woe_controller.txt 24 KB

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  1. //===== rAthena Script =======================================
  2. //= Euphy's WOE Controller
  3. //===== Changelogs: ==========================================
  4. //= 1.3a Initial SVN release [Euphy]
  5. //= 1.3b Fixed WoE SE end labels [Euphy]
  6. //= 1.4 Added auto kick config [Euphy]
  7. //= 1.5 Added additional reward configs [Euphy]
  8. //= 1.5a Fixed hardcoded date constants [Lemongrass]
  9. //= 1.6 Replaced SQL insert for mail with script command [Capuche]
  10. //= 1.6a Fixed invalid name Schwaltzvalt [Daegaladh]
  11. //= 1.6b Fixed hardcoded castle numbers [Lemongrass]
  12. //= 1.7 Removed direct SQL access [Lemongrass]
  13. //= 1.8 Fixed invalid checkweight usage [Lemongrass]
  14. //= 1.9 Fixed reward handout for multiple characters on the same account [Lemongrass]
  15. //===== Description: =========================================
  16. //= A controller for War of Emperium designed for
  17. //= simplicity and ease of use.
  18. //= Many concepts taken from ToastOfDoom's script,
  19. //= and "rewards" function originally by Goddameit.
  20. //=
  21. //= Be sure to disable the default agit controllers!
  22. //= npc\guild\agit_controller.txt
  23. //= npc\guild2\agit_start_se.txt
  24. //= npc\re\guild3\agit_start_te.txt
  25. //============================================================
  26. // Information NPC
  27. //============================================================
  28. prontera,149,193,4 script WOE Information 835,{
  29. doevent "WOE_CONTROL::OnMenu";
  30. end;
  31. OnAgitStart:
  32. while(agitcheck() || agitcheck2() || agitcheck3()) {
  33. sleep 425;
  34. specialeffect EF_BEGINSPELL6;
  35. }
  36. end;
  37. }
  38. // Script Core
  39. //============================================================
  40. - script WOE_CONTROL -1,{
  41. function Disp_Owner; function Add_Zero;
  42. function Region;
  43. function Castle;
  44. OnInit:
  45. // -----------------------------------------------------------
  46. // Configuration settings.
  47. // -----------------------------------------------------------
  48. set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
  49. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
  50. set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
  51. set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
  52. set .GMAccess,99; // GM level required to access Session Manager.
  53. // -----------------------------------------------------------
  54. // Reward options.
  55. // -----------------------------------------------------------
  56. // [1] Enable rewards.
  57. // [2] Mail all rewards.
  58. // - If not set, players receive items in their inventory.
  59. // - Only ONE item can be sent via mail for PACKETVER < 20150513 while later clients are limited to MAIL_MAX_ITEM (5).
  60. // - If this setting is not set, offline players do NOT receive rewards in any case.
  61. // [4] Only reward Guild Masters.
  62. // - If not set, all guild members are rewarded.
  63. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
  64. // [8] Duplicate IP check.
  65. // - Members in a guild with the same IP address are not rewarded.
  66. // - If Guild Masters is enabled (option 4), this feature is not used.
  67. // [16] Mail online player only.
  68. // - Only available when mailing is enabled (option 2).
  69. // - When enabled, offline players do NOT receive rewards.
  70. // -----------------------------------------------------------
  71. // Combine values as needed (e.g. 1|8 = 1+8 = 9).
  72. set .Options, 1|8;
  73. // Rewards per castle.
  74. // setarray .reward_id[0], <itemID>{,<itemID>,...}
  75. // setarray .reward_amount[0], <amount>{,<amount>,...}
  76. setarray .reward_id[0],14001;
  77. setarray .reward_amount[0],1;
  78. // Zeny reward:
  79. .reward_zeny = 0;
  80. // -----------------------------------------------------------
  81. // Castles datas.
  82. // -----------------------------------------------------------
  83. // Region function defines the region of the castle defined by Castle function.
