mjolnir_seal.txt 86 KB

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  1. //===== eAthena Script =======================================
  2. //= Mjolnir seal unlocking NPCs.
  3. //===== By: ==================================================
  4. //= SinSloth
  5. //===== Current Version: =====================================
  6. //= 1.1
  7. //===== Compatible With: =====================================
  8. //= eAthena
  9. //===== Description: =========================================
  10. //= Quest for breaking the seal of Mjolnir.
  11. //===== Additional Comments: =================================
  12. // 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
  13. // 1.1 Fixed wrong label names [Luups]
  14. //============================================================
  15. prontera.gat,124,297,3 script Tialfi 706,{
  16. if ($God3 < 50)
  17. {
  18. mes "[Tialfi]";
  19. mes "Hmmm...";
  20. mes "I can feel a strange force";
  21. mes "growing stronger and stronger,";
  22. mes "somewhere on in Rune-Midgard.";
  23. next;
  24. mes "[Tialfi]";
  25. mes "Can you feel it?";
  26. mes "Something must be";
  27. mes "going on!";
  28. close;
  29. }
  30. else
  31. {
  32. if(god_mjo_0 == 11)
  33. {
  34. mes "[Tialfi]";
  35. mes "I'm waiting for the day";
  36. mes "when I'll finally get to";
  37. mes "see Thor's thunder for myself.";
  38. mes "I believe that one of these days,";
  39. mes "my dream will become reality.";
  40. close;
  41. }
  42. else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2)
  43. {
  44. if (god_mjo_0 == 10)
  45. {
  46. if (countitem(756) > 49 && countitem(757) > 49)
  47. {
  48. if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1;
  49. if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2;
  50. if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3;
  51. if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4;
  52. if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5;
  53. if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6;
  54. if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7;
  55. if (Class == Job_Monk || Class == Job_Champion) set @gift,8;
  56. if (Class == Job_Sage || Class == Job_Professor) set @gift,9;
  57. if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10;
  58. if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11;
  59. if (Class == Job_Bard || Class == Job_Clown) set @gift,12;
  60. if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13;
  61. mes "[Tialfi]";
  62. mes "You came back.";
  63. mes "In exchange for the ores that";
  64. mes "you have brought me, I will";
  65. mes "give you one of my family";
  66. mes "treasures.";
  67. next;
  68. mes "[Tialfi]";
  69. mes "My ancestors will be glad";
  70. mes "that that their treasure was";
  71. mes "used for a good purpose.";
  72. next;
  73. mes "[Tialfi]";
  74. mes "You have two options in";
  75. mes "choosing a treasure. You can";
  76. mes "have a treasure that will be";
  77. mes "useful to yourself, or something";
  78. mes "that may suit one of your friends.";
  79. next;
  80. mes "[Tialfi]";
  81. mes "So which treasure";
  82. mes "would you like to have?";
  83. next;
  84. menu "An item that I can use.",-,"An item that my friend can use.",L_Friend;
  85. mes "[Tialfi]";
  86. mes "I see. Give me a moment";
  87. mes "to find a suitable item";
  88. mes "for you.";
  89. next;
  90. goto L_Gift;
  91. L_Friend:
  92. mes "[Tialfi]";
  93. mes "I see. Give me a moment";
  94. mes "to find a suitable item";
  95. mes "for your friend.";
  96. set @gift,rand(1,13);
  97. next;
  98. L_Gift:
  99. mes "[Tialfi]";
  100. mes "Okay, let's see...";
  101. mes "I seem to recall that I put";
  102. mes "it somewhere around... Hmm.";
  103. mes "It must be around--Ah!";
  104. mes "Here we are~";
  105. next;
  106. delitem 756,50;
  107. delitem 757,50;
  108. set god_mjo_0,11;
  109. if (@gift == 1) getitem 1471,1;
  110. if (@gift == 2) getitem 1526,1;
  111. if (@gift == 3) getitem 1231,1;
  112. if (@gift == 4) getitem 1367,1;
  113. if (@gift == 5) getitem 1722,1;
  114. if (@gift == 6) getitem 1230,1;
  115. if (@gift == 7) getitem 1141,1;
  116. if (@gift == 8) getitem 1813,1;
  117. if (@gift == 9) getitem 1557,1;
  118. if (@gift == 10) getitem 1235,1;
  119. if (@gift == 11) getitem 1227,1;
  120. if (@gift == 12) getitem 1913,1;
  121. if (@gift == 13) getitem 1963,1;
  122. mes "[Tialfi]";
  123. mes "Once again, I thank you";
  124. mes "for the trouble you've gone";
  125. mes "through on my behalf.";
  126. next;
  127. mes "[Tialfi]";
  128. mes "I'm unsure of how this";
  129. mes "treasure works, but I hope it";
  130. mes "will be useful to you. From";
  131. mes "what I know, I believe this";
  132. mes "is a rare item.";
  133. next;
  134. mes "[Tialfi]";
  135. mes "I'll be waiting for the day";
  136. mes "when I'll see Thor's thunder";
  137. mes "for myself. I believe that,";
  138. mes "one of these days, the dream";
  139. mes "I've had will come true.";
  140. close;
  141. }
  142. else
  143. {
  144. mes "[Tialfi]";
  145. mes "I need";
  146. mes "50 Rough Oridecon";
  147. mes "and 50 Rough Elunium.";
  148. next;
  149. mes "[Tialfi]";
  150. mes "I don't have much time, so";
  151. mes "go ahead and continue on";
  152. mes "your journeys if you can't";
  153. mes "bring those to me.";
  154. close;
  155. }
  156. }
  157. else
  158. {
  159. if ($God4 > 99)
  160. {
  161. mes "[Tialfi]";
  162. mes "I sense a strange energy";
  163. mes "growing more powerful";
  164. mes "somewhere on this continent...";
  165. next;
  166. mes "[Tialfi]";
  167. mes "Can you feel it?";
  168. mes "Something must be going on!";
  169. next;
  170. mes "[Tialfi]";
  171. mes "I think we'd better wait and";
  172. mes "see what's happening. Someone";
  173. mes "will deliver the news to us.";
  174. mes "Though, I am unsure of whether";
  175. mes "or not it will be good news or bad...";
  176. close;
  177. }
  178. else
  179. {
  180. set $God4,$God4 +1;
  181. if($God4 == 50)
  182. {
  183. announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all;
  184. }
  185. else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100)
  186. {
  187. announce "All four seals have been released.",bc_all;
  188. }
  189. else if($God4 == 100)
  190. {
  191. announce "[Mjolnir] has been released.",bc_all;
  192. }
  193. set god_mjo_0,10;
  194. mes "[Tialfi]";
  195. mes "You've met the four Dwarven";
  196. mes "Blacksmiths. I've heard that";
  197. mes "they will rarely speak to humans.";
  198. mes "So you must be special if you";
  199. mes "were able to talk to them.";
  200. next;
  201. mes "[Tialfi]";
  202. mes "Do you think that my dream";
  203. mes "will come true? Do you believe";
  204. mes "Thor's Mjolnir will appear before";
  205. mes "the eyes of humans? I'm afraid great";
  206. mes "change will come to this world.";
  207. next;
  208. mes "[Tialfi]";
  209. mes "Thank you for going through such";
  210. mes "trouble on my behalf. I wish to";
  211. mes "give you one of my family";
  212. mes "treasures as a token of my";
  213. mes "gratitude.";
  214. next;
  215. mes "[Tialfi]";
  216. mes "However, I hope you understand";
  217. mes "that my family would grow suspicious";
  218. mes "if one of the treasures were to";
  219. mes "just go missing.";
  220. next;
  221. mes "[Tialfi]";
  222. mes "Hmm, however, I don't think they'll";
  223. mes "complain if I exchanged one of";
  224. mes "the treasures for something else.";
  225. mes "Let me think...";
  226. next;
  227. mes "[Tialfi]";
  228. mes "I should be able to give you one";
  229. mes "of our family heirlooms if you";
  230. mes "can bring be 50 Rough Oridecons";
  231. mes "and 50 Rough Eluniums.";
  232. next;
  233. mes "[Tialfi]";
  234. mes "You don't have to do that if";
  235. mes "you don't want to. But it seems";
  236. mes "our family heirlooms would be";
  237. mes "more useful to an adventurer";
  238. mes "such as yourself...";
  239. close;
  240. }
  241. }
  242. }
  243. else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  244. {
  245. mes "[Tialfi]";
  246. mes "Hmm...";
  247. mes "The Dwarven Blacksmiths must be";
  248. mes "upset at you for some reason.";
  249. next;
  250. mes "[Tialfi]";
  251. mes "Remember my sister's suggestion";
  252. mes "and speak to them with great";
  253. mes "courtesy. Carefully choose";
  254. mes "words of respect lest they be";
  255. mes "insulted.";
  256. next;
  257. set god_mjo_1,0;
  258. set god_mjo_2,0;
  259. set god_mjo_3,0;
  260. set god_mjo_4,0;
  261. mes "[Tialfi]";
  262. mes "You should be okay now. By";
  263. mes "this time, they've probably";
  264. mes "forgotten the insult. But make";
  265. mes "sure you speak to my sister";
  266. mes "for advice first.";
  267. close;
  268. }
  269. else if(god_mjo_0 == 2 || god_mjo_0 == 1)
  270. {
  271. mes "[Tialfi]";
  272. mes "Sorry for the trouble.";
  273. mes "I wish you good luck.";
  274. close;
  275. }
  276. else if(god_mjo_0 == 0)
  277. {
  278. if($God4 > 99)
  279. {
  280. mes "[Tialfi]";
  281. mes "Listen...I can feel unknown";
  282. mes "energy arising somewhere in";
  283. mes "this continent.";
  284. mes "Can you feel it? There must";
  285. mes "be something going on...!";
  286. next;
  287. mes "[Tialfi]";
  288. mes "I think we'd better wait to";
  289. mes "see what's happening. Someone";
  290. mes "will deliver the news to us.";
  291. mes "I am not sure if it will be a";
  292. mes "good news or a bad news.";
  293. close;
  294. }
  295. else if(BaseLevel < 70)
  296. {
  297. mes "[Tialfi]";
  298. mes "One of my ancestors supposedly";
  299. mes "was a servant of Thor. Still,";
  300. mes "I find it difficult to believe.";
  301. next;
  302. mes "[Tialfi]";
  303. mes "If the gods have all these";
  304. mes "powers, how could a mere human";
  305. mes "be of any real assistance?";
  306. close;
  307. }
  308. mes "[Tialfi]";
  309. mes "Adventurer, I have an interesting";
  310. mes "story to tell you. Last night,";
  311. mes "I had the most amazing dream";
  312. mes "where I was the servant of Thor,";
  313. mes "god of thunder.";
  314. next;
  315. mes "[Tialfi]";
  316. mes "In this dream, I traveled with";
  317. mes "Thor to Jotunnheim, land of giants.";
  318. mes "During our journey, he told me";
  319. mes "many interesting stories about";
  320. mes "gods and heroes.";
  321. next;
  322. mes "[Tialfi]";
  323. mes "Of course, I can't remember";
  324. mes "everything clearly, but it was";
  325. mes "truly fantastic.";
  326. next;
  327. mes "[Tialfi]";
  328. mes "For some reason, I can vividly";
  329. mes "recall what Thor told me about";
  330. mes "his weapon, Mjolnir. Mjolnir is";
  331. mes "a Dwarven masterpiece.";
  332. next;
  333. mes "[Tialfi]";
  334. mes "Thor told me that Dwarves are";
  335. mes "extremely talented artisans, and";
  336. mes "their works are supreme. So as";
  337. mes "I was thinking about my dream,";
  338. mes "I remembered...";
  339. next;
  340. mes "[Tialfi]";
  341. mes "There is a mountain that has the";
  342. mes "same name as Thor's weapon. Surely,";
  343. mes "the two have some relation to";
  344. mes "each other.";
  345. next;
  346. mes "[Tialfi]";
  347. mes "I've also recently heard a rumor";
  348. mes "that Dwarven Blacksmiths also";
  349. mes "reside on Mount Mjolnir.";
  350. next;
  351. mes "[Tialfi]";
  352. mes "I understand the mountain is";
  353. mes "dangerous, and that I'm in no";
  354. mes "position to ask such a thing...";
  355. next;
  356. mes "[Tialfi]";
  357. mes "I can't help wanting to know";
  358. mes "for myself whether or not there";
  359. mes "is truth to my dream. Is it";
  360. mes "possible for Mjolnir to resurface?";
  361. next;
  362. mes "[Tialfi]";
  363. mes "If you don't mind, I'd like to ask";
  364. mes "you to explore this mountain and";
  365. mes "search for these Dwarven Blacksmiths.";
  366. next;
  367. menu "No.",-,"Okay.",L_Ok;
