quests_ein.txt 105 KB

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  1. //===== eAthena Script =======================================
  2. //= Quest NPCs related to Einbroch and Einbech
  3. //===== By: ==================================================
  4. //= Evera and The eAthena Dev Team
  5. //===== Current Version: =====================================
  6. //= 1.5.2
  7. //===== Compatible With: =====================================
  8. //= eAthena 7.15 +
  9. //===== Description: =========================================
  10. //= Shinokas Quest, Einbroch Lover Quest, Factory Quest,
  11. //= Uwe Quest.
  12. //===== Additional Comments: =================================
  13. //= 1.0 Initial Release [Evera]
  14. //= 1.1 Added more quests [Evera]
  15. //= 1.2 Added quest bits from Einbech and renamed file to
  16. //= quests_ein.txt [Evera]
  17. //= 1.3 Implemented the polution quest. [MasterOfMuppets]
  18. //= 1.4.1 Massive bugfix. Fixed Pollution exploit [Lupus]
  19. //= 1.4.2 Fixed Khowropher bug [Lupus]
  20. //= 1.5 Fixed double levelup bug [Lupus]
  21. //= 1.5.1 Fixed exploit [KarLaeda]
  22. //= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus]
  23. //============================================================
  24. //============================================================
  25. //=================================================== Shinokas
  26. //====================================================== Quest
  27. ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{
  28. switch(Shinokas_Quest){
  29. case 9:
  30. mes "^3131FFShinokas's";
  31. mes "body has grown";
  32. mes "cold to the tough.";
  33. close;
  34. case 8:
  35. mes "["+strcharinfo(0)+"]";
  36. mes "Shinokas,";
  37. mes "I found something!";
  38. next;
  39. mes "[Shinokas]";
  40. mes "You...";
  41. mes "Came... back...";
  42. mes "Even... if... it's";
  43. mes "already... Too late.";
  44. mes "*Couhg Cough*";
  45. next;
  46. mes "^3131FFYou help Shinokas";
  47. mes "sit up, but find that";
  48. mes "your hands have been";
  49. mes "stained with his blood.^000000";
  50. next;
  51. mes "["+strcharinfo(0)+"]";
  52. mes "Blood...?!";
  53. mes "Shinokas!";
  54. mes "Who did this to you?";
  55. mes "W-we need to call for help!";
  56. next;
  57. mes "[Shinokas]";
  58. mes "No...";
  59. mes "It's already";
  60. mes "too late for me.";
  61. mes "I should have died";
  62. mes "a long time ago...";
  63. next;
  64. mes "[Shinokas]";
  65. mes "*Cough*";
  66. mes "I only regret that";
  67. mes "I've never been able";
  68. mes "to apologize to my";
  69. mes "friends... *Cough!*";
  70. next;
  71. mes "[Shinokas]";
  72. mes "But did you";
  73. mes "find out? D-did";
  74. mes "you find out what's";
  75. mes "so special about";
  76. mes "that ore? W-what";
  77. mes "is it... Really?";
  78. next;
  79. mes "["+strcharinfo(0)+"]";
  80. mes "It was...";
  81. next;
  82. input @text$;
  83. mes "^0000FF"+@text$+"^000000!";
  84. next;
  85. mes "[Shinokas]";
  86. mes "W-wait...!";
  87. mes "What did...";
  88. mes "I can't underst--";
  89. mes "*Couhgh cough!*";
  90. next;
  91. mes "["+strcharinfo(0)+"]";
  92. mes "No...!";
  93. mes "Tell me who";
  94. mes "did this to you!";
  95. mes "Where are they?";
  96. mes "Speak to me, please!";
  97. next;
  98. mes "[Shinokas]";
  99. mes "W-wha...?";
  100. mes "I told you.";
  101. mes "Th-they we--";
  102. next;
  103. mes "[Shinokas]";
  104. mes "...";
  105. mes "......";
  106. next;
  107. mes "["+strcharinfo(0)+"]";
  108. mes "No!";
  109. mes "Shinokas!";
  110. mes "Why, God?";
  111. mes "Why...";
  112. set Shinokas_Quest,9;
  113. close;
  114. case 7:
  115. mes "[Shinokas]";
  116. mes "...";
  117. mes "......";
  118. close;
  119. case 6:
  120. mes "[Shinokas]";
  121. mes "So...?";
  122. mes "Did you learn";
  123. mes "anything new";
  124. mes "in the Factory?";
  125. next;
  126. mes "["+strcharinfo(0)+"]";
  127. if(EinFactory != 16){
  128. mes "I haven't went there";
  129. mes "yet.";
  130. next;
  131. mes "[Shinokas]";
  132. mes "Then why did you come";
  133. mes "back? Go and investigate";
  134. mes "the factory now.";
  135. close;
  136. }
  137. mes "Well...";
  138. mes "There's a lot of";
  139. mes "suspicious business";
  140. mes "in the factory, but I don't";
  141. mes "think any of it is related";
  142. mes "to that ore you mentioned.";
  143. next;
  144. mes "[Shinokas]";
  145. mes "Damn it...";
  146. mes "Then where did";
  147. mes "they hide it? Where";
  148. mes "do you think that";
  149. mes "ore might be?";
  150. next;
  151. while(1){
  152. switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")){
  153. case 1: //airport
  154. mes "[Shinokas]";
  155. mes "No...";
  156. mes "The Airport is always";
  157. mes "crowded with people.";
  158. mes "It'd be a bad idea to hide";
  159. mes "something so important";
  160. mes "in that kind of place.";
  161. next;
  162. break;
  163. case 2: //factory
  164. mes "[Shinokas]";
  165. mes "Didn't you just";
  166. mes "check the factory?";
  167. mes "You couldn't find";
  168. mes "any clues to the";
  169. mes "ore over there...";
  170. next;
  171. break;
  172. case 3: //train
  173. mes "[Shinokas]";
  174. mes "Hmm...";
  175. mes "People are always going";
  176. mes "in and out of the Train Station.";
  177. mes "It's not the best place to hide";
  178. mes "something as important as the ore.";
  179. next;
  180. break;
  181. case 4: //repairshop
  182. mes "The Airship? Hm, it does";
  183. mes "fly through some mysterious";
  184. mes "power... But I already checked";
  185. mes "the Airship Replairshop myself.";
  186. mes "I haven't found any trace of";
  187. mes "the ore over there.";
  188. next;
  189. break;
  190. case 5: //Laboratory
  191. mes "[Shinokas]";
  192. mes "...!";
  193. mes "Yes. Yes...!";
  194. mes "That could be it!";
  195. mes "Why didn't I think";
  196. mes "about the Laboratory?";
  197. mes "It makes so much sense!";
  198. next;
  199. mes "[Shinokas]";
  200. mes "I have a good feeling";
  201. mes "about this. Please sneak";
  202. mes "into that Laboratory and";
  203. mes "see if you can find the ore!";
  204. next;
  205. mes "[Shinokas]";
  206. mes "Remember...";
  207. mes "Not just anybody";
  208. mes "can enter that kind";
  209. mes "of place. But I'm sure";
  210. mes "you'll figure something out.";
  211. set Shinokas_Quest,7;
  212. close;
  213. }
  214. }
  215. case 5:
  216. mes "[Shinokas]";
  217. mes "So, did you find";
  218. mes "anything from the";
  219. mes "Kapellthaines?";
  220. next;
  221. mes "["+strcharinfo(0)+"]";
  222. mes "Well, Mr. Kapelltheine";
  223. mes "is kind of violent, but";
  224. mes "I didn't find anything";
  225. mes "really suspicious.";
  226. next;
  227. mes "[Shinokas]";
  228. mes "Huh...";
  229. mes "I must have";
  230. mes "been wrong, then...";
  231. mes "Where else could it be?";
  232. next;
  233. mes "[Shinokas]";
  234. mes "Oh, right! The huge";
  235. mes "factory in Einbroch!";
  236. mes "What could be more";
  237. mes "suspicious? There's a ton";
  238. mes "of workers, but no one really";
  239. mes "knows what they do there...";
  240. next;
  241. mes "[Shinokas]";
  242. mes "If they're so secretive";
  243. mes "it's possible that they're";
  244. mes "keeping the ore over there.";
  245. mes "Please go and search the";
  246. mes "Factory for that ore as";
  247. mes "soon as you can.";
  248. set Shinokas_Quest,6;
  249. close;
  250. case 4:
  251. mes "[Shinokas]";
  252. mes "Please...";
  253. mes "Find out if the Kapelltheines";
  254. mes "are keeping some kind of unique";
  255. mes "ore. Their manor is on the road";
  256. mes "that leads to the Airport.";
  257. close;
  258. }
  259. //Shinokas_Quest = 0 1 2 3 10
  260. mes "[Sick Old Man]";
  261. mes "...!";
  262. next;
  263. mes "[Sick Old Man]";
  264. mes "Awwwk~";
  265. mes "It's killing me!";
  266. mes "Arrrgh! Awwwrgh!";
  267. mes "W-when will my son";
  268. mes "come back from";
  269. mes "the factory...?!";
  270. next;
  271. if(Shinokas_Quest != 3){
  272. mes "^3131FFYou feel really awkward";
  273. mes "just staring at this old";
  274. mes "man violently rolling";
  275. mes "around in his bed.";
  276. close;
  277. }
  278. //Shinokas_Quest = 3
  279. mes "["+strcharinfo(0)+"]";
  280. mes "Shi...";
  281. mes "Shinokas?";
  282. next;
  283. mes "[Sick Old Man]";
  284. mes "Huh...?";
  285. mes "Noooo! My name is";
  286. mes "Shinotarous. Y-you've";
  287. mes "got the wrong person!";
  288. next;
  289. mes "["+strcharinfo(0)+"]";
  290. mes "This has to be the";
  291. mes "Shinokas that Hikeman";
  292. mes "was talking about in Einbech";
  293. mes "Hmmm, but how can I get";
  294. mes "him to admit it?";
  295. next;
  296. mes "["+strcharinfo(0)+"]";
  297. mes "*Ahem!*";
  298. mes "Excuse me...";
  299. next;
  300. while(1){
  301. switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")){
  302. case 1: //remember
  303. if(@shinqst2 > 4 || @shinqst3 > 4) goto L_Cont;
  304. mes "[Sick Old Man]";
  305. mes "Noooo!";
  306. mes "I don't know";
  307. mes "what the hell";
  308. mes "you're talking";
  309. mes "about!";
  310. next;
  311. break;
  312. case 2: //miner
  313. if(@shinqst2 > 1)goto s_Quest2;
  314. mes "[Sick Old Man]";
  315. mes "Noooo...!";
  316. mes "W-why would you";
  317. mes "even ask me that";
  318. mes "kind of question?!";
  319. s_Quest2:
  320. set @shinqst2,@shinqst2 + 1;
  321. if(@shinqst3)set @shinqst3,0;
  322. next;
  323. break;
  324. case 3: //einbroch
  325. if(@shinqst3 > 1)goto s_Quest3;
  326. mes "[Sick Old Man]";
  327. mes "Y-yes!";
  328. mes "Born and raised";
  329. mes "raised here in";
  330. mes "Einbe--Einbroch!";
  331. next;
  332. mes "^3131FFIt doesn't seem";
  333. mes "like this old man";
  334. mes "is telling the truth...";
  335. s_Quest3:
  336. set @shinqst3,@shinqst3 + 1;
  337. if(@shinqst2)set @shinqst2,0;
  338. next;
  339. break;
  340. }
  341. }
  342. L_Cont:
  343. mes "[Shinokas]";
  344. mes "Hmm...";
  345. mes "^0000FFBuender Hikeman^000000...";
  346. next;
  347. mes "[Shinokas]";
  348. mes "No!";
  349. mes "I've never met";
