eden_common.txt 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768
  1. //===== rAthena Script =======================================
  2. // Eden Group Quests - Common NPCs
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.1
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [AEGIS Conversion]
  11. //===== Additional Comments: =================================
  12. //= 1.0 First Version.
  13. //= 1.1 Removed showevent use, and use of duplicates.
  14. //= Commented out warps that should not be active.
  15. //============================================================
  16. moc_para01,27,35,5 script Secretary Lime Evenor#1 952,{
  17. if (checkweight(1201,1) == 0) {
  18. mes "- Wait a minute! -";
  19. mes "- Currently you are carrying -";
  20. mes "- too many items with you. -";
  21. mes "- Please come back again -";
  22. mes "- after you store some items into kafra storage. -";
  23. close;
  24. }
  25. mes "[Lime Evenor]";
  26. mes "People who follow their dreams and romances listen to me. We are representatives of the paradise called 'The garden of Eden' called the Eden group . There is no place like this anywhere.";
  27. mes "Hello. Can I help you?";
  28. next;
  29. while(1) {
  30. switch(select("What is Eden group?:Join the Eden Group:Register new mission:Search for missions:Cancel")) {
  31. case 1:
  32. mes "[Lime Evenor]";
  33. mes "Eden Group is a group that helps people who are suffering from distresses in Rune Midgard.";
  34. next;
  35. mes "[Lime Evenor]";
  36. mes "If people need help, we put up the case on the bulletin board and introduce it to our members who are eager to help those in need.";
  37. next;
  38. mes "[Lime Evenor]";
  39. mes "Eden members will review the missions and help those who post them up.";
  40. mes "Members do these missions for rewards.";
  41. next;
  42. mes "[Lime Evenor]";
  43. mes "If you are not too familiar with Rune Midgard, this is a great way to explore the world.";
  44. mes "Or, if you are mature enough, you can travel the world and make new friends while doing missions. Your honorable name will be spread out among lands.";
  45. next;
  46. break;
  47. case 2:
  48. if (countitem(6219) < 1) {
  49. mes "[Lime Evenor]";
  50. mes "You can be a Eden's member by simply registering with me.";
  51. mes "Would you like to join Eden Group?";
  52. next;
  53. switch(select("Yes, I want to join:No, I don't want to join")) {
  54. case 1:
  55. mes "[Lime Evenor]";
  56. mes "Aright. Excellent! Please write down your name here.";
  57. input .@input$;
  58. next;
  59. mes "[Lime Evenor]";
  60. mes "Are you done?";
  61. mes "Let me see.";
  62. next;
  63. mes "[Lime Evenor]";
  64. mes "Your name is ^3131FFBo"+.@input$+"Ba^000000..? Is that right?";
  65. mes "Huh? Isn't it??";
  66. next;
  67. emotion 4,"Secretary Lime Evenor#eden";
  68. mes "[Lime Evenor]";
  69. mes "Hmm that isn't what you wrote?";
  70. mes "Ok, hmm, it seems a bit hard to read.";
  71. next;
  72. mes "[Lime Evenor]";
  73. mes "Would you please write your name again? Please write it ^3131FFClearly^000000.";
  74. input .@input$;
  75. next;
  76. mes "[Lime Evenor]";
  77. mes "Ah~ ha. You are ^3131FF"+strcharinfo(0)+"^000000.";
  78. mes "I got it right this time.";
  79. next;
  80. emotion e_no1,"Secretary Lime Evenor#eden";
  81. mes "[Lime Evenor]";
  82. mes "We already put your name on the list.";
  83. mes "Welcome to Eden's group new member!";
  84. next;
  85. mes "[Lime Evenor]";
  86. mes "Hopefully you can do great work as an Eden's member.";
  87. getitem 6219,1; //Para_Team_Mark
  88. next;
  89. break;
  90. case 2:
  91. mes "[Lime Evenor]";
  92. mes "Do you still have questions about Eden group?";
  93. next;
  94. break;
  95. }
  96. }
  97. else {
  98. mes "[Lime Evenor]";
  99. mes "You are already a member of the Eden Group.";
  100. next;
  101. }
  102. break;
  103. case 3:
  104. mes "[Lime Evenor]";
  105. mes "Do you want to register some missions that you want us to do?";
  106. next;
