drops.conf 7.0 KB

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  1. // ______ __ __
  2. // /\ _ \/\ \__/\ \
  3. // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
  4. // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
  5. ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
  6. //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
  7. // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
  8. // _ _ _ _ _ _ _ _ _ _ _ _ _
  9. // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
  10. //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
  11. // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
  12. //
  13. //--------------------------------------------------------------
  14. // eAthena Battle Configuration File
  15. // Originally Translated by Peter Kieser <pfak@telus.net>
  16. // Made in to plainer English by Ancyker
  17. //--------------------------------------------------------------
  18. //Note 1: Directives can be set using on/off, yes/no or 1/0.
  19. //Note 2: All rates are in percents, 100 would mean 100%, 200
  20. // would mean 200%, etc
  21. //Note 3: Value is not limited to 60K (see below)
  22. // Other Information:
  23. // All options are limited to a max of 60K (aprox) which is 600%
  24. // or 60secs as appropiate.
  25. // 1000 miliseconds is 1 second.
  26. // Unless otherwise specified, the minimum value is 0 for all
  27. // features.
  28. //--------------------------------------------------------------
  29. // If an item is dropped, does it go stright into the users inventory? (Note 1)
  30. item_auto_get: no
  31. // How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds)
  32. flooritem_lifetime: 60000
  33. // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
  34. item_first_get_time: 3000
  35. // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
  36. // (Takes effect after item_first_get_time elapses)
  37. item_second_get_time: 1000
  38. // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3)
  39. // (Takes effect after the item_second_get_time elapses)
  40. item_third_get_time: 1000
  41. // Grace time during which only the person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
  42. mvp_item_first_get_time: 10000
  43. // Grace time during which only the first and second person who did the most damage to a MVP can get the item? (in milliseconds) (Note 3)
  44. // (Takes effect after mvp_item_first_get_time elapses)
  45. mvp_item_second_get_time: 10000
  46. // Grace time during which only the first, second and third person who did the most damage to a MVP can get the item (Note 3)
  47. // (Takes effect after mvp_item_second_get_time elapses)
  48. mvp_item_third_get_time: 2000
  49. // Item drop rates (Note 2) (Note 3 applies to the rate settings only)
  50. // The rate the common items are dropped (Items that are in the ETC tab, besides card)
  51. item_rate_common: 100
  52. item_rate_common_boss: 100
  53. item_drop_common_min: 1
  54. item_drop_common_max: 10000
  55. // The rate healing items are dropped (items that restore HP or SP)
  56. item_rate_heal: 100
  57. item_rate_heal_boss: 100
  58. item_drop_heal_min: 1
  59. item_drop_heal_max: 10000
  60. // The rate at which usable items (in the item tab) other then healing items are dropped.
  61. item_rate_use: 100
  62. item_rate_use_boss: 100
  63. item_drop_use_min: 1
  64. item_drop_use_max: 10000
  65. // The rate at which equipment is dropped.
  66. item_rate_equip: 100
  67. item_rate_equip_boss: 100
  68. item_drop_equip_min: 1
  69. item_drop_equip_max: 10000
  70. // The rate at which cards are dropped
  71. item_rate_card: 100
  72. item_rate_card_boss: 100
  73. item_drop_card_min: 1
  74. item_drop_card_max: 10000
  75. // The rate adjustment for the MVP items that the MVP gets directly in their inventory
  76. item_rate_mvp: 100
  77. item_drop_mvp_min: 1
  78. item_drop_mvp_max: 10000
  79. // The rate adjustment for card-granted item drops.
  80. item_rate_adddrop: 100
  81. item_drop_add_min: 1
  82. item_drop_add_max: 10000
  83. // Rate adjustment for Treasure Box drops (these override all other modifiers)
  84. item_rate_treasure: 100
  85. item_drop_treasure_min: 1
  86. item_drop_treasure_max: 10000
  87. // Use logarithmic drops? (Note 1)
  88. // Logarithmic drops scale drop rates in a non-linear fashion using the equation
  89. // Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
  90. // Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
  91. // Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
  92. // Y: Original Drop Rate
  93. // X: Rate drop modifier (eg: item_rate_equip)
  94. // X\Y | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
  95. // -----+---------------------------------------------------------------
  96. // 50 | 0.01 0.01 0.03 0.06 0.11 0.30 0.62 1.30 3.49 7.42 15.92
  97. // 100 | 0.01 0.02 0.05 0.10 0.20 0.50 1.00 2.00 5.00 10.00 20.00
  98. // 200 | 0.02 0.04 0.09 0.18 0.35 0.84 1.61 3.07 7.16 13.48 25.13
  99. // 500 | 0.05 0.09 0.22 0.40 0.74 1.65 3.00 5.40 11.51 20.00 33.98
  100. // 1000 | 0.10 0.18 0.40 0.73 1.30 2.76 4.82 8.28 16.47 26.96 42.69
  101. // 2000 | 0.20 0.36 0.76 1.32 2.28 4.62 7.73 12.70 23.58 36.33 53.64
  102. // 5000 | 0.50 0.86 1.73 2.91 4.81 9.11 14.45 22.34 37.90 53.91 72.53
  103. //10000 | 1.00 1.67 3.25 5.28 8.44 15.24 23.19 34.26 54.57 72.67 91.13
  104. //20000 | 2.00 3.26 6.09 9.59 14.83 25.49 37.21 52.55 77.70 97.95 100%
  105. //50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48 100% 100% 100%
  106. item_logarithmic_drops: no
  107. // Can the monster's drop rate become 0? (Note 1)
  108. // Defualt: no (as in official servers).
  109. drop_rate0item: no
  110. // drop_by_luk: Leave at 0 to use normal drop system. Anything higher than 0 will allow luk to affect drop rates. Note that both methods can be combined (the old method is applied first).
  111. //Old System. Your luk affects drop rates on an absolute basis. Setting to 100 means each luk adds 0.01% chance to find items (regardless of item's base drop rate).
  112. drops_by_luk: 0
  113. //Alternate System: Your luk affects the drop rates on a relative basis.
  114. //Setting to 100 means each luk adds 1% chance to find items
  115. //(So at 100 luk, everything will have double chance of dropping).
  116. drops_by_luk2: 0
  117. // The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
  118. finding_ore_rate: 100
  119. // Whether or not Marine Spheres and Floras summoned by Alchemist will drop items (they never give exp)? (Note 1)
  120. // This setting has three available values:
  121. // - 0/no: Nothing drops.
  122. // - 1/yes: Only marine spheres drop items.
  123. // - 2: All alchemist summons drop items.
  124. alchemist_summon_reward: 1
  125. // Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
  126. // Note: It also announces STEAL skill usage with rare items
  127. // 0 = don't show announces at all
  128. // 1 = show announces for 0.01% drop chance items
  129. // 333 = show announces for 3.33% or lower drop chance items
  130. // 10000 = show announces for all items
  131. rare_drop_announce: 0