item_bonus.txt 21 KB

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  1. //===== rAthena Documentation ================================
  2. //= rAthena Item Bonuses List
  3. //===== By: ==================================================
  4. //= rAthena Dev Team
  5. //===== Last Updated: ========================================
  6. //= 20140301
  7. //===== Description: =========================================
  8. //= List of script instructions used in item bonuses.
  9. //============================================================
  10. Constants
  11. ---------
  12. This list contains all available constants referenced in the 'bonus' commands.
  13. * Status effect (eff)
  14. Eff_Stone, Eff_Freeze, Eff_Stun, Eff_Sleep, Eff_Poison, Eff_Curse, Eff_Silence,
  15. Eff_Confusion, Eff_Blind, Eff_Bleeding, Eff_DPoison, Eff_Fear, Eff_Burning
  16. * Element (e)
  17. Ele_Neutral, Ele_Water, Ele_Earth, Ele_Fire, Ele_Wind, Ele_Poison,
  18. Ele_Holy, Ele_Dark, Ele_Ghost, Ele_Undead, Ele_All
  19. * Race (r)
  20. RC_Formless, RC_Undead, RC_Brute, RC_Plant, RC_Insect, RC_Fish,
  21. RC_Demon, RC_DemiHuman, RC_Angel, RC_Dragon, RC_Player, RC_All
  22. * Class (c)
  23. Class_Normal, Class_Boss, Class_Guardian, Class_All
  24. * Size (s)
  25. Size_Small, Size_Medium, Size_Large, Size_All
  26. * Trigger criteria (bf)
  27. BF_SHORT: Trigger on melee attacks
  28. BF_LONG: Trigger on ranged attacks
  29. (Default: BF_SHORT+BF_LONG)
  30. BF_WEAPON: Trigger on weapon skills
  31. BF_MAGIC: Trigger on magic skills
  32. BF_MISC: Trigger on misc skills
  33. (Default: BF_WEAPON)
  34. BF_NORMAL: Trigger on normal attacks
  35. BF_SKILL: Trigger on skills
  36. (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
  37. * Other values:
  38. Skill (sk): see 'db/(pre-)re/skill_db.txt' (NOTE: Both skill IDs and names, in quotes, are supported.)
  39. Monster race (mr): see 'db/(pre-)re/mob_race2_db.txt'
  40. Monster id (mid): see 'db/(pre-)re/mob_db.txt'
  41. Item id (iid): see 'db/(pre-)re/item_db.txt'
  42. Item group (ig): see 'db/(pre-)re/item_group_db.txt' and the constants in 'db/const.txt', prefixed with IG_*
  43. Weapon type (w): see 'doc/item_db.txt' -> View -> Weapons
  44. Bonuses
  45. -------
  46. The format of bonuses listed in this file is as follows:
  47. 1. Basic Bonuses
  48. 2. Extended Bonuses
  49. 3. Group-specific Bonuses
  50. 4. Status-related Bonuses
  51. 5. AutoSpell Bonuses
  52. 6. Misc Bonuses
  53. ====================
  54. | 1. Basic Bonuses |
  55. ====================
  56. Base stats
  57. ----------
  58. bonus bStr,n; STR + n
  59. bonus bAgi,n; AGI + n
  60. bonus bVit,n; VIT + n
  61. bonus bInt,n; INT + n
  62. bonus bDex,n; DEX + n
  63. bonus bLuk,n; LUK + n
  64. bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
  65. bonus bAgiVit,n; AGI + n, VIT + n
  66. bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
  67. HP/SP
  68. -----
  69. bonus bMaxHP,n; MaxHP + n
  70. bonus bMaxHPrate,n; MaxHP + n%
  71. bonus bMaxSP,n; MaxSP + n
  72. bonus bMaxSPrate,n; MaxSP + n%
  73. Atk/Def
  74. -------
  75. bonus bBaseAtk,n; Basic attack power + n
  76. bonus bAtk,n; ATK + n (unofficial)
  77. bonus bAtk2,n; ATK2 + n
  78. bonus bAtkRate,n; Attack power + n%
  79. bonus bMatk,n; Magical attack power + n
  80. bonus bMatkRate,n; Magical attack power + n%
  81. bonus bDef,n; Equipment DEF + n
  82. bonus bDefRate,n; Equipment DEF + n%
  83. bonus bDef2,n; VIT based DEF + n
  84. bonus bDef2Rate,n; VIT based DEF + n%
  85. bonus bMdef,n; Equipment MDEF + n
  86. bonus bMdefRate,n; Equipment MDEF + n%
  87. bonus bMdef2,n; INT based MDEF + n
  88. bonus bMdef2Rate,n; INT based MDEF + n%
  89. Additional stats
  90. ----------------
  91. bonus bHit,n; Hit + n
  92. bonus bHitRate,n; Hit + n%
  93. bonus bCritical,n; Critical + n
  94. bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
  95. bonus bCriticalRate,n; Critical + n%
  96. bonus bFlee,n; Flee + n
  97. bonus bFleeRate,n; Flee + n%
  98. bonus bFlee2,n; Perfect Dodge + n
  99. bonus bFlee2Rate,n; Perfect Dodge + n%
  100. bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
  101. bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
  102. bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied)
  103. bonus bSpeedAddRate,n; Movement speed + n%
  104. bonus bAspd,n; Attack speed + n
  105. bonus bAspdRate,n; Attack speed + n%
  106. bonus bAtkRange,n; Attack range + n
  107. bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
  108. =======================
  109. | 2. Extended Bonuses |
  110. =======================
  111. HP/SP
  112. -----
  113. bonus bHPrecovRate,n; Natural HP recovery ratio + n%
  114. bonus bSPrecovRate,n; Natural SP recovery ratio + n%
  115. bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
  116. bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
  117. bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
  118. bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
  119. bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
  120. bonus bUseSPrate,n; SP consumption + n%
  121. bonus2 bSkillUseSP,sk,n; Reduces SP consumption of skill sk by n
  122. bonus2 bSkillUseSPrate,sk,n; Reduces SP consumption of skill sk by n%
  123. Atk/Def
  124. -------
  125. bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
  126. bonus bLongAtkRate,n; Increases damage of ranged attacks by n%
  127. bonus bCritAtkRate,n; Increases critical damage by +n%
  128. bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
  129. bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
  130. bonus2 bWeaponAtkRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
  131. bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
  132. bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
  133. bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
  134. bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
  135. bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
