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- //===== eAthena Script =======================================
- //= Rogue Skills Quests
- //===== By: ==================================================
- //= Lupus, Reddozen
- //===== Current Version: =====================================
- //= 1.7
- //===== Compatible With: =====================================
- //= eAthena SVN
- //===== Description: =========================================
- //= [Aegis Conversion]
- //= Quests for skills: CLose Confine
- //===== Additional Comments: =================================
- //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
- //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
- //= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
- //= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
- //= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
- //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
- //============================================================
- in_rogue,359,177,0 script #killershow01 -1,{
- OnInit:
- disablenpc "#killershow01";
- end;
- OnEnable:
- enablenpc "#killershow01";
- initnpctimer;
- end;
- OnDisable:
- stopnpctimer;
- disablenpc "#killershow01";
- end;
- OnTimer1000:
- enablenpc "Killer#Rogueguild";
- end;
- OnTimer120000:
- disablenpc "Killer#Rogueguild";
- end;
- OnTimer150000:
- disablenpc "Killer#Rogueguild";
- disablenpc "#killershow01";
- end;
- }
- in_rogue,357,174,2 script Killer#Rogueguild 705,1,1,{
- OnInit:
- disablenpc "Killer#Rogueguild";
- end;
- OnTouch:
- if (ROG_SK == 10) {
- specialeffect2 EF_CHANGECOLD;
- specialeffect EF_CHANGEWIND;
- specialeffect2 EF_LIGHTSPHERE;
- set ROG_SK,11;
- mes "[Killer]";
- mes "Wh-what have";
- mes "you done to me?!";
- mes "C-can't... move!";
- next;
- mes "[Haijara Greg]";
- mes "Oh? I didn't expect";
- mes "you to be able to cast";
- mes "Close Confine so soon!";
- mes "Amazing, just amazing!";
- mes "Now, this is a good chance";
- mes "for you to master the skill...";
- next;
- mes "[Haijara Greg]";
- mes "Now pay attention.";
- mes "I want you to practice";
- mes "predicting your opponent's";
- mes "movement intent on this killer.";
- mes "You should be able to see which way he plans to move by his aura.";
- next;
- mes "[Haijara Greg]";
- mes "If he plans to move to left,";
- mes "his aura will be white. If he";
- mes "moves to the right, it will be";
- mes "yellow. If he intends to go";
- mes "backward, it will be pale red.";
- next;
- while(1) {
- if (.@lim_1 == 10) {
- break;
- }
- else {
- set .@lim_1,.@lim_1 + 1;
- set .@move_1,rand(1,3);
- if (.@move_1 == 1) {
- specialeffect EF_CHANGECOLD;
- if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
- mes "^3355FFThe killer remains";
- mes "unable to move and looks";
- mes "incredibly confused! Right";
- mes "now, you're using the Close";
- mes "Confine skill perfectly!^000000";
- specialeffect EF_POTION1;
- specialeffect2 EF_POTION7;
- next;
- }
- else {
- mes "^3355FFWait--!";
- mes "For some reason,";
- mes "you sense that's not";
- mes "the direction the killer";
- mes "is moving at this moment.";
- mes "You naturally correct yourself.^000000";
- next;
- }
- }
- else if (.@move_1 == 2) {
- specialeffect EF_CHANGEWIND;
- if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
- mes "^3355FFThe killer remains";
- mes "unable to move and looks";
- mes "incredibly confused! Right";
- mes "now, you're using the Close";
- mes "Confine skill perfectly!^000000";
- specialeffect EF_POTION1;
- specialeffect2 EF_POTION7;
- next;
- }
- else {
- mes "^3355FFWait--!";
- mes "For some reason,";
- mes "you sense that's not";
- mes "the direction the killer";
- mes "is moving at this moment.";
- mes "You naturally correct yourself.^000000";
- next;
- }
- }
- else if (.@move_1 == 3) {
- specialeffect EF_CHANGEEARTH;
- if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
- mes "^3355FFThe killer remains";
- mes "unable to move and looks";
- mes "incredibly confused! Right";
- mes "now, you're using the Close";
- mes "Confine skill perfectly!^000000";
- specialeffect EF_POTION1;
- specialeffect2 EF_POTION7;
- next;
- }
- else {
- mes "^3355FFWait--!";
- mes "For some reason,";
- mes "you sense that's not";
- mes "the direction the killer";
- mes "is moving at this moment.";
- mes "You naturally correct yourself.^000000";
- next;
- }
- }
- }
- }
- mes "^3355FFYou successfully";
- mes "retrieved the priceless";
- mes "skill book written by the";
- mes "legendary Chae Takbae.^000000";
- close2;
- disablenpc "Killer#Rogueguild";
- donpcevent "#killershow01::OnDisable";
- end;
- }
- else if (ROG_SK == 11) {
- mes "[Killer]";
- mes "Grrrrr...";
- mes "S-still...";
- mes "C-can't... Move!";
- close2;
- disablenpc "Killer#Rogueguild";
- donpcevent "#killershow01::OnDisable";
- end;
- }
- end;
- }
- in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
