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- // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef MAP_HPP
- #define MAP_HPP
- #include <algorithm>
- #include <stdarg.h>
- #include <string>
- #include <unordered_map>
- #include <vector>
- #include "../common/cbasetypes.hpp"
- #include "../common/core.hpp" // CORE_ST_LAST
- #include "../common/db.hpp"
- #include "../common/mapindex.hpp"
- #include "../common/mmo.hpp"
- #include "../common/msg_conf.hpp"
- #include "../common/timer.hpp"
- #include "../config/core.hpp"
- #include "script.hpp"
- struct npc_data;
- struct item_data;
- struct Channel;
- enum E_MAPSERVER_ST {
- MAPSERVER_ST_RUNNING = CORE_ST_LAST,
- MAPSERVER_ST_STARTING,
- MAPSERVER_ST_SHUTDOWN,
- MAPSERVER_ST_LAST
- };
- struct map_data *map_getmapdata(int16 m);
- #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
- #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
- #define do_final_msg() map_do_final_msg()
- int map_msg_config_read(const char *cfgName,int lang);
- const char* map_msg_txt(struct map_session_data *sd,int msg_number);
- void map_do_final_msg(void);
- void map_msg_reload(void);
- #define MAX_NPC_PER_MAP 512
- #define AREA_SIZE battle_config.area_size
- #define DAMAGELOG_SIZE 30
- #define LOOTITEM_SIZE 10
- #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
- #define MAX_MOB_LIST_PER_MAP 128
- #define MAX_EVENTQUEUE 2
- #define MAX_EVENTTIMER 32
- #define NATURAL_HEAL_INTERVAL 500
- #define MIN_FLOORITEM 2
- #define MAX_FLOORITEM START_ACCOUNT_NUM
- #define MAX_LEVEL 250
- #define MAX_DROP_PER_MAP 48
- #define MAX_IGNORE_LIST 20 // official is 14
- #define MAX_VENDING 12
- #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
- //The following system marks a different job ID system used by the map server,
- //which makes a lot more sense than the normal one. [Skotlex]
- //
- //These marks the "level" of the job.
- #define JOBL_2_1 0x100 //256
- #define JOBL_2_2 0x200 //512
- #define JOBL_2 0x300 //768
- #define JOBL_UPPER 0x1000 //4096
- #define JOBL_BABY 0x2000 //8192
- #define JOBL_THIRD 0x4000 //16384
- #define JOBL_FOURTH 0x8000 //32768
- //for filtering and quick checking.
- #define MAPID_BASEMASK 0x00ff
- #define MAPID_UPPERMASK 0x0fff
- #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
- #define MAPID_FOURTHMASK (JOBL_FOURTH|MAPID_THIRDMASK|JOBL_UPPER)
- //First Jobs
- //Note the oddity of the novice:
- //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
- enum e_mapid : uint64{
- //Novice And 1-1 Jobs
- MAPID_NOVICE = 0x0,
- MAPID_SWORDMAN,
- MAPID_MAGE,
- MAPID_ARCHER,
- MAPID_ACOLYTE,
- MAPID_MERCHANT,
- MAPID_THIEF,
- MAPID_TAEKWON,
- MAPID_WEDDING,
- MAPID_GUNSLINGER,
- MAPID_NINJA,
- MAPID_XMAS,
- MAPID_SUMMER,
- MAPID_HANBOK,
- MAPID_GANGSI,
- MAPID_OKTOBERFEST,
- MAPID_SUMMONER,
- MAPID_SUMMER2,
- //2-1 Jobs
- MAPID_SUPER_NOVICE = JOBL_2_1|MAPID_NOVICE,
- MAPID_KNIGHT,
- MAPID_WIZARD,
- MAPID_HUNTER,
- MAPID_PRIEST,
- MAPID_BLACKSMITH,
- MAPID_ASSASSIN,
- MAPID_STAR_GLADIATOR,
- MAPID_REBELLION = JOBL_2_1|MAPID_GUNSLINGER,
- MAPID_KAGEROUOBORO,
- MAPID_DEATH_KNIGHT = JOBL_2_1|MAPID_GANGSI,
- //2-2 Jobs
- MAPID_CRUSADER = JOBL_2_2|MAPID_SWORDMAN,
- MAPID_SAGE,
- MAPID_BARDDANCER,
- MAPID_MONK,
- MAPID_ALCHEMIST,
- MAPID_ROGUE,
- MAPID_SOUL_LINKER,
- MAPID_DARK_COLLECTOR = JOBL_2_2|MAPID_GANGSI,
- //Trans Novice And Trans 1-1 Jobs
- MAPID_NOVICE_HIGH = JOBL_UPPER|MAPID_NOVICE,
- MAPID_SWORDMAN_HIGH,
- MAPID_MAGE_HIGH,
- MAPID_ARCHER_HIGH,
- MAPID_ACOLYTE_HIGH,
- MAPID_MERCHANT_HIGH,
- MAPID_THIEF_HIGH,
- //Trans 2-1 Jobs
- MAPID_LORD_KNIGHT = JOBL_UPPER|MAPID_KNIGHT,
- MAPID_HIGH_WIZARD,
- MAPID_SNIPER,
- MAPID_HIGH_PRIEST,
