mmo.hpp 27 KB

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  1. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef MMO_HPP
  4. #define MMO_HPP
  5. #include <time.h>
  6. #include "../config/core.hpp"
  7. #include "cbasetypes.hpp"
  8. #include "db.hpp"
  9. #include "timer.hpp" // t_tick
  10. #ifndef PACKETVER
  11. #error Please define PACKETVER in src/config/packets.hpp
  12. #endif
  13. ///Remove/Comment this line to disable sc_data saving. [Skotlex]
  14. #define ENABLE_SC_SAVING
  15. /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  16. * Note that newer clients no longer save hotkeys in the registry! */
  17. #define HOTKEY_SAVING
  18. #if PACKETVER < 20090603
  19. // (27 = 9 skills x 3 bars) (0x02b9,191)
  20. #define MAX_HOTKEYS 27
  21. #elif PACKETVER < 20090617
  22. // (36 = 9 skills x 4 bars) (0x07d9,254)
  23. #define MAX_HOTKEYS 36
  24. #else
  25. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  26. #define MAX_HOTKEYS 38
  27. #endif
  28. #if PACKETVER_MAIN_NUM >= 20190522 || PACKETVER_RE_NUM >= 20190508 || PACKETVER_ZERO_NUM >= 20190605
  29. #define MAX_HOTKEYS_DB ((MAX_HOTKEYS) * 2)
  30. #else
  31. #define MAX_HOTKEYS_DB MAX_HOTKEYS
  32. #endif
  33. #define MAX_MAP_PER_SERVER 1500 /// Maximum amount of maps available on a server
  34. #define MAX_INVENTORY 100 ///Maximum items in player inventory
  35. /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  36. * Max value tested was 265 */
  37. #ifndef MAX_CHARS
  38. #if PACKETVER >= 20180124
  39. #define MAX_CHARS 15
  40. #elif PACKETVER >= 20100413
  41. #define MAX_CHARS 12
  42. #else
  43. #define MAX_CHARS 9
  44. #endif
  45. #endif
  46. typedef uint32 t_itemid;
  47. /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  48. * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
  49. #define MAX_SLOTS 4
  50. #define MAX_AMOUNT 30000 ////Max amount of a single stacked item
  51. #define MAX_ZENY INT_MAX ///Max zeny
  52. #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
  53. #define MAX_FAME 1000000000 ///Max fame points
  54. #define MAX_CART 100 ///Maximum item in cart
  55. #define MAX_SKILL 1250 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit
  56. #define DEFAULT_WALK_SPEED 150 ///Default walk speed
  57. #define MIN_WALK_SPEED 20 ///Min walk speed
  58. #define MAX_WALK_SPEED 1000 ///Max walk speed
  59. #define MAX_STORAGE 600 ///Max number of storage slots a player can have
  60. #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
  61. #define MAX_PARTY 12 ///Max party member
  62. #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
  63. #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  64. #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
  65. #define MAX_GUILDALLIANCE 16 ///Max Guild alliance
  66. #ifdef RENEWAL
  67. #define MAX_GUILDSKILL 20 ///Max Guild skills
  68. #else
  69. #define MAX_GUILDSKILL 15 ///Max Guild skills
  70. #endif
  71. #define MAX_GUILDLEVEL 50 ///Max Guild level
  72. #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
  73. #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
  74. #define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh]
  75. #define MAX_ITEM_RDM_OPT 5 /// Max item random option [Napster]
  76. #define DB_NAME_LEN 256 //max len of dbs
  77. #define MAX_CLAN 500
  78. #define MAX_CLANALLIANCE 6
  79. #ifdef RENEWAL
  80. #define MAX_WEAPON_LEVEL 5
  81. #define MAX_ARMOR_LEVEL 2
  82. #else
  83. #define MAX_WEAPON_LEVEL 4
  84. #define MAX_ARMOR_LEVEL 1
  85. #endif
  86. // for produce
  87. #define MIN_ATTRIBUTE 0
  88. #define MAX_ATTRIBUTE 4
  89. #define ATTRIBUTE_NORMAL 0
  90. #define MIN_STAR 0
  91. #define MAX_STAR 3
  92. const t_itemid WEDDING_RING_M = 2634;
  93. const t_itemid WEDDING_RING_F = 2635;
  94. //For character names, title names, guilds, maps, etc.
  95. //Includes null-terminator as it is the length of the array.
  96. #define NAME_LENGTH (23 + 1)
  97. #define PASSWD_LENGTH (32+1)
  98. //NPC names can be longer than it's displayed on client (NAME_LENGTH).
  99. #define NPC_NAME_LENGTH 50
  100. // <NPC_NAME_LENGTH> for npc name + 2 for a "::" + <NAME_LENGTH> for label + 1 for EOS
  101. #define EVENT_NAME_LENGTH ( NPC_NAME_LENGTH + 2 + NAME_LENGTH + 1 )
  102. //For item names, which tend to have much longer names.
  103. #define ITEM_NAME_LENGTH 50
  104. //For Map Names, which the client considers to be 16 in length including the .gat extension
  105. #define MAP_NAME_LENGTH (11 + 1)
  106. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  107. //Pincode Length
  108. #define PINCODE_LENGTH 4
  109. #define MAX_FRIENDS 40
  110. #define MAX_MEMOPOINTS 3
  111. #define MAX_SKILLCOOLDOWN 20
  112. //Size of the fame list arrays.
