OrcsMemory.txt 52 KB

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  1. //===== rAthena Script =======================================
  2. //= Orc's Memory
  3. //===== By: ==================================================
  4. //= L0ne_W0lf
  5. //===== Current Version: =====================================
  6. //= 1.5
  7. //===== Compatible With: =====================================
  8. //= rAthena SVN
  9. //===== Description: =========================================
  10. //= [Aegis Conversion]
  11. //= Relive the memory of an orc.
  12. //===== Additional Comments: =================================
  13. //= 1.0 First version. [L0ne_W0lf]
  14. //= 1.1 First round of bugfixes. (bugreport:3928) [L0ne_W0lf]
  15. //= Fixed some npcs calling wrong events.
  16. //= Fixed Depraved Orc Spirit spawn point
  17. //= Fixed an NPC that was never being enabled.
  18. //= 1.1a Second round from bugreport. (bugreport:3928) [L0ne_W0lf]
  19. //= Fixed first warp never enabling, issue not seen
  20. //= because of a local source mod.
  21. //= Corrected the IDs for the Vengeful Orc Spirit and
  22. //= Shaman Cargalache, copy/paste fail.
  23. //= Changed spawn point for dungeon according to spawn
  24. //= point on iRO.
  25. //= 1.2 More bugfixes, mostly typos. :O (bugreport:3944) [L0ne_W0lf]
  26. //= Fixed some varaibles (types/values) as well.
  27. //= 1.3 Disabled an exploit related to the orc hero spawn. [L0ne_W0lf]
  28. //= Corrected the variable type for party leader name.
  29. //= 1.4 Fixed donpcevent calling non-existant npc. (bugreport:4039) [L0ne_W0lf]
  30. //= 1.5 Fixed a checkquest condition never setting quest. [L0ne_W0lf]
  31. //============================================================
  32. // Entrance
  33. gef_fild10,242,202,0 script Dimensional Gorge Piece 406,{
  34. if ((BaseLevel < 30) || (BaseLevel > 80)) {
  35. mes "Only users between Levels ^ff000030 ~ 80^000000 can enter this Dungeon.";
  36. close;
  37. }
  38. set .@party_id,getcharid(1);
  39. set .@ins_mas,getpartyleader(.@party_id,2);
  40. set .@p_name$,getpartyname(.@party_id);
  41. set .@p_reader$,strcharinfo(0);
  42. set .@md_name$,"Orc's Memory";
  43. getpartymember(.@party_id);
  44. set .@partymembercount,$@partymembercount;
  45. copyarray .@partymembername$[0],$@partymembername$[0],.@partymembercount;
  46. set .@orctime,checkquest(12059,PLAYTIME);
  47. if ((.@party_id > 0) && ((.@partymembercount > 1))) {
  48. if (.@orctime == -1) {
  49. if (.@ins_mas == getcharid(0)) {
  50. mes "Party status confirmed. Would you like to book entrance to the " + .@md_name$ + "?";
  51. next;
  52. switch(select("Reserve the " + .@md_name$ + ":Enter the Dungeon:Cancel")) {
  53. case 1:
  54. set .@instance, instance_create(.@md_name$, .@party_id);
  55. if (.@instance < 0) {
  56. mes "Party Name: "+.@p_name$+"";
  57. mes "Party Leader: "+.@p_reader$+"";
  58. mes "^0000ff"+.@md_name$+" ^000000 - Reservation Failed.";
  59. close;
  60. }
  61. else {
  62. mes "^0000ff"+.@md_name$+"^000000- Attempting to book an entrance";
  63. mes "After making a reservation, you have to select 'Enter the Dungeon' from the menu if you wish to enter the " + .@md_name$ + ".";
  64. for( set .@i, 1; .@i <= 2; set .@i, .@i + 1 ) {
  65. if( instance_attachmap(.@i + "@orcs", .@instance) == "" )
  66. break;
  67. }
  68. if( .@i < 2 ) {
  69. instance_destroy(.@instance);
  70. close;
  71. }
  72. instance_attach(.@instance);
  73. instance_set_timeout 7200,300,.@instance;
  74. instance_init(.@instance);
  75. // First Floor
  76. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  77. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnInstanceInit";
  78. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  79. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  80. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnInstanceInit";
  81. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnInstanceInit";
  82. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnInstanceInit";
  83. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnInstanceInit";
  84. disablenpc instance_npcname("Kurger#1-2", instance_id());
  85. // Second Floor
  86. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnInstanceInit";
  87. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnInstanceInit";
  88. donpcevent instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnInstanceInit";
  89. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnInstanceInit";
  90. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnInstanceInit";
  91. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnInstanceInit";
  92. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnInstanceInit";
  93. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnInstanceInit";
  94. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnInstanceInit";
  95. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnInstanceInit";
  96. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnInstanceInit";
  97. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnInstanceInit";
  98. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnInstanceInit";
  99. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnInstanceInit";
  100. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnInstanceInit";
  101. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnInstanceInit";
  102. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnInstanceInit";
  103. donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnInstanceInit";
  104. donpcevent instance_npcname("Kruger#", instance_id())+"::OnInstanceInit";
  105. close;
  106. }
  107. case 2:
  108. //if (move_md == 3) {
  109. // mes "An unidentified error has occured.";
  110. // close;
  111. //}
  112. //else if (move_md == 2) {
  113. if (has_instance("1@orcs") == "") {
  114. mes "Memorial Dungeon " + .@md_name$ + " does not exist.";
  115. mes "The party leader has not reserved entrance to the dungeon yet.";
  116. next;
  117. mes "Once the reservation is complete, the dungeon will be generated.";
  118. mes "If your dungeon has been destroyed you must wait 7 days before re-entering.";
  119. close;
  120. }
  121. //else if (move_md == 0) {