  107. switch(select("Yes, I want to register.:No, I don't.")) {
  108. case 1:
  109. mes "[Lime Evenor]";
  110. mes "Alrigh. Please write down your name on it.";
  111. input .@input$;
  112. next;
  113. mes "[Lime Evenor]";
  114. mes "^3131FF"+strcharinfo(0)+"^000000.. Is that your name?";
  115. mes "Hmm, your handwriting is not clear. I can't read. it...";
  116. next;
  117. mes "[Lime Evenor]";
  118. mes "^3131FF"+strcharinfo(0)+"^000000, tell me what you want to register for.";
  119. mes "Which map should we go to?";
  120. input .@input$;
  121. next;
  122. mes "[Lime Evenor]";
  123. mes "^3131FFMission Map: "+inputstr+"^000000";
  124. mes "hum, I will note that.";
  125. next;
  126. mes "[Lime Evenor]";
  127. mes "Please let me know what kind of missions your are lookng for.";
  128. mes "It should be briefly like 'Hunt 10 Porings.'";
  129. input .@input$;
  130. next;
  131. mes "[Lime Evenor]";
  132. mes "Are you done?";
  133. mes "Let me check.";
  134. next;
  135. mes "[Lime Evenor]";
  136. mes "Huh...........";
  137. next;
  138. mes "[Lime Evenor]";
  139. mes "Hum.. huh??..................";
  140. next;
  141. emotion e_dots,"Secretary Lime Evenor#eden";
  142. mes "[Lime Evenor]";
  143. mes "I think you should complete one of our missions first before you take up a new mission.";
  144. next;
  145. emotion e_pif,"Secretary Lime Evenor#eden";
  146. mes "[Lime Evenor]";
  147. mes "^3131FFClient: Lime Evenor^000000";
  148. mes "^3131FFMission: Practice your handwriting for one month.^000000";
  149. mes "You've got really bad penmanship!";
  150. next;
  151. mes "[Lime Evenor]";
  152. mes "^3131FFMission: "+inputstr+"^000000";
  153. mes "Anyway, you are done registering for a new mission.";
  154. next;
  155. mes "[Lime Evenor]";
  156. mes "Missions are fully booked. You have to wait an spot clears up.";
  157. mes "Please kindly wait until your turn.";
  158. next;
  159. break;
  160. case 2:
  161. break;
  162. }
  163. break;
  164. case 4:
  165. if (countitem(6219) > 0) {
  166. mes "[Lime Evenor]";
  167. mes "Would like to try some missions as an Eden member?";
  168. next;
  169. mes "[Lime Evenor]";
  170. mes "Check the right side of the bulletin board, there are various kinds of missions waiting for you.";
  171. mes "Please carefully read the mission list and the qualifications and choose one of them.";
  172. next;
  173. }
  174. else {
  175. mes "[Lime Evenor]";
  176. mes "You need to join Eden Group first if you want to do some missions.";
  177. close;
  178. }
  179. break;
  180. case 5:
  181. mes "[Lime Evenor]";
  182. mes "If you have any questions please come beck again.";
  183. close;
  184. }
  185. }
  186. close;
  187. }
  188. prontera,124,76,3 script Eden Teleport Officer#1 729,{
  189. mes "[Eden Teleport Officer]";
  190. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  191. mes "Eden group is here to help you and will show you the great future.";
  192. next;
  193. mes "[Eden Teleport Officer]";
  194. mes "You have nothing to do but waste your time?";
  195. mes "Are you eager to do something good but no one offers you work?";
  196. mes "Would you like to be a problem solver?";
  197. mes "Eden group is here to solve your problem.";
  198. next;
  199. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  200. case 1:
  201. mes "[Eden Teleport Officer]";
  202. mes "Let's go to our secret base!";
  203. set nak_warp,1;
  204. close2;
  205. warp "moc_para01",31,14;
  206. end;
  207. case 2:
  208. mes "[Eden Teleport Officer]";
  209. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  210. close;
  211. }
  212. }
  213. moc_ruins,68,164,3 script Eden Teleport Officer#2 729,{
  214. mes "[Eden Teleport Officer]";
  215. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  216. mes "Eden group is here to help you and will show you the great future.";
  217. next;
  218. mes "[Eden Teleport Officer]";
  219. mes "You have nothing to do but waste your time?";
  220. mes "Are you eager to do something good but no one offers you work?";
