comodo_gambling.txt 28 KB

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  1. //===== rAthena Script =======================================
  2. //= Comodo Gambling
  3. //===== By: ==================================================
  4. //= Reddozen, Cypress, Zefris
  5. //===== Current Version: =====================================
  6. //= 1.4a
  7. //===== Compatible With: =====================================
  8. //= rAthena Project
  9. //===== Description: =========================================
  10. //= Comodo Gambling: Win random Items with 3 Carat Diamonds.
  11. //===== Additional Comments: =================================
  12. //= 0.1- so far just a basic setup, and working on the function
  13. //= 0.2- fixed some spelling errors and set zeny,zeny - (@amount * 55000)[Cypress]
  14. //= 0.3- Revised the gambling NPC using the official Aegis script [MasterOfMuppets]
  15. //= for information. Thanks to Zefris for doing it for me.
  16. //= 0.4- Fixed an exploit. thanks to reddozen [MasterOfMuppets]
  17. //= 0.5- Moved item check to the proper place [Lupus]
  18. //= 1.0- Synced the script with aegis and reformatted it for readability [ultramage]
  19. //= Corrected the npc giving you Cotton Shirt instead of Adventurer's Suit[1]
  20. //= Added comments to items so people know what the NPC is about
  21. //= Added missing emotions and cutins
  22. //= 1.1- Updated prizes according to 11.1 NPC [Paradox924X]
  23. //= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
  24. //= 1.3 Added missing item. [Kisuka]
  25. //= 1.4 Updated Script to match AEGIS file. [Masao]
  26. //= 1.4a Minor script updates. [Euphy]
  27. //============================================================
  28. comodo,219,158,6 script Kachua 91,{
  29. if (checkweight(1201,1) == 0) {
  30. mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
  31. close;
  32. }
  33. cutin "katsua01.bmp",2;
  34. mes "[Kachua]";
  35. mes "Diamonds...!";
  36. mes "I simply can't get my mind off";
  37. mes "them! Ever since that man";
  38. mes "showed me that diamond,";
  39. mes "it's been all I think about!";
  40. next;
  41. if (select("Would you like to have mine?", "Ah, what a shame...") == 2) {
  42. mes "[Kachua]";
  43. mes "Yes, I know...";
  44. mes "Even among everything";
  45. mes "in my collections, nothing";
  46. mes "compares to diamonds...";
  47. close2;
  48. cutin "katsua01.bmp",255;
  49. end;
  50. }
  51. if (countitem(732) == 0) {
  52. cutin "katsua01.bmp",255;
  53. cutin "katsua03.bmp",2;
  54. mes "[Kachua]";
  55. mes "*piff*";
  56. mes "You don't have any diamonds!";
  57. mes "Don't even try to fool me!";
  58. close2;
  59. cutin "katsua03.bmp",255;
  60. end;
  61. }
  62. mes "[Kachua]";
  63. mes "Are you sure you don't mind";
  64. mes "giving this to me? Thank you";
  65. mes "so much! I don't have much in";
  66. mes "the way of money, but i can give";
  67. mes "you something from one of my";
  68. mes "collections~";
  69. next;
  70. if (MaxWeight - Weight < 5500) {
  71. cutin "katsua01.bmp",255;
  72. cutin "katsua03.bmp",2;
  73. mes "[Kachua]";
  74. mes "Errr...";
  75. mes "You brought too many things.";
  76. mes "You can't receive this item now.";
  77. mes "You better reorganize your inventory and try again.";
  78. close2;
  79. cutin "katsua03.bmp",255;
  80. end;
  81. }
  82. if (countitem(732) == 0) { // anti-hack
  83. logmes "Hack: Tried to bypass item check.";
  84. cutin "katsua01.bmp",255;
  85. close;
  86. }
  87. delitem 732,1;
  88. mes "[Kachua]";
  89. mes "So what would";
  90. mes "you like to have?";
  91. next;
  92. switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) {
  93. case 1: // Weapons
  94. set .@gamble1,rand(1,1000);
  95. if ((.@gamble1 > 920) && (.@gamble1 < 931)) {
  96. set .@gamble2,rand(1,85);
  97. if (.@gamble2 == 1) set .@item,1128; // Haedonggum[2]
  98. else if (.@gamble2 == 2) set .@item,1120; // Tsurugi[2]
  99. else if (.@gamble2 == 3) set .@item,1127; // Saber[3]
  100. else if (.@gamble2 == 4) set .@item,1158; // Two-Handed Sword[2]
  101. else if (.@gamble2 == 5) set .@item,1155; // Bastard Sword[3]
  102. else if (.@gamble2 == 6) set .@item,1220; // Gladius[3]
  103. else if (.@gamble2 == 7) set .@item,1222; // Damascus[1]
  104. else if (.@gamble2 == 8) set .@item,1253; // Katar[2]
  105. else if (.@gamble2 == 9) set .@item,1529; // Iron Driver
  106. else if (.@gamble2 == 10) set .@item,1251; // Jur[3]
  107. else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2]
  108. else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze
  109. else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking
  110. else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle
  111. else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind
  112. else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul
  113. else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2]
  114. else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2]
  115. else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3]
  116. else if (.@gamble2 == 20) set .@item,1702; // Bow[4]
  117. else if (.@gamble2 == 21) set .@item,1520; // Chain[3]
  118. else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1]
  119. else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand
  120. else if (.@gamble2 == 24) set .@item,1602; // Rod[4]
  121. else if (.@gamble2 == 25) set .@item,1461; // Trident[3]
  122. else if (.@gamble2 == 26) set .@item,1402; // Javelin[4]
  123. else if (.@gamble2 == 27) set .@item,1961; // Whip[2]
  124. else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1]
  125. else if (.@gamble2 == 29) set .@item,1552; // Tablet[1]
  126. else if (.@gamble2 == 30) set .@item,1551; // Bible[2]
  127. else if (.@gamble2 == 31) set .@item,1553; // Book of Billows
  128. else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth
  129. else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun
  130. else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind
  131. else if (.@gamble2 == 35) set .@item,1951; // Rope[4]
  132. else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2]
  133. else if (.@gamble2 == 37) set .@item,1953; // Whip[3]
  134. else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3]
  135. else if (.@gamble2 == 39) set .@item,1810; // Claw[2]
  136. else if (.@gamble2 == 40) set .@item,1910; // Harp[2]
  137. else if (.@gamble2 == 41) set .@item,1906; // Lute[3]
  138. else if (.@gamble2 == 42) set .@item,1902; // Violin[4]
  139. else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3]
  140. else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2]
  141. else if (.@gamble2 == 45) set .@item,1908; // Guitar[1]
  142. else if (.@gamble2 == 46) set .@item,1808; // Fist[1]
  143. else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4]
  144. else if (.@gamble2 == 48) set .@item,1812; // Finger[2]
  145. else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3]
  146. else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3]
  147. else if (.@gamble2 == 51) set .@item,1550; // Book[3]
  148. else if (.@gamble2 == 52) set .@item,1246; // Cinquedea[2]
  149. else if (.@gamble2 == 53) set .@item,1147; // Town Sword
  150. else if (.@gamble2 > 53 && .@gamble2 < 56) set .@item,1264; // Specialty Jur[4]
  151. else if (.@gamble2 > 55 && .@gamble2 < 58) set .@item,1262; // Loki's Nail
  152. else if (.@gamble2 > 57 && .@gamble2 < 60) set .@item,1622; // Hypnotist's Staff[2]
  153. else if (.@gamble2 == 60) set .@item,1723; // Luna Bow[2]
  154. else if (.@gamble2 > 60 && .@gamble2 < 63) set .@item,1965; // Red Flame Whip
  155. else if (.@gamble2 > 62 && .@gamble2 < 65) set .@item,1966; // Icicle Whip
  156. else if (.@gamble2 > 64 && .@gamble2 < 67) set .@item,1967; // Gaia Whip
  157. else if (.@gamble2 > 66 && .@gamble2 < 69) set .@item,1968; // Skipping Rope
  158. else if (.@gamble2 > 68 && .@gamble2 < 71) set .@item,1914; // Burning Passion Guitar
  159. else if (.@gamble2 > 70 && .@gamble2 < 73) set .@item,1915; // Loner's Guitar
  160. else if (.@gamble2 > 72 && .@gamble2 < 75) set .@item,1916; // Green Acre Guitar
  161. else if (.@gamble2 > 74 && .@gamble2 < 77) set .@item,1917; // Gentle Breeze Guitar
  162. else if (.@gamble2 > 76 && .@gamble2 < 79) set .@item,13004; // Cowardice Blade[2]
  163. else if (.@gamble2 > 78 && .@gamble2 < 81) set .@item,1307; // Windhawk
  164. else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2]
  165. else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1]
  166. else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1]
  167. else if (.@gamble2 > 83 && .@gamble2 < 86) set .@item,1971; // Electric Wire
  168. }
  169. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3]
  170. else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3]
  171. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,1601; // Rod[3]
  172. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,1116; // Katana[3]
  173. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,1250; // Jur[2]
  174. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,1301; // Axe[3]
  175. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,1701; // Bow[3]
  176. else if ((.@gamble1 > 800) && (.@gamble1 < 851)) set .@item,1504; // Mace[3]
  177. else if ((.@gamble1 > 850) && (.@gamble1 < 901)) set .@item,1604; // Wand[2]
  178. else if ((.@gamble1 > 900) && (.@gamble1 < 911)) set .@item,1108; // Blade[4]
