quests_gonryun.txt 83 KB

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  1. //===== eAthena Script =======================================
  2. //= Quest NPCs related to Gonryun
  3. //===== By: ==================================================
  4. //= KarLaeda
  5. //===== Current Version: =====================================
  6. //= 1.0
  7. //===== Compatible With: =====================================
  8. //= eAthena 1
  9. //===== Description: =========================================
  10. //= Gonryun Broken Sword Quest
  11. //===== Additional Comments: =================================
  12. //=
  13. //============================================================
  14. gon_in.gat,17,93,5 script Chief#gnbs 775,{
  15. mes "[SaYumMoon]";
  16. if (BaseLevel <= 50) {
  17. mes "hmm...";
  18. mes "Oh, Hi there~";
  19. mes "I am SaYumMoon, a chief of";
  20. mes "this village.";
  21. mes "Welcome to Kunlun.";
  22. next;
  23. mes "[SaYumMoon]";
  24. mes "Well, to tell you about this village..";
  25. mes "We weren't that much associated with ";
  26. mes "other villages.";
  27. mes "Nevertheless, through the village named";
  28. mes "Alberta, we allowed people to visit";
  29. mes "here. It all happened lately.";
  30. next;
  31. mes "[SaYumMoon]";
  32. mes "I feel that this town has been";
  33. mes "isolated for too long.";
  34. mes "Therefore, people in this town";
  35. mes "are not yet so friendly with";
  36. mes "visitors yet.";
  37. next;
  38. mes "[SaYumMoon]";
  39. mes "Moreover, thieves are having";
  40. mes "fun in this town lately.";
  41. mes "Well, you've come to visit this";
  42. mes "town.. Enjoy your stay.";
  43. close;
  44. }
  45. if (b_sword == 0) {
  46. set b_sword,1;
  47. mes "hmm...";
  48. mes "Oh, Hi there~";
  49. mes "I am SaYumMoon, a chief of";
  50. mes "this village.";
  51. mes "Welcome to Kunlun.";
  52. next;
  53. mes "[SaYumMoon]";
  54. mes "Well, to tell you about this village..";
  55. mes "We weren't that much associated with ";
  56. mes "other villages.";
  57. mes "Nevertheless, through the village named";
  58. mes "Alberta, we allowed people to visit";
  59. mes "here. It all happened lately.";
  60. next;
  61. mes "[SaYumMoon]";
  62. mes "I feel that this town has been";
  63. mes "isolated for too long.";
  64. mes "Therefore, people in this town";
  65. mes "are not yet so friendly with";
  66. mes "visitors yet.";
  67. next;
  68. mes "[SaYumMoon]";
  69. mes "Moreover, thieves are having";
  70. mes "fun in this town lately.";
  71. mes "Well, you've come to visit this";
  72. mes "town.. Enjoy your stay.";
  73. close;
  74. }
  75. if (b_sword < 18) {
  76. switch (b_sword) {
  77. case 1:
  78. mes "Umm....";
  79. mes "Oh, Hi there~";
  80. mes "I am SaYumMoon, a chief of";
  81. mes "this village.";
  82. next;
  83. mes "[SaYumMoon]";
  84. mes "Welcome to Kunlun.";
  85. mes "I feel that this village has been";
  86. mes "isolated for too long";
  87. mes "unlike other villages.";
  88. next;
  89. mes "[SaYumMoon]";
  90. mes "Nevertheless, through the village named";
  91. mes "Alberta, we allowed people to visit";
  92. mes "here. It all happened lately.";
  93. mes "Since our village has been";
  94. next;
  95. mes "[SaYumMoon]";
  96. mes "isolated for long time,";
  97. mes "people in this town";
  98. mes "are not yet so friendly with";
  99. mes "visitors yet.";
  100. mes "Moreover, thieves are having";
  101. next;
  102. mes "[SaYumMoon]";
  103. mes "fun in this town lately.";
  104. mes "Well, you've come to visit this";
  105. mes "town.. Enjoy your stay.";
  106. break;
  107. case 2:
  108. mes "Oh, it's you~";
  109. mes "How do you like it here so far?";
  110. mes "Like you've noticed,";
  111. mes "village is not so peaceful huh?";
  112. next;
  113. if(select("It's alright.:I heard that something was stolen..") == 1){
  114. mes "[SaYumMoon]";
  115. mes "Good...";
  116. mes "Well, watch out for robbery.";
  117. mes "And..don't act suspicious";
  118. mes "in the village.";
  119. close;
  120. }
  121. mes "[SaYumMoon]";
  122. mes "hmm..you heard of it?";
  123. mes "It was just last night when robbery";
  124. mes "occurred. The rumor was true..";
  125. mes "Lots of thieves are out there in the village.";
  126. next;
  127. switch(select("......:What was stolen?:Anyone with injuries?")){
  128. case 1:
  129. mes "[SaYumMoon]";
  130. mes "Can't believe it really happened.";
  131. mes "If you see anyone suspicious,";
  132. mes "please let me know.";
  133. set b_sword,3;
  134. break;
  135. case 2:
  136. mes "[SaYumMoon]";
  137. mes "um.....";
  138. mes "that is....";
  139. mes "just an ordinary sword.";
  140. mes "But to us, it's a family treasure";
  141. mes "from generation to generation.";
  142. next;
  143. mes "[SaYumMoon]";
  144. mes "I must find this sword";
  145. mes "no mattter what!";
  146. mes "...but I can't go find it just";
  147. mes "by myself. I am too busy.";
  148. next;
  149. mes "[SaYumMoon]";
  150. mes "You know how busy it is to be a";
  151. mes "chief of village.";
  152. mes "This is a big trouble...hmm...";
  153. next;
  154. if (select("Hope you find it soon.:Can I find it for you?") == 1){
  155. mes "[SaYumMoon]";
  156. mes "um..thank you.";
  157. mes "Perhaps you find a sword, ";
  158. mes "please let me know.";
  159. set b_sword,11;
  160. } else {
  161. mes "[SaYumMoon]";
  162. mes "Oh~ Are you serious??";
  163. mes "People in the village are";
  164. mes "now very sensitive cause of";
  165. mes "thieves. It is so difficult to ask";
  166. mes "them for a help. If you would help";
  167. mes "me to find a sword. I'll pay for that for sure.";
  168. set b_sword,3;
  169. }
  170. break;
  171. case 3:
  172. mes "[SaYumMoon]";
  173. mes "Fortunately, no one's hurt.";
  174. mes "But we lost something valuable.";
  175. mes "It's a family treasure";
  176. mes "which came from generation";
  177. mes "to generation.";
  178. next;
  179. mes "[SaYumMoon]";
  180. mes "I must find this sword";
  181. mes "no mattter what!";
  182. mes "...but I can't go find it just";
  183. mes "by myself. I am too busy.";
  184. next;
  185. mes "[SaYumMoon]";
  186. mes "You know how busy it is to be a";
  187. mes "chief of village.";
  188. mes "This is a big trouble...hmm...";
  189. next;
  190. if (select("Hope you find it soon.:Can I find it for you?") == 1){
  191. mes "[SaYumMoon]";
  192. mes "um..thank you.";
  193. mes "Perhaps you find a sword, ";
  194. mes "please let me know.";
  195. set b_sword,11;
  196. } else {
  197. mes "[SaYumMoon]";
  198. mes "Oh~ Are you serious??";
  199. mes "People in the village are";
  200. mes "now very sensitive cause of";
  201. mes "thieves. It is so difficult to ask";
  202. mes "them for a help. If you would help";
  203. mes "me to find a sword. I'll pay for that for sure.";
  204. set b_sword,3;
  205. }
  206. break;
  207. }
  208. break;
  209. case 3:
  210. mes "Haven't found it yet?";
  211. mes "No rush. Take it easy.";
  212. mes "You have to take care of";
  213. mes "youself first before";
  214. mes "doing other's favors.";
  215. break;
  216. case 4:
  217. mes "Haven't found it yet?";
  218. mes "No rush. Take it easy.";
  219. mes "You have to take care of";
  220. mes "youself first before";
  221. mes "doing other's favors.";
  222. break;
  223. case 5:
  224. mes "Haven't found it yet?";
  225. mes "No rush. Take it easy.";
  226. mes "You have to take care of";
  227. mes "youself first before";
  228. mes "doing other's favors.";
  229. break;
  230. case 6:
  231. mes "Oh, you found a traces?";
  232. mes "You're doing a good work.";
  233. mes "This is my family remedies.";
  234. mes "It might help you.";
  235. set b_sword,7;
  236. getitem 504,3; // White_Potion
  237. break;
  238. case 7:
  239. mes "Thief is in an injury.";
  240. mes "He probably is not";
  241. mes "far away from here.";
  242. break;
  243. case 8:
  244. mes "Oh, my sword...";
  245. mes "..it's broken?";
  246. mes "Unbelievable~";
  247. mes "How could this happen..";
  248. mes "Would you also look for";
  249. mes "the other parts please?";
  250. break;
  251. case 9:
  252. mes "hmm...";
  253. mes "..my sword... in pieces..";
  254. mes "I beg you please. Find it for me.";
  255. mes "You'll get something in return.";
  256. break;
  257. case 10:
  258. mes "Oh~~";
  259. mes "You've found the pieces for me~";
  260. mes "I knew you would've make it.";
  261. mes "But they are broken into pieces.";
  262. mes "What should I do...";
  263. next;
  264. mes "[SaYumMoon]";
  265. mes "If it's ok with you,";
  266. mes "Would you repair my sword for me?";
  267. mes "I'm sure I'll pay for that.";
  268. next;
  269. if (select("No way.:Alright.") == 1) {
  270. mes "[SaYumMoon]";
  271. mes "Well, yes.. you've been such a";
  272. mes "nice person. I appreciate for";
  273. mes "your hard work.";
  274. mes "It would be better if you help me";
  275. mes "to repair the sword for me though..";
  276. mes "nono.. I am not enforcing you..";
  277. next;
  278. mes "[SaYumMoon]";
  279. mes "I'll find someway to repair it.";
  280. mes "Without your help, I could've done";
  281. mes "nothing. This is not a big present";
  282. mes "but please take it.";
  283. set b_sword,15;
  284. getitem 603,1; // Old_Blue_Box
  285. next;
  286. mes "[SaYumMoon]";
  287. mes "If you get any informations or";
  288. mes "traces about that damn thief,";
  289. mes "please let me know.";
  290. mes "I got my sword back but there's";
  291. mes "no way I can forgive that thief.";
  292. mes "Have a nice travel.";
  293. } else {
  294. mes "[SaYumMoon]";
  295. mes "Wow..you are so nice.";
  296. mes "I am owing you a big favor.";
  297. mes "I have no idea how this sword";
  298. mes "broke into pieces.";
  299. mes "I believe you have to find famous";
  300. mes "blacksmith to repair it.";
  301. next;
  302. mes "[SaYumMoon]";
  303. mes "Like you know already, this is";
  304. mes "a family treasure for me.";
  305. mes "oh.. one more thing..";
  306. next;
  307. mes "[SaYumMoon]";
  308. mes "There's a guy named ^555555Choahk^000000";
  309. mes "in the village. He has been to many";
  310. mes "places all around the world.";
  311. mes "He probably has the informations";
  312. mes "you need. Go find him first.";
  313. next;
  314. mes "[SaYumMoon]";
  315. mes "and.. this is not a big gift";
  316. mes "but please take it..";
  317. mes "here...";
  318. set b_sword,14;
  319. getitem 603,1; // Old_Blue_Box
  320. }
  321. break;
  322. case 11:
  323. mes "The village is not in a good";
  324. mes "mood at this moment, but still";
  325. mes "lots of things to look around.";
  326. break;
  327. case 12:
  328. mes "hmm.. no traces? no marks?... nothing?";
  329. mes "ok.. well, thanks for help anyways.";
  330. mes "umm....";
  331. next;
  332. mes "[SaYumMoon]";
  333. mes "Here..take this.";
  334. mes "Have a good time.";
  335. set b_sword,13;
  336. getitem 504,1; // White_Potion
  337. break;
  338. case 13:
  339. mes "Everything going well?";
  340. mes "The village is not in a good mood.";
  341. mes "Take care of yourself.";
  342. break;
  343. case 14:
  344. mes "I appreciate what you are doing.";
  345. mes "You make me feel comfortable.";
  346. mes "Village seems it's turning back";
  347. mes "to old times too. huhu";
  348. break;
  349. case 15:
  350. mes "I appreciate what you are doing.";
  351. mes "You make me feel comfortable.";
  352. mes "Village seems it's turning back";
  353. mes "to old times too. huhu";
  354. break;
  355. case 16:
  356. mes "I appreciate what you are doing.";
  357. mes "You make me feel comfortable.";
  358. mes "Village seems it's turning back";
  359. mes "to old times too. huhu";
  360. break;
  361. case 17:
  362. mes "I appreciate what you are doing.";
  363. mes "You make me feel comfortable.";
  364. mes "Village seems it's turning back";
  365. mes "to old times too. huhu";
  366. break;
  367. }
  368. } else if (b_sword < 32) {
  369. mes "I appreciate what you are doing.";
  370. mes "You make me feel comfortable.";
  371. mes "Village seems it's turning back";
  372. mes "to old times too. huhu";
  373. mes "and please repair my";
  374. mes "sword for me.";
  375. next;
  376. mes "[SaYumMoon]";