- if (BaseJob == Job_Rogue) {
- if (ROG_SK == 12 && Upper == 1) {
- mes "[Haijara Greg]";
- mes "Hm? Ah, amnesia as";
- mes "resulting from transcending,";
- mes "eh? Then I will teach you the";
- mes "Close Confine skill once again.";
- specialeffect2 EF_LIGHTSPHERE;
- skill 1005,1,0;
- set ROG_SK,13;
- close;
- }
- else if (ROG_SK == 13 && Upper == 1) {
- mes "[Haijara Greg]";
- mes "A Stalker, eh?";
- mes "Make sure that you";
- mes "use your abilities to";
- mes "malign foes that deserve";
- mes "to be stalked. Best of";
- mes "luck to you, adventurer.";
- close;
- }
- else {
- if (ROG_SK < 1) {
- mes "[Haijara Greg]";
- mes "H-how did you find this";
- mes "place? I thought this panic";
- mes "room was supposed to be";
- mes "impenetrable, even by Rogues!";
- next;
- mes "[Haijara Greg]";
- mes "This can't be good!";
- mes "It will only be a matter of";
- mes "time before they find me...";
- close;
- }
- else if (ROG_SK == 1) {
- mes "[Haijara Greg]";
- mes "Wh-who are you,";
- mes "and how did you get";
- mes "in here? Identify yourself!";
- next;
- if (select("I don't mean you any harm!:Give us what we want!") == 1) {
- mes "[Haijara Greg]";
- mes "No...?";
- mes "Then... Then";
- mes "why have you come?";
- mes "It is no accident that";
- mes "you have found me.";
- next;
- if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
- mes "[Haijara Greg]";
- mes "Hmm... Well, I suppose";
- if (Upper == 1)
- mes "I can trust a fellow Rogue";
- else
- mes "I can trust a fellow Stalker";
- mes "with my predictament. Honor";
- mes "among thieves and all that.";
- mes "Alright. Have you ever heard";
- mes "the legend of Chae Takbae?";
- next;
- if (select("No:Yes") == 1) {
- mes "[Haijara Greg]";
- mes "100 years ago, Chae Takbae";
- mes "was the very first person to";
- mes "transcend his limits. He was";
- mes "also the very person to choose";
- mes "a different path, rather than the job order he previously had.";
- next;
- mes "[Haijara Greg]";
- mes "He was originally a Monk,";
- mes "but after transcending, he";
- mes "somehow became a Stalker.";
- mes "Retaining his knowledge of";
- mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
- next;
- mes "[Haijara Greg]";
- mes "Chae Takbae recorded the";
- mes "fundamentals for this new";
- mes "Rogue skill in a book that";
- mes "I was fortunate enough to";
- mes "obtain. But as soon as I got";
- mes "it, the blackmailing begain...";
- next;
- mes "[Haijara Greg]";
- mes "There are unscrupulous";
- mes "parties that will use any";
- mes "means to take the book away";
- mes "from me. I can understand, as";
- mes "my sons and I have learned new";
- mes "skills from Takbae's writings.";
- next;
- mes "[Haijara Greg]";
- mes "However, I am running";
- mes "out of time and those men";
- mes "will inevitably find me.";
- mes "Will you help me save";
- mes "myself and my sons?";
- next;
- if (select("Sure!:Sorry, but I'm busy.") == 1) {
- mes "[Haijara Greg]";
- mes "Oh, thank you so much!";
- mes "Listen, I can't risk being";
- mes "found, so would you take";
- mes "this letter to my youngest";
- mes "son, ^FF0000Louis Greg^000000? Hurry,";
- mes "there's not much time left!";
- set ROG_SK,2;
- close;
- }
- mes "[Haijara Greg]";
- mes "I... I see.";
- mes "But please realize";
- mes "that, if not you, who";
- mes "can I trust to help me?";
- close;
- }
- mes "[Haijara Greg]";
- mes "Then you would know the";
- mes "value of the skill book he has";
- mes "written that I now possess.";
- mes "However, I'm hounded by men";
- mes "who will do anything to get it.";
- mes "Would you please help me?";
- next;
- if (select("Sure!:Sorry, but I'm busy.") == 1) {
- mes "[Haijara Greg]";
- mes "Oh, thank you so much!";
- mes "Listen, I can't risk being";
- mes "found, so would you take";
- mes "this letter to my youngest";
- mes "son, ^FF0000Louis Greg^000000? Hurry,";
- mes "there's not much time left!";
- set ROG_SK,2;
- close;
- }
- mes "[Haijara Greg]";
- mes "I... I see.";
- mes "But please realize";
- mes "that, if not you, who";
- mes "can I trust to help me?";
- close;
- }
- mes "[Haijara Greg]";
- mes "Hm...?";
- mes "That seems unlikely, but";
- mes "I suppose I better give you";
- mes "the benefit of the doubt.";
- mes "Well then, I hope that you";
- mes "can find your way out of here.";
- close;
- }
- mes "[Haijara Greg]";
- mes "I see. So be it.";
- mes "I'll show you the skill";
- mes "that you covet so much...";
- mes "^FF0000Close Confine^000000!";
- specialeffect EF_CHANGECOLD;
- specialeffect2 EF_CHANGEWIND;
- next;
- mes "[Haijara Greg]";
- mes "Hmpf. Now you are";
- mes "helpless, allowing";
- mes "me to do this: ^FF0000Back Stab^000000!";
- specialeffect2 EF_COMBOATTACK5;
- percentheal -95,0;
- next;
- mes "[Haijara Greg]";
- mes "Now get out of here.";
- mes "Never show your greedy";
- mes "face in front of me again.";
