map.h 24 KB

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  1. // $Id: map.h,v 1.8 2004/09/25 11:39:17 MouseJstr Exp $
  2. #ifndef _MAP_H_
  3. #define _MAP_H_
  4. #include <stdarg.h>
  5. #include "mmo.h"
  6. #define MAX_PC_CLASS (1+6+6+1+6+1+1+1+1+4023)
  7. #define PC_CLASS_BASE 0
  8. #define PC_CLASS_BASE2 (PC_CLASS_BASE + 4001)
  9. #define PC_CLASS_BASE3 (PC_CLASS_BASE2 + 22)
  10. #define MAX_NPC_PER_MAP 512
  11. #define BLOCK_SIZE 8 // Never zero
  12. #define AREA_SIZE battle_config.area_size
  13. #define LOCAL_REG_NUM 16
  14. #define LIFETIME_FLOORITEM 60
  15. #define DAMAGELOG_SIZE 30
  16. #define LOOTITEM_SIZE 10
  17. #define MAX_SKILL_LEVEL 100
  18. #define MAX_STATUSCHANGE 210
  19. #define MAX_SKILLUNITGROUP 32
  20. #define MAX_MOBSKILLUNITGROUP 8
  21. #define MAX_SKILLUNITGROUPTICKSET 32
  22. #define MAX_SKILLTIMERSKILL 32
  23. #define MAX_MOBSKILLTIMERSKILL 10
  24. #define MAX_MOBSKILL 32
  25. #define MAX_EVENTQUEUE 2
  26. #define MAX_EVENTTIMER 32
  27. #define NATURAL_HEAL_INTERVAL 500
  28. #define MAX_FLOORITEM 500000
  29. #define MAX_LEVEL 255
  30. #define MAX_WALKPATH 32
  31. #define MAX_DROP_PER_MAP 48
  32. #define MAX_IGNORE_LIST 80
  33. #define MAX_VENDING 12
  34. #define DEFAULT_AUTOSAVE_INTERVAL 60*1000
  35. #define OPTION_HIDE 0x40
  36. enum { BL_NUL, BL_PC, BL_NPC, BL_MOB, BL_ITEM, BL_CHAT, BL_SKILL , BL_PET };
  37. enum { WARP, SHOP, SCRIPT, MONS };
  38. struct block_list {
  39. struct block_list *next,*prev;
  40. int id;
  41. short m,x,y;
  42. unsigned char type;
  43. unsigned char subtype;
  44. };
  45. struct walkpath_data {
  46. unsigned char path_len,path_pos,path_half;
  47. unsigned char path[MAX_WALKPATH];
  48. };
  49. struct script_reg {
  50. int index;
  51. int data;
  52. };
  53. struct script_regstr {
  54. int index;
  55. char data[256];
  56. };
  57. struct status_change {
  58. int timer;
  59. int val1,val2,val3,val4;
  60. };
  61. struct vending {
  62. short index;
  63. unsigned short amount;
  64. unsigned int value;
  65. };
  66. struct skill_unit_group;
  67. struct skill_unit {
  68. struct block_list bl;
  69. struct skill_unit_group *group;
  70. int limit;
  71. int val1,val2;
  72. short alive,range;
  73. };
  74. struct skill_unit_group {
  75. int src_id;
  76. int party_id;
  77. int guild_id;
  78. int map;
  79. int target_flag;
  80. unsigned int tick;
  81. int limit,interval;
  82. int skill_id,skill_lv;
  83. int val1,val2,val3;
  84. char *valstr;
  85. int unit_id;
  86. int group_id;
  87. int unit_count,alive_count;
  88. struct skill_unit *unit;
  89. };
  90. struct skill_unit_group_tickset {
  91. unsigned int tick;
  92. int id;
  93. };
  94. struct skill_timerskill {
  95. int timer;
  96. int src_id;
  97. int target_id;
  98. int map;
  99. short x,y;
  100. short skill_id,skill_lv;
  101. int type;
  102. int flag;
  103. };
  104. struct npc_data;
  105. struct pet_db;
  106. struct item_data;
  107. struct square;
  108. struct map_session_data {
  109. struct block_list bl;
  110. struct {
  111. unsigned auth : 1;
  112. unsigned change_walk_target : 1;
  113. unsigned attack_continue : 1;
  114. unsigned menu_or_input : 1;
  115. unsigned dead_sit : 2;
  116. unsigned skillcastcancel : 1;
  117. unsigned waitingdisconnect : 1;
  118. unsigned lr_flag : 2;
  119. unsigned connect_new : 1;
  120. unsigned arrow_atk : 1;
  121. unsigned attack_type : 3;