  221. mes "Would you like to be a problem solver?";
  222. mes "Eden group is here to solve your problem.";
  223. next;
  224. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  225. case 1:
  226. mes "[Eden Teleport Officer]";
  227. mes "Let's go to our secret base!";
  228. set nak_warp,2;
  229. close2;
  230. warp "moc_para01",31,14;
  231. end;
  232. case 2:
  233. mes "[Eden Teleport Officer]";
  234. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  235. close;
  236. }
  237. }
  238. geffen,132,66,3 script Eden Teleport Officer#3 729,{
  239. mes "[Eden Teleport Officer]";
  240. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  241. mes "Eden group is here to help you and will show you the great future.";
  242. next;
  243. mes "[Eden Teleport Officer]";
  244. mes "You have nothing to do but waste your time?";
  245. mes "Are you eager to do something good but no one offers you work?";
  246. mes "Would you like to be a problem solver?";
  247. mes "Eden group is here to solve your problem.";
  248. next;
  249. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  250. case 1:
  251. mes "[Eden Teleport Officer]";
  252. mes "Let's go to our secret base!";
  253. set nak_warp,3;
  254. close2;
  255. warp "moc_para01",31,14;
  256. end;
  257. case 2:
  258. mes "[Eden Teleport Officer]";
  259. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  260. close;
  261. }
  262. }
  263. alberta,124,67,3 script Eden Teleport Officer#4 729,{
  264. mes "[Eden Teleport Officer]";
  265. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  266. mes "Eden group is here to help you and will show you the great future.";
  267. next;
  268. mes "[Eden Teleport Officer]";
  269. mes "You have nothing to do but waste your time?";
  270. mes "Are you eager to do something good but no one offers you work?";
  271. mes "Would you like to be a problem solver?";
  272. mes "Eden group is here to solve your problem.";
  273. next;
  274. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  275. case 1:
  276. mes "[Eden Teleport Officer]";
  277. mes "Let's go to our secret base!";
  278. set nak_warp,4;
  279. close2;
  280. warp "moc_para01",31,14;
  281. end;
  282. case 2:
  283. mes "[Eden Teleport Officer]";
  284. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  285. close;
  286. }
  287. }
  288. aldebaran,133,119,5 script Eden Teleport Officer#5 729,{
  289. mes "[Eden Teleport Officer]";
  290. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  291. mes "Eden group is here to help you and will show you the great future.";
  292. next;
  293. mes "[Eden Teleport Officer]";
  294. mes "You have nothing to do but waste your time?";
  295. mes "Are you eager to do something good but no one offers you work?";
  296. mes "Would you like to be a problem solver?";
  297. mes "Eden group is here to solve your problem.";
  298. next;
  299. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  300. case 1:
  301. mes "[Eden Teleport Officer]";
  302. mes "Let's go to our secret base!";
  303. set nak_warp,5;
  304. close2;
  305. warp "moc_para01",31,14;
  306. end;
  307. case 2:
  308. mes "[Eden Teleport Officer]";
  309. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  310. close;
  311. }
  312. }
  313. izlude_in,68,162,1 script Eden Teleport Officer#6 729,{
  314. mes "[Eden Teleport Officer]";
  315. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  316. mes "Eden group is here to help you and will show you the great future.";
  317. next;
  318. mes "[Eden Teleport Officer]";
  319. mes "You have nothing to do but waste your time?";
  320. mes "Are you eager to do something good but no one offers you work?";
  321. mes "Would you like to be a problem solver?";
  322. mes "Eden group is here to solve your problem.";
  323. next;
  324. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  325. case 1:
  326. mes "[Eden Teleport Officer]";
  327. mes "Let's go to our secret base!";
  328. set nak_warp,6;
  329. close2;
  330. warp "moc_para01",31,14;
  331. end;
  332. case 2:
  333. mes "[Eden Teleport Officer]";
  334. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  335. close;
  336. }
  337. }
  338. prt_church,103,78,3 script Eden Teleport Officer#7 729,{
  339. mes "[Eden Teleport Officer]";
  340. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  341. mes "Eden group is here to help you and will show you the great future.";
  342. next;
  343. mes "[Eden Teleport Officer]";
  344. mes "You have nothing to do but waste your time?";
  345. mes "Are you eager to do something good but no one offers you work?";
  346. mes "Would you like to be a problem solver?";
  347. mes "Eden group is here to solve your problem.";
  348. next;
  349. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  350. case 1:
  351. mes "[Eden Teleport Officer]";
  352. mes "Let's go to our secret base!";
  353. set nak_warp,7;
  354. close2;
  355. warp "moc_para01",31,14;
  356. end;
  357. case 2:
  358. mes "[Eden Teleport Officer]";
  359. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  360. close;
  361. }
  362. }
  363. geffen_in,160,104,5 script Eden Teleport Officer#8 729,{
  364. mes "[Eden Teleport Officer]";
  365. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  366. mes "Eden group is here to help you and will show you the great future.";
  367. next;
  368. mes "[Eden Teleport Officer]";
  369. mes "You have nothing to do but waste your time?";
  370. mes "Are you eager to do something good but no one offers you work?";
  371. mes "Would you like to be a problem solver?";
  372. mes "Eden group is here to solve your problem.";
  373. next;
  374. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  375. case 1:
  376. mes "[Eden Teleport Officer]";
  377. mes "Let's go to our secret base!";
  378. set nak_warp,8;
  379. close2;
  380. warp "moc_para01",31,14;
  381. end;
  382. case 2:
  383. mes "[Eden Teleport Officer]";
  384. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  385. close;
  386. }
  387. }
  388. moc_prydb1,53,126,3 script Eden Teleport Officer#9 729,{
  389. mes "[Eden Teleport Officer]";
  390. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  391. mes "Eden group is here to help you and will show you the great future.";
  392. next;
  393. mes "[Eden Teleport Officer]";
  394. mes "You have nothing to do but waste your time?";
  395. mes "Are you eager to do something good but no one offers you work?";
  396. mes "Would you like to be a problem solver?";
  397. mes "Eden group is here to solve your problem.";
  398. next;
  399. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  400. case 1:
  401. mes "[Eden Teleport Officer]";
  402. mes "Let's go to our secret base!";
  403. set nak_warp,9;
  404. close2;
  405. warp "moc_para01",31,14;
  406. end;
  407. case 2:
  408. mes "[Eden Teleport Officer]";
  409. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  410. close;
  411. }
  412. }
  413. alberta_in,75,39,3 script Eden Teleport Officer#10 729,{
  414. mes "[Eden Teleport Officer]";
  415. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  416. mes "Eden group is here to help you and will show you the great future.";
  417. next;
  418. mes "[Eden Teleport Officer]";
  419. mes "You have nothing to do but waste your time?";
  420. mes "Are you eager to do something good but no one offers you work?";
  421. mes "Would you like to be a problem solver?";
  422. mes "Eden group is here to solve your problem.";
  423. next;
  424. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  425. case 1:
  426. mes "[Eden Teleport Officer]";
  427. mes "Let's go to our secret base!";
  428. set nak_warp,10;
  429. close2;
  430. warp "moc_para01",31,14;
  431. end;
  432. case 2:
  433. mes "[Eden Teleport Officer]";
  434. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  435. close;
  436. }
  437. }
  438. payon_in02,58,58,1 script Eden Teleport Officer#11 729,{
  439. mes "[Eden Teleport Officer]";