- MAPID_WHITESMITH,
- MAPID_ASSASSIN_CROSS,
- //Trans 2-2 Jobs
- MAPID_PALADIN = JOBL_UPPER|MAPID_CRUSADER,
- MAPID_PROFESSOR,
- MAPID_CLOWNGYPSY,
- MAPID_CHAMPION,
- MAPID_CREATOR,
- MAPID_STALKER,
- //Baby Novice And Baby 1-1 Jobs
- MAPID_BABY = JOBL_BABY|MAPID_NOVICE,
- MAPID_BABY_SWORDMAN,
- MAPID_BABY_MAGE,
- MAPID_BABY_ARCHER,
- MAPID_BABY_ACOLYTE,
- MAPID_BABY_MERCHANT,
- MAPID_BABY_THIEF,
- MAPID_BABY_TAEKWON,
- MAPID_BABY_GUNSLINGER = JOBL_BABY|MAPID_GUNSLINGER,
- MAPID_BABY_NINJA,
- MAPID_BABY_SUMMONER = JOBL_BABY|MAPID_SUMMONER,
- //Baby 2-1 Jobs
- MAPID_SUPER_BABY = JOBL_BABY|MAPID_SUPER_NOVICE,
- MAPID_BABY_KNIGHT,
- MAPID_BABY_WIZARD,
- MAPID_BABY_HUNTER,
- MAPID_BABY_PRIEST,
- MAPID_BABY_BLACKSMITH,
- MAPID_BABY_ASSASSIN,
- MAPID_BABY_STAR_GLADIATOR,
- MAPID_BABY_REBELLION = JOBL_BABY|MAPID_REBELLION,
- MAPID_BABY_KAGEROUOBORO,
- //Baby 2-2 Jobs
- MAPID_BABY_CRUSADER = JOBL_BABY|MAPID_CRUSADER,
- MAPID_BABY_SAGE,
- MAPID_BABY_BARDDANCER,
- MAPID_BABY_MONK,
- MAPID_BABY_ALCHEMIST,
- MAPID_BABY_ROGUE,
- MAPID_BABY_SOUL_LINKER,
- //3-1 Jobs
- MAPID_SUPER_NOVICE_E = JOBL_THIRD|MAPID_SUPER_NOVICE,
- MAPID_RUNE_KNIGHT,
- MAPID_WARLOCK,
- MAPID_RANGER,
- MAPID_ARCH_BISHOP,
- MAPID_MECHANIC,
- MAPID_GUILLOTINE_CROSS,
- MAPID_STAR_EMPEROR,
- //3-2 Jobs
- MAPID_ROYAL_GUARD = JOBL_THIRD|MAPID_CRUSADER,
- MAPID_SORCERER,
- MAPID_MINSTRELWANDERER,
- MAPID_SURA,
- MAPID_GENETIC,
- MAPID_SHADOW_CHASER,
- MAPID_SOUL_REAPER,
- //Trans 3-1 Jobs
- MAPID_RUNE_KNIGHT_T = JOBL_THIRD|MAPID_LORD_KNIGHT,
- MAPID_WARLOCK_T,
- MAPID_RANGER_T,
- MAPID_ARCH_BISHOP_T,
- MAPID_MECHANIC_T,
- MAPID_GUILLOTINE_CROSS_T,
- //Trans 3-2 Jobs
- MAPID_ROYAL_GUARD_T = JOBL_THIRD|MAPID_PALADIN,
- MAPID_SORCERER_T,
- MAPID_MINSTRELWANDERER_T,
- MAPID_SURA_T,
- MAPID_GENETIC_T,
- MAPID_SHADOW_CHASER_T,
- //Baby 3-1 Jobs
- MAPID_SUPER_BABY_E = JOBL_THIRD|MAPID_SUPER_BABY,
- MAPID_BABY_RUNE_KNIGHT,
- MAPID_BABY_WARLOCK,
- MAPID_BABY_RANGER,
- MAPID_BABY_ARCH_BISHOP,
- MAPID_BABY_MECHANIC,
- MAPID_BABY_GUILLOTINE_CROSS,
- MAPID_BABY_STAR_EMPEROR,
- //Baby 3-2 Jobs
- MAPID_BABY_ROYAL_GUARD = JOBL_THIRD|MAPID_BABY_CRUSADER,
- MAPID_BABY_SORCERER,
- MAPID_BABY_MINSTRELWANDERER,
- MAPID_BABY_SURA,
- MAPID_BABY_GENETIC,
- MAPID_BABY_SHADOW_CHASER,
- MAPID_BABY_SOUL_REAPER,
- //4-1 Jobs
- MAPID_HYPER_NOVICE = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_SUPER_NOVICE,
- MAPID_DRAGON_KNIGHT,
- MAPID_ARCH_MAGE,
- MAPID_WINDHAWK,
- MAPID_CARDINAL,
- MAPID_MEISTER,
- MAPID_SHADOW_CROSS,
- MAPID_SKY_EMPEROR,
- MAPID_NIGHT_WATCH = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_REBELLION,
- MAPID_SHINKIRO_SHIRANUI,
- MAPID_SPIRIT_HANDLER = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|JOBL_2_1|MAPID_SUMMONER,
- //4-2 Jobs
- MAPID_IMPERIAL_GUARD = JOBL_FOURTH|JOBL_THIRD|JOBL_UPPER|MAPID_CRUSADER,
- MAPID_ELEMENTAL_MASTER,
- MAPID_TROUBADOURTROUVERE,
- MAPID_INQUISITOR,
- MAPID_BIOLO,
- MAPID_ABYSS_CHASER,
- MAPID_SOUL_ASCETIC,
- // Additional constants
- MAPID_ALL = UINT64_MAX
- };
- //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
- #define MESSAGE_SIZE (79 + 1)
- // Max size for inputs to Graffiti, Talkie Box text prompts
- #if PACKETVER_MAIN_NUM >= 20190904 || PACKETVER_RE_NUM >= 20190904 || PACKETVER_ZERO_NUM >= 20190828
- #define TALKBOX_MESSAGE_SIZE 21
- #else
- #define TALKBOX_MESSAGE_SIZE (79 + 1)
- #endif
- //String length you can write in the 'talking box'
- #define CHATBOX_SIZE (70 + 1)
- //Chatroom-related string sizes
- #define CHATROOM_TITLE_SIZE (36 + 1)
- #define CHATROOM_PASS_SIZE (8 + 1)
- //Max allowed chat text length
- #define CHAT_SIZE_MAX (255 + 1)
- #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