  122. unsigned skill_flag : 1;
  123. unsigned gangsterparadise : 1;
  124. unsigned produce_flag : 1;
  125. unsigned make_arrow_flag : 1;
  126. unsigned potionpitcher_flag : 1;
  127. unsigned storage_flag : 1;
  128. unsigned snovice_flag : 4;
  129. int gmaster_flag;
  130. // originally by Qamera, adapted by celest
  131. unsigned event_death : 1;
  132. unsigned event_kill : 1;
  133. unsigned event_disconnect : 1;
  134. } state;
  135. struct {
  136. unsigned killer : 1;
  137. unsigned killable : 1;
  138. unsigned restart_full_recover : 1;
  139. unsigned no_castcancel : 1;
  140. unsigned no_castcancel2 : 1;
  141. unsigned no_sizefix : 1;
  142. unsigned no_magic_damage : 1;
  143. unsigned no_weapon_damage : 1;
  144. unsigned no_gemstone : 1;
  145. unsigned infinite_endure : 1;
  146. } special_state;
  147. int char_id, login_id1, login_id2, sex;
  148. int packet_ver; // 5: old, 6: 7july04, 7: 13july04, 8: 26july04, 9: 9aug04/16aug04/17aug04, 10: 6sept04, 11: 21sept04, 12: 18oct04, 13: 25oct04 (by [Yor])
  149. struct mmo_charstatus status;
  150. struct item_data *inventory_data[MAX_INVENTORY];
  151. short equip_index[11];
  152. unsigned short unbreakable_equip;
  153. unsigned short unbreakable; // chance to prevent equipment breaking [celest]
  154. int weight,max_weight;
  155. int cart_weight,cart_max_weight,cart_num,cart_max_num;
  156. char mapname[24];
  157. int fd,new_fd;
  158. short to_x,to_y;
  159. short speed,prev_speed;
  160. short opt1,opt2,opt3;
  161. char dir,head_dir;
  162. unsigned int client_tick,server_tick;
  163. struct walkpath_data walkpath;
  164. int walktimer;
  165. int next_walktime;
  166. int npc_id,areanpc_id,npc_shopid;
  167. int npc_pos;
  168. int npc_menu;
  169. int npc_amount;
  170. int npc_stack,npc_stackmax;
  171. char *npc_script,*npc_scriptroot;
  172. char *npc_stackbuf;
  173. char npc_str[256];
  174. unsigned int chatID;
  175. unsigned long idletime;
  176. struct{
  177. char name[24];
  178. } ignore[MAX_IGNORE_LIST];
  179. int ignoreAll;
  180. int attacktimer;
  181. int attacktarget;
  182. short attacktarget_lv;
  183. unsigned int attackabletime;
  184. int followtimer; // [MouseJstr]
  185. int followtarget;
  186. time_t emotionlasttime; // to limit flood with emotion packets
  187. short attackrange,attackrange_;
  188. int skilltimer;
  189. int skilltarget;
  190. short skillx,skilly;
  191. short skillid,skilllv;
  192. short skillitem,skillitemlv;
  193. short skillid_old,skilllv_old;
  194. short skillid_dance,skilllv_dance;
  195. struct skill_unit_group skillunit[MAX_SKILLUNITGROUP];
  196. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  197. struct skill_timerskill skilltimerskill[MAX_SKILLTIMERSKILL];
  198. char blockskill[MAX_SKILL]; // [celest]
  199. unsigned short timerskill_count; // [celest]
  200. int cloneskill_id;
  201. int potion_hp,potion_sp,potion_per_hp,potion_per_sp;
  202. int invincible_timer;
  203. unsigned int canact_tick;
  204. unsigned int canmove_tick;
  205. unsigned int canlog_tick;
  206. unsigned int canregen_tick;
  207. int hp_sub,sp_sub;
  208. int inchealhptick,inchealsptick,inchealspirithptick,inchealspiritsptick;
  209. // -- moonsoul (new tick for berserk self-damage)
  210. // int berserkdamagetick;
  211. int fame;
  212. short view_class;
  213. short weapontype1,weapontype2;
  214. short disguiseflag,disguise; // [Valaris]
  215. int paramb[6],paramc[6],parame[6],paramcard[6];
