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- //===== Athena Script =======================================
- //= Quest NPCs related to Ayothaya
- //===== By ================================================
- //= Fredzilla
- //===== Version ===========================================
- //= 1.5
- //===== Compatible With ===================================
- //= eAthena 1.0
- //===== Description =======================================
- //= 1 Quests with 2 parts for Ayothaya
- //===== Comments ==========================================
- //= List or Variables used
- //= @fishing - Checks for if you have caught a fish or not,
- //= 1/10 chance you will get the wedding ring if
- //= you have started that quest.
- //= weddingring - Signifies the start of the wedding ring
- //= quest, and used throughout to keep track of
- //= progress.
- //= recoveredring - Signifies you have retrieved the ring
- //= and therefore can't just drop the ring and
- //= get the same quest again.
- //= 1.0 - First Release, made with infomation from RagnaInfo
- //= 1.1 - added anti-novice protection [Lupus]
- //= 1.3 - Fixed exploit [Lupus]
- //= 1.4 Updated, more close to the official. Thanks to birkiczd
- //= Also optimized it again, remove unused global variable [Lupus]
- //= 1.5 Removed Duplicates [Silent]
- //=========================================================
- ayo_dun02.gat,277,178,1 script OBB 139,4,4,{
- if(AyoOBB==1 || weddingring!=3) end;
- mes "["+strcharinfo(0)+"]";
- mes "Huh what is this?, not foot prints, this is an Old Blue coloured Box";
- next;
- set AyoOBB,1;
- getitem 603,1;
- logmes "Q_AYOTH1: got OBB";
- mes "["+strcharinfo(0)+"]";
- mes "I think I will keep it";
- close;
- }
- //Dungeon 1 foot prints x 5
- ayo_dun01.gat,30,149,1 script Clue#01 139,5,5,{
- if(weddingring!=3) end;
- npctalk "There are some foot prints here, they head off to the East.";
- set @footprints1,1;
- close;
- }
- ayo_dun01.gat,70,149,1 script Clue#02 139,5,5,{
- if(weddingring!=3) end;
- npctalk "There are some more foot prints, they are heading off to the East too!";
- set @footprints2,1;
- close;
- }
- ayo_dun01.gat,100,149,1 script Clue#03 139,5,5,{
- if(weddingring!=3) end;
- npctalk "More foot prints heading to the East, who do they belong too?";
- set @footprints3,1;
- close;
- }
- ayo_dun01.gat,190,149,1 script Clue#04 139,5,5,{
- if(weddingring!=3) end;
- npctalk "More foot prints, but these are going North.";
- set @footprints4,1;
- close;
- }
- ayo_dun01.gat,261,263,1 script Clue#05 139,5,5,{
- if(weddingring!=3) end;
- npctalk "There are some foot prints, they seem to head into that hole there.";
- set @footprints5,1;
- close;
- }
- //Dungeon 2 foot prints x 4 + 1 fake
- ayo_dun02.gat,222,204,1 script Clue#06 139,5,5,{
- if(weddingring!=3) end;
- npctalk "Yet more foot prints, they are either going South or West.";
- set @footprints6,1;
- close;
- }
- ayo_dun02.gat,169,212,1 script Clue#07 139,5,5,{
- if(weddingring!=3) end;
- npctalk "Looks like there are foot print going to the West.";
- set @footprints7,1;
- close;
- }
- ayo_dun02.gat,129,212,1 script Clue#08 139,5,5,{
- if(weddingring!=3) end;
- npctalk "Ok these foot prints are either going to the North or West.";
- set @footprints8,1;
- close;
- }
- ayo_dun02.gat,79,212,1 script Clue#09 139,7,7,{
- if(weddingring!=3) end;
- npctalk "These are very new, they are going North.";
- set @footprints9,1;
- close;
- }
- //FAKE