  350. mes "Buender Hikeman";
  351. mes "in my entire li--";
  352. next;
  353. mes "[Shinokas]";
  354. mes "...";
  355. mes "......";
  356. next;
  357. mes "["+strcharinfo(0)+"]";
  358. mes "I was right!";
  359. mes "You're Shinokas!";
  360. next;
  361. mes "[Shinokas]";
  362. mes "Curses!";
  363. mes "I've blown";
  364. mes "my cover!";
  365. mes "W-wait! How much";
  366. mes "do you know?!";
  367. next;
  368. mes "[Shinokas]";
  369. mes "Did ^0000FFthey^000000 send you?";
  370. mes "*Sigh* I think that this";
  371. mes "is it. I'll never be";
  372. mes "able to solve the";
  373. mes "secret before I die.";
  374. next;
  375. mes "[Shinokas]";
  376. mes "Okay.";
  377. mes "Get on with it.";
  378. mes "I'm ready now...";
  379. next;
  380. mes "["+strcharinfo(0)+"]";
  381. mes "Tell me everything";
  382. mes "you know related to";
  383. mes "that incident where";
  384. mes "the mine tunnel";
  385. mes "collapsed around";
  386. mes "you and Hikeman.";
  387. next;
  388. mes "[Shinokas]";
  389. mes "...?";
  390. mes "Errr....";
  391. mes "You're not";
  392. mes "here to kill me?";
  393. next;
  394. mes "["+strcharinfo(0)+"]";
  395. mes "No...!";
  396. mes "I'm here to find";
  397. mes "out the truth";
  398. next;
  399. mes "[Shinokas]";
  400. mes "That means...";
  401. mes "I still have some time.";
  402. mes "This must be destiny!";
  403. mes "Allright, I'll tell you what";
  404. mes "happened. But it's a";
  405. mes "long story...";
  406. next;
  407. mes "[Shinokas]";
  408. mes "How much do you know";
  409. mes "about the accident? No,";
  410. mes "wait. Don't answer that.";
  411. mes "I don't want to hear it";
  412. next;
  413. mes "[Shinokas]";
  414. mes "I admit it. Yes.";
  415. mes "I stabbed my friends";
  416. mes "in the back. It was an";
  417. mes "unforgivable sin that will";
  418. mes "haunt me untill the day that I die";
  419. next;
  420. mes "[Shinokas]";
  421. mes "I sold out my friends for";
  422. mes "money. I destroyed that";
  423. mes "tunnel and killed them. But";
  424. mes "I suppose I was tricked as well.";
  425. mes "^0000FFThey^000000 never intended to keep";
  426. mes "their end of our agreement.";
  427. next;
  428. mes "[Shinokas]";
  429. mes "After I destroyed the tunnel,";
  430. mes "they targeted me and I ended";
  431. mes "spending the rest of my life being";
  432. mes "pursued and running for place to";
  433. mes "place. What the hell was that ^0000FFore^000000";
  434. mes "and why was it so important?";
  435. next;
  436. mes "[Shinokas]";
  437. mes "I need to know more about";
  438. mes "that ore if it's worth killing for.";
  439. mes "That's why I've risked sneaking";
  440. mes "into Einbroch. Sopposedly, an ore";
  441. mes "similar to the ore we found has";
  442. mes "been transported here recently";
  443. next;
  444. menu "Did you find it?",-;
  445. mes "[Shinokas]";
  446. mes "No, not yet.";
  447. mes "I've been searching";
  448. mes "for that ore every night.";
  449. mes "During the day, this kind";
  450. mes "blacksmith has managed";
  451. mes "to hide me from those men";
  452. next;
  453. mes "[Shinokas]";
  454. mes "But I won't be safe";
  455. mes "for very long. Look, I'm";
  456. mes "no saint, but before I die,";
  457. mes "I wanna do this one last";
  458. mes "thing and see what's so";
  459. mes "great about this ore...";
  460. next;
  461. menu "Wait, who's trying to get you?",-;
  462. mes "[Shinokas]";
  463. mes "Who's trying to kill me?";
  464. mes "The people who hired me and";
  465. mes "my friends to dig up that ore in";
  466. mes "the first place. We thought they";
  467. mes "were ordinary businessmen,";
  468. mes "but... They're dangerous.";
  469. next;
  470. mes "[Shinokas]";
  471. mes "So I told you everything";
  472. mes "and now you know that my";
  473. mes "day might be numbered.";
  474. mes "Please do an old man a favor";
  475. mes "and search Einbroch for that";
  476. mes "strange, mysterious ore.";
  477. next;
  478. mes "[Shinokas]";
  479. mes "Now, the first thing I learned";
  480. mes "in this tows is that the richest";
  481. mes "family is the Kapelltheines. Only";
  482. mes "the rich and powerful can possibly";
  483. mes "be involved in something so big.";
  484. next;
  485. mes "[Shinokas]";
  486. mes "Would you search";
  487. mes "Kappelltheine Manor";
  488. mes "for that ore? It's on the way";
  489. mes "to the Airport and it shouldn't be";
  490. mes "hard to miss. They're the richest";
  491. mes "people in Einbroch, after all.";
  492. next;
  493. mes "[Shinokas]";
  494. mes "I'm too old and weak to leave";
  495. mes "this house, and there's the change";
  496. mes "that those men will find me. If you";
  497. mes "can sympathize with my situation,";
  498. mes "please find out if the Kapelltheine";
  499. mes "family has any unique ores...";
  500. set Shinokas_Quest,4;
  501. close;
  502. OnTouch:
  503. if(Shinokas_Quest != 8) end;
  504. mes "^3131FFThe open window rattles";
  505. mes "as you enter the room and";
  506. mes "are welcomed by a sudden";
  507. mes "chill. A trail of red footprints";
  508. mes "lies near your feet.";
  509. next;
  510. mes "^3131FFA grey sheet lies";
  511. mes "rumpled on the bed,";
  512. mes "but you can see dark red";
  513. mes "stains in between the folds.";
  514. close;
  515. }
  516. ein_in01.gat,32,133,6 script Maid 850,{
  517. mes "[Maid]";
  518. if(Shinokas_Quest != 4){
  519. mes "There's no end";
  520. mes "to all these plates";
  521. mes "I have to clean...!";
  522. close;
  523. }
  524. mes "Did you ask me";
  525. mes "if I saw some kind";
  526. mes "of ore around here?";
  527. mes "That's strange...";
  528. next;
  529. mes "[Maid]";
  530. mes "Will, I've been with";
  531. mes "this family for a long";
  532. mes "time. Let me assure you";
  533. mes "that there's no secrets";
  534. mes "from me in this household!";
  535. next;
  536. mes "[Maid]";
  537. mes "I'm sorry, but I don't";
  538. mes "think we have any ores,";
  539. mes "special or otherwise, here";
  540. mes "in the manor. What exactly";
  541. mes "do you need them for?";
  542. set Shinokas_Quest,5;
  543. close;
  544. }
  545. einbroch.gat,51,52,1 script lab_warp 45,2,2{
  546. if(Shinokas_Quest != 7){
  547. mes "^3131FFThe door is locked.";
  548. mes "You cannot enter.";
  549. close;
  550. }
  551. mes "[Security System]";
  552. mes "^FF0000*Beep Boop*^000000";
  553. mes "Restricted Access Area.";
  554. mes "Please identify yourself";
  555. mes "through the system.";
  556. next;
  557. switch(select("Identify.:Information:Cancel")){
  558. case 1: //Identify
  559. break; //continue after switch =\
  560. case 2: //information
  561. mes "[Security System]";
  562. mes "You must use the";
  563. mes "security system in order";
  564. mes "to gain access into the";
  565. mes "Einbroch Laboratory.";
  566. next;
  567. mes "[Security System]";
  568. mes "You will be given";
  569. mes "a password that you";
  570. mes "must input correctly";
  571. mes "withing 60 seconds.";
  572. mes "Otherwise, you will";
  573. mes "fail the security check.";
  574. //hell of a security system ye got there mate
  575. //wonder if gravity co has the same sort? xD
  576. next;
  577. mes "[Security System]";
  578. mes "If you take longer";
  579. mes "then 3 minutes to";
  580. mes "enter the password,";
  581. mes "the security system";
  582. mes "will initiate lockout.";
  583. close;
  584. case 3: //cancel
  585. mes "[Security System]";
  586. mes "You have canceled";
  587. mes "the ID security check.";
  588. close;
  589. }
  590. //ID check:
  591. mes "[Security System]";
  592. mes "Enter the following";
  593. mes "password in 60 seconds.";
  594. mes "Failure to do so will result";
  595. mes "in lockout. Please wait.";
  596. next;
  597. mes "[Security System]";
  598. set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
  599. switch(rand(1,11)){
  600. case 1:
  601. mes "^00CCFFburrdingdingdilidingdingphoohudaamb";
  602. mes "^00CCFFandoora^0000FFbambarambambamburanbamding";
  603. input @str$;
  604. if(@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
  605. goto L_Suc;
  606. case 2:
  607. mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi";
  608. mes "^990066kabamturubamdingding";
  609. next;
  610. input @str$;
  611. if(@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
  612. goto L_Suc;
  613. case 3:
  614. mes "^00CCFFbelief love luck grimace sweat rush";
  615. mes "^00CCFFfolktale rodimus optimus burnblebe";
  616. input @str$;
  617. if(@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
  618. goto L_Suc;
  619. case 4:
  620. mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn";
  621. mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk";
  622. input @str$;
  623. if(@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
  624. goto L_Suc;
  625. case 5:
  626. mes "^00CCFFCoboman no chikara-yumei na";
  627. mes "^00CCFFchikara-daiookii na chikara da ze!";
  628. mes "^00CCFFCOBO ON";
  629. input @str$;
  630. if(@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
  631. goto L_Suc;
  632. case 6:
  633. mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd";
  634. input @str$;
  635. if(@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
  636. goto L_Suc;
  637. case 7:
  638. mes "^00CCFFI'm the King of all Weirdos! Now";
  639. mes "^00CCFFyou know of my true power. Obey~!";
  640. input @str$;
  641. if(@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
  642. goto L_Suc;
  643. case 8:
  644. mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
  645. mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
  646. input @str$;
  647. if(@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
  648. goto L_Suc;
  649. case 9:
  650. mes "^00CCFFBy the power of^000000";
  651. mes "^00CCFFp-po-poi-po-poi-poin-poing";
  652. mes "^00CCFFGOD-POING. I NEVER LOSE!";
  653. input @str$;
  654. if(@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
  655. goto L_Suc;
  656. case 10:
  657. mes "^00CCFF...silence. quiet benevolence...";
  658. mes "^00CCFFsoul mate... wonder. enigma...";
  659. mes "^00CCFFcloud.^000000";
  660. input @str$;
  661. if(@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
  662. goto L_Suc;
  663. case 11:
  664. mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
  665. mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
  666. input @str$;
  667. if(@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
  668. goto L_Suc;
  669. }
  670. L_Suc:
  671. next;
  672. set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
  673. set @time,@endtime-@startseconds;
  674. if(@time > 60) goto L_SC60;
  675. mes "[Security System]";
  676. mes "It took ^FF0000"+@time+" seconds^000000";
  677. mes "for you to enter the";
  678. mes "password. Initiating";
  679. mes "override. Access granted.";
  680. close2;
  681. warp "ein_in01.gat",283,25;
  682. end;
  683. L_SC60:
  684. mes "[Security System]";
  685. mes "Time over.";
  686. mes "It took ^FF0000"+@time+" seconds^000000";
  687. mes "for you to enter the";
  688. mes "password. Initiating";
  689. mes "lockout. Access denied.";
  690. close;
  691. L_SCFail:
  692. next;
  693. mes "[Security System]";
  694. mes "You have failed";
  695. mes "the identification";
  696. mes "check. Access denied.";
  697. close;
  698. }
  699. einbroch.gat,51,56,6 script Laboratory Soldier#01 852,{
  700. mes "[Laboratory Soldier]";
  701. mes "This area is off limits.";
  702. mes "Please leave";
  703. mes "immediately";
  704. close;
  705. OnHide:
  706. specialeffect 16;
  707. disablenpc "Laboratory Soldier#01";
  708. end;
  709. OnUnhide:
  710. misceffect 215;
  711. end;
  712. }
  713. einbroch.gat,51,47,6 script Laboratory Soldier#02 852,{
  714. mes "[Laboratory Soldier]";
  715. mes "This area is off limits.";
  716. mes "Please leave";
  717. mes "immediately";
  718. close;
  719. OnHide:
  720. specialeffect 16;
  721. disablenpc "Laboratory Soldier#02";
  722. end;
  723. OnUnhide:
  724. misceffect 215;
  725. end;
  726. }
  727. ein_in01.gat,254,35,1 script Scientist 749,{
  728. mes "[Scientist]";
  729. mes "*Grumble grumble*";
  730. next;
  731. if(ein_scientist == 1) goto L_P2;
  732. mes "[Scientist]";
  733. mes "Huh...?";
  734. mes "How did you";
  735. mes "get in here?";
  736. next;
  737. mes "["+strcharinfo(0)+"]";
  738. mes "Oh! Ah...";
  739. mes "I'm the new...";
  740. mes "Guard. Nice";
  741. mes "to meet you.";
  742. next;
  743. mes "[Scientist]";
  744. mes "Oh. Yeah.";
  745. mes "Nice-meet-you";
  746. mes "..............";
  747. mes "*Grumble grumble*";
  748. next;
  749. if(select("What's wrong?:Catch you later.")==2){
  750. mes "[Scientist]";
  751. mes "Right.";
  752. mes "Yeah.";
  753. mes "Later, man.";
  754. close;
  755. }
  756. mes "[Scientist]";
  757. mes "What's wrong...?!";
  758. mes "Oh, don't get me started!";
  759. mes "I'm stuck here doing all the";
  760. mes "work while the Lab Departement";
  761. mes "Head goes out every freakin' day!";
  762. next;
  763. mes "[Scientist]";
  764. mes "While I'm slaving";
  765. mes "away here, he's in";
  766. mes "that Airship, busy";
  767. mes "flirting with that";
  768. mes "woman. God...!";
  769. mes "I'm like, so teed off!";
  770. if(Shinokas_Quest < 8) set ein_scientist,1;
  771. close;
  772. L_P2:
  773. mes "[Scientist]";
  774. mes "Man alive!";
  775. mes "Would it kill the";
  776. mes "Department Head";
  777. mes "to come in here and do";
  778. mes "some work for a change?!";
  779. next;
  780. mes "[Scientist]";
  781. mes "I mean, come on!";
  782. mes "I shouldn't have to";
  783. mes "carry his workload!";
  784. close;
  785. }
  786. ein_in01.gat,266,26,1 script Unknown Stuff 111,{
  787. mes "^3131FFThere's something";
  788. mes "attached to a huge";
  789. mes "machine with many cords";
  790. mes "and folds of barbed wire";
  791. if(Shinokas_Quest < 8) set ein_stuff,1;
  792. close;
  793. }
  794. airplane.gat,31,77,4 script Drunken Man#03 853,{
  795. if(Shinokas_Quest >= 8){
  796. mes "[Drunken Man]";
  797. mes "Hahahahaha!";
  798. mes "You're great!";
  799. mes "I feel great!";
  800. mes "Everything's great!";
  801. mes "Bwahahahaahahah!";
  802. mes "*Hiccup*";
  803. close;
  804. }
  805. mes "[Drunken Man]";
  806. mes "Okay okay...";
  807. mes "Daddy's gonna";
  808. mes "win some Apples";
  809. mes "this time for sure!";
  810. next;
  811. if(ein_stuff && ein_scientist){
  812. mes "[Drunken Man]";
  813. mes "Let's do it!";
  814. mes "^3131FFYmir's Heart^000000 is";
  815. mes "on my side! GO!";
  816. next;
  817. mes "["+strcharinfo(0)+"]";
  818. mes "Huh...?";
  819. mes "What did he just say?";
  820. mes "It seemed important!";
  821. next;
  822. }
  823. mes "^0000FF*Rolling and rumbling*^000000";
  824. next;
  825. mes "[Kaci]";
  826. mes "I have a total of ^FF000011^000000";
  827. mes "and you have total ^FF00005^000000.";
  828. mes "You lose this game. I'm";
  829. mes "sorry, but I hope we play";
  830. mes "again sometime.";
  831. donpcevent "Kaci::OnLose";
  832. next;
  833. mes "[Drunken Man]";
  834. mes "Waaaaaahhhhhhhhh!";
  835. mes "Apples! My apples!";
  836. mes "Apples, I need more...!";
  837. if(countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
  838. close;
  839. L_Apples:
  840. next;
  841. mes "["+strcharinfo(0)+"]";
  842. mes "Do you want";
  843. mes "some of mine?";
  844. next;
  845. if(countitem(512) <100){
  846. mes "[Drunken Man]";
  847. mes "What...?";
  848. mes "I can't do anything";
  849. mes "with so few Apples!";
  850. mes "I'm a high roller and";
  851. mes "this is a high stakes game!";
  852. close;
  853. }
  854. mes "[Drunken Man]";
  855. mes "Wha--? Yes...";
  856. mes "Hell yes! Gimme";
  857. mes "some of your Apples!";
  858. mes "Yeeeeeeeeeeehaw!";
  859. mes "I'm back, baby!";
  860. next;
  861. mes "[Drunken Man]";
  862. mes "Now, to win!";
  863. mes "Daddy needs love...";
  864. mes "Time to go from";
  865. mes "crappy to classy!";
  866. next;
  867. mes "^0000FF*Rolling and rumbling*^000000";
  868. next;
  869. delitem 512,countitem(512);
  870. set @kaci,rand(2,12);
  871. set @man,rand(2,12);
  872. if(@man == @kaci){
  873. if(rand(2)){
  874. if(@man != 12)
  875. set @man,@man+1;
  876. else
  877. set @man,@man-1;
  878. }else{
  879. if(@man != 2)
  880. set @man,@man-1;
  881. else
  882. set @man,@man+1;
  883. }
  884. }
  885. mes "[Kaci]";
  886. mes "Oooh...";
  887. mes "I got a total of ^FF0000"+@kaci+"^000000,";
  888. mes "and you have a total of ^FF0000"+@man+"^000000.";
  889. if(@man < @kaci){
  890. mes "I'm sorry, but you lose";
  891. mes "again. Better luck next time...";
  892. donpcevent "Kaci::OnLose";
  893. next;
  894. mes "[Drunken Man]";
  895. mes "Waaaaaahhhhhhhhhhhh!";
  896. mes "Waaaaaaaahhhhhhh!";
  897. close;
  898. }
  899. mes "Congratulations, you won!";
  900. mes "Let me give you your winning";
  901. mes "and we'll play again some time~";
  902. donpcevent "Kaci::OnWin";
  903. next;
  904. mes "[Drunken Man]";
  905. mes "Mwahhhahahahaha!";
  906. mes "Whahahahahahahahaha!";
  907. mes "That's why they call me";
  908. mes "the 'Resurrection Kid!'";
  909. mes "I always come back!";
  910. next;
  911. mes "[Drunken Man]";
  912. mes "Oh yes, right!";
  913. mes "You...! You lent";
  914. mes "me those lucky";
  915. mes "Apples. ^111111*Hiccup*^000000";
  916. next;
  917. mes "[Drunken Man]";
  918. mes "I'm Kurschenburg!";
  919. mes "Thanks to you, I'm";
  920. mes "on a winning streak!";
  921. mes "Hahaha! Th-thank you~";
  922. mes "^111111*Hic-hic-hiccup!*^000000";
  923. next;
  924. if(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")==2){
  925. mes "[Drunken Man]";
  926. mes "Hahahaha!";
  927. mes "You're great!";
  928. mes "And I feel great!";
  929. mes "Bwahahahaahahah!";
  930. mes "^111111*Hiccup*^000000";
  931. close;
  932. }
  933. mes "[Drunken Man]";
  934. mes "What...?";
  935. mes "Ymir's Heart?";
  936. mes "How do you know";
  937. mes "about that? ^111111*Hiccup*^000000";
  938. next;
  939. mes "["+strcharinfo(0)+"]";
  940. mes "Y-you...!";
  941. mes "You were just yelling,";
  942. mes "'Ymir's Heart is on my";
  943. mes "side,' while you were";
  944. mes "gambling with those Apples!";
  945. next;
  946. mes "[Drunken Man]";
  947. mes "What...?!";
  948. mes "No way~";
  949. mes "Err...? Did I...?";
  950. next;
  951. mes "[Drunken Man]";
  952. mes "Heh heh...";
  953. mes "I'm not really";
  954. mes "supposed to be talking";
  955. mes "about this. As head of";
  956. mes "the Laboratory, I'm sworn";
  957. mes "to secrecy about Ymir's Heart.";
  958. next;
  959. mes "[Drunken Man]";
  960. mes "But what do I care?!";
  961. mes "All they want are the";
  962. mes "results of my research!";
  963. mes "They don't appreciate";
  964. mes "my work at all! My title";
  965. mes "is completely worthless!";
  966. next;
  967. mes "[Drunken Man]";
  968. mes "You don't know how long I've";
  969. mes "been imprisoned in the lab and";
  970. mes "that the work conditions just get";
  971. mes "worse and worse. Screw them! I'll";
  972. mes "keep getting paid as long as I show";
  973. mes "them some progress in our project!";
  974. next;
  975. menu "Project?",-;
  976. mes "[Drunken Man]";
  977. mes "Yeah, we're researching";
  978. mes "Ymir's Heart. It was found";
  979. mes "a long time ago in ^3131FFEinbech^000000";
  980. mes "and it's in our lab now.";
  981. next;
  982. mes "[Drunken Man]";
  983. mes "Everyone knows it's supposed";
  984. mes "to hold some legendary power,";
  985. mes "but even I was surprised to see";
  986. mes "what it was capable of. It's both";
  987. mes "terrible and miraculous, scary";
  988. mes "and wondrous...";
  989. next;
  990. mes "[Drunken Man]";
  991. mes "So...";
  992. mes "I figure...";
  993. mes "It may even";
  994. mes "have the power to";
  995. mes "win me Dice games!";
  996. mes "Bwahaha--*Hiccup!*";
  997. next;
  998. mes "["+strcharinfo(0)+"]";
  999. mes "(That thing I saw";
  1000. mes "hooked up to all those";
  1001. mes "wires in the Laboratory";
  1002. mes "must have been a piece";
  1003. mes "of ^3131FFYmir's Heart^000000. I better";
  1004. mes "tell Shinokas about this.)";
  1005. set Shinokas_Quest,8;
  1006. //cleaning temp variables from the lab.
