items.conf 3.7 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. //Note 1: Directives can be set using on/off, yes/no or 1/0.
  19. //Note 2: All rates are in percents, 100 would mean 100%, 200
  20. // would mean 200%, etc
  21. //Note 3: Value is not limited to 60K (see below)
  22. // Other Information:
  23. // All options are limited to a max of 60K (aprox) which is 600%
  24. // or 60secs as appropiate.
  25. // 1000 miliseconds is 1 second.
  26. // Unless otherwise specified, the minimum value is 0 for all
  27. // features.
  28. //--------------------------------------------------------------
  29. // The highest value at which an item can be sold via the merchant vend skill. (in zeny) (Note 3)
  30. vending_max_value: 1000000000
  31. // Show the buyer's name when successfully vended an item
  32. buyer_name: yes
  33. // Forging success rate. (Note 2)
  34. weapon_produce_rate: 100
  35. // Prepare Potion success rate. (Note 2)
  36. potion_produce_rate: 100
  37. // Do produced items have the maker's name on them? (Note 1)
  38. produce_item_name_input: yes
  39. // Do produced potions have the maker's name on them? (Note 1)
  40. produce_potion_name_input: yes
  41. // Do crafted arrows have the maker's name on them? (Note 1)
  42. making_arrow_name_input: no
  43. // Do created holy waters have the maker's name on it? (Note 1)
  44. holywater_name_input: no
  45. // Do created poison bottles have the maker's name on it? (Note 1)
  46. cdp_name_input: no
  47. // Is a monster summoned via dead branch aggressive? (Note 1)
  48. dead_branch_active: yes
  49. // Are summoned monsters level greater then your base level? (dead branches) (Note 1)
  50. random_monster_checklv: yes
  51. // Can any player equip any item regardless of the gender restrictions
  52. // NOTE: Wedding Rings and Whips/Musical Instruments will check gender regardless of setting.
  53. ignore_items_gender: yes
  54. // Item check? (Note 1)
  55. // On map change it will check for items not tagged as "available" and
  56. // auto-delete them from inventory/cart.
  57. // NOTE: An item is not available if it was not loaded from the item_db or you
  58. // specify it as unavailable in db/item_avail.txt
  59. item_check: no
  60. // How much time must pass between item uses?
  61. // Only affects the delay between using items, prevents healing item abuse. Recommended ~500 ms
  62. // On officials this is 0, but it's set to 100ms as a measure against bots/macros.
  63. item_use_interval: 100
  64. // The ghostring fix makes mob attacks not be affected by ghostring armor wearing players.
  65. mob_ghostring_fix: yes
  66. //Required level of bNoMagicDamage before Status Changes are blocked (Golden Thief Bug card).
  67. //For example, if left at 50. An item can give bNoMagicDamage,40;
  68. // which reduces magic damage by 40%, but does not blocks status changes.
  69. gtb_sc_immunity: 50
  70. // Enable autospell card effects to stack?
  71. // NOTE: Different cards that grant the same skill will both
  72. // always work independently of each other regardless of setting.
  73. autospell_stacking: no