- //This stackable implementation does not means a BL can be more than one type at a time, but it's
- //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
- enum bl_type : uint16{
- BL_NUL = 0x000,
- BL_PC = 0x001,
- BL_MOB = 0x002,
- BL_PET = 0x004,
- BL_HOM = 0x008,
- BL_MER = 0x010,
- BL_ITEM = 0x020,
- BL_SKILL = 0x040,
- BL_NPC = 0x080,
- BL_CHAT = 0x100,
- BL_ELEM = 0x200,
- BL_ALL = 0xFFF,
- };
- /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
- #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
- /// NPC Subtype
- enum npc_subtype : uint8{
- NPCTYPE_WARP, /// Warp
- NPCTYPE_SHOP, /// Shop
- NPCTYPE_SCRIPT, /// Script
- NPCTYPE_CASHSHOP, /// Cashshop
- NPCTYPE_ITEMSHOP, /// Itemshop
- NPCTYPE_POINTSHOP, /// Pointshop
- NPCTYPE_TOMB, /// Monster tomb
- NPCTYPE_MARKETSHOP, /// Marketshop
- };
- enum e_race : int8{
- RC_NONE_ = -1, //don't give us bonus
- RC_FORMLESS = 0,
- RC_UNDEAD,
- RC_BRUTE,
- RC_PLANT,
- RC_INSECT,
- RC_FISH,
- RC_DEMON,
- RC_DEMIHUMAN,
- RC_ANGEL,
- RC_DRAGON,
- RC_PLAYER_HUMAN,
- RC_PLAYER_DORAM,
- RC_ALL,
- RC_MAX //auto upd enum for array size
- };
- enum e_race2 : uint8{
- RC2_NONE = 0,
- RC2_GOBLIN,
- RC2_KOBOLD,
- RC2_ORC,
- RC2_GOLEM,
- RC2_GUARDIAN, // Deprecated to CLASS_GUARDIAN
- RC2_NINJA,
- RC2_GVG,
- RC2_BATTLEFIELD, // Deprecated to CLASS_BATTLEFIELD
- RC2_TREASURE,
- RC2_BIOLAB,
- RC2_MANUK,
- RC2_SPLENDIDE,
- RC2_SCARABA,
- RC2_OGH_ATK_DEF,
- RC2_OGH_HIDDEN,
- RC2_BIO5_SWORDMAN_THIEF,
- RC2_BIO5_ACOLYTE_MERCHANT,
- RC2_BIO5_MAGE_ARCHER,
- RC2_BIO5_MVP,
- RC2_CLOCKTOWER,
- RC2_THANATOS,
- RC2_FACEWORM,
- RC2_HEARTHUNTER,
- RC2_ROCKRIDGE,
- RC2_WERNER_LAB,
- RC2_TEMPLE_DEMON,
- RC2_ILLUSION_VAMPIRE,
- RC2_MAX
- };
- /// Element list
- enum e_element : int8{
- ELE_NONE=-1,
- ELE_NEUTRAL=0,
- ELE_WATER,
- ELE_EARTH,
- ELE_FIRE,
- ELE_WIND,
- ELE_POISON,
- ELE_HOLY,
- ELE_DARK,
- ELE_GHOST,
- ELE_UNDEAD,
- ELE_ALL,
- ELE_MAX,
- ELE_WEAPON,
- ELE_ENDOWED,
- ELE_RANDOM,
- };
- static std::unordered_map<std::string, e_element> um_eleid2elename {
- { "Neutral", ELE_NEUTRAL },
- { "Water", ELE_WATER },
- { "Earth", ELE_EARTH },
- { "Fire", ELE_FIRE },
- { "Wind", ELE_WIND },
- { "Poison", ELE_POISON },
- { "Holy", ELE_HOLY },
- { "Dark", ELE_DARK },
- { "Ghost", ELE_GHOST },
- { "Undead", ELE_UNDEAD },
- };
- #define MAX_ELE_LEVEL 4 /// Maximum Element level
- /**
- * Types of spirit charms
- * NOTE: Code assumes that this matches the first entries in enum elements
- */
- enum spirit_charm_types {
- CHARM_TYPE_NONE = 0,
- CHARM_TYPE_WATER,
- CHARM_TYPE_LAND,
- CHARM_TYPE_FIRE,
- CHARM_TYPE_WIND
- };
- enum mob_ai {
- AI_NONE = 0,
- AI_ATTACK,
- AI_SPHERE,
- AI_FLORA,
- AI_ZANZOU,
- AI_LEGION,
- AI_FAW,
- AI_GUILD,
- AI_WAVEMODE,
- AI_ABR,
- AI_BIONIC,
- AI_MAX
- };
- enum auto_trigger_flag {
- ATF_SELF = 0x01,
- ATF_TARGET = 0x02,
- ATF_SHORT = 0x04,
- ATF_LONG = 0x08,
- ATF_WEAPON = 0x10,
- ATF_MAGIC = 0x20,
- ATF_MISC = 0x40,
- };
- struct block_list {
- struct block_list *next,*prev;
- int id;
- int16 m,x,y;
- enum bl_type type;
- };
- // Mob List Held in memory for Dynamic Mobs [Wizputer]
- // Expanded to specify all mob-related spawn data by [Skotlex]
- struct spawn_data {
- short id; //ID, used because a mob can change it's class
- unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
- signed short xs, ys;
- unsigned short num; //Number of mobs using this structure
- unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
- unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
- unsigned int level;
- struct {
- unsigned int size : 2; //Holds if mob has to be tiny/large
- enum mob_ai ai; //Special ai for summoned monsters.
- unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
- unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
- } state;
- char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
- };
- struct flooritem_data {
- struct block_list bl;
- unsigned char subx,suby;
- int cleartimer;
- int first_get_charid,second_get_charid,third_get_charid;
- t_tick first_get_tick,second_get_tick,third_get_tick;
- struct item item;
- unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
- };
- enum _sp {
- SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
- SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
- SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
- SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
- SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
- SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
- SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
- SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
- SP_CARTINFO=99, // 99
- SP_KILLEDGID=118,
- SP_BASEJOB=119, // 100+19 - celest
- SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
- SP_KILLERRID=121,
- SP_KILLEDRID=122,
- SP_SITTING=123,
- SP_CHARMOVE=124,
- SP_CHARRENAME=125,
- SP_CHARFONT=126,
- SP_BANK_VAULT = 127,
- SP_ROULETTE_BRONZE = 128,
- SP_ROULETTE_SILVER = 129,
- SP_ROULETTE_GOLD = 130,
- SP_CASHPOINTS, SP_KAFRAPOINTS,
- SP_PCDIECOUNTER, SP_COOKMASTERY,
- SP_ACHIEVEMENT_LEVEL,
- // Mercenaries
- SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
- // 4th jobs
- SP_POW=219, SP_STA, SP_WIS, SP_SPL, SP_CON, SP_CRT, // 219-224
- SP_PATK, SP_SMATK, SP_RES, SP_MRES, SP_HPLUS, SP_CRATE, // 225-230
- SP_TRAITPOINT, SP_AP, SP_MAXAP, // 231-233
- SP_UPOW=247, SP_USTA, SP_UWIS, SP_USPL, SP_UCON, SP_UCRT, // 247-252
- // original 1000-
- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
- SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
- SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
- SP_ADDEFF, SP_RESEFF, // 1012-1013
- SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
- SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
- SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
- SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
- SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
- SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
- SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
- SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
- SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
- SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
- SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
- SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
- SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
- SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
- SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
- SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
- SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
- SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
- SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
- SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
- SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
- SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
- SP_PATK_RATE,SP_SMATK_RATE,SP_RES_RATE,SP_MRES_RATE,SP_HPLUS_RATE,SP_CRATE_RATE,SP_ALL_TRAIT_STATS,SP_MAXAPRATE,// 1093-1100
- SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
- SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
- SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
- SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
- SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
- SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
- SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
- SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
- SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
- SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
- SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
- SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
- SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
- SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
- SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
- SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
- SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
- SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
- SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
- SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
- SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, SP_DROP_ADDRACE, SP_DROP_ADDCLASS, SP_NO_MADO_FUEL, // 2083-2087
- SP_IGNORE_DEF_CLASS_RATE, SP_REGEN_PERCENT_HP, SP_REGEN_PERCENT_SP, SP_SKILL_DELAY, SP_NO_WALK_DELAY, //2088-2092
- SP_LONG_SP_GAIN_VALUE, SP_LONG_HP_GAIN_VALUE, SP_SHORT_ATK_RATE, SP_MAGIC_SUBSIZE, SP_CRIT_DEF_RATE, // 2093-2097
- SP_MAGIC_SUBDEF_ELE, SP_REDUCE_DAMAGE_RETURN, SP_ADD_ITEM_SPHEAL_RATE, SP_ADD_ITEMGROUP_SPHEAL_RATE, // 2098-2101
- SP_WEAPON_SUBSIZE // 2102
- };
- enum _look {
- LOOK_BASE,
- LOOK_HAIR,
- LOOK_WEAPON,
- LOOK_HEAD_BOTTOM,
- LOOK_HEAD_TOP,
- LOOK_HEAD_MID,
- LOOK_HAIR_COLOR,
- LOOK_CLOTHES_COLOR,
- LOOK_SHIELD,
- LOOK_SHOES,
- LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
- LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
- LOOK_ROBE,
- // LOOK_FLOOR, // TODO : fix me!! offcial use this ?