  377. mes "You've done so many things for me.";
  378. mes "I feel sorry about asking you";
  379. mes "more to do.";
  380. } else if (b_sword == 32) {
  381. if (countitem(1123) < 1) { // Haedonggum
  382. mes "um.....";
  383. mes "Not yet huh?";
  384. mes "You'll repair it for me right?";
  385. mes "I'll be waiting.";
  386. } else {
  387. mes "oh.. it's you.";
  388. mes "............";
  389. mes "Is that my sword?";
  390. mes "Wow you have done it.";
  391. mes "Good work!";
  392. next;
  393. mes "[SaYumMoon]";
  394. mes "Hmm..If you have a similar sword I have,";
  395. mes "please leave it somewhere else and come back.";
  396. mes "Just in case that you give me a wrong one...";
  397. next;
  398. if(select("Wait for sec:Here it is.") == 1 || countitem(1123) < 1){
  399. mes "[SaYumMoon]";
  400. mes "Ok, go ahead.";
  401. mes "Don't leave mine!!";
  402. mes "haha..";
  403. close;
  404. }
  405. mes "[SaYumMoon]";
  406. mes "This is a small gift for you.";
  407. mes "Please take it.";
  408. mes "Thanks for a job well done!";
  409. delitem 1123,1; // Haedonggum
  410. set b_sword,33;
  411. getitem 2404,1; // Shoes_
  412. next;
  413. mes "[SaYumMoon]";
  414. mes "Many thanks for your trouble.";
  415. mes "Now I don't feel shame to";
  416. mes "ancestors anymore.";
  417. mes "huhuh...";
  418. mes "Have a good time.";
  419. }
  420. } else {
  421. mes "Oh, it's you.";
  422. mes "Once again, thank you.";
  423. mes "Enjoy your stay in";
  424. mes "our village.";
  425. mes "huhuh..";
  426. }
  427. close;
  428. }
  429. gon_in.gat,152,35,4 script Hostess#gnbs 702,{
  430. mes "[MaYumBang]";
  431. if (b_sword < 1) {
  432. mes "Oh.. you're new here right?";
  433. mes "Came from out of town?";
  434. mes "It's easy to see many people from";
  435. mes "out of town these days.";
  436. mes "It made people in the village busy.";
  437. next;
  438. mes "[MaYumBang]";
  439. mes "Oops, what am I saying..";
  440. mes "Wants some wine?";
  441. next;
  442. if (select("Yes, please:No, it's ok.") == 1) {
  443. mes "[MaYumBang]";
  444. mes "Oooops.. oh no...";
  445. mes "Many customers came by earlier and";
  446. mes "we are out of wine..";
  447. mes "Customers are growing larger.";
  448. mes "It is also a trouble..";
  449. } else {
  450. mes "[MaYumBang]";
  451. mes "Well, have fun in the village.";
  452. mes "Stop by sometimes.";
  453. }
  454. } else if (b_sword < 3) {
  455. mes "You know what?";
  456. mes "Chief's house was robbed last night.";
  457. mes "I can't believe this happened.";
  458. mes "Thieves are hanging around the";
  459. mes "village these days.";
  460. next;
  461. mes "[MaYumBang]";
  462. mes "How anxious it is..";
  463. mes "It could also happen to my shop.";
  464. mes "I should watch out.";
  465. mes "oh..what am I saying to you..";
  466. mes "Enjoy your time in my shop..hoho.";
  467. if (b_sword == 1) set b_sword,2;
  468. } else if (b_sword == 3) {
  469. mes "Oh, it's you again.";
  470. mes "I heard that you decided to";
  471. mes "help our chief.";
  472. mes "Please get him for us.";
  473. mes "How anxious it is..";
  474. next;
  475. mes "[MaYumBang]";
  476. mes "Do you see that guy over there";
  477. mes "leaning on the table?";
  478. mes "He seems to know about last night's";
  479. mes "happenings.";
  480. mes "He has been drinking all night long.";
  481. set b_sword,4;
  482. } else if (b_sword > 3 && b_sword < 11) {
  483. mes "Hello there.";
  484. mes "Feel something strange in the village huh?";
  485. mes "It's all because of the thieves.";
  486. mes "And it makes my business worse.";
  487. mes "peeew...";
  488. } else if (b_sword == 11 || b_sword == 12) {
  489. mes "Feel something strange in the village huh?";
  490. mes "Hope the thief to get caught in short time.";
  491. mes "...";
  492. } else {
  493. mes "You caught him?";
  494. mes "Wow, how brave you are.";
  495. mes "I should get ready to run the";
  496. mes "shop again. I need to order";
  497. mes "some wine first.";
  498. next;
  499. mes "[MaYumBang]";
  500. mes "SulBoong drank all the wine in the shop.";
  501. mes "I did not refill the wine since there";
  502. mes "aren't any customers...hoho.";
  503. mes "Stop by next time.";
  504. mes "I'll have a wine ready.";
  505. }
  506. close;
  507. }
  508. gon_in.gat,165,16,4 script Man in hangover#gnbs 748,{
  509. mes "[SulBoong]";
  510. if (b_sword < 4) {
  511. mes "Ahhh.. my stomach.. my head..";
  512. mes "Shouldn't drink so much..";
  513. mes "Ehhhh....";
  514. emotion e_swt2;
  515. } else if (b_sword == 4) {
  516. if (countitem(506) < 1) { // Green_Potion
  517. mes "Ehhh....";
  518. mes "Can somebody bring me a potion?";
  519. mes "Ehhh....";
  520. close;
  521. }
  522. mes "Ehhh..my stomach..";
  523. mes "I need something..";
  524. mes "Ehhh..";
  525. mes "uh..hey you.. could you give me one of";
  526. mes "your ^00FF00Green_Potion^000000 to me?";
  527. mes "I got a mad stomach.";
  528. next;
  529. if (select("No.:Ok, here.") == 1 || countitem(506) < 1) {
  530. mes "[SulBoong]";
  531. mes "Ehh...";
  532. mes "Are you sure?";
  533. next;
  534. if (select("Sorry, I don't have one.:Ok, here it is.") == 1 || countitem(506) < 1) {
  535. mes "[SulBoong]";
  536. mes "Wooo..";
  537. mes "Go away man..";
  538. set b_sword,12;
  539. close;
  540. }
  541. delitem 506,1; // Green_Potion
  542. set b_sword,5;
  543. mes "[SulBoong]";
  544. mes "Oh.. thanks.";
  545. mes "I thought you're teasing me.";
  546. mes "I feel much better now.";
  547. mes "By the way.. You got any questions?";
  548. next;
  549. if (select("About thief.:Nothing.") == 1){
  550. mes "[SulBoong]";
  551. mes "Ah~ a thief..";
  552. mes "hmm.. let me see..";
  553. mes "I went out for walk in the middle";
  554. mes "of night while I was drinking.";
  555. mes "And I heard something noisy.";
  556. next;
  557. mes "[SulBoong]";
  558. mes "I looked around and found that";
  559. mes "area near chief's house was brighter";
  560. mes "than any other area. It was strange.";
  561. mes "So I kept watching at it and";
  562. mes "all of a sudden, I saw something moving";
  563. mes "on the roof of houses.";
  564. next;
  565. mes "[SulBoong]";
  566. mes "It disappeared in a second.";
  567. mes "I was drunk, and it was dark outside.";
  568. mes "I have no idea whether it was a man or a cat or..";
  569. mes "don't know what it was.. huhu..";
  570. set b_sword,6;
  571. } else {
  572. mes "[SulBoong]";
  573. mes "Ok, then, good bye..";
  574. mes "Don't be a drinker like me.";
  575. mes "Unless you want to suffer from a hangovers.";
  576. mes "huhu..";
  577. }
  578. } else {
  579. delitem 506,1; // Green_Potion
  580. set b_sword,5;
  581. emotion e_thx;
  582. mes "[SulBoong]";
  583. mes "Thank you.";
  584. mes "heew.. feel much better now.";
  585. mes "hmm.. you seem like you got";
  586. mes "something to ask me.";
  587. next;
  588. switch(select("About thief..:How much have you been drinking?:Nothing..")){
  589. case 1:
  590. mes "[SulBoong]";
  591. mes "Ah~ a thief..hmm...";
  592. mes "I went out for walk in the middle";
  593. mes "of night while I was drinking.";
  594. mes "And I heard something noisy.";
  595. mes "I looked around and found that";
  596. mes "area near chief's house was brighter";
  597. next;
  598. mes "[SulBoong]";
  599. mes "than any other area. It was strange.";
  600. mes "So I kept watching at it and";
  601. mes "all of a sudden, I saw something moving";
  602. mes "on the roof of houses.";
  603. mes "It disappeared in a second.";
  604. next;
  605. if (select("Where to?:Probably a cat.") == 1) {
  606. mes "[SulBoong]";
  607. mes "Umm?";
  608. mes "Well..let me see..";
  609. mes "It came from... and head to...um...";
  610. mes "bla bla..";
  611. next;
  612. mes "He was mumbling for awhile";
  613. mes "......";
  614. next;
  615. mes "[SulBoong]";
  616. mes "Ah ha~ right...";
  617. mes "A shrine.. yes..thief was heading to";
  618. mes "a shrine and disappeared.";
  619. mes "I'm not sure if it was a human or";
  620. mes "an animal...but little big creature.";
  621. mes "wonder what it was..";
  622. set b_sword,6;
  623. next;
  624. mes "[SulBoong]";
  625. mes "Anything else I can help?";
  626. mes "Thanks for the potion.";
  627. next;
  628. switch(select("Thanks for the information.:Stop drinking too much.:Ok, bye")){
  629. case 1:
  630. mes "[SulBoong]";
  631. mes "I'll see you later then.";
  632. mes "I am always here drinking..huhu";
  633. break;
  634. case 2:
  635. mes "[SulBoong]";
  636. mes "hmm..";
  637. mes "Don't mind me.";
  638. break;
  639. case 3:
  640. mes "[SulBoong]";
  641. mes "Alrighty.";
  642. mes "Come again whenever you find";
  643. mes "any other questions.";
  644. break;
  645. }
  646. } else {
  647. mes "[SulBoong]";
  648. mes "Yeah..maybe.";
  649. mes "It was so dark outside and I was drunk.";
  650. mes "I can't remember it clearly.";
  651. mes "Anyways it was bigger than a cat for sure.";
  652. }
  653. break;
  654. case 2:
  655. mes "[SulBoong]";
  656. mes "Ah..um....I..I am not sure.";
  657. mes "When I woke up, There were so many";
  658. mes "empty bottles around me.";
  659. mes ".....";
  660. next;
  661. mes "^00FF00.......";
  662. mes "Without a specific reason, he seemed to be very respectable.^000000";
  663. break;
  664. case 3:
  665. mes "[SulBoong]";
  666. mes "alright then.";
  667. mes "Hope you don't ever drink like me";
  668. mes "in the future.";
  669. mes "You'll suffer for long time if you do.";
  670. mes "You know what hangover is right?";
  671. break;
  672. }
  673. }
  674. } else if (b_sword == 5) {
  675. mes "Oh, it's you.";
  676. mes "Thanks for the portion last time.";
  677. mes "What are you up to?";
  678. mes "Got any question for me?";
  679. next;
  680. if (select("About a thief last night...:Nope, just passing by..") == 1){
  681. mes "[SulBoong]";
  682. mes "Ah~ a thief..";
  683. mes "hmm.. let me see..";
  684. mes "I went out for walk in the middle";
  685. mes "of night while I was drinking.";
  686. mes "And I heard something noisy.";
  687. mes "I looked around and found that";
  688. next;
  689. mes "[SulBoong]";
  690. mes "area near chief's house was brighter";
  691. mes "than any other area. It was strange.";
  692. mes "So I kept watching at it and";
  693. mes "all of a sudden, I saw something moving";
  694. mes "on the roof of houses.";
  695. next;
  696. mes "[SulBoong]";
  697. mes "It disappeared in a second.";
  698. mes "I was drunk, and it was dark outside.";
  699. mes "I have no idea whether it was a man or a cat or..";
  700. mes "don't know what it was.. huhu..";
  701. set b_sword,6;
  702. } else {
  703. mes "[SulBoong]";
  704. mes "alright then.";
  705. mes "Hope you don't ever drink like me";
  706. mes "in the future.";
  707. mes "bye.";
  708. }
  709. } else if (b_sword < 11) {
  710. mes "Well, do your job well.";
  711. mes "To keep the peace in our village,";
  712. mes "we need to take chief's worries out.";
  713. } else if (b_sword <14) {
  714. switch (b_sword) {
  715. case 11:
  716. mes "Ahhh.. my stomach.. my head..";
  717. mes "Shouldn't drink so much..";
  718. mes "Ehhhh....";
  719. emotion e_swt2;
  720. break;
  721. case 12:
  722. mes "Ehhhh..go away.";
  723. mes "You're a man with no mercy.";
  724. mes "ehhh...";
  725. emotion e_pif;
  726. break;
  727. case 13:
  728. mes "Ehhhh..go away.";
  729. mes "You're such a coldhearted man.";
  730. mes "ehhh...";
  731. emotion e_pif;
  732. break;
  733. }
  734. } else {
  735. mes "Wahahaha.";
  736. mes "So..you found a chief's belongging's?";
  737. mes "I knew you could've done it.";
  738. mes "You're brave enough to do anything.";
  739. mes "Wahahaha.";
  740. }
  741. close;
  742. }
  743. gon_dun01.gat,148,156,0 script start01#gnbs -1,{
  744. OnInit:
  745. sleep 10000;
  746. OnCommandOn:
  747. donpcevent "trace1-"+rand(1,5)+"::OnCommandOn";
  748. end;
  749. }
  750. gon_dun01.gat,201,25,0 script trace1-1#gnbs 139,1,1,{
  751. if (b_sword == 7) donpcevent "timer1-1::OnCommandOn";
  752. end;
  753. OnTimer10000:
  754. stopnpctimer;
  755. disablenpc "trace1-1#gnbs";
  756. donpcevent "start01#gnbs::OnCommandOn";
  757. end;
  758. OnInit:
  759. initnpctimer;
  760. stopnpctimer;
