OrcsMemory.txt 52 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386
  1. //===== eAthena Script =======================================
  2. //= Orc's Memory
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Relive the memory of an orc.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [L0ne_W0lf]
  14. //= 1.1 First round of bugfixes. (bugreport:3928) [L0ne_W0lf]
  15. //= Fixed some npcs calling wrong events.
  16. //= Fixed Depraved Orc Spirit spawn point
  17. //= Fixed an NPC that was never being enabled.
  18. //= 1.1a Second round from bugreport. (bugreport:3928) [L0ne_W0lf]
  19. //= Fixed first warp never enabling, issue not seen
  20. //= because of a local source mod.
  21. //= Corrected the IDs for the Vengeful Orc Spirit and
  22. //= Shaman Cargalache, copy/paste fail.
  23. //= Changed spawn point for dungeon according to spawn
  24. //= point on iRO.
  25. //= 1.2 More bugfixes, mostly typos. :O (bugreport:3944) [L0ne_W0lf]
  26. //= Fixed some varaibles (types/values) as well.
  27. //= 1.3 Disabled an exploit related to the orc hero spawn. [L0ne_W0lf]
  28. //= Corrected the variable type for party leader name.
  29. //= 1.4 Fixed donpcevent calling non-existant npc. (bugreport:4039) [L0ne_W0lf]
  30. //============================================================
  31. // Entrance
  32. gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
  33. if ((BaseLevel < 30) || (BaseLevel > 80)) {
  34. mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.";
  35. close;
  36. }
  37. set .@party_id,getcharid(1);
  38. set .@ins_mas,getpartyleader(.@party_id,2);
  39. set .@p_name$,getpartyname(.@party_id);
  40. set .@p_reader$,strcharinfo(0);
  41. set .@md_name$,"Orc's Memory";
  42. getpartymember(.@party_id);
  43. set .@partymembercount,$@partymembercount;
  44. copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
  45. set .@orctime,checkquest(12059,PLAYTIME);
  46. if ((.@party_id > 0) && ((.@partymembercount > 1))) {
  47. if (.@orctime == -1) {
  48. if (.@ins_mas == getcharid(0)) {
  49. mes "Party generation confirmed. Would you like to book entrance to the " + .@md_name$ + "?";
  50. next;
  51. switch(select("Reserve the " + .@md_name$ + ":Enter the Dungeon:Cancel")) {
  52. case 1:
  53. set .@instance, instance_create(.@md_name$, .@party_id);
  54. if (.@instance < 0) {
  55. mes "Party Name: "+.@p_name$+"";
  56. mes "Party Leader: "+.@p_reader$+"";
  57. mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
  58. close;
  59. }
  60. else {
  61. mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
  62. mes "After making a reservation, you have to select the menu 'Enter the Dungeon' if you wish to enter the " + .@md_name$ + ".";
  63. for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
  64. if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
  65. break;
  66. }
  67. if( .@i < 2 ) {
  68. instance_destroy(.@instance);
  69. close;
  70. }
  71. instance_attach(.@instance);
  72. instance_set_timeout 14400,300,.@instance;
  73. instance_init(.@instance);
  74. // First Floor
  75. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  76. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit";
  77. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  78. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  79. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit";
  80. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit";
  81. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit";
  82. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit";
  83. disablenpc instance_npcname("Kurger#1-2", instance_id());
  84. // Second Floor
  85. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  86. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  87. donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  88. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit";
  89. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit";
  90. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit";
  91. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit";
  92. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit";
  93. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit";
  94. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit";
  95. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit";
  96. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit";
  97. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit";
  98. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit";
  99. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit";
  100. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit";
  101. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit";
  102. donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnInstanceInit";
  103. donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit";
  104. close;
  105. }
  106. case 2:
  107. //if (move_md == 3) {
  108. // mes "An unidentified error has occured.";
  109. // close;
  110. //}
  111. //else if (move_md == 2) {
  112. if (has_instance("1@orcs") == "") {
  113. mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
  114. mes "The party leader has not reserved entrance to the dungeon yet.";
  115. next;
  116. mes "Once reservation is complete, the dungeon will be generated.";
  117. mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
  118. close;
  119. }
  120. //else if (move_md == 0) {
  121. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  122. mes "Only party members may enter the Memorial Dungeon.";