  179. else if ((.@gamble1 > 910) && (.@gamble1 < 921)) set .@item,1163; // Claymore
  180. else if ((.@gamble1 > 930) && (.@gamble1 < 961)) set .@item,1522; // Stunner
  181. else if ((.@gamble1 > 960) && (.@gamble1 < 971)) set .@item,1608; // Staff[3]
  182. else if ((.@gamble1 > 970) && (.@gamble1 < 981)) set .@item,1408; // Pike[4]
  183. else if ((.@gamble1 > 980) && (.@gamble1 < 991)) set .@item,1452; // Guisarme[3]
  184. else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4]
  185. break;
  186. case 2: // Armors
  187. set .@gamble1,rand(1,500);
  188. if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
  189. set .@gamble2,rand(1,30);
  190. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2315; // Chain Mail[1]
  191. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2336; // Thief Clothes[1]
  192. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2318; // Lord's Clothes[1]
  193. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2326; // Saint's Robe[1]
  194. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe
  195. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2342; // Legion Plate Armor[1]
  196. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1]
  197. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1]
  198. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1]
  199. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1]
  200. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1]
  201. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano
  202. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean
  203. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor
  204. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor
  205. }
  206. else if ((.@gamble1 > 0) && (.@gamble1 < 51)) set .@item,2301; // Cotton Shirt
  207. else if ((.@gamble1 > 50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1]
  208. else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket
  209. else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1]
  210. else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit
  211. else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2301; // Cotton Shirt
  212. else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle
  213. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat
  214. else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1]
  215. else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1]
  216. else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1]
  217. else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1]
  218. else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1]
  219. else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit
  220. else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2341; // Legion Plate Armor
  221. else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe
  222. else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2317; // Full Plate
  223. else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights
  224. else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail
  225. else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes
  226. else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1]
  227. else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1]
  228. else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1]
  229. else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor
  230. else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie
  231. else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail
  232. else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe
  233. else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare
  234. break;
  235. case 3: // Garments
  236. set .@gamble1,rand(1,500);
  237. if ((.@gamble1 > 200) && (.@gamble1 < 204)) {
  238. set .@gamble2,rand(1,16);
  239. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2506; // Manteau[1]
  240. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2504; // Muffler[1]
  241. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2508; // Ragamuffin Manteau
  242. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape
  243. else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1]
  244. else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1]
  245. else if (.@gamble2 == 13) set .@item,2523; // Undershirt[1]
  246. else if (.@gamble2 == 14) set .@item,2530; // Rider Insigna[1]
  247. else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau
  248. else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1]
  249. }
  250. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2503; // Muffler
  251. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau
  252. else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood
  253. else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1]
  254. break;
  255. case 4: // Headgears
  256. set .@gamble1,rand(1,1000);
  257. if ((.@gamble1 > 299) && (.@gamble1 < 304)) {
  258. set .@gamble2,rand(1,93);
  259. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2251; // Monk Hat
  260. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2285; // Apple of Archer
  261. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2255; // Evil Wing
  262. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,5045; // Magician Hat
  263. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1]
  264. else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1]
  265. else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1]
  266. else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil
  267. else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear
  268. else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap
  269. else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana
  270. else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat
  271. else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon
  272. else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2213; // Kitty Band
  273. else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace
  274. else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1]
  275. else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent
  276. else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent
  277. else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester
  278. else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1]
  279. else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm
  280. else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat
  281. else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat
  282. else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon
  283. else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap
  284. else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial
  285. else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat
  286. else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet
  287. else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller
  288. else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love
  289. else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet
  290. else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1]
  291. else if (.@gamble2 == 65) set .@item,2258; // Spiky Band
  292. else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana
  293. else if (.@gamble2 == 67) set .@item,5019; // Corsair
  294. else if (.@gamble2 == 68) set .@item,2254; // Angel Wing
  295. else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet
  296. else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn
  297. else if (.@gamble2 == 71) set .@item,2235; // Crown
  298. else if (.@gamble2 == 72) set .@item,2234; // Tiara
  299. else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat
  300. else if (.@gamble2 == 74) set .@item,5093; // Coif[1]
  301. else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn
  302. else if (.@gamble2 == 76) set .@item,5002; // Jewel Crown
  303. else if (.@gamble2 > 76 && .@gamble2 < 80) set .@item,5118; // Puppy Headband
  304. else if (.@gamble2 > 79 && .@gamble2 < 83) set .@item,5120; // Bucket Hat[1]
  305. else if (.@gamble2 > 82 && .@gamble2 < 86) set .@item,5111; // Galapago Cap
  306. else if (.@gamble2 > 85 && .@gamble2 < 89) set .@item,5116; // Banana Hat
  307. else if (.@gamble2 > 88 && .@gamble2 < 92) set .@item,5119; // Super Novice Hat[1]
  308. else if (.@gamble2 > 91 && .@gamble2 < 94) set .@item,5141; // Marionetta Doll[1]
  309. }
  310. else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2226; // Cap
  311. else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2211; // Bandana
  312. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2209; // Ribbon[1]
  313. else if ((.@gamble1 > 303) && (.@gamble1 < 401)) set .@item,2220; // Hat
  314. else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,2232; // Circlet
  315. else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,2216; // Biretta
  316. else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,2230; // Gemmed Sallet
  317. else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,2224; // Goggles
  318. else if ((.@gamble1 > 800) && (.@gamble1 < 901)) set .@item,2222; // Turban
  319. else if ((.@gamble1 > 900) && (.@gamble1 < 906)) set .@item,2228; // Helm
  320. else if ((.@gamble1 > 905) && (.@gamble1 < 911)) set .@item,2252; // Wizard Hat
  321. else if ((.@gamble1 > 910) && (.@gamble1 < 916)) set .@item,2227; // Cap[1]