  368. mes "[Tialfi]";
  369. mes "I see. But I still appreciate";
  370. mes "that you took the time to";
  371. mes "listen to me.";
  372. next;
  373. mes "[Tialfi]";
  374. mes "Hopefully someday I'll learn";
  375. mes "the truth about my dreams and";
  376. mes "about Mjolnir itself.";
  377. close;
  378. L_Ok:
  379. mes "[Tialfi]";
  380. mes "Thank you, thank you so much!";
  381. mes "Even though it won't be easy,";
  382. mes "I have faith that if the Dwarven";
  383. mes "Blacksmiths do exist, you'll be";
  384. mes "able to find them.";
  385. next;
  386. mes "[Tialfi]";
  387. mes "Oh, and please speak to my";
  388. mes "sister Roskva first. She is";
  389. mes "outside the North entrance";
  390. mes "of Prontera.";
  391. next;
  392. mes "[Tialfi]";
  393. mes "I'm sure that she can give";
  394. mes "you useful information if";
  395. mes "you're fortunate enough to";
  396. mes "encounter the Dwarves.";
  397. next;
  398. set god_mjo_0,rand(1,2);
  399. mes "[Tialfi]";
  400. mes "I'm truly lucky to meet such";
  401. mes "an adventurer like yourself.";
  402. mes "I wish you the best of luck.";
  403. close;
  404. }
  405. else
  406. {
  407. mes "[Tialfi]";
  408. mes "I believe in you.";
  409. mes "Just be courageous.";
  410. close;
  411. }
  412. }
  413. }
  414. prt_fild01.gat,196,47,3 script Roskva 703,{
  415. if(god_mjo_0 == 1)
  416. {
  417. mes "[Roskva]";
  418. mes "You should know that Dwarven";
  419. mes "Blacksmiths are extremely";
  420. mes "offended if you do not speak";
  421. mes "to them with the utmost respect.";
  422. next;
  423. mes "[Roskva]";
  424. mes "So it's really";
  425. mes "important that you";
  426. mes "speak to the Dwarves";
  427. mes "as courteously as you can.";
  428. mes "The first Dwarf you must visit";
  429. mes "can be found to the East.";
  430. next;
  431. mes "[Roskva]";
  432. mes "Travel in a clock wise direction";
  433. mes "around Rune-Midgard and seek";
  434. mes "out the other Dwarves in order.";
  435. mes "Your final destination will be";
  436. mes "to the North.";
  437. next;
  438. mes "[Roskva]";
  439. mes "If you happen to speak to them";
  440. mes "in the wrong order, please go";
  441. mes "talk to my brother Tialfi again.";
  442. close;
  443. }
  444. else if(god_mjo_0 == 2)
  445. {
  446. mes "[Roskva]";
  447. mes "You should know that Dwarven";
  448. mes "Blacksmiths are extremely";
  449. mes "offended if you do not speak";
  450. mes "to them with the utmost respect.";
  451. next;
  452. mes "[Roskva]";
  453. mes "So it's really";
  454. mes "important that you";
  455. mes "speak to the Dwarves";
  456. mes "as courteously as you can.";
  457. mes "The first Dwarf you must visit";
  458. mes "can be found to the North.";
  459. next;
  460. mes "[Roskva]";
  461. mes "Travel in a counter clock wise";
  462. mes "direction around Rune-Midgard";
  463. mes "and seek out the other Dwarves";
  464. mes "in order. Your final destination";
  465. mes "will be to the East.";
  466. next;
  467. mes "[Roskva]";
  468. mes "If you happen to speak to them";
  469. mes "in the wrong order, please go";
  470. mes "talk to my brother Tialfi again.";
  471. close;
  472. }
  473. else
  474. {
  475. mes "[Roskva]";
  476. mes "A long long time ago, many";
  477. mes "people used to frequent this";
  478. mes "area. Friends and families";
  479. mes "would live here, sharing";
  480. mes "happiness and sadness.";
  481. next;
  482. mes "[Roskva]";
  483. mes "But they're all gone now.";
  484. mes "My parents and my friends";
  485. mes "have all gone to a place";
  486. mes " whose name I don't even know.";
  487. next;
  488. mes "[Roskva]";
  489. mes "I can't help";
  490. mes "but feel lonesome...";
  491. close;
  492. }
  493. }
  494. mjolnir_11.gat,149,247,5 script Dwarf Blacksmith#east 826,{
  495. if ($God3 < 50)
  496. {
  497. mes "[Austri]";
  498. mes "Something is happening";
  499. mes "somewhere on this continent.";
  500. mes "You might not believe me,";
  501. mes "but keep getting visions of";
  502. mes "the Fenrir-Wolf.";
  503. close;
  504. }
  505. else
  506. {
  507. if($God4 > 99)
  508. {
  509. mes "[Austri]";
  510. mes "Something is happening";
  511. mes "somewhere on this continent.";
  512. mes "You might not believe me,";
  513. mes "but keep getting visions of";
  514. mes "the Fenrir-Wolf.";
  515. close;
  516. }
  517. else if(god_mjo_0 == 11)
  518. {
  519. mes "[Austri]";
  520. mes "One day, when my people";
  521. mes "retrieve their memories of";
  522. mes "the past, we will be able to";
  523. mes "grant the power of the gods";
  524. mes "to humans.";
  525. next;
  526. mes "[Austri]";
  527. mes "I believe that";
  528. mes "time is coming...";
  529. close;
  530. }
  531. else if(god_mjo_0 == 10)
  532. {
  533. mes "[Austri]";
  534. mes "Ho~ you might be asked";
  535. mes "something from the human child.";
  536. mes "If I were you, I would do the";
  537. mes "kid a favor right away. Somehow";
  538. mes "he is related to us in some sense.";
  539. close;
  540. }
  541. else if(god_mjo_0 == 1)
  542. {
  543. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  544. {
  545. mes "[Austri]";
  546. mes "What is it?! I refuse to";
  547. mes "speak to human as rude";
  548. mes "and contemptible as you!";
  549. mes "Leave!";
  550. close;
  551. }
  552. else if(god_mjo_1 == 2)
  553. {
  554. mes "[Austri]";
  555. mes "What? I don't have anything";
  556. mes "to talk to you.";
  557. close;
  558. }
  559. else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
  560. {
  561. mes "[Austri]";
  562. mes "Hm...?";
  563. mes "Why have you";
  564. mes "come to me, human?";
  565. next;
  566. menu "Nothing.",-,"Hey, 'sup!",L_Sup;
  567. mes "[Austri]";
  568. mes "...";
  569. close;
  570. L_Sup:
  571. set god_mjo_1,3;
  572. mes "[Austri]";
  573. mes "What...?!";
  574. mes "Do not greet the";
  575. mes "Dwarves lightly,";
  576. mes "mortal!";
  577. close;
  578. }
  579. else if(god_mjo_1 == 1)
  580. {
  581. mes "[Austri]";
  582. mes "What made you come to me?";
  583. next;
  584. menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
  585. mes "[Austri]";
  586. mes "...";
  587. close;
  588. L_Excuse:
  589. if(countitem(1005) > 0)
  590. {
  591. mes "[Austri]";
  592. mes "Ah, I see that the entire human";
  593. mes "race is not worthy of scorn.";
  594. mes "Unlike many of your kind,";
  595. mes "I see that you respect your";
  596. mes "elders.";
  597. next;
  598. set @mjo_east,0;
  599. L_EastTalk:
  600. switch(@mjo_east)
  601. {
  602. case 0:
  603. mes "[Austri]";
  604. mes "So what have";
  605. mes "you come to";
  606. mes "ask of me?";
  607. next;
  608. menu "...",-,"About Mjolnir.",L_Speak;
  609. goto L_Listen;
  610. case 1:
  611. mes "[Austri]";
  612. mes "Mjolnir...?";
  613. mes "Thor's legendary weapon?";
  614. mes "The hammer than can shake the";
  615. mes "earth and tear the sky asunder?";
  616. mes "All of legendary weapons,";
  617. mes "Mjolnir is perhaps greatest.";
  618. next;
  619. mes "[Austri]";
  620. mes "As a matter of fact, it was forged";
  621. mes "by my ancestor. Mjolnir was the";
  622. mes "perfect weapon, except for one";
  623. mes "minor flaw.";
  624. next;
  625. mes "[Austri]";
  626. mes "The hilt of Mjolnir was forged";
  627. mes "shorter than intended. Are you";
  628. mes "still listening to me?";
  629. next;
  630. menu "...",-,"Yes, sir!",L_Speak,"Huh?",-;
  631. goto L_Listen;
  632. case 2:
  633. mes "[Austri]";
  634. mes "One day, Loki came to our";
  635. mes "village and showed off his";
  636. mes "treasures. He boasted that we";
  637. mes "couldn't possibly create something";
  638. mes "to surpass their quality.";
  639. next;
  640. mes "[Austri]";
  641. mes "Frankly his treasures were made";
  642. mes "by another Dwarf tribe, but we";
  643. mes "couldn't tolerate his insult. So";
  644. mes "my ancestors created three";
  645. mes "treasures of their own.";
  646. next;
  647. menu "...",-,"Yes, sir!",L_Speak,"Yes?",-;
  648. goto L_Listen;
  649. case 3:
  650. mes "[Austri]";
  651. mes "Of the three treasures my";
  652. mes "ancestors created, Mjolnir was";
  653. mes "the last and greatest.";
  654. next;
  655. mes "[Austri]";
  656. mes "However, while it was created,";
  657. mes "a strange fly bit my ancestor";
  658. mes "on the hand. Because of this";
  659. mes "interruption, Mjolnir's hilt";
  660. mes "is a little flawed.";
  661. next;
  662. mes "[Austri]";
  663. mes "It's very sad. Although Mjolnir";
  664. mes "is the greatest weapon ever, it";
  665. mes "was very close to being the";
  666. mes "epitome of craftsmanship.";
  667. next;
  668. menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak;
  669. goto L_Listen;
  670. case 4:
  671. mes "[Austri]";
  672. mes "Despite this minor flaw,";
  673. mes "Mjolnir is still considered";
  674. mes "the greatest of legendary weapons.";
  675. next;
  676. mes "[Austri]";
  677. mes "Mjolnir was the trusted weapon";
  678. mes "Thor wielded on the battlefield";
  679. mes "and every giant feared its power.";
  680. next;
  681. mes "[Austri]";
  682. mes "I must say, a Blacksmith's";
  683. mes "greatest pride comes when he";
  684. mes "creates the weapon and armor";
  685. mes "that can be considered his";
  686. mes "life's work.";
  687. next;
  688. menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-;
  689. goto L_Listen;
  690. case 5:
  691. mes "[Austri]";
  692. mes "The reason this mountain is";
  693. mes "called Mount Mjolnir is because";
  694. mes "it was actually created by the";
  695. mes "hammer.";
  696. next;
  697. mes "[Austri]";
  698. mes "In a battle against demons a";
  699. mes "thousand years ago, Thor struck";
  700. mes "the earth with Mjolnir. The impact";
  701. mes "caused the ground to rise,";
  702. mes "creating this mountain.";
  703. next;
  704. mes "[Austri]";
  705. mes "You can imagine just how";
  706. mes "unfathomly powerful Mjolnir is.";
  707. mes "However, humans can never hope";
  708. mes "to see or even wield Mjolnir. Only";
  709. mes "a god can handle that kind of force.";
  710. next;
  711. menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak;
  712. goto L_Listen;
  713. case 6:
  714. mes "[Austri]";
  715. mes "Hmm... But perhaps an ambitious";
  716. mes "dwarf can forge something similar";
  717. mes "to Mjolnir so that it can actually";
  718. mes "be used by humans. It would have less";
  719. mes "power, but it'd be perfectly crafted.";
  720. next;
  721. mes "[Austri]";
  722. mes "Yes, it's possible to create a";
  723. mes "Mjolnir suited to humans. Still,";
  724. mes "it wouldn't be very easy.";
  725. next;
  726. menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-;
  727. goto L_Listen;
  728. case 7:
  729. mes "[Austri]";
  730. mes "Well, I happened to speak much";
  731. mes "longer than I intended. But I hope";
  732. mes "you learned what you wished to";
  733. mes "know about Mjolnir.";
  734. next;
  735. mes "[Austri]";
  736. mes "I feel that a great change is";
  737. mes "coming. I do not know what kind of";
  738. mes "effect it will have on our world,";
  739. mes "but something important will happen...";
  740. next;
  741. mes "[Austri]";
  742. mes "Perhaps only the gods can be sure";
  743. mes "as to what the future will bring.";
  744. mes "In any case, we must prepare ourselves";
  745. mes "for what will happen.";
  746. next;
  747. menu "...",-,"Yes?",-,"Yes, sir!",L_Speak;
  748. goto L_Listen;
  749. case 8:
  750. set god_mjo_1,2;
  751. mes "[Austri]";
  752. mes "Alright then...";
  753. mes "If you wish to learn more, you should";
  754. mes "speak to my brothers. Take care, human.";
  755. close;
  756. }
  757. L_Listen:
  758. set god_mjo_1,3;
  759. mes "[Austri]";
  760. mes "...you didn't listen to me, did you?";
  761. mes "Why did you make me waste my time? Leave!";
  762. mes "This is why I don't want to associate";
