novice_skills.txt 9.9 KB

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  1. //===== eAthena Script =======================================
  2. //= Novice Skills Quests
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.4b
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= Customized novice skills quest
  11. //===== Additional Comments: =================================
  12. //= Fully working
  13. //= 1.2 Added Baby Class Support [Lupus]
  14. //= 1.3 Fixed a Zeny exploit, made more variables clear
  15. //= on finishing quests. [Lupus]
  16. //= 1.4 Fixed exploits [Lupus]
  17. //= 1.4a Fixed some typos [IVBela]
  18. //============================================================
  19. //<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
  20. prt_in.gat,235,133,4 script Nurse Aid 90,{
  21. mes "[Nurse Aid]";
  22. if(FIRSTAID){
  23. if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
  24. delitem 507,5;
  25. delitem 705,5;
  26. delitem 930,1;
  27. mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
  28. next;
  29. mes "....... 1 hour later.......";
  30. next;
  31. skill 142,1,0;
  32. set FIRSTAID,0;
  33. set got_bandage,0;
  34. mes "[Nurse Aid]";
  35. mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
  36. emotion e_no1;
  37. close;
  38. }
  39. if(getskilllv(142)>0){
  40. mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
  41. close;
  42. }
  43. mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
  44. next;
  45. menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep;
  46. mes "[Nurse Aid]";
  47. mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
  48. close;
  49. M_Yep:
  50. mes "[Nurse Aid]";
  51. mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
  52. next;
  53. mes "[Nurse Aid]";
  54. mes "I know because I've been treating a lot people lately who have been fighting them.";
  55. mes "There are so many injured now that I don't think I can continue treating anyone.";
  56. next;
  57. mes "[Nurse Aid]";
  58. mes "~Sigh~";
  59. next;
  60. mes "[Nurse Aid]";
  61. mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
  62. emotion e_ic;
  63. next;
  64. menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-;
  65. mes "[Nurse Aid]";
  66. mes "Hey!...Where are you running too??...";
  67. emotion e_swt;
  68. close;
  69. sM_Yes:
  70. mes "[Nurse Aid]";
  71. mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
  72. mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000.";
  73. next;
  74. mes "[Nurse Aid]";
  75. mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
  76. next;
  77. mes "[Nurse Aid]";
  78. mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
  79. set FIRSTAID,1;
  80. close;
  81. }
  82. //<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
  83. prt_in.gat,73,87,2 script Bulma 98,{
  84. mes "[Bulma]";
  85. if(BaseJob != Job_Novice){
  86. mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
  87. emotion e_heh;
  88. next;
  89. mes "[Bulma]";
  90. mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
  91. emotion e_hmm;
  92. close;
  93. }
  94. if(JobLevel < 7){
  95. mes "Hello my young friend. You remind me of myself when I was young.....";
  96. mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
  97. next;
  98. mes "[Bulma]";
  99. mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
  100. mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
  101. close;
  102. }
  103. if(PLAYDEAD){
  104. if(countitem(7039)<1){
  105. mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
  106. emotion e_gasp;
  107. next;
  108. mes "[Bulma]";
  109. mes "Now GO! Run! Run! RUN!!";
  110. emotion e_go;
  111. close;
  112. }
  113. delitem 7039, 1;
  114. mes "Good to see you again. Alright, lets start your training....";
  115. next;
  116. mes "[Bulma]";
  117. mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
  118. next;
  119. mes "[Bulma]";
  120. mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
  121. next;
  122. mes "[Bulma]";
  123. mes "Now let us use this technique to develop your ability to Play Dead!";
  124. mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
  125. next;
  126. mes "[Bulma]";
  127. mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
  128. next;
  129. mes "~ several hours later ~";
  130. next;
  131. mes "[Bulma]";
  132. mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
  133. mes "What a wonderful performance! BRAVO! BRAVO!";
  134. emotion e_gasp;
  135. next;
  136. mes "[Bulma]";
  137. mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
  138. emotion e_no1;
  139. skill 143,1,0;
  140. set PLAYDEAD, 0;
  141. set got_novnametag,0;
  142. close;
  143. }
  144. if(getskilllv(143)>0){
  145. mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
  146. mes "That saved me many times in the past. I'm sure it has been saving you too.";
  147. next;
  148. mes "[Bulma]";
  149. mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
  150. close;
  151. }
  152. mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
  153. mes "Look at me acting all sentimental like some old man........";
  154. next;
  155. mes "[Bulma]";
  156. mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
  157. mes "It may take some time but stay focused and never loose your determination.";
  158. next;
  159. mes "[Bulma]";
  160. mes "Hmm..... actually I might be able to help you out........";
  161. emotion e_hmm;
  162. next;
  163. mes "[Bulma]";
  164. mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
  165. next;
  166. mes "[Bulma]";
  167. mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
  168. mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
  169. next;
  170. mes "[Bulma]";
  171. mes "I myself have used it as a novice and found it to be very useful.";
  172. mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
  173. next;
  174. mes "[Bulma]";
  175. mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
  176. next;
  177. mes "[Bulma]";
  178. mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
  179. next;
  180. mes "[Bulma]";
  181. mes "First take this pill....";
  182. next;
  183. mes "(you take the pill) ~gulp~";
  184. next;
  185. mes "[Bulma]";
  186. mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
  187. mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
  188. next;
  189. mes "[Bulma]";
  190. mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
  191. mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
  192. next;
  193. mes "[Bulma]";
  194. mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
  195. emotion e_heh;
  196. next;
  197. mes "[Bulma]";
  198. mes "Well get going... GO! GO! GO! RUN!!!";
  199. emotion e_go;
  200. set PLAYDEAD, 1;
  201. close;
  202. }
  203. //Newbie Assistant------------------------------------------------------------------------------
  204. prt_castle.gat,174,147,2 script Newbie Assistant 84,{
  205. mes "[Newbie Assistant]";
  206. if(BaseJob != Job_Novice){
  207. mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
  208. emotion e_what;
  209. close;
  210. }
  211. if(FIRSTAID && countitem(930)==0 && !got_bandage){
  212. mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
  213. next;
  214. getitem 930,1;
  215. set got_bandage,1;
  216. mes "[Newbie Assistant]";
  217. mes "You'll need it in order for her to teach you her excellent healing technique.";
  218. next;
  219. mes "[Newbie Assistant]";
  220. mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
  221. next;
  222. mes "[Newbie Assistant]";
  223. mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
  224. emotion e_lv;
  225. close;
  226. }
  227. if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){
  228. mes "So Bulma sent you uh.... okay here you go.";
  229. getitem 7039,1;
  230. set got_novnametag,1;
  231. next;
  232. mes "Good luck on your adventure.";
  233. close;
  234. }
  235. mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
  236. close;
  237. }