2004_headgears.txt 113 KB

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  1. //===== eAthena Script =======================================
  2. //= 2004 Headgear Quests
  3. //===== By: ==================================================
  4. //= Dj-Yhn
  5. //===== Current Version: =====================================
  6. //= 1.1
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= 2004 New Headgears. Official Quests
  11. //===== Additional Comments: =================================
  12. //= names with asterisk(*) are iRO names...
  13. //= names done: 1,3,6,8,9,12,14,15,16,17
  14. //= needed: 2,4,5,7,10,11,13 (7/17)
  15. //= ==Information For NPC's inside File==
  16. //= 1) Black Cat Ears [NekoNeko*] {Payon}
  17. //= o payon.gat 115 131
  18. //= 2) Crossed Hair Band, Plaster and Flower Hairpin [Arjen] {Geffen}
  19. //= o geffen.gat 129 148
  20. //= 3) Hot-blooded-headband [Zhenbolt*] {Yuno}
  21. //= o yuno.gat 300 188
  22. //= 4) Red Tailed Ribbon [Netpia] {Prontera}
  23. //= o prontera.gat 165 232
  24. //= 5) Indian Headband [Merunte] {Comodo}
  25. //= o comodo.gat 237 217
  26. //= 6) Mushroom headband [Ipore*] {Geffen}
  27. //= o geffen.gat 67 87
  28. //= 7) Ears of angel wing &
  29. //= Ears of devil wing [Old Blacksmith] {Yuno}
  30. //= o yuno.gat 241 52
  31. //= 8) Sea Otter Cap [Pretty Lindsay*] {Lutie}
  32. //= o xmas.gat 183 267
  33. //= 9) Brown Bear Cap [Fuzzy Fuzz*] {Lutie}
  34. //= o xmas.gat 175 156
  35. //=10) Cap of Concentration [Nan Hyang] {Payon}
  36. //= o payon_in03.gat 8 193
  37. //=11) Tulip Haipin [Ses] {Geffen}
  38. //= o geffen.gat 83 189
  39. //=12) Party Hat, Straw Hat, Cowboy Hat, Sombrero
  40. //= and Fur hat [Headgear Merchant (Mike)*] {Lutie}
  41. //= o xmas_in.gat 35 30
  42. //=13) Big Golden Bell, Headgear of Queen
  43. //= and Crown of Mistress [Neris] {Yuno}
  44. //= o yuno_in03.gat 20 18
  45. //=14) Alarm Mask [Muscle Man*]{Aldebaran}
  46. //= o alde_alche.gat 88 180
  47. //=15) Drooping Kitty, Huge Leaf, Lazy Smokie
  48. //= and Blue Fish [Traveler*] {Morroc}
  49. //= o morocc.gat 273 79
  50. //=16) Fox Mask [Nine Tail*] {Payon Dungeon}
  51. //= o pay_dun03 48 84
  52. //=17) Orc Hero Helm [Orc Warrior*] {Orc Village}
  53. //= o in_orcs01 31 93 & 162 33
  54. //============================================================
  55. //= 1.01 Fixed items names iRO->kRO, fixed some bugs [Qwadrat]
  56. //= Fixed possible item exploits, fixed Straw Hat
  57. //= Added missing checks [Lupus]
  58. //= 1.1 Fixed a bug in Giant-band-aid that didn't counting rotten bandages
  59. // Fixed a bug in Fur Hat that didn't count yarn [Evera]
  60. //============================================================
  61. //Payon /=Black cat ears=/
  62. payon.gat,115,131,3 script NekoNeko 725,{
  63. if (countitem(2213) > 0 && countitem(983) > 0 && countitem(914) > 199 && Zeny > 9999) {
  64. delitem 2213,1;
  65. delitem 983,1;
  66. delitem 914,200;
  67. set Zeny,Zeny-10000;
  68. mes "[NekoNeko]";
  69. mes "Hihi? So you have collected all materials.";
  70. mes "According to our agreement,";
  71. mes "I will make it for you~ please";
  72. mes "wait for a while!";
  73. next;
  74. mes "[NekoNeko]";
  75. mes "Zomulazhumudazowuwudududu";
  76. mes "DidiSusuohwuzaowududaduda";
  77. next;
  78. getitem 5057,1;
  79. mes "[NekoNeko]";
  80. mes "Thank youfor using!";
  81. mes "If you need it again in future,";
  82. mes "come and fine me anytime!";
  83. close;
  84. } else {
  85. mes "[NekoNeko]";
  86. mes "How are you? Yes, I know.";
  87. mes "I know why you're trying to talk to me.";
  88. mes "That's because the Ears of Black Cat";
  89. mes "that I am wearing is too cute... right? Hahaha";
  90. next;
  91. mes "[NekoNeko]";
  92. mes "Honestly, I made this hairband";
  93. mes "with my skill of craftmanship.";
  94. mes "Therefore, not much people know,";
  95. mes "about this adorable head gear.";
  96. mes "Isn't that a pity that I use it myself?";
  97. next;
  98. mes "[NekoNeko]";
  99. mes "So, you better ask me to make that.";
  100. mes "I will make it";
  101. mes "with a pay of course.";
  102. mes "Fill your pockets with coints....";
  103. mes "That's my thinking, hehehehe";
  104. next;
  105. mes "[NekoNeko]";
  106. mes "^FF0000Kitty Band^000000 x1";
  107. mes "^FF0000Black Dyestuffs^000000 x1";
  108. mes "^FF0000Fluff^000000 x200";
  109. mes "and lastly, it requires at least ^FF000010000zeny^000000!";
  110. mes "If you want it, gather them and bring it to me~";
  111. next;
  112. mes "[NekoNeko]";
  113. mes "^FF0000Ah! Please keep this in mind.";
  114. mes "If you slot a card in your equipment,";
  115. mes "and you want to change it to the item now,";
  116. mes "you will lose the card and refined level.";
  117. close;
  118. }
  119. }
  120. //Geffen /=Crossed Hair Ban, Plaster and Flower Hairpin=/
  121. geffen.gat,129,148,3 script Arjen 779,{
  122. mes "[Arjen]";
  123. mes "Ahhh~So boring~ So very boring~";
  124. mes "There's noone I need to see, and the weather is so good - ! !";
  125. mes "It's so boring that I have nothing to do.";
  126. emotion e_gasp; //not sure if this is ET_SCRATCH
  127. next;
  128. mes "[Arjen]";
  129. mes "Oh yes, hey there, you!!";
  130. mes "Do you want to have a cute and fine hair clip?";
  131. mes "For a person as skillful as I am, there's nothing I can't make!! Wa haha!";
  132. mes "Clap ! It will be ready just like that!";
  133. emotion e_omg; //ET_SURPRISE?
  134. next;
  135. mes "[Arjen]";
  136. mes "Lucky I am freerightnow. So, just bring me the materials and I will whoosh! make it for you!";
  137. mes "So, any idea of what accessory you would like to have?";
  138. emotion e_heh; //ET_SMILE
  139. next;
  140. switch(select("^3131FFX Hairpin:Giant Band Aid:Flower Hairpin^000000:End conversation.")) {
  141. case 1:
  142. if ((countitem(2294) > 0) && (countitem(7220) > 399)) {
  143. mes "[Arjen]";
  144. mes "X Hairpin!";
  145. mes "That's very good !!";
  146. next;
  147. mes "[Arjen]";
  148. mes "Oh yes!";
  149. mes "The Stellar.."; //star dust? that's not refinable, now is it? =X
  150. mes "^CE3100During the production, the refine level will disappear, is that ok with you?^000000";
  151. next;
  152. switch(select("It's ok, just make it for me!:I will come next time.")) {
  153. case 1:
  154. mes "[Arjen]";
  155. mes "Oh well- Then,";
  156. mes "it's time to show my skill after all this time !?";
  157. next;
  158. mes "^3131FF - Sha Sha !! - ^000000";
  159. mes "^3131FF - Cha Sha Haa !! - ^000000";
  160. next;
  161. if ((countitem(2294) > 0) && (countitem(7220) > 399)) {
  162. delitem 2294,1;
  163. delitem 7220,400;
  164. getitem 5079,1; //X-Hairping == crossed hair band?
  165. }
  166. mes "[Arjen]";
  167. mes " OK - !!";
  168. mes "I still have my touch! Wa ha ha!!";
  169. mes "How about that? Do you like it?";
  170. next;
  171. mes "[Arjen]";
  172. mes "If you have any need, come and find me here anytime!";
  173. mes "So, good bye. Good Bye!";
  174. close;
  175. case 2:
  176. mes "[Arjen]";
  177. mes "Fine, fine, come back after you've made up your mind!";
  178. close;
  179. }
  180. } else {
  181. mes "[Arjen]";
  182. mes "Right - the ^3131FF X Hairpin!^000000";
  183. mes "That's simple!";
  184. next;
  185. mes "[Arjen]";
  186. mes "^FF0000Stellar x1^000000";
  187. mes "^FF0000Ectoplasm x400^000000";
  188. mes "If you've prepared all of this, I will help to make it for you!";
  189. close;
  190. }
  191. case 2:
  192. if (countitem(970) > 0) && (countitem(930) > 499) {
  193. mes "[Arjen]";
  194. mes "Giant Band Aid??..";
  195. mes "Oh well- Then,";
  196. mes "it's time to show my skill after all this time !?";
  197. next;
  198. mes "^3131FF ЎV Sha Sha !! - ^000000";
  199. mes "^3131FF - Cha Sha Haa !! - ^000000";
  200. next;
  201. if (countitem(970) > 0) && (countitem(930) > 499) {
  202. delitem 970,1;
  203. delitem 930,500;
  204. getitem 5063,1; //another one in wich I love gravity for changing names =X
  205. }
  206. mes "[Arjen]";
  207. mes " OK - !!";
  208. mes "I still have my touch! Wa ha ha!!";
  209. mes "How about that? Do you like it?";
  210. next;
  211. mes "[Arjen]";
  212. mes "If you have any need, come and find me here anytime!";
  213. mes "So, good bye. Good Bye!";
  214. close;
  215. } else {
  216. mes "[Arjen]";
  217. mes "Hoho - ^3131FF Plaster !^000000";
  218. mes "If anyone asked where this is the Plaster that is used when someone is hurt?";
  219. mes "Tell them it is the real Plaster for injured people.";
  220. mes "Hmm, isn't that easy?";
  221. next;
  222. mes "[Arjen]";
  223. mes "^FF0000Alcohol x1^000000";
  224. mes "^FF0000Rotten Bandage x500^000000";
  225. mes "If you have prepared all the items, I will help to make it for you now?";
  226. close;
  227. }
  228. case 3:
  229. if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) {
  230. mes "[Arjen]";
  231. mes "Great !! Flower Hairpin ~";
  232. mes "it's time to show my skill after all this time !?";
  233. next;
  234. mes "^3131FF ЎV Sha Sha !! - ^000000";
  235. mes "^3131FF - Cha Sha Haa !! - ^000000";
  236. next;
  237. if ((countitem(2269) > 0) & (countitem(999) > 9) & (Zeny > 19999)) {
  238. delitem 2269,1;
  239. delitem 999,10;
  240. set Zeny,Zeny-20000;
  241. getitem 5061,1; //finally a non-changed name =X
  242. }
  243. mes "[Arjen]";
  244. mes " OK - !!";
  245. mes "I still have my touch! Wa ha ha!!";
  246. mes "How about it? Do you like it? Here is the stem left from the production. Take it as a souvenir. Haha.";
  247. next;
  248. mes "[Arjen]";
  249. mes "If you have any need, come and find me here anytime!";
  250. mes "So, good bye. Good Bye!";
  251. close;
  252. } else {
  253. mes "[Arjen]";
  254. mes "Yes - ^3131FF Flower Hairpin !^000000";
  255. mes "Sometimes, I see some strange girls with bare legs and a flower in their mouths.";
  256. mes "Looking at them, I get an idea!";
  257. next;
  258. mes "[Arjen]";
  259. mes "That is ^3131FFFlower^000000, ^3131FFFlower^000000 !";
  260. mes "Wa ha ha, isn't that a perfect match?";
  261. mes "Some even equip it on the Orc Warrior, you should be proud of it, right?";
  262. mes "Really ~ ~ ~";
  263. next;
  264. mes "[Arjen]";
  265. mes "But the process takes a little more effort,";
  266. mes "I need to take some process fee.";
  267. next;
  268. mes "[Arjen]";
  269. mes "You should know that,";
  270. mes "stabilizing a fragile flower on the head";
  271. mes "takes a lot of concentration and";
  272. mes "very high level of skills!";
  273. next;
  274. mes "[Arjen]";
  275. mes "So, please bring,";
  276. mes "^FF0000Romantic Flower x1^000000";
  277. mes "^FF0000Steel x10^000000";
  278. mes "together with ^3131FF 20,000 zeny^000000 !";
  279. mes "If you have prepared all of these, I will make it for you right away!";
  280. mes "Do you understand that?";
  281. close;
  282. }
  283. case 4:
  284. mes "[Arjen]";
  285. mes "Ha, what? You don't want it?";
  286. mes "Rumblerumblerumble";
  287. close;
  288. }
  289. }
  290. //Yuno /=Headband of power=/ <-- Ok, WTF? Thanks again bitches ;_;
  291. //Yuno /=Hot-blooded headband=/ [5070]
  292. yuno.gat,300,188,5 script Zhenbolt 753,{
  293. if(countitem(7216) > 299 && countitem(7097) > 299 && countitem(2211) > 0 && countitem(982) > 0) {
  294. delitem 7216,300;
  295. delitem 7097,300;
  296. delitem 2211,1;
  297. delitem 982,1;
  298. mes "[Zhenbolt]";
  299. mes "Uh oh...Have you collected all the items?";
  300. mes "Good.";
  301. mes "According to out agreement,";
  302. mes "I will create it for you, whole hearedly.";
  303. next;
  304. mes "[Zhenbolt]";
  305. mes "........................";
  306. next;
  307. mes "[Zhenbolt]";
  308. mes "........................";
  309. next;
  310. mes "[Zhenbolt]";
  311. mes "..................-work harder!-";
  312. next;
  313. mes "[Zhenbolt]";
  314. mes "Uh oh... It's finished.";
  315. mes "If you wear it,";
  316. mes "you will feel some warmth,";
  317. mes "in this cold world.";
  318. mes "A great item has been born in this world.";
  319. mes "Ladies and gentleman, this is ^FF0000Hot-blooded Headband^000000!!";
  320. getitem 5070,1;
  321. next;
  322. mes "[Zhenbolt]";
  323. mes "With this, I will be able";
  324. mes "to get back to the person I miss soon.";
  325. mes "My name is";
  326. mes "Zhenbolt";
  327. mes "Main distributor of hear warming sensation!";
  328. close;
  329. } else {
  330. mes "[Zhenbolt]";
  331. mes "My name is Zhenbolt,";
  332. mes "a simple practioner that travels around the world,";
  333. mes "to spead the warmth of heart around the world.";
  334. next;
  335. mes "[Zhenbolt]";
  336. mes "You won't understand the meaning";
  337. mes "of a burning spirit and heat of passion through mere explaining.";
  338. mes "So do you want to accept this?";
  339. mes "I will create an item";
  340. mes "that stores my heart for you.";
  341. next;
  342. mes "[Zhenbolt]";
  343. mes "However,";
  344. mes "I cannot leave this place,";
  345. mes "because I need to pass the message to others...";
  346. mes "So,";
  347. mes "I will have to trouble you";
  348. mes "to gather the materials.";
  349. next;
  350. mes "[Zhenbolt]";
  351. mes "^FF0000Red Muffler^000000 300 unit";
  352. mes "^FF0000Burning Heart^000000 300 unit";
  353. mes "^FF0000Bandana^000000 1unit ^FF0000White Dyestuffs^000000 1 unit...";
  354. mes "To produce the item,";
  355. mes "you'll need this materials.";
  356. mes "Come to find me again after you've collected all the materials required.";
  357. next;
  358. mes "[Zhenbolt]";
  359. mes "^FF0000Besides that,";
  360. mes "Ah! Please keep this in mind.";
  361. mes "If you slot a card in your equipment,";
  362. mes "and you want to change it to the item now,";
  363. mes "you will lose the card and refined level.";
  364. close;
  365. }
  366. }
  367. //Prontera /=Red Tailed Ribbon=/ [5083](Red Ribbon)//
  368. prontera.gat,165,232,3 script Netpia 744,{
  369. if(countitem(2244) > 0 && countitem(2209) > 0 && countitem(10007) > 0) {
  370. delitem 2244,1;
  371. delitem 2209,1;
  372. delitem 10007,1;
  373. mes "[Netpia]";
  374. mes "Wow... You've brought all of it.";
  375. mes "You've must have done a lot.";
  376. mes "I will make the item according to our agreement.";
  377. mes "Please wait for a while.";
  378. next;
  379. mes "[Netpia]";
  380. mes "...........................";
  381. next;
  382. mes "[Netpia]";
  383. mes "...........................";
  384. next;
  385. mes "[Netpia]";
  386. mes ".....................-Work Hard-";
  387. next;
  388. mes "[Netpia]";
  389. mes "Here it is.";
  390. mes "It's all yours now.";
  391. mes "Remember to always wear it.";
  392. getitem 5083,1;
  393. next;
  394. mes "[Netpia]";
  395. mes "Use this,";
  396. mes "to pass my intention to him...";
  397. mes "He left me for a while,";
  398. mes "with the hope to warm the heart of the world.";
  399. mes "The one who chases that dream...";
  400. mes "Where is he now?";
  401. next;
  402. mes "[Netpia]";
  403. mes "When you see the Red Ribbon,";
  404. mes "will you think of me,";
  405. mes "and continue to work harder?";
  406. mes "May you be blessed with luck on your journey.";
  407. close;
  408. } else {
  409. mes "[Netpia]";
  410. mes "Hello?";
  411. mes "Do you want to wear a Red Ribbon?";