  1007. set ein_stuff,0;
  1008. set ein_scientist,0;
  1009. close;
  1010. }
  1011. einbech.gat,57,210,4 script Young Man#04 854,{
  1012. mes "[Young Man]";
  1013. mes "Behind the pub,";
  1014. mes "you'll see this old man";
  1015. mes "who's always mumbling";
  1016. mes "something to himself.";
  1017. next;
  1018. mes "[Young Man]";
  1019. mes "Sometimes he seems really";
  1020. mes "angry, but other times he looks";
  1021. mes "awfully depressed. He must have";
  1022. mes "lived through some really horrible";
  1023. mes "experiences. I can't help but feel";
  1024. mes "really sorry for the old guy.";
  1025. next;
  1026. mes "[Young Man]";
  1027. mes "He says and does";
  1028. mes "a lot of strange things.";
  1029. mes "It's sad to see someone";
  1030. mes "that old act that way, but";
  1031. mes "it makes me wonder what";
  1032. mes "could have happened to him.";
  1033. if(!Shinokas_Quest)set Shinokas_Quest,1;
  1034. close;
  1035. }
  1036. einbech.gat,165,105,7 script Buender Hikeman 847,{
  1037. if(Shinokas_Quest >= 9) goto L_P2;
  1038. if(Shinokas_Quest == 3) goto L_BEST;
  1039. if(Shinokas_Quest == 2) goto L_BASTARD;
  1040. mes "[Buender Hikeman]";
  1041. mes "...";
  1042. mes "......";
  1043. if(!Shinokas_Quest)close;
  1044. next;
  1045. mes "[Buender Hikeman]";
  1046. mes "...";
  1047. mes "......";
  1048. mes "......You...";
  1049. next;
  1050. mes "[Buender Hikeman]";
  1051. mes "...";
  1052. mes "......";
  1053. mes "......You...";
  1054. mes "......Stop it...";
  1055. next;
  1056. mes "[Buender Hikeman]";
  1057. mes "...";
  1058. mes "......";
  1059. mes "......You...";
  1060. mes "......Stop it...";
  1061. mes "...You ^FF0000bastard^000000!";
  1062. next;
  1063. mes "[Buender Hikeman]";
  1064. mes "RaaaaAAAARGHHH!!";
  1065. next;
  1066. mes "[Buender Hikeman]";
  1067. mes "^0000FFThe old man seems^000000";
  1068. mes "^0000FFslightly irked at seeing^000000";
  1069. mes "^0000FFyou. Unfortunately, his^000000";
  1070. mes "^0000FFscreaming and rambling^000000";
  1071. mes "^0000FFis totally incoherent.^000000";
  1072. next;
  1073. mes "[Buender Hikeman]";
  1074. mes "It ^FF0000is^000000 you!";
  1075. mes "You're responsible!";
  1076. mes "You've taken everything";
  1077. mes "away from me!!";
  1078. next;
  1079. menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
  1080. mes "[Buender Hikeman]";
  1081. mes "W...wait!";
  1082. mes "I said wait!";
  1083. mes "*Cough!*";
  1084. close;
  1085. L_WHAT:
  1086. mes "[Buender Hikeman]";
  1087. mes "How dare you...";
  1088. mes "How dare you treat";
  1089. mes "after destroying all the";
  1090. mes "happiness in my life!";
  1091. next;
  1092. mes "[Buender Hikeman]";
  1093. mes "Damn you...";
  1094. mes "How can you have";
  1095. mes "the audacity to pretend";
  1096. mes "as if nothing happened?!";
  1097. mes "*C-cough Cough...*";
  1098. next;
  1099. mes "[Buender Hikeman]";
  1100. mes "Are you so evil to";
  1101. mes "just shallowly forget";
  1102. mes "what you've done to our";
  1103. mes "lives? Did you already";
  1104. mes "forget what you did";
  1105. mes "here in Einbech?!";
  1106. next;
  1107. mes "[Buender Hikeman]";
  1108. mes "It was such a long";
  1109. mes "time ago, but I'll never";
  1110. mes "forget. This town was";
  1111. mes "small, but full of folk";
  1112. mes "with warm hearts...";
  1113. next;
  1114. mes "[Buender Hikeman]";
  1115. mes "Me, Khartophe, Anuto,";
  1116. mes "Maskharundt... All of";
  1117. mes "us were friends hired";
  1118. mes "by that businessman";
  1119. mes "to dig up ores in the mine.";
  1120. next;
  1121. mes "[Buender Hikeman]";
  1122. mes "And then there";
  1123. mes "was you! All of us";
  1124. mes "put together made the";
  1125. mes "greatest mining team!";
  1126. mes "That was, until, we";
  1127. mes "discovered ^FF0000it^000000.";
  1128. next;
  1129. mes "[Buender Hikeman]";
  1130. mes "Yes...";
  1131. mes "The mysterious ore";
  1132. mes "that dazzled with a";
  1133. mes "magnificent light.";
  1134. next;
  1135. mes "[Buender Hikeman]";
  1136. mes "But we should have known";
  1137. mes "that the ^0000FFUngoliant^000000 would";
  1138. mes "be arround that ore. We";
  1139. mes "should have realized";
  1140. mes "the danger...";
  1141. next;
  1142. mes "[Buender Hikeman]";
  1143. mes "We reported our findings";
  1144. mes "to our employer, and then";
  1145. mes "the ore just disappeared. He";
  1146. mes "must have sent it somewhere,";
  1147. mes "it was none of our business.";
  1148. next;
  1149. mes "[Buender Hikeman]";
  1150. mes "Then life was back";
  1151. mes "to normal for a while.";
  1152. mes "But one day you yelled";
  1153. mes "to us that you had found";
  1154. mes "another special, mysterious";
  1155. mes "ore in the mines.";
  1156. next;
  1157. mes "[Buender Hikeman]";
  1158. mes "But when we came";
  1159. mes "over to check the hole";
  1160. mes "you dug up, you know";
  1161. mes "what we found...?!";
  1162. next;
  1163. menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
  1164. mes "[Buender Hikeman]";
  1165. mes "Yes...";
  1166. mes "Nothing.";
  1167. next;
  1168. goto L_CONTINUE;
  1169. L_UNGOLIANT:
  1170. mes "[Buender Hikeman]";
  1171. mes "Don't you remember";
  1172. mes "what happened? What";
  1173. mes "you did to us at that time?!";
  1174. next;
  1175. L_CONTINUE:
  1176. mes "[Buender Hikeman]";
  1177. mes "There was nothing";
  1178. mes "inside the hole!";
  1179. next;
  1180. mes "[Buender Hikeman]";
  1181. mes "Then you pointed to";
  1182. mes "the wall behind us and";
  1183. mes "screamed that Ungoliant";
  1184. mes "was coming! In our panic";
  1185. mes "we started to dig our way out!";
  1186. next;
  1187. mes "[Buender Hikeman]";
  1188. mes "I remember that the expression on";
  1189. mes "your face seemed so strange. I had";
  1190. mes "thought you looked sad, but now I'm";
  1191. mes "sure you were consumed by greed! We";
  1192. mes "trusted you and you betrayed us!";
  1193. next;
  1194. mes "[Buender Hikeman]";
  1195. mes "When we finally smashed";
  1196. mes "down that last wall, everything";
  1197. mes "started to fall around us. We";
  1198. mes "were the only two to survive";
  1199. mes "that tunnel collapse.";
  1200. next;
  1201. mes "[Buender Hikeman]";
  1202. mes "Then I learned...";
  1203. mes "You planned it all along.";
  1204. if(Shinokas_Quest == 1) set Shinokas_Quest,2;
  1205. close;
  1206. L_ORE:
  1207. mes "[Buender Hikeman]";
  1208. mes "Don't you remember";
  1209. mes "what happened? What";
  1210. mes "you did to us at that time?!";
  1211. next;
  1212. goto L_CONTINUE;
  1213. L_BASTARD:
  1214. mes "[Buender Hikeman]";
  1215. mes "Bastard!";
  1216. mes "I'm sick of";
  1217. mes "your lies!";
  1218. next;
  1219. menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
  1220. L_HOW:
  1221. mes "[Buender Hikeman]";
  1222. mes "When I came to,";
  1223. mes "I was lying on my";
  1224. mes "stomach in the ruins";
  1225. mes "of that dark tunnel.";
  1226. next;
  1227. mes "[Buender Hikeman]";
  1228. mes "And I found...";
  1229. mes "You know what I found.";
  1230. next;
  1231. mes "[Buender Hikeman]";
  1232. mes "*Cough Cough*";
  1233. mes "The corpses of my friends!";
  1234. mes "Kartophe, Anuto, Maskharundt";
  1235. mes "Great men and my best friends.";
  1236. mes "But where were you?!";
  1237. next;
  1238. mes "[Buender Hikeman]";
  1239. mes "Your body was nowhere";
  1240. mes "to be found. I searched";
  1241. mes "the tunnel and finnaly";
  1242. mes "climbed outside where";
  1243. mes "I was found unconscious.";
  1244. next;
  1245. mes "[Buender Hikeman]";
  1246. mes "I was so stupid.";
  1247. mes "It was because of";
  1248. mes "that ore! You killed our";
  1249. mes "friend and destroyed";
  1250. mes "my life for that thing!";
  1251. next;
  1252. mes "[Buender Hikeman]";
  1253. mes "And now...";
  1254. mes "You come out of";
  1255. mes "hiding and show up.";
  1256. mes "What do you want of";
  1257. mes "me? What more can";
  1258. mes "you possibly take away?!";
  1259. next;
  1260. menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
  1261. mes "[Buender Hikeman]";
  1262. mes "Ha ha...";
  1263. mes "Apologize?";
  1264. mes "The harm is";
  1265. mes "already done...";
  1266. goto L_CONTINUE2;
  1267. L_THINK:
  1268. mes "[Buender Hikeman]";
  1269. mes "Quit lying!";
  1270. mes "You've stirred up";
  1271. mes "my hatred by showing";
  1272. mes "up again! I've never";
  1273. mes "forgotten that day!";
  1274. next;
  1275. L_CONTINUE2:
  1276. mes "[Buender Hikeman]";
  1277. mes "It's too late";
  1278. mes "for you now. For";
  1279. mes "the sake of my friends,";
  1280. mes "I'll have my vengeance!";
  1281. next;
  1282. mes "[Buender Hikeman]";
  1283. mes "Prepare to die!";
  1284. mes "^0000FFShinokas^000000!!!!";
  1285. next;
  1286. mes "[Buender Hikeman]";
  1287. mes "...!";
  1288. mes "*Cough! Cough!*";
  1289. mes "Noooo! N-not now...";
  1290. mes "*Cough! Cough!*";
  1291. next;
  1292. mes "[" + strcharinfo(0) + "]";
  1293. mes "...";
  1294. mes "I better";
  1295. mes "get away";
  1296. mes "from him!";
  1297. next;
  1298. mes "^0000FFYou ran away from Hikeman^000000";
  1299. mes "^0000FFas he collapsed on the ground^000000";
  1300. mes "^0000FFIt wouldn't be a good idea to^000000";
  1301. mes "^0000FFprovoke the old man anymore,^000000";
  1302. mes "^0000FFintentionally or not.^000000";
  1303. if(Shinokas_Quest == 2) set Shinokas_Quest,3;
  1304. close;
  1305. L_BEST:
  1306. mes "^0000FFIt'd be best^000000";
  1307. mes "^0000FFto avoid aggravating^000000";
  1308. mes "^0000FFthe old man for now.^000000";
  1309. close;
  1310. L_IM:
  1311. mes "[Buender Hikeman]";
  1312. mes "Ha...!";
  1313. mes "Do you think";
  1314. mes "I'd so easily";
  1315. mes "forget the face";
  1316. mes "of the person who";
  1317. mes "shattered my life?!";
  1318. goto L_HOW;
  1319. L_P2:
  1320. mes "^0000FFHikeman is dozing^000000";
  1321. mes "^0000FFoff in his chair. Judging^000000";
  1322. mes "^0000FFfrom the look of discomfort^000000";
  1323. mes "^0000FFon his face, he seems to be^000000";
  1324. mes "^0000FFhaving a nightmare.^000000";
  1325. if(Shinokas_Quest == 10) close;
  1326. next;
  1327. mes "["+strcharinfo(0)+"]";
  1328. mes "Excuse me...";
  1329. next;
  1330. mes "[Buender Hikeman]";
  1331. mes "Huh...?";
  1332. mes ".........!!";
  1333. mes "Hahahahaha!";
  1334. mes "Come back for";
  1335. mes "your beating,";
  1336. mes "eh, Shinokas?!";
  1337. next;
  1338. mes "["+strcharinfo(0)+"]";
  1339. mes "Look...!";
  1340. mes "I'm not Shinokas,";
  1341. mes "okay? How can you";
  1342. mes "forget what he looks";
  1343. mes "like or how old he is?";
  1344. mes "I'm way younger!";
  1345. next;
  1346. mes "[Buender Hikeman]";
  1347. mes "What...?";
  1348. next;
  1349. mes "[Buender Hikeman]";
  1350. mes "..................";
  1351. next;
  1352. mes "[Buender Hikeman]";
  1353. mes "Uhhhh......";
  1354. next;
  1355. mes "[Buender Hikeman]";
  1356. mes "Huh.";
  1357. next;
  1358. mes "[Buender Hikeman]";
  1359. mes "It seems...";
  1360. mes "I've made a";
  1361. mes "huge mistake.";
  1362. next;
  1363. mes "[Buender Hikeman]";
  1364. mes "Ever since the accident, people";
  1365. mes "have said that I haven't been the";
  1366. mes "same. Maybe they're right.";
  1367. next;
  1368. mes "[Buender Hikeman]";
  1369. mes "I keep making the same";
  1370. mes "mistakes, so maybe they're";
  1371. mes "right about me getting senile.";
  1372. mes "Did you come just to clear";
  1373. mes "up this misunderstanding?";
  1374. next;
  1375. mes "["+strcharinfo(0)+"]";
  1376. mes "Um...";
  1377. mes "Actually...";
  1378. next;
  1379. menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
  1380. set Shinokas_Quest,10;
  1381. mes "["+strcharinfo(0)+"]";
  1382. mes "Shinokas died";
  1383. mes "a while ago in";
  1384. mes "Einbroch.";
  1385. next;
  1386. mes "[Buender Hikeman]";
  1387. mes "Wh-what...?";
  1388. next;
  1389. mes "["+strcharinfo(0)+"]";
  1390. mes "Shinokas was killed by";
  1391. mes "some men. He thinks they";
  1392. mes "may have been the ones";
  1393. mes "who hired you guys. In the";