  123. close;
  124. }
  125. //else if (move_md == 0) {
  126. else {
  127. mapannounce "gef_fild10", .@p_reader$ + " of the party, " + .@p_name$ + " is entering the " + .@md_name$ + ".",bc_map,"0x00ff99";
  128. warp "1@orcs",179,15;
  129. setquest 12059;
  130. close;
  131. }
  132. case 3:
  133. close;
  134. }
  135. }
  136. else {
  137. switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) {
  138. case 1:
  139. //if (move_md == 3) {
  140. // mes "An unidentified error has occured.";
  141. // close;
  142. //}
  143. //else if (move_md == 2) {
  144. if (has_instance("1@orcs") == "") {
  145. mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
  146. mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
  147. close;
  148. }
  149. //else if (move_md == 1) {
  150. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  151. mes "Only party members may enter the Memorial Dungeon.";
  152. close;
  153. }
  154. //else if (move_md == 0) {
  155. else {
  156. mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
  157. setquest 12059;
  158. warp "1@orcs",179,15;
  159. close;
  160. }
  161. case 2:
  162. close;
  163. }
  164. }
  165. }
  166. else if ((.@orctime == 0) || (.@orctime == 1)) {
  167. mes "You can enter the Dungeon if it has been generated.";
  168. next;
  169. switch(select("Enter the Dungeon " + .@md_name$ + ":Cancel")) {
  170. case 1:
  171. //if (move_md == 3) {
  172. // mes "An unidentified error has occured.";
  173. // close;
  174. //}
  175. //else if (move_md == 2) {
  176. if (has_instance("1@orcs") == "") {
  177. mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
  178. mes "Memorial Dungeon has been destroyed by the Party Leader, or because of the time limit. Please try again after 2 hours.";
  179. close;
  180. }
  181. //else if (move_md == 1) {
  182. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  183. mes "Only party members may enter the Memorial Dungeon.";
  184. close;
  185. }
  186. //else if (move_md == 0) {
  187. else {
  188. mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
  189. setquest 12059;
  190. warp "1@orcs",179,15;
  191. close;
  192. }
  193. case 2:
  194. close;
  195. }
  196. }
  197. else if (.@orctime == 2) {
  198. mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or enter the Orc's Memory.^000000";
  199. erasequest 12059;
  200. close;
  201. }
  202. }
  203. else {
  204. mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party.";
  205. close;
  206. }
  207. }
  208. gef_fild10,238,202,6 script Mad Scientist#orc 865,{
  209. if (BaseLevel < 50) {
  210. mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
  211. close;
  212. }
  213. if (mad > 1) {
  214. set mad,1;
  215. }
  216. else if (mad < 1) {
  217. mes "[Mad Scientist]";
  218. mes "Haha, no Orcs are coming near me!";
  219. mes "The power of the Dimensional Gorge is undefeatable!!";
  220. next;
  221. switch(select("Orcs don't attack you?:You wish!")) {
  222. case 1:
  223. mes "[Mad Scientist]";
  224. mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
  225. mes "I used to study the Dimensional Gorge discovered near Morroc.";
  226. mes "According to my research, the minerals found there have enormous power inside them!";
  227. next;
  228. break;
  229. case 2:
  230. mes "[Mad Scientist]";
  231. mes "You are a pretty distrustful person, huh?";
  232. next;
  233. break;
  234. }
  235. switch(select("Oh? Like what, travel to alternate space?")) {
  236. case 1:
  237. mes "[Mad Scientist]";
  238. mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
  239. next;
  240. mes "[Mad Scientist]";
  241. mes "I have created it with the combination with our technology and the unlimited energy I discovered from that crevice! Want to try it?";
  242. next;
  243. break;
  244. }
  245. switch(select("... Um, that doesn't sound legal?")) {
  246. case 1:
  247. mes "[Mad Scientist]";
  248. mes "Hey, since when is something so interesting legal!? How about it! You can talk to the Orcs! C'mon!";
  249. next;
  250. mes "[Mad Scientist]";
  251. mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
  252. next;
  253. break;
  254. }
  255. switch(select("Alright... What do I do?:Umm, maybe not.")) {
  256. case 1:
  257. mes "[Mad Scientist]";
  258. mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
  259. set mad,1;
  260. break;
  261. case 2:
  262. mes "[Mad Scientist]";
  263. mes "Oh fine, be that way!";
  264. break;
  265. }
  266. }
  267. else {
  268. mes "[Mad Scientist]";
  269. mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
  270. }
  271. close;
  272. }
  273. // Orc's Memory Floor 1
  274. 1@orcs,180,30,0 script #Resurrect Monsters1 844,{
  275. end;
  276. OnInstanceInit:
  277. disablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  278. end;
  279. OnDisable:
  280. killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  281. end;
  282. OnEnable:
  283. enablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  284. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  285. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  286. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  287. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  288. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  289. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  290. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  291. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  292. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  293. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  294. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  295. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  296. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  297. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  298. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  299. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  300. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  301. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  302. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  303. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  304. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  305. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  306. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  307. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  308. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  309. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  310. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  311. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  312. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  313. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  314. end;
  315. OnMyMobDead:
  316. set .@callnum,30;
  317. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead");
  318. set .@mob_dead_num,.@callnum - .@c_mob_num;
  319. if (.@mob_dead_num > 0) {
  320. set .@mob_ran,rand(1,30);
  321. if (.@mob_ran > 29) {
  322. monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  323. }
  324. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  325. monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  326. if (rand(1,10) == 9) {
  327. instance_announce 0, "High Orc: We need more defense! Get more people here!",bc_map,"0xff4444";
  328. }
  329. }
  330. else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
  331. areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  332. if (rand(1,10) == 9) {
  333. instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
  334. }
  335. }
  336. else {
  337. areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  338. if (rand(1,5) == 3) {
  339. instance_announce 0, "Caution: The army's starting to concentrate at Zone No.4.",bc_map,"0x77ff77";
  340. }
  341. if (rand(1,100) == 50) {
  342. initnpctimer;
  343. }
  344. }
  345. }
  346. end;
  347. OnTimer10:
  348. instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
  349. end;
  350. OnTimer4010:
  351. instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
  352. areamonster "1@orcs",17,187,27,177,"Stalctic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  353. stopnpctimer;
  354. end;
  355. }
  356. 1@orcs,180,30,0 script #Resurrect Monsters2 844,{
  357. end;
  358. OnInstanceInit:
  359. disablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  360. end;
  361. OnDisable:
  362. killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  363. end;
  364. OnEnable:
  365. enablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  366. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  367. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  368. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  369. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  370. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  371. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  372. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  373. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  374. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  375. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  376. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  377. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  378. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  379. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  380. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  381. end;
  382. OnMyMobDead:
  383. set .@callnum,15;
  384. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead");
  385. set .@mob_dead_num,.@callnum - .@c_mob_num;
  386. if (rand(1,30) > 15) {
  387. if (.@mob_dead_num > 0) {
  388. monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  389. }
  390. }
  391. else {
  392. if (.@mob_dead_num > 0) {
  393. areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  394. }
  395. }
  396. end;
  397. }
  398. 1@orcs,180,30,0 script #Resurrect Monsters3 844,{
  399. end;
  400. OnInstanceInit:
  401. disablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  402. end;
  403. OnDisable:
  404. killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  405. end;
  406. OnEnable:
  407. enablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  408. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  409. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  410. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  411. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  412. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  413. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  414. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  415. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  416. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  417. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  418. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  419. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  420. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  421. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  422. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  423. end;