  761. disablenpc "trace1-1#gnbs";
  762. end;
  763. OnCommandOn:
  764. enablenpc "trace1-1#gnbs";
  765. setnpctimer 0;
  766. startnpctimer;
  767. end;
  768. }
  769. gon_dun01.gat,2,1,0 script timer1-1 -1,{
  770. OnInit:
  771. initnpctimer;
  772. stopnpctimer;
  773. disablenpc "timer1-1";
  774. end;
  775. OnCommandOn:
  776. enablenpc "timer1-1";
  777. setnpctimer 0;
  778. startnpctimer;
  779. end;
  780. OnCommandOff:
  781. stopnpctimer;
  782. disablenpc "timer1-1";
  783. end;
  784. OnTimer3000:
  785. donpcevent "#getitem1-1::OnCommandOn";
  786. end;
  787. }
  788. gon_dun01.gat,202,25,0 script #getitem1-1 111,2,1,{
  789. if (b_sword != 7) end;
  790. set b_sword,8;
  791. mes "You found ^FF0000piece of blade^000000.";
  792. mes "Seems like it's a part of the sword you've been looking for.";
  793. close;
  794. OnInit:
  795. disablenpc "#getitem1-1";
  796. end;
  797. OnCommandOn:
  798. enablenpc "#getitem1-1";
  799. donpcevent "timer1-1::OnCommandOff";
  800. donpcevent "start01#gnbs::OnCommandOn";
  801. OnCommandOff:
  802. disablenpc "#getitem1-1";
  803. end;
  804. }
  805. gon_dun01.gat,190,160,0 script trace1-2#gnbs 139,1,1,{
  806. if (b_sword == 7) donpcevent "timer1-2::OnCommandOn";
  807. end;
  808. OnTimer100000:
  809. stopnpctimer;
  810. disablenpc "trace1-2#gnbs";
  811. donpcevent "start01#gnbs::OnCommandOn";
  812. end;
  813. OnInit:
  814. initnpctimer;
  815. stopnpctimer;
  816. disablenpc "trace1-2#gnbs";
  817. end;
  818. OnCommandOn:
  819. enablenpc "trace1-2#gnbs";
  820. setnpctimer 0;
  821. startnpctimer;
  822. end;
  823. }
  824. gon_dun01.gat,3,1,0 script timer1-2 -1,{
  825. OnInit:
  826. initnpctimer;
  827. stopnpctimer;
  828. disablenpc "timer1-2";
  829. end;
  830. OnCommandOn:
  831. enablenpc "timer1-2";
  832. setnpctimer 0;
  833. startnpctimer;
  834. end;
  835. OnCommandOff:
  836. stopnpctimer;
  837. disablenpc "timer1-2";
  838. end;
  839. OnTimer3000:
  840. donpcevent "#getitem1-2::OnCommandOn";
  841. end;
  842. }
  843. gon_dun01.gat,190,159,0 script #getitem1-2 111,2,1,{
  844. if (b_sword != 7) end;
  845. set b_sword,8;
  846. mes "You found ^FF0000piece of blade^000000.";
  847. mes "Seems like it's a part of the sword you've been looking for.";
  848. close;
  849. OnInit:
  850. disablenpc "#getitem1-2";
  851. end;
  852. OnCommandOn:
  853. enablenpc "#getitem1-2";
  854. donpcevent "timer1-2::OnCommandOff";
  855. donpcevent "start01#gnbs::OnCommandOn";
  856. OnCommandOff:
  857. disablenpc "#getitem1-2";
  858. end;
  859. }
  860. gon_dun01.gat,163,53,0 script trace1-3#gnbs 139,1,1,{
  861. if (b_sword == 7) donpcevent "timer1-3::OnCommandOn";
  862. end;
  863. OnTimer90000:
  864. stopnpctimer;
  865. disablenpc "trace1-3#gnbs";
  866. donpcevent "start01#gnbs::OnCommandOn";
  867. end;
  868. OnInit:
  869. initnpctimer;
  870. stopnpctimer;
  871. disablenpc "trace1-3#gnbs";
  872. end;
  873. OnCommandOn:
  874. enablenpc "trace1-3#gnbs";
  875. setnpctimer 0;
  876. startnpctimer;
  877. end;
  878. }
  879. gon_dun01.gat,4,1,0 script timer1-3 -1,{
  880. OnInit:
  881. initnpctimer;
  882. stopnpctimer;
  883. disablenpc "timer1-3";
  884. end;
  885. OnCommandOn:
  886. enablenpc "timer1-3";
  887. setnpctimer 0;
  888. startnpctimer;
  889. end;
  890. OnCommandOff:
  891. stopnpctimer;
  892. disablenpc "timer1-3";
  893. end;
  894. OnTimer3000:
  895. donpcevent "#getitem1-3::OnCommandOn";
  896. end;
  897. }
  898. gon_dun01.gat,164,53,0 script #getitem1-3 111,2,1,{
  899. if (b_sword != 7) end;
  900. set b_sword,8;
  901. mes "You found ^FF0000piece of blade^000000.";
  902. mes "Seems like it's a part of the sword you've been looking for.";
  903. close;
  904. OnInit:
  905. disablenpc "#getitem1-3";
  906. end;
  907. OnCommandOn:
  908. enablenpc "#getitem1-3";
  909. donpcevent "timer1-3::OnCommandOff";
  910. donpcevent "start01#gnbs::OnCommandOn";
  911. OnCommandOff:
  912. disablenpc "#getitem1-3";
  913. end;
  914. }
  915. gon_dun01.gat,133,183,0 script trace1-4#gnbs 139,1,1,{
  916. if (b_sword == 7) donpcevent "timer1-4::OnCommandOn";
  917. end;
  918. OnTimer150000:
  919. stopnpctimer;
  920. disablenpc "trace1-4#gnbs";
  921. donpcevent "start01#gnbs::OnCommandOn";
  922. end;
  923. OnInit:
  924. initnpctimer;
  925. stopnpctimer;
  926. disablenpc "trace1-4#gnbs";
  927. end;
  928. OnCommandOn:
  929. enablenpc "trace1-4#gnbs";
  930. setnpctimer 0;
  931. startnpctimer;
  932. end;
  933. }
  934. gon_dun01.gat,5,1,0 script timer1-4 -1,{
  935. OnInit:
  936. initnpctimer;
  937. stopnpctimer;
  938. disablenpc "timer1-4";
  939. end;
  940. OnCommandOn:
  941. enablenpc "timer1-4";
  942. setnpctimer 0;
  943. startnpctimer;
  944. end;
  945. OnCommandOff:
  946. stopnpctimer;
  947. disablenpc "timer1-4";
  948. end;
  949. OnTimer3000:
  950. donpcevent "#getitem1-4::OnCommandOn";
  951. end;
  952. }
  953. gon_dun01.gat,134,183,0 script #getitem1-4 111,2,1,{
  954. if (b_sword != 7) end;
  955. set b_sword,8;
  956. mes "You found ^FF0000piece of blade^000000.";
  957. mes "Seems like it's a part of the sword you've been looking for.";
  958. close;
  959. OnInit:
  960. disablenpc "#getitem1-4";
  961. end;
  962. OnCommandOn:
  963. enablenpc "#getitem1-4";
  964. donpcevent "timer1-4::OnCommandOff";
  965. donpcevent "start01#gnbs::OnCommandOn";
  966. OnCommandOff:
  967. disablenpc "#getitem1-4";
  968. end;
  969. }
  970. gon_dun01.gat,139,257,0 script trace1-5#gnbs 139,1,1,{
  971. if (b_sword == 7) donpcevent "timer1-5::OnCommandOn";
  972. end;
  973. OnTimer170000:
  974. stopnpctimer;
  975. disablenpc "trace1-5#gnbs";
  976. donpcevent "start01#gnbs::OnCommandOn";
  977. end;
  978. OnInit:
  979. initnpctimer;
  980. stopnpctimer;
  981. disablenpc "trace1-5#gnbs";
  982. end;
  983. OnCommandOn:
  984. enablenpc "trace1-5#gnbs";
  985. setnpctimer 0;
  986. startnpctimer;
  987. end;
  988. }
  989. gon_dun01.gat,6,1,0 script timer1-5 -1,{
  990. OnInit:
  991. initnpctimer;
  992. stopnpctimer;
  993. disablenpc "timer1-5";
  994. end;
  995. OnCommandOn:
  996. enablenpc "timer1-5";
  997. setnpctimer 0;
  998. startnpctimer;
  999. end;
  1000. OnCommandOff:
  1001. stopnpctimer;
  1002. disablenpc "timer1-5";
  1003. end;
  1004. OnTimer3000:
  1005. donpcevent "#getitem1-5::OnCommandOn";
  1006. end;
  1007. }
  1008. gon_dun01.gat,140,257,0 script #getitem1-5 111,2,1,{
  1009. if (b_sword != 7) end;
  1010. set b_sword,8;
  1011. mes "You found ^FF0000piece of blade^000000.";
  1012. mes "Seems like it's a part of the sword you've been looking for.";
  1013. close;
  1014. OnInit:
  1015. disablenpc "#getitem1-5";
  1016. end;
  1017. OnCommandOn:
  1018. enablenpc "#getitem1-5";
  1019. donpcevent "timer1-5::OnCommandOff";
  1020. donpcevent "start01#gnbs::OnCommandOn";
  1021. OnCommandOff:
  1022. disablenpc "#getitem1-5";
  1023. end;
  1024. }
  1025. gon_dun02.gat,1,1,0 script start02#gnbs -1,{
  1026. OnInit:
  1027. sleep 10000;
  1028. OnCommandOn:
  1029. donpcevent "trace2-"+rand(1,6)+"::OnCommandOn";
  1030. end;
  1031. }
  1032. gon_dun02.gat,65,168,0 script trace2-1#gnbs 139,1,1,{
  1033. if (b_sword == 8) donpcevent "timer2-1::OnCommandOn";
  1034. end;
  1035. OnTimer80000:
  1036. stopnpctimer;
  1037. disablenpc "trace2-1#gnbs";
  1038. donpcevent "start02#gnbs::OnCommandOn";
  1039. end;
  1040. OnInit:
  1041. initnpctimer;
  1042. stopnpctimer;
  1043. disablenpc "trace2-1#gnbs";
  1044. end;
  1045. OnCommandOn:
  1046. enablenpc "trace2-1#gnbs";
  1047. setnpctimer 0;
  1048. startnpctimer;
  1049. end;
  1050. }
  1051. gon_dun02.gat,2,1,0 script timer2-1 -1,{
  1052. OnInit:
  1053. initnpctimer;
  1054. stopnpctimer;
  1055. disablenpc "timer2-1";
  1056. end;
  1057. OnCommandOn:
  1058. enablenpc "timer2-1";
  1059. setnpctimer 0;
  1060. startnpctimer;
  1061. end;
  1062. OnCommandOff:
  1063. stopnpctimer;
  1064. disablenpc "timer2-1";
  1065. end;
  1066. OnTimer3000:
  1067. donpcevent "#getitem2-1::OnCommandOn";
  1068. end;
  1069. }
  1070. gon_dun02.gat,202,25,0 script #getitem2-1 111,2,1,{
  1071. if (b_sword != 8) end;
  1072. set b_sword,9;
  1073. mes "You found ^FF0000piece of blade^000000.";
  1074. mes "Seems like it's a part of the sword you've been looking for.";
  1075. close;
  1076. OnInit:
  1077. disablenpc "#getitem2-1";
  1078. end;
  1079. OnCommandOn:
  1080. enablenpc "#getitem2-1";
  1081. donpcevent "timer2-1::OnCommandOff";
  1082. donpcevent "start02#gnbs::OnCommandOn";
  1083. OnCommandOff:
  1084. disablenpc "#getitem2-1";
  1085. end;
  1086. }
  1087. gon_dun02.gat,265,200,0 script trace2-2#gnbs 139,1,1,{
  1088. if (b_sword == 8) donpcevent "timer2-2::OnCommandOn";
  1089. end;
  1090. OnTimer130000:
  1091. stopnpctimer;
  1092. disablenpc "trace2-2#gnbs";
  1093. donpcevent "start02#gnbs::OnCommandOn";
  1094. end;
  1095. OnInit:
  1096. initnpctimer;
  1097. stopnpctimer;
  1098. disablenpc "trace2-2#gnbs";
  1099. end;
  1100. OnCommandOn:
  1101. enablenpc "trace2-2#gnbs";
  1102. setnpctimer 0;
  1103. startnpctimer;
  1104. end;
  1105. }
  1106. gon_dun02.gat,3,1,0 script timer2-2 -1,{
  1107. OnInit:
  1108. initnpctimer;
  1109. stopnpctimer;
  1110. disablenpc "timer2-2";
  1111. end;
  1112. OnCommandOn:
  1113. enablenpc "timer2-2";
  1114. setnpctimer 0;
  1115. startnpctimer;
  1116. end;
  1117. OnCommandOff:
  1118. stopnpctimer;
  1119. disablenpc "timer2-2";
  1120. end;
  1121. OnTimer3000:
  1122. donpcevent "#getitem2-2::OnCommandOn";
  1123. end;
  1124. }
  1125. gon_dun02.gat,265,201,0 script #getitem2-2 111,2,1,{
  1126. if (b_sword != 8) end;
  1127. set b_sword,9;
  1128. mes "You found ^FF0000piece of blade^000000.";
  1129. mes "Seems like it's a part of the sword you've been looking for.";
  1130. close;
  1131. OnInit:
  1132. disablenpc "#getitem2-2";
  1133. end;
  1134. OnCommandOn:
  1135. enablenpc "#getitem2-2";
  1136. donpcevent "timer2-2::OnCommandOff";
  1137. donpcevent "start02#gnbs::OnCommandOn";
  1138. OnCommandOff:
  1139. disablenpc "#getitem2-2";
  1140. end;
  1141. }
  1142. gon_dun02.gat,247,129,0 script trace2-3#gnbs 139,1,1,{
  1143. if (b_sword == 8) donpcevent "timer2-3::OnCommandOn";
  1144. end;
  1145. OnTimer110000:
  1146. stopnpctimer;
  1147. disablenpc "trace2-3#gnbs";
  1148. donpcevent "start02#gnbs::OnCommandOn";
  1149. end;
  1150. OnInit:
  1151. initnpctimer;
  1152. stopnpctimer;
  1153. disablenpc "trace2-3#gnbs";
  1154. end;
  1155. OnCommandOn:
  1156. enablenpc "trace2-3#gnbs";
  1157. setnpctimer 0;
  1158. startnpctimer;
  1159. end;
  1160. }
  1161. gon_dun02.gat,4,1,0 script timer2-3 -1,{
  1162. OnInit:
  1163. initnpctimer;
  1164. stopnpctimer;
  1165. disablenpc "timer2-3";
  1166. end;
  1167. OnCommandOn:
  1168. enablenpc "timer2-3";
  1169. setnpctimer 0;
  1170. startnpctimer;
  1171. end;
  1172. OnCommandOff:
  1173. stopnpctimer;
  1174. disablenpc "timer2-3";
  1175. end;
  1176. OnTimer3000:
  1177. donpcevent "#getitem2-3::OnCommandOn";
  1178. end;
  1179. }
  1180. gon_dun02.gat,247,128,0 script #getitem2-3 111,2,1,{
  1181. if (b_sword != 8) end;
  1182. set b_sword,9;
  1183. mes "You found ^FF0000piece of blade^000000.";
  1184. mes "Seems like it's a part of the sword you've been looking for.";
  1185. close;
  1186. OnInit:
  1187. disablenpc "#getitem2-3";
  1188. end;
  1189. OnCommandOn:
  1190. enablenpc "#getitem2-3";
  1191. donpcevent "timer2-3::OnCommandOff";
  1192. donpcevent "start02#gnbs::OnCommandOn";
  1193. OnCommandOff:
  1194. disablenpc "#getitem2-3";
  1195. end;
  1196. }
  1197. gon_dun02.gat,149,74,0 script trace2-4#gnbs 139,1,1,{
  1198. if (b_sword == 8) donpcevent "timer2-4::OnCommandOn";
  1199. end;
  1200. OnTimer230000:
  1201. stopnpctimer;
  1202. disablenpc "trace2-4#gnbs";
  1203. donpcevent "start02#gnbs::OnCommandOn";
  1204. end;
  1205. OnInit:
  1206. initnpctimer;
  1207. stopnpctimer;
  1208. disablenpc "trace2-4#gnbs";
  1209. end;
  1210. OnCommandOn:
  1211. enablenpc "trace2-4#gnbs";
  1212. setnpctimer 0;
  1213. startnpctimer;
  1214. end;
  1215. }
  1216. gon_dun02.gat,5,1,0 script timer2-4 -1,{
  1217. OnInit:
  1218. initnpctimer;
  1219. stopnpctimer;
  1220. disablenpc "timer2-4";
  1221. end;
  1222. OnCommandOn:
  1223. enablenpc "timer2-4";
  1224. setnpctimer 0;
  1225. startnpctimer;