  216. int hit,flee,flee2,aspd,amotion,dmotion;
  217. int watk,watk2,atkmods[3];
  218. int def,def2,mdef,mdef2,critical,matk1,matk2;
  219. int atk_ele,def_ele,star,overrefine;
  220. int castrate,delayrate,hprate,sprate,dsprate;
  221. int addele[10],addrace[12],addsize[3],subele[10],subrace[12];
  222. int addeff[10],addeff2[10],reseff[10];
  223. int watk_,watk_2,atkmods_[3],addele_[10],addrace_[12],addsize_[3]; //二刀流のために追加
  224. int atk_ele_,star_,overrefine_; //二刀流のために追加
  225. int base_atk,atk_rate;
  226. int weapon_atk[16],weapon_atk_rate[16];
  227. int arrow_atk,arrow_ele,arrow_cri,arrow_hit,arrow_range;
  228. int arrow_addele[10],arrow_addrace[12],arrow_addsize[3],arrow_addeff[10],arrow_addeff2[10];
  229. int nhealhp,nhealsp,nshealhp,nshealsp,nsshealhp,nsshealsp;
  230. int aspd_rate,speed_rate,hprecov_rate,sprecov_rate,critical_def,double_rate;
  231. int near_attack_def_rate,long_attack_def_rate,magic_def_rate,misc_def_rate;
  232. int matk_rate,ignore_def_ele,ignore_def_race,ignore_def_ele_,ignore_def_race_;
  233. int ignore_mdef_ele,ignore_mdef_race;
  234. int magic_addele[10],magic_addrace[12],magic_subrace[12];
  235. int perfect_hit,get_zeny_num;
  236. int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate;
  237. int def_ratio_atk_ele,def_ratio_atk_ele_,def_ratio_atk_race,def_ratio_atk_race_;
  238. int add_damage_class_count,add_damage_class_count_,add_magic_damage_class_count;
  239. short add_damage_classid[10],add_damage_classid_[10],add_magic_damage_classid[10];
  240. int add_damage_classrate[10],add_damage_classrate_[10],add_magic_damage_classrate[10];
  241. short add_def_class_count,add_mdef_class_count;
  242. short add_def_classid[10],add_mdef_classid[10];
  243. int add_def_classrate[10],add_mdef_classrate[10];
  244. short monster_drop_item_count;
  245. short monster_drop_itemid[10];
  246. int monster_drop_race[10],monster_drop_itemrate[10];
  247. int double_add_rate,speed_add_rate,aspd_add_rate,perfect_hit_add, get_zeny_add_num;
  248. short splash_range,splash_add_range;
  249. short autospell_id,autospell_lv,autospell_rate;
  250. short hp_drain_rate,hp_drain_per,sp_drain_rate,sp_drain_per;
  251. short hp_drain_rate_,hp_drain_per_,sp_drain_rate_,sp_drain_per_;
  252. short hp_drain_value,sp_drain_value,hp_drain_value_,sp_drain_value_;
  253. int short_weapon_damage_return,long_weapon_damage_return;
  254. int weapon_coma_ele[10],weapon_coma_race[12];
  255. int break_weapon_rate,break_armor_rate;
  256. short add_steal_rate;
  257. //--- 02/15's new card effects [celest]
  258. int crit_atk_rate;
  259. int critaddrace[12];
  260. short no_regen;
  261. int addeff3[10];
  262. short autospell2_id,autospell2_lv,autospell2_rate,autospell2_type;
  263. int skillatk[2];
  264. unsigned short unstripable_equip;
  265. short add_damage_classid2[10],add_damage_class_count2;
  266. int add_damage_classrate2[10];
  267. short sp_gain_value, hp_gain_value;
  268. short sp_drain_type;
  269. short ignore_def_mob, ignore_def_mob_;
  270. int hp_loss_tick, hp_loss_rate;
  271. short hp_loss_value, hp_loss_type;
  272. int addrace2[6],addrace2_[6];
  273. int subsize[3];
  274. short unequip_damage;
  275. int itemid;
  276. int itemhealrate[6];
  277. short spiritball, spiritball_old;
  278. int spirit_timer[MAX_SKILL_LEVEL];
  279. int magic_damage_return; // AppleGirl Was Here
  280. int random_attack_increase_add,random_attack_increase_per; // [Valaris]