  113. #define MAX_FAME_LIST 10
  114. //Limits to avoid ID collision with other game objects
  115. #define START_ACCOUNT_NUM 2000000
  116. #define END_ACCOUNT_NUM 100000000
  117. #define START_CHAR_NUM 150000
  118. //Guilds
  119. #define MAX_GUILDMES1 60
  120. #define MAX_GUILDMES2 120
  121. //Base Homun skill.
  122. #define HM_SKILLBASE 8001
  123. #define MAX_HOMUNSKILL 43
  124. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  125. #define HM_CLASS_BASE 6001
  126. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  127. //Mail System
  128. #define MAIL_MAX_INBOX 30
  129. #define MAIL_TITLE_LENGTH 40
  130. #if PACKETVER < 20150513
  131. #define MAIL_BODY_LENGTH 200
  132. #define MAIL_MAX_ITEM 1
  133. #else
  134. #define MAIL_BODY_LENGTH 500
  135. #define MAIL_MAX_ITEM 5
  136. #define MAIL_PAGE_SIZE 7
  137. #endif
  138. #ifndef MAIL_ITERATION_SIZE
  139. #define MAIL_ITERATION_SIZE 100
  140. #endif
  141. //Mercenary System
  142. #define MC_SKILLBASE 8201
  143. #define MAX_MERCSKILL 41
  144. //Elemental System
  145. #define MAX_ELEMENTALSKILL 42
  146. #define EL_SKILLBASE 8401
  147. //Achievement System
  148. #define MAX_ACHIEVEMENT_OBJECTIVES 10 /// Maximum different objectives in achievement_db.yml
  149. #define MAX_ACHIEVEMENT_DEPENDENTS 20 /// Maximum different dependents in achievement_db.yml
  150. #define ACHIEVEMENT_NAME_LENGTH 50 /// Max Achievement Name length
  151. enum item_types {
  152. IT_HEALING = 0,
  153. IT_UNKNOWN, //1
  154. IT_USABLE, //2
  155. IT_ETC, //3
  156. IT_ARMOR, //4
  157. IT_WEAPON, //5
  158. IT_CARD, //6
  159. IT_PETEGG, //7
  160. IT_PETARMOR,//8
  161. IT_UNKNOWN2,//9
  162. IT_AMMO, //10
  163. IT_DELAYCONSUME,//11
  164. IT_SHADOWGEAR, //12
  165. IT_CASH = 18,
  166. IT_MAX
  167. };
  168. /// Monster mode definitions to clear up code reading. [Skotlex]
  169. enum e_mode {
  170. MD_NONE = 0x0000000,
  171. MD_CANMOVE = 0x0000001,
  172. MD_LOOTER = 0x0000002,
  173. MD_AGGRESSIVE = 0x0000004,
  174. MD_ASSIST = 0x0000008,
  175. MD_CASTSENSORIDLE = 0x0000010,
  176. MD_NORANDOMWALK = 0x0000020,
  177. MD_NOCAST = 0x0000040,
  178. MD_CANATTACK = 0x0000080,
  179. //FREE = 0x0000100,
  180. MD_CASTSENSORCHASE = 0x0000200,
  181. MD_CHANGECHASE = 0x0000400,
  182. MD_ANGRY = 0x0000800,
  183. MD_CHANGETARGETMELEE = 0x0001000,
  184. MD_CHANGETARGETCHASE = 0x0002000,
  185. MD_TARGETWEAK = 0x0004000,
  186. MD_RANDOMTARGET = 0x0008000,
  187. MD_IGNOREMELEE = 0x0010000,
  188. MD_IGNOREMAGIC = 0x0020000,
  189. MD_IGNORERANGED = 0x0040000,
  190. MD_MVP = 0x0080000,
  191. MD_IGNOREMISC = 0x0100000,
  192. MD_KNOCKBACKIMMUNE = 0x0200000,
  193. MD_TELEPORTBLOCK = 0x0400000,
  194. //FREE = 0x0800000,
  195. MD_FIXEDITEMDROP = 0x1000000,
  196. MD_DETECTOR = 0x2000000,
  197. MD_STATUSIMMUNE = 0x4000000,
  198. MD_SKILLIMMUNE = 0x8000000,
  199. };
  200. #define MD_MASK 0x000FFFF
  201. #define ATR_MASK 0x0FF0000
  202. #define CL_MASK 0xF000000
  203. // Questlog states
  204. enum e_quest_state : uint8 {
  205. Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
  206. Q_ACTIVE, ///< Active quest
  207. Q_COMPLETE, ///< Completed quest
  208. };
  209. /// Questlog entry
  210. struct quest {
  211. int quest_id; ///< Quest ID
  212. uint32 time; ///< Expiration time
  213. int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
  214. e_quest_state state; ///< Current quest state
  215. };
  216. /// Achievement log entry
  217. struct achievement {
  218. int achievement_id; ///< Achievement ID
  219. int count[MAX_ACHIEVEMENT_OBJECTIVES]; ///< Counters of each achievement objective
  220. time_t completed; ///< Date completed
  221. time_t rewarded; ///< Received reward?
  222. int score; ///< Amount of points achievement is worth
  223. };
  224. // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
  225. #if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
  226. #pragma pack( push, 1 )
  227. #endif
  228. struct s_item_randomoption {
  229. short id;
  230. short value;
  231. char param;
  232. } __attribute__((packed));
  233. struct item {
  234. int id;
  235. t_itemid nameid;
  236. short amount;
  237. unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  238. char identify;
  239. char refine;
  240. char attribute;
  241. t_itemid card[MAX_SLOTS];
  242. struct s_item_randomoption option[MAX_ITEM_RDM_OPT]; // max of 5 random options can be supported.
  243. unsigned int expire_time;
  244. char favorite, bound;
  245. uint64 unique_id;
  246. unsigned int equipSwitch; // location(s) where item is equipped for equip switching (using enum equip_pos for bitmasking)
  247. uint8 enchantgrade;
  248. } __attribute__((packed));
  249. // NetBSD 5 and Solaris don't like pragma pack but accept the packed attribute
  250. #if !defined( sun ) && ( !defined( __NETBSD__ ) || __NetBSD_Version__ >= 600000000 )
  251. #pragma pack( pop )
  252. #endif
  253. //Equip position constants
  254. enum equip_pos : uint32 {
  255. EQP_HEAD_LOW = 0x000001,
  256. EQP_HEAD_MID = 0x000200, // 512
  257. EQP_HEAD_TOP = 0x000100, // 256
  258. EQP_HAND_R = 0x000002, // 2
  259. EQP_HAND_L = 0x000020, // 32
  260. EQP_ARMOR = 0x000010, // 16
  261. EQP_SHOES = 0x000040, // 64
  262. EQP_GARMENT = 0x000004, // 4
  263. EQP_ACC_R = 0x000008, // 8
  264. EQP_ACC_L = 0x000080, // 128
  265. EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
  266. EQP_COSTUME_HEAD_MID = 0x000800, // 2048
  267. EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
  268. EQP_COSTUME_GARMENT = 0x002000, // 8192
  269. //EQP_COSTUME_FLOOR = 0x004000, // 16384
  270. EQP_AMMO = 0x008000, // 32768
  271. EQP_SHADOW_ARMOR = 0x010000, // 65536
  272. EQP_SHADOW_WEAPON = 0x020000, // 131072
  273. EQP_SHADOW_SHIELD = 0x040000, // 262144
  274. EQP_SHADOW_SHOES = 0x080000, // 524288
  275. EQP_SHADOW_ACC_R = 0x100000, // 1048576
  276. EQP_SHADOW_ACC_L = 0x200000, // 2097152
  277. // Combined
  278. EQP_ACC_RL = EQP_ACC_R|EQP_ACC_L,
  279. EQP_SHADOW_ACC_RL = EQP_SHADOW_ACC_R|EQP_SHADOW_ACC_L,
  280. };
  281. struct point {
  282. unsigned short map;
  283. short x,y;
  284. };
  285. struct startitem {
  286. t_itemid nameid;
  287. unsigned short amount;
  288. uint32 pos;
  289. };
  290. enum e_skill_flag
  291. {
  292. SKILL_FLAG_PERMANENT,
  293. SKILL_FLAG_TEMPORARY,
  294. SKILL_FLAG_PLAGIARIZED,
  295. SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script
  296. SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm
  297. //! NOTE: This flag be the last flag, and don't change the value if not needed!
  298. SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
  299. };
  300. struct s_skill {
  301. uint16 id;
  302. uint8 lv;
  303. uint8 flag; // see enum e_skill_flag
  304. };
  305. struct script_reg_state {
  306. unsigned int type : 1; // because I'm a memory hoarder and having them in the same struct would be a 8-byte/instance waste while ints outnumber str on a 10000-to-1 ratio.
  307. unsigned int update : 1; // whether it needs to be sent to char server for insertion/update/delete
  308. };
  309. struct script_reg_num {
  310. struct script_reg_state flag;
  311. int64 value;
  312. };
  313. struct script_reg_str {
  314. struct script_reg_state flag;
  315. char *value;
  316. };
  317. //For saving status changes across sessions. [Skotlex]
  318. struct status_change_data {
  319. unsigned short type; //SC_type
  320. long val1, val2, val3, val4;
  321. t_tick tick; //Remaining duration.