- mes "And just be happy that";
- mes "I haven't killed you!";
- set ROG_SK,1;
- close;
- }
- else if (ROG_SK == 2) {
- mes "[Haijara Greg]";
- mes "We're running out of";
- mes "time... Please bring this";
- mes "letter to my youngest son,";
- mes "^FF0000Louis^000000, as soon as you can!";
- mes "You can find him in the Rogue";
- mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
- close;
- }
- else if (ROG_SK == 3) {
- mes "[Haijara Greg]";
- mes "Louis sent you to find";
- mes "^FF0000Thor^000000? He's in the Rogue";
- mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
- mes "isn't he? I'm sorry that you";
- mes "have to visit my sons one by";
- mes "one... I know it's impractical.";
- close;
- }
- else if (ROG_SK == 4) {
- mes "[Haijara Greg]";
- mes "Ah, looking for ^FF0000Jay^000000, eh?";
- mes "He's near ^FF0000Antonio Jr.^000000 here";
- mes "in the Rogue Guild. Or at";
- mes "least, he's usually there.";
- close;
- }
- else if (ROG_SK == 5) {
- mes "[Haijara Greg]";
- mes "Oh, you're back!";
- mes "And you've brought";
- mes "a letter from Jay.";
- mes "Good, good, let me";
- mes "read what he has to say...";
- set ROG_SK,6;
- next;
- mes "[Haijara Greg]";
- mes "Ah, great news! He's";
- mes "contacted the Rogue Guild";
- mes "to request extra protection";
- mes "and to alert their guard. I can";
- mes "finally relax just a little now. No one messes with Rogues.";
- next;
- mes "[Haijara Greg]";
- mes "Thank you very much for";
- mes "your help. I would be in";
- mes "hiding forever if it weren't";
- mes "for you. In return, let me";
- mes "offer you the chance to learn";
- mes "Chae Takbae's secret skill.";
- next;
- mes "[Haijara Greg]";
- mes "Please speak to ^FF0000Thor^000000";
- mes "and tell him that I've";
- mes "permitted you to learn";
- mes "the skill I have taught";
- mes "all of my sons. He'll";
- mes "comply, I'm sure of it.";
- close;
- }
- else if (ROG_SK == 6) {
- mes "[Haijara Greg]";
- mes "Please ask Thor to teach";
- mes "you Chae Takbae's secret";
- mes "Rogue skill. Understand that";
- mes "I can't teach you this skill";
- mes "with the equipment here in";
- mes "this sloven panic room.";
- close;
- }
- else if (ROG_SK == 7) {
- mes "[Haijara Greg]";
- mes "Hm...? Aren't you";
- mes "supposed to be in the";
- mes "middle of training to learn";
- mes "that skill? Please speak to";
- mes "Thor and complete your training. ^FFFFFF ^000000";
- close;
- }
- else if (ROG_SK == 8) {
- mes "[Haijara Greg]";
- mes "You've completed the";
- mes "training? Ah, that's quite";
- mes "exceptional. However, you";
- mes "should speak to Thor first...";
- close;
- }
- else if (ROG_SK == 9) {
- mes "[Haijara Greg]";
- mes "Oh, you've come back!";
- mes "I hear that you've completed";
- mes "the training and are ready";
- mes "to hear about the applications";
- mes "for the Close Confine skill.";
- next;
- mes "[Haijara Greg]";
- mes "Wah! What th--?!";
- mes "Stop! P-please, stop";
- mes "that man! We can't let";
- mes "him steal that book!";
- specialeffect EF_COMBOATTACK5;
- donpcevent "Killer#Rogueguild::OnEnable";
- set ROG_SK,10;
- close;
- }
- else if (ROG_SK == 10) {
- mes "[Haijara Greg]";
- mes "That man just stole the";
- mes "Close Confine skill book!";
- mes "Please! Don't let him get";
- mes "away! That book is priceless!";
- donpcevent "#killershow01::OnEnable";
- close;
- }
- else if (ROG_SK == 11) {
- donpcevent "Killer#Rogueguild::OnDisable";
- donpcevent "#killershow01::OnDisable";
- mes "^3355FFYou returned the";
- mes "skill book written by";
- mes "Chae Takbae to Haijara.^000000";
- next;
- mes "[Haijara Greg]";
- mes "Thanks so much for your";
- mes "assistance. Now, if you'd";
- mes "like to know some detailed";
- mes "information about Close";
- mes "Confine, I can tell you more";
- mes "about the skill if you like.";
- next;
- if (select("Yes, please.:No, thanks.") == 1) {
- mes "[Haijara Greg]";
- mes "As you must know,";
- mes "Close Confine immobilizes";
- mes "an enemy that is very close";
- mes "to you. However, there are";
- mes "a few nuances regarding its";
- mes "use on players or monsters.";
- next;
- mes "[Haijara Greg]";
- mes "Now, Close Confine is";
- mes "similar to the Monk's skill,";
- mes "Root, but it only inhibits the";
- mes "enemy's movement, not";
- mes "its attack capabilities.";
- next;
- mes "[Haijara Greg]";
- mes "With the exception of";
- mes "Back Stab, which we can";
- mes "only use once during Close";
- mes "Confine's duration, we can";
- mes "use any skill during the";
- mes "Close Confine status.";
- next;
- mes "[Haijara Greg]";
- mes "Enemies affected by";
- mes "Close Confine can escape";
- mes "by using Fly Wing, Butterfly";
- mes "Wings, or the Teleport or";
- mes "Hiding skills. However, only";
- mes "Hiding is active during WoE.";
- next;
- mes "[Haijara Greg]";
- mes "Therefore, Close Confine";
