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- //--------------------------------------------------------------
- // rAthena Battle Configuration File
- // Originally Translated by Peter Kieser <pfak@telus.net>
- // Made in to plainer English by Ancyker
- //--------------------------------------------------------------
- // Note 1: Value is a config switch (on/off, yes/no or 1/0)
- // Note 2: Value is in percents (100 means 100%)
- // Note 3: Value is a bit field. If no description is given,
- // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary, 128: NPC, 512: Elemental)
- //--------------------------------------------------------------
- // Players' maximum HP rate? (Default is 100)
- hp_rate: 100
- // Players' maximum SP rate? (Default is 100)
- sp_rate: 100
- // Whether or not cards and attributes of the left hand are applied to the right hand attack (Note 1)
- // (It is 'yes' on official servers)
- left_cardfix_to_right: yes
- // The amount of HP a player will respawn with, 0 is default.
- // (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
- restart_hp_rate: 0
- // The amount of SP a player will respawn with, 0 is default.
- // (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
- restart_sp_rate: 0
- // Can a normal player by-pass the skill tree? (Note 1)
- player_skillfree: no
- // When set to yes, forces skill points gained from 1st class to be put into 1st class
- // skills, and forces novice skill points to be put into the basic skill. (Note 1)
- player_skillup_limit: yes
- // Quest skills can be learned? (Note 1)
- // Setting this to yes can open an exploit on your server!
- quest_skill_learn: no
- // When skills are reset, quest skills are reset as well? (Note 1)
- // Setting this to yes can open an exploit on your server!
- // NOTE: If you have quest_skill_learn set to yes, quest skills are always reset.
- quest_skill_reset: no
- // You must have basic skills to be able to sit, trade, form a party or create a chatroom? (Note 1)
- basic_skill_check: yes
- // When teleporting, or spawning to a map, how long before a monster sees you if you don't move? (time is in milliseconds)
- // That is, when you go to a map and don't move, how long before the monsters will notice you.
- // If you attack a monster, it will attack you back regardless of this setting.
- player_invincible_time: 5000
- // The time interval for HP to restore naturally. (in milliseconds)
- natural_healhp_interval: 6000
- // The time interval for SP to restore naturally. (in milliseconds)
- natural_healsp_interval: 8000
- // Automatic healing skill's time interval. (in milliseconds)
- natural_heal_skill_interval: 10000
- // The maximum weight for a character to carry when the character stops healing naturally. (in %)
- // For renewal: Requires client 20171025 or newer to display properly
- natural_heal_weight_rate: 50
- natural_heal_weight_rate_renewal: 70
- // Maximum atk speed. (Default 190, Highest allowed 199)
- max_aspd: 190
- // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199)
- max_third_aspd: 193
- // Max ASPD for extended class (Kagerou/Oboro and Rebellion). (Default 193, Highest allowed 199)
- max_extended_aspd: 193
- // Max ASPD for Summoner Class (Doram). (Default 193, Highest allowed 199)
- max_summoner_aspd: 193
- // Maximum walk speed rate (200 would be capped to twice the normal speed)
- max_walk_speed: 300
- // Maximum HPs depending on base level. Default values are:
- // Lv 99: 330000
- // Lv150: 660000
- // Lv175: 1100000
- max_hp_lv99: 330000
- max_hp_lv150: 660000
- max_hp: 1100000
- // Maximum SP. (Default is 1000000)
- max_sp: 1000000
- // Maximum params/stats for each class. (str, agi, vit, int, dex, and luk)
- // 'max_parameter' for novice, non-trans, non-baby, and non-3rd classes
- // 'max_trans_parameter' for trans classes (non-3rd trans classes)
- // 'max_third_parameter' for 3rd classes (regular/non-trans) except baby 3rd clasess
- // 'max_third_trans_parameter' for 3rd trans classes
- // 'max_baby_parameter' for baby classes except baby 3rd classes
- // 'max_baby_third_parameter' for baby 3rd classes only
- // 'max_extended_parameter' for extended 2nd class (Kagerou/Oboro and Rebellion)
- // For mor specific/advanced option, see 'db/[pre-]re/job_params_db.txt'
- max_parameter: 99
- max_trans_parameter: 99
- max_third_parameter: 130
- max_third_trans_parameter: 130
- max_baby_parameter: 80
- max_baby_third_parameter: 117
- max_extended_parameter: 125
- max_summoner_parameter: 120
- max_fourth_parameter: 130
- // Status points bonus for transcendent class
- transcendent_status_points: 52
- // Max armor def/mdef
- // NOTE: This setting have no effect if server is run on Renewal Mode (RENEWAL)
- // NOTE: does not affects skills and status effects like Mental Strength
- // If weapon_defense_type is non-zero, it won't apply to max def.