  440. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  441. mes "Eden group is here to help you and will show you the great future.";
  442. next;
  443. mes "[Eden Teleport Officer]";
  444. mes "You have nothing to do but waste your time?";
  445. mes "Are you eager to do something good but no one offers you work?";
  446. mes "Would you like to be a problem solver?";
  447. mes "Eden group is here to solve your problem.";
  448. next;
  449. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  450. case 1:
  451. mes "[Eden Teleport Officer]";
  452. mes "Let's go to our secret base!";
  453. set nak_warp,11;
  454. close2;
  455. warp "moc_para01",31,14;
  456. end;
  457. case 2:
  458. mes "[Eden Teleport Officer]";
  459. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  460. close;
  461. }
  462. }
  463. payon,177,111,3 script Eden Teleport Officer#12 729,{
  464. mes "[Eden Teleport Officer]";
  465. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  466. mes "Eden group is here to help you and will show you the great future.";
  467. next;
  468. mes "[Eden Teleport Officer]";
  469. mes "You have nothing to do but waste your time?";
  470. mes "Are you eager to do something good but no one offers you work?";
  471. mes "Would you like to be a problem solver?";
  472. mes "Eden group is here to solve your problem.";
  473. next;
  474. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  475. case 1:
  476. mes "[Eden Teleport Officer]";
  477. mes "Let's go to our secret base!";
  478. set nak_warp,12;
  479. close2;
  480. warp "moc_para01",31,14;
  481. end;
  482. case 2:
  483. mes "[Eden Teleport Officer]";
  484. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  485. close;
  486. }
  487. }
  488. que_ng,33,73,3 script Eden Teleport Officer#13 729,{
  489. mes "[Eden Teleport Officer]";
  490. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  491. mes "Eden group is here to help you and will show you the great future.";
  492. next;
  493. mes "[Eden Teleport Officer]";
  494. mes "You have nothing to do but waste your time?";
  495. mes "Are you eager to do something good but no one offers you work?";
  496. mes "Would you like to be a problem solver?";
  497. mes "Eden group is here to solve your problem.";
  498. next;
  499. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  500. case 1:
  501. mes "[Eden Teleport Officer]";
  502. mes "Let's go to our secret base!";
  503. set nak_warp,13;
  504. close2;
  505. warp "moc_para01",31,14;
  506. end;
  507. case 2:
  508. mes "[Eden Teleport Officer]";
  509. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  510. close;
  511. }
  512. }
  513. que_ng,144,161,5 script Eden Teleport Officer#14 729,{
  514. mes "[Eden Teleport Officer]";
  515. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  516. mes "Eden group is here to help you and will show you the great future.";
  517. next;
  518. mes "[Eden Teleport Officer]";
  519. mes "You have nothing to do but waste your time?";
  520. mes "Are you eager to do something good but no one offers you work?";
  521. mes "Would you like to be a problem solver?";
  522. mes "Eden group is here to solve your problem.";
  523. next;
  524. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  525. case 1:
  526. mes "[Eden Teleport Officer]";
  527. mes "Let's go to our secret base!";
  528. set nak_warp,14;
  529. close2;
  530. warp "moc_para01",31,14;
  531. end;
  532. case 2:
  533. mes "[Eden Teleport Officer]";
  534. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  535. close;
  536. }
  537. }
  538. yuno,144,189,5 script Eden Teleport Officer#15 729,{
  539. mes "[Eden Teleport Officer]";
  540. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  541. mes "Eden group is here to help you and will show you the great future.";
  542. next;
  543. mes "[Eden Teleport Officer]";
  544. mes "You have nothing to do but waste your time?";
  545. mes "Are you eager to do something good but no one offers you work?";
  546. mes "Would you like to be a problem solver?";