  322. else if ((.@gamble1 > 915) && (.@gamble1 < 921)) set .@item,2221; // Hat[1]
  323. else if ((.@gamble1 > 920) && (.@gamble1 < 926)) set .@item,2299; // Orc Helm
  324. else if ((.@gamble1 > 925) && (.@gamble1 < 931)) set .@item,2236; // Santa Hat
  325. else if ((.@gamble1 > 930) && (.@gamble1 < 936)) set .@item,2275; // Red Bandana
  326. else if ((.@gamble1 > 935) && (.@gamble1 < 941)) set .@item,5015; // Egg Shell
  327. else if ((.@gamble1 > 940) && (.@gamble1 < 946)) set .@item,2215; // Flower Band
  328. else if ((.@gamble1 > 945) && (.@gamble1 < 951)) set .@item,5092; // Coif
  329. else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap
  330. break;
  331. case 5: // Footgear
  332. set .@gamble1,rand(1,500);
  333. if ((.@gamble1 > 299) && (.@gamble1 < 303)) {
  334. set .@gamble2,rand(1,10);
  335. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2406; // Boots[1]
  336. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2412; // Greaves[1]
  337. else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2404; // Shoes[1]
  338. else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps
  339. }
  340. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2401; // Sandals
  341. else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles
  342. else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves
  343. else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes
  344. else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots
  345. else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels
  346. else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1]
  347. break;
  348. case 6: // Shields
  349. set .@gamble1,rand(1,500);
  350. if ((.@gamble1 > 200) && (.@gamble1 < 205)) {
  351. set .@gamble2,rand(1,10);
  352. if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2104; // Buckler[1]
  353. else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2106; // Shield[1]
  354. else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2102; // Guard[1]
  355. else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2111; // Sacred Mission
  356. else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book
  357. }
  358. else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2101; // Guard
  359. else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler
  360. else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield
  361. else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield
  362. else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield[1]
  363. break;
  364. default: // Cancel button / hack
  365. cutin "katsua01.bmp",255;
  366. close;
  367. break;
  368. }
  369. getitem .@item,1;
  370. cutin "katsua01.bmp",255;
  371. cutin "katsua02.bmp",2;
  372. mes "[Kachua]";
  373. mes "Ah~ that Diamond is so beautiful.";
  374. mes "I wish I could repay you better.";
  375. close2;
  376. cutin "katsua02.bmp",255;
  377. end;
  378. }
  379. comodo,204,148,7 script Devellin 90,{
  380. mes "[Devellin]";
  381. mes "It seems some traveller showed";
  382. mes "a huge diamond to Kachua a while ago. Ever since then, all she's been talking about is diamonds and how much she wants them.";
  383. next;
  384. mes "[Devellin]";
  385. mes "She's been getting pretty obsessive about it, which scares me. It seems she's more than willing to sacrifice anything she owns for a diamond.";
  386. next;
  387. mes "[Devellin]";
  388. mes "She's the type of person who'll do anything to get what she wants. I'm worried that she might give away something far more valuable than a diamond in exchange...";
  389. close;
  390. }
  391. comodo,210,154,2 script Suspicious Guy#cmd 118,{
  392. if (BaseClass == Job_Thief){
  393. mes "[Cain]";
  394. mes "Heeeey...";
  395. mes "It seems we share the same line of work, you and me. Heh heh, lemme give you a hot tip.";
  396. next;
  397. mes "[Cain]";
  398. mes "I've been charging other people for this information, but since, shall we say, we work in the same professional field, I don't have the heart to take your zeny.";
  399. next;
  400. mes "[Cain]";
  401. mes "You see that lady over there?";
  402. mes "She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables.";
  403. next;
  404. mes "[Cain]";
  405. mes "I'm talkin' rare items.";
  406. mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!";
  407. next;
  408. mes "[Cain]";
  409. mes "The buzz that's been going around is that she's got a cache of rare equipment and weapons too! So whaddya say? Wanna be partners in crime and rob her house?";
  410. next;
  411. switch(select("No, thanks.:Sweet, I'm in!")){
  412. case 1:
  413. mes "[Cain]";
  414. mes "Wha...?";
