rogue_skills.txt 40 KB

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  1. //===== eAthena Script =======================================
  2. //= Rogue Skills Quests
  3. //===== By: ==================================================
  4. //= Lupus, Reddozen
  5. //===== Current Version: =====================================
  6. //= 1.7
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Quests for skills: CLose Confine
  12. //===== Additional Comments: =================================
  13. //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
  14. //= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
  15. //= 1.6 Bug fixes as pointed out by Brainstorm in bugreport:351 [L0ne_W0lf]
  16. //= 1.6a Fixed(?) antoher problem (NPCs not disabling) hopefully. [L0ne_W0lf]
  17. //= 1.6b Corrected a Typo error with "rouge". (bugreport:909) [Samuray22]
  18. //= 1.7 Replaced effect numerics with constants. [L0ne_W0lf]
  19. //============================================================
  20. in_rogue,359,177,0 script #killershow01 -1,{
  21. OnInit:
  22. disablenpc "#killershow01";
  23. end;
  24. OnEnable:
  25. enablenpc "#killershow01";
  26. initnpctimer;
  27. end;
  28. OnDisable:
  29. stopnpctimer;
  30. disablenpc "#killershow01";
  31. end;
  32. OnTimer1000:
  33. enablenpc "Killer#Rogueguild";
  34. end;
  35. OnTimer120000:
  36. disablenpc "Killer#Rogueguild";
  37. end;
  38. OnTimer150000:
  39. disablenpc "Killer#Rogueguild";
  40. disablenpc "#killershow01";
  41. end;
  42. }
  43. in_rogue,357,174,2 script Killer#Rogueguild 705,1,1,{
  44. OnInit:
  45. disablenpc "Killer#Rogueguild";
  46. end;
  47. OnTouch:
  48. if (ROG_SK == 10) {
  49. specialeffect2 EF_CHANGECOLD;
  50. specialeffect EF_CHANGEWIND;
  51. specialeffect2 EF_LIGHTSPHERE;
  52. set ROG_SK,11;
  53. mes "[Killer]";
  54. mes "Wh-what have";
  55. mes "you done to me?!";
  56. mes "C-can't... move!";
  57. next;
  58. mes "[Haijara Greg]";
  59. mes "Oh? I didn't expect";
  60. mes "you to be able to cast";
  61. mes "Close Confine so soon!";
  62. mes "Amazing, just amazing!";
  63. mes "Now, this is a good chance";
  64. mes "for you to master the skill...";
  65. next;
  66. mes "[Haijara Greg]";
  67. mes "Now pay attention.";
  68. mes "I want you to practice";
  69. mes "predicting your opponent's";
  70. mes "movement intent on this killer.";
  71. mes "You should be able to see which way he plans to move by his aura.";
  72. next;
  73. mes "[Haijara Greg]";
  74. mes "If he plans to move to left,";
  75. mes "his aura will be white. If he";
  76. mes "moves to the right, it will be";
  77. mes "yellow. If he intends to go";
  78. mes "backward, it will be pale red.";
  79. next;
  80. while(1) {
  81. if (.@lim_1 == 10) {
  82. break;
  83. }
  84. else {
  85. set .@lim_1,.@lim_1 + 1;
  86. set .@move_1,rand(1,3);
  87. if (.@move_1 == 1) {
  88. specialeffect EF_CHANGECOLD;
  89. if (select("Block him to the Left:Block him to the Right:Block his Retreat") == 1) {
  90. mes "^3355FFThe killer remains";
  91. mes "unable to move and looks";
  92. mes "incredibly confused! Right";
  93. mes "now, you're using the Close";
  94. mes "Confine skill perfectly!^000000";
  95. specialeffect EF_POTION1;
  96. specialeffect2 EF_POTION7;
  97. next;
  98. }
  99. else {
  100. mes "^3355FFWait--!";
  101. mes "For some reason,";
  102. mes "you sense that's not";
  103. mes "the direction the killer";
  104. mes "is moving at this moment.";
  105. mes "You naturally correct yourself.^000000";
  106. next;
  107. }
  108. }
  109. else if (.@move_1 == 2) {
  110. specialeffect EF_CHANGEWIND;
  111. if (select("Block him at the Left:Block him at the Right:Block him at the back") == 2) {
  112. mes "^3355FFThe killer remains";
  113. mes "unable to move and looks";
  114. mes "incredibly confused! Right";
  115. mes "now, you're using the Close";
  116. mes "Confine skill perfectly!^000000";
  117. specialeffect EF_POTION1;
  118. specialeffect2 EF_POTION7;
  119. next;
  120. }
  121. else {
  122. mes "^3355FFWait--!";
  123. mes "For some reason,";
  124. mes "you sense that's not";
  125. mes "the direction the killer";
  126. mes "is moving at this moment.";
  127. mes "You naturally correct yourself.^000000";
  128. next;
  129. }
  130. }
  131. else if (.@move_1 == 3) {
  132. specialeffect EF_CHANGEEARTH;
  133. if (select("Block him at the Left:Block him at the Right:Block him at the back") == 3) {
  134. mes "^3355FFThe killer remains";
  135. mes "unable to move and looks";
  136. mes "incredibly confused! Right";
  137. mes "now, you're using the Close";
  138. mes "Confine skill perfectly!^000000";
  139. specialeffect EF_POTION1;
  140. specialeffect2 EF_POTION7;
  141. next;
  142. }
  143. else {
  144. mes "^3355FFWait--!";
  145. mes "For some reason,";
  146. mes "you sense that's not";
  147. mes "the direction the killer";
  148. mes "is moving at this moment.";
  149. mes "You naturally correct yourself.^000000";
  150. next;
  151. }
  152. }
  153. }
  154. }
  155. mes "^3355FFYou successfully";
  156. mes "retrieved the priceless";
  157. mes "skill book written by the";
  158. mes "legendary Chae Takbae.^000000";
  159. close2;
  160. disablenpc "Killer#Rogueguild";
  161. donpcevent "#killershow01::OnDisable";
  162. end;
  163. }
  164. else if (ROG_SK == 11) {
  165. mes "[Killer]";
  166. mes "Grrrrr...";
  167. mes "S-still...";
  168. mes "C-can't... Move!";
  169. close2;
  170. disablenpc "Killer#Rogueguild";
  171. donpcevent "#killershow01::OnDisable";
  172. end;
  173. }
  174. end;
  175. }
  176. in_rogue,355,179,0 script Haijara Greg#rogueguild 46,{
  177. if (BaseJob == Job_Rogue) {
  178. if (ROG_SK == 12 && Upper == 1) {
  179. mes "[Haijara Greg]";
  180. mes "Hm? Ah, amnesia as";
  181. mes "resulting from transcending,";
  182. mes "eh? Then I will teach you the";