- mes "can be a very useful skill";
- mes "during Guild War sieges, given";
- mes "that the target doesn't use the";
- mes "the Hiding skill to get away.";
- next;
- mes "[Haijara Greg]";
- mes "With the exception of Boss";
- mes "monsters, Close Confine";
- mes "will immobilize monsters for";
- mes "10 seconds, giving Rogues";
- mes "new possibilities when";
- mes "hunting in a party.";
- next;
- mes "[Haijara Greg]";
- mes "Well, that's all I can tell";
- mes "you about Close Confine.";
- mes "I hope that you can learn";
- mes "more about this skill through";
- mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
- set ROG_SK,12;
- skill 1005,1,0;
- specialeffect2 EF_LIGHTSPHERE;
- close;
- }
- mes "[Haijara Greg]";
- mes "All right then...";
- mes "I hope that you can";
- mes "learn more about Close";
- mes "Confine through diligent";
- mes "practice. Good luck, and";
- mes "thanks again for your help.";
- set ROG_SK,12;
- skill 1005,1,0;
- specialeffect2 EF_LIGHTSPHERE;
- close;
- }
- mes "[Haijara Greg]";
- mes "Thank you for helping";
- mes "me protect this priceless";
- mes "skill book. I hope that the";
- mes "next time we meet, we'll be";
- mes "comrades on the battlefield...";
- close;
- }
- }
- else {
- mes "[Haijara Greg]";
- mes "H-how did you find this";
- mes "place? I thought this panic";
- mes "room was supposed to be";
- mes "impenetrable, even by Rogues!";
- next;
- mes "[Haijara Greg]";
- mes "This can't be good!";
- mes "It will only be a matter of";
- mes "time before they find me...";
- next;
- mes "[Haijara Greg]";
- mes "Please...";
- mes "Find me a Stalker";
- mes "or a Rogue that I can";
- mes "trust and send him to";
- mes "help me! I don't have ";
- mes "much time left...";
- close;
- }
- }
- in_rogue,152,29,0 script Louis Greg#rogueguild 84,{
- if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
- if (ROG_SK < 1) {
- mes "[Louis Greg]";
- mes "My father just...";
- mes "He just vanished!";
- mes "He was teaching me and";
- mes "my brothers a new skill,";
- mes "but lately he began acting";
- mes "paranoid for some reason...";
- next;
- mes "[Louis Greg]";
- mes "Maybe he went into hiding?";
- mes "I know there's a hidden panic";
- mes "room in the Rogue Guild, but";
- mes "even I don't know where to find";
- mes "it. I hope everything's okay...";
- set ROG_SK,1;
- close;
- }
- else if (ROG_SK == 1) {
- mes "[Louis Greg]";
- mes "Father did warn that";
- mes "people might come after us";
- mes "if they're learned about the";
- mes "new skill we were learning.";
- mes "Maybe he went into hiding in";
- mes "the Rogue Guild's panic room...";
- close;
- }
- else if (ROG_SK == 2) {
- mes "[Louis Greg]";
- mes "What's this...?";
- mes "A letter from my";
- mes "father? Oh, he must";
- mes "be alright! Quick, let";
- mes "me read it right away!";
- set ROG_SK,3;
- next;
- mes "[Louis Greg]";
- mes "Oh no, he may be safe for";
- mes "now, but father is being hunted";
- mes "by some dangerous people? My";
- mes "brother Thor will want to know";
- mes "about this. Let me write him";
- mes "a letter really quickly...";
- next;
- mes "[Louis Greg]";
- mes "I know that I'm in no";
- mes "position to ask any favors,";
- mes "but I guess my father must";
- mes "trust you. Please, would you";
- mes "take my letter and deliver it";
- mes "to my older brother, Thor?";
- next;
- mes "[Louis Greg]";
- mes "You can find Thor";
- mes "next to Hermanthorn Jr.";
- mes "inside the Rogue Guild.";
- mes "I'd really appreciate it if";
- mes "you could help my family.";
- close;
- }
- else if (ROG_SK == 3) {
- mes "[Louis Greg]";
- mes "My elder brother, ^FF0000Thor^000000,";
- mes "must know about this right";
- mes "away! Please bring him this";
- mes "letter for me. He should be";
- mes "near ^FF0000Hermanthorn Jr.^000000 here";
- mes "inside the Rogue Guild.";
- close;
- }
- else if (ROG_SK == 4) {
- mes "[Louis Greg]";
- mes "You're looking for my";
- mes "brother, Jay? He's usually";
- mes "hanging out here in the";
- mes "Rogue Guild with Antonio Jr.";
- close;
- }
- else if (ROG_SK == 5) {
- mes "[Louis Greg]";
- mes "If you need to speak";
- mes "to my father, he's still";
- mes "probably in the hidden panic";
- mes "room inside the Rogue Guild.";
- mes "I still don't know where that";
- mes "place could possibly be...";
- close;
- }
- else if (ROG_SK == 6) {
- mes "[Louis Greg]";
- mes "You want to learn the";
- mes "secret Rogue skill? Oh,";
- mes "you should probably talk";
- mes "to ^FF0000Thor^000000 about that. I...";
- mes "I'm really bad at explaining";
- mes "things to people. Really bad.";
- close;
- }
- else if (ROG_SK == 7) {
- mes "[Louis Greg]";
- mes "Hm? You're in the middle";
- mes "of learning the secret Rogue";
- mes "skill, aren't you? Ooh, then";
- mes "you're not supposed to be here";
- mes "just yet. Please go back and";
- mes "talk to ^FF0000Thor^000000 again, okay?";
