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- //===== rAthena Script =======================================
- //= Poring Village
- //===== Description: =========================================
- //= [Walkthrough Conversion]
- //= Poring Village instance
- //===== Changelogs: ==========================================
- //= 1.0 First version. [Capuche]
- //============================================================
- // Enchant
- prt_fild05,174,238,7 script Veggie Enchanter#0 4_F_02,2,2,{
- mes "[Veggie Enchanter]";
- mes "50 Jellopies and 20,000 zeny are all you need to get special effect on your green onion or carrot!";
- next;
- mes "[Veggie Enchanter]";
- mes "Enchant and reset have ^ff000030% of failure.^000000 Invest in your veggie and luck!";
- next;
- switch( select( "How much do I need to enchant?", "Enchant to Poring Village Veggie", "Reset Poring Village Veggie" ) ) {
- case 1:
- mes "[Veggie Enchanter]";
- mes "As I heard, you can get Poring Village Green Onion or Carrot if you go west a bit more from here.";
- next;
- mes "[Veggie Enchanter]";
- mes "I do enchant to the fresh vegetable.";
- next;
- mes "[Veggie Enchanter]";
- mes "Enchant or Reset requires 20,000z and 50 Jellopy! It's not bad, is it?";
- next;
- mes "[Veggie Enchanter]";
- mes "Well... As you know, it's a vegetable any way. So sometimes it can be broken.";
- close;
- case 2:
- .@equip_id = getequipid(EQI_HEAD_LOW);
- switch( .@equip_id ) {
- case -1:
- mes "[Veggie Enchanter]";
- mes "Please put on the equipment you'd like to enchant first.";
- close;
- case 19238: // PoringTownOnion
- case 19239: // PoringTownCarrot
- break;
- default:
- mes "[Veggie Enchanter]";
- mes "This is not a vegetable!?";
- close;
- }
- if (getequipcardid(EQI_HEAD_LOW,3) > 0) {
- mes "[Veggie Enchanter]";
- mes "This vegetable cannot be enchanted anymore.";
- close;
- }
- if (countitem(909) < 50 || Zeny < 20000) {
- mes "[Veggie Enchanter]";
- mes "This enchant requires 50 Jellopy and 20,000z..... But... you don't have them.";
- close;
- }
- delequip EQI_HEAD_LOW;
- delitem 909,50; // Jellopy
- Zeny -= 20000;
- if (rand(100) < 70) {
- .@r = rand(5356);
- if (.@r < 160) .@card = 4795; // HP100
- else if (.@r < 200) .@card = 4796; // HP200
- else if (.@r < 1000) .@card = 4928; // SP10
- else if (.@r < 1400) .@card = 4870; // SP25
- else if (.@r < 1480) .@card = 4800; // SP50
- else if (.@r < 1880) .@card = 4700; // Strength1
- else if (.@r < 2280) .@card = 4730; // Agility1
- else if (.@r < 3410) .@card = 4740; // Vitality1
- else if (.@r < 3810) .@card = 4710; // Inteligence1
- else if (.@r < 4210) .@card = 4720; // Dexterity1
- else if (.@r < 5340) .@card = 4750; // Luck1
- else if (.@r < 5348) .@card = 4992; // HPdrain1
- else if (.@r < 5356) .@card = 4993; // SPdrain1
- getitem2 .@equip_id,1,1,0,0,0,0,0,.@card;
- mes "[Veggie Enchanter]";
- mes "Tada! Enchant is done! Check your vegetable.";
- specialeffect2 EF_REPAIRWEAPON;
- close;
- }
- mes "[Veggie Enchanter]";
- mes "It must have been a rotten vegetable. It's a shame that I can't stand this level of power...";
- specialeffect2 EF_LORD;
- close;
- case 3:
- .@equip_id = getequipid(EQI_HEAD_LOW);
- switch( .@equip_id ) {
- case -1:
- mes "[Veggie Enchanter]";
- mes "Please put on the equipment you'd like to enchant first.";
- close;
- case 19238: // PoringTownOnion
- case 19239: // PoringTownCarrot
- break;
- default:
- mes "[Veggie Enchanter]";
- mes "This is not a vegetable!?";
- close;
- }
- if (getequipcardid(EQI_HEAD_LOW,3) == 0) {
- mes "[Veggie Enchanter]";
- mes "This is a vegetable that has never been fortified...";
- close;
- }
- if (countitem(909) < 50 || Zeny < 20000) {
- mes "[Veggie Enchanter]";
- mes "This enchant requires 50 Jellopy and 20,000z..... But... you don't have them.";
- close;
- }
