Changelog-SVN.txt 30 KB

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  1. Date Added
  2. 03/24
  3. * Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
  4. * Added 'map_charid2id' [celest]
  5. * Changed monster damage logging to save char ID's for the most time -- also
  6. fixes an exp bug, thanks to Super Novice / Ezhik [celest]
  7. * Implemented 'event_script_type' -- no changes at '0', at '1' script events
  8. will work according to Qamera's original mod
  9. For more info please refer to his thread:
  10. http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl=
  11. * Set Emsolute Develop as a learnable skill [celest]
  12. * Updated 'require_glory_guild' [celest]
  13. - the skill is only acquirable if this is set to 'yes', otherwise it will not
  14. appear in the guild skill tree. Default is changed to 'no'.
  15. * Allow monsters to cast skills near themselves even when monster_nofootset
  16. is set to 'yes' -- they're only not allowed to cast near players [celest]
  17. * Print number of online users in online.txt/.html even if there's only 1 user
  18. online [celest]
  19. * Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
  20. * Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
  21. 03/23
  22. * Adjusted my trade fix [1280: MouseJstr]
  23. * Fixed possible memory corruption in storage if number of guilds
  24. in database exceeds the max server can support [1278 : MouseJstr]
  25. * Fixed @mapexit to properly flush the fifo's before shutting
  26. server down to help insure all the char data is properly flushed
  27. [1278: MouseJstr]
  28. * Fixed trade exploit/crash from invalid data being sent
  29. [1278: MouseJstr]
  30. * Possible use of uninitialized data used during mob walk
  31. calculation resulting in radical mob movement or crash
  32. [1278: MouseJstr]
  33. * Fixed some --addrace variables' sizes [celest]
  34. * Added' require_glory_guild' - sets whether changing guild emblems require
  35. the Glory of Guild skill [celest]
  36. * Fixed alot of memory leaks [celest]
  37. * Added stray memory cleaning routine to db.c [celest]
  38. * Fixed some compile errors, sorry xP [celest]
  39. * Corrected potion creation success chances, thanks to Avaj and DracoRPG
  40. * Removed some unused potion creation code, thanks to DracoRPG
  41. * Updated Joint Beat's effect, thanks to DracoRPG
  42. 03/22
  43. * Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
  44. * Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
  45. * Some tidying up in @reloadscript (more work needed) [celest]
  46. * Moved some gm command messages to msg_athena.conf [celest]
  47. * Removed skill_range_leniency [celest]
  48. * Removed enable_upper_class [celest]
  49. * Removed riding_weight [celest]
  50. * Added signal handler for SIGPIPE [celest]
  51. * Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
  52. * Corrected Detect Trap range to be based on level, thanks to veider
  53. * Updated Tunnel Drive's movement speed, thanks to veider
  54. * Removed cdp_rate, suggested by leinsirk10
  55. * Fixed a typo in Acid Terror, thanks to leinsirk10
  56. * Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
  57. * Added gm_can_drop_lv limitations for trading and opening storage, thanks to
  58. Dino9021
  59. * Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
  60. * Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
  61. to sbilly
  62. 03/21
  63. * Moved /tool and /webserver to under /src and added 'make tools' and 'make
  64. webserver' [celest]
  65. * Removed ladmin compiling from 'make sql' [celest]
  66. 03/20
  67. * Don't register the day/night timers if any one is set to 0 [celest]
  68. * Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus]
  69. * Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest]
  70. * Added 'enable_ip_rules' to packet_athena.conf [celest]
  71. * Updated socket debug messages to be more readable [celest]
  72. * Added a sql upgrader to handle the mob_db changes to assist
  73. in migrating to the newer SVN servers [MouseJstr]
  74. 03/19
  75. * Added getrefine() for 3/15's card patch -- returns the refined number
  76. of the current item [celest]