  412. mes "It's a really beautiful head accesory.";
  413. mes "I am not trying to trick you,";
  414. mes "what do you think?";
  415. next;
  416. mes "[Netpia]";
  417. mes "^FF0000Big Ribbon^000000 x1.";
  418. mes "^FF0000Ribbon with one slot^000000 x1.";
  419. mes "^FF0000Silk Ribbon^000000 x1...";
  420. mes "I'll make it for you,";
  421. mes "if you bring the above items.";
  422. next;
  423. mes "[Netpia]";
  424. mes "Remember to bring it to me.";
  425. mes "I'll be more then glad,";
  426. mes "if you wear the Red Ribbon.";
  427. mes "Then see you soon.";
  428. next;
  429. mes "[Netpia]";
  430. mes "^FF0000Ah... let me tell you about this,";
  431. mes "Ah! Please keep this in mind.";
  432. mes "If you slot a card in you equipment,";
  433. mes "and you want to change it to the item now,";
  434. mes "you will lose the card and refined level.";
  435. close;
  436. }
  437. }
  438. //Comodo /=Indian Headband=/ [5071]
  439. comodo.gat,237,217,5 script Merunte 732,{
  440. if (countitem(5010) > 0 && countitem(5049) > 0 && countitem(7101) > 9 && Zeny > 9999) {
  441. delitem 5010,1;
  442. delitem 5049,1;
  443. delitem 7101,10;
  444. set Zeny,Zeny-10000;
  445. mes "[Merunte]";
  446. mes "Oh oh! You have brought it like you've promised!";
  447. mes "Then we shall pay our end of our bargain,";
  448. mes "just like the Indians!";
  449. next;
  450. mes "[Merunte]";
  451. mes "Now let me have";
  452. mes "the materials that you have brought first.";
  453. mes "I will use it well to make the headband.";
  454. getitem 5071,1;
  455. next;
  456. mes "[Merunte]";
  457. mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
  458. close;
  459. } else {
  460. mes "[Merunte]";
  461. mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
  462. mes " ";
  463. mes "Let the spirit of Indian stay glorious forever!";
  464. mes "With the honor of Comodo Indian,";
  465. mes "raise the glory of Indian!";
  466. next;
  467. mes "[Merunte]";
  468. mes "For this reason,";
  469. mes "do you want to try wearing,";
  470. mes "an Indian Headband? Bring ^FF0000Indian Fillet^000000 x1";
  471. mes "^FF0000Striped Hairband^000000 x1";
  472. mes "^FF0000Peco Peco Feather^000000 x10";
  473. mes "and together with ^FF000010000zeny^000000!";
  474. next;
  475. mes "[Merunte]";
  476. mes "And Indiantakes a promise,";
  477. mes "more importantly than his life.";
  478. mes "As long as you bring it, I will make that for you anytime!";
  479. mes " ";
  480. mes "Ah Wuwuwuwuwuwuwuwuwuwuwu~";
  481. next;
  482. mes "[Merunte]";
  483. mes "^FF0000Ah! Please keep this in mind";
  484. mes "If you slot a card in your equipment,";
  485. mes "and you want to change it to the item now,";
  486. mes "you will lose the card and refined level.";
  487. close;
  488. }
  489. }
  490. //Geffen /=Mushroom Band=/ [5082]
  491. geffen.gat,67,87,3 script Ipore 700,{
  492. if (countitem(921) > 299) {
  493. delitem 921,300;
  494. mes "[Ipore]";
  495. mes "Oh Wow. You really have brought the Mushroom Spore x 300?";
  496. mes "You much have been tired.";
  497. mes "Then, I shall use these,";
  498. mes "to perform a magic show for you!";
  499. mes "Please wait for a while.";
  500. next;
  501. mes "- Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka Sha Ka -";
  502. mes "- Iporeput all the Mushroom Spores-";
  503. mes "- onto my head. -";
  504. next;
  505. mes "[Ipore]";
  506. mes "Kineisihayituoohyilaahahsaiyi";
  507. mes "Chahulisitawutehayisikenbiah";
  508. mes "BiwuBiwuBiwu....Keahahah!!";
  509. next;
  510. mes "[Ipore]";
  511. mes ".......................";
  512. mes "Shoosh... Anyway,";
  513. mes "The spore has grown on your head.";
  514. mes "It looks odd just like that.";
  515. mes "Let me help you to make it into a headband.";
  516. next;
  517. mes "[Ipore]";
  518. mes "So...How about that? Feeling any better?";
  519. mes "Making a headband,";
  520. mes "using the spore that grows from your head...";
  521. mes "Isn't that romantic? Hehe.";
  522. next;
  523. mes "[Ipore]";
  524. mes "Anyway, you've done a lot.";
  525. mes "So, take this headban with you to show off somewhere.";
  526. mes "If you want to make another one,";
  527. mes "just come and find me!";
  528. getitem 5082,1;
  529. close;
  530. } else {
  531. mes "[Ipore]";
  532. mes "Huhuhu...";
  533. mes "I fount it at last!";
  534. mes "I have discovered a magic";
  535. mes "that will make the spore grows on your head.";
  536. next;
  537. mes "[Ipore]";
  538. mes "Of course, it might be inconvenient,";
  539. mes "with a headfull of mushroom spore...";
  540. mes "That's why I pick it up";
  541. mes "and make it into a hairband for you.";
  542. next;
  543. mes "[Ipore]";
  544. mes "Aiyo! No point listening and do not see it for yourself!";
  545. mes "Just bring 300 ^FF0000Mushroom Spore^000000,";
  546. mes "and I will let you experience it!";
  547. mes "I am confident that if you experience such magic,";
  548. mes "you're surely be thankful to me, won't you?";
  549. close;
  550. }
  551. }
  552. //Yuno /=Ears of Angel's Wing & Ears of Devil's Wing=/ [5074]&[5068]
  553. yuno.gat,241,52,3 script Old Blacksmith 813,{
  554. mes "[A seemingly skillful craftman]";
  555. mes "Uh Oh, since you've come to this place,";
  556. mes "you must have known how to enjoy the scenary.";
  557. mes "Since you're a Blacksmith, why not do your forging?";
  558. mes "What's the point staring at the sky?";
  559. mes "My name is Habir Moah!";
  560. mes "A wandering Blacksmith with my hammer as my companion.";
  561. next;
  562. if (countitem(2254) && countitem(2286) && Zeny>19999) {
  563. mes "[Habir Moah]";
  564. mes "Hmm? You do have really good items, don't you?";
  565. mes "Hmm... however,";
  566. mes "do you have the insufficientfeeling?";
  567. mes "If you are willing, take out your";
  568. mes "^4d4dffAngel Wing^000000 and ^4d4dffElven Ears^000000";
  569. mes "to create a unusual item.";
  570. next;
  571. mes "[Habir Moah]";
  572. mes "How about that, do you ever though of that?";
  573. mes "Don't suspect my capability!";
  574. mes "As a Blacksmith";
  575. mes "I am considered as one of the most skillful one, if not the most skillful!";
  576. mes "Through the skill of blacksmith,";
  577. mes "an ore will become a great steel, that's the rule.";
  578. next;
  579. switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Evil headband...?")) {
  580. case 1:
  581. mes "[Habir Moah]";
  582. mes "Hmm, what a pity!";
  583. mes "I thought I can show my skill again.";
  584. mes "Oh well.";
  585. mes "... ... ...";
  586. mes "Beautiful sky... So blue.";
  587. close;
  588. case 2:
  589. mes "[Habir Moah]";
  590. mes "Aha, thank you!";
  591. mes "Let's see the material first, shall we?";
  592. mes "Angel Wing and Elven Ears,";
  593. mes "other miscellaneous stuffs and 20000 zeny.";
  594. mes "All these items really cost something.";
  595. mes "I will help you make one fine accesory.";
  596. next;
  597. mes "[Habir Moah]";
  598. mes "Before I produce the item, let me remind you.";
  599. mes "I don't care about";
  600. mes "the level of refining for the item.";
  601. mes "If you have worries,";
  602. mes "I guess you better tidy up your items.";
  603. next;
  604. mes "[Habir Moah]";
  605. mes "^4d4dffPlease Reserve the items,";
  606. mes "that is required for making the headgear^000000";
  607. mes "I do not hope that you will blame me,";
  608. mes "if I fail to make that item.";
  609. next;
  610. switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
  611. case 1:
  612. mes "[Habir Moah]";
  613. mes "So, let's do it!";
  614. next;
  615. misceffect 154; //Success Hammer ;P
  616. mes "[Habit Moah]";
  617. mes "With my skills,";
  618. mes "the great creation of me, Habir Moah,";
  619. mes "is completed!";
  620. mes "Here it is,";
  621. mes "the Angel Wing Ears.";
  622. if (countitem(2254) && countitem(2286) && Zeny>19999) {
  623. delitem 2254,1;
  624. delitem 2286,1;
  625. set Zeny,Zeny-20000;
  626. getitem 5074,1;
  627. }
  628. next;
  629. mes "[Habir Moah]";
  630. mes "From now on,";
  631. mes "everyone will you.";
  632. close;
  633. case 2:
  634. mes "[Habir Moah]";
  635. mes "If you're interested in it in future,";
  636. mes "do come and find me.";
  637. mes " ";
  638. mes "Ah, what a soothing breeze.";
  639. close;
  640. }
  641. case 3:
  642. mes "[Habir Moah]";
  643. mes "Hoho, of couse I can craft";
  644. mes "Evil Wing!";
  645. mes "I'll make it into Devil Wing Ears!";
  646. next;
  647. mes "[Habir Moah]";
  648. mes "Let's see the materials required, shall we?";
  649. mes "Evil Wing and Elven Ears,";
  650. mes "in addition to that, 20,000 zeny.";
  651. mes "All these items really cost something.";
  652. mes "I will help you make one fine accesory.";
  653. next;
  654. mes "[Habir Moah]";
  655. mes "Before I produce the item, let me remind you.";
  656. mes "I don't care about";
  657. mes "the level of refining for the item.";
  658. mes "If you have worries,";
  659. mes "I guess you better tidy up your items.";
  660. next;
  661. mes "[Habir Moah]";
  662. mes "^4d4dffPlease reserve the items,";
  663. mes "this is required for making the headgear.^000000";
  664. mes "I do not hope that you will blame me,";
  665. mes "if I fail to make that item.";
  666. next;
  667. switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
  668. case 1:
  669. if (countitem(2255) && countitem(2286) && Zeny > 19999) {
  670. mes "[Habir Moah]";
  671. mes "So, let's do it!";
  672. next;
  673. misceffect 154;
  674. mes "[Habir Moah]";
  675. mes "With my skills,";
  676. mes "the great creation of me, Habir Moah,";
  677. mes "is completed!";
  678. mes "Here it is,";
  679. mes "Devil Wing Ears";
  680. if (countitem(2255) && countitem(2286) && Zeny > 19999) {
  681. delitem 2255,1;
  682. delitem 2286,1;
  683. set Zeny,Zeny-20000;
  684. getitem 5068,1;
  685. }
  686. next;
  687. mes "[Habir Moah]";
  688. mes "Fromnow on,";
  689. mes "everyone will you.";
  690. close;
  691. } else {
  692. mes "[Habir Moah]";
  693. mes "I'm sorry. If you have not prepared all the materials,";
  694. mes "I won't do that for you.";
  695. mes "I'll need Evil Wing, Elven Ears and";
  696. mes "20000 zeny.";
  697. mes "Can you please confirm that you have all of those?";
  698. close;
  699. }
  700. case 2:
  701. mes "[Habir Moah]";
  702. mes "If you're interested in it in future,";
  703. mes "do come and find me.";
  704. mes " ";
  705. mes "Ah, what a soothing breeze.";
  706. close;
  707. }
  708. }
  709. } else if (countitem(2255) && countitem(2286) && Zeny>19999) {
  710. mes "[Habir Moah]";
  711. mes "Hmm? You do have really good items, don't you?";
  712. mes "Hmm... however,";
  713. mes "do you have the insufficientfeeling?";
  714. mes "If you are willing, take out your";
  715. mes "^4d4dffEvil Wing^000000 and ^4d4dffElven Ears^000000";
  716. mes "to create a unusual item.";
  717. next;
  718. mes "[Habir Moah]";
  719. mes "How about that, do you ever though of that?";
  720. mes "Don't suspect my capability!";
  721. mes "As a Blacksmith";
  722. mes "I am considered as one of the most skillful one, if not the most skillful!";
  723. mes "Through the skill of blacksmith,";
  724. mes "an ore will become a great steel, that's the rule.";
  725. next;
  726. switch(select("Hmm... I'll think about it.:Can you help me make it?:Can I craft Angel Wing...?")) {
  727. case 1:
  728. mes "[Habir Moah]";
  729. mes "Hmm, what a pity!";
  730. mes "I thought I can show my skill again.";
  731. mes "Oh well.";
  732. mes "... ... ...";
  733. mes "Beautiful sky... So blue.";
  734. close;
  735. case 2:
  736. mes "[Habir Moah]";
  737. mes "Aha, thank you!";
  738. mes "Let's see the material first, shall we?";
  739. mes "Evil Wing and Elven Ear,";
  740. mes "other miscellaneous stuffs and 20000 zeny.";
  741. mes "All these items really cost something.";
  742. mes "I will help you make one fine accesory.";
  743. next;
  744. mes "[Habir Moah]";
  745. mes "Before I produce the item, let me remind you.";
  746. mes "I don't care about";
  747. mes "the level of refining for the item.";
  748. mes "If you have worries,";
  749. mes "I guess you better tidy up your items.";
  750. next;
  751. mes "[Habir Moah]";
  752. mes "^4d4dffPlease Reserve the items,";
  753. mes "that is required for making the headgear^000000";
  754. mes "I do not hope that you will blame me,";
  755. mes "if I fail to make that item.";
  756. next;
  757. switch(select("It's ok, just do it.:Hmm, I need to think about it.")) {
  758. case 1:
  759. mes "[Habir Moah]";
  760. mes "So, let's do it!";
  761. next;
  762. misceffect 154; //Success Hammer ;P
  763. mes "[Habit Moah]";
  764. mes "With my skills,";
  765. mes "the great creation of me, Habir Moah,";
  766. mes "is completed!";
  767. mes "Here it is,";
  768. mes "the Angel Wing Ears.";
  769. if (countitem(2255) && countitem(2286) && Zeny>19999) {
  770. delitem 2255,1;
  771. delitem 2286,1;
  772. set Zeny,Zeny-20000;
  773. getitem 5068,1;
  774. }
  775. next;
  776. mes "[Habir Moah]";
  777. mes "From now on,";
  778. mes "everyone will you.";
  779. close;
  780. case 2:
  781. mes "[Habir Moah]";
  782. mes "If you're interested in it in future,";
  783. mes "do come and find me.";
  784. mes " ";
  785. mes "Ah, what a soothing breeze.";
  786. close;
  787. }
  788. case 3:
  789. mes "[Habir Moah]";
  790. mes "Hoho, of course I can craft";
  791. mes "Angel Wing!";
  792. mes "I'll make it into Angel Wing Ears!";
  793. next;
  794. mes "[Habir Moah]";
  795. mes "Let's see the materials required, shall we?";
  796. mes "Angel Wing and Elven Ears,";
  797. mes "in addition to that, 20,000 zeny.";
  798. mes "All these items really cost something.";
  799. mes "I will help you make one fine accesory.";
  800. next;
  801. mes "[Habir Moah]";
  802. mes "Before I produce the item, let me remind you.";
  803. mes "I don't care about";
  804. mes "the level of refining for the item.";
  805. mes "If you have worries,";
  806. mes "I guess you better tidy up your items.";
  807. next;
  808. mes "[Habir Moah]";
  809. mes "^4d4dffPlease reserve the items,";
  810. mes "this is required for making the headgear.^000000";
  811. mes "I do not hope that you will blame me,";
  812. mes "if I fail to make that item.";
  813. next;
  814. switch(select("It's ok. Let's do it.:I need to tidy up first.")) {
  815. case 1:
  816. if (countitem(2254) && countitem(2286) && Zeny > 19999) {
  817. delitem 2254,1;
  818. delitem 2286,1;
  819. set Zeny,Zeny-20000;
  820. mes "[Habir Moah]";
  821. mes "So, let's do it!";
  822. next;
  823. misceffect 154;
  824. mes "[Habir Moah]";
  825. mes "With my skills,";
  826. mes "the great creation of me, Habir Moah,";
  827. mes "is completed!";
  828. mes "Here it is,";
  829. mes "Angel Wing Ears";
  830. getitem 5074,1;
  831. next;
  832. mes "[Habir Moah]";
  833. mes "Fromnow on,";
  834. mes "everyone will you.";
  835. close;
  836. } else {
  837. mes "[Habir Moah]";
  838. mes "I'm sorry. If you have not prepared all the materials,";
  839. mes "I won't do that for you.";
  840. mes "I'll need Angel Wing, Elven Ears and";
  841. mes "20000 zeny.";
  842. mes "Can you please confirm that you have all of those?";
