map.h 32 KB

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  1. // Copyright (c) Athena Dev Teams - Licensed under GNU GPL
  2. // For more information, see LICENCE in the main folder
  3. #ifndef _MAP_H_
  4. #define _MAP_H_
  5. #include "../common/cbasetypes.h"
  6. #include "../common/core.h" // CORE_ST_LAST
  7. #include "../common/mmo.h"
  8. #include "../common/mapindex.h"
  9. #include "../common/db.h"
  10. #include "../common/msg_conf.h"
  11. #include "../config/core.h"
  12. #include <stdarg.h>
  13. struct npc_data;
  14. struct item_data;
  15. struct Channel;
  16. enum E_MAPSERVER_ST {
  17. MAPSERVER_ST_RUNNING = CORE_ST_LAST,
  18. MAPSERVER_ST_STARTING,
  19. MAPSERVER_ST_SHUTDOWN,
  20. MAPSERVER_ST_LAST
  21. };
  22. #define msg_config_read(cfgName,isnew) map_msg_config_read(cfgName,isnew)
  23. #define msg_txt(sd,msg_number) map_msg_txt(sd,msg_number)
  24. #define do_final_msg() map_do_final_msg()
  25. int map_msg_config_read(char *cfgName,int lang);
  26. const char* map_msg_txt(struct map_session_data *sd,int msg_number);
  27. void map_do_final_msg(void);
  28. void map_msg_reload(void);
  29. #define MAX_NPC_PER_MAP 512
  30. #define AREA_SIZE battle_config.area_size
  31. #define DAMAGELOG_SIZE 30
  32. #define LOOTITEM_SIZE 10
  33. #define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
  34. #define MAX_MOB_LIST_PER_MAP 128
  35. #define MAX_EVENTQUEUE 2
  36. #define MAX_EVENTTIMER 32
  37. #define NATURAL_HEAL_INTERVAL 500
  38. #define MIN_FLOORITEM 2
  39. #define MAX_FLOORITEM START_ACCOUNT_NUM
  40. #define MAX_LEVEL 175
  41. #define MAX_DROP_PER_MAP 48
  42. #define MAX_IGNORE_LIST 20 // official is 14
  43. #define MAX_VENDING 12
  44. #define MAX_MAP_SIZE 512*512 // Wasn't there something like this already? Can't find it.. [Shinryo]
  45. //The following system marks a different job ID system used by the map server,
  46. //which makes a lot more sense than the normal one. [Skotlex]
  47. //
  48. //These marks the "level" of the job.
  49. #define JOBL_2_1 0x100 //256
  50. #define JOBL_2_2 0x200 //512
  51. #define JOBL_2 0x300 //768
  52. #define JOBL_UPPER 0x1000 //4096
  53. #define JOBL_BABY 0x2000 //8192
  54. #define JOBL_THIRD 0x4000 //16384
  55. //for filtering and quick checking.
  56. #define MAPID_BASEMASK 0x00ff
  57. #define MAPID_UPPERMASK 0x0fff
  58. #define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
  59. //First Jobs
  60. //Note the oddity of the novice:
  61. //Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
  62. enum e_mapid {
  63. //Novice And 1-1 Jobs
  64. MAPID_NOVICE = 0x0,
  65. MAPID_SWORDMAN,
  66. MAPID_MAGE,
  67. MAPID_ARCHER,
  68. MAPID_ACOLYTE,
  69. MAPID_MERCHANT,
  70. MAPID_THIEF,
  71. MAPID_TAEKWON,
  72. MAPID_WEDDING,
  73. MAPID_GUNSLINGER,
  74. MAPID_NINJA,
  75. MAPID_XMAS,
  76. MAPID_SUMMER,
  77. MAPID_HANBOK,
  78. MAPID_GANGSI,
  79. MAPID_OKTOBERFEST,
  80. MAPID_SUMMONER,
  81. //2-1 Jobs
  82. MAPID_SUPER_NOVICE = JOBL_2_1|0x0,
  83. MAPID_KNIGHT,
  84. MAPID_WIZARD,
  85. MAPID_HUNTER,
  86. MAPID_PRIEST,
  87. MAPID_BLACKSMITH,
  88. MAPID_ASSASSIN,
  89. MAPID_STAR_GLADIATOR,
  90. MAPID_REBELLION = JOBL_2_1 | 0x09,
  91. MAPID_KAGEROUOBORO = JOBL_2_1|0x0A,
  92. MAPID_DEATH_KNIGHT = JOBL_2_1|0x0E,
  93. //2-2 Jobs
  94. MAPID_CRUSADER = JOBL_2_2|0x1,
  95. MAPID_SAGE,
  96. MAPID_BARDDANCER,
  97. MAPID_MONK,
  98. MAPID_ALCHEMIST,
  99. MAPID_ROGUE,
  100. MAPID_SOUL_LINKER,
  101. MAPID_DARK_COLLECTOR = JOBL_2_2|0x0E,
  102. //Trans Novice And Trans 1-1 Jobs
  103. MAPID_NOVICE_HIGH = JOBL_UPPER|0x0,
  104. MAPID_SWORDMAN_HIGH,
  105. MAPID_MAGE_HIGH,
  106. MAPID_ARCHER_HIGH,
  107. MAPID_ACOLYTE_HIGH,
  108. MAPID_MERCHANT_HIGH,
  109. MAPID_THIEF_HIGH,
  110. //Trans 2-1 Jobs
  111. MAPID_LORD_KNIGHT = JOBL_UPPER|JOBL_2_1|0x1,
  112. MAPID_HIGH_WIZARD,
  113. MAPID_SNIPER,
  114. MAPID_HIGH_PRIEST,
  115. MAPID_WHITESMITH,
  116. MAPID_ASSASSIN_CROSS,
  117. //Trans 2-2 Jobs
  118. MAPID_PALADIN = JOBL_UPPER|JOBL_2_2|0x1,