  77. * Fixed day and night settings not ignored even if they are set to 0,
  78. my bad ^^; [celest]
  79. 03/18
  80. * Fixed a crash when freeing memory of pets [celest]
  81. * Added Cygwin support to the -DDUMPSTACK option, and changed its format
  82. to "<server type><number>.stackdump", thanks to Ser [celest]
  83. * Removed duplicate fopen in login_log [celest]
  84. * Don't log SQL char actions if log_char is not enabled in char_athena.conf
  85. [celest]
  86. * Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest]
  87. * Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated
  88. items [celest]
  89. * Fixed compile errors in SQL char.c [celest]
  90. 03/17
  91. * Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma
  92. * Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus]
  93. * Added the new Einbroch/Einbech maps to maps_athena.conf [celest]
  94. * Added display script filename when a script error is found while parsing
  95. [celest]
  96. * Added 2 char-server packets to support Freya's login server [celest]
  97. * Rewrite on Full Strip [celest]
  98. * Fixed heap corrupion in map.c caused while loading maps
  99. [SVN 1241: MouseJstr]
  100. * Re-fixed compile error in map.c -- sorry ^^; [celest]
  101. * trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus]
  102. Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage)
  103. thanx to Sergey for the exploit test and report
  104. 03/16
  105. * map.c fixed compilation error [Lupus]
  106. * Updated jA's dummy socket to mod1137 [celest]
  107. * Added jA's ddos protection system -- check packet_athena.conf [celest]
  108. * Moved stall_time's reading from inter_athena.conf to packet_athena.conf
  109. 03/15
  110. * Fixed a compile warning in pc.c [celest]
  111. * Updated Soul Breaker's damage display, by DracoRPG [celest]
  112. 03/14
  113. * Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus]
  114. - @marry Player1,Player2
  115. (don't miss the COMMA ',' betwin the names)
  116. - @divorce Player
  117. (in @divorce use any name from the couple)
  118. * Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
  119. to correct format [celest]
  120. * Added SC_Speedup cannot be stacked with Increase Agility [celest]
  121. 03/13
  122. * Added PvP/GvG check for Tiger Knuckle fist [celest]
  123. * Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
  124. * Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
  125. to Alex14 [celest]
  126. * Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
  127. due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
  128. 03/12
  129. * Fixed Status Recovery dealing too short blind time on undead [celest]
  130. * Fixed mobs not affected by Blind status [celest]
  131. * Added an invalid id check check in map_id2sd [celest]
  132. * Added sd check in clif_send [celest]
  133. * Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
  134. * Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
  135. - Should be made as an option of battle_athena.conf
  136. 03/11
  137. * Speedup player autosaving -- don't save guild castle data at the same time,
  138. thanks to Alex14 [celest]
  139. * Optimised guild castle saving when autosaving player data, thanks to Yor /
  140. Freya (UPDATE: view above)
  141. * Added sd check in mob_damage, thanks to sbilly [celest]
  142. * Added Sage enchanting skills can only be cast on party members [celest]
  143. * Fixed Magic Power not working for ground-targeted skills [celest]
  144. * Fixed Frost Diver having double freezing chances [celest]
  145. * Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
  146. [celest]
  147. * Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
  148. * When casting cloaking stop displaying the skill title after its finished,
  149. thanks to Battitude [celest]
  150. 03/09
  151. * Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
  152. thanks to Ser [celest]
  153. * Changed the default stackdump creation folder from /save to /log [celest]
  154. * Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
  155. * Added HP and SP rate underflow checking [celest]
  156. * Added stop auto attacking if no arrows were equipped [celest]