  322. };
  323. #define MAX_BONUS_SCRIPT_LENGTH 512
  324. struct bonus_script_data {
  325. char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string
  326. t_tick tick; ///< Tick
  327. uint16 flag; ///< Flags @see enum e_bonus_script_flags
  328. int16 icon; ///< Icon SI
  329. uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff
  330. };
  331. struct skill_cooldown_data {
  332. unsigned short skill_id;
  333. t_tick tick;
  334. };
  335. enum storage_type {
  336. TABLE_INVENTORY = 1,
  337. TABLE_CART,
  338. TABLE_STORAGE,
  339. TABLE_GUILD_STORAGE,
  340. };
  341. enum e_storage_mode {
  342. STOR_MODE_NONE = 0x0,
  343. STOR_MODE_GET = 0x1,
  344. STOR_MODE_PUT = 0x2,
  345. STOR_MODE_ALL = 0x3,
  346. };
  347. struct s_storage {
  348. bool dirty; ///< Dirty status, data needs to be saved
  349. bool status; ///< Current status of storage (opened or closed)
  350. uint16 amount; ///< Amount of items in storage
  351. bool lock; ///< If locked, can't use storage when item bound retrieval
  352. uint32 id; ///< Account ID / Character ID / Guild ID (owner of storage)
  353. enum storage_type type; ///< Type of storage (inventory, cart, storage, guild storage)
  354. uint16 max_amount; ///< Maximum amount of items in storage
  355. uint8 stor_id; ///< Storage ID
  356. struct {
  357. unsigned get : 1;
  358. unsigned put : 1;
  359. } state;
  360. union { // Max for inventory, storage, cart, and guild storage are 818 each without changing this struct and struct item [2016/08/14]
  361. struct item items_inventory[MAX_INVENTORY];
  362. struct item items_storage[MAX_STORAGE];
  363. struct item items_cart[MAX_CART];
  364. struct item items_guild[MAX_GUILD_STORAGE];
  365. } u;
  366. };
  367. struct s_storage_table {
  368. char name[NAME_LENGTH];
  369. char table[DB_NAME_LEN];
  370. uint16 max_num;
  371. uint8 id;
  372. };
  373. struct s_pet {
  374. uint32 account_id;
  375. uint32 char_id;
  376. int pet_id;
  377. short class_;
  378. short level;
  379. t_itemid egg_id;//pet egg id
  380. t_itemid equip;//pet equip name_id
  381. short intimate;//pet friendly
  382. short hungry;//pet hungry
  383. char name[NAME_LENGTH];
  384. char rename_flag;
  385. char incubate;
  386. bool autofeed;
  387. };
  388. struct s_homunculus { //[orn]
  389. char name[NAME_LENGTH];
  390. int hom_id;
  391. uint32 char_id;
  392. short class_;
  393. short prev_class;
  394. int hp,max_hp,sp,max_sp;
  395. unsigned int intimacy; //[orn]
  396. short hunger;
  397. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  398. short skillpts;
  399. short level;
  400. t_exp exp;
  401. short rename_flag;
  402. short vaporize; //albator
  403. int str;
  404. int agi;
  405. int vit;
  406. int int_;
  407. int dex;
  408. int luk;
  409. int str_value;
  410. int agi_value;
  411. int vit_value;
  412. int int_value;
  413. int dex_value;
  414. int luk_value;
  415. char spiritball; //for homun S [lighta]
  416. bool autofeed;
  417. };
  418. struct s_mercenary {
  419. int mercenary_id;
  420. uint32 char_id;
  421. short class_;
  422. int hp, sp;
  423. unsigned int kill_count;
  424. t_tick life_time;
  425. };
  426. struct s_elemental {
  427. int elemental_id;
  428. uint32 char_id;
  429. short class_;
  430. int mode;
  431. int hp, sp, max_hp, max_sp, matk, atk, atk2;
  432. short hit, flee, amotion, def, mdef;
  433. t_tick life_time;
  434. };
  435. struct s_friend {
  436. uint32 account_id;
  437. uint32 char_id;
  438. char name[NAME_LENGTH];
  439. };
  440. #ifdef HOTKEY_SAVING
  441. struct hotkey {
  442. unsigned int id;
  443. unsigned short lv;
  444. unsigned char type; // 0: item, 1: skill
  445. };
  446. #endif
  447. struct mmo_charstatus {
  448. uint32 char_id;
  449. uint32 account_id;
  450. uint32 partner_id;
  451. uint32 father;
  452. uint32 mother;
  453. uint32 child;
  454. t_exp base_exp,job_exp;
  455. int zeny;
