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- //===== rAthena Documentation ================================
- //= rAthena Item Bonuses List
- //===== By: ==================================================
- //= rAthena Dev Team
- //===== Last Updated: ========================================
- //= 20151029
- //===== Description: =========================================
- //= List of script instructions used in item bonuses.
- //============================================================
- Constants
- ---------
- This list contains all available constants referenced in the 'bonus' commands.
- * Status effect (eff)
- Eff_Bleeding, Eff_Blind, Eff_Burning, Eff_Confusion, Eff_Crystalize, Eff_Curse, Eff_DPoison,
- Eff_Fear, Eff_Freeze, Eff_Poison, Eff_Silence, Eff_Sleep, Eff_Stone, Eff_Stun, Eff_Freezing,
- Eff_Heat, Eff_Deepsleep, Eff_WhiteImprison, Eff_Hallucination
- * Element (e)
- Ele_Dark, Ele_Earth, Ele_Fire, Ele_Ghost, Ele_Holy, Ele_Neutral, Ele_Poison,
- Ele_Undead, Ele_Water, Ele_Wind, Ele_All
- * Race (r)
- RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
- RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
- * Monster Race (mr)
- RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja, RC2_GVG, RC2_Battlefield,
- RC2_Treasure, RC2_BioLab, RC2_Manuk, RC2_Splendide, RC2_Scaraba, RC2_OGH_ATK_DEF, RC2_OGH_Hidden,
- RC2_Bio5_Swordman_Thief, RC2_Bio5_Acolyte_Merchant, RC2_Bio5_Mage_Archer, RC2_Bio5_MVP,
- RC2_Clocktower, RC2_Thanatos, RC2_Faceworm, RC2_Hearthunter, RC2_Rockridge, RC2_Werner_Lab,
- RC2_Temple_Demon, RC2_Illusion_Vampire, RC2_Malangdo, RC2_EP172ALPHA, RC2_EP172BETA, RC2_EP172BATH,
- RC2_Illusion_Turtle, RC2_Rachel_Sanctuary, RC2_Illusion_Luanda, RC2_Illusion_Frozen, RC2_Illusion_Moonlight,
- RC2_Ep16_def, RC2_Edda_Arunafeltz, RC2_Lasagna, RC2_Glast_Heim_Abyss
- * Class (c)
- Class_Normal, Class_Boss, Class_Guardian, Class_All
- * Size (s)
- Size_Small, Size_Medium, Size_Large, Size_All
- * Trigger criteria (bf)
- BF_SHORT = Trigger on melee attacks
- BF_LONG = Trigger on ranged attacks
- (Default: BF_SHORT+BF_LONG)
-
- BF_WEAPON = Trigger on weapon skills
- BF_MAGIC = Trigger on magic skills
- BF_MISC = Trigger on misc skills
- (Default: BF_WEAPON)
-
- BF_NORMAL = Trigger on normal attacks
- BF_SKILL = Trigger on skills
- (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
- * Trigger criteria (atf)
- Effect target: (Default: Attacked target)
- ATF_SELF = Trigger effect on self
- ATF_TARGET = Trigger effect on target
-
- Attack range criteria: (Default: All attacks)
- ATF_SHORT = Trigger on melee attacks
- ATF_LONG = Trigger on ranged attacks
-
- Skill/attack type criteria: (Default: Physical/weapon)
- ATF_SKILL = Trigger on magic/misc skills
- ATF_WEAPON = Trigger on weapon skill / physical attacks
- ATF_MAGIC = Trigger on magic skills
- ATF_MISC = Trigger on misc skills
- * Other values:
- Skill (sk): see 'db/(pre-)re/skill_db.yml' (NOTE: Both skill IDs and names, in quotes, are supported.)
