Lemongrass3110 3115a1d39c Added a missing cooldown bonus (#6118) 3 年 前
..
import-tmpl 789e8f7199 Converted item group database to YAML (#6032) 3 年 前
pre-re 789e8f7199 Converted item group database to YAML (#6032) 3 年 前
re 3115a1d39c Added a missing cooldown bonus (#6118) 3 年 前
GeoIP.dat a75c0475a2 > Hercules merges: 12 年 前
abra_db.yml 2cc5337083 Updates copyright date 4 年 前
achievement_db.yml 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 年 前
achievement_level_db.yml 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 年 前
attendance.yml 2cc5337083 Updates copyright date 4 年 前
battleground_db.yml 2cc5337083 Updates copyright date 4 年 前
castle_db.yml 01a3caf9f9 Converted castle_db.txt to YAML (#6077) 3 年 前
const.txt be9babee32 Converts the random option databases to YAML (#5494) 4 年 前
create_arrow_db.yml 0599ee1832 Converted create_arrow_db.txt to YAML (#6039) 3 年 前
elemental_db.txt 7083ecf079 Standardized formatting of database files. 11 年 前
elemental_skill_db.txt 7083ecf079 Standardized formatting of database files. 11 年 前
exp_guild.yml 7ade6d8c86 Converted txt guild experience database to yaml (#5995) 3 年 前
exp_homun.yml e8385d812b Converted exp_homun database to yaml (#6002) 4 年 前
guild_skill_tree.yml 2cc5337083 Updates copyright date 4 年 前
homun_skill_tree.txt 652d77eb02 Job Improvement Project - Genetic (#3284) 5 年 前
instance_db.yml 2cc5337083 Updates copyright date 4 年 前
item_db.yml 2cc5337083 Updates copyright date 4 年 前
item_group_db.yml 789e8f7199 Converted item group database to YAML (#6032) 3 年 前
item_randomopt_db.yml 2cc5337083 Updates copyright date 4 年 前
item_randomopt_group.yml 2cc5337083 Updates copyright date 4 年 前
job_db2.txt aa4c1da450 Adds Rebellion stat bonus for new job levels (#5461) 4 年 前
level_penalty.yml 2cc5337083 Updates copyright date 4 年 前
magicmushroom_db.yml 2cc5337083 Updates copyright date 4 年 前
map_index.txt 34b19a2c41 Added news maps to mapcache (#5635) 4 年 前
mercenary_db.txt 58c520eb07 Initial release of Devil Tower memorial (#2555) 6 年 前
mercenary_skill_db.txt 58c520eb07 Initial release of Devil Tower memorial (#2555) 6 年 前
mob_chat_db.yml 7f71f4c0c3 mob_chat_db txt to yml (#5976) 4 年 前
mob_db.yml 26632604f4 Adds support for Green Aura MVP damage (#5749) 4 年 前
mob_item_ratio.txt c5a5c54518 Converted remaining C comments (#3927) 6 年 前
mob_summon.yml 9322f67002 Converted mob_boss to yaml (#6011) 3 年 前
pet_db.yml 2cc5337083 Updates copyright date 4 年 前
quest_db.yml 2cc5337083 Updates copyright date 4 年 前
readme.md 5aa9f75343 Cleaned up remaining TODO for Achievements (#4446) 4 年 前
refine.yml 394ac3cbe8 Fixed refine rate documentation 4 年 前
size_fix.yml 2cc5337083 Updates copyright date 4 年 前
skill_changematerial_db.txt 51ecd9b2bc Follow up 402170c 10 年 前
skill_damage_db.txt a942853d55 Cleaned up the mapflag system (#2943) 6 年 前
skill_db.yml 2cc5337083 Updates copyright date 4 年 前
spellbook_db.yml 2cc5337083 Updates copyright date 4 年 前
statpoint.yml f230b13ded Converted statpoint.txt to YAML (#6010) 3 年 前
status_disabled.txt 3d4021bfc6 Job Improvement Bundle patch (#5517) 4 年 前

readme.md

Import Directories

What is the import directory for?

The import/ directory provides a way for you to change your config settings without the need to even touch the main /conf/ and /db/ files.

By placing your custom entries into the import/ directory within these two locations, your core files will not need to have any conflicts resolved when you update your server. You store your changes, and the rest is updated with rAthena.

How does this work?

Think of "import" as in "override". Place only the settings you have changed in the import files, or settings you are "overriding".

For example, when setting up a server there are always a few config settings that users would like to change in order for rAthena to suit their needs. The following example will show you how to use the /db/import/ directory correctly. (for /conf/import/ examples, see /conf/readme.md)

Achievements


We want to add our own custom achievement that can be given to a player via an NPC Script and another that we can give to our GMs.

/db/import/achievement_db.yml

- Id: 280000
  Group: None
  Name: Emperio
  Reward:
    TitleId: 1035
  Score: 50
- Id: 280001
  Group: None
  Name: Staff
  Reward:
    TitleId: 1036
  Score: 50

Instances


We want to add our own customized Housing Instance.

/db/import/instance_db.yml

- Id: 35
    Name: Home
    IdleTimeOut: 900
    Enter:
      Map: 1@home
      X: 24
      Y: 6
    AdditionalMaps:
      - Map: 2@home
      - Map: 3@home

Mob Alias


We want to give a custom mob a Novice player sprite.

/db/import/mob_avail.txt

// Structure of Database:
// MobID,SpriteID{,Equipment}
3850,0

Custom Maps


We want to add our own custom maps. For this we need to add our map names to import/map_index.txt and then to the import/map_cache.dat file for the Map Server to load.

/db/import/map_index.txt

1@home  1250
2@home
3@home
ev_has
shops
prt_pvp

Item Trade Restrictions


We want to ensure that specific items cannot be traded, sold, dropped, placed in storage, etc.

/db/import/item_trade.txt

// Legend for 'TradeMask' field (bitmask):
// 1   - item can't be dropped
// 2   - item can't be traded (nor vended)
// 4   - wedded partner can override restriction 2
// 8   - item can't be sold to npcs
// 16  - item can't be placed in the cart
// 32  - item can't be placed in the storage
// 64  - item can't be placed in the guild storage
// 128 - item can't be attached to mail
// 256 - item can't be auctioned
// Full outright value = 511
34000,511,100   // Old Green Box
34001,511,100   // House Keys
34002,511,100   // Reputation Journal

Custom Quests


We want to add our own custom quests to the quest_db.

/db/import/quest_db.txt

// Quest ID,Time Limit,Target1,Val1,Target2,Val2,Target3,Val3,MobID1,NameID1,Rate1,MobID2,NameID2,Rate2,MobID3,NameID3,Rate3,Quest Title
89001,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"
89002,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,"Reputation Quest"

We cannot stress enough how helpful this system is for everyone. The majority of git conflicts will simply go away if users make use of the import/ system.