map.hpp 38 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MAP_HPP
  4. #define MAP_HPP
  5. #include <algorithm>
  6. #include <stdarg.h>
  7. #include <string>
  8. #include <unordered_map>
  9. #include <vector>
  10. #include "../common/cbasetypes.hpp"
  11. #include "../common/core.hpp" // CORE_ST_LAST
  12. #include "../common/db.hpp"
  13. #include "../common/mapindex.hpp"
  14. #include "../common/mmo.hpp"
  15. #include "../common/msg_conf.hpp"
  16. #include "../common/timer.hpp"
  17. #include "../config/core.hpp"
  18. #include "script.hpp"
  19. struct npc_data;
  20. struct item_data;
  21. struct Channel;
  22. enum E_MAPSERVER_ST {
  23. MAPSERVER_ST_RUNNING = CORE_ST_LAST,
  24. MAPSERVER_ST_STARTING,
  25. MAPSERVER_ST_SHUTDOWN,
  26. MAPSERVER_ST_LAST
  27. };
  28. struct map_data *map_getmapdata(int16 m);
  29. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  30. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  31. #define do_final_msg() map_do_final_msg()
  32. int map_msg_config_read(const char *cfgName,int lang);
  33. const char* map_msg_txt(struct map_session_data *sd,int msg_number);
  34. void map_do_final_msg(void);
  35. void map_msg_reload(void);
  36. #define MAX_NPC_PER_MAP 512
  37. #define AREA_SIZE battle_config.area_size
  38. #define DAMAGELOG_SIZE 30
  39. #define LOOTITEM_SIZE 10
  40. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  41. #define MAX_MOB_LIST_PER_MAP 128
  42. #define MAX_EVENTQUEUE 2
  43. #define MAX_EVENTTIMER 32
  44. #define NATURAL_HEAL_INTERVAL 500
  45. #define MIN_FLOORITEM 2
  46. #define MAX_FLOORITEM START_ACCOUNT_NUM
  47. #define MAX_LEVEL 250
  48. #define MAX_DROP_PER_MAP 48
  49. #define MAX_IGNORE_LIST 20 // official is 14
  50. #define MAX_VENDING 12
  51. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  52. //The following system marks a different job ID system used by the map server,
  53. //which makes a lot more sense than the normal one. [Skotlex]
  54. //
  55. //These marks the "level" of the job.
  56. #define JOBL_2_1 0x100 //256
  57. #define JOBL_2_2 0x200 //512
  58. #define JOBL_2 0x300 //768
  59. #define JOBL_UPPER 0x1000 //4096
  60. #define JOBL_BABY 0x2000 //8192
  61. #define JOBL_THIRD 0x4000 //16384
  62. #define JOBL_FOURTH 0x8000 //32768
  63. //for filtering and quick checking.
  64. #define MAPID_BASEMASK 0x00ff
  65. #define MAPID_UPPERMASK 0x0fff
  66. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  67. #define MAPID_FOURTHMASK (JOBL_FOURTH|MAPID_THIRDMASK|JOBL_UPPER)
  68. //First Jobs
  69. //Note the oddity of the novice:
  70. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  71. enum e_mapid : uint64{
  72. //Novice And 1-1 Jobs
  73. MAPID_NOVICE = 0x0,
  74. MAPID_SWORDMAN,
  75. MAPID_MAGE,
  76. MAPID_ARCHER,
  77. MAPID_ACOLYTE,
  78. MAPID_MERCHANT,
  79. MAPID_THIEF,
  80. MAPID_TAEKWON,
  81. MAPID_WEDDING,
  82. MAPID_GUNSLINGER,
  83. MAPID_NINJA,
  84. MAPID_XMAS,
  85. MAPID_SUMMER,
  86. MAPID_HANBOK,
  87. MAPID_GANGSI,
  88. MAPID_OKTOBERFEST,
  89. MAPID_SUMMONER,
  90. MAPID_SUMMER2,
  91. //2-1 Jobs
  92. MAPID_SUPER_NOVICE = JOBL_2_1|MAPID_NOVICE,
  93. MAPID_KNIGHT,
  94. MAPID_WIZARD,
  95. MAPID_HUNTER,
  96. MAPID_PRIEST,
  97. MAPID_BLACKSMITH,
  98. MAPID_ASSASSIN,
  99. MAPID_STAR_GLADIATOR,
  100. MAPID_REBELLION = JOBL_2_1|MAPID_GUNSLINGER,
  101. MAPID_KAGEROUOBORO,
  102. MAPID_DEATH_KNIGHT = JOBL_2_1|MAPID_GANGSI,
  103. //2-2 Jobs
  104. MAPID_CRUSADER = JOBL_2_2|MAPID_SWORDMAN,
  105. MAPID_SAGE,
  106. MAPID_BARDDANCER,
  107. MAPID_MONK,
  108. MAPID_ALCHEMIST,
  109. MAPID_ROGUE,
  110. MAPID_SOUL_LINKER,
  111. MAPID_DARK_COLLECTOR = JOBL_2_2|MAPID_GANGSI,
  112. //Trans Novice And Trans 1-1 Jobs
  113. MAPID_NOVICE_HIGH = JOBL_UPPER|MAPID_NOVICE,
  114. MAPID_SWORDMAN_HIGH,
  115. MAPID_MAGE_HIGH,
  116. MAPID_ARCHER_HIGH,
  117. MAPID_ACOLYTE_HIGH,
  118. MAPID_MERCHANT_HIGH,
  119. MAPID_THIEF_HIGH,
  120. //Trans 2-1 Jobs
  121. MAPID_LORD_KNIGHT = JOBL_UPPER|MAPID_KNIGHT,
  122. MAPID_HIGH_WIZARD,
  123. MAPID_SNIPER,
  124. MAPID_HIGH_PRIEST,
  125. MAPID_WHITESMITH,
  126. MAPID_ASSASSIN_CROSS,
  127. //Trans 2-2 Jobs
  128. MAPID_PALADIN = JOBL_UPPER|MAPID_CRUSADER,
  129. MAPID_PROFESSOR,
  130. MAPID_CLOWNGYPSY,
  131. MAPID_CHAMPION,
  132. MAPID_CREATOR,
  133. MAPID_STALKER,
  134. //Baby Novice And Baby 1-1 Jobs
  135. MAPID_BABY = JOBL_BABY|MAPID_NOVICE,
  136. MAPID_BABY_SWORDMAN,
  137. MAPID_BABY_MAGE,
  138. MAPID_BABY_ARCHER,
  139. MAPID_BABY_ACOLYTE,
  140. MAPID_BABY_MERCHANT,
  141. MAPID_BABY_THIEF,
  142. MAPID_BABY_TAEKWON,
  143. MAPID_BABY_GUNSLINGER = JOBL_BABY|MAPID_GUNSLINGER,