  1226. end;
  1227. OnCommandOff:
  1228. stopnpctimer;
  1229. disablenpc "timer2-4";
  1230. end;
  1231. OnTimer3000:
  1232. donpcevent "#getitem2-4::OnCommandOn";
  1233. end;
  1234. }
  1235. gon_dun02.gat,149,75,0 script #getitem2-4 111,2,1,{
  1236. if (b_sword != 8) end;
  1237. set b_sword,9;
  1238. mes "You found ^FF0000piece of blade^000000.";
  1239. mes "Seems like it's a part of the sword you've been looking for.";
  1240. close;
  1241. OnInit:
  1242. disablenpc "#getitem2-4";
  1243. end;
  1244. OnCommandOn:
  1245. enablenpc "#getitem2-4";
  1246. donpcevent "timer2-4::OnCommandOff";
  1247. donpcevent "start02#gnbs::OnCommandOn";
  1248. OnCommandOff:
  1249. disablenpc "#getitem2-4";
  1250. end;
  1251. }
  1252. gon_dun02.gat,23,105,0 script trace2-5#gnbs 139,1,1,{
  1253. if (b_sword == 8) donpcevent "timer2-5::OnCommandOn";
  1254. end;
  1255. OnTimer190000:
  1256. stopnpctimer;
  1257. disablenpc "trace2-5#gnbs";
  1258. donpcevent "start02#gnbs::OnCommandOn";
  1259. end;
  1260. OnInit:
  1261. initnpctimer;
  1262. stopnpctimer;
  1263. disablenpc "trace2-5#gnbs";
  1264. end;
  1265. OnCommandOn:
  1266. enablenpc "trace2-5#gnbs";
  1267. setnpctimer 0;
  1268. startnpctimer;
  1269. end;
  1270. }
  1271. gon_dun02.gat,6,1,0 script timer2-5 -1,{
  1272. OnInit:
  1273. initnpctimer;
  1274. stopnpctimer;
  1275. disablenpc "timer2-5";
  1276. end;
  1277. OnCommandOn:
  1278. enablenpc "timer2-5";
  1279. setnpctimer 0;
  1280. startnpctimer;
  1281. end;
  1282. OnCommandOff:
  1283. stopnpctimer;
  1284. disablenpc "timer2-5";
  1285. end;
  1286. OnTimer3000:
  1287. donpcevent "#getitem2-5::OnCommandOn";
  1288. end;
  1289. }
  1290. gon_dun02.gat,23,106,0 script #getitem2-5 111,2,1,{
  1291. if (b_sword != 8) end;
  1292. set b_sword,9;
  1293. mes "You found ^FF0000piece of blade^000000.";
  1294. mes "Seems like it's a part of the sword you've been looking for.";
  1295. close;
  1296. OnInit:
  1297. disablenpc "#getitem2-5";
  1298. end;
  1299. OnCommandOn:
  1300. enablenpc "#getitem2-5";
  1301. donpcevent "timer2-5::OnCommandOff";
  1302. donpcevent "start02#gnbs::OnCommandOn";
  1303. OnCommandOff:
  1304. disablenpc "#getitem2-5";
  1305. end;
  1306. }
  1307. gon_dun02.gat,249,39,0 script trace2-6#gnbs 139,1,1,{
  1308. if (b_sword == 8) donpcevent "timer2-6::OnCommandOn";
  1309. end;
  1310. OnTimer110000:
  1311. stopnpctimer;
  1312. disablenpc "trace2-6#gnbs";
  1313. donpcevent "start02#gnbs::OnCommandOn";
  1314. end;
  1315. OnInit:
  1316. initnpctimer;
  1317. stopnpctimer;
  1318. disablenpc "trace2-6#gnbs";
  1319. end;
  1320. OnCommandOn:
  1321. enablenpc "trace2-6#gnbs";
  1322. setnpctimer 0;
  1323. startnpctimer;
  1324. end;
  1325. }
  1326. gon_dun02.gat,7,1,0 script timer2-6 -1,{
  1327. OnInit:
  1328. initnpctimer;
  1329. stopnpctimer;
  1330. disablenpc "timer2-6";
  1331. end;
  1332. OnCommandOn:
  1333. enablenpc "timer2-6";
  1334. setnpctimer 0;
  1335. startnpctimer;
  1336. end;
  1337. OnCommandOff:
  1338. stopnpctimer;
  1339. disablenpc "timer2-6";
  1340. end;
  1341. OnTimer3000:
  1342. donpcevent "#getitem2-6::OnCommandOn";
  1343. end;
  1344. }
  1345. gon_dun02.gat,249,40,0 script #getitem2-6 111,2,1,{
  1346. if (b_sword != 8) end;
  1347. set b_sword,9;
  1348. mes "You found ^FF0000piece of blade^000000.";
  1349. mes "Seems like it's a part of the sword you've been looking for.";
  1350. close;
  1351. OnInit:
  1352. disablenpc "#getitem2-6";
  1353. end;
  1354. OnCommandOn:
  1355. enablenpc "#getitem2-6";
  1356. donpcevent "timer2-6::OnCommandOff";
  1357. donpcevent "start02#gnbs::OnCommandOn";
  1358. OnCommandOff:
  1359. disablenpc "#getitem2-6";
  1360. end;
  1361. }
  1362. gon_dun03.gat,1,1,0 script start03#gnbs -1,{
  1363. OnInit:
  1364. sleep 10000;
  1365. OnCommandOn:
  1366. donpcevent "trace3-"+rand(1,7)+"::OnCommandOn";
  1367. end;
  1368. }
  1369. gon_dun03.gat,11,75,0 script trace3-1#gnbs 139,1,1,{
  1370. if (b_sword == 9) donpcevent "timer3-1::OnCommandOn";
  1371. end;
  1372. OnTimer200000:
  1373. stopnpctimer;
  1374. disablenpc "trace3-1#gnbs";
  1375. donpcevent "start03#gnbs::OnCommandOn";
  1376. end;
  1377. OnInit:
  1378. initnpctimer;
  1379. stopnpctimer;
  1380. disablenpc "trace3-1#gnbs";
  1381. end;
  1382. OnCommandOn:
  1383. enablenpc "trace3-1#gnbs";
  1384. setnpctimer 0;
  1385. startnpctimer;
  1386. end;
  1387. }
  1388. gon_dun03.gat,2,1,0 script timer3-1 -1,{
  1389. OnInit:
  1390. initnpctimer;
  1391. stopnpctimer;
  1392. disablenpc "timer3-1";
  1393. end;
  1394. OnCommandOn:
  1395. enablenpc "timer3-1";
  1396. setnpctimer 0;
  1397. startnpctimer;
  1398. end;
  1399. OnCommandOff:
  1400. stopnpctimer;
  1401. disablenpc "timer3-1";
  1402. end;
  1403. OnTimer3000:
  1404. donpcevent "#getitem3-1::OnCommandOn";
  1405. end;
  1406. }
  1407. gon_dun03.gat,10,74,0 script #getitem3-1 111,2,1,{
  1408. if (b_sword != 9) end;
  1409. set b_sword,10;
  1410. mes "You found ^FF0000piece of blade^000000.";
  1411. mes "Seems like it's a part of the sword you've been looking for.";
  1412. mes "You put all the pieces on the ground";
  1413. mes "and assembled them. Seems like you've found ";
  1414. mes "all pieces of the blade.";
  1415. close;
  1416. OnInit:
  1417. disablenpc "#getitem3-1";
  1418. end;
  1419. OnCommandOn:
  1420. enablenpc "#getitem3-1";
  1421. donpcevent "timer3-1::OnCommandOff";
  1422. donpcevent "start03#gnbs::OnCommandOn";
  1423. OnCommandOff:
  1424. disablenpc "#getitem3-1";
  1425. end;
  1426. }
  1427. gon_dun03.gat,199,103,0 script trace3-2#gnbs 139,1,1,{
  1428. if (b_sword == 9) donpcevent "timer3-2::OnCommandOn";
  1429. end;
  1430. OnTimer130000:
  1431. stopnpctimer;
  1432. disablenpc "trace3-2#gnbs";
  1433. donpcevent "start03#gnbs::OnCommandOn";
  1434. end;
  1435. OnInit:
  1436. initnpctimer;
  1437. stopnpctimer;
  1438. disablenpc "trace3-2#gnbs";
  1439. end;
  1440. OnCommandOn:
  1441. enablenpc "trace3-2#gnbs";
  1442. setnpctimer 0;
  1443. startnpctimer;
  1444. end;
  1445. }
  1446. gon_dun03.gat,3,1,0 script timer3-2 -1,{
  1447. OnInit:
  1448. initnpctimer;
  1449. stopnpctimer;
  1450. disablenpc "timer3-2";
  1451. end;
  1452. OnCommandOn:
  1453. enablenpc "timer3-2";
  1454. setnpctimer 0;
  1455. startnpctimer;
  1456. end;
  1457. OnCommandOff:
  1458. stopnpctimer;
  1459. disablenpc "timer3-2";
  1460. end;
  1461. OnTimer3000:
  1462. donpcevent "#getitem3-2::OnCommandOn";
  1463. end;
  1464. }
  1465. gon_dun03.gat,199,102,0 script #getitem3-2 111,2,1,{
  1466. if (b_sword != 9) end;
  1467. set b_sword,10;
  1468. mes "You found ^FF0000piece of blade^000000.";
  1469. mes "Seems like it's a part of the sword you've been looking for.";
  1470. mes "You put all the pieces on the ground";
  1471. mes "and assembled them. Seems like you've found ";
  1472. mes "all pieces of the blade.";
  1473. close;
  1474. OnInit:
  1475. disablenpc "#getitem3-2";
  1476. end;
  1477. OnCommandOn:
  1478. enablenpc "#getitem3-2";
  1479. donpcevent "timer3-2::OnCommandOff";
  1480. donpcevent "start03#gnbs::OnCommandOn";
  1481. OnCommandOff:
  1482. disablenpc "#getitem3-2";
  1483. end;
  1484. }
  1485. gon_dun03.gat,14,162,0 script trace3-3#gnbs 139,1,1,{
  1486. if (b_sword == 9) donpcevent "timer3-3::OnCommandOn";
  1487. end;
  1488. OnTimer110000:
  1489. stopnpctimer;
  1490. disablenpc "trace3-3#gnbs";
  1491. donpcevent "start03#gnbs::OnCommandOn";
  1492. end;
  1493. OnInit:
  1494. initnpctimer;
  1495. stopnpctimer;
  1496. disablenpc "trace3-3#gnbs";
  1497. end;
  1498. OnCommandOn:
  1499. enablenpc "trace3-3#gnbs";
  1500. setnpctimer 0;
  1501. startnpctimer;
  1502. end;
  1503. }
  1504. gon_dun03.gat,4,1,0 script timer3-3 -1,{
  1505. OnInit:
  1506. initnpctimer;
  1507. stopnpctimer;
  1508. disablenpc "timer3-3";
  1509. end;
  1510. OnCommandOn:
  1511. enablenpc "timer3-3";
  1512. setnpctimer 0;
  1513. startnpctimer;
  1514. end;
  1515. OnCommandOff:
  1516. stopnpctimer;
  1517. disablenpc "timer3-3";
  1518. end;
  1519. OnTimer3000:
  1520. donpcevent "#getitem3-3::OnCommandOn";
  1521. end;
  1522. }
  1523. gon_dun03.gat,14,163,0 script #getitem3-3 111,2,1,{
  1524. if (b_sword != 9) end;
  1525. set b_sword,10;
  1526. mes "You found ^FF0000piece of blade^000000.";
  1527. mes "Seems like it's a part of the sword you've been looking for.";
  1528. mes "You put all the pieces on the ground";
  1529. mes "and assembled them. Seems like you've found ";
  1530. mes "all pieces of the blade.";
  1531. close;
  1532. OnInit:
  1533. disablenpc "#getitem3-3";
  1534. end;
  1535. OnCommandOn:
  1536. enablenpc "#getitem3-3";
  1537. donpcevent "timer3-3::OnCommandOff";
  1538. donpcevent "start03#gnbs::OnCommandOn";
  1539. OnCommandOff:
  1540. disablenpc "#getitem3-3";
  1541. end;
  1542. }
  1543. gon_dun03.gat,155,263,0 script trace3-4#gnbs 139,1,1,{
  1544. if (b_sword == 9) donpcevent "timer3-4::OnCommandOn";
  1545. end;
  1546. OnTimer230000:
  1547. stopnpctimer;
  1548. disablenpc "trace3-4#gnbs";
  1549. donpcevent "start03#gnbs::OnCommandOn";
  1550. end;
  1551. OnInit:
  1552. initnpctimer;
  1553. stopnpctimer;
  1554. disablenpc "trace3-4#gnbs";
  1555. end;
  1556. OnCommandOn:
  1557. enablenpc "trace3-4#gnbs";
  1558. setnpctimer 0;
  1559. startnpctimer;
  1560. end;
  1561. }
  1562. gon_dun03.gat,5,1,0 script timer3-4 -1,{
  1563. OnInit:
  1564. initnpctimer;
  1565. stopnpctimer;
  1566. disablenpc "timer3-4";
  1567. end;
  1568. OnCommandOn:
  1569. enablenpc "timer3-4";
  1570. setnpctimer 0;
  1571. startnpctimer;
  1572. end;
  1573. OnCommandOff:
  1574. stopnpctimer;
  1575. disablenpc "timer3-4";
  1576. end;
  1577. OnTimer3000:
  1578. donpcevent "#getitem3-4::OnCommandOn";
  1579. end;
  1580. }
  1581. gon_dun03.gat,156,263,0 script #getitem3-4 111,2,1,{
  1582. if (b_sword != 9) end;
  1583. set b_sword,10;
  1584. mes "You found ^FF0000piece of blade^000000.";
  1585. mes "Seems like it's a part of the sword you've been looking for.";
  1586. mes "You put all the pieces on the ground";
  1587. mes "and assembled them. Seems like you've found ";
  1588. mes "all pieces of the blade.";
  1589. close;
  1590. OnInit:
  1591. disablenpc "#getitem3-4";
  1592. end;
  1593. OnCommandOn:
  1594. enablenpc "#getitem3-4";
  1595. donpcevent "timer3-4::OnCommandOff";
  1596. donpcevent "start03#gnbs::OnCommandOn";
  1597. OnCommandOff:
  1598. disablenpc "#getitem3-4";
  1599. end;
  1600. }
  1601. gon_dun03.gat,169,90,0 script trace3-5#gnbs 139,1,1,{
  1602. if (b_sword == 9) donpcevent "timer3-5::OnCommandOn";
  1603. end;
  1604. OnTimer190000:
  1605. stopnpctimer;
  1606. disablenpc "trace3-5#gnbs";
  1607. donpcevent "start03#gnbs::OnCommandOn";
  1608. end;
  1609. OnInit:
  1610. initnpctimer;
  1611. stopnpctimer;
  1612. disablenpc "trace3-5#gnbs";
  1613. end;
  1614. OnCommandOn:
  1615. enablenpc "trace3-5#gnbs";
  1616. setnpctimer 0;
  1617. startnpctimer;
  1618. end;
  1619. }
  1620. gon_dun03.gat,6,1,0 script timer3-5 -1,{
  1621. OnInit:
  1622. initnpctimer;
  1623. stopnpctimer;
  1624. disablenpc "timer3-5";
  1625. end;
  1626. OnCommandOn:
  1627. enablenpc "timer3-5";
  1628. setnpctimer 0;
  1629. startnpctimer;
  1630. end;
  1631. OnCommandOff:
  1632. stopnpctimer;
  1633. disablenpc "timer3-5";
  1634. end;
  1635. OnTimer3000:
  1636. donpcevent "#getitem3-5::OnCommandOn";
  1637. end;
  1638. }
  1639. gon_dun03.gat,170,90,0 script #getitem3-5 111,2,1,{
  1640. if (b_sword != 9) end;
  1641. set b_sword,10;
  1642. mes "You found ^FF0000piece of blade^000000.";
  1643. mes "Seems like it's a part of the sword you've been looking for.";
  1644. mes "You put all the pieces on the ground";
  1645. mes "and assembled them. Seems like you've found ";
  1646. mes "all pieces of the blade.";
  1647. close;
  1648. OnInit:
  1649. disablenpc "#getitem3-5";
  1650. end;
  1651. OnCommandOn:
  1652. enablenpc "#getitem3-5";
  1653. donpcevent "timer3-5::OnCommandOff";
  1654. donpcevent "start03#gnbs::OnCommandOn";
  1655. OnCommandOff:
  1656. disablenpc "#getitem3-5";
  1657. end;
  1658. }
  1659. gon_dun03.gat,162,40,0 script trace3-6#gnbs 139,1,1,{
  1660. if (b_sword == 9) donpcevent "timer3-6::OnCommandOn";
  1661. end;
  1662. OnTimer110000:
  1663. stopnpctimer;
  1664. disablenpc "trace3-6#gnbs";