  119. MAPID_PROFESSOR,
  120. MAPID_CLOWNGYPSY,
  121. MAPID_CHAMPION,
  122. MAPID_CREATOR,
  123. MAPID_STALKER,
  124. //Baby Novice And Baby 1-1 Jobs
  125. MAPID_BABY = JOBL_BABY|0x0,
  126. MAPID_BABY_SWORDMAN,
  127. MAPID_BABY_MAGE,
  128. MAPID_BABY_ARCHER,
  129. MAPID_BABY_ACOLYTE,
  130. MAPID_BABY_MERCHANT,
  131. MAPID_BABY_THIEF,
  132. //Baby 2-1 Jobs
  133. MAPID_SUPER_BABY = JOBL_BABY|JOBL_2_1|0x0,
  134. MAPID_BABY_KNIGHT,
  135. MAPID_BABY_WIZARD,
  136. MAPID_BABY_HUNTER,
  137. MAPID_BABY_PRIEST,
  138. MAPID_BABY_BLACKSMITH,
  139. MAPID_BABY_ASSASSIN,
  140. //Baby 2-2 Jobs
  141. MAPID_BABY_CRUSADER = JOBL_BABY|JOBL_2_2|0x1,
  142. MAPID_BABY_SAGE,
  143. MAPID_BABY_BARDDANCER,
  144. MAPID_BABY_MONK,
  145. MAPID_BABY_ALCHEMIST,
  146. MAPID_BABY_ROGUE,
  147. //3-1 Jobs
  148. MAPID_SUPER_NOVICE_E = JOBL_THIRD|JOBL_2_1|0x0,
  149. MAPID_RUNE_KNIGHT,
  150. MAPID_WARLOCK,
  151. MAPID_RANGER,
  152. MAPID_ARCH_BISHOP,
  153. MAPID_MECHANIC,
  154. MAPID_GUILLOTINE_CROSS,
  155. //3-2 Jobs
  156. MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
  157. MAPID_SORCERER,
  158. MAPID_MINSTRELWANDERER,
  159. MAPID_SURA,
  160. MAPID_GENETIC,
  161. MAPID_SHADOW_CHASER,
  162. //Trans 3-1 Jobs
  163. MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
  164. MAPID_WARLOCK_T,
  165. MAPID_RANGER_T,
  166. MAPID_ARCH_BISHOP_T,
  167. MAPID_MECHANIC_T,
  168. MAPID_GUILLOTINE_CROSS_T,
  169. //Trans 3-2 Jobs
  170. MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
  171. MAPID_SORCERER_T,
  172. MAPID_MINSTRELWANDERER_T,
  173. MAPID_SURA_T,
  174. MAPID_GENETIC_T,
  175. MAPID_SHADOW_CHASER_T,
  176. //Baby 3-1 Jobs
  177. MAPID_SUPER_BABY_E = JOBL_THIRD|JOBL_BABY|JOBL_2_1|0x0,
  178. MAPID_BABY_RUNE,
  179. MAPID_BABY_WARLOCK,
  180. MAPID_BABY_RANGER,
  181. MAPID_BABY_BISHOP,
  182. MAPID_BABY_MECHANIC,
  183. MAPID_BABY_CROSS,
  184. //Baby 3-2 Jobs
  185. MAPID_BABY_GUARD = JOBL_THIRD|JOBL_BABY|JOBL_2_2|0x1,
  186. MAPID_BABY_SORCERER,
  187. MAPID_BABY_MINSTRELWANDERER,
  188. MAPID_BABY_SURA,
  189. MAPID_BABY_GENETIC,
  190. MAPID_BABY_CHASER,
  191. };
  192. //Max size for inputs to Graffiti, Talkie Box and Vending text prompts
  193. #define MESSAGE_SIZE (79 + 1)
  194. //String length you can write in the 'talking box'
  195. #define CHATBOX_SIZE (70 + 1)
  196. //Chatroom-related string sizes
  197. #define CHATROOM_TITLE_SIZE (36 + 1)
  198. #define CHATROOM_PASS_SIZE (8 + 1)
  199. //Max allowed chat text length
  200. #define CHAT_SIZE_MAX (255 + 1)
  201. //24 for npc name + 24 for label + 2 for a "::" and 1 for EOS
  202. #define EVENT_NAME_LENGTH ( NAME_LENGTH * 2 + 3 )
  203. #define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
  204. //Specifies maps where players may hit each other
  205. #define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle) || map[m].flag.battleground)
  206. //Specifies maps that have special GvG/WoE restrictions
  207. #define map_flag_gvg(m) (map[m].flag.gvg || ((agit_flag || agit2_flag) && map[m].flag.gvg_castle))
  208. //Specifies if the map is tagged as GvG/WoE (regardless of agit_flag status)
  209. #define map_flag_gvg2(m) (map[m].flag.gvg || map[m].flag.gvg_castle)
  210. // No Kill Steal Protection
  211. #define map_flag_ks(m) (map[m].flag.town || map[m].flag.pvp || map[m].flag.gvg || map[m].flag.battleground)
  212. //This stackable implementation does not means a BL can be more than one type at a time, but it's
  213. //meant to make it easier to check for multiple types at a time on invocations such as map_foreach* calls [Skotlex]
  214. enum bl_type {
  215. BL_NUL = 0x000,
  216. BL_PC = 0x001,
  217. BL_MOB = 0x002,
  218. BL_PET = 0x004,
  219. BL_HOM = 0x008,
  220. BL_MER = 0x010,
  221. BL_ITEM = 0x020,
  222. BL_SKILL = 0x040,
  223. BL_NPC = 0x080,
  224. BL_CHAT = 0x100,
  225. BL_ELEM = 0x200,
  226. BL_ALL = 0xFFF,
  227. };
  228. /// For common mapforeach calls. Since pets cannot be affected, they aren't included here yet.