- delequip EQI_HEAD_LOW;
- delitem 909,50; // Jellopy
- Zeny -= 20000;
- if (rand(100) < 70) {
- getitem .@equip_id,1;
- mes "[Veggie Enchanter]";
- mes "The item is complete! Check it out.";
- specialeffect2 EF_REPAIRWEAPON;
- close;
- }
- mes "[Veggie Enchanter]";
- mes "It must have been a rotten vegetable. It's a shame that I can't stand this level of power...";
- specialeffect2 EF_LORD;
- close;
- }
- end;
- OnTouch:
- npctalk "Veggie Enchanter: Make your green onion or carrot stronger!", "", bc_self;
- end;
- }
- // Instance
- prt_fild05,145,235,5 script Emily#0 4_GEFFEN_03,4,4,{
- if (BaseLevel < 30) {
- mes "[Emily]";
- mes "Wow~ You look like a novice. I do want to adventure with you someday when you grow up!";
- close;
- }
- if (BaseLevel > 60) {
- mes "[Emily]";
- mes "Oh, now you are stronger than me. How did you grow so fast?";
- next;
- mes "[Emily]";
- mes "I should find another adventurer who is similar with my level. It's been nice knowing you.";
- close;
- }
- if (isbegin_quest(12416) == 0) {
- mes "[Emily]";
- mes "My name is Emily. I was waiting for someone who will go on adventures with me!";
- next;
- select("Who said I will adventure with you?");
- mes "[Emily]";
- mes "Well, come one. Don't be stern. Listen, you can decide after listening to my story. Of course, I can give you a proper reward.";
- next;
- if (select( "Proper Reward?", "I'm not interested." ) == 2) {
- mes "[Emily]";
- mes "How square! It's much better to be together!";
- close;
- }
- mes "[Emily]";
- mes "Yes! Proper Reward.";
- next;
- mes "[Emily]";
- mes "It seems this Poring Village can be defeated by beginners just like us. It's just a wild guess though...";
- next;
- mes "[Emily]";
- mes "Well, actually I cannot give you the reward officially through adventurer association. But we can separate the income after hunting.";
- next;
- select("But 50-50 sounds fair to me.");
- mes "[Emily]";
- mes "No way. 70-30. And I'm 70 of course.";
- next;
- select("It's gotta be 50-50 or it's no good");
- mes "[Emily]";
- mes "How about 60-40!!";
- next;
- select("50-50 ...");
- mes "[Emily]";
- mes "This drives me crazy. OK, 50-50. Let's go with this.";
- setquest 12416; // Contract with Emily
- completequest 12416;
- close;
- }
- switch( checkquest(12417,PLAYTIME) ) {
- case -1:
- break;
- case 0:
- case 1:
- mes "^ff0000Any processing of monsters such as monster taming inside the dungeon will not be considered a normal progress. Please note that.^000000";
- next;
- mes "^ff0000In beginner mode, the player transforms into a monster. Please note that the existing transformation effect disappears when entering and proceeding.^000000";
- next;
- mes "[Emily]";
- mes "So, are you ready?";
- next;
- mes "[Emily]";
- mes "You look very tired.";
- next;
- mes "[Emily]";
- mes "Why don't you come back after a while? Take a break for now.";
- close;
- case 2:
- mes "^ff0000Any processing of monsters such as monster taming inside the dungeon will not be considered a normal progress. Please note that.^000000";
- next;
- mes "^ff0000In beginner mode, the player transforms into a monster. Please note that the existing transformation effect disappears when entering and proceeding. ^000000";
- next;
- mes "[Emily]";
- mes "So, are you ready?";
- next;
- mes "^0000ffAll Traces of the Poring Village quest were removed. Now, talk to Emily again to enter^000000";
- erasequest 12417;
- close;
- }
- mes "^ff0000Any processing of monsters such as monster taming inside the dungeon will not be considered a normal progress. Please note that.^000000";
- next;
- mes "^ff0000In beginner mode, the player transforms into a monster. Please note that the existing transformation effect disappears when entering and proceeding.^000000";
- next;
- mes "[Emily]";
- mes "So, are you ready?";
- if (isbegin_quest(12418) == 0)
- setquest 12418; // First Visit to Poring Village
- next;
- if (getcharid(1) < 1) {
- mes "[Emily]";
- mes "Hmm you should create a party first to start this grand adventure.";
- close;
- }
- .@md_name$ = "Poring Village";
- if (is_party_leader())
- .@menu$[0] = "Create the entrance";
- if (instance_live_info(ILI_NAME, instance_id(IM_PARTY)) == .@md_name$)
- .@menu$[1] = "Enter the dungeon";
- switch( select( .@menu$[0], .@menu$[1], "Cancel" ) ) {
- case 1:
- mes "[Emily]";
- mes "Now I'm looking for the entrance, please talk to me again after it's totally open.";
- instance_create(.@md_name$);
- close;
- case 2:
- switch( instance_enter(.@md_name$) ) {
- case IE_OTHER:
- mes "An unknown error occurred.";
- close;
- case IE_NOINSTANCE:
- mes "^ff0000Time's crack is not created yet.^000000";
- close;
- case IE_NOMEMBER:
- end;
- case IE_OK:
- mapannounce "prt_fild05", "Party member " + strcharinfo(0) + " of the party " + getpartyname(getcharid(0)) + " enters " + .@md_name$ + ".", bc_map,0xFF9900;
- setquest 12417; // Overcoming fatigue
- // warp "1@begi",100,22;
- end;
- }
- end;
- case 3:
- end;
- }
- end;
- OnTouch:
- if (isbegin_quest(12416) == 0 && BaseLevel >= 30 && BaseLevel <= 60)
- npctalk "Emily: Hey, there! May I talk to you for a minute?";
- end;
- OnInit:
- questinfo( QTYPE_JUMPING_PORING, QMARK_YELLOW , "isbegin_quest(12416) == 0 && BaseLevel >= 30 && BaseLevel <= 60" );
- end;
- }
- 1@begi,106,30,0 script #start_wp1_0 HIDDEN_WARP_NPC,4,4,{
- end;
- OnTouch:
- disablenpc();
- donpcevent instance_npcname("#start_wp1_1") + "::OnStart";
- end;
- OnInstanceInit:
- 'map_begi$ = instance_mapname("1@begi");
- setcell 'map_begi$,146,35,146,41,cell_walkable,0;
- setcell 'map_begi$,154,100,154,107,cell_walkable,0;
- setcell 'map_begi$,59,187,59,197,cell_walkable,0;
- disablenpc instance_npcname("#start_wp1_2");
- disablenpc instance_npcname("#gift");
- end;
- }
- 1@begi,106,30,5 script #start_wp1_1 4_GEFFEN_03,{
- mes "[Emily]";
- mes "Let's go forward.";
- close;
- OnStart:
- npctalk "Emily: So.. is this Poring Village?";
- sleep 2000;
- npctalk "Emily: OK. Let's go!";
- sleep 2000;
- disablenpc();
- donpcevent instance_npcname("#start_wp1_2") + "::OnStart";
- donpcevent instance_npcname("poring_village_1") + "::OnStart";
- end;
- }
- 1@begi,140,37,5 script #start_wp1_2 4_GEFFEN_03,{
- mes "[Emily]";
- mes "I'm going to start slowly now...";
- close;
- OnStart:
- enablenpc();
- sleep 1000;
- npctalk "Emily: Hmmm. It seems they made barriers not to let us go easily.";
- sleep 3000;
- npctalk "Emily: I'm quite sure Poring gathered a lot of treasure somewhere.";
- sleep 4000;
- mapannounce 'map_begi$, "???: I can hear a human's voice. Make them welcome, everybody.", bc_map, 0xFFFF00;
- sleep 4000;
- npctalk "Emily: What is it saying?";
- sleep 3000;
- npctalk "Emily: It sounds someone is rushing here... ";
- sleep 2500;
- mapannounce 'map_begi$, "???: Don't let them run! Take all valuable items from them!", bc_map, 0xFFFF00;
- sleep 2500;
- npctalk "Emily: Well... OK. They don't seem very friendly. Quick, hide!";
- sleep 4000;
- // disablenpc();
- hideonnpc(); // hideonnpc instead of disablenpc (official) to display text on rAthena
- sleep 1000;
- npctalk "Emily: Oooops. Can't you hide? Well..... Cheer up!";
- // disablenpc instance_npcname("#poring_wl18");
- hideonnpc instance_npcname("#poring_wl18");
- specialeffect EF_LORD,AREA, instance_npcname("#poring_wl18");
- sleep 500;
- // disablenpc instance_npcname("#poring_wl19");
- hideonnpc instance_npcname("#poring_wl19");
- specialeffect EF_LORD,AREA, instance_npcname("#poring_wl19");
- sleep 500;
- disablenpc instance_npcname("#poring_wl15");
- sleep 500;
- disablenpc instance_npcname("#poring_wl16");
- disablenpc instance_npcname("#poring_wl17");