  1665. donpcevent "start03#gnbs::OnCommandOn";
  1666. end;
  1667. OnInit:
  1668. initnpctimer;
  1669. stopnpctimer;
  1670. disablenpc "trace3-6#gnbs";
  1671. end;
  1672. OnCommandOn:
  1673. enablenpc "trace3-6#gnbs";
  1674. setnpctimer 0;
  1675. startnpctimer;
  1676. end;
  1677. }
  1678. gon_dun03.gat,7,1,0 script timer3-6 -1,{
  1679. OnInit:
  1680. initnpctimer;
  1681. stopnpctimer;
  1682. disablenpc "timer3-6";
  1683. end;
  1684. OnCommandOn:
  1685. enablenpc "timer3-6";
  1686. setnpctimer 0;
  1687. startnpctimer;
  1688. end;
  1689. OnCommandOff:
  1690. stopnpctimer;
  1691. disablenpc "timer3-6";
  1692. end;
  1693. OnTimer3000:
  1694. donpcevent "#getitem3-6::OnCommandOn";
  1695. end;
  1696. }
  1697. gon_dun03.gat,68,39,0 script #getitem3-6 111,1,2,{
  1698. if (b_sword != 9) end;
  1699. set b_sword,10;
  1700. mes "You found ^FF0000piece of blade^000000.";
  1701. mes "Seems like it's a part of the sword you've been looking for.";
  1702. mes "You put all the pieces on the ground";
  1703. mes "and assembled them. Seems like you've found ";
  1704. mes "all pieces of the blade.";
  1705. close;
  1706. OnInit:
  1707. disablenpc "#getitem3-6";
  1708. end;
  1709. OnCommandOn:
  1710. enablenpc "#getitem3-6";
  1711. donpcevent "timer3-6::OnCommandOff";
  1712. donpcevent "start03#gnbs::OnCommandOn";
  1713. OnCommandOff:
  1714. disablenpc "#getitem3-6";
  1715. end;
  1716. }
  1717. gon_dun03.gat,68,212,0 script trace3-7#gnbs 139,1,1,{
  1718. if (b_sword == 9) donpcevent "timer3-7::OnCommandOn";
  1719. end;
  1720. OnTimer110000:
  1721. stopnpctimer;
  1722. disablenpc "trace3-7#gnbs";
  1723. donpcevent "start03#gnbs::OnCommandOn";
  1724. end;
  1725. OnInit:
  1726. initnpctimer;
  1727. stopnpctimer;
  1728. disablenpc "trace3-7#gnbs";
  1729. end;
  1730. OnCommandOn:
  1731. enablenpc "trace3-7#gnbs";
  1732. setnpctimer 0;
  1733. startnpctimer;
  1734. end;
  1735. }
  1736. gon_dun03.gat,6,1,0 script timer3-7 -1,{
  1737. OnInit:
  1738. initnpctimer;
  1739. stopnpctimer;
  1740. disablenpc "timer3-7";
  1741. end;
  1742. OnCommandOn:
  1743. enablenpc "timer3-7";
  1744. setnpctimer 0;
  1745. startnpctimer;
  1746. end;
  1747. OnCommandOff:
  1748. stopnpctimer;
  1749. disablenpc "timer3-7";
  1750. end;
  1751. OnTimer3000:
  1752. donpcevent "#getitem3-7::OnCommandOn";
  1753. end;
  1754. }
  1755. gon_dun03.gat,68,213,0 script #getitem3-7 111,1,2,{
  1756. if (b_sword != 9) end;
  1757. set b_sword,10;
  1758. mes "You found ^FF0000piece of blade^000000.";
  1759. mes "Seems like it's a part of the sword you've been looking for.";
  1760. mes "You put all the pieces on the ground";
  1761. mes "and assembled them. Seems like you've found ";
  1762. mes "all pieces of the blade.";
  1763. close;
  1764. OnInit:
  1765. disablenpc "#getitem3-7";
  1766. end;
  1767. OnCommandOn:
  1768. enablenpc "#getitem3-7";
  1769. donpcevent "timer3-7::OnCommandOff";
  1770. donpcevent "start03#gnbs::OnCommandOn";
  1771. OnCommandOff:
  1772. disablenpc "#getitem3-7";
  1773. end;
  1774. }
  1775. gon_in,18,27,5 script Madam#gnbs 771,{
  1776. mes "[SangHwaYeun]";
  1777. mes "hohohohoho~";
  1778. mes "Who might this be?";
  1779. mes "A vistor from out of town~";
  1780. mes "hohoho.";
  1781. next;
  1782. if (select("Hi, Madam~:Where's chief?") == 1) {
  1783. mes "[SangHwaYeun]";
  1784. mes "Hi, there~";
  1785. close;
  1786. }
  1787. mes "[SangHwaYeun]";
  1788. if (sex == 0) {
  1789. mes "Hoho, he's upstairs.";
  1790. mes "You're such a pretty lady.";
  1791. mes "Don't be too fascinated by";
  1792. mes "my husband. alright?";
  1793. mes "Hohoho~";
  1794. } else {
  1795. mes "He's upstairs.";
  1796. mes "You are such a handsome young man";
  1797. mes "But not better than my huhsband.";
  1798. mes "Hohoho..";
  1799. }
  1800. close;
  1801. }
  1802. gon_dun03,62,222,0 script Strange dead body#gnbs 111,{
  1803. if (b_sword < 7) {
  1804. mes "Here's a rotten dead body.";
  1805. mes "Seemed to be eaten by monsters.";
  1806. close;
  1807. }
  1808. if (b_sword > 6 && b_sword < 11) {
  1809. mes "There's a paper between the bones";
  1810. mes "of dead body.";
  1811. mes "Take a look?";
  1812. next;
  1813. if (select("Yes.:Leave.") == 1) {
  1814. mes "Paper is so worned out,";
  1815. mes "but there's a words on it.";
  1816. mes "It's written by a blood.";
  1817. mes "So difficult to see the letter.";
  1818. mes "Almost impossible to find out what's written.";
  1819. next;
  1820. mes "^FF0000Damn I can't...believe.. failed..";
  1821. mes "Sayum... I should've..";
  1822. mes "watchout...ehhh...but.. break";
  1823. mes "..pieces...and seprate..";
  1824. mes "I..with";
  1825. mes "this...^000000";
  1826. next;
  1827. mes "Paper was all blood-stained.";
  1828. mes "He probably couldn't make it any longer.";
  1829. } else {
  1830. mes "Felt something was missing.";
  1831. mes "Blood-stained dead body was";
  1832. mes "getting on my nerve";
  1833. mes "But I just decided to leave from here.";
  1834. }
  1835. } else if (b_sword == 11 || b_sword == 12) {
  1836. mes "Here's a ungly looking dead body.";
  1837. mes "I should just pass by.";
  1838. } else {
  1839. mes "A skeleton eaten by many monsters.";
  1840. mes "Felt pitable for awhile, but felt";
  1841. mes "bad when looking at it for";
  1842. mes "long time.";
  1843. }
  1844. close;
  1845. }
  1846. gonryun,139,142,7 script Girl##gnbs1 772,{
  1847. mes "[SaEunSo]";
  1848. if (b_sword < 12) {
  1849. mes "..........";
  1850. mes "I was happy looking at the visitors";
  1851. mes "from other villages, but because of";
  1852. mes "the thief, I feel terrible now'";
  1853. emotion e_dots;
  1854. } else {
  1855. mes "Hehe...";
  1856. mes "I am so happy now.";
  1857. mes "Lots of visitors are coming to our village..";
  1858. mes "found the stuff my father lost..";
  1859. mes "Hehe...";
  1860. mes "The guy who found the stuff for my";
  1861. mes "father.. I am sure he is a great man.";
  1862. }
  1863. close;
  1864. }
  1865. gonryun.gat,100,241,0 script Stranger#gnbs" 733,{
  1866. mes "[Choahk]";
  1867. if (b_sword < 14) {
  1868. mes "Hmm...";
  1869. mes "I'm pretty busy right now, come later.";
  1870. emotion e_dots;
  1871. } else if (b_sword < 17) {
  1872. switch (b_sword) {
  1873. case 14:
  1874. switch(nakha) {
  1875. case 0:
  1876. mes "Hmm...";
  1877. mes "What is it?";
  1878. mes "What do you want?";
  1879. mes "I don't like to get bothered.";
  1880. next;
  1881. if (select("Ask about blacksmith.:Are are you being so mean?") == 1){
  1882. mes "[Choahk]";
  1883. mes "Hum.....";
  1884. mes "so..you are the one who found";
  1885. mes "the sword huh?";
  1886. mes "Did you also get asked to repair it?";
  1887. next;
  1888. if (select("Exactly.:No..I'm just...") == 1){
  1889. mes "[Choahk]";
  1890. mes "well..";
  1891. mes "If you want some information";
  1892. mes "from me, come after helping one";
  1893. mes "person in the village who's in trouble right now.";
  1894. set b_sword,16;
  1895. } else {
  1896. mes "[Choahk]";
  1897. mes "Hmm...";
  1898. mes "I guess not...";
  1899. mes "Don't bother me anymore. I got bunch of things to do.";
  1900. }
  1901. } else {
  1902. mes "[Choahk]";
  1903. mes "Hmm...";
  1904. mes "Why do you care about other's";
  1905. mes "personality. It's none of your business.";
  1906. mes "Take a look at yourself first";
  1907. mes "before you say something like that.";
  1908. }
  1909. break;
  1910. case 1:
  1911. mes "Hmm...";
  1912. mes "You're in the middle of helping";
  1913. mes "someone now huh?";
  1914. mes "Why don't you go and take care of it first.";
  1915. mes "Once you start to help someone,";
  1916. mes "you're responsible to finsh that job well.";
  1917. set b_sword,16;
  1918. break;
  1919. case 2:
  1920. mes "Hmm...";
  1921. mes "You're in the middle of helping";
  1922. mes "someone now huh?";
  1923. mes "Why don't you go and take care of it first.";
  1924. mes "Once you start to help someone,";
  1925. mes "you're responsible to finsh that job well.";
  1926. set b_sword,16;
  1927. break;
  1928. case 3:
  1929. mes "Hmm...";
  1930. mes "What do you want??";
  1931. next;
  1932. if (select("Ask about blacksmith.:Are are you being so mean?") == 1) {
  1933. mes "[Choahk]";
  1934. mes "Hum.....";
  1935. mes "so..you are the one who found";
  1936. mes "the sword huh?";
  1937. mes "Did you also get asked to repair it?";
  1938. next;
  1939. if (select("Exactly.:No..I'm just...") == 1){
  1940. mes "[Choahk]";
  1941. mes "Hmm...";
  1942. mes "Since it's broke into pieces,";
  1943. mes "you should find someone to repair it.";
  1944. mes "Go to ^FF0000Geffen^000000, you'll find someone";
  1945. mes "who can help you.";
  1946. set b_sword,17;
  1947. } else {
  1948. mes "[Choahk]";
  1949. mes "Hmm...";
  1950. mes "I guess not...";
  1951. mes "Don't bother me anymore.";
  1952. mes "I got bunch of things to do.";
  1953. }
  1954. } else {
  1955. mes "[Choahk]";
  1956. mes "Hmm...";
  1957. mes "Why do you care about other's";
  1958. mes "personality. It's none of your business.";
  1959. mes "Take a look at yourself first";
  1960. mes "before you say something like that.";
  1961. }
  1962. break;
  1963. case 4:
  1964. mes "Guess I was wasting my time.";
  1965. mes "If you make any promises,";
  1966. mes "it's your responsibility to";
  1967. mes "take care of it until it's completely done.";
  1968. next;
  1969. mes "[Choahk]";
  1970. mes "I don't like people who do not";
  1971. mes "keep the promises.";
  1972. mes "You'll not get any informations from me.";
  1973. mes "Don't ever bother me again.";
  1974. set b_sword,15;
  1975. break;
  1976. }
  1977. break;
  1978. case 15:
  1979. mes "Hmm...";
  1980. mes "I'm busy right now. Why don't come later.";
  1981. emotion e_dots;
  1982. break;
  1983. case 16:
  1984. switch(nakha){
  1985. case 0:
  1986. mes "Hmm......";
  1987. mes "You're not done with your";
  1988. mes "requirements yet.";
  1989. mes "I can't give you any information";
  1990. mes "until you finish your job.";
  1991. break;
  1992. case 1:
  1993. mes "Hmm....";
  1994. mes "Once you start to help someone,";
  1995. mes "you're responsible to finsh that job well.";
  1996. mes "Why don't you go and take care of it first.";
  1997. break;
  1998. case 2:
  1999. mes "Hmm....";
  2000. mes "Once you start to help someone,";
  2001. mes "you're responsible to finsh that job well.";
  2002. mes "Why don't you go and take care of it first.";
  2003. break;
  2004. case 3:
  2005. mes "Hmm......";
  2006. mes "What do you want?";
  2007. next;
  2008. if (select("Ask about blacksmith.:Are are you being so mean?") == 1) {
  2009. mes "[Choahk]";
  2010. mes "Hum.....";
  2011. mes "so..you are the one who found";
  2012. mes "the sword huh?";
  2013. mes "Did you also get asked to repair it?";
  2014. next;
  2015. if (select("Exactly:No.. I'm just...") == 1) {
  2016. mes "[Choahk]";
  2017. mes "Hmm...";
  2018. mes "Since it's broke into pieces,";
  2019. mes "you should find someone to repair it.";
  2020. mes "Go to ^FF0000Geffen^000000, you'll find someone";
  2021. mes "who can help you.";
  2022. set b_sword,17;
  2023. } else {
  2024. mes "[Choahk]";
  2025. mes "Hmm...";
  2026. mes "I guess not...";
  2027. mes "Don't bother me anymore.";
  2028. mes "I got bunch of things to do.";
  2029. }
  2030. } else {
  2031. mes "[Choahk]";
  2032. mes "Hmm...";
  2033. mes "Why do you care about other's";
  2034. mes "personality. It's none of your business.";
  2035. mes "Take a look at yourself first";
  2036. mes "before you say something like that.";
  2037. }
  2038. break;
  2039. case 4:
  2040. mes "Guess I was wasting my time.";
  2041. mes "If you make any promises,";
  2042. mes "it's your responsibility to";
  2043. mes "take care of it until it's completely done.";
  2044. next;
  2045. mes "[Choahk]";
  2046. mes "I don't like people who do not";
  2047. mes "keep the promises.";
  2048. mes "You'll not get any informations from me.";
  2049. mes "Don't ever bother me again.";
  2050. set b_sword,15;
  2051. break;
  2052. }
  2053. break;
  2054. }
  2055. } else if (b_sword < 33) {
  2056. mes "Umm?";
  2057. mes "Didn't I tell you to go to ^FF0000Geffen^000000?";