  456. short class_; ///< Player's JobID
  457. unsigned int status_point,skill_point;
  458. int hp,max_hp,sp,max_sp;
  459. unsigned int option;
  460. short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
  461. unsigned char karma;
  462. short hair,hair_color,clothes_color,body;
  463. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id,clan_id;
  464. int fame;
  465. // Mercenary Guilds Rank
  466. int arch_faith, arch_calls;
  467. int spear_faith, spear_calls;
  468. int sword_faith, sword_calls;
  469. short weapon; // enum weapon_type
  470. short shield; // view-id
  471. short head_top,head_mid,head_bottom;
  472. short robe;
  473. char name[NAME_LENGTH];
  474. unsigned int base_level,job_level;
  475. unsigned short str,agi,vit,int_,dex,luk;
  476. unsigned short pow,sta,wis,spl,con,crt;
  477. unsigned char slot,sex;
  478. uint32 mapip;
  479. uint16 mapport;
  480. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  481. struct s_skill skill[MAX_SKILL];
  482. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  483. #ifdef HOTKEY_SAVING
  484. struct hotkey hotkeys[MAX_HOTKEYS_DB];
  485. #endif
  486. bool show_equip,allow_party;
  487. short rename;
  488. time_t delete_date;
  489. time_t unban_time;
  490. // Char server addon system
  491. unsigned int character_moves;
  492. unsigned char font;
  493. bool cashshop_sent; // Whether the player has received the CashShop list
  494. uint32 uniqueitem_counter;
  495. unsigned char hotkey_rowshift;
  496. unsigned char hotkey_rowshift2;
  497. unsigned long title_id;
  498. };
  499. typedef enum mail_status {
  500. MAIL_NEW,
  501. MAIL_UNREAD,
  502. MAIL_READ,
  503. } mail_status;
  504. enum mail_inbox_type {
  505. MAIL_INBOX_NORMAL = 0,
  506. MAIL_INBOX_ACCOUNT,
  507. MAIL_INBOX_RETURNED
  508. };
  509. enum mail_attachment_type {
  510. MAIL_ATT_NONE = 0,
  511. MAIL_ATT_ZENY = 1,
  512. MAIL_ATT_ITEM = 2,
  513. MAIL_ATT_ALL = MAIL_ATT_ZENY | MAIL_ATT_ITEM
  514. };
  515. struct mail_message {
  516. int id;
  517. uint32 send_id; //hold char_id of sender
  518. char send_name[NAME_LENGTH]; //sender nickname
  519. uint32 dest_id; //hold char_id of receiver
  520. char dest_name[NAME_LENGTH]; //receiver nickname
  521. char title[MAIL_TITLE_LENGTH];
  522. char body[MAIL_BODY_LENGTH];
  523. enum mail_inbox_type type;
  524. time_t scheduled_deletion;
  525. mail_status status;
  526. time_t timestamp; // marks when the message was sent
  527. uint32 zeny;
  528. struct item item[MAIL_MAX_ITEM];
  529. };
  530. struct mail_data {
  531. short amount;
  532. bool full;
  533. short unchecked, unread;
  534. struct mail_message msg[MAIL_MAX_INBOX];
  535. };
  536. struct auction_data {
  537. unsigned int auction_id;
  538. int seller_id;
  539. char seller_name[NAME_LENGTH];
  540. int buyer_id;
  541. char buyer_name[NAME_LENGTH];
  542. struct item item;
  543. // This data is required for searching, as itemdb is not read by char server
  544. char item_name[ITEM_NAME_LENGTH];
  545. short type;
  546. unsigned short hours;
  547. int price, buynow;
  548. time_t timestamp; // auction's end time
  549. int auction_end_timer;
  550. };
  551. struct party_member {
  552. uint32 account_id;
  553. uint32 char_id;
  554. char name[NAME_LENGTH];
  555. unsigned short class_;
  556. unsigned short map;
  557. unsigned short lv;
  558. unsigned leader : 1,
  559. online : 1;
  560. };
  561. struct party {
  562. int party_id;
  563. char name[NAME_LENGTH];
  564. unsigned char count; //Count of online characters.
  565. unsigned exp : 1,
  566. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  567. struct party_member member[MAX_PARTY];
  568. };
  569. struct map_session_data;
  570. struct guild_member {
  571. uint32 account_id, char_id;
  572. short hair,hair_color,gender,class_,lv;
  573. t_exp exp;
  574. short online,position;
  575. char name[NAME_LENGTH];
