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- #include "../common/core.h"
- #include "../common/socket.h"
- #include "../common/timer.h"
- #include "../common/mmo.h"
- #include "../common/version.h"
- #include "../common/db.h"
- #ifndef _CHAR_H_
- #define _CHAR_H_
- #define MAX_MAP_SERVERS 30
- #define LAN_CONF_NAME "conf/lan_support.conf"
- #define DEFAULT_AUTOSAVE_INTERVAL 300*1000
- struct mmo_map_server{
- long ip;
- short port;
- int users;
- char map[MAX_MAP_PER_SERVER][16];
- };
- struct itemtmp {
- int flag;//checked = 1 else 0
- int id;
- short nameid;
- short amount;
- unsigned short equip;
- char identify;
- char refine;
- char attribute;
- short card[4];
- };
- enum {
- TABLE_INVENTORY,
- TABLE_CART,
- TABLE_STORAGE,
- TABLE_GUILD_STORAGE,
- };
- struct itemtemp{
- struct itemtmp equip[MAX_GUILD_STORAGE],notequip[MAX_GUILD_STORAGE];
- };
- int memitemdata_to_sql(struct itemtemp mapitem, int eqcount, int noteqcount, int char_id,int tableswitch);
- int mapif_sendall(char *buf,unsigned int len);
- int mapif_sendallwos(int fd,char *buf,unsigned int len);
- int mapif_send(int fd,char *buf,unsigned int len);
- extern int autosave_interval;
- extern char db_path[];
- extern char char_db[256];
- extern char cart_db[256];
- extern char inventory_db[256];
- extern char charlog_db[256];
- extern char storage_db[256];
- extern char interlog_db[256];
- extern char reg_db[256];
- extern char skill_db[256];
- extern char memo_db[256];
- extern char guild_db[256];
- extern char guild_alliance_db[256];
- extern char guild_castle_db[256];
- extern char guild_expulsion_db[256];
- extern char guild_member_db[256];
- extern char guild_position_db[256];
- extern char guild_skill_db[256];
- extern char guild_storage_db[256];
- extern char party_db[256];
- extern char pet_db[256];
- int db_use_sqldbs; // added for sql item_db read for char server [Valaris]
- extern char login_db_level[32];
- extern char login_db_account_id[32];
- extern int lowest_gm_level;
- extern int debug_mysql_query(char *file, int line, void *mysql, const char *q);
- #endif
- #include "inter.h"
- #include "int_pet.h"
- #include "int_guild.h"
- #include "int_party.h"
- #include "int_storage.h"
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