  763. mes "with human beings. They always pay little";
  764. mes "attention to the conversation with me.";
  765. close;
  766. }
  767. else
  768. {
  769. mes "[Austri]";
  770. mes "You don't seem to understand.";
  771. mes "If you wish to prove to me that";
  772. mes "you understand blacksmiths, you";
  773. mes "should bring something related";
  774. mes "to my work!";
  775. close;
  776. }
  777. }
  778. else if(god_mjo_1 == 0)
  779. {
  780. mes "[Austri]";
  781. mes "What made you come to me?";
  782. next;
  783. menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
  784. mes "[Austri]";
  785. mes "...";
  786. close;
  787. L_Excuse2:
  788. mes "[Austri]";
  789. mes "A respectable blacksmith cherishes";
  790. mes "his tools and crafts with diligence";
  791. mes "and care.";
  792. next;
  793. mes "[Austri]";
  794. mes "When it comes to humans, I believe";
  795. mes "the ones who can appreciate my line";
  796. mes "of work are the only ones worth";
  797. mes "talking to.";
  798. next;
  799. set god_mjo_1,1;
  800. mes "[Austri]";
  801. mes "Every good blacksmith knows the";
  802. mes "value of a good hammer. If you can";
  803. mes "understand that, I shall consider";
  804. mes "speaking with you.";
  805. next;
  806. mes "[Austri]";
  807. mes "Now go, human.";
  808. mes "I wish you safety";
  809. mes "in your travels.";
  810. close;
  811. }
  812. else
  813. {
  814. mes "[Austri]";
  815. mes "Zzzz Zzzz...";
  816. close;
  817. }
  818. }
  819. else if(god_mjo_0 == 2)
  820. {
  821. if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  822. {
  823. mes "[Austri]";
  824. mes "What is it! I do not have anything to";
  825. mes "to such a rude human as you!";
  826. mes "Go back to where you are from!";
  827. close;
  828. }
  829. else if(god_mjo_4 == 2)
  830. {
  831. mes "[Austri]";
  832. mes "What? I don't have anything";
  833. mes "to talk to you.";
  834. close;
  835. }
  836. else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
  837. {
  838. mes "[Austri]";
  839. mes "What made you come to me?";
  840. next;
  841. menu "Nothing.",-,"Hey, sup!",L_Sup2;
  842. mes "[Austri]";
  843. mes "...";
  844. close;
  845. L_Sup2:
  846. set god_mjo_4,3;
  847. mes "[Austri]";
  848. mes "What?!";
  849. mes "Leave immediately and go study";
  850. mes "your english properly!";
  851. close;
  852. }
  853. else if(god_mjo_4 == 1)
  854. {
  855. mes "[Austri]";
  856. mes "What made you come to me?";
  857. next;
  858. menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
  859. mes "[Austri]";
  860. mes "...";
  861. close;
  862. L_Excuse3:
  863. if(countitem(1005) > 0)
  864. {
  865. mes "[Austri]";
  866. mes "Hmm, I like your polite manners.";
  867. mes "Okay, I am willing to talk to you.";
  868. mes "So ask me if you have any questions.";
  869. next;
  870. set @mjo_east,0;
  871. L_EastTalk2:
  872. switch(@mjo_east)
  873. {
  874. case 0:
  875. mes "[Austri]";
  876. mes "So, what would you like to ask?";
  877. next;
  878. menu "...",-,"About Mjolnir.",L_Speak2;
  879. goto L_Listen2;
  880. case 1:
  881. mes "[Austri]";
  882. mes "Mjolnir...you mean the Thor's legendary weapon?";
  883. mes "There has a rumor that Mjolnir slashed the sky";
  884. mes "and stunned the earth by one blow.";
  885. mes "That is the greatest weapon in the legend.";
  886. next;
  887. mes "[Austri]";
  888. mes "As a matter of fact, it was forged by my ancestor.";
  889. mes "Do you know the reason why the hilt of Mjolnir";
  890. mes "was forged that short...?";
  891. mes "Are you listening to me?";
  892. next;
  893. menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2;
  894. goto L_Listen2;
  895. case 2:
  896. mes "[Austri]";
  897. mes "One day, Loki came to dwarf's town";
  898. mes "and showed off his three treasure.";
  899. mes "He provoked us by saying";
  900. mes "nobody would make better things";
  901. mes "than his treasures.";
  902. next;
  903. mes "[Austri]";
  904. mes "Frankly his treasures were made by other dwarf tribe...";
  905. mes "but anyway, we could not put up with the insult.";
  906. mes "So my ancestor made three treasures of our own...";
  907. mes "Are you still listening to me?";
  908. next;
  909. menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
  910. goto L_Listen2;
  911. case 3:
  912. mes "[Austri]";
  913. mes "Mjolnir was the last treasure among the three.";
  914. mes "While blowing the bellows,";
  915. mes "my ancerstor was bitten by a strange insect on his hand.";
  916. mes "So he could not continue working.";
  917. mes "That's how the hilt of Mjolnir became that short.";
  918. mes "Ah, what a sad story!";
  919. next;
  920. menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-;
  921. goto L_Listen2;
  922. case 4:
  923. mes "[Austri]";
  924. mes "Despite of the sad incident,";
  925. mes "my ancerstor created the greatest weapon";
  926. mes "in the legend. Mjolnir became Thor's the most reliable comrade";
  927. mes "in the battlefield. Even giants in Utgard feared";
  928. mes "the power of the godly weapon.";
  929. next;
  930. mes "[Austri]";
  931. mes "However, since the weapon had the abnormally short hilt,";
  932. mes "Thor had to wear iron gauntlets to compensate the weakness.";
  933. mes "I must say, blacksmiths feel most proud when they";
  934. mes "achieve to create the best weapons and armors of their life.";
  935. next;
  936. menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2;
  937. goto L_Listen2;
  938. case 5:
  939. mes "[Austri]";
  940. mes "And I am going to tell you";
  941. mes "the reason why this mountain has been called";
  942. mes "as Mountain Mjolnir... during the battle against demons";
  943. mes "occurred a thousand years ago, he hammered down";
  944. mes "the earth using Mjolnir. Because of the impact,";
  945. mes "the ground around the spot rose high";
  946. mes "and formed a mountain.";
  947. next;
  948. mes "[Austri]";
  949. mes "You can imagine how powerful Mjolnir would be.";
  950. mes "It made a new mountain by one hammering.";
  951. mes "Unfortunately, you wouldn't be able to see";
  952. mes "the weapon in your life. Somehow it is belong to God.";
  953. next;
  954. menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-;
  955. goto L_Listen2;
  956. case 6:
  957. mes "[Austri]";
  958. mes "Perhaps an ambitious dwarf could forge";
  959. mes "a treasure is similar to Mjolnir.";
  960. mes "But it will not happen to be exactly the same as the original Mjolnir.";
  961. mes "The original one cannot be held by a human being";
  962. mes "due to the unimaginable power it holds within.";
  963. next;
  964. mes "[Austri]";
  965. mes "Let's say, a modified Mjolnir which would be suited to human's power";
  966. mes "can be made possibly...? But still, it will not";
  967. mes "easily happen.";
  968. mes "Just, never mind.";
  969. next;
  970. menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
  971. goto L_Listen2;
  972. case 7:
  973. mes "[Austri]";
  974. mes "I happened to speak longer than I planned.";
  975. mes "But this is it. I hope you will have a better understanding";
  976. mes "about Mjolnir by now.";
  977. mes "And obviously something has been happening";
  978. mes "in this world...I can feel that.";
  979. next;
  980. mes "[Austri]";
  981. mes "I cannot tell it will bring a good effect or a bad one to";
  982. mes "the continent...";
  983. mes "Maybe Gods would know.";
  984. mes "We must prepare to survive in the changes.";
  985. next;
  986. menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
  987. goto L_Listen2;
  988. case 8:
  989. set god_mjo_4,2;
  990. mes "[Austri]";
  991. mes "Ok, you may leave me and visit my brothers now.";
  992. mes "Take care.";
  993. close;
  994. }
  995. L_Listen2:
  996. set god_mjo_4,3;
  997. mes "[Austri]";
  998. mes "...you didn't listen to me, did you?";
  999. mes "Why did you make me waste my time? Leave!";
  1000. mes "This is why I don't want to associate with human beings.";
  1001. mes "They always pay little attention to the conversation with me.";
  1002. close;
  1003. }
  1004. else
  1005. {
  1006. mes "[Austri]";
  1007. mes "You don't seem to understand.....";
  1008. mes "If you want to prove me that you understand how blacksmiths feel,";
  1009. mes "bring a thing related to blacksmiths!";
  1010. close;
  1011. }
  1012. }
  1013. else if(god_mjo_4 == 0)
  1014. {
  1015. mes "[Austri]";
  1016. mes "What made you come to me?";
  1017. next;
  1018. menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
  1019. mes "[Austri]";
  1020. mes "...";
  1021. close;
  1022. L_Excuse4:
  1023. mes "[Austri]";
  1024. mes "A respectable blacksmith cherishes his hammer and anvil.";
  1025. mes "If you wish to continue a conversation with me,";
  1026. mes "you should understand blacksmiths.";
  1027. mes "Every blacksmith knows what hammer is good for themselves.";
  1028. next;
  1029. set god_mjo_4,1;
  1030. mes "[Austri]";
  1031. mes "If you understand what I meant,";
  1032. mes "I will consider speaking to you next time.";
  1033. mes "Have a good travel.";
  1034. close;
  1035. }
  1036. else
  1037. {
  1038. mes "[Austri]";
  1039. mes "Zzzz Zzzz...";
  1040. close;
  1041. }
  1042. }
  1043. else if(god_mjo_0 == 0)
  1044. {
  1045. mes "[Austri]";
  1046. mes "Ah...";
  1047. mes "It feels like today's going to be a great day.";
  1048. next;
  1049. mes "[Austri]";
  1050. mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!";
  1051. close;
  1052. }
  1053. else
  1054. {
  1055. mes "[Austri]";
  1056. mes "Zzzz Zzzz...";
  1057. close;
  1058. }
  1059. }
  1060. L_Speak:
  1061. set @mjo_east,@mjo_east +1;
  1062. goto L_EastTalk;
  1063. L_Speak2:
  1064. set @mjo_east,@mjo_east +1;
  1065. goto L_EastTalk2;
  1066. }
  1067. mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{
  1068. if ($God3 < 50)
  1069. {
  1070. mes "[Sudri]";
  1071. mes "I want to compete";
  1072. mes "and fight with stronger";
  1073. mes "and stronger opponents!";
  1074. next;
  1075. mes "[Sudri]";
  1076. mes "One day, I'll return to";
  1077. mes "Svartalfaheimr and defeat";
  1078. mes "Ivaldi! Mwahahaha!";
  1079. close;
  1080. }
  1081. else
  1082. {
  1083. if ($God4 > 99)
  1084. {
  1085. mes "[Sudri]";
  1086. mes "Wait, this is not the";
  1087. mes "right time to fighting...";
  1088. next;
  1089. mes "[Sudri]";
  1090. mes "Something that has been hidden";
  1091. mes "is about to be born out of the";
  1092. mes "sweat of determination and";
  1093. mes "tears of sacrifice. We must";
  1094. mes "wait until then.";
  1095. close;
  1096. }
  1097. else if(god_mjo_0 == 11)
  1098. {
  1099. mes "[Sudri]";
  1100. mes "I want to compete with a stronger one!";
  1101. mes "I will be stronger and stronger,";
  1102. mes "one day when I get back to Svartalfaheimr";
  1103. mes "I shall defeat Ivaldi!";
  1104. mes "Muhahahaha...!";
  1105. close;
  1106. }
  1107. else if(god_mjo_10 == 10)
  1108. {
  1109. mes "[Sudri]";
  1110. mes "I must admit that you're a";
  1111. mes "really strong human. Let us";
  1112. mes "fight again when we have a chance.";
  1113. mes "The next time, you may not be";
  1114. mes "so lucky!";
  1115. close;
  1116. }
  1117. else if(god_mjo_0 == 1)
  1118. {
  1119. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  1120. {
  1121. mes "[Sudri]";
  1122. mes "Go back to where you belong";
  1123. mes "before I beat you to death!";
  1124. next;
  1125. mes "[Sudri]";
  1126. mes "All you can gain here are";
  1127. mes "a few herbs.";
  1128. close;
  1129. }
  1130. else if(god_mjo_2 == 2)
  1131. {
  1132. mes "[Sudri]";
  1133. mes "That was a great fight!";
  1134. mes "Mwahahaha! I'm satisfied with";
  1135. mes "the results. I may have lost,";
  1136. mes "but we fought honorably with";
  1137. mes "everything we had.";
  1138. close;
  1139. }
  1140. else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
  1141. {
  1142. mes "[Sudri]";