- close;
- }
- else if (ROG_SK == 8) {
- mes "[Louis Greg]";
- mes "Oh, oh!";
- mes "You're done with";
- mes "the training? Ah,";
- mes "then you need to";
- mes "talk to Thor again!";
- close;
- }
- else if (ROG_SK == 9) {
- mes "[Louis Greg]";
- mes "You wanted to learn";
- mes "more about Close Confine?";
- mes "Ugh, then you better speak";
- mes "to my father. I just learned";
- mes "that skill myself, you know.";
- close;
- }
- else if (ROG_SK == 11) {
- mes "[Louis Greg]";
- mes "I just heard from my";
- mes "brothers that Chae Takbae";
- mes "developed Close Confine";
- mes "as a way to brutally beat his";
- mes "enemies, keeping them from";
- mes "running away. Is that true?";
- close;
- }
- mes "[Louis Greg]";
- mes "Wow, you're really";
- mes "great! I wish I were";
- mes "as powerful as you.";
- mes "I hate being a kid!";
- close;
- }
- mes "[Louis Greg]";
- mes "Why'd I become a Rogue?";
- mes "I guess I just like being";
- mes "sneaky. That, and being";
- mes "moral and law abiding is";
- mes "just too tough, you know?";
- close;
- }
- in_rogue,268,125,2 script Thor Greg#rogueguild 86,{
- if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
- if (ROG_SK < 1) {
- mes "[Thor Greg]";
- mes "Where did father go?";
- mes "I hope those weird men";
- mes "didn't get to him. With";
- mes "any luck, he's hidden in";
- mes "the panic room, but still...";
- set ROG_SK,1;
- close;
- }
- else if (ROG_SK == 1) {
- mes "[Thor Greg]";
- mes "Hm... My father might";
- mes "be hiding in the panic";
- mes "room. I've never been able";
- mes "to find it, but Markie says";
- mes "that the entrance is cleverly";
- mes "hidden to her left. Hmmm...";
- close;
- }
- else if (ROG_SK == 2) {
- mes "[Thor Greg]";
- mes "Are you looking for";
- mes "my little brother, ^FF0000Louis^000000?";
- mes "Oh, he's always hanging";
- mes "around that ^FF0000Hollgrehenn Jr.^000000";
- mes "here in the Rogue Guild.";
- mes "What did you need him for?";
- close;
- }
- else if (ROG_SK == 3) {
- mes "[Thor Greg]";
- mes "What's this you're";
- mes "giving me? A letter";
- mes "from Louis? Let's see...";
- set ROG_SK,4;
- next;
- mes "[Thor Greg]";
- mes "Oh God, father's in";
- mes "serious trouble! I better";
- mes "tell my older brother, Jay,";
- mes "right away! Quick, find ^FF0000Jay^000000";
- mes "next to ^FF0000Antonio Jr.^000000 here in";
- mes "the guild! P-please hurry!";
- close;
- }
- else if (ROG_SK == 4) {
- mes "[Thor Greg]";
- mes "You can find Jay hanging";
- mes "out with Antonio Jr. here";
- mes "inside the Rogue Guild. ";
- mes "Please bring him the letter";
- mes "I've written as soon as possible! ^FFFFFF ^000000";
- close;
- }
- else if (ROG_SK == 5) {
- mes "[Thor Greg]";
- mes "Hopefully, father hasn't";
- mes "gone outside of the Rogue";
- mes "Guild's panic room. That";
- mes "may be the only place";
- mes "where he's safe...";
- close;
- }
- else if (ROG_SK == 6) {
- mes "[Thor Greg]";
- mes "What's that? Father";
- mes "wanted me to teach you";
- mes "the secret Rogue skill?";
- mes "Alright, I'll train you in the";
- mes "same way father did. Would";
- mes "you like an explanation first?";
- next;
- mes "[Thor Greg]";
- mes "If you don't want an";
- mes "explanation, I'll just";
- mes "send you to the training";
- mes "ground right away so that";
- mes "you can learn ^FF0000Close Confine^000000.";
- next;
- if (select("Listen to Explanation:Go to Training Ground") == 1) {
- mes "[Thor Greg]";
- mes "Alright, the very first step";
- mes "to learning ^FF0000Close Confine^000000";
- mes "is to master blocking your";
- mes "enemy's movement. I'll send";
- mes "you to a special training";
- mes "ground so you can practice.";
- next;
- mes "[Thor Greg]";
- mes "There, you'll encounter our";
- mes "training partner. Approach her";
- mes "closely and make sure that you";
- mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
- close2;
- warp "in_rogue",89,114;
- end;
- }
- warp "in_rogue",89,114;
- end;
- }
- else if (ROG_SK == 7) {
- mes "[Thor Greg]";
- mes "Alright, I'm going to break";
- mes "the fourth wall here and assume";
- mes "you were disconnected from the";
- mes "game. Would you like to return";
- mes "to the training ground in order";
- mes "to learn ^FF0000Close Confine^000000?";
- next;
- if (select("Yes, please.:No, thanks.") == 1) {
- mes "[Thor Greg]";
- mes "Alright, the very first step";
- mes "to learning ^FF0000Close Confine^000000";
- mes "is to master blocking your";
- mes "enemy's movement. I'll send";
- mes "you to a special training";
- mes "ground so you can practice.";
- next;
- mes "[Thor Greg]";
- mes "There, you'll encounter our";
- mes "training partner. Approach her";
- mes "closely and make sure that you";
- mes "predict and block her movements";
- mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
- set ROG_SK,6;
- close2;
- warp "in_rogue",89,114;