  424. OnMyMobDead:
  425. set .@callnum,15;
  426. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  427. set .@mob_dead_num,.@callnum - .@c_mob_num;
  428. set .@mob_ran,rand(1,30);
  429. if (.@mob_ran > 29) {
  430. if (.@mob_dead_num > 0) {
  431. monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  432. }
  433. }
  434. else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
  435. if (.@mob_dead_num > 0) {
  436. areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  437. if (rand(1,3) == 3) {
  438. instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
  439. }
  440. }
  441. }
  442. else {
  443. if (.@mob_dead_num > 0) {
  444. areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  445. }
  446. }
  447. end;
  448. }
  449. 1@orcs,180,30,0 script #Resurrect Monsters4 844,{
  450. end;
  451. OnInstanceInit:
  452. enablenpc instance_npcname("#Resurrect Monsters4", instance_id());
  453. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  454. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  455. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  456. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  457. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  458. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  459. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  460. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  461. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  462. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  463. end;
  464. OnMyMobDead:
  465. set .@callnum,10;
  466. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  467. set .@mob_dead_num,.@callnum - .@c_mob_num;
  468. if (.@mob_dead_num > 0) {
  469. monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  470. }
  471. end;
  472. OnDisable:
  473. killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  474. end;
  475. }
  476. 1@orcs,180,29,4 script Kurger#1-1 433,{
  477. donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable";
  478. end;
  479. }
  480. 1@orcs,180,29,4 script Kurger#1-2 433,{
  481. end;
  482. OnEnable:
  483. disablenpc instance_npcname("Kurger#1-1", instance_id());
  484. enablenpc instance_npcname("Kurger#1-2", instance_id());
  485. initnpctimer;
  486. end;
  487. OnTimer10:
  488. instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
  489. end;
  490. OnTimer5710:
  491. instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
  492. end;
  493. OnTimer14610:
  494. instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
  495. end;
  496. OnTimer20210:
  497. instance_announce 0, "Kruger: Darn it.. They'll come in any minute. Ok. Listen to me now.",bc_map,"0xffff00";
  498. end;
  499. OnTimer24910:
  500. instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the magic to unseal the next zone.",bc_map,"0xffff00";
  501. end;
  502. OnTimer34310:
  503. instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
  504. end;
  505. OnTimer39710:
  506. instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
  507. end;
  508. OnTimer49210:
  509. instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
  510. end;
  511. OnTimer56310:
  512. instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orc'. Avoiding battles with other Orcs can be a tactical way of getting into the 2nd floor.",bc_map,"0x44ffff";
  513. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable";
  514. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable";
  515. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable";
  516. disablenpc instance_npcname("Kurger#1-2", instance_id());
  517. end;
  518. OnTimer60000:
  519. areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead";
  520. stopnpctimer;
  521. end;
  522. }
  523. 1@orcs,168,125,0 script B1 Area 1 45,3,3,{
  524. OnInstanceInit:
  525. disablenpc instance_npcname("B1 Area 1", instance_id());
  526. end;
  527. OnEnable:
  528. enablenpc instance_npcname("B1 Area 1", instance_id());
  529. areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1";
  530. end;
  531. OnTouch:
  532. warp "1@orcs",168,130;
  533. end;
  534. OnContinue:
  535. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable";
  536. initnpctimer;
  537. end;
  538. OnTimer10300:
  539. instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shamans started to control them with her magic.",bc_map,"0xff4499";
  540. end;
  541. OnTimer18700:
  542. instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
  543. stopnpctimer;
  544. end;
  545. }
  546. 1@orcs,89,94,0 script B1 Area 2 45,3,3,{
  547. OnInstanceInit:
  548. disablenpc instance_npcname("B1 Area 2", instance_id());
  549. end;
  550. OnEnable:
  551. enablenpc instance_npcname("B1 Area 2", instance_id());
  552. areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2";
  553. end;
  554. OnTouch:
  555. warp "1@orcs",85,85;
  556. end;
  557. OnContinue:
  558. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable";
  559. initnpctimer;
  560. end;
  561. OnTimer30300:
  562. instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman has used those Orcs for her rituals.",bc_map,"0xff4499";
  563. end;
  564. OnTimer37600:
  565. instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evilness.",bc_map,"0xff4499";
  566. stopnpctimer;
  567. end;
  568. }
  569. 1@orcs,38,105,0 script B1 Area 3 45,3,3,{
  570. OnInstanceInit:
  571. disablenpc instance_npcname("B1 Area 3", instance_id());
  572. end;
  573. OnEnable:
  574. enablenpc instance_npcname("B1 Area 3", instance_id());
  575. areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3";
  576. end;
  577. OnTouch:
  578. warp "1@orcs",38,110;
  579. end;
  580. OnContinue:
  581. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable";
  582. initnpctimer;
  583. end;
  584. OnTimer30300:
  585. instance_announce 0, "Please, hang in there!",bc_map,"0xff4499";
  586. end;
  587. OnTimer32700:
  588. instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
  589. stopnpctimer;
  590. end;
  591. }
  592. 1@orcs,21,189,0 script B1 Area 4 45,3,3,{
  593. OnInstanceInit:
  594. disablenpc instance_npcname("B1 Area 4", instance_id());
  595. end;
  596. OnEnable:
  597. enablenpc instance_npcname("B1 Area 4", instance_id());
  598. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable";
  599. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable";
  600. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable";
  601. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable";
  602. end;
  603. OnTouch:
  604. warp "2@orcs",32,171;
  605. end;
  606. }
  607. 1@orcs,1,1,0 script B1 Area Mobs -1,{
  608. end;
  609. OnMyMobDead:
  610. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable";
  611. end;
  612. OnMyMobDead1:
  613. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue";
  614. end;
  615. OnMyMobDead2:
  616. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue";
  617. end;
  618. OnMyMobDead3:
  619. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue";
  620. end;
  621. }
  622. // Orc's Memory Floor 2
  623. 2@orcs,36,171,0 script #2Resurrect Monsters1 844,{
  624. end;
  625. OnInstanceInit:
  626. disablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  627. end;
  628. OnEnable:
  629. enablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  630. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  631. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  632. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  633. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  634. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  635. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  636. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  637. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  638. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  639. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  640. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  641. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  642. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  643. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  644. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  645. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  646. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  647. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  648. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  649. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  650. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  651. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  652. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  653. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  654. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  655. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  656. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  657. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  658. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  659. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  660. end;
  661. OnDisable:
  662. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  663. end;
  664. OnMyMobDead:
  665. set .@callnum,30;
  666. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead");
  667. set .@mob_dead_num,.@callnum - .@c_mob_num;
  668. if (.@mob_dead_num > 0) {
  669. set .@mob_ran,rand(1,30);
  670. if (.@mob_ran > 29) {
  671. monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  672. }
  673. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  674. monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  675. set mob_ran2,rand(1,10);
  676. }
  677. else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
  678. areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  679. if (rand(1,10) == 9) {
  680. instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
  681. }
  682. }
  683. else {
  684. areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  685. if (rand(1,5) == 3) {
  686. instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
  687. }
  688. if (rand(1,70) == 50) {
  689. initnpctimer;
  690. }
  691. }
  692. }
  693. end;
  694. OnTimer10:
  695. instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
  696. end;
  697. OnTimer4010:
  698. instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
  699. areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  700. stopnpctimer;
  701. end;
  702. }
  703. 2@orcs,36,171,0 script #2Resurrect Monsters3 844,{
  704. end;
  705. OnInstanceInit:
  706. disablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  707. end;
  708. OnEnable:
  709. enablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  710. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  711. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  712. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  713. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  714. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  715. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  716. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  717. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  718. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  719. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  720. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  721. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  722. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  723. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  724. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  725. end;
  726. OnMyMobDead:
  727. set .@callnum,15;
  728. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  729. set .@mob_dead_num,.@callnum - .@c_mob_num;
  730. set .@mob_ran,rand(1,30);
  731. if (.@mob_ran > 29) {
  732. if (.@mob_dead_num > 0) {
  733. monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  734. }
  735. }
  736. else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
  737. if (.@mob_dead_num > 0) {
  738. areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  739. if (rand(1,15) == 3) {
  740. instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
  741. }
  742. }
  743. }
  744. else {
  745. if (.@mob_dead_num > 0) {
  746. areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  747. }
  748. }
  749. end;
  750. OnDisable:
  751. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  752. end;
  753. }
  754. 2@orcs,180,30,0 script #2Resurrect Monsters4 844,{
  755. end;
  756. OnInstanceInit:
  757. enablenpc instance_npcname("#2Resurrect Monsters4", instance_id());
  758. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  759. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  760. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  761. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  762. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  763. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  764. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  765. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  766. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  767. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  768. end;
  769. OnMyMobDead:
  770. set .@callnum,10;
  771. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  772. set .@mob_dead_num,.@callnum - .@c_mob_num;
  773. if (.@mob_dead_num > 0) {
  774. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  775. }
  776. end;
  777. }
  778. 2@orcs,35,169,4 script Kruger#2-1 433,{
  779. donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable";
  780. end;
  781. }
  782. 2@orcs,35,169,4 script Kruger#2-2 433,{
  783. end;
  784. OnEnable:
  785. disablenpc instance_npcname("Kruger#2-1", instance_id());
  786. enablenpc instance_npcname("Kruger#2-2", instance_id());
  787. initnpctimer;
  788. end;
  789. OnTimer10:
  790. instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
  791. end;
  792. OnTimer3510:
  793. instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
  794. end;
  795. OnTimer10710:
  796. instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
  797. end;
  798. OnTimer16310:
  799. instance_announce 0, "Kruger's Whisper: But still try keep the battles not too noticable so the Shaman won't guard the altar with her direct army squad.",bc_map,"0xffff00";
  800. end;
  801. OnTimer21910:
  802. instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames so protect your leader.",bc_map,"0xffff00";
  803. end;
  804. OnTimer23910:
  805. instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order so be careful.",bc_map,"0x4444ff";
  806. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable";
  807. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable";
  808. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable";
  809. disablenpc instance_npcname("Kruger#2-2", instance_id());
  810. end;
  811. }
  812. 2@orcs,26,164,0 script Torch#1-1 844,{
  813. progressbar "ffff00",5;
  814. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable";
  815. initnpctimer;
  816. disablenpc instance_npcname("Torch#1-1", instance_id());
  817. end;
  818. OnInstanceInit:
  819. disablenpc instance_npcname("Torch#1-1", instance_id());
  820. end;
  821. OnEnable:
  822. enablenpc instance_npcname("Torch#1-1", instance_id());
  823. end;
  824. OnTimer100:
  825. specialeffect EF_FIREPILLAR;
  826. end;
  827. OnTimer2000:
  828. specialeffect EF_FIREPILLARBOMB;
  829. stopnpctimer;
  830. end;
  831. }
  832. 2@orcs,55,155,0 script Torch#1-2 844,{
  833. progressbar "ffff00",5;
  834. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable";
  835. initnpctimer;
  836. disablenpc instance_npcname("Torch#1-2", instance_id());
  837. end;
  838. OnInstanceInit:
  839. disablenpc instance_npcname("Torch#1-2", instance_id());
  840. end;
  841. OnEnable:
  842. enablenpc instance_npcname("Torch#1-2", instance_id());
  843. end;
  844. OnTimer100:
  845. specialeffect EF_FIREPILLAR;
  846. end;
  847. OnTimer2000:
  848. specialeffect EF_FIREPILLARBOMB;
  849. stopnpctimer;
  850. end;
  851. }
  852. 2@orcs,108,146,0 script Torch#1-3 844,{
  853. progressbar "ffff00",5;
  854. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable";
  855. initnpctimer;
  856. disablenpc instance_npcname("Torch#1-3", instance_id());
  857. end;
  858. OnInstanceInit:
  859. disablenpc instance_npcname("Torch#1-3", instance_id());