- LOOK_BODY2
- };
- enum e_mapflag : int16 {
- MF_INVALID = -1,
- MF_MIN = 0,
- MF_NOMEMO = 0,
- MF_NOTELEPORT,
- MF_NOSAVE,
- MF_NOBRANCH,
- MF_NOPENALTY,
- MF_NOZENYPENALTY,
- MF_PVP,
- MF_PVP_NOPARTY,
- MF_PVP_NOGUILD,
- MF_GVG,
- MF_GVG_NOPARTY, //10
- MF_NOTRADE,
- MF_NOSKILL,
- MF_NOWARP,
- MF_PARTYLOCK,
- MF_NOICEWALL,
- MF_SNOW,
- MF_FOG,
- MF_SAKURA,
- MF_LEAVES,
- //MF_RAIN, //20 - No longer available, keeping here just in case it's back someday. [Ind]
- // 21 free
- MF_NOGO = 22,
- MF_CLOUDS,
- MF_CLOUDS2,
- MF_FIREWORKS,
- MF_GVG_CASTLE,
- MF_GVG_DUNGEON,
- MF_NIGHTENABLED,
- MF_NOBASEEXP,
- MF_NOJOBEXP, //30
- MF_NOMOBLOOT,
- MF_NOMVPLOOT,
- MF_NORETURN,
- MF_NOWARPTO,
- MF_PVP_NIGHTMAREDROP,
- MF_RESTRICTED,
- MF_NOCOMMAND,
- MF_NODROP,
- MF_JEXP,
- MF_BEXP, //40
- MF_NOVENDING,
- MF_LOADEVENT,
- MF_NOCHAT,
- MF_NOEXPPENALTY,
- MF_GUILDLOCK,
- MF_TOWN,
- MF_AUTOTRADE,
- MF_ALLOWKS,
- MF_MONSTER_NOTELEPORT,
- MF_PVP_NOCALCRANK, //50
- MF_BATTLEGROUND,
- MF_RESET,
- MF_NOMAPCHANNELAUTOJOIN,
- MF_NOUSECART,
- MF_NOITEMCONSUMPTION,
- MF_NOSUNMOONSTARMIRACLE,
- MF_NOMINEEFFECT,
- MF_NOLOCKON,
- MF_NOTOMB,
- MF_SKILL_DAMAGE, //60
- MF_NOCOSTUME,
- MF_GVG_TE_CASTLE,
- MF_GVG_TE,
- MF_HIDEMOBHPBAR,
- MF_NOLOOT,
- MF_NOEXP,
- MF_PRIVATEAIRSHIP_SOURCE,
- MF_PRIVATEAIRSHIP_DESTINATION,
- MF_SKILL_DURATION,
- MF_NOCASHSHOP,
- MF_NORODEX,
- MF_MAX
- };
- /// Enum of damage types
- enum e_skill_damage_type : uint8 {
- SKILLDMG_PC,
- SKILLDMG_MOB,
- SKILLDMG_BOSS,
- SKILLDMG_OTHER,
- SKILLDMG_MAX,
- SKILLDMG_CASTER, ///< Only used on getter for caster value
- };
- /// Struct for MF_SKILL_DAMAGE
- struct s_skill_damage {
- unsigned int map; ///< Maps (used for skill_damage_db.txt)
- uint16 caster; ///< Caster type
- int rate[SKILLDMG_MAX]; ///< Used for when all skills are adjusted
- };
- /// Struct of MF_SKILL_DURATION
- struct s_skill_duration {
- uint16 skill_id; ///< Skill ID
- uint16 per; ///< Rate
- };
- /// Enum for item drop type for MF_PVP_NIGHTMAREDROP
- enum e_nightmare_drop_type : uint8 {
- NMDT_INVENTORY = 0x1,
- NMDT_EQUIP = 0x2,
- NMDT_ALL = (NMDT_INVENTORY|NMDT_EQUIP)
- };
- /// Struct for MF_PVP_NIGHTMAREDROP
- struct s_drop_list {
- int drop_id;
- int drop_per;
- enum e_nightmare_drop_type drop_type;
- };
- /// Union for mapflag values
- union u_mapflag_args {
- struct point nosave;
- struct s_drop_list nightmaredrop;
- struct s_skill_damage skill_damage;
- struct s_skill_duration skill_duration;
- int flag_val;
- };
- // used by map_setcell()
- enum cell_t{
- CELL_WALKABLE,
- CELL_SHOOTABLE,
- CELL_WATER,
- CELL_NPC,
- CELL_BASILICA,
- CELL_LANDPROTECTOR,
- CELL_NOVENDING,
- CELL_NOCHAT,
- CELL_MAELSTROM,
- CELL_ICEWALL,
- };
- // used by map_getcell()
- enum cell_chk : uint8 {
- CELL_GETTYPE, // Retrieves a cell's 'gat' type
- CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
- CELL_CHKWATER, // Whether the cell is water (gat type 3)
- CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
- CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
- CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
- CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
- CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
- CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
- CELL_CHKNPC, // Whether the cell has an OnTouch NPC
- CELL_CHKBASILICA, // Whether the cell has Basilica
- CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
- CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
- CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
- CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
- CELL_CHKICEWALL, // Whether the cell has Ice Wall
- };
- struct mapcell
- {
- // terrain flags
- unsigned char
- walkable : 1,
- shootable : 1,
- water : 1;
- // dynamic flags
- unsigned char
- npc : 1,
- basilica : 1,
- landprotector : 1,
- novending : 1,
- nochat : 1,
- maelstrom : 1,
- icewall : 1;
- #ifdef CELL_NOSTACK
- unsigned char cell_bl; //Holds amount of bls in this cell.