  183. mes "Close Confine skill once again.";
  184. specialeffect2 EF_LIGHTSPHERE;
  185. skill 1005,1,0;
  186. set ROG_SK,13;
  187. close;
  188. }
  189. else if (ROG_SK == 13 && Upper == 1) {
  190. mes "[Haijara Greg]";
  191. mes "A Stalker, eh?";
  192. mes "Make sure that you";
  193. mes "use your abilities to";
  194. mes "malign foes that deserve";
  195. mes "to be stalked. Best of";
  196. mes "luck to you, adventurer.";
  197. close;
  198. }
  199. else {
  200. if (ROG_SK < 1) {
  201. mes "[Haijara Greg]";
  202. mes "H-how did you find this";
  203. mes "place? I thought this panic";
  204. mes "room was supposed to be";
  205. mes "impenetrable, even by Rogues!";
  206. next;
  207. mes "[Haijara Greg]";
  208. mes "This can't be good!";
  209. mes "It will only be a matter of";
  210. mes "time before they find me...";
  211. close;
  212. }
  213. else if (ROG_SK == 1) {
  214. mes "[Haijara Greg]";
  215. mes "Wh-who are you,";
  216. mes "and how did you get";
  217. mes "in here? Identify yourself!";
  218. next;
  219. if (select("I don't mean you any harm!:Give us what we want!") == 1) {
  220. mes "[Haijara Greg]";
  221. mes "No...?";
  222. mes "Then... Then";
  223. mes "why have you come?";
  224. mes "It is no accident that";
  225. mes "you have found me.";
  226. next;
  227. if (select("I came to help you.:Oh, actually, I wasn't looking for you.") == 1) {
  228. mes "[Haijara Greg]";
  229. mes "Hmm... Well, I suppose";
  230. if (Upper == 1)
  231. mes "I can trust a fellow Rogue";
  232. else
  233. mes "I can trust a fellow Stalker";
  234. mes "with my predictament. Honor";
  235. mes "among thieves and all that.";
  236. mes "Alright. Have you ever heard";
  237. mes "the legend of Chae Takbae?";
  238. next;
  239. if (select("No:Yes") == 1) {
  240. mes "[Haijara Greg]";
  241. mes "100 years ago, Chae Takbae";
  242. mes "was the very first person to";
  243. mes "transcend his limits. He was";
  244. mes "also the very person to choose";
  245. mes "a different path, rather than the job order he previously had.";
  246. next;
  247. mes "[Haijara Greg]";
  248. mes "He was originally a Monk,";
  249. mes "but after transcending, he";
  250. mes "somehow became a Stalker.";
  251. mes "Retaining his knowledge of";
  252. mes "the Monk's Root skill, he adapted^FFFFFF ^000000 it for the purposes of the Rogues.";
  253. next;
  254. mes "[Haijara Greg]";
  255. mes "Chae Takbae recorded the";
  256. mes "fundamentals for this new";
  257. mes "Rogue skill in a book that";
  258. mes "I was fortunate enough to";
  259. mes "obtain. But as soon as I got";
  260. mes "it, the blackmailing begain...";
  261. next;
  262. mes "[Haijara Greg]";
  263. mes "There are unscrupulous";
  264. mes "parties that will use any";
  265. mes "means to take the book away";
  266. mes "from me. I can understand, as";
  267. mes "my sons and I have learned new";
  268. mes "skills from Takbae's writings.";
  269. next;
  270. mes "[Haijara Greg]";
  271. mes "However, I am running";
  272. mes "out of time and those men";
  273. mes "will inevitably find me.";
  274. mes "Will you help me save";
  275. mes "myself and my sons?";
  276. next;
  277. if (select("Sure!:Sorry, but I'm busy.") == 1) {
  278. mes "[Haijara Greg]";
  279. mes "Oh, thank you so much!";
  280. mes "Listen, I can't risk being";
  281. mes "found, so would you take";
  282. mes "this letter to my youngest";
  283. mes "son, ^FF0000Louis Greg^000000? Hurry,";
  284. mes "there's not much time left!";
  285. set ROG_SK,2;
  286. close;
  287. }
  288. mes "[Haijara Greg]";
  289. mes "I... I see.";
  290. mes "But please realize";
  291. mes "that, if not you, who";
  292. mes "can I trust to help me?";
  293. close;
  294. }
  295. mes "[Haijara Greg]";
  296. mes "Then you would know the";
  297. mes "value of the skill book he has";
  298. mes "written that I now possess.";
  299. mes "However, I'm hounded by men";
  300. mes "who will do anything to get it.";
  301. mes "Would you please help me?";
  302. next;
  303. if (select("Sure!:Sorry, but I'm busy.") == 1) {
  304. mes "[Haijara Greg]";
  305. mes "Oh, thank you so much!";
  306. mes "Listen, I can't risk being";
  307. mes "found, so would you take";
  308. mes "this letter to my youngest";
  309. mes "son, ^FF0000Louis Greg^000000? Hurry,";
  310. mes "there's not much time left!";
  311. set ROG_SK,2;
  312. close;
  313. }
  314. mes "[Haijara Greg]";
  315. mes "I... I see.";
  316. mes "But please realize";
  317. mes "that, if not you, who";
  318. mes "can I trust to help me?";
  319. close;
  320. }
  321. mes "[Haijara Greg]";
  322. mes "Hm...?";
  323. mes "That seems unlikely, but";
  324. mes "I suppose I better give you";
  325. mes "the benefit of the doubt.";
  326. mes "Well then, I hope that you";
  327. mes "can find your way out of here.";
  328. close;
  329. }
  330. mes "[Haijara Greg]";
  331. mes "I see. So be it.";
  332. mes "I'll show you the skill";
  333. mes "that you covet so much...";
  334. mes "^FF0000Close Confine^000000!";
  335. specialeffect EF_CHANGECOLD;
  336. specialeffect2 EF_CHANGEWIND;
  337. next;
  338. mes "[Haijara Greg]";
  339. mes "Hmpf. Now you are";
  340. mes "helpless, allowing";
  341. mes "me to do this: ^FF0000Back Stab^000000!";
  342. specialeffect2 EF_COMBOATTACK5;
  343. percentheal -95,0;
  344. next;
  345. mes "[Haijara Greg]";
  346. mes "Now get out of here.";
  347. mes "Never show your greedy";
  348. mes "face in front of me again.";
  349. mes "And just be happy that";
  350. mes "I haven't killed you!";
  351. set ROG_SK,1;
  352. close;
  353. }
  354. else if (ROG_SK == 2) {
  355. mes "[Haijara Greg]";
  356. mes "We're running out of";
  357. mes "time... Please bring this";
  358. mes "letter to my youngest son,";