  281. int perfect_hiding; // [Valaris]
  282. int classchange; // [Valaris]
  283. int die_counter;
  284. short doridori_counter;
  285. int reg_num;
  286. struct script_reg *reg;
  287. int regstr_num;
  288. struct script_regstr *regstr;
  289. struct status_change sc_data[MAX_STATUSCHANGE];
  290. short sc_count;
  291. struct square dev;
  292. int trade_partner;
  293. int deal_item_index[10];
  294. int deal_item_amount[10];
  295. int deal_zeny;
  296. short deal_locked;
  297. int party_sended,party_invite,party_invite_account;
  298. int party_hp,party_x,party_y;
  299. int guild_sended,guild_invite,guild_invite_account;
  300. int guild_emblem_id,guild_alliance,guild_alliance_account;
  301. int guildspy; // [Syrus22]
  302. int partyspy; // [Syrus22]
  303. int vender_id;
  304. int vend_num;
  305. char message[80];
  306. struct vending vending[MAX_VENDING];
  307. int catch_target_class;
  308. struct s_pet pet;
  309. struct pet_db *petDB;
  310. struct pet_data *pd;
  311. int pet_hungry_timer;
  312. int pvp_point,pvp_rank,pvp_timer,pvp_lastusers;
  313. char eventqueue[MAX_EVENTQUEUE][50];
  314. int eventtimer[MAX_EVENTTIMER];
  315. unsigned short eventcount; // [celest]
  316. int last_skillid,last_skilllv; // Added by RoVeRT
  317. unsigned char change_level; // [celest]
  318. int autoloot; //by Upa-Kun
  319. #ifndef TXT_ONLY
  320. int mail_counter; // mail counter for mail system [Valaris]
  321. #endif
  322. };
  323. struct npc_timerevent_list {
  324. int timer,pos;
  325. };
  326. struct npc_label_list {
  327. char name[24];
  328. int pos;
  329. };
  330. struct npc_item_list {
  331. int nameid,value;
  332. };
  333. struct npc_data {
  334. struct block_list bl;
  335. short n;
  336. short class_,dir;
  337. short speed;
  338. char name[24];
  339. char exname[24];
  340. int chat_id;
  341. short opt1,opt2,opt3,option;
  342. short flag;
  343. int walktimer; // [Valaris]
  344. short to_x,to_y; // [Valaris]
  345. struct walkpath_data walkpath;
  346. unsigned int next_walktime;
  347. unsigned int canmove_tick;
  348. struct { // [Valaris]
  349. unsigned state : 8;
  350. unsigned change_walk_target : 1;
  351. unsigned walk_easy : 1;
  352. } state;
  353. union {
  354. struct {
  355. char *script;
  356. short xs,ys;
  357. int guild_id;
  358. int timer,timerid,timeramount,nexttimer,rid;
  359. unsigned int timertick;
  360. struct npc_timerevent_list *timer_event;
  361. int label_list_num;
  362. struct npc_label_list *label_list;
  363. int src_id;
  364. } scr;
  365. struct npc_item_list shop_item[1];
  366. struct {
  367. short xs,ys;
  368. short x,y;
  369. char name[16];
  370. } warp;
  371. } u;
  372. // ここにメンバを追加してはならない(shop_itemが可変長の為)
  373. char eventqueue[MAX_EVENTQUEUE][50];
  374. int eventtimer[MAX_EVENTTIMER];
  375. short arenaflag;
  376. void *chatdb;
  377. };
  378. struct mob_data {
  379. struct block_list bl;
  380. short n;
  381. short base_class,class_,dir,mode,level;
  382. short m,x0,y0,xs,ys;
  383. char name[24];
  384. int spawndelay1,spawndelay2;
  385. struct {
  386. unsigned state : 8;
  387. unsigned skillstate : 8;
  388. unsigned targettype : 1;
  389. unsigned steal_flag : 1;
  390. unsigned steal_coin_flag : 1;
  391. unsigned skillcastcancel : 1;
  392. unsigned master_check : 1;
  393. unsigned change_walk_target : 1;
  394. unsigned walk_easy : 1;
  395. unsigned special_mob_ai : 3;