- #endif
- };
- struct iwall_data {
- char wall_name[50];
- short m, x, y, size;
- int8 dir;
- bool shootable;
- };
- struct map_data {
- char name[MAP_NAME_LENGTH];
- uint16 index; // The map index used by the mapindex* functions.
- struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
- struct block_list **block;
- struct block_list **block_mob;
- int16 m;
- int16 xs,ys; // map dimensions (in cells)
- int16 bxs,bys; // map dimensions (in blocks)
- int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
- int npc_num; // number total of npc on the map
- int npc_num_area; // number of npc with a trigger area on the map
- int npc_num_warp; // number of warp npc on the map
- int users;
- int users_pvp;
- int iwall_num; // Total of invisible walls in this map
- std::unordered_map<int16, int> flag;
- struct point save;
- std::vector<s_drop_list> drop_list;
- uint32 zone; // zone number (for item/skill restrictions)
- struct s_skill_damage damage_adjust; // Used for overall skill damage adjustment
- std::unordered_map<uint16, s_skill_damage> skill_damage; // Used for single skill damage adjustment
- std::unordered_map<uint16, int> skill_duration;
- struct npc_data *npc[MAX_NPC_PER_MAP];
- struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
- int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
- // Instance Variables
- int instance_id;
- int instance_src_map;
- /* rAthena Local Chat */
- struct Channel *channel;
- /* ShowEvent Data Cache */
- std::vector<int> qi_npc;
- /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
- unsigned short hpmeter_visible;
- };
- /// Stores information about a remote map (for multi-mapserver setups).
- /// Beginning of data structure matches 'map_data', to allow typecasting.
- struct map_data_other_server {
- char name[MAP_NAME_LENGTH];
- unsigned short index; //Index is the map index used by the mapindex* functions.
- struct mapcell* cell; // If this is NULL, the map is not on this map-server
- uint32 ip;
- uint16 port;
- };
- int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
- int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
- void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
- void map_setgatcell(int16 m, int16 x, int16 y, int gat);
- extern struct map_data map[];
- extern int map_num;
- extern int autosave_interval;
- extern int minsave_interval;
- extern int16 save_settings;
- extern int night_flag; // 0=day, 1=night [Yor]
- extern int enable_spy; //Determines if @spy commands are active.
- extern uint32 start_status_points;
- // Agit Flags
- extern bool agit_flag;
- extern bool agit2_flag;
- extern bool agit3_flag;
- #define is_agit_start() (agit_flag || agit2_flag || agit3_flag)
- /**
- * Specifies maps where players may hit each other
- * @param mapdata: Map Data
- * @return True on success or false otherwise
- */
- inline bool mapdata_flag_vs(struct map_data *mapdata) {
- if (mapdata == nullptr)
- return false;
- if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]) || mapdata->flag[MF_BATTLEGROUND])
- return true;
- return false;
- }
- /**
- * Versus map: PVP, BG, GVG, GVG Dungeons, and GVG Castles (regardless of agit_flag status)
- * @param mapdata: Map Data
- * @return True on success or false otherwise
- */
- inline bool mapdata_flag_vs2(struct map_data *mapdata) {
- if (mapdata == nullptr)
- return false;
- if (mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG_DUNGEON] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE] || mapdata->flag[MF_BATTLEGROUND])
- return true;
- return false;
- }
- /**
- * Specifies maps that have special GvG/WoE restrictions
- * @param mapdata: Map Data
- * @return True on success or false otherwise
- */
- inline bool mapdata_flag_gvg(struct map_data *mapdata) {
- if (mapdata == nullptr)
- return false;
- if (mapdata->flag[MF_GVG] || ((agit_flag || agit2_flag) && mapdata->flag[MF_GVG_CASTLE]) || mapdata->flag[MF_GVG_TE] || (agit3_flag && mapdata->flag[MF_GVG_TE_CASTLE]))
- return true;
- return false;
- }
- /**
- * Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
- * @param mapdata: Map Data
- * @return True on success or false otherwise
- */
- inline bool mapdata_flag_gvg2(struct map_data *mapdata) {
- if (mapdata == nullptr)
- return false;
- if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_CASTLE] || mapdata->flag[MF_GVG_TE_CASTLE])
- return true;
- return false;
- }
- /**
- * No Kill Steal Protection
- * @param mapdata: Map Data
- * @return True on success or false otherwise
- */
- inline bool mapdata_flag_ks(struct map_data *mapdata) {
- if (mapdata == nullptr)
- return false;
- if (mapdata->flag[MF_TOWN] || mapdata->flag[MF_PVP] || mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_BATTLEGROUND])
- return true;
- return false;
- }
- /**
- * WOE:TE Maps (regardless of agit_flag status)
- * @param mapdata: Map Data
- * @return True on success or false otherwise
- * @author Cydh
- */
- inline bool mapdata_flag_gvg2_te(struct map_data *mapdata) {
- if (mapdata == nullptr)
- return false;
- if (mapdata->flag[MF_GVG_TE] || mapdata->flag[MF_GVG_TE_CASTLE])
- return true;
- return false;
- }
- /**
- * Check if map is GVG maps exclusion for item, skill, and status restriction check (regardless of agit_flag status)
- * @param mapdata: Map Data
- * @return True on success or false otherwise
- * @author Cydh
- */
- inline bool mapdata_flag_gvg2_no_te(struct map_data *mapdata) {
- if (mapdata == nullptr)
- return false;
- if (mapdata->flag[MF_GVG] || mapdata->flag[MF_GVG_CASTLE])
- return true;
- return false;
- }
- /// Backwards compatibility
- inline bool map_flag_vs(int16 m) {
- if (m < 0)
- return false;
- struct map_data *mapdata = &map[m];
- return mapdata_flag_vs(mapdata);
- }
- inline bool map_flag_vs2(int16 m) {