  229. #define BL_CHAR (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
  230. /// NPC Subtype
  231. enum npc_subtype {
  232. NPCTYPE_WARP, /// Warp
  233. NPCTYPE_SHOP, /// Shop
  234. NPCTYPE_SCRIPT, /// Script
  235. NPCTYPE_CASHSHOP, /// Cashshop
  236. NPCTYPE_ITEMSHOP, /// Itemshop
  237. NPCTYPE_POINTSHOP, /// Pointshop
  238. NPCTYPE_TOMB, /// Monster tomb
  239. NPCTYPE_MARKETSHOP, /// Marketshop
  240. };
  241. enum e_race {
  242. RC_NONE_ = -1, //don't give us bonus
  243. RC_FORMLESS = 0,
  244. RC_UNDEAD,
  245. RC_BRUTE,
  246. RC_PLANT,
  247. RC_INSECT,
  248. RC_FISH,
  249. RC_DEMON,
  250. RC_DEMIHUMAN,
  251. RC_ANGEL,
  252. RC_DRAGON,
  253. RC_PLAYER,
  254. RC_ALL,
  255. RC_MAX //auto upd enum for array size
  256. };
  257. enum e_classAE {
  258. CLASS_NONE = -1, //don't give us bonus
  259. CLASS_NORMAL = 0,
  260. CLASS_BOSS,
  261. CLASS_GUARDIAN,
  262. CLASS_BATTLEFIELD,
  263. CLASS_ALL,
  264. CLASS_MAX //auto upd enum for array len
  265. };
  266. enum e_race2 {
  267. RC2_NONE = 0,
  268. RC2_GOBLIN,
  269. RC2_KOBOLD,
  270. RC2_ORC,
  271. RC2_GOLEM,
  272. RC2_GUARDIAN,
  273. RC2_NINJA,
  274. RC2_GVG,
  275. RC2_BATTLEFIELD,
  276. RC2_TREASURE,
  277. RC2_BIOLAB,
  278. RC2_MANUK,
  279. RC2_SPLENDIDE,
  280. RC2_MAX
  281. };
  282. /// Element list
  283. enum e_element {
  284. ELE_NONE=-1,
  285. ELE_NEUTRAL=0,
  286. ELE_WATER,
  287. ELE_EARTH,
  288. ELE_FIRE,
  289. ELE_WIND,
  290. ELE_POISON,
  291. ELE_HOLY,
  292. ELE_DARK,
  293. ELE_GHOST,
  294. ELE_UNDEAD,
  295. ELE_ALL,
  296. ELE_MAX
  297. };
  298. #define MAX_ELE_LEVEL 4 /// Maximum Element level
  299. /**
  300. * Types of spirit charms
  301. * NOTE: Code assumes that this matches the first entries in enum elements
  302. */
  303. enum spirit_charm_types {
  304. CHARM_TYPE_NONE = 0,
  305. CHARM_TYPE_WATER,
  306. CHARM_TYPE_LAND,
  307. CHARM_TYPE_FIRE,
  308. CHARM_TYPE_WIND
  309. };
  310. enum mob_ai {
  311. AI_NONE = 0,
  312. AI_ATTACK,
  313. AI_SPHERE,
  314. AI_FLORA,
  315. AI_ZANZOU,
  316. AI_LEGION,
  317. AI_FAW,
  318. AI_MAX
  319. };
  320. enum auto_trigger_flag {
  321. ATF_SELF = 0x01,
  322. ATF_TARGET = 0x02,
  323. ATF_SHORT = 0x04,
  324. ATF_LONG = 0x08,
  325. ATF_WEAPON = 0x10,
  326. ATF_MAGIC = 0x20,
  327. ATF_MISC = 0x40,
  328. };
  329. struct block_list {
  330. struct block_list *next,*prev;
  331. int id;
  332. int16 m,x,y;
  333. enum bl_type type;
  334. };
  335. // Mob List Held in memory for Dynamic Mobs [Wizputer]
  336. // Expanded to specify all mob-related spawn data by [Skotlex]
  337. struct spawn_data {
  338. short id; //ID, used because a mob can change it's class
  339. unsigned short m, x, y; //Spawn information (map, point, spawn-area around point)
  340. signed short xs, ys;
  341. unsigned short num; //Number of mobs using this structure
  342. unsigned short active;//Number of mobs that are already spawned (for mob_remove_damaged: no)
  343. unsigned int delay1, delay2; //Spawn delay (fixed base + random variance)
  344. unsigned int level;
  345. struct {
  346. unsigned int size : 2; //Holds if mob has to be tiny/large
  347. enum mob_ai ai; //Special ai for summoned monsters.
  348. unsigned int dynamic : 1; //Whether this data is indexed by a map's dynamic mob list
  349. unsigned int boss : 1; //0: Non-boss monster | 1: Boss monster
  350. } state;
  351. char name[NAME_LENGTH], eventname[EVENT_NAME_LENGTH]; //Name/event
  352. };
  353. struct flooritem_data {
  354. struct block_list bl;
  355. unsigned char subx,suby;
  356. int cleartimer;
  357. int first_get_charid,second_get_charid,third_get_charid;
  358. unsigned int first_get_tick,second_get_tick,third_get_tick;
  359. struct item item;
  360. unsigned short mob_id; ///< ID of monster who dropped it. 0 for non-monster who dropped it.