  122. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  123. mes "Only party members may enter the Memorial Dungeon.";
  124. close;
  125. }
  126. //else if (move_md == 0) {
  127. else {
  128. mapannounce "gef_fild10", .@p_reader$ + " of the party, " + .@p_name$ + " is entering the " + .@md_name$ + ".",bc_map,"0x00ff99";
  129. warp "1@orcs",179,15;
  130. if (checkquest(12059)== -1) setquest 12059;
  131. close;
  132. }
  133. case 3:
  134. close;
  135. }
  136. }
  137. else {
  138. switch(select(.@md_name$ + " Enter the Memorial Dungeon:Cancel")) {
  139. case 1:
  140. //if (move_md == 3) {
  141. // mes "An unidentified error has occured.";
  142. // close;
  143. //}
  144. //else if (move_md == 2) {
  145. if (has_instance("1@orcs") == "") {
  146. mes "The Memorial Dungeon " + .@md_name$ + " does not exist.";
  147. mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours.";
  148. close;
  149. }
  150. //else if (move_md == 1) {
  151. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  152. mes "Only party members may enter the Memorial Dungeon.";
  153. close;
  154. }
  155. //else if (move_md == 0) {
  156. else {
  157. mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
  158. if (checkquest(12059)== -1) setquest 12059;
  159. warp "1@orcs",179,15;
  160. close;
  161. }
  162. case 2:
  163. close;
  164. }
  165. }
  166. }
  167. else if ((.@orctime == 0) || (.@orctime == 1)) {
  168. mes "You can enter the Dungeon if it has been generated.";
  169. next;
  170. switch(select("Enter the Dungeon " + .@md_name$ + ":Cancel")) {
  171. case 1:
  172. //if (move_md == 3) {
  173. // mes "An unidentified error has occured.";
  174. // close;
  175. //}
  176. //else if (move_md == 2) {
  177. if (has_instance("1@orcs") == "") {
  178. mes "The Memorial Dungeon " + .@md_name$ + " does not exist.";
  179. mes "The Memorial Dungeon has been destroyed by the Party Leader or because of the time limit. Please try again after 2 hours.";
  180. close;
  181. }
  182. //else if (move_md == 1) {
  183. else if ((has_instance("1@orcs") != "") && (.@partymembercount < 2)) {
  184. mes "Only party members may enter the Memorial Dungeon.";
  185. close;
  186. }
  187. //else if (move_md == 0) {
  188. else {
  189. mapannounce "gef_fild10", .@p_name$ + " Party's member " + .@p_reader$ + " has entered the " + .@md_name$ + ".",bc_map,"0x00ff99";
  190. if (checkquest(12059)== -1) setquest 12059;
  191. warp "1@orcs",179,15;
  192. close;
  193. }
  194. case 2:
  195. close;
  196. }
  197. }
  198. else if (.@orctime == 2) {
  199. mes "^0000ffAll records and after-effects related to the Orc's Memory Dungeon are deleted. You can now regenerate or re-enter the dungeon.^000000";
  200. erasequest 12059;
  201. close;
  202. }
  203. }
  204. else {
  205. mes "In order to generate a dungeon you must be the Party Leader and have at least 2 members in the party.";
  206. close;
  207. }
  208. }
  209. gef_fild10,238,202,6 script Mad Scientist#orc 865,{
  210. if (BaseLevel < 50) {
  211. mes "The Mad Scientist doesn't seem to notice you and keeps mumbling to himself...";
  212. close;
  213. }
  214. if (mad > 1) {
  215. set mad,1;
  216. }
  217. else if (mad < 1) {
  218. mes "[Mad Scientist]";
  219. mes "Haha, no Orcs are coming near me!";
  220. mes "The power of the Dimensional Gorge is undefeatable!!";
  221. next;
  222. switch(select("Orcs don't attack you?:You wish!")) {
  223. case 1:
  224. mes "[Mad Scientist]";
  225. mes "Yeah, yeah.. I know it's hard to belive. I don't blame ya.";
  226. mes "I used to study the Dimensional Gorge discovered near Morroc.";
  227. mes "According to my research, the minerals found there have enormous power inside them!";
  228. next;
  229. break;
  230. case 2:
  231. mes "[Mad Scientist]";
  232. mes "You are a pretty distrustful person, huh?";
  233. next;
  234. break;
  235. }
  236. switch(select("Oh? Like what, travel to alternate space?")) {
  237. case 1:
  238. mes "[Mad Scientist]";
  239. mes "Very smart! I have actually just done that! See that statue over there? It's not your normal Monolith!";
  240. next;
  241. mes "[Mad Scientist]";
  242. mes "I have created it with a combination of our technology and the unlimited energy I discovered from the Gorge! Want to try it?";
  243. next;
  244. break;
  245. }
  246. switch(select("... Um, that doesn't sound legal?")) {
  247. case 1:
  248. mes "[Mad Scientist]";
  249. mes "Hey, since when did something so interesting have to be legal!? How about it! You can talk to the Orcs! C'mon!";
  250. next;
  251. mes "[Mad Scientist]";
  252. mes "Chances are they'll just give you lots of instructions once they see you, so just wing it! They're always saying the same thing, to the point where I memorized them!";
  253. next;
  254. break;
  255. }
  256. switch(select("Alright... What do I do?:Umm, maybe not.")) {
  257. case 1:
  258. mes "[Mad Scientist]";
  259. mes "Very good! Just sit in the hands of this statue! And try to act natural when you're in there!";
  260. set mad,1;
  261. break;
  262. case 2:
  263. mes "[Mad Scientist]";
  264. mes "Oh fine, be that way!";
  265. break;
  266. }
  267. }
  268. else {
  269. mes "[Mad Scientist]";
  270. mes "Hmm? Put your hand on that Monemus Statue if you want to experience traveling through dimensions!";
  271. }
  272. close;
  273. }
  274. // Orc's Memory Floor 1
  275. 1@orcs,180,30,0 script #Resurrect Monsters1 844,{
  276. end;
  277. OnInstanceInit:
  278. disablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  279. end;
  280. OnDisable:
  281. killmonster "1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  282. end;
  283. OnEnable:
  284. enablenpc instance_npcname("#Resurrect Monsters1", instance_id());