  136. bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
  137. bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
  138. Healing
  139. -------
  140. bonus bHealPower,n; Increases heal amount of all heal skills by n%
  141. bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
  142. bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
  143. bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
  144. bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
  145. bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
  146. bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
  147. Cast time/delay
  148. ---------------
  149. bonus bCastrate,n; Skill cast time rate + n%
  150. bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%
  151. bonus bFixedCastrate,n; Increases fixed cast time of all skills by n%
  152. bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n%
  153. bonus bVariableCastrate,n; Increases variable cast time of all skills by n%
  154. bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n%
  155. bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds
  156. bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds
  157. bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds
  158. bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds
  159. bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
  160. bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
  161. bonus bDelayrate,n; Increases skill delay by n%
  162. bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
  163. =============================
  164. | 3. Group-specific Bonuses |
  165. =============================
  166. Damage modifiers
  167. ----------------
  168. bonus2 bAddEle,e,x; +x% physical damage against element e
  169. bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
  170. bonus2 bMagicAddEle,e,x; +x% magical damage against element e
  171. bonus2 bSubEle,e,x; +x% damage reduction against element e
  172. bonus3 bSubEle,e,x,bf; +x% damage reduction against element e with trigger criteria bf
  173. bonus2 bAddRace,r,x; +x% physical damage against race r
  174. bonus2 bMagicAddRace,r,x; +x% magical damage against race r
  175. bonus2 bSubRace,r,x; +x% damage reduction against race r
  176. bonus2 bAddClass,c,x; +x% physical damage against class c
  177. bonus2 bMagicAddClass,c,x; +x% magical damage against class c
  178. bonus2 bSubClass,c,x; +x% damage reduction against class c
  179. bonus2 bAddSize,s,x; +x% physical damage against size s
  180. bonus2 bMagicAddSize,s,x; +x% magical damage against size s
  181. bonus2 bSubSize,s,x; +x% damage reduction against size s
  182. bonus bNoSizeFix,n; Ignores the size modifier when calculating damage (n is meaningless)
  183. bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
  184. bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
  185. NOTE: Against players, mid is the player's job id.
  186. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  187. bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
  188. bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
  189. NOTE: Against players, mid is the player's job id.
  190. bonus2 bAddRace2,mr,x; +x% damage against monster race mr
  191. bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
  192. Atk/Def
  193. -------
  194. bonus bAtkEle,e; Gives the player's attacks element e
  195. bonus bDefEle,e; Gives the player's defense element e
  196. bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
  197. bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
  198. bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
  199. bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
  200. bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
  201. bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
  202. Ignore Def
  203. ----------
  204. bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
  205. bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
  206. bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
  207. bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
  208. bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
  209. bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
  210. bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
  211. bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
  212. Experience
  213. ----------
  214. bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
  215. bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
  216. =============================
  217. | 4. Status-related Bonuses |
  218. =============================
  219. bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
  220. bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
  221. bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
  222. bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
  223. bonus3 bAddEff,eff,n,y; Adds a n/100% chance to cause status eff on the target when attacking
  224. bonus3 bAddEffWhenHit,eff,n,y; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
  225. y is the trigger criteria:
  226. ATF_SELF = trigger effect on self
  227. ATF_TARGET = trigger effect on target (default)
  228. ATF_SHORT = trigger on melee attacks
  229. ATF_LONG = trigger on ranged attacks (default: trigger on all attacks)
  230. bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
  231. bonus4 bAddEffOnSkill,sk,eff,n,y; Adds a n/100% chance to cause status eff when using skill sk
  232. y is the trigger criteria:
  233. ATF_SELF = trigger effect on self
  234. ATF_TARGET = trigger effect on target
  235. bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
  236. bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
  237. bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
  238. ========================
  239. | 5. AutoSpell Bonuses |
  240. ========================
  241. NOTES:
  242. - For all AutoSpell bonuses, target must be within the spell's range to go off.