  361. };
  362. enum _sp {
  363. SP_SPEED,SP_BASEEXP,SP_JOBEXP,SP_KARMA,SP_MANNER,SP_HP,SP_MAXHP,SP_SP, // 0-7
  364. SP_MAXSP,SP_STATUSPOINT,SP_0a,SP_BASELEVEL,SP_SKILLPOINT,SP_STR,SP_AGI,SP_VIT, // 8-15
  365. SP_INT,SP_DEX,SP_LUK,SP_CLASS,SP_ZENY,SP_SEX,SP_NEXTBASEEXP,SP_NEXTJOBEXP, // 16-23
  366. SP_WEIGHT,SP_MAXWEIGHT,SP_1a,SP_1b,SP_1c,SP_1d,SP_1e,SP_1f, // 24-31
  367. SP_USTR,SP_UAGI,SP_UVIT,SP_UINT,SP_UDEX,SP_ULUK,SP_26,SP_27, // 32-39
  368. SP_28,SP_ATK1,SP_ATK2,SP_MATK1,SP_MATK2,SP_DEF1,SP_DEF2,SP_MDEF1, // 40-47
  369. SP_MDEF2,SP_HIT,SP_FLEE1,SP_FLEE2,SP_CRITICAL,SP_ASPD,SP_36,SP_JOBLEVEL, // 48-55
  370. SP_UPPER,SP_PARTNER,SP_CART,SP_FAME,SP_UNBREAKABLE, //56-60
  371. SP_CARTINFO=99, // 99
  372. SP_BASEJOB=119, // 100+19 - celest
  373. SP_BASECLASS=120, //Hmm.. why 100+19? I just use the next one... [Skotlex]
  374. SP_KILLERRID=121,
  375. SP_KILLEDRID=122,
  376. SP_SITTING=123,
  377. SP_CHARMOVE=124,
  378. SP_CHARRENAME=125,
  379. SP_CHARFONT=126,
  380. SP_BANK_VAULT = 127,
  381. SP_ROULETTE_BRONZE = 128,
  382. SP_ROULETTE_SILVER = 129,
  383. SP_ROULETTE_GOLD = 130,
  384. // Mercenaries
  385. SP_MERCFLEE=165, SP_MERCKILLS=189, SP_MERCFAITH=190,
  386. // original 1000-
  387. SP_ATTACKRANGE=1000, SP_ATKELE,SP_DEFELE, // 1000-1002
  388. SP_CASTRATE, SP_MAXHPRATE, SP_MAXSPRATE, SP_SPRATE, // 1003-1006
  389. SP_ADDELE, SP_ADDRACE, SP_ADDSIZE, SP_SUBELE, SP_SUBRACE, // 1007-1011
  390. SP_ADDEFF, SP_RESEFF, // 1012-1013
  391. SP_BASE_ATK,SP_ASPD_RATE,SP_HP_RECOV_RATE,SP_SP_RECOV_RATE,SP_SPEED_RATE, // 1014-1018
  392. SP_CRITICAL_DEF,SP_NEAR_ATK_DEF,SP_LONG_ATK_DEF, // 1019-1021
  393. SP_DOUBLE_RATE, SP_DOUBLE_ADD_RATE, SP_SKILL_HEAL, SP_MATK_RATE, // 1022-1025
  394. SP_IGNORE_DEF_ELE,SP_IGNORE_DEF_RACE, // 1026-1027
  395. SP_ATK_RATE,SP_SPEED_ADDRATE,SP_SP_REGEN_RATE, // 1028-1030
  396. SP_MAGIC_ATK_DEF,SP_MISC_ATK_DEF, // 1031-1032
  397. SP_IGNORE_MDEF_ELE,SP_IGNORE_MDEF_RACE, // 1033-1034
  398. SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037
  399. SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042
  400. SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_MONSTER,SP_ADD_MDEF_MONSTER, // 1043-1046
  401. SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_UNBREAKABLE_GARMENT, // 1047-1050
  402. SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057
  403. SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062
  404. SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066
  405. SP_ADDEFF2,SP_BREAK_WEAPON_RATE,SP_BREAK_ARMOR_RATE,SP_ADD_STEAL_RATE, // 1067-1070
  406. SP_MAGIC_DAMAGE_RETURN,SP_ALL_STATS=1073,SP_AGI_VIT,SP_AGI_DEX_STR,SP_PERFECT_HIDE, // 1071-1076
  407. SP_NO_KNOCKBACK,SP_CLASSCHANGE, // 1077-1078
  408. SP_HP_DRAIN_VALUE,SP_SP_DRAIN_VALUE, // 1079-1080
  409. SP_WEAPON_ATK,SP_WEAPON_DAMAGE_RATE, // 1081-1082
  410. SP_DELAYRATE,SP_HP_DRAIN_VALUE_RACE, SP_SP_DRAIN_VALUE_RACE, // 1083-1085
  411. SP_IGNORE_MDEF_RACE_RATE,SP_IGNORE_DEF_RACE_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
  412. SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, SP_EQUIP_ATK, //1090-1092
  413. SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
  414. SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010
  415. SP_UNBREAKABLE_SHIELD, SP_LONG_ATK_RATE, // 2011-2012
  416. SP_CRIT_ATK_RATE, SP_CRITICAL_ADDRACE, SP_NO_REGEN, SP_ADDEFF_WHENHIT, SP_AUTOSPELL_WHENHIT, // 2013-2017
  417. SP_SKILL_ATK, SP_UNSTRIPABLE, SP_AUTOSPELL_ONSKILL, // 2018-2020
  418. SP_SP_GAIN_VALUE, SP_HP_REGEN_RATE, SP_HP_LOSS_RATE, SP_ADDRACE2, SP_HP_GAIN_VALUE, // 2021-2025
  419. SP_SUBSIZE, SP_HP_DRAIN_VALUE_CLASS, SP_ADD_ITEM_HEAL_RATE, SP_SP_DRAIN_VALUE_CLASS, SP_EXP_ADDRACE, // 2026-2030
  420. SP_SP_GAIN_RACE, SP_SUBRACE2, SP_UNBREAKABLE_SHOES, // 2031-2033
  421. SP_UNSTRIPABLE_WEAPON,SP_UNSTRIPABLE_ARMOR,SP_UNSTRIPABLE_HELM,SP_UNSTRIPABLE_SHIELD, // 2034-2037
  422. SP_INTRAVISION, SP_ADD_MONSTER_DROP_ITEMGROUP, SP_SP_LOSS_RATE, // 2038-2040
  423. SP_ADD_SKILL_BLOW, SP_SP_VANISH_RATE, SP_MAGIC_SP_GAIN_VALUE, SP_MAGIC_HP_GAIN_VALUE, SP_ADD_MONSTER_ID_DROP_ITEM, //2041-2045
  424. SP_EMATK, SP_COMA_CLASS, SP_COMA_RACE, SP_SKILL_USE_SP_RATE, //2046-2049
  425. SP_SKILL_COOLDOWN,SP_SKILL_FIXEDCAST, SP_SKILL_VARIABLECAST, SP_FIXCASTRATE, SP_VARCASTRATE, //2050-2054
  426. SP_SKILL_USE_SP,SP_MAGIC_ATK_ELE, SP_ADD_FIXEDCAST, SP_ADD_VARIABLECAST, //2055-2058
  427. SP_SET_DEF_RACE,SP_SET_MDEF_RACE,SP_HP_VANISH_RATE, //2059-2061
  428. SP_IGNORE_DEF_CLASS, SP_DEF_RATIO_ATK_CLASS, SP_ADDCLASS, SP_SUBCLASS, SP_MAGIC_ADDCLASS, //2062-2066
  429. SP_WEAPON_COMA_CLASS, SP_IGNORE_MDEF_CLASS_RATE, SP_EXP_ADDCLASS, SP_ADD_CLASS_DROP_ITEM, //2067-2070
  430. SP_ADD_CLASS_DROP_ITEMGROUP, SP_ADDMAXWEIGHT, SP_ADD_ITEMGROUP_HEAL_RATE, // 2071-2073
  431. SP_HP_VANISH_RACE_RATE, SP_SP_VANISH_RACE_RATE, SP_ABSORB_DMG_MAXHP, SP_SUB_SKILL, SP_SUBDEF_ELE, // 2074-2078
  432. SP_STATE_NORECOVER_RACE, SP_CRITICAL_RANGEATK, SP_MAGIC_ADDRACE2, SP_IGNORE_MDEF_RACE2_RATE, // 2079-2082
  433. SP_WEAPON_ATK_RATE, SP_WEAPON_MATK_RATE, // 2083-2084
  434. };