  860. end;
  861. OnEnable:
  862. enablenpc instance_npcname("Torch#1-3", instance_id());
  863. end;
  864. OnTimer100:
  865. specialeffect EF_FIREPILLAR;
  866. end;
  867. OnTimer2000:
  868. specialeffect EF_FIREPILLARBOMB;
  869. stopnpctimer;
  870. end;
  871. }
  872. 2@orcs,98,171,0 script Torch#1-4 844,{
  873. progressbar "ffff00",5;
  874. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable";
  875. initnpctimer;
  876. disablenpc instance_npcname("Torch#1-4", instance_id());
  877. end;
  878. OnInstanceInit:
  879. disablenpc instance_npcname("Torch#1-4", instance_id());
  880. end;
  881. OnEnable:
  882. enablenpc instance_npcname("Torch#1-4", instance_id());
  883. end;
  884. OnTimer100:
  885. specialeffect EF_FIREPILLAR;
  886. end;
  887. OnTimer2000:
  888. specialeffect EF_FIREPILLARBOMB;
  889. stopnpctimer;
  890. end;
  891. }
  892. 2@orcs,48,100,0 script #Warp2-1 45,3,3,{
  893. OnInstanceInit:
  894. disablenpc instance_npcname("#Warp2-1", instance_id());
  895. end;
  896. OnEnable:
  897. monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  898. instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have a company. Try me if you can!!",bc_map,"0xff8888";
  899. end;
  900. OnContinue:
  901. enablenpc instance_npcname("#Warp2-1", instance_id());
  902. initnpctimer;
  903. end;
  904. OnTimer10000:
  905. areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  906. stopnpctimer;
  907. end;
  908. OnTouch:
  909. warp "2@orcs",47,93;
  910. end;
  911. }
  912. 2@orcs,35,92,0 script Torch#2-1 844,{
  913. progressbar "ffff00",5;
  914. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable";
  915. initnpctimer;
  916. disablenpc instance_npcname("Torch#2-1", instance_id());
  917. end;
  918. OnTimer100:
  919. specialeffect EF_FIREPILLAR;
  920. end;
  921. OnTimer2000:
  922. specialeffect EF_FIREPILLARBOMB;
  923. stopnpctimer;
  924. end;
  925. }
  926. 2@orcs,32,70,0 script Torch#2-2 844,{
  927. progressbar "ffff00",5;
  928. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable";
  929. initnpctimer;
  930. disablenpc instance_npcname("Torch#2-2", instance_id());
  931. end;
  932. OnInstanceInit:
  933. disablenpc instance_npcname("Torch#2-2", instance_id());
  934. end;
  935. OnEnable:
  936. enablenpc instance_npcname("Torch#2-2", instance_id());
  937. end;
  938. OnTimer100:
  939. specialeffect EF_FIREPILLAR;
  940. end;
  941. OnTimer2000:
  942. specialeffect EF_FIREPILLARBOMB;
  943. stopnpctimer;
  944. end;
  945. }
  946. 2@orcs,70,31,0 script Torch#2-3 844,{
  947. progressbar "ffff00",5;
  948. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable";
  949. initnpctimer;
  950. disablenpc instance_npcname("Torch#2-3", instance_id());
  951. end;
  952. OnInstanceInit:
  953. disablenpc instance_npcname("Torch#2-3", instance_id());
  954. end;
  955. OnEnable:
  956. enablenpc instance_npcname("Torch#2-3", instance_id());
  957. end;
  958. OnTimer100:
  959. specialeffect EF_FIREPILLAR;
  960. end;
  961. OnTimer2000:
  962. specialeffect EF_FIREPILLARBOMB;
  963. stopnpctimer;
  964. end;
  965. }
  966. 2@orcs,84,51,0 script Torch#2-4 844,{
  967. progressbar "ffff00",5;
  968. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable";
  969. initnpctimer;
  970. disablenpc instance_npcname("Torch#2-4", instance_id());
  971. end;
  972. OnInstanceInit:
  973. disablenpc instance_npcname("Torch#2-4", instance_id());
  974. end;
  975. OnEnable:
  976. enablenpc instance_npcname("Torch#2-4", instance_id());
  977. end;
  978. OnTimer100:
  979. specialeffect EF_FIREPILLAR;
  980. end;
  981. OnTimer2000:
  982. specialeffect EF_FIREPILLARBOMB;
  983. stopnpctimer;
  984. end;
  985. }
  986. 2@orcs,101,55,0 script #Warp2-2 45,3,3,{
  987. OnInstanceInit:
  988. disablenpc instance_npcname("#Warp2-2", instance_id());
  989. end;
  990. OnEnable:
  991. monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  992. instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it here, but your foolish little trip ends here...",bc_map,"0xff8888";
  993. end;
  994. OnContinue:
  995. enablenpc instance_npcname("#Warp2-2", instance_id());
  996. initnpctimer;
  997. end;
  998. OnTimer10000:
  999. areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  1000. stopnpctimer;
  1001. end;
  1002. OnTouch:
  1003. warp "2@orcs",107,55;
  1004. end;
  1005. }
  1006. 2@orcs,142,145,0 script Torch#3-1 844,{
  1007. progressbar "ffff00",5;
  1008. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable";
  1009. initnpctimer;
  1010. disablenpc instance_npcname("Torch#3-1", instance_id());
  1011. end;
  1012. OnTimer100:
  1013. specialeffect EF_FIREPILLAR;
  1014. end;
  1015. OnTimer2000:
  1016. specialeffect EF_FIREPILLARBOMB;
  1017. stopnpctimer;
  1018. end;
  1019. }
  1020. 2@orcs,162,134,0 script Torch#3-2 844,{
  1021. progressbar "ffff00",5;
  1022. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable";
  1023. initnpctimer;
  1024. disablenpc instance_npcname("Torch#3-2", instance_id());
  1025. end;
  1026. OnInstanceInit:
  1027. disablenpc instance_npcname("Torch#3-2", instance_id());
  1028. end;
  1029. OnEnable:
  1030. enablenpc instance_npcname("Torch#3-2", instance_id());
  1031. end;
  1032. OnTimer100:
  1033. specialeffect EF_FIREPILLAR;
  1034. end;
  1035. OnTimer2000:
  1036. specialeffect EF_FIREPILLARBOMB;
  1037. stopnpctimer;
  1038. end;
  1039. }
  1040. 2@orcs,144,117,0 script Torch#3-3 844,{
  1041. progressbar "ffff00",5;