- disablenpc instance_npcname("#poring_wl20");
- disablenpc instance_npcname("#poring_wl21");
- setcell 'map_begi$,146,35,146,41,cell_walkable,1;
- end;
- }
- // First wall
- 1@begi,146,35,6 duplicate(dummy_npc) #poring_wl15 4_ROPEPILE,1,0
- 1@begi,146,36,6 duplicate(dummy_npc) #poring_wl16 4_ROPEPILE,1,0
- 1@begi,146,37,6 duplicate(dummy_npc) #poring_wl17 4_ROPEPILE,1,0
- 1@begi,146,38,6 duplicate(dummy_npc) #poring_wl18 4_ROPEPILE,1,0
- 1@begi,146,39,6 duplicate(dummy_npc) #poring_wl19 4_ROPEPILE,1,0
- 1@begi,146,40,6 duplicate(dummy_npc) #poring_wl20 4_ROPEPILE,1,0
- 1@begi,146,41,6 duplicate(dummy_npc) #poring_wl21 4_ROPEPILE,1,0
- // Second wall
- 1@begi,59,187,6 duplicate(dummy_npc) #poring_wl9 4_ROPEPILE,1,0
- 1@begi,59,188,6 duplicate(dummy_npc) #poring_wl10 4_ROPEPILE,1,0
- 1@begi,59,189,6 duplicate(dummy_npc) #poring_wl11 4_ROPEPILE,1,0
- 1@begi,59,190,6 duplicate(dummy_npc) #poring_wl12 4_ROPEPILE,1,0
- 1@begi,59,191,6 duplicate(dummy_npc) #poring_wl13 4_ROPEPILE,1,0
- 1@begi,59,192,6 duplicate(dummy_npc) #poring_wl14 4_ROPEPILE,1,0
- // Others
- 1@begi,154,100,6 duplicate(dummy_npc) #poring_wl1 4_ROPEPILE,1,0
- 1@begi,154,101,6 duplicate(dummy_npc) #poring_wl2 4_ROPEPILE,1,0
- 1@begi,154,102,6 duplicate(dummy_npc) #poring_wl3 4_ROPEPILE,1,0
- 1@begi,154,103,6 duplicate(dummy_npc) #poring_wl4 4_ROPEPILE,1,0
- 1@begi,154,104,6 duplicate(dummy_npc) #poring_wl5 4_ROPEPILE,1,0
- 1@begi,154,105,6 duplicate(dummy_npc) #poring_wl6 4_ROPEPILE,1,0
- 1@begi,154,106,6 duplicate(dummy_npc) #poring_wl7 4_ROPEPILE,1,0
- 1@begi,154,107,6 duplicate(dummy_npc) #poring_wl8 4_ROPEPILE,1,0
- 1@begi,1,1,5 script poring_village_1 -1,{
- end;
- OnStart:
- .@event$ = instance_npcname("poring_village_1") + "::OnMobDead";
- areamonster 'map_begi$, 153,32, 171,32, "--en--", "MD_DROPS",7, .@event$;
- areamonster 'map_begi$, 48,54, 71,57, "--en--", "MD_DROPS",8, .@event$;
- areamonster 'map_begi$, 170,38, 189,38, "--en--", "MD_POPORING",8, .@event$;
- areamonster 'map_begi$, 24,72, 28,92, "--en--", "MD_POPORING",8, .@event$;
- areamonster 'map_begi$, 188,42, 191,58, "--en--", "MD_MARIN",8, .@event$;
- areamonster 'map_begi$, 158,67, 174,68, "--en--", "MD_MARIN",3, .@event$;
- areamonster 'map_begi$, 117,68, 131,68, "--en--", "MD_MARIN",4, .@event$;
- areamonster 'map_begi$, 79,113, 92,113, "--en--", "MD_MARIN",6, .@event$;
- monster 'map_begi$,101,66, "--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,57,113, "--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,68,113, "--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,176,66, "--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,158,68, "--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,157,67, "--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,149,66, "--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,125,67, "--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,121,67, "--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,102,67, "--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,101,68, "--en--","MD_PORING",1, .@event$;
- end;
- OnMobDead:
- if (mobcount( 'map_begi$, instance_npcname("poring_village_1") + "::OnMobDead" ) > 3)
- end;
- killmonster 'map_begi$, instance_npcname("poring_village_1") + "::OnMobDead";
- mapannounce 'map_begi$, "Emily: Wow~ You are quite strong! You defeated all these Porings!", bc_map, 0xFFFF00;
- sleep 2000;
- mapannounce 'map_begi$, "Emily: But the Poring looks unique somehow. Be careful!", bc_map, 0xFFFF00;
- sleep 2000;
- mapannounce 'map_begi$, "Emily: Ah, there is a unique force if you go near the column of blue light.", bc_map, 0xFFFF00;
- sleep 2000;
- monster 'map_begi$,132,103,"--en--","MD_GOLDRING",1, instance_npcname("poring_village_1") + "::OnBossDead";
- end;
- OnBossDead:
- if (mobcount( 'map_begi$, instance_npcname("poring_village_1") + "::OnBossDead" ) > 0)
