player.conf 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277
  1. //--------------------------------------------------------------
  2. // rAthena Battle Configuration File
  3. // Originally Translated by Peter Kieser <pfak@telus.net>
  4. // Made in to plainer English by Ancyker
  5. //--------------------------------------------------------------
  6. // Note 1: Value is a config switch (on/off, yes/no or 1/0)
  7. // Note 2: Value is in percents (100 means 100%)
  8. // Note 3: Value is a bit field. If no description is given,
  9. // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
  10. //--------------------------------------------------------------
  11. // Players' maximum HP rate? (Default is 100)
  12. hp_rate: 100
  13. // Players' maximum SP rate? (Default is 100)
  14. sp_rate: 100
  15. // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
  16. // (It is 'yes' on official servers)
  17. left_cardfix_to_right: yes
  18. // The amount of HP a player will respawn with, 0 is default.
  19. // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
  20. restart_hp_rate: 0
  21. // The amount of SP a player will respawn with, 0 is default.
  22. // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
  23. restart_sp_rate: 0
  24. // Can a normal player by-pass the skill tree? (Note 1)
  25. player_skillfree: no
  26. // When set to yes, forces skill points gained from 1st class to be put into 1st class
  27. // skills, and forces novice skill points to be put into the basic skill. (Note 1)
  28. player_skillup_limit: yes
  29. // Quest skills can be learned? (Note 1)
  30. // Setting this to yes can open an exploit on your server!
  31. quest_skill_learn: no
  32. // When skills are reset, quest skills are reset as well? (Note 1)
  33. // Setting this to yes can open an exploit on your server!
  34. // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
  35. quest_skill_reset: no
  36. // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
  37. basic_skill_check: yes
  38. // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
  39. // That is, when you go to a map and don't move, how long before the monsters will notice you.
  40. // If you attack a monster, it will attack you back regardless of this setting.
  41. player_invincible_time: 5000
  42. // The time interval for HP to restore naturally. (in milliseconds)
  43. natural_healhp_interval: 6000
  44. // The time interval for SP to restore naturally. (in milliseconds)
  45. natural_healsp_interval: 8000
  46. // Automatic healing skill's time interval. (in milliseconds)
  47. natural_heal_skill_interval: 10000
  48. // The maximum weight for a character to carry when the character stops healing naturally. (in %)
  49. // For renewal: Requires client 20171025 or newer to display properly
  50. natural_heal_weight_rate: 50
  51. natural_heal_weight_rate_renewal: 70
  52. // Maximum atk speed. (Default 190, Highest allowed 199)
  53. max_aspd: 190
  54. // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
  55. max_third_aspd: 193
  56. // Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
  57. max_extended_aspd: 193
  58. // Maximum walk speed rate (200 would be capped to twice the normal speed)
  59. max_walk_speed: 300
  60. // Maximum HPs depending on base level. Default values are:
  61. // Lv 99: 330000
  62. // Lv150: 660000
  63. // Lv175: 1100000
  64. max_hp_lv99: 330000
  65. max_hp_lv150: 660000
  66. max_hp: 1100000
  67. // Maximum SP. (Default is 1000000)
  68. max_sp: 1000000
  69. // Maximum params/stats for each class. (str, agi, vit, int, dex, and luk)
  70. // 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes
  71. // 'max_trans_parameter' for trans classes (non-3rd trans classes)
  72. // 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess
  73. // 'max_third_trans_parameter' for 3rd trans classes
  74. // 'max_baby_parameter' for baby classes except baby 3rd classes
  75. // 'max_baby_third_parameter' for baby 3rd classes only
  76. // 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion)
  77. // For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt'
  78. max_parameter: 99
  79. max_trans_parameter: 99
  80. max_third_parameter: 130
  81. max_third_trans_parameter: 130
  82. max_baby_parameter: 80
  83. max_baby_third_parameter: 117
  84. max_extended_parameter: 125
  85. max_summoner_parameter: 120
  86. // Status points bonus for transcendent class
  87. transcendent_status_points: 52
  88. // Max armor def/mdef
  89. // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
  90. // NOTE: does not affects skills and status effects like Mental Strength
  91. // If weapon_defense_type is non-zero, it won't apply to max def.
  92. // If magic_defense_type is non-zero, it won't apply to max mdef.
  93. max_def: 99
  94. // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
  95. // the remaining is converted to vit def/int mdef using this multiplier
  96. // (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
  97. over_def_bonus: 0
  98. // Max weight carts can hold.
  99. max_cart_weight: 8000
  100. // Prevent logout of players after being hit for how long (in ms, 0 disables)?
  101. prevent_logout: 10000
  102. // When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
  103. // Official servers prevent players from logging out after attacking, casting skills, and taking damage.
  104. // 0 = Players can always logout
  105. // 1 = Prevent logout on login
  106. // 2 = Prevent logout after attacking
  107. // 4 = Prevent logout after casting skill
  108. // 8 = Prevent logout after being hit
  109. prevent_logout_trigger: 14
  110. // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
  111. show_hp_sp_drain: no
  112. // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
  113. show_hp_sp_gain: yes
  114. // If set, when A accepts B as a friend, B will also be added to A's friend
  115. // list, otherwise, only A appears in B's friend list.