  1394. mes "end, he was betrayed too...";
  1395. next;
  1396. mes "[Buender Hikeman]";
  1397. mes "I...";
  1398. mes "I see...";
  1399. next;
  1400. mes "["+strcharinfo(0)+"]";
  1401. mes "Shinokas may have";
  1402. mes "gotten some money,";
  1403. mes "but he spent the rest";
  1404. mes "of his life in hiding,";
  1405. mes "being hunted down.";
  1406. next;
  1407. mes "[Buender Hikeman]";
  1408. mes "Nothing's left.";
  1409. mes "I've got nothing";
  1410. mes "to look forward to.";
  1411. mes "I was living only to";
  1412. mes "avenge my friends...";
  1413. next;
  1414. mes "[Buender Hikeman]";
  1415. mes "Please...";
  1416. mes "Just go back to";
  1417. mes "wherever you came";
  1418. mes "from. Leave me alone...";
  1419. next;
  1420. mes "["+strcharinfo(0)+"]";
  1421. mes "...";
  1422. next;
  1423. mes "["+strcharinfo(0)+"]";
  1424. mes "Did Hikeman really want";
  1425. mes "revenge on Shinokas or did";
  1426. mes "he want to hear him out since";
  1427. mes "they used to be close friends?";
  1428. next;
  1429. mes "["+strcharinfo(0)+"]";
  1430. mes "If I mention that";
  1431. mes "what they found was";
  1432. mes "the Ymir Heart Piece,";
  1433. mes "Hikeman might end up";
  1434. mes "getting hunter down, so";
  1435. mes "I better not say anything.";
  1436. next;
  1437. mes "["+strcharinfo(0)+"]";
  1438. mes "Why are those men";
  1439. mes "so obsessed with that";
  1440. mes "Ymir Heart Piece? Is it";
  1441. mes "really worth this kind of";
  1442. mes "cruelty? Whoever they are,";
  1443. mes "their intentions can't be good.";
  1444. if(BaseLevel < 41)set BaseExp,BaseExp+34750;
  1445. else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
  1446. else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
  1447. else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
  1448. else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
  1449. else if(BaseLevel > 90)set BaseExp,BaseExp+556000;
  1450. close;
  1451. L_NNotify:
  1452. mes "["+strcharinfo(0)+"]";
  1453. mes "Yeah...";
  1454. mes "That's right.";
  1455. mes "I wanted to clear up";
  1456. mes "this misunderstanding";
  1457. mes "so you could calm down,";
  1458. mes "even if it's just a little bit.";
  1459. next;
  1460. mes "[Buender Hikeman]";
  1461. mes "Well, you don't have";
  1462. mes "to worry so much about";
  1463. mes ",u stress. I find that the";
  1464. mes "winds that pass through";
  1465. mes "this town to be very relaxing.";
  1466. next;
  1467. mes "[Buender Hikeman]";
  1468. mes "Each time the wind";
  1469. mes "blows by, my vision blurs,";
  1470. mes "my memories haze and all";
  1471. mes "of my hatred just drifts away.";
  1472. next;
  1473. mes "[Buender Hikeman]";
  1474. mes "Without the wind, I'd only";
  1475. mes "have my hatred towards ^FF0000him^000000.";
  1476. mes "Maybe it's my only reason for";
  1477. mes "living and maybe I'm lonely,";
  1478. mes "but it's too late to feel";
  1479. mes "sorry for myself now.";
  1480. close;
  1481. }
  1482. //============================================================
  1483. //============================================= Einbroch Lover
  1484. //====================================================== Quest
  1485. ein_in01.gat,31,151,4 script Satra 850,{
  1486. if(EIN_LOVERQ > 11)goto s_Intimi;
  1487. if(EIN_LOVERQ == 11)goto s_Coal4;
  1488. if(EIN_LOVERQ == 10)goto s_Coal3;
  1489. if(EIN_LOVERQ == 9)goto s_Coal2;
  1490. if(EIN_LOVERQ == 8)goto s_Coal1;
  1491. if(EIN_LOVERQ == 7)goto s_Advent;
  1492. mes "[Satra]";
  1493. mes "A wandering";
  1494. mes "adventurer...?";
  1495. mes "How sinfully";
  1496. mes "intriguing!";
  1497. mes "Ho ho ho ho~";
  1498. next;
  1499. mes "[Satra]";
  1500. mes "Oh, do not worry";
  1501. mes "I'm sure the beauty of";
  1502. mes "my home has captured your";
  1503. mes "curiosity. My brutish excuse";
  1504. mes "for a husband would have you";
  1505. mes "beat if he found you...";
  1506. next;
  1507. mes "[Satra]";
  1508. mes "But I'm far more genteel";
  1509. mes "then Megass. You're more";
  1510. mes "than welcome to enjoy the";
  1511. mes "furnishings. Ho ho ho ho~";
  1512. close;
  1513. s_Advent:
  1514. mes "[Satra]";
  1515. mes "A wandering adventurer...?";
  1516. mes "How ravishingly delightful!";
  1517. mes "You must have risked life and";
  1518. mes "limb to sneak past my husband";
  1519. mes "to enjoy the captivating sights";
  1520. mes "of my home. Ho ho ho ho~";
  1521. next;
  1522. mes "[Satra]";
  1523. mes "Since you're a very";
  1524. mes "unique quest, I shall";
  1525. mes "give you a unique honor";
  1526. mes "and deign to converse";
  1527. mes "with you, adventurer.";
  1528. next;
  1529. mes "[Satra]";
  1530. mes "Einbech exists to provide";
  1531. mes "my family with coal and";
  1532. mes "materials from their mines.";
  1533. mes "It's a natural law: workers";
  1534. mes "must be led by a chosen few.";
  1535. next;
  1536. mes "[Satra]";
  1537. mes "It's delightfully";
  1538. mes "ludicrous to see those";
  1539. mes "workers aspire to reach";
  1540. mes "our heights of social";
  1541. mes "prestige. Ho ho ho ho~";
  1542. next;
  1543. mes "[Satra]";
  1544. mes "Oh, I haven't spoken to";
  1545. mes "someone from a lower";
  1546. mes "class in ages! It feels";
  1547. mes "so forbiddenly exciting!";
  1548. next;
  1549. mes "[Satra]";
  1550. mes "Well adventurer, that's";
  1551. mes "the end of our informal";
  1552. mes "chat. I'll even grant you";
  1553. mes "full permission to boast";
  1554. mes "of the fact that you've";
  1555. mes "spoken to Lady Satra.";
  1556. next;
  1557. mes "[Satra]";
  1558. mes "If you wish for";
  1559. mes "me to share words with";
  1560. mes "you once more, prove to";
  1561. mes "me that you're worthier";
  1562. mes "than the other peons of";
  1563. mes "my graceful presence.";
  1564. next;
  1565. s_Coal1:
  1566. mes "[Satra]";
  1567. mes "Oh, I have a marvelous";
  1568. mes "idea! Why don't you bring";
  1569. mes "me ^9C0000Coals^000000? It's not impossible";
  1570. mes "for someone like yourself, but";
  1571. mes "this kind of task will require";
  1572. mes "some effort on your part.";
  1573. next;
  1574. if(EIN_LOVERQ == 8 && countitem(1003) > 9)goto s_GotCoal1;
  1575. mes "[Satra]";
  1576. mes "Tah tah,";
  1577. mes "adventurer~";
  1578. if(EIN_LOVERQ == 7)set EIN_LOVERQ,8;
  1579. close;
  1580. s_GotCoal1:
  1581. mes "[Satra]";
  1582. mes "My, you've already";
  1583. mes "brought the Coal?";
  1584. mes "How charmingly";
  1585. mes "prompt you are~";
  1586. next;
  1587. mes "[Satra]";
  1588. mes "On behalf of the";
  1589. mes "Kappellthaine family,";
  1590. mes "I shall ignore your lowly";
  1591. mes "status and graciously";
  1592. mes "accept your small gift.";
  1593. mes "Ho ho ho~";
  1594. next;
  1595. mes "[Satra]";
  1596. mes "Do you hail from";
  1597. mes "Einbech, adventurer?";
  1598. mes "Ah, the Rune-Midgarts";
  1599. mes "kingdom! I've visited your";
  1600. mes "country. It's quite quaint";
  1601. mes "and Jawaii is very lovely.";
  1602. next;
  1603. mes "[Satra]";
  1604. mes "Well, I shall try to";
  1605. mes "find some use for these.";
  1606. mes "I'm afraid the gift I've asked";
  1607. mes "from you isn't very practical.";
  1608. mes "How is coal usually used?";
  1609. mes "Ah, I have a novel idea!";
  1610. next;
  1611. mes "[Satra]";
  1612. mes "Wouldn't it be";
  1613. mes "intoxicatingly wild if";
  1614. mes "Megass were to hold one";
  1615. mes "of those social functions that";
  1616. mes "the lower classes are so fond";
  1617. mes "of? A 'barbeque', yes?";
  1618. next;
  1619. mes "[Satra]";
  1620. mes "In any case, If you";
  1621. mes "bring me more of that";
  1622. mes "Coal, you would be even";
  1623. mes "more favored by me and";
  1624. mes "you'll become a recipient";
  1625. mes "of my good graces. Ho ho~";
  1626. set EIN_LOVERQ,9;
  1627. delitem 1003,10;
  1628. close;
  1629. s_Coal2:
  1630. mes "[Satra]";
  1631. mes "^111111*Titter~*^000000";
  1632. mes "Why, if it isn't my";
  1633. mes "intrepid adventurer.";
  1634. mes "Ho ho ho ho~";
  1635. next;
  1636. if(countitem(1003) > 9)goto s_GotCoal2;
  1637. mes "[Satra]";
  1638. mes "My apologies, but you";
  1639. mes "must first prove to me";
  1640. mes "that you are worthy of";
  1641. mes "conversation. Why don't";
  1642. mes "you deliver more of those";
  1643. mes "^9C0000Coals^000000, mmm?";
  1644. next;
  1645. mes "[Satra]";
  1646. mes "After all, I have no other";
  1647. mes "means of knowing whether";
  1648. mes "or not you appreciate the time";
  1649. mes "I sacrifice by socializing with";
  1650. mes "someone of your status.";
  1651. mes "Ho ho ho ho~";
  1652. close;
  1653. s_GotCoal2:
  1654. mes "[Satra]";
  1655. mes "My word!";
  1656. mes "Why are you carrying";
  1657. mes "all of that dirty Coal";
  1658. mes "with you? You poor,";
  1659. mes "impoverished thing.";
  1660. next;
  1661. mes "[Satra]";
  1662. mes "Oh! Dear me,";
  1663. mes "I've nearly forgotten~";
  1664. mes "How divinely silly of me!";
  1665. mes "Once again, I graciously";
  1666. mes "accept your small gift on";
  1667. mes "behalf of the Kappelthaines.";
  1668. next;
  1669. mes "[Satra]";
  1670. mes "Let me share a little";
  1671. mes "bit of history concerning";
  1672. mes "our lovely Einbroch. At one";
  1673. mes "time, there was only Einbech,";
  1674. mes "the mining village. You can";
  1675. mes "imagine how long ago that was.";
  1676. next;
  1677. mes "[Satra]";
  1678. mes "However, the minerals";
  1679. mes "and ores mined in Einbech";
  1680. mes "need to be processed and";
  1681. mes "refined in factories that were";
  1682. mes "all built in a nearby industrial";
  1683. mes "comple which became Einbroch.";
  1684. next;
  1685. mes "[Satra]";
  1686. mes "Now every citizen in";
  1687. mes "Einbroch is wealthy and";
  1688. mes "it's well known that there";
  1689. mes "is a higher standard of";
  1690. mes "living here than in Einbech.";
  1691. next;
  1692. mes "[Satra]";
  1693. mes "Goodness, I believe";
  1694. mes "it's time for a spot of tea~";
  1695. mes "The next time you wish to have";
  1696. mes "an audience with me, it would";
  1697. mes "behoove you to bring another";
  1698. mes "gift of Coal. Toodles~";
  1699. set EIN_LOVERQ,10;
  1700. delitem 1003,10;
  1701. close;
  1702. s_Coal3:
  1703. mes "[Satra]";
  1704. mes "Why hello~";
  1705. mes "Your visits have";
  1706. mes "recently been quite";
  1707. mes "delightful, fair adventurer.";
  1708. next;
  1709. mes "[Satra]";
  1710. mes "Oh, my apologies!";
  1711. mes "I supposed you're just";
  1712. mes "here for sight seeing,";
  1713. mes "or perhaps you're running";
  1714. mes "some sort of adventurer's";
  1715. mes "errand. Am I right?";
  1716. next;
  1717. if(countitem(1003) > 9)goto s_GotCoal3;
  1718. mes "[Satra]";
  1719. mes "I know you well enough";
  1720. mes "to know that you wouldn't";
  1721. mes "be so rude as to stop by";
  1722. mes "and chat without bringing";
  1723. mes "any ^9C0000Coal^000000. Ho ho ho ho~";
  1724. close;
  1725. s_GotCoal3:
  1726. mes "[Satra]";
  1727. mes "Continue to show";
  1728. mes "your appreciation";
  1729. mes "and dedication to me";
  1730. mes "and you'll soon be known";
  1731. mes "to be my most favored";
  1732. mes "commoner. Ho ho ho ho~";
  1733. next;
  1734. mes "[Satra]";
  1735. mes "I'm sure you've noticed";
  1736. mes "the strained relationship";
  1737. mes "between Einbroch and Einbech";
  1738. mes "by now. It's a shame, really.";
  1739. next;
  1740. mes "[Satra]";
  1741. mes "As Einbroch grew wealthier";
  1742. mes "and Einbech became more";
  1743. mes "destitude, the affluent began";
  1744. mes "despising the impoverished.";
  1745. mes "I supposed it follows that the";
  1746. mes "poor started to resent the rich.";
  1747. next;
  1748. mes "[Satra]";
  1749. mes "It might be said that";
  1750. mes "both towns have been";
  1751. mes "trying to take advantage";
  1752. mes "of each other, but it's";
  1753. mes "clear that Einbroch has";
  1754. mes "always had the upper hand.";
  1755. next;
  1756. mes "[Satra]";
  1757. mes "In fact, because of";
  1758. mes "this rift between our";