  359. mes "^FF0000Louis^000000, as soon as you can!";
  360. mes "You can find him in the Rogue";
  361. mes "Guild near ^FF0000Hollgrehenn Junior^000000.";
  362. close;
  363. }
  364. else if (ROG_SK == 3) {
  365. mes "[Haijara Greg]";
  366. mes "Louis sent you to find";
  367. mes "^FF0000Thor^000000? He's in the Rogue";
  368. mes "Guild near ^FF0000Hermanthorn Jr.^000000,";
  369. mes "isn't he? I'm sorry that you";
  370. mes "have to visit my sons one by";
  371. mes "one... I know it's impractical.";
  372. close;
  373. }
  374. else if (ROG_SK == 4) {
  375. mes "[Haijara Greg]";
  376. mes "Ah, looking for ^FF0000Jay^000000, eh?";
  377. mes "He's near ^FF0000Antonio Jr.^000000 here";
  378. mes "in the Rogue Guild. Or at";
  379. mes "least, he's usually there.";
  380. close;
  381. }
  382. else if (ROG_SK == 5) {
  383. mes "[Haijara Greg]";
  384. mes "Oh, you're back!";
  385. mes "And you've brought";
  386. mes "a letter from Jay.";
  387. mes "Good, good, let me";
  388. mes "read what he has to say...";
  389. set ROG_SK,6;
  390. next;
  391. mes "[Haijara Greg]";
  392. mes "Ah, great news! He's";
  393. mes "contacted the Rogue Guild";
  394. mes "to request extra protection";
  395. mes "and to alert their guard. I can";
  396. mes "finally relax just a little now. No one messes with Rogues.";
  397. next;
  398. mes "[Haijara Greg]";
  399. mes "Thank you very much for";
  400. mes "your help. I would be in";
  401. mes "hiding forever if it weren't";
  402. mes "for you. In return, let me";
  403. mes "offer you the chance to learn";
  404. mes "Chae Takbae's secret skill.";
  405. next;
  406. mes "[Haijara Greg]";
  407. mes "Please speak to ^FF0000Thor^000000";
  408. mes "and tell him that I've";
  409. mes "permitted you to learn";
  410. mes "the skill I have taught";
  411. mes "all of my sons. He'll";
  412. mes "comply, I'm sure of it.";
  413. close;
  414. }
  415. else if (ROG_SK == 6) {
  416. mes "[Haijara Greg]";
  417. mes "Please ask Thor to teach";
  418. mes "you Chae Takbae's secret";
  419. mes "Rogue skill. Understand that";
  420. mes "I can't teach you this skill";
  421. mes "with the equipment here in";
  422. mes "this sloven panic room.";
  423. close;
  424. }
  425. else if (ROG_SK == 7) {
  426. mes "[Haijara Greg]";
  427. mes "Hm...? Aren't you";
  428. mes "supposed to be in the";
  429. mes "middle of training to learn";
  430. mes "that skill? Please speak to";
  431. mes "Thor and complete your training. ^FFFFFF ^000000";
  432. close;
  433. }
  434. else if (ROG_SK == 8) {
  435. mes "[Haijara Greg]";
  436. mes "You've completed the";
  437. mes "training? Ah, that's quite";
  438. mes "exceptional. However, you";
  439. mes "should speak to Thor first...";
  440. close;
  441. }
  442. else if (ROG_SK == 9) {
  443. mes "[Haijara Greg]";
  444. mes "Oh, you've come back!";
  445. mes "I hear that you've completed";
  446. mes "the training and are ready";
  447. mes "to hear about the applications";
  448. mes "for the Close Confine skill.";
  449. next;
  450. mes "[Haijara Greg]";
  451. mes "Wah! What th--?!";
  452. mes "Stop! P-please, stop";
  453. mes "that man! We can't let";
  454. mes "him steal that book!";
  455. specialeffect EF_COMBOATTACK5;
  456. donpcevent "Killer#Rogueguild::OnEnable";
  457. set ROG_SK,10;
  458. close;
  459. }
  460. else if (ROG_SK == 10) {
  461. mes "[Haijara Greg]";
  462. mes "That man just stole the";
  463. mes "Close Confine skill book!";
  464. mes "Please! Don't let him get";
  465. mes "away! That book is priceless!";
  466. donpcevent "#killershow01::OnEnable";
  467. close;
  468. }
  469. else if (ROG_SK == 11) {
  470. donpcevent "Killer#Rogueguild::OnDisable";
  471. donpcevent "#killershow01::OnDisable";
  472. mes "^3355FFYou returned the";
  473. mes "skill book written by";
  474. mes "Chae Takbae to Haijara.^000000";
  475. next;
  476. mes "[Haijara Greg]";
  477. mes "Thanks so much for your";
  478. mes "assistance. Now, if you'd";
  479. mes "like to know some detailed";
  480. mes "information about Close";
  481. mes "Confine, I can tell you more";
  482. mes "about the skill if you like.";
  483. next;
  484. if (select("Yes, please.:No, thanks.") == 1) {
  485. mes "[Haijara Greg]";
  486. mes "As you must know,";
  487. mes "Close Confine immobilizes";
  488. mes "an enemy that is very close";
  489. mes "to you. However, there are";
  490. mes "a few nuances regarding its";
  491. mes "use on players or monsters.";
  492. next;
  493. mes "[Haijara Greg]";
  494. mes "Now, Close Confine is";
  495. mes "similar to the Monk's skill,";
  496. mes "Root, but it only inhibits the";
  497. mes "enemy's movement, not";
  498. mes "its attack capabilities.";
  499. next;
  500. mes "[Haijara Greg]";
  501. mes "With the exception of";
  502. mes "Back Stab, which we can";
  503. mes "only use once during Close";
  504. mes "Confine's duration, we can";
  505. mes "use any skill during the";
  506. mes "Close Confine status.";
  507. next;
  508. mes "[Haijara Greg]";
  509. mes "Enemies affected by";
  510. mes "Close Confine can escape";
  511. mes "by using Fly Wing, Butterfly";
  512. mes "Wings, or the Teleport or";
  513. mes "Hiding skills. However, only";
  514. mes "Hiding is active during WoE.";
  515. next;
  516. mes "[Haijara Greg]";
  517. mes "Therefore, Close Confine";
  518. mes "can be a very useful skill";
  519. mes "during Guild War sieges, given";
  520. mes "that the target doesn't use the";
  521. mes "the Hiding skill to get away.";
  522. next;
  523. mes "[Haijara Greg]";
  524. mes "With the exception of Boss";
  525. mes "monsters, Close Confine";
  526. mes "will immobilize monsters for";
  527. mes "10 seconds, giving Rogues";
  528. mes "new possibilities when";
  529. mes "hunting in a party.";
  530. next;
  531. mes "[Haijara Greg]";