- Monster id (mid): see 'db/(pre-)re/mob_db.yml'
- Item id (iid): see 'db/item_db.yml'
- Item group (ig): see 'db/(pre-)re/item_group_db.yml' and the constants in 'src/map/script_constants.hpp', prefixed with IG_*
- Weapon type (w): see 'doc/item_db.txt' -> SubType
- Bonuses
- -------
- The format of bonuses listed in this file is as follows:
- 1. Basic Bonuses
- 2. Extended Bonuses
- 3. Group-specific Bonuses
- 4. Status-related Bonuses
- 5. AutoSpell Bonuses
- 6. Misc Bonuses
- ====================
- | 1. Basic Bonuses |
- ====================
- Base stats
- ----------
- bonus bStr,n; STR + n
- bonus bAgi,n; AGI + n
- bonus bVit,n; VIT + n
- bonus bInt,n; INT + n
- bonus bDex,n; DEX + n
- bonus bLuk,n; LUK + n
- bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
- bonus bAgiVit,n; AGI + n, VIT + n
- bonus bAgiDexStr,n; STR + n, AGI + n, DEX + n
- Trait Stats
- -----------
- bonus bPow,n; POW + n
- bonus bSta,n; STA + n
- bonus bWis,n; WIS + n
- bonus bSpl,n; SPL + n
- bonus bCon,n; CON + n
- bonus bCrt,n; CRT + n
- bonus bAllTraitStats,n; POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
- HP/SP/AP
- -----
- bonus bMaxHP,n; MaxHP + n
- bonus bMaxHPrate,n; MaxHP + n%
- bonus bMaxSP,n; MaxSP + n
- bonus bMaxSPrate,n; MaxSP + n%
- bonus bMaxAP,n; MaxAP + n
- bonus bMaxAPrate,n; MaxAP + n%
- Atk/Def
- -------
- bonus bBaseAtk,n; Basic attack power + n
- bonus bAtk,n; ATK + n (unofficial)
- bonus bAtk2,n; ATK2 + n
- bonus bAtkRate,n; ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
- bonus bWeaponAtkRate,n; Weapon ATK + n%
- bonus bMatk,n; Magical attack power + n
- bonus bMatk2,n; Magical attack power + n (not visible in status window)
- bonus bMatkRate,n; Magical attack power + n%
- bonus bWeaponMatkRate,n; Weapon Magical ATK + n% (renewal mode only)
- bonus bDef,n; Equipment DEF + n
- bonus bDefRate,n; Equipment DEF + n%
- bonus bDef2,n; VIT based DEF + n
- bonus bDef2Rate,n; VIT based DEF + n%
- bonus bMdef,n; Equipment MDEF + n
- bonus bMdefRate,n; Equipment MDEF + n%
- bonus bMdef2,n; INT based MDEF + n
- bonus bMdef2Rate,n; INT based MDEF + n%
- Additional stats
- ----------------
- bonus bHit,n; Hit + n
- bonus bHitRate,n; Hit + n%
- bonus bCritical,n; Critical + n
- bonus bCriticalLong,n; Critical + n for normal long ranged attack (won't be shown in status window)
- bonus2 bCriticalAddRace,r,n; Critical + n against enemies of race r
- bonus bCriticalRate,n; Critical + n%
- bonus bFlee,n; Flee + n
- bonus bFleeRate,n; Flee + n%
- bonus bFlee2,n; Perfect Dodge + n
- bonus bFlee2Rate,n; Perfect Dodge + n%
- bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
- bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
- bonus bSpeedRate,n; Movement speed + n% (only the highest among all is applied, won't be stacked with SC_SPEEDUP0, SC_SPEEDUP1)
- bonus bSpeedAddRate,n; Movement speed + n%
- bonus bAspd,n; Attack speed + n
- bonus bAspdRate,n; Attack speed + n%
- bonus bAtkRange,n; Attack range + n
- bonus bAddMaxWeight,n; MaxWeight + n (in units of 0.1)
- bonus bPAtk,n; PAtk + n
- bonus bPAtkRate,n; PAtk + n%
- bonus bSMatk,n; SMatk + n
- bonus bSMatkRate,n; SMatk + n%
- bonus bRes,n; Res + n
- bonus bResRate,n; Res + n%
- bonus bMRes,n; MRes + n
- bonus bMResRate,n; MRes + n%
- bonus bHPlus,n; HPlus + n
- bonus bHPlusRate,n; HPlus + n%
- bonus bCRate,n; CRate + n
- bonus bCRateRate,n; CRate + n%
- =======================
- | 2. Extended Bonuses |
- =======================
- HP/SP
- -----
- bonus bHPrecovRate,n; Natural HP recovery ratio + n%
- bonus bSPrecovRate,n; Natural SP recovery ratio + n%
- bonus2 bHPRegenRate,n,t; Gain n HP every t milliseconds
- bonus2 bHPLossRate,n,t; Lose n HP every t milliseconds
- bonus2 bSPRegenRate,n,t; Gain n SP every t milliseconds
- bonus2 bSPLossRate,n,t; Lose n SP every t milliseconds
- bonus2 bRegenPercentHP,n,t; Gain n% of max HP every t milliseconds
- bonus2 bRegenPercentSP,n,t; Gain n% of max SP every t milliseconds
- bonus bNoRegen,x; Stops HP or SP regeneration (x: 1=HP, 2=SP)
- bonus bUseSPrate,n; SP consumption + n%
- bonus2 bSkillUseSP,sk,n; Decreases SP consumption of skill sk by n
- bonus2 bSkillUseSPrate,sk,n; Decreases SP consumption of skill sk by n%
- Atk/Def
- -------
- bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
- bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
- bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
- bonus bCritAtkRate,n; Increases critical damage by +n%
- bonus bCritDefRate,n; Decreases critical damage received by n%
- bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
- bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
- bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
- bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
- bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
- bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
- bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
- bonus bNoWeaponDamage,n; Adds n% reduction to received physical damage
- bonus bNoMagicDamage,n; Adds n% reduction to received magical effect (attack, healing, support spells are all blocked)
- bonus bNoMiscDamage,n; Adds n% reduction to received misc damage
- Healing
- -------
- bonus bHealPower,n; Increases heal amount of all heal skills by n%
- bonus bHealPower2,n; Increases heal amount if you are healed by any skills by n%
- bonus2 bSkillHeal,sk,n; Increases heal amount of skill sk by n%
- bonus2 bSkillHeal2,sk,n; Increases heal amount if you are healed by skill sk by n%
- bonus bAddItemHealRate,n; Increases HP recovered by n% for healing items
- bonus2 bAddItemHealRate,iid,n; Increases HP recovered by n% for item iid
- bonus2 bAddItemGroupHealRate,ig,n; Increases HP recovered by n% for items of item group ig
- bonus bAddItemSPHealRate,n; Increases SP recovered by n% for healing items
- bonus2 bAddItemSPHealRate,iid,n; Increases SP recovered by n% for item iid
- bonus2 bAddItemGroupSPHealRate,ig,n; Increases SP recovered by n% for items of item group ig
- Cast time/delay
- ---------------
- bonus bCastrate,n; Skill cast time rate + n%. (If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
- bonus2 bCastrate,sk,n; Adjust casting time of skill sk by n%.(If RENEWAL_CAST is defined, this bonus is equal to bVariableCastrate)
- bonus bFixedCastrate,n; Increases fixed cast time of all skills by n% (has effect in RENEWAL_CAST only)
- bonus2 bFixedCastrate,sk,n; Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
- bonus bVariableCastrate,n; Increases variable cast time of all skills by n%. (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
- bonus2 bVariableCastrate,sk,n; Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
- bonus bFixedCast,t; Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
- bonus2 bSkillFixedCast,sk,t; Increases fixed cast time of skill sk by t milliseconds (has effect in RENEWAL_CAST only)
- bonus bVariableCast,t; Increases variable cast time of all skills by t milliseconds
- bonus2 bSkillVariableCast,sk,t; Increases variable cast time of skill sk by t milliseconds
- bonus bNoCastCancel; Prevents casting from being interrupted when hit (does not work in GvG)
- bonus bNoCastCancel2; Prevents casting from being interrupted when hit (works even in GvG)
- bonus bDelayrate,n; Increases skill delay by n%