  84. // Region("<region name>");
  85. // Castle("<castle map name>", "<event name when woe end>", "<event killmonster name>", "<map name special warp>",<x>,<y>)
  86. Region("Prontera");
  87. Castle("prtg_cas01", "Agit#prtg_cas01::OnAgitEnd", "Agit#prtg_cas01::OnAgitBreak", "prt_gld",134,65);
  88. Castle("prtg_cas02", "Agit#prtg_cas02::OnAgitEnd", "Agit#prtg_cas02::OnAgitBreak", "prt_gld",240,128);
  89. Castle("prtg_cas03", "Agit#prtg_cas03::OnAgitEnd", "Agit#prtg_cas03::OnAgitBreak", "prt_gld",153,137);
  90. Castle("prtg_cas04", "Agit#prtg_cas04::OnAgitEnd", "Agit#prtg_cas04::OnAgitBreak", "prt_gld",111,240);
  91. Castle("prtg_cas05", "Agit#prtg_cas05::OnAgitEnd", "Agit#prtg_cas05::OnAgitBreak", "prt_gld",208,240);
  92. Region("Payon");
  93. Castle("payg_cas01", "Agit#payg_cas01::OnAgitEnd", "Agit#payg_cas01::OnAgitBreak", "pay_gld",121,233);
  94. Castle("payg_cas02", "Agit#payg_cas02::OnAgitEnd", "Agit#payg_cas02::OnAgitBreak", "pay_gld",295,116);
  95. Castle("payg_cas03", "Agit#payg_cas03::OnAgitEnd", "Agit#payg_cas03::OnAgitBreak", "pay_gld",317,293);
  96. Castle("payg_cas04", "Agit#payg_cas04::OnAgitEnd", "Agit#payg_cas04::OnAgitBreak", "pay_gld",140,160);
  97. Castle("payg_cas05", "Agit#payg_cas05::OnAgitEnd", "Agit#payg_cas05::OnAgitBreak", "pay_gld",204,266);
  98. Region("Geffen");
  99. Castle("gefg_cas01", "Agit#gefg_cas01::OnAgitEnd", "Agit#gefg_cas01::OnAgitBreak", "gef_fild13",214,75);
  100. Castle("gefg_cas02", "Agit#gefg_cas02::OnAgitEnd", "Agit#gefg_cas02::OnAgitBreak", "gef_fild13",308,240);
  101. Castle("gefg_cas03", "Agit#gefg_cas03::OnAgitEnd", "Agit#gefg_cas03::OnAgitBreak", "gef_fild13",143,240);
  102. Castle("gefg_cas04", "Agit#gefg_cas04::OnAgitEnd", "Agit#gefg_cas04::OnAgitBreak", "gef_fild13",193,278);
  103. Castle("gefg_cas05", "Agit#gefg_cas05::OnAgitEnd", "Agit#gefg_cas05::OnAgitBreak", "gef_fild13",305,87);
  104. Region("Aldebaran");
  105. Castle("aldeg_cas01", "Agit#aldeg_cas01::OnAgitEnd", "Agit#aldeg_cas01::OnAgitBreak", "alde_gld",48,83);
  106. Castle("aldeg_cas02", "Agit#aldeg_cas02::OnAgitEnd", "Agit#aldeg_cas02::OnAgitBreak", "alde_gld",95,249);
  107. Castle("aldeg_cas03", "Agit#aldeg_cas03::OnAgitEnd", "Agit#aldeg_cas03::OnAgitBreak", "alde_gld",142,85);
  108. Castle("aldeg_cas04", "Agit#aldeg_cas04::OnAgitEnd", "Agit#aldeg_cas04::OnAgitBreak", "alde_gld",239,242);
  109. Castle("aldeg_cas05", "Agit#aldeg_cas05::OnAgitEnd", "Agit#aldeg_cas05::OnAgitBreak", "alde_gld",264,90);
  110. Region("Arunafeltz");
  111. Castle("arug_cas01", "Manager#arug_cas01::OnAgitEnd2", "Steward#ar01::OnStartArena", "aru_gld",158,272);
  112. Castle("arug_cas02", "Manager#arug_cas02::OnAgitEnd2", "Steward#ar02::OnStartArena", "aru_gld",83,47);
  113. Castle("arug_cas03", "Manager#arug_cas03::OnAgitEnd2", "Steward#ar03::OnStartArena", "aru_gld",68,155);
  114. Castle("arug_cas04", "Manager#arug_cas04::OnAgitEnd2", "Steward#ar04::OnStartArena", "aru_gld",299,345);
  115. Castle("arug_cas05", "Manager#arug_cas05::OnAgitEnd2", "Steward#ar05::OnStartArena", "aru_gld",292,107);
  116. Region("Schwarzwald");
  117. Castle("schg_cas01", "Manager#schg_cas01::OnAgitEnd2", "Steward#sc01::OnStartArena", "sch_gld",293,100);
  118. Castle("schg_cas02", "Manager#schg_cas02::OnAgitEnd2", "Steward#sc02::OnStartArena", "sch_gld",288,252);
  119. Castle("schg_cas03", "Manager#schg_cas03::OnAgitEnd2", "Steward#sc03::OnStartArena", "sch_gld",97,196);
  120. Castle("schg_cas04", "Manager#schg_cas04::OnAgitEnd2", "Steward#sc04::OnStartArena", "sch_gld",137,90);