  532. mes "Well, that's all I can tell";
  533. mes "you about Close Confine.";
  534. mes "I hope that you can learn";
  535. mes "more about this skill through";
  536. mes "practice, and that you become^FFFFFF ^000000 as great a legend as Chae Takbae.";
  537. set ROG_SK,12;
  538. skill 1005,1,0;
  539. specialeffect2 EF_LIGHTSPHERE;
  540. close;
  541. }
  542. mes "[Haijara Greg]";
  543. mes "All right then...";
  544. mes "I hope that you can";
  545. mes "learn more about Close";
  546. mes "Confine through diligent";
  547. mes "practice. Good luck, and";
  548. mes "thanks again for your help.";
  549. set ROG_SK,12;
  550. skill 1005,1,0;
  551. specialeffect2 EF_LIGHTSPHERE;
  552. close;
  553. }
  554. mes "[Haijara Greg]";
  555. mes "Thank you for helping";
  556. mes "me protect this priceless";
  557. mes "skill book. I hope that the";
  558. mes "next time we meet, we'll be";
  559. mes "comrades on the battlefield...";
  560. close;
  561. }
  562. }
  563. else {
  564. mes "[Haijara Greg]";
  565. mes "H-how did you find this";
  566. mes "place? I thought this panic";
  567. mes "room was supposed to be";
  568. mes "impenetrable, even by Rogues!";
  569. next;
  570. mes "[Haijara Greg]";
  571. mes "This can't be good!";
  572. mes "It will only be a matter of";
  573. mes "time before they find me...";
  574. next;
  575. mes "[Haijara Greg]";
  576. mes "Please...";
  577. mes "Find me a Stalker";
  578. mes "or a Rogue that I can";
  579. mes "trust and send him to";
  580. mes "help me! I don't have ";
  581. mes "much time left...";
  582. close;
  583. }
  584. }
  585. in_rogue,152,29,0 script Louis Greg#rogueguild 84,{
  586. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  587. if (ROG_SK < 1) {
  588. mes "[Louis Greg]";
  589. mes "My father just...";
  590. mes "He just vanished!";
  591. mes "He was teaching me and";
  592. mes "my brothers a new skill,";
  593. mes "but lately he began acting";
  594. mes "paranoid for some reason...";
  595. next;
  596. mes "[Louis Greg]";
  597. mes "Maybe he went into hiding?";
  598. mes "I know there's a hidden panic";
  599. mes "room in the Rogue Guild, but";
  600. mes "even I don't know where to find";
  601. mes "it. I hope everything's okay...";
  602. set ROG_SK,1;
  603. close;
  604. }
  605. else if (ROG_SK == 1) {
  606. mes "[Louis Greg]";
  607. mes "Father did warn that";
  608. mes "people might come after us";
  609. mes "if they're learned about the";
  610. mes "new skill we were learning.";
  611. mes "Maybe he went into hiding in";
  612. mes "the Rogue Guild's panic room...";
  613. close;
  614. }
  615. else if (ROG_SK == 2) {
  616. mes "[Louis Greg]";
  617. mes "What's this...?";
  618. mes "A letter from my";
  619. mes "father? Oh, he must";
  620. mes "be alright! Quick, let";
  621. mes "me read it right away!";
  622. set ROG_SK,3;
  623. next;
  624. mes "[Louis Greg]";
  625. mes "Oh no, he may be safe for";
  626. mes "now, but father is being hunted";
  627. mes "by some dangerous people? My";
  628. mes "brother Thor will want to know";
  629. mes "about this. Let me write him";
  630. mes "a letter really quickly...";
  631. next;
  632. mes "[Louis Greg]";
  633. mes "I know that I'm in no";
  634. mes "position to ask any favors,";
  635. mes "but I guess my father must";
  636. mes "trust you. Please, would you";
  637. mes "take my letter and deliver it";
  638. mes "to my older brother, Thor?";
  639. next;
  640. mes "[Louis Greg]";
  641. mes "You can find Thor";
  642. mes "next to Hermanthorn Jr.";
  643. mes "inside the Rogue Guild.";
  644. mes "I'd really appreciate it if";
  645. mes "you could help my family.";
  646. close;
  647. }
  648. else if (ROG_SK == 3) {
  649. mes "[Louis Greg]";
  650. mes "My elder brother, ^FF0000Thor^000000,";
  651. mes "must know about this right";
  652. mes "away! Please bring him this";
  653. mes "letter for me. He should be";
  654. mes "near ^FF0000Hermanthorn Jr.^000000 here";
  655. mes "inside the Rogue Guild.";
  656. close;
  657. }
  658. else if (ROG_SK == 4) {
  659. mes "[Louis Greg]";
  660. mes "You're looking for my";
  661. mes "brother, Jay? He's usually";
  662. mes "hanging out here in the";
  663. mes "Rogue Guild with Antonio Jr.";
  664. close;
  665. }
  666. else if (ROG_SK == 5) {
  667. mes "[Louis Greg]";
  668. mes "If you need to speak";
  669. mes "to my father, he's still";
  670. mes "probably in the hidden panic";
  671. mes "room inside the Rogue Guild.";
  672. mes "I still don't know where that";
  673. mes "place could possibly be...";
  674. close;
  675. }
  676. else if (ROG_SK == 6) {
  677. mes "[Louis Greg]";
  678. mes "You want to learn the";
  679. mes "secret Rogue skill? Oh,";
  680. mes "you should probably talk";
  681. mes "to ^FF0000Thor^000000 about that. I...";
  682. mes "I'm really bad at explaining";
  683. mes "things to people. Really bad.";
  684. close;
  685. }
  686. else if (ROG_SK == 7) {
  687. mes "[Louis Greg]";
  688. mes "Hm? You're in the middle";
  689. mes "of learning the secret Rogue";
  690. mes "skill, aren't you? Ooh, then";
  691. mes "you're not supposed to be here";
  692. mes "just yet. Please go back and";
  693. mes "talk to ^FF0000Thor^000000 again, okay?";
  694. close;
  695. }
  696. else if (ROG_SK == 8) {
  697. mes "[Louis Greg]";
  698. mes "Oh, oh!";
  699. mes "You're done with";
  700. mes "the training? Ah,";
  701. mes "then you need to";
  702. mes "talk to Thor again!";
  703. close;
  704. }
  705. else if (ROG_SK == 9) {
  706. mes "[Louis Greg]";
  707. mes "You wanted to learn";
  708. mes "more about Close Confine?";
  709. mes "Ugh, then you better speak";
  710. mes "to my father. I just learned";
  711. mes "that skill myself, you know.";
  712. close;
  713. }
  714. else if (ROG_SK == 11) {
  715. mes "[Louis Greg]";