  157. * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
  158. Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
  159. e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
  160. It's said that you can have only ONE bonus per hand...
  161. * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
  162. Here's an easy way to test all items:
  163. 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
  164. * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
  165. used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
  166. So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
  167. You can use this query to "Clear nice save point of all jail/unjail abusers friends"
  168. SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
  169. 03/08
  170. * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
  171. chance [celest]
  172. * Compacted some code for Deadly Poison [celest]
  173. * Added DracoRPG's code for Soul Breaker - the magic attack part should work
  174. as it should now, thanks! ^^ [celest]
  175. * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
  176. * corrected status_change_timer as far as I understand the functionality
  177. (better have a look at it, Celest), added a some security to prevent pending timers
  178. * moved two variable declarations to scope start (mob.c and skill.c)
  179. * Fixes Icewall can be directly cast on players and monsters -- also removes
  180. the 'unsupported layout' message [celest]
  181. * Added the new turbo_room and alde_tt to the maps config [celest]
  182. * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
  183. * Reverted a jA change in event loading [celest]
  184. 03/07
  185. * Added uptime logging support whenever the server closes, to enable change
  186. the 0 to 1 in core.c [celest]
  187. #define LOG_UPTIME 0
  188. To-do: Add this as an option to log config
  189. * Fixed 'make clean' not removing the .o files in /common [celest]
  190. * Removed some unused code for Breaker and temporarily set Emperium to be
  191. immune to Breaker [celest]
  192. * Updated core and map-server to jA 1115~1137 [celest]
  193. - Added monster_delay_damage to battle conf
  194. - Increased some default settings in script conf
  195. - Updated Brandish Spear, Soul Change, Soul Burn
  196. - Updated Body Relocation (shorter distance)
  197. - Added monster skill NPC_EXPLOSIONSPIRITS
  198. - Corrected Mindbreaker level to 5
  199. - Updated Meteor Assault to instant-cast
  200. - Added command @users - shows the percentage of users in all maps
  201. - Don't save status if the player is set for disconnection
  202. - Added free block lock-checking system
  203. - Added saving the processes' ID into [xx-server.pid]
  204. - Fixed a memory leak with duplicate script labels
  205. + For more detailed logs check 'Readme-jap'
  206. * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
  207. * Fixed Apple of Idun reading the wrong skill level and giving too much HP
  208. [celest]
  209. 03/06
  210. * Added new anti-hacker trade protection from Freya. [Lupus]
  211. It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
  212. * Misc fixes. [Lupus]
  213. 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
  214. actually impossible, because the checks handle the connection with the char server, not with users
  215. anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
  216. 03/05
  217. * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
  218. 03/04
  219. * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
  220. 03/02
  221. * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
  222. + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
  223. * Fixed Emotion Flood (by Yor) [Lupus]
  224. * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
  225. It wasn't working because STATE hasn't been cleared properly.
  226. Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
  227. 03/01
  228. * Effects from dancer/bard skills will stay for 20 seconds after leaving the
  229. skill area [celest]
  230. * Fixed /resetstate /resetskill being unuseable at all [celest]
  231. * Fixed /mm /mapmove being useable by all players [celest]
  232. * Fixed some compile errors in mob_once_spawn [celest]
  233. * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]
  234. 02/28
  235. * Fixed SQL Castle saving bugs [Lupus]
  236. * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
  237. Eskadron [celest]
  238. * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
  239. * Some rewrites on the passive guild skills effects [celest]
  240. 02/27
  241. * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
  242. 02/26
  243. * Added jA's dummy socket to prevent fd crashes [celest]
  244. * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
  245. - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
  246. - dispbottom (print message in the common chat window)
  247. - recovery (restore MaxHP/SP and revives all players on the server)
  248. - getpetinfo (returns pet's name, type, class, hunger, intimacy)
  249. - globalmes (works like Announce, but outputs in the common chat window)
  250. - jump_zero (reserved - for future compatibility)
  251. - select (reserved - for future compatibility)
  252. - getmapmobs (# mobs on a named map, use "this" for current map)
  253. check script.c for their paremeters (in English)
  254. 02/25
  255. * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
  256. 02/24
  257. * Re-added missing cart dupe-proof code. From Freya [Lupus]
  258. * Some rewrites on Basilica [celest]
  259. * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
  260. * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
  261. e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
  262. * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
  263. * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
  264. 02/23
  265. * Added bAddItemHealRate [celest]
  266. * Fixed a crash if adding an offline player to a party, thanks to Alex14
  267. [celest]
  268. * Fixed a crash with Warp [celest]
  269. * New Cards: Some fixes, revisions, additions [Lupus]
  270. * Fixed char server crash when sending wisp with a "'" in the names [celest]
  271. * Fixed Backstab not checking for and consuming arrows [celest]
  272. * Fixed another bad typo causing @allskill to not add points into advanced job
  273. skills [celest]
  274. * Fixed a bad typo in status.c's StatusChangeTable [celest]
  275. * Corrected Spiral Pierce's hits in the skill_db [celest]
  276. * Moved /common/*.o into a obj folder when compiling [celest]
  277. * Updated core and map server to jA 1094~1115 [celest]
  278. - Added End_of_exam's Memory Manager for detecting memory problems.
