mmo.h 18 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MMO_H_
  4. #define _MMO_H_
  5. #include "cbasetypes.h"
  6. #include "../common/db.h"
  7. #include <time.h>
  8. // server->client protocol version
  9. // 0 - pre-?
  10. // 1 - ? - 0x196
  11. // 2 - ? - 0x78, 0x79
  12. // 3 - ? - 0x1c8, 0x1c9, 0x1de
  13. // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da
  14. // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5?
  15. // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5
  16. // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c
  17. // see conf/battle/client.conf for other version
  18. #ifndef PACKETVER
  19. #define PACKETVER 20130807
  20. //#define PACKETVER 20120410
  21. #endif
  22. ///Remove/Comment this line to disable sc_data saving. [Skotlex]
  23. #define ENABLE_SC_SAVING
  24. /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex]
  25. * Note that newer clients no longer save hotkeys in the registry! */
  26. #define HOTKEY_SAVING
  27. #if PACKETVER < 20090603
  28. // (27 = 9 skills x 3 bars) (0x02b9,191)
  29. #define MAX_HOTKEYS 27
  30. #elif PACKETVER < 20090617
  31. // (36 = 9 skills x 4 bars) (0x07d9,254)
  32. #define MAX_HOTKEYS 36
  33. #else
  34. // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268)
  35. #define MAX_HOTKEYS 38
  36. #endif
  37. #define MAX_MAP_PER_SERVER 1500 /// Increased to allow creation of Instance Maps
  38. #define MAX_INVENTORY 100 ///Maximum items in player inventory
  39. /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well.
  40. * Max value tested was 265 */
  41. #define MAX_CHARS 9
  42. /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex]
  43. * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */
  44. #define MAX_SLOTS 4
  45. #define MAX_AMOUNT 30000 ////Max amount of a single stacked item
  46. #define MAX_ZENY 1000000000 ///Max zeny
  47. #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank
  48. #define MAX_FAME 1000000000 ///Max fame points
  49. #define MAX_CART 100 ///Maximum item in cart
  50. #define MAX_SKILL 5020 ///Maximum skill data
  51. #define GLOBAL_REG_NUM 256 ///Max permanent character variables per char
  52. #define ACCOUNT_REG_NUM 64 ///Max permanent local account variables per account
  53. #define ACCOUNT_REG2_NUM 16 ///Max permanent global account variables per account
  54. #define MAX_REG_NUM 256 ///Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
  55. #define DEFAULT_WALK_SPEED 150 ///Default walk speed
  56. #define MIN_WALK_SPEED 0 ///Min walk speed
  57. #define MAX_WALK_SPEED 1000 ///Max walk speed
  58. #define MAX_STORAGE 600 ///Max number of storage slots a player can have, (up to ~850 tested)
  59. #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild
  60. #define MAX_PARTY 12 ///Max party member
  61. #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus]
  62. #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW]
  63. #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion
  64. #define MAX_GUILDALLIANCE 16 ///Max Guild alliance
  65. #define MAX_GUILDSKILL 15 ///Increased max guild skills because of new skills [Sara-chan]
  66. #define MAX_GUILDLEVEL 50 ///Max Guild level
  67. #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex]
  68. #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest
  69. // for produce
  70. #define MIN_ATTRIBUTE 0
  71. #define MAX_ATTRIBUTE 4
  72. #define ATTRIBUTE_NORMAL 0
  73. #define MIN_STAR 0
  74. #define MAX_STAR 3
  75. #define MAX_STATUS_TYPE 5
  76. #define WEDDING_RING_M 2634
  77. #define WEDDING_RING_F 2635
  78. //For character names, title names, guilds, maps, etc.
  79. //Includes null-terminator as it is the length of the array.
  80. #define NAME_LENGTH (23 + 1)
  81. #define PASSWD_LENGTH (32+1)
  82. //For item names, which tend to have much longer names.
  83. #define ITEM_NAME_LENGTH 50
  84. //For Map Names, which the client considers to be 16 in length including the .gat extension
  85. #define MAP_NAME_LENGTH (11 + 1)
  86. #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4)
  87. //Pincode Length
  88. #define PINCODE_LENGTH 4
  89. #define MAX_FRIENDS 40
  90. #define MAX_MEMOPOINTS 3
  91. #define MAX_SKILLCOOLDOWN 20
  92. //Size of the fame list arrays.
  93. #define MAX_FAME_LIST 10
  94. //Limits to avoid ID collision with other game objects
  95. #define START_ACCOUNT_NUM 2000000
  96. #define END_ACCOUNT_NUM 100000000
  97. #define START_CHAR_NUM 150000
  98. //Guilds
  99. #define MAX_GUILDMES1 60
  100. #define MAX_GUILDMES2 120
  101. //Base Homun skill.
  102. #define HM_SKILLBASE 8001
  103. #define MAX_HOMUNSKILL 43
  104. #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S.
  105. #define HM_CLASS_BASE 6001
  106. #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1)
  107. //Mail System
  108. #define MAIL_MAX_INBOX 30
  109. #define MAIL_TITLE_LENGTH 40
  110. #define MAIL_BODY_LENGTH 200
  111. //Mercenary System
  112. #define MC_SKILLBASE 8201
  113. #define MAX_MERCSKILL 40
  114. #define MAX_MERCENARY_CLASS 61
  115. //Elemental System
  116. #define MAX_ELEMENTALSKILL 42
  117. #define EL_SKILLBASE 8401
  118. #define MAX_ELESKILLTREE 3
  119. #define MAX_ELEMENTAL_CLASS 12
  120. #define EL_CLASS_BASE 2114
  121. #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1)
  122. enum item_types {
  123. IT_HEALING = 0,
  124. IT_UNKNOWN, //1
  125. IT_USABLE, //2
  126. IT_ETC, //3
  127. IT_ARMOR, //4
  128. IT_WEAPON, //5
  129. IT_CARD, //6
  130. IT_PETEGG, //7
  131. IT_PETARMOR,//8
  132. IT_UNKNOWN2,//9
  133. IT_AMMO, //10
  134. IT_DELAYCONSUME,//11
  135. IT_SHADOWGEAR, //12
  136. IT_CASH = 18,
  137. IT_MAX
  138. };
  139. // Questlog states
  140. enum quest_state {
  141. Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests)
  142. Q_ACTIVE, ///< Active quest
  143. Q_COMPLETE, ///< Completed quest
  144. };
  145. /// Questlog entry
  146. struct quest {
  147. int quest_id; ///< Quest ID
  148. unsigned int time; ///< Expiration time
  149. int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective
  150. enum quest_state state; ///< Current quest state
  151. };
  152. struct item {
  153. int id;
  154. short nameid;
  155. short amount;
  156. unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking)
  157. char identify;
  158. char refine;
  159. char attribute;
  160. short card[MAX_SLOTS];
  161. unsigned int expire_time;
  162. char favorite, bound;
  163. uint64 unique_id;
  164. };
  165. //Equip position constants
  166. enum equip_pos {
  167. EQP_HEAD_LOW = 0x000001,
  168. EQP_HEAD_MID = 0x000200, // 512
  169. EQP_HEAD_TOP = 0x000100, // 256
  170. EQP_HAND_R = 0x000002, // 2
  171. EQP_HAND_L = 0x000020, // 32
  172. EQP_ARMOR = 0x000010, // 16
  173. EQP_SHOES = 0x000040, // 64
  174. EQP_GARMENT = 0x000004, // 4
  175. EQP_ACC_L = 0x000008, // 8
  176. EQP_ACC_R = 0x000080, // 128
  177. EQP_COSTUME_HEAD_TOP = 0x000400, // 1024
  178. EQP_COSTUME_HEAD_MID = 0x000800, // 2048
  179. EQP_COSTUME_HEAD_LOW = 0x001000, // 4096
  180. EQP_COSTUME_GARMENT = 0x002000, // 8192
  181. //EQP_COSTUME_FLOOR = 0x004000, // 16384
  182. EQP_AMMO = 0x008000, // 32768
  183. EQP_SHADOW_ARMOR = 0x010000, // 65536
  184. EQP_SHADOW_WEAPON = 0x020000, // 131072
  185. EQP_SHADOW_SHIELD = 0x040000, // 262144
  186. EQP_SHADOW_SHOES = 0x080000, // 524288
  187. EQP_SHADOW_ACC_R = 0x100000, // 1048576
  188. EQP_SHADOW_ACC_L = 0x200000, // 2097152
  189. };
  190. struct point {
  191. unsigned short map;
  192. short x,y;
  193. };
  194. enum e_skill_flag
  195. {
  196. SKILL_FLAG_PERMANENT,
  197. SKILL_FLAG_TEMPORARY,
  198. SKILL_FLAG_PLAGIARIZED,
  199. SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
  200. SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
  201. SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
  202. //...
  203. };
  204. enum e_mmo_charstatus_opt {
  205. OPT_NONE = 0x0,
  206. OPT_SHOW_EQUIP = 0x1,
  207. OPT_ALLOW_PARTY = 0x2,
  208. };
  209. struct s_skill {
  210. unsigned short id;
  211. unsigned char lv;
  212. unsigned char flag; // see enum e_skill_flag
  213. };
  214. struct global_reg {
  215. char str[32];
  216. char value[256];
  217. };
  218. //Holds array of global registries, used by the char server and converter.
  219. struct accreg {
  220. int account_id, char_id;
  221. int reg_num;
  222. struct global_reg reg[MAX_REG_NUM];
  223. };
  224. //For saving status changes across sessions. [Skotlex]
  225. struct status_change_data {
  226. unsigned short type; //SC_type
  227. long val1, val2, val3, val4, tick; //Remaining duration.
  228. };
  229. #define MAX_BONUS_SCRIPT_LENGTH 1024
  230. struct bonus_script_data {
  231. char script[MAX_BONUS_SCRIPT_LENGTH];
  232. long tick;
  233. char type;
  234. short flag, icon;
  235. };
  236. struct skill_cooldown_data {
  237. unsigned short skill_id;
  238. long tick;
  239. };
  240. struct storage_data {
  241. int storage_amount;
  242. struct item items[MAX_STORAGE];
  243. };
  244. struct guild_storage {
  245. int dirty;
  246. int guild_id;
  247. short storage_status;
  248. short storage_amount;
  249. struct item items[MAX_GUILD_STORAGE];
  250. unsigned short lock;
  251. };
  252. struct s_pet {
  253. int account_id;
  254. int char_id;
  255. int pet_id;
  256. short class_;
  257. short level;
  258. short egg_id;//pet egg id
  259. short equip;//pet equip name_id
  260. short intimate;//pet friendly
  261. short hungry;//pet hungry
  262. char name[NAME_LENGTH];
  263. char rename_flag;
  264. char incuvate;
  265. };
  266. struct s_homunculus { //[orn]
  267. char name[NAME_LENGTH];
  268. int hom_id;
  269. int char_id;
  270. short class_;
  271. short prev_class;
  272. int hp,max_hp,sp,max_sp;
  273. unsigned int intimacy; //[orn]
  274. short hunger;
  275. struct s_skill hskill[MAX_HOMUNSKILL]; //albator
  276. short skillpts;
  277. short level;
  278. unsigned int exp;
  279. short rename_flag;
  280. short vaporize; //albator
  281. int str ;
  282. int agi ;
  283. int vit ;
  284. int int_ ;
  285. int dex ;
  286. int luk ;
  287. char spiritball; //for homun S [lighta]
  288. };
  289. struct s_mercenary {
  290. int mercenary_id;
  291. int char_id;
  292. short class_;
  293. int hp, sp;
  294. unsigned int kill_count;
  295. unsigned int life_time;
  296. };
  297. struct s_elemental {
  298. int elemental_id;
  299. int char_id;
  300. short class_;
  301. int mode;
  302. int hp, sp, max_hp, max_sp, matk, atk, atk2;
  303. short hit, flee, amotion, def, mdef;
  304. int life_time;
  305. };
  306. struct s_friend {
  307. int account_id;
  308. int char_id;
  309. char name[NAME_LENGTH];
  310. };
  311. #ifdef HOTKEY_SAVING
  312. struct hotkey {
  313. unsigned int id;
  314. unsigned short lv;
  315. unsigned char type; // 0: item, 1: skill
  316. };
  317. #endif
  318. struct mmo_charstatus {
  319. int char_id;
  320. int account_id;
  321. int partner_id;
  322. int father;
  323. int mother;
  324. int child;
  325. unsigned int base_exp,job_exp;
  326. int zeny;
  327. int bank_vault;
  328. short class_;
  329. unsigned int status_point,skill_point;
  330. int hp,max_hp,sp,max_sp;
  331. unsigned int option;
  332. short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute.
  333. unsigned char karma;
  334. short hair,hair_color,clothes_color;
  335. int party_id,guild_id,pet_id,hom_id,mer_id,ele_id;
  336. int fame;
  337. // Mercenary Guilds Rank
  338. int arch_faith, arch_calls;
  339. int spear_faith, spear_calls;
  340. int sword_faith, sword_calls;
  341. short weapon; // enum weapon_type
  342. short shield; // view-id
  343. short head_top,head_mid,head_bottom;
  344. short robe;
  345. char name[NAME_LENGTH];
  346. unsigned int base_level,job_level;
  347. short str,agi,vit,int_,dex,luk;
  348. unsigned char slot,sex;
  349. uint32 mapip;
  350. uint16 mapport;
  351. struct point last_point,save_point,memo_point[MAX_MEMOPOINTS];
  352. struct item inventory[MAX_INVENTORY],cart[MAX_CART];
  353. struct storage_data storage;
  354. struct s_skill skill[MAX_SKILL];
  355. struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex]
  356. #ifdef HOTKEY_SAVING
  357. struct hotkey hotkeys[MAX_HOTKEYS];
  358. #endif
  359. bool show_equip,allow_party;
  360. short rename;
  361. time_t delete_date;
  362. time_t unban_time;
  363. // Char server addon system
  364. unsigned int character_moves;
  365. unsigned char font;
  366. bool cashshop_sent; // Whether the player has received the CashShop list
  367. };
  368. typedef enum mail_status {
  369. MAIL_NEW,
  370. MAIL_UNREAD,
  371. MAIL_READ,
  372. } mail_status;
  373. struct mail_message {
  374. int id;
  375. int send_id;
  376. char send_name[NAME_LENGTH];
  377. int dest_id;
  378. char dest_name[NAME_LENGTH];
  379. char title[MAIL_TITLE_LENGTH];
  380. char body[MAIL_BODY_LENGTH];
  381. mail_status status;
  382. time_t timestamp; // marks when the message was sent
  383. int zeny;
  384. struct item item;
  385. };
  386. struct mail_data {
  387. short amount;
  388. bool full;
  389. short unchecked, unread;
  390. struct mail_message msg[MAIL_MAX_INBOX];
  391. };
  392. struct auction_data {
  393. unsigned int auction_id;
  394. int seller_id;
  395. char seller_name[NAME_LENGTH];
  396. int buyer_id;
  397. char buyer_name[NAME_LENGTH];
  398. struct item item;
  399. // This data is required for searching, as itemdb is not read by char server
  400. char item_name[ITEM_NAME_LENGTH];
  401. short type;
  402. unsigned short hours;
  403. int price, buynow;
  404. time_t timestamp; // auction's end time
  405. int auction_end_timer;
  406. };
  407. struct registry {
  408. int global_num;
  409. struct global_reg global[GLOBAL_REG_NUM];
  410. int account_num;
  411. struct global_reg account[ACCOUNT_REG_NUM];
  412. int account2_num;
  413. struct global_reg account2[ACCOUNT_REG2_NUM];
  414. };
  415. struct party_member {
  416. int account_id;
  417. int char_id;
  418. char name[NAME_LENGTH];
  419. unsigned short class_;
  420. unsigned short map;
  421. unsigned short lv;
  422. unsigned leader : 1,
  423. online : 1;
  424. };
  425. struct party {
  426. int party_id;
  427. char name[NAME_LENGTH];
  428. unsigned char count; //Count of online characters.
  429. unsigned exp : 1,
  430. item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared.
  431. struct party_member member[MAX_PARTY];
  432. };
  433. struct map_session_data;
  434. struct guild_member {
  435. int account_id, char_id;
  436. short hair,hair_color,gender,class_,lv;
  437. uint64 exp;
  438. int exp_payper;
  439. short online,position;
  440. char name[NAME_LENGTH];
  441. struct map_session_data *sd;
  442. unsigned char modified;
  443. };
  444. struct guild_position {
  445. char name[NAME_LENGTH];
  446. int mode;
  447. int exp_mode;
  448. unsigned char modified;
  449. };
  450. struct guild_alliance {
  451. int opposition;
  452. int guild_id;
  453. char name[NAME_LENGTH];
  454. };
  455. struct guild_expulsion {
  456. char name[NAME_LENGTH];
  457. char mes[40];
  458. int account_id;
  459. };
  460. struct guild_skill {
  461. int id,lv;
  462. };
  463. struct Channel;
  464. struct guild {
  465. int guild_id;
  466. short guild_lv, connect_member, max_member, average_lv;
  467. uint64 exp;
  468. unsigned int next_exp;
  469. int skill_point;
  470. char name[NAME_LENGTH],master[NAME_LENGTH];
  471. struct guild_member member[MAX_GUILD];
  472. struct guild_position position[MAX_GUILDPOSITION];
  473. char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2];
  474. int emblem_len,emblem_id;
  475. char emblem_data[2048];
  476. struct guild_alliance alliance[MAX_GUILDALLIANCE];
  477. struct guild_expulsion expulsion[MAX_GUILDEXPULSION];
  478. struct guild_skill skill[MAX_GUILDSKILL];
  479. struct Channel *channel;
  480. /* TODO: still used for something? */
  481. unsigned short save_flag; // for TXT saving
  482. };
  483. struct guild_castle {
  484. int castle_id;
  485. int mapindex;
  486. char castle_name[NAME_LENGTH];
  487. char castle_event[NAME_LENGTH];
  488. int guild_id;
  489. int economy;
  490. int defense;
  491. int triggerE;
  492. int triggerD;
  493. int nextTime;
  494. int payTime;
  495. int createTime;
  496. int visibleC;
  497. struct {
  498. unsigned visible : 1;
  499. int id; // object id
  500. } guardian[MAX_GUARDIANS];
  501. int* temp_guardians; // ids of temporary guardians (mobs)
  502. int temp_guardians_max;
  503. };
  504. struct fame_list {
  505. int id;
  506. int fame;
  507. char name[NAME_LENGTH];
  508. };
  509. enum { //Change Guild Infos
  510. GBI_EXP =1, // Guild Experience (EXP)
  511. GBI_GUILDLV, // Guild level
  512. GBI_SKILLPOINT, // Guild skillpoints
  513. GBI_SKILLLV, // Guild skill_lv ?? seem unused
  514. };
  515. enum { //Change Member Infos
  516. GMI_POSITION =0,
  517. GMI_EXP,
  518. GMI_HAIR,
  519. GMI_HAIR_COLOR,
  520. GMI_GENDER,
  521. GMI_CLASS,
  522. GMI_LEVEL,
  523. };
  524. enum e_guild_skill {
  525. GD_SKILLBASE=10000,
  526. GD_APPROVAL=10000,
  527. GD_KAFRACONTRACT=10001,
  528. GD_GUARDRESEARCH=10002,
  529. GD_GUARDUP=10003,
  530. GD_EXTENSION=10004,
  531. GD_GLORYGUILD=10005,
  532. GD_LEADERSHIP=10006,
  533. GD_GLORYWOUNDS=10007,
  534. GD_SOULCOLD=10008,
  535. GD_HAWKEYES=10009,
  536. GD_BATTLEORDER=10010,
  537. GD_REGENERATION=10011,
  538. GD_RESTORE=10012,
  539. GD_EMERGENCYCALL=10013,
  540. GD_DEVELOPMENT=10014,
  541. GD_ITEMEMERGENCYCALL=10015,
  542. GD_MAX,
  543. };
  544. //These mark the ID of the jobs, as expected by the client. [Skotlex]
  545. enum {
  546. JOB_NOVICE,
  547. JOB_SWORDMAN,
  548. JOB_MAGE,
  549. JOB_ARCHER,
  550. JOB_ACOLYTE,
  551. JOB_MERCHANT,
  552. JOB_THIEF,
  553. JOB_KNIGHT,
  554. JOB_PRIEST,
  555. JOB_WIZARD,
  556. JOB_BLACKSMITH,
  557. JOB_HUNTER,
  558. JOB_ASSASSIN,
  559. JOB_KNIGHT2,
  560. JOB_CRUSADER,
  561. JOB_MONK,
  562. JOB_SAGE,
  563. JOB_ROGUE,
  564. JOB_ALCHEMIST,
  565. JOB_BARD,
  566. JOB_DANCER,
  567. JOB_CRUSADER2,
  568. JOB_WEDDING,
  569. JOB_SUPER_NOVICE,
  570. JOB_GUNSLINGER,
  571. JOB_NINJA,
  572. JOB_XMAS,
  573. JOB_SUMMER,
  574. JOB_HANBOK,
  575. JOB_OKTOBERFEST,
  576. JOB_MAX_BASIC,
  577. JOB_NOVICE_HIGH = 4001,
  578. JOB_SWORDMAN_HIGH,
  579. JOB_MAGE_HIGH,
  580. JOB_ARCHER_HIGH,
  581. JOB_ACOLYTE_HIGH,
  582. JOB_MERCHANT_HIGH,
  583. JOB_THIEF_HIGH,
  584. JOB_LORD_KNIGHT,
  585. JOB_HIGH_PRIEST,
  586. JOB_HIGH_WIZARD,
  587. JOB_WHITESMITH,
  588. JOB_SNIPER,
  589. JOB_ASSASSIN_CROSS,
  590. JOB_LORD_KNIGHT2,
  591. JOB_PALADIN,
  592. JOB_CHAMPION,
  593. JOB_PROFESSOR,
  594. JOB_STALKER,
  595. JOB_CREATOR,
  596. JOB_CLOWN,
  597. JOB_GYPSY,
  598. JOB_PALADIN2,
  599. JOB_BABY,
  600. JOB_BABY_SWORDMAN,
  601. JOB_BABY_MAGE,
  602. JOB_BABY_ARCHER,
  603. JOB_BABY_ACOLYTE,
  604. JOB_BABY_MERCHANT,
  605. JOB_BABY_THIEF,
  606. JOB_BABY_KNIGHT,
  607. JOB_BABY_PRIEST,
  608. JOB_BABY_WIZARD,
  609. JOB_BABY_BLACKSMITH,
  610. JOB_BABY_HUNTER,
  611. JOB_BABY_ASSASSIN,
  612. JOB_BABY_KNIGHT2,
  613. JOB_BABY_CRUSADER,
  614. JOB_BABY_MONK,
  615. JOB_BABY_SAGE,
  616. JOB_BABY_ROGUE,
  617. JOB_BABY_ALCHEMIST,
  618. JOB_BABY_BARD,
  619. JOB_BABY_DANCER,
  620. JOB_BABY_CRUSADER2,
  621. JOB_SUPER_BABY,
  622. JOB_TAEKWON,
  623. JOB_STAR_GLADIATOR,
  624. JOB_STAR_GLADIATOR2,
  625. JOB_SOUL_LINKER,
  626. JOB_GANGSI,
  627. JOB_DEATH_KNIGHT,
  628. JOB_DARK_COLLECTOR,
  629. JOB_RUNE_KNIGHT = 4054,
  630. JOB_WARLOCK,
  631. JOB_RANGER,
  632. JOB_ARCH_BISHOP,
  633. JOB_MECHANIC,
  634. JOB_GUILLOTINE_CROSS,
  635. JOB_RUNE_KNIGHT_T,
  636. JOB_WARLOCK_T,
  637. JOB_RANGER_T,
  638. JOB_ARCH_BISHOP_T,
  639. JOB_MECHANIC_T,
  640. JOB_GUILLOTINE_CROSS_T,
  641. JOB_ROYAL_GUARD,
  642. JOB_SORCERER,
  643. JOB_MINSTREL,
  644. JOB_WANDERER,
  645. JOB_SURA,
  646. JOB_GENETIC,
  647. JOB_SHADOW_CHASER,
  648. JOB_ROYAL_GUARD_T,
  649. JOB_SORCERER_T,
  650. JOB_MINSTREL_T,
  651. JOB_WANDERER_T,
  652. JOB_SURA_T,
  653. JOB_GENETIC_T,
  654. JOB_SHADOW_CHASER_T,
  655. JOB_RUNE_KNIGHT2,
  656. JOB_RUNE_KNIGHT_T2,
  657. JOB_ROYAL_GUARD2,
  658. JOB_ROYAL_GUARD_T2,
  659. JOB_RANGER2,
  660. JOB_RANGER_T2,
  661. JOB_MECHANIC2,
  662. JOB_MECHANIC_T2,
  663. JOB_BABY_RUNE = 4096,
  664. JOB_BABY_WARLOCK,
  665. JOB_BABY_RANGER,
  666. JOB_BABY_BISHOP,
  667. JOB_BABY_MECHANIC,
  668. JOB_BABY_CROSS,
  669. JOB_BABY_GUARD,
  670. JOB_BABY_SORCERER,
  671. JOB_BABY_MINSTREL,
  672. JOB_BABY_WANDERER,
  673. JOB_BABY_SURA,
  674. JOB_BABY_GENETIC,
  675. JOB_BABY_CHASER,
  676. JOB_BABY_RUNE2,
  677. JOB_BABY_GUARD2,
  678. JOB_BABY_RANGER2,
  679. JOB_BABY_MECHANIC2,
  680. JOB_SUPER_NOVICE_E = 4190,
  681. JOB_SUPER_BABY_E,
  682. JOB_KAGEROU = 4211,
  683. JOB_OBORO,
  684. JOB_REBELLION = 4215,
  685. JOB_MAX,
  686. };
  687. enum {
  688. SEX_FEMALE = 0,
  689. SEX_MALE,
  690. SEX_SERVER
  691. };
  692. /// Item Bound Type
  693. enum bound_type {
  694. BOUND_NONE = 0, /// No bound
  695. BOUND_ACCOUNT, /// 1- Account Bound
  696. BOUND_GUILD, /// 2 - Guild Bound
  697. BOUND_PARTY, /// 3 - Party Bound
  698. BOUND_CHAR, /// 4 - Character Bound
  699. BOUND_MAX
  700. };
  701. // sanity checks...
  702. #if MAX_ZENY > INT_MAX
  703. #error MAX_ZENY is too big
  704. #endif
  705. #endif /* _MMO_H_ */