  547. mes "Eden group is here to solve your problem.";
  548. next;
  549. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  550. case 1:
  551. mes "[Eden Teleport Officer]";
  552. mes "Let's go to our secret base!";
  553. set nak_warp,15;
  554. close2;
  555. warp "moc_para01",31,14;
  556. end;
  557. case 2:
  558. mes "[Eden Teleport Officer]";
  559. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  560. close;
  561. }
  562. }
  563. rachel,125,144,3 script Eden Teleport Officer#16 729,{
  564. mes "[Eden Teleport Officer]";
  565. mes "Those who are wandering around this strange world with aimless eyes listen up and come to me!";
  566. mes "Eden group is here to help you and will show you the great future.";
  567. next;
  568. mes "[Eden Teleport Officer]";
  569. mes "You have nothing to do but waste your time?";
  570. mes "Are you eager to do something good but no one offers you work?";
  571. mes "Would you like to be a problem solver?";
  572. mes "Eden group is here to solve your problem.";
  573. next;
  574. switch(select("Move to Eden Group:Don't want to talk anymore.")) {
  575. case 1:
  576. mes "[Eden Teleport Officer]";
  577. mes "Let's go to our secret base!";
  578. set nak_warp,16;
  579. close2;
  580. warp "moc_para01",31,14;
  581. end;
  582. case 2:
  583. mes "[Eden Teleport Officer]";
  584. mes "If you don't know what to do for your future, don't hesitate to tell me. Just drop by and talk to me! Ok?";
  585. close;
  586. }
  587. }
  588. moc_para01,30,10,0 script #eden_out 45,1,1,{
  589. OnTouch:
  590. switch (nak_warp) {
  591. default:
  592. case 1: warp "prontera",116,72; break;
  593. case 2: warp "moc_ruins",64,161; break;
  594. case 3: warp "geffen",120,39; break;
  595. case 4: warp "alberta",117,56; break;
  596. case 5: warp "aldebaran",168,112; break;
  597. case 6: warp "izlude_in",73,165; break;
  598. case 7: warp "prt_church",99,78; break;
  599. case 8: warp "geffen_in",162,99; break;
  600. case 9: warp "moc_prydb1",51,118; break;
  601. case 10: warp "alberta_in",73,43; break;
  602. case 11: warp "payon_in02",64,60; break;
  603. case 12: warp "payon",161,58; break;
  604. case 13: warp "que_ng",33,63; break;
  605. case 14: warp "que_ng",144,166; break;
  606. case 15: warp "yuno",158,125; break;
  607. case 16: warp "rachel",115,125; break;
  608. }
  609. end;
  610. }
  611. moc_para01,57,27,0 warp #warp_2_pub 1,1,moc_para01,162,26
  612. moc_para01,158,26,0 warp #warp_2_din_1 1,1,moc_para01,55,27
  613. moc_para01,48,16,0 warp #warp_2_2f 1,1,moc_para01,48,164
  614. moc_para01,47,161,0 warp #warp_2_1f 1,1,moc_para01,47,18
  615. moc_para01,107,12,0 warp #warp_2_din_2 1,1,moc_para01,47,37
  616. moc_para01,100,27,0 warp #warp_2_gym 1,1,moc_para01,47,85
  617. moc_para01,49,86,0 warp #warp_2_pass_1 1,1,moc_para01,103,27
  618. moc_para01,113,32,0 warp #warp_2_ware 1,1,moc_para01,105,92
  619. moc_para01,102,92,0 warp #warp_2_pass_2 1,1,moc_para01,111,33
  620. /*
  621. moc_para01,17,187,0 warp #warp_2_bossroom 1,1,moc_para01,132,159
  622. moc_para01,132,156,0 warp #warp_2_2fhall_1 1,1,moc_para01,17,185
  623. moc_para01,29,187,0 warp #warp_2_room1 1,1,moc_para01,180,159
  624. moc_para01,180,156,0 warp #warp_2_2fhall_2 1,1,moc_para01,29,185
  625. */
  626. moc_para01,41,187,0 warp #warp_2_room2 1,1,moc_para01,179,93
  627. moc_para01,179,90,0 warp #warp_2_2fhall_3 1,1,moc_para01,41,185
  628. moc_para01,47,39,3 script #warp_2_pass 111,{
  629. if (countitem(6219) > 0) {
  630. mes "[Lime Evenor]";
  631. mes "Oh, It is an exclusive place only for Eden's members.";
  632. mes "If you are a member, you can come whenever you want!";
  633. next;
  634. switch(select("Enter:Don't enter")) {
  635. case 1:
  636. mes "This door is beautifully decorated but seems a little bit too heavy.";
  637. close2;
  638. warp "moc_para01",106,14;
  639. end;
  640. case 2:
  641. mes "[Lime Evenor]";
  642. mes "Well, if you are not interested.";
  643. close;
  644. }
  645. }
  646. else {
  647. mes "[Lime Evenor]";