  576. struct map_session_data *sd;
  577. unsigned char modified;
  578. uint32 last_login;
  579. };
  580. struct guild_position {
  581. char name[NAME_LENGTH];
  582. int mode;
  583. int exp_mode;
  584. unsigned char modified;
  585. };
  586. struct guild_alliance {
  587. int opposition;
  588. int guild_id;
  589. char name[NAME_LENGTH];
  590. };
  591. struct guild_expulsion {
  592. char name[NAME_LENGTH];
  593. char mes[40];
  594. uint32 account_id;
  595. };
  596. struct guild_skill {
  597. int id,lv;
  598. };
  599. struct Channel;
  600. struct guild {
  601. int guild_id;
  602. short guild_lv, connect_member, max_member, average_lv;
  603. t_exp exp;
  604. t_exp next_exp;
  605. int skill_point;
  606. char name[NAME_LENGTH],master[NAME_LENGTH];
  607. struct guild_member member[MAX_GUILD];
  608. struct guild_position position[MAX_GUILDPOSITION];
  609. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  610. int emblem_len,emblem_id;
  611. char emblem_data[2048];
  612. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  613. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  614. struct guild_skill skill[MAX_GUILDSKILL];
  615. struct Channel *channel;
  616. int instance_id;
  617. time_t last_leader_change;
  618. /* Used by char-server to save events for guilds */
  619. unsigned short save_flag;
  620. int32 chargeshout_flag_id;
  621. };
  622. struct guild_castle {
  623. int castle_id;
  624. int mapindex;
  625. char castle_name[NAME_LENGTH];
  626. char castle_event[NPC_NAME_LENGTH];
  627. int guild_id;
  628. int economy;
  629. int defense;
  630. int triggerE;
  631. int triggerD;
  632. int nextTime;
  633. int payTime;
  634. int createTime;
  635. int visibleC;
  636. struct {
  637. unsigned visible : 1;
  638. int id; // object id
  639. } guardian[MAX_GUARDIANS];
  640. int* temp_guardians; // ids of temporary guardians (mobs)
  641. int temp_guardians_max;
  642. };
  643. /// Enum for guild castle data script commands
  644. enum e_castle_data : uint8 {
  645. CD_NONE = 0,
  646. CD_GUILD_ID, ///< Guild ID
  647. CD_CURRENT_ECONOMY, ///< Castle Economy score
  648. CD_CURRENT_DEFENSE, ///< Castle Defense score
  649. CD_INVESTED_ECONOMY, ///< Number of times the economy was invested in today
  650. CD_INVESTED_DEFENSE, ///< Number of times the defense was invested in today
  651. CD_NEXT_TIME, ///< unused
  652. CD_PAY_TIME, ///< unused
  653. CD_CREATE_TIME, ///< unused
  654. CD_ENABLED_KAFRA, ///< Is 1 if a Kafra was hired for this castle, 0 otherwise
  655. CD_ENABLED_GUARDIAN00, ///< Is 1 if the 1st guardian is present (Soldier Guardian)
  656. // The others in between are not needed in src, but are exported for the script engine
  657. CD_MAX = CD_ENABLED_GUARDIAN00 + MAX_GUARDIANS
  658. };
  659. /// Guild Permissions
  660. enum e_guild_permission {
  661. GUILD_PERM_INVITE = 0x001,
  662. GUILD_PERM_EXPEL = 0x010,
  663. GUILD_PERM_STORAGE = 0x100,
  664. #if PACKETVER >= 20140205
  665. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL|GUILD_PERM_STORAGE,
  666. #else
  667. GUILD_PERM_ALL = GUILD_PERM_INVITE|GUILD_PERM_EXPEL,
  668. #endif
  669. GUILD_PERM_DEFAULT = GUILD_PERM_ALL,
  670. };
  671. struct fame_list {
  672. int id;
  673. int fame;
  674. char name[NAME_LENGTH];
  675. };
  676. enum e_guild_info { //Change Guild Infos
  677. GBI_EXP =1, // Guild Experience (EXP)
  678. GBI_GUILDLV, // Guild level
  679. GBI_SKILLPOINT, // Guild skillpoints
  680. GBI_SKILLLV, // Guild skill_lv ?? seem unused
  681. };
  682. enum e_guild_member_info { //Change Member Infos
  683. GMI_POSITION =0,
  684. GMI_EXP,
  685. GMI_HAIR,
  686. GMI_HAIR_COLOR,
  687. GMI_GENDER,
  688. GMI_CLASS,
  689. GMI_LEVEL,
  690. };
  691. enum e_guild_skill {
  692. GD_SKILLBASE = 10000,
  693. GD_APPROVAL = 10000,
  694. GD_KAFRACONTRACT,
  695. GD_GUARDRESEARCH,
  696. GD_GUARDUP,
  697. GD_EXTENSION,