  1759. mes "cities, our families are";
  1760. mes "taught not to associate";
  1761. mes "with the people of Einbech.";
  1762. next;
  1763. mes "[Satra]";
  1764. mes "Now, I believe that most";
  1765. mes "people who live in Einbech";
  1766. mes "are peons, but that does not";
  1767. mes "mean I will not give them a";
  1768. mes "chance to prove their worth.";
  1769. next;
  1770. mes "[Satra]";
  1771. mes "Why should I deprive";
  1772. mes "the lowly of my gracious";
  1773. mes "presence if they prove";
  1774. mes "themselves meritable?";
  1775. mes "Ho ho ho ho~";
  1776. next;
  1777. mes "[Satra]";
  1778. mes "Oh, that was scrumptious!";
  1779. mes "If you wish to pay me another";
  1780. mes "visit, don't forget to bring some";
  1781. mes "Coal with you. Tah tah~";
  1782. set EIN_LOVERQ,11;
  1783. delitem 1003,10;
  1784. close;
  1785. s_Coal4:
  1786. mes "[Satra]";
  1787. mes "Ho ho ho ho~";
  1788. mes "Welcome adventurer,";
  1789. mes "I so enjoy our little chats.";
  1790. mes "Hors d'oeuvre?";
  1791. next;
  1792. if(countitem(1003) > 9)goto s_GotCoal4;
  1793. mes "[Satra]";
  1794. mes "Ah...";
  1795. mes "It seems you've";
  1796. mes "forgotten your ^9C0000Coals^000000.";
  1797. mes "A silly mistake, but one";
  1798. mes "I'm willing to overlook.";
  1799. close;
  1800. s_GotCoal4:
  1801. mes "[Satra]";
  1802. mes "Oh! You can't enjoy";
  1803. mes "any food in that state!";
  1804. mes "Your hands are atrociously";
  1805. mes "grimy! May I ask why?";
  1806. next;
  1807. mes "[Satra]";
  1808. mes "Ah~";
  1809. mes "In my excitement,";
  1810. mes "I nearly forgot that";
  1811. mes "I asked you to bring";
  1812. mes "Coals to me again!";
  1813. mes "My apologies~";
  1814. next;
  1815. mes "[Satra]";
  1816. mes "You've brought so much Coal";
  1817. mes "to me, I'm convinced that you're";
  1818. mes "much more diligent than those";
  1819. mes "languid peasants in Einbech.";
  1820. mes "I appreciate that you've labored";
  1821. mes "so much to win my favor.";
  1822. next;
  1823. mes "[Satra]";
  1824. mes "Hm, what was that?";
  1825. mes "someone else provided";
  1826. mes "these Coals and you were";
  1827. mes "only delivering them? Then";
  1828. mes "who actually gathered these?";
  1829. next;
  1830. input @str$;
  1831. mes "[Satra]";
  1832. if(@str$ != "Clitzer"){
  1833. mes "I beg your pardon?";
  1834. mes "" + @str$ + "? Oh my...";
  1835. mes "I believe I may have";
  1836. mes "misheard you. Ho ho ho ho~";
  1837. close;
  1838. }
  1839. mes "Ah, Clitzer?";
  1840. mes "I must say, that's";
  1841. mes "a very humble name.";
  1842. mes "Yet it's so familiar...";
  1843. next;
  1844. mes "[Satra]";
  1845. mes "Ah, I recall there";
  1846. mes "was a hooligan that";
  1847. mes "has been pestering my";
  1848. mes "daughter named Clitzer.";
  1849. mes "Perhaps they are one";
  1850. mes "and the same. Hmm...";
  1851. next;
  1852. mes "[Satra]";
  1853. mes "I remember that he was";
  1854. mes "rather shabby looking and";
  1855. mes "lacked any semblance of";
  1856. mes "etiquette whatsoever. Clearly,";
  1857. mes "he is a fool and a coward, but";
  1858. mes "now I see that he is sincere.";
  1859. next;
  1860. mes "[Satra]";
  1861. mes "It might not be possible";
  1862. mes "to let him go otu with my";
  1863. mes "daughter straight away, but";
  1864. mes "I will invite him for a spot of";
  1865. mes "tea. And if Calla likes him,";
  1866. mes "well, he must be special.";
  1867. next;
  1868. mes "[Satra]";
  1869. mes "For a humble peasant,";
  1870. mes "this must be like a dream";
  1871. mes "come true! And to have tea";
  1872. mes "with Clitzer. Oh, what would";
  1873. mes "the girls say? Ah, but I did";
  1874. mes "marry that oafish Megass~";
  1875. next;
  1876. mes "[Satra]";
  1877. mes "Anyway, when you next";
  1878. mes "meet Clitzer, please tell";
  1879. mes "him to pay me a visit soon.";
  1880. mes "Oh, and remind him to dress";
  1881. mes "appropriately for this special";
  1882. mes "occasion. Ho ho ho ho ho~";
  1883. set EIN_LOVERQ,12;
  1884. close;
  1885. s_Intimi:
  1886. mes "[Satra]";
  1887. mes "I understand that my";
  1888. mes "home is extravagantly";
  1889. mes "splendid and to approach";
  1890. mes "any Kappelthaine is an";
  1891. mes "honor t most commoners.";
  1892. next;
  1893. mes "[Satra]";
  1894. mes "However, Clitzer";
  1895. mes "has no reason to feel so";
  1896. mes "intimidated. Tell the poor";
  1897. mes "boy that he's earned the";
  1898. mes "honor of speaking with me.";
  1899. close;
  1900. }
  1901. ein_in01.gat,31,138,4 script Calla 90,{
  1902. if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch;
  1903. if(EIN_LOVERQ > 1)goto s_Switches;
  1904. s_NoSwitch:
  1905. mes "[Calla]";
  1906. mes "Hello adventurer.";
  1907. mes "Our city must just be";
  1908. mes "another place where";
  1909. mes "you'll stay no longer";
  1910. mes "than a few days.";
  1911. next;
  1912. mes "[Calla]";
  1913. mes "You must have so much";
  1914. mes "freedom. I envy you. I can't";
  1915. mes "do what I want to do. I don't";
  1916. mes "even have the courage to tell";
  1917. mes "my family what I really want,";
  1918. mes "much less change things here...";
  1919. next;
  1920. mes "[Calla]";
  1921. mes "How is it like?";
  1922. mes "Going wherever you";
  1923. mes "please, following your";
  1924. mes "heart's true desire?";
  1925. mes "What I would give to";
  1926. mes "be able to do that...";
  1927. if(!EIN_LOVERQ)set EIN_LOVERQ,1;
  1928. close;
  1929. s_Switches:
  1930. switch(EIN_LOVERQ)
  1931. {
  1932. case 2:
  1933. mes "[Calla]";
  1934. mes "You're the adventurer";
  1935. mes "from before, aren't you?";
  1936. mes "Sadly, there isn't much";
  1937. mes "to do around here. This";
  1938. mes "place is basically like";
  1939. mes "a prison to me...";
  1940. next;
  1941. mes "[Calla]";
  1942. mes "Oh, you've met Clitzer?";
  1943. mes "Isn't he so kind, such";
  1944. mes "a perfect gentleman?";
  1945. next;
  1946. mes "[Calla]";
  1947. mes "I really wish I could";
  1948. mes "see him, but it's almost";
  1949. mes "impossible. My parents think";
  1950. mes "he's not good enough for me,";
  1951. mes "but they're wrong! What am";
  1952. mes "I going to do? Oh, Clitzer...";
  1953. next;
  1954. mes "[Calla]";
  1955. mes "Well, maybe I can't see";
  1956. mes "him, but would you give";
  1957. mes "my violin to Clitzer for me?";
  1958. mes "I used to play this for him";
  1959. mes "all the time...";
  1960. next;
  1961. mes "[Calla]";
  1962. mes "I'm sorry to trouble you,";
  1963. mes "but please understand";
  1964. mes "that I want to comfort my";
  1965. mes "Clitzer in any way that";
  1966. mes "I possibly can. Thank";
  1967. mes "you so much, adventurer...";
  1968. set EIN_LOVERQ,3;
  1969. getitem 1901,1;
  1970. close;
  1971. break;
  1972. case 3:
  1973. s_Regards:
  1974. mes "[Calla]";
  1975. mes "Oh, please send my";
  1976. mes "regards to Clitzer for me.";
  1977. mes "I wish I could comnfort";
  1978. mes "him in person, but this";
  1979. mes "is the best I can do for now.";
  1980. close;
  1981. break;
  1982. case 4:
  1983. if(!countitem(712))goto s_Regards;
  1984. mes "[Calla]";
  1985. mes "You've spoken";
  1986. mes "with Clitzer? How";
  1987. mes "is he? What did he say?";
  1988. next;
  1989. mes "[Calla]";
  1990. mes "Oh...?";
  1991. mes "He asked you to";
  1992. mes "deliver this flower";
  1993. mes "to me? How sweet~";
  1994. mes "Thank you very much,";
  1995. mes "kind adventurer~";
  1996. next;
  1997. mes "[Calla]";
  1998. mes "Ah, I'm so rude!";
  1999. mes "I've been calling you";
  2000. mes "^111111*adventurer*^000000 this whole";
  2001. mes "time you've been helping";
  2002. mes "me! Would you please";
  2003. mes "tell me your name?";
  2004. next;
  2005. input @str$;
  2006. mes "[Calla]";
  2007. if(@str$ != strcharinfo(0)){
  2008. mes "I'm sorry...";
  2009. mes "I didn't catch that.";
  2010. mes "would you please tell";
  2011. mes "me your name again?";
  2012. close;
  2013. }
  2014. mes "Ah, " + strcharinfo(0) + "!";
  2015. mes "Such a lovely name~";
  2016. mes "I promise that I won't ever";
  2017. mes "forget it. Oh, and if you pass by";
  2018. mes "Einbech, would you thank Clitzer";
  2019. mes "for the flower for me please?";
  2020. next;
  2021. mes "[Calla]";
  2022. mes "A-and... And...";
  2023. mes "Please tell him that";
  2024. mes "I really miss him a lot.";
  2025. mes "^565656*Sob Sob...*";
  2026. delitem 712,1;
  2027. set EIN_LOVERQ,5;
  2028. close;
  2029. break;
  2030. case 14:
  2031. mes "[Calla]";
  2032. mes "I just heard from my mother";
  2033. mes "that she's planning to have";
  2034. mes "tea with Clitzer! I'm sure that";
  2035. mes "I have you to thank for this~";
  2036. next;
  2037. mes "[Calla]";
  2038. mes "I never dreamed that";
  2039. mes "something as wonderful";
  2040. mes "as this could happen.";
  2041. mes "I'm so happy, I could cry...";
  2042. mes "I'll always be grateful";
  2043. mes "for what you've done.";
  2044. next;
  2045. mes "[Calla]";
  2046. mes "I feel like such a fool,";
  2047. mes "thinking it was all hopeless.";
  2048. mes "I'll be doing my best to have";
  2049. mes "my parents accept Clitzer and";
  2050. mes "someday we'll be married~";
  2051. next;
  2052. mes "[Calla]";
  2053. mes "There isn't much that I can";
  2054. mes "give you, but I can show you";
  2055. mes "one of my family's secrets.";
  2056. mes "It's an invigorating massage";
  2057. mes "technique that makes you alot";
  2058. mes "healthier in only ten seconds.";
  2059. next;
  2060. mes "[Calla]";
  2061. mes "Well, please take";
  2062. mes "off your equipment";
  2063. mes "and stand still while";
  2064. mes "I give the massage. It";
  2065. mes "might hurt a bit at first...";
  2066. nude;
  2067. next;
  2068. mes "^3151FF*Rub Rub Rub*";
  2069. mes "*Knead Knead Knead*";
  2070. mes "*Crrack C-c-c--c-crack*";
  2071. mes "*Crack Crack Crrrrrack*";
  2072. mes "*Rub Crrraaaaaaaaaackk*^000000";
  2073. next;
  2074. mes "[" + strcharinfo(0) + "]";
  2075. mes "Ooooooooh...";
  2076. mes "I feel sooo";
  2077. mes "sore and yet";
  2078. mes "soooooo good.";
  2079. mes "Wait. Now I just";
  2080. mes "feel goooood~";
  2081. if(BaseLevel < 41)set BaseExp,BaseExp+3712;
  2082. else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
  2083. else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
  2084. else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
  2085. else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
  2086. else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
  2087. set EIN_LOVERQ,15;
  2088. next;
  2089. mes "[Calla]";
  2090. mes "So how was it?";
  2091. mes "I hope it was refreshing.";
  2092. mes "Please understand that";
  2093. mes "it's the best thing I can";
  2094. mes "give you to show my gratitude.";
  2095. next;
  2096. mes "[Calla]";
  2097. mes "Once again,";
  2098. mes "thank you so";
  2099. mes "much, " + strcharinfo(0) + ".";
  2100. mes "I'll always pray for";
  2101. mes "your safety on your";
  2102. mes "your adventures~";
  2103. close;
  2104. break;
  2105. case 15:
  2106. mes "[Calla]";
  2107. mes "Thank you so much!";
  2108. mes "I'll try my best to convince";
  2109. mes "my parents to accept our";
  2110. mes "relationship. It'll be hard,";
  2111. mes "but it's a good first step~";
  2112. next;
  2113. mes "[Calla]";
  2114. mes "I hope that we can all";
  2115. mes "work together ti improve";
  2116. mes "relations between Einbech";
  2117. mes "and Einbroch. The hatred";
  2118. mes "between our towns must end...";
  2119. next;
  2120. mes "[Calla]";
  2121. mes "I really appreciate";
  2122. mes "what you've done for";
  2123. mes "all of use. I'll be praying";
  2124. mes "for your safety, adventurer.";
  2125. close;
  2126. break;
  2127. }
  2128. }
  2129. ein_in01.gat,191,102,4 script Kaijeta 846,{
  2130. if(EIN_LOVERQ > 13)goto s_Learned;
  2131. if(EIN_LOVERQ == 13)goto s_Clothes;
  2132. if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
  2133. if(EIN_LOVERQ == 6)goto s_Helping;
  2134. mes "[Kaijeta]";
  2135. mes "Welcome to my humble";
  2136. mes "abode, adventurer. I'm";