  648. mes "Oh, this is an exclusive place for Eden's member only.";
  649. mes "If you want to go inside, you have to join the Eden group.";
  650. close;
  651. }
  652. }
  653. moc_para01,16,22,7 script Old Adventurer#eden 900,{
  654. mes "[Old Adventurer]";
  655. mes "Harsh, I am strong enough even if I look old! What is his name? Lime Evenor? He just ignores me like I am a some kind of old senile bastard.";
  656. next;
  657. mes "[Old Adventurer]";
  658. mes "I came here to join the Eden group! I don't deserve this!";
  659. mes ".Do you also think I look like I'm senile?";
  660. close;
  661. }
  662. moc_para01,182,48,3 script Eden's chief#eden 886,{
  663. set .@eggf,rand(1,118);
  664. set .@eggf_1,.@eggf+1;
  665. set .@eggf_2,.@eggf+2;
  666. set .@eggf_6,.@eggf+6;
  667. mes "[Eden's chief]";
  668. mes ""+.@eggf+".. "+.@eggf_1+"... "+.@eggf_2+".... "+.@eggf_6+"..?";
  669. next;
  670. emotion e_sob,"Eden's chief#eden";
  671. mes "[Eden's chief]";
  672. mes "Oh, shoot! How many eggs have I done?";
  673. mes "Aww!!! I totally forgot! I have to count again!";
  674. next;
  675. emotion e_sob,"Eden's chief#eden";
  676. mes "[Eden's chief]";
  677. mes "Why did have you asked me to do this? What kind of mission is that?";
  678. next;
  679. emotion e_sob,"Eden's chief#eden";
  680. mes "[Eden's chief]";
  681. mes "What are you going to do with all of those fried eggs? I am sure you can't eat all of them. You just want to bother me, right?";
  682. close;
  683. }
  684. moc_para01,172,28,5 script Eden's Intern#eden 883,{
  685. mes "[Eden's Intern]";
  686. mes "Actually, I realized that.";
  687. next;
  688. mes "[Eden's Intern]";
  689. mes "We have to work really hard unless you want to fail.";
  690. next;
  691. emotion 57,"Eden's Intern#eden";
  692. mes "[Eden's Intern]";
  693. mes "But, I have never learned about pharmaceuticals yet.";
  694. next;
  695. emotion e_sob,"Eden's Intern#eden";
  696. mes "[Eden's Intern]";
  697. mes "I'm going to fail. I can't do this.";
  698. close;
  699. }
  700. moc_para01,20,35,5 script Office Assistant Neede#e 814,{
  701. mes "[Neede]";
  702. mes "I became a Eden's member several years ago, but it feels like it was yesterday.";
  703. mes "I have been doing lots of work, so I didn't even notice how many years I spent here.";
  704. next;
  705. mes "[Neede]";
  706. mes "It reminds me that it was like a war everyday.";
  707. next;
  708. mes "[Neede]";
  709. mes "The chief of ^3131FFthe restaurant on the right side^000000";
  710. mes "uses too much seasoning every time he cooks, the smell is all over the lobby. We have to open the window regularly because we can't stand the smell!";
  711. next;
  712. mes "[Neede]";
  713. mes "And, do you see the ^3131FFgymnasium^000000 on the cross of ^3131FFthe north side of the lobby^000000? They always shout when they exercise, I can even hear them from here!";
  714. next;
  715. emotion 7,"Office Assistant Neede#e";
  716. mes "[Neede]";
  717. mes "Besides, the weird girl from^3131FFthe second floor^000000 is crying all the time. Her cries drive me crazy.";
  718. next;
  719. mes "[Neede]";
  720. mes "Ah, that weird girl is actually our boss...";
  721. next;
  722. mes "[Neede]";
  723. mes "I don't know what she has been up to. But she cries and shouts all the time. Oh, sometimes I hear 'Bang!', loud booming sounds... I don't know where it came from.";
  724. next;
  725. emotion e_omg,"Office Assistant Neede#e";
  726. mes "[Neede]";
  727. mes "Wait!";
  728. mes "Shh! It is a secret, you can't tell anybody!";
  729. next;
  730. mes "[Neede]";
  731. emotion 54,"Office Assistant Neede#e";
  732. mes "I don't trust Evenor. She never shows her feelings... she's going to snitch on me to my boss.";
  733. next;
  734. emotion e_pif,"Secretary Lime Evenor#eden";
  735. mes "[Lime Evenor]";
  736. mes "I am not that kind of guy.";
  737. next;
  738. emotion e_wah,"Office Assistant Neede#e";
  739. mes "[Neede]";
  740. mes "Huh? Did you hear that? Gosh~!";
  741. close;
  742. }