  435. enum _look {
  436. LOOK_BASE,
  437. LOOK_HAIR,
  438. LOOK_WEAPON,
  439. LOOK_HEAD_BOTTOM,
  440. LOOK_HEAD_TOP,
  441. LOOK_HEAD_MID,
  442. LOOK_HAIR_COLOR,
  443. LOOK_CLOTHES_COLOR,
  444. LOOK_SHIELD,
  445. LOOK_SHOES,
  446. LOOK_BODY, //Purpose Unknown. Doesen't appear to do anything.
  447. LOOK_RESET_COSTUMES,//Makes all headgear sprites on player vanish when activated.
  448. LOOK_ROBE,
  449. // LOOK_FLOOR, // TODO : fix me!! offcial use this ?
  450. LOOK_BODY2
  451. };
  452. // used by map_setcell()
  453. typedef enum {
  454. CELL_WALKABLE,
  455. CELL_SHOOTABLE,
  456. CELL_WATER,
  457. CELL_NPC,
  458. CELL_BASILICA,
  459. CELL_LANDPROTECTOR,
  460. CELL_NOVENDING,
  461. CELL_NOCHAT,
  462. CELL_MAELSTROM,
  463. CELL_ICEWALL,
  464. } cell_t;
  465. // used by map_getcell()
  466. typedef enum {
  467. CELL_GETTYPE, // Retrieves a cell's 'gat' type
  468. CELL_CHKWALL, // Whether the cell is a wall (gat type 1)
  469. CELL_CHKWATER, // Whether the cell is water (gat type 3)
  470. CELL_CHKCLIFF, // Whether the cell is a cliff/gap (gat type 5)
  471. CELL_CHKPASS, // Whether the cell is passable (gat type not 1 and 5)
  472. CELL_CHKREACH, // Whether the cell is passable, but ignores the cell stacking limit
  473. CELL_CHKNOPASS, // Whether the cell is non-passable (gat types 1 and 5)
  474. CELL_CHKNOREACH, // Whether the cell is non-passable, but ignores the cell stacking limit
  475. CELL_CHKSTACK, // Whether the cell is full (reached cell stacking limit)
  476. CELL_CHKNPC, // Whether the cell has an OnTouch NPC
  477. CELL_CHKBASILICA, // Whether the cell has Basilica
  478. CELL_CHKLANDPROTECTOR, // Whether the cell has Land Protector
  479. CELL_CHKNOVENDING, // Whether the cell denies MC_VENDING skill
  480. CELL_CHKNOCHAT, // Whether the cell denies Player Chat Window
  481. CELL_CHKMAELSTROM, // Whether the cell has Maelstrom
  482. CELL_CHKICEWALL, // Whether the cell has Ice Wall
  483. } cell_chk;
  484. struct mapcell
  485. {
  486. // terrain flags
  487. unsigned char
  488. walkable : 1,
  489. shootable : 1,
  490. water : 1;
  491. // dynamic flags
  492. unsigned char
  493. npc : 1,
  494. basilica : 1,
  495. landprotector : 1,
  496. novending : 1,
  497. nochat : 1,
  498. maelstrom : 1,
  499. icewall : 1;
  500. #ifdef CELL_NOSTACK
  501. unsigned char cell_bl; //Holds amount of bls in this cell.
  502. #endif
  503. };
  504. struct iwall_data {
  505. char wall_name[50];
  506. short m, x, y, size;
  507. int8 dir;
  508. bool shootable;
  509. };
  510. #ifdef ADJUST_SKILL_DAMAGE
  511. /// Struct of skill damage adjustment
  512. struct s_skill_damage {
  513. unsigned int map; ///< Maps (used for skill_damage_db.txt)
  514. uint16 skill_id; ///< Skill ID (used for mapflag)
  515. // Additional rates
  516. int pc, ///< Rate to Player
  517. mob, ///< Rate to Monster
  518. boss, ///< Rate to Boss-Monster
  519. other; ///< Rate to Other target
  520. uint8 caster; ///< Caster type
  521. };
  522. struct eri *map_skill_damage_ers;
  523. #endif
  524. struct questinfo_req {
  525. unsigned int quest_id;
  526. unsigned state : 2; // 0: Doesn't have, 1: Inactive, 2: Active, 3: Complete //! TODO: CONFIRM ME!!
  527. };
  528. struct questinfo {
  529. struct npc_data *nd;
  530. unsigned short icon;
  531. unsigned char color;
  532. int quest_id;
  533. unsigned short min_level,
  534. max_level;
  535. uint8 req_count;
  536. uint8 jobid_count;
  537. struct questinfo_req *req;
  538. unsigned short *jobid;
  539. };
  540. struct map_data {
  541. char name[MAP_NAME_LENGTH];
  542. uint16 index; // The map index used by the mapindex* functions.
  543. struct mapcell* cell; // Holds the information of each map cell (NULL if the map is not on this map-server).