  285. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  286. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  287. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  288. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  289. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  290. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  291. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  292. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  293. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  294. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  295. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  296. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  297. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  298. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  299. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  300. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  301. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  302. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  303. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  304. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  305. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  306. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  307. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  308. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  309. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  310. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  311. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  312. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  313. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  314. monster "1@orcs",0,0,"Orc Warrior",1023,1,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  315. end;
  316. OnMyMobDead:
  317. set .@callnum,30;
  318. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead");
  319. set .@mob_dead_num,.@callnum - .@c_mob_num;
  320. if (.@mob_dead_num > 0) {
  321. set .@mob_ran,rand(1,30);
  322. if (.@mob_ran > 29) {
  323. monster "1@orcs",0,0,"Orc Warrior",1023,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  324. }
  325. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  326. monster "1@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  327. if (rand(1,10) == 9) {
  328. instance_announce 0, "High Orc: We need more defenses! Get more people here!",bc_map,"0xff4444";
  329. }
  330. }
  331. else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
  332. areamonster "1@orcs",41,91,51,81,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  333. if (rand(1,10) == 9) {
  334. instance_announce 0, "Where are the High Orcs!? Get them to stop the enemies!",bc_map,"0xff4444";
  335. }
  336. }
  337. else {
  338. areamonster "1@orcs",17,187,27,177,"High Orc",1213,.@mob_dead_num,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  339. if (rand(1,5) == 3) {
  340. instance_announce 0, "Caution: The army's starting to concentrate at Zone No. 4.",bc_map,"0x77ff77";
  341. }
  342. if (rand(1,100) == 50) {
  343. initnpctimer;
  344. }
  345. }
  346. }
  347. end;
  348. OnTimer10:
  349. instance_announce 0, "Shouts of the Chief Orc of Safeguards: Looks like this will take longer than expected. Summon the Stalactic Golems!",bc_map,"0xff4444";
  350. end;
  351. OnTimer4010:
  352. instance_announce 0, "Stalactic Golems are digging out of the deep underground.",bc_map,"0x77ff77";
  353. areamonster "1@orcs",17,187,27,177,"Stalactic Golem",1278,20,instance_npcname("#Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  354. stopnpctimer;
  355. end;
  356. }
  357. 1@orcs,180,30,0 script #Resurrect Monsters2 844,{
  358. end;
  359. OnInstanceInit:
  360. disablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  361. end;
  362. OnDisable:
  363. killmonster "1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  364. end;
  365. OnEnable:
  366. enablenpc instance_npcname("#Resurrect Monsters2", instance_id());
  367. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  368. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  369. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  370. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  371. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  372. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  373. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  374. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  375. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  376. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  377. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  378. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  379. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  380. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  381. monster "1@orcs",0,0,"Trained Wolf",1106,1,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  382. end;
  383. OnMyMobDead:
  384. set .@callnum,15;
  385. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead");
  386. set .@mob_dead_num,.@callnum - .@c_mob_num;
  387. if (rand(1,30) > 15) {
  388. if (.@mob_dead_num > 0) {
  389. monster "1@orcs",0,0,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  390. }
  391. }
  392. else {
  393. if (.@mob_dead_num > 0) {
  394. areamonster "1@orcs",17,187,27,177,"Trained Wolf",1106,.@mob_dead_num,instance_npcname("#Resurrect Monsters2", instance_id())+"::OnMyMobDead";
  395. }
  396. }
  397. end;
  398. }
  399. 1@orcs,180,30,0 script #Resurrect Monsters3 844,{
  400. end;
  401. OnInstanceInit:
  402. disablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  403. end;
  404. OnDisable:
  405. killmonster "1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  406. end;
  407. OnEnable:
  408. enablenpc instance_npcname("#Resurrect Monsters3", instance_id());
  409. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  410. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  411. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  412. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  413. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  414. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  415. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  416. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  417. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  418. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  419. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  420. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  421. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  422. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  423. monster "1@orcs",0,0,"Orc Archer",1189,1,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  424. end;
  425. OnMyMobDead:
  426. set .@callnum,15;