- if (m < 0)
- return false;
- struct map_data *mapdata = &map[m];
- return mapdata_flag_vs2(mapdata);
- }
- inline bool map_flag_gvg(int16 m) {
- if (m < 0)
- return false;
- struct map_data *mapdata = &map[m];
- return mapdata_flag_gvg(mapdata);
- }
- inline bool map_flag_gvg2(int16 m) {
- if (m < 0)
- return false;
- struct map_data *mapdata = &map[m];
- return mapdata_flag_gvg2(mapdata);
- }
- inline bool map_flag_ks(int16 m) {
- if (m < 0)
- return false;
- struct map_data *mapdata = &map[m];
- return mapdata_flag_ks(mapdata);
- }
- inline bool map_flag_gvg2_te(int16 m) {
- if (m < 0)
- return false;
- struct map_data *mapdata = &map[m];
- return mapdata_flag_gvg2_te(mapdata);
- }
- inline bool map_flag_gvg2_no_te(int16 m) {
- if (m < 0)
- return false;
- struct map_data *mapdata = &map[m];
- return mapdata_flag_gvg2_no_te(mapdata);
- }
- extern char motd_txt[];
- extern char charhelp_txt[];
- extern char channel_conf[];
- extern char wisp_server_name[];
- struct s_map_default {
- char mapname[MAP_NAME_LENGTH];
- unsigned short x;
- unsigned short y;
- };
- extern struct s_map_default map_default;
- /// Type of 'save_settings'
- enum save_settings_type {
- CHARSAVE_NONE = 0x000, /// Never
- CHARSAVE_TRADE = 0x001, /// After trading
- CHARSAVE_VENDING = 0x002, /// After vending (open/transaction)
- CHARSAVE_STORAGE = 0x004, /// After closing storage/guild storage.
- CHARSAVE_PET = 0x008, /// After hatching/returning to egg a pet.
- CHARSAVE_MAIL = 0x010, /// After successfully sending a mail with attachment
- CHARSAVE_AUCTION = 0x020, /// After successfully submitting an item for auction
- CHARSAVE_QUEST = 0x040, /// After successfully get/delete/complete a quest
- CHARSAVE_BANK = 0x080, /// After every bank transaction (deposit/withdraw)
- CHARSAVE_ATTENDANCE = 0x100, /// After every attendence reward
- CHARSAVE_ALL = 0xFFF, /// Always
- };
- // users
- void map_setusers(int);
- int map_getusers(void);
- int map_usercount(void);
- // blocklist lock
- int map_freeblock(struct block_list *bl);
- int map_freeblock_lock(void);
- int map_freeblock_unlock(void);
- // blocklist manipulation
- int map_addblock(struct block_list* bl);
- int map_delblock(struct block_list* bl);
- int map_moveblock(struct block_list *, int, int, t_tick);
- int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
- int map_foreachinallrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
- int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
- int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
- int map_foreachinallarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
- int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
- int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
- int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
- int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
- int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
- int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
- int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
- int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
- //blocklist nb in one cell
- int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
- struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
- // search and creation
- int map_get_new_object_id(void);
- int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
- bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
- //
- int map_quit(struct map_session_data *);
- // npc
- bool map_addnpc(int16 m,struct npc_data *);
- // map item
- TIMER_FUNC(map_clearflooritem_timer);
- TIMER_FUNC(map_removemobs_timer);
- void map_clearflooritem(struct block_list* bl);
- int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id, bool canShowEffect = false);
- // instances
- int map_addinstancemap(int src_m, int instance_id);
- int map_delinstancemap(int m);
- void map_data_copyall(void);
- void map_data_copy(struct map_data *dst_map, struct map_data *src_map);
- // player to map session
- void map_addnickdb(int charid, const char* nick);
- void map_delnickdb(int charid, const char* nick);
- void map_reqnickdb(struct map_session_data* sd,int charid);
- const char* map_charid2nick(int charid);
- struct map_session_data* map_charid2sd(int charid);
- struct map_session_data * map_id2sd(int id);
- struct mob_data * map_id2md(int id);
- struct npc_data * map_id2nd(int id);
- struct homun_data* map_id2hd(int id);
- struct s_mercenary_data* map_id2mc(int id);
- struct pet_data* map_id2pd(int id);
- struct s_elemental_data* map_id2ed(int id);
- struct chat_data* map_id2cd(int id);
- struct block_list * map_id2bl(int id);
- bool map_blid_exists( int id );
- #define map_id2index(id) map[(id)].index
- const char* map_mapid2mapname(int m);
- int16 map_mapindex2mapid(unsigned short mapindex);
- int16 map_mapname2mapid(const char* name);
- int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
- int map_setipport(unsigned short map, uint32 ip, uint16 port);
- int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
- int map_eraseallipport(void);
- void map_addiddb(struct block_list *);
- void map_deliddb(struct block_list *bl);
- void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
- void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
- void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
- void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
- void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
- struct map_session_data * map_nick2sd(const char* nick, bool allow_partial);
- struct mob_data * map_getmob_boss(int16 m);
- struct mob_data * map_id2boss(int id);
- // reload config file looking only for npcs
- void map_reloadnpc(bool clear);
- void map_remove_questinfo(int m, struct npc_data *nd);
- /// Bitfield of flags for the iterator.