  121. Castle("schg_cas05", "Manager#schg_cas05::OnAgitEnd2", "Steward#sc05::OnStartArena", "sch_gld",71,315);
  122. Region("Prontera (TE)");
  123. Castle("te_prtcas01", "Manager_TE#Gaebolg::OnAgitEnd3", "Manager_TE#Gaebolg::OnAgitBreak", "te_prt_gld",134,65);
  124. Castle("te_prtcas02", "Manager_TE#Richard::OnAgitEnd3", "Manager_TE#Richard::OnAgitBreak", "te_prt_gld",240,128);
  125. Castle("te_prtcas03", "Manager_TE#Wigner::OnAgitEnd3", "Manager_TE#Wigner::OnAgitBreak", "te_prt_gld",153,137);
  126. Castle("te_prtcas04", "Manager_TE#Heine::OnAgitEnd3", "Manager_TE#Heine::OnAgitBreak", "te_prt_gld",111,240);
  127. Castle("te_prtcas05", "Manager_TE#Nerious::OnAgitEnd3", "Manager_TE#Nerious::OnAgitBreak", "te_prt_gld",208,240);
  128. Region("Aldebaran (TE)");
  129. Castle("te_aldecas1", "Manager_TE#Glaris::OnAgitEnd3", "Manager_TE#Glaris::OnAgitBreak", "te_alde_gld",48,83);
  130. Castle("te_aldecas2", "Manager_TE#Defolty::OnAgitEnd3", "Manager_TE#Defolty::OnAgitBreak", "te_alde_gld",95,249);
  131. Castle("te_aldecas3", "Manager_TE#Sorin::OnAgitEnd3", "Manager_TE#Sorin::OnAgitBreak", "te_alde_gld",142,85);
  132. Castle("te_aldecas4", "Manager_TE#Bennit::OnAgitEnd3", "Manager_TE#Bennit::OnAgitBreak", "te_alde_gld",239,242);
  133. Castle("te_aldecas5", "Manager_TE#W::OnAgitEnd3", "Manager_TE#W::OnAgitBreak", "te_alde_gld",264,90);
  134. setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
  135. // -----------------------------------------------------------
  136. .reward_id_size = getarraysize(.reward_id);
  137. set .Size, getarraysize($WOE_CONTROL);
  138. if (.AutoKick || .NoOwner) {
  139. for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
  140. setmapflag .Castles$[.@i], mf_loadevent;
  141. setd "."+.Castles$[.@i], .@i;
  142. }
  143. }
  144. else {
  145. for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
  146. setd "."+.Castles$[.@i], 0;
  147. }
  148. if (!agitcheck() && !agitcheck2() && !agitcheck3()) sleep 4000;
  149. set .Init,1;
  150. .current_region = 0;
  151. OnMinute00:
  152. freeloop(1);
  153. if (agitcheck() || agitcheck2() || agitcheck3()) {
  154. for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
  155. if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) == $WOE_CONTROL[.@i+2]) {
  156. OnWOEEnd:
  157. announce "The War Of Emperium is over!",bc_all|bc_woe;
  158. AgitEnd; AgitEnd2; AgitEnd3;
  159. sleep 1000;
  160. for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
  161. if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
  162. if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
  163. }
  164. if ((.Options&1) && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
  165. deletearray .Active[0],2;
  166. if (.ForceEnd) { set .ForceEnd,0; end; }
  167. break;
  168. }
  169. }
  170. }
  171. .@agit_check = (!agitcheck() && !agitcheck2() && !agitcheck3());
  172. if (.@agit_check || .Init) {
  173. if (.@agit_check) set .Init,0;
  174. for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
  175. if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
  176. deletearray .Active[0],2;
  177. set .Active[0], $WOE_CONTROL[.@i+3];
  178. if (.Init) { AgitEnd; AgitEnd2; AgitEnd3; }
  179. else announce "The War Of Emperium has begun!",bc_all|bc_woe;
  180. sleep 1000;
  181. AgitStart; AgitStart2; AgitStart3;
  182. for(set .@j,0; .@j<.total_castle; set .@j,.@j+1) {
  183. if (.Active[0]&(1<<.@j)) {
  184. if (!.Init) Disp_Owner(.Castles$[.@j],0);
  185. set .Active[1], .Active[1] | (1<<.castle_region[.@j]);
