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- //===== eAthena Script =======================================
- //= The Eye of Hellion Quest.
- //===== By: ==================================================
- //= MasterOfMuppets
- //===== Current Version: =====================================
- //= 1.0
- //===== Compatible With: =====================================
- //= eAthena SVN 3422+(Requires jA Script System)
- //===== Description: =========================================
- //= Quest for getting a Nile Rose
- //===== Comments: ============================================
- //=
- //===== Additional Comments: =================================
- //= 1.0 First version [MasterOfMuppets]
- //============================================================
- geffen.gat,110,200,3 script Sage Welshyun 754,2,2,{
- if(HELLIONQ > 25)goto s_Last;
- if(HELLIONQ > 18)goto s_Switches;
- mes "[Welshyun]";
- mes "Hm? Oh, pardon me.";
- mes "I didn't notice you. I was";
- mes "far too occupied thinking";
- mes "deep important thoughts";
- mes "that your puny little mind";
- mes "couldn't possible fathom.";
- close;
- s_Last:
- mes "[Welshyun]";
- mes "So, were you able";
- mes "to deliver the tablet";
- mes "and the Hellion's gem to";
- mes "Chilias safely? Ah, and";
- mes "how has my friend been?";
- close;
- s_Switches:
- switch(HELLIONQ)
- {
- case 19:
- if(HELLIONQ3)goto s_Thirsty;
- specialeffect 313;
- specialeffect2 313;
- mes "[Welshyun]";
- mes "That...";
- mes "That eerie glow...";
- next;
- mes "[Welshyun]";
- mes "You! Identify yourself";
- mes "and explain how you came";
- mes "about to get those tablet";
- mes "pieces! Now answer me!";
- next;
- mes "[Welshyun]";
- mes "Ah, forgive me. You're";
- mes "helping Chilias, are you?";
- mes "I see. So you must be here";
- mes "to seek my help in finding";
- mes "the final piece, am I correct?";
- next;
- menu "Shut up, I know you have it, so give it!",s_Shut,"Yes, please help me.",-;
- mes "[Welshyun]";
- mes "Ah, yes... I shall help";
- mes "you get the final tablet";
- mes "piece, but first you'll have";
- mes "to do a favor for me.";
- next;
- mes "[Welshyun]";
- mes "My student in the Geffen";
- mes "Tower has not reported back to";
- mes "about his research project,";
- mes "so I would like for you to find";
- mes "him and retrieve the report";
- mes "for me. Not a big deal, right?";
- next;
- mes "[Welshyun]";
- mes "The title of his report";
- mes "should be, \"^7151FFMonster Life";
- mes "in the Geffen Area^000000\", so";
- mes "please remember that.";
- mes "Ah, and my student's";
- mes "name is Enoz.";
- set HELLIONQ,20;
- close;
- s_Shut:
- mes "[Welshyun]";
- mes "Such insolence!";
- mes "Huh. I suppose Chilias";
- mes "may have misjudged you";
- mes "when he entrusted you with";
- mes "this important mission. Huh.";
- mes "A reevaluation is in order...";
- set HELLIONQ3,1;
- close;
- s_Thirsty:
- if(countitem(504))goto s_Thirsty2;
- mes "[Welshyun]";
- mes "^111111*Ahem*^000000 Oh dear me...";
- mes "I'm unfathombly thirsty...";
- mes "There's no way I can do any";
- mes "serious thinking with such";
- mes "a dry, parched throat...";
- close;
- s_Thirsty2:
- mes "[Welshyun]";
- mes "Oh, a White Potion?";
- mes "Yes, may I please have";
- mes "one? Ahh, most refreshing~";
- mes "You may not be such a bad";
- mes "person after all! Now";
- mes "Shall I help you find";
- mes "that tablet piece?";
- next;
- mes "[Welshyun]";
- mes "Of course, in the";
- mes "interest of mankind,";
- mes "I shall help you. But first,";
- mes "I have a favor to ask of you.";
- next;
- mes "[Welshyun]";
- mes "My student in the Geffen";
- mes "Tower has not reported back to";
- mes "about his research project,";
- mes "so I would like for you to find";
- mes "him and retrieve the report";
- mes "for me. Not a big deal, right?";
- next;
- mes "[Welshyun]";
- mes "The title of his report";
- mes "should be, \"^7151FFMonster Life";
- mes "in the Geffen Area^000000\", so";
- mes "please remember that.";
- mes "Ah, and my student's";
- mes "name is Enoz.";
- delitem 504,1; //White potion
- set HELLIONQ3,0;
- set HELLIONQ,20;
- close;
- break;
- case 20:
- mes "[Welshyun]";
- mes "Please bring me the";
- mes "report entitled, \"^7151FFMonster Life";
- mes "in the Geffen Area^000000\",";
- mes "from my student Enoz in";
- mes "the Geffen Tower. Thank";
- mes "you, I appreciate your help.";
- close;
- break;
- case 21:
- mes "[Welshyun]";
- mes "Hm? What's that strange";
- mes "expression on your face?";
- mes "Prank? Oh please. Such";
- mes "chicanery is beneath me...";
- mes "But even if I did play a";
- mes "joke, believe me. It";
- mes "builds character.";
- next;
- mes "[Welshyun]";
- mes "First and foremost,";
- mes "I want yo test you to see";
- mes "if you are worthy of this";
- mes "tablet piece. I want to see";
- mes "for myself if you are a person";
- mes "of honor. Someone of character.";
- next;
- mes "[Welshyun]";
- mes "Oh yes, I accidentally";
- mes "took this Master Science";
- mes "Reference Book from Enoz,";
- mes "so would you please return it";
- mes "to him for me? Oh, and please";
- mes "bring back 1 Blue Gemstone.";
- next;
- mes "^3151FFYou received the";
- mes "incredibly heavy tome,";
- mes "the the Master Science";
- mes "Reference Book.";
- set HELLIONQ,22;
- close;
- break;
- case 22:
- mes "[Welshyun]";
- mes "Please deliver the Master";
- mes "Science Reference Book to";
- mes "Enoz, and come back to me";
- mes "with 1 Blue Gemstone.";
- close;
- break;
- case 23:
- if(!countitem(717))goto s_NoGem;
- mes "[Welshyun]";
- mes "Thank you. You've";
- mes "brought the book to Enoz";
- mes "and delivered a Gemstone";
- mes "to me as I've asked. Now,";
- mes "there is one final test...";
- next;
- mes "[Welshyun]";
- mes "Answer this question.";
- mes "Where is the abode of the";
- mes "departed souls with a shining";
- mes "silver roof that is mentioned";
- mes "in the third part of the ballad";
- mes "of Grimnir? Well, adventurer?";
- next;
- input @str$;
- if(@str$ != "Valaskjalf")goto s_WrongStr;
- mes "[Welshyun]";
- mes "Ah, well met, well met.";
- mes "You are as well learned as";
- mes "you are brave. As promised,";
- mes "you may have this piece of";
- mes "the tablet, which I've";
- mes "already found. The clues";
- mes "were too simple...";
- set HELLIONQ,24;
- delitem 717,1; //Blue gemstone
- getitem 7336,1, //Geffen Tablet
- next;
- mes "[Welshyun]";
- mes "Please send my regards";
- mes "to my dear friend, Chilias,";
- mes "who has dedicated his life";
- mes "to sealing the evil within";
- mes "the Hellion's gem.";
- close;
- s_WrongStr:
- mes "[Welshyun]";
- mes "Bwahahaah! Only";
- mes " a superior mind could";
- mes "know the answer to such";
- mes "a question! Go forth and";
- mes "learn the answer, else";
- mes "I cannot help you, adventurer~";
- close;
- s_NoGem:
- mes "[Welshyun]";
- mes "Ah, I've heard that";
- mes "Enoz received the Master";
- mes "Science Reference Book";
- mes "from you. But did you remember";
- mes "to bring me a Blue Gemstone?";
- close;
- break;
- case 24:
- mes "[Welshyun]";
- mes "Hm. You should visit";
- mes "Chilias and determine";
- mes "your next course of action,";
- mes "now that you have all four";
- mes "of the pieces of the tablet.";
- close;
- break;
- case 25:
- mes "[Welshyun]";
- mes "Hm? Did you need";
- mes "me to combine all four";
- mes "pieces of the tabled and";
- mes "make it whole again? Oh.";
- mes "All this time I thought you";
- mes "knew how to do it. Alright.";
- next;
- mes "[Welshyun]";
- mes "As a matter of fact,";
- mes "I was planning on using";
- mes "the Blue Gemstone you gave";
- mes "me to do this. But since you";
- mes "never really asked... In any";
- mes "case, let me concentrate.";
- next;
- specialeffect 54;
- mes "[Welshyun]";
- mes "Shadows remembered by time.";
- mes "Help me retrieve the forgotten";
- mes "stories that have been";
- mes "scattered in the wind.";
- mes "Right here. Right now.";
- next;
- specialeffect 72;
- mes "[Welshyun]";
- mes "...";
- mes "Okay...";
- mes "That was tough.";
- next;
- mes "[Welshyun]";
- mes "Here's the";
- mes "complete tablet.";
- mes "Please bring this";
- mes "safely back to Chilias.";
- getitem 7332,1; //Complete Tablet
- delitem 7333,1; //Prontera Tablet
- delitem 7334,1; //Payon Tablet
- delitem 7335,1; //Morroc Tablet
- delitem 7336,1; //Geffen Tablet
- set HELLIONQ,26;
- next;
- mes "[Welshyun]";
- mes "Wait, take a look!";
- mes "There's a map on the back";
- mes "of the tablet. Although the gem";
- mes "is already embedded within the";
- mes "tablet, who knows where this";
- mes "map may lead? Perhaps";
- mes "Hellion Revenant?";
- next;
- mes "[Welshyun]";
- mes "I don't know if Chilias";
- mes "told you, but the name of";
- mes "the monster that guards and";
- mes "follows this gem is Hellion";
- mes "Revenant. But why mark its";
- mes "location on this tablet?";
- next;
- mes "[Welshyun]";
- mes "Well, it will be dangerous, but";
- mes "I'm sure that you're strong enough";
- mes "to confront this monster. I";
- mes "believe it was the wish of this";
- mes "tablet's creator for someone";
- mes "to defeat the Hellion Revenant.";
- next;
- menu "Alright I'll do it!",s_DoIt,"I better get this tablet to Chilias...",-;
- mes "[Welshyun]";
- mes "Yes, that's true.";
- mes "Chilias has been waiting";
- mes "his whole life to seal this";
- mes "gem. Plus, who knows what";
- mes "may happen while it is in";
- mes "your possession?";
- set HELLIONQ,26;
- close;
- s_DoIt:
- mes "[Welshyun]";
- mes "Well, I'm almost certain";
- mes "this map will lead you to";
- mes "Hellion Revenant. Let me";
- mes "warp you to the location";
- mes "marked on the tablet's map...";
- close2;
- warp "gef_fild09.gat",368,88;
- set HELLIONQ,26;
- end;
- break;
- }
- OnTouch:
- if(HELLIONQ != 19)end;
- specialeffect 313;
- specialeffect2 313;
- mes "^3151FFThe piece of tablet";
- mes "that you have is shining";
- mes "with light as if in response";
- mes "to something in the area.";
- close;
- }
- prontera.gat,269,326,3 script Clanux Heffron 50,{
- if(HELLIONQ > 7)goto s_Last;
- if(HELLIONQ)goto s_Switches;
- mes "[Clanux Heffron]";
- mes "What's wrong with";
- mes "this map?! I can't";
- mes "find a blasted thing";
- mes "on it! How can finding";
- mes "something be so hard?";
- close;
- s_Last:
- mes "[Clanux Heffron]";
- mes "Oh hey, it's you.";
- mes "Listen I got this number";
- mes "pad to pop out of that old";
- mes "machine in the Tool Shop,";
- mes "I still don't know what the";
- mes "password for it might be.";
- next;
- mes "[Clanux Heffron]";
- mes "If I couldn't figure";
- mes "it out, and I understand";
- mes "if you couldn't figure this";
- mes "out, then this puzzle must";
- mes "be freakin' impossible!";
- close;
- s_Switches:
- switch(HELLIONQ)
- {
- case 1:
- if(HELLIONQ2)goto s_Bother;
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me, but are";
- mes "you Clanux Heffron?";
- next;
- mes "[Clanux Heffron]";
- mes "Why, who are you";
- mes "and what the heck";
- mes "do you want? Oh...";
- mes "Sent by Chilias, eh?";
- mes "What does he want?";
- next;
- menu "He wants me to help you",s_You,"He wants you to help me.",-;
- mes "[Clanux Heffron]";
- mes "Help you...? What, with";
- mes "clues to the location of";
- mes "the Hellion's gem? Screw";
- mes "that, pal! Why should I help";
- mes "you if we're gonna compete";
- mes "for the same prize?!";
- set HELLIONQ2,1;
- close;
- s_Bother:
- mes "[Clanux Heffron]";
- mes "Hey, why do you keep";
- mes "botherin' me?! Go and";
- mes "find your own clues for the";
- mes "Hellion's gem on your own,";
- mes "jerkface! Now getouttahere!";
- next;
- menu "W-what! Let's work together!",s_Work,"Fine. I don't need your help!",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Fine.";
- mes "I don't need";
- mes "your help!";
- next;
- mes "[Clanux Heffron]";
- mes "Yeah right!";
- mes "You'll be back!";
- mes "...They always";
- mes "come back.";
- close;
- s_Work:
- mes "[Clanux Heffron]";
- mes "Work together, eh? You";
- mes "know, normally I'd tell you";
- mes "to make like a moonwalker";
- mes "and just beat it, but I gotta";
- mes "admit that I ain't doin' so";
- mes "good on my own on this...";
- next;
- mes "[Clanux Heffron]";
- mes "Alright, fine.";
- mes "First, look through the";
- mes "old Swordman Training";
- mes "Grounds here in Prontera.";
- mes "There might be some clues";
- mes "left over there for you to";
- mes "find.";
- set HELLIONQ2,0;
- set HELLIONQ,2;
- close;
- s_You:
- mes "[Clanux Heffron]";
- mes "So he sent me an";
- mes "assistant, huh? Well...";
- mes "Seeing as he gave me this";
- mes "clue and I've taken so long";
- mes "and still don't have anything";
- mes "to show for it, I don't blame him.";
- next;
- mes "[Clanux Heffron]";
- mes "Well, if he sent you to";
- mes "help me out, I guess I can";
- mes "tell you everything. For the";
- mes "clues he had me look for,";
- mes "I've only found two so far.";
- mes "But I can't figure them out...";
- next;
- mes "[Clanux Heffron]";
- mes "Let's see, there's this";
- mes "broken sword and this";
- mes "strange lookin' cogwheel.";
- mes "What do these clues mean?!";
- mes "Did the old man give you";
- mes "any hints to help me out?";
- next;
- menu "Where did you find these?",-,"No I'm sorry.",s_Sorry;
- //Custom dialog
- mes "[Clanux Heffron]";
- mes "I found them next to a";
- mes "broken training dummy";
- mes "in the old Swordman";
- mes "Training Grounds here";
- mes "in Prontera.";
- next;
- mes "[Clanux Heffron]";
- mes "Why don't you go search";
- mes "the old Swordman Training";
- mes "Grounds for clues? I might";
- mes "have missed something...";
- mes "Not that I think so, but";
- mes "just in case!";
- set HELLIONQ,2;
- close;
- s_Sorry:
- mes "[Clanux Heffron]";
- mes "Wha--? Then why are";
- mes "you even here to help";
- mes "me then? Huh. That old";
- mes "coot must not trust me";
- mes "enough, but I can't exactly";
- mes "blame him. Alright then...";
- next;
- mes "[Clanux Heffron]";
- mes "If you're gonna help me,";
- mes "go search the old Swordman";
- mes "Training Grounds over here in";
- mes "Prontera. I doubt it, but there's";
- mes "a chance I mighta missed";
- mes "something there. Get to it!";
- set HELLIONQ,2;
- close;
- break;
- case 2:
- mes "[Clanux Heffron]";
- mes "Look pal, I found this broken";
- mes "sword, a bonafide clue if I";
- mes "ever saw one, in the old";
- mes "Swordman Training Grounds in";
- mes "Prontera. You should be able to";
- mes "find something else there, maybe.";
- close;
- break;