  243. - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
  244. bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
  245. bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  246. bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
  247. bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
  248. bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
  249. bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
  250. i provides additional options (bitfield):
  251. &0 = cast on self
  252. &1 = cast on enemy
  253. &2 = use random skill level in [1..y]
  254. &3 = 1+2 (random level on enemy)
  255. bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
  256. bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
  257. i provides additional options (bitfield):
  258. &1 = forces the skill to be casted on self, rather than on the target of skill sk
  259. &2 = random skill level in [1..y] is chosen
  260. ===================
  261. | 6. Misc Bonuses |
  262. ===================
  263. HP/SP drain
  264. -----------
  265. bonus bHPDrainValue,n; Heals +n HP with a normal attack
  266. bonus2 bHPDrainValue,n,x; Heals +n HP with a normal attack (x: 0=gain n SP, 1=drain n SP from target)
  267. bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
  268. bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
  269. bonus bSPDrainValue,n; Heals +n SP with a normal attack
  270. bonus2 bSPDrainValue,n,x; Heals +n SP with a normal attack (x: 0=gain n SP, 1=drain n SP from target)
  271. bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
  272. bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
  273. bonus2 bHPDrainRate,n,x; Adds a n/10% chance to drain x% HP when attacking
  274. bonus2 bSPDrainRate,n,x; Adds a n/10% chance to drain x% SP when attacking
  275. bonus3 bSPDrainRate,n,x,y; Adds a n/10% chance to either gain SP equivalent to x% of damage dealt, OR drain the amount of SP from the enemy
  276. (y: 0=gain SP, 1=drain SP from target)
  277. bonus2 bHPVanishRate,n,x; Add a n/10% chance of decreasing enemy's HP (player) amount by x% when attacking
  278. bonus2 bSPVanishRate,n,x; Add a n/10% chance of decreasing enemy's SP (player) amount by x% when attacking
  279. bonus2 bHPGainRaceAttack,r,n; Heals +n HP on every hit when attacking an enemy of race r
  280. bonus2 bSPGainRaceAttack,r,n; Heals +n SP on every hit when attacking an enemy of race r
  281. bonus bHPGainValue,n; Heals +n HP when killing an enemy with a physical attack
  282. bonus bSPGainValue,n; Heals +n SP when killing an enemy with a physical attack
  283. bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a physical attack
  284. bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
  285. bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
  286. Damage return
  287. -------------
  288. bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
  289. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
  290. bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
  291. Strip/Break equipment
  292. ---------------------
  293. bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills (n is meaningless)
  294. bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills (n is meaningless)
  295. bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills (n is meaningless)
  296. bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills (n is meaningless)
  297. bonus bUnstripable,n; All equipment cannot be taken off via strip skills (n is meaningless)
  298. bonus bUnbreakableGarment,n; Garment cannot be damaged/broken by any means (n is meaningless)
  299. bonus bUnbreakableWeapon,n; Weapon cannot be damaged/broken by any means (n is meaningless)
  300. bonus bUnbreakableArmor,n; Armor cannot be damaged/broken by any means (n is meaningless)
  301. bonus bUnbreakableHelm,n; Helm cannot be damaged/broken by any means (n is meaningless)
  302. bonus bUnbreakableShield,n; Shield cannot be damaged/broken by any means (n is meaningless)
  303. bonus bUnbreakableShoes,n; Shoes cannot be damaged/broken by any means (n is meaningless)
  304. bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
  305. bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
  306. bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
  307. Monster drops
  308. -------------
  309. bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
  310. bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
  311. bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
  312. bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
  313. bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
  314. bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
  315. bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
  316. NOTE: If 'x' is negative value, then it's a part of formula:
  317. chance = -n*(killed_mob_level/10)+1
  318. LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
  319. bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
  320. bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
  321. NOTE: If n < 0, the max zeny to gain is -x*monster level.
  322. Misc effects
  323. ------------
  324. bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
  325. bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
  326. bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
  327. bonus bSplashAddRange,n; Splash attack radius + n
  328. NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
  329. bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
  330. bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless)
  331. bonus bNoGemStone,n; Skills requiring Gemstones do no require them (n is meaningless)
  332. NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
  333. bonus bIntravision,n; Always see Hiding and Cloaking players/mobs (n is meaningless)
  334. bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless)
  335. bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
  336. bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
  337. bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%