  1143. mes "So...";
  1144. mes "What brings";
  1145. mes "you here?";
  1146. next;
  1147. menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
  1148. mes "[Sudri]";
  1149. mes "You have too much time on";
  1150. mes "your hands. Why don't you";
  1151. mes "log out and hang out with";
  1152. mes "your friends instead?";
  1153. close;
  1154. L_Excuse:
  1155. set god_mjo_2,3;
  1156. mes "[Sudri]";
  1157. mes "Why should";
  1158. mes "I excuse you?";
  1159. next;
  1160. mes "[Sudri]";
  1161. mes "If there's anything I hate,";
  1162. mes "it's insincerity and sarcasm.";
  1163. mes "What, you wanna fight?!";
  1164. close;
  1165. }
  1166. else if(god_mjo_2 == 1)
  1167. {
  1168. set @sudri_vit,200;
  1169. set @player_vit,100;
  1170. set @sudri_def,0;
  1171. set @player_def,0;
  1172. set @sudri_atk,0;
  1173. set @player_atk,0;
  1174. set @counter,0;
  1175. set @damage,0;
  1176. mes "[Sudri]";
  1177. mes "Fine, let's fight!";
  1178. mes "Old school rules!";
  1179. next;
  1180. L_Fight:
  1181. mes "Sudri : HP " + @sudri_vit + " left.";
  1182. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1183. mes "--------------------";
  1184. mes "" + strcharinfo(0) + " initiated an attack!";
  1185. next;
  1186. menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15;
  1187. case11:
  1188. set @player_atk,0;
  1189. goto L_DefSudri;
  1190. case12:
  1191. set @player_atk,1;
  1192. goto L_DefSudri;
  1193. case13:
  1194. set @player_atk,2;
  1195. goto L_DefSudri;
  1196. case14:
  1197. set @player_atk,3;
  1198. goto L_DefSudri;
  1199. case15:
  1200. set @player_atk,4;
  1201. goto L_DefSudri;
  1202. L_DefSudri:
  1203. set @sudri_def,rand(1,3);
  1204. set @damage,rand(15,25);
  1205. if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
  1206. else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
  1207. else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
  1208. else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
  1209. else mes "" + strcharinfo(0) + "'s weak point revealed!";
  1210. if(@player_atk == @sudri_def)
  1211. {
  1212. specialeffect 336;
  1213. if(@sudri_def == 1)
  1214. {
  1215. mes "--------------------";
  1216. mes "Sudri easily dodges";
  1217. mes "your attack by twisting";
  1218. mes "his small, yet svelte, body.";
  1219. mes "--------------------";
  1220. mes "" + strcharinfo(0) + " misses!";
  1221. }
  1222. else if(@sudri_def == 2)
  1223. {
  1224. mes "--------------------";
  1225. mes "Sudri blocks your";
  1226. mes "attack by crossing";
  1227. mes "his stout arms.";
  1228. mes "--------------------";
  1229. mes "" + strcharinfo(0) + "'s attack is blocked!";
  1230. }
  1231. else if(@sudri_def == 3)
  1232. {
  1233. mes "--------------------";
  1234. mes "Sudri dodges your";
  1235. mes "attack with a graceful";
  1236. mes "leap to the heavens.";
  1237. mes "--------------------";
  1238. mes "" + strcharinfo(0) + " misses!";
  1239. }
  1240. }
  1241. else if(@player_atk == 4)
  1242. {
  1243. skilleffect 28,10;
  1244. set @player_vit,@player_vit + 10;
  1245. mes "--------------------";
  1246. mes "" + strcharinfo(0) + " has gained 10 HP!";
  1247. }
  1248. else if(@player_atk == 1)
  1249. {
  1250. specialeffect 5;
  1251. set @sudri_vit,@sudri_vit - @damage;
  1252. mes "--------------------";
  1253. mes "You successfully hit";
  1254. mes "Sudri on the head!";
  1255. mes "--------------------";
  1256. mes "Sudri has lost " + @damage + " HP!";
  1257. }
  1258. else if(@player_atk == 2)
  1259. {
  1260. specialeffect 2;
  1261. set @sudri_vit,@sudri_vit - @damage;
  1262. mes "--------------------";
  1263. mes "You successfully hit";
  1264. mes "Sudri on the chest!";
  1265. mes "--------------------";
  1266. mes "Sudri has lost " + @damage + " HP!";
  1267. }
  1268. else if(@player_atk == 3)
  1269. {
  1270. specialeffect 3;
  1271. set @sudri_vit,@sudri_vit - @damage;
  1272. mes "--------------------";
  1273. mes "You successfully hit";
  1274. mes "Sudri on the legs!";
  1275. mes "--------------------";
  1276. mes "Sudri has lost " + @damage + " HP!";
  1277. }
  1278. else if(@player_atk == 0)
  1279. {
  1280. specialeffect2 5;
  1281. set @player_vit,@player_vit - 10;
  1282. mes "--------------------";
  1283. mes "You were hit by";
  1284. mes "Sudri's counter attack!";
  1285. mes "--------------------";
  1286. mes "" + strcharinfo(0) + " has lost 10 HP!";
  1287. if(@player_vit < 1)
  1288. {
  1289. mes "Defeated...";
  1290. next;
  1291. goto L_Lost;
  1292. }
  1293. }
  1294. else
  1295. {
  1296. mes "--------------------";
  1297. mes "Something happened and the fight has stopped!";
  1298. close;
  1299. }
  1300. if(@sudri_vit < 1)
  1301. {
  1302. mes "" + strcharinfo(0) + " wins!";
  1303. next;
  1304. goto L_Win;
  1305. }
  1306. next;
  1307. mes "Sudri : HP " + @sudri_vit + " left.";
  1308. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1309. mes "--------------------";
  1310. mes "Sudri attacks...!";
  1311. next;
  1312. menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25;
  1313. case21:
  1314. set @player_def,0;
  1315. goto L_DefPlayer;
  1316. case22:
  1317. set @player_def,1;
  1318. goto L_DefPlayer;
  1319. case23:
  1320. set @player_def,2;
  1321. goto L_DefPlayer;
  1322. case24:
  1323. set @player_def,3;
  1324. goto L_DefPlayer;
  1325. case25:
  1326. set @player_def,4;
  1327. goto L_DefPlayer;
  1328. L_DefPlayer:
  1329. set @sudri_atk,rand(1,3);
  1330. set @damage,rand(20,25);
  1331. if(@sudri_atk == 1) mes "Sudri aims for the head!";
  1332. else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
  1333. else mes "Sudri attacks the legs!";
  1334. if(@sudri_atk == @player_def)
  1335. {
  1336. specialeffect2 336;
  1337. if(@player_def == 1)
  1338. {
  1339. mes "--------------------";
  1340. mes "" + strcharinfo(0) + " quickly dodged,";
  1341. mes "Sudri's arms were too short to reach at you.";
  1342. mes "--------------------";
  1343. mes "Sudri has failed to attack.";
  1344. }
  1345. else if(@player_def == 2)
  1346. {
  1347. mes "--------------------";
  1348. mes "" + strcharinfo(0) + " barely blocked";
  1349. mes "Sudri's attack.";
  1350. mes "--------------------";
  1351. mes "Sudri has failed to attack.";
  1352. }
  1353. else if(@player_def == 3)
  1354. {
  1355. mes "--------------------";
  1356. mes "" + strcharinfo(0) + " jumped,";
  1357. mes "dodged Sudri's attack at ease.";
  1358. mes "--------------------";
  1359. mes "Sudri has failed to attack.";
  1360. }
  1361. }
  1362. else if(@player_def == 4)
  1363. {
  1364. set @counter,rand(1,4);
  1365. mes "--------------------";
  1366. mes "" + strcharinfo(0) + " countered back!";
  1367. if(@counter == 1)
  1368. {
  1369. specialeffect2 131;
  1370. specialeffect 17;
  1371. set @sudri_vit,@sudri_vit - 20;
  1372. mes "You successfully countered back!";
  1373. mes "--------------------";
  1374. mes "Sudri has lost 20 HP!";
  1375. if(@sudri_vit < 1)
  1376. {
  1377. mes "" + strcharinfo(0) + " won!";
  1378. next;
  1379. goto L_Win;
  1380. }
  1381. }
  1382. else
  1383. {
  1384. specialeffect2 1;
  1385. set @player_vit,@player_vit - 30;
  1386. mes "You were taken a great damage on your weak spot!";
  1387. mes "--------------------";
  1388. mes "" + strcharinfo(0) + " has lost 30 HP!";
  1389. }
  1390. }
  1391. else if(@sudri_atk == 1)
  1392. {
  1393. specialeffect2 5;
  1394. set @player_vit,@player_vit - @damage;
  1395. mes "--------------------";
  1396. mes "Sudri successfully";
  1397. mes "hit " + strcharinfo(0) + "";
  1398. mes "on the head!";
  1399. mes "--------------------";
  1400. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1401. }
  1402. else if(@sudri_atk == 2)
  1403. {
  1404. specialeffect2 3;
  1405. set @player_vit,@player_vit - @damage;
  1406. mes "--------------------";
  1407. mes "Sudri successfully";
  1408. mes "hit " + strcharinfo(0) + "";
  1409. mes "on the chest!";
  1410. mes "--------------------";
  1411. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1412. }
  1413. else if(@sudri_atk == 3)
  1414. {
  1415. specialeffect2 4;
  1416. set @player_vit,@player_vit - @damage;
  1417. mes "--------------------";
  1418. mes "Sudri successfully";
  1419. mes "hit " + strcharinfo(0) + "";
  1420. mes "on the legs!";
  1421. mes "--------------------";
  1422. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1423. }
  1424. else if(@sudri_atk == 0)
  1425. {
  1426. specialeffect2 5;
  1427. set @player_vit,@player_vit - @damage;
  1428. mes "--------------------";
  1429. mes "Sudri successfully";
  1430. mes "hits "+ strcharinfo(0) +"";
  1431. mes "during a moment of";
  1432. mes "absent-mindedness!";
  1433. mes "--------------------";
  1434. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1435. }
  1436. else
  1437. {
  1438. mes "--------------------";
  1439. mes "Something happened and the fight has stopped!";
  1440. close;
  1441. }
  1442. if(@player_vit < 1)
  1443. {
  1444. mes "Sudri won!";
  1445. next;
  1446. goto L_Lost;
  1447. }
  1448. next;
  1449. goto L_Fight;
  1450. L_Lost:
  1451. mes "[Sudri]";
  1452. mes "Muhahahaha!";
  1453. mes "You're not strong enough";
  1454. mes "to beat me! I want someone";
  1455. mes "who can offer me a challenge!";
  1456. next;
  1457. mes "[Sudri]";
  1458. mes "Go out, train some and get";
  1459. mes "stronger before you even";
  1460. mes "think about coming back!";
  1461. close;
  1462. L_Win:
  1463. set god_mjo_2,2;
  1464. mes "[Sudri]";
  1465. mes "You're stronger than me.";
  1466. mes "I never thought I'd meet";
  1467. mes "a human as strong as you.";
  1468. next;
  1469. mes "[Sudri]";
  1470. mes "I'm impressed. Alright,";
  1471. mes "I'll tell my friends good";
  1472. mes "things about you. Hopefully,";
  1473. mes "my brothers will give you";
  1474. mes "the help you're looking for.";
  1475. next;
  1476. mes "[Sudri]";
  1477. mes "Okay then,";
  1478. mes "be safe on";
  1479. mes "your travels!";
  1480. close;
  1481. }
  1482. else if(god_mjo_2 == 0)
  1483. {
  1484. mes "[Sudri]";
  1485. mes "So...";
  1486. mes "What brings";
  1487. mes "you here, human?";
  1488. next;
  1489. menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
  1490. mes "[Sudri]";
  1491. mes "You have too much";
  1492. mes "time on your hand.";
  1493. mes "Why don't you log out";
  1494. mes "and go out with your";
  1495. mes "friends instead?";
  1496. close;
  1497. L_Excuse2:
  1498. mes "[Sudri]";
  1499. mes "Huh. You're different than other";
  1500. mes "humans. But still, trusting you";
  1501. mes "because you know how to speak";
  1502. mes "isn't very wise.";
  1503. next;
  1504. mes "[Sudri]";
  1505. mes "If there's anything I love,";
  1506. mes "it's bare knuckle brawling,";
  1507. mes "old school style.";
  1508. next;
  1509. mes "[Sudri]";
  1510. mes "Words can be deceptive,";
  1511. mes "but if you can beat me in a";
  1512. mes "fight, I think I might just";
  1513. mes "talk to you. How about it?";
  1514. next;
  1515. menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared;
  1516. set god_mjo_2,3;
  1517. mes "[Sudri]";
  1518. mes "You didn't even answer me!";
  1519. mes "Fine, whatever.";
  1520. close;
  1521. L_Accept:
  1522. set god_mjo_2,1;
  1523. mes "[Sudri]";
  1524. mes "Ah, I like you already, human!";
  1525. mes "Now why don't you go do some";
  1526. mes "warm ups, and we'll fight";
  1527. mes "when you're ready?";
  1528. close;
  1529. L_Scared:
  1530. set god_mjo_2,1;
  1531. mes "[Sudri]";
  1532. mes "Eh...?";
  1533. mes "Why are you being such a coward?";
  1534. mes "Are you afraid of this old";
  1535. mes "and tiny Dwarf?";
  1536. next;
  1537. mes "[Sudri]";
  1538. mes "Come on, I'll even let you";
  1539. mes "have the first hit. Just come";
  1540. mes "to me when you're ready to fight!";
  1541. close;
  1542. }
  1543. else
  1544. {
  1545. mes "[Sudri]";
  1546. mes "Zzzz Zzzz...";
  1547. close;
  1548. }
  1549. }