  716. mes "I just heard from my";
  717. mes "brothers that Chae Takbae";
  718. mes "developed Close Confine";
  719. mes "as a way to brutally beat his";
  720. mes "enemies, keeping them from";
  721. mes "running away. Is that true?";
  722. close;
  723. }
  724. mes "[Louis Greg]";
  725. mes "Wow, you're really";
  726. mes "great! I wish I were";
  727. mes "as powerful as you.";
  728. mes "I hate being a kid!";
  729. close;
  730. }
  731. mes "[Louis Greg]";
  732. mes "Why'd I become a Rogue?";
  733. mes "I guess I just like being";
  734. mes "sneaky. That, and being";
  735. mes "moral and law abiding is";
  736. mes "just too tough, you know?";
  737. close;
  738. }
  739. in_rogue,268,125,2 script Thor Greg#rogueguild 86,{
  740. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  741. if (ROG_SK < 1) {
  742. mes "[Thor Greg]";
  743. mes "Where did father go?";
  744. mes "I hope those weird men";
  745. mes "didn't get to him. With";
  746. mes "any luck, he's hidden in";
  747. mes "the panic room, but still...";
  748. set ROG_SK,1;
  749. close;
  750. }
  751. else if (ROG_SK == 1) {
  752. mes "[Thor Greg]";
  753. mes "Hm... My father might";
  754. mes "be hiding in the panic";
  755. mes "room. I've never been able";
  756. mes "to find it, but Markie says";
  757. mes "that the entrance is cleverly";
  758. mes "hidden to her left. Hmmm...";
  759. close;
  760. }
  761. else if (ROG_SK == 2) {
  762. mes "[Thor Greg]";
  763. mes "Are you looking for";
  764. mes "my little brother, ^FF0000Louis^000000?";
  765. mes "Oh, he's always hanging";
  766. mes "around that ^FF0000Hollgrehenn Jr.^000000";
  767. mes "here in the Rogue Guild.";
  768. mes "What did you need him for?";
  769. close;
  770. }
  771. else if (ROG_SK == 3) {
  772. mes "[Thor Greg]";
  773. mes "What's this you're";
  774. mes "giving me? A letter";
  775. mes "from Louis? Let's see...";
  776. set ROG_SK,4;
  777. next;
  778. mes "[Thor Greg]";
  779. mes "Oh God, father's in";
  780. mes "serious trouble! I better";
  781. mes "tell my older brother, Jay,";
  782. mes "right away! Quick, find ^FF0000Jay^000000";
  783. mes "next to ^FF0000Antonio Jr.^000000 here in";
  784. mes "the guild! P-please hurry!";
  785. close;
  786. }
  787. else if (ROG_SK == 4) {
  788. mes "[Thor Greg]";
  789. mes "You can find Jay hanging";
  790. mes "out with Antonio Jr. here";
  791. mes "inside the Rogue Guild. ";
  792. mes "Please bring him the letter";
  793. mes "I've written as soon as possible! ^FFFFFF ^000000";
  794. close;
  795. }
  796. else if (ROG_SK == 5) {
  797. mes "[Thor Greg]";
  798. mes "Hopefully, father hasn't";
  799. mes "gone outside of the Rogue";
  800. mes "Guild's panic room. That";
  801. mes "may be the only place";
  802. mes "where he's safe...";
  803. close;
  804. }
  805. else if (ROG_SK == 6) {
  806. mes "[Thor Greg]";
  807. mes "What's that? Father";
  808. mes "wanted me to teach you";
  809. mes "the secret Rogue skill?";
  810. mes "Alright, I'll train you in the";
  811. mes "same way father did. Would";
  812. mes "you like an explanation first?";
  813. next;
  814. mes "[Thor Greg]";
  815. mes "If you don't want an";
  816. mes "explanation, I'll just";
  817. mes "send you to the training";
  818. mes "ground right away so that";
  819. mes "you can learn ^FF0000Close Confine^000000.";
  820. next;
  821. if (select("Listen to Explanation:Go to Training Ground") == 1) {
  822. mes "[Thor Greg]";
  823. mes "Alright, the very first step";
  824. mes "to learning ^FF0000Close Confine^000000";
  825. mes "is to master blocking your";
  826. mes "enemy's movement. I'll send";
  827. mes "you to a special training";
  828. mes "ground so you can practice.";
  829. next;
  830. mes "[Thor Greg]";
  831. mes "There, you'll encounter our";
  832. mes "training partner. Approach her";
  833. mes "closely and make sure that you";
  834. mes "predict and block her movements";
  835. mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
  836. close2;
  837. warp "in_rogue",89,114;
  838. end;
  839. }
  840. warp "in_rogue",89,114;
  841. end;
  842. }
  843. else if (ROG_SK == 7) {
  844. mes "[Thor Greg]";
  845. mes "Alright, I'm going to break";
  846. mes "the fourth wall here and assume";
  847. mes "you were disconnected from the";
  848. mes "game. Would you like to return";
  849. mes "to the training ground in order";
  850. mes "to learn ^FF0000Close Confine^000000?";
  851. next;
  852. if (select("Yes, please.:No, thanks.") == 1) {
  853. mes "[Thor Greg]";
  854. mes "Alright, the very first step";
  855. mes "to learning ^FF0000Close Confine^000000";
  856. mes "is to master blocking your";
  857. mes "enemy's movement. I'll send";
  858. mes "you to a special training";
  859. mes "ground so you can practice.";
  860. next;
  861. mes "[Thor Greg]";
  862. mes "There, you'll encounter our";
  863. mes "training partner. Approach her";
  864. mes "closely and make sure that you";
  865. mes "predict and block her movements";
  866. mes "to the left, right or backward.^FFFFFF ^000000 Get ready, I'm sending you now...";
  867. set ROG_SK,6;
  868. close2;
  869. warp "in_rogue",89,114;
  870. end;
  871. }
  872. mes "[Thor Greg]";
  873. mes "Alright, alright.";
  874. mes "When you feel ready";
  875. mes "to resume training,";
  876. mes "just let me know.";
  877. close;
  878. }
  879. else if (ROG_SK == 8) {
  880. mes "[Thor Greg]";
  881. mes "Ah, I hear from Kienna";
  882. mes "that you've completed your";
  883. mes "training. Congratulations!";
  884. mes "Now, please speak to my";
  885. mes "father so that he can explain^FFFFFF ^000000 the Close Confine skill in detail.";
  886. set ROG_SK,9;
  887. close;
  888. }
  889. else if (ROG_SK == 9) {
  890. mes "[Thor Greg]";
  891. mes "Please talk to my father";