- end;
- }
- mes "[Thor Greg]";
- mes "Alright, alright.";
- mes "When you feel ready";
- mes "to resume training,";
- mes "just let me know.";
- close;
- }
- else if (ROG_SK == 8) {
- mes "[Thor Greg]";
- mes "Ah, I hear from Kienna";
- mes "that you've completed your";
- mes "training. Congratulations!";
- mes "Now, please speak to my";
- mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
- set ROG_SK,9;
- close;
- }
- else if (ROG_SK == 9) {
- mes "[Thor Greg]";
- mes "Please talk to my father";
- mes "so that he can explain the";
- mes "nuances of the Close Confine";
- mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
- close;
- }
- else if (ROG_SK == 11) {
- mes "[Thor Greg]";
- mes "You know, Chae Takbae";
- mes "would say, ''I'm Chae";
- mes "Takbae. And you are...?''";
- mes "to opponents, and right";
- mes "before they could answer,";
- mes "he'd beat them to a pulp.";
- next;
- mes "[Thor Greg]";
- mes "He really is";
- mes "a legendary hero";
- mes "amongst Rogues...!";
- close;
- }
- mes "[Thor Greg]";
- mes "Hm...?";
- mes "It seems that";
- mes "you're much stronger";
- mes "than even me. There's";
- mes "probably not too many";
- mes "people who'd mess with you...";
- close;
- }
- mes "[Thor Greg]";
- mes "Hmm, gank this, gank";
- mes "that. *Sigh* It's my most";
- mes "shameful fault: I spend zeny";
- mes "almost as quickly as I can";
- mes "steal it. It's irresponsible...";
- close;
- }
- in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
- if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
- if (ROG_SK < 1) {
- mes "[Jay Greg]";
- mes "My father must be hidden";
- mes "in the Rogue Guild's panic";
- mes "room. Strangely, my brothers";
- mes "and I can never find it and";
- mes "figure out whether he's safe...";
- set ROG_SK,1;
- next;
- mes "[Jay Greg]";
- mes "Recently, he's been pursued";
- mes "by these strange men who've";
- mes "been threatening our family.";
- mes "Well, he did just teach us";
- mes "a new skill, so he can use";
- mes "that to protect himself...";
- close;
- }
- else if (ROG_SK == 1) {
- mes "[Jay Greg]";
- mes "I'm guessing my father";
- mes "hid himself in the Rogue";
- mes "Guild's panic room. We can";
- mes "never find it, but supposedly";
- mes "the entrance is hidden close";
- mes "to Markie somewhere.";
- close;
- }
- else if (ROG_SK == 2) {
- mes "[Jay Greg]";
- mes "You're looking for";
- mes "Louis, my little brother?";
- mes "He's here in the Rouge Guild,";
- mes "so it shouldn't be too hard to";
- mes "find him. He's probably just";
- mes "standing near Hollgrehen Jr.";
- close;
- }
- else if (ROG_SK == 3) {
- mes "[Jay Greg]";
- mes "Thor? He should be";
- mes "around the Rogue Guild";
- mes "somewhere. Have you tried";
- mes "looking around Hermathorn Jr.?";
- close;
- }
- else if (ROG_SK == 4) {
- mes "[Jay Greg]";
- mes "A letter for me...?";
- mes "Ah, it's from Thor, so";
- mes "I guess I better read";
- mes "it right away. Hmmm...";
- set ROG_SK,5;
- next;
- mes "[Jay Greg]";
- mes "I see... I must report";
- mes "this to the Rogue Guild";
- mes "right away, and send a reply";
- mes "to my father. Hmm. Let me";
- mes "write him a letter right now.";
- mes "Please give me a moment...";
- next;
- mes "[Jay Greg]";
- mes "There, it's done. Please";
- mes "give this to my father with";
- mes "all the haste you can muster.";
- mes "I know it's much to ask, but";
- mes "I cannot find the way to the";
- mes "hidden panic room myself...";
- close;
- }
- else if (ROG_SK == 5) {
- mes "[Jay Greg]";
- mes "Please give my reply";
- mes "to my father as soon as";
- mes "you can. He's still hidden";
- mes "in the Rogue Guild's panic";
- mes "room. That is, if our enemies";
- mes "still haven't found him yet.";
- close;
- }
- else if (ROG_SK == 6) {
- mes "[Jay Greg]";
- mes "You need to train for";
- mes "the Close Confine skill?";
- mes "I think Thor is the only";
- mes "one with access to the";
- mes "training ground, so";
- mes "talk to him first.";
- close;
- }
- else if (ROG_SK == 7) {
- mes "[Jay Greg]";
- mes "You need to train for";
- mes "the Close Confine skill?";
- mes "I think Thor is the only";
- mes "one with access to the";
- mes "training ground, so";
- mes "talk to him first.";
- close;
- }
- else if (ROG_SK == 8) {
- mes "[Jay Greg]";
- mes "Ah, you finished the";
- mes "training for Close Confine,";
- mes "did you? Great, now go and";
- mes "tell my brother, Thor.";
- close;
- }
- else if (ROG_SK == 9) {
- mes "[Jay Greg]";
- mes "Hm. You should probably";
- mes "talk to my father to learn";
- mes "more of the nuances about";
- mes "the Close Confine skill.";
- mes "Have you seen him in the";
- mes "Rogue Guild's panic room?";
- close;
- }
- else if (ROG_SK == 12) {
- mes "[Jay Greg]";
- mes "Chae Takbae sure";
- mes "seemed like a stubborn,";
- mes "thuggish guy. But he must";
- mes "have been pretty smart to";