  544. struct block_list **block;
  545. struct block_list **block_mob;
  546. int16 m;
  547. int16 xs,ys; // map dimensions (in cells)
  548. int16 bxs,bys; // map dimensions (in blocks)
  549. int16 bgscore_lion, bgscore_eagle; // Battleground ScoreBoard
  550. int npc_num;
  551. int users;
  552. int users_pvp;
  553. int iwall_num; // Total of invisible walls in this map
  554. struct map_flag {
  555. unsigned town : 1; // [Suggestion to protect Mail System]
  556. unsigned autotrade : 1;
  557. unsigned allowks : 1; // [Kill Steal Protection]
  558. unsigned nomemo : 1;
  559. unsigned noteleport : 1;
  560. unsigned noreturn : 1;
  561. unsigned monster_noteleport : 1;
  562. unsigned nosave : 1;
  563. unsigned nobranch : 1;
  564. unsigned noexppenalty : 1;
  565. unsigned pvp : 1;
  566. unsigned pvp_noparty : 1;
  567. unsigned pvp_noguild : 1;
  568. unsigned pvp_nightmaredrop :1;
  569. unsigned pvp_nocalcrank : 1;
  570. unsigned gvg_castle : 1;
  571. unsigned gvg : 1; // Now it identifies gvg versus maps that are active 24/7
  572. unsigned gvg_dungeon : 1; // Celest
  573. unsigned gvg_noparty : 1;
  574. unsigned battleground : 2; // [BattleGround System]
  575. unsigned nozenypenalty : 1;
  576. unsigned notrade : 1;
  577. unsigned noskill : 1;
  578. unsigned nowarp : 1;
  579. unsigned nowarpto : 1;
  580. unsigned noicewall : 1; // [Valaris]
  581. unsigned snow : 1; // [Valaris]
  582. unsigned clouds : 1;
  583. unsigned clouds2 : 1; // [Valaris]
  584. unsigned fog : 1; // [Valaris]
  585. unsigned fireworks : 1;
  586. unsigned sakura : 1; // [Valaris]
  587. unsigned leaves : 1; // [Valaris]
  588. unsigned nogo : 1; // [Valaris]
  589. unsigned nobaseexp : 1; // [Lorky] added by Lupus
  590. unsigned nojobexp : 1; // [Lorky]
  591. unsigned nomobloot : 1; // [Lorky]
  592. unsigned nomvploot : 1; // [Lorky]
  593. unsigned nightenabled :1; //For night display. [Skotlex]
  594. unsigned restricted : 1; // [Komurka]
  595. unsigned nodrop : 1;
  596. unsigned novending : 1;
  597. unsigned loadevent : 1;
  598. unsigned nochat :1;
  599. unsigned partylock :1;
  600. unsigned guildlock :1;
  601. unsigned reset :1; // [Daegaladh]
  602. unsigned chmautojoin : 1; //prevent to auto join map channel
  603. unsigned nousecart : 1; //prevent open up cart @FIXME client side only atm
  604. unsigned noitemconsumption : 1; //prevent item usage
  605. unsigned nosumstarmiracle : 1; //allow SG miracle to happen ?
  606. unsigned nomineeffect : 1; //allow /mineeffect
  607. unsigned nolockon : 1;
  608. unsigned notomb : 1;
  609. #ifdef ADJUST_SKILL_DAMAGE
  610. unsigned skill_damage : 1;
  611. #endif
  612. } flag;
  613. struct point save;
  614. struct npc_data *npc[MAX_NPC_PER_MAP];
  615. struct {
  616. int drop_id;
  617. int drop_type;
  618. int drop_per;
  619. } drop_list[MAX_DROP_PER_MAP];
  620. struct spawn_data *moblist[MAX_MOB_LIST_PER_MAP]; // [Wizputer]
  621. int mob_delete_timer; // Timer ID for map_removemobs_timer [Skotlex]
  622. uint32 zone; // zone number (for item/skill restrictions)
  623. int nocommand; //Blocks @/# commands for non-gms. [Skotlex]
  624. struct {
  625. int jexp; // map experience multiplicator
  626. int bexp; // map experience multiplicator
  627. #ifdef ADJUST_SKILL_DAMAGE
  628. struct s_skill_damage damage;
  629. #endif
  630. } adjust;
  631. #ifdef ADJUST_SKILL_DAMAGE
  632. struct {
  633. struct s_skill_damage **entries;
  634. uint8 count;
  635. } skill_damage;
  636. #endif
  637. // Instance Variables
  638. unsigned short instance_id;
  639. int instance_src_map;
  640. /* rAthena Local Chat */
  641. struct Channel *channel;
  642. /* ShowEvent Data Cache */
  643. struct questinfo *qi_data;
  644. unsigned short qi_count;
  645. /* speeds up clif_updatestatus processing by causing hpmeter to run only when someone with the permission can view it */
  646. unsigned short hpmeter_visible;
  647. };
  648. /// Stores information about a remote map (for multi-mapserver setups).
  649. /// Beginning of data structure matches 'map_data', to allow typecasting.
  650. struct map_data_other_server {
  651. char name[MAP_NAME_LENGTH];
  652. unsigned short index; //Index is the map index used by the mapindex* functions.
  653. struct mapcell* cell; // If this is NULL, the map is not on this map-server
  654. uint32 ip;
  655. uint16 port;
  656. };
  657. int map_getcell(int16 m,int16 x,int16 y,cell_chk cellchk);
  658. int map_getcellp(struct map_data* m,int16 x,int16 y,cell_chk cellchk);
  659. void map_setcell(int16 m, int16 x, int16 y, cell_t cell, bool flag);
  660. void map_setgatcell(int16 m, int16 x, int16 y, int gat);
  661. extern struct map_data map[];
  662. extern int map_num;
  663. extern int autosave_interval;
  664. extern int minsave_interval;
  665. extern unsigned char save_settings;
  666. extern int agit_flag;
  667. extern int agit2_flag;
  668. extern int night_flag; // 0=day, 1=night [Yor]
  669. extern int enable_spy; //Determines if @spy commands are active.