  843. close;
  844. }
  845. case 2:
  846. mes "[Habir Moah]";
  847. mes "If you're interested in it in future,";
  848. mes "do come and find me.";
  849. mes " ";
  850. mes "Ah, what a soothing breeze.";
  851. close;
  852. }
  853. }
  854. } else {
  855. mes "[Habir Moah]";
  856. mes "I am not sure how I have followed the wind,";
  857. mes "that leads me to Juno...";
  858. mes "Altough I don't really feel comfortable on a high place like this, the view here is really breath taking.";
  859. mes "I never knew the sky could be so beautiful,";
  860. mes "when I was travelling on the land.";
  861. next;
  862. mes "[Habir Moah]";
  863. mes "Anyway, I am a craftman in nature...";
  864. mes "I feel uneasy if I do not craft anything.";
  865. mes "And it's been a while since my last creation.";
  866. mes "If there're materials,";
  867. mes "I'll surely create the best creation of my life.";
  868. mes "Unfortunately, there weren't any. ...Hehe...";
  869. next;
  870. mes "[Habir Moah]";
  871. mes "May I ask, do you have either Angel Wing,";
  872. mes "Evil Wing or Elven Ear?";
  873. mes "If you do, can you bring it to me?";
  874. mes "I will help you to make a beautiful";
  875. mes "Ears of Angel's Wing and Ears of Devil's Wing.";
  876. next;
  877. switch(select("Can you tell me about the details?:I'll consider about it.")) {
  878. case 1:
  879. mes "[Habir Moah]";
  880. mes "Oh yes,";
  881. mes "I need to tell you the details about the materials.";
  882. mes "Angel Wing Ears requires ^4d4dffAngel Wings^000000 and";
  883. mes "^4d4dffElven Ears^000000 &#1038;Aand the cost for other materials is";
  884. mes "approximatedly ^4d4dff20000 zeny^000000";
  885. next;
  886. mes "[Habir Moah]";
  887. mes "Devil Wing Ears requires ^4d4dffEvil Wing^000000 and";
  888. mes "^4d4dffElven Ears^000000 &#1038;Awhile the cost for other materials is";
  889. mes "approximately ^4d4dff20000 zeny";
  890. next;
  891. mes "[Habir Moah]";
  892. mes "Please come to me after you have got all the materials.";
  893. mes "I will make the joy of Angel and terror of Devil";
  894. mes "as a present for you.";
  895. close;
  896. case 2:
  897. mes "[Habit Moah]";
  898. mes "I always look at thge sky at this location...";
  899. mes "So if you need me, you know where to find me.";
  900. close;
  901. }
  902. }
  903. }
  904. //Lutie /=Sea Otter Cap=/
  905. xmas.gat,183,267,3 script Pretty Lindsay 793,{
  906. if (countitem(5033) && countitem(5064)) {
  907. delitem 5033,1;
  908. delitem 5064,1;
  909. mes "[Pretty Lindsay]";
  910. mes "Wow~ you really have brought all the items here.";
  911. mes "Hang on for a while~";
  912. mes "Lindsay will make that for you right now.";
  913. next;
  914. mes "[Pretty Lindsay]";
  915. mes "Just like what my mom taught me,";
  916. mes "first, place this on the ground...";
  917. mes "Preparation complete. . . .";
  918. mes "Haya, yah!";
  919. next;
  920. misceffect 261;
  921. mes "^FF0000Lindsay put the RaccoonHat on the ground,";
  922. mes "and place the Smokie Leaf on top of it.";
  923. mes "Then she say something that none could understand its meaning.";
  924. mes "There's a bright glitter,";
  925. mes "and the fur of the RaccoonHat slowly turns into blue color.";
  926. mes "And finally, the shape of Smokie turns into Otter.";
  927. next;
  928. mes "[Pretty Lindsay]";
  929. mes "Pheww! It's done!";
  930. mes "It's so tiring I am feeling weak right now!";
  931. mes "Here~ Take it~";
  932. getitem 5078,1;
  933. next;
  934. mes "[Pretty Lindsay]";
  935. mes "This is.. This is the best creation of Lindsay.";
  936. mes "Remember to put it on always~";
  937. mes "Farewell~";
  938. close;
  939. } else {
  940. mes "[Pretty Lindsay]";
  941. mes "Hi~ Wassup?";
  942. if (sex) {
  943. mes "Handsome boy.";
  944. } else {
  945. mes "Beautiful?";
  946. }
  947. next;
  948. mes "[Pretty Lindsay]";
  949. mes "Do you want to get a cute headgear?";
  950. mes "Pretty Lindsay is going to create";
  951. mes "a cap that looks like a Sea Otter this time.";
  952. mes "How about that? It should be cute, ya?";
  953. emotion e_heh; //ET_SMILE
  954. next;
  955. mes "[Pretty Lindsay]";
  956. mes "Imagina that~ If you get to wear that hat,";
  957. mes "you will have the feeling,";
  958. mes "that you're like an Sea Otter.";
  959. mes "If you can be like an Sea Otter.. Woah!";
  960. mes "I am getting excited just by imagining it.";
  961. next;
  962. mes "[Pretty Lindsay]";
  963. mes "However, production of ^4D4DFFSea-Otter Hat^000000 requires,";
  964. mes "^0000FFRaccoonHat^000000 x1 ^0000FFSmokie Leaf^000000 x1";
  965. mes "So, if you want to get a Sea-Otter Hat, brother,";
  966. mes "just bring along the materials,";
  967. mes "and Lindsay will make it for you immediately.";
  968. next;
  969. switch(select("I will come again when I have collected them.:Yo..why RaccoonHat?")) {
  970. case 1:
  971. mes "[Pretty Lindsay]";
  972. mes "Hmm~ Come back soon~";
  973. emotion e_heh; //ET_SMILE
  974. close;
  975. case 2:
  976. mes "[Pretty Lindsay]";
  977. mes "Ah..why Sea-Otter Hat production";
  978. mes "requires Smokie Hat?";
  979. mes "Hmm. .That's because. . . secrets.. .";
  980. next;
  981. mes "[Pretty Lindsay]";
  982. mes "When you place Smokie Leaf with RaccoonHat,";
  983. mes "and say the spell,";
  984. mes "according to what my mom had taught, the RaccoonHat will";
  985. mes "^003063Bang!!^000000 and turn into Sea-Otter Hat.";
  986. next;
  987. mes "[Pretty Lindsay]";
  988. mes "But I don't know why it can be like that.";
  989. mes "Mom never tell me the reason.";
  990. next;
  991. mes "["+strcharinfo(0)+"]";
  992. mes ". . . . . . . . . . . . . . . . .";
  993. next;
  994. mes "["+strcharinfo(0)+"]";
  995. mes "Ok..Ok, I will come again when I have collected all the items.";
  996. close;
  997. }
  998. }
  999. }
  1000. //Lutie /=Brown Bear Cap=/ [5059]
  1001. xmas.gat,175,156,3 script Fuzzy Fuzz 712,{
  1002. if (countitem(5030) && countitem(7213) > 99 && countitem(7217) > 99 && countitem(7161) > 299) {
  1003. delitem 5030,1;
  1004. delitem 7213,100;
  1005. delitem 7217,100;
  1006. delitem 7161,300;
  1007. mes "[Fuzzy Fuzz]";
  1008. mes "Good! You've brought it!";
  1009. mes "The production might take some time.";
  1010. mes "There's a lot of amendment to be done.";
  1011. mes "So, please wait for a while.";
  1012. next;
  1013. mes "[Fuzzy Fuzz]";
  1014. mes ". . . TutaTusa. . .";
  1015. mes "Pluck this off. . . .";
  1016. mes "Wuha!~ Sew it happily..";
  1017. mes "Wait a little longer.";
  1018. next;
  1019. mes "[Fuzzy Fuzz]";
  1020. mes "Didn't they say people who wait will be more lucky?";
  1021. mes "It's almost done. So wait for a little while.";
  1022. mes "Rub your hands if you feel cold.";
  1023. next;
  1024. mes "[Fuzzy Fuzz]";
  1025. mes "It is done!";
  1026. mes "I've made a cap that is suitable for you!";
  1027. mes "I know I made it, but it really looks nice.";
  1028. mes "I used a lot of efforts,";
  1029. mes "so please take good care of it.";
  1030. mes "Here~ Please take it with you~";
  1031. getitem 5059,1;
  1032. close;
  1033. } else {
  1034. mes "[Fuzzy Fuzz]";
  1035. if (sex) {
  1036. mes "Hey you, hold it right there!";
  1037. } else {
  1038. mes "Yoh miss, hold it right there.";
  1039. }
  1040. mes "You who look like a slow and dumb bear,";
  1041. mes "I have a cap that fits you,";
  1042. mes "how about that? do you want it?";
  1043. emotion e_omg; //ET_SURPRISE?
  1044. next;
  1045. mes "[Fuzzy Fuzz]";
  1046. mes "Haha.. Looks like you're not happy";
  1047. mes "because I said you look dumb, right?";
  1048. mes "How sensitive . . .";
  1049. mes "What I mean is, you're honest and easy to be tricked.";
  1050. mes "OkOk.. don't look at me like that.";
  1051. emotion e_sry; //ET_SORRY
  1052. next;
  1053. mes "[Fuzzy Fuzz]";
  1054. mes "I can't make the cap now because I do not have the materials.";
  1055. mes "Can you please.";
  1056. mes "find the materials for me?";
  1057. mes "I will help to make the 'Teddybear Hat' for you.";
  1058. next;
  1059. mes "[Fuzzy Fuzz]";
  1060. mes "Come, let me tell you about the required materials.";
  1061. mes "You won't need very much materials here.";
  1062. mes "^0000FFPanda Hat^000000 x1 ^0000FFNeedle Packet^000000 x100";
  1063. mes "^0000FFSpool^000000 x100 ^0000FFBlack Bear's Skin^000000 x300";
  1064. mes "That's all,";
  1065. mes "isn't that easy to be found?";
  1066. next;
  1067. mes "[Fuzzy Fuzz]";
  1068. mes "I will be waiting for you!";
  1069. emotion e_heh; //ET_SMILE
  1070. close;
  1071. }
  1072. }
  1073. //payon /=Cap of Concentration=/ [5073]
  1074. payon_in03.gat,8,193,4 script Nan Hyang 75,{
  1075. if (countitem(2285) && countitem(1550)) {
  1076. mes "[Nan Hyang]";
  1077. mes "Sigh, give that to me.";
  1078. mes "Before I start,";
  1079. mes "take note of this,";
  1080. mes "In the process of production ^FF0000'Model Training Hat'^000000,";
  1081. mes "If ^FF0000the 'Book' is slotted with card,";
  1082. mes "or possesses refined level^000000,";
  1083. emotion e_heh; //ET_SMILE
  1084. next;
  1085. mes "[Nan Hyang]";
  1086. mes "^FF0000the effect will dissappear,";
  1087. mes "Of course, the same goes to the 'Apple of Archer' too^000000.";
  1088. mes "So do you want me to make it now?";
  1089. next;
  1090. switch(select("Start making it:Wait, don't.")) {
  1091. case 1:
  1092. mes "[Nan Hyang]";
  1093. mes "Request accepted,";
  1094. mes "I will start it right now.";
  1095. mes "Please have a seat,";
  1096. mes "and wait for me, will you?";
  1097. mes "This is to make sure that you have the correct posture.";
  1098. mes "Don't worry, it's for free.";
  1099. emotion e_ok; //ET_OK
  1100. next;
  1101. mes "[Nan Hyang]";
  1102. mes "Please be patient!";
  1103. next;
  1104. mes ". . . . . . . . . . . . . . . . . .";
  1105. mes " . . . . . . . . . . . . . . . . . ";
  1106. mes ". . . . . . . . . . . . . . . . . .";
  1107. mes " . . . . . . . . . . . . . . . . . ";
  1108. next;
  1109. mes "[Nan Hyang]";
  1110. mes "This is not a hard task,";
  1111. mes "so it's going to be completed right away..";
  1112. mes "Please wear this hat,";
  1113. mes "to keep a correct posture.";
  1114. mes "Thank you!";
  1115. next;
  1116. mes "[Nan Hyang]";
  1117. mes "An apple is placed on the book,";
  1118. mes "keep it balanced and don't let is fall.";
  1119. mes "This is the reason to put on the 'Model Training Hat',";
  1120. mes "to keep the balance in order to keep the correct posture.";
  1121. emotion e_oh; //ET_AHA? =X
  1122. next;
  1123. mes "[Nan Hyang]";
  1124. mes "You might feel unconfortable and pain on your neck at the beginning.";
  1125. mes "But as you use it,";
  1126. mes "you will slowly found your posture going better.";
  1127. if (countitem(2285) && countitem(1550)) {
  1128. delitem 2285,1;
  1129. delitem 1550,1;
  1130. getitem 5073,1;
  1131. }
  1132. next;
  1133. mes "[Nan Hyang]";
  1134. mes "Here it is.";
  1135. mes "Please take it.";
  1136. mes "Ah.. Before I forget,";
  1137. mes "This is the Arrow taken from the Apple of Archer.";
  1138. mes "Please take it.";
  1139. getitem 1750,1;
  1140. next;
  1141. mes "[Nan Hyang]";
  1142. mes "Farewell then.";
  1143. mes "Have a balanced day.";
  1144. close;
  1145. case 2:
  1146. mes "[Nan Hyang]";
  1147. mes "Ah.. isn't this an item that requires a lot of equipments?";
  1148. mes "If you've fully prepared, come and find me.";
  1149. emotion e_hmm; //ET_THINK?
  1150. close;
  1151. }
  1152. } else {
  1153. mes "[Nan Hyang]";
  1154. mes "Good day.";
  1155. mes "This place teaches manners and posture.";
  1156. mes "May I know,";
  1157. mes "how can I help you here?";
  1158. emotion e_omg; //ET_SURPRISE?
  1159. next;
  1160. switch(select("I want to learn too . .:I'm sorry. I think I came to a wrong place.")) {
  1161. case 1:
  1162. mes "[Nan Hyang]";
  1163. mes "Oh, I see.";
  1164. mes "But how do I say this?";
  1165. mes "I'm really sorry,";
  1166. mes "we are not having any intake currently.";
  1167. next;
  1168. mes "[Nan Hyang]";
  1169. mes "And since the president is going outstation,";
  1170. mes "and we're not sure,";
  1171. mes "when he'll return,";
  1172. mes "(Phew..how long are you going to";
  1173. mes "stay in the in. . . .)";
  1174. next;
  1175. mes "[Nan Hyang]";
  1176. mes "Hmm, beofre you take the course of manners,";
  1177. mes "we have to correct";
  1178. mes "your unbalance posture first.";
  1179. mes "This means that,";
  1180. mes "a correct posture is a polite action.";
  1181. mes "That's what I think.";
  1182. next;
  1183. mes "[Nan Hyang]";
  1184. mes "Since it is quite impossible to correct your posture now,";
  1185. mes "I will let you correct it yourself.";
  1186. mes "The method is";
  1187. mes "to create a 'Model Training Hat',";
  1188. mes "for you.";
  1189. next;
  1190. mes "[Nan Hyang]";
  1191. mes "Do you want me to make this for you?";
  1192. mes "If you want it,";
  1193. mes "please take the materials required here.";
  1194. mes "Generally I can give it to you for free.";
  1195. mes "But there's no stock in the storage anymore.";
  1196. emotion e_hmm; //ET_QUESTION?
  1197. next;
  1198. mes "[Nan Hyang]";
  1199. mes "If you bring ^0000FFApple of Archer^000000 x1 and ^0000FFBook^000000 x1,";
  1200. mes "I will produce it,";
  1201. mes "and give the product to you.";
  1202. next;
  1203. mes "[Nan Hyang]";
  1204. mes "After you've get these items,";
  1205. mes "come and find me.";
  1206. mes "Farewell then.";
  1207. close;
  1208. case 2:
  1209. mes "[Nan Hyang]";
  1210. mes "Oh, I see.";
  1211. mes "This place should be kept silent.";
  1212. mes "If you do not have any important matters,";
  1213. mes "can you please go out? Thank you.";
  1214. mes "Good byethen. . .";
  1215. close;
  1216. }
  1217. }
  1218. }
  1219. //geffen /=Tulip Hairpin=/
  1220. geffen.gat,83,189,5 script Ses 716,{
  1221. mes "[Ses]";
  1222. mes "My name is Ses.";
  1223. mes "Ses like to fold paper.";
  1224. mes "I used a big colorful paper to make a huge boat for mummy yesterday.";
  1225. mes "She thank me and touch my head, hehe.";
  1226. emotion e_heh; //ET_SMILE
  1227. next;
  1228. mes "[Ses]";
  1229. mes "Today, the teacher teaches us the method to make beautiful flower!!!";
  1230. mes "Altough it's a little bit hard~ it's very interesting~";
  1231. mes"The flower is beautiful when you put it on your head. Everyone tell me so, and I'm so happy!";
  1232. emotion e_heh; //ET_THROB?=X
  1233. next;
  1234. if (countitem(2278) && countitem(975)) {
  1235. mes "[Ses]";
  1236. mes "Hehe- Mr. Smile!! Scarlet Dyestuffs!!!";
  1237. mes "WuYeaghhhhh---";
  1238. mes "Come, let me";
  1239. mes "help you make a beautiful flower !!";
  1240. emotion e_swt; //ET_SWEAT
  1241. next;
  1242. mes "[Ses]";
  1243. mes "Let me make it for you, ok? Ok????";
  1244. emotion e_swt;
  1245. next;
  1246. switch(select("Allow you to do so:I reject")) {
  1247. case 1:
  1248. mes "[Ses]";
  1249. mes "Wahahahaha~";
  1250. emotion e_heh;
  1251. next;
  1252. mes "[Ses]";
  1253. mes "Take this Mr Smile,";
  1254. mes "cut here a little, cut there some~~";
  1255. mes "and a little there, and here....";
  1256. mes "yiyik...";
  1257. emotion e_ho; //ET_DELIGHT?