  396. unsigned soul_change_flag : 1; // Celest
  397. int provoke_flag; // Celest
  398. } state;
  399. int timer;
  400. short to_x,to_y;
  401. short target_dir;
  402. short speed;
  403. int hp;
  404. int target_id,attacked_id;
  405. short target_lv;
  406. struct walkpath_data walkpath;
  407. unsigned int next_walktime;
  408. unsigned int attackabletime;
  409. unsigned int last_deadtime,last_spawntime,last_thinktime;
  410. unsigned int canmove_tick;
  411. short move_fail_count;
  412. struct {
  413. int id;
  414. int dmg;
  415. } dmglog[DAMAGELOG_SIZE];
  416. struct item *lootitem;
  417. short lootitem_count;
  418. struct status_change sc_data[MAX_STATUSCHANGE];
  419. short sc_count;
  420. short opt1,opt2,opt3,option;
  421. short min_chase;
  422. int guild_id;
  423. int deletetimer;
  424. int skilltimer;
  425. int skilltarget;
  426. short skillx,skilly;
  427. short skillid,skilllv,skillidx;
  428. unsigned int skilldelay[MAX_MOBSKILL];
  429. int def_ele;
  430. int master_id,master_dist;
  431. int exclusion_src,exclusion_party,exclusion_guild;
  432. struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL];
  433. struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP];
  434. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET];
  435. char npc_event[50];
  436. unsigned char size;
  437. int owner;
  438. };
  439. struct pet_data {
  440. struct block_list bl;
  441. short n;
  442. short class_,dir;
  443. short speed;
  444. char name[24];
  445. struct {
  446. unsigned state : 8 ;
  447. unsigned skillstate : 8 ;
  448. unsigned change_walk_target : 1 ;
  449. short skillbonus;
  450. } state;
  451. int timer;
  452. short to_x,to_y;
  453. short equip;
  454. struct walkpath_data walkpath;
  455. int target_id;
  456. short target_lv;
  457. int move_fail_count;
  458. unsigned int attackabletime,next_walktime,last_thinktime;
  459. int skilltype,skillval,skilltimer,skillduration; // [Valaris]
  460. //int skillbonustype,skillbonusval,skillbonustimer,skillbonusduration; // [Valaris]
  461. int skillbonustype,skillbonusval,skillbonustimer;
  462. struct item *lootitem;
  463. short loot; // [Valaris]
  464. short lootmax; // [Valaris]
  465. short lootitem_count;
  466. short lootitem_weight;
  467. int lootitem_timer;
  468. struct skill_timerskill skilltimerskill[MAX_MOBSKILLTIMERSKILL]; // [Valaris]
  469. struct skill_unit_group skillunit[MAX_MOBSKILLUNITGROUP]; // [Valaris]
  470. struct skill_unit_group_tickset skillunittick[MAX_SKILLUNITGROUPTICKSET]; // [Valaris]
  471. struct map_session_data *msd;
  472. };
  473. enum { MS_IDLE,MS_WALK,MS_ATTACK,MS_DEAD,MS_DELAY };
  474. enum { NONE_ATTACKABLE,ATTACKABLE };
  475. enum { ATK_LUCKY=1,ATK_FLEE,ATK_DEF}; // 囲まれペナルティ計算用
  476. // 装備コード
  477. enum {
  478. EQP_WEAPON = 0x0002, // 右手
  479. EQP_ARMOR = 0x0010, // 体
  480. EQP_SHIELD = 0x0020, // 左手
  481. EQP_HELM = 0x0100, // 頭上段
  482. };
  483. struct map_data {
  484. char name[24];
  485. unsigned char *gat; // NULLなら下のmap_data_other_serverとして扱う
  486. char *alias; // [MouseJstr]
  487. struct block_list **block;
  488. struct block_list **block_mob;
  489. int *block_count,*block_mob_count;
  490. int m;
  491. short xs,ys;
  492. short bxs,bys;
  493. int npc_num;
  494. int users;
  495. struct {
  496. unsigned alias : 1;
  497. unsigned nomemo : 1;
  498. unsigned noteleport : 1;
  499. unsigned noreturn : 1;