- bonus2 bSkillDelay,sk,t; Increases delay of skill sk by t milliseconds
- bonus2 bSkillCooldown,sk,t; Increases cooldown of skill sk by t milliseconds
- =============================
- | 3. Group-specific Bonuses |
- =============================
- Damage modifiers
- ----------------
- bonus2 bAddEle,e,x; +x% physical damage against element e
- bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger criteria bf
- bonus2 bMagicAddEle,e,x; +x% magical damage against element e
- bonus2 bSubEle,e,x; +x% damage reduction against attack element e
- bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
- bonus2 bSubDefEle,e,x; +x% physical damage reduction from enemy with defense element e
- bonus2 bMagicSubDefEle,e,x; +x% magic damage reduction from enemy with defense element e
- bonus2 bAddRace,r,x; +x% physical damage against race r
- bonus2 bMagicAddRace,r,x; +x% magical damage against race r
- bonus2 bSubRace,r,x; +x% damage reduction against race r
- bonus3 bSubRace,r,x,bf; +x% damage reduction against race r with trigger criteria bf
- bonus2 bAddClass,c,x; +x% physical damage against class c
- bonus2 bMagicAddClass,c,x; +x% magical damage against class c
- bonus2 bSubClass,c,x; +x% damage reduction against class c
- bonus2 bAddSize,s,x; +x% physical damage against size s
- bonus2 bMagicAddSize,s,x; +x% magical damage against size s
- bonus2 bSubSize,s,x; +x% damage reduction against size s
- bonus2 bWeaponSubSize,s,x; +x% physical damage reduction against size s
- bonus2 bMagicSubSize,s,x; +x% magic damage reduction against size s
- bonus bNoSizeFix; Ignores the size modifier when calculating damage
- bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
- bonus2 bAddMagicDamageClass,mid,x; +x% magical damage against monster mid
- NOTE: Against players, mid is the player's job id.
- LIMIT: Only 10 of these bonuses can be set. Those which exceed 10 are ignored.
- bonus2 bAddDefMonster,mid,x; +x% physical damage reduction against monster mid
- bonus2 bAddMDefMonster,mid,x; +x% magical damage reduction against monster mid
- NOTE: Against players, mid is the player's job id.
- bonus2 bAddRace2,mr,x; +x% damage against monster race mr
- bonus2 bSubRace2,mr,x; +x% damage reduction against monster race mr
- bonus2 bMagicAddRace2,mr,x; +x% magic damage against monster race mr
- bonus2 bSubSkill,sk,n; Reduces n% damage received from skill sk
- bonus bAbsorbDmgMaxHP,n; If the damage received is more than n% of Max HP, the damage received is [TotalDamage] - [n% of MaxHP] (Doesn't stack, will use the highest value) (Legacy rAthena behavior)
- bonus bAbsorbDmgMaxHP2,n; If the damage received is more than n% of Max HP, the damage received is reduced to n% of MaxHP (Doesn't stack, will use the highest value) (Official behavior)
- Atk/Def
- -------
- bonus bAtkEle,e; Gives the player's attacks element e
- bonus bDefEle,e; Gives the player's defense element e
- bonus2 bMagicAtkEle,e,x; Increases damage of e element magic by x%
- bonus bDefRatioAtkRace,r; Deals more damage to enemies of race r with higher defense
- bonus bDefRatioAtkEle,e; Deals more damage to enemies of element e with higher defense
- bonus bDefRatioAtkClass,c; Deals more damage to enemies of class c with higher defense
- bonus4 bSetDefRace,r,n,t,y; Set DEF to y of an enemy of race r at n% for t milliseconds with normal attack
- bonus4 bSetMDefRace,r,n,t,y; Set MDEF to y of an enemy of race r at n% for t milliseconds with normal attack
- Ignore Def
- ----------
- bonus bIgnoreDefEle,e; Disregard DEF against enemies of element e
- bonus bIgnoreDefRace,r; Disregard DEF against enemies of race r
- bonus bIgnoreDefClass,c; Disregard DEF against enemies of class c
