guides_yun.txt 8.5 KB

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  1. //===== eAthena Script =======================================
  2. //= Yuno Guides
  3. //===== By: ==================================================
  4. //= KitsuneStarwind, usul, kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.3
  7. //===== Compatible With: =====================================
  8. //= eAthena 1.0 +
  9. //===== Description: =========================================
  10. //=
  11. //===== Additional Comments: =================================
  12. //= Edited Miss Yoon text. Added town soldiers by usul. Edited town soldiers
  13. //= and added map location option for them. [kobra_k88]
  14. //= 1.1 Changed sprites and cutins to Schwartzald Republic ones
  15. //= 1.2 Optimized, updated common guide names [Lupus]
  16. //= 1.3 Updated the mini map localization function. [Musashiden]
  17. //============================================================
  18. //=====================================================================================
  19. yuno.gat,153,47,4 script Juno Guide 700,{
  20. mes "[Ms. Yoon]";
  21. mes "A place that takes the vision of";
  22. mes "the future, and gives it form in";
  23. mes "the present. welcome to";
  24. mes "the city of Juno!";
  25. set @name$, "[Ms. Yoon]";
  26. next;
  27. callfunc "F_YunoLoc";
  28. }
  29. //=====================================================================
  30. yuno.gat,333,182,2 script Yuno Soldier 852,{
  31. cutin "ein_soldier",2;
  32. set @name$, "[Yuno Soldier]";
  33. set @menu1$, "^5533FF'Dagger of Counter'^000000.....";
  34. callfunc "F_YunoLoc",0;
  35. mes "[Yuno Soldier]";
  36. mes "Among the Sage class weapons, there is a dagger called ^5533FF'The Dagger of Counter'^000000.";
  37. mes "It increases the chances for landing a critical attack and can only be used by Sages.";
  38. next;
  39. mes "[Yuno Soldier]";
  40. mes "Not only is this dagger very useful but it is very stylish as well.";
  41. callfunc "F_YunoLoc",1;
  42. }
  43. //=====================================================================
  44. yuno.gat,264,320,2 script Yuno Soldier 852,{
  45. cutin "ein_soldier",2;
  46. set @name$, "[Yuno Soldier]";
  47. set @menu1$, "Holy shield, ^5533FF'Sacred Mission'^000000.....";
  48. callfunc "F_YunoLoc",0;
  49. mes "[Yuno Soldier]";
  50. mes "There is a holy shield named ^5533FF'Sacred Mission'^000000, that can only be used by Cusaders.";
  51. mes "The shield itself is long and narrow and has the wings of an angel engraved on its front.";
  52. next;
  53. mes "[Yuno Soldier]";
  54. mes "This shield is especially effective against the undead and other demonic monsters.";
  55. callfunc "F_YunoLoc",1;
  56. }
  57. //=====================================================================
  58. yuno.gat,227,292,4 script Juno Soldier 105,{
  59. mes "[Juno Soldier]";
  60. mes "Welcome to Juno, the city of";
  61. mes "noble-mindedness.";
  62. next;
  63. mes "[Juno Soldier]";
  64. mes "Near Juno, there exists a fallen";
  65. mes "angel named 'False Angel'. It";
  66. mes "feigns innocence, pretending to";
  67. mes "bless adventurers and then stabbing";
  68. mes "them in the back without any";
  69. mes "warning.";
  70. next;
  71. mes "[Juno Soldier]";
  72. mes "Don't be fooled by its appearance,";
  73. mes "or you'll find yourself in";
  74. mes "trouble.";
  75. close;
  76. }
  77. //=====================================================================
  78. yuno.gat,164,283,4 script Yuno Soldier 852,{
  79. cutin "ein_soldier",2;
  80. set @name$, "[Yuno Soldier]";
  81. set @menu1$, "^FF3355'Geographer'^000000.....";
  82. callfunc "F_YunoLoc",0;
  83. mes "[Yuno Soldier]";
  84. mes "There is a monster called the ^FF3355'Geographer'^000000 that looks like a flower in bloom.";
  85. mes "Although it is planted firmly into the ground, this creature has the ability to extend itself a great distance.";
  86. next;
  87. mes "[Yuno Soldier]";
  88. mes "Its name comes from a story about a poor geographer who was eaten by one of these monsters while studying.";
  89. mes "Unless you want to end up like that poor geographer, I suggest you stay away from these creatures.";
  90. callfunc "F_YunoLoc",1;
  91. }
  92. //=====================================================================
  93. yuno.gat,151,283,4 script Yuno Soldier 852,{
  94. cutin "ein_soldier",2;
  95. set @name$, "[Yuno Soldier]";
  96. set @menu1$, "^FF3355'Lava Golem'^000000.....";
  97. callfunc "F_YunoLoc",0;
  98. mes "[Yuno Soldier]";
  99. mes "There is a monster called the ^FF3355'Lava Golem'^000000.";
  100. mes "It is made out of stone heart that gained magical powers while being swept away by molten lava.";