  1258. next;
  1259. mes "[Ses]";
  1260. mes "Ha- !! It's done!!!!";
  1261. if (countitem(2278) && countitem(975)) {
  1262. delitem 2278,1;
  1263. delitem 975,1;
  1264. getitem 5077,1;
  1265. }
  1266. next;
  1267. mes "[Ses]";
  1268. mes "Hehe, it's done,";
  1269. mes "How about it? Cute, isn't it? Right?";
  1270. next;
  1271. mes "[Ses]";
  1272. mes "Am I good?";
  1273. mes "Hehe, I am making one for my bother too.";
  1274. mes "You need one, brother.";
  1275. mes "come and find me again if you want me to make a beautiful flower again.";
  1276. mes "Good bye then~";
  1277. close;
  1278. case 2:
  1279. mes "[Ses]";
  1280. mes "Yiyee~~ I don't need to help you do it again then!!";
  1281. close;
  1282. }
  1283. } else {
  1284. mes "[Ses]";
  1285. mes "Do you want to make on too, big brother?";
  1286. mes "I will teach you... hehehe";
  1287. next;
  1288. mes "[Ses]";
  1289. mes "However, you need to prepare some items,";
  1290. mes "because I don't have anything now.";
  1291. mes "Can you bring it to me, big brother?";
  1292. next;
  1293. switch(select("Sure:No")) {
  1294. case 1:
  1295. mes "[Ses]";
  1296. mes "So please bring,";
  1297. mes "^3131FFMr. Smile x1";
  1298. mes "Scarlet Dyestuffs x1^000000";
  1299. mes "I will make a beautiful red flower for you.";
  1300. next;
  1301. mes "[Ses]";
  1302. mes "I will wait for you here. Remember to come, ok!?";
  1303. close;
  1304. case 2:
  1305. mes "[Ses]";
  1306. mes "Hooyeahyeahyeah~~~~~";
  1307. emotion e_sob;
  1308. close;
  1309. }
  1310. }
  1311. }
  1312. //Lutie /=Party Hat, Straw Hat, Cowboy Hat, Sombrero and Fur hat=/
  1313. xmas_in.gat,35,30,3 script Headgear Merchant 797,{
  1314. mes "[Mike]";
  1315. mes "I like hats...";
  1316. mes "I like hats more than any other thing in this world!!";
  1317. mes "Even if you compared hats with eating,";
  1318. mes "wearing a new hat is far more important";
  1319. next;
  1320. mes "[Mike]";
  1321. mes "Hat, Cap, Holy Bonnet,";
  1322. mes "Turban, Iron Helm,";
  1323. mes "Hemmed Sallet, Munak Turban...";
  1324. mes "I like them all!!";
  1325. mes "(Wuhoo! Wuhoohoo!!)";
  1326. next;
  1327. mes "[Mike]";
  1328. mes "I have learned the way to modified a hat,";
  1329. mes "and I am researching";
  1330. mes "to design the most fashionable hat.";
  1331. next;
  1332. switch(select("Party Hat:Straw Hat:Cowboy Hat:Sombrero:Fur Hat")) {
  1333. case 1: //Party hat [5060]
  1334. if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
  1335. mes "[Mike]";
  1336. mes "Party Hat! It is made according to the Santa's Hat,";
  1337. mes "decorated with some papers.";
  1338. mes "This is the best Party Hat!! Do you want it?";
  1339. mes "(Ohhhh, beautiful! So beautiful!)";
  1340. next;
  1341. mes "[Mike]";
  1342. mes "Wait, before I start the production, let's confirm this.";
  1343. mes "I will use items regarless of whether,";
  1344. mes "it had been refined or slotted with cards.";
  1345. mes "So you better just prepare the items required,";
  1346. mes "and put the others in the storage.";
  1347. next;
  1348. mes "[Mike]";
  1349. mes "You've brought all the materials...";
  1350. mes "Great! The one who wants a Party Hat,";
  1351. mes "do you want me to make it for you right now?";
  1352. next;
  1353. switch(select("No:Yes")) {
  1354. case 1:
  1355. mes "[Mike]";
  1356. mes "Hmm, is that so...";
  1357. mes "Let keep wearing your Santa's Hat then.";
  1358. mes "Hmmmhmmmhmmm....";
  1359. close;
  1360. case 2:
  1361. mes "^3355FFDeteDete ChebenCheben";
  1362. mes "PotterPotter MeganMegan";
  1363. mes "PosongPosong ShahaShaha";
  1364. next;
  1365. if(countitem(2236) && countitem(7151) > 99 && countitem(7111) > 99) {
  1366. delitem 2236,1;
  1367. delitem 7151,100;
  1368. delitem 7111,100;
  1369. getitem 5060,1;
  1370. }
  1371. mes "[Mike]";
  1372. mes "Very Good!";
  1373. mes "Force the birthday fellow to put this on,";
  1374. mes "then you can play tricks on him. That should be fun...";
  1375. mes "Please come again too next time~";
  1376. next;
  1377. mes "[Mike]";
  1378. mes "And, this is what's left after the process.";
  1379. mes "Here, take it!";
  1380. mes "Maybe it might be useful to you... (Hehehehe)";
  1381. getitem 949,10;
  1382. close;
  1383. }
  1384. } else {
  1385. mes "[Mike]";
  1386. mes "Party Hat! It's a necessity,";
  1387. mes "for anyone who throws a birthday party.";
  1388. mes "No matter how serious looking one is,";
  1389. mes "the hat will make him look cute and funny!";
  1390. next;
  1391. mes "[Mike]";
  1392. mes "In my opinion, it is suitable not only for birthday,";
  1393. mes "but as well as entertaining event!";
  1394. mes "This beautiful hat is just suitable for fun.";
  1395. mes "(...How about organizing a party for adventure?!?)";
  1396. next;
  1397. mes "[Mike]";
  1398. mes "Anyway, the material required are";
  1399. mes "^3355FFSanta's Hat^000000 x1";
  1400. mes "^3355FFOil Paper^000000 x100";
  1401. mes "^3355FFSlick Paper^000000 x100";
  1402. next;
  1403. mes "[Mike]";
  1404. mes "These are what I need.";
  1405. mes "So don't forget to collect the material, ok?";
  1406. mes "I will always be around....";
  1407. mes "So come back only after you have collected them!";
  1408. close;
  1409. }
  1410. case 2: //Straw Hat [5062]
  1411. if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
  1412. mes "[Mike]";
  1413. mes "Straw Hat! This hat is based on Sahkkat,";
  1414. mes "that is make of bamboo and rattan.";
  1415. mes "Wearing it makes you think that you're going to have a good harvesting year!";
  1416. mes "(Look, power of farmer!!)";
  1417. next;
  1418. mes "[Mike]";
  1419. mes "Wait, before I start the production, let's confirm this.";
  1420. mes "I will use items regardless of whether";
  1421. mes "it had been refined or slotted with cards.";
  1422. mes "So you better just prepare the items required,";
  1423. mes "and put the others in the storage.";
  1424. next;
  1425. mes "[Mike]";
  1426. mes "You've brought all the materials...";
  1427. mes "Great! The one who wants a Straw Hat,";
  1428. mes "do you want me to make it for you right now?";
  1429. next;
  1430. switch(select("No, thanks:Sure")) {
  1431. case 1:
  1432. mes "[Mike]";
  1433. mes "Hmm, is that so...";
  1434. mes "Let keep wearing your Sahkkat then.";
  1435. mes "Hmmmhmmmhmmm....";
  1436. close;
  1437. case 2:
  1438. mes "^3355FFSakaSaka WakaWaka";
  1439. mes "JekaJeka HuyiHuyi";
  1440. mes "PokaPoka TewuTewu^000000";
  1441. next;
  1442. if(countitem(2280) && countitem(7197) > 299 && countitem(7150) > 299) {
  1443. delitem 2280,1;
  1444. delitem 7197,300;
  1445. delitem 7150,300;
  1446. getitem 5062,1;
  1447. }
  1448. mes "[Mike]";
  1449. mes "HmmHmm! It feels that the harvest of this year shall be good!";
  1450. mes "I hope next year will be the same too...";
  1451. mes "Ahahaha, what am I talking about...";
  1452. mes "Please come again if you want more~";
  1453. close;
  1454. }
  1455. } else {
  1456. mes "[Mike]";
  1457. mes "Staw Hat! It gives you energy to work,";
  1458. mes "even under the heat of the sun";
  1459. mes "as well as providing shades that give you a cool feeling.";
  1460. mes "This hat will make you hope for a good harvest this year too!";
  1461. next;
  1462. mes "[Mike]";
  1463. mes "This hat is suitable for the farmers,";
  1464. mes "who want to plant or cultivate their crops.";
  1465. mes "You have the feel of a villager when you wear it!";
  1466. mes "(For your info, I am a city kid!)";
  1467. next;
  1468. mes "[Mike]";
  1469. mes "Anyway, the materials required for production are";
  1470. mes "^3355FFSakkat^000000 x1";
  1471. mes "^3355FFTough Vines^000000 x300";
  1472. mes "^3355FFPiece of Bamboo^000000 x300";
  1473. next;
  1474. mes "[Mike]";
  1475. mes "These are what I need.";
  1476. mes "So don't forget to collect all the material, ok?";
  1477. mes "I will always be around....";
  1478. mes "So come back only after you have collected them!";
  1479. close;
  1480. }
  1481. case 3: //Cowboy Hat [5075]
  1482. if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
  1483. mes "[Mike]";
  1484. mes "Cowboy Hat! A hat of western feel,";
  1485. mes "but looks toughet than Western Grace,";
  1486. mes "That is suitable for the western's males!";
  1487. mes "(Qiang... Yeehahaa~...)";
  1488. next;
  1489. mes "[Mike]";
  1490. mes "Wait, before I start the production, let's confirm this.";
  1491. mes "I will use item regardless of wether";
  1492. mes "It had been refined or slotted with cards.";
  1493. mes "So you better just prepare the items required,";
  1494. mes "and put the others in the storage.";
  1495. next;
  1496. mes "[Mike]";
  1497. mes "You've brought all the materials...";
  1498. mes "Great! The one who wants a Cowboy Hat,";
  1499. mes "do you want me to make it for you right now?";
  1500. switch(select("No:Yes")) {
  1501. case 1:
  1502. mes "[Mike]";
  1503. mes "Hmm,is that so...";
  1504. mes "Let keep wearing your typical Western Grace then.";
  1505. mes "Hmmmhmmmhmmm....";
  1506. close;
  1507. case 2:
  1508. mes "^3355FFDudududu bangbangbangbang";
  1509. mes "TadamTadam BiyongBiyong";
  1510. mes "Wuuuuu Ahwuwuwuwuw^000000";
  1511. next;
  1512. if (countitem(2248) && countitem(7030) > 107 && countitem(7194) > 107 && countitem(7120) > 3) {
  1513. delitem 2248,1;
  1514. delitem 7030,108;
  1515. delitem 7194,108;
  1516. delitem 7120,4;
  1517. getitem 5075,1;
  1518. }
  1519. mes "[Mike]";
  1520. mes "HeeeHaH! With that";
  1521. mes "you can tame even the wildest stiallion!";
  1522. mes "Please come again if you need more~";
  1523. close;
  1524. }
  1525. } else {
  1526. mes "[Mike]";
  1527. mes "Cowboy Hat!A hat of western feel,";
  1528. mes "where you seem to found the boiling blood of the cowboys...";
  1529. mes "It's as if you are going to draw something out,";
  1530. mes "and start shooting!";
  1531. next;
  1532. mes "[Mike]";
  1533. mes "The Cowboy Hat with thefeel of opening a barren land...";
  1534. mes "It makes guys look cool!";
  1535. mes "and it makes gals look prettier";
  1536. mes "(Is tought the new concept of beauty...?)";
  1537. next;
  1538. mes "[Mike]";
  1539. mes "Anyway, the materials required for production are";
  1540. mes "^3355FFWestern Grace^000000 x1";
  1541. mes "^3355FFClaw of Desert Wolf^000000 x108";
  1542. mes "^3355FFSoft Blade of Grass^000000 x108";
  1543. mes "^3355FFBurning Horseshoe^000000 x4";
  1544. next;
  1545. mes "[Mike]";
  1546. mes "These are what I need.";
  1547. mes "So don't forget to collect the material, ok?";
  1548. mes "I will always be around....";
  1549. mes "So come back only after you have collected them!";
  1550. close;
  1551. }
  1552. case 4: //Sombrero [5067]
  1553. if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
  1554. mes "[Mike]";
  1555. mes "SipoleiyeahhhhhhWoohohoh!!";
  1556. mes "Amigo! Adios Amigo!";
  1557. mes "If you like the sun and happy melody,";
  1558. mes "this is the right hat for you!!";
  1559. next;
  1560. mes "[Mike]";
  1561. mes "Wait, before I start the production, let's confirm this.";
  1562. mes "I will use items regardless of wether";
  1563. mes "it had been refined or slotted with cards.";
  1564. mes "So you better just prepare the items required";
  1565. mes "and put the others in the storage";
  1566. next;
  1567. mes "[Mike]";
  1568. mes "You've brought all the materials...";
  1569. mes "Great! The one who wants a Sombrero,";
  1570. mes "so you want me to make if for you right now?";
  1571. switch(select("No:Yes")) {
  1572. case 1:
  1573. mes "[Mike]";
  1574. mes "Hmmm, is that so...";
  1575. mes "Let keep wearing your shady Straw Hat then.";
  1576. mes "Hmmmhmmmhmmm....";
  1577. close;
  1578. case 2:
  1579. mes "^3355FFQingkaQinka KiangggQiangkiang";
  1580. mes "Diringringling kaciangkaciang";
  1581. mes "Adios Mamamiya^000000";
  1582. next;
  1583. if (countitem(5062) && countitem(952) > 49 && countitem(1907)) {
  1584. delitem 5062,1;
  1585. delitem 952,50;
  1586. delitem 1907,1;
  1587. getitem 5067,1;
  1588. }
  1589. mes "[Mike]";
  1590. mes "If you wear this to the desert,";
  1591. mes "you'll be Muka's friend too!! Full with joyous tempo and heat!!";
  1592. mes "Please come again if you want more~";
  1593. close;
  1594. }
  1595. } else {
  1596. mes "[Mike]";
  1597. mes "Yibayiba, andeleh andeleh!!";
  1598. mes "Amigo! Adios, Amigo!";
  1599. mes "Come again, Morocc!";
  1600. mes "Astalacista Baby!";
  1601. next;
  1602. mes "[Mike]";
  1603. mes "For you who like the sun and loud music!!";
  1604. mes "I present you with";
  1605. mes "the tri-level hat, Sombrero!!";
  1606. mes "(From Yggdrasil tree trill here!?)";
  1607. next;
  1608. mes "[Mike]";
  1609. mes "Anyway, the materials required for production are";
  1610. mes "^3355FFStraw Hat^000000 x1,";
  1611. mes "^3355FFCactus Needle^000000 x50,";
  1612. mes "^3355FFGuitar^000000 x1";
  1613. next;
  1614. mes "[Mike]";
  1615. mes "These are what I need";
  1616. mes "So don't forget to collect the material, ok?";
  1617. mes "I will always be around....";
  1618. mes "So come back only after you have collected them!";
  1619. close;
  1620. }
  1621. case 5: //fur hat [5076]
  1622. if (countitem(2226) && countitem(7038) > 499) {
  1623. mes "[Mike]";
  1624. mes "Fur Hat! Yo, Man! Check it out!";
  1625. mes "It's good for keeping warm! But it's fashionable too!";
  1626. mes "Even if you went to places as cold as Lutie,";
  1627. mes "you will be ok with this Beanie!!";
  1628. next;
  1629. mes "[Mike]";
  1630. mes "Wait, before I start the productions, let's confirm this.";
  1631. mes "I will use items regardless of wether";
  1632. mes "it had been refined or slotted with cards.";
  1633. mes "So you better just prepare the items required,";
  1634. mes "and put the others in the storage.";
  1635. next;
  1636. mes "[Mike]";
  1637. mes "You've brought all the materials...";
  1638. mes "Great! The one who wants a Beanie,";
  1639. mes "do you want me to make it for you right now?";
  1640. next;
  1641. switch(select("No:Yes")) {
  1642. case 1:
  1643. mes "[Mike]";
  1644. mes "Hmm, is that so...";
  1645. mes "Let keep wearing your Cap that is produce in bundles then.";
  1646. mes "Hmmmhmmmhmmm....";
  1647. close;
  1648. case 2:
  1649. mes "^3355FFKafokapo Kafokapo";
  1650. mes "poterpote poterpote";
  1651. mes "PosongPosong PosongPosong";
  1652. next;
  1653. if (countitem(2226) && countitem(7038) > 499) {
  1654. delitem 2226,1;
  1655. delitem 7038,500;
  1656. getitem 5076,1;
  1657. }
  1658. mes "[Mike]";
  1659. mes "Complete! The nicely knitted,";
  1660. mes "cute white hat! Yeat! Go Go!";
  1661. mes "Please come again if you need more~";
  1662. close;
  1663. }
  1664. } else {
  1665. mes "[Mike]";
  1666. mes "Beanie! Gimme a chocolate!! Right!";
  1667. mes "No matter who wears it,";
  1668. mes "you will feel the snowy winter!! Event if you are from Morocc,";
  1669. mes "you will look more like a traveller from Lutie if you put that on!";
  1670. next;
  1671. mes "[Mike]";
  1672. mes "There was a rumor";
  1673. mes "people wearing it will pull out his hard and shout Yo without knowing it-";
  1674. mes "I think we better change a topic...";
  1675. mes "(Hot weather, the head can't stand the heat?!?)";
  1676. next;
  1677. mes "[Mike]";
  1678. mes "Anyway, the material required for production are";
  1679. mes "^3355FFCap^000000 x1,";
  1680. mes "^3355FFYarn^000000 x500.";
  1681. next;
  1682. mes "[Mike]";
  1683. mes "These are what I need.";
  1684. mes "So don't forget to collect the material, ok?";
  1685. mes "I will always be around....";
  1686. mes "So come back only after you have collected them!";
  1687. close;
  1688. }
  1689. }
  1690. }
  1691. //Yuno /=Big Golden Bell, Headgear of Queen and Mistress Crown=/
  1692. yuno_in03.gat,20,18,6 script Neris 726,{
  1693. mes "[Neris]";
  1694. mes "This time,";
  1695. mes "as a gratitude of everyone's support to the Museum,";
  1696. mes "we have prepared a special item,";
  1697. mes "That is ...!";
  1698. next;
  1699. mes "[Neris]";
  1700. mes "If an accessoiries for monsters is reconstructed, it can be equipped by human too!";
  1701. next;
  1702. mes "[Neris]";
  1703. mes "We are in the experimenting stage currently,";
  1704. mes "and there're only 3 type of monster's accesories that can be equipped.";
  1705. mes "Maybe there're more to come in the future.";
  1706. mes "However,";
  1707. mes "we cannot provide these accessories to everyone without limit.";
  1708. mes "We would like to ask for the materials and production fee,";
  1709. mes "before we can provide the accessories to you.";
  1710. next;
  1711. mes "[Neris]";
  1712. mes "Please select an accessoiries that you are curious of, or wich us to produce for you.";
  1713. next;
  1714. switch(select("Decorative Golden Bell:Crown of Ancient Queen:Crown of Mistress")) {
  1715. case 1: //Big golden bell [5091]
  1716. mes "[Neris]";
  1717. mes "The Decorative Golden Bell is";
  1718. mes "the accessory equipped by the monster 'Sohee'.";
  1719. mes "It's very suitable and looks good on female players.";
  1720. mes "Altough it might be a little big, I'm sure you'll like it.";
  1721. next;
  1722. if (countitem(10016) && countitem(714) && countitem(969) > 2 && Zeny > 19999) {
  1723. delitem 10016,1;
  1724. delitem 714,1;
  1725. delitem 969,3;
  1726. set Zeny,Zeny-20000;
  1727. mes "[Neris]";
  1728. mes "So you have brought all the required materials.";
  1729. mes "Please wait for a while.";
  1730. next;
  1731. mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -^000000";
  1732. getitem 5091,1;
  1733. next;
  1734. mes "[Neris]";
  1735. mes "EEyaah~ The elegant golden bell is complete.";
  1736. mes "Walk around with it.";
  1737. mes "Altough it won't make the ding dong sounds,";
  1738. mes "it sure is beautiful.";
  1739. next;
  1740. mes "[Neris]";
  1741. mes "Don't you feel that you look like a Sohee now?";
  1742. mes "But don't commit suicide like her.";
  1743. mes "If you want to make anymore of it,";
  1744. mes "do come and find me again.";
  1745. mes "Finally, please come to visit the Monster Museum frequently.";
  1746. close;
  1747. } else {
  1748. mes "[Neris]";
  1749. mes "The material required for the production of this item are,";
  1750. mes "^3355FFGolden Bell x1, Emperium x1, Gold x3^000000 and";
  1751. mes "20,000 zeny";
  1752. next;
  1753. mes "[Neris]";
  1754. mes "As long as you are prepared,";
  1755. mes "with the materials and zeny required for the production,";
  1756. mes "I will make it for you anytime.";
  1757. close;
  1758. }
  1759. case 2: //Headgear of Queen [5080] (Crown of ancient queen)
  1760. mes "[Neris]";
  1761. mes "The Crown of Ancient Queen is the equipment of";
  1762. mes "monster 'Isis'.";
  1763. mes "When you wear it,";
  1764. mes "you will feel like a queen.";
  1765. next;
  1766. if (countitem(10006) && countitem(714) && countitem(969)>2 && Zeny>19999) {
  1767. delitem 10006,1;
  1768. delitem 714,1;
  1769. delitem 969,3;
  1770. set Zeny,Zeny-20000;
  1771. mes "[Neris]";
  1772. mes "So you have brought all the required materials.";
  1773. mes "Please wait for a while.";
  1774. next;
  1775. mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
  1776. getitem 5080,1;
  1777. next;
  1778. mes "[Neris]";
  1779. mes "Here it is! The Crown of Ancient Queen!";
  1780. mes "Altough you won't become a real queen after wearing it,";
  1781. mes "you will surely";
  1782. mes "have a different feeling.";
  1783. next;
  1784. mes "[Neris]";
  1785. mes "After you wear this,";
  1786. mes "I think you should really have a good figure,";
  1787. mes "because that will be more meaningful.";
  1788. mes "If you need to make it again,";
  1789. mes "do come find me again.";
  1790. mes "Finally, please come to visit the Monster Museum frequently.";
  1791. close;
  1792. } else {
  1793. mes "[Neris]";
  1794. mes "The materials required for the production are";
  1795. mes "^3355FFQueen's Hair Ornament x1, Emperium x1, Gold x3^000000 and";
  1796. mes "20,000 zeny.";
  1797. next;
  1798. mes "[Neris]";
  1799. mes "As long as you are prepared";
  1800. mes "with the materials and zeny required for the production";
  1801. mes "I will make it for you anytime.";
  1802. close;
  1803. }
  1804. case 3: //crown of mistress [5081]
  1805. mes "[Neris]";
  1806. mes "Crown of Mistress is";
  1807. mes "brought by monster 'Mistress'."; //Maya? riiiight!