  2058. mes "You'll find famous blacksmith there.";
  2059. mes "He'll repair the sword for you.";
  2060. mes "I gave you all the informations";
  2061. mes "I have so far.";
  2062. next;
  2063. mes "[Choahk]";
  2064. mes "You are responsible to take care of the rest.";
  2065. } else {
  2066. mes "Hmm......";
  2067. mes "Helping people in trouble is";
  2068. mes "such a nice thing to do.";
  2069. mes "You are doing the right thing.";
  2070. }
  2071. close;
  2072. }
  2073. geffen_in.gat,71,112,2 script Blacksmith#SaYumMoon 731,{
  2074. mes "[Aumgarl]";
  2075. if (b_sword < 17) {
  2076. mes "Pew..hew....";
  2077. mes "My poor baby Lyroo..";
  2078. mes "hew....";
  2079. } else if (b_sword < 32) {
  2080. switch (b_sword) {
  2081. case 17:
  2082. mes "Pew..hew....";
  2083. mes "My poor baby Lyroo..";
  2084. mes "hew....";
  2085. next;
  2086. if (select("Sir...:...........") == 1) {
  2087. mes "[Aumgarl]";
  2088. mes "Umm? Who're you?";
  2089. mes "Need something?";
  2090. mes "If not, please leave..";
  2091. next;
  2092. if (select("I came to repair the sword.:I heard you are famous blacksmith...") == 1) {
  2093. mes "[Aumgarl]";
  2094. mes "Umm........";
  2095. mes "Sorry but, we're closed.";
  2096. mes "Come again next time.";
  2097. mes "Bye";
  2098. set b_sword,18;
  2099. } else {
  2100. mes "[Aumgarl]";
  2101. mes "Yes, I am a blacksmith,";
  2102. mes "but I don't think I am famous.";
  2103. mes "And unfortunately.. we are closed.";
  2104. }
  2105. } else {
  2106. mes "[Aumgarl]";
  2107. mes "Done with your business?";
  2108. mes "Then please leave.";
  2109. }
  2110. break;
  2111. case 18:
  2112. mes "Like I said...I am busy!";
  2113. mes "Come later.";
  2114. if (rand(1,8) == 7) {
  2115. set b_sword,19;
  2116. mes "What nerve you've got!";
  2117. }
  2118. close2;
  2119. warp "geffen.gat",173,169;
  2120. end;
  2121. case 19:
  2122. mes "Hmm....";
  2123. mes "Ahh....";
  2124. mes "What nerve you've got!";
  2125. mes "What do you want?";
  2126. next;
  2127. switch(select("I want to marry your granddaughter.:Your graddaughter is such a pretty girl.:I came to repair the sword.")){
  2128. case 1:
  2129. mes "[Aumgarl]";
  2130. mes ".....";
  2131. mes ".........";
  2132. mes ".............";
  2133. mes "...................";
  2134. mes "........................";
  2135. next;
  2136. mes "[Aumgarl]";
  2137. mes "Who the heck are you?";
  2138. mes "Want my granddaughter all of a sudden?";
  2139. mes "Get the hell out of here!";
  2140. mes "Don't ever come back here!";
  2141. emotion e_pif;
  2142. break;
  2143. case 2:
  2144. mes "[Aumgarl]";
  2145. mes "You're damn right~";
  2146. mes "My granddaughter is so~ pretty.";
  2147. mes "Hahaha....";
  2148. mes ".....peew heew....";
  2149. next;
  2150. switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")){
  2151. case 1:
  2152. mes "[Aumgarl]";
  2153. mes ".....";
  2154. mes ".........";
  2155. mes ".............";
  2156. mes "...................";
  2157. mes "........................";
  2158. next;
  2159. mes "[Aumgarl]";
  2160. mes "Who the heck are you?";
  2161. mes "Want my granddaughter all of a sudden?";
  2162. mes "Get the hell out of here!";
  2163. mes "Don't ever come back here!";
  2164. emotion e_pif;
  2165. break;
  2166. case 2:
  2167. mes "[Aumgarl]";
  2168. mes "...............";
  2169. mes "the sword?";
  2170. mes "I don't remember when was the";
  2171. mes "last time I touched a steel.";
  2172. mes "hmm...";
  2173. mes "let me see the sword.?";
  2174. next;
  2175. mes "[Aumgarl]";
  2176. mes "Hmm......";
  2177. mes "Umm.........";
  2178. mes "............";
  2179. next;
  2180. mes "^0000FFHe took a careful look at the pieces of sword for awhile.^000000";
  2181. next;
  2182. mes "[Aumgarl]";
  2183. mes "Hmm.......";
  2184. mes "So this is the one huh?";
  2185. mes "Well.....";
  2186. mes "I am sorry, but this sword is not";
  2187. mes "something I can repair";
  2188. mes "at the moment.";
  2189. next;
  2190. mes "[Aumgarl]";
  2191. mes "Why don't you go find";
  2192. mes "some other blacksmith.";
  2193. mes "I am sorry........";
  2194. break;
  2195. case 3:
  2196. mes "[Aumgarl]";
  2197. mes "Ah...............";
  2198. mes "this is not something I shall tell";
  2199. mes "others....but....";
  2200. mes "my granddaughter lyroo has";
  2201. mes "an incurable disease...";
  2202. next;
  2203. mes "[Aumgarl]";
  2204. mes "Not long after she was born,";
  2205. mes "her parents died by an accident.";
  2206. mes "Since from that day of an accident,";
  2207. mes "I took care of her.";
  2208. mes "hmm......";
  2209. next;
  2210. mes "[Aumgarl]";
  2211. mes "Ahh...........";
  2212. mes "and...moreover, she started to suffer";
  2213. mes "from an illness. I've met many famous";
  2214. mes "doctors all around the place but....";
  2215. mes "no one even found out the name of";
  2216. mes "a disease.";
  2217. next;
  2218. switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")){
  2219. case 1:
  2220. mes "[Aumgarl]";
  2221. mes "Ahh.......";
  2222. mes "I'll just have to take it";
  2223. mes "as our fate.";
  2224. mes "I just feel sorry for lyroo.";
  2225. mes ".............";
  2226. emotion e_dots;
  2227. break;
  2228. case 2:
  2229. mes "[Aumgarl]";
  2230. mes "Umm.....";
  2231. mes "What do you mean?";
  2232. mes "How're you going to make her happy?";
  2233. mes "I don't think it makes sense at all.";
  2234. mes "Umm......";
  2235. next;
  2236. switch(select( "I'll make her happy all the time.:I want to take her with me.:I will cure her.")){
  2237. case 1:
  2238. mes "[Aumgarl]";
  2239. mes "................";
  2240. mes "What are you talking about?";
  2241. mes "Make her happy all the time?";
  2242. mes "She is dying even at";
  2243. mes "this moment.";
  2244. next;
  2245. mes "[Aumgarl]";
  2246. mes "I think you are out of";
  2247. mes "your mind!";
  2248. mes "Get out of here.";
  2249. break;
  2250. case 2:
  2251. mes "[Aumgarl]";
  2252. mes "................";
  2253. mes "You want to take her to where?";
  2254. mes "What are you gonna do?";
  2255. next;
  2256. if (select("I will cure her.:I am sorry.") == 1) {
  2257. mes "[Aumgarl]";
  2258. mes "It's useless talking about";
  2259. mes "it any longer. I don't think";
  2260. mes "there is anyone who can";
  2261. mes "cure my granddaughter.";
  2262. } else {
  2263. mes "[Aumgarl]";
  2264. mes "Ahh.......";
  2265. mes "I am not blaming you.";
  2266. mes "It's not your fault anyway.";
  2267. mes "........";
  2268. next;
  2269. if (select("...........:I'll wish for her recover.") == 1){
  2270. mes "[Aumgarl]";
  2271. mes "Ahh......";
  2272. mes "....I am sorry to ask you this but..";
  2273. mes "can you do me a favor?";
  2274. mes "Umm......";
  2275. next;
  2276. if (select("No.:Sure.") == 1) {
  2277. mes "[Aumgarl]";
  2278. mes "Umm....";
  2279. mes "Alright, I won't bother you..";
  2280. mes "bye...";
  2281. break;
  2282. }
  2283. mes "[Aumgarl]";
  2284. mes "It won't be easy but,";
  2285. mes "would you help me to find";
  2286. mes "any doctors... nono..anybody";
  2287. mes "who can cure Lyroo or";
  2288. next;
  2289. mes "[Aumgarl]";
  2290. mes "has any informations";
  2291. mes "about her unidentified illness?";
  2292. mes "please?";
  2293. mes "...peeew..";
  2294. next;
  2295. menu "Yes, Sir.",-;
  2296. mes "[Aumgarl]";
  2297. mes "Oh....";
  2298. mes "Thank you so much.";
  2299. mes "If Lyroo can get her health back,";
  2300. mes "I'll never forget";
  2301. mes "your help forever.";
  2302. next;
  2303. mes "[Aumgarl]";
  2304. mes "Thank you..";
  2305. mes "Thank you...";
  2306. set b_sword,20;
  2307. } else {
  2308. mes "[Aumgarl]";
  2309. mes "Well...thanks.";
  2310. mes "I'm going to try my best to";
  2311. mes "make her happy till the";
  2312. mes "last second.";
  2313. mes "Come by sometimes to say hi";
  2314. mes "to Lyroo.";
  2315. }
  2316. }
  2317. break;
  2318. case 3:
  2319. mes "[Aumgarl]";
  2320. mes ".............";
  2321. mes "How're you going to cure";
  2322. mes "my granddaughter?";
  2323. mes "You don't look like";
  2324. mes "a doctor to me.";
  2325. next;
  2326. switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")){
  2327. case 1:
  2328. mes "[Aumgarl]";
  2329. mes "Hoo.......";
  2330. mes "Do I look like a fool to you?";
  2331. mes "I hate people who lie";
  2332. emotion e_pif;
  2333. close2;
  2334. warp "geffen.gat",173,169;
  2335. end;
  2336. case 2:
  2337. mes "[Aumgarl]";
  2338. mes "A famous doctor?";
  2339. mes "I've met all kinds of";
  2340. mes "doctors around.";
  2341. mes "I probably have met that";
  2342. mes "doctor already.";
  2343. break;
  2344. case 3:
  2345. mes "[Aumgarl]";
  2346. mes "................";
  2347. mes "You want to cure her";
  2348. mes "no matter what?";
  2349. mes "How're going to do that?";
  2350. mes "What if it turns worse?";
  2351. mes "Huh?";
  2352. next;
  2353. mes "[Aumgarl]";
  2354. mes "No more of your bragging.";
  2355. mes "Please go away.";
  2356. break;
  2357. }
  2358. break;
  2359. }
  2360. break;
  2361. case 3:
  2362. mes "[Aumgarl]";
  2363. mes ".................";
  2364. mes "Thanks for your concern..";
  2365. mes "but you're a stranger to us.";
  2366. mes "I can't let you do that.";
  2367. mes "Thanks anyways.";
  2368. break;
  2369. }
  2370. break;
  2371. }
  2372. break;
  2373. case 3:
  2374. mes "[Aumgarl]";
  2375. mes ".........";
  2376. mes "Umm........";
  2377. mes "I'm sorry but";
  2378. mes "I am so exhausted.";
  2379. mes "Can't help you..";
  2380. break;
  2381. }
  2382. break;
  2383. case 20:
  2384. case 21:
  2385. case 22:
  2386. case 23:
  2387. mes "Ahh........";
  2388. mes "Go to place where it's";
  2389. mes "crowd of people.";
  2390. mes "And you'll get some informations.";
  2391. mes "I'm counting on you.";
  2392. break;
  2393. case 24:
  2394. case 25:
  2395. case 26:
  2396. mes "Ahh....";
  2397. mes "Lyroo is upstairs.";
  2398. mes "She's in pain.";
  2399. mes "Don't talk to her too long.";
  2400. break;
  2401. case 27:
  2402. mes "Oh....";
  2403. mes "Thank you...";
  2404. mes "I never thought you'll";
  2405. mes "help me.";
  2406. mes "Go ahead see Lyroo.";
  2407. break;
  2408. case 28:
  2409. mes "Thank you so much...";
  2410. mes "Without your help...";
  2411. emotion e_sob;
  2412. mes "it was meaningless.";
  2413. next;
  2414. mes "[Aumgarl]";
  2415. mes "Alright....";
  2416. mes "Is there anything I can";
  2417. mes "do for you?";
  2418. mes "I want to return your favor somehow.";
  2419. next;
  2420. if (select("No..I don't need anything.:Would you repair the sword for me?") == 1) {
  2421. mes "[Aumgarl]";
  2422. mes "Hmm....";
  2423. mes "Well..";
  2424. mes "Whenever you have a favor to ask,";
  2425. mes "come and find me.";
  2426. mes "I'll try my best to help you.";
  2427. set b_sword,29;
  2428. } else {
  2429. mes "[Aumgarl]";
  2430. mes "Hmm....";
  2431. mes "Show me the sword.";
  2432. mes "I need to take a look at it first";
  2433. mes "to find out whether I can repair it or not.";
  2434. next;
  2435. mes "^0000FF Showed the pieces of broken sword";
  2436. mes "to Aumgarl.";
  2437. mes "....................";
  2438. mes "Aumgarl took a careful look";
  2439. mes "at the pieces for awhile..^000000";
  2440. next;
  2441. mes "................";
  2442. mes "............";
  2443. mes "........";
  2444. mes "......";
  2445. next;
  2446. mes "[Aumgarl]";
  2447. mes "Umm.....";
  2448. mes "Well.....";
  2449. mes "It's not possible to get into";
  2450. mes "work right away.";
  2451. mes "I need some materials.";
  2452. next;
  2453. mes "[Aumgarl]";
  2454. mes "To repair this sword, we need";
  2455. mes "some materials.";
  2456. mes "Since Lyroo is upstairs in pain.";
  2457. mes "I don't think I can leave the house.";
  2458. next;
  2459. mes "[Aumgarl]";
  2460. mes "so....would you get the";
  2461. mes "materials for me?";
  2462. mes "I am sorry I am asking";
  2463. mes "you too much to do.";
  2464. next;
  2465. if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1){
  2466. mes "[Aumgarl]";
  2467. mes "Umm.....";
  2468. mes "I am sorry I can't";
  2469. mes "help you right away.";
