- // Insert at end
- for (const auto &it : mob_drop) {
- if (it.first != mob_id)
- continue;
- for (const auto &drop : it.second) {
- if (drop.mvp) {
- std::string *item_name = util::umap_find(aegis_itemnames, drop.nameid);
- if (!item_name) {
- ShowWarning("Monster \"%s\"(id: %d) is dropping an unknown item \"%u\"(MVP-Drop %d)\n", fields[1], mob_id, drop.nameid, (i / 2) + 1);
- continue;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Item" << YAML::Value << *item_name;
- body << YAML::Key << "Rate" << YAML::Value << cap_value(drop.rate, 1, 10000);
- body << YAML::Key << "RandomOptionGroup" << YAML::Value << drop.group_string;
- body << YAML::EndMap;
- }
- }
- }
- }
- body << YAML::EndSeq;
- }
- bool has_drops = false;
- for (uint8 d = 31 + MAX_MVP_DROP * 2; d < ((31 + MAX_MVP_DROP * 2) + MAX_MOB_DROP * 2); d += 2) {
- if (strtoul(fields[d], nullptr, 10) > 0) {
- has_drops = true;
- break;
- }
- }
- if (has_drops) {
- body << YAML::Key << "Drops";
- body << YAML::BeginSeq;
- for (uint8 i = 0; i < MAX_MOB_DROP; i++) {
- int k = 31 + MAX_MVP_DROP * 2 + i * 2;
- t_itemid nameid = strtoul(fields[k], nullptr, 10);
- if (nameid > 0) {
- std::string *item_name = util::umap_find(aegis_itemnames, nameid);
- if (!item_name) {
- ShowWarning("Monster \"%s\"(id: %d) is dropping an unknown item \"%s\"\n", fields[1], mob_id, fields[k]);
- continue;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Item" << YAML::Value << *item_name;
- body << YAML::Key << "Rate" << YAML::Value << cap_value(std::stoi(fields[k + 1]), 1, 10000);
- if (i > 6) // Slots 8, 9, and 10 are inherently protected
- body << YAML::Key << "StealProtected" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- if (i < MAX_MOB_DROP - 2 || i == MAX_MOB_DROP - 1)
- continue;
- // Insert before card
- for (const auto &it : mob_drop) {
- if (it.first != mob_id)
- continue;
- for (const auto &drop : it.second) {
- if (!drop.mvp) {
- std::string *item_name = util::umap_find(aegis_itemnames, drop.nameid);
- if (!item_name) {
- ShowWarning("Monster \"%s\"(id: %d) is dropping an unknown item \"%u\"\n", fields[1], mob_id, drop.nameid);
- continue;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Item" << YAML::Value << *item_name;
- body << YAML::Key << "Rate" << YAML::Value << cap_value(drop.rate, 1, 10000);
- body << YAML::Key << "RandomOptionGroup" << YAML::Value << drop.group_string;
- if (drop.steal_protected == 1)
- body << YAML::Key << "StealProtected" << YAML::Value << "true";
- body << YAML::EndMap;
- }
- }
- }
- }
- body << YAML::EndSeq;
- }
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from mob.cpp
- static bool mob_parse_row_chatdb(char* fields[], int columns, int current) {
- int msg_id = atoi(fields[0]);
- if (msg_id <= 0){
- ShowError("Invalid chat ID '%d' in line %d\n", msg_id, current);
- return false;
- }
- char* msg = fields[2];
- size_t len = strlen(msg);
- while( len && ( msg[len-1] == '\r' || msg[len-1] == '\n' ) ) {// find EOL to strip
- len--;
- }
- if (len > (CHAT_SIZE_MAX-1)) {
- ShowError("Message too long! Line %d, id: %d\n", current, msg_id);
- return false;
- }
- else if (len == 0) {
- ShowWarning("Empty message for id %d.\n", msg_id);
- return false;
- }
- msg[len] = 0; // strip previously found EOL
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << msg_id;
- if (strcmp(fields[1], "0xFF0000") != 0) // default color
- body << YAML::Key << "Color" << YAML::Value << fields[1];
- body << YAML::Key << "Dialog" << YAML::Value << msg;
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from homunculus.cpp
- static bool read_homunculus_expdb(const char* file) {
- FILE* fp = fopen( file, "r" );
- if( fp == nullptr ){
- ShowError( "Can't read %s\n", file );
- return false;
- }
- uint32 lines = 0, count = 0;
- char line[1024];
- while (fgets(line, sizeof(line), fp)) {
- lines++;
- if (line[0] == '/' && line[1] == '/') // Ignore comments
- continue;
- t_exp exp = strtoull(line, nullptr, 10);
- if( exp > 0 ){
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << (count+1);
- body << YAML::Key << "Exp" << YAML::Value << exp;
- body << YAML::EndMap;
- }
- count++;
- }
- fclose(fp);
- ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file);
- return true;
- }
- // Copied and adjusted from mob.cpp
- static bool mob_readdb_group(char* str[], int columns, int current) {
- if (strncasecmp(str[0], "MOBG_", 5) != 0) {
- ShowError("The group %s must start with 'MOBG_'.\n", str[0]);
- return false;
- }
- uint16 mob_id = static_cast<uint16>(strtol(str[1], nullptr, 10));
- bool is_default = mob_id == 0;
- std::string group_name = str[0];
- group_name.erase(0, 5);
- std::transform(group_name.begin(), group_name.end(), group_name.begin(), ::toupper);
- s_randomsummon_group_csv2yaml *group = util::map_find(summon_group, group_name);