- // If magic_defense_type is non-zero, it won't apply to max mdef.
- max_def: 99
- // Def to Def2 conversion bonus. If the armor def/mdef exceeds max_def,
- // the remaining is converted to vit def/int mdef using this multiplier
- // (eg: if set to 10, every armor point above the max becomes 10 vit defense points)
- over_def_bonus: 0
- // Max weight carts can hold.
- max_cart_weight: 8000
- // Prevent logout of players after being hit for how long (in ms, 0 disables)?
- prevent_logout: 10000
- // When should the server prevent a player from logging out? Have no effect if prevent_logout is disabled. (Note 3)
- // Official servers prevent players from logging out after attacking, casting skills, and taking damage.
- // 0 = Players can always logout
- // 1 = Prevent logout on login
- // 2 = Prevent logout after attacking
- // 4 = Prevent logout after casting skill
- // 8 = Prevent logout after being hit
- prevent_logout_trigger: 14
- // Display the drained hp/sp values from normal attacks? (Ie: Hunter Fly card)
- show_hp_sp_drain: no
- // Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
- show_hp_sp_gain: yes
- // If set, when A accepts B as a friend, B will also be added to A's friend
- // list, otherwise, only A appears in B's friend list.
- // NOTE: this setting enables friend auto-adding and auto-deletion.
- friend_auto_add: yes
- // Are simultaneous trade/party/guild invite requests automatically rejected?
- invite_request_check: yes
- // Players' will drop a 'Skull' when killed?
- // Note: The 'Skull' item (ID 7420) is trade restricted by default. Please check
- // the item_trade database to adjust accordingly.
- // 0 = Disabled
- // 1 = Dropped only in PvP maps
- // 2 = Dropped in all situations
- bone_drop: 0
- // Do mounted (on Peco) characters increase their size?
- // 0 = no
- // 1 = only Normal Classes on Peco have Big Size
- // 2 = only Baby Classes on Peco have Medium Size
- // 3 = both Normal Classes on Peco have Big Size
- // and Baby Classes on Peco have Medium Size
- character_size: 0
- // Idle characters can receive autoloot?
- // Set to the time in seconds where an idle character will stop receiving
- // items from Autoloot (0: disabled).
- idle_no_autoloot: 0
- // Minimum distance a vending/chat room must be from a NPC in order to be placed.
- // Default: 3 (0: disabled).
- min_npc_vendchat_distance: 3
-
- // How much should rental mounts increase a player's movement speed?
- // Default is 25. 100 = 100% Increase.
- rental_mount_speed_boost: 25
- //===================================
- // VIP system
- //===================================
- // Storage slot increase. Setting to 0 will disable.
- // Give more storage slots above the MIN_STORAGE limit.
- // Note: MIN_STORAGE + vip_storage_increase cannot exceed MAX_STORAGE.
- // Default: 300
- vip_storage_increase: 300
- // Base experience rate increase. Setting to 0 will disable. (Note 2)
- // Default: 50
- vip_base_exp_increase: 50
- // Job experience rate increase. Setting to 0 will disable. (Note 2)
- // Default: 50
- vip_job_exp_increase: 50
- // Experience penalty rate multiplier for VIP accounts.
- // Default: 100 (100 = 1% penalty)
- vip_exp_penalty_base: 100
- vip_exp_penalty_job: 100
- // Zeny penalty for VIP accounts.
- // Zeny loss only happens if the player dies from another player.
- // Default: 0 (100 = 1% penalty)
- vip_zeny_penalty: 0
- // Battle Manual experience increase. Setting to 0 will disable.