  186. } else {
  187. donpcevent .event_name_agitend$[.@j];
  188. killmonster .Castles$[.@j], .event_name_killmob$[.@j];
  189. }
  190. }
  191. break;
  192. }
  193. }
  194. }
  195. set .Init,0;
  196. end;
  197. function Disp_Owner {
  198. set .@o, getcastledata(getarg(0),1);
  199. if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
  200. else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
  201. return;
  202. }
  203. function Add_Zero {
  204. return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
  205. }
  206. function Castle {
  207. .@map$ = getarg(0);
  208. if (getd( "." + .@map$ ) > 0) {
  209. debugmes sprintf("WOE_CONTROL: map %s already defined.", .@map$);
  210. return;
  211. }
  212. if (.total_castle > 61) {
  213. debugmes sprintf("WOE_CONTROL: Maximum of 62 castles defined, %s skipped.", .@map$);
  214. return;
  215. }
  216. .Castles$[.total_castle] = .@map$;
  217. .event_name_agitend$[.total_castle] = getarg(1);
  218. .event_name_killmob$[.total_castle] = getarg(2);
  219. .Map$[.total_castle] = getarg(3);
  220. .MapX[.total_castle] = getarg(4);
  221. .MapY[.total_castle] = getarg(5);
  222. .castle_region[.total_castle] = .current_region;
  223. setd ".castle_index_in_region_" + .current_region + "[" + .size_region[.current_region] + "]", .total_castle;
  224. .total_castle++;
  225. .size_region[.current_region]++;
  226. setd "." + .Castles$[.total_castle-1], .total_castle;
  227. return;
  228. }
  229. function Region {
  230. .@zone$ = getarg(0);
  231. for ( .@i = 0; .@i < .total_region; ++.@i ) {
  232. if (.Regions$[.@i] == .@zone$) {
  233. .current_region = .@index;
  234. return;
  235. }
  236. }
  237. .Regions$[.total_region] = .@zone$;
  238. .current_region = .total_region;
  239. .total_region++;
  240. return;
  241. }
  242. OnReward:
  243. if (!.reward_id_size && !.reward_zeny)
  244. return;
  245. if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
  246. freeloop(1);
  247. for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
  248. if (getarg(0)&(1<<.@i)) {
  249. set .@gid, getcastledata(.Castles$[.@i],1);
  250. if (!.@gid)
  251. continue;
  252. getguildmember( .@gid, 1, .@cid );
  253. .@size_guild = getguildmember( .@gid, 2, .@aid );
  254. if( .Options&4 ){
  255. .@master_cid = getguildmasterid( .@gid );
  256. .@index = inarray(.@cid, .@master_cid);
  257. .@master_aid = .@aid[.@index];
  258. cleararray( .@cid, 0, .@size_guild );
  259. cleararray( .@aid, 0, .@size_guild );
  260. .@size_guild = 1;
  261. .@cid[0] = .@master_cid;
  262. .@aid[0] = .@master_aid;
  263. }
  264. else if (.Options&8) {
  265. for ( .@j = 0; .@j < .@size_guild; ++.@j ) {
  266. .@is_online[.@j] = isloggedin( .@aid[.@j], .@cid[.@j] );
  267. if (.@is_online[.@j])
  268. .@ip$ = replacestr(getcharip(.@aid[.@j]),".","a");
  269. else {
  270. if (query_sql("SELECT `last_ip` FROM `login` WHERE `account_id` = '" + .@aid[.@j] + "'", .@last_ip$) < 1)
  271. continue;
  272. .@ip$ = replacestr(.@last_ip$, ".", "a");
  273. }
  274. .@variable$ = ".@ip_" + .@i + "_" + .@ip$;
  275. .@index = getd(.@variable$) - 1;
  276. if (.@index >= 0) {
  277. if (.@is_online[.@j]) {
  278. .@tmp_account_id[.@index] = .@aid[.@j];
  279. .@tmp_char_id[.@index] = .@cid[.@j];
  280. }
  281. continue;
  282. }
  283. setd .@variable$, .@j+1;
  284. .@tmp_account_id[.@k] = .@aid[.@j];
  285. .@tmp_char_id[.@k] = .@cid[.@j];
  286. .@k++;
  287. }
  288. copyarray .@aid[0], .@tmp_account_id[0], .@k;
  289. copyarray .@cid[0], .@tmp_char_id[0], .@k;
