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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #ifndef _MAP_H_
- #define _MAP_H_
- #include "../common/cbasetypes.h"
- #include "../common/core.h" // CORE_ST_LAST
- #include "../common/mmo.h"
- #include "../common/mapindex.h"
- #include "../common/db.h"
- /**
- * [ro-resources.net]
- **/
- #include "./config/Core.h"
- #include <stdarg.h>
- struct npc_data;
- struct item_data;
- enum E_MAPSERVER_ST
- {
- MAPSERVER_ST_RUNNING = CORE_ST_LAST,
- MAPSERVER_ST_SHUTDOWN,
- MAPSERVER_ST_LAST
- };
- #define MAX_NPC_PER_MAP 512
- #define BLOCK_SIZE 8
- #define AREA_SIZE battle_config.area_size
- #define DAMAGELOG_SIZE 30
- #define LOOTITEM_SIZE 10
- #define MAX_MOBSKILL 50
- #define MAX_MOB_LIST_PER_MAP 128
- #define MAX_EVENTQUEUE 2
- #define MAX_EVENTTIMER 32
- #define NATURAL_HEAL_INTERVAL 500
- #define MIN_FLOORITEM 2
- #define MAX_FLOORITEM START_ACCOUNT_NUM
- #define MAX_LEVEL 150
- #define MAX_DROP_PER_MAP 48
- #define MAX_IGNORE_LIST 20 // official is 14
- #define MAX_VENDING 12
- #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
- #define MOBID_EMPERIUM 1288
- // Added definitions for WoESE objects. [L0ne_W0lf]
- #define MOBID_BARRICADE1 1905
- #define MOBID_BARRICADE2 1906
- #define MOBID_GUARIDAN_STONE1 1907
- #define MOBID_GUARIDAN_STONE2 1908
- //The following system marks a different job ID system used by the map server,
- //which makes a lot more sense than the normal one. [Skotlex]
- //
- //These marks the "level" of the job.
- #define JOBL_2_1 0x100 //256
- #define JOBL_2_2 0x200 //512
- #define JOBL_2 0x300
- #define JOBL_UPPER 0x1000 //4096
- #define JOBL_BABY 0x2000 //8192
- #define JOBL_THIRD 0x4000 //16384
- //for filtering and quick checking.
- #define MAPID_UPPERMASK 0x0fff
- #define MAPID_BASEMASK 0x00ff
- #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
- //First Jobs
- //Note the oddity of the novice:
- //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
- enum {
- MAPID_NOVICE = 0x0,
- MAPID_SWORDMAN,
- MAPID_MAGE,
- MAPID_ARCHER,
- MAPID_ACOLYTE,
- MAPID_MERCHANT,
- MAPID_THIEF,
- MAPID_TAEKWON,
- MAPID_WEDDING,
- MAPID_GUNSLINGER,
- MAPID_NINJA,
- MAPID_XMAS,
- MAPID_SUMMER,
- //2_1 classes
- MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
- MAPID_KNIGHT,
- MAPID_WIZARD,
- MAPID_HUNTER,
- MAPID_PRIEST,
- MAPID_BLACKSMITH,
- MAPID_ASSASSIN,
- MAPID_STAR_GLADIATOR,
- //2_2 classes
- MAPID_CRUSADER = JOBL_2_2|0x1,
- MAPID_SAGE,
- MAPID_BARDDANCER,
- MAPID_MONK,
- MAPID_ALCHEMIST,
- MAPID_ROGUE,
- MAPID_SOUL_LINKER,
- //1-1, advanced
- MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
- MAPID_SWORDMAN_HIGH,
- MAPID_MAGE_HIGH,
- MAPID_ARCHER_HIGH,
- MAPID_ACOLYTE_HIGH,
- MAPID_MERCHANT_HIGH,
- MAPID_THIEF_HIGH,
- //2_1 advanced
- MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
- MAPID_HIGH_WIZARD,
- MAPID_SNIPER,
- MAPID_HIGH_PRIEST,
- MAPID_WHITESMITH,
- MAPID_ASSASSIN_CROSS,
- //2_2 advanced
- MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
- MAPID_PROFESSOR,
- MAPID_CLOWNGYPSY,
- MAPID_CHAMPION,
- MAPID_CREATOR,
- MAPID_STALKER,
- //1-1 baby
- MAPID_BABY = JOBL_BABY|0x0,
- MAPID_BABY_SWORDMAN,
- MAPID_BABY_MAGE,
- MAPID_BABY_ARCHER,
- MAPID_BABY_ACOLYTE,
- MAPID_BABY_MERCHANT,
- MAPID_BABY_THIEF,
- MAPID_BABY_TAEKWON,
- //2_1 baby
- MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
- MAPID_BABY_KNIGHT,
- MAPID_BABY_WIZARD,
- MAPID_BABY_HUNTER,
- MAPID_BABY_PRIEST,
- MAPID_BABY_BLACKSMITH,
- MAPID_BABY_ASSASSIN,
- MAPID_BABY_STAR_GLADIATOR,
- //2_2 baby
- MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
- MAPID_BABY_SAGE,
- MAPID_BABY_BARDDANCER,
- MAPID_BABY_MONK,
- MAPID_BABY_ALCHEMIST,
- MAPID_BABY_ROGUE,
- MAPID_BABY_SOUL_LINKER,
- MAPID_RUNE_KNIGHT = JOBL_THIRD|JOBL_2_1|0x1,
- MAPID_WARLOCK,
- MAPID_RANGER,
- MAPID_ARCH_BISHOP,