  892. mes "so that he can explain the";
  893. mes "nuances of the Close Confine";
  894. mes "skill to you. He should still be^FFFFFF ^000000 in the Rogue Guild's panic room.";
  895. close;
  896. }
  897. else if (ROG_SK == 11) {
  898. mes "[Thor Greg]";
  899. mes "You know, Chae Takbae";
  900. mes "would say, ''I'm Chae";
  901. mes "Takbae. And you are...?''";
  902. mes "to opponents, and right";
  903. mes "before they could answer,";
  904. mes "he'd beat them to a pulp.";
  905. next;
  906. mes "[Thor Greg]";
  907. mes "He really is";
  908. mes "a legendary hero";
  909. mes "amongst Rogues...!";
  910. close;
  911. }
  912. mes "[Thor Greg]";
  913. mes "Hm...?";
  914. mes "It seems that";
  915. mes "you're much stronger";
  916. mes "than even me. There's";
  917. mes "probably not too many";
  918. mes "people who'd mess with you...";
  919. close;
  920. }
  921. mes "[Thor Greg]";
  922. mes "Hmm, gank this, gank";
  923. mes "that. *Sigh* It's my most";
  924. mes "shameful fault: I spend zeny";
  925. mes "almost as quickly as I can";
  926. mes "steal it. It's irresponsible...";
  927. close;
  928. }
  929. in_rogue,181,114,3 script Jay Greg#rogueguild 85,{
  930. if (BaseJob == Job_Rogue || Class == Job_Thief_High) {
  931. if (ROG_SK < 1) {
  932. mes "[Jay Greg]";
  933. mes "My father must be hidden";
  934. mes "in the Rogue Guild's panic";
  935. mes "room. Strangely, my brothers";
  936. mes "and I can never find it and";
  937. mes "figure out whether he's safe...";
  938. set ROG_SK,1;
  939. next;
  940. mes "[Jay Greg]";
  941. mes "Recently, he's been pursued";
  942. mes "by these strange men who've";
  943. mes "been threatening our family.";
  944. mes "Well, he did just teach us";
  945. mes "a new skill, so he can use";
  946. mes "that to protect himself...";
  947. close;
  948. }
  949. else if (ROG_SK == 1) {
  950. mes "[Jay Greg]";
  951. mes "I'm guessing my father";
  952. mes "hid himself in the Rogue";
  953. mes "Guild's panic room. We can";
  954. mes "never find it, but supposedly";
  955. mes "the entrance is hidden close";
  956. mes "to Markie somewhere.";
  957. close;
  958. }
  959. else if (ROG_SK == 2) {
  960. mes "[Jay Greg]";
  961. mes "You're looking for";
  962. mes "Louis, my little brother?";
  963. mes "He's here in the Rouge Guild,";
  964. mes "so it shouldn't be too hard to";
  965. mes "find him. He's probably just";
  966. mes "standing near Hollgrehen Jr.";
  967. close;
  968. }
  969. else if (ROG_SK == 3) {
  970. mes "[Jay Greg]";
  971. mes "Thor? He should be";
  972. mes "around the Rogue Guild";
  973. mes "somewhere. Have you tried";
  974. mes "looking around Hermathorn Jr.?";
  975. close;
  976. }
  977. else if (ROG_SK == 4) {
  978. mes "[Jay Greg]";
  979. mes "A letter for me...?";
  980. mes "Ah, it's from Thor, so";
  981. mes "I guess I better read";
  982. mes "it right away. Hmmm...";
  983. set ROG_SK,5;
  984. next;
  985. mes "[Jay Greg]";
  986. mes "I see... I must report";
  987. mes "this to the Rogue Guild";
  988. mes "right away, and send a reply";
  989. mes "to my father. Hmm. Let me";
  990. mes "write him a letter right now.";
  991. mes "Please give me a moment...";
  992. next;
  993. mes "[Jay Greg]";
  994. mes "There, it's done. Please";
  995. mes "give this to my father with";
  996. mes "all the haste you can muster.";
  997. mes "I know it's much to ask, but";
  998. mes "I cannot find the way to the";
  999. mes "hidden panic room myself...";
  1000. close;
  1001. }
  1002. else if (ROG_SK == 5) {
  1003. mes "[Jay Greg]";
  1004. mes "Please give my reply";
  1005. mes "to my father as soon as";
  1006. mes "you can. He's still hidden";
  1007. mes "in the Rogue Guild's panic";
  1008. mes "room. That is, if our enemies";
  1009. mes "still haven't found him yet.";
  1010. close;
  1011. }
  1012. else if (ROG_SK == 6) {
  1013. mes "[Jay Greg]";
  1014. mes "You need to train for";
  1015. mes "the Close Confine skill?";
  1016. mes "I think Thor is the only";
  1017. mes "one with access to the";
  1018. mes "training ground, so";
  1019. mes "talk to him first.";
  1020. close;
  1021. }
  1022. else if (ROG_SK == 7) {
  1023. mes "[Jay Greg]";
  1024. mes "You need to train for";
  1025. mes "the Close Confine skill?";
  1026. mes "I think Thor is the only";
  1027. mes "one with access to the";
  1028. mes "training ground, so";
  1029. mes "talk to him first.";
  1030. close;
  1031. }
  1032. else if (ROG_SK == 8) {
  1033. mes "[Jay Greg]";
  1034. mes "Ah, you finished the";
  1035. mes "training for Close Confine,";
  1036. mes "did you? Great, now go and";
  1037. mes "tell my brother, Thor.";
  1038. close;
  1039. }
  1040. else if (ROG_SK == 9) {
  1041. mes "[Jay Greg]";
  1042. mes "Hm. You should probably";
  1043. mes "talk to my father to learn";
  1044. mes "more of the nuances about";
  1045. mes "the Close Confine skill.";
  1046. mes "Have you seen him in the";
  1047. mes "Rogue Guild's panic room?";
  1048. close;
  1049. }
  1050. else if (ROG_SK == 12) {
  1051. mes "[Jay Greg]";
  1052. mes "Chae Takbae sure";
  1053. mes "seemed like a stubborn,";
  1054. mes "thuggish guy. But he must";
  1055. mes "have been pretty smart to";
  1056. mes "invent some of his own skills.";
  1057. close;
  1058. }
  1059. mes "[Jay Greg]";
  1060. mes "I get the feeling";
  1061. mes "that you're going to";
  1062. mes "be one of the best Rogues";
  1063. mes "around, if you already aren't.";
  1064. close;
  1065. }
  1066. mes "[Jay Greg]";
  1067. mes "Ever since I learned";
  1068. mes "Intimdate, I've gotten";
  1069. mes "real punchy, maybe even";
  1070. mes "masochistic. I mean, if they";
  1071. mes "hit you with a skill, you can";
  1072. mes "hit them back with it!";
  1073. close;
  1074. }
  1075. prt_are01,150,150,0 script #1strecog -1,10,10,{
