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- //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
- // Cast: With 1, dex does not affect the skill's cast rate
- // Cast: With 2, cast-rate cannot be reduced by Suffragium and the like
- // Cast: With 3, same effect as 1 + 2
- // Cast: With 0, dex affects the skill's cast rate
- // Delay: With 1, dex does not affect the skill's delay rate
- // Delay: With 2, delay cannot be reduced by Suffragium and the like
- // Delay: With 0, dex affects the skill's delay rate
- // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
- // By default, dex NEVER affects after-cast delay, so no need of putting 'x,0,1' in this file
- 336,1 //WE_CALLPARTNER
- 366,1 //HW_MAGICPOWER
- 370,1 //CH_PALMSTRIKE
- 403,1 //PF_MEMORIZE
- 408,1 //WE_BABY
- 409,1 //WE_CALLPARENT
- 410,1 //WE_CALLBABY
- 482,1 //PF_DOUBLECASTING
- 462,1 //SL_KAIZEL
- 1014,1 //PR_REDEMPTIO
- 10010,3 //GD_BATTLEORDER
- 10011,3 //GD_REGENERATION
- 10012,3 //GD_RESTORE
- 10013,3 //GD_EMERGENCYCALL
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