- MAPID_MECHANIC,
- MAPID_GUILLOTINE_CROSS,
- MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
- MAPID_SORCERER,
- MAPID_MINSTRELWANDERER,
- MAPID_SURA,
- MAPID_GENETIC,
- MAPID_SHADOW_CHASER,
- MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
- MAPID_WARLOCK_T,
- MAPID_RANGER_T,
- MAPID_ARCH_BISHOP_T,
- MAPID_MECHANIC_T,
- MAPID_GUILLOTINE_CROSS_T,
- MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
- MAPID_SORCERER_T,
- MAPID_MINSTRELWANDERER_T,
- MAPID_SURA_T,
- MAPID_GENETIC_T,
- MAPID_SHADOW_CHASER_T,
- };
- //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
- #define MESSAGE_SIZE (79 + 1)
- //String length you can write in the 'talking box'
- #define CHATBOX_SIZE (70 + 1)
- //Chatroom-related string sizes
- #define CHATROOM_TITLE_SIZE (36 + 1)
- #define CHATROOM_PASS_SIZE (8 + 1)
- //Max allowed chat text length
- #define CHAT_SIZE_MAX (255 + 1)
- //24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
- #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
- #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
- //Specifies maps where players may hit each other
- #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
- //Specifies maps that have special GvG/WoE restrictions
- #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
- //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
- #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
- // No Kill Steal Protection
- #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
- //This stackable implementation does not means a BL can be more than one type at a time, but it's
- //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
- enum bl_type {
- BL_NUL = 0x000,
- BL_PC = 0x001,
- BL_MOB = 0x002,
- BL_PET = 0x004,
- BL_HOM = 0x008,
- BL_MER = 0x010,
- BL_ITEM = 0x020,
- BL_SKILL = 0x040,
- BL_NPC = 0x080,
- BL_CHAT = 0x100,
- BL_ALL = 0xFFF,
- };
- //For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
- #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER)
- enum npc_subtype { WARP, SHOP, SCRIPT, CASHSHOP };
- enum {
- RC_FORMLESS=0,
- RC_UNDEAD,
- RC_BRUTE,
- RC_PLANT,
- RC_INSECT,
- RC_FISH,
- RC_DEMON,
- RC_DEMIHUMAN,
- RC_ANGEL,
- RC_DRAGON,
- RC_BOSS,
- RC_NONBOSS,
- RC_NONDEMIHUMAN,
- RC_MAX
- };
- enum {
- RC2_NONE = 0,
- RC2_GOBLIN,
- RC2_KOBOLD,
- RC2_ORC,
- RC2_GOLEM,
- RC2_GUARDIAN,
- RC2_NINJA,
- RC2_MAX
- };
- enum {
- ELE_NEUTRAL=0,
- ELE_WATER,
- ELE_EARTH,
- ELE_FIRE,
- ELE_WIND,
- ELE_POISON,
- ELE_HOLY,
- ELE_DARK,
- ELE_GHOST,
- ELE_UNDEAD,
- ELE_MAX
- };
- enum auto_trigger_flag {
- ATF_SELF=0x01,
- ATF_TARGET=0x02,
- ATF_SHORT=0x04,
- ATF_LONG=0x08,
- ATF_WEAPON=0x10,
- ATF_MAGIC=0x20,
- ATF_MISC=0x40,
- };
- struct block_list {
- struct block_list *next,*prev;
- int id;
- short m,x,y;
- enum bl_type type;
- };
- // Mob List Held in memory for Dynamic Mobs [Wizputer]
- // Expanded to specify all mob-related spawn data by [Skotlex]
- struct spawn_data {
- short class_; //Class, used because a mob can change it's class
- unsigned short m,x,y; //Spawn information (map, point, spawn-area around point)
- signed short xs,ys;
- unsigned short num; //Number of mobs using this structure
- unsigned short active; //Number of mobs that are already spawned (for mob_remove_damaged: no)
- unsigned int delay1,delay2; //Spawn delay (fixed base + random variance)
- struct {
- unsigned int size :2; //Holds if mob has to be tiny/large
- unsigned int ai :2; //Holds if mob is special ai.
- unsigned int dynamic :1; //Whether this data is indexed by a map's dynamic mob list
- unsigned int boss : 1;
- } state;
- char name[NAME_LENGTH],eventname[EVENT_NAME_LENGTH]; //Name/event
- };
- struct flooritem_data {
- struct block_list bl;
- unsigned char subx,suby;
- int cleartimer;
- int first_get_charid,second_get_charid,third_get_charid;
- unsigned int first_get_tick,second_get_tick,third_get_tick;
- struct item item_data;
- };
- enum _sp {
- SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
- SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
- SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
- SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
- SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
- SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
- SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
- SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
- SP_CARTINFO=99, // 99
- SP_BASEJOB=119, // 100+19 - celest
- SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
- SP_KILLERRID=121,
- SP_KILLEDRID=122,
- // Mercenaries
- SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
-
- // original 1000-
- SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
- SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
- SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
- SP_ADDEFF, SP_RESEFF, // 1012-1013
- SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
- SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
- SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
- SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
- SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
- SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
- SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
- SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
- SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
- SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046
- SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
- SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
- SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
- SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
- SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
- SP_MAGIC_DAMAGE_RETURN,SP_RANDOM_ATTACK_INCREASE,SP_ALL_STATS,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
- SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
- SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
- SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
- SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
- SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
- SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
- SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
- SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
- SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
- SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
- SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
- SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
- SP_SUBSIZE, SP_HP_DRAIN_VALUE_RACE, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_RACE, SP_EXP_ADDRACE, // 2026-2030
- SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
- SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
- SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
- SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_CLASS_DROP_ITEM, //2041-2045
- SP_WEAPON_MATK, SP_BASE_MATK //2046-2047
- };
- enum _look {
- LOOK_BASE,
- LOOK_HAIR,
- LOOK_WEAPON,
- LOOK_HEAD_BOTTOM,
- LOOK_HEAD_TOP,
- LOOK_HEAD_MID,
- LOOK_HAIR_COLOR,
- LOOK_CLOTHES_COLOR,
- LOOK_SHIELD,
- LOOK_SHOES,
- LOOK_BODY,
- LOOK_FLOOR,
- LOOK_ROBE,
- };
- // used by map_setcell()
- typedef enum {
- CELL_WALKABLE,
- CELL_SHOOTABLE,
- CELL_WATER,
- CELL_NPC,
- CELL_BASILICA,
- CELL_LANDPROTECTOR,
- CELL_NOVENDING,
- CELL_NOCHAT,
- } cell_t;
- // used by map_getcell()
- typedef enum {
- CELL_GETTYPE, // retrieves a cell's 'gat' type
- CELL_CHKWALL, // wall (gat type 1)
- CELL_CHKWATER, // water (gat type 3)
- CELL_CHKCLIFF, // cliff/gap (gat type 5)
- CELL_CHKPASS, // passable cell (gat type non-1/5)
- CELL_CHKREACH, // Same as PASS, but ignores the cell-stacking mod.
- CELL_CHKNOPASS, // non-passable cell (gat types 1 and 5)
- CELL_CHKNOREACH, // Same as NOPASS, but ignores the cell-stacking mod.
- CELL_CHKSTACK, // whether cell is full (reached cell stacking limit)
- CELL_CHKNPC,
- CELL_CHKBASILICA,
- CELL_CHKLANDPROTECTOR,
- CELL_CHKNOVENDING,
- CELL_CHKNOCHAT,
- } cell_chk;
- struct mapcell
- {
- // terrain flags
- unsigned char
- walkable : 1,
- shootable : 1,
- water : 1;
- // dynamic flags
- unsigned char
- npc : 1,
- basilica : 1,
- landprotector : 1,
- novending : 1,
- nochat : 1;
- #ifdef CELL_NOSTACK
- unsigned char cell_bl; //Holds amount of bls in this cell.
- #endif
- };
- struct iwall_data {
- char wall_name[50];
- short m, x, y, size, dir;
- bool shootable;
- };
- struct map_data {
- char name[MAP_NAME_LENGTH];
- unsigned short index; // The map index used by the mapindex* functions.
- struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
- struct block_list **block;
- struct block_list **block_mob;
- int m;
- short xs,ys; // map dimensions (in cells)
- short bxs,bys; // map dimensions (in blocks)
- short bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
- int npc_num;
- int users;
- int users_pvp;
- int iwall_num; // Total of invisible walls in this map
- struct map_flag {
- unsigned town : 1; // [Suggestion to protect Mail System]
- unsigned autotrade : 1;
- unsigned allowks : 1; // [Kill Steal Protection]
- unsigned nomemo : 1;
- unsigned noteleport : 1;
- unsigned noreturn : 1;
- unsigned monster_noteleport : 1;
- unsigned nosave : 1;
- unsigned nobranch : 1;
- unsigned noexppenalty : 1;
- unsigned pvp : 1;
- unsigned pvp_noparty : 1;
- unsigned pvp_noguild : 1;
- unsigned pvp_nightmaredrop :1;
- unsigned pvp_nocalcrank : 1;
- unsigned gvg_castle : 1;
- unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
- unsigned gvg_dungeon : 1; // Celest
- unsigned gvg_noparty : 1;
- unsigned battleground : 2; // [BattleGround System]
- unsigned nozenypenalty : 1;
- unsigned notrade : 1;
- unsigned noskill : 1;
- unsigned nowarp : 1;
- unsigned nowarpto : 1;
- unsigned noicewall : 1; // [Valaris]
- unsigned snow : 1; // [Valaris]
- unsigned clouds : 1;
- unsigned clouds2 : 1; // [Valaris]
- unsigned fog : 1; // [Valaris]
- unsigned fireworks : 1;
- unsigned sakura : 1; // [Valaris]
- unsigned leaves : 1; // [Valaris]
- /**
- * No longer available, keeping here just in case it's back someday. [Ind]
- **/
- //unsigned rain : 1; // [Valaris]
- unsigned nogo : 1; // [Valaris]
- unsigned nobaseexp : 1; // [Lorky] added by Lupus
- unsigned nojobexp : 1; // [Lorky]
- unsigned nomobloot : 1; // [Lorky]
- unsigned nomvploot : 1; // [Lorky]
- unsigned nightenabled :1; //For night display. [Skotlex]
- unsigned restricted : 1; // [Komurka]
- unsigned nodrop : 1;
- unsigned novending : 1;
- unsigned loadevent : 1;
- unsigned nochat :1;
- unsigned partylock :1;
- unsigned guildlock :1;
- unsigned src4instance : 1; // To flag this map when it's used as a src map for instances
- unsigned reset :1; // [Daegaladh]
- } flag;
- struct point save;
- struct npc_data *npc[MAX_NPC_PER_MAP];
- struct {
- int drop_id;
- int drop_type;
- int drop_per;
- } drop_list[MAX_DROP_PER_MAP];
- struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
- int mob_delete_timer; // [Skotlex]
- int zone; // zone number (for item/skill restrictions)
- int jexp; // map experience multiplicator
- int bexp; // map experience multiplicator
- int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
- // Instance Variables
- int instance_id;
- int instance_src_map;
- };
- /// Stores information about a remote map (for multi-mapserver setups).
- /// Beginning of data structure matches 'map_data', to allow typecasting.
- struct map_data_other_server {
- char name[MAP_NAME_LENGTH];
- unsigned short index; //Index is the map index used by the mapindex* functions.
- struct mapcell* cell; // If this is NULL, the map is not on this map-server
- uint32 ip;
- uint16 port;
- };
- int map_getcell(int,int,int,cell_chk);
- int map_getcellp(struct map_data*,int,int,cell_chk);
- void map_setcell(int m, int x, int y, cell_t cell, bool flag);
- void map_setgatcell(int m, int x, int y, int gat);
- extern struct map_data map[];
- extern int map_num;
- extern int autosave_interval;
- extern int minsave_interval;
- extern int save_settings;
- extern int agit_flag;
- extern int agit2_flag;
- extern int night_flag; // 0=day, 1=night [Yor]
- extern int enable_spy; //Determines if @spy commands are active.
- extern char db_path[256];
- extern char motd_txt[];
- extern char help_txt[];
- extern char help2_txt[];
- extern char charhelp_txt[];
- extern char wisp_server_name[];
- // 鯖全体情報
- void map_setusers(int);
- int map_getusers(void);
- int map_usercount(void);
- // block削除関連
- int map_freeblock(struct block_list *bl);
- int map_freeblock_lock(void);
- int map_freeblock_unlock(void);
- // block関連
- int map_addblock(struct block_list* bl);
- int map_delblock(struct block_list* bl);
- int map_moveblock(struct block_list *, int, int, unsigned int);
- int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
- int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int type, ...);
- int map_foreachinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int type, ...);
- int map_forcountinarea(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int count, int type, ...);
- int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int range, int dx, int dy, int type, ...);
- int map_foreachincell(int (*func)(struct block_list*,va_list), int m, int x, int y, int type, ...);
- int map_foreachinpath(int (*func)(struct block_list*,va_list), int m, int x0, int y0, int x1, int y1, int range, int length, int type, ...);
- int map_foreachinmap(int (*func)(struct block_list*,va_list), int m, int type, ...);
- //block関連に追加
- int map_count_oncell(int m,int x,int y,int type);
- struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int x,int y,int skill_id,struct skill_unit *);
- // 一時的object関連
- int map_get_new_object_id(void);
- int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
- //
- int map_quit(struct map_session_data *);
- // npc
- bool map_addnpc(int,struct npc_data *);
- // 床アイテム関連
- int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
- int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
- #define map_clearflooritem(id) map_clearflooritem_timer(0,0,id,1)
- int map_addflooritem(struct item *item_data,int amount,int m,int x,int y,int first_charid,int second_charid,int third_charid,int flags);
- // キャラid=>キャラ名 変換関連
- void map_addnickdb(int charid, const char* nick);
- void map_delnickdb(int charid, const char* nick);
- void map_reqnickdb(struct map_session_data* sd,int charid);
- const char* map_charid2nick(int charid);
- struct map_session_data* map_charid2sd(int charid);
- struct map_session_data * map_id2sd(int id);
- struct mob_data * map_id2md(int id);
- struct npc_data * map_id2nd(int id);
- struct homun_data* map_id2hd(int id);
- struct mercenary_data* map_id2mc(int id);
- struct chat_data* map_id2cd(int id);
- struct block_list * map_id2bl(int id);
- #define map_id2index(id) map[(id)].index
- int map_mapindex2mapid(unsigned short mapindex);
- int map_mapname2mapid(const char* name);
- int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
- int map_setipport(unsigned short map, uint32 ip, uint16 port);
- int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
- int map_eraseallipport(void);
- void map_addiddb(struct block_list *);
- void map_deliddb(struct block_list *bl);
- void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
- void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
- void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
- void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
- void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
- struct map_session_data * map_nick2sd(const char*);
- struct mob_data * map_getmob_boss(int m);
- struct mob_data * map_id2boss(int id);
- /// Bitfield of flags for the iterator.
