Changelog-SVN.txt 21 KB

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  1. Date Added
  2. 03/09
  3. * Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
  4. Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
  5. e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
  6. It's said that you can have only ONE bonus per hand...
  7. * Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
  8. Here's an easy way to test all items:
  9. 4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
  10. * Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
  11. used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
  12. So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
  13. You can use this query to "Clear nice save point of all jail/unjail abusers friends"
  14. SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
  15. 03/08
  16. * Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
  17. chance [celest]
  18. * Compacted some code for Deadly Poison [celest]
  19. * Added DracoRPG's code for Soul Breaker - the magic attack part should work
  20. as it should now, thanks! ^^ [celest]
  21. * Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
  22. * corrected status_change_timer as far as I understand the functionality
  23. (better have a look at it, Celest), added a some security to prevent pending timers
  24. * moved two variable declarations to scope start (mob.c and skill.c)
  25. * Fixes Icewall can be directly cast on players and monsters -- also removes
  26. the 'unsupported layout' message [celest]
  27. * Added the new turbo_room and alde_tt to the maps config [celest]
  28. * Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
  29. * Reverted a jA change in event loading [celest]
  30. 03/07
  31. * Added uptime logging support whenever the server closes, to enable change
  32. the 0 to 1 in core.c [celest]
  33. #define LOG_UPTIME 0
  34. To-do: Add this as an option to log config
  35. * Fixed 'make clean' not removing the .o files in /common [celest]
  36. * Removed some unused code for Breaker and temporarily set Emperium to be
  37. immune to Breaker [celest]
  38. * Updated core and map-server to jA 1115~1137 [celest]
  39. - Added monster_delay_damage to battle conf
  40. - Increased some default settings in script conf
  41. - Updated Brandish Spear, Soul Change, Soul Burn
  42. - Updated Body Relocation (shorter distance)
  43. - Added monster skill NPC_EXPLOSIONSPIRITS
  44. - Corrected Mindbreaker level to 5
  45. - Updated Meteor Assault to instant-cast
  46. - Added command @users - shows the percentage of users in all maps
  47. - Don't save status if the player is set for disconnection
  48. - Added free block lock-checking system
  49. - Added saving the processes' ID into [xx-server.pid]
  50. - Fixed a memory leak with duplicate script labels
  51. + For more detailed logs check 'Readme-jap'
  52. * Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
  53. * Fixed Apple of Idun reading the wrong skill level and giving too much HP
  54. [celest]
  55. 03/06
  56. * Added new anti-hacker trade protection from Freya. [Lupus]
  57. It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
  58. * Misc fixes. [Lupus]
  59. 2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
  60. actually impossible, because the checks handle the connection with the char server, not with users
  61. anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
  62. 03/05
  63. * Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
  64. 03/04
  65. * Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
  66. 03/02
  67. * Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
  68. + added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
  69. * Fixed Emotion Flood (by Yor) [Lupus]
  70. * SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
  71. It wasn't working because STATE hasn't been cleared properly.
  72. Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).
  73. 03/01
  74. * Effects from dancer/bard skills will stay for 20 seconds after leaving the
  75. skill area [celest]
  76. * Fixed /resetstate /resetskill being unuseable at all [celest]
  77. * Fixed /mm /mapmove being useable by all players [celest]
  78. * Fixed some compile errors in mob_once_spawn [celest]
  79. * Corrected a typo in Chemical Protection skills, thanks to holyfork [celest]
  80. 02/28
  81. * Fixed SQL Castle saving bugs [Lupus]
  82. * Corrected Tiger Fist, Chain Crush, and Palm Push Strike damage, thanks to
  83. Eskadron [celest]
  84. * Updated Endure to be usable in GvG, but only gives the mdef bonus [celest]
  85. * Some rewrites on the passive guild skills effects [celest]
  86. 02/27
  87. * Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
  88. 02/26
  89. * Added jA's dummy socket to prevent fd crashes [celest]
  90. * Added some jA script commands: [Lupus] (first steps to add ELSE, FOR, WHILE, etc)
  91. - getusersname (works like @WHO ATCommand, outputs by 10 names in the Pop-up window)
  92. - dispbottom (print message in the common chat window)
  93. - recovery (restore MaxHP/SP and revives all players on the server)
  94. - getpetinfo (returns pet's name, type, class, hunger, intimacy)
  95. - globalmes (works like Announce, but outputs in the common chat window)
  96. - jump_zero (reserved - for future compatibility)
  97. - select (reserved - for future compatibility)
  98. - getmapmobs (# mobs on a named map, use "this" for current map)
  99. check script.c for their paremeters (in English)
  100. 02/25
  101. * Fixed npc_dequeue, testing on remove of RoVeRT's npc timer system [Shinomori]
  102. 02/24
  103. * Re-added missing cart dupe-proof code. From Freya [Lupus]
  104. * Some rewrites on Basilica [celest]
  105. * Fixed another bad typo in skill list_num reading, thanks to orn [celest]
  106. * Fixed Steal Item Rate. It has been multiplied twice on common_item_drop value for any kinds of items. [Lupus]
  107. e.g. If you set droprate of comman items to 500%, then even rare items could be stolen more easily. Thanks to Freya
  108. * Items Droprate fix. Now it adjusts correctly, w/o overflows. Thanks to Freya [Lupus]
  109. * mob DBbs EXP reading fix. w/o overflows. Thanks to Freya [Lupus]
  110. 02/23
  111. * Added bAddItemHealRate [celest]
  112. * Fixed a crash if adding an offline player to a party, thanks to Alex14
  113. [celest]
  114. * Fixed a crash with Warp [celest]
  115. * New Cards: Some fixes, revisions, additions [Lupus]
  116. * Fixed char server crash when sending wisp with a "'" in the names [celest]
  117. * Fixed Backstab not checking for and consuming arrows [celest]
  118. * Fixed another bad typo causing @allskill to not add points into advanced job
  119. skills [celest]
  120. * Fixed a bad typo in status.c's StatusChangeTable [celest]
  121. * Corrected Spiral Pierce's hits in the skill_db [celest]
  122. * Moved /common/*.o into a obj folder when compiling [celest]
  123. * Updated core and map server to jA 1094~1115 [celest]
  124. - Added End_of_exam's Memory Manager for detecting memory problems.
  125. To enable remove the // in malloc.c line 11
  126. // #define USE_MEMMGR
  127. - Added @npctalk and @pettalk
  128. - Added support for jA's local zlib
  129. - Fixed a bug with path search long
  130. - Updated malloc.c to support Memwatch
  131. - Added DB data loss detection
  132. - Added db/skill_unit_db.txt
  133. - Updated skill unit system
  134. - Changed Waterball to the new timerskill system
  135. ~ For more detailed logs check 'Readme-jap' (knowledge in japanese required,
  136. obviously ^^;)
  137. Please test if there's any skills that might have suddenly stopped working,
  138. thanks ^^;
  139. 02/22
  140. * Revised New Cards, added missing effects, fixed bugs [Lupus]
  141. ~20 cards to check left 8) But on 22 Feb some new cards have been announced T__T'
  142. * Cleaned up some compiler warnings [SVN 1158: MouseJstr]
  143. * Added perl regular expression support.. look at src/map/npc_chat.c
  144. for all the dirt on the new features. To build it, you have
  145. to enable the PCRE_SUPPORT #define and you also have to
  146. build/install the pcre library. [SVN 1157: MouseJstr]
  147. 02/21
  148. * Added actual item_db.sql into sql-files. [Lupus]
  149. * Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
  150. * Updated Bleeding effect [celest]
  151. * Removed some unused code for Graffiti [celest]