  427. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  428. set .@mob_dead_num,.@callnum - .@c_mob_num;
  429. set .@mob_ran,rand(1,30);
  430. if (.@mob_ran > 29) {
  431. if (.@mob_dead_num > 0) {
  432. monster "1@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  433. }
  434. }
  435. else if ((.@mob_ran > 26) && (.@mob_ran < 30)) {
  436. if (.@mob_dead_num > 0) {
  437. areamonster "1@orcs",43,155,47,159,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  438. if (rand(1,3) == 3) {
  439. instance_announce 0, "High Orc: Attack them from behind! Cut off their support!",bc_map,"0xff4444";
  440. }
  441. }
  442. }
  443. else {
  444. if (.@mob_dead_num > 0) {
  445. areamonster "1@orcs",17,187,27,177,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  446. }
  447. }
  448. end;
  449. }
  450. 1@orcs,180,30,0 script #Resurrect Monsters4 844,{
  451. end;
  452. OnInstanceInit:
  453. enablenpc instance_npcname("#Resurrect Monsters4", instance_id());
  454. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  455. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  456. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  457. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  458. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  459. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  460. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  461. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  462. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  463. areamonster "1@orcs",98,35,178,115,"Anopheles",1627,1,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  464. end;
  465. OnMyMobDead:
  466. set .@callnum,10;
  467. set .@c_mob_num,mobcount("1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  468. set .@mob_dead_num,.@callnum - .@c_mob_num;
  469. if (.@mob_dead_num > 0) {
  470. monster "1@orcs",0,0,"Anopheles",1627,.@mob_dead_num,instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  471. }
  472. end;
  473. OnDisable:
  474. killmonster "1@orcs",instance_npcname("#Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  475. end;
  476. }
  477. 1@orcs,180,29,4 script Kurger#1-1 433,{
  478. donpcevent instance_npcname("Kurger#1-2", instance_id())+"::OnEnable";
  479. end;
  480. }
  481. 1@orcs,180,29,4 script Kurger#1-2 433,{
  482. end;
  483. OnEnable:
  484. disablenpc instance_npcname("Kurger#1-1", instance_id());
  485. enablenpc instance_npcname("Kurger#1-2", instance_id());
  486. initnpctimer;
  487. end;
  488. OnTimer10:
  489. instance_announce 0, "Kruger: Damn... What took you so long!! I don't have all day!!",bc_map,"0xffff00";
  490. end;
  491. OnTimer5710:
  492. instance_announce 0, "Kruger: My plan was to let our comrades open the gate, but it's all ruined since I got busted by the Orc Shaman.",bc_map,"0xffff00";
  493. end;
  494. OnTimer14610:
  495. instance_announce 0, "Shouts of the Chief Orc of Safeguards: I smell a rat.. Send some patrols to the entrance!!",bc_map,"0xff4444";
  496. end;
  497. OnTimer20210:
  498. instance_announce 0, "Kruger: Darn it.. They'll be here any minute. Ok. Listen to me now.",bc_map,"0xffff00";
  499. end;
  500. OnTimer24910:
  501. instance_announce 0, "Kruger: The Orc Shaman has sealed the 1st basement by dividing it into 4 zones. Each zone has one Enchanted Orc who has the power to unseal the next zone.",bc_map,"0xffff00";
  502. end;
  503. OnTimer34310:
  504. instance_announce 0, "Kruger: Find those Enchanted Orcs and get rid of them to move to the next zone.",bc_map,"0xffff00";
  505. end;
  506. OnTimer39710:
  507. instance_announce 0, "Kruger: Try to avoid encountering Orcs other then the Enchanted ones. Everytime you kill a normal Orc, High Orcs will gather at the last path to the 2nd floor.",bc_map,"0xffff00";
  508. end;
  509. OnTimer49210:
  510. instance_announce 0, "Kruger: In the worst case, the path to the 2nd floor could be completely blocked. For your own sake, you should be as sneaky as possible.",bc_map,"0xffff00";
  511. end;
  512. OnTimer56310:
  513. instance_announce 0, "Mission: Sneak in and get rid of the 'Enchanted Orcs'. Avoiding battles with other Orcs is the best way of getting into the 2nd floor.",bc_map,"0x44ffff";
  514. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnEnable";
  515. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnEnable";
  516. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnEnable";
  517. disablenpc instance_npcname("Kurger#1-2", instance_id());
  518. end;
  519. OnTimer60000:
  520. areamonster "1@orcs",137,83,143,89,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead";
  521. stopnpctimer;
  522. end;
  523. }
  524. 1@orcs,168,125,0 script B1 Area 1 45,3,3,{
  525. OnInstanceInit:
  526. disablenpc instance_npcname("B1 Area 1", instance_id());
  527. end;
  528. OnEnable:
  529. enablenpc instance_npcname("B1 Area 1", instance_id());
  530. areamonster "1@orcs",103,105,109,111,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead1";
  531. end;
  532. OnTouch:
  533. warp "1@orcs",168,130;
  534. end;
  535. OnContinue:
  536. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnEnable";
  537. initnpctimer;
  538. end;
  539. OnTimer10300:
  540. instance_announce 0, "Kruger's Whisper: The Orcs here used to be my companions. They just lost their will ever since the Orc Shaman started to control them with her magic.",bc_map,"0xff4499";
  541. end;
  542. OnTimer18700:
  543. instance_announce 0, "Kruger's Whisper: There's nothing we can do but to defeat the Orc Shaman if we want to save the remaining tribes.",bc_map,"0xff4499";
  544. stopnpctimer;
  545. end;
  546. }
  547. 1@orcs,89,94,0 script B1 Area 2 45,3,3,{
  548. OnInstanceInit:
  549. disablenpc instance_npcname("B1 Area 2", instance_id());
  550. end;
  551. OnEnable:
  552. enablenpc instance_npcname("B1 Area 2", instance_id());
  553. areamonster "1@orcs",32,40,38,46,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead2";
  554. end;
  555. OnTouch:
  556. warp "1@orcs",85,85;
  557. end;
  558. OnContinue:
  559. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnEnable";
  560. initnpctimer;
  561. end;
  562. OnTimer30300:
  563. instance_announce 0, "Kruger's Whisper: I saw the bodies of our tribe. It seems that the Orc Shaman used those Orcs for her rituals.",bc_map,"0xff4499";
