bongunsword.txt 4.4 KB

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  1. //===== eAthena Script =======================================
  2. //= Munak and Bongun accessory / Taming items Quest
  3. //===== By: ==================================================
  4. //= eAthena Team
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena 1.0
  9. //===== Description: =========================================
  10. //= Quest itms:Sword o'Chinese Exorcist,No Recipient,Her Heart
  11. //===== Additional Comments: =================================
  12. //= 1.0. merged 3 sep. files, fixed exploits [Lupus]
  13. //============================================================
  14. comodo.gat,135,227,5 script Sherri 93,{
  15. mes "[Sherri]";
  16. mes " ";
  17. mes "*sighs*";
  18. next;
  19. mes "[Sherri]";
  20. mes "Oh? Whats the matter? ...Well, I have finally managed to encase the soul of a handsome boy ...";
  21. next;
  22. mes "[Sherri]";
  23. mes "...so why am I sad?";
  24. mes " ";
  25. mes "It's because I don't even know how his personality is... say, if you can find me a 'Girl's Diary' about him, I'll give you his diary!";
  26. next;
  27. mes "[Sherri]";
  28. mes "Can you please help me?";
  29. menu "What do I need again?",-,"Here! I got what you need!",ExCreate,"Sorry, I can't help you.",ExEnd;
  30. mes "[Sherri]";
  31. mes "What I desire is...";
  32. mes " ";
  33. mes "A 'Girl's Diary' about him...";
  34. close;
  35. ExCreate:
  36. mes "[Sherri]";
  37. mes "Really!! You'll help me!";
  38. next;
  39. if(countitem(1558)<1) goto L_NoItem;//Items: Girl's_Diary,
  40. delitem 1558,1;//Items: Girl's_Diary,
  41. getitem 659,1;//Items: Her_Heart,
  42. mes "[Sherri]";
  43. mes "YES! I am forever in your debt!";
  44. mes " ";
  45. mes "Here is his diary as promised! Again - Thank you!";
  46. next;
  47. mes "[Sherri]";
  48. mes "Wait! Here's his sword, I found it next to him. But it's broken... I know of a old man just west of Geffen who can fix such a sword!";
  49. getitem 7110,1;//Items: Broken_Sword,
  50. close;
  51. L_NoItem:
  52. mes "[Sherri]";
  53. mes "Waahhhh, stop playing with my feelings!";
  54. mes " ";
  55. mes "Go away!";
  56. close;
  57. ExEnd:
  58. mes "[Sherri]";
  59. mes "*sighs*";
  60. close;
  61. }
  62. izlude_in.gat,115,76,5 script Evan 47,{
  63. mes "[Evan]";
  64. mes " ";
  65. mes "*sighs*";
  66. next;
  67. mes "[Evan]";
  68. mes "Oh? Whats the matter? ...Well, I have finally managed to encase the soul of a pretty girl ...";
  69. next;
  70. mes "[Evan]";
  71. mes "...so why am I sad?";
  72. mes " ";
  73. mes "It's because I don't even know how she looks like...say, if you can find me and 'Old Portrait' of her, I'll give you her lover's lost letter!";
  74. next;
  75. mes "[Evan]";
  76. mes "Whaddaya say? ..pal?";
  77. menu "What do I need again?",-,"Here! I got what you need!",ExCreate,"Sorry, I can't help you.",ExEnd;
  78. mes "[Evan]";
  79. mes "A picture of her lovely face...";
  80. mes " ";
  81. mes "An 'Old Portrait' preferrably...";
  82. close;
  83. ExCreate:
  84. mes "[Evan]";
  85. mes "Really!! You'll help me!";
  86. next;
  87. if(countitem(7014)<1) goto L_NoItem;//Items: Old_Portrait,
  88. delitem 7014,1;//Items: Old_Portrait,
  89. getitem 636,1;//Items: No_Recipient,
  90. mes "[Evan]";
  91. mes "YES! I am forever in your debt!";
  92. mes " ";
  93. mes "Here is lover's lost letter as promised! Again - Thank you!";
  94. close;
  95. L_NoItem:
  96. mes "[Evan]";
  97. mes "Waahhhh, stop playing with my feelings!";
  98. mes " ";
  99. mes "Go away!";
  100. close;
  101. ExEnd:
  102. mes "[Evan]";
  103. mes "*sighs*";
  104. close;
  105. }
  106. gef_fild07.gat,183,239,5 script Old Smith 120,{
  107. mes "[Old Smith]";
  108. mes "Ah, isn't it peaceful up here - I used to be one of the legendary Blacksmiths of midgard...sadly my skills have faded.";
  109. next;
  110. if(countitem(7110)<1) goto L_NoItemS;//Items: Broken_Sword,
  111. mes "[Old Smith]";
  112. mes "Hmm, it seems as if you need something. What would that be?";
  113. menu "Can you fix this broken sword?",-,"Nothing really...",ExEnd;
  114. mes "[Old Smith]";
  115. mes "Ahhh, this is a very old sword and yes I can fix it, I'll need an 'Oridecon' to mend the breaks though.";
  116. next;
  117. if(countitem(7110)<1 || countitem(984)<1) goto L_NoItem;//Items: Broken_Sword, Oridecon,
  118. delitem 7110,1;//Items: Broken_Sword,
  119. delitem 984,1;//Items: Oridecon,
  120. getitem 10020,1;//Items: Sword_of_Chinese_Exorcist,
  121. mes "[Old Smith]";
  122. mes "Ah yes here we go!";
  123. mes " ";
  124. mes "Haha! Gramps still has that old magic touch, Here you go!";
  125. close;
  126. L_NoItem:
  127. mes "[Old Smith]";
  128. mes "Hmm, you seem to be missing something... probably that 'Oridecon'.";
  129. close;
  130. L_NoItemS:
  131. ExEnd:
  132. mes "[Old Smith]";
  133. mes "...ah well, go out and live life young one. Time never stops!";
  134. close;
  135. }