  698. GD_GLORYGUILD,
  699. GD_LEADERSHIP,
  700. GD_GLORYWOUNDS,
  701. GD_SOULCOLD,
  702. GD_HAWKEYES,
  703. GD_BATTLEORDER,
  704. GD_REGENERATION,
  705. GD_RESTORE,
  706. GD_EMERGENCYCALL,
  707. GD_DEVELOPMENT,
  708. GD_ITEMEMERGENCYCALL,
  709. GD_GUILD_STORAGE,
  710. GD_CHARGESHOUT_FLAG,
  711. GD_CHARGESHOUT_BEATING,
  712. GD_EMERGENCY_MOVE,
  713. GD_MAX,
  714. };
  715. #define MAX_SKILL_ID GD_MAX
  716. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  717. enum e_job {
  718. JOB_NOVICE,
  719. JOB_SWORDMAN,
  720. JOB_MAGE,
  721. JOB_ARCHER,
  722. JOB_ACOLYTE,
  723. JOB_MERCHANT,
  724. JOB_THIEF,
  725. JOB_KNIGHT,
  726. JOB_PRIEST,
  727. JOB_WIZARD,
  728. JOB_BLACKSMITH,
  729. JOB_HUNTER,
  730. JOB_ASSASSIN,
  731. JOB_KNIGHT2,
  732. JOB_CRUSADER,
  733. JOB_MONK,
  734. JOB_SAGE,
  735. JOB_ROGUE,
  736. JOB_ALCHEMIST,
  737. JOB_BARD,
  738. JOB_DANCER,
  739. JOB_CRUSADER2,
  740. JOB_WEDDING,
  741. JOB_SUPER_NOVICE,
  742. JOB_GUNSLINGER,
  743. JOB_NINJA,
  744. JOB_XMAS,
  745. JOB_SUMMER,
  746. JOB_HANBOK,
  747. JOB_OKTOBERFEST,
  748. JOB_SUMMER2,
  749. JOB_MAX_BASIC,
  750. JOB_NOVICE_HIGH = 4001,
  751. JOB_SWORDMAN_HIGH,
  752. JOB_MAGE_HIGH,
  753. JOB_ARCHER_HIGH,
  754. JOB_ACOLYTE_HIGH,
  755. JOB_MERCHANT_HIGH,
  756. JOB_THIEF_HIGH,
  757. JOB_LORD_KNIGHT,
  758. JOB_HIGH_PRIEST,
  759. JOB_HIGH_WIZARD,
  760. JOB_WHITESMITH,
  761. JOB_SNIPER,
  762. JOB_ASSASSIN_CROSS,
  763. JOB_LORD_KNIGHT2,
  764. JOB_PALADIN,
  765. JOB_CHAMPION,
  766. JOB_PROFESSOR,
  767. JOB_STALKER,
  768. JOB_CREATOR,
  769. JOB_CLOWN,
  770. JOB_GYPSY,
  771. JOB_PALADIN2,
  772. JOB_BABY,
  773. JOB_BABY_SWORDMAN,
  774. JOB_BABY_MAGE,
  775. JOB_BABY_ARCHER,
  776. JOB_BABY_ACOLYTE,
  777. JOB_BABY_MERCHANT,
  778. JOB_BABY_THIEF,
  779. JOB_BABY_KNIGHT,
  780. JOB_BABY_PRIEST,
  781. JOB_BABY_WIZARD,
  782. JOB_BABY_BLACKSMITH,
  783. JOB_BABY_HUNTER,
  784. JOB_BABY_ASSASSIN,
  785. JOB_BABY_KNIGHT2,
  786. JOB_BABY_CRUSADER,
  787. JOB_BABY_MONK,
  788. JOB_BABY_SAGE,
  789. JOB_BABY_ROGUE,
  790. JOB_BABY_ALCHEMIST,
  791. JOB_BABY_BARD,
  792. JOB_BABY_DANCER,
  793. JOB_BABY_CRUSADER2,
  794. JOB_SUPER_BABY,
  795. JOB_TAEKWON,
  796. JOB_STAR_GLADIATOR,
  797. JOB_STAR_GLADIATOR2,
  798. JOB_SOUL_LINKER,
  799. JOB_GANGSI,
  800. JOB_DEATH_KNIGHT,
  801. JOB_DARK_COLLECTOR,
  802. JOB_RUNE_KNIGHT = 4054,
  803. JOB_WARLOCK,
  804. JOB_RANGER,
  805. JOB_ARCH_BISHOP,
  806. JOB_MECHANIC,
  807. JOB_GUILLOTINE_CROSS,
  808. JOB_RUNE_KNIGHT_T,
  809. JOB_WARLOCK_T,
  810. JOB_RANGER_T,
  811. JOB_ARCH_BISHOP_T,
  812. JOB_MECHANIC_T,
  813. JOB_GUILLOTINE_CROSS_T,
  814. JOB_ROYAL_GUARD,
  815. JOB_SORCERER,
  816. JOB_MINSTREL,
  817. JOB_WANDERER,
  818. JOB_SURA,
  819. JOB_GENETIC,
  820. JOB_SHADOW_CHASER,
  821. JOB_ROYAL_GUARD_T,
  822. JOB_SORCERER_T,
  823. JOB_MINSTREL_T,
  824. JOB_WANDERER_T,
  825. JOB_SURA_T,
  826. JOB_GENETIC_T,
  827. JOB_SHADOW_CHASER_T,
  828. JOB_RUNE_KNIGHT2,
  829. JOB_RUNE_KNIGHT_T2,
  830. JOB_ROYAL_GUARD2,
  831. JOB_ROYAL_GUARD_T2,
  832. JOB_RANGER2,
  833. JOB_RANGER_T2,
  834. JOB_MECHANIC2,
  835. JOB_MECHANIC_T2,
  836. JOB_BABY_RUNE_KNIGHT = 4096,
  837. JOB_BABY_WARLOCK,
  838. JOB_BABY_RANGER,
  839. JOB_BABY_ARCH_BISHOP,
  840. JOB_BABY_MECHANIC,
  841. JOB_BABY_GUILLOTINE_CROSS,
  842. JOB_BABY_ROYAL_GUARD,
  843. JOB_BABY_SORCERER,
  844. JOB_BABY_MINSTREL,
  845. JOB_BABY_WANDERER,
  846. JOB_BABY_SURA,
  847. JOB_BABY_GENETIC,
  848. JOB_BABY_SHADOW_CHASER,
  849. JOB_BABY_RUNE_KNIGHT2,
  850. JOB_BABY_ROYAL_GUARD2,
  851. JOB_BABY_RANGER2,
  852. JOB_BABY_MECHANIC2,
  853. JOB_SUPER_NOVICE_E = 4190,
  854. JOB_SUPER_BABY_E,
  855. JOB_KAGEROU = 4211,
  856. JOB_OBORO,
  857. JOB_REBELLION = 4215,
  858. JOB_SUMMONER = 4218,
  859. JOB_BABY_SUMMONER = 4220,
  860. JOB_BABY_NINJA = 4222,
  861. JOB_BABY_KAGEROU,
  862. JOB_BABY_OBORO,
  863. JOB_BABY_TAEKWON,