  1550. else if(god_mjo_0 == 2)
  1551. {
  1552. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  1553. {
  1554. mes "[Sudri]";
  1555. mes "Go back before I beat you to death.";
  1556. mes "All you can gain here are few herbs.";
  1557. close;
  1558. }
  1559. else if(god_mjo_3 == 2)
  1560. {
  1561. mes "[Sudri]";
  1562. mes "That was a great fight....hahahaha...";
  1563. mes "I don't regret about the result.";
  1564. mes "I lost but I kept my dignity.";
  1565. close;
  1566. }
  1567. else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
  1568. {
  1569. mes "[Sudri]";
  1570. mes "What made you come to me?";
  1571. next;
  1572. menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
  1573. mes "[Sudri]";
  1574. mes "You have too much time";
  1575. mes "on your hand.";
  1576. mes "Why don't you log out";
  1577. mes "and go out with your";
  1578. mes "friends instead?";
  1579. close;
  1580. L_Excuse3:
  1581. set god_mjo_3,3;
  1582. mes "[Sudri]";
  1583. mes "Why should I excuse you?";
  1584. mes "What, are you challenging me now?";
  1585. mes "Do you want to fight with me huh?";
  1586. close;
  1587. }
  1588. else if(god_mjo_3 == 1)
  1589. {
  1590. set @sudri_vit,200;
  1591. set @player_vit,100;
  1592. set @sudri_def,0;
  1593. set @player_def,0;
  1594. set @sudri_atk,0;
  1595. set @player_atk,0;
  1596. set @counter,0;
  1597. set @damage,0;
  1598. mes "[Sudri]";
  1599. mes "Fine, let's fight!";
  1600. mes "Old school rules!";
  1601. next;
  1602. L_Fight2:
  1603. mes "Sudri : HP " + @sudri_vit + " left.";
  1604. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1605. mes "--------------------";
  1606. mes "" + strcharinfo(0) + " initiated an attack!";
  1607. next;
  1608. menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35;
  1609. case31:
  1610. set @player_atk,0;
  1611. goto L_DefSudri2;
  1612. case32:
  1613. set @player_atk,1;
  1614. goto L_DefSudri2;
  1615. case33:
  1616. set @player_atk,2;
  1617. goto L_DefSudri2;
  1618. case34:
  1619. set @player_atk,3;
  1620. goto L_DefSudri2;
  1621. case35:
  1622. set @player_atk,4;
  1623. goto L_DefSudri2;
  1624. L_DefSudri2:
  1625. set @sudri_def,rand(1,3);
  1626. set @damage,rand(15,25);
  1627. if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
  1628. else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
  1629. else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
  1630. else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
  1631. else mes "" + strcharinfo(0) + "'s weak point revealed!";
  1632. if(@player_atk == @sudri_def)
  1633. {
  1634. specialeffect 336;
  1635. if(@sudri_def == 1)
  1636. {
  1637. mes "--------------------";
  1638. mes "Sudri easily dodges";
  1639. mes "your attack by twisting";
  1640. mes "his small, yet svelte, body.";
  1641. mes "--------------------";
  1642. mes "" + strcharinfo(0) + " misses!";
  1643. }
  1644. else if(@sudri_def == 2)
  1645. {
  1646. mes "--------------------";
  1647. mes "Sudri blocks your";
  1648. mes "attack by crossing";
  1649. mes "his stout arms.";
  1650. mes "--------------------";
  1651. mes "" + strcharinfo(0) + "'s attack is blocked!";
  1652. }
  1653. else if(@sudri_def == 3)
  1654. {
  1655. mes "--------------------";
  1656. mes "Sudri dodges your";
  1657. mes "attack with a graceful";
  1658. mes "leap to the heavens.";
  1659. mes "--------------------";
  1660. mes "" + strcharinfo(0) + " misses!";
  1661. }
  1662. }
  1663. else if(@player_atk == 4)
  1664. {
  1665. skilleffect 28,10;
  1666. set @player_vit,@player_vit + 10;
  1667. mes "--------------------";
  1668. mes "" + strcharinfo(0) + " has gained 10 HP!";
  1669. }
  1670. else if(@player_atk == 1)
  1671. {
  1672. specialeffect 5;
  1673. set @sudri_vit,@sudri_vit - @damage;
  1674. mes "--------------------";
  1675. mes "You successfully hit";
  1676. mes "Sudri on the head!";
  1677. mes "--------------------";
  1678. mes "Sudri has lost " + @damage + " HP!";
  1679. }
  1680. else if(@player_atk == 2)
  1681. {
  1682. specialeffect 2;
  1683. set @sudri_vit,@sudri_vit - @damage;
  1684. mes "--------------------";
  1685. mes "You successfully hit";
  1686. mes "Sudri on the chest!";
  1687. mes "--------------------";
  1688. mes "Sudri has lost " + @damage + " HP!";
  1689. }
  1690. else if(@player_atk == 3)
  1691. {
  1692. specialeffect 3;
  1693. set @sudri_vit,@sudri_vit - @damage;
  1694. mes "--------------------";
  1695. mes "You successfully hit";
  1696. mes "Sudri on the legs!";
  1697. mes "--------------------";
  1698. mes "Sudri has lost " + @damage + " HP!";
  1699. }
  1700. else if(@player_atk == 0)
  1701. {
  1702. specialeffect2 5;
  1703. set @player_vit,@player_vit - 10;
  1704. mes "--------------------";
  1705. mes "You were hit by";
  1706. mes "Sudri's counter attack!";
  1707. mes "--------------------";
  1708. mes "" + strcharinfo(0) + " has lost 10 HP!";
  1709. if(@player_vit < 1)
  1710. {
  1711. mes "Defeated...";
  1712. next;
  1713. goto L_Lost2;
  1714. }
  1715. }
  1716. else
  1717. {
  1718. mes "--------------------";
  1719. mes "Something happened and the fight has stopped!";
  1720. close;
  1721. }
  1722. if(@sudri_vit < 1)
  1723. {
  1724. mes "" + strcharinfo(0) + " wins!";
  1725. next;
  1726. goto L_Win2;
  1727. }
  1728. next;
  1729. mes "Sudri : HP " + @sudri_vit + " left.";
  1730. mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
  1731. mes "--------------------";
  1732. mes "Sudri attacks...!";
  1733. next;
  1734. menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
  1735. case41:
  1736. set @player_def,0;
  1737. goto L_DefPlayer2;
  1738. case42:
  1739. set @player_def,1;
  1740. goto L_DefPlayer2;
  1741. case43:
  1742. set @player_def,2;
  1743. goto L_DefPlayer2;
  1744. case44:
  1745. set @player_def,3;
  1746. goto L_DefPlayer2;
  1747. case45:
  1748. set @player_def,4;
  1749. goto L_DefPlayer2;
  1750. L_DefPlayer2:
  1751. set @sudri_atk,rand(1,3);
  1752. set @damage,rand(20,25);
  1753. if(@sudri_atk == 1) mes "Sudri aims for the head!";
  1754. else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
  1755. else mes "Sudri attacks the legs!";
  1756. if(@sudri_atk == @player_def)
  1757. {
  1758. specialeffect2 336;
  1759. if(@player_def == 1)
  1760. {
  1761. mes "--------------------";
  1762. mes "" + strcharinfo(0) + " quickly dodged,";
  1763. mes "Sudri's arms were too short to reach at you.";
  1764. mes "--------------------";
  1765. mes "Sudri has failed to attack.";
  1766. }
  1767. else if(@player_def == 2)
  1768. {
  1769. mes "--------------------";
  1770. mes "" + strcharinfo(0) + " barely blocked";
  1771. mes "Sudri's attack.";
  1772. mes "--------------------";
  1773. mes "Sudri has failed to attack.";
  1774. }
  1775. else if(@player_def == 3)
  1776. {
  1777. mes "--------------------";
  1778. mes "" + strcharinfo(0) + " jumped,";
  1779. mes "dodged Sudri's attack at ease.";
  1780. mes "--------------------";
  1781. mes "Sudri has failed to attack.";
  1782. }
  1783. }
  1784. else if(@player_def == 4)
  1785. {
  1786. set @counter,rand(1,4);
  1787. mes "--------------------";
  1788. mes "" + strcharinfo(0) + " countered back!";
  1789. if(@counter == 1)
  1790. {
  1791. specialeffect2 131;
  1792. specialeffect 17;
  1793. set @sudri_vit,@sudri_vit - 20;
  1794. mes "You successfully countered back!";
  1795. mes "--------------------";
  1796. mes "Sudri has lost 20 HP!";
  1797. if(@sudri_vit < 1)
  1798. {
  1799. mes "" + strcharinfo(0) + " won!";
  1800. next;
  1801. goto L_Win2;
  1802. }
  1803. }
  1804. else
  1805. {
  1806. specialeffect2 1;
  1807. set @player_vit,@player_vit - 30;
  1808. mes "You were taken a great damage on your weak spot!";
  1809. mes "--------------------";
  1810. mes "" + strcharinfo(0) + " has lost 30 HP!";
  1811. }
  1812. }
  1813. else if(@sudri_atk == 1)
  1814. {
  1815. specialeffect2 5;
  1816. set @player_vit,@player_vit - @damage;
  1817. mes "--------------------";
  1818. mes "Sudri successfully";
  1819. mes "hit " + strcharinfo(0) + "";
  1820. mes "on the head!";
  1821. mes "--------------------";
  1822. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1823. }
  1824. else if(@sudri_atk == 2)
  1825. {
  1826. specialeffect2 3;
  1827. set @player_vit,@player_vit - @damage;
  1828. mes "--------------------";
  1829. mes "Sudri successfully";
  1830. mes "hit " + strcharinfo(0) + "";
  1831. mes "on the chest!";
  1832. mes "--------------------";
  1833. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1834. }
  1835. else if(@sudri_atk == 3)
  1836. {
  1837. specialeffect2 4;
  1838. set @player_vit,@player_vit - @damage;
  1839. mes "--------------------";
  1840. mes "Sudri successfully";
  1841. mes "hit " + strcharinfo(0) + "";
  1842. mes "on the legs!";
  1843. mes "--------------------";
  1844. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1845. }
  1846. else if(@sudri_atk == 0)
  1847. {
  1848. specialeffect2 5;
  1849. set @player_vit,@player_vit - @damage;
  1850. mes "--------------------";
  1851. mes "Sudri successfully";
  1852. mes "hits "+ strcharinfo(0) +"";
  1853. mes "during a moment of";
  1854. mes "absent-mindedness!";
  1855. mes "--------------------";
  1856. mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
  1857. }
  1858. else
  1859. {
  1860. mes "--------------------";
  1861. mes "Something happened and the fight has stopped!";
  1862. close;
  1863. }
  1864. if(@player_vit < 1)
  1865. {
  1866. mes "Sudri won!";
  1867. next;
  1868. goto L_Lost2;
  1869. }
  1870. next;
  1871. goto L_Fight2;
  1872. L_Lost2:
  1873. mes "[Sudri]";
  1874. mes "Muhahahaha, you are not strong";
  1875. mes "enough to beat me! I want someone";
  1876. mes "who I can make an even match!";
  1877. mes "Go practice more and come back!";
  1878. close;
  1879. L_Win2:
  1880. set god_mjo_3,2;
  1881. mes "[Sudri]";
  1882. mes "Ah...you are stronger than me...I haven't thought";
  1883. mes "that there would be a strong human as you...I am impressed.";
  1884. mes "Great, great.";
  1885. mes "Okay, I will tell good things of you to my friend.";
  1886. mes "But don't forget the order to visit my friends and brothers.";
  1887. next;
  1888. mes "[Sudri]";
  1889. mes "Okay then, have a good travel!";
  1890. close;
  1891. }
  1892. else if(god_mjo_3 == 0)
  1893. {
  1894. mes "[Sudri]";
  1895. mes "What made you come to me?";
  1896. next;
  1897. menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
  1898. mes "[Sudri]";
  1899. mes "You have too much time on your hand.";
  1900. mes "Why don't you log out and go out";
  1901. mes "with your friends instead?";
  1902. close;
  1903. L_Excuse4:
  1904. mes "[Sudri]";
  1905. mes "You have very sharp eyes.";
  1906. mes "I can tell you are different from other humans.";
  1907. mes "Do you want something from me?";
  1908. mes "I don't talk to humans.";
  1909. next;
  1910. mes "[Sudri]";
  1911. mes "I love bare hands fighting!";
  1912. mes "I believe the action comes before the words!";
  1913. mes "So, how about a fight with me, huh?";
  1914. next;
  1915. menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2;
  1916. set god_mjo_3,3;
  1917. mes "[Sudri]";
  1918. mes "You didn't even answer me!";
  1919. mes "Fine, whatever.";
  1920. close;
  1921. L_Accept2:
  1922. set god_mjo_3,1;
  1923. mes "[Sudri]";
  1924. mes "What a quick answer! I like you already, human!";
  1925. mes "Why don't you go do some warm-ups?";
  1926. mes "Let's start a fight when you're ready!";
  1927. close;
  1928. L_Scared2:
  1929. set god_mjo_3,1;
  1930. mes "[Sudri]";
  1931. mes "Bah, you are a hot-blooded young man!";
  1932. mes "Why are you being so coward?";
  1933. mes "Do you fear this old and tiny dwarf man?";
  1934. mes "I don't mind, I will yield you first hit.";
  1935. mes "Come back when you are ready.";
  1936. close;
  1937. }
  1938. else
  1939. {
  1940. mes "[Sudri]";
  1941. mes "Zzzz Zzzz...";