  1076. OnTouch:
  1077. donpcevent "#1st5min::OnEnable";
  1078. donpcevent "#1stmove::OnEnable";
  1079. disablenpc "#1strecog";
  1080. end;
  1081. }
  1082. prt_are01,135,135,0 script #1st5min -1,{
  1083. OnInit:
  1084. disablenpc "#1st5min";
  1085. end;
  1086. OnEnable:
  1087. enablenpc "#1st5min";
  1088. initnpctimer;
  1089. end;
  1090. OnDisable:
  1091. stopnpctimer;
  1092. disablenpc "#1st5min";
  1093. end;
  1094. OnTimer1000:
  1095. mapannounce "prt_are01","Welcome to the Close Confine Training Ground. You will be automatically teleported outside in 5 minutes.",bc_map,"0x00ff00";
  1096. end;
  1097. OnTimer290000:
  1098. mapannounce "prt_are01","You will be teleported outside in 20 seconds.",bc_map,"0x00ff00";
  1099. end;
  1100. OnTimer310000:
  1101. mapannounce "prt_are01","You will be teleported outside in 5 seconds.",bc_map,"0x00ff00";
  1102. end;
  1103. OnTimer315000:
  1104. mapannounce "prt_are01","You are now being teleported outside.",bc_map,"0x00ff00";
  1105. disablenpc "Kienna#1st";
  1106. disablenpc "Kienna#2nd";
  1107. disablenpc "Kienna#3rd";
  1108. disablenpc "Kienna#4th";
  1109. disablenpc "Kienna#5th";
  1110. disablenpc "Kienna#6th";
  1111. disablenpc "Kienna#7th";
  1112. disablenpc "Kienna#8th";
  1113. donpcevent "#1stmove::OnDisable";
  1114. enablenpc "#1strecog";
  1115. donpcevent "Waiting Room#rogue10::OnEnable";
  1116. stopnpctimer;
  1117. mapwarp "prt_are01","in_rogue",264,124;
  1118. end;
  1119. }
  1120. prt_are01,135,135,0 script #1stmove -1,{
  1121. OnInit:
  1122. disablenpc "#1stmove";
  1123. end;
  1124. OnEnable:
  1125. enablenpc "#1stmove";
  1126. initnpctimer;
  1127. end;
  1128. OnTimer3000:
  1129. mapannounce "prt_are01","Kienna will appear in 1 second. Please approach her as closely as possible.",bc_map,"0x00ff00";
  1130. end;
  1131. OnTimer5000:
  1132. switch(rand(1,8)) {
  1133. case 1:
  1134. enablenpc "Kienna#1st";
  1135. break;
  1136. case 2:
  1137. enablenpc "Kienna#2nd";
  1138. break;
  1139. case 3:
  1140. enablenpc "Kienna#3rd";
  1141. break;
  1142. case 4:
  1143. enablenpc "Kienna#4th";
  1144. break;
  1145. case 5:
  1146. enablenpc "Kienna#5th";
  1147. break;
  1148. case 6:
  1149. enablenpc "Kienna#6th";
  1150. break;
  1151. case 7:
  1152. enablenpc "Kienna#7th";
  1153. break;
  1154. case 8:
  1155. enablenpc "Kienna#8th";
  1156. }
  1157. end;
  1158. OnTimer8000:
  1159. disablenpc "Kienna#1st";
  1160. disablenpc "Kienna#2nd";
  1161. disablenpc "Kienna#3rd";
  1162. disablenpc "Kienna#4th";
  1163. disablenpc "Kienna#5th";
  1164. disablenpc "Kienna#6th";
  1165. disablenpc "Kienna#7th";
  1166. disablenpc "Kienna#8th";
  1167. end;
  1168. OnTimer9000:
  1169. stopnpctimer;
  1170. donpcevent "#1stmove::OnEnable";
  1171. mapwarp "prt_are01","prt_are01",150,150;
  1172. end;
  1173. OnDisable:
  1174. stopnpctimer;
  1175. disablenpc "#1stmove";
  1176. end;
  1177. }
  1178. prt_are01,149,162,0 script Kienna#1st 700,1,1,{
  1179. end;
  1180. OnTouch:
  1181. callfunc "F_Kienna","1st";
  1182. end;
  1183. }
  1184. prt_are01,136,150,0 script Kienna#2nd 700,1,1,{
  1185. end;
  1186. OnTouch:
  1187. callfunc "F_Kienna","2nd";
  1188. end;
  1189. }
  1190. prt_are01,150,138,0 script Kienna#3rd 700,1,1,{
  1191. end;
  1192. OnTouch:
  1193. callfunc "F_Kienna","3rd";
  1194. end;
  1195. }
  1196. prt_are01,163,147,0 script Kienna#4th 700,1,1,{
  1197. end;
  1198. OnTouch:
  1199. callfunc "F_Kienna","4th";
  1200. end;
  1201. }
  1202. prt_are01,134,140,0 script Kienna#5th 700,1,1,{
  1203. end;
  1204. OnTouch:
  1205. callfunc "F_Kienna","5th";
  1206. end;
  1207. }
  1208. prt_are01,161,140,0 script Kienna#6th 700,1,1,{
  1209. end;
  1210. OnTouch:
  1211. callfunc "F_Kienna","6th";
  1212. end;
  1213. }
  1214. prt_are01,161,160,0 script Kienna#7th 700,1,1,{
  1215. end;
  1216. OnTouch:
  1217. callfunc "F_Kienna","7th";
  1218. end;
  1219. }
  1220. prt_are01,138,159,0 script Kienna#8th 700,1,1,{
  1221. end;
  1222. OnTouch:
  1223. callfunc "F_Kienna","8th";
  1224. end;
  1225. }
  1226. function script F_Kienna {
  1227. if (ROG_SK == 6) {
  1228. donpcevent "#1stmove::OnDisable";
  1229. mes "[Kienna]";
  1230. mes "Alright, in this";
  1231. mes "exercise, you'll need";
  1232. mes "to predict which way I'm";
  1233. mes "going to move and block";
  1234. mes "me from moving, essentially";
  1235. mes "immobilizing me. Get ready~";
  1236. set ROG_SK,7;
  1237. next;
  1238. while(1) {
  1239. if (.@lim_1 == 10) {
  1240. break;
  1241. }
  1242. else {
  1243. set .@lim_1,.@lim_1 + 1;
  1244. set .@move_1,rand(1,3);
  1245. if (.@move_1 == 1) {
  1246. if (select("Block her to the Left:Block her to the Right:Block her retreat") == 1) {
  1247. mes "[Kienna]";
  1248. mes "Huh...?";
  1249. mes "You blocked me!";
  1250. mes "Very nice work~";
  1251. specialeffect 204; //EF_POTION1
  1252. specialeffect2 210; // EF_POTION7
  1253. set .@suc_1,.@suc_1 + 1;
  1254. next;
  1255. }
  1256. else {
  1257. mes "[Kienna]";
  1258. mes "Sorry, but I wasn't";
  1259. mes "moving in that direction.";
  1260. mes "Your block attempt failed...";
  1261. next;
  1262. }
  1263. }
  1264. else if (.@move_1 == 2) {
  1265. if (select("Block her to the Left:Block her to the Right:Block her retreat") == 2) {
  1266. mes "[Kienna]";
  1267. mes "Huh...?";
  1268. mes "You blocked me!";
  1269. mes "Very nice work~";
  1270. specialeffect 204; //EF_POTION1
  1271. specialeffect2 210; // EF_POTION7
  1272. set .@suc_1,.@suc_1 + 1;
  1273. next;
  1274. }
  1275. else {
  1276. mes "[Kienna]";
  1277. mes "Sorry, but I wasn't";
  1278. mes "moving in that direction.";
  1279. mes "Your block attempt failed...";
  1280. next;
  1281. }
  1282. }
  1283. else if (.@move_1 == 3) {
  1284. if (select("Block her to the Left:Block her to the Right:Block her retreat") == 3) {