  116. // NOTE: this setting enables friend auto-adding and auto-deletion.
  117. friend_auto_add: yes
  118. // Are simultaneous trade/party/guild invite requests automatically rejected?
  119. invite_request_check: yes
  120. // Players' will drop a 'Skull' when killed?
  121. // Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check
  122. // the item_trade database to adjust accordingly.
  123. // 0 = Disabled
  124. // 1 = Dropped only in PvP maps
  125. // 2 = Dropped in all situations
  126. bone_drop: 0
  127. // Do mounted (on Peco) characters increase their size?
  128. // 0 = no
  129. // 1 = only Normal Classes on Peco have Big Size
  130. // 2 = only Baby Classes on Peco have Medium Size
  131. // 3 = both Normal Classes on Peco have Big Size
  132. // and Baby Classes on Peco have Medium Size
  133. character_size: 0
  134. // Idle characters can receive autoloot?
  135. // Set to the time in seconds where an idle character will stop receiving
  136. // items from Autoloot (0: disabled).
  137. idle_no_autoloot: 0
  138. // Minimum distance a vending/chat room must be from a NPC in order to be placed.
  139. // Default: 3 (0: disabled).
  140. min_npc_vendchat_distance: 3
  141. // How much should rental mounts increase a player's movement speed?
  142. // Default is 25. 100 = 100% Increase.
  143. rental_mount_speed_boost: 25
  144. //===================================
  145. // VIP system
  146. //===================================
  147. // Storage slot increase. Setting to 0 will disable.
  148. // Give more storage slots above the MIN_STORAGE limit.
  149. // Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
  150. // Default: 300
  151. vip_storage_increase: 300
  152. // Base experience rate increase. Setting to 0 will disable. (Note 2)
  153. // Default: 50
  154. vip_base_exp_increase: 50
  155. // Job experience rate increase. Setting to 0 will disable. (Note 2)
  156. // Default: 50
  157. vip_job_exp_increase: 50
  158. // Experience penalty rate multiplier for VIP accounts.
  159. // Default: 100 (100 = 1% penalty)
  160. vip_exp_penalty_base: 100
  161. vip_exp_penalty_job: 100
  162. // Zeny penalty for VIP accounts.
  163. // Zeny loss only happens if the player dies from another player.
  164. // Default: 0 (100 = 1% penalty)
  165. vip_zeny_penalty: 0
  166. // Battle Manual experience increase. Setting to 0 will disable.
  167. // - Regular/Thick Battle Manual: 50+(50/X) = 75%
  168. // - HE Battle Manual: 100+(100/X) = 150%
  169. // - Battle Manual x3: 200+(200/X) = 300%
  170. // Note: X is the config value.
  171. // Default: 2
  172. vip_bm_increase: 2
  173. // Item drop increase. Setting to 0 will disable.
  174. // Note: 50 = 50% item_drop increase.
  175. // For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300.
  176. // Default: 50
  177. vip_drop_increase: 50
  178. // Gemstone requirement.
  179. // Can the VIP Group ignore Gemstone requirement for skills?
  180. // 0 = Disable
  181. // 1 = Behave like Mistress Card
  182. // 2 = Remove all gemstone requirements (default)
  183. vip_gemstone: 2
  184. // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
  185. vip_disp_rate: yes
  186. // Revive dead player while warping? (Note 1)
  187. revive_onwarp: yes
  188. // Minimum base level to receives Taekwon Ranker Bonus
  189. // - 3x Maximum HP and SP
  190. // - All Taekwon skills
  191. taekwon_ranker_min_lv: 90
  192. // Fame points gained
  193. // Taekwon Mission completed
  194. fame_taekwon_mission: 1
  195. // Refined own forged weapon to +10
  196. fame_refine_lv1: 1
  197. fame_refine_lv2: 25
  198. fame_refine_lv3: 1000
  199. // Success to forge a lv3 weapon with 3 additional ingredients
  200. fame_forge: 10
  201. // Success to prepare 'n' Condensed Potions in a row
  202. fame_pharmacy_3: 1
  203. fame_pharmacy_5: 3
  204. fame_pharmacy_7: 10
  205. fame_pharmacy_10: 50
  206. // How the server should measure the character's idle time? (Note 3)
  207. // 0x001 - Walk Request
  208. // 0x002 - UseSkillToID Request (Targetted skill use attempt)
  209. // 0x004 - UseSkillToPos Request (AoE skill use attempt)
  210. // 0x008 - UseItem Request (Including equip/unequip)
  211. // 0x010 - Attack Request
  212. // 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
  213. // 0x040 - Sit/Standup Request
  214. // 0x080 - Emotion Request
  215. // 0x100 - DropItem Request
  216. // 0x200 - @/#Command Request
  217. // Please note that at least 1 option has to be enabled.
  218. // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
  219. // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
  220. idletime_option: 0x1F
  221. // Adjust the summoner class' special traits.
  222. // 0: Summoners behave like other classes.
  223. // 1: Summoners belong to brute race instead of demi-human
  224. // 2: Summoners are small size instead of medium
  225. // 3: Both of the above (official value)
  226. summoner_trait: 3