- bonus bIgnoreMDefRace,r; Disregard MDEF against enemies of race r
- bonus2 bIgnoreDefRaceRate,r,n; Disregard n% of the target's DEF if the target belongs to race r
- bonus2 bIgnoreMdefRaceRate,r,n; Disregard n% of the target's MDEF if the target belongs to race r
- bonus2 bIgnoreMdefRace2Rate,mr,n; Disregard n% of the target's MDEF if the target belongs to monster race mr
- bonus bIgnoreMDefEle,e; Disregard MDEF against enemies of element e
- bonus2 bIgnoreDefClassRate,c,n; Disregard n% of the target's DEF if the target belongs to class c
- bonus2 bIgnoreMdefClassRate,c,n; Disregard n% of the target's MDEF if the target belongs to class c
- Ignore Res
- ----------
- bonus2 bIgnoreResRaceRate,r,n; Disregard n% of the target's Res if the target belongs to race r
- bonus2 bIgnoreMResRaceRate,r,n; Disregard n% of the target's MRes if the target belongs to race r
- Experience
- ----------
- bonus2 bExpAddRace,r,x; Increase exp gained by x% against enemies of race r
- bonus2 bExpAddClass,c,x; Increase exp gained by x% against enemies of class c
- =============================
- | 4. Status-related Bonuses |
- =============================
- bonus2 bAddEff,eff,n; Adds a n/100% chance to cause status eff on the target when attacking
- bonus2 bAddEff2,eff,n; Adds a n/100% chance to cause status eff on self when attacking
- bonus2 bAddEffWhenHit,eff,n; Adds a n/100% chance to cause status eff on the enemy when being hit by physical damage
- bonus2 bResEff,eff,n; Adds a n/100% tolerance to status eff
- bonus3 bAddEff,eff,n,atf; Adds a n/100% chance to cause status eff on the target when attacking
- bonus4 bAddEff,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when attacking
- bonus3 bAddEffWhenHit,eff,n,atf; Adds a n/100% chance to cause status eff on the target when being hit by physical damage
- bonus4 bAddEffWhenHit,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when being hit by physical damage
- atf is the trigger criteria:
- Effect target: (Default: Attacked target)
- ATF_SELF = trigger effect on self
- ATF_TARGET = trigger effect on target
- Attack range criteria: (Default: All attacks)
- ATF_SHORT = trigger on melee attacks
- ATF_LONG = trigger on ranged attacks
- Skill/attack type criteria: (Default: Physical/weapon)
- ATF_SKILL = trigger on magic/misc skills
- ATF_WEAPON = trigger on weapon skill / physical attacks
- ATF_MAGIC = trigger on magic skills
- ATF_MISC = trigger on misc skills
- bonus3 bAddEffOnSkill,sk,eff,n; Adds a n/100% chance to cause status eff on enemy when using skill sk
- bonus4 bAddEffOnSkill,sk,eff,n,atf; Adds a n/100% chance to cause status eff on the target when using skill sk
- bonus5 bAddEffOnSkill,sk,eff,n,atf,t; Adds a n/100% chance to cause status eff for t milliseconds on the target when using skill sk
- atf is the trigger criteria:
- ATF_SELF = trigger effect on self
- ATF_TARGET = trigger effect on target
- bonus2 bComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c (regardless the type of attack)
- bonus2 bComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r (regardless the type of attack)
- bonus2 bWeaponComaEle,e,n; Adds a n/100% chance to cause Coma when attacking a target of element e with a normal attack
- bonus2 bWeaponComaClass,c,n; Adds a n/100% chance to cause Coma when attacking a target of class c with a normal attack
- bonus2 bWeaponComaRace,r,n; Adds a n/100% chance to cause Coma when attacking a target of race r with a normal attack
- ========================
- | 5. AutoSpell Bonuses |
- ========================
- NOTES:
- - For all AutoSpell bonuses, target does not have be within the spell's range to go off.