  1942. close;
  1943. }
  1944. }
  1945. else if(god_mjo_0 == 0)
  1946. {
  1947. mes "[Sudri]";
  1948. mes "In a one on one fight,";
  1949. mes "you put everything on the";
  1950. mes "line to show your might";
  1951. mes "to your opponent.";
  1952. next;
  1953. mes "[Sudri]";
  1954. mes "Have you ever felt the";
  1955. mes "same way I do, human? Win";
  1956. mes "or lose, just giving your";
  1957. mes "all is the most satisfying accomplishment.";
  1958. close;
  1959. }
  1960. else
  1961. {
  1962. mes "[Sudri]";
  1963. mes "Zzzz Zzzz...";
  1964. close;
  1965. }
  1966. }
  1967. }
  1968. mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{
  1969. if($God3 < 50)
  1970. {
  1971. mes "[Vestri]";
  1972. mes "If you want something,";
  1973. mes "you should earn it through";
  1974. mes "your own efforts.";
  1975. next;
  1976. mes "[Vestri]";
  1977. mes "No matter what other people say,";
  1978. mes "if you're confident and your";
  1979. mes "will is unwavering, you'll always";
  1980. mes "be satisfied with the results.";
  1981. next;
  1982. mes "[Vestri]";
  1983. mes "What do you think?";
  1984. mes "The youth these days...";
  1985. close;
  1986. }
  1987. else
  1988. {
  1989. if($God4 > 99)
  1990. {
  1991. mes "[Vestri]";
  1992. mes "I don't feel like doing anything today.";
  1993. next;
  1994. mes "[Vestri]";
  1995. mes "Someone must have forged something";
  1996. mes "really monstrous, otherwise I";
  1997. mes "wouldn't be feeling so worthless!";
  1998. next;
  1999. mes "[Vestri]";
  2000. mes "Yeah, I think I need a break!";
  2001. mes "Don't you think I need a break,";
  2002. mes "human?";
  2003. close;
  2004. }
  2005. else if(god_mjo_0 == 11)
  2006. {
  2007. mes "[Vestri]";
  2008. mes "There's nothing like taking";
  2009. mes "a relaxing break after putting";
  2010. mes "your heart into your work.";
  2011. next;
  2012. mes "[Vestri]";
  2013. mes "What do you think, human?";
  2014. mes "Isn't that one of life's";
  2015. mes "simple pleasures?";
  2016. close;
  2017. }
  2018. else if(god_mjo_0 == 10)
  2019. {
  2020. mes "[Vestri]";
  2021. mes "If you need something, you must get it";
  2022. mes "on your own...no matter what people say";
  2023. mes "if you are confident about your will,";
  2024. mes "it is already good regardless of the result of your action.";
  2025. mes "What do you think?";
  2026. mes "Young generations in thesedays....";
  2027. close;
  2028. }
  2029. else if(god_mjo_0 == 1)
  2030. {
  2031. if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2032. {
  2033. mes "[Vestri]";
  2034. mes "I really hope I meet a decent";
  2035. mes "human being next time. So far,";
  2036. mes "I haven't met one useful human.";
  2037. close;
  2038. }
  2039. else if(god_mjo_3 == 2)
  2040. {
  2041. mes "[Vestri]";
  2042. mes "Perfect preparation does not";
  2043. mes "always result in success.";
  2044. mes "There's a point when you've";
  2045. mes "got to just go out and do it.";
  2046. next;
  2047. mes "[Vestri]";
  2048. mes "I don't know how far you'll";
  2049. mes "go, but put all your strength";
  2050. mes "into it anyway~";
  2051. close;
  2052. }
  2053. else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
  2054. {
  2055. mes "[Vestri]";
  2056. mes "What do you want?";
  2057. next;
  2058. menu "Nothing.",-,"Excuse me.",L_Excuse;
  2059. mes "[Vestri]";
  2060. mes "If you need anything, try to";
  2061. mes "get it on your own!";
  2062. mes "Nobody is responsible on you";
  2063. mes "but yourself!";
  2064. close;
  2065. L_Excuse:
  2066. set god_mjo_3,3;
  2067. mes "[Vestri]";
  2068. mes "You didn't answer the question!";
  2069. mes "Now, you've probably got the";
  2070. mes "wrong Dwarf here.";
  2071. next;
  2072. mes "[Vestri]";
  2073. mes "Get out of here, and go to your";
  2074. mes "human Blacksmiths if you want";
  2075. mes "equipment upgrades!";
  2076. close;
  2077. }
  2078. else if(god_mjo_3 == 1)
  2079. {
  2080. disable_items;
  2081. mes "[Vestri]";
  2082. mes "Great! Which one should";
  2083. mes "I upgrade first, huh? My heart";
  2084. mes "is pounding with anticipation...";
  2085. next;
  2086. M_Menu:
  2087. menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
  2088. getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
  2089. PART1:
  2090. set @vestripart,1;
  2091. if (getequipisequiped(1)) goto L_Check11;
  2092. goto M_Menu;
  2093. PART2:
  2094. set @vestripart,2;
  2095. if (getequipisequiped(2)) goto L_Check11;
  2096. goto M_Menu;
  2097. PART3:
  2098. set @vestripart,3;
  2099. if (getequipisequiped(3)) goto L_Check11;
  2100. goto M_Menu;
  2101. PART4:
  2102. set @vestripart,4;
  2103. if (getequipisequiped(4)) goto L_Check11;
  2104. goto M_Menu;
  2105. PART5:
  2106. set @vestripart,5;
  2107. if (getequipisequiped(5)) goto L_Check11;
  2108. goto M_Menu;
  2109. PART6:
  2110. set @vestripart,6;
  2111. if (getequipisequiped(6)) goto L_Check11;
  2112. goto M_Menu;
  2113. PART7:
  2114. set @vestripart,7;
  2115. if (getequipisequiped(7)) goto L_Check11;
  2116. goto M_Menu;
  2117. PART8:
  2118. set @vestripart,8;
  2119. if (getequipisequiped(8)) goto L_Check11;
  2120. goto M_Menu;
  2121. PART9:
  2122. set @vestripart,9;
  2123. if (getequipisequiped(9)) goto L_Check11;
  2124. goto M_Menu;
  2125. PART10:
  2126. set @vestripart,10;
  2127. if (getequipisequiped(10)) goto L_Check11;
  2128. goto M_Menu;
  2129. L_Check11:
  2130. if(getequipisenableref(@vestripart)) goto L_Check12;
  2131. mes "[Vestri]";
  2132. mes "What, this isn't upgradable!";
  2133. mes "What the hell do you want me";
  2134. mes "to do with this?";
  2135. close2;
  2136. enable_items;
  2137. end;
  2138. L_Check12:
  2139. if(getequipisidentify(@vestripart)) goto L_Check13;
  2140. mes "[Vestri]";
  2141. mes "You'd better identify this item";
  2142. mes "first. If we don't know what it";
  2143. mes "is, what's the point of upgrading it?";
  2144. close2;
  2145. enable_items;
  2146. end;
  2147. L_Check13:
  2148. if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14;
  2149. mes "[Vestri]";
  2150. mes "Oh, this is excellent!";
  2151. mes "This piece here has been";
  2152. mes "perfectly refined!";
  2153. next;
  2154. mes "[Vestri]";
  2155. mes "But this isn't what I want.";
  2156. mes "I can't do any work on this at all.";
  2157. close2;
  2158. enable_items;
  2159. end;
  2160. L_Check14:
  2161. if (getequippercentrefinery(@vestripart) != 100) goto L_Check15;
  2162. mes "[Vestri]";
  2163. mes "This item isn't even a challenge";
  2164. mes "to upgrade. You can get humans";
  2165. mes "to do this kind of beginner's stuff.";
  2166. next;
  2167. mes "[Vestri]";
  2168. mes "Come on...";
  2169. mes "Bring me something that presents";
  2170. mes "an element of risk!";
  2171. close2;
  2172. enable_items;
  2173. end;
  2174. L_Check15:
  2175. if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
  2176. {
  2177. mes "[Vestri]";
  2178. mes "Hey...";
  2179. mes "Don't insult me by expecting me";
  2180. mes "to work on anything less than";
  2181. mes "a Level 4 weapon.";
  2182. next;
  2183. mes "[Vestri]";
  2184. mes "Bring me a Level 4 weapon for";
  2185. mes "me to work on next time, got it?";
  2186. close2;
  2187. enable_items;
  2188. end;
  2189. }
  2190. if(getequipweaponlv(@vestripart) == 0)
  2191. {
  2192. mes "[Vestri]";
  2193. mes "Armor?!";
  2194. mes "Didn't I tell you that I only";
  2195. mes "work on Level 4 weapons?";
  2196. next;
  2197. mes "[Vestri]";
  2198. mes "You can have a human Blacksmith";
  2199. mes "work on that kind of stuff! Now,";
  2200. mes "a Dwarf like me needs something";
  2201. mes "that's more of a challenge!";
  2202. close2;
  2203. enable_items;
  2204. end;
  2205. }
  2206. mes "[Vestri]";
  2207. mes "Okay, let me give you the mandatory";
  2208. mes "warning. If your weapon happens";
  2209. mes "to be destroyed by chance during";
  2210. mes "the upgrade, you'll never see";
  2211. mes "the weapon again.";
  2212. next;
  2213. mes "[Vestri]";
  2214. mes "That also means that if the weapon";
  2215. mes "is destroyed, any ^FF0000Cards^000000";
  2216. mes "inserted into the weapon will also";
  2217. mes "be gone.";
  2218. next;
  2219. mes "[Vestri]";
  2220. mes "If you understand,";
  2221. mes "then let's get on with it!";
  2222. next;
  2223. menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-;
  2224. mes "[Vestri]";
  2225. mes "Bah! How do you survive in this";
  2226. mes "world with that kind of cowardice?!";
  2227. next;
  2228. mes "[Vestri]";
  2229. mes "Oh, forget it.";
  2230. mes "I know you're just being careful.";
  2231. mes "Damn, I was just so eager to";
  2232. mes "get to work!";
  2233. close2;
  2234. enable_items;
  2235. end;
  2236. L_Go:
  2237. if(countitem(984) > 0) delitem 984,1;
  2238. else
  2239. {
  2240. mes "[Vestri]";
  2241. mes "Huh...";
  2242. mes "You forgot to";
  2243. mes "bring an Oridecon.";
  2244. mes "Hurry up and get one.";
  2245. close;
  2246. }
  2247. if (getequippercentrefinery(@vestripart) > rand(100))
  2248. {
  2249. mes "^3355FF*Clang Clang!*^000000";
  2250. successrefitem @vestripart;
  2251. next;
  2252. emotion e_no1;
  2253. mes "[Vestri]";
  2254. mes "Mwahahaha~";
  2255. mes "I've still got it!";
  2256. mes "So aren't you happy with an";
  2257. mes "even more powerful weapon?";
  2258. next;
  2259. }
  2260. else
  2261. {
  2262. mes "[Vestri]";
  2263. mes "^3355FF*Clang Clang!*^000000";
  2264. failedrefitem @vestripart;
  2265. next;
  2266. emotion e_omg;
  2267. mes "[Vestri]";
  2268. mes "Waaahhhhh!";
  2269. mes "Dear God, no!";
  2270. next;
  2271. mes "[Vestri]";
  2272. mes "I-It's alright!";
  2273. mes "Bad things happen sometimes.";
  2274. mes "Let's just think of it as both";
  2275. mes "of us having a bad day.";
  2276. mes "Yeah, not regrets!";
  2277. next;
  2278. }
  2279. set god_mjo_3,2;
  2280. enable_items;
  2281. mes "[Vestri]";
  2282. mes "Well, my friend,";
  2283. mes "if you ever visit my brothers,";
  2284. mes "please give them my regards.";
  2285. mes "Take care.";
  2286. close;
  2287. }
  2288. else if(god_mjo_3 == 0)
  2289. {
  2290. mes "[Vestri]";
  2291. mes "What do you want?";
  2292. next;
  2293. menu "Nothing.",-,"Excuse me.",L_Excuse2;
  2294. mes "[Vestri]";
  2295. mes "If you need anything, try to";
  2296. mes "get it on your own!";
  2297. mes "Nobody is responsible on you";
  2298. mes "but yourself!";
  2299. close;
  2300. L_Excuse2:
  2301. mes "[Vestri]";
  2302. mes "Hmm, I am not sure if there is things";
  2303. mes "that I can help you with.";
  2304. mes "As you see, I am a blacksmith.";
  2305. next;
  2306. mes "[Vestri]";
  2307. mes "I prefer upgrading weapns more than anything else!";
  2308. mes "Especially I like to upgrade a weapon that has been";
  2309. mes "forged many times already or a high level one.";
  2310. mes "Because they're challengeable!";
  2311. next;
  2312. mes "[Vestri]";
  2313. mes "Don't you like the idea of challenging to";
  2314. mes "a limit? To me, upgrading items makes me feel like";
  2315. mes "climbing the top of a mountain that has never been touched by dwarves!";
  2316. next;
  2317. mes "[Vestri]";
  2318. mes "Okay, I think we're meant to meet today.";
  2319. mes "For that, I am going to upgrade a weapon";
  2320. mes "with a free of charge";
  2321. mes "if you bring me a weapon and a forging material.";
  2322. mes "Isn't it a great offer?";
  2323. next;
  2324. set god_mjo_3,1;
  2325. mes "[Vestri]";
  2326. mes "But here's a condition.";
  2327. mes "You must bring me a level 4 weapon.";
  2328. mes "Just like I said, I want something to challenge.";
  2329. mes "Oh, don't forget an oridecon, too!";
  2330. close;
  2331. }
  2332. else
  2333. {
  2334. mes "[Vestri]";
  2335. mes "Zzzz Zzzz Zzzz...";
  2336. close;
  2337. }
  2338. }
  2339. else if(god_mjo_0 == 2)
  2340. {
  2341. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2342. {
