novice_skills.txt 10 KB

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  1. //===== eAthena Script =======================================
  2. //= Novice Skills Quests
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.4
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= Customized novice skills quest
  11. //===== Additional Comments: =================================
  12. //= Fully working
  13. //= 1.2 Added Baby Class Support [Lupus]
  14. //= 1.3 Fixed a Zeny exploit, made more variables clear
  15. //= on finishing quests. [Lupus]
  16. //= 1.4 Fixed exploits [Lupus]
  17. //= 1.4a Fixed some typos [IVBela]
  18. //============================================================
  19. //<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
  20. prt_in.gat,235,133,4 script Nurse Aid 90,{
  21. mes "[Nurse Aid]";
  22. if(FIRSTAID == 1) goto L_GetAid;
  23. if(getskilllv(142)>0) goto L_GotAid;
  24. mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
  25. next;
  26. menu "Ha! Me strong like BULL!!",M_Nope, "Well..um..kinda..",M_Yep;
  27. M_Nope:
  28. mes "[Nurse Aid]";
  29. mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
  30. close;
  31. M_Yep:
  32. mes "[Nurse Aid]";
  33. mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
  34. next;
  35. mes "[Nurse Aid]";
  36. mes "I know because I've been treating a lot people lately who have been fighting them.";
  37. mes "There are so many injured now that I don't think I can continue treating anyone.";
  38. next;
  39. mes "[Nurse Aid]";
  40. mes "~Sigh~";
  41. next;
  42. mes "[Nurse Aid]";
  43. mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
  44. emotion e_ic;
  45. next;
  46. menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
  47. sM_Yes:
  48. mes "[Nurse Aid]";
  49. mes "In order for me to teach you First Aid you need to have at least a^0000ff job level of 3^000000.";
  50. mes "You then need to give me:^ff0000 5 red herbs^000000,^00bb00 5 clovers^000000, and an^aaaa00 old bandage^000000.";
  51. next;
  52. mes "[Nurse Aid]";
  53. mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
  54. next;
  55. mes "[Nurse Aid]";
  56. mes "Once you get job level 3 and have all of the items come back and see me, OK?";
  57. set FIRSTAID,1;
  58. close;
  59. sM_No:
  60. mes "[Nurse Aid]";
  61. mes "Hey!...Where are you running too??...";
  62. emotion e_swt;
  63. close;
  64. L_GetAid:
  65. if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
  66. delitem 507,5;
  67. delitem 705,5;
  68. delitem 930,1;
  69. mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
  70. next;
  71. mes "....... 1 hour later.......";
  72. next;
  73. skill 142,1,0;
  74. set FIRSTAID,0;
  75. set got_bandage,0;
  76. mes "[Nurse Aid]";
  77. mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
  78. emotion e_no1;
  79. close;
  80. L_GotAid:
  81. mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
  82. close;
  83. }
  84. //<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
  85. prt_in.gat,73,87,2 script Bulma 98,{
  86. mes "[Bulma]";
  87. if(BaseJob == Job_Novice) goto L_Novice;
  88. L_Other:
  89. mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
  90. emotion e_heh;
  91. next;
  92. mes "[Bulma]";
  93. mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
  94. emotion e_hmm;
  95. close;
  96. L_Novice:
  97. if(JobLevel >= 7) goto L_Start;
  98. mes "Hello my young friend. You remind me of myself when I was young.....";
  99. mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
  100. next;
  101. mes "[Bulma]";
  102. mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFjob level of 7^000000.";
  103. mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
  104. close;
  105. L_Start:
  106. if(PLAYDEAD == 1) goto L_GetSkill;
  107. if(getskilllv(143)>0) goto L_GotSkill;
  108. mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
  109. mes "Look at me acting all sentimental like some old man........";
  110. next;
  111. mes "[Bulma]";
  112. mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
  113. mes "It may take some time but stay focused and never loose your determination.";
  114. next;
  115. mes "[Bulma]";
  116. mes "Hmm..... actually I might be able to help you out........";
  117. emotion e_hmm;
  118. next;
  119. mes "[Bulma]";
  120. mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
  121. next;
  122. mes "[Bulma]";
  123. mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
  124. mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
  125. next;
  126. mes "[Bulma]";
  127. mes "I myself have used it as a novice and found it to be very useful.";
  128. mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
  129. next;
  130. mes "[Bulma]";
  131. mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
  132. next;
  133. mes "[Bulma]";
  134. mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
  135. next;
  136. mes "[Bulma]";
  137. mes "First take this pill....";
  138. next;
  139. mes "(you take the pill) ~gulp~";
  140. next;
  141. mes "[Bulma]";
  142. mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
  143. mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
  144. next;
  145. mes "[Bulma]";
  146. mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
  147. mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
  148. next;
  149. mes "[Bulma]";
  150. mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
  151. emotion e_heh;
  152. next;
  153. mes "[Bulma]";
  154. mes "Well get going... GO! GO! GO! RUN!!!";
  155. emotion e_go;
  156. set PLAYDEAD, 1;
  157. close;
  158. L_GetSkill:
  159. if(countitem(7039)<1) goto sL_NotRdy;
  160. delitem 7039, 1;
  161. mes "Good to see you again. Alright, lets start your training....";
  162. next;
  163. mes "[Bulma]";
  164. mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
  165. next;
  166. mes "[Bulma]";
  167. mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
  168. next;
  169. mes "[Bulma]";
  170. mes "Now let us use this technique to develop your ability to Play Dead!";
  171. mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
  172. next;
  173. mes "[Bulma]";
  174. mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
  175. next;
  176. mes "~ several hours later ~";
  177. next;
  178. mes "[Bulma]";
  179. mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
  180. mes "What a wonderful performance! BRAVO! BRAVO!";
  181. emotion e_gasp;
  182. next;
  183. mes "[Bulma]";
  184. mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
  185. emotion e_no1;
  186. skill 143,1,0;
  187. set PLAYDEAD, 0;
  188. set got_novnametag,0;
  189. close;
  190. sL_NotRdy:
  191. mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
  192. emotion e_gasp;
  193. next;
  194. mes "[Bulma]";
  195. mes "Now GO! Run! Run! RUN!!";
  196. emotion e_go;
  197. close;
  198. L_GotSkill:
  199. mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
  200. mes "That saved me many times in the past. I'm sure it has been saving you too.";
  201. next;
  202. mes "[Bulma]";
  203. mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
  204. close;
  205. }
  206. //Newbie Assistant------------------------------------------------------------------------------
  207. prt_castle.gat,174,147,2 script Newbie Assistant 84,{
  208. mes "[Newbie Assistant]";
  209. if(BaseJob == Job_Novice) goto L_Start;
  210. L_NonNov:
  211. mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
  212. emotion e_what;
  213. close;
  214. L_Start:
  215. if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
  216. if(PLAYDEAD==1 && countitem(7039)==0 && got_novnametag!=1) goto L_Play;
  217. mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
  218. close;
  219. L_Aid:
  220. mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
  221. next;
  222. getitem 930,1;
  223. set got_bandage,1;
  224. mes "[Newbie Assistant]";
  225. mes "You'll need it in order for her to teach you her excellent healing technique.";
  226. next;
  227. mes "[Newbie Assistant]";
  228. mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
  229. next;
  230. mes "[Newbie Assistant]";
  231. mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
  232. emotion e_lv;
  233. close;
  234. L_Play:
  235. mes "So Bulma sent you uh.... okay here you go.";
  236. getitem 7039,1;
  237. set got_novnametag,1;
  238. next;
  239. mes "Good luck on your adventure.";
  240. close;
  241. }