- enum e_mapitflags
- {
- MAPIT_NORMAL = 0,
- // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
- };
- struct s_mapiterator;
- struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
- void mapit_free(struct s_mapiterator* mapit);
- struct block_list* mapit_first(struct s_mapiterator* mapit);
- struct block_list* mapit_last(struct s_mapiterator* mapit);
- struct block_list* mapit_next(struct s_mapiterator* mapit);
- struct block_list* mapit_prev(struct s_mapiterator* mapit);
- bool mapit_exists(struct s_mapiterator* mapit);
- #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
- #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
- #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
- #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
- #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
- // その他
- int map_check_dir(int s_dir,int t_dir);
- unsigned char map_calc_dir( struct block_list *src,int x,int y);
- int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
- int cleanup_sub(struct block_list *bl, va_list ap);
- int map_delmap(char* mapname);
- void map_flags_init(void);
- bool map_iwall_set(int m, int x, int y, int size, int dir, bool shootable, const char* wall_name);
- void map_iwall_get(struct map_session_data *sd);
- void map_iwall_remove(const char *wall_name);
- int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
- void map_spawnmobs(int); // [Wizputer]
- void map_removemobs(int); // [Wizputer]
- void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
- void map_addmap2db(struct map_data *m);
- void map_removemapdb(struct map_data *m);
- extern char *INTER_CONF_NAME;
- extern char *LOG_CONF_NAME;
- extern char *MAP_CONF_NAME;
- extern char *BATTLE_CONF_FILENAME;
- extern char *ATCOMMAND_CONF_FILENAME;
- extern char *SCRIPT_CONF_NAME;
- extern char *MSG_CONF_NAME;
- extern char *GRF_PATH_FILENAME;
- //Useful typedefs from jA [Skotlex]
- typedef struct map_session_data TBL_PC;
- typedef struct npc_data TBL_NPC;
- typedef struct mob_data TBL_MOB;
- typedef struct flooritem_data TBL_ITEM;
- typedef struct chat_data TBL_CHAT;
- typedef struct skill_unit TBL_SKILL;
- typedef struct pet_data TBL_PET;
- typedef struct homun_data TBL_HOM;
- typedef struct mercenary_data TBL_MER;
- #define BL_CAST(type_, bl) \
- ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
- extern char main_chat_nick[16];
- #ifndef TXT_ONLY
- #include "../common/sql.h"
- extern int db_use_sqldbs;
- extern Sql* mmysql_handle;
- extern Sql* logmysql_handle;
- extern char item_db_db[32];
- extern char item_db2_db[32];
- extern char item_db_re_db[32];
- extern char mob_db_db[32];
- extern char mob_db2_db[32];
- extern char mob_skill_db_db[32];
- extern char mob_skill_db2_db[32];
- #endif /* not TXT_ONLY */
- void do_shutdown(void);
- #endif /* _MAP_H_ */
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