  2343. mes "[Vestri]";
  2344. mes "I really hope I will meet a";
  2345. mes "decent human being next time";
  2346. mes "...so far there has never been";
  2347. mes "at least one human useful.";
  2348. close;
  2349. }
  2350. else if(god_mjo_2 == 2)
  2351. {
  2352. mes "[Vestri]";
  2353. mes "Prefect preparation does not";
  2354. mes "always result in success.";
  2355. mes "I am not sure how far you can go,";
  2356. mes "but put forth your strength anyway.";
  2357. close;
  2358. }
  2359. else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
  2360. {
  2361. mes "[Vestri]";
  2362. mes "What do you want?";
  2363. next;
  2364. menu "Nothing.",-,"Excuse me.",L_Excuse3;
  2365. mes "[Vestri]";
  2366. mes "If you need anything, try to";
  2367. mes "get it on your own!";
  2368. mes "Nobody is responsible on you";
  2369. mes "but yourself!";
  2370. close;
  2371. L_Excuse3:
  2372. set god_mjo_2,3;
  2373. mes "[Vestri]";
  2374. mes "You didn't listen to me and you don't even know who I am.";
  2375. mes "I am not excusing you!";
  2376. mes "You got a wrong dwarf here. Go back.";
  2377. mes "Ask to your human blacksmiths for item upgrade!";
  2378. close;
  2379. }
  2380. else if(god_mjo_2 == 1)
  2381. {
  2382. disable_items;
  2383. mes "[Vestri]";
  2384. mes "Great! Which one should I";
  2385. mes "upgrade first, huh?";
  2386. mes "My heart is throbbing with";
  2387. mes "excitement...";
  2388. next;
  2389. M_Menu2:
  2390. menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15,
  2391. getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20;
  2392. PART11:
  2393. set @vestripart,1;
  2394. if (getequipisequiped(1)) goto L_Check21;
  2395. goto M_Menu2;
  2396. PART12:
  2397. set @vestripart,2;
  2398. if (getequipisequiped(2)) goto L_Check21;
  2399. goto M_Menu2;
  2400. PART13:
  2401. set @vestripart,3;
  2402. if (getequipisequiped(3)) goto L_Check21;
  2403. goto M_Menu2;
  2404. PART14:
  2405. set @vestripart,4;
  2406. if (getequipisequiped(4)) goto L_Check21;
  2407. goto M_Menu2;
  2408. PART15:
  2409. set @vestripart,5;
  2410. if (getequipisequiped(5)) goto L_Check21;
  2411. goto M_Menu2;
  2412. PART16:
  2413. set @vestripart,6;
  2414. if (getequipisequiped(6)) goto L_Check21;
  2415. goto M_Menu2;
  2416. PART17:
  2417. set @vestripart,7;
  2418. if (getequipisequiped(7)) goto L_Check21;
  2419. goto M_Menu2;
  2420. PART18:
  2421. set @vestripart,8;
  2422. if (getequipisequiped(8)) goto L_Check21;
  2423. goto M_Menu2;
  2424. PART19:
  2425. set @vestripart,9;
  2426. if (getequipisequiped(9)) goto L_Check21;
  2427. goto M_Menu2;
  2428. PART20:
  2429. set @vestripart,10;
  2430. if (getequipisequiped(10)) goto L_Check21;
  2431. goto M_Menu2;
  2432. L_Check21:
  2433. if(getequipisenableref(@vestripart)) goto L_Check22;
  2434. mes "[Vestri]";
  2435. mes "What, this isn't upgradable!";
  2436. mes "What the hell do you want me";
  2437. mes "to do with this?";
  2438. close2;
  2439. enable_items;
  2440. end;
  2441. L_Check22:
  2442. if(getequipisidentify(@vestripart)) goto L_Check23;
  2443. mes "[Vestri]";
  2444. mes "You'd better identify this item";
  2445. mes "first. If we don't know what it";
  2446. mes "is, what's the point of upgrading it?";
  2447. close2;
  2448. enable_items;
  2449. end;
  2450. L_Check23:
  2451. if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24;
  2452. mes "[Vestri]";
  2453. mes "Oh, this is excellent!";
  2454. mes "This piece here has been";
  2455. mes "perfectly refined!";
  2456. next;
  2457. mes "[Vestri]";
  2458. mes "But this isn't what I want.";
  2459. mes "I can't do any work on this at all.";
  2460. close2;
  2461. enable_items;
  2462. end;
  2463. L_Check24:
  2464. if (getequippercentrefinery(@vestripart) != 100) goto L_Check25;
  2465. mes "[Vestri]";
  2466. mes "This item isn't even a challenge";
  2467. mes "to upgrade. You can get humans";
  2468. mes "to do this kind of beginner's stuff.";
  2469. next;
  2470. mes "[Vestri]";
  2471. mes "Come on...";
  2472. mes "Bring me something that presents";
  2473. mes "an element of risk!";
  2474. close2;
  2475. enable_items;
  2476. end;
  2477. L_Check25:
  2478. if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
  2479. {
  2480. mes "[Vestri]";
  2481. mes "Hey...";
  2482. mes "Don't insult me by expecting me";
  2483. mes "to work on anything less than";
  2484. mes "a Level 4 weapon.";
  2485. next;
  2486. mes "[Vestri]";
  2487. mes "Bring me a Level 4 weapon for";
  2488. mes "me to work on next time, got it?";
  2489. close2;
  2490. enable_items;
  2491. end;
  2492. }
  2493. if(getequipweaponlv(@vestripart) == 0)
  2494. {
  2495. mes "[Vestri]";
  2496. mes "Armor?!";
  2497. mes "Didn't I tell you that I only";
  2498. mes "work on Level 4 weapons?";
  2499. next;
  2500. mes "[Vestri]";
  2501. mes "You can have a human Blacksmith";
  2502. mes "work on that kind of stuff! Now,";
  2503. mes "a Dwarf like me needs something";
  2504. mes "that's more of a challenge!";
  2505. close2;
  2506. enable_items;
  2507. end;
  2508. }
  2509. mes "[Vestri]";
  2510. mes "Okay, let's check this before I start.";
  2511. mes "If your weapon happens to be destroyed while upgraded,";
  2512. mes "you will not see the weapon ever again. You know that, don't you?";
  2513. mes "That also applies to any item inserted to the weapon such as";
  2514. mes "^ff0000a monster card^000000!";
  2515. mes "^ff0000Your weapon will be just gone^000000, do you understand?";
  2516. mes "If you do, let's get it on!";
  2517. next;
  2518. menu "Sure, let's do it!",L_Go2,"...no, I am out.",-;
  2519. mes "[Vestri]";
  2520. mes "Bah, how are you gonna survive in this tough world";
  2521. mes "with that kind of timid attitude?";
  2522. mes "Yeah, yeah, yeah, forget it.";
  2523. mes "Forget it!";
  2524. close;
  2525. enable_items;
  2526. end;
  2527. L_Go2:
  2528. if(countitem(984) > 0) delitem 984,1;
  2529. else
  2530. {
  2531. mes "[Vestri]";
  2532. mes "Hmm, yeah you forgot to bring one thing...";
  2533. mes "That is an oridecon.";
  2534. mes "Now go bring it.";
  2535. close;
  2536. }
  2537. if (getequippercentrefinery(@vestripart) > rand(100))
  2538. {
  2539. mes "[Vestri]";
  2540. mes "Clang! Clang! Clang!";
  2541. successrefitem @vestripart;
  2542. next;
  2543. emotion e_no1;
  2544. mes "[Vestri]";
  2545. mes "Muhahaha, I am still good!";
  2546. mes "So, aren't you happy to have a more powerful weapon?";
  2547. next;
  2548. }
  2549. else
  2550. {
  2551. mes "[Vestri]";
  2552. mes "Clang! Clang! Clang!";
  2553. failedrefitem @vestripart;
  2554. next;
  2555. emotion e_omg;
  2556. mes "[Vestri]";
  2557. mes "Waaahhhhhhhhhhhhhh!";
  2558. next;
  2559. mes "[Vestri]";
  2560. mes "Umm, it's alright. Bad thing happens.";
  2561. mes "Let's think of it as we're having a bad day.";
  2562. mes "Yeah, I have no regrets!";
  2563. next;
  2564. }
  2565. set god_mjo_2,2;
  2566. enable_items;
  2567. mes "[Vestri]";
  2568. mes "This is it, my friend.";
  2569. mes "If you have a chance to meet my brothers,";
  2570. mes "please send my regard to them.";
  2571. mes "Take care.";
  2572. close;
  2573. }
  2574. else if(god_mjo_2 == 0)
  2575. {
  2576. mes "[Vestri]";
  2577. mes "What do you want?";
  2578. next;
  2579. menu "Nothing.",-,"Excuse me.",L_Excuse4;
  2580. mes "[Vestri]";
  2581. mes "If you need anything, try to get it on your own!";
  2582. mes "Nobody is responsible on you but yourself!";
  2583. close;
  2584. L_Excuse4:
  2585. mes "[Vestri]";
  2586. mes "Hmm, I am not sure if there is things";
  2587. mes "that I can help you with.";
  2588. mes "As you see, I am a blacksmith.";
  2589. next;
  2590. mes "[Vestri]";
  2591. mes "I prefer upgrading weapns more than anything else!";
  2592. mes "Especially I like to upgrade a weapon that has been";
  2593. mes "forged many times already or a high level one.";
  2594. mes "Because they're challengeable!";
  2595. next;
  2596. mes "[Vestri]";
  2597. mes "Don't you like the idea of challenging to";
  2598. mes "a limit? To me, upgrading items makes me feel like";
  2599. mes "climbing the top of a mountain that has never been touched by dwarves!";
  2600. next;
  2601. mes "[Vestri]";
  2602. mes "Okay, I think we're meant to meet today.";
  2603. mes "For that, I am going to upgrade a weapon";
  2604. mes "with a free of charge";
  2605. mes "if you bring me a weapon and a forging material.";
  2606. mes "Isn't it a great offer?";
  2607. next;
  2608. set god_mjo_2,1;
  2609. mes "[Vestri]";
  2610. mes "But here's a condition.";
  2611. mes "You must bring me a level 4 weapon.";
  2612. mes "Just like I said, I want something to challenge.";
  2613. mes "Oh, don't forget an oridecon, too!";
  2614. close;
  2615. }
  2616. else
  2617. {
  2618. mes "[Vestri]";
  2619. mes "Zzzz Zzzz Zzzz...";
  2620. close;
  2621. }
  2622. }
  2623. else if(god_mjo_0 == 0)
  2624. {
  2625. mes "[Vestri]";
  2626. mes "It's always a pleasure to engage";
  2627. mes "myself in hard work, especially";
  2628. mes "smithing.";
  2629. next;
  2630. mes "[Vestri]";
  2631. mes "Upgrading is always enjoyable!";
  2632. mes "I have no regrets when failure,";
  2633. mes "and I'm always pleased when I'm";
  2634. mes "successful. I'll upgrade everyday";
  2635. mes "o make the best of my life~";
  2636. close;
  2637. }
  2638. else
  2639. {
  2640. mes "[Vestri]";
  2641. mes "Zzzz Zzzz Zzzz...";
  2642. close;
  2643. }
  2644. }
  2645. }
  2646. mjolnir_12.gat,18,18,7 script Dwarf Blacksmith#north 826,{
  2647. if ($God3 < 50)
  2648. {
  2649. mes "[Nordri]";
  2650. mes "What, I don't have any Eluniums";
  2651. mes "or Oridecons!";
  2652. next;
  2653. mes "[Nordri]";
  2654. mes "Vestri took them all. ^333333*Sigh*^000000";
  2655. mes "Those were my treasures, you know...";
  2656. close;
  2657. }
  2658. else
  2659. {
  2660. if($God4 > 99)
  2661. {
  2662. mes "[Nordri]";
  2663. mes "What's happening?";
  2664. mes "I smell something different from";
  2665. mes "the wind...I cannot tell what it is.";
  2666. mes "Should I go into a cave to fiture it out...?";
  2667. mes "Hmmm....this is odd.";
  2668. close;
  2669. }
  2670. else if(god_mjo_0 == 11)
  2671. {
  2672. mes "[Nordri]";
  2673. mes "Hahahahah, even Gods know that we dwarves";
  2674. mes "are the most talented artisans among all the existing races.";
  2675. mes "Maybe we don't look that way for now,";
  2676. mes "one day we will start our business again.";
  2677. close;
  2678. }
  2679. else if(god_mjo_0 == 10)
  2680. {
  2681. mes "[Nordri]";
  2682. mes "What, I don't have any Eluniums";
  2683. mes "or Oridecons!";
  2684. mes "Vestri took all of them....";
  2685. mes "Do you understand?";
  2686. close;
  2687. }
  2688. else if(god_mjo_0 == 1)
  2689. {
  2690. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2691. {
  2692. mes "[Nordri]";
  2693. mes "La la la la~ La la la la~";
  2694. mes "It is happy to be in the Mjolnir forest~";
  2695. mes "I am surrounded by a peaceful and quiet air~ La la la~";
  2696. mes "I do not worry about anything~ La la la~";
  2697. close;
  2698. }
  2699. else if(god_mjo_4 == 2)
  2700. {
  2701. mes "[Nordri]";
  2702. mes "Aren't you supposed to be going back by now...? Heh,";
  2703. mes "Oh well, none of my business.";
  2704. mes "If you have some spare zeny, have some banana on the way...";
  2705. mes "Isn't a pumpkin the best taste though?";
  2706. close;
  2707. }
  2708. else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
  2709. {
  2710. mes "[Nordri]";
  2711. mes "What kind of business do";
  2712. mes "you have with me?";
  2713. next;
  2714. menu "Nothing.",-,"Excuse me.",L_Excuse;
  2715. mes "[Nordri]";
  2716. mes "You're funny, leave me alone.";
  2717. close;
  2718. L_Excuse:
  2719. set god_mjo_4,3;
  2720. mes "[Nordri]";
  2721. mes "What? I am sorry, I cannot hear";
  2722. mes "you at this moment.";
  2723. mes "I want to sing a song really loud!";