  670. extern char motd_txt[];
  671. extern char help_txt[];
  672. extern char help2_txt[];
  673. extern char charhelp_txt[];
  674. extern char wisp_server_name[];
  675. struct s_map_default {
  676. char mapname[MAP_NAME_LENGTH];
  677. unsigned short x;
  678. unsigned short y;
  679. };
  680. extern struct s_map_default map_default;
  681. /// Type of 'save_settings'
  682. enum save_settings_type {
  683. CHARSAVE_NONE = 0,
  684. CHARSAVE_TRADE = 0x01, /// After trading
  685. CHARSAVE_VENDING = 0x02, /// After vending (open/transaction)
  686. CHARSAVE_STORAGE = 0x04, /// After closing storage/guild storage.
  687. CHARSAVE_PET = 0x08, /// After hatching/returning to egg a pet.
  688. CHARSAVE_MAIL = 0x10, /// After successfully sending a mail with attachment
  689. CHARSAVE_AUCTION = 0x20, /// After successfully submitting an item for auction
  690. CHARSAVE_QUEST = 0x40, /// After successfully get/delete/complete a quest
  691. CHARSAVE_BANK = 0x80, /// After every bank transaction (deposit/withdraw)
  692. CHARSAVE_ALL = 0xFF,
  693. };
  694. // users
  695. void map_setusers(int);
  696. int map_getusers(void);
  697. int map_usercount(void);
  698. // blocklist lock
  699. int map_freeblock(struct block_list *bl);
  700. int map_freeblock_lock(void);
  701. int map_freeblock_unlock(void);
  702. // blocklist manipulation
  703. int map_addblock(struct block_list* bl);
  704. int map_delblock(struct block_list* bl);
  705. int map_moveblock(struct block_list *, int, int, unsigned int);
  706. int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  707. int map_foreachinshootrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int type, ...);
  708. int map_foreachinarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  709. int map_foreachinshootarea(int(*func)(struct block_list*, va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int type, ...);
  710. int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int count, int type, ...);
  711. int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int count, int type, ...);
  712. int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...);
  713. int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x, int16 y, int type, ...);
  714. int map_foreachinpath(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int type, ...);
  715. int map_foreachindir(int (*func)(struct block_list*,va_list), int16 m, int16 x0, int16 y0, int16 x1, int16 y1, int16 range, int length, int offset, int type, ...);
  716. int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type, ...);
  717. //blocklist nb in one cell
  718. int map_count_oncell(int16 m,int16 x,int16 y,int type,int flag);
  719. struct skill_unit *map_find_skill_unit_oncell(struct block_list *,int16 x,int16 y,uint16 skill_id,struct skill_unit *, int flag);
  720. // search and creation
  721. int map_get_new_object_id(void);
  722. int map_search_freecell(struct block_list *src, int16 m, int16 *x, int16 *y, int16 rx, int16 ry, int flag);
  723. bool map_closest_freecell(int16 m, int16 *x, int16 *y, int type, int flag);
  724. //
  725. int map_quit(struct map_session_data *);
  726. // npc
  727. bool map_addnpc(int16 m,struct npc_data *);
  728. // map item
  729. int map_clearflooritem_timer(int tid, unsigned int tick, int id, intptr_t data);
  730. int map_removemobs_timer(int tid, unsigned int tick, int id, intptr_t data);
  731. void map_clearflooritem(struct block_list* bl);
  732. int map_addflooritem(struct item *item, int amount, int16 m, int16 x, int16 y, int first_charid, int second_charid, int third_charid, int flags, unsigned short mob_id);
  733. // instances
  734. int map_addinstancemap(const char *name, unsigned short instance_id);
  735. int map_delinstancemap(int m);
  736. // player to map session
  737. void map_addnickdb(int charid, const char* nick);
  738. void map_delnickdb(int charid, const char* nick);
  739. void map_reqnickdb(struct map_session_data* sd,int charid);
  740. const char* map_charid2nick(int charid);
  741. struct map_session_data* map_charid2sd(int charid);
  742. struct map_session_data * map_id2sd(int id);
  743. struct mob_data * map_id2md(int id);
  744. struct npc_data * map_id2nd(int id);
  745. struct homun_data* map_id2hd(int id);
  746. struct mercenary_data* map_id2mc(int id);
  747. struct pet_data* map_id2pd(int id);
  748. struct elemental_data* map_id2ed(int id);
  749. struct chat_data* map_id2cd(int id);
  750. struct block_list * map_id2bl(int id);
  751. bool map_blid_exists( int id );
  752. #define map_id2index(id) map[(id)].index
  753. const char* map_mapid2mapname(int m);
  754. int16 map_mapindex2mapid(unsigned short mapindex);
  755. int16 map_mapname2mapid(const char* name);
  756. int map_mapname2ipport(unsigned short name, uint32* ip, uint16* port);
  757. int map_setipport(unsigned short map, uint32 ip, uint16 port);
  758. int map_eraseipport(unsigned short map, uint32 ip, uint16 port);
  759. int map_eraseallipport(void);
  760. void map_addiddb(struct block_list *);
  761. void map_deliddb(struct block_list *bl);
  762. void map_foreachpc(int (*func)(struct map_session_data* sd, va_list args), ...);
  763. void map_foreachmob(int (*func)(struct mob_data* md, va_list args), ...);
  764. void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...);
  765. void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...);
  766. void map_foreachiddb(int (*func)(struct block_list* bl, va_list args), ...);
  767. struct map_session_data * map_nick2sd(const char*);
  768. struct mob_data * map_getmob_boss(int16 m);
  769. struct mob_data * map_id2boss(int id);
  770. // reload config file looking only for npcs
  771. void map_reloadnpc(bool clear);
  772. struct questinfo *map_add_questinfo(int m, struct questinfo *qi);
  773. bool map_remove_questinfo(int m, struct npc_data *nd);
  774. struct questinfo *map_has_questinfo(int m, struct npc_data *nd, int quest_id);
  775. /// Bitfield of flags for the iterator.
  776. enum e_mapitflags
  777. {
  778. MAPIT_NORMAL = 0,
  779. // MAPIT_PCISPLAYING = 1,// Unneeded as pc_db/id_db will only hold auth'ed, active players.