  152. 02/20
  153. * Char SQL: Rewrote/Fixed the castle save function, now the sql version saves castles! [Sirius]
  154. * Fixed the /mm /mapmove command access bug [Sirius]
  155. * Added skill requirements for the new guild skills [celest]
  156. * Allow Emergency Recall to be cast in guild castles even if nowarp and
  157. nowarpto mapflags are enabled [celest]
  158. * Add 'minimum job level required' for skill_tree reading [celest]
  159. - Berserk now requires job level 50
  160. * Added Spring Trap to be able to trigger ankle snare traps that aren't
  161. activated yet [celest]
  162. * Added a fix in guild.c by Mellowz [celest]
  163. * Some rewrites on the pet skill bonuses system -- also fixes pet bonuses
  164. not effecting stats as they should [celest]
  165. * Check whether a monster is still alive before starting a status change
  166. -- also fixes the status_change_timer nullpo errors with grimtooth [celest]
  167. 02/19
  168. * Added bSubSize, bHPGainValue, and bDamageWhenUnequip [celest]
  169. * Updated bSPDrainValue/Rate to accept a 'type' [celest]
  170. * Set baby class players' size to 0(small) [celest]
  171. * Fixed item_db2.txt reading printing wrong number of entries read [celest]
  172. * Fixed @allskill not giving the newer stalker, whitesmith and creator skills
  173. [celest]
  174. 02/18
  175. * Fixed a bug with statpoint.txt reading and giving too much stat points,
  176. thanks to Benz / eAthenaC [celest]
  177. * Fixed client errors when pecopeco Lord Knights/Paladins log in with a weapon
  178. equipped [celest]
  179. * Added bAddRace2 -- check item_bonus.txt [celest]
  180. * Added mob_race2_db.txt -- contains 'main races' of certain monsters [celest]
  181. * Updated description for backup_txt in char_athena.conf a bit [celest]
  182. * Set read_map_from_cache to 2 (enable compression), and map_cache_file back to
  183. saving in /db instead of /save, as suggested by Poki#3 [celest]
  184. * Updated description for auto_counter_type, and set plaer_auto_counter_type
  185. to 0 by default, as suggested by Poki#3 [celest]
  186. * Use the event names from script_athena.conf to check whenever a player event
  187. trigger is being read/set [celest]
  188. * Removed an unused save/bank.txt [celest]
  189. * Added some new cards effects. (check DB\changelog.txt) [Lupus]
  190. 02/17
  191. * Now all mobs have 10 drops slots. the last one is used for Cards Drops [Lupus]
  192. Don't forget to update your SQL files (Drop Log: logs.sql and db_tables.sql
  193. if u were using SQL Mobs DB. Update it from TXT! )
  194. * Fixed Branch Log TXT filename [Lupus]
  195. * Made all logs work with compiled TXT Server, too (removed old #ifndef) [Lupus]
  196. * Added 4 columns into mob_db.txt (check DB\changelog.txt) [Lupus]
  197. * Fixed some mobs drops (Whisper, etc) and some MVP mobs (bonuses were shifted...) [Lupus]
  198. * Readded Chemical Protection -- i forgot to check for it when changing some
  199. jA stuff earlier, sorry ^^; [celest]
  200. * Removed some old eA code that was causing Frost Nova to do an extra hit
  201. [celest]
  202. * Corrected Vulcan Arrow's hits in skill_db -- the bug appeared when the
  203. correct numbers hardcoded were removed [celest]
  204. * Readded zlib and zconf .h files to under /lib for compiling in Windows,
  205. thanks to Ser [celest]
  206. * Fixed some compile errors in Windows, thanks to Ser [celest]
  207. * Changed remove_control_characters back to supporting korean chars [celest]
  208. * Moved some other code around [celest]
  209. * Added Shinomori's changes to Dissonance -- don't increment the timer again
  210. if the target has died [celest]
  211. * Changed some nullpo checks back to normal null checks -- in some situations
  212. it would be normal to get a NULL [celest]
  213. * Changed some nullpo checks to print some debug information [celest]
  214. * Added some sd checks before calling pc_blockskill [celest]
  215. * Added Dino9021's fix for SQL char's friend list updating [celest]
  216. * Fixed a crash if the player invited to join a guild is not online, thanks to
  217. Alex14 [celest]
  218. * Find the guild invitation sender first before clearing its ID [celest]
  219. * Added 2 new script commands to support 2/15's cards patch... most of the
  220. effects in kRO should be available now ^^ [celest]
  221. - isequipped(...): Accepts a list of item ID's and checks whether all of
  222. the items/cards have been equipped.