- ayo_dun02.gat,245,166,1 script Clue#10 139,7,7,{
- if(weddingring!=3) end;
- npctalk "Seems something came by this way, to the East.";
- close;
- }
- ayothaya.gat,233,105,7 script Shuda 838,{
- mes "[Shuda]";
- if(BaseLevel<50) {
- mes "Where is my ring!?!";
- close;
- }
- if(weddingring==2) goto L_Quest2;
- if(weddingring==3) goto L_OnQ2;
- if(weddingring==4) goto L_QuestComplete;
- if(weddingring==5) goto L_QuestOver;
- if(countitem(7288)>=1) goto L_RingFound;
- mes "Oh please wont you help me, my partner has gone missing, but not before droping our ^FF0000Engagement Ring^000000 maybe there is a way of ^0000FFfishing^000000 it out of the sea.";
- set weddingring,1;
- close;
- L_RingFound:
- mes "Oh is that my ring!?!";
- next;
- mes "[Shuda]";
- mes "Can I please have it back?";
- next;
- menu "Yes, here you go",N_Yes,"No, I found it, it's mine",-;
- mes "[Shuda]";
- mes "Think what you want, but that ring is mine, and without it I can never marry my true love.";
- mes "";
- mes "Where ever he may be.";
- close;
- N_Yes:
- mes "[Shuda]";
- if(countitem(7288)<1) {
- mes "Go away, cheater!";
- close;
- }
- delitem 7288,1;
- mes "Thank you so much, now I have this back maybe my partner will return.";
- set weddingring,2;
- next;
- mes "[Shuda]";
- mes "Come back to me when you have time, I need you to do something else for me.";
- close;
- L_Quest2:
- mes "It seems even though I have my ring back my partner ^FF0000Annon^000000 doesn't seem to want to come back to me";
- mes "Maybe he has gotten lost somewhere";
- mes "";
- mes "Will you please go and look for him";
- next;
- menu "Yes, I would be glad to",L_YesQ2,"No, he will come back on his own",-;
- mes "[Shuda]";
- mes "Well he might, but I still need someone to find him, I am afraid something might have happened to him.";
- close;
- L_YesQ2:
- set weddingring,3;
- mes "[Shuda]";
- mes "Oh thank you so much, I think someone in the town might have seen where he went, maybe he can give you a clue";
- close;
- L_OnQ2:
- mes "Have you been able to find my love yet?";
- mes " ";
- mes "Please hurry.";
- mes "*tear*";
- close;
- L_QuestComplete:
- mes "You have found him ?!?";
- mes "Then where is he???";
- next;
- mes "You explain the situation.";
- next;
- mes "[Shuda]";
- mes "Well, I thought he was my one.";
- mes "I don't think I will ever find another like him.";
- mes "*tear*";
- next;
- set weddingring,5;
- mes "[Shuda]";
- mes "I can understand, but why not come and talk to me about it, we might have been able to talk it out.";
- close;
- L_QuestOver:
- mes "Nice to see you again "+strcharinfo(0)+". How have you been?";
- close;
- }
- ayothaya.gat,253,99,3 script Fisherman#01 843,{
- mes "[Dannai]";
- mes "This place is known to be teeming with fish. The fish here tend to eat anything they find, so it's easy to catch them.";
- next;
- mes "[Dannai]";
- mes "We are providing a fishing rod rental service. Every time you fish, you'll need ^4466771 Monster's Food^000000 to use as bait, and pay a rod rental fee of ^44667750 Zeny^000000.";
- next;
- mes "[Dannai]";
- mes "Would you";
- mes "like to try?";
- next;
- menu "Yes",-,"No",L_No;
- if(countitem(528) < 1 || zeny < 50) goto L_Fail;
- delitem 528,1;
- set zeny,zeny-50;
- mes "[Fisher Man]";
- mes "Ok give it a good swing.";
- mes "Lets see if you got anything.";
- next;
- set @fishing, rand(1,10);
- mes "[Fisher Man]";
- if(@fishing<5) goto L_Nothing;
- if(@fishing<10) goto L_Fish;
