may_hats.txt 5.7 KB

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  1. //===== eAthena Script =======================================
  2. //= Quests: Bird Nest, Lion Mask, Skeleton Manteau,
  3. //= Fashion Hip Sack & Sales Banner
  4. //===== By: ==================================================
  5. //= Lupus
  6. //===== Current Version: =====================================
  7. //= 1.0
  8. //===== Compatible With: =====================================
  9. //= eAthena 1.0
  10. //===== Description: =========================================
  11. //= Custom quest for some RO mobile game bonus items
  12. //===== Additional Comments: =================================
  13. //= 1 May, 2006
  14. //============================================================
  15. gonryun.gat,187,140,4 script Yakima 850,{
  16. mes "[Yakima]";
  17. mes callfunc("F_Hi");
  18. mes "I can make some items for you.";
  19. mes "They are quite rare novadays...";
  20. specialeffect 417;
  21. next;
  22. menu "Bird Nest",-,"Lion Mask",M_2,"Skeleton Manteau",M_3,"Fashion Hip Sack",M_4,"Sales Banner",M_5,"Leave",M_EXIT;
  23. mes "[Yakima]";
  24. mes "Oh.. it's an excellent item for any beast hunter.";
  25. emotion e_rock;
  26. next;
  27. mes "[Yakima]";
  28. mes "For the hat I'll need:";
  29. mes "1 Sombrero,";
  30. mes "920 Feathers of Birds and";
  31. mes "310 Bills of Birds.";
  32. next;
  33. mes "[Yakima]";
  34. mes "Do you have all the items?";
  35. next;
  36. menu "Yeah.",-,"Nay.",M_EXIT;
  37. if(countitem(5067) < 1 || countitem(916) < 920 || countitem(925) < 310) GOTO L_NOITEM;//Items: Sombrero, Feather_of_Birds, Bill_of_Birds,
  38. delitem 5067,1;//Items: Sombrero,
  39. delitem 916,920;//Items: Feather_of_Birds,
  40. delitem 925,310;//Items: Bill_of_Birds,
  41. getitem 5129,1;//Items: Bird_Nest,
  42. mes "[Yakima]";
  43. mes "Thank you very very much!";
  44. mes callfunc("F_Bye");
  45. close;
  46. M_2:
  47. mes "[Yakima]";
  48. mes "Bingo! Many people are afraid of lions... to the muteness...";
  49. emotion e_slur;
  50. next;
  51. mes "[Yakima]";
  52. mes "For the hat I'll need:";
  53. mes "1 Tiger Mask,";
  54. mes "10 Tiger's Footskins,";
  55. mes "30 Tiger Skins and";
  56. mes "300 Tiger Panties.";
  57. next;
  58. mes "[Yakima]";
  59. mes "Do you have all the items?";
  60. next;
  61. menu "Yeah.",-,"Nay.",M_EXIT;
  62. if(countitem(5098) < 1 || countitem(1030) < 10 || countitem(1029) < 30 || countitem(7267) < 300) GOTO L_NOITEM;//Items: Tiger_Mask, Tiger_Skin, Tiger's_Footskin, Tiger_Panty,
  63. delitem 5098,1;//Items: Tiger_Mask,
  64. delitem 1030,10;//Items: Tiger's_Footskin,
  65. delitem 1029,30;//Items: Tiger_Skin,
  66. delitem 7267,300;//Items: Tiger_Panty,
  67. getitem 5130,1;//Items: Lion_Mask,
  68. mes "[Yakima]";
  69. mes "Thank you very very much!";
  70. mes callfunc("F_Bye");
  71. close;
  72. M_3:
  73. mes "[Yakima]";
  74. mes "I wish I sold this filthy manteau faster...";
  75. mes "Guess it isn't so plain as it looks... Hmm.";
  76. emotion e_wah;
  77. next;
  78. mes "[Yakima]";
  79. mes "I'm giving it almost for free:";
  80. mes "10 Old Manteaus,";
  81. mes "3 Skull Rings,";
  82. mes "2 Manteau[1] and";
  83. mes "1 Ragamuffin Manteau.";
  84. next;
  85. mes "[Yakima]";
  86. mes "Do you have all the items?";
  87. next;
  88. menu "Yeah.",-,"Nay.",M_EXIT;
  89. if(countitem(2508) < 1 || countitem(2506) < 2 || countitem(2609) < 3 || countitem(7207) < 10) GOTO L_NOITEM;//Items: Ragamuffin_Manteau, Manteau_, Skull_Ring, Old_Manteau,
  90. delitem 2508,1;//Items: Ragamuffin_Manteau,
  91. delitem 2506,2;//Items: Manteau_,
  92. delitem 2609,3;//Items: Skull_Ring,
  93. delitem 7207,10;//Items: Old_Manteau,
  94. getitem 2511,1;//Items: Skeleton_Manteau,
  95. mes "[Yakima]";
  96. mes "Thank you very very much!";
  97. mes callfunc("F_Bye");
  98. close;
  99. M_4:
  100. mes "[Yakima]";
  101. mes "Îòëè÷íàÿ ìîäíþ÷àÿ ñóìî÷êà - àêñåññóàð! Ñ íåé âû ñìîæåòå óíåñòè íåìíîãî áîëüøå òîâàðà... +2 ê ñèëå, ýòî âàì íå ãíåçäî íà áàøêå íîñèòü!";
  102. mes "Ïîäõîäèò òîëüêî äëÿ Êóïöîâ è èæå ñ íèìè.";
  103. emotion e_heh;
  104. next;
  105. mes "[Yakima]";
  106. mes "Ó ìåíÿ òàêèõ ñóìîê äîâîëüíî ìíîãî... Ïîýòîìó è èñêàòü âåùåé âàì ïðèäåòñÿ âñåãî 3 âèäà èçäåëèé èç öâåòîâ è áðåçåíòîâóþ îñíîâó:";
  107. mes "3 Romantic Flowers,";
  108. mes "3 Fancy Flowers,";
  109. mes "2 Flower Rings and";
  110. mes "3 Pirate Bandanas.";
  111. next;
  112. mes "[Yakima]";
  113. mes "Do you have all the items?";
  114. next;
  115. menu "Yeah.",-,"Nay.",M_EXIT;
  116. if(countitem(2269) < 3 || countitem(2207) < 3 || countitem(2612) < 2 || countitem(2287)<3 ) GOTO L_NOITEM;//Items: Romantic_Flower, Fancy_Flower, Flower_Ring,
  117. delitem 2269,3;//Items: Romantic_Flower,
  118. delitem 2207,3;//Items: Fancy_Flower,
  119. delitem 2612,2;//Items: Flower_Ring,
  120. delitem 2287,3;//Items: Pirate_Bandana
  121. getitem 2641,1;//Items: Fashion_Hip_Sack,
  122. mes "[Yakima]";
  123. mes "Thank you very very much!";
  124. mes callfunc("F_Bye");
  125. close;
  126. M_5:
  127. mes "[Yakima]";
  128. mes "Well, well, well... this sign fits any class from a certain level!";
  129. mes "Your foes'd be dazzled!";
  130. emotion e_no1;
  131. next;
  132. mes "[Yakima]";
  133. mes "Well... we construct it from some common items:";
  134. mes "1 Scarlet Dyestuff,";
  135. mes "1 Orange Dyestuff,";
  136. mes "2 Stop Posts,";
  137. mes "3 Clown Noses,";
  138. mes "180 Fig Leaves and";
  139. mes "20 Solid Peaches.";
  140. next;
  141. mes "[Yakima]";
  142. mes "Do you have all the items?";
  143. next;
  144. menu "Yeah.",-,"Nay.",M_EXIT;
  145. if(countitem(975) < 1 || countitem(980) < 1 || countitem(2272) < 2 || countitem(2262) < 3 || countitem(7298) < 180 || countitem(7164) < 20) GOTO L_NOITEM;//Items: Scarlet_Dyestuff, Orange_Dyestuff, Stop_Post, Clown_Nose, Fig_Leaf, Solid_Peach,
  146. delitem 975,1;//Items: Scarlet_Dyestuff,
  147. delitem 980,1;//Items: Orange_Dyestuff,
  148. delitem 2272,2;//Items: Stop_Post,
  149. delitem 2262,3;//Items: Clown_Nose,
  150. delitem 7298,180;//Items: Fig_Leaf,
  151. delitem 7164,20;//Items: Solid_Peach,
  152. getitem 5100,1;//Items: Sales_Banner,
  153. mes "[Yakima]";
  154. mes "Thank you very very much!";
  155. mes callfunc("F_Bye");
  156. close;
  157. L_NOITEM:
  158. mes "[Yakima]";
  159. mes "You are lack of items. Please, get all the items.";
  160. emotion e_sry;
  161. close;
  162. M_EXIT:
  163. mes "[Yakima]";
  164. mes callfunc("F_Bye");
  165. close;
  166. }