  144. MAPID_BABY_NINJA,
  145. MAPID_BABY_SUMMONER = JOBL_BABY|MAPID_SUMMONER,
  146. //Baby 2-1 Jobs
  147. MAPID_SUPER_BABY = JOBL_BABY|MAPID_SUPER_NOVICE,
  148. MAPID_BABY_KNIGHT,
  149. MAPID_BABY_WIZARD,
  150. MAPID_BABY_HUNTER,
  151. MAPID_BABY_PRIEST,
  152. MAPID_BABY_BLACKSMITH,
  153. MAPID_BABY_ASSASSIN,
  154. MAPID_BABY_STAR_GLADIATOR,
  155. MAPID_BABY_REBELLION = JOBL_BABY|MAPID_REBELLION,
  156. MAPID_BABY_KAGEROUOBORO,
  157. //Baby 2-2 Jobs
  158. MAPID_BABY_CRUSADER = JOBL_BABY|MAPID_CRUSADER,
  159. MAPID_BABY_SAGE,
  160. MAPID_BABY_BARDDANCER,
  161. MAPID_BABY_MONK,
  162. MAPID_BABY_ALCHEMIST,
  163. MAPID_BABY_ROGUE,
  164. MAPID_BABY_SOUL_LINKER,
  165. //3-1 Jobs
  166. MAPID_SUPER_NOVICE_E = JOBL_THIRD|MAPID_SUPER_NOVICE,
  167. MAPID_RUNE_KNIGHT,
  168. MAPID_WARLOCK,
  169. MAPID_RANGER,
  170. MAPID_ARCH_BISHOP,
  171. MAPID_MECHANIC,
  172. MAPID_GUILLOTINE_CROSS,
  173. MAPID_STAR_EMPEROR,
  174. //3-2 Jobs
  175. MAPID_ROYAL_GUARD = JOBL_THIRD|MAPID_CRUSADER,
  176. MAPID_SORCERER,
  177. MAPID_MINSTRELWANDERER,
  178. MAPID_SURA,
  179. MAPID_GENETIC,
  180. MAPID_SHADOW_CHASER,
  181. MAPID_SOUL_REAPER,
  182. //Trans 3-1 Jobs
  183. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|MAPID_LORD_KNIGHT,
  184. MAPID_WARLOCK_T,
  185. MAPID_RANGER_T,
  186. MAPID_ARCH_BISHOP_T,
  187. MAPID_MECHANIC_T,
  188. MAPID_GUILLOTINE_CROSS_T,
  189. //Trans 3-2 Jobs
  190. MAPID_ROYAL_GUARD_T = JOBL_THIRD|MAPID_PALADIN,
  191. MAPID_SORCERER_T,
  192. MAPID_MINSTRELWANDERER_T,
  193. MAPID_SURA_T,
  194. MAPID_GENETIC_T,
  195. MAPID_SHADOW_CHASER_T,
  196. //Baby 3-1 Jobs
  197. MAPID_SUPER_BABY_E = JOBL_THIRD|MAPID_SUPER_BABY,
  198. MAPID_BABY_RUNE_KNIGHT,
  199. MAPID_BABY_WARLOCK,
  200. MAPID_BABY_RANGER,
  201. MAPID_BABY_ARCH_BISHOP,
  202. MAPID_BABY_MECHANIC,
  203. MAPID_BABY_GUILLOTINE_CROSS,
  204. MAPID_BABY_STAR_EMPEROR,
  205. //Baby 3-2 Jobs
  206. MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
  207. MAPID_BABY_SORCERER,
  208. MAPID_BABY_MINSTRELWANDERER,
  209. MAPID_BABY_SURA,
  210. MAPID_BABY_GENETIC,
  211. MAPID_BABY_SHADOW_CHASER,
  212. MAPID_BABY_SOUL_REAPER,
  213. //4-1 Jobs
  214. MAPID_HYPER_NOVICE = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_SUPER_NOVICE,
  215. MAPID_DRAGON_KNIGHT,
  216. MAPID_ARCH_MAGE,
  217. MAPID_WINDHAWK,
  218. MAPID_CARDINAL,
  219. MAPID_MEISTER,
  220. MAPID_SHADOW_CROSS,
  221. MAPID_SKY_EMPEROR,
  222. MAPID_NIGHT_WATCH = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_REBELLION,
  223. MAPID_SHINKIRO_SHIRANUI,
  224. MAPID_SPIRIT_HANDLER = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|JOBL_2_1|MAPID_SUMMONER,
  225. //4-2 Jobs
  226. MAPID_IMPERIAL_GUARD = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_CRUSADER,
  227. MAPID_ELEMENTAL_MASTER,
  228. MAPID_TROUBADOURTROUVERE,
  229. MAPID_INQUISITOR,
  230. MAPID_BIOLO,
  231. MAPID_ABYSS_CHASER,
  232. MAPID_SOUL_ASCETIC,
  233. // Additional constants
  234. MAPID_ALL = UINT64_MAX
  235. };
  236. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  237. #define MESSAGE_SIZE (79 + 1)
  238. // Max size for inputs to Graffiti, Talkie Box text prompts
  239. #if PACKETVER_MAIN_NUM >= 20190904 || PACKETVER_RE_NUM >= 20190904 || PACKETVER_ZERO_NUM >= 20190828
  240. #define TALKBOX_MESSAGE_SIZE 21
  241. #else
  242. #define TALKBOX_MESSAGE_SIZE (79 + 1)
  243. #endif
  244. //String length you can write in the 'talking box'
  245. #define CHATBOX_SIZE (70 + 1)
  246. //Chatroom-related string sizes
  247. #define CHATROOM_TITLE_SIZE (36 + 1)
  248. #define CHATROOM_PASS_SIZE (8 + 1)
  249. //Max allowed chat text length
  250. #define CHAT_SIZE_MAX (255 + 1)
  251. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  252. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  253. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  254. enum bl_type : uint16{
  255. BL_NUL = 0x000,
  256. BL_PC = 0x001,
  257. BL_MOB = 0x002,
  258. BL_PET = 0x004,
  259. BL_HOM = 0x008,
  260. BL_MER = 0x010,
  261. BL_ITEM = 0x020,
  262. BL_SKILL = 0x040,
  263. BL_NPC = 0x080,
  264. BL_CHAT = 0x100,
  265. BL_ELEM = 0x200,
  266. BL_ALL = 0xFFF,
  267. };
  268. /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  269. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  270. /// NPC Subtype
  271. enum npc_subtype : uint8{
  272. NPCTYPE_WARP, /// Warp
  273. NPCTYPE_SHOP, /// Shop
  274. NPCTYPE_SCRIPT, /// Script
  275. NPCTYPE_CASHSHOP, /// Cashshop
  276. NPCTYPE_ITEMSHOP, /// Itemshop
  277. NPCTYPE_POINTSHOP, /// Pointshop
  278. NPCTYPE_TOMB, /// Monster tomb