- case 3:
- mes "[Clanux Heffron]";
- mes "Hey, you're done";
- mes "searching? Were you";
- mes "able to find anything?";
- next;
- menu "Nothing...",s_Nothing,"In fact, I found this.",-;
- mes "[Clanux Heffron]";
- mes "Wha--? I had no idea";
- mes "that sort of thing could";
- mes "be hidden in that training";
- mes "ground. I missed it. Oh,";
- mes "so the Veggie Lady gave you a";
- mes "password and all?";
- next;
- mes "[Clanux Heffron]";
- mes "Huh, I can't make heads";
- mes "or tails of that password.";
- mes "I guess I have no choice but";
- mes "to give you this, the";
- mes "cogwheel clue I found";
- mes "from the Tool Shop.";
- next;
- mes "[Clanux Heffron]";
- mes "I mean, you've been lucky";
- mes "enough till now, so you'll";
- mes "probably be able to stumble";
- mes "upon the answer behind this";
- mes "weird, weird riddle. But you";
- mes "gotta tell me the answer too!";
- next;
- mes "[Clanux Heffron]";
- mes "Alright, now take your";
- mes "cogwheel and get outta";
- mes "here. The sooner you get";
- mes "that clue, the sooner I'll";
- mes "get that Hellion's gem.";
- set HELLIONQ,4;
- getitem 7093,1; //Cogwheel
- close;
- s_Nothing:
- mes "[" + strcharinfo(0) + "]";
- mes "^111111(This guy's a real punk!";
- mes "I better not share any new";
- mes "information I've found, just";
- mes "in case he doesn't already";
- mes "know about it.)";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I... I wasn't able to";
- mes "find anything that looked";
- mes "like a clue. I'm sorry, but";
- mes "I let you down big time...";
- next;
- mes "[Clanux Heffron]";
- mes "Aw nuts! Alright, if you";
- mes "go back to the old man, let";
- mes "him know that I found a broken";
- mes "sword from the old Swordman";
- mes "Training Grounds and this";
- mes "cogwheel from the Tool Shop.";
- next;
- mes "[Clanux Heffron]";
- mes "The clues I've found so";
- mes "far don't make any sense!";
- mes "So if you can, convince him to";
- mes "drop me a couple more hints.";
- mes "And give this to the old guy";
- mes "to prove I found it, will you?";
- next;
- mes "[Clanux Heffron]";
- mes "That's all I know.";
- mes "At this point you're";
- mes "probably better off";
- mes "searching for these";
- mes "clues on your own...";
- getitem 7093,1; //Cogwheel
- set HELLIONQ,4;
- close;
- break;
- case 4:
- case 5:
- case 6:
- mes "[Clanux Heffron]";
- mes "Hey... Didn't I tell";
- mes "you to check out the";
- mes "Tool Shop in case there";
- mes "was anything I missed?";
- mes "Now go! That's an order!";
- close;
- break;
- case 7:
- mes "[Clanux Heffron]";
- mes "Hey, so you have";
- mes "anything new to report?";
- mes "Oh, and did you learn";
- mes "anything from that weird";
- mes "maching in the Tool Shop?";
- next;
- menu "Tell him just a little bit.",s_Bit,"Don't tell him",-;
- s_Bit:
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I put that cogwheel";
- mes "into that weird machine in";
- mes "the Tool Shop and some kind";
- mes "of number pad came out. Then...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "^111111(Wait, I can't trust this";
- mes "guy!)^000000 I put in every single";
- mes "password that I could think";
- mes "of, but nothing happened!";
- mes "I think I'm stuck...";
- next;
- mes "[Clanux Heffron]";
- mes "Oh yeah? Hah! Well, now";
- mes "that the easy part is";
- mes "done, I'll just figure out";
- mes "that secret password";
- mes "myself! Hahahah! That Hellion's";
- mes "gem is as good as mine!";
- set HELLIONQ,8;
- close;
- break;
- }
- }
- prontera.gat,224,84,1 script Training Dummy#HellionDummy 111,{
- if(HELLIONQ == 2)goto s_Hellion;
- mes "^3151FFIt's a training dummy";
- mes "that was used to hone the";
- mes "skills of new Swordmen...";
- mes "But the Swordman Training";
- mes "Grounds have moved to Izlude.";
- close;
- s_Hellion:
- mes "^3151FFIt's a training dummy";
- mes "with a gash in its body";
- mes "that looks like it was made";
- mes "by the thrust of a sharp sword.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Didn't Clanux mention that he";
- mes "found a broken sword around";
- mes "here? Maybe this was exactly";
- mes "where he found it. Let's see...";
- next;
- menu "Inspect the dummy's gash",-;
- mes "^3151FFInside of the dummy's body is";
- mes "a steel bearing with a roughly";
- mes "etched message that reads:";
- mes "^7151FF\"Veggie Lady N9 W3 BINGO.\"";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "What the heck does this";
- mes "even mean? A Veggie Lady?";
- mes "Does Clanux know anything";
- mes "at all about this clue...?";
- set HELLIONQ,3;
- close;
- }
- prt_in.gat,128,79,0 script Unknown Machine#HellionMchn 111,{
- if(HELLIONQ == 6)goto s_Input2;
- if(HELLIONQ == 5)goto s_Input;
- mes "^3151FFIt's some sort of";
- mes "strange looking machine";
- mes "with a mysterious purpose.";
- close;
- s_Input:
- mes "^3151FFIt's a weird looking";
- mes "machine that looks like";
- mes "it hasn't been used in a";
- mes "while. It looks like the";
- mes "cogwheel that you have";
- mes "would fit perfectly in it...";
- next;
- menu "Insert Cogwheel",s_Insert,"Ignore it.",-;
- mes "[" + strcharinfo(0) + "]";
- mes "Eh...";
- mes "Forget it.";
- close;
- s_Insert:
- if(!countitem(7093))goto s_NoCog;
- mes "[" + strcharinfo(0) + "]";
- mes "I just know this";
- mes "cogwheel will fit";
- mes "into this machine!";
- mes "What I don't know is";
- mes "what will happen once";
- mes "this machine works...";
- next;
- mes "^3151FF*Click...!*";
- mes "Once the cogwheel is";
- mes "fit into the machine and";
- mes "turned, the device hums";
- mes "to life and a panel opens,";
- mes "revealing a numeric keypad.";
- delitem 7093,1; //Cogwheel
- set HELLIONQ,6;
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I guess that I've got";
- mes "to input some kind of";
- mes "numeric password...";
- mes "Ah, right, the numbers";
- mes "that Veggie Lady gave me!";
- next;
- input @temp;
- if(@temp != 16754213)goto s_FailInp;
- s_CorrectInput:
- mes "^3151FFThe machine responds to";
- mes "the password with a pleasant";
- mes "chime, confirming that you've";
- mes "input the correct numbers.";
- mes "The keypad slides open to";
- mes "reveal a piece of a tablet.";
- getitem 7333,1; //Prontera Tablet
- set HELLIONQ,7;
- next;
- mes "^3151FFThe message engraved on";
- mes "this table reads: \"This is for";
- mes "Christopher, my dear friend who";
- mes "I met in Prontera. To the one";
- mes "who finds this, please seek";
- mes "out the next piece of this tablet";
- mes "in the city of thickest forest.\"";
- next;
- mes "^3151FFThe message is signed";
- mes "by someone named Tyus.";
- mes "It would be best to bring";
- mes "this back to Sir Chilia'Tyus";
- mes "and confirm that this was";
- mes "made by his grandfater...";
- close;
- s_Input2:
- mes "[" + strcharinfo(0) + "]";
- mes "Okay, let me see";
- mes "if I can enter the";
- mes "right number this time...";
- next;
- input @temp;
- if(@temp == 16754213)goto s_CorrectInput;
- s_FailInp:
- mes "^3151FFThe machine responds to";
- mes "the passwords with an abrupt,";
- mes "screeching beep and the entire";
- mes "machine shuts down. You'll";
- mes "have to try entering the";
- mes "password again.";
- close;
- s_NoCog:
- mes "[" + strcharinfo(0) + "]";
- mes "Hmm, I can't find the";