  564. end;
  565. OnTimer37600:
  566. instance_announce 0, "Kruger's Whisper: ... It all has to do with me. I am responsible for this evil.",bc_map,"0xff4499";
  567. stopnpctimer;
  568. end;
  569. }
  570. 1@orcs,38,105,0 script B1 Area 3 45,3,3,{
  571. OnInstanceInit:
  572. disablenpc instance_npcname("B1 Area 3", instance_id());
  573. end;
  574. OnEnable:
  575. enablenpc instance_npcname("B1 Area 3", instance_id());
  576. areamonster "1@orcs",19,177,25,183,"Enchanted Orc",1023,1,instance_npcname("B1 Area Mobs", instance_id())+"::OnMyMobDead3";
  577. end;
  578. OnTouch:
  579. warp "1@orcs",38,110;
  580. end;
  581. OnContinue:
  582. donpcevent instance_npcname("B1 Area 4", instance_id())+"::OnEnable";
  583. initnpctimer;
  584. end;
  585. OnTimer30300:
  586. instance_announce 0, "Please, hang in there!",bc_map,"0xff4499";
  587. end;
  588. OnTimer32700:
  589. instance_announce 0, "We'll get some rest when we get to the 2nd basement after passing through here.",bc_map,"0xff4499";
  590. stopnpctimer;
  591. end;
  592. }
  593. 1@orcs,21,189,0 script B1 Area 4 45,3,3,{
  594. OnInstanceInit:
  595. disablenpc instance_npcname("B1 Area 4", instance_id());
  596. end;
  597. OnEnable:
  598. enablenpc instance_npcname("B1 Area 4", instance_id());
  599. donpcevent instance_npcname("#Resurrect Monsters1", instance_id())+"::OnDisable";
  600. donpcevent instance_npcname("#Resurrect Monsters2", instance_id())+"::OnDisable";
  601. donpcevent instance_npcname("#Resurrect Monsters3", instance_id())+"::OnDisable";
  602. donpcevent instance_npcname("#Resurrect Monsters4", instance_id())+"::OnDisable";
  603. end;
  604. OnTouch:
  605. warp "2@orcs",32,171;
  606. end;
  607. }
  608. 1@orcs,1,1,0 script B1 Area Mobs -1,{
  609. end;
  610. OnMyMobDead:
  611. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnEnable";
  612. end;
  613. OnMyMobDead1:
  614. donpcevent instance_npcname("B1 Area 1", instance_id())+"::OnContinue";
  615. end;
  616. OnMyMobDead2:
  617. donpcevent instance_npcname("B1 Area 2", instance_id())+"::OnContinue";
  618. end;
  619. OnMyMobDead3:
  620. donpcevent instance_npcname("B1 Area 3", instance_id())+"::OnContinue";
  621. end;
  622. }
  623. // Orc's Memory Floor 2
  624. 2@orcs,36,171,0 script #2Resurrect Monsters1 844,{
  625. end;
  626. OnInstanceInit:
  627. disablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  628. end;
  629. OnEnable:
  630. enablenpc instance_npcname("#2Resurrect Monsters1", instance_id());
  631. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  632. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  633. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  634. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  635. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  636. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  637. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  638. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  639. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  640. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  641. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  642. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  643. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  644. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  645. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  646. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  647. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  648. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  649. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  650. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  651. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  652. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  653. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  654. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  655. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  656. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  657. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  658. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  659. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  660. monster "2@orcs",0,0,"Vengeful Orc",1152,1,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  661. end;
  662. OnDisable:
  663. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  664. end;
  665. OnMyMobDead:
  666. set .@callnum,30;
  667. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead");
  668. set .@mob_dead_num,.@callnum - .@c_mob_num;
  669. if (.@mob_dead_num > 0) {
  670. set .@mob_ran,rand(1,30);
  671. if (.@mob_ran > 29) {
  672. monster "2@orcs",0,0,"Vengeful Orc",1152,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  673. }
  674. else if ((.@mob_ran > 28) && (.@mob_ran < 30)) {
  675. monster "2@orcs",0,0,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  676. set mob_ran2,rand(1,10);
  677. }
  678. else if ((.@mob_ran > 26) && (.@mob_ran < 29)) {
  679. areamonster "2@orcs",157,112,167,122,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  680. if (rand(1,10) == 9) {
  681. instance_announce 0, "Warning: High Orcs are gathering near area 3.",bc_map,"0xff4444";
  682. }
  683. }
  684. else {
  685. areamonster "2@orcs",173,13,183,23,"High Orc",1213,.@mob_dead_num,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  686. if (rand(1,5) == 3) {
  687. instance_announce 0, "Caution: The Forces have started to concentrate at the Shaman's Altar.",bc_map,"0x77ff77";
  688. }
  689. if (rand(1,70) == 50) {
  690. initnpctimer;
  691. }
  692. }
  693. }
  694. end;
  695. OnTimer10:
  696. instance_announce 0, "Voice from somewhere: Foolish... Do you really think the altar would fall like that?",bc_map,"0xff4444";
  697. end;
  698. OnTimer4010:
  699. instance_announce 0, "[ Wraiths were summoned by an unknown power ]",bc_map,"0x77ff77";
  700. areamonster "2@orcs",167,25,177,35,"Wraith",1475,30,instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnMyMobDead";
  701. stopnpctimer;
  702. end;
  703. }
  704. 2@orcs,36,171,0 script #2Resurrect Monsters3 844,{
  705. end;
  706. OnInstanceInit:
  707. disablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  708. end;
  709. OnEnable:
  710. enablenpc instance_npcname("#2Resurrect Monsters3", instance_id());
  711. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  712. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  713. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  714. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  715. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  716. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  717. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  718. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  719. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  720. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  721. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  722. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  723. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  724. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  725. monster "2@orcs",0,0,"Orc Zombie",1153,1,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  726. end;
  727. OnMyMobDead:
  728. set .@callnum,15;
  729. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead");
  730. set .@mob_dead_num,.@callnum - .@c_mob_num;
  731. set .@mob_ran,rand(1,30);
  732. if (.@mob_ran > 29) {
  733. if (.@mob_dead_num > 0) {
  734. monster "2@orcs",0,0,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  735. }
  736. }
  737. else if ((.@mob_ran > 6) && (.@mob_ran < 30)) {
  738. if (.@mob_dead_num > 0) {
  739. areamonster "2@orcs",168,10,184,26,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  740. if (rand(1,15) == 3) {
  741. instance_announce 0, "Warning: Orc Archer teams are gathering near the altar.",bc_map,"0xff4444";
  742. }
  743. }
  744. }
  745. else {
  746. if (.@mob_dead_num > 0) {
  747. areamonster "2@orcs",168,21,184,21,"Orc Archer",1189,.@mob_dead_num,instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  748. }
  749. }
  750. end;
  751. OnDisable:
  752. killmonster "2@orcs",instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnMyMobDead";
  753. end;
  754. }
  755. 2@orcs,180,30,0 script #2Resurrect Monsters4 844,{
  756. end;
  757. OnInstanceInit:
  758. enablenpc instance_npcname("#2Resurrect Monsters4", instance_id());
  759. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  760. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  761. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  762. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  763. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  764. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  765. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  766. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  767. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  768. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  769. end;
  770. OnMyMobDead:
  771. set .@callnum,10;
  772. set .@c_mob_num,mobcount("2@orcs",instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead");
  773. set .@mob_dead_num,.@callnum - .@c_mob_num;
  774. if (.@mob_dead_num > 0) {
  775. monster "2@orcs",0,0,"Anopheles",1627,1,instance_npcname("#2Resurrect Monsters4", instance_id())+"::OnMyMobDead";
  776. }
  777. end;
  778. }
  779. 2@orcs,35,169,4 script Kruger#2-1 433,{
  780. donpcevent instance_npcname("Kruger#2-2", instance_id())+"::OnEnable";
  781. end;
  782. }
  783. 2@orcs,35,169,4 script Kruger#2-2 433,{
  784. end;
  785. OnEnable:
  786. disablenpc instance_npcname("Kruger#2-1", instance_id());
  787. enablenpc instance_npcname("Kruger#2-2", instance_id());
  788. initnpctimer;
  789. end;
  790. OnTimer10:
  791. instance_announce 0, "Kruger's Whisper: I'll tell you how to get to the Shaman's altar.",bc_map,"0xffff00";
  792. end;
  793. OnTimer3510:
  794. instance_announce 0, "Kruger's Whisper: Do you see the braziers that light the path? Unseal the next zone by strengthening their flames.",bc_map,"0xffff00";
  795. end;
  796. OnTimer10710:
  797. instance_announce 0, "Kruger's Whisper: Of course those monsters won't let you touch the braziers that easily.",bc_map,"0xffff00";
  798. end;
  799. OnTimer16310:
  800. instance_announce 0, "Kruger's Whisper: But still, try keep the battles not too noticable so the Shaman won't guard the altar with her army squad.",bc_map,"0xffff00";
  801. end;
  802. OnTimer21910:
  803. instance_announce 0, "Kruger's Whisper: Only the Party Leader can strengthen the flames, so protect your leader.",bc_map,"0xffff00";
  804. end;
  805. OnTimer23910:
  806. instance_announce 0, "Mission: Unseal the zone by lighting the braziers. They can only be lit in a certain order, so be careful.",bc_map,"0x4444ff";
  807. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnEnable";
  808. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnEnable";
  809. donpcevent instance_npcname("Torch#1-1", instance_id())+"::OnEnable";
  810. disablenpc instance_npcname("Kruger#2-2", instance_id());
  811. end;
  812. }
  813. 2@orcs,26,164,0 script Torch#1-1 844,{
  814. progressbar "ffff00",5;
  815. donpcevent instance_npcname("Torch#1-2", instance_id())+"::OnEnable";
  816. initnpctimer;
  817. disablenpc instance_npcname("Torch#1-1", instance_id());
  818. end;
  819. OnInstanceInit:
  820. disablenpc instance_npcname("Torch#1-1", instance_id());
  821. end;
  822. OnEnable:
  823. enablenpc instance_npcname("Torch#1-1", instance_id());
  824. end;
  825. OnTimer100:
  826. specialeffect EF_FIREPILLAR;
  827. end;
  828. OnTimer2000:
  829. specialeffect EF_FIREPILLARBOMB;
  830. stopnpctimer;
  831. end;
  832. }
  833. 2@orcs,55,155,0 script Torch#1-2 844,{
  834. progressbar "ffff00",5;
  835. donpcevent instance_npcname("Torch#1-3", instance_id())+"::OnEnable";
  836. initnpctimer;
  837. disablenpc instance_npcname("Torch#1-2", instance_id());
  838. end;
  839. OnInstanceInit:
  840. disablenpc instance_npcname("Torch#1-2", instance_id());
  841. end;
  842. OnEnable:
  843. enablenpc instance_npcname("Torch#1-2", instance_id());
  844. end;
  845. OnTimer100:
  846. specialeffect EF_FIREPILLAR;
  847. end;
  848. OnTimer2000:
  849. specialeffect EF_FIREPILLARBOMB;
  850. stopnpctimer;
  851. end;
  852. }
  853. 2@orcs,108,146,0 script Torch#1-3 844,{