  279. To enable remove the // in malloc.c line 11
  280. // #define USE_MEMMGR
  281. - Added @npctalk and @pettalk
  282. - Added support for jA's local zlib
  283. - Fixed a bug with path search long
  284. - Updated malloc.c to support Memwatch
  285. - Added DB data loss detection
  286. - Added db/skill_unit_db.txt
  287. - Updated skill unit system
  288. - Changed Waterball to the new timerskill system
  289. ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
  290. obviously ^^;)
  291. Please test if there's any skills that might have suddenly stopped working,
  292. thanks ^^;
  293. 02/22
  294. * Revised New Cards, added missing effects, fixed bugs [Lupus]
  295. ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
  296. * Cleaned up some compiler warnings [SVN 1158: MouseJstr]
  297. * Added perl regular expression support.. look at src/map/npc_chat.c
  298. for all the dirt on the new features. To build it, you have
  299. to enable the PCRE_SUPPORT #define and you also have to
  300. build/install the pcre library. [SVN 1157: MouseJstr]
  301. 02/21
  302. * Added actual item_db.sql into sql-files. [Lupus]
  303. * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
  304. * Updated Bleeding effect [celest]
  305. * Removed some unused code for Graffiti [celest]
  306. 02/20
  307. * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
  308. * Fixed the /mm /mapmove command access bug [Sirius]
  309. * Added skill requirements for the new guild skills [celest]
  310. * Allow Emergency Recall to be cast in guild castles even if nowarp and
  311. nowarpto mapflags are enabled [celest]
  312. * Add 'minimum job level required' for skill_tree reading [celest]
  313. - Berserk now requires job level 50
  314. * Added Spring Trap to be able to trigger ankle snare traps that aren't
  315. activated yet [celest]
  316. * Added a fix in guild.c by Mellowz [celest]
  317. * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
  318. not effecting stats as they should [celest]
  319. * Check whether a monster is still alive before starting a status change
  320. -- also fixes the status_change_timer nullpo errors with grimtooth [celest]
  321. 02/19
  322. * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
  323. * Updated bSPDrainValue/Rate to accept a 'type' [celest]
  324. * Set baby class players' size to 0(small) [celest]
  325. * Fixed item_db2.txt reading printing wrong number of entries read [celest]
  326. * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
  327. [celest]
  328. 02/18
  329. * Fixed a bug with statpoint.txt reading and giving too much stat points,
  330. thanks to Benz / eAthenaC [celest]
  331. * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
  332. equipped [celest]
  333. * Added bAddRace2 -- check item_bonus.txt [celest]
  334. * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
  335. * Updated description for backup_txt in char_athena.conf a bit [celest]
  336. * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
  337. saving in /db instead of /save, as suggested by Poki#3 [celest]
  338. * Updated description for auto_counter_type, and set plaer_auto_counter_type
  339. to 0 by default, as suggested by Poki#3 [celest]
  340. * Use the event names from script_athena.conf to check whenever a player event
  341. trigger is being read/set [celest]
  342. * Removed an unused save/bank.txt [celest]
  343. * Added some new cards effects. (check DB\changelog.txt) [Lupus]
  344. 02/17
  345. * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
  346. Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
  347. if u were using SQL Mobs DB. Update it from TXT! )