- mes "cogwheel, now where did";
- mes "I put it?";
- close;
- }
- prontera.gat,45,67,1 script #HellionActivator 139,0,0,{
- OnTouch:
- if(HELLIONQ != 4)end;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, according to the";
- mes "message in that old training";
- mes "dummy, this is where I'm";
- mes "supposed to go. Nine steps";
- mes "north, 3 steps west. And now...";
- mes "Veggie Lady. Okay, okay...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Huh. That's creepy.";
- mes "There's one right there";
- mes "staring at me. But after";
- mes "the words \"Veggie Lady\"";
- mes "all the message says is, um,";
- mes "what was that last word again?";
- next;
- input @tempstr$;
- if(@tempstr$ != "BINGO")goto s_Failstr;
- mes "[" + strcharinfo(0) + "]";
- mes "Of course!";
- mes "\"BINGO!\" But";
- mes "I don't see a hall";
- mes "full of old people";
- mes "around here, I--";
- next;
- mes "[Veggie Lady]";
- mes "Finall, you say it.";
- mes "Yessh, I thought I was";
- mes "going to wait forever for";
- mes "somebody to say that";
- mes "password. Okay, here's";
- mes "the code number you want...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "C-code number?";
- mes "Wait, wh-what...?";
- next;
- mes "[Veggie Lady]";
- mes "Awww...I don't know!";
- mes "I'm only gonna say it";
- mes "now: ^7151FF16754213^000000. One";
- mes "more time, in case you";
- mes "didn't get it: ^7151FF16754213^000000.";
- mes "Don't forget it, adventurer.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Wait... What does";
- mes "this all mean? Won't";
- mes "you tell me more?";
- next;
- mes "[Veggie Lady]";
- mes "No. I've been given";
- mes "explicit instructions";
- mes "to not tell you more.";
- mes "In face, I hate talking.";
- mes "That's why I sell vegetables.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Holy cow...";
- mes "This is all";
- mes "really cloak and";
- mes "dagger type stuff!";
- set HELLIONQ,5;
- close;
- s_Failstr:
- mes "[" + strcharinfo(0) + "]";
- mes @tempstr$;
- mes "Hmmm. No, no that couldn't";
- mes "be it. What in the world was";
- mes "that word and why can't I";
- mes "remember it when I seemingly";
- mes "need it most?";
- close;
- }
- payon.gat,182,132,3 script Grout'he Tuccok 48,{
- if(HELLIONQ > 17)goto s_Final;
- if(HELLIONQ > 8)goto s_Switches;
- mes "[Grout'he]";
- mes "Hey...";
- mes "Hey you!";
- mes "What are you";
- mes "looking at?!";
- mes "Get outta my";
- mes "face, ya jerkward.";
- close;
- s_Final:
- mes "[Grout'he]";
- mes "Hey, this is great!";
- mes "you actually found the";
- mes "next piece of the tablet!";
- mes "You better take this back";
- mes "to Chilias'Tyus right now~";
- next;
- mes "[Grout'he]";
- mes "Oh. And um, thanks";
- mes "for being willing to pay";
- mes "me in cash for all those";
- mes "little bitty clues. I won't";
- mes "forget your help, pal~";
- close;
- s_Switches:
- switch(HELLIONQ)
- {
- case 9:
- mes "[Grout'he]";
- mes "What...?";
- mes "You got something";
- mes "to tell me or are you";
- mes "just bein' a rude prick";
- mes "and starting at me like";
- mes "this is your turf?!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I'm sorry, but well...";
- mes "Chilias'Tyus told me that";
- mes "you might know something";
- mes "about a piece of a table--";
- next;
- mes "[Grout'he]";
- mes "What? Oh, so Chilias'Tyus";
- mes "is lookin for the gem too eh?";
- mes "Ooh, that's right. He wants to";
- mes "seal its evil or something.";
- mes "Yeah, yeah. That's a good";
- mes "cause. Real noble and all...";
- next;
- mes "[Grout'he]";
- mes "I'll tell you what. The only reason";
- mes "I want that gem is to sell it";
- mes "so I can pay off ally my debts.";
- mes "But if I sell you the clues I found,";
- mes "I'll get the zeny I need and the";
- mes "gem will be in good hands too.";
- next;
- mes "[Grout'he]";
- mes "So what do you say?";
- mes "It's not a bad deal if";
- mes "you think about it and";
- mes "we might as well kill";
- mes "two birds with one stone...";
- next;
- menu "Alright, I'll buy your clues.",s_Buy,"Why the hell should I pay you?!",-;
- mes "[Grout'he]";
- mes "Why the hell should you";
- mes "pay me?! Hey, aren't you";
- mes "looking for the gem to help";
- mes "the world? Well, I happen to";
- mes "be a little part of this world,";
- mes "so why don't you help me first?";
- next;
- mes "[Grout'he]";
- mes "Man, you might not";
- mes "know it, but the money";
- mes "you give me will save";
- mes "a life. My own! Dude, how";
- mes "can you be so insensitive?";
- close;
- s_Buy:
- mes "[Grout'he]";
- mes "Oh man, thanks a lot.";
- mes "Alright, all I'm asking";
- mes "for is 10,000 zeny. You get";
- mes "my clues and I'll let you know";
- mes "where I found 'em, in case";
- mes "you can find something new.";
- next;
- if(Zeny < 10000)goto s_NoZeny;
- set Zeny,Zeny-10000;
- mes "[Grout'he]";
- mes "There you go!";
- mes "Thanks for the cash~";
- mes "(Know I won't have to";
- mes "get my knees all broken!)";
- mes "Oh, and let me makr your";
- mes "Mini-Map for you real quick...";
- next;
- mes "[Grout'he]";
- mes "You see this here?";
- mes "It's where I found the";
- mes "Skirt of Virgin I'm about";
- mes "to give you. So check that";
- mes "spot out and see if you find";
- mes "anything new and interesting.";
- viewpoint 1,101,191,10,0xFF00FF;
- next;
- mes "[Grout'he]";
- mes "Here you go, pal...";
- mes "A Stone Heart, Green Herb,";
- mes "some Grape Juice and one";
- mes "clean and pure Skirt of Virgin.";
- mes "If you got any more questions,";
- mes "I guess you can ask me later~";
- getitem 953,1;
- getitem 511,1;
- getitem 533,1;
- getitem 1049,1;
- set HELLIONQ,10;
- close;
- s_NoZeny:
- mes "[Grout'he]";
- mes "Oh hey...";
- mes "You don't got the zeny.";
- mes "Sorry pal, but I've really got";
- mes "to pay my debts somehow.";
- mes "I don't know if I'm allowed";
- mes "to reall talk about it...";
- mes "^111111*Sob*";
- close;
- break;
- case 10:
- mes "[Grout'he]";
- mes "You see this here?";
- mes "It's where I found the";
- mes "Skirt of Virgin I'm about";
- mes "to give you. So check that";
- mes "spot out and see if you find";
- mes "anything new and interesting.";
- viewpoint 1,101,191,10,0xFF00FF;
- close;
- break;
- case 11:
- mes "[Grout'he]";
- mes "You've been to the";
- mes "first location? Good.";
- mes "Okay, now look over here.";
- mes "Check your Mini-Map to";
- mes "see where I found that";
- mes "Stone Heart, got it?";
- viewpoint 1,82,109,11,0xFF00FF;
- close;
- break;
- case 12:
- mes "[Grout'he]";
- mes "Alright, here's where";
- mes "I found that Green Herb.";
- mes "You know you can use that";
- mes "to counter poison, right?";
- mes "Check that place to see if";
- mes "there's anything I missed.";
- viewpoint 1,239,56,12,0xFF00FF;
- close;
- break;
- case 13:
- mes "[Grout'he]";
- mes "Okay, here's the last";
- mes "place you should double";
- mes "check, the place where";
- mes "I nabbed that Grape";
- mes "Juice. Good luck~";
- viewpoint 1,240,161,13,0xFF00FF;
- close;
- break;
- case 14:
- mes "[Grout'he]";
- mes "Oh, you need some help";
- mes "with figuring out the clues?";
- mes "Heh. Alright, let's see.";
- mes "You want me to help";
- mes "you in making sense of";
- mes "this weird riddle?";
- next;