  290. .@size_guild = .@k;
  291. }
  292. for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
  293. .@online = isloggedin(.@aid[.@j],.@cid[.@j]);
  294. if (.Options&2) {
  295. if (.@online || !(.Options&16)) {
  296. .@charid = .@cid[.@j];
  297. .@sender$ = "no-reply";
  298. .@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **";
  299. .@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]";
  300. if (.reward_id_size)
  301. mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount;
  302. else
  303. mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny;
  304. if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && .@online) {
  305. setd ".@str_"+.@cid[.@j],1;
  306. message rid2name(.@aid[.@j]),"You've got mail!";
  307. }
  308. }
  309. }
  310. else if (.@online) {
  311. attachrid( .@aid[.@j], true );
  312. .@name$ = strcharinfo( 0 );
  313. .@castle_name$ = getcastlename(.Castles$[.@i]);
  314. for ( .@k = 0; .@k < .reward_id_size; .@k++ ) {
  315. if (checkweight(.reward_id[.@k], .reward_amount[.@k]))
  316. getitem .reward_id[.@k], .reward_amount[.@k];
  317. else
  318. dispbottom "You can't receive x" + .reward_amount[.@k] + " " + getitemname(.reward_id[.@k]) + " for conquering " + .@castle_name$ + " because you're overweight.";
  319. }
  320. Zeny += .reward_zeny;
  321. dispbottom "You have been rewarded for conquering " + .@castle_name$ + ".";
  322. }
  323. }
  324. }
  325. }
  326. return;
  327. OnPCLoadMapEvent:
  328. if (!compare(strcharinfo(3),"g_cas")) end;
  329. if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
  330. if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
  331. .@castle_name$ = getcastlename(strcharinfo(3));
  332. sleep2 1000;
  333. message strcharinfo(0), .@castle_name$ + " is currently inactive.";
  334. sleep2 5000;
  335. if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
  336. }
  337. end;
  338. OnMenu:
  339. while(1) {
  340. mes "[WOE Information]";
  341. if (agitcheck() || agitcheck2() || agitcheck3()) {
  342. if (.Active[0]) {
  343. for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
  344. if (gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) >= $WOE_CONTROL[.@i+1] && gettime(DT_HOUR) < $WOE_CONTROL[.@i+2]) {
  345. set .@i, $WOE_CONTROL[.@i+2];
  346. break;
  347. }
  348. }
  349. mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
  350. mes " ";
  351. for(set .@i,0; .@i < .total_region; set .@i,.@i+1)
  352. if (.Active[1]&(1<<.@i)) mes " > ^777777"+.Regions$[.@i]+"^000000";
  353. } else
  354. mes "The War of Emperium is ^0055FFactive^000000.";
  355. } else {
  356. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  357. if ((gettime(DT_DAYOFWEEK) == $WOE_CONTROL[.@i] && gettime(DT_HOUR) <= $WOE_CONTROL[.@i+1]) || gettime(DT_DAYOFWEEK) < $WOE_CONTROL[.@i]) {
  358. setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
  359. break;
  360. }
  361. if (!getarraysize(.@time))
  362. setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
  363. mes "The War of Emperium is ^777777inactive^000000.";
  364. if (.Size) {
  365. mes " ";
  366. mes "The next session will begin";
  367. mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
  368. }
  369. }
  370. next;
  371. switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
  372. case 1:
  373. if (.CastleWarp) set .@clr$,"^0055FF";
  374. set .@menu$,"";
  375. for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
  376. if (.CastleWarp || .Active[1]&(1<<.@i))