  348. * Fixed Branch Log TXT filename [Lupus]
  349. * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
  350. * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
  351. * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
  352. * Readded Chemical Protection -- i forgot to check for it when changing some
  353. jA stuff earlier, sorry ^^; [celest]
  354. * Removed some old eA code that was causing Frost Nova to do an extra hit
  355. [celest]
  356. * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
  357. correct numbers hardcoded were removed [celest]
  358. * Readded zlib and zconf .h files to under /lib for compiling in Windows,
  359. thanks to Ser [celest]
  360. * Fixed some compile errors in Windows, thanks to Ser [celest]
  361. * Changed remove_control_characters back to supporting korean chars [celest]
  362. * Moved some other code around [celest]
  363. * Added Shinomori's changes to Dissonance -- don't increment the timer again
  364. if the target has died [celest]
  365. * Changed some nullpo checks back to normal null checks -- in some situations
  366. it would be normal to get a NULL [celest]
  367. * Changed some nullpo checks to print some debug information [celest]
  368. * Added some sd checks before calling pc_blockskill [celest]
  369. * Added Dino9021's fix for SQL char's friend list updating [celest]
  370. * Fixed a crash if the player invited to join a guild is not online, thanks to
  371. Alex14 [celest]
  372. * Find the guild invitation sender first before clearing its ID [celest]
  373. * Added 2 new script commands to support 2/15's cards patch... most of the
  374. effects in kRO should be available now ^^ [celest]
  375. - isequipped(...): Accepts a list of item ID's and checks whether all of
  376. the items/cards have been equipped.
  377. - isequippedcnt(...): Same as above, except it returns how many of the items
  378. are being equipped
  379. Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
  380. 02/16
  381. * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
  382. * Added 3 more of the new card effects -- check item_bonus.txt [celest]
  383. * Added 'bonus4' to support the new card effects that might need up to 4
  384. parameters [celest]
  385. * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
  386. mrmagoo for pointing it out [celest]
  387. * Added some new script event related options to script config [celest]
  388. - [die/kill/login/logout]_event_name: Name of script to activate when an
  389. event has occured
  390. - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
  391. defined first for the event to be activated
  392. * Added 8 of the new card effects on the 2/15's patch (still untested and
  393. not yet added to the item_db)
  394. - Refer to doc/item_bonus.txt for description
  395. * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
  396. * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
  397. [celest]
  398. * Added missing code for 'bAddStealRate' effect [celest]
  399. * Removed redundant 'infinite_autospell' in map_session_data [celest]
  400. * Fixed Treasure Box spawn bug in all castles. [Lupus]
  401. * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
  402. * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
  403. But in TXT / SQL monsters DB reading functions, I added a temp plug
  404. to make eA work fine with existing DBs. It reads only 8 drops and fills
  405. 9th and 10th drops with Zero.
  406. On expanding MOB_DB.TXT we'll remove that plug.
  407. We are adding new cards and some monsters
  408. have no free slots for them. Current state is tested and works fine.