  864. JOB_BABY_STAR_GLADIATOR,
  865. JOB_BABY_SOUL_LINKER,
  866. JOB_BABY_GUNSLINGER,
  867. JOB_BABY_REBELLION,
  868. JOB_BABY_STAR_GLADIATOR2 = 4238,
  869. JOB_STAR_EMPEROR,
  870. JOB_SOUL_REAPER,
  871. JOB_BABY_STAR_EMPEROR,
  872. JOB_BABY_SOUL_REAPER,
  873. JOB_STAR_EMPEROR2,
  874. JOB_BABY_STAR_EMPEROR2,
  875. JOB_DRAGON_KNIGHT = 4252,
  876. JOB_MEISTER,
  877. JOB_SHADOW_CROSS,
  878. JOB_ARCH_MAGE,
  879. JOB_CARDINAL,
  880. JOB_WINDHAWK,
  881. JOB_IMPERIAL_GUARD,
  882. JOB_BIOLO,
  883. JOB_ABYSS_CHASER,
  884. JOB_ELEMENTAL_MASTER,
  885. JOB_INQUISITOR,
  886. JOB_TROUBADOUR,
  887. JOB_TROUVERE,
  888. JOB_WINDHAWK2 = 4278,
  889. JOB_MEISTER2,
  890. JOB_DRAGON_KNIGHT2,
  891. JOB_IMPERIAL_GUARD2,
  892. JOB_SKY_EMPEROR = 4302,
  893. JOB_SOUL_ASCETIC,
  894. JOB_SHINKIRO,
  895. JOB_SHIRANUI,
  896. JOB_NIGHT_WATCH,
  897. JOB_HYPER_NOVICE,
  898. JOB_SPIRIT_HANDLER,
  899. JOB_MAX,
  900. };
  901. enum e_sex : uint8 {
  902. SEX_FEMALE = 0,
  903. SEX_MALE,
  904. SEX_BOTH,
  905. SEX_SERVER
  906. };
  907. /// Item Bound Type
  908. enum bound_type {
  909. BOUND_NONE = 0, /// No bound
  910. BOUND_ACCOUNT, /// 1- Account Bound
  911. BOUND_GUILD, /// 2 - Guild Bound
  912. BOUND_PARTY, /// 3 - Party Bound
  913. BOUND_CHAR, /// 4 - Character Bound
  914. BOUND_MAX,
  915. BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip
  916. BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color
  917. };
  918. enum e_pc_reg_loading {
  919. PRL_NONE = 0x0,
  920. PRL_CHAR = 0x1,
  921. PRL_ACCL = 0x2, // local
  922. PRL_ACCG = 0x4, // global
  923. PRL_ALL = 0xFF,
  924. };
  925. enum e_party_member_withdraw {
  926. PARTY_MEMBER_WITHDRAW_LEAVE, ///< /leave
  927. PARTY_MEMBER_WITHDRAW_EXPEL, ///< Kicked
  928. PARTY_MEMBER_WITHDRAW_CANT_LEAVE, ///< TODO: Cannot /leave
  929. PARTY_MEMBER_WITHDRAW_CANT_EXPEL, ///< TODO: Cannot be kicked
  930. };
  931. enum e_rank {
  932. RANK_BLACKSMITH = 0,
  933. RANK_ALCHEMIST = 1,
  934. RANK_TAEKWON = 2,
  935. RANK_KILLER = 3
  936. };
  937. struct clan_alliance {
  938. int opposition;
  939. int clan_id;
  940. char name[NAME_LENGTH];
  941. };
  942. struct clan{
  943. int id;
  944. char name[NAME_LENGTH];
  945. char master[NAME_LENGTH];
  946. char map[MAP_NAME_LENGTH_EXT];
  947. short max_member, connect_member;
  948. struct map_session_data *members[MAX_CLAN];
  949. struct clan_alliance alliance[MAX_CLANALLIANCE];
  950. unsigned short instance_id;
  951. };
  952. // Sanity checks...
  953. #if MAX_ZENY > INT_MAX
  954. #error MAX_ZENY is too big
  955. #endif
  956. // This sanity check is required, because some other places(like skill.cpp) rely on this
  957. #if MAX_PARTY < 2
  958. #error MAX_PARTY is too small, you need at least 2 players for a party
  959. #endif
  960. #ifndef VIP_ENABLE
  961. #define MIN_STORAGE MAX_STORAGE // If the VIP system is disabled the min = max.
  962. #define MIN_CHARS MAX_CHARS // Default number of characters per account.
  963. #define MAX_CHAR_BILLING 0
  964. #define MAX_CHAR_VIP 0
  965. #endif
  966. #if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS
  967. #error Config of MAX_CHARS is invalid
  968. #endif
  969. #if MIN_STORAGE > MAX_STORAGE
  970. #error Config of MIN_STORAGE is invalid
  971. #endif
  972. #ifdef PACKET_OBFUSCATION
  973. #if PACKETVER < 20110817
  974. #undef PACKET_OBFUSCATION
  975. #endif
  976. #endif
  977. /* Feb 1st 2012 */
  978. #if PACKETVER >= 20120201
  979. #define NEW_CARTS
  980. #ifndef ENABLE_SC_SAVING
  981. #warning "Cart won't be able to be saved for relog"
  982. #endif
  983. #if PACKETVER >= 20191106
  984. #define MAX_CARTS 13 // used for another new cart design
  985. #elif PACKETVER >= 20150826
  986. #define MAX_CARTS 12 // used for 3 new cart design
  987. #else
  988. #define MAX_CARTS 9
  989. #endif
  990. #else
  991. #define MAX_CARTS 5
  992. #endif
  993. #endif /* MMO_HPP */