  279. NPCTYPE_MARKETSHOP, /// Marketshop
  280. };
  281. enum e_race : int8{
  282. RC_NONE_ = -1, //don't give us bonus
  283. RC_FORMLESS = 0,
  284. RC_UNDEAD,
  285. RC_BRUTE,
  286. RC_PLANT,
  287. RC_INSECT,
  288. RC_FISH,
  289. RC_DEMON,
  290. RC_DEMIHUMAN,
  291. RC_ANGEL,
  292. RC_DRAGON,
  293. RC_PLAYER_HUMAN,
  294. RC_PLAYER_DORAM,
  295. RC_ALL,
  296. RC_MAX //auto upd enum for array size
  297. };
  298. enum e_race2 : uint8{
  299. RC2_NONE = 0,
  300. RC2_GOBLIN,
  301. RC2_KOBOLD,
  302. RC2_ORC,
  303. RC2_GOLEM,
  304. RC2_GUARDIAN, // Deprecated to CLASS_GUARDIAN
  305. RC2_NINJA,
  306. RC2_GVG,
  307. RC2_BATTLEFIELD, // Deprecated to CLASS_BATTLEFIELD
  308. RC2_TREASURE,
  309. RC2_BIOLAB,
  310. RC2_MANUK,
  311. RC2_SPLENDIDE,
  312. RC2_SCARABA,
  313. RC2_OGH_ATK_DEF,
  314. RC2_OGH_HIDDEN,
  315. RC2_BIO5_SWORDMAN_THIEF,
  316. RC2_BIO5_ACOLYTE_MERCHANT,
  317. RC2_BIO5_MAGE_ARCHER,
  318. RC2_BIO5_MVP,
  319. RC2_CLOCKTOWER,
  320. RC2_THANATOS,
  321. RC2_FACEWORM,
  322. RC2_HEARTHUNTER,
  323. RC2_ROCKRIDGE,
  324. RC2_WERNER_LAB,
  325. RC2_TEMPLE_DEMON,
  326. RC2_ILLUSION_VAMPIRE,
  327. RC2_MAX
  328. };
  329. /// Element list
  330. enum e_element : int8{
  331. ELE_NONE=-1,
  332. ELE_NEUTRAL=0,
  333. ELE_WATER,
  334. ELE_EARTH,
  335. ELE_FIRE,
  336. ELE_WIND,
  337. ELE_POISON,
  338. ELE_HOLY,
  339. ELE_DARK,
  340. ELE_GHOST,
  341. ELE_UNDEAD,
  342. ELE_ALL,
  343. ELE_MAX,
  344. ELE_WEAPON,
  345. ELE_ENDOWED,
  346. ELE_RANDOM,
  347. };
  348. static std::unordered_map<std::string, e_element> um_eleid2elename {
  349. { "Neutral", ELE_NEUTRAL },
  350. { "Water", ELE_WATER },
  351. { "Earth", ELE_EARTH },
  352. { "Fire", ELE_FIRE },
  353. { "Wind", ELE_WIND },
  354. { "Poison", ELE_POISON },
  355. { "Holy", ELE_HOLY },
  356. { "Dark", ELE_DARK },
  357. { "Ghost", ELE_GHOST },
  358. { "Undead", ELE_UNDEAD },
  359. };
  360. #define MAX_ELE_LEVEL 4 /// Maximum Element level
  361. /**
  362. * Types of spirit charms
  363. * NOTE: Code assumes that this matches the first entries in enum elements
  364. */
  365. enum spirit_charm_types {
  366. CHARM_TYPE_NONE = 0,
  367. CHARM_TYPE_WATER,
  368. CHARM_TYPE_LAND,
  369. CHARM_TYPE_FIRE,
  370. CHARM_TYPE_WIND
  371. };
  372. enum mob_ai {
  373. AI_NONE = 0,
  374. AI_ATTACK,
  375. AI_SPHERE,
  376. AI_FLORA,
  377. AI_ZANZOU,
  378. AI_LEGION,
  379. AI_FAW,
  380. AI_GUILD,
  381. AI_WAVEMODE,
  382. AI_ABR,
  383. AI_BIONIC,
  384. AI_MAX
  385. };
  386. enum auto_trigger_flag {
  387. ATF_SELF = 0x01,
  388. ATF_TARGET = 0x02,
  389. ATF_SHORT = 0x04,
  390. ATF_LONG = 0x08,
  391. ATF_WEAPON = 0x10,
  392. ATF_MAGIC = 0x20,
  393. ATF_MISC = 0x40,
  394. };
  395. struct block_list {
  396. struct block_list *next,*prev;
  397. int id;
  398. int16 m,x,y;
  399. enum bl_type type;
  400. };
  401. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  402. // Expanded to specify all mob-related spawn data by [Skotlex]
  403. struct spawn_data {
  404. short id; //ID, used because a mob can change it's class
  405. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  406. signed short xs, ys;
  407. unsigned short num; //Number of mobs using this structure
  408. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  409. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  410. unsigned int level;
  411. struct {
  412. unsigned int size : 2; //Holds if mob has to be tiny/large
  413. enum mob_ai ai; //Special ai for summoned monsters.
  414. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  415. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  416. } state;
  417. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  418. };
  419. struct flooritem_data {
  420. struct block_list bl;
  421. unsigned char subx,suby;
  422. int cleartimer;
  423. int first_get_charid,second_get_charid,third_get_charid;
  424. t_tick first_get_tick,second_get_tick,third_get_tick;
  425. struct item item;
  426. unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
  427. };
  428. enum _sp {
  429. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  430. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  431. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  432. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  433. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  434. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  435. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  436. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  437. SP_CARTINFO=99, // 99
  438. SP_KILLEDGID=118,
  439. SP_BASEJOB=119, // 100+19 - celest