  409. 02/15
  410. * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
  411. about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
  412. * Added Wallex's changes for weapon skills to read list_num from the skill_db
  413. when calculating damage [celest]
  414. * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
  415. * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
  416. * Rewrote skill blocking system that was allowing people to bypass blocking
  417. time simply by casting a different skill [celest]
  418. * Edited out some inconsistencies with skillnotok [celest]
  419. * Corrected Investigate's damage calculation, thanks to matthias [celest]
  420. * Generate the remaining entries of the stat point DB if the number of
  421. entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
  422. was not found [celest]
  423. * Try to spawn the player at a default map ("prontera.gat") when logging in if
  424. the save point map was not found [celest]
  425. 02/13
  426. * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
  427. * changed pet_skillattack_timer and corrected the poison spore attack
  428. * tighter check's on "unknown skill" error; but added prints to trace it
  429. * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
  430. [celest]
  431. * Merged jA's equipment breaking system into the current one, and corrected
  432. items with unbreakable effects in the item_db [celest]
  433. - "bonus bUnbreakable,[chance];" changed to
  434. "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
  435. 02/12
  436. * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
  437. array to short (less memory), and fixed the db not giving status points if
  438. character level is above 255 [celest]
  439. * fixing and optimizing sharp shooting
  440. have implemented two different versions, just have a look and
  441. decide which to use, description is in the code [Shinomori]
  442. * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
  443. * Removed old code for Sharp Shooting (still a little buggy) [celest]
  444. * Merged Shinomori's code into map_foreachinpath [celest]
  445. 02/11
  446. * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
  447. * item_noequip.txt now you can disable named consumable items
  448. during GvG / PvP, too by Maya, optimized and checked [Lupus]
  449. NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
  450. before using of this item_db.txt (some cards have changed their IDs)
  451. and it could cause ALIEN cards in your players equipment 8))
  452. i.g. a weapon compounding CARDS inserted in armor, etc...
  453. * item_db.txt Massive update: [Lupus]
  454. - Added all new missing items (up to st.Valentine's Day Event)
  455. - Added new cards 4149-4332, sorted them and set their sripts.
  456. - Fixed some names, typos, weigths and prices
  457. * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
  458. * Removed old custom cards from MOBs drops [Lupus]
  459. thanks to Landarma(new items templates) Poki#3(removing cards from drops)
  460. * Tidied up battle_check_target abit [celest]
  461. * Updated traps to affect allies as well in GvG [celest]
  462. * Check if login server is online before setting character to online (in SQL),
  463. thanks to Alex14 [celest]
  464. * Synchronise storage as well when saving character to cut down on item
  465. rollbacks or duping, by Yor / Frea [celest]
  466. * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
  467. thanks to Alex14 [celest]
  468. * not realy fixing the "unknown skill" error
  469. but returning skill_castend_damage_id when called with skillid < 0
  470. still need to search a reason why it is called with -1 [Shinomori]
  471. * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
  472. * Added script commands isday and isnight - checks whether its night or
  473. daytime. Example: if(isnight()) ... [celest]
  474. * Skill Updates [celest]
  475. - Sharp Shooting: Dropped jA's and kA's code and wrote a new
  476. map_foreachinpath function in map.c -- about 14 times faster, but still
  477. uncomplete
  478. - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
  479. time, but no less than 3 seconds.
  480. - Magnum Break: simplified code a bit, and changed to non-targetting /
  481. automatically damages an area around the caster
  482. - Tiger Fist: enable it to be used by its own besides as a part of
  483. the combo skills
  484. - Devotion: Fixed maximum level difference not reading its setting from
  485. battle_athena.conf, thanks to leinsirk
  486. - Soul Burn: Added some safety checks
  487. 02/10
  488. * Login/Login SQL: fixed the client version check function [Sirius]
  489. 02/09
  490. * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
  491. * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
  492. * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
  493. * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
  494. * SQL Char: Optimized some SQL-Querys [Sirius]
  495. 02/06
  496. * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
  497. * Login server uses login_db_userid and login_db_user_pass for
  498. queries now [Credit to Sirius] [1059: Ajarn]
  499. * Login server can now check clientversion in clientinfo
  500. [Credit to Sirius] [1059: Ajarn]
  501. * Fixed txt build compile problems[1057: MouseJstr]
  502. * Corrected end-of-line issues in source code [1056: MouseJstr]
  503. * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
  504. the command has also 2 aliases: @monsterinfo, @mi
  505. It shows all Monster stats, Element, Race and stuff
  506. It shows all items with their drop chance
  507. It also shows MVP bonuses (MVP EXP, MVP Drops)