  2137. mes "sorry if I'm a poor host.";
  2138. next;
  2139. mes "[Kaijeta]";
  2140. mes "As you can see, we have";
  2141. mes "to share this house with";
  2142. mes "other families so we don't";
  2143. mes "have much open space or";
  2144. mes "privacy. I'm afraid we can't";
  2145. mes "even affor basic comfort.";
  2146. next;
  2147. mes "[Kaijeta]";
  2148. mes "For now, this is the best";
  2149. mes "we can do. We don't have";
  2150. mes "the zeny to buy a house or";
  2151. mes "land, so we have no choice";
  2152. mes "but to endure through this...";
  2153. close;
  2154. s_Helping:
  2155. mes "[Kaijeta]";
  2156. mes "Thank you for helping my";
  2157. mes "son. He may look like a fool";
  2158. mes "for falling in love with someone";
  2159. mes "from Einbroch, but he's an honest";
  2160. mes "hard working man.";
  2161. next;
  2162. mes "[Kaijeta]";
  2163. mes "Then again, it was bound to";
  2164. mes "happen sometime. Einbech is";
  2165. mes "a very poor town while Einbroch";
  2166. mes "is a very rich town. I'd understand";
  2167. mes "if you don't agree, but opposites";
  2168. mes "attract sooner of later.";
  2169. next;
  2170. mes "[Kaijeta]";
  2171. mes "^565656*Sigh...*^000000";
  2172. mes "If my son and Calla can";
  2173. mes "work things out, maybe it";
  2174. mes "would improve relations";
  2175. mes "between our two towns.";
  2176. mes "I certainly hope so...";
  2177. next;
  2178. mes "[Kaijeta]";
  2179. mes "Still, I'm quite baffled!";
  2180. mes "I raised my son to have more";
  2181. mes "guts than to wallow in misery";
  2182. mes "when his heart's broken. And";
  2183. mes "I still have no idea how he got";
  2184. mes "together with such a rich woman.";
  2185. next;
  2186. mes "[Kaijeta]";
  2187. mes "Do you have any idea";
  2188. mes "how we can put an end";
  2189. mes "to the hate between our";
  2190. mes "two towns? I don't want to";
  2191. mes "see this couple separated";
  2192. mes "because of such pettiness.";
  2193. set EIN_LOVERQ,7;
  2194. close;
  2195. s_Hatred:
  2196. mes "[Kaijeta]";
  2197. mes "I can't bear to see the";
  2198. mes "petty hatred between our";
  2199. mes "two towns stop my son from";
  2200. mes "seeing the woman he loves...";
  2201. close;
  2202. s_Clothes:
  2203. mes "[Kaijeta]";
  2204. mes "Thank you for helping";
  2205. mes "my son Clitzer. Sadly, the";
  2206. mes "little fool doesn't have any";
  2207. mes "clue when it comes to certain";
  2208. mes "things like choosing clothing.";
  2209. mes "he gets so nervous about it!";
  2210. next;
  2211. mes "[Kaijeta]";
  2212. mes "A man should wear nice";
  2213. mes "clothes, like a Formal Suit";
  2214. mes "or a Tuxedo, for important";
  2215. mes "meetings and special occassions.";
  2216. mes "hopefully, he'll learn that soon.";
  2217. close;
  2218. s_Learned:
  2219. mes "[Kaijeta]";
  2220. mes "My son learned";
  2221. mes "an awful lot from";
  2222. mes "your good example.";
  2223. mes "As a mother, I really";
  2224. mes "appreciate everything";
  2225. mes "you've done for him.";
  2226. next;
  2227. mes "[Kaijeta]";
  2228. mes "Well, adventurer,";
  2229. mes "I will be praying for";
  2230. mes "your safety wherever";
  2231. mes "your journeys may";
  2232. mes "take you.";
  2233. close;
  2234. }
  2235. ein_in01.gat,200,101,4 script Clitzer 854,{
  2236. if(EIN_LOVERQ)goto s_Switches;
  2237. s_Back:
  2238. mes "[Clitzer]";
  2239. mes "Is there something";
  2240. mes "that you really want";
  2241. mes "in life, but it's just";
  2242. mes "beyond your grasp?";
  2243. next;
  2244. mes "[Clitzer]";
  2245. mes "I wish I was more";
  2246. mes "like you adventurers.";
  2247. mes "People like you never";
  2248. mes "seem to give up, no matter";
  2249. mes "what the obstacles may be.";
  2250. mes "But I'm so helpless...";
  2251. next;
  2252. mes "[Clitzer]";
  2253. mes "I can't even see";
  2254. mes "the one person that";
  2255. mes "I love. We're just so";
  2256. mes "different that it's not";
  2257. mes "even possible anymore...";
  2258. close;
  2259. s_Switches:
  2260. switch(EIN_LOVERQ){
  2261. case 1:
  2262. mes "[Clitzer]";
  2263. mes "That faintly sweet";
  2264. mes "and pleasant scent...";
  2265. mes "It's just like the fragrance";
  2266. mes "they use in Calla's house.";
  2267. next;
  2268. mes "[Clitzer]";
  2269. mes "Ah, so you visited";
  2270. mes "Calla in Einbroch?";
  2271. mes "I miss her sooo much!";
  2272. mes "Is she doing alright?";
  2273. next;
  2274. mes "[Clitzer]";
  2275. mes "Calla's so beautiful.";
  2276. mes "And she's so lovely.";
  2277. mes "Every time I close my";
  2278. mes "eyes, I can still see";
  2279. mes "her lovely smile.";
  2280. next;
  2281. mes "[Clitzer]";
  2282. mes "I'm sorry if I sound";
  2283. mes "silly, but I can't help";
  2284. mes "it. I know I'm acting like";
  2285. mes "a complete idiot. But I'd";
  2286. mes "give anything to see her...";
  2287. next;
  2288. mes "[Clitzer]";
  2289. mes "Just...";
  2290. mes "Just don't listen";
  2291. mes "to anything I say.";
  2292. mes "I'm just a poor fool";
  2293. mes "in love with the wrong";
  2294. mes "person. That has to be it...";
  2295. set EIN_LOVERQ,2;
  2296. close;
  2297. break;
  2298. case 2:
  2299. mes "[Clitzer]";
  2300. mes "^565656*Sigh*^000000";
  2301. mes "I really appreciate your";
  2302. mes "sympathy, but I'm merely";
  2303. mes "a coward and a fool.";
  2304. next;
  2305. mes "[Clitzer]";
  2306. mes "Yeah...";
  2307. mes "I'm a coward for doing";
  2308. mes "nothing about my feelings";
  2309. mes "and an idiot for falling in love";
  2310. mes "with such a high class girl in";
  2311. mes "the first place... Oh, Calla...";
  2312. close;
  2313. break;
  2314. case 3:
  2315. if(!countitem(1901))goto s_Back;
  2316. mes "[Clitzer]";
  2317. mes "What brings you here?";
  2318. mes "aren't you tired of hearing";
  2319. mes "me moan and whine about";
  2320. mes "lost love? ^111111*Siiiiigh...*^000000";
  2321. next;
  2322. mes "[Clitzer]";
  2323. mes "Hey, this violin...";
  2324. mes "Calla used to play";
  2325. mes "such beautiful music";
  2326. mes "on this for me. Did";
  2327. mes "she give this to you?";
  2328. next;
  2329. mes "[Clitzer]";
  2330. mes "I see. Calla must have";
  2331. mes "known that I'm all broken up";
  2332. mes "right now. She's too good to";
  2333. mes "me. How can se consider";
  2334. mes "my feelings before thinking";
  2335. mes "about herself?";
  2336. next;
  2337. mes "[Clitzer]";
  2338. mes "I know I'm being";
  2339. mes "shameless, but I have";
  2340. mes "a favor to ask. Adventurer,";
  2341. mes "would you please send";
  2342. mes "Calla a present for me?";
  2343. next;
  2344. mes "[Clitzer]";
  2345. mes "All you need to do is";
  2346. mes "just give her ^FF00001 Flower^000000.";
  2347. mes "I don't have the zeny and";
  2348. mes "I don't think I'm welcome";
  2349. mes "at Kapellthaine Manor.";
  2350. next;
  2351. mes "[Clitzer]";
  2352. mes "Here, in return, I'll";
  2353. mes "give you this health";
  2354. mes "massage. It's not a";
  2355. mes "big deal, but when I'm";
  2356. mes "done, your mind and body";
  2357. mes "will be refreshed. Here goes!";
  2358. next;
  2359. mes "^3151FF*Knead Knead*";
  2360. mes "*Rub Rub Rub Rub*";
  2361. mes "*Press Press Press*";
  2362. mes "*C-c-c-c-c-c-crakck!*^000000";
  2363. next;
  2364. mes "[" + strcharinfo(0) + "]";
  2365. mes "Oh--";
  2366. mes "Hell yeah!";
  2367. mes "That's the stuff!";
  2368. delitem 1901,1;
  2369. if(BaseLevel < 41)set BaseExp,BaseExp+3712;
  2370. else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
  2371. else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
  2372. else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
  2373. else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
  2374. else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
  2375. set EIN_LOVERQ,4;
  2376. next;
  2377. mes "[Clitzer]";
  2378. mes "Would you please bring";
  2379. mes "1 Flower to Calla for me?";
  2380. mes "I'm sorry for troubling you...";
  2381. close;
  2382. break;
  2383. case 4:
  2384. mes "[Clitzer]";
  2385. mes "Would you please bring";
  2386. mes "1 Flower to Calla for me?";
  2387. mes "I'm sorry for troubling you...";
  2388. close;
  2389. break;
  2390. case 5:
  2391. mes "[Clitzer]";
  2392. mes "You've given her";
  2393. mes "the flower? That's";
  2394. mes "great! Thank you,";
  2395. mes "thank you so mu--";
  2396. next;
  2397. mes "[Clitzer]";
  2398. mes "...Oh!";
  2399. mes "Gosh! I was thinking so";
  2400. mes "much about myself that";
  2401. mes "I forgot to ask you for your";
  2402. mes "name! I'm sorry for being";
  2403. mes "so knuckle-headed...";
  2404. next;
  2405. mes "[Clitzer]";
  2406. mes "So...";
  2407. mes "What's your name?";
  2408. next;
  2409. input @str$;
  2410. mes "[Clitzer]";
  2411. if(@str$ != strcharinfo(0)){
  2412. mes "Hm...?";
  2413. mes "Oh, don't be";
  2414. mes "so nervous~";
  2415. mes "But would you please";
  2416. mes "tell me your name again?";
  2417. mes "I couldn't hear you...";
  2418. close;
  2419. }
  2420. mes "" + strcharinfo(0) + "...";
  2421. mes "That's very nice. Thank you,";
  2422. mes "I'm really grateful for your help.";
  2423. mes "Although I can't see Calla in";
  2424. mes "person, I can at least send";
  2425. mes "my regards if you help me.";
  2426. next;
  2427. mes "[Clitzer]";
  2428. mes "I feel so much";
  2429. mes "better now. Oh!";
  2430. mes "When you have the";
  2431. mes "time, why don't you talk";
  2432. mes "to my mother? She always";
  2433. mes "likes meeting my friends.";
  2434. set EIN_LOVERQ,6;
  2435. close;
  2436. break;
  2437. case 6:
  2438. case 7:
  2439. case 8:
  2440. case 9:
  2441. case 10:
  2442. case 11:
  2443. mes "[Clitzer]";
  2444. mes "^111111*Sigh...*^000000";
  2445. mes "What can I do to";
  2446. mes "get Calla's parents";
  2447. mes "to accept me as her";
  2448. mes "boyfriend? I can't";
  2449. mes "think of anything...";
  2450. close;
  2451. break;
  2452. case 12:
  2453. mes "[Clitzer]";
  2454. mes "Eh...?";
  2455. mes "What did you just say?";
  2456. mes "You did something for";
  2457. mes "the Kapellthaines?";
  2458. next;
  2459. mes "[Clitzer]";
  2460. mes "What...?";
  2461. mes "Did you just say";
  2462. mes "that Calla's mother";
  2463. mes "wants me to have tea";
  2464. mes "with her? Holy moley...!";
  2465. next;
  2466. mes "[Clitzer]";
  2467. mes "Okay, okay.";
  2468. mes "I-I I'll need something";
  2469. mes "nice to wear, right? Oh.";
  2470. mes "Wow. This is so sudden!";
  2471. mes "W-what should I do?";
  2472. next;
  2473. mes "[Clitzer]";
  2474. mes "This monkey suit";
  2475. mes "that I've got on just";
  2476. mes "won't do! Arrrgh! But I've";
  2477. mes "already outgrown all of my";
  2478. mes "nice clothes already. Boy,";
  2479. mes "am I in a pickle...";
  2480. set EIN_LOVERQ,13;
  2481. close;
  2482. break;
  2483. case 13:
  2484. if(countitem(2320) || countitem(7170))goto s_Clothes;
  2485. mes "[Clitzer]";
  2486. mes "Noooooo!";
  2487. mes "I've got to find";
  2488. mes "the perfect thing";
  2489. mes "to wear or Calla's";
  2490. mes "mother might ^FF0000hate^000000 me!";
  2491. next;
  2492. mes "[Clitzer]";
  2493. mes "Think, Clitzer, think!";
  2494. mes "Okay, no fun colors.";
  2495. mes "I don't want her to";
  2496. mes "think I'm not serious";
  2497. mes "about Calla. Stripes";
  2498. mes "might be bad too...";
  2499. close;
  2500. break;
  2501. case 14:
  2502. case 15:
  2503. mes "[Clitzer]";
  2504. mes "Look out, world!";
  2505. mes "I'm gonna become";
  2506. mes "worth of Calla's love!";
  2507. mes "Someday, maybe even her";
  2508. mes "parents will approve me!";
  2509. close;
  2510. break;
  2511. }
  2512. s_Clothes:
  2513. mes "[Clitzer]";
  2514. mes "Waaah!";
  2515. mes "What should I wear?!";
  2516. mes "I can't for the life of me";
  2517. mes "figure this out! Something,";
  2518. mes "um, formal? I've never worn";
  2519. mes "anything like that before!";
  2520. next;
  2521. if(countitem(7170)){
  2522. set @clothes,7170;
  2523. mes "[Clitzer]";
  2524. mes "Wait, " + strcharinfo(0) + ".";
  2525. mes "What's that you've got";
  2526. mes "there? I've seen something";
  2527. mes "like that before. It's called";
  2528. mes "a Tuxedo, right? Something";
  2529. mes "like that would be perfect!";
  2530. next;
  2531. menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
  2532. mes "[Clitzer]";
  2533. mes "But how can I get";
  2534. mes "a Tuxedo? Ooh, I hope";
  2535. mes "it doesn't cost too much";
  2536. mes "zeny or I won't be able to";
  2537. mes "get one of those soon...";
  2538. } else if(countitem(2320)){
  2539. set @clothes,2320;
  2540. mes "[Clitzer]";
  2541. mes "Wait, " + strcharinfo(0) + ".";
  2542. mes "What's that you've got";
  2543. mes "there? I've seen something";
  2544. mes "like that before. It's called";
  2545. mes "a Formal Suit, right?";
  2546. mes "Something like that would";
  2547. mes "be perfect!";
  2548. next;
  2549. menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
  2550. mes "[Clitzer]";
  2551. mes "But how can I get";
  2552. mes "a Formal Suit? I hope";
  2553. mes "it doesn't cost too much";
  2554. mes "zeny or I won't be able to";
  2555. mes "get one of those soon...";
  2556. }
  2557. close;
  2558. s_Giveclothes:
  2559. mes "[Clitzer]";
  2560. mes "I can have this?";
  2561. mes "Oh, thank you so much!";
  2562. mes "Finally, I have something";
  2563. mes "nice enough to wear to meet";
  2564. mes "Calla's mom! What a relief!";
  2565. next;
  2566. mes "[Clitzer]";
  2567. mes "You've been helping me all";
  2568. mes "this time and I haven't properly";
  2569. mes "expressed my gratitude. I'm sorry";
  2570. mes "if I've been to absorbed in my own";
  2571. mes "problems. I may be poor, but I need";
  2572. mes "to repay you somehow...";
  2573. next;
  2574. mes "[Clitzer]";
  2575. mes "Wait...";
  2576. mes "Why don't you have this";
  2577. mes "ore? I don't how";
  2578. mes "valuable it is, but I know";
  2579. mes "that it's pretty rare. It may";
  2580. mes "even be useful to you later~";
  2581. delitem @clothes,1;
  2582. set EIN_LOVERQ,14;
  2583. switch(rand(1,9)){
  2584. case 1:
  2585. getitem 7289,1;
  2586. break;
  2587. case 2:
  2588. getitem 7290,1;
  2589. break;
  2590. case 3:
  2591. getitem 7291,1;
  2592. break;
  2593. case 4:
  2594. getitem 7292,1;
  2595. break;
  2596. case 5:
  2597. getitem 7293,1;
  2598. break;
  2599. case 6:
  2600. getitem 7294,1;
  2601. break;
  2602. case 7:
  2603. getitem 7295,1;
  2604. break;
  2605. case 8:
  2606. getitem 7296,1;
  2607. break;
  2608. case 9:
  2609. getitem 7297,1;
  2610. break;
  2611. }
  2612. next;
  2613. mes "[Clitzer]";
  2614. mes "" + strcharinfo(0) + ",";
  2615. mes "you've really opened";
  2616. mes "my eyes. From now on,";
  2617. mes "I'll do my best to earn the";
  2618. mes "approval of Calla's parents and";
  2619. mes "become worthy of Calla's love.";
  2620. close;
  2621. }
  2622. //============================================================
  2623. //=========================================== Einbroch Polution
  2624. //============================================================
  2625. einbroch.gat,1,1,0 script #PolutionNPC -1,{
  2626. OnPolution:
  2627. set @AlrdEinPoll,1;
  2628. donpcevent "Liotzburg::OnHide";
  2629. donpcevent "Morei::OnHide";
  2630. donpcevent "Mark::OnHide";
  2631. donpcevent "Khemko::OnHide";
  2632. donpcevent "Oberu::OnHide";
  2633. donpcevent "Khowropher::OnHide";
  2634. donpcevent "Kesunboss::OnHide";
  2635. donpcevent "Train Station Staff#01::OnHide";
  2636. donpcevent "Train Station Staff#02::OnHide";
  2637. donpcevent "Leslie::OnHide";
  2638. donpcevent "Little Toby::OnHide";
  2639. donpcevent "Tan::OnHide";
  2640. donpcevent "Keneshiotz::OnHide";
  2641. donpcevent "Sleik::OnHide";
  2642. donpcevent "Uwe Kleine::OnHide";
  2643. donpcevent "Laboratory Soldier#01::OnHide";
  2644. donpcevent "Laboratory Soldier#02::OnHide";
  2645. disablenpc "Paddler";
  2646. disablenpc "Head Gear Dealer";
  2647. mapannounce "einbroch.gat","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
  2648. monster "einbroch.gat",82,332,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2649. monster "einbroch.gat",99,328,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2650. monster "einbroch.gat",122,317,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2651. monster "einbroch.gat",138,319,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2652. monster "einbroch.gat",147,312,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2653. monster "einbroch.gat",159,316,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2654. monster "einbroch.gat",173,315,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2655. monster "einbroch.gat",161,311,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2656. monster "einbroch.gat",147,296,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2657. monster "einbroch.gat",168,282,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2658. monster "einbroch.gat",175,271,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2659. monster "einbroch.gat",146,274,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2660. monster "einbroch.gat",160,272,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2661. monster "einbroch.gat",155,256,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2662. monster "einbroch.gat",179,262,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2663. monster "einbroch.gat",192,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2664. monster "einbroch.gat",212,255,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2665. monster "einbroch.gat",230,250,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2666. monster "einbroch.gat",246,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2667. monster "einbroch.gat",262,254,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2668. monster "einbroch.gat",253,240,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2669. monster "einbroch.gat",202,245,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2670. monster "einbroch.gat",181,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2671. monster "einbroch.gat",172,238,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2672. monster "einbroch.gat",146,242,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2673. monster "einbroch.gat",186,226,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2674. monster "einbroch.gat",173,239,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2675. monster "einbroch.gat",124,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2676. monster "einbroch.gat",120,234,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2677. monster "einbroch.gat",98,234,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2678. monster "einbroch.gat",101,219,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2679. monster "einbroch.gat",89,208,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2680. monster "einbroch.gat",96,191,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2681. monster "einbroch.gat",76,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2682. monster "einbroch.gat",60,196,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2683. monster "einbroch.gat",45,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2684. monster "einbroch.gat",34,201,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2685. monster "einbroch.gat",40,184,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2686. monster "einbroch.gat",64,173,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2687. monster "einbroch.gat",96,173,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2688. monster "einbroch.gat",41,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2689. monster "einbroch.gat",46,131,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2690. monster "einbroch.gat",46,108,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2691. monster "einbroch.gat",38,93,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2692. monster "einbroch.gat",55,86,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2693. monster "einbroch.gat",81,81,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2694. monster "einbroch.gat",107,82,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2695. monster "einbroch.gat",107,104,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2696. monster "einbroch.gat",123,73,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2697. monster "einbroch.gat",132,87,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2698. monster "einbroch.gat",125,63,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2699. monster "einbroch.gat",142,64,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2700. monster "einbroch.gat",150,52,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2701. monster "einbroch.gat",157,37,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2702. monster "einbroch.gat",179,39,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2703. monster "einbroch.gat",197,46,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2704. monster "einbroch.gat",217,67,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2705. monster "einbroch.gat",246,54,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2706. monster "einbroch.gat",228,110,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2707. monster "einbroch.gat",250,118,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2708. monster "einbroch.gat",273,127,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2709. monster "einbroch.gat",288,138,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2710. monster "einbroch.gat",281,160,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2711. monster "einbroch.gat",281,192,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2712. monster "einbroch.gat",291,201,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2713. monster "einbroch.gat",283,218,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2714. monster "einbroch.gat",268,216,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2715. monster "einbroch.gat",273,196,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2716. monster "einbroch.gat",262,164,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2717. monster "einbroch.gat",241,180,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2718. monster "einbroch.gat",216,205,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2719. monster "einbroch.gat",209,198,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2720. monster "einbroch.gat",224,177,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2721. monster "einbroch.gat",227,163,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2722. monster "einbroch.gat",208,166,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2723. monster "einbroch.gat",132,87,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2724. monster "einbroch.gat",149,119,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2725. monster "einbroch.gat",119,36,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2726. monster "einbroch.gat",84,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
  2727. monster "einbroch.gat",82,107,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
  2728. initnpctimer;
  2729. end;
  2730. OnMobChk:
  2731. if(mobcount("einbroch.gat","#PolutionNPC::OnMobChk"))end;
  2732. OnTimer600000:
  2733. killmonster "einbroch.gat","#PolutionNPC::OnMobChk";
  2734. mapannounce "einbroch.gat","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
  2735. enablenpc "Liotzburg";
  2736. donpcevent "Liotzburg::OnUnHide";
  2737. enablenpc "Morei";
  2738. donpcevent "Morei::OnUnHide";
  2739. enablenpc "Mark";
  2740. donpcevent "Mark::OnUnHide";
  2741. enablenpc "Khemko";
  2742. donpcevent "Khemko::OnUnHide";
  2743. enablenpc "Oberu";
  2744. donpcevent "Oberu::OnUnHide";
  2745. enablenpc "Khowropher";
  2746. donpcevent "Khowropher::OnUnHide";
  2747. enablenpc "Kesunboss";
  2748. donpcevent "Kesunboss::OnUnHide";
  2749. enablenpc "Train Station Staff#01";
  2750. donpcevent "Train Station Staff#01::OnUnHide";
  2751. enablenpc "Train Station Staff#02";
  2752. donpcevent "Train Station Staff#02::OnUnHide";
  2753. enablenpc "Leslie";
  2754. donpcevent "Leslie::OnUnHide";
  2755. enablenpc "Little Toby";
  2756. donpcevent "Little Toby::OnUnHide";
  2757. enablenpc "Tan";
  2758. donpcevent "Tan::OnUnHide";
  2759. enablenpc