  1042. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable";
  1043. initnpctimer;
  1044. disablenpc instance_npcname("Torch#3-3", instance_id());
  1045. end;
  1046. OnInstanceInit:
  1047. disablenpc instance_npcname("Torch#3-3", instance_id());
  1048. end;
  1049. OnEnable:
  1050. enablenpc instance_npcname("Torch#3-3", instance_id());
  1051. end;
  1052. OnTimer100:
  1053. specialeffect EF_FIREPILLAR;
  1054. end;
  1055. OnTimer2000:
  1056. specialeffect EF_FIREPILLARBOMB;
  1057. stopnpctimer;
  1058. end;
  1059. }
  1060. 2@orcs,136,98,0 script Torch#3-4 844,{
  1061. progressbar "ffff00",5;
  1062. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable";
  1063. initnpctimer;
  1064. disablenpc instance_npcname("Torch#3-4", instance_id());
  1065. end;
  1066. OnInstanceInit:
  1067. disablenpc instance_npcname("Torch#3-4", instance_id());
  1068. end;
  1069. OnEnable:
  1070. enablenpc instance_npcname("Torch#3-4", instance_id());
  1071. end;
  1072. OnTimer100:
  1073. specialeffect EF_FIREPILLAR;
  1074. end;
  1075. OnTimer2000:
  1076. specialeffect EF_FIREPILLARBOMB;
  1077. stopnpctimer;
  1078. end;
  1079. }
  1080. 2@orcs,167,104,0 script #Warp2-3 45,3,3,{
  1081. OnInstanceInit:
  1082. disablenpc instance_npcname("#Warp2-3", instance_id());
  1083. end;
  1084. OnEnable:
  1085. monster "2@orcs",152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1086. instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
  1087. end;
  1088. OnContinue:
  1089. //areamonster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1090. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable";
  1091. enablenpc instance_npcname("#Warp2-3", instance_id());
  1092. initnpctimer;
  1093. end;
  1094. OnTimer10:
  1095. instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
  1096. end;
  1097. OnTimer6810:
  1098. instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
  1099. end;
  1100. OnTimer10310:
  1101. instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
  1102. end;
  1103. OnTimer13110:
  1104. instance_announce 0, "Caution: You are discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
  1105. stopnpctimer;
  1106. end;
  1107. OnTouch:
  1108. warp "2@orcs",167,95;
  1109. end;
  1110. }
  1111. 2@orcs,36,171,0 script #Boss Control 844,{
  1112. end;
  1113. OnInstanceInit:
  1114. disablenpc instance_npcname("#Boss Control", instance_id());
  1115. end;
  1116. OnEnable:
  1117. monster "2@orcs",185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead";
  1118. monster "2@orcs",179,15,"Depraved Orc Hero",1087,1;
  1119. enablenpc instance_npcname("#Boss Control", instance_id());
  1120. end;
  1121. OnMyMobDead:
  1122. donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable";
  1123. set .@mob_ran,rand(1,5);
  1124. if (.@mob_ran == 1) {
  1125. instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
  1126. }
  1127. else if (.@mob_ran == 2) {
  1128. instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
  1129. }
  1130. else if (.@mob_ran == 3) {
  1131. instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
  1132. }
  1133. else if (.@mob_ran == 4) {
  1134. instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
  1135. }
  1136. else {
  1137. instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
  1138. }
  1139. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable";
  1140. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable";
  1141. donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable";
  1142. end;
  1143. }
  1144. 2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{
  1145. OnInstanceInit:
  1146. disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1147. end;
  1148. OnEnable:
  1149. enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1150. end;
  1151. OnTouch:
  1152. warp "gef_fild10",240,197;
  1153. end;
  1154. }
  1155. 2@orcs,172,13,0 script Kruger# 434,{
  1156. if (yong_odun < 2) {
  1157. mes "[Kruger]";
  1158. mes "*Coughing*";
  1159. mes ""+strcharinfo(0)+", it's you...";
  1160. next;
  1161. mes "["+strcharinfo(0)+"] ";
  1162. mes "Don't move! You are wounded!";
  1163. next;
  1164. mes "[Kruger]";
  1165. mes "It's alright.. I'm dying...";
  1166. mes "....";
  1167. mes "The Shaman? What about the Shaman?";
  1168. next;
  1169. mes "["+strcharinfo(0)+"] ";
  1170. mes "The Shaman's dead now. Who was that Shaman really?";
  1171. next;
  1172. mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
  1173. next;
  1174. mes "[Kruger]";
  1175. mes "I.. I just couldn't kill my own daughter...";
  1176. mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
  1177. next;
  1178. mes "Kruger was about to say something more, but he breathed his last breath before he could say anything.";
  1179. set yong_odun,2;
  1180. close;
  1181. }
  1182. else {
  1183. mes "You can see the dead body of Kruger, peacefully lying on the ground.";
  1184. close;
  1185. }
  1186. OnInstanceInit:
  1187. disablenpc instance_npcname("Kruger#", instance_id());
  1188. end;
  1189. OnEnable:
  1190. enablenpc instance_npcname("Kruger#", instance_id());
  1191. end;
  1192. }
  1193. 2@orcs,36,171,0 script #Mobs Control 844,{
  1194. end;
  1195. OnMyMobDead1:
  1196. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue";
  1197. end;
  1198. OnMyMobDead2:
  1199. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue";
  1200. end;
  1201. OnMyMobDead3:
  1202. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue";
  1203. end;
  1204. }