- -- Enable conf/battle/battle.conf::autospell_check_range to force a range check.
- - By default, AutoSpell skills are casted on target unless it is a self or support skill (inf = 4/16).
- bonus3 bAutoSpell,sk,y,n; Adds a n/10% chance to cast skill sk of level y when attacking
- bonus3 bAutoSpellWhenHit,sk,y,n; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
- bonus4 bAutoSpell,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when attacking
- bonus5 bAutoSpell,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
- bonus4 bAutoSpellWhenHit,sk,y,n,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack
- bonus5 bAutoSpellWhenHit,sk,y,n,bf,i; Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
- i provides additional options (bitfield):
- &0 = cast on self
- &1 = cast on enemy
- &2 = use random skill level in [1..y]
- &3 = 1+2 (random level on enemy)
- bonus4 bAutoSpellOnSkill,sk,x,y,n; Adds a n/10% chance to autospell skill x at level y when using skill sk
- bonus5 bAutoSpellOnSkill,sk,x,y,n,i; Adds a n/10% chance to autospell skill x at level y when using skill sk
- i provides additional options (bitfield):
- &1 = forces the skill to be casted on self, rather than on the target of skill sk
- &2 = random skill level in [1..y] is chosen
- ===================
- | 6. Misc Bonuses |
- ===================
- HP/SP drain
- -----------
- bonus bHPDrainValue,n; Heals +n HP with a normal attack
- bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack
- bonus2 bHpDrainValueClass,c,n; Heals +n HP when attacking a monster of class c with normal attack
- bonus bSPDrainValue,n; Heals +n SP with a normal attack
- bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack
- bonus2 bSpDrainValueClass,c,n; Heals +n SP when attacking a monster of class c with normal attack
- bonus2 bHPDrainRate,x,n; Adds a x/10% chance to drain n% HP from inflicted damage when attacking
- bonus2 bSPDrainRate,x,n; Adds a x/10% chance to drain n% SP from inflicted damage when attacking
- HP/SP vanish
- ------------
- bonus2 bHPVanishRate,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% with a normal attack
- bonus3 bHPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking, depends on enemy race r
- bonus3 bHPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's HP amount by n% when attacking with trigger criteria bf
- bonus2 bSPVanishRate,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% with a normal attack
- bonus3 bSPVanishRaceRate,r,x,n; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking, depends on enemy race r
- bonus3 bSPVanishRate,x,n,bf; Add a x/10% chance of decreasing enemy's SP amount by n% when attacking with trigger criteria bf
- bonus3 bStateNoRecoverRace,r,x,t; Set a no recovery state of an enemy of race r at x/100% for t milliseconds with normal attack.