  377. set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<.@i))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
  378. set .@menu$, .@menu$+":";
  379. }
  380. set .@i, select(.@menu$)-1;
  381. set .@menu$,"";
  382. for(set .@j,0; .@j < .size_region[.@i]; set .@j,.@j+1) {
  383. .@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
  384. if (.CastleWarp || .Active[0]&(1<<.@index))
  385. set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@index))?.@clr$:"^777777")+getcastlename(.Castles$[.@index])+"^000000";
  386. set .@menu$, .@menu$+":";
  387. }
  388. set .@j, select(.@menu$)-1;
  389. .@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
  390. warp .Map$[.@index],.MapX[.@index],.MapY[.@index];
  391. close;
  392. case 2:
  393. mes "[Schedule]";
  394. if (.Size) {
  395. freeloop(1);
  396. for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
  397. mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
  398. for(set .@j,0; .@j<.total_castle; set .@j,.@j+1)
  399. if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
  400. if (.@i+4 < .Size) mes " ";
  401. }
  402. freeloop(0);
  403. } else
  404. mes "No times are configured.";
  405. next;
  406. break;
  407. case 3:
  408. mes "[Castle Ownership]";
  409. for(set .@i,0; .@i < .total_region; set .@i,.@i+1) {
  410. set .@k, .@i*5;
  411. mes "> ^FF0000"+.Regions$[.@i]+"^000000";
  412. for(set .@j,0; .@j<.size_region[.@i]; set .@j,.@j+1) {
  413. .@index = getd( ".castle_index_in_region_" + .@i + "[" + .@j + "]" );
  414. set .@t, getcastledata(.Castles$[.@index],1);
  415. mes " ~ "+getcastlename(.Castles$[.@index])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
  416. }
  417. if (.@i < 5) mes " ";
  418. }
  419. next;
  420. break;
  421. case 4:
  422. while(1) {
  423. mes "[Session Manager]";
  424. mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
  425. mes "What would you like to do?";
  426. next;
  427. switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2() || agitcheck3())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
  428. case 1:
  429. mes "[New Session]";
  430. mes "Select a day.";
  431. next;
  432. set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
  433. mes "[New Session]";
  434. mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
  435. next;
  436. set .@menu$,"";
  437. for(set .@i,0; .@i<23; set .@i,.@i+1)
  438. set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
  439. set .@Start, select(.@menu$)-1;
  440. mes "[New Session]";
  441. mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
  442. next;
  443. set .@menu$,"";
  444. for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
  445. set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
  446. set .@End, select(.@menu$)+.@Start;
  447. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  448. if (.@Day == $WOE_CONTROL[.@i] &&
  449. ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
  450. (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
  451. (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
  452. mes "[New Session]";
  453. mes "The chosen times overlap with an existing session.";
  454. next;
  455. set .@d,1;
  456. break;
  457. }
  458. if (.@d) { set .@d,0; break; }
  459. set .@Castle,0;
  460. while(1) {
  461. mes "[New Session]";
  462. mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
  463. mes " > Castles:";
  464. if (!.@Castle)
  465. mes " ~ ^777777(none selected)^000000";
  466. else {
  467. for(set .@i,0; .@i<.total_castle; set .@i,.@i+1) {