- menu "Yes, please!",s_YesP,"No thanks~",-;
- mes "[Grout'he]";
- mes "Oh yeah?";
- mes "Well listen, I dunno,";
- mes "but this looks to be one";
- mes "of those situations where";
- mes "two heads are better than one.";
- mes "I think we oughta team up~";
- close;
- s_YesP:
- mes "[Grout'he]";
- mes "Alright now. All those";
- mes "messages said stuff about";
- mes "one sized clothing, dried";
- mes "fish and green herbs, wine...";
- mes "Huh. It doesn't make sense.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "What...?";
- mes "I could have";
- mes "told you that!";
- next;
- mes "[Grout'he]";
- mes "Wait, wait.";
- mes "Let's mark all the";
- mes "clue locations again";
- mes "on your Mini-Map.";
- mes "Okay, we've got four";
- mes "dots around Payon.";
- viewpoint 1,101,191,10,0xFF00FF;
- viewpoint 1,82,109,11,0xFF00FF;
- viewpoint 1,239,56,12,0xFF00FF;
- viewpoint 1,240,161,13,0xFF00FF;
- next;
- mes "[Grout'he]";
- mes "Alright, now if";
- mes "I connect and interesect";
- mes "all the lines, there's";
- mes "a point in the middle.";
- mes "Why don't you check";
- mes "this middle point, eh?";
- viewpoint 1,159,130,14,0xFF00FF;
- next;
- mes "[Grout'he]";
- mes "Now, this location";
- mes "is a house, and I know";
- mes "it's pretty random, but";
- mes "it's all we got. Heck,";
- mes "all these clues make";
- mes "less sense than this!";
- set HELLIONQ,15;
- close;
- break;
- case 15:
- mes "[Grout'he]";
- mes "Hey, how's it goin'";
- mes "looking for that one";
- mes "piece of the tablet?";
- mes "It's a lot of trouble,";
- mes "but I guess that's the";
- mes "case with all treasures.";
- viewpoint 1,159,130,14,0xFF00FF;
- close;
- break;
- case 16:
- mes "[Grout'he]";
- mes "Oh, so all of those";
- mes "items came in handy?";
- mes "I don't believe it! So";
- mes "this puzzle actually";
- mes "makes sense?! So";
- mes "what'd the slab say?";
- next;
- mes "[Grout'he]";
- mes "\"Compassionate one?\"";
- mes "Oh hey, there's a giant";
- mes "stone statue over in the";
- mes "Archer Village that fits";
- mes "the description perfectly!";
- mes "You should check it out.";
- set HELLIONQ,17;
- close;
- break;
- case 17:
- mes "[Grout'he]";
- mes "Hey, you really ought";
- mes "to check out the huge";
- mes "stone statue over in the";
- mes "Archer Village. Now that";
- mes "I think about it, it's the";
- mes "perfect hiding place!";
- close;
- break;
- }
- }
- payon.gat,101,191,1 script #HellionStepAct 139,1,1,{
- if(HELLIONQ != 10)end;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, this is where";
- mes "Grout'he told me to look.";
- mes "Ooh, there's something";
- mes "written on the ceiling. Um,";
- mes "let's see... \"This garment";
- mes "is one size fits all.\"";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "That's it...?";
- mes "Hopefully this will";
- mes "make more sense once";
- mes "I find more clues. I hope.";
- set HELLIONQ,11;
- close;
- }
- payon.gat,82,109,1 script Pile of Stones#HellionStones 111,{
- if(HELLIONQ != 11)end;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, this is the place";
- mes "that Grout'he told me about.";
- mes "Let's see, there's an engraving";
- mes "here that says, \"I used to";
- mes "pray for peaceful days";
- mes "here.\" Okay.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Man...";
- mes "This better not be";
- mes "one of those puzzles";
- mes "that looks easy once";
- mes "I get the answer. Well,";
- mes "if I ever get it, that is.";
- set HELLIONQ,12;
- close;
- }
- payon.gat,239,56,1 script Dried Fish#HellionFish 111,{
- if(HELLIONQ != 12)end;
- mes "[" + strcharinfo(0) + "]";
- mes "So... Dried fish all";
- mes "around me. This is getting";
- mes "to be nonsense. Let's see,";
- mes "this message says, \"Green";
- mes "Herbs are very useful for";
- mes "getting rid of fish smells.\"";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I got it...!";
- mes "Whoever made up";
- mes "these clues must be";
- mes "some sort of crazy man!";
- mes "It's the only explanation!";
- set HELLIONQ,13;
- close;
- }
- payon.gat,240,161,1 script Vat#HellionVat 111,{
- if(HELLIONQ != 13)end;
- mes "[" + strcharinfo(0) + "]";
- mes "Alright, the last";
- mes "place I have to check.";
- mes "It's a big old vat with a";
- mes "message here too. No";
- mes "Let me see, there should";
- mes "be a message here too. Ah--!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "This says, \"What will it be?";
- mes "Wine or Grape Juice? Oh,";
- mes "but I much prefer wine.\" Okay,";
- mes "what does this have to do with";
- mes "that Hellion's gem? Weird...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Am I missing something?";
- mes "I think I really need help in";
- mes "figuring this out. Hmm...";
- set HELLIONQ,14;
- close;
- }
- payon.gat,159,130,1 script Wooden Floor#HellionFloor 111,{
- if(HELLIONQ > 15)goto s_Slab;
- if(HELLIONQ != 15)end;
- mes "[" + strcharinfo(0) + "]";
- mes "Hey, the floor around";
- mes "here doesn't seem very";
- mes "solid. Maybe there's";
- mes "something underneath?";
- next;
- menu "Just check the floor.",-,"Dig through the dust.",s_Dig;
- mes "^3151FFYou examine the floor,";
- mes "but are unable to find";
- mes "anything that resembles";
- mes "a clue to the location";
- mes "of the Hellion's gem";
- mes "or a tablet piece.";
- close;
- s_Dig:
- mes "[" + strcharinfo(0) + "]";
- mes "Oh man, there's";
- mes "so much dust! What";
- mes "can I do about all of";
- mes "this nasty dirt in the air?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, there are all these";
- mes "clues Gout'he found. I sucks";
- mes "but I'll use this Grape Juice";
- mes "to sort of keep this dust from";
- mes "kicking up. And if I put my";
- mes "morals on hold, I'll cover";
- mes "my face...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...With this Skirt of Virgin.";
- mes "Oh, and I can use this Stone";
- mes "Heart to prop any floor boards";
- mes "I tilt while I look undernearth";
- mes "this floor. Oh hey! I found it!";
- mes "It's... It's another clue!";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Wait, wait...";
- mes "I can't read the";
- mes "engraving on this";
- mes "stone slab, it's way";
- mes "too old. Let's see...";
- next;
- mes "^3151FFYou cover the surface";
- mes "of the slab and begin";
- mes "to rub a Green Herb over";
- mes "it. Fortunately, the juice from";
- mes "the Green Herb makes the";
- mes "engraving appear more clearly.";
- next;
- mes "[Stone Engraving]";
- mes "^7151FF\"This has been entrusted to";
- mes "the care of the compassionate";
- mes "one so that my friends may";
- mes "find peace. To he who finds";
- mes "this, remember that avarice";
- mes "knows no bounds. --Tyus.\"";
- set HELLIONQ,16;
- close;
- s_Slab:
- mes "[Stone Engraving]";
- mes "^7151FF\"This has been entrusted to";
- mes "the care of the compassionate";
- mes "one so that my friends may";
- mes "find peace. To he who finds";
- mes "this, remember that avarice";
- mes "knows no bounds. --Tyus.\"";
- close;
- }
- pay_arche.gat,141,29,1 script Buddha Statue#HellionStat 111,3,3,{
- if(HELLIONQ != 17)end;
- mes "[" + strcharinfo(0) + "]";
- mes "Hey, there's a huge";
- mes "stone statue. This";
- mes "must be what Gout'he";
- mes "was telling me about.";
- next;
- mes "[Echoing Voice]";