  440. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  441. SP_KILLERRID=121,
  442. SP_KILLEDRID=122,
  443. SP_SITTING=123,
  444. SP_CHARMOVE=124,
  445. SP_CHARRENAME=125,
  446. SP_CHARFONT=126,
  447. SP_BANK_VAULT = 127,
  448. SP_ROULETTE_BRONZE = 128,
  449. SP_ROULETTE_SILVER = 129,
  450. SP_ROULETTE_GOLD = 130,
  451. SP_CASHPOINTS, SP_KAFRAPOINTS,
  452. SP_PCDIECOUNTER, SP_COOKMASTERY,
  453. SP_ACHIEVEMENT_LEVEL,
  454. // Mercenaries
  455. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  456. // 4th jobs
  457. SP_POW=219, SP_STA, SP_WIS, SP_SPL, SP_CON, SP_CRT, // 219-224
  458. SP_PATK, SP_SMATK, SP_RES, SP_MRES, SP_HPLUS, SP_CRATE, // 225-230
  459. SP_TRAITPOINT, SP_AP, SP_MAXAP, // 231-233
  460. SP_UPOW=247, SP_USTA, SP_UWIS, SP_USPL, SP_UCON, SP_UCRT, // 247-252
  461. // original 1000-
  462. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  463. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  464. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  465. SP_ADDEFF, SP_RESEFF, // 1012-1013
  466. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  467. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  468. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  469. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  470. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  471. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  472. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  473. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  474. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  475. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  476. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  477. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  478. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  479. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  480. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  481. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  482. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  483. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  484. SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
  485. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  486. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  487. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  488. SP_PATK_RATE,SP_SMATK_RATE,SP_RES_RATE,SP_MRES_RATE,SP_HPLUS_RATE,SP_CRATE_RATE,SP_ALL_TRAIT_STATS,SP_MAXAPRATE,// 1093-1100
  489. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  490. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  491. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  492. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  493. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  494. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  495. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  496. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  497. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  498. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  499. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  500. SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
  501. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  502. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  503. SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
  504. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  505. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  506. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
  507. SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
  508. SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
  509. SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, SP_DROP_ADDRACE, SP_DROP_ADDCLASS, SP_NO_MADO_FUEL, // 2083-2087
  510. SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, SP_SKILL_DELAY, SP_NO_WALK_DELAY, //2088-2092
  511. SP_LONG_SP_GAIN_VALUE, SP_LONG_HP_GAIN_VALUE, SP_SHORT_ATK_RATE, SP_MAGIC_SUBSIZE, SP_CRIT_DEF_RATE, // 2093-2097
  512. SP_MAGIC_SUBDEF_ELE, SP_REDUCE_DAMAGE_RETURN, SP_ADD_ITEM_SPHEAL_RATE, SP_ADD_ITEMGROUP_SPHEAL_RATE, // 2098-2101
  513. SP_WEAPON_SUBSIZE // 2102
  514. };
  515. enum _look {
  516. LOOK_BASE,
  517. LOOK_HAIR,
  518. LOOK_WEAPON,
  519. LOOK_HEAD_BOTTOM,
  520. LOOK_HEAD_TOP,
  521. LOOK_HEAD_MID,
  522. LOOK_HAIR_COLOR,
  523. LOOK_CLOTHES_COLOR,
  524. LOOK_SHIELD,
  525. LOOK_SHOES,
  526. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  527. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  528. LOOK_ROBE,
  529. // LOOK_FLOOR, // TODO : fix me!! offcial use this ?