  1808. mes "You can feel the precence of Mistress from it.";
  1809. next;
  1810. if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
  1811. mes "[Neris]";
  1812. mes "So you have brought everything.";
  1813. mes "^FF0000However, during the process of production,";
  1814. mes "no matter how many times";
  1815. mes "the coronet is refined,";
  1816. mes "it does not have effect to the product.";
  1817. next;
  1818. mes "[Neris]";
  1819. mes "^FF0000So,";
  1820. mes "please bring along only the Coronet x 1 that is required for the production.";
  1821. mes "If anything is missing,";
  1822. mes "we will not take responsible of it.^000000";
  1823. mes "So, are you ready?";
  1824. next;
  1825. switch(select("Yes, I am.:Hold on, please")) {
  1826. case 1:
  1827. mes "[Neris]";
  1828. mes "Please wait for a while.";
  1829. next;
  1830. mes "^3355FF- Dang Dang! Qing Yi Qing Yi! Ding Ding Dang Dang! -";
  1831. if (countitem(2249) && countitem(714) && countitem(969)>2 && Zeny>39999) {
  1832. delitem 2249,1;
  1833. delitem 714,1;
  1834. delitem 969,3;
  1835. set Zeny,Zeny-40000;
  1836. getitem 5081,1;
  1837. }
  1838. next;
  1839. mes "[Neris]";
  1840. mes "Woohoo!";
  1841. mes "The beautiful Crown of Mistress is completed.";
  1842. mes "Altough you won't have any servants,";
  1843. mes "after you've worn it,";
  1844. mes "I am sure you're having a different feeling.";
  1845. next;
  1846. mes "[Neris]";
  1847. mes "If you wear this crown,";
  1848. mes "and takea photo with Mistress,";
  1849. mes "it will be very interesting.";
  1850. mes "If you want to make anymore of it,";
  1851. mes "do come find me again.";
  1852. mes "Finally, please come to visit the Monster Museum frequently.";
  1853. close;
  1854. case 2:
  1855. mes "[Neris]";
  1856. mes "Please confirm it first";
  1857. mes "before you come to me~";
  1858. close;
  1859. }
  1860. } else {
  1861. mes "[Neris]";
  1862. mes "The materials required for production are";
  1863. mes "^3355FFCoronet x1, Emperium x1, Gold x3^000000 together with";
  1864. mes "40,000 zeny.";
  1865. next;
  1866. mes "[Neris]";
  1867. mes "As long as you are prepaired";
  1868. mes "with the materials and zeny required for the production,";
  1869. mes "I will make it for you anytime.";
  1870. close;
  1871. }
  1872. }
  1873. }
  1874. //Aldebaran /=Alarm Mask=/
  1875. //Effects: EF_BLASTMINE: 106
  1876. //EF_FLASHER:99
  1877. alde_alche.gat,88,180,1 script Muscle Man#Alarm 1193,{
  1878. end;
  1879. }
  1880. alde_alche.gat,88,180,1 script Muscle Man#Masked Alarm 748,{
  1881. mes "[Muscle Man]";
  1882. mes "Muscle, muscle. I like it. Hehe!!";
  1883. mes "What a beautiful robotic muscle!";
  1884. misceffect 99;
  1885. disablenpc "Muscle Man#Masked Alarm";
  1886. enablenpc "Muscle Man#Alarm";
  1887. enablenpc "#Masked Alarm1";
  1888. enablenpc "#Masked Alarm2";
  1889. enablenpc "#Masked Alarm3";
  1890. enablenpc "#Masked Alarm4";
  1891. donpcevent "#Masked Alarm1::OnBlast";
  1892. donpcevent "#Masked Alarm2::OnBlast";
  1893. donpcevent "#Masked Alarm3::OnBlast";
  1894. donpcevent "#Masked Alarm4::OnBlast";
  1895. next;
  1896. disablenpc "Muscle Man#Alarm";
  1897. enablenpc "Muscle Man#Masked Alarm";
  1898. if (countitem(2288) && countitem(1095) > 2999) {
  1899. switch(select("Give him the item:End")) {
  1900. case 1:
  1901. mes "You found... You found it. You really found it!";
  1902. mes "That's great! That's so great!";
  1903. next;
  1904. mes "[Muscle Man]";
  1905. mes "Yes... From today onwards, the Clock Hand and Mr. Scream are mine! My Precious!";
  1906. next;
  1907. mes "[Muscle Man]";
  1908. mes "And this, this shall be your precious.";
  1909. if (countitem(2288) && countitem(1095) > 2999) {
  1910. delitem 1095,3000;
  1911. delitem 2288,1;
  1912. getitem 5086,1;
  1913. }
  1914. next;
  1915. mes "[Muscle Man]";
  1916. mes "Good... Good bye! If you find more, remember to bring it here!!";
  1917. donpcevent "#Masked Alarm1::OnBlast";
  1918. donpcevent "#Masked Alarm2::OnBlast";
  1919. donpcevent "#Masked Alarm3::OnBlast";
  1920. donpcevent "#Masked Alarm4::OnBlast";
  1921. disablenpc "#Masked Alarm1";
  1922. disablenpc "#Masked Alarm2";
  1923. disablenpc "#Masked Alarm3";
  1924. disablenpc "#Masked Alarm4";
  1925. close;
  1926. case 2:
  1927. mes "[Muscle Man]";
  1928. mes "Hmm? Do you have anything to say to me?";
  1929. mes "I smell something. Isn't that the nice smell of the grease from Mr. Alarm that I sense now?";
  1930. donpcevent "#Masked Alarm1::OnBlast";
  1931. donpcevent "#Masked Alarm2::OnBlast";
  1932. donpcevent "#Masked Alarm3::OnBlast";
  1933. donpcevent "#Masked Alarm4::OnBlast";
  1934. disablenpc "#Masked Alarm1";
  1935. disablenpc "#Masked Alarm2";
  1936. disablenpc "#Masked Alarm3";
  1937. disablenpc "#Masked Alarm4";
  1938. close;
  1939. }
  1940. } else {
  1941. mes "[Muscle Man]";
  1942. mes "This is the item created by 'Loui Meato' that is attached to the arms and legs of Alarm.";
  1943. mes "This is the ancient technique that can be found in the Clock Tower.";
  1944. next;
  1945. mes "[Muscle Man]";
  1946. mes "If there's any skill to shrink this thing, 'Loui Meato' can be used by everyone soon!";
  1947. next;
  1948. mes "[Muscle Man]";
  1949. mes "Although I've lost my arm and legs in an alchemy accident, but if I can make this technique for public, it will benefit a lot of people!";
  1950. next;
  1951. mes "[Muscle Man]";
  1952. mes "Therfore... I want to ask you";
  1953. mes "Do you have the will to help my in this research?";
  1954. next;
  1955. mes "[Muscle Man]";
  1956. mes "The material is not enough. I want the Alarm's ^0000FFClock Hand^000000 and that strange ^0000FFMr. Scream^000000 that is said to look like the mask of Alarm.";
  1957. mes "It will help a lot if you have those things.";
  1958. next;
  1959. mes "[Muscle Man]";
  1960. mes "However, when I saw the Alarm in the Clock Tower, I will be fascinated by the great work on the creature's mechanical parts that is so brilliantly designed and manifactured.";
  1961. mes "I've forgotten everything, including the materials required for the research.";
  1962. next;
  1963. mes "[Muscle Man]";
  1964. mes "I am telling you this, to give you the opportunity to help me.";
  1965. mes "So how about that? Do you wish to help me? The price is the Mask of Alarm that looks really good! It's a very important thing, you know?";
  1966. next;
  1967. donpcevent "#Masked Alarm1::OnBlast";
  1968. donpcevent "#Masked Alarm2::OnBlast";
  1969. donpcevent "#Masked Alarm3::OnBlast";
  1970. donpcevent "#Masked Alarm4::OnBlast";
  1971. disablenpc "#Masked Alarm1";
  1972. disablenpc "#Masked Alarm2";
  1973. disablenpc "#Masked Alarm3";
  1974. disablenpc "#Masked Alarm4";
  1975. switch(select("I will help you:............")) {
  1976. case 1:
  1977. case 2:
  1978. mes "[Muscle Man]";
  1979. mes "Ohohoh! You agree that Mr. Alarm is beautiful too!";
  1980. mes "Good, good!";
  1981. next;
  1982. mes "[Muscle Man]";
  1983. mes "What I want is, ^0000FFClock Hand x3000^000000 and";
  1984. mes "^0000FFMr. Scream x1 ^000000";
  1985. mes "With these items, I will be able to reasearch the fascinating parts of Mr. Alarm.";
  1986. next;
  1987. mes "[Muscle Man]";
  1988. mes "I have said before. If you're able to find these things, I will give you Mr. Alarm's Mask.";
  1989. mes "You will have the chance to wear ^0000FFAlarm's Mask^000000!";
  1990. next;
  1991. mes "[Muscle Man]";
  1992. mes "Go! Go and find them now!";
  1993. mes "Follower of Mr Alarm.";
  1994. mes "The researcher of 'Loui Meato'.";
  1995. mes "He who wants to be Mr. Alarm!";
  1996. close;
  1997. }
  1998. }
  1999. OnInit:
  2000. disablenpc "#Masked Alarm1";
  2001. disablenpc "#Masked Alarm2";
  2002. disablenpc "#Masked Alarm3";
  2003. disablenpc "#Masked Alarm4";
  2004. disablenpc "Muscle Man#Alarm";
  2005. end;
  2006. }
  2007. alde_alche.gat,86,184,3 script #Masked Alarm1 1193,{ end;
  2008. OnBlast:
  2009. misceffect 106;
  2010. end; }
  2011. alde_alche.gat,89,184,3 script #Masked Alarm2 1193,{ end;
  2012. OnBlast:
  2013. misceffect 106;
  2014. end; }
  2015. alde_alche.gat,92,184,3 script #Masked Alarm3 1193,{ end;
  2016. OnBlast:
  2017. misceffect 106;
  2018. end; }
  2019. alde_alche.gat,95,184,3 script #Masked Alarm4 1193,{ end;
  2020. OnBlast:
  2021. misceffect 106;
  2022. end; }
  2023. //Morocc /= Drooping Kitty, Huge Leaf, Lazy Smokie and Blue Fish =/
  2024. morocc.gat,273,79,4 script Traveler 99,{
  2025. function creation_lines {
  2026. mes "[Human]";
  2027. mes "Ah....So do you have all of it?";
  2028. mes "Haha";
  2029. mes "What an opportunity for me to show my skill.";
  2030. mes "Please wait for a moment.";
  2031. mes "....";
  2032. next;
  2033. next;
  2034. mes "SiwuSiwu...";
  2035. next;
  2036. mes "SiwuSiwu...";
  2037. mes "DudaTeda...";
  2038. next;
  2039. mes "SiwuSiwu...";
  2040. mes "DudaTeda...";
  2041. mes "ChepoChepo....";
  2042. next;
  2043. mes "SiwuSiwu...";
  2044. mes "DudaTeda...";
  2045. mes "ChepoChepo....";
  2046. mes "HuizheHuizhe.....";
  2047. mes "I think I heard some strange noises.";
  2048. next;
  2049. mes "[Human]";
  2050. mes "Uhoh, can you wait for a while?";
  2051. mes "It's almost done.";
  2052. mes "............";
  2053. next;
  2054. mes "HeniHeniHeni...";
  2055. mes "............";
  2056. next;
  2057. mes "HeniHeniHeni...";
  2058. mes "KodeKode...";
  2059. mes "............";
  2060. next;
  2061. mes "[Human]";
  2062. mes "Ah, finally it is done.";
  2063. mes "I have not done this too long.";
  2064. mes "So it takes a little longer then I expect.";
  2065. mes "Haha";
  2066. next;
  2067. mes "[Human]";
  2068. mes "Now, here it is.";
  2069. mes "I rarely feel this happy.";
  2070. mes "Ah, I will take the claw too.";
  2071. mes "Just think of it as ... some process fee.";
  2072. mes "Haha....";
  2073. return;
  2074. }
  2075. if(countitem(7030)) {
  2076. mes "[Human]";
  2077. mes "Ah....";
  2078. mes "Claw of the Desert Wolf...";
  2079. mes "You have this...";
  2080. mes "This is the true symbol of Desert.";
  2081. mes "Haha...";
  2082. mes "It's been a while since I saw this last time.";
  2083. mes "It really makes me feel reenergized!";
  2084. next;
  2085. mes "[Human]";
  2086. mes "Haha... You have let me see a great thing.";
  2087. mes "And I am going to pay you back!";
  2088. mes "I have traveled to a lot of places,";
  2089. mes "and learn to create a lot of things.";
  2090. mes "May I know what do you wnat?";
  2091. next;
  2092. mes "[Human]";
  2093. mes "Oh yes..."; //here we go again =3
  2094. mes "If your equipment has been refined";
  2095. mes "or slotted with cards,";
  2096. mes "^FF0000the level of refines and cards will dissapear too.^000000";
  2097. mes "So please confirm the item you require.";
  2098. next;
  2099. switch(select("Drooping Cat:Huge Leaf:Lazy Smokie:Blue Fish:There's nothing that I like.")) {
  2100. case 1:
  2101. if (countitem(2233) && countitem(983) && countitem(7206) > 299 && countitem(7030)) {
  2102. delitem 2233,1;
  2103. delitem 983,1;
  2104. delitem 7206,300;
  2105. delitem 7030,1;
  2106. creation_lines;
  2107. getitem 5058,1;
  2108. close;
  2109. } else {
  2110. mes "[Human]";
  2111. mes "Ah, you want the Drooping Cat.";
  2112. mes "Well,";
  2113. mes "I can make that for you,";
  2114. mes "but you will have to gather the required materials by yourself.";
  2115. mes "I heard that it is not easy to find the materials.";
  2116. next;
  2117. mes "[Human]";
  2118. mes "They are..";
  2119. mes "^FF0000One slot circlet^000000 and";
  2120. mes "^FF0000Black Dyestuff x1^000000";
  2121. mes "plus ^FF0000Black Cat Doll x 300^000000.";
  2122. mes "This is all you need.";
  2123. mes "If you bring them to me, I will make the Cat for you.";
  2124. close;
  2125. }
  2126. case 2: //Huge Leaf [7198]
  2127. if (countitem(945) > 599 && countitem(7030)) {
  2128. delitem 945,600;
  2129. delitem 7030,1;
  2130. creation_lines;
  2131. getitem 7198,1;
  2132. close;
  2133. } else {
  2134. mes "[Human]";
  2135. mes "Ah, so you want the Huge Leaf.";
  2136. mes "Well,";
  2137. mes "I can make that for you,";
  2138. mes "but you will have to";
  2139. mes "gather the required materials by yourself.";
  2140. mes "I heard that it is not easy to find the materials.";
  2141. next;
  2142. mes "[Human]";
  2143. mes "This item ..";
  2144. mes "requires ^FF0000Raccoon Leaf x600^000000 ";
  2145. mes "It might be a lot, but I'm sure you can get it, can't you?";
  2146. mes "If you bring it to me, I will make the headgear for you.";
  2147. close;
  2148. }
  2149. case 3: //Lazy Smokie [5084]
  2150. if (countitem(1026)>999 && countitem(7065)>99 && countitem(945)>9 && countitem(7030)) {
  2151. delitem 1026,1000;
  2152. delitem 7065,100;
  2153. delitem 945,10;
  2154. delitem 7030,1;
  2155. creation_lines;
  2156. getitem 5084,1;
  2157. close;
  2158. } else {
  2159. mes "[Human]";
  2160. mes "Ah, so you want the Lazy Smokie.";
  2161. mes "Well,";
  2162. mes "I can make that for you,";
  2163. mes "but you will have to";
  2164. mes "gather the required materials by yourself.";
  2165. mes "I heard that it is not easy to find the materials.";
  2166. next;
  2167. mes "[Human]";
  2168. mes "The materials are..";
  2169. mes "^FF0000Acorn x1000^000000 and";
  2170. mes "^FF0000Sea-Otter Fur x100^000000, as well as ^FF0000Raccoon Leaf x10^000000";
  2171. mes "That's all you need.";
  2172. mes "If you bring it to me, I will make the headgear for you.";
  2173. close;
  2174. }
  2175. case 4: //Blue Fish [5065]
  2176. if (countitem(624) && countitem(959)>299 && countitem(544)>49 && countitem(1023) && countitem(938)>99 && countitem(7030)) {
  2177. delitem 624,1;
  2178. delitem 959,1;
  2179. delitem 544,50;
  2180. delitem 1023,1;
  2181. delitem 938,100;
  2182. delitem 7030,1;
  2183. creation_lines;
  2184. getitem 5065,1;
  2185. } else {
  2186. mes "[Human]";
  2187. mes "Ah, so you want the Fish.";
  2188. mes "Well,";
  2189. mes "I can make that for you,";
  2190. mes "but you will have to gather the required materials by yourself.";
  2191. mes "I heard that it is not easy to find the materials.";
  2192. next;
  2193. mes "[Human]";
  2194. mes "The materials are..";
  2195. mes "^FF0000Rotten Fish x1";
  2196. mes "Stinky Scale x300, Raw Fish x50,";
  2197. mes "Fish Tail x1^000000 and lastly, it requires at least ^FF0000Sticky Mucus x100^000000";
  2198. mes "That's all you need.";
  2199. mes "If you bring it to me, I will make the headgear for you.";
  2200. close;
  2201. }
  2202. case 5: //cancel
  2203. mes "[Human]";
  2204. mes "Oh.. is that so?";