  223. - isequippedcnt(...): Same as above, except it returns how many of the items
  224. are being equipped
  225. Example: if(isequipped(4002,4004,4006)) bonus bStr,1;
  226. 02/16
  227. * Char SQL: Fixed the Whisper chat on splittet mapservers (i think now all features work!) [Sirius]
  228. * Added 3 more of the new card effects -- check item_bonus.txt [celest]
  229. * Added 'bonus4' to support the new card effects that might need up to 4
  230. parameters [celest]
  231. * Set 'killerrid' and do PCKillEvent before calling PCDieEvent, thanks to
  232. mrmagoo for pointing it out [celest]
  233. * Added some new script event related options to script config [celest]
  234. - [die/kill/login/logout]_event_name: Name of script to activate when an
  235. event has occured
  236. - event_requires_trigger: whether or not a 'set [EventName],1;' has to be
  237. defined first for the event to be activated
  238. * Added 8 of the new card effects on the 2/15's patch (still untested and
  239. not yet added to the item_db)
  240. - Refer to doc/item_bonus.txt for description
  241. * Minor rewrites on self and enemy weapon/armor breaking during battle [celest]
  242. * Added missing code for 'bBreakWeaponRate' and 'bBreakArmorRate' effects
  243. [celest]
  244. * Added missing code for 'bAddStealRate' effect [celest]
  245. * Removed redundant 'infinite_autospell' in map_session_data [celest]
  246. * Fixed Treasure Box spawn bug in all castles. [Lupus]
  247. * Fixed wrong PresentLOG (it wasn't showing PRESENT BOX type ID) [Lupus]
  248. * Expanded Monsters Drops Slots from 8 to 10. Everywhere in the sources. [Lupus]
  249. But in TXT / SQL monsters DB reading functions, I added a temp plug
  250. to make eA work fine with existing DBs. It reads only 8 drops and fills
  251. 9th and 10th drops with Zero.
  252. On expanding MOB_DB.TXT we'll remove that plug.
  253. We are adding new cards and some monsters
  254. have no free slots for them. Current state is tested and works fine.
  255. 02/15
  256. * Allow Potion Pitcher to be able to cast on yourself -- i've almost forgot
  257. about this, thanks to Filougarou and Poki#3 for the fix ^^; [celest]
  258. * Added Wallex's changes for weapon skills to read list_num from the skill_db
  259. when calculating damage [celest]
  260. * Login / Login SQL: Fixed the EXE-Version check (now it works finally :) [Sirius]
  261. * Char SQL: Fixed the '0x2b05' reply to the mapserver (now multi - mapservers works again!)
  262. * Rewrote skill blocking system that was allowing people to bypass blocking
  263. time simply by casting a different skill [celest]
  264. * Edited out some inconsistencies with skillnotok [celest]
  265. * Corrected Investigate's damage calculation, thanks to matthias [celest]
  266. * Generate the remaining entries of the stat point DB if the number of
  267. entries in db/statuspoints.txt is less than MAX_LEVEL, or statuspoints.txt
  268. was not found [celest]
  269. * Try to spawn the player at a default map ("prontera.gat") when logging in if
  270. the save point map was not found [celest]
  271. 02/13
  272. * added an @autoloot switch that Upa-kun has forgotten [Shinomori]
  273. * changed pet_skillattack_timer and corrected the poison spore attack
  274. * tighter check's on "unknown skill" error; but added prints to trace it
  275. * Added Wallex's changes to only evoke script_rid2sd if agitcheck(1) is used
  276. [celest]
  277. * Merged jA's equipment breaking system into the current one, and corrected
  278. items with unbreakable effects in the item_db [celest]
  279. - "bonus bUnbreakable,[chance];" changed to
  280. "bonus bUnbreakable[Weapon/Armor/Helm/Shield],0;"
  281. 02/12
  282. * Merged Dexity's pc_statpointdb into pc_readdb, changed statp's string
  283. array to short (less memory), and fixed the db not giving status points if
  284. character level is above 255 [celest]
  285. * fixing and optimizing sharp shooting
  286. have implemented two different versions, just have a look and
  287. decide which to use, description is in the code [Shinomori]
  288. * Changed default map cache path from db/map.info to save/mapinfo.txt [celest]
  289. * Removed old code for Sharp Shooting (still a little buggy) [celest]
  290. * Merged Shinomori's code into map_foreachinpath [celest]
  291. 02/11
  292. * mob.c fixed doubling entries in DROPS LOG, optimized [Lupus]
  293. * item_noequip.txt now you can disable named consumable items
  294. during GvG / PvP, too by Maya, optimized and checked [Lupus]
  295. NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
  296. before using of this item_db.txt (some cards have changed their IDs)
  297. and it could cause ALIEN cards in your players equipment 8))
  298. i.g. a weapon compounding CARDS inserted in armor, etc...