- mes "invent some of his own skills.";
- close;
- }
- mes "[Jay Greg]";
- mes "I get the feeling";
- mes "that you're going to";
- mes "be one of the best Rogues";
- mes "around, if you already aren't.";
- close;
- }
- mes "[Jay Greg]";
- mes "Ever since I learned";
- mes "Intimdate, I've gotten";
- mes "real punchy, maybe even";
- mes "masochistic. I mean, if they";
- mes "hit you with a skill, you can";
- mes "hit them back with it!";
- close;
- }
- prt_are01,150,150,0 script #1strecog -1,10,10,{
- OnTouch:
- donpcevent "#1st5min::OnEnable";
- donpcevent "#1stmove::OnEnable";
- disablenpc "#1strecog";
- end;
- }
- prt_are01,135,135,0 script #1st5min -1,{
- OnInit:
- disablenpc "#1st5min";
- end;
- OnEnable:
- enablenpc "#1st5min";
- initnpctimer;
- end;
- OnDisable:
- stopnpctimer;
- disablenpc "#1st5min";
- end;
- OnTimer1000:
- mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
- end;
- OnTimer290000:
- mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
- end;
- OnTimer310000:
- mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
- end;
- OnTimer315000:
- mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
- disablenpc "Kienna#1st";
- disablenpc "Kienna#2nd";
- disablenpc "Kienna#3rd";
- disablenpc "Kienna#4th";
- disablenpc "Kienna#5th";
- disablenpc "Kienna#6th";
- disablenpc "Kienna#7th";
- disablenpc "Kienna#8th";
- donpcevent "#1stmove::OnDisable";
- enablenpc "#1strecog";
- donpcevent "Waiting Room#rogue10::OnEnable";
- stopnpctimer;
- mapwarp "prt_are01","in_rogue",264,124;
- end;
- }
- prt_are01,135,135,0 script #1stmove -1,{
- OnInit:
- disablenpc "#1stmove";
- end;
- OnEnable:
- enablenpc "#1stmove";
- initnpctimer;
- end;
- OnTimer3000:
- mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
- end;
- OnTimer5000:
- switch(rand(1,8)) {
- case 1:
- enablenpc "Kienna#1st";
- break;
- case 2:
- enablenpc "Kienna#2nd";
- break;
- case 3:
- enablenpc "Kienna#3rd";
- break;
- case 4:
- enablenpc "Kienna#4th";
- break;
- case 5:
- enablenpc "Kienna#5th";
- break;
- case 6:
- enablenpc "Kienna#6th";
- break;
- case 7:
- enablenpc "Kienna#7th";
- break;
- case 8:
- enablenpc "Kienna#8th";
- }
- end;
- OnTimer8000:
- disablenpc "Kienna#1st";
- disablenpc "Kienna#2nd";
- disablenpc "Kienna#3rd";
- disablenpc "Kienna#4th";
- disablenpc "Kienna#5th";
- disablenpc "Kienna#6th";
- disablenpc "Kienna#7th";
- disablenpc "Kienna#8th";
- end;
- OnTimer9000:
- stopnpctimer;
- donpcevent "#1stmove::OnEnable";
- mapwarp "prt_are01","prt_are01",150,150;
- end;
- OnDisable:
- stopnpctimer;
- disablenpc "#1stmove";
- end;
- }
- prt_are01,149,162,0 script Kienna#1st 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","1st";
- end;
- }
- prt_are01,136,150,0 script Kienna#2nd 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","2nd";
- end;
- }
- prt_are01,150,138,0 script Kienna#3rd 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","3rd";
- end;
- }
- prt_are01,163,147,0 script Kienna#4th 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","4th";
- end;
- }
- prt_are01,134,140,0 script Kienna#5th 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","5th";
- end;
- }
- prt_are01,161,140,0 script Kienna#6th 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","6th";
- end;
- }
- prt_are01,161,160,0 script Kienna#7th 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","7th";
- end;
- }
- prt_are01,138,159,0 script Kienna#8th 700,1,1,{
- end;
- OnTouch:
- callfunc "F_Kienna","8th";
- end;
- }
- function script F_Kienna {
- if (ROG_SK == 6) {
- donpcevent "#1stmove::OnDisable";
- mes "[Kienna]";
- mes "Alright, in this";
- mes "exercise, you'll need";
- mes "to predict which way I'm";
- mes "going to move and block";
- mes "me from moving, essentially";
- mes "immobilizing me. Get ready~";
- set ROG_SK,7;
- next;
- while(1) {
- if (.@lim_1 == 10) {
- break;
- }
- else {
- set .@lim_1,.@lim_1 + 1;
- set .@move_1,rand(1,3);
- if (.@move_1 == 1) {
- if (select("Block her to the Left:Block her to the Right:Block her retreat") == 1) {
- mes "[Kienna]";
- mes "Huh...?";
- mes "You blocked me!";
- mes "Very nice work~";
- specialeffect 204; //EF_POTION1
- specialeffect2 210; // EF_POTION7
- set .@suc_1,.@suc_1 + 1;
- next;
- }
- else {
- mes "[Kienna]";
- mes "Sorry, but I wasn't";
- mes "moving in that direction.";
- mes "Your block attempt failed...";
- next;
- }
- }
- else if (.@move_1 == 2) {
- if (select("Block her to the Left:Block her to the Right:Block her retreat") == 2) {
- mes "[Kienna]";
- mes "Huh...?";
- mes "You blocked me!";
- mes "Very nice work~";
- specialeffect 204; //EF_POTION1
- specialeffect2 210; // EF_POTION7
- set .@suc_1,.@suc_1 + 1;
- next;
- }
- else {
- mes "[Kienna]";
- mes "Sorry, but I wasn't";
- mes "moving in that direction.";
- mes "Your block attempt failed...";
- next;
- }
- }
- else if (.@move_1 == 3) {