  2205. mes "Haha...";
  2206. mes "I thought I have the chance to do it again.";
  2207. mes "Oh well,";
  2208. mes "enjoy your journey then.";
  2209. close;
  2210. }
  2211. } else {
  2212. mes "[Human]";
  2213. mes "Hello there.";
  2214. mes "a good day isn't it?";
  2215. mes "Hmm... If you don't mind,";
  2216. mes "can I tell you a little about myself?";
  2217. mes "I know you're kind of unwilling to do so,";
  2218. mes "but please, do listen for a while, will you?";
  2219. next;
  2220. mes "[Human]";
  2221. mes "Hmm...";
  2222. mes "The city of desert, Morocc";
  2223. mes "has this special attraction.";
  2224. mes "The wind of flame blows during the heat of the day,";
  2225. mes "but the sunsets dye the hills of sand into a violet screne.";
  2226. mes "Besides that, the freezing chill of night never stops until morning.";
  2227. next;
  2228. mes "[Human]";
  2229. mes "All these are the pride of Morocc.";
  2230. mes "However,";
  2231. mes "These are not enough to feed the greed of human.";
  2232. mes "Thay want to take everything";
  2233. mes "except the desert";
  2234. mes "as their belongings.";
  2235. next;
  2236. mes "[Human]";
  2237. mes "So, I started to travel,";
  2238. mes "going around this world to experience the adventure.";
  2239. mes "Some view that can only be found in certain places,";
  2240. mes "at their origin habitat.";
  2241. next;
  2242. mes "[Human]";
  2243. mes "Therefore,";
  2244. mes "I have decided to create items,";
  2245. mes "that possesses the special characteristecs of the places.";
  2246. mes "I have gained a few successes,";
  2247. mes "but the materials required are too hard to be found.";
  2248. mes "Therefore, I can't produce too many items.";
  2249. next;
  2250. mes "[Human]";
  2251. mes "Oh! Uh Oh...";
  2252. mes "I have spoken too much.";
  2253. mes "Sorry for taking your time.";
  2254. mes "There's nothing to do recently...";
  2255. mes "I just hope to see";
  2256. mes "some item that is related to the desert....";
  2257. next;
  2258. mes "[Human]";
  2259. mes "Hmmph...Anyway,";
  2260. mes "thank you for listening to me.";
  2261. mes "Enjoy your journey...";
  2262. mes "Think of the desert, you think of wolves... hahaha.";
  2263. close;
  2264. }
  2265. }
  2266. //Payon /=Fox Mask=/ //==Lets hope this works as it's supposed==//
  2267. pay_dun03.gat,48,84,4 script Nine Tail#1 1180,1,1{
  2268. mes "[Nine Tail]";
  2269. mes "Kee! KeeKee!";
  2270. mes "KeeKeeKee! KeeKee! KeeKee!";
  2271. next;
  2272. switch(select("Shaking your head:Nodding")) {
  2273. case 1:
  2274. mes "[Nine Tail]";
  2275. mes "KeeKee! Ke! Kee!";
  2276. donpcevent "Nine Tail#1::OnReset";
  2277. close;
  2278. case 2:
  2279. emotion e_hmm;
  2280. disablenpc "Nine Tail#1";
  2281. enablenpc "Nine Tail#2";
  2282. close;
  2283. }
  2284. OnInit:
  2285. disablenpc "Nine Tail#1";
  2286. disablenpc "Nine Tail#2";
  2287. monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
  2288. end;
  2289. OnReset:
  2290. killmonster "pay_dun03.gat","NT::OnMobDeadGlobal";
  2291. disablenpc "Nine Tail#1";
  2292. disablenpc "Nine Tail#2";
  2293. initnpctimer;
  2294. end;
  2295. OnTimer3000://00:
  2296. OnSpawn:
  2297. stopnpctimer;
  2298. killmonster "pay_dun03.gat","Nine Tail#1::OnMobDead";
  2299. monster "pay_dun03.gat",48,84,"Nine Tail",1180,1,"NT::OnMobDead";
  2300. end;
  2301. }
  2302. pay_dun03.gat,48,84,1 script NT -1,{
  2303. OnMobDead:
  2304. enablenpc "Nine Tail#1";
  2305. end;
  2306. }
  2307. pay_dun03.gat,48,84,4 script Nine Tail#2 1180,{
  2308. if(countitem(1022)>998) {
  2309. mes "[Nine Tail]";
  2310. mes "Uh Oh!! You've brought it, human.";
  2311. mes "Good...I think you can save yourself with these.";
  2312. next;
  2313. switch(select("Give it to him:Do not give it to him")) {
  2314. case 1:
  2315. mes "[Nine Tail]";
  2316. mes "Go now. You have got what you wanted, human. Now leave!";
  2317. if(countitem(1022)>998) {
  2318. delitem 1022,999;
  2319. getitem 5069,1;
  2320. }
  2321. disablenpc "Nine Tail#2";
  2322. donpcevent "Nine Tail#1::OnReset";
  2323. close;
  2324. case 2:
  2325. disablenpc "Nine Tail#2";
  2326. donpcevent "Nine Tail#1::OnReset";
  2327. }
  2328. } else {
  2329. mes "[Nine Tail]";
  2330. mes "......Aiyo? Isn't this the appearance of a human boy?";
  2331. mes "Has my transfiguration skill gonewrong again... Oh... Oh well.";
  2332. next;
  2333. mes "[Nine Tail]";
  2334. mes "Do you know how it feels to be chased everyday? How tough that is? huh?";
  2335. mes "I just want to live a quiet life with my husband!";
  2336. next;
  2337. mes "[Nine Tail]";
  2338. mes "But one day, someone intrude into our habitat and try to catch us.";
  2339. next;
  2340. mes "[Nine Tail]";
  2341. mes "Do you know how much that Sohee that live besides me like to complain to me everyday? Some will pull a disgusting face and said 'Haha, Miss Sohee~' and they will chase to rip off her clothes. They are making her crazy!";
  2342. next;
  2343. mes "[Nine Tail]";
  2344. mes "It is just a flawless body as fine as pine, and as beautiful as the flower. Why can't anyone understand that?";
  2345. next;
  2346. mes "[Nine Tail]";
  2347. mes "Hmmm...let me calm down first.";
  2348. mes "I just want to save my husband and bring him back.";
  2349. mes "I hope you can help me.";
  2350. next;
  2351. mes "[Nine Tail]";
  2352. mes "To save my husband,";
  2353. mes "please bring along ^0000FFNine Tails^FF00000999^0000FFUnit^000000";
  2354. mes "What? You said that's too much?";
  2355. next;
  2356. mes "[Nine Tail]";
  2357. mes "Hmmph, it really makes me angry to think of what you've done to us...";
  2358. mes "I undertand. You human won't do anything without a reward....";
  2359. next;
  2360. mes "[Nine Tail]";
  2361. mes "Hmm, ok. What do you think of the mask I'm wearing. The ^0000FFKitsune Mask^000000?? Gather the item I want, and I will give you this.";
  2362. mes "You must gather ^0000FFNine Tails^FF0000 999^0000FF Unit^000000!";
  2363. disablenpc "Nine Tail#2";
  2364. donpcevent "Nine Tail#1::OnReset";
  2365. close;
  2366. }
  2367. }
  2368. //Orc Village /=Orc Hero Helm=/
  2369. in_orcs01.gat,31,93,1 script Orc Warrior#1 1023,2,2{
  2370. if (orcs_hero_hat == 1) {
  2371. if (countitem(909)>999) {
  2372. delitem 909,1000;
  2373. mes "[Orc Warrior]";
  2374. mes "Good, you have collected it all, haven't you?";
  2375. mes "So you really want to have a talk, hahahahaha!!";
  2376. mes "Ok, I will talk to you then";
  2377. next;
  2378. mes "[Orc Warrior]";
  2379. mes "I don't like humans.";
  2380. mes "All of the Orcish Tribe dislike humans.";
  2381. mes "Do you know that?";
  2382. mes "I really hate it when you come to find us.";
  2383. set orcs_hero_hat,2;
  2384. next;
  2385. mes "[Orc Warrior]";
  2386. mes "So if you want to hear more. Prepare another ^FF0000Jellopy x1000^000000";
  2387. mes "This means, get out of my sight...!";
  2388. mes "Humans...";
  2389. close;
  2390. }
  2391. } else if (orcs_hero_hat == 2) {
  2392. if (countitem(909) > 999) {
  2393. delitem 909,1000;
  2394. mes "[Orc Warrior]";
  2395. mes "Good, you have collected it all, haven't you?";
  2396. mes "So you really want to have a talk, hahahahahaha!!";
  2397. mes "Ok, I will talk to you then";
  2398. next;
  2399. mes "[Orc Warrior]";
  2400. mes "Do you want to know why we hate humans?";
  2401. mes "That's because,";
  2402. mes "out village is living a quiet life,";
  2403. mes "before the rude intrusion of you human.";
  2404. next;
  2405. mes "[Orc Warrior]";
  2406. mes "Can you just build your city";
  2407. mes "and live there quietly?";
  2408. mes "Why do you create chaos everywhere...";
  2409. mes "I can't understand";
  2410. set orcs_hero_hat,3;
  2411. next;
  2412. mes "[Orc Warrior]";
  2413. mes "Go, if you want another conversation, prepare ^FF0000Jellopy x1000^000000 again,";
  2414. mes "If you're statisfied with such kind of converstaion.";
  2415. mes "Hahahahaha";
  2416. close;
  2417. } else {
  2418. mes "[Orc Warrior]";
  2419. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
  2420. mes "If you want to talk to me,";
  2421. mes "show your will, humans.";
  2422. mes "I don't care, just brought 1000 Jellopy.";
  2423. close;
  2424. }
  2425. } else if (orcs_hero_hat == 3) {
  2426. if (countitem(909)>999) {
  2427. delitem 909,1000;
  2428. mes "[Orc Warrior]";
  2429. mes "Good, you have collect it all, haven't you? ";
  2430. mes "So you really want to have a talk, hahahahaha!!";
  2431. mes "Ok, I will talk to you until you're fed up then.";
  2432. next;
  2433. mes "[Orc Warrior]";
  2434. mes "If you compare the achievement, ";
  2435. mes "we won't lose to you humans.";
  2436. mes "The same goes to the Goblin in the jungle,";
  2437. mes "and the Kobold, who are the master of the grassland...";
  2438. next;
  2439. mes "[Orc Warrior]";
  2440. mes "Before you human build cities, ";
  2441. mes "we orc warriors has developed sophisticated tunnel in caves,";
  2442. mes "as well as water way.";
  2443. mes "We use the things we found in the wild,";
  2444. mes "to create the things we wanted.";
  2445. next;
  2446. mes "[Orc Warrior]";
  2447. mes "Then we build high tower.";
  2448. mes "However, the evil forces ";
  2449. mes "have made the master of the tower betray our tribe...";
  2450. mes " And those who fail to escape there,";
  2451. mes "they're still suffering,";
  2452. mes "at that place.";
  2453. next;
  2454. mes "[Orc Warrior]";
  2455. mes "...Hmm, this,";
  2456. mes "Why do I tell this to you humans?";
  2457. mes "The conversation ends here today.";
  2458. set orcs_hero_hat,4;
  2459. next;
  2460. mes "[Orc Warrior]";
  2461. mes "So, if you want to hear more,";
  2462. mes "prepare ^FF0000Jellopy x 1000 again^000000";
  2463. close;
  2464. } else {
  2465. mes "[Orc Warrior]";
  2466. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000...";
  2467. mes "If you want to talk to me";
  2468. mes "Show your will, human.";
  2469. mes "I don't care, just brought 2000 Jellopy.";
  2470. close;
  2471. }
  2472. } else if (orcs_hero_hat == 4) {
  2473. if (countitem(909)>999) {
  2474. delitem 909,1000;
  2475. mes "[Orc Warrior]";
  2476. mes "Good, you have collect it all, haven't you? ";
  2477. mes "So you really want to have a talk, hahahahaha!!";
  2478. mes "Ok, I will talk to you until you're fed up then.";
  2479. next;
  2480. mes "[Orc Warrior]";
  2481. mes "Yes, until that time,";
  2482. mes "human and the orc warriors";
  2483. mes "do lead a peaceful life.";
  2484. mes "But as time goes by, the misunderstanding,";
  2485. mes "has accumulated and cannot be broken.";
  2486. next;
  2487. mes "[Orc Warrior]";
  2488. mes "The powerless human only wants fame and wealth.";
  2489. mes "A true warrior,";
  2490. mes "will only emphasize on glory and honor...";
  2491. mes "Those who do not care what method they use to achieve their goal,";
  2492. mes "will be lead to the path of perdition easily.";
  2493. next;
  2494. mes "[Orc Warrior]";
  2495. mes "They only care about their safety,";
  2496. mes "and ignore about others.";
  2497. mes "They will not let anthing that";
  2498. mes "pose a threat to them to live... ";
  2499. mes "No matter it's other tribe,";
  2500. mes "or unknown creature, they will kill";
  2501. mes "even their closest companion if they had to.";
  2502. next;
  2503. mes "[Orc Warrior]";
  2504. mes "...I have talked too much, and there's nothing more to talk about.";
  2505. mes "The conversation ends here.";
  2506. set orcs_hero_hat,5;
  2507. next;
  2508. mes "[Orc Warrior]";
  2509. mes "So, if you want to hear more,";
  2510. mes "prepare ^FF0000Jellopy x 1000 again^000000";
  2511. close;
  2512. } else {
  2513. mes "[Orc Warrior]";
  2514. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
  2515. mes "If you want to talk to me,";
  2516. mes "show you will, humans.";
  2517. mes "I don't care, just brought 3000 Jellopy.";
  2518. close;
  2519. }
  2520. } else if (orcs_hero_hat == 5) {
  2521. if (countitem(909)>999) {
  2522. delitem 909,1000;
  2523. mes "[Orc Warrior]";
  2524. mes "You reall have the patience to collect these things.";
  2525. mes "You really want to talk to me, don't you?... ";
  2526. mes "If that's so, I will talk about other things.";
  2527. next;
  2528. mes "[Orc Warrior]";
  2529. mes "The Orc Warriors think that the best things are";
  2530. mes "battle and victory.";
  2531. mes "It is the greatest honor,";
  2532. mes "to fight and beat the enemies face to face.";
  2533. next;
  2534. mes "[Orc Warrior]";
  2535. mes "The spirit to win will not stop even for death.";
  2536. mes "However, some tribesmate that die of trickery,";
  2537. mes "will get up from the grave,";
  2538. mes "wandering to look for a target to fight.";
  2539. next;
  2540. mes "[Orc Warrior]";
  2541. mes "During the battle,";
  2542. mes "we are different from you.";
  2543. mes "We don't use tricks, and we don't run away!";
  2544. mes "We will fight till then end, till we are out of energy.";
  2545. mes "Even when we're lost in the end, we will still make our last attempt to counter.";
  2546. next;
  2547. mes "[Orc Warrior]";
  2548. mes "Besides that, we don't rely of potions.";
  2549. mes "You human are too weak.";
  2550. mes "That's why you use potions and herbs.";
  2551. mes "Without potion, you will quit immediately, don't you?";
  2552. mes "Hmm, I'm not sure whether you are like that too.";
  2553. set orcs_hero_hat,6;
  2554. next;
  2555. mes "[Orc Warrior]";
  2556. mes "So, if you want to hear more,";
  2557. mes "prepare ^FF0000Jellopy x 1000 again^000000";
  2558. close;
  2559. } else {
  2560. mes "[Orc Warrior]";
  2561. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
  2562. mes "If you want to talk to me,";
  2563. mes "show you will, humans.";
  2564. mes "I don't care, just brought 4000 Jellopy.";
  2565. close;
  2566. }
  2567. } else if (orcs_hero_hat == 6) {
  2568. if (countitem(909)>999) {
  2569. delitem 909,1000;
  2570. mes "[Orc Warrior]";
  2571. mes "You reall have the patience to collect these things.";
  2572. mes "You really want to talk to me, don't you?... ";
  2573. mes "If that's so, I will talk about other things.";
  2574. next;
  2575. mes "[Orc Warrior]";
  2576. mes "The warriors of the tribe,";
  2577. mes "are selected among the strongest.";
  2578. mes "When they grow up, we'll send them into the jungle,";
  2579. mes "to test their qualification to be a real warrior.";
  2580. next;
  2581. mes "[Orc Warrior]";
  2582. mes "We will recognize";
  2583. mes "the tribesman who come back alive as a warrior.";