  299. * item_db.txt Massive update: [Lupus]
  300. - Added all new missing items (up to st.Valentine's Day Event)
  301. - Added new cards 4149-4332, sorted them and set their sripts.
  302. - Fixed some names, typos, weigths and prices
  303. * Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
  304. * Removed old custom cards from MOBs drops [Lupus]
  305. thanks to Landarma(new items templates) Poki#3(removing cards from drops)
  306. * Tidied up battle_check_target abit [celest]
  307. * Updated traps to affect allies as well in GvG [celest]
  308. * Check if login server is online before setting character to online (in SQL),
  309. thanks to Alex14 [celest]
  310. * Synchronise storage as well when saving character to cut down on item
  311. rollbacks or duping, by Yor / Frea [celest]
  312. * Added fix for super novices' Guardian Angel system crashing when base_exp = 0
  313. thanks to Alex14 [celest]
  314. * not realy fixing the "unknown skill" error
  315. but returning skill_castend_damage_id when called with skillid < 0
  316. still need to search a reason why it is called with -1 [Shinomori]
  317. * EXPERIMENTAL: Reduced memory used for the skill_tree DB by 30+mb [celest]
  318. * Added script commands isday and isnight - checks whether its night or
  319. daytime. Example: if(isnight()) ... [celest]
  320. * Skill Updates [celest]
  321. - Sharp Shooting: Dropped jA's and kA's code and wrote a new
  322. map_foreachinpath function in map.c -- about 14 times faster, but still
  323. uncomplete
  324. - Ankle Snare: Added matthias' suggestion to let agility reduce more trap
  325. time, but no less than 3 seconds.
  326. - Magnum Break: simplified code a bit, and changed to non-targetting /
  327. automatically damages an area around the caster
  328. - Tiger Fist: enable it to be used by its own besides as a part of
  329. the combo skills
  330. - Devotion: Fixed maximum level difference not reading its setting from
  331. battle_athena.conf, thanks to leinsirk
  332. - Soul Burn: Added some safety checks
  333. 02/10
  334. * Login/Login SQL: fixed the client version check function [Sirius]
  335. 02/09
  336. * Added conf-tmpl/readme.txt, explaining the import folder [1066: Ajarn]
  337. * SQL Char: Rewrote the char_create function (now it's faster/optimized) [Sirius]
  338. * SQL Char: Fixed the reply if a charname is invalid on create (now it replys denied..) [Sirius]
  339. * SQL Char: Added a Character limit per Account (can be set in the config) [Sirius]
  340. * SQL Char: Optimized some SQL-Querys [Sirius]
  341. 02/06
  342. * NULL entries for guild data fixed [Credit to Sirius] [1060: Ajarn]
  343. * Login server uses login_db_userid and login_db_user_pass for
  344. queries now [Credit to Sirius] [1059: Ajarn]
  345. * Login server can now check clientversion in clientinfo
  346. [Credit to Sirius] [1059: Ajarn]
  347. * Fixed txt build compile problems[1057: MouseJstr]
  348. * Corrected end-of-line issues in source code [1056: MouseJstr]
  349. * Coded new command: @MOBINFO <monster name|monster N> [Lupus]
  350. the command has also 2 aliases: @monsterinfo, @mi
  351. It shows all Monster stats, Element, Race and stuff
  352. It shows all items with their drop chance
  353. It also shows MVP bonuses (MVP EXP, MVP Drops)