- end;
- killmonster 'map_begi$, instance_npcname("poring_village_1") + "::OnBossDead";
- donpcevent instance_npcname("poring_village_2") + "::OnStart";
- sleep 6000;
- // disablenpc instance_npcname("#poring_wl4");
- hideonnpc instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
- // disablenpc instance_npcname("#poring_wl5");
- hideonnpc instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
- disablenpc instance_npcname("#poring_wl1");
- disablenpc instance_npcname("#poring_wl2");
- disablenpc instance_npcname("#poring_wl3");
- disablenpc instance_npcname("#poring_wl6");
- disablenpc instance_npcname("#poring_wl7");
- disablenpc instance_npcname("#poring_wl8");
- setcell 'map_begi$,154,100,154,107,cell_walkable,1;
- end;
- }
- 1@begi,1,1,5 script poring_village_2 -1,{
- end;
- OnStart:
- .@event$ = instance_npcname("poring_village_2") + "::OnMobDead";
- monster 'map_begi$,191,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,191,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,191,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,192,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,194,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,194,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,195,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,195,97,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,199,108,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,201,107,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,203,108,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,206,107,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,213,108,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,214,109,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,214,109,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,214,109,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,214,115,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,214,112,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,214,113,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,214,117,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,214,111,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,215,108,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,215,107,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,216,107,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,197,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,197,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,192,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,190,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,188,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,188,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,184,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,182,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,157,144,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,154,143,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,154,144,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,152,143,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,142,144,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,130,144,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,129,144,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,127,144,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,120,144,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,117,144,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,116,144,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,114,143,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,103,144,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,102,144,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,102,144,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,93,143,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