  2584. mes "These strong warriors are known as Orc Warriors.";
  2585. mes "For the females that has fighting ability,";
  2586. mes "they are known as Orc Lady.";
  2587. next;
  2588. mes "[Orc Warrior]";
  2589. mes "And for those with a dexterous hand and";
  2590. mes "possess good eyesight,";
  2591. mes "we'll give them bow and arrow,";
  2592. mes "and called them Orc Archer.";
  2593. mes "They will learn and grow in the countless battles.";
  2594. next;
  2595. mes "[Orc Warrior]";
  2596. mes "And there is another trial of fire.";
  2597. mes "Those who pass the trial,";
  2598. mes "will be protected by fire";
  2599. mes "and gain greater ability and endurance.";
  2600. mes "We called this warriors as High Orc.";
  2601. next;
  2602. mes "[Orc Warrior]";
  2603. mes "Hmm, when human looks at us,";
  2604. mes "you'll think that we look alike... ";
  2605. mes "But for use Orc, we can distinguish it easily.";
  2606. mes "So, when you look at me, ";
  2607. mes "you will feel that I look like";
  2608. mes "no different that the orc warrior outside, isn't it?";
  2609. set orcs_hero_hat,7;
  2610. next;
  2611. mes "[Orc Warrior]";
  2612. mes "So, if you want to hear more,";
  2613. mes "prepare ^FF0000Jellopy x 1000 again^000000";
  2614. close;
  2615. } else {
  2616. mes "[Orc Warrior]";
  2617. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
  2618. mes "If you want to talk to me,";
  2619. mes "show you will, humans.";
  2620. mes "I don't care, just brought 5000 Jellopy.";
  2621. close;
  2622. }
  2623. } else if (orcs_hero_hat == 7) {
  2624. if (countitem(909)>999) {
  2625. delitem 909,1000;
  2626. mes "[Orc Warrior]";
  2627. mes "I can feel you are getting tired and want to quit now.";
  2628. mes "But you have keep the promise this time.";
  2629. mes "So a promise is a promise, I shall continue to talk to you.";
  2630. next;
  2631. mes "[Orc Warrior]";
  2632. mes "We are talking about the Orc Warrior last time...";
  2633. mes "Yes, in the orcish fighters,";
  2634. mes "there are dexterous one with abilities,";
  2635. mes "that has not pass the trial of fire.";
  2636. mes "They are the warriors that can take care of";
  2637. mes "other orc warriors....";
  2638. next;
  2639. mes "[Orc Warrior]";
  2640. mes "Such kind of warriors are the true hero.";
  2641. mes "We call them Orc Heroes.";
  2642. mes "They had strength and stamin greater than other orcs.";
  2643. mes "They possess ability to lead too.";
  2644. mes "This is the true hero of Orc Warriors.";
  2645. next;
  2646. mes "[Orc Warrior]";
  2647. mes "They get the Voucher of Orcish Hero,";
  2648. mes "and is able to wield the sword only a hero can use.";
  2649. mes "When the Orc Hero wields the sword,";
  2650. mes "the earth shakes...";
  2651. next;
  2652. mes "[Orc Warrior]";
  2653. mes "Orc Hero has his own special headgear too.";
  2654. mes "It is a symbol of";
  2655. mes "the fame and strength of an Orc Hero... Just like you humans.";
  2656. mes "If you want to see it, you can only feel its power in the battle.";
  2657. set orcs_hero_hat,8;
  2658. next;
  2659. mes "[Orc Warrior]";
  2660. mes "So, if you want to hear more,";
  2661. mes "prepare ^FF0000Jellopy x 1000 again^000000";
  2662. close;
  2663. } else {
  2664. mes "[Orc Warrior]";
  2665. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
  2666. mes "If you want to talk to me,";
  2667. mes "show you will, humans.";
  2668. mes "I don't care, just brought 6000 Jellopy.";
  2669. close;
  2670. }
  2671. } else if (orcs_hero_hat == 8) {
  2672. if (countitem(909)>999) {
  2673. delitem 909,1000;
  2674. mes "[Orc Warrior]";
  2675. mes "I can feel you are getting tired and want to quit now.";
  2676. mes "But you have keep the promise this time.";
  2677. mes "So a promise is a promise, I shall continue to talk to you.";
  2678. next;
  2679. mes "[Orc Warrior]";
  2680. mes "We talk about the Orc Hero just now.";
  2681. mes "Some orc does not born with an ability,";
  2682. mes "like the Orc Heroes do.";
  2683. mes "It took them a long time to go through numerous battle to be a warrior.";
  2684. next;
  2685. mes "[Orc Warrior]";
  2686. mes "To a Orc Warrior,";
  2687. mes "age does not means coward.";
  2688. mes "In fact is represents experience and skills,";
  2689. mes "that makes him more valiant.";
  2690. next;
  2691. mes "[Orc Warrior]";
  2692. mes "They can perform great battle skill,";
  2693. mes "even without weapons.";
  2694. mes "They can fight for days even without their axe.";
  2695. mes "If they reach that state,";
  2696. mes "weapon are just useless burdens...";
  2697. next;
  2698. mes "[Orc Warrior]";
  2699. mes "Among such experience elders,";
  2700. mes "we called the most experienced one as ";
  2701. mes "Orc Lord. And we honor them,";
  2702. mes "They wear a 3 horn iron helm";
  2703. mes "that represents the leadership of Orcish tribe.";
  2704. set orcs_hero_hat,9;
  2705. next;
  2706. mes "[Orc Warrior]";
  2707. mes "So, if you want to hear more,";
  2708. mes "prepare ^FF0000Jellopy x 1000 again^000000";
  2709. close;
  2710. } else {
  2711. mes "[Orc Warrior]";
  2712. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
  2713. mes "If you want to talk to me,";
  2714. mes "show you will, humans.";
  2715. mes "I don't care, just brought 7000 Jellopy.";
  2716. close;
  2717. }
  2718. } else if (orcs_hero_hat == 9) {
  2719. if (countitem(909)>999) {
  2720. delitem 909,1000;
  2721. mes "[Orc Warrior]";
  2722. mes "I've never seen,";
  2723. mes "a human that won't quit like you... So I'll keep my promise";
  2724. mes "to tell you about our tribe today.";
  2725. next;
  2726. mes "[Orc Warrior]";
  2727. mes "Sometimes, there will be those treacherous ones";
  2728. mes "who run away from the battle.";
  2729. mes "We have such kind in out tribe too.";
  2730. mes "Although it is a disgrace, they are Orcs too.";
  2731. mes "They only differ in their level of existance.";
  2732. next;
  2733. mes "[Orc Warrior]";
  2734. mes "Such kind will be cursed.";
  2735. mes "Their body shrinks and the teeth grows.";
  2736. mes "And finally, they lose the heart to fight.";
  2737. mes "Since they don't want to be found by others, ";
  2738. mes "they hide themselves.";
  2739. next;
  2740. mes "[Orc Warrior]";
  2741. mes "They are originally us.";
  2742. mes "But their alteration rise suspicions.";
  2743. mes "Such kind with greed,";
  2744. mes "and hatred to us are called...";
  2745. mes "Zenorc.";
  2746. next;
  2747. mes "[Orc Warrior]";
  2748. mes "Unlike us,";
  2749. mes "human do not change even their hearts have changed.";
  2750. mes "Therefore, we need to be more careful.";
  2751. mes "Because we can tell from the appearances,";
  2752. mes "how treacherous humans are....";
  2753. set orcs_hero_hat,10;
  2754. next;
  2755. mes "[Orc Warrior]";
  2756. mes "So, if you want to hear more,";
  2757. mes "prepare ^FF0000Jellopy x 1000 again^000000";
  2758. close;
  2759. } else {
  2760. mes "[Orc Warrior]";
  2761. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
  2762. mes "If you want to talk to me,";
  2763. mes "show you will, humans.";
  2764. mes "I don't care, just brought 8000 Jellopy.";
  2765. close;
  2766. }
  2767. } else if (orcs_hero_hat == 10) {
  2768. if (countitem(909)>999) {
  2769. delitem 909,1000;
  2770. mes "[Orc Warrior]";
  2771. mes "Really? Have you really gathered 10,000 Jellopy?";
  2772. mes "Good, that's enough now.";
  2773. mes "You've shown your sincerity.";
  2774. mes "I will treat you honestly.";
  2775. next;
  2776. mes "[Orc Warrior]";
  2777. mes "It is enough for";
  2778. mes "the stories about our tribe.";
  2779. mes "However, there are difference,";
  2780. mes "from what you've heard and what you'll experience.";
  2781. next;
  2782. mes "[Orc Warrior]";
  2783. mes "I advise that you gather more experience";
  2784. mes "through the battle with us to understand our tribe.";
  2785. mes "The most direct way,";
  2786. mes "is through combat.";
  2787. set orcs_hero_hat,11;
  2788. next;
  2789. mes "[Orc Warrior]";
  2790. mes "I shall stop here.";
  2791. mes "As the token of appreciation to your sincerity,";
  2792. mes "this is the axe that has accompanied me in my pass battles.";
  2793. mes "Take good care of it, thank you.";
  2794. getitem 1304,1;
  2795. next;
  2796. mes "[Orc Warrior]";
  2797. mes "It must be hard for you after all these time.";
  2798. mes "If you want to understand more about Orcs,";
  2799. mes "come and find me again.";
  2800. close;
  2801. } else {
  2802. mes "[Orc Warrior]";
  2803. mes "Haven't I mentioned? Find ^FF0000Jellopy x1000^000000... ";
  2804. mes "If you want to talk to me,";
  2805. mes "show you will, humans.";
  2806. mes "I don't care, just brought 9000 Jellopy.";
  2807. close;
  2808. }
  2809. } else if (orcs_hero_hat == 11 || orcs_hero_hat == 12) {
  2810. if (countitem(1304)) {
  2811. mes "[Orc Warrior]";
  2812. mes "If must be hard for you after all these time.";
  2813. mes "If you want to understand more about Orcs,";
  2814. mes "come and find me again.";
  2815. close;
  2816. } else {
  2817. set orc_hero_quest,rand(1,10);
  2818. if (orc_hero_quest > 9) {
  2819. if (orcs_hero_hat == 12) {
  2820. if (countitem(931)>99) {
  2821. mes "[Orc Warrior]";
  2822. mes "Uhoh, that is really great.";
  2823. mes "After all these battles, I am not sure how much you understand.";
  2824. mes "However, the voucher of Orc warrior";
  2825. mes "is given to a true Orc Warrior.";
  2826. next;
  2827. mes "[Orc Warrior]";
  2828. mes "We use 1000 thousand victories";
  2829. mes "as a qualification to recognize one asa true Orc Warrior.";
  2830. mes "However, you are a human...";
  2831. mes "It is hard to cross the line between two different kinds.";
  2832. next;
  2833. mes "[Orc Warrior]";
  2834. mes "Ok, come again after you've won 10 thousand victories.";
  2835. mes "By that time, we will recognized you as the true warrior.";
  2836. mes "However,";
  2837. mes "you will have to walk a lonely path for such fame.";
  2838. mes "The choise is up to you...";
  2839. next;
  2840. mes "[Orc Warrior]";
  2841. mes "All you get is just fame...";
  2842. mes "But for a human,";
  2843. mes "you get a chance to proof and test your capability...";
  2844. mes "So what do you want to choose?";
  2845. next;
  2846. switch(select("I think I don't need it.:I want to take the 10,000 challenge.")) {
  2847. case 1:
  2848. mes "[Orc Warrior]";
  2849. mes "Alright, I won't force you to choose.";
  2850. mes "Now, please return";
  2851. mes "to your human city slowly.";
  2852. mes "Your friends are waiting for you.";
  2853. close;
  2854. case 2:
  2855. mes "[Orc Warrior]";
  2856. mes "You have chosen a hard path";
  2857. mes "A path of eternal battles is waiting ahead of you.";
  2858. mes "You will have to face";
  2859. mes "thousands,if not ten thousands of warriors.";
  2860. next;
  2861. mes "[Orc Warrior]";
  2862. mes "Then, before you reach your 10,000th victories,";
  2863. mes "Bring me the voucher of orc warrior.";
  2864. mes "Once, ten times, or even hundreds";
  2865. mes "please leave your record of victories.";
  2866. if (countitem(931)>99) {
  2867. delitem 931,100;
  2868. set orcs_hero_hat,13;
  2869. set orcs_hero_hat2,100;
  2870. }
  2871. next;
  2872. mes "[Orc Warrior]";
  2873. mes "If I take the voucher of Orc Warrior,";
  2874. mes "I will record it a 100 victories.";
  2875. mes "Please make sure you defeat 10,000 orc warrior...";
  2876. mes "Please continue your battle, don't stop.";
  2877. close;
  2878. }
  2879. }
  2880. }
  2881. mes "[Orc Warrior]";
  2882. mes "The best way to understand Orcs,";
  2883. mes "is through battle.";
  2884. mes "Thrugh collisions of strength and skills,";
  2885. mes "improve your understanding between each other.";
  2886. next;
  2887. mes "[Orc Warrior]";
  2888. mes "So, go out there and fight.";
  2889. mes "conversation with my is just an acceptance of concepts.";
  2890. mes "One day,";
  2891. mes "You shall be recognized as a true warrior.";
  2892. set orcs_hero_hat,12;
  2893. close;
  2894. } else {
  2895. mes "[Orc Warrior]";
  2896. mes "I feel that you are not statisfied?";
  2897. mes "Do you have any doubts about us?";
  2898. mes "You are a human.";
  2899. mes "Your concern to other tribers,";
  2900. mes "will not benefit you.";
  2901. close;
  2902. }
  2903. }
  2904. } else if (orcs_hero_hat == 13) {
  2905. if (countitem(931)) {
  2906. mes "[Orc Warrior]";
  2907. mes "Stay alive before you grab the victory...";
  2908. mes "Rest here for a while before you leave.";
  2909. mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
  2910. next;
  2911. mes "[Orc Warrior]";
  2912. mes "Do you want to add the record of your current victory";
  2913. mes "into this record? You have won "+countitem(931)+" times this time.";
  2914. next;
  2915. switch(select("Add the record:Add it later")) {
  2916. case 1:
  2917. set orcs_hero_hat2,orcs_hero_hat2+countitem(931);
  2918. delitem 931,countitem(931);
  2919. if (orcs_hero_hat2>9999) {
  2920. mes "[Orc Warrior]";
  2921. mes "And this, achieving more than 10,000 victories";
  2922. mes "is an extraordinary achievement to human...";
  2923. mes "You have completed an unusual task.";
  2924. mes "Through the current battle,";
  2925. mes "You must have learned a lot about the Orcish Tribe.";
  2926. next;
  2927. mes "[Orc Warrior]";
  2928. mes "Although you're a human, you have walked the path of a true warrior....";
  2929. mes "We have recognized you.";
  2930. mes "You are a true warrior!!";
  2931. mes "You are... Orc Lady!!";
  2932. getitem 2299,1;
  2933. set orcs_hero_hat,14;
  2934. next;
  2935. mes "[Orc Warrior]";
  2936. mes "This is your present.";
  2937. mes "I wonder if it fits your head.";
  2938. mes "Wear it well.";
  2939. mes "If you do not want to wear it, take it along with you.";
  2940. getitem 931,1;
  2941. next;
  2942. mes "[Orc Warrior]";
  2943. mes "And, you have been recognized as a warrior...";
  2944. mes "This voucher is for you.";
  2945. mes "Although it has no difference compared to others,";
  2946. mes "keep it well.";
  2947. mes "You will only be recognized as a Orc Warrior,";
  2948. mes "with this voucher.";
  2949. next;
  2950. mes "[Orc Warrior]";
  2951. mes "So, you may go back now...";
  2952. mes "If you ever think of us,";
  2953. mes "come and look for us.";
  2954. mes "A true self of a person can only be shown through endless battles.";
  2955. mes "Return to the land now.";
  2956. close;
  2957. }
  2958. mes "[Orc Warrior]";
  2959. mes "You have worked hard.";
  2960. mes "I hope your futue better will shine with the light of victories.";