  780. };
  781. struct s_mapiterator;
  782. struct s_mapiterator* mapit_alloc(enum e_mapitflags flags, enum bl_type types);
  783. void mapit_free(struct s_mapiterator* mapit);
  784. struct block_list* mapit_first(struct s_mapiterator* mapit);
  785. struct block_list* mapit_last(struct s_mapiterator* mapit);
  786. struct block_list* mapit_next(struct s_mapiterator* mapit);
  787. struct block_list* mapit_prev(struct s_mapiterator* mapit);
  788. bool mapit_exists(struct s_mapiterator* mapit);
  789. #define mapit_getallusers() mapit_alloc(MAPIT_NORMAL,BL_PC)
  790. #define mapit_geteachpc() mapit_alloc(MAPIT_NORMAL,BL_PC)
  791. #define mapit_geteachmob() mapit_alloc(MAPIT_NORMAL,BL_MOB)
  792. #define mapit_geteachnpc() mapit_alloc(MAPIT_NORMAL,BL_NPC)
  793. #define mapit_geteachiddb() mapit_alloc(MAPIT_NORMAL,BL_ALL)
  794. int map_check_dir(int s_dir,int t_dir);
  795. uint8 map_calc_dir(struct block_list *src,int16 x,int16 y);
  796. uint8 map_calc_dir_xy(int16 srcx, int16 srcy, int16 x, int16 y, uint8 srcdir);
  797. int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
  798. int cleanup_sub(struct block_list *bl, va_list ap);
  799. int map_delmap(char* mapname);
  800. void map_flags_init(void);
  801. bool map_iwall_set(int16 m, int16 x, int16 y, int size, int8 dir, bool shootable, const char* wall_name);
  802. void map_iwall_get(struct map_session_data *sd);
  803. void map_iwall_remove(const char *wall_name);
  804. int map_addmobtolist(unsigned short m, struct spawn_data *spawn); // [Wizputer]
  805. void map_spawnmobs(int16 m); // [Wizputer]
  806. void map_removemobs(int16 m); // [Wizputer]
  807. void do_reconnect_map(void); //Invoked on map-char reconnection [Skotlex]
  808. void map_addmap2db(struct map_data *m);
  809. void map_removemapdb(struct map_data *m);
  810. #ifdef ADJUST_SKILL_DAMAGE
  811. void map_skill_damage_free(struct map_data *m);
  812. void map_skill_damage_add(struct map_data *m, uint16 skill_id, int pc, int mob, int boss, int other, uint8 caster);
  813. #endif
  814. #define CHK_ELEMENT(ele) ((ele) > ELE_NONE && (ele) < ELE_MAX) /// Check valid Element
  815. #define CHK_ELEMENT_LEVEL(lv) ((lv) >= 1 && (lv) <= MAX_ELE_LEVEL) /// Check valid element level
  816. #define CHK_RACE(race) ((race) > RC_NONE_ && (race) < RC_MAX) /// Check valid Race
  817. #define CHK_RACE2(race2) ((race2) >= RC2_NONE && (race2) < RC2_MAX) /// Check valid Race2
  818. #define CHK_CLASS(class_) ((class_) > CLASS_NONE && (class_) < CLASS_MAX) /// Check valid Class
  819. //Options read in cli
  820. extern char *INTER_CONF_NAME;
  821. extern char *LOG_CONF_NAME;
  822. extern char *MAP_CONF_NAME;
  823. extern char *BATTLE_CONF_FILENAME;
  824. extern char *ATCOMMAND_CONF_FILENAME;
  825. extern char *SCRIPT_CONF_NAME;
  826. extern char *MSG_CONF_NAME_EN;
  827. extern char *GRF_PATH_FILENAME;
  828. //Other languages supported
  829. char *MSG_CONF_NAME_RUS;
  830. char *MSG_CONF_NAME_SPN;
  831. char *MSG_CONF_NAME_GRM;
  832. char *MSG_CONF_NAME_CHN;
  833. char *MSG_CONF_NAME_MAL;
  834. char *MSG_CONF_NAME_IDN;
  835. char *MSG_CONF_NAME_FRN;
  836. char *MSG_CONF_NAME_POR;
  837. char *MSG_CONF_NAME_THA;
  838. //Useful typedefs from jA [Skotlex]
  839. typedef struct map_session_data TBL_PC;
  840. typedef struct npc_data TBL_NPC;
  841. typedef struct mob_data TBL_MOB;
  842. typedef struct flooritem_data TBL_ITEM;
  843. typedef struct chat_data TBL_CHAT;
  844. typedef struct skill_unit TBL_SKILL;
  845. typedef struct pet_data TBL_PET;
  846. typedef struct homun_data TBL_HOM;
  847. typedef struct mercenary_data TBL_MER;
  848. typedef struct elemental_data TBL_ELEM;
  849. #define BL_CAST(type_, bl) \
  850. ( ((bl) == (struct block_list*)NULL || (bl)->type != (type_)) ? (T ## type_ *)NULL : (T ## type_ *)(bl) )
  851. #ifdef BETA_THREAD_TEST
  852. extern char default_codepage[32];
  853. extern int map_server_port;
  854. extern char map_server_ip[32];
  855. extern char map_server_id[32];
  856. extern char map_server_pw[32];
  857. extern char map_server_db[32];
  858. extern char log_db_ip[32];
  859. extern int log_db_port;
  860. extern char log_db_id[32];
  861. extern char log_db_pw[32];
  862. extern char log_db_db[32];
  863. #endif
  864. #include "../common/sql.h"
  865. extern int db_use_sqldbs;
  866. extern Sql* mmysql_handle;
  867. extern Sql* qsmysql_handle;
  868. extern Sql* logmysql_handle;
  869. extern char buyingstores_db[32];
  870. extern char buyingstore_items_db[32];
  871. extern char item_db_db[32];
  872. extern char item_db2_db[32];
  873. extern char item_db_re_db[32];
  874. extern char mob_db_db[32];
  875. extern char mob_db_re_db[32];
  876. extern char mob_db2_db[32];
  877. extern char mob_skill_db_db[32];
  878. extern char mob_skill_db_re_db[32];
  879. extern char mob_skill_db2_db[32];
  880. extern char vendings_db[32];
  881. extern char vending_items_db[32];
  882. extern char market_table[32];
  883. extern char db_roulette_table[32];
  884. void do_shutdown(void);
  885. #endif /* _MAP_H_ */