,88,144,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,88,144,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,84,144,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,84,144,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,83,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,76,143,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,75,144,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,73,144,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,73,143,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,72,144,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,69,143,"--en--","MD_POPORING",1, .@event$;
- monster 'map_begi$,64,144,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,59,143,"--en--","MD_PORING",1, .@event$;
- monster 'map_begi$,59,144,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,52,144,"--en--","MD_DROPS",1, .@event$;
- monster 'map_begi$,51,143,"--en--","MD_PORING",1, .@event$;
- end;
- OnMobDead:
- if (mobcount( 'map_begi$, instance_npcname("poring_village_2") + "::OnMobDead" ) > 4)
- end;
- killmonster 'map_begi$, instance_npcname("poring_village_2") + "::OnMobDead";
- mapannounce 'map_begi$, "Emily: Hmm.. here is another Boss... It looks strong...", bc_map, 0xFFFF00;
- sleep 2000;
- mapannounce 'map_begi$, "Emily: I'm not good at battle.. Let me look for tresure first. See you soon~", bc_map, 0xFFFF00;
- sleep 2000;
- monster 'map_begi$,42,173,"--en--","MD_AMERING",1, instance_npcname("poring_village_2") + "::OnBossDead";
- end;
- OnBossDead:
- if (mobcount( 'map_begi$, instance_npcname("poring_village_2") + "::OnBossDead" ) > 0)
- end;
- killmonster 'map_begi$, instance_npcname("poring_village_2") + "::OnBossDead";
- donpcevent instance_npcname("poring_village_3") + "::OnStart";
- sleep 6000;
- // disablenpc instance_npcname("#poring_wl10");
- hideonnpc instance_npcname("#poring_wl10");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
- // disablenpc instance_npcname("#poring_wl13");
- hideonnpc instance_npcname("#poring_wl13");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
- specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
- disablenpc instance_npcname("#poring_wl9");
- disablenpc instance_npcname("#poring_wl11");
- disablenpc instance_npcname("#poring_wl12");
- disablenpc instance_npcname("#poring_wl14");
- setcell 'map_begi$,59,187,59,197,cell_walkable,1;
- end;
- }
- 1@begi,1,1,5 script poring_village_3 -1,{
- end;
- OnStart:
- .@event$ = instance_npcname("poring_village_3") + "::OnMobDead";
- monster 'map_begi$,81,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,84,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,85,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,86,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,87,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,88,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,90,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,93,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,94,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,94,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,95,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,98,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,99,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,103,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,103,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,104,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,108,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,111,197,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,128,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,128,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,130,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,132,