  415. mes "C'mon! I thought pilfering was something you do! Aw well, I'm gonna do it, but stay hushed on this, got it?";
  416. close;
  417. case 2:
  418. mes "[Cain]";
  419. mes "Ha ha ha!";
  420. mes "...^660000Dork^000000!";
  421. mes "I'm just jivin'";
  422. mes "sp fuggedabout it!";
  423. next;
  424. mes "[Cain]";
  425. mes "Ah right. Supposedly, there's a mountain where tons of diamonds are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds.";
  426. next;
  427. mes "[Cain]";
  428. mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~";
  429. close;
  430. }
  431. }
  432. mes "[Cain]";
  433. mes "Hey...";
  434. mes "I got a hot tip for you.";
  435. mes "It'll just cost you 500 zeny";
  436. mes "and trust me, it's worth it.";
  437. mes "So whaddya say...?";
  438. next;
  439. switch(select("Alright.:No, thanks.")){
  440. case 1:
  441. if (Zeny > 499){
  442. mes "[Cain]";
  443. mes "You see that lady over there? She's just totally in love with diamonds. And from what my sources tell me, she's loaded. Tons and tons of valuables.";
  444. next;
  445. mes "[Cain]";
  446. mes "I'm talkin' rare items.";
  447. mes "I took the liberty of sneaking a peek at what she owns, and saw she's got a helmet with goat horns and even a crown! She's so rich it's ridiculous!";
  448. next;
  449. mes "[Cain]";
  450. mes "There's a chance that rare equipment and weapons might be yours! She'll give anything for a 3 carat diamond. So if you have any of those, you might as well see her.";
  451. next;
  452. mes "[Cain]";
  453. mes "Ah right. Supposedly, there's a mountain where tons of diamonds";
  454. mes "are buried. A pal o' mine says there's a mine near the mountain too, so I guess if you went to the mine, you'd find Diamonds.";
  455. next;
  456. mes "[Cain]";
  457. mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~";
  458. set Zeny,Zeny-500;
  459. close;
  460. }
  461. mes "[Cain]";
  462. mes "What the hell?!";
  463. mes "Don't you have any money? Didn't I say 500 zeny? Hey man, info like this doesn't come cheap!";
  464. close;
  465. case 2:
  466. mes "[Cain]";
  467. mes "Hey hey!";
  468. mes "What are you, a cheapskate? You understand that everything has its price and this information is so worth it. C'mon, you can't pass this up, can you?";
  469. close;
  470. }
  471. }
  472. mjolnir_02,85,362,3 script Blacksmith Miner 726,{
  473. if (checkweight(1201,1) == 0) {
  474. mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
  475. close;
  476. }
  477. mes "[Dwayne]";
  478. mes "Wahahahaha~";
  479. mes "I've dug up a fortune!";
  480. next;
  481. mes "[Dwayne]";
  482. mes "Diamonds! Hundreds and";
  483. mes "thousands of Diamonds,";
  484. mes "all of them mine!";
  485. mes "I'm rich!";
  486. emotion e_heh;
  487. next;
  488. switch(select("I want to buy some.:Congratulations.")){
  489. case 1:
  490. mes "[Dwayne]";
  491. mes "Ah, you have an";
  492. mes "eye for valuables!";
  493. mes "Sure, sure why not!";
  494. mes "I'll give you a discount, too!";
  495. mes "55,000 Zeny for a diamond,";
  496. mes "how does that sound?";
  497. next;
  498. mes "[Dwayne]";
  499. mes "How many";
  500. mes "diamonds do you need?";
  501. mes "If you change your mind,";
  502. mes "please enter '0' to cancel.";
  503. next;
  504. input .@amount;
  505. if (.@amount == 0){
  506. mes "[Dwayne]";
  507. mes "Alright, you've";
  508. mes "canceled the trade.";
  509. mes "Take care!";
  510. close;
  511. }else if (.@amount < 1 || .@amount > 500){
  512. mes "[Dwayne]";
  513. mes "The maximum";
  514. mes "amount is 500.";
  515. mes "Please enter 500 or less.";
  516. close;
  517. }
  518. set .@cost,.@amount * 55000;
  519. set .@weight,.@amount * 100;
  520. if (Zeny < .@cost){
  521. mes "[Dwayne]";
  522. mes "Errr...";
  523. mes "I'm sorry, but you";
  524. mes "do not have enough money.";
  525. mes "I'll be losing money if";
  526. mes "I sell them at that price.";
  527. close;
  528. }
  529. if (Weight < .@weight){
  530. mes "[Dwayne]";
  531. mes "Errr...";
  532. mes "You're carrying too many items.";
  533. mes "I don't think give you anything if there's no room in your inventory. Why don't you put some of your stuff into Kafra Storage?";
  534. close;
  535. }
  536. set Zeny,Zeny - .@cost;
  537. getitem 732,.@amount;
  538. mes "[Dwayne]";
  539. mes "Thank you for";
  540. mes "buying my diamonds!";
  541. mes "You're welcome to";
  542. mes "come back anytime.";
  543. close;
  544. case 2:
  545. mes "[Dwayne]";
  546. mes "Haha, thank you~";
  547. mes "If by any chance";
  548. mes "you need a diamond,";
  549. mes "please drop by.";
  550. mes "I'll sell them to";
  551. mes "you at a cheap price.";
  552. close;
  553. }
  554. }