  854. progressbar "ffff00",5;
  855. donpcevent instance_npcname("Torch#1-4", instance_id())+"::OnEnable";
  856. initnpctimer;
  857. disablenpc instance_npcname("Torch#1-3", instance_id());
  858. end;
  859. OnInstanceInit:
  860. disablenpc instance_npcname("Torch#1-3", instance_id());
  861. end;
  862. OnEnable:
  863. enablenpc instance_npcname("Torch#1-3", instance_id());
  864. end;
  865. OnTimer100:
  866. specialeffect EF_FIREPILLAR;
  867. end;
  868. OnTimer2000:
  869. specialeffect EF_FIREPILLARBOMB;
  870. stopnpctimer;
  871. end;
  872. }
  873. 2@orcs,98,171,0 script Torch#1-4 844,{
  874. progressbar "ffff00",5;
  875. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnEnable";
  876. initnpctimer;
  877. disablenpc instance_npcname("Torch#1-4", instance_id());
  878. end;
  879. OnInstanceInit:
  880. disablenpc instance_npcname("Torch#1-4", instance_id());
  881. end;
  882. OnEnable:
  883. enablenpc instance_npcname("Torch#1-4", instance_id());
  884. end;
  885. OnTimer100:
  886. specialeffect EF_FIREPILLAR;
  887. end;
  888. OnTimer2000:
  889. specialeffect EF_FIREPILLARBOMB;
  890. stopnpctimer;
  891. end;
  892. }
  893. 2@orcs,48,100,0 script #Warp2-1 45,3,3,{
  894. OnInstanceInit:
  895. disablenpc instance_npcname("#Warp2-1", instance_id());
  896. end;
  897. OnEnable:
  898. monster "2@orcs",109,156,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  899. instance_announce 0, "The Chief Orc of Safeguards: Oh!! Looks like I have company. Defeat me if you can!!",bc_map,"0xff8888";
  900. end;
  901. OnContinue:
  902. enablenpc instance_npcname("#Warp2-1", instance_id());
  903. initnpctimer;
  904. end;
  905. OnTimer10000:
  906. areamonster "2@orcs",28,158,40,170,"Safeguard Chief",1981,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead1";
  907. stopnpctimer;
  908. end;
  909. OnTouch:
  910. warp "2@orcs",47,93;
  911. end;
  912. }
  913. 2@orcs,35,92,0 script Torch#2-1 844,{
  914. progressbar "ffff00",5;
  915. donpcevent instance_npcname("Torch#2-2", instance_id())+"::OnEnable";
  916. initnpctimer;
  917. disablenpc instance_npcname("Torch#2-1", instance_id());
  918. end;
  919. OnTimer100:
  920. specialeffect EF_FIREPILLAR;
  921. end;
  922. OnTimer2000:
  923. specialeffect EF_FIREPILLARBOMB;
  924. stopnpctimer;
  925. end;
  926. }
  927. 2@orcs,32,70,0 script Torch#2-2 844,{
  928. progressbar "ffff00",5;
  929. donpcevent instance_npcname("Torch#2-3", instance_id())+"::OnEnable";
  930. initnpctimer;
  931. disablenpc instance_npcname("Torch#2-2", instance_id());
  932. end;
  933. OnInstanceInit:
  934. disablenpc instance_npcname("Torch#2-2", instance_id());
  935. end;
  936. OnEnable:
  937. enablenpc instance_npcname("Torch#2-2", instance_id());
  938. end;
  939. OnTimer100:
  940. specialeffect EF_FIREPILLAR;
  941. end;
  942. OnTimer2000:
  943. specialeffect EF_FIREPILLARBOMB;
  944. stopnpctimer;
  945. end;
  946. }
  947. 2@orcs,70,31,0 script Torch#2-3 844,{
  948. progressbar "ffff00",5;
  949. donpcevent instance_npcname("Torch#2-4", instance_id())+"::OnEnable";
  950. initnpctimer;
  951. disablenpc instance_npcname("Torch#2-3", instance_id());
  952. end;
  953. OnInstanceInit:
  954. disablenpc instance_npcname("Torch#2-3", instance_id());
  955. end;
  956. OnEnable:
  957. enablenpc instance_npcname("Torch#2-3", instance_id());
  958. end;
  959. OnTimer100:
  960. specialeffect EF_FIREPILLAR;
  961. end;
  962. OnTimer2000:
  963. specialeffect EF_FIREPILLARBOMB;
  964. stopnpctimer;
  965. end;
  966. }
  967. 2@orcs,84,51,0 script Torch#2-4 844,{
  968. progressbar "ffff00",5;
  969. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnEnable";
  970. initnpctimer;
  971. disablenpc instance_npcname("Torch#2-4", instance_id());
  972. end;
  973. OnInstanceInit:
  974. disablenpc instance_npcname("Torch#2-4", instance_id());
  975. end;
  976. OnEnable:
  977. enablenpc instance_npcname("Torch#2-4", instance_id());
  978. end;
  979. OnTimer100:
  980. specialeffect EF_FIREPILLAR;
  981. end;
  982. OnTimer2000:
  983. specialeffect EF_FIREPILLARBOMB;
  984. stopnpctimer;
  985. end;
  986. }
  987. 2@orcs,101,55,0 script #Warp2-2 45,3,3,{
  988. OnInstanceInit:
  989. disablenpc instance_npcname("#Warp2-2", instance_id());
  990. end;
  991. OnEnable:
  992. monster "2@orcs",67,64,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  993. instance_announce 0, "Orc Sniper: Hah! Pretty impressive that you made it this far, but your foolish little trip ends here...",bc_map,"0xff8888";
  994. end;
  995. OnContinue:
  996. enablenpc instance_npcname("#Warp2-2", instance_id());
  997. initnpctimer;
  998. end;
  999. OnTimer10000:
  1000. areamonster "2@orcs",40,91,52,103,"Orc Sniper",1982,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead2";
  1001. stopnpctimer;
  1002. end;
  1003. OnTouch:
  1004. warp "2@orcs",107,55;
  1005. end;
  1006. }
  1007. 2@orcs,142,145,0 script Torch#3-1 844,{
  1008. progressbar "ffff00",5;
  1009. donpcevent instance_npcname("Torch#3-2", instance_id())+"::OnEnable";
  1010. initnpctimer;
  1011. disablenpc instance_npcname("Torch#3-1", instance_id());
  1012. end;
  1013. OnTimer100:
  1014. specialeffect EF_FIREPILLAR;
  1015. end;
  1016. OnTimer2000:
  1017. specialeffect EF_FIREPILLARBOMB;
  1018. stopnpctimer;
  1019. end;
  1020. }
  1021. 2@orcs,162,134,0 script Torch#3-2 844,{
  1022. progressbar "ffff00",5;
  1023. donpcevent instance_npcname("Torch#3-3", instance_id())+"::OnEnable";
  1024. initnpctimer;
  1025. disablenpc instance_npcname("Torch#3-2", instance_id());
  1026. end;
  1027. OnInstanceInit:
  1028. disablenpc instance_npcname("Torch#3-2", instance_id());
  1029. end;
  1030. OnEnable:
  1031. enablenpc instance_npcname("Torch#3-2", instance_id());
  1032. end;
  1033. OnTimer100:
  1034. specialeffect EF_FIREPILLAR;
  1035. end;
  1036. OnTimer2000:
  1037. specialeffect EF_FIREPILLARBOMB;
  1038. stopnpctimer;
  1039. end;
  1040. }
  1041. 2@orcs,144,117,0 script Torch#3-3 844,{
  1042. progressbar "ffff00",5;
  1043. donpcevent instance_npcname("Torch#3-4", instance_id())+"::OnEnable";
  1044. initnpctimer;
  1045. disablenpc instance_npcname("Torch#3-3", instance_id());
  1046. end;
  1047. OnInstanceInit:
  1048. disablenpc instance_npcname("Torch#3-3", instance_id());
  1049. end;
  1050. OnEnable:
  1051. enablenpc instance_npcname("Torch#3-3", instance_id());
  1052. end;
  1053. OnTimer100:
  1054. specialeffect EF_FIREPILLAR;
  1055. end;
  1056. OnTimer2000:
  1057. specialeffect EF_FIREPILLARBOMB;
  1058. stopnpctimer;
  1059. end;
  1060. }
  1061. 2@orcs,136,98,0 script Torch#3-4 844,{
  1062. progressbar "ffff00",5;
  1063. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnEnable";
  1064. initnpctimer;
  1065. disablenpc instance_npcname("Torch#3-4", instance_id());
  1066. end;
  1067. OnInstanceInit:
  1068. disablenpc instance_npcname("Torch#3-4", instance_id());
  1069. end;
  1070. OnEnable:
  1071. enablenpc instance_npcname("Torch#3-4", instance_id());
  1072. end;
  1073. OnTimer100:
  1074. specialeffect EF_FIREPILLAR;
  1075. end;
  1076. OnTimer2000:
  1077. specialeffect EF_FIREPILLARBOMB;
  1078. stopnpctimer;
  1079. end;
  1080. }
  1081. 2@orcs,167,104,0 script #Warp2-3 45,3,3,{
  1082. OnInstanceInit:
  1083. disablenpc instance_npcname("#Warp2-3", instance_id());
  1084. end;
  1085. OnEnable:
  1086. monster "2@orcs",152,147,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1087. instance_announce 0, "Depraved Orc Spirit: I smell flesh! Hungry! Wanna try some human meat!!",bc_map,"0xff8888";
  1088. end;
  1089. OnContinue:
  1090. //areamonster "2@orcs",117,61,129,73,"Depraved Orc Spirit",1983,1,instance_npcname("#Mobs Control", instance_id())+"::OnMyMobDead3";
  1091. donpcevent instance_npcname("#Boss Control", instance_id())+"::OnEnable";
  1092. enablenpc instance_npcname("#Warp2-3", instance_id());
  1093. initnpctimer;
  1094. end;
  1095. OnTimer10:
  1096. instance_announce 0, "Shaman Cargalache: Hahaha!! So, you finally made it here. The assassin you sent was just terrible. That stupid Orc is getting cold under my feet.",bc_map,"0xffff00";
  1097. end;
  1098. OnTimer6810:
  1099. instance_announce 0, "Shaman Cargalache: My loyal slave, go get those intruders!",bc_map,"0xffff00";
  1100. end;
  1101. OnTimer10310:
  1102. instance_announce 0, "Depraved Orc Hero: Whatever you say, my lord.",bc_map,"0xff7777";
  1103. end;
  1104. OnTimer13110:
  1105. instance_announce 0, "Caution: You have been discovered by Shaman Cargalache. Kruger's plan to assassinate the Shaman has failed. You must defeat Cargalache and find traces of Kruger.",bc_map,"0x8888ff";
  1106. stopnpctimer;
  1107. end;
  1108. OnTouch:
  1109. warp "2@orcs",167,95;
  1110. end;
  1111. }
  1112. 2@orcs,36,171,0 script #Boss Control 844,{
  1113. end;
  1114. OnInstanceInit:
  1115. disablenpc instance_npcname("#Boss Control", instance_id());
  1116. end;
  1117. OnEnable:
  1118. monster "2@orcs",185,8,"Shaman Cargalache",1984,1,instance_npcname("#Boss Control", instance_id())+"::OnMyMobDead";
  1119. monster "2@orcs",179,15,"Depraved Orc Hero",1087,1;
  1120. enablenpc instance_npcname("#Boss Control", instance_id());
  1121. end;
  1122. OnMyMobDead:
  1123. donpcevent instance_npcname("Kruger#", instance_id())+"::OnEnable";
  1124. set .@mob_ran,rand(1,5);
  1125. if (.@mob_ran == 1) {
  1126. instance_announce 0, "Shaman Cargalache: How... How could this be... How could someone like you...!!",bc_map,"0xffff00";
  1127. }
  1128. else if (.@mob_ran == 2) {
  1129. instance_announce 0, "Shaman Cargalache: How is it that I've been overpowered by mere humans!",bc_map,"0xffff00";
  1130. }
  1131. else if (.@mob_ran == 3) {
  1132. instance_announce 0, "Shaman Cargalache: This... This can't be the end...",bc_map,"0xffff00";
  1133. }
  1134. else if (.@mob_ran == 4) {
  1135. instance_announce 0, "Shaman Cargalache: I... Can't die... Yet...!",bc_map,"0xffff00";
  1136. }
  1137. else {
  1138. instance_announce 0, "Shaman Cargalache: Defeated by these fools... It can't be happening...!",bc_map,"0xffff00";
  1139. }
  1140. donpcevent instance_npcname("#2Resurrect Monsters1", instance_id())+"::OnDisable";
  1141. donpcevent instance_npcname("#2Resurrect Monsters3", instance_id())+"::OnDisable";
  1142. donpcevent instance_npcname("#Warp Outside Orc Dun", instance_id())+"::OnEnable";
  1143. end;
  1144. }
  1145. 2@orcs,182,8,0 script #Warp Outside Orc Dun 45,3,3,{
  1146. OnInstanceInit:
  1147. disablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1148. end;
  1149. OnEnable:
  1150. enablenpc instance_npcname("#Warp Outside Orc Dun", instance_id());
  1151. end;
  1152. OnTouch:
  1153. warp "gef_fild10",240,197;
  1154. end;
  1155. }
  1156. 2@orcs,172,13,0 script Kruger# 434,{
  1157. if (yong_odun < 2) {
  1158. mes "[Kruger]";
  1159. mes "*Coughing*";
  1160. mes ""+strcharinfo(0)+", it's you...";
  1161. next;
  1162. mes "["+strcharinfo(0)+"] ";
  1163. mes "Don't move! You are wounded!";
  1164. next;
  1165. mes "[Kruger]";
  1166. mes "It's... all right.. I'm dying...";
  1167. mes "....";
  1168. mes "The Shaman? What about the Shaman?";
  1169. next;
  1170. mes "["+strcharinfo(0)+"] ";
  1171. mes "The Shaman's dead now. Who was that Shaman really?";
  1172. next;
  1173. mes "Kruger seemed to be relieved as he hears of the death of the Shaman, but you notice the bitter expression on his face.";
  1174. next;
  1175. mes "[Kruger]";
  1176. mes "I.. I just couldn't kill my own daughter...";
  1177. mes "Thank you, I'm sure she's finally free from the nightmare that used to choke her soul.";
  1178. next;
  1179. mes "Kruger was about to say something more, but he breathed his last breath before he could...";
  1180. set yong_odun,2;
  1181. close;
  1182. }
  1183. else {
  1184. mes "You can see the dead body of Kruger, peacefully lying on the ground.";
  1185. close;
  1186. }
  1187. OnInstanceInit:
  1188. disablenpc instance_npcname("Kruger#", instance_id());
  1189. end;
  1190. OnEnable:
  1191. enablenpc instance_npcname("Kruger#", instance_id());
  1192. end;
  1193. }
  1194. 2@orcs,36,171,0 script #Mobs Control 844,{
  1195. end;
  1196. OnMyMobDead1:
  1197. donpcevent instance_npcname("#Warp2-1", instance_id())+"::OnContinue";
  1198. end;
  1199. OnMyMobDead2:
  1200. donpcevent instance_npcname("#Warp2-2", instance_id())+"::OnContinue";
  1201. end;
  1202. OnMyMobDead3:
  1203. donpcevent instance_npcname("#Warp2-3", instance_id())+"::OnContinue";
  1204. end;
  1205. }