- if(@fishing==10) goto L_RingCheck;
- L_No:
- mes "[Dannai]";
- mes "Come back anytime.";
- close;
- L_Fail:
- mes "[Dannai]";
- mes "Seems you don't have what I need";
- mes "Come back when you have some Monster Feed, and 50 zeny.";
- close;
- L_Nothing:
- mes "Sorry it seems like you didn't get anything, try again anytime.";
- close;
- L_Fish:
- getitem 544,1;
- mes "Look at this you got yourself a fish, well done.";
- close;
- L_RingCheck:
- if(weddingring!=1 || recoveredring==1) goto L_Fish;
- mes "What is this, some sort of ring!!!";
- mes "Well I guess since you fished it out you can keep it";
- next;
- getitem 7288,1;
- mes "[Fisher Man]";
- mes "Come back anytime";
- set weddingring,0;
- set recoveredring,1;
- close;
- }
- ayothaya.gat,192,171,4 script Old Man#10 824,{
- mes "[Tham]";
- if(weddingring==3) goto L_OnQ2;
- mes "What a nice day it is today, don't you agree?";
- close;
- L_OnQ2:
- mes "What! Annon is missing, I only saw him a few minutes ago.";
- next;
- mes "[Tham]";
- mes "He was heading for Ayothaya's dungeon, I thought this kind of odd, and now you say he hasn't come back?!?";
- mes "I think you should follow him in there, just in case something has happened to him";
- next;
- mes "[Tham]";
- mes "Maybe he has left something inside the dungeon, something that can lead you to him";
- mes "But thats just me";
- next;
- mes "[Tham]";
- mes "You can get to the dungeon through the old temple, it is one map to the right of here, and down the hill.";
- close;
- }
- ayo_dun02.gat,91,264,4 script Guy 822,{
- if(weddingring==4) goto L_QuestComplete;
- if(weddingring==5) goto L_TalkedShuda;
- if(weddingring==3 && @footprints1==1 && @footprints2==1 && @footprints3==1 && @footprints4==1 && @footprints5==1 && @footprints6==1 && @footprints7==1 && @footprints8==1 && @footprints9==1) goto L_Groom;
- mes "[Guy]";
- mes "She won't find me here,she won't...";
- close;
- L_Groom:
-
- mes "[Annon]";
- mes "Help me please...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "^He seems to be injured very bad...";
- next;
- menu "Treat his wounds",-,"Leave him alone",L_Go;
- if(countitem(504) < 1) goto L_Need;
- delitem 504,1;
- mes "[Annon]";
- mes "Who are you";
- mes "Have you been sent to follow me?";
- next;
- mes "[Annon]";
- mes "So I see now, my ex-partner has sent you to see if I'm OK.";
- mes " ";
- mes "Can you go and tell her I'm ok, but I cant go through with the marriage.";
- next;
- mes "[Annon]";
- mes "I cant really give a reason, just tell her that I love her, but not enough to spend the rest of my life with her.";
- next;
- mes "[Annon]";
- mes "I hope she will understand.";
- mes " ";
- mes "I guess you will want something in return.";
- next;
- mes "[Annon]";
- mes "I can train you, and make you gain some exp.";
- mes " ";
- mes "I will do this now.";
- next;
- set BaseExp,BaseExp+100000;
- set weddingring,4;
- mes "[Annon]";
- mes "It is done, please make you way back to Shuda, and please try not to make her cry";
- close;
- L_Need:
- mes "["+strcharinfo(0)+"]";
- mes "I need a White potion to be able to cure him.";
- close;
- L_Go:
- mes "["+strcharinfo(0)+"]";
- mes "Someone else will probably find him.I have other things to do.";
- close;
- L_QuestComplete:
- mes "[Annon]";
- mes "Have you seen Shuda yet?";
- close;
- L_TalkedShuda:
- mes "[Annon]";
- mes "Did she take it OK?";
- close;
- }
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