  101. next;
  102. mes "[Yuno Soldier]";
  103. mes "The lava that dripps down its body is so hot that it can melt weapons and armor made out of even the highest quality steel.";
  104. next;
  105. mes "[Yuno Soldier]";
  106. mes "Be very careful if you ever encounter this monster. Before you know it your equipment will become nothing more than metled pieces of junk.";
  107. mes "More importantly, the damage it will inflict on you will turn you into a...... well I think you get the point......";
  108. callfunc "F_YunoLoc",1;
  109. }
  110. //=====================================================================
  111. yuno.gat,164,228,4 script Yuno Soldier 852,{
  112. cutin "ein_soldier",2;
  113. set @name$, "[Yuno Soldier]";
  114. set @menu1$, "Killer ^FF3355'Goats'^000000.....";
  115. callfunc "F_YunoLoc",0;
  116. mes "[Yuno Soldier]";
  117. mes "^FF3355'Goats'^000000 are monsters that used to be antelopes that lived high up the montains of Yuno.";
  118. mes "No one has ever survived a direct hit from a Goat's mighty horns.";
  119. next;
  120. mes "[Yuno Soldier]";
  121. mes "As fierce as those horns are, the legs of a Goat are also to be feared. They are tough and strong because of all of the climbing Goats do.";
  122. callfunc "F_YunoLoc",1;
  123. }
  124. //=====================================================================
  125. yuno.gat,151,228,4 script Yuno Soldier 852,{
  126. cutin "ein_soldier",2;
  127. set @name$, "[Yuno Soldier]";
  128. set @menu1$, "Large Jellopy.....";
  129. callfunc "F_YunoLoc",0;
  130. mes "[Yuno Soldier]";
  131. mes "Have you ever seen that extraordinarily large jellopy?? It's huuuuge!!! It's a very, very, large and shiny jellopy!!";
  132. emotion 1;
  133. callfunc "F_YunoLoc",1;
  134. }
  135. //======================================================================
  136. function script F_YunoLoc {
  137. sM_Menu:
  138. menu "Armory",-, "Tool Shop",sM_2, "Sage Castle (Sage Job Change Place)",sM_3, "Street of Book Stores",sM_4, "Juphero Plaza",sM_5,"Library of the Republic",sM_6, "Schwheicherbil Magic Academy",sM_7, "Monsters Museum",sM_8, "Forge",sM_9, "Airport", sM_10, "End Conversation",M_End;
  139. mes @name$;
  140. mes "Please look";
  141. mes "at the mini map.";
  142. mes "^FF3355+^000000 -> Armory";
  143. mes "Thank you,";
  144. mes "Have a good day.";
  145. viewpoint 1,117,135,1,0xFF0000;
  146. close;
  147. sM_2:
  148. mes @name$;
  149. mes "Please look";
  150. mes "at the mini map.";
  151. mes "^FF3355+^000000 -> Tool Shop";
  152. mes "Thank you,";
  153. mes "Have a good day.";
  154. viewpoint 1,163,189,2,0xFFFF00;
  155. close;
  156. sM_3:
  157. mes @name$;
  158. mes "Please look";
  159. mes "at the mini map.";
  160. mes "^FF3355+^000000 -> Sage Castle";
  161. mes "(Sage Job Change Place)";
  162. mes "Thank you, Have a good day.";
  163. viewpoint 1,89,320,3,0xff00FF;
  164. close;
  165. sM_4:
  166. mes @name$;
  167. mes "Please look";
  168. mes "at the mini map.";
  169. mes "^FF3355+^000000 -> Street of Book Stores";
  170. mes "Thank you, Have a good day.";
  171. viewpoint 1,196,138,4,0x00ff00;
  172. close;
  173. sM_5:
  174. mes @name$;
  175. mes "Please look";
  176. mes "at the mini map.";
  177. mes "^FF3355+^000000 -> Juphero Plaza";
  178. mes "Thank you,";
  179. mes "Have a good day.";
  180. viewpoint 1,157,327,5,0x00ffff;
  181. close;
  182. sM_6:
  183. mes @name$;
  184. mes "Please look";
  185. mes "at the mini map.";
  186. mes "^FF3355+^000000 -> Library of the Republic";
  187. mes "Thank you, Have a good day.";
  188. viewpoint 1,335,204,6,0x0000ff;
  189. close;
  190. sM_7:
  191. mes @name$;
  192. mes "Please look at the mini map.";
  193. mes "^FF3355+^000000 -> Schweicherbil Magic Academy";
  194. mes "Thank you, Have a good day.";
  195. viewpoint 1,323,280,7,0xFFCCFF;
  196. close;
  197. sM_8:
  198. mes @name$;
  199. mes "Please look at the mini map.";
  200. mes "^FF3355+^000000 -> Monster Museum";
  201. mes "Thank you, Have a good day.";
  202. viewpoint 1,278,291,8,0xFFFFFF;
  203. close;
  204. sM_9:
  205. mes @name$;
  206. mes "Please look at the mini map.";
  207. mes "^FF3355+^000000 -> Forge";
  208. mes "The forge is located underneath";
  209. mes "Armory";
  210. mes "Thank you, Have a good day.";
  211. viewpoint 1,117,135,9,0xFF0000;
  212. close;
  213. sM_10:
  214. mes @name$;
  215. mes "Please look";
  216. mes "at the mini map.";
  217. mes "^FF3355+^000000 -> Airport";
  218. mes "Thank you, Have a good day.";
  219. viewpoint 1,53,214,10,0xFF0000;
  220. close;
  221. M_End:
  222. mes @name$;
  223. mes "A great city of wise men.";
  224. mes "A city of Knowledge!";
  225. mes "Welcome to Juno.";
  226. close;
  227. }