- if (select("Block her to the Left:Block her to the Right:Block her retreat") == 3) {
- mes "[Kienna]";
- mes "Huh...?";
- mes "You blocked me!";
- mes "Very nice work~";
- specialeffect 204; //EF_POTION1
- specialeffect2 210; // EF_POTION7
- set .@suc_1,.@suc_1 + 1;
- next;
- }
- else {
- mes "[Kienna]";
- mes "Sorry, but I wasn't";
- mes "moving in that direction.";
- mes "Your block attempt failed...";
- next;
- }
- }
- }
- }
- mes "[Kienna]";
- mes "Alright, we're done";
- mes "here. You earned a";
- switch(.@suc_1) {
- case 10:
- mes "training grade of ''^0000FFS^000000.''";
- mes "That's a perfect score!";
- break;
- case 9:
- mes "training grade of ''^0000FFA^000000.''";
- mes "You're really good at this!";
- break;
- case 8:
- mes "training grade of ''^0000FFB +^000000.''";
- mes "That's very commendable!";
- break;
- case 7:
- mes "training grade of ''^0000FFB^000000.''";
- mes "That's very nice work~";
- break;
- case 6:
- mes "training grade of ''^0000FFC +^000000.''";
- mes "Not too bad, but you";
- mes "just barely passed!";
- break;
- case 5:
- mes "training grade of ''^FF0000C^000000.''";
- break;
- case 4:
- mes "training grade of ''^FF0000D+^000000.''";
- break;
- case 3:
- mes "training grade of ''^FF0000D^000000.''";
- break;
- case 2:
- mes "training grade of ''^FF0000F^000000.''";
- break;
- case 1:
- mes "training grade of ''^FF0000F -^000000.''";
- break;
- case 0:
- mes "training grade of...";
- mes "Actually, I'm not able";
- mes "to calculate it. What";
- mes "could have happened?!";
- }
- next;
- if (.@suc_1 > 5) {
- mes "[Kienna]";
- mes "I'm happy to say that";
- mes "you've completed your";
- mes "training! Let me send";
- mes "you back to Thor Greg";
- mes "now so that you can finish";
- mes "learning ^FF0000Close Confine^000000.";
- set ROG_SK,8;
- disablenpc "Kienna#"+getarg(0);
- donpcevent "#1st5min::OnDisable";
- enablenpc "#1strecog";
- close2;
- donpcevent "Waiting Room#rogue10::OnEnable";
- warp "in_rogue",264,124;
- end;
- }
- else {
- mes "[Kienna]";
- mes "Hm. With this grade,";
- mes "I don't think you're";
- mes "quite ready to finish";
- mes "learning Close Confine.";
- mes "Would you like to try the";
- mes "training exercise again?";
- next;
- if (select("Yes!:No, thanks.") == 1) {
- disablenpc "Kienna#"+getarg(0);
- donpcevent "#1stmove::OnEnable";
- set ROG_SK,6;
- warp "prt_are01",150,150;
- end;
- }
- disablenpc "Kienna#"+getarg(0);
- donpcevent "#1st5min::OnDisable";
- enablenpc "#1strecog";
- set ROG_SK,6;
- donpcevent "Waiting Room#rogue10::OnEnable";
- warp "in_rogue",264,124;
- end;
- }
- }
- else if (ROG_SK == 7) {
- mes "[Kienna]";
- mes "You must have canceled";
- mes "your training in the middle";
- mes "of the exercise. I'm sorry,";
- mes "but you'll have to start";
- mes "from the very beginning";
- mes "of this training.";
- set ROG_SK,6;
- close2;
- disablenpc "Kienna#"+getarg(0);
- donpcevent "#1stmove::OnEnable";
- warp "prt_are01",150,150;
- end;
- }
- else if (ROG_SK == 8) {
- mes "[Kienna]";
- mes "You've already completed";
- mes "the training exercise for";
- mes "the Close Confine skill.";
- mes "You no longer have need";
- mes "for my assistance.";
- close2;
- donpcevent "Waiting Room#rogue10::OnEnable";
- warp "in_rogue",264,124;
- end;
- }
- else {
- mes "[Kienna]";
- mes "I'm sorry, but I don't";
- mes "think you belong here.";
- mes "Let me send you to the";
- mes "Rogue Guild if you're lost...";
- close2;
- donpcevent "Waiting Room#rogue10::OnEnable";
- warp "in_rogue",264,124;
- end;
- }
- OnInit:
- disablenpc "Kienna#1st";
- disablenpc "Kienna#2nd";
- disablenpc "Kienna#3rd";
- disablenpc "Kienna#4th";
- disablenpc "Kienna#5th";
- disablenpc "Kienna#6th";
- disablenpc "Kienna#7th";
- disablenpc "Kienna#8th";
- end;
- }
- in_rogue,88,119,3 script Waiting Room#rogue10 828,{
- OnEnable:
- enablenpc "Waiting Room#rogue10";
- enablewaitingroomevent "Waiting Room#rogue10";
- end;
- OnInit:
- waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
- enablewaitingroomevent "Waiting Room#rogue10";
- end;
- OnStartArena:
- warpwaitingpc "prt_are01",150,150;
- disablewaitingroomevent "Waiting Room#rogue10";
- end;
- }
- //============================================================
- // Old changelog
- //============================================================
- //= 1.0 for fully working skills only [Lupus]
- //= 1.1 Added more new skill quests for more classes [Lupus]
- //= Somehow eA engine doesn't let you keep learn't skill V_V'
- //= 1.2 Added to correct locations, correct NPC's, fixed
- //= some of the items required and made them into real
- //= quests. [Reddozen]
- //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
- //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
- //= 1.3b Splitted into different files [DracoRPG]
- //============================================================
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