  530. LOOK_BODY2
  531. };
  532. enum e_mapflag : int16 {
  533. MF_INVALID = -1,
  534. MF_MIN = 0,
  535. MF_NOMEMO = 0,
  536. MF_NOTELEPORT,
  537. MF_NOSAVE,
  538. MF_NOBRANCH,
  539. MF_NOPENALTY,
  540. MF_NOZENYPENALTY,
  541. MF_PVP,
  542. MF_PVP_NOPARTY,
  543. MF_PVP_NOGUILD,
  544. MF_GVG,
  545. MF_GVG_NOPARTY, //10
  546. MF_NOTRADE,
  547. MF_NOSKILL,
  548. MF_NOWARP,
  549. MF_PARTYLOCK,
  550. MF_NOICEWALL,
  551. MF_SNOW,
  552. MF_FOG,
  553. MF_SAKURA,
  554. MF_LEAVES,
  555. //MF_RAIN, //20 - No longer available, keeping here just in case it's back someday. [Ind]
  556. // 21 free
  557. MF_NOGO = 22,
  558. MF_CLOUDS,
  559. MF_CLOUDS2,
  560. MF_FIREWORKS,
  561. MF_GVG_CASTLE,
  562. MF_GVG_DUNGEON,
  563. MF_NIGHTENABLED,
  564. MF_NOBASEEXP,
  565. MF_NOJOBEXP, //30
  566. MF_NOMOBLOOT,
  567. MF_NOMVPLOOT,
  568. MF_NORETURN,
  569. MF_NOWARPTO,
  570. MF_PVP_NIGHTMAREDROP,
  571. MF_RESTRICTED,
  572. MF_NOCOMMAND,
  573. MF_NODROP,
  574. MF_JEXP,
  575. MF_BEXP, //40
  576. MF_NOVENDING,
  577. MF_LOADEVENT,
  578. MF_NOCHAT,
  579. MF_NOEXPPENALTY,
  580. MF_GUILDLOCK,
  581. MF_TOWN,
  582. MF_AUTOTRADE,
  583. MF_ALLOWKS,
  584. MF_MONSTER_NOTELEPORT,
  585. MF_PVP_NOCALCRANK, //50
  586. MF_BATTLEGROUND,
  587. MF_RESET,
  588. MF_NOMAPCHANNELAUTOJOIN,
  589. MF_NOUSECART,
  590. MF_NOITEMCONSUMPTION,
  591. MF_NOSUNMOONSTARMIRACLE,
  592. MF_NOMINEEFFECT,
  593. MF_NOLOCKON,
  594. MF_NOTOMB,
  595. MF_SKILL_DAMAGE, //60
  596. MF_NOCOSTUME,
  597. MF_GVG_TE_CASTLE,
  598. MF_GVG_TE,
  599. MF_HIDEMOBHPBAR,
  600. MF_NOLOOT,
  601. MF_NOEXP,
  602. MF_PRIVATEAIRSHIP_SOURCE,
  603. MF_PRIVATEAIRSHIP_DESTINATION,
  604. MF_SKILL_DURATION,
  605. MF_NOCASHSHOP,
  606. MF_NORODEX,
  607. MF_MAX
  608. };
  609. /// Enum of damage types
  610. enum e_skill_damage_type : uint8 {
  611. SKILLDMG_PC,
  612. SKILLDMG_MOB,
  613. SKILLDMG_BOSS,
  614. SKILLDMG_OTHER,
  615. SKILLDMG_MAX,
  616. SKILLDMG_CASTER, ///< Only used on getter for caster value
  617. };
  618. /// Struct for MF_SKILL_DAMAGE
  619. struct s_skill_damage {
  620. unsigned int map; ///< Maps (used for skill_damage_db.txt)
  621. uint16 caster; ///< Caster type
  622. int rate[SKILLDMG_MAX]; ///< Used for when all skills are adjusted
  623. };
  624. /// Struct of MF_SKILL_DURATION
  625. struct s_skill_duration {
  626. uint16 skill_id; ///< Skill ID
  627. uint16 per; ///< Rate
  628. };
  629. /// Enum for item drop type for MF_PVP_NIGHTMAREDROP
  630. enum e_nightmare_drop_type : uint8 {
  631. NMDT_INVENTORY = 0x1,
  632. NMDT_EQUIP = 0x2,
  633. NMDT_ALL = (NMDT_INVENTORY|NMDT_EQUIP)
  634. };
  635. /// Struct for MF_PVP_NIGHTMAREDROP
  636. struct s_drop_list {
  637. int drop_id;
  638. int drop_per;
  639. enum e_nightmare_drop_type drop_type;
  640. };
  641. /// Union for mapflag values
  642. union u_mapflag_args {
  643. struct point nosave;
  644. struct s_drop_list nightmaredrop;
  645. struct s_skill_damage skill_damage;
  646. struct s_skill_duration skill_duration;
  647. int flag_val;
  648. };
  649. // used by map_setcell()
  650. enum cell_t{
  651. CELL_WALKABLE,
  652. CELL_SHOOTABLE,
  653. CELL_WATER,
  654. CELL_NPC,
  655. CELL_BASILICA,
  656. CELL_LANDPROTECTOR,
  657. CELL_NOVENDING,
  658. CELL_NOCHAT,
  659. CELL_MAELSTROM,
  660. CELL_ICEWALL,
  661. };
  662. // used by map_getcell()
  663. enum cell_chk : uint8 {
  664. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  665. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  666. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  667. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  668. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  669. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  670. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  671. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  672. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  673. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  674. CELL_CHKBASILICA, // Whether the cell has Basilica
  675. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  676. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  677. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  678. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  679. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  680. };
  681. struct mapcell
  682. {
  683. // terrain flags
  684. unsigned char
  685. walkable : 1,
  686. shootable : 1,
  687. water : 1;
  688. // dynamic flags
  689. unsigned char
  690. npc : 1,
  691. basilica : 1,
  692. landprotector : 1,
  693. novending : 1,
  694. nochat : 1,
  695. maelstrom : 1,
  696. icewall : 1;
  697. #ifdef CELL_NOSTACK
  698. unsigned char cell_bl; //Holds amount of bls in this cell.