  500. unsigned monster_noteleport : 1;
  501. unsigned nosave : 1;
  502. unsigned nobranch : 1;
  503. unsigned nopenalty : 1;
  504. unsigned pvp : 1;
  505. unsigned pvp_noparty : 1;
  506. unsigned pvp_noguild : 1;
  507. unsigned pvp_nightmaredrop :1;
  508. unsigned pvp_nocalcrank : 1;
  509. unsigned gvg : 1;
  510. unsigned gvg_noparty : 1;
  511. unsigned nozenypenalty : 1;
  512. unsigned notrade : 1;
  513. unsigned noskill : 1;
  514. unsigned nowarp : 1;
  515. unsigned nowarpto : 1;
  516. unsigned nopvp : 1; // [Valaris]
  517. unsigned noicewall : 1; // [Valaris]
  518. unsigned snow : 1; // [Valaris]
  519. unsigned fog : 1; // [Valaris]
  520. unsigned sakura : 1; // [Valaris]
  521. unsigned leaves : 1; // [Valaris]
  522. unsigned rain : 1; // [Valaris]
  523. unsigned indoors : 1; // celest
  524. unsigned nogo : 1; // [Valaris]
  525. } flag;
  526. struct point save;
  527. struct npc_data *npc[MAX_NPC_PER_MAP];
  528. struct {
  529. int drop_id;
  530. int drop_type;
  531. int drop_per;
  532. } drop_list[MAX_DROP_PER_MAP];
  533. };
  534. struct map_data_other_server {
  535. char name[24];
  536. unsigned char *gat; // NULL固定にして判断
  537. unsigned long ip;
  538. unsigned int port;
  539. struct map_data* map;
  540. };
  541. struct flooritem_data {
  542. struct block_list bl;
  543. short subx,suby;
  544. int cleartimer;
  545. int first_get_id,second_get_id,third_get_id;
  546. unsigned int first_get_tick,second_get_tick,third_get_tick;
  547. struct item item_data;
  548. };
  549. enum {
  550. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  551. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  552. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  553. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  554. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  555. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  556. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  557. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  558. SP_CARTINFO=99, // 99
  559. SP_BASEJOB=119, // 100+19 - celest
  560. // original 1000-
  561. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  562. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  563. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  564. SP_ADDEFF, SP_RESEFF, // 1012-1013
  565. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  566. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  567. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_MATK, SP_MATK_RATE, // 1022-1025
  568. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  569. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_ASPD_ADDRATE, // 1028-1030
  570. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  571. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  572. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_SUBRACE, // 1035-1037
  573. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  574. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
  575. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050
  576. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  577. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  578. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  579. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  580. SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  581. SP_DISGUISE,SP_CLASSCHANGE, // 1077-1078