  2961. mes "If you ever lost,";
  2962. mes "I hope to see you stand up again.";
  2963. next;
  2964. mes "[Orc Warrior]";
  2965. mes "There are "+(10000-orcs_hero_hat2)+" of battles left.";
  2966. mes "Although it is a though road ahead,";
  2967. mes "I hope that you will pull yourself together and achieve the final victory.";
  2968. close;
  2969. case 2:
  2970. mes "[Orc Warrior]";
  2971. mes "Hmm, as you like it.";
  2972. mes "I will be dissapointed again,";
  2973. mes "If you give up in the middle.";
  2974. close;
  2975. }
  2976. } else {
  2977. mes "[Orc Warrior]";
  2978. mes "Rest here for a while before you leave.";
  2979. mes "Until now, you have achieved "+orcs_hero_hat2+" times of victories.";
  2980. close;
  2981. }
  2982. } else if(orcs_hero_hat == 14) {
  2983. if (countitem(1304)) {
  2984. mes "[Orc Warrior]";
  2985. mes "Hmm? Don't tell me that you assume that";
  2986. mes "you won't be able to get back to the human villages";
  2987. mes "if you are recognized as a Orc Warrior. Hahahaha!";
  2988. mes "You better leave then.";
  2989. close;
  2990. } else {
  2991. set @orc_hero_quest,rand(1,10);
  2992. if (@orc_hero_quest > 9) {
  2993. mes "[Orc Warrior]";
  2994. mes "That? Is that thirst...?";
  2995. mes "Although you're recognized as a warrior,";
  2996. mes "that eyes of yours show you seek more powerful enemies...";
  2997. mes "Maybe you are not statisfied with the current situation.";
  2998. next;
  2999. mes "[Orc Warrior]";
  3000. mes "Alright, do you want to take another trial?";
  3001. mes "Maybe all you accumulated belongings";
  3002. mes "shall become but a dream...";
  3003. mes "This path,";
  3004. mes "is a process feared,";
  3005. mes "by even the most skullful warrior.";
  3006. next;
  3007. mes "[Orc Warrior]";
  3008. mes "a recognized Orc Warrior, maybe you can defeat them...";
  3009. mes "What is your choise?";
  3010. next;
  3011. switch(select("I am statisfied with the current condition:...I will challenge the trial")){
  3012. case 1:
  3013. mes "[Orc Warrior]";
  3014. mes "Yes, it is useful";
  3015. mes "if you are statisfied with yourself sometimes.";
  3016. mes "It takes greater courage,";
  3017. mes "to admit that you can't overcome a greater obstacle.";
  3018. close;
  3019. case 2:
  3020. mes "[Orc Warrior]";
  3021. mes "Good, I praise your honorable spirit.";
  3022. mes "This is an opportunity";
  3023. mes "for a warrior who've won 10,000 victories.";
  3024. mes "You will face";
  3025. mes "the greatest warrior of the Orcish tribe...!";
  3026. next;
  3027. mes "[Orc Warrior]";
  3028. mes "Fight the best warrior of the Orc Warrior.";
  3029. mes "Obtain 100 victories from the Orc Heroes,";
  3030. mes "and bring me the voucher.";
  3031. mes "Although you're a great warrior, this is a ardous task";
  3032. mes "espectially when you have to face it alone....!";
  3033. next;
  3034. mes "[Orc Warrior]";
  3035. mes "Come, go now! Since you can beat 10,000 Orc warrior,";
  3036. mes "there's some possibilities that";
  3037. mes "you can take down 100 Orc Heroes!";
  3038. mes "If that's so, we will recognize you as";
  3039. mes "the Orc Hero...!";
  3040. set orcs_hero_hat,15;
  3041. close;
  3042. }
  3043. } else {
  3044. mes "[Orc Warrior]";
  3045. mes "Oh warrior, continue to shine in the victories of your battles.";
  3046. mes "Stand up again even if you've lost.";
  3047. mes "Show your unshaken spirit.";
  3048. mes "You are the human that is reconized as an Orc Warrior!";
  3049. close;
  3050. }
  3051. }
  3052. } else if(orcs_hero_hat == 15) {
  3053. if (countitem(968)>99) {
  3054. mes "[Orc Warrior]";
  3055. mes "Finally... You have achive the goal.";
  3056. mes "Those who've lost to you have admitted that";
  3057. mes "you have shown yourself as a Hero";
  3058. mes "by crossing the barrier of kinds as a human...";
  3059. mes "I, on behalf of our tribe,";
  3060. mes "pay our greatest respect to you.";
  3061. next;
  3062. mes "[Orc Warrior]";
  3063. mes "Now I ask you to make you final selection,";
  3064. mes "what will you do with the vouchers you've taken?";
  3065. mes "It means nothing to humands,";
  3066. mes "but to the orcs,";
  3067. mes "Heroic Emblem is a belonging";
  3068. mes "of a true hero.";
  3069. next;
  3070. mes "[Orc Warrior]";
  3071. mes "You've obtained this through you hardship.";
  3072. mes "You can take it with you,";
  3073. mes "or give them back to the Orc Heroes.";
  3074. mes "The meaning of giving them back the voucher,";
  3075. mes "is to battle them again...";
  3076. next;
  3077. mes "[Orc Warrion]";
  3078. mes "So, heroic emblem,";
  3079. mes "what will you do with it?";
  3080. next;
  3081. switch(select("I will take it back as token of victories:I'll give them back to Orc Heroes")) {
  3082. case 1:
  3083. mes "[Ork Warrior]";
  3084. mes "Well, that is a good choise.";
  3085. mes "Nobody can change your right to make that decision.";
  3086. mes "Please take good care of";
  3087. mes "these tokens of victory.";
  3088. close;
  3089. case 2:
  3090. mes "[Orc Warrior]";
  3091. mes "This is the true spirit of a warrior...!";
  3092. mes "Respecting your oppenent even after you've won,";
  3093. mes "such deeds";
  3094. mes "should be learned by we Orcs...!";
  3095. if (countitem(968)<100) close;
  3096. delitem 968,100;
  3097. set orcs_hero_hat,16;
  3098. next;
  3099. mes "[Orc Warrior]";
  3100. mes "The one who have defeated 100 Orc Hero...";
  3101. mes "Altough you're a human";
  3102. mes "we know you as the best warrior of the Orcs.";
  3103. mes "You are now... Orc hero!";
  3104. getitem 1124,1;
  3105. next;
  3106. mes "[Orc Warrior]";
  3107. mes "This is the sword given only to the Heroes.";
  3108. mes "Iam not sure wether you can use it.";
  3109. mes "But as a Orc Hero,";
  3110. mes "you should have it.";
  3111. getitem 968,1;
  3112. next;
  3113. mes "[Orc Warrior]";
  3114. mes "And since you're a Orc Hero now...";
  3115. mes "This is the Heroic Emblem for you.";
  3116. mes "Although it has no difference compared to others,";
  3117. mes "keep it well.";
  3118. mes "You will only be recognized as a Orc Hero,";
  3119. mes "with this voucher.";
  3120. next;
  3121. mes "[Orc Warrior]";
  3122. mes "So, you can leave now...";
  3123. mes "A person from human tribe that can understand us,";
  3124. mes "is the one who crosses the boundaries of tribe.";
  3125. mes "Show the tough spirit of you,";
  3126. mes "and set for you new destiny....";
  3127. close;
  3128. }
  3129. } else {
  3130. mes "[Orc Warrior]";
  3131. mes "Tired...? Orc Hero is";
  3132. mes "the best warrior among our warriors.";
  3133. mes "They are known for their capability.";
  3134. mes "It might be to hard for";
  3135. mes "a human to pick on them.";
  3136. next;
  3137. mes "[Orc Warrior]";
  3138. mes "However, this trial is the patch you've chosen.";
  3139. mes "Maybe you want to know you true limit,";
  3140. mes "so you keep your promise to walk this path...!";
  3141. mes "Don't rush for the answer,";
  3142. mes "it might lies beneath the records of your countless battles.";
  3143. close;
  3144. }
  3145. } else if (orcs_hero_hat > 15) {
  3146. if (countitem(968)) {
  3147. mes "[Orc Warrior]";
  3148. mes "Warrior of the Orc Warrior, the greatest Hero";
  3149. mes "You are... Orc Hero!!";
  3150. mes "May the valiant warrior be blessed with light!!";
  3151. close;
  3152. } else {
  3153. mes "[Orc Warrior]";
  3154. mes "Oh Hero, where have you put your voucher...?";
  3155. mes "Without the Heroic Emblem,";
  3156. mes "you shall not be knows as a Orc Hero.";
  3157. mes "Please retrieve it and keep it with you.";
  3158. close;
  3159. }
  3160. } else if (orcs_hero_hat == 0 || orcs_hero_hat ==1) {
  3161. mes "[Orc Warrior]";
  3162. if (sex == 1) {
  3163. mes "What does the son of a human have to do here?";
  3164. } else {
  3165. mes "What does the daughter of a human have to do here?";
  3166. }
  3167. mes "Shouldn't you have nothing to do with us, the Orc Warriors?";
  3168. mes "Or are you tired of the endless war";
  3169. mes "and hope for a truce? That should be good!";
  3170. next;
  3171. mes "[Orc Warrior]";
  3172. mes "We, the Orc Warriors don't simple speak to men.";
  3173. mes "I praise your courage";
  3174. mes "to dare to come and try to talk to me.";
  3175. mes "But we have no intention of hearing what you want to say.";
  3176. next;
  3177. mes "[Orc Warrior]";
  3178. mes "Sit there quietly and leave without making any noises.";
  3179. mes "If you want to rest before you depart,";
  3180. mes "watch your manners, at least to the host, me.";
  3181. if (rand(1,10)>9) {
  3182. next;
  3183. switch(select(".....","I want a conversation with you.")) {
  3184. case 1:
  3185. close;
  3186. case 2:
  3187. mes "[Orc Warrior]";
  3188. mes "Converstation...? Conversation you say?Hahahaha!! ";
  3189. mes "You are really an interesting human.";
  3190. mes "Talk to a Orc Warrior? ";
  3191. mes "This is the first time I see human talk without sword and shield...!";
  3192. next;
  3193. mes "[Orc Warrior]";
  3194. mes "However, I won't be kind to anyone.";
  3195. mes "If you want to talk to me,";
  3196. mes "you'll need to show some respect! Do you understand that?";
  3197. mes "Ok... this is my little suggestion.";
  3198. next;
  3199. mes "[Orc Warrior]";
  3200. mes "Show me the will of a human,";
  3201. mes "who wants to talk to me.";
  3202. mes "To talk to me, gather^FF0000Jellopy x 1000 ^000000 ";
  3203. mes "Bring it to me when you come to talk next time";
  3204. next;
  3205. mes "[Orc Warrior]";
  3206. mes "And, don't question me.";
  3207. mes "I won't give you the rights to question my opinion.";
  3208. mes "And dont you dream that,";
  3209. mes "I will give you anything.";
  3210. mes "Do you still want to talk under these circumstances?";
  3211. mes "Decendent of human?";
  3212. next;
  3213. switch(select("Let's battle, Orc Warrior!!:I will show you my faith")) {
  3214. case 1:
  3215. mes "[Orc Warrior]";
  3216. mes "Yeahyeahyee, what a noisy fella!!";
  3217. mes "If you like to fight, go outside!";
  3218. mes "I really hate to see humans!!";
  3219. close;
  3220. case 2:
  3221. mes "[Orc Warrior]";
  3222. mes "Ok, keep your promise!";
  3223. mes "I want to see how you keep that.";
  3224. mes "You will quit eventually.";
  3225. mes "Hahahahaha!!";
  3226. set orcs_hero_hat,1;
  3227. close;
  3228. }
  3229. }
  3230. } else {
  3231. close;
  3232. }
  3233. }
  3234. }
  3235. in_orcs01.gat,162,33,1 script Hero of Orc#1 1087,2,2{
  3236. if (orcs_hero_hat < 16) {
  3237. mes "[Orc Hero]";
  3238. mes ".....Go away, don't interrupt me!";
  3239. mes "If you want to fight me,";
  3240. mes "wait for me at the west forest.";
  3241. mes "I am not in the mood to fight human now.";
  3242. close;
  3243. } else if (orcs_hero_hat == 17) {
  3244. mes "[Orc Hero]";
  3245. mes "Hahaha, interesting, really interesting.";
  3246. mes "You are the most interesting human";
  3247. mes "that I have seen...";
  3248. mes "I like it, interesting...";
  3249. close;
  3250. } else if (orcs_hero_hat == 16) {
  3251. if (countitem(968) && countitem(2299) && countitem(1124) && countitem(931)) {
  3252. if(rand(1,20)>19) {
  3253. mes "[Orc Hero]";
  3254. mes "Hmm, a human that is knows as Hero?";
  3255. mes "DO you know the meaning of returning a Heroic Emblem?...";
  3256. mes "When I am free later,";
  3257. mes "I'll fight with you.";
  3258. next;
  3259. mes "[Orc Hero]";
  3260. mes ".....HmmHmmm...? This iron helm...?";
  3261. mes "It belongs to Orc Warrior...?";
  3262. next;
  3263. mes "[Orc Hero]";
  3264. mes "Wait... You're still using this?";
  3265. mes "Uhoh....";
  3266. mes "Such an interesting human! Hahaha";
  3267. mes "Good, really good...";
  3268. next;
  3269. mes "[Orc Hero]";
  3270. mes "You seem not to be aware of the story behind this viking helm.";
  3271. mes "In the battle between Orc Lord and the humands,";
  3272. mes "he lost it in his defeat...";
  3273. mes "The horn in the center was broken";
  3274. mes "and this helm is created...!";
  3275. next;
  3276. mes "[Orc Hero]";
  3277. mes "Rumors said that if it is given to a human,";
  3278. mes "the human will be recognized as a Hero...";
  3279. mes "Hahaha, interesting.";
  3280. mes "And there're still people who";
  3281. mes "continue to use it...!!";
  3282. next;
  3283. mes "[Orc Hero]";
  3284. mes "So that's the belonging of the Orc Lord!";
  3285. mes "And you are not qualified to have it.";
  3286. mes "So if you don't mind,";
  3287. mes "can you return it to its origional owner?";
  3288. mes "Oh 'Human' Orc Warrior?";
  3289. next;
  3290. switch(select("I refuse to do so:I agree")) {
  3291. case 1:
  3292. mes "[Orc Hero]";
  3293. mes "Hmm, how stubborn.";
  3294. mes "If you think it's important, wear it well.";
  3295. mes "The history of the battle is still kept";
  3296. mes "on this headgear of a warrior.";
  3297. close;
  3298. case 2:
  3299. mes "[Orc Hero]";
  3300. mes "Good, that's more like it.";
  3301. mes "This Viking Helm,";
  3302. mes "I'll give it to him, hahahaha...";
  3303. mes "I never imagined to see this thing here.";
  3304. next;
  3305. mes "[Orc Hero]";
  3306. mes "I'll give you a useful item though!";
  3307. mes "Although you're human,";
  3308. mes "you're recognizedas a Orc Hero before.";
  3309. mes "You should at least have a suitable headgear...";
  3310. next;
  3311. mes "[Orc Hero]";
  3312. mes "Here you can have this.";
  3313. mes "I have nade a special sign on it...";
  3314. mes "So continue to use this in the future,";
  3315. mes "understand? 'Human' Orc Warrior?";
  3316. if (countitem(2299)) {
  3317. delitem 2299,1;
  3318. getitem 5094,1;
  3319. set orcs_hero_hat,17;
  3320. }
  3321. close;
  3322. }
  3323. } else {
  3324. mes "[Orc Hero]";
  3325. mes "Hmm, a human that is recognized a warrior?";
  3326. mes "Do you know the meaning of returning a Heroic Emblem?...";
  3327. mes "When I am free later,";
  3328. mes "I'll fight with you.";
  3329. close;
  3330. }
  3331. } else {
  3332. mes "[Orc Hero]";
  3333. mes "Hmm, a human that is recognized a warrior?";
  3334. mes "You don't look like one though.";
  3335. mes "Is he really going to return the Heroic Emblem?";
  3336. mes "I can't believe it.";
  3337. next;
  3338. mes "[Orc Hero]";
  3339. mes "I won't recognize you as a Hero.";
  3340. mes "He forgets even the most basic things.";
  3341. mes "How can he be called warrior... Humans!!";
  3342. mes "Go to the west forest now.";
  3343. mes "I want you to pass the trial again...!";
  3344. close;
  3345. }
  3346. }
  3347. }