  699. #endif
  700. };
  701. struct iwall_data {
  702. char wall_name[50];
  703. short m, x, y, size;
  704. int8 dir;
  705. bool shootable;
  706. };
  707. struct map_data {
  708. char name[MAP_NAME_LENGTH];
  709. uint16 index; // The map index used by the mapindex* functions.
  710. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  711. struct block_list **block;
  712. struct block_list **block_mob;
  713. int16 m;
  714. int16 xs,ys; // map dimensions (in cells)
  715. int16 bxs,bys; // map dimensions (in blocks)
  716. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  717. int npc_num; // number total of npc on the map
  718. int npc_num_area; // number of npc with a trigger area on the map
  719. int npc_num_warp; // number of warp npc on the map
  720. int users;
  721. int users_pvp;
  722. int iwall_num; // Total of invisible walls in this map
  723. std::unordered_map<int16, int> flag;
  724. struct point save;
  725. std::vector<s_drop_list> drop_list;
  726. uint32 zone; // zone number (for item/skill restrictions)
  727. struct s_skill_damage damage_adjust; // Used for overall skill damage adjustment
  728. std::unordered_map<uint16, s_skill_damage> skill_damage; // Used for single skill damage adjustment
  729. std::unordered_map<uint16, int> skill_duration;
  730. struct npc_data *npc[MAX_NPC_PER_MAP];
  731. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  732. int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
  733. // Instance Variables
  734. int instance_id;
  735. int instance_src_map;
  736. /* rAthena Local Chat */
  737. struct Channel *channel;
  738. /* ShowEvent Data Cache */
  739. std::vector<int> qi_npc;
  740. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  741. unsigned short hpmeter_visible;
  742. };
  743. /// Stores information about a remote map (for multi-mapserver setups).
  744. /// Beginning of data structure matches 'map_data', to allow typecasting.
  745. struct map_data_other_server {
  746. char name[MAP_NAME_LENGTH];
  747. unsigned short index; //Index is the map index used by the mapindex* functions.
  748. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  749. uint32 ip;
  750. uint16 port;
  751. };
  752. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  753. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  754. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  755. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  756. extern struct map_data map[];
  757. extern int map_num;
  758. extern int autosave_interval;
  759. extern int minsave_interval;
  760. extern int16 save_settings;
  761. extern int night_flag; // 0=day, 1=night [Yor]
  762. extern int enable_spy; //Determines if @spy commands are active.
  763. extern uint32 start_status_points;
  764. // Agit Flags
  765. extern bool agit_flag;
  766. extern bool agit2_flag;
  767. extern bool agit3_flag;
  768. #define is_agit_start() (agit_flag || agit2_flag || agit3_flag)
  769. /**
  770. * Specifies maps where players may hit each other
  771. * @param mapdata: Map Data
  772. * @return True on success or false otherwise
  773. */
  774. inline bool mapdata_flag_vs(struct map_data *mapdata) {
  775. if (mapdata == nullptr)
  776. return false;
  777. if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]) || mapdata->flag[MF_BATTLEGROUND])
  778. return true;
  779. return false;
  780. }
  781. /**
  782. * Versus map: PVP, BG, GVG, GVG Dungeons, and GVG Castles (regardless of agit_flag status)
  783. * @param mapdata: Map Data
  784. * @return True on success or false otherwise
  785. */
  786. inline bool mapdata_flag_vs2(struct map_data *mapdata) {
  787. if (mapdata == nullptr)
  788. return false;
  789. if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE] || mapdata->flag[MF_BATTLEGROUND])
  790. return true;
  791. return false;
  792. }
  793. /**
  794. * Specifies maps that have special GvG/WoE restrictions
  795. * @param mapdata: Map Data
  796. * @return True on success or false otherwise
  797. */
  798. inline bool mapdata_flag_gvg(struct map_data *mapdata) {
  799. if (mapdata == nullptr)
  800. return false;
  801. if (mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]))
  802. return true;
  803. return false;
  804. }
  805. /**
  806. * Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  807. * @param mapdata: Map Data
  808. * @return True on success or false otherwise
  809. */
  810. inline bool mapdata_flag_gvg2(struct map_data *mapdata) {
  811. if (mapdata == nullptr)
  812. return false;
  813. if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE_CASTLE])
  814. return true;
  815. return false;
  816. }
  817. /**
  818. * No Kill Steal Protection
  819. * @param mapdata: Map Data
  820. * @return True on success or false otherwise
  821. */
  822. inline bool mapdata_flag_ks(struct map_data *mapdata) {
  823. if (mapdata == nullptr)
  824. return false;
  825. if (mapdata->flag[MF_TOWN] || mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_BATTLEGROUND])
  826. return true;
  827. return false;
  828. }
  829. /**
  830. * WOE:TE Maps (regardless of agit_flag status)
  831. * @param mapdata: Map Data
  832. * @return True on success or false otherwise
  833. * @author Cydh
  834. */
  835. inline bool mapdata_flag_gvg2_te(struct map_data *mapdata) {
  836. if (mapdata == nullptr)
  837. return false;
  838. if (mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE])
  839. return true;
  840. return false;
  841. }
  842. /**
  843. * Check if map is GVG maps exclusion for item, skill, and status restriction check (regardless of agit_flag status)
  844. * @param mapdata: Map Data
  845. * @return True on success or false otherwise
  846. * @author Cydh
  847. */
  848. inline bool mapdata_flag_gvg2_no_te(struct map_data *mapdata) {
  849. if (mapdata == nullptr)
  850. return false;
  851. if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE])
  852. return true;
  853. return false;
  854. }
  855. /// Backwards compatibility
  856. inline bool map_flag_vs(int16 m) {
  857. if (m < 0)
  858. return false;
  859. struct map_data *mapdata = &map[m];
  860. return mapdata_flag_vs(mapdata);
  861. }
  862. inline bool map_flag_vs2(int16 m) {
  863. if (m < 0)