- enum e_mapitflags
- {
- MAPIT_NORMAL = 0,
- // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
- };
- struct s_mapiterator;
- struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
- void mapit_free(struct s_mapiterator* mapit);
- struct block_list* mapit_first(struct s_mapiterator* mapit);
- struct block_list* mapit_last(struct s_mapiterator* mapit);
- struct block_list* mapit_next(struct s_mapiterator* mapit);
- struct block_list* mapit_prev(struct s_mapiterator* mapit);
- bool mapit_exists(struct s_mapiterator* mapit);
- #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
- #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
- #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
- #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
- #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
- int map_check_dir(int s_dir,int t_dir);
- uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
- uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
- int map_random_dir(struct block_list *bl, int16 *x, int16 *y); // [Skotlex]
- int cleanup_sub(struct block_list *bl, va_list ap);
- int map_delmap(char* mapname);
- void map_flags_init(void);
- bool map_iwall_exist(const char* wall_name);
- bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
- void map_iwall_get(struct map_session_data *sd);
- bool map_iwall_remove(const char *wall_name);
- int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
- void map_spawnmobs(int16 m); // [Wizputer]
- void map_removemobs(int16 m); // [Wizputer]
- void map_addmap2db(struct map_data *m);
- void map_removemapdb(struct map_data *m);
- void map_skill_damage_add(struct map_data *m, uint16 skill_id, union u_mapflag_args *args);
- void map_skill_duration_add(struct map_data *mapd, uint16 skill_id, uint16 per);
- enum e_mapflag map_getmapflag_by_name(char* name);
- bool map_getmapflag_name(enum e_mapflag mapflag, char* output);
- int map_getmapflag_sub(int16 m, enum e_mapflag mapflag, union u_mapflag_args *args);
- bool map_setmapflag_sub(int16 m, enum e_mapflag mapflag, bool status, union u_mapflag_args *args);
- #define map_getmapflag(m, mapflag) map_getmapflag_sub(m, mapflag, NULL)
- #define map_setmapflag(m, mapflag, status) map_setmapflag_sub(m, mapflag, status, NULL)
- #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
- #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
- #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
- #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
- #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
- //Other languages supported
- extern const char*MSG_CONF_NAME_RUS;
- extern const char*MSG_CONF_NAME_SPN;
- extern const char*MSG_CONF_NAME_GRM;
- extern const char*MSG_CONF_NAME_CHN;
- extern const char*MSG_CONF_NAME_MAL;
- extern const char*MSG_CONF_NAME_IDN;
- extern const char*MSG_CONF_NAME_FRN;
- extern const char*MSG_CONF_NAME_POR;
- extern const char*MSG_CONF_NAME_THA;
- //Useful typedefs from jA [Skotlex]
- typedef struct map_session_data TBL_PC;
- typedef struct npc_data TBL_NPC;
- typedef struct mob_data TBL_MOB;
- typedef struct flooritem_data TBL_ITEM;
- typedef struct chat_data TBL_CHAT;
- typedef struct skill_unit TBL_SKILL;
- typedef struct pet_data TBL_PET;
- typedef struct homun_data TBL_HOM;
- typedef struct s_mercenary_data TBL_MER;
- typedef struct s_elemental_data TBL_ELEM;
- #define BL_CAST(type_, bl) \
- ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
- #include "../common/sql.hpp"
- extern int db_use_sqldbs;
- extern Sql* mmysql_handle;
- extern Sql* qsmysql_handle;
- extern Sql* logmysql_handle;
- extern char buyingstores_table[32];
- extern char buyingstore_items_table[32];
- extern char item_table[32];
- extern char item2_table[32];
- extern char mob_table[32];
- extern char mob2_table[32];
- extern char mob_skill_table[32];
- extern char mob_skill2_table[32];
- extern char vendings_table[32];
- extern char vending_items_table[32];
- extern char market_table[32];
- extern char roulette_table[32];
- extern char guild_storage_log_table[32];
- void do_shutdown(void);
- #endif /* MAP_HPP */
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