- bool exists = group != nullptr;
- s_randomsummon_group_csv2yaml group_entry;
- if (is_default)
- mob_id = static_cast<uint16>(strtol(str[3], nullptr, 10));
-
- std::string *mob_name = util::umap_find(aegis_mobnames, mob_id);
- if (!mob_name) {
- ShowError("Unknown mob id %d for group %s.\n", mob_id, str[0]);
- return false;
- }
- if (!exists) {
- group_entry.default_mob = *mob_name;
- group_entry.group_name = group_name;
- }
- if (is_default) {
- if (exists)
- group->default_mob = *mob_name;
- else
- summon_group.insert({ group_name, group_entry });
- }
- else {
- std::shared_ptr<s_randomsummon_entry_csv2yaml> entry = std::make_shared<s_randomsummon_entry_csv2yaml>();
- entry->mob_name = *mob_name;
- entry->rate = strtol(str[3], nullptr, 10);
- if (exists)
- group->list.push_back(entry);
- else {
- group_entry.list.push_back(entry);
- summon_group.insert({ group_name, group_entry });
- }
- }
- return true;
- }
- static bool mob_readdb_group_yaml(void) {
- for (const auto &it : summon_group) {
- body << YAML::BeginMap;
- body << YAML::Key << "Group" << YAML::Value << it.first;
- body << YAML::Key << "Default" << YAML::Value << it.second.default_mob;
- body << YAML::Key << "Summon";
- body << YAML::BeginSeq;
- for (const auto &sumit : it.second.list) {
- body << YAML::BeginMap;
- body << YAML::Key << "Mob" << YAML::Value << sumit->mob_name;
- body << YAML::Key << "Rate" << YAML::Value << sumit->rate;
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- body << YAML::EndMap;
- }
- return true;
- }
- // Copied and adjusted from skill.cpp
- static bool skill_parse_row_createarrowdb(char* split[], int columns, int current)
- {
- t_itemid nameid = static_cast<t_itemid>(strtoul(split[0], nullptr, 10));
- if (nameid == 0)
- return true;
- std::string *material_name = util::umap_find(aegis_itemnames, nameid);
- if (!material_name) {
- ShowError("skill_parse_row_createarrowdb: Invalid item %u.\n", nameid);
- return false;
- }
- // Import just for clearing/disabling from original data
- if (strtoul(split[1], nullptr, 10) == 0) {
- body << YAML::BeginMap;
- body << YAML::Key << "Remove" << YAML::Value << *material_name;
- body << YAML::EndMap;
- return true;
- }
- std::map<std::string, uint32> item_created;
-
- for (uint16 x = 1; x+1 < columns && split[x] && split[x+1]; x += 2) {
- nameid = static_cast<t_itemid>(strtoul(split[x], nullptr, 10));
- std::string* item_name = util::umap_find(aegis_itemnames, nameid);
- if (!item_name) {
- ShowError("skill_parse_row_createarrowdb: Invalid item %u.\n", nameid);
- return false;
- }
- item_created.insert({ *item_name, strtoul(split[x+1], nullptr, 10) });
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Source" << YAML::Value << *material_name;
- body << YAML::Key << "Make";
- body << YAML::BeginSeq;
- for (const auto &it : item_created) {
- body << YAML::BeginMap;
- body << YAML::Key << "Item" << YAML::Value << it.first;
- body << YAML::Key << "Amount" << YAML::Value << it.second;
- body << YAML::EndMap;
- }
- body << YAML::EndSeq;
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from pc.cpp
- static bool pc_read_statsdb(const char* file) {
- FILE* fp = fopen( file, "r" );
- if( fp == nullptr ){
- ShowError( "Can't read %s\n", file );
- return false;
- }
- uint32 lines = 0, count = 0;
- char line[1024];
-
- while (fgets(line, sizeof(line), fp)) {
- lines++;
- trim(line);
- if (line[0] == '/' && line[1] == '/') // Ignore comments
- continue;
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << (count+1);
- body << YAML::Key << "Points" << YAML::Value << static_cast<uint32>(strtoul(line, nullptr, 10));
- body << YAML::EndMap;
- count++;
- }
- fclose(fp);
- ShowStatus("Done reading '" CL_WHITE "%d" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, file);
- return true;
- }
- // Copied and adjusted from guild.cpp
- static bool guild_read_castledb(char* str[], int columns, int current) {
- body << YAML::BeginMap;
- body << YAML::Key << "Id" << YAML::Value << str[0];
- body << YAML::Key << "Map" << YAML::Value << str[1];
- body << YAML::Key << "Name" << YAML::Value << trim(str[2]);
- body << YAML::Key << "Npc" << YAML::Value << trim(str[3]);
- body << YAML::EndMap;
- return true;
- }
- // Copied and adjusted from int_guild.cpp
- static bool exp_guild_parse_row(char* split[], int column, int current) {
- t_exp exp = strtoull(split[0], nullptr, 10);
- if (exp > MAX_GUILD_EXP) {
- ShowError("exp_guild: Invalid exp %" PRIu64 " at line %d, exceeds max of %" PRIu64 "\n", exp, current, MAX_GUILD_EXP);
- return false;
- }
- body << YAML::BeginMap;
- body << YAML::Key << "Level" << YAML::Value << (current+1);
- body << YAML::Key << "Exp" << YAML::Value << exp;
- body << YAML::EndMap;
- return true;
- }
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