  864. return false;
  865. struct map_data *mapdata = &map[m];
  866. return mapdata_flag_vs2(mapdata);
  867. }
  868. inline bool map_flag_gvg(int16 m) {
  869. if (m < 0)
  870. return false;
  871. struct map_data *mapdata = &map[m];
  872. return mapdata_flag_gvg(mapdata);
  873. }
  874. inline bool map_flag_gvg2(int16 m) {
  875. if (m < 0)
  876. return false;
  877. struct map_data *mapdata = &map[m];
  878. return mapdata_flag_gvg2(mapdata);
  879. }
  880. inline bool map_flag_ks(int16 m) {
  881. if (m < 0)
  882. return false;
  883. struct map_data *mapdata = &map[m];
  884. return mapdata_flag_ks(mapdata);
  885. }
  886. inline bool map_flag_gvg2_te(int16 m) {
  887. if (m < 0)
  888. return false;
  889. struct map_data *mapdata = &map[m];
  890. return mapdata_flag_gvg2_te(mapdata);
  891. }
  892. inline bool map_flag_gvg2_no_te(int16 m) {
  893. if (m < 0)
  894. return false;
  895. struct map_data *mapdata = &map[m];
  896. return mapdata_flag_gvg2_no_te(mapdata);
  897. }
  898. extern char motd_txt[];
  899. extern char charhelp_txt[];
  900. extern char channel_conf[];
  901. extern char wisp_server_name[];
  902. struct s_map_default {
  903. char mapname[MAP_NAME_LENGTH];
  904. unsigned short x;
  905. unsigned short y;
  906. };
  907. extern struct s_map_default map_default;
  908. /// Type of 'save_settings'
  909. enum save_settings_type {
  910. CHARSAVE_NONE = 0x000, /// Never
  911. CHARSAVE_TRADE = 0x001, /// After trading
  912. CHARSAVE_VENDING = 0x002, /// After vending (open/transaction)
  913. CHARSAVE_STORAGE = 0x004, /// After closing storage/guild storage.
  914. CHARSAVE_PET = 0x008, /// After hatching/returning to egg a pet.
  915. CHARSAVE_MAIL = 0x010, /// After successfully sending a mail with attachment
  916. CHARSAVE_AUCTION = 0x020, /// After successfully submitting an item for auction
  917. CHARSAVE_QUEST = 0x040, /// After successfully get/delete/complete a quest
  918. CHARSAVE_BANK = 0x080, /// After every bank transaction (deposit/withdraw)
  919. CHARSAVE_ATTENDANCE = 0x100, /// After every attendence reward
  920. CHARSAVE_ALL = 0xFFF, /// Always
  921. };
  922. // users
  923. void map_setusers(int);
  924. int map_getusers(void);
  925. int map_usercount(void);
  926. // blocklist lock
  927. int map_freeblock(struct block_list *bl);
  928. int map_freeblock_lock(void);
  929. int map_freeblock_unlock(void);
  930. // blocklist manipulation
  931. int map_addblock(struct block_list* bl);
  932. int map_delblock(struct block_list* bl);
  933. int map_moveblock(struct block_list *, int, int, t_tick);
  934. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  935. int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  936. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  937. int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  938. int map_foreachinallarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  939. int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  940. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  941. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  942. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  943. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  944. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  945. int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
  946. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  947. //blocklist nb in one cell
  948. int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
  949. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  950. // search and creation
  951. int map_get_new_object_id(void);
  952. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  953. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
  954. //
  955. int map_quit(struct map_session_data *);
  956. // npc
  957. bool map_addnpc(int16 m,struct npc_data *);
  958. // map item
  959. TIMER_FUNC(map_clearflooritem_timer);
  960. TIMER_FUNC(map_removemobs_timer);
  961. void map_clearflooritem(struct block_list* bl);
  962. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false);
  963. // instances
  964. int map_addinstancemap(int src_m, int instance_id);
  965. int map_delinstancemap(int m);
  966. void map_data_copyall(void);
  967. void map_data_copy(struct map_data *dst_map, struct map_data *src_map);
  968. // player to map session
  969. void map_addnickdb(int charid, const char* nick);
  970. void map_delnickdb(int charid, const char* nick);
  971. void map_reqnickdb(struct map_session_data* sd,int charid);
  972. const char* map_charid2nick(int charid);
  973. struct map_session_data* map_charid2sd(int charid);
  974. struct map_session_data * map_id2sd(int id);
  975. struct mob_data * map_id2md(int id);
  976. struct npc_data * map_id2nd(int id);
  977. struct homun_data* map_id2hd(int id);
  978. struct s_mercenary_data* map_id2mc(int id);
  979. struct pet_data* map_id2pd(int id);
  980. struct s_elemental_data* map_id2ed(int id);
  981. struct chat_data* map_id2cd(int id);
  982. struct block_list * map_id2bl(int id);
  983. bool map_blid_exists( int id );
  984. #define map_id2index(id) map[(id)].index
  985. const char* map_mapid2mapname(int m);
  986. int16 map_mapindex2mapid(unsigned short mapindex);
  987. int16 map_mapname2mapid(const char* name);
  988. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  989. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  990. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  991. int map_eraseallipport(void);
  992. void map_addiddb(struct block_list *);
  993. void map_deliddb(struct block_list *bl);
  994. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  995. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  996. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  997. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  998. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  999. struct map_session_data * map_nick2sd(const char* nick, bool allow_partial);
  1000. struct mob_data * map_getmob_boss(int16 m);
  1001. struct mob_data * map_id2boss(int id);
  1002. // reload config file looking only for npcs
  1003. void map_reloadnpc(bool clear);
  1004. void map_remove_questinfo(int m, struct npc_data *nd);
  1005. /// Bitfield of flags for the iterator.