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,132,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,132,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,133,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,134,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,135,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,136,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,137,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,141,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,143,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,144,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,144,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,146,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,150,185,"--en--","MD_MARIN",1, .@event$;
- monster 'map_begi$,150,185,"--en--","MD_MARIN",1, .@event$;
- end;
- OnMobDead:
- if (mobcount( 'map_begi$, instance_npcname("poring_village_3") + "::OnMobDead" ) > 4)
- end;
- killmonster 'map_begi$, instance_npcname("poring_village_3") + "::OnMobDead";
- mapannounce 'map_begi$, "King Poring: Excuse me... But... Would you please get back now?...", bc_map, 0xFFFF;
- sleep 2000;
- mapannounce 'map_begi$, "Emily: What? Who are you?", bc_map, 0xFFFF00;
- sleep 2000;
- mapannounce 'map_begi$, "King Poring: I am the leader of this Poring Village. Sorry for the late introduction.", bc_map, 0xFFFF;
- sleep 2000;
- mapannounce 'map_begi$, "King Poring: Maybe there is some misunderstanding on our flyers. This village is so poor and has nothing valuable.", bc_map, 0xFFFF;
- sleep 2000;
- mapannounce 'map_begi$, "Emily: It's for me to judge after looking around more....", bc_map, 0xFFFF00;
- sleep 2000;
- mapannounce 'map_begi$, "King Poring: Ugh.... I don't like fighting but there is no choice.", bc_map, 0xFFFF;
- sleep 2000;
- monster 'map_begi$,182,194,"--en--","PORING",10;
- for ( .@i = 0; .@i < 10; ++.@i ) {
- setunitdata $@mobid[.@i], UMOB_MODE, (MD_CANMOVE | MD_LOOTER | MD_AGGRESSIVE | MD_CANATTACK);
- setunitdata $@mobid[.@i], UMOB_SPEED, 200;
- }
- monster 'map_begi$,182,194,"--en--","MD_KING_PORING",1, instance_npcname("poring_village_3") + "::OnBossDead";
- end;
- OnBossDead:
- if (mobcount( 'map_begi$, instance_npcname("poring_village_3") + "::OnBossDead" ) > 0)
- end;
- killmonster 'map_begi$, instance_npcname("poring_village_3") + "::OnBossDead";
- enablenpc instance_npcname("#gift");
- end;
- }
- 1@begi,117,108,5 script Blue Light Column#1 4_ENERGY_BLUE,4,4,{
- end;
- OnTouch:
- switch( rand(3) ) {
- case 0:
- unittalk getcharid(3), "" + strcharinfo(0) + " : Ohhhhh!!! Release the parrot inside!!!!";
- break;
- case 1:
- unittalk getcharid(3), "" + strcharinfo(0) + " : I think it's ok to peck someone right now!!";
- break;
- case 2:
- unittalk getcharid(3), "" + strcharinfo(0) + " : Have you been bitten by a mad parrot?";
- break;
- }
- transform 1629,60000;
- specialeffect2 EF_ENHANCE;
- sc_start SC_GLASTHEIM_STATE,30000,20;
- end;
- }
- 1@begi,37,165,5 duplicate(Blue Light Column#1) Blue Light Column#2 4_ENERGY_BLUE,4,4
- 1@begi,175,199,5 duplicate(Blue Light Column#1) Blue Light Column#3 4_ENERGY_BLUE,4,4
- 1@begi,199,186,5 script #gift 4_GEFFEN_03,{
- mes "[Emily]";
- mes "You can have all of the items you find in this dungeon. I already have some.";
- next;
- if (isbegin_quest(12418) == 1) {
- mes "[Emily]";
- mes "Ah, I found some items. Let me give you one of them. Just to celebrate your first visit!";
- next;
- if (rand(100) < 50)
- getitem 19238,1; // PoringTownOnion
- else
- getitem 19239,1; // PoringTownCarrot
- completequest 12418;
- }
- mes "[Emily]";
- mes "I don't need this novice box. You can take it. Now, let's go out side!";
- close2;
- getitem 23302,1; // PoringsPreciousBox
- warp "prt_fild05",149,238;
- end;
- }
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