  2470. mes "Come back here when";
  2471. mes "you need my help then.";
  2472. } else {
  2473. mes "[Aumgarl]";
  2474. mes "Oh~~ really?";
  2475. mes "Thank you.";
  2476. mes "I'm sure I'll repair it for you.";
  2477. mes "Now, listen carefully.";
  2478. next;
  2479. mes "[Aumgarl]";
  2480. mes "^FF00FF One Anvil";
  2481. mes "2 Oridecon Stones";
  2482. mes "5 Broken Swords";
  2483. mes "2 Steels";
  2484. mes "1 Hammer of Blacksmith";
  2485. mes "2 Star Crumbs";
  2486. mes "5 Live Coals^000000";
  2487. next;
  2488. mes "[Aumgarl]";
  2489. mes "Quite alot huh?";
  2490. mes "They are necessities";
  2491. mes "We need them to repair the sword.";
  2492. mes "I'll go find some other materials.";
  2493. set b_sword,30;
  2494. }
  2495. }
  2496. break;
  2497. case 29:
  2498. mes "Oh~ It's you.";
  2499. mes "Got any favor to ask?";
  2500. mes "I'll do my best";
  2501. mes "to help you.";
  2502. next;
  2503. if (select("Maybe next time..:Please repair this sword for me.") == 1) {
  2504. mes "[Aumgarl]";
  2505. mes "Well..";
  2506. mes "Whenever you have a favor to ask,";
  2507. mes "come and find me.";
  2508. } else {
  2509. mes "[Aumgarl]";
  2510. mes "Hmm....";
  2511. mes "Show me the sword.";
  2512. mes "I need to take a look at it first";
  2513. mes "to find out whether I can repair it or not.";
  2514. next;
  2515. mes "^0000FF Showed the pieces of broken sword";
  2516. mes "to Aumgarl.";
  2517. mes "....................";
  2518. mes "Aumgarl took a careful look";
  2519. mes "at the pieces for awhile..^000000";
  2520. next;
  2521. mes "................";
  2522. mes "............";
  2523. mes "........";
  2524. mes "......";
  2525. next;
  2526. mes "[Aumgarl]";
  2527. mes "Umm.....";
  2528. mes "Well.....";
  2529. mes "It's not possible to get into";
  2530. mes "work right away.";
  2531. mes "I need some materials.";
  2532. next;
  2533. mes "[Aumgarl]";
  2534. mes "To repair this sword, we need";
  2535. mes "some materials.";
  2536. mes "Since Lyroo is upstairs in pain.";
  2537. mes "I don't think I can leave the house.";
  2538. next;
  2539. mes "[Aumgarl]";
  2540. mes "so....would you get the";
  2541. mes "materials for me?";
  2542. mes "I am sorry I am asking";
  2543. mes "you too much to do.";
  2544. next;
  2545. if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) {
  2546. mes "[Aumgarl]";
  2547. mes "Umm.....";
  2548. mes "I am sorry I can't";
  2549. mes "help you right away.";
  2550. mes "Come back here when";
  2551. mes "you need my help then.";
  2552. } else {
  2553. mes "[Aumgarl]";
  2554. mes "Oh~~ really?";
  2555. mes "Thank you.";
  2556. mes "I'm sure I'll repair it for you.";
  2557. mes "Now, listen carefully.";
  2558. next;
  2559. mes "[Aumgarl]";
  2560. mes "^FF00FF1 Anvil";
  2561. mes "2 Oridecon Stones";
  2562. mes "5 Broken Swords";
  2563. mes "2 Steels";
  2564. mes "1 Hammer of Blacksmith";
  2565. mes "2 Star Crumbs";
  2566. mes "5 Live Coals^000000";
  2567. next;
  2568. mes "[Aumgarl]";
  2569. mes "Quite alot huh?";
  2570. mes "They are necessities";
  2571. mes "We need them to repair the sword.";
  2572. mes "I'll go find some other materials.";
  2573. set b_sword,30;
  2574. }
  2575. }
  2576. break;
  2577. case 30:
  2578. if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
  2579. mes "Oh~~ good, you got them all.";
  2580. mes "Alright, come back later,";
  2581. mes "I'll have it repaired.";
  2582. delitem 986,1; // Anvil
  2583. delitem 756,2; // Oridecon_Stone
  2584. delitem 7110,5; // Vroken_Sword
  2585. delitem 999,2; // Steel
  2586. delitem 1005,1; // Hammer_Of_Blacksmith
  2587. delitem 1000,2; // Star_Crumb
  2588. delitem 7098,5; // Live_Coal
  2589. set b_sword,31;
  2590. } else {
  2591. mes "Hmm.....";
  2592. mes "Not ready yet?";
  2593. mes "Materials you need are...";
  2594. next;
  2595. mes "[Aumgarl]";
  2596. mes "^FF00FF1 Anvil";
  2597. mes "2 Oridecon Stones";
  2598. mes "5 Broken Swords";
  2599. mes "2 Steels";
  2600. mes "1 Hammer of Blacksmith";
  2601. mes "2 Star Crumbs";
  2602. mes "5 Live Coals^000000";
  2603. next;
  2604. mes "[Aumgarl]";
  2605. mes "Wrote them down?";
  2606. mes "I'm almost ready for other materials.";
  2607. }
  2608. break;
  2609. case 31:
  2610. if (rand(1,5) == 2) {
  2611. mes "Hey, you're back.";
  2612. mes "Here it is.";
  2613. mes "This sword is a great one";
  2614. mes "for sure. I've noticed at";
  2615. mes "the first sight.";
  2616. mes "huhu.....";
  2617. next;
  2618. mes "[Aumgarl]";
  2619. mes "I haven't seen this kind of";
  2620. mes "great sword for a long";
  2621. mes "time in my life.";
  2622. mes "I envy you...";
  2623. mes "Huhuhu......";
  2624. next;
  2625. mes "'You received repaired";
  2626. mes "'^FF0000SaYumMoon's sword^000000'.";
  2627. set b_sword,32;
  2628. getitem 1123,1; // Haedonggum
  2629. } else {
  2630. mes "Umm.. it's not done yet.";
  2631. mes "Would you give me little";
  2632. mes "more time? It takes longer";
  2633. mes "than I thought. sorry.";
  2634. }
  2635. break;
  2636. }
  2637. } else {
  2638. mes "Thank you...";
  2639. mes "You've been a great help";
  2640. mes "to us.";
  2641. mes "Hope my work had";
  2642. mes "helped you.";
  2643. }
  2644. close;
  2645. }
  2646. geffen_in.gat,106,106,7 script Girl#gnbs2 716,{
  2647. mes "[Lyroo]";
  2648. if (b_sword < 20) {
  2649. mes "Ah...Ah....";
  2650. mes "Ah...Hi.......";
  2651. next;
  2652. mes "^0000FFThis girl seemed to be in serious pain.^000000";
  2653. close;
  2654. } else if (b_sword < 24) {
  2655. mes "Aaa....Aaa....";
  2656. mes "you...you....";
  2657. mes "you are the....one...";
  2658. mes "who will....cure....";
  2659. mes "...me? Aa....";
  2660. next;
  2661. mes "[Lyroo]";
  2662. mes "..tha... thank you....";
  2663. next;
  2664. mes "^0000FFBetter stop talking to her and";
  2665. mes "rush to find a way to cure her.^000000";
  2666. close;
  2667. } else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
  2668. mes "Ahh...ahh....";
  2669. if (sex == 0) {
  2670. mes "It's ..you.. pretty...sister..";
  2671. } else {
  2672. mes "It's ..you.. handsome...brother..";
  2673. }
  2674. mes "ah he he....";
  2675. next;
  2676. if (select("Ask about her health condition.:Talk to her for a while.") == 1){
  2677. mes "[Lyroo]";
  2678. if (rand(1,4) == 3) {
  2679. mes "uh....umm...?";
  2680. mes "umm... I...";
  2681. mes "I can't talk...too long..";
  2682. mes "so.. listen....carefully..please...";
  2683. next;
  2684. mes "[Lyroo]";
  2685. mes "^0030FFMy body..repeatedly turns cold and hot...";
  2686. mes "....no sweating on my body...";
  2687. mes "..and get paralyzed ...quite often..and..";
  2688. mes "my heart beats ...irregularly.^000000";
  2689. next;
  2690. mes "[Lyroo]";
  2691. mes "Ahh...Ahh.";
  2692. mes "...........";
  2693. } else {
  2694. mes "I...am...so...";
  2695. mes "...tired.";
  2696. mes ".............";
  2697. }
  2698. } else {
  2699. mes "[Lyroo]";
  2700. mes "Ahh........";
  2701. mes "I..want to ...talk to...you..";
  2702. mes "but.... sorry....";
  2703. }
  2704. next;
  2705. mes "^0000FFshe seems to have fallen asleeep.^000000";
  2706. close;
  2707. } else if (b_sword == 27) {
  2708. mes "uh...umm?";
  2709. if (sex == 0) {
  2710. mes "Ah....It's you pretty sister...";
  2711. } else {
  2712. mes "Ah....It's you handsome brother...";
  2713. }
  2714. if (countitem(606) > 0) {
  2715. mes "uh?..what is that you have?";
  2716. next;
  2717. if (select("It's nothing.:It's your medicine.") == 1 || countitem(606) < 1){
  2718. mes "[Lyroo]";
  2719. mes "umm......";
  2720. mes "ok....";
  2721. mes "...........";
  2722. close;
  2723. }
  2724. mes "[Lyroo]";
  2725. mes "Ah!";
  2726. mes "you found the medicine~";
  2727. mes "Ah..hehe...";
  2728. delitem 606,1; // Aloebera
  2729. next;
  2730. mes "^0000FFYou gave her a medicine you";
  2731. mes "received from Cylrnel.";
  2732. mes "After taking a medicine, Lyroo";
  2733. mes "fell in asleep.^000000";
  2734. set b_sword,28;
  2735. }
  2736. close;
  2737. } else {
  2738. mes "ehehe...";
  2739. if (sex == 0) {
  2740. mes "Thank you my pretty sister.";
  2741. } else {
  2742. mes "Thank you my handsome brother.";
  2743. }
  2744. mes "I'll have my health back";
  2745. mes "and be a strong girl. hehe";
  2746. close;
  2747. }
  2748. }
  2749. prontera.gat,275,86,2 script Young man#SaYumMoon" 97,{
  2750. mes "[Neil]";
  2751. if (b_sword < 20) {
  2752. mes "It's so good to be helathy.";
  2753. mes "If you stay in hospital laying";
  2754. mes "down on the bed all day long,";
  2755. mes "It'll make you feel depressed.";
  2756. next;
  2757. mes "[Neil]";
  2758. mes "Take care of your health";
  2759. mes "all the time.";
  2760. mes "Health is the best of all.";
  2761. } else {
  2762. mes "Not long ago, I was in hospital";
  2763. mes "laying down on the bed for";
  2764. mes "quite a long time.";
  2765. mes "And I met this ^FF5000doctor from Yuno^000000.";
  2766. mes "She helped me to recover in no time.";
  2767. mes "Yet, I can't run around though.";
  2768. next;
  2769. mes "[Neil]";
  2770. mes "However, I can't believe I got";
  2771. mes "my health back. It's like a";
  2772. mes "miracle. Hope I can be someone like";
  2773. mes "her who can cure others.";
  2774. if (b_sword == 20) set b_sword,21;
  2775. }
  2776. close;
  2777. }
  2778. yuno,208,164,4 script Active little girl#gnbs 101,{
  2779. mes "[Hisa]";
  2780. if (b_sword < 21) {
  2781. mes "Ahhmm.....";
  2782. mes "This town is so boring.";
  2783. mes "No events, no festivals..";
  2784. mes "and all the people stay in";
  2785. mes "their home studying this and that.";
  2786. close;
  2787. }
  2788. mes "But still, there's one person";
  2789. mes "I respect. Her name is ^FF5500Cylrnel^000000.";
  2790. mes "She is an expert in medical treatment.";
  2791. mes "Moreover, whenever someone becomes";
  2792. mes "sick in the town, she comes right";
  2793. mes "away to cure that person..";
  2794. next;
  2795. mes "[Hisa]";
  2796. mes "She tells me lots of stories";
  2797. mes "she experienced. It's so";
  2798. mes "interesting to hear them.";
  2799. mes "She also made jorney round the";
  2800. mes "world.... Ah ha.....";
  2801. next;
  2802. mes "[Hisa]";
  2803. mes "She's probably at her home.";
  2804. mes "She came back from a trip.";
  2805. mes "haha......";
  2806. if (b_sword == 21) set b_sword,22;
  2807. if (rand(1,2) == 2) {
  2808. next;
  2809. mes "[Hisa]";
  2810. mes "Ah~!";
  2811. mes "She's also known as an";
  2812. mes "fickle woman.";
  2813. mes "Better watch out. haha..";
  2814. }
  2815. close;
  2816. }
  2817. yuno_in01,99,101,4 script Doctor#gnbs 744,{
  2818. if (b_sword < 23) {
  2819. mes "[??????]";
  2820. mes "I have no idea who you are";
  2821. mes "but would you mind to leave me alone?";
  2822. mes "I am really busy right now.";
  2823. } else if (b_sword < 27) {
  2824. mes "[Cylrnel]";
  2825. switch (b_sword) {
  2826. case 23:
  2827. mes "How can I help you?";
  2828. mes "If it's not urgent, please";
  2829. mes "come back next time.";
  2830. next;
  2831. mes "[Cylrnel]";
  2832. if (rand(1,4) == 2) {
  2833. mes "...............";
  2834. mes "Need to ask me something?";
  2835. next;
  2836. if (select("You're so beautiful.:Do you like traveling?") == 1) {
  2837. mes "[Cylrnel]";
  2838. if (rand(1,4) == 4) {
  2839. mes "..excuse me?";
  2840. mes "Ah ha ha~";
  2841. mes "You're a funny guy.";
  2842. mes "Trying to work on me?";
  2843. mes "Ah ha ha ha.";
  2844. next;
  2845. if (select("Yes, I fell in love in first sight.:I have a favor to ask.") == 1) {
  2846. mes "[Cylrnel]";
  2847. if (rand(1,3) == 3) {
  2848. mes "Ahhaha...Ahahaha...";
  2849. mes "Ah..I'm sorry..";
  2850. mes "I haven't seen a guy like you";
  2851. mes "for a long time.";
  2852. next;
  2853. mes "[Cylrnel]";
  2854. mes "It makes me laugh..haha.";
  2855. mes "Guess what?";
  2856. mes "I know you're not here";
  2857. mes "to work on me.";
  2858. mes "What business do you have?";
  2859. next;
  2860. menu "Well, actually...",-;
  2861. mes "^FF0000Told Cylrnel about Lyroo.";
  2862. mes "And also about favor of blacksmith, Aumgarl.^000000";
  2863. next;
  2864. mes "[Cylrnel]";
  2865. if (rand(1,3) == 2) {