  1006. enum e_mapitflags
  1007. {
  1008. MAPIT_NORMAL = 0,
  1009. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  1010. };
  1011. struct s_mapiterator;
  1012. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  1013. void mapit_free(struct s_mapiterator* mapit);
  1014. struct block_list* mapit_first(struct s_mapiterator* mapit);
  1015. struct block_list* mapit_last(struct s_mapiterator* mapit);
  1016. struct block_list* mapit_next(struct s_mapiterator* mapit);
  1017. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  1018. bool mapit_exists(struct s_mapiterator* mapit);
  1019. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1020. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  1021. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  1022. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  1023. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  1024. int map_check_dir(int s_dir,int t_dir);
  1025. uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
  1026. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
  1027. int map_random_dir(struct block_list *bl, int16 *x, int16 *y); // [Skotlex]
  1028. int cleanup_sub(struct block_list *bl, va_list ap);
  1029. int map_delmap(char* mapname);
  1030. void map_flags_init(void);
  1031. bool map_iwall_exist(const char* wall_name);
  1032. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  1033. void map_iwall_get(struct map_session_data *sd);
  1034. bool map_iwall_remove(const char *wall_name);
  1035. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  1036. void map_spawnmobs(int16 m); // [Wizputer]
  1037. void map_removemobs(int16 m); // [Wizputer]
  1038. void map_addmap2db(struct map_data *m);
  1039. void map_removemapdb(struct map_data *m);
  1040. void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
  1041. void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
  1042. enum e_mapflag map_getmapflag_by_name(char* name);
  1043. bool map_getmapflag_name(enum e_mapflag mapflag, char* output);
  1044. int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args);
  1045. bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args);
  1046. #define map_getmapflag(m, mapflag) map_getmapflag_sub(m, mapflag, NULL)
  1047. #define map_setmapflag(m, mapflag, status) map_setmapflag_sub(m, mapflag, status, NULL)
  1048. #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
  1049. #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
  1050. #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
  1051. #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
  1052. #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
  1053. //Other languages supported
  1054. extern const char*MSG_CONF_NAME_RUS;
  1055. extern const char*MSG_CONF_NAME_SPN;
  1056. extern const char*MSG_CONF_NAME_GRM;
  1057. extern const char*MSG_CONF_NAME_CHN;
  1058. extern const char*MSG_CONF_NAME_MAL;
  1059. extern const char*MSG_CONF_NAME_IDN;
  1060. extern const char*MSG_CONF_NAME_FRN;
  1061. extern const char*MSG_CONF_NAME_POR;
  1062. extern const char*MSG_CONF_NAME_THA;
  1063. //Useful typedefs from jA [Skotlex]
  1064. typedef struct map_session_data TBL_PC;
  1065. typedef struct npc_data TBL_NPC;
  1066. typedef struct mob_data TBL_MOB;
  1067. typedef struct flooritem_data TBL_ITEM;
  1068. typedef struct chat_data TBL_CHAT;
  1069. typedef struct skill_unit TBL_SKILL;
  1070. typedef struct pet_data TBL_PET;
  1071. typedef struct homun_data TBL_HOM;
  1072. typedef struct s_mercenary_data TBL_MER;
  1073. typedef struct s_elemental_data TBL_ELEM;
  1074. #define BL_CAST(type_, bl) \
  1075. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  1076. #include "../common/sql.hpp"
  1077. extern int db_use_sqldbs;
  1078. extern Sql* mmysql_handle;
  1079. extern Sql* qsmysql_handle;
  1080. extern Sql* logmysql_handle;
  1081. extern char buyingstores_table[32];
  1082. extern char buyingstore_items_table[32];
  1083. extern char item_table[32];
  1084. extern char item2_table[32];
  1085. extern char mob_table[32];
  1086. extern char mob2_table[32];
  1087. extern char mob_skill_table[32];
  1088. extern char mob_skill2_table[32];
  1089. extern char vendings_table[32];
  1090. extern char vending_items_table[32];
  1091. extern char market_table[32];
  1092. extern char roulette_table[32];
  1093. extern char guild_storage_log_table[32];
  1094. void do_shutdown(void);
  1095. #endif /* MAP_HPP */