  582. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  583. SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
  584. SP_DELAYRATE, // 1083
  585. SP_RESTART_FULL_RECORVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  586. SP_NO_CASTCANCEL2,SP_INFINITE_ENDURE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  587. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  588. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  589. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_ADD_DAMAGE_BY_CLASS, // 2018-2020
  590. SP_SP_GAIN_VALUE, SP_IGNORE_DEF_MOB, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  591. SP_SUBSIZE, SP_DAMAGE_WHEN_UNEQUIP, SP_ADD_ITEM_HEAL_RATE // 2026-2028
  592. };
  593. enum {
  594. LOOK_BASE,LOOK_HAIR,LOOK_WEAPON,LOOK_HEAD_BOTTOM,LOOK_HEAD_TOP,LOOK_HEAD_MID,LOOK_HAIR_COLOR,LOOK_CLOTHES_COLOR,LOOK_SHIELD,LOOK_SHOES
  595. };
  596. // CELL
  597. #define CELL_MASK 0x0f
  598. #define CELL_NPC 0x80 // NPCセル
  599. #define CELL_BASILICA 0x40 // BASILICAセル
  600. #define CELL_MOONLIT 0x100
  601. #define CELL_REGEN 0x200
  602. /*
  603. * map_getcell()で使用されるフラグ
  604. */
  605. typedef enum {
  606. CELL_CHKWALL=0, // 壁(セルタイプ1)
  607. CELL_CHKWATER, // 水場(セルタイプ3)
  608. CELL_CHKGROUND, // 地面障害物(セルタイプ5)
  609. CELL_CHKPASS, // 通過可能(セルタイプ1,5以外)
  610. CELL_CHKNOPASS, // 通過不可(セルタイプ1,5)
  611. CELL_GETTYPE, // セルタイプを返す
  612. CELL_CHKNPC=0x10, // タッチタイプのNPC(セルタイプ0x80フラグ)
  613. CELL_CHKBASILICA, // バジリカ(セルタイプ0x40フラグ)
  614. } cell_t;
  615. // map_setcell()で使用されるフラグ
  616. enum {
  617. CELL_SETNPC=0x10, // タッチタイプのNPCをセット
  618. CELL_SETBASILICA, // バジリカをセット
  619. CELL_CLRBASILICA, // バジリカをクリア
  620. };
  621. struct chat_data {
  622. struct block_list bl;
  623. unsigned char pass[8]; /* password */
  624. unsigned char title[61]; /* room title MAX 60 */
  625. unsigned char limit; /* join limit */
  626. unsigned char trigger;
  627. unsigned char users; /* current users */
  628. unsigned char pub; /* room attribute */
  629. struct map_session_data *usersd[20];
  630. struct block_list *owner_;
  631. struct block_list **owner;
  632. char npc_event[50];
  633. };
  634. extern struct map_data map[];
  635. extern int map_num;
  636. extern int autosave_interval;
  637. extern int agit_flag;
  638. extern int night_flag; // 0=day, 1=night [Yor]
  639. // gat?ヨァ
  640. int map_getcell(int,int,int,cell_t);
  641. int map_getcellp(struct map_data*,int,int,cell_t);
  642. void map_setcell(int,int,int,int);
  643. extern int map_read_flag; // 0: grfォユォ。ォ、ォ� 1: ォュォ罩テォキォ� 2: ォュォ罩テォキォ�(?�)
  644. enum {
  645. READ_FROM_GAT, READ_FROM_AFM,
  646. READ_FROM_BITMAP, CREATE_BITMAP,
  647. READ_FROM_BITMAP_COMPRESSED, CREATE_BITMAP_COMPRESSED
  648. };
  649. extern char motd_txt[];
  650. extern char help_txt[];
  651. extern char talkie_mes[];
  652. extern char wisp_server_name[];
  653. // 鯖全体情報
  654. void map_setusers(int);
  655. int map_getusers(void);
  656. // block削除関連
  657. int map_freeblock( void *bl );
  658. int map_freeblock_lock(void);
  659. int map_freeblock_unlock(void);
  660. // block関連
  661. int map_addblock(struct block_list *);
  662. int map_delblock(struct block_list *);
  663. void map_foreachinarea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,...);
  664. // -- moonsoul (added map_foreachincell)
  665. void map_foreachincell(int (*)(struct block_list*,va_list),int,int,int,int,...);
  666. void map_foreachinmovearea(int (*)(struct block_list*,va_list),int,int,int,int,int,int,int,int,...);