- HP/SP gain
- ------------
- bonus bHPGainValue,n; Heals +n HP when killing an enemy with a melee-physical attack
- bonus bSPGainValue,n; Heals +n SP when killing an enemy with a melee-physical attack
- bonus2 bSPGainRace,r,n; Heals +n SP when killing an enemy of race r with a melee-physical attack
- bonus bLongHPGainValue,n; Heals +n HP when killing an enemy with a range-physical attack
- bonus bLongSPGainValue,n; Heals +n SP when killing an enemy with a range-physical attack
- bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with a magical attack
- bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with a magical attack
- Damage return
- -------------
- bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it
- bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it
- bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells back to the enemy that caused it
- bonus bReduceDamageReturn,n; Reduces reflected damage (melee/ranged/magic) by n%
- Strip/Break equipment
- ---------------------
- bonus bUnstripableWeapon; Weapon cannot be taken off via Strip skills
- bonus bUnstripableArmor; Armor cannot be taken off via Strip skills
- bonus bUnstripableHelm; Helm cannot be taken off via Strip skills
- bonus bUnstripableShield; Shield cannot be taken off via Strip skills
- bonus bUnstripable; All equipment cannot be taken off via strip skills
- bonus bUnbreakableGarment; Garment cannot be damaged/broken by any means
- bonus bUnbreakableWeapon; Weapon cannot be damaged/broken by any means
- bonus bUnbreakableArmor; Armor cannot be damaged/broken by any means
- bonus bUnbreakableHelm; Helm cannot be damaged/broken by any means
- bonus bUnbreakableShield; Shield cannot be damaged/broken by any means
- bonus bUnbreakableShoes; Shoes cannot be damaged/broken by any means
- bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%
- bonus bBreakWeaponRate,n; Adds a n/100% chance to break enemy's weapon while attacking (stacks with other break chances)
- bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while attacking (stacks with other break chances)
- Monster drops
- -------------
- bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r.
- bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.
- bonus3 bAddMonsterIdDropItem,iid,mid,n; Adds a n/100% chance of dropping item iid when killing monster mid
- bonus2 bAddMonsterDropItem,iid,n; Adds a n/100% chance for item iid to be dropped when killing a monster
- bonus3 bAddMonsterDropItem,iid,r,n; Adds a n/100% chance for item iid to be dropped when killing a monster of race r
- bonus3 bAddClassDropItem,iid,c,n; Adds a n/100% chance for item iid to be dropped when killing a monster of class c
- bonus2 bAddMonsterDropItemGroup,ig,n; Adds a n/100% chance to get an item of group type ig when killing a monster
- bonus3 bAddMonsterDropItemGroup,ig,r,n; Adds a n/100% chance to get an item of group type ig when killing a monster of race r
- bonus3 bAddClassDropItemGroup,ig,c,n; Adds a n/100% chance to get an item of group type ig when killing a monster of class c
- NOTE: If 'x' is negative value, then it's a part of formula:
- chance = -n*(killed_mob_level/10)+1
- NOTE: Officially, the drop bonus for groups always activates to 100% so n should be 10000 for all
- official items. The actual drop rate of each item is defined in the item_group_db instead.
- Please note that each time only one random item in the group is checked for its drop rate.
- That means that the chance is divided by the number of items in the group.
- bonus2 bGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster (only the highest among all is applied)
- bonus2 bAddGetZenyNum,x,n; Adds a n% chance of gaining 1~x zeny when killing a monster
- NOTE: If n < 0, the max zeny to gain is -x*monster level.
- Misc effects
- ------------
- bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
- bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
- bonus bSplashRange,n; Splash attack radius + n (only the highest among all is applied)
- bonus bSplashAddRange,n; Splash attack radius + n
- NOTE: n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc.
- bonus2 bAddSkillBlow,sk,n; Knock back the target by n cells when using skill sk
- bonus bNoKnockback; Character is no longer knocked back by enemy skills with such effect
- bonus bNoGemStone; Skills requiring Gemstones do not require them
- NOTE: Hocus Pocus still requires 1 Yellow Gemstone, Ganbantein requirements not reduced
- bonus bIntravision; Always see Hiding and Cloaking players/mobs
- bonus bPerfectHide; Hidden/cloaked character is no longer detected by monsters with 'detector' mode
- bonus bRestartFullRecover; When reviving, HP and SP are fully healed
- bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack
- bonus bAddStealRate,n; Increases success rate of Steal skill by n/100%
- bonus bNoMadoFuel; Nullify Magic Gear Fuel requirement for skills.
- bonus bNoWalkDelay; Give infinite Endure.
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