- mes "^7151FFYou must...";
- mes "You must be...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "What the--?";
- mes "There's a voice";
- mes "inside my head!";
- mes "and it's not even mine!";
- next;
- mes "[Echoing Voice]";
- mes "You who have come";
- mes "for the Tablet Piece,";
- mes "I shall judge whether";
- mes "or not you are worthy.";
- mes "Answer this one question.";
- next;
- mes "[Echoing Voice]";
- mes "You are in a situation";
- mes "in which you will die,";
- mes "but if you cause the death";
- mes "of another person, you will";
- mes "surely save yourself. So...";
- mes "What do you do?";
- next;
- menu "I will kill to survive",s_Kill,"I have no choice, but to die.",s_Die,"I won't kill, but I'll find a way to live!",-,"I'll ask that person if it's okay to kill him.",s_Ask;
- mes "[Echoing Voice]";
- mes "Yes. Love for all life,";
- mes "including your own, is";
- mes "a trait all true heroes";
- mes "must have. You have chosen...";
- mes "Wisely. Please, take this into";
- mes "your capable hands, adventurer.";
- next;
- mes "^3151FFA stone slab at the foot";
- mes "of the statue slides open,";
- mes "revealing a piece of the";
- mes "tablet that will lead you";
- mes "to the Hellion's gem.";
- getitem 7334,1; //Payon Tablet
- set HELLIONQ,18;
- close;
- s_Kill:
- mes "[Echoing Voice]";
- mes "there is a primal truth";
- mes "to your answer. However...";
- mes "You have chosen poorly.";
- close2;
- percentheal -100,0;
- end;
- s_Die:
- mes "[Echoing Voice]";
- mes "There is a kindness and";
- mes "compassion in your answer";
- mes "that is indeed rare. However,";
- mes "where is the respect for your";
- mes "own life? If you are that";
- mes "willing to throw it away, you";
- mes "are no hero.";
- close2;
- percentheal -100,0;
- end;
- s_Ask:
- mes "[Echoing Voice]";
- mes "The veneer of honesty in";
- mes "your answer is surpassed by";
- mes "your own cowardice. You have";
- mes "chosen extremely poorly...";
- close2;
- percentheal -100,0;
- end;
- OnTouch:
- if(HELLIONQ != 17)end;
- specialeffect 313;
- specialeffect2 313;
- mes "^3151FFThe piece of tablet";
- mes "that you have is shining";
- mes "with light as if in repsonse";
- mes "to something in the area.";
- close;
- }
- morocc_in.gat,116,101,2 script Old Scholar Tyus 735,2,2,{
- if(HELLIONQ == 27)goto s_Last;
- if(countitem(7332))goto s_Tablet;
- if(HELLIONQ == 25)goto s_Completion;
- if(HELLIONQ == 24)goto s_Four;
- if(HELLIONQ > 18)goto s_Welshyun;
- if(HELLIONQ == 18)goto s_Morroc;
- if(HELLIONQ > 8)goto s_Grout;
- if(HELLIONQ == 8)goto s_Payon;
- if(HELLIONQ == 4)goto s_Veggie;
- if(HELLIONQ > 0)goto s_Seek;
- if(hellion_consideration)goto s_Consider;
- mes "[Sir Chilias'Tyus]";
- mes "Greetings...";
- mes "My name is Sir Chilias'Tyus.";
- mes "I've lived a long time here in";
- mes "Rune-Midgard and I've come";
- mes "to see and know a lot of things.";
- mes "Power, jealousy, hardship...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sp what exactly";
- mes "brings you here to";
- mes "the middle of Morroc?";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "This land has grown corrupt";
- mes "with the disease of greed";
- mes "and selfishness. Everywhere";
- mes "you go, people are heartless,";
- mes "but I still believe that I'll find";
- mes "the one worth enough to help";
- mes "me...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "There is no shortage of";
- mes "brave and strong warriors";
- mes "in these dangerous times.";
- mes "But for the thing I seek,";
- mes "I must have the help of one";
- mes "who is truly pure of heart...";
- next;
- menu "What are you looking for?",s_Looking,"Pure of heart? Hah! Good luck!",-;
- mes "[Sir Chilias'Tyus]";
- mes "Times are bad when";
- mes "even the youth have";
- mes "been jaded. But I refuse";
- mes "to believe that hope is";
- mes "truly lost in this age...";
- close;
- s_Glimmer:
- mes "[Sir Chilias'Tyus]";
- mes "Heh heh~ I see you eyes";
- mes "glimmer with enthusiasm,";
- mes "but it seems this task might";
- mes "be a little too much for you.";
- mes "I'm sorry, but that's the";
- mes "reality I can't ignore...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Go out in to the world,";
- mes "and grow in strength.";
- mes "Perhaps after you become";
- mes "more capable, I'll find that";
- mes "I can rely on your help.";
- close;
- s_Looking:
- if(BaseLevel < 75)goto s_Glimmer;
- mes "[Sir Chilias'Tyus]";
- mes "I suppose I should tell you";
- mes "first about my grandfather,";
- mes "who was once a young and";
- mes "fearless adventurer, much";
- mes "like yourself. Yes, he";
- mes "traveled the world with his";
- mes "three friends...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "The four of them went on";
- mes "many expeditions together";
- mes "and earned themselves a";
- mes "reputation as a courageous";
- mes "team that worked especially";
- mes "well together after many years.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Then, on what was supposed";
- mes "to be a typical journey, they found";
- mes "an uncharted cave. Curious, and";
- mes "in need of rest, the four ventured";
- mes "inside. There, they encountered";
- mes "that most horrible creature...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It was a ferocious beast";
- mes "with horns as large and as";
- mes "sharp as their weapons, with";
- mes "eyes that blazed with hellfire.";
- mes "My grandfather could tell that";
- mes "it was thirsty for blood.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "They ran from the beast";
- mes "as quickly as they could,";
- mes "but the four were separated";
- mes "in the cave's darkness. It was";
- mes "all they could do to hide in";
- mes "the darkness of the cave...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "From his hiding place, my";
- mes "grandfather heard the screams";
- mes "of his friends as the monster";
- mes "slaughtered them, one by one.";
- mes "The screams and the monster's";
- mes "growls were getting closer...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Unable to endure the";
- mes "suffering of his trusted";
- mes "comrades, my grandfather";
- mes "jumped out hiding and tried";
- mes "to save his friends. The beast";
- mes "found him and they battled.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It was no use. The beast";
- mes "was too powerful and my";
- mes "grandfather was knocked out.";
- mes "When he came to, his friends";
- mes "were all dead and a shining";
- mes "gem lay in a pool of blood.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "My grandfather buried";
- mes "his friends that day. He";
- mes "took that gem as a memento";
- mes "of their final expedition, but";
- mes "wondered why the beast";
- mes "had decided to spare him.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It wasn't long before he";
- mes "experienced the gem's curse";
- mes "firsthand. The gem inexplicably";
- mes "drew people to it, taking the";
- mes "greed in their hearts and";
- mes "twisting their minds...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Grandfather believed the";
- mes "beast let him live so that";
- mes "the gem would be set loose";
- mes "upon the outside world, free";
- mes "to pollute it with its evil.";