  667. void map_foreachinpath(int (*func)(struct block_list*,va_list),int m,int x0,int y0,int x1,int y1,int range,int type,...); // Celest
  668. int map_countnearpc(int,int,int);
  669. //block関連に追加
  670. int map_count_oncell(int m,int x,int y);
  671. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
  672. // 一時的object関連
  673. int map_addobject(struct block_list *);
  674. int map_delobject(int);
  675. int map_delobjectnofree(int id);
  676. void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
  677. //
  678. int map_quit(struct map_session_data *);
  679. // npc
  680. int map_addnpc(int,struct npc_data *);
  681. // 床アイテム関連
  682. int map_clearflooritem_timer(int,unsigned int,int,int);
  683. #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
  684. int map_addflooritem(struct item *,int,int,int,int,struct map_session_data *,struct map_session_data *,struct map_session_data *,int);
  685. int map_searchrandfreecell(int,int,int,int);
  686. // キャラid=>キャラ名 変換関連
  687. void map_addchariddb(int charid,char *name);
  688. void map_delchariddb(int charid);
  689. int map_reqchariddb(struct map_session_data * sd,int charid);
  690. char * map_charid2nick(int);
  691. struct map_session_data * map_id2sd(int);
  692. struct block_list * map_id2bl(int);
  693. int map_mapname2mapid(char*);
  694. int map_mapname2ipport(char*,int*,int*);
  695. int map_setipport(char *name,unsigned long ip,int port);
  696. int map_eraseipport(char *name,unsigned long ip,int port);
  697. int map_eraseallipport(void);
  698. void map_addiddb(struct block_list *);
  699. void map_deliddb(struct block_list *bl);
  700. int map_foreachiddb(int (*)(void*,void*,va_list),...);
  701. void map_addnickdb(struct map_session_data *);
  702. struct map_session_data * map_nick2sd(char*);
  703. int compare_item(struct item *a, struct item *b);
  704. // その他
  705. int map_check_dir(int s_dir,int t_dir);
  706. int map_calc_dir( struct block_list *src,int x,int y);
  707. // path.cより
  708. int path_search(struct walkpath_data*,int,int,int,int,int,int);
  709. int path_search_long(int m,int x0,int y0,int x1,int y1);
  710. int path_blownpos(int m,int x0,int y0,int dx,int dy,int count);
  711. int map_who(int fd);
  712. void map_helpscreen(); // [Valaris]
  713. int map_delmap(char *mapname);
  714. extern unsigned long ticks;
  715. #ifndef TXT_ONLY
  716. // MySQL
  717. #include <mysql.h>
  718. void char_online_check(void); // [Valaris]
  719. void char_offline(struct map_session_data *sd);
  720. extern MYSQL mmysql_handle;
  721. extern char tmp_sql[65535];
  722. extern MYSQL_RES* sql_res ;
  723. extern MYSQL_ROW sql_row ;
  724. extern MYSQL lmysql_handle;
  725. extern char tmp_lsql[65535];
  726. extern MYSQL_RES* lsql_res ;
  727. extern MYSQL_ROW lsql_row ;
  728. extern MYSQL mail_handle;
  729. extern MYSQL_RES* mail_res ;
  730. extern MYSQL_ROW mail_row ;
  731. extern char tmp_msql[65535];
  732. extern int db_use_sqldbs;
  733. extern char item_db_db[32];
  734. extern char mob_db_db[32];
  735. extern char login_db[32];
  736. extern char login_db_level[32];
  737. extern char login_db_account_id[32];
  738. extern char gm_db[32];
  739. extern char gm_db_level[32];
  740. extern char gm_db_account_id[32];
  741. extern int lowest_gm_level;
  742. extern int read_gm_interval;
  743. extern char char_db[32];
  744. #endif /* not TXT_ONLY */
  745. #endif