  1285. mes "[Kienna]";
  1286. mes "Huh...?";
  1287. mes "You blocked me!";
  1288. mes "Very nice work~";
  1289. specialeffect 204; //EF_POTION1
  1290. specialeffect2 210; // EF_POTION7
  1291. set .@suc_1,.@suc_1 + 1;
  1292. next;
  1293. }
  1294. else {
  1295. mes "[Kienna]";
  1296. mes "Sorry, but I wasn't";
  1297. mes "moving in that direction.";
  1298. mes "Your block attempt failed...";
  1299. next;
  1300. }
  1301. }
  1302. }
  1303. }
  1304. mes "[Kienna]";
  1305. mes "Alright, we're done";
  1306. mes "here. You earned a";
  1307. switch(.@suc_1) {
  1308. case 10:
  1309. mes "training grade of ''^0000FFS^000000.''";
  1310. mes "That's a perfect score!";
  1311. break;
  1312. case 9:
  1313. mes "training grade of ''^0000FFA^000000.''";
  1314. mes "You're really good at this!";
  1315. break;
  1316. case 8:
  1317. mes "training grade of ''^0000FFB +^000000.''";
  1318. mes "That's very commendable!";
  1319. break;
  1320. case 7:
  1321. mes "training grade of ''^0000FFB^000000.''";
  1322. mes "That's very nice work~";
  1323. break;
  1324. case 6:
  1325. mes "training grade of ''^0000FFC +^000000.''";
  1326. mes "Not too bad, but you";
  1327. mes "just barely passed!";
  1328. break;
  1329. case 5:
  1330. mes "training grade of ''^FF0000C^000000.''";
  1331. break;
  1332. case 4:
  1333. mes "training grade of ''^FF0000D+^000000.''";
  1334. break;
  1335. case 3:
  1336. mes "training grade of ''^FF0000D^000000.''";
  1337. break;
  1338. case 2:
  1339. mes "training grade of ''^FF0000F^000000.''";
  1340. break;
  1341. case 1:
  1342. mes "training grade of ''^FF0000F -^000000.''";
  1343. break;
  1344. case 0:
  1345. mes "training grade of...";
  1346. mes "Actually, I'm not able";
  1347. mes "to calculate it. What";
  1348. mes "could have happened?!";
  1349. }
  1350. next;
  1351. if (.@suc_1 > 5) {
  1352. mes "[Kienna]";
  1353. mes "I'm happy to say that";
  1354. mes "you've completed your";
  1355. mes "training! Let me send";
  1356. mes "you back to Thor Greg";
  1357. mes "now so that you can finish";
  1358. mes "learning ^FF0000Close Confine^000000.";
  1359. set ROG_SK,8;
  1360. disablenpc "Kienna#"+getarg(0);
  1361. donpcevent "#1st5min::OnDisable";
  1362. enablenpc "#1strecog";
  1363. close2;
  1364. donpcevent "Waiting Room#rogue10::OnEnable";
  1365. warp "in_rogue",264,124;
  1366. end;
  1367. }
  1368. else {
  1369. mes "[Kienna]";
  1370. mes "Hm. With this grade,";
  1371. mes "I don't think you're";
  1372. mes "quite ready to finish";
  1373. mes "learning Close Confine.";
  1374. mes "Would you like to try the";
  1375. mes "training exercise again?";
  1376. next;
  1377. if (select("Yes!:No, thanks.") == 1) {
  1378. disablenpc "Kienna#"+getarg(0);
  1379. donpcevent "#1stmove::OnEnable";
  1380. set ROG_SK,6;
  1381. warp "prt_are01",150,150;
  1382. end;
  1383. }
  1384. disablenpc "Kienna#"+getarg(0);
  1385. donpcevent "#1st5min::OnDisable";
  1386. enablenpc "#1strecog";
  1387. set ROG_SK,6;
  1388. donpcevent "Waiting Room#rogue10::OnEnable";
  1389. warp "in_rogue",264,124;
  1390. end;
  1391. }
  1392. }
  1393. else if (ROG_SK == 7) {
  1394. mes "[Kienna]";
  1395. mes "You must have canceled";
  1396. mes "your training in the middle";
  1397. mes "of the exercise. I'm sorry,";
  1398. mes "but you'll have to start";
  1399. mes "from the very beginning";
  1400. mes "of this training.";
  1401. set ROG_SK,6;
  1402. close2;
  1403. disablenpc "Kienna#"+getarg(0);
  1404. donpcevent "#1stmove::OnEnable";
  1405. warp "prt_are01",150,150;
  1406. end;
  1407. }
  1408. else if (ROG_SK == 8) {
  1409. mes "[Kienna]";
  1410. mes "You've already completed";
  1411. mes "the training exercise for";
  1412. mes "the Close Confine skill.";
  1413. mes "You no longer have need";
  1414. mes "for my assistance.";
  1415. close2;
  1416. donpcevent "Waiting Room#rogue10::OnEnable";
  1417. warp "in_rogue",264,124;
  1418. end;
  1419. }
  1420. else {
  1421. mes "[Kienna]";
  1422. mes "I'm sorry, but I don't";
  1423. mes "think you belong here.";
  1424. mes "Let me send you to the";
  1425. mes "Rogue Guild if you're lost...";
  1426. close2;
  1427. donpcevent "Waiting Room#rogue10::OnEnable";
  1428. warp "in_rogue",264,124;
  1429. end;
  1430. }
  1431. OnInit:
  1432. disablenpc "Kienna#1st";
  1433. disablenpc "Kienna#2nd";
  1434. disablenpc "Kienna#3rd";
  1435. disablenpc "Kienna#4th";
  1436. disablenpc "Kienna#5th";
  1437. disablenpc "Kienna#6th";
  1438. disablenpc "Kienna#7th";
  1439. disablenpc "Kienna#8th";
  1440. end;
  1441. }
  1442. in_rogue,88,119,3 script Waiting Room#rogue10 828,{
  1443. OnEnable:
  1444. enablenpc "Waiting Room#rogue10";
  1445. enablewaitingroomevent "Waiting Room#rogue10";
  1446. end;
  1447. OnInit:
  1448. waitingroom "Training Ground",10,"Waiting Room#rogue10::OnStartArena",1;
  1449. enablewaitingroomevent "Waiting Room#rogue10";
  1450. end;
  1451. OnStartArena:
  1452. warpwaitingpc "prt_are01",150,150;
  1453. disablewaitingroomevent "Waiting Room#rogue10";
  1454. end;
  1455. }
  1456. //============================================================
  1457. // Old changelog
  1458. //============================================================
  1459. //= 1.0 for fully working skills only [Lupus]
  1460. //= 1.1 Added more new skill quests for more classes [Lupus]
  1461. //= Somehow eA engine doesn't let you keep learn't skill V_V'
  1462. //= 1.2 Added to correct locations, correct NPC's, fixed
  1463. //= some of the items required and made them into real
  1464. //= quests. [Reddozen]
  1465. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
  1466. //= 1.3a fixed an item ID typo, thx 2Spiritual Kid
  1467. //= 1.3b Splitted into different files [DracoRPG]
  1468. //============================================================