- mes "He had to do something...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "However, the gem proved";
- mes "to be formed out of pure evil";
- mes "and could not be destroyed";
- mes "by human means. In the end,";
- mes "my grandfather hid the gem";
- mes "someplace safe...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "However, the threat of the";
- mes "gem still exists. Grandfather";
- mes "and my father worked for";
- mes "years to find a way to seal";
- mes "its darkness. Only now have I";
- mes "been able to create a bracelet to";
- mes "seal its evil power.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "For my grandfather and his";
- mes "friends to truly rest in peace,";
- mes "I must find an adventurer of";
- mes "pure heart who can find the";
- mes "gem and bring it to me so that";
- mes "I can finally seal its power.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I think... I think you";
- mes "might be the hero that";
- mes "I've been waiting for. Will";
- mes "you help an old man for the";
- mes "sake of all that is good?";
- next;
- menu "Of course, I will.",s_Will,"I'm sorry, but I can't.",-;
- s_AskMuch:
- mes "[Sir Chilias'Tyus]";
- mes "I understand...";
- mes "I know I am asking much";
- mes "of you, and this task is not";
- mes "one to take lightly. However,";
- mes "I believe that you are wholly";
- mes "capable of accomplishing this.";
- set hellion_consideration,1;
- close;
- s_Consider:
- mes "[Sir Chilias'Tyus]";
- mes "So have you considered";
- mes "my proposal? I believe that";
- mes "you may be the one who will";
- mes "help me in sealing away the";
- mes "Hellion gem's evil forever.";
- next;
- menu "I will help you.",-,"...Sorry about that.",s_AskMuch;
- set hellion_consideration,0;
- s_Will:
- mes "[Sir Chilias'Tyus]";
- mes "Good good, but first";
- mes "I must test to see if you";
- mes "are worthy of holding the";
- mes "Hellion's gem. I can't tell";
- mes "you exacrlt where it is, but";
- mes "I will give you some clues.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "First, speak to Clanux";
- mes "Heffron in Prontera. He";
- mes "has offered to help me find";
- mes "the gem, but I do not know if";
- mes "I can trust him. Please help";
- mes "me protect this world from the gem...";
- set HELLIONQ,1;
- close;
- s_Seek:
- mes "[Sir Chilias'Tyus]";
- mes "Please seek out";
- mes "Clanux Heffron in";
- mes "Prontera. He may have";
- mes "information regarding a";
- mes "clue leading to the Hellion";
- mes "gem. Good luck to you.";
- close;
- s_Veggie:
- mes "^3151FFAs you told Chilias about";
- mes "the strange message you";
- mes "found inside the training";
- mes "dummy he starts to mumble";
- mes "something nobody could";
- mes "possibly understand.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Ok, I think I know what";
- mes "this clue means. Go find";
- mes "this Veggie Lady, wherever";
- mes "she might be. Then take";
- mes "9 steps North and then";
- mes "3 steps to the west.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I'm still clueless";
- mes "about the \"BINGO\" part.";
- mes "I'm sorry but I can't help";
- mes "you with that, you'll have";
- mes "to figure it out on your own.";
- close;
- s_Payon:
- mes "[Sir Chilias'Tyus]";
- mes "Ah, yes! This is one piece";
- mes "of the table that will lead";
- mes "you to the Hellion's gem!";
- mes "This engraving was definitely";
- mes "made by my grandfather, and";
- mes "Christopher was one of his friends.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I suppose he hid these pieces";
- mes "in the places that reminded him";
- mes "of his friends. Now according";
- mes "to the tablet's message, you";
- mes "should find the next piece";
- mes "in \"the city of thickest forest\"";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I'm sure that the";
- mes "next tablet piece is";
- mes "in Payon, so go there";
- mes "and see if you can find";
- mes "it. Good luck to you,";
- mes "kind adventurer.";
- set HELLIONQ,9;
- close;
- s_Grout:
- mes "[Sir Chilias'Tyus]";
- mes "Now that I think about";
- mes "it, there's a guy in Payon";
- mes "that I know named Grout'the";
- mes "Tuccok who knew my grandfather.";
- mes "He might know something, but";
- mes "he's a little, well... Hmm...";
- close;
- s_Morroc:
- mes "[Sir Chilias'Tyus]";
- mes "While you were gone,";
- mes "I felt a little bad that you";
- mes "were searching for the";
- mes "tablet pieces on your own,";
- mes "so I managed to find this";
- mes "piece here in Morroc. But...";
- next;
- mes "[Sir Chilias'Tyus]";
- specialeffect 313;
- specialeffect2 313;
- mes "Why are they glowing like";
- mes "this? In any case, we have";
- mes "this piece I found here in";
- mes "Morroc, and the pieces you";
- mes "found in Prontera and Payon.";
- mes "There's one more left in Geffen.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Anyway, on the last tablet";
- mes "piece that I found, it";
- mes "says \"Hakim loved magic,";
- mes "and always enjoyed its";
- mes "wondrous city\", so I'm sure";
- mes "the last piece is in Geffen.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Please take this third";
- mes "tablet piece and find the";
- mes "final piece so that we can";
- mes "fulfill my dear grandfather's";
- mes "greatest wish and forever";
- mes "seal away the Hellion's gem.";
- getitem 7335,1; //Morroc Tablet
- set HELLIONQ,19;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "When you get back to Geffen,";
- mes "please speak to Welshyun,";
- mes "who's been helping me in";
- mes "creating a device to seal the";
- mes "gem's darkness. He is";
- mes "worthy of trust and";
- mes "will surely help us.";
- close;
- s_Welshyun:
- mes "[Sir Chilias'Tyus]";
- mes "Please visit the";
- mes "sage named Welshyun";
- mes "in Geffen. We are good";
- mes "friends, so I am sure";
- mes "that you can trust him.";
- close;
- s_Four:
- mes "[Sir Chilias'Tyus]";
- mes "You have all four";
- mes "pieces of the tablet?";
- mes "That's great news! Ah,";
- mes "and the gem is embedded";
- mes "in each of the tablet pieces.";
- mes "We're so close to finishing!";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Ah, would you go back";
- mes "to Welshyun? I know it's";
- mes "a hassle, but he is probably";
- mes "the only one who can combine";
- mes "the tablet pieces into their";
- mes "complete form. Thank you...";
- set HELLIONQ,25;
- close;
- s_Completion:
- mes "[Sir Chilias'Tyus]";
- mes "Ah, would you go back";
- mes "to Welshyun? I know it's";
- mes "a hassle, but he is probably";
- mes "the only one who can combine";
- mes "the tablet pieces into their";
- mes "complete form. Thank you...";
- close;
- s_Tablet:
- mes "[Sir Chilias'Tyus]";
- mes "At long last. We have";
- mes "everything. The Tablet";
- mes "and the Hellion's gem.";
- mes "Now I can finally use";
- mes "this bracelet to seal";
- mes "its power forever...";
- next;
- if(countitem(7337))goto s_HellionEye;
- specialeffect 12;
- mes "[Sir Chilias'Tyus]";
- mes "Darkness that writhes,";
- mes "souls lost in the inferno,";
- mes "I offer you comfort, I offer";
- mes "you peace. To the despairing";
- mes "ones, to the shameless ones,";
- mes "I give guidance to heaven...";
- next;
- specialeffect 58;
- mes "[Sir Chilias'Tyus]";
- mes "Instead of sadness,";