- // - Regular/Thick Battle Manual: 50+(50/X) = 75%
- // - HE Battle Manual: 100+(100/X) = 150%
- // - Battle Manual x3: 200+(200/X) = 300%
- // Note: X is the config value.
- // Default: 2
- vip_bm_increase: 2
- // Item drop increase. Setting to 0 will disable.
- // Note: 50 = 50% item_drop increase.
- // For item_rate = 200: 200 * 50 / 100 = 100 bonus rate added to the 200 base giving total rate of 300.
- // Default: 50
- vip_drop_increase: 50
- // Gemstone requirement.
- // Can the VIP Group ignore Gemstone requirement for skills?
- // 0 = Disable
- // 1 = Behave like Mistress Card
- // 2 = Remove all gemstone requirements (default)
- vip_gemstone: 2
- // Will display rate information (EXP, Drop, and Death penalty message)? (Note 1)
- vip_disp_rate: yes
- // Revive dead player while warping? (Note 1)
- revive_onwarp: yes
- // Minimum base level to receives Taekwon Ranker Bonus
- // - 3x Maximum HP and SP
- // - All Taekwon skills
- taekwon_ranker_min_lv: 90
- // Fame points gained
- // Taekwon Mission completed
- fame_taekwon_mission: 1
- // Refined own forged weapon to +10
- fame_refine_lv1: 1
- fame_refine_lv2: 25
- fame_refine_lv3: 1000
- // Success to forge a lv3 weapon with 3 additional ingredients
- fame_forge: 10
- // Refine threshold for giving point for refining forged weapon to +10
- blacksmith_fame_refine_threshold: 10
- // Success to prepare 'n' Condensed Potions in a row
- fame_pharmacy_3: 1
- fame_pharmacy_5: 3
- fame_pharmacy_7: 10
- fame_pharmacy_10: 50
- // How the server should measure the character's idle time? (Note 3)
- // 0x0001 - Walk Request
- // 0x0002 - UseSkillToID Request (Targetted skill use attempt)
- // 0x0004 - UseSkillToPos Request (AoE skill use attempt)
- // 0x0008 - UseItem Request (Including equip/unequip)
- // 0x0010 - Attack Request
- // 0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
- // 0x0040 - Sit/Standup Request
- // 0x0080 - Emotion Request
- // 0x0100 - DropItem Request
- // 0x0200 - @/#Command Request
- // 0x0400 - Closing a NPC window
- // 0x0800 - Providing input to a NPC
- // 0x1000 - Choosing a NPC menu option
- // 0x2000 - Clicking the next button of a NPC
- // 0x4000 - Finishing for a NPC progress bar
- // Please note that at least 1 option has to be enabled.
- // Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
- // Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F
- idletime_option: 0x7C1F
- // Adjust the summoner class' special traits.
- // - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2).
- // - Summoners are small size (0) instead of medium (1)
- summoner_race: 11
- summoner_size: 0
- //================================
- // 4th Job Systems
- //================================
- // How many trait points do players get when changing to a 4th job?
- // Default: 7
- trait_points_job_change: 7
- // Max trait stats cap.
- // Trait Stats: POW, STA, WIS, SPL, CON, CRT
- // Official is 100.
- max_trait_parameter: 100
- // Max amount of RES/MRES to take into the resistance damage reduction formula.
- // A setting of 625 means the max reduction of damage allowed is 50.0%.
- // Formula is 100 - 100 * (5000 + RES) / (5000 + 10 * RES)
- // Note: Best to leave this setting alone unless you know what your doing.
- // Default: 625
- max_res_mres_reduction: 625
- // Maximum AP
- // Default: 1000
- max_ap: 1000
- // Players' maximum AP rate? (Default is 100)
- ap_rate: 100
- // The amount of AP a player will respawn with, 0 is default.
- // (Unit is in percentage of total AP, 100 is full heal of AP, 0 is respawn with 0 AP total.)
- restart_ap_rate: 0
- // Is AP lost when the player dies?
- // Default: yes
- loose_ap_on_death: yes
- // Is AP lost when the player enters a PVP/GVG/WoE/Battleground maps?
- // Default: yes
- loose_ap_on_map: yes
- // Do player's keep their AP when logging out?
- // Default: yes
- keep_ap_on_logout: yes
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