  468. .@string$ = ( .@Castle&(1<<.@i) ) ? " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")" : "";
  469. mes .@string$;
  470. }
  471. }
  472. next;
  473. set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
  474. for(set .@i,0; .@i<.total_castle; set .@i,.@i+1)
  475. set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
  476. set .@i, select(.@menu$)-1;
  477. if (.@i)
  478. set .@Castle, .@Castle^(1<<(.@i-1));
  479. else {
  480. mes "[New Session]";
  481. mes "Are you sure?";
  482. next;
  483. switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
  484. case 1:
  485. for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
  486. if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
  487. set .@d,1;
  488. break;
  489. }
  490. }
  491. if (!.@d) { set .@d,1; set .@i,.Size; }
  492. copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
  493. setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
  494. set .Size, getarraysize($WOE_CONTROL);
  495. case 3:
  496. mes "[New Session]";
  497. mes ((.@d)?"Session added.":"cancelled.");
  498. next;
  499. set .@d,1;
  500. case 2:
  501. break;
  502. }
  503. if (.@d) { set .@d,0; break; }
  504. }
  505. }
  506. break;
  507. case 2:
  508. mes "[Remove Session]";
  509. if (!.Size) {
  510. mes "There are no sessions configured.";
  511. next;
  512. break;
  513. }
  514. mes "Select a session to remove.";
  515. next;
  516. set .@menu$,"";
  517. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  518. set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
  519. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  520. set .@i, select(.@menu$)-1;
  521. if (.@i == (.Size/4)) break;
  522. mes "[Remove Session]";
  523. mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
  524. mes "This action cannot be undone.";
  525. next;
  526. set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
  527. mes "[Remove Session]";
  528. if (.@j == 2)
  529. mes "cancelled.";
  530. else {
  531. deletearray $WOE_CONTROL[.@i*4],4;
  532. set .Size, getarraysize($WOE_CONTROL);
  533. mes "Session deleted.";
  534. }
  535. next;
  536. break;
  537. case 3:
  538. mes "[Reload Settings]";
  539. mes "This will trigger all events related to new session configurations, if any.";
  540. if (agitcheck() || agitcheck2() || agitcheck3()) {
  541. mes " ";
  542. mes "Be aware that this will disrupt the current WOE session.";
  543. }
  544. next;
  545. set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
  546. mes "[Reload Settings]";
  547. if (.@i == 2) mes "cancelled.";
  548. else {
  549. set .Init,1;
  550. donpcevent "WOE_CONTROL::OnMinute00";
  551. mes "Variables have been re-initialized.";
  552. }
  553. next;
  554. break;
  555. case 4:
  556. mes "[Force Agit End]";
  557. if (!agitcheck() && !agitcheck2() && !agitcheck3()) {
  558. mes "WOE has already ended.";
  559. next;
  560. break;
  561. }
  562. mes "This command will safely execute all AgitEnd events.";
  563. mes " ";
  564. mes "Kill the current WOE session?";
  565. next;
  566. set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
  567. mes "[Force Agit End]";
  568. if (.@i == 3)
  569. mes "cancelled.";
  570. else {
  571. set .ForceEnd, .@i;
  572. donpcevent "WOE_CONTROL::OnWOEEnd";
  573. mes "WOE session terminated.";
  574. }
  575. next;
  576. break;
  577. case 5:
  578. set .@d,1; break;
  579. }
  580. if (.@d) { set .@d,0; break; }
  581. } break;
  582. case 5:
  583. close;
  584. } }
  585. }