- mes "let there be joy. Instead";
- mes "of anger, let there be";
- mes "love. Souls that are";
- mes "lost will now find";
- mes "their way...";
- next;
- specialeffect 83;
- mes "[Sir Chilias'Tyus]";
- mes "Light and hope...";
- mes "Heaven and earth...";
- mes "Cast away the darkness.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I did it.";
- mes "After all these";
- mes "long years I finally did";
- mes "it. Thanks to you help.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Please take this";
- mes "Nile Rose, which will";
- mes "keep the power of the gem";
- mes "in check. I trust that you will";
- mes "keep its secret and protect it";
- mes "from those motivated by greed.";
- delitem 7332,1; //Complete Tablet
- getitem 2658,1; //Nile Rose
- set BaseExp,BaseExp+1000000;
- set HELLIONQ,27;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Thank you, kind";
- mes "adventurer, for bringing";
- mes "peace to my grandfather's";
- mes "soul and for working to";
- mes "protect peace in our world.";
- mes "You are the truest of heroes.";
- close;
- s_HellionEye:
- mes "[Sir Chilias'Tyus]";
- mes "But your eyes...";
- mes "They seem so tired";
- mes "and I can sense some";
- mes "sort of pain from them.";
- mes "Did something happen?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I learned the secret of";
- mes "the Hellion's gem. It...";
- mes "It turns people into";
- mes "Hellion Revenants.";
- mes "it's what happened";
- mes "to your grandfather...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "What...";
- mes "What did you just say?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "The tablet had a map that";
- mes "let me to the chamber where";
- mes "your grandfather locked himself";
- mes "up before he completed turning";
- mes "into the Hellion Revenant.";
- mes "It was horrible...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "At the entrance, he";
- mes "left a message that said";
- mes "that he wanted to be killed.";
- mes "So that he could finally join";
- mes "his friends instead of living";
- mes "as a monster. So I... So I...";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "It's okay. I know you";
- mes "did the right thing. It's";
- mes "what my grandfather";
- mes "would have wanted most.";
- mes "Thank you for finally freeing";
- mes "his soul and giving him peace.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Here, I think you";
- mes "should have this Eye";
- mes "of Hellion, in case you";
- mes "wanted a memento of";
- mes "your dear grandfather.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I'd appreciate that.";
- mes "Grandfather's eye...";
- mes "It's full of the painful";
- mes "experiences of the people";
- mes "who were turned into Hellion";
- mes "Revenants against their will.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "But... Now is not the";
- mes "time for sentiment. For";
- mes "sake of my grandfather,";
- mes "I must seal the power of";
- mes "the Hellion's gem now!";
- next;
- specialeffect 12;
- mes "[Sir Chilias'Tyus]";
- mes "Darkness that writhes,";
- mes "souls lost in the inferno,";
- mes "I offer you comfort, I offer";
- mes "you peace. To the despairing";
- mes "ones, to the shameless ones,";
- mes "I give guidance to heaven...";
- next;
- specialeffect 58;
- mes "[Sir Chilias'Tyus]";
- mes "Instead of sadness,";
- mes "let there be joy. Instead";
- mes "of anger, let there be";
- mes "love. Souls that are";
- mes "lost will now find";
- mes "their way...";
- next;
- specialeffect 83;
- mes "[Sir Chilias'Tyus]";
- mes "Light and hope...";
- mes "Heaven and earth...";
- mes "Cast away the darkness.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "I did it.";
- mes "After all these";
- mes "long years I finally did";
- mes "it. Thanks to you help.";
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Please take this";
- mes "Nile Rose, which will";
- mes "keep the power of the gem";
- mes "in check. I trust that you will";
- mes "keep its secret and protect it";
- mes "from those motivated by greed.";
- delitem 7332,1; //Complete Tablet
- delitem 7337,1; //Eye of Hellion
- getitem 2658,1; //Nile Rose
- getitem 603,1; //Old Blue Box
- set BaseExp,BaseExp+1200000;
- set HELLIONQ,27;
- next;
- mes "[Sir Chilias'Tyus]";
- mes "Thank you, kind";
- mes "adventurer, for bringing";
- mes "peace to my grandfather's";
- mes "soul and for working to";
- mes "protect peace in our world.";
- mes "You are the truest of heroes.";
- next;
- mes "^3151FFYou have received the";
- mes "Nile Rose in which the";
- mes "Hellion's gem is sealed.";
- mes "The Eye of the Hellion has";
- mes "granted you some experience";
- mes "through its strange powers.";
- close;
- s_Last:
- mes "[Sir Chilias'Tyus]";
- mes "Long time no see. So, are you doing";
- mes "well to keep the promise with me?";
- mes "Please handle it with care";
- mes "to prevent the evil power within";
- mes "from being released.";
- close;
- OnTouch:
- if(HELLIONQ != 18)end;
- specialeffect 313;
- specialeffect2 313;
- mes "^3151FFOne of the Table Pieces";
- mes "that you have is beginning to";
- mes "shine with light, as if it were";
- mes "responding to something...";
- close;
- }
- gef_fild09.gat,296,59,1 script Hidden Cave#HellionCave 111,{
- if(!countitem(7332))goto s_NoTablet;
- mes "^3151FFAmongst the wild bushes";
- mes "and overgrown grass, you";
- mes "see a large rock slab that";
- mes "resembles a door. As you";
- mes "come closer, you can see a";
- mes "groove on the rock's surface.";
- next;
- menu "Insert the Tablet.",s_Insert,"Ignore",-;
- mes "^3151FFYou do nothing.";
- mes "And nothing happens.";
- close;
- s_Insert:
- mes "^3151FFYou insert the tablet into";
- mes "the rock's groove and the";
- mes "Hellion's gem begins to hum";
- mes "and glow. The rock slides open,";
- mes "revealing an engraved message";
- mes "on the ground for you to read.";
- next;
- mes "^7151FF\"To you who have found this";
- mes "place, I reveal the truth about";
- mes "the Hellion Revenant. It was";
- mes "never a devil, like we";
- mes "believed, but a human being";
- mes "slowly corrupted by the";
- mes "darkness of the Hellion's";
- mes "gem.\"";
- next;
- mes "^7151FF\"I learned this horrible";
- mes "truth too late. Already,";
- mes "I can feel the darkness";
- mes "welling up within me.";
- mes "It is all I can do to trap";
- mes "myself in this chamber";
- mes "before I lose all reason.\"";
- next;
- mes "^7151FF\"I failed an it's too";
- mes "late for me, but I hope";
- mes "someone in the future";
- mes "can seal the Hellion gem's";
- mes "dark power. And I hope that";
- mes "someone will grant me the";
- mes "sweet release I crave...\"";
- next;
- mes "^7151FF\"Brave hero, I beg of";
- mes "you. Please kill me and";
- mes "bring salvation to my soul.";
- mes "Please release me so that";
- mes "I can finally join my friends.\"";
- mes " ";
- mes " -Tyus";
- close2;
- warp "gef_dun03.gat",140,119;
- end;
- s_NoTablet:
- mes "^3151FFAmongst the wild bushes";
- mes "and overgrown grass, you";
- mes "see a large rock slab that";
- mes "resembles a door. But it";
- mes "seems it is sealed by a";
- mes "strong force so you're";
- mes "unable to open it.";
- close;
- }
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