  2866. mes "Um.....";
  2867. mes "that's what happened..";
  2868. mes "Oh, well..";
  2869. mes "I need exact symptoms of a girl.";
  2870. mes "Go find exact symptoms first";
  2871. mes "and come back again.";
  2872. next;
  2873. mes "[Cylrnel]";
  2874. mes "Without exact symptoms,";
  2875. mes "I can't make any diagnose.";
  2876. set b_sword,24;
  2877. } else {
  2878. mes "Umm.......";
  2879. mes "Quite a long story..";
  2880. mes "I have no idea why you're";
  2881. mes "trying to help these people,";
  2882. mes "but, it's hard to believe you.";
  2883. mes "Why don't you find some other doctor?";
  2884. }
  2885. } else {
  2886. mes "Ah!";
  2887. mes "I never thought someone";
  2888. mes "like you still exist.";
  2889. mes "I am sorry but, I am";
  2890. mes "tired with this crap.";
  2891. }
  2892. } else {
  2893. mes "[Cylrnel]";
  2894. if (rand(1,3) == 3) {
  2895. mes "Huhu...";
  2896. mes "well...";
  2897. mes "Let me hear your story.";
  2898. next;
  2899. menu "Actually...",-;
  2900. mes "^FF0000Told Cylrnel about Lyroo.";
  2901. mes "And also about favor of blacksmith, Aumgarl.^000000";
  2902. next;
  2903. mes "[Cylrnel]";
  2904. if (rand(1,3) == 1) {
  2905. mes "Um.....";
  2906. mes "that's what happened..";
  2907. mes "Oh, well..";
  2908. mes "I need exact symptoms of a girl.";
  2909. mes "Go find exact symptoms first";
  2910. mes "and come back again.";
  2911. next;
  2912. mes "[Cylrnel]";
  2913. mes "Without exact symptoms,";
  2914. mes "I can't make any diagnose.";
  2915. set b_sword,24;
  2916. } else {
  2917. mes "Umm.......";
  2918. mes "Quite a long story..";
  2919. mes "I have no idea why you're";
  2920. mes "trying to help these people,";
  2921. mes "but, it's hard to believe you.";
  2922. mes "Why don't you find some other doctor?";
  2923. }
  2924. } else {
  2925. mes "Huhu..";
  2926. mes "Well...";
  2927. mes "You're no differ with";
  2928. mes "any other guys around.";
  2929. mes "I don't have any bussiness";
  2930. mes "with you. please leave.";
  2931. close2;
  2932. warp "yuno.gat",246,143;
  2933. end;
  2934. }
  2935. }
  2936. } else {
  2937. mes "Ahhaha..";
  2938. mes "You're a funny guy.";
  2939. mes "But, that doesn't";
  2940. mes "work on me.";
  2941. }
  2942. } else {
  2943. mes "[Cylrnel]";
  2944. mes "Hmm.. Yes.. but,";
  2945. mes "if you don't have ";
  2946. mes "any business to take care,";
  2947. mes "please leave, I'm pretty busy right now.";
  2948. }
  2949. } else {
  2950. mes "I am sorry, I don't have a time to waste.";
  2951. }
  2952. break;
  2953. case 24:
  2954. mes "Oh..";
  2955. mes "you're back..";
  2956. mes "Did you find the right symptoms?";
  2957. mes "I wanted to go with you, but";
  2958. mes "I been really busy.";
  2959. next;
  2960. if(select("Not yet...:Yes, Here.") == 1){
  2961. mes "[Cylrnel]";
  2962. mes "You're still here?";
  2963. mes "Go right away!";
  2964. mes "She's in serious pain.";
  2965. mes "Her body could be paralyzed";
  2966. mes "in any minute!";
  2967. close;
  2968. }
  2969. mes "[Cylrnel]";
  2970. mes "What a relief..";
  2971. mes "You're earlier than I thought.";
  2972. mes "I'll ask you some questions about";
  2973. mes "her condition. Answer correctly.";
  2974. next;
  2975. mes "[Cylrnel]";
  2976. mes "First, How was her body temperature?";
  2977. set @sick,0;
  2978. next;
  2979. setarray .sick1$[1],"Very hot.","Very cold.","Normal.","Turns hot and cold repeatedly.";
  2980. set @sick1,select(.sick1$[1],.sick1$[2],.sick1$[3],.sick1$[4]);
  2981. if (@sick1 == 4) set @sick,@sick+1;
  2982. mes "[Cylrnel]";
  2983. mes "Ok.";
  2984. mes "Now, about physiological condition.";
  2985. next;
  2986. setarray .sick2$[1],"No sweating at all.","Sweating all over the body.","Runny nose.","No tears, sweats at all.";
  2987. set @sick2,select(.sick2$[1],.sick2$[2],.sick2$[3],.sick2$[4]);
  2988. if (@sick2 == 1) set @sick,@sick+1;
  2989. mes "[Cylrnel]";
  2990. mes "Next, tell me about";
  2991. mes "her body condition.";
  2992. next;
  2993. setarray .sick3$[1],"Nothing particular.","Become paralyzed often.","Muscles became so soft.","Muscles became so hard.";
  2994. set @sick3,select(.sick3$[1],.sick3$[2],.sick3$[3],.sick3$[4]);
  2995. if (@sick3 == 2) set @sick,@sick+1;
  2996. mes "[Cylrnel]";
  2997. mes "How about an internal organs?";
  2998. next;
  2999. setarray .sick4$[1],"Stomach hurts like it's been stabbed by a knife.","Head hurts like it's been smashed by a hammer.","Heart beats irregularly.","Has difficulty in breathing.";
  3000. set @sick4,select(.sick4$[1],.sick4$[2],.sick4$[3],.sick4$[4]);
  3001. if (@sick4 == 3) set @sick,@sick+1;
  3002. mes "[Cylrnel]";
  3003. mes "Hmm.. alright.";
  3004. mes "Let me check this.";
  3005. mes "so the symptoms are";
  3006. mes "..............";
  3007. next;
  3008. mes "[Cylrnel]";
  3009. mes "^FF0000"+.sick1$[@sick1]+"";
  3010. mes ""+.sick2$[@sick2]+"";
  3011. mes ""+.sick3$[@sick3]+"";
  3012. mes ""+.sick4$[@sick4]+"^000000";
  3013. mes "right?";
  3014. next;
  3015. if(select("No..not exactly..:Yes, I am sure.") == 1){
  3016. mes "[Cylrnel]";
  3017. mes "Then, go back to her and";
  3018. mes "find the exact symptoms";
  3019. mes "right away~!!";
  3020. close;
  3021. }
  3022. mes "[Cylrnel]";
  3023. mes "You're sure about";
  3024. mes "this, right?";
  3025. mes "If they're wrong symptoms, I can't be responsible.";
  3026. next;
  3027. if(select("Well..let me go and recheck it.:I'm sure.") == 1){
  3028. mes "[Cylrnel]";
  3029. mes "Then, go back to her and";
  3030. mes "find the exact symptoms";
  3031. mes "right away~!!";
  3032. close;
  3033. }
  3034. mes "[Cylrnel]";
  3035. mes "Hmm.....";
  3036. mes "Aright. I'll trust you.";
  3037. mes "Now, go get these ingredients.";
  3038. mes "Get them as fast as possible.";
  3039. mes "Alright?";
  3040. next;
  3041. if (@sick == 4) {
  3042. mes "[Cylrnel]";
  3043. mes "^FF00002 Seeds of Yggdrasil";
  3044. mes "3 Aloes";
  3045. mes "1 Witherless Rose";
  3046. mes "10 Starsands Of Witch";
  3047. mes "5 Burning Hearts";
  3048. mes "5 Ice pieces";
  3049. set b_sword,26;
  3050. next;
  3051. mes "[Cylrnel]";
  3052. mes "Wrote them down?";
  3053. mes "I'll tell you once again.";
  3054. mes "We need...";
  3055. next;
  3056. mes "[Cylrnel]";
  3057. mes "^FF00002 Seeds of Yggdrasil";
  3058. mes "3 Aloes";
  3059. mes "1 Witherless Rose";
  3060. mes "10 Starsands Of Witch";
  3061. mes "5 Burning Hearts";
  3062. mes "5 Ice pieces";
  3063. next;
  3064. } else {
  3065. mes "[Cylrnel]";
  3066. mes "^FF00001 Seed of Yggdrasil";
  3067. mes "1 Aloe";
  3068. mes "5 Starsands Of Witch";
  3069. mes "3 Burning Hearts";
  3070. mes "3 Ice pieces";
  3071. set b_sword,25;
  3072. next;
  3073. mes "[Cylrnel]";
  3074. mes "Wrote them down?";
  3075. mes "I'll tell you once again.";
  3076. mes "We need...";
  3077. next;
  3078. mes "[Cylrnel]";
  3079. mes "^FF00001 Seed of Yggdrasil";
  3080. mes "1 Aloe";
  3081. mes "5 Starsands Of Witch";
  3082. mes "3 Burning Hearts";
  3083. mes "3 Ice pieces";
  3084. next;
  3085. }
  3086. mes "[Cylrnel]";
  3087. mes "Get them as fast as possible.";
  3088. mes "There isn't much time for Lyroo.";
  3089. break;
  3090. case 25:
  3091. if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 4 && countitem(7097) > 2 && countitem(7066) > 2) {
  3092. mes "Hmm....";
  3093. mes "Good. you got them all.";
  3094. mes "Let me see..";
  3095. mes ".............";
  3096. delitem 608,1; // Seed_Of_Yggdrasil
  3097. delitem 704,1; // Aloe
  3098. delitem 1061,5; // Starsand_Of_Witch
  3099. delitem 7097,3; // Burning_Heart
  3100. delitem 7066,3; // Ice_Piece
  3101. next;
  3102. mes "^FF0000Cylrnel began to mix";
  3103. mes "the ingredients.";
  3104. mes "................";
  3105. mes ".............";
  3106. mes ".........";
  3107. mes "......^000000";
  3108. next;
  3109. mes "[Cylrnel]";
  3110. mes "............";
  3111. mes "What!?!?";
  3112. mes ".....";
  3113. mes "Hey you....";
  3114. mes "You gave me a wrong information.";
  3115. set b_sword,24;
  3116. next;
  3117. mes "[Cylrnel]";
  3118. mes "I made the mecine according";
  3119. mes "to the symptoms you told me.";
  3120. mes "But, it became strange medicine!";
  3121. mes "Bring me the exact symptoms!";
  3122. close2;
  3123. warp "yuno.gat",246,143;
  3124. end;
  3125. } else {
  3126. mes "...........";
  3127. mes "Hey~ you don't have all";
  3128. mes "the ingredients yet.";
  3129. mes "Go get them all right away.";
  3130. next;
  3131. mes "[Cylrnel]";
  3132. mes "^FF00001 Seed of Yggdrasil";
  3133. mes "1 Aloe";
  3134. mes "5 Starsands Of Witch";
  3135. mes "3 Burning Hearts";
  3136. mes "3 Ice pieces";
  3137. next;
  3138. mes "[Cylrnel]";
  3139. mes "Alright?";
  3140. mes "Now, hurry!.";
  3141. close2;
  3142. warp "yuno.gat",246,143;
  3143. end;
  3144. }
  3145. break;
  3146. case 26:
  3147. if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) {
  3148. mes "Hmm....";
  3149. mes "Good. you got them all.";
  3150. mes "Let me see..";
  3151. mes ".............";
  3152. delitem 608,2; // Seed_Of_Yggdrasil
  3153. delitem 704,3; // Aloe
  3154. delitem 748,1; // Witherless_Rose
  3155. delitem 1061,10; // Starsand_Of_Witch
  3156. delitem 7097,5; // Burning_Heart
  3157. delitem 7066,5; // Ice_Piece
  3158. next;
  3159. mes "^FF0000Cylrnel began to mix";
  3160. mes "the ingredients.";
  3161. mes "................";
  3162. mes ".............";
  3163. mes ".........";
  3164. mes "......^000000";
  3165. next;
  3166. mes "[Cylrnel]";
  3167. mes "Here~!";
  3168. mes "It's done.";
  3169. mes "I don't think this medicine would";
  3170. mes "cure her disease completely. However,";
  3171. mes "it will alleviate her from the pain.";
  3172. next;
  3173. mes "[Cylrnel]";
  3174. mes "It wasn't easy to make this medicine.";
  3175. mes "Here, take this with you.";
  3176. mes "Take care then..";
  3177. set b_sword,27;
  3178. getitem 606,1; // Aloebera
  3179. } else {
  3180. mes "...........";
  3181. mes "Hey~ you don't have all";
  3182. mes "the ingredients yet.";
  3183. mes "Go get them all right away.";
  3184. next;
  3185. mes "[Cylrnel]";
  3186. mes "^FF00002 Seeds of Yggdrasil";
  3187. mes "3 Aloes";
  3188. mes "1 Witherless Rose";
  3189. mes "10 Starsands Of Witch";
  3190. mes "5 Burning Hearts";
  3191. mes "5 Ice pieces";
  3192. next;
  3193. mes "[Cylrnel]";
  3194. mes "Alright?";
  3195. mes "Go get them as fast as possible.";
  3196. close;
  3197. warp "yuno.gat",246,143;
  3198. end;
  3199. }
  3200. break;
  3201. }
  3202. } else {
  3203. mes "[Cylrnel]";
  3204. mes "Huhu...";
  3205. mes "How is she doing?";
  3206. mes "Getting better?.";
  3207. mes "By taking that medicine, she'll";
  3208. mes "recover fast.";
  3209. next;
  3210. mes "[Cylrnel]";
  3211. mes "Tell her to come to me";
  3212. mes "sometimes to get a medical.";
  3213. mes "treatment. Walking from her";
  3214. mes "house to here would be a good";
  3215. mes "exercise too. Name of her disease";
  3216. mes "is called '^FF0000Amarhade^000000'.";
  3217. next;
  3218. mes "[Cylrnel]";
  3219. mes "It's a rare disease that";
  3220. mes "it's not even well known";
  3221. mes "to medical institution.";
  3222. mes "Likewise, exact treatment";
  3223. mes "has not maden yet.";
  3224. next;
  3225. mes "[Cylrnel]";
  3226. mes "..but I found the something..";
  3227. mes "and it's a.....secret. haha.";
  3228. // Emotion "Doctor" ET_DELIGHT
  3229. emotion e_ho;
  3230. }
  3231. close;
  3232. }
  3233. yuno_in01.gat,104,94,0 script go away#gnbs 139,2,1{
  3234. if (b_sword < 22) {
  3235. mes "[??????]";
  3236. mes "^FF0000What are you doing here?";
  3237. mes "Get out!^000000";
  3238. close2;
  3239. warp "yuno.gat",246,143;
  3240. end;
  3241. } else if (b_sword == 22) {
  3242. if (rand(1,10) == 10) {
  3243. mes "[??????]";
  3244. mes "I am very busy right now. please leave.";
  3245. set b_sword,23;
  3246. close;
  3247. } else {
  3248. mes "[??????]";
  3249. mes "^FF0000What are you doing here?";
  3250. mes "Get out!^000000";
  3251. close2;
  3252. warp "yuno.gat",246,143;
  3253. end;
  3254. }
  3255. } else {
  3256. mes "[Cylrnel]";
  3257. mes "Who are you?";
  3258. close;
  3259. }
  3260. }