  2724. mes "La la la~ La la la~";
  2725. close;
  2726. }
  2727. else if(god_mjo_4 == 1)
  2728. {
  2729. if(countitem(501) > 0)
  2730. {
  2731. delitem 501,1;
  2732. mes "[Nordri]";
  2733. mes "Heheh, thank you. Since you gave me";
  2734. mes "your precious red potion, I shall";
  2735. mes "tell you an old story";
  2736. mes "in return. You will like it.";
  2737. next;
  2738. set @mjo_north,0;
  2739. L_NorthTalk:
  2740. switch(@mjo_north)
  2741. {
  2742. case 0:
  2743. mes "[Nordri]";
  2744. mes "A legend says that Thor went on an adventure to Utgard,";
  2745. mes "the land of giants.";
  2746. mes "He made a bet with the king of giants.";
  2747. next;
  2748. mes "[Nordri]";
  2749. mes "The first step of the bet was who ate more food than the other.";
  2750. mes "Thor ate all of meats on the table";
  2751. mes "Utgardaloki, the king ate not only meats but bones and plates as well.";
  2752. next;
  2753. mes "[Nordri]";
  2754. mes "The truth was Thor was hallucinated by a magic at the time,";
  2755. mes "so he couldn't realise that the king was not actually the king but a creature...";
  2756. mes "it was the thing which could eat up everything in the world...";
  2757. mes "I cannot remember what it was...do you?";
  2758. next;
  2759. menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-;
  2760. goto L_Listen;
  2761. case 1:
  2762. mes "[Nordri]";
  2763. mes "Yes, I remember now, it was the 'Blaze'.";
  2764. mes "After that, there was another match which competed who ran faster than the other.";
  2765. mes "For the match, Thor let his servant Tialfi compte with";
  2766. mes "the king's servant Hugi.";
  2767. next;
  2768. mes "[Nordri]";
  2769. mes "However, no matter how many matches they did,";
  2770. mes "Hugi won everytime. Thor was once again hallucinated by a magic";
  2771. mes "so he could not realise Hugi was as a matter of fact";
  2772. mes "the....do you know what it truely was?";
  2773. next;
  2774. menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-;
  2775. goto L_Listen;
  2776. case 2:
  2777. mes "[Nordri]";
  2778. mes "Yes, you're right! It was the 'thoughts'!";
  2779. mes "That defiant giants gave an order to Thor to fight with his grand mother.";
  2780. mes "Thor was happy for that he would finally win this time by defeating";
  2781. mes "an old woman....but he could not.";
  2782. mes "No matter how hard he tried, he could not win over the old woman.";
  2783. next;
  2784. mes "[Nordri]";
  2785. mes "Thor was again hallucinated by a magic";
  2786. mes "so he could not realise the old woman was as a matter of fact";
  2787. mes "the....do you know what it truely was?";
  2788. next;
  2789. menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak;
  2790. goto L_Listen;
  2791. case 3:
  2792. mes "[Nordri]";
  2793. mes "Yes, it was the 'age'! No one can stop their time!";
  2794. mes "After Thor was lost every match, the king told him";
  2795. mes "the truth about the betting. And Thor became furious.";
  2796. mes "But it was no use, because the king and other giants were all gone";
  2797. mes "by then....";
  2798. next;
  2799. mes "[Nordri]";
  2800. mes "There are two things that give us lessons.";
  2801. mes "First, don't believe things as you see.";
  2802. mes "Second, don't be so sure of your power,";
  2803. mes "there are men who are more powerful than you. So you shall do your best and be humble.";
  2804. mes "Do you understand?";
  2805. next;
  2806. mes "[Nordri]";
  2807. mes "Living properly will be the most important thing.";
  2808. mes "You cannot have everything what you want.";
  2809. mes "Besides, when you're obssessive about something,";
  2810. mes "you cannot think rationally about the thing.";
  2811. next;;
  2812. set god_mjo_4,2;
  2813. mes "[Nordri]";
  2814. mes "Thank you for listening to my long story.";
  2815. mes "If you meet anyone dreaming something that cannot be true,";
  2816. mes "please share this story with him.";
  2817. mes "The story about Thor that he fought against hallucination created by the giant king.";
  2818. close;
  2819. }
  2820. L_Listen:
  2821. mes "[Nordri]";
  2822. mes "...umm? I don't think that it was...hmm.";
  2823. mes "Let me think about it more.";
  2824. mes "Maybe I can remember it later....";
  2825. mes "shall we talk again with drinking a red potion?";
  2826. mes "Hahahahaha.";
  2827. close;
  2828. }
  2829. else
  2830. {
  2831. mes "[Nordri]";
  2832. mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
  2833. mes "I am not gonna tell you unless you bring me one.";
  2834. close;
  2835. }
  2836. }
  2837. else if(god_mjo_4 == 0)
  2838. {
  2839. mes "[Nordri]";
  2840. mes "What kind of business";
  2841. mes "do you have with me?";
  2842. next;
  2843. menu "Nothing.",-,"Excuse me.",L_Excuse2;
  2844. mes "[Nordri]";
  2845. mes "You're funny, leave me alone.";
  2846. close;
  2847. L_Excuse2:
  2848. mes "[Nordri]";
  2849. mes "This is odd. Recently, there have been too many";
  2850. mes "humans interested in dwarves.";
  2851. mes "Haha, of course, I am having a good time with them though.";
  2852. next;
  2853. set god_mjo_4,1;
  2854. mes "[Nordri]";
  2855. mes "I am kind of thirsty.";
  2856. mes "Bring me a red potion, would you?";
  2857. mes "If you do, I am gonna tell you an important story.";
  2858. mes "Heheheheh.";
  2859. close;
  2860. }
  2861. else
  2862. {
  2863. mes "[Nordri]";
  2864. mes "Zzzz Zzzz...";
  2865. close;
  2866. }
  2867. }
  2868. else if(god_mjo_0 == 2)
  2869. {
  2870. if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
  2871. {
  2872. mes "[Nordri]";
  2873. mes "La la la la~ La la la la~";
  2874. mes "It is happy to be in the Mjolnir forest~";
  2875. mes "I am surrounded by a peaceful and quiet air~ La la la~";
  2876. mes "I do not worry about anything~ La la la~";
  2877. close;
  2878. }
  2879. else if(god_mjo_1 == 2)
  2880. {
  2881. mes "[Nordri]";
  2882. mes "Aren't you supposed to be going back by now...? Heh,";
  2883. mes "Oh well, none of my business.";
  2884. mes "If you have some spare zeny, have some banana on the way...";
  2885. mes "Isn't a pumpkin the best taste though?";
  2886. close;
  2887. }
  2888. else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
  2889. {
  2890. mes "[Nordri]";
  2891. mes "What kind of business do you have with me?";
  2892. next;
  2893. menu "Nothing.",-,"Excuse me.",L_Excuse3;
  2894. mes "[Nordri]";
  2895. mes "You're funny, leave me alone.";
  2896. close;
  2897. L_Excuse3:
  2898. set god_mjo_1,3;
  2899. mes "[Nordri]";
  2900. mes "What? I am sorry, I cannot hear you at this moment.";
  2901. mes "I want to sing a song really loud!";
  2902. mes "La la la~ La la la~";
  2903. close;
  2904. }
  2905. else if(god_mjo_1 == 1)
  2906. {
  2907. if(countitem(501) > 0)
  2908. {
  2909. delitem 501,1;
  2910. mes "[Nordri]";
  2911. mes "Heheh, thank you. Since you gave me";
  2912. mes "your precious red potion, I shall tell you an old story";
  2913. mes "in return. You will like it.";
  2914. next;
  2915. set @mjo_north,0;
  2916. L_NorthTalk2:
  2917. switch(@mjo_north)
  2918. {
  2919. case 0:
  2920. mes "[Nordri]";
  2921. mes "A legend says that there was a brave and wise dwarf";
  2922. mes "named Alvis long time ago.";
  2923. mes "He possessed broad knowledge as a library";
  2924. mes "and was brave as Siegfried.";
  2925. next;
  2926. mes "[Nordri]";
  2927. mes "Unfortunately he was too ambitious.";
  2928. mes "He was in love with Thrud who was Thor's daughter at first sight.";
  2929. mes "So he proposed to Thor to marry with Thrud.";
  2930. mes "As you expected, Thor refused his proposal.";
  2931. mes "Alvis should have stopped there but he didn't.";
  2932. next;
  2933. mes "[Nordri]";
  2934. mes "So Thor asked him few questions to test him.";
  2935. mes "What was the first question....there was a question like this...";
  2936. mes "What was the name of the ground in a human's term?";
  2937. next;
  2938. menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-;
  2939. goto L_Listen2;
  2940. case 1:
  2941. mes "[Nordri]";
  2942. mes "Yes, it is the 'Earth'. So Thor gave him another question.";
  2943. mes "What is a giant's term for a round shell that covers the earth?";
  2944. next;
  2945. menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2;
  2946. goto L_Listen2;
  2947. case 2:
  2948. mes "[Nordri]";
  2949. mes "That's it, 'High House'...since they're so gigantic,";
  2950. mes "it might looked that way.";
  2951. mes "So Thor gave him another question.";
  2952. mes "What is the god's term for a ball that arise in the night?";
  2953. next;
  2954. menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-;
  2955. goto L_Listen2;
  2956. case 3:
  2957. mes "[Nordri]";
  2958. mes "Yes! Gods call the moon as the 'false sun'.";
  2959. mes "Alvis knew every answer but he was too defiant";
  2960. mes "so he didn't notice that the sun was arising.";
  2961. mes "So he was turned into a stone statue.";
  2962. next;
  2963. mes "[Nordri]";
  2964. mes "There are two things we can learn from this story.";
  2965. mes "First, do not desire something that cannot be true.";
  2966. mes "Secone, do not be so proud of yourself...";
  2967. mes "You cannot have everything in the world.";
  2968. next;
  2969. mes "[Nordri]";
  2970. mes "Living properly is the most important thing.";
  2971. mes "Even if you wish something to be yours,";
  2972. mes "that does not happen every time, you know.";
  2973. mes "Thread of fate is of course long, but it can be cut off any time.";
  2974. next;
  2975. set god_mjo_1,2;
  2976. mes "[Nordri]";
  2977. mes "Thank you for listening to my long story.";
  2978. mes "If you meet anyone dreaming something that cannot be true,";
  2979. mes "please share this story with him.";
  2980. mes "The story about Alvis who was a wise and";
  2981. mes "brave ma but who was too defiant at the same time.";
  2982. }
  2983. L_Listen2:
  2984. mes "[Nordri]";
  2985. mes "...umm? I don't think that it was...hmm.";
  2986. mes "Let me think about it more.";
  2987. mes "Maybe I can remember it later....";
  2988. mes "shall we talk again with drinking a red potion?";
  2989. mes "Hahahahaha.";
  2990. close;
  2991. }
  2992. else
  2993. {
  2994. mes "[Nordri]";
  2995. mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
  2996. mes "I am not gonna tell you unless you bring me one.";
  2997. close;
  2998. }
  2999. }
  3000. else if(god_mjo_1 == 0)
  3001. {
  3002. mes "[Nordri]";
  3003. mes "What kind of business do you have with me?";
  3004. next;
  3005. menu "Nothing.",-,"Excuse me.",L_Excuse4;
  3006. mes "[Nordri]";
  3007. mes "You're funny, leave me alone.";
  3008. close;
  3009. L_Excuse4:
  3010. mes "[Nordri]";
  3011. mes "This is odd. Recently, there have been too many";
  3012. mes "humans interested in dwarves.";
  3013. mes "Haha, of course, I am having a good time with them though.";
  3014. next;
  3015. set god_mjo_1,1;
  3016. mes "[Nordri]";
  3017. mes "I am kind of thirsty.";
  3018. mes "Bring me a red potion, would you?";
  3019. mes "If you do, I am gonna tell you an important story.";
  3020. mes "Heheheheh.";
  3021. close;
  3022. }
  3023. else
  3024. {
  3025. mes "[Nordri]";
  3026. mes "Zzzz Zzzz Zzzz...";
  3027. close;
  3028. }
  3029. }
  3030. else if(god_mjo_0 == 0)
  3031. {
  3032. mes "[Nordri]";
  3033. mes "I am Nordri the dwarf blacksmith.";
  3034. mes "I am in charge of the north part of mountain Mjolnir.";
  3035. mes "If you want to pass me, you must ask";
  3036. mes "an approval to me.";
  3037. next;
  3038. mes "[Nordri]";
  3039. mes "Calm down, it was a joke. Hahahahaha!";
  3040. close;
  3041. }
  3042. else
  3043. {
  3044. mes "[Nordri]";
  3045. mes "Zzzz Zzzz Zzzz...";
  3046. close;
  3047. }
  3048. L_Speak:
  3049. set @mjo_north,@mjo_north +1;
  3050. goto L_NorthTalk;
  3051. L_Speak2:
  3052. set @mjo_north,@mjo_north +1;
  3053. goto L_NorthTalk2;
  3054. }
  3055. }