skill_unit_db.txt 6.0 KB

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  1. // ID,unit ID,unit ID 2,layout,range,interval,target,flag
  2. //
  3. // layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
  4. // target = friend (party +guildmates +neutral players) / party /
  5. // ally (party +guildmates) / all / enemy
  6. // flag 0x001(UF_DEFNOTENEMY) If 'defunit_not_enemy' is set, the target is changed to 'friend'
  7. // 0x002(UF_NOREITERRATION) Spell cannot be stacked
  8. // 0x004(UF_NOFOOTSET) Spell cannot be cast near/on targets
  9. // 0x008(UF_NOOVERLAP) Spell effects do not overlap
  10. // 0x010(UF_PATHCHECK) Only cells with a shootable path will be placed
  11. // 0x020(UF_NOPC) Spell cannot affect players.
  12. // 0x040(UF_NOMOB) Spell cannot affect mobs.
  13. // 0x080(UF_SKILL) Spell CAN affect skills.
  14. // 0x100(UF_DANCE) Dance skill
  15. // 0x200(UF_ENSEMBLE) Ensemble skill
  16. // 0x400(UF_SONG) Song skill
  17. // 0x800(UF_DUALMODE) Spell has effects both at an interval and when you step in/out
  18. // Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near targets
  19. //
  20. // Notes:
  21. // ------
  22. // 0x89,0x8a,0x8b without indication
  23. //
  24. // u1 u2 lay r intr target flag
  25. //
  26. 12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL
  27. 18,0x7f, , -1, 0, 20,enemy, 0x010 //MG_FIREWALL
  28. 21,0x86, , 0, 2,1000,enemy, 0x018 //MG_THUNDERSTORM
  29. 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA
  30. 27,0x81,0x80, 0, 0, -1,all, 0x00E //AL_WARP
  31. 47,0x86, , 0, 2,1000,enemy, 0x080 //AC_SHOWER
  32. 70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
  33. 79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
  34. 80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
  35. 82,0x86, , 0, 3,1000,enemy, 0x018 //WZ_FIREIVY
  36. 83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
  37. 85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
  38. 87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
  39. 89,0x86, , 0, 5, 450,enemy, 0x018 //WZ_STORMGUST
  40. 91,0x86, , 0, 2,1000,enemy, 0x010 //WZ_HEAVENDRIVE
  41. 92,0x8e, , 2, 0, -1,enemy, 0x010 //WZ_QUAGMIRE
  42. 115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP
  43. 116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE
  44. 117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE
  45. 118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE
  46. 119,0x95, , 0, 1,1000,enemy, 0x006 //HT_SANDMAN
  47. 120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER
  48. 121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP
  49. 122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE
  50. 123,0x98, , 0, 1,1000,enemy, 0x006 //HT_CLAYMORETRAP
  51. 125,0x99, , 0, 1,1000,all, 0x000 //HT_TALKIEBOX
  52. 140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST
  53. 220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI
  54. 229,0xb1, , 0, 1,1000,enemy, 0x006 //AM_DEMONSTRATION
  55. 254,0x86, , -1, 0, 300,enemy, 0x010 //CR_GRANDCROSS
  56. 285,0x9a, , 3, 0, -1,all, 0x010 //SA_VOLCANO
  57. 286,0x9b, , 3, 0, -1,all, 0x010 //SA_DELUGE
  58. 287,0x9c, , 3, 0, -1,all, 0x010 //SA_VIOLENTGALE
  59. 288,0x9d, , 3:3:4:4:5,0, -1,all, 0x010 //SA_LANDPROTECTOR
  60. 306,0x9e, , 4, 0,6000,enemy, 0x200 //BD_LULLABY
  61. 307,0x9f, , 4, 0, -1,enemy, 0x220 //BD_RICHMANKIM
  62. 308,0xa0, , 4, 0, -1,enemy, 0x200 //BD_ETERNALCHAOS
  63. 309,0xa1, , 4, 0, -1,party, 0x200 //BD_DRUMBATTLEFIELD
  64. 310,0xa2, , 4, 0, -1,party, 0x200 //BD_RINGNIBELUNGEN
  65. 311,0xa3, , 4, 0, -1,all, 0x200 //BD_ROKISWEIL
  66. 312,0xa4, , 4, 0, -1,party, 0x240 //BD_INTOABYSS
  67. 313,0xa5, , 4, 0, -1,party, 0x200 //BD_SIEGFRIED
  68. 317,0xa6, , 3, 0,3000,enemy, 0x400 //BA_DISSONANCE
  69. 319,0xa7, , 3, 0, -1,all, 0x440 //BA_WHISTLE
  70. 320,0xa8, , 3, 0, -1,all, 0x440 //BA_ASSASSINCROSS
  71. 321,0xa9, , 3, 0, -1,all, 0x440 //BA_POEMBRAGI
  72. 322,0xaa, , 3, 0,6000,all, 0xC40 //BA_APPLEIDUN
  73. 325,0xab, , 3, 0,3000,enemy, 0x100 //DC_UGLYDANCE
  74. 327,0xac, , 3, 0, -1,all, 0x140 //DC_HUMMING
  75. 328,0xad, , 3, 0, -1,enemy, 0x100 //DC_DONTFORGETME
  76. 329,0xae, , 3, 0, -1,all, 0x140 //DC_FORTUNEKISS
  77. 330,0xaf, , 3, 0, -1,all, 0x140 //DC_SERVICEFORYOU
  78. 336,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARTNER
  79. 339,0x86, , -1, 0, 300,enemy, 0x000 //NPC_DARKGRANDCROSS
  80. 362,0xb4, , 0, 2, 300,all, 0x000 //HP_BASILICA
  81. 369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
  82. 395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
  83. 404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
  84. 405,0xb7, , 0, 0, -1,enemy, 0x000 //PF_SPIDERWEB
  85. 409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
  86. 410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
  87. 428,0x86, , 0, 1, 100,enemy, 0x000 //SG_SUN_WARM
  88. 429,0x86, , 0, 1, 100,enemy, 0x000 //SG_MOON_WARM
  89. 430,0x86, , 0, 1, 100,enemy, 0x000 //SG_STAR_WARM
  90. 484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
  91. 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
  92. 516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
  93. 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
  94. 527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI
  95. 535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
  96. 538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
  97. 670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
  98. 2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS
  99. 2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
  100. 2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
  101. 2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
  102. 2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
  103. 2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
  104. 2249,0xd2, , 0, 1,1000,enemy, 0x026 //RA_MAGENTATRAP
  105. 2250,0xd3, , 0, 1,1000,enemy, 0x026 //RA_COBALTTRAP
  106. 2251,0xd4, , 0, 1,1000,enemy, 0x026 //RA_MAIZETRAP
  107. 2252,0xd5, , 0, 1,1000,enemy, 0x026 //RA_VERDURETRAP
  108. 2253,0xd6, , 0, 1,1000,enemy, 0x006 //RA_FIRINGTRAP
  109. 2254,0xd7, , 0, 1,1000,enemy, 0x006 //RA_ICEBOUNDTRAP
  110. 2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
  111. 2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
  112. 8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
  113. 8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
  114. 8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
  115. 8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN
  116. 8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP