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- // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
- // For more information, see LICENCE in the main folder
- #include "../common/nullpo.h"
- #include "../common/strlib.h"
- #include "../common/utils.h"
- #include "clif.h"
- #include "itemdb.h"
- #include "atcommand.h"
- #include "map.h"
- #include "chrif.h"
- #include "vending.h"
- #include "pc.h"
- #include "skill.h"
- #include "battle.h"
- #include "log.h"
- #include "irc.h"
- #include <stdio.h>
- #include <string.h>
- /*==========================================
- * Close shop
- *------------------------------------------*/
- void vending_closevending(struct map_session_data* sd)
- {
- nullpo_retv(sd);
- sd->vender_id = 0;
- clif_closevendingboard(&sd->bl,0);
- if( use_irc && irc_announce_shop_flag )
- irc_announce_shop(sd,0);
- }
- /*==========================================
- * Request a shop's item list
- *------------------------------------------*/
- void vending_vendinglistreq(struct map_session_data* sd, int id)
- {
- struct map_session_data* vsd;
- nullpo_retv(sd);
- if( (vsd = map_id2sd(id)) == NULL )
- return;
- if( vsd->vender_id == 0 )
- return; // not vending
- clif_vendinglist(sd, id, vsd->vending);
- }
- /*==========================================
- * Purchase item(s) from a shop
- *------------------------------------------*/
- void vending_purchasereq(struct map_session_data* sd, int id, const uint8* data, int count)
- {
- int i, j, w, new_ = 0, blank, vend_list[MAX_VENDING];
- double z;
- unsigned short amount;
- short idx;
- struct s_vending vending[MAX_VENDING]; // against duplicate packets
- struct map_session_data* vsd = map_id2sd(id);
- nullpo_retv(sd);
- if( vsd == NULL || vsd->vender_id == 0 || vsd->vender_id == sd->bl.id )
- return; // invalid shop
- if( sd->bl.m != vsd->bl.m || !check_distance_bl(&sd->bl, &vsd->bl, AREA_SIZE) )
- return; // shop too far away
- if( count < 1 || count > MAX_VENDING || count > vsd->vend_num )
- return; // invalid amount of purchased items
- blank = pc_inventoryblank(sd); //number of free cells in the buyer's inventory
- // duplicate item in vending to check hacker with multiple packets
- memcpy(&vending, &vsd->vending, sizeof(vsd->vending)); // copy vending list
- // some checks
- z = 0.; // zeny counter
- w = 0; // weight counter
- for( i = 0; i < count; i++ )
- {
- amount = *(uint16*)(data + 4*i + 0);
- idx = *(uint16*)(data + 4*i + 2);
- idx -= 2;
- if( amount <= 0 )
- return;
- // check of item index in the cart
- if( idx < 0 || idx >= MAX_CART )
- return;
- ARR_FIND( 0, vsd->vend_num, j, vsd->vending[j].index == idx );
- if( j == vsd->vend_num )
- return; //picked non-existing item
- else
- vend_list[i] = j;
- z += ((double)vsd->vending[j].value * (double)amount);
- if( z > (double)sd->status.zeny || z < 0. || z > (double)MAX_ZENY )
- {
- clif_buyvending(sd, idx, amount, 1); // you don't have enough zeny
- return;
- }
- w += itemdb_weight(vsd->status.cart[idx].nameid) * amount;
- if( w + sd->weight > sd->max_weight )
- {
- clif_buyvending(sd, idx, amount, 2); // you can not buy, because overweight
- return;
- }
-
- //Check to see if cart/vend info is in sync.
- if( vending[j].amount > vsd->status.cart[idx].amount )
- vending[j].amount = vsd->status.cart[idx].amount;
-
- // if they try to add packets (example: get twice or more 2 apples if marchand has only 3 apples).
- // here, we check cumulative amounts
- if( vending[j].amount < amount )
- {
- // send more quantity is not a hack (an other player can have buy items just before)
- clif_buyvending(sd, idx, vsd->vending[j].amount, 4); // not enough quantity
- return;
- }
-
- vending[j].amount -= amount;
- switch( pc_checkadditem(sd, vsd->status.cart[idx].nameid, amount) ) {
- case ADDITEM_EXIST:
- break; //We'd add this item to the existing one (in buyers inventory)
- case ADDITEM_NEW:
- new_++;
- if (new_ > blank)
- return; //Buyer has no space in his inventory
- break;
- case ADDITEM_OVERAMOUNT:
- return; //too many items
- }
- }
- //Logs (V)ending Zeny [Lupus]
- if( log_config.zeny > 0 )
- log_zeny(vsd, "V", sd, (int)z);
- pc_payzeny(sd, (int)z);
- if( battle_config.vending_tax )
- z -= z * (battle_config.vending_tax/10000.);
- pc_getzeny(vsd, (int)z);
- for( i = 0; i < count; i++ )
- {
- amount = *(uint16*)(data + 4*i + 0);
- idx = *(uint16*)(data + 4*i + 2);
- idx -= 2;
- //Logs sold (V)ending items [Lupus]
- if(log_config.enable_logs&0x4) {
- log_pick_pc(vsd, "V", vsd->status.cart[idx].nameid, -amount, &vsd->status.cart[idx]);
- log_pick_pc( sd, "V", vsd->status.cart[idx].nameid, amount, &vsd->status.cart[idx]);
- }
- // vending item
- pc_additem(sd, &vsd->status.cart[idx], amount);
- vsd->vending[vend_list[i]].amount -= amount;
- pc_cart_delitem(vsd, idx, amount, 0);
- clif_vendingreport(vsd, idx, amount);
- //print buyer's name
- if( battle_config.buyer_name )
- {
- char temp[256];
- sprintf(temp, msg_txt(265), sd->status.name);
- clif_disp_onlyself(vsd,temp,strlen(temp));
- }
- }
- //Always save BOTH: buyer and customer
- if( save_settings&2 )
- {
- chrif_save(sd,0);
- chrif_save(vsd,0);
- }
- //check for @AUTOTRADE users [durf]
- if( vsd->state.autotrade )
- {
- //see if there is anything left in the shop
- ARR_FIND( 0, vsd->vend_num, i, vsd->vending[i].amount > 0 );
- if( i == vsd->vend_num )
- {
- //Close Vending (this was automatically done by the client, we have to do it manually for autovenders) [Skotlex]
- vending_closevending(vsd);
- map_quit(vsd); //They have no reason to stay around anymore, do they?
- }
- }
- }
- /*==========================================
- * Open shop
- * data := {<index>.w <amount>.w <value>.l}[count]
- *------------------------------------------*/
- void vending_openvending(struct map_session_data* sd, const char* message, bool flag, const uint8* data, int count)
- {
- int i, j;
- int vending_skill_lvl;
- nullpo_retv(sd);
- if( !flag ) // cancelled
- return; // nothing to do
- if (pc_istrading(sd))
- return; // can't have 2 shops at once
- vending_skill_lvl = pc_checkskill(sd, MC_VENDING);
- // skill level and cart check
- if( !vending_skill_lvl || !pc_iscarton(sd) )
- {
- clif_skill_fail(sd, MC_VENDING, 0, 0);
- return;
- }
- // check number of items in shop
- if( count < 1 || count > MAX_VENDING || count > 2 + vending_skill_lvl )
- { // invalid item count
- clif_skill_fail(sd, MC_VENDING, 0, 0);
- return;
- }
- // filter out invalid items
- i = 0;
- for( j = 0; j < count; j++ )
- {
- int index = *(uint16*)(data + 8*j + 0);
- unsigned int amount = *(uint16*)(data + 8*j + 2);
- unsigned int value = *(uint32*)(data + 8*j + 4);
- index -= 2; // offset adjustment (client says that the first cart position is 2)
- if( index < 0 || index >= MAX_CART // invalid position
- || pc_cartitem_amount(sd, index, amount) < 0 // invalid item or insufficient quantity
- //NOTE: official server does not do any of the following checks!
- || !sd->status.cart[index].identify // unidentified item
- || sd->status.cart[index].attribute == 1 // broken item
- || !itemdb_cantrade(&sd->status.cart[index], pc_isGM(sd), pc_isGM(sd)) ) // untradeable item
- continue;
- sd->vending[i].index = index;
- sd->vending[i].amount = amount;
- sd->vending[i].value = cap_value(value, 1, (unsigned int)battle_config.vending_max_value);
- i++; // item successfully added
- }
- if( i != j )
- clif_displaymessage (sd->fd, msg_txt(266)); //"Some of your items cannot be vended and were removed from the shop."
- if( i == 0 )
- { // no valid item found
- clif_skill_fail(sd, MC_VENDING, 0, 0); // custom reply packet
- return;
- }
- sd->vender_id = sd->bl.id;
- sd->vend_num = i;
- safestrncpy(sd->message, message, MESSAGE_SIZE);
- pc_stop_walking(sd,1);
- clif_openvending(sd,sd->vender_id,sd->vending);
- clif_showvendingboard(&sd->bl,message,0);
- if( use_irc && irc_announce_shop_flag )
- irc_announce_shop(sd,1);
- }
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