script_athena.conf 2.4 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------
  14. // eAthena Script Configuration File
  15. //--------------------------------------------------------
  16. // When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
  17. refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
  18. //If you are getting crashes during script loading, you can set this to yes
  19. //to find out which script causes it. Otherwise leave it as no since the amount
  20. //of extra console output is staggering.
  21. verbose_mode: no
  22. warn_func_no_comma: yes
  23. warn_cmd_no_comma: yes
  24. warn_func_mismatch_paramnum: yes
  25. warn_cmd_mismatch_paramnum: yes
  26. check_cmdcount: 655360
  27. check_gotocount: 2048
  28. //---- Custom script functions ----
  29. // 0 - Event script is defined as an NPC by itself
  30. // 1 - Event script can be called by script label
  31. event_script_type: 0
  32. // For events to be activated do we require
  33. // a 'set [EventName],1;' to be called first?
  34. event_requires_trigger: no
  35. // Name of event when a player has died
  36. die_event_name: PCDieEvent
  37. // Name of event when a player kills a player
  38. kill_pc_event_name: OnPCKillEvent
  39. // Name of event when a player kills a monster
  40. kill_mob_event_name: OnNPCKillEvent
  41. // Name of event when a player logs out
  42. logout_event_name: PCLogoutEvent
  43. // Name of event when a player logs in
  44. login_event_name: PCLoginEvent
  45. // Name of event when a player changes map
  46. // NOTE: This event will only trigger on maps with the "loadmap" flag active.
  47. loadmap_event_name: PCLoadMapEvent
  48. // Name of event when a player levels up (base lv)
  49. baselvup_event_name: PCBaseLvUpEvent
  50. // Name of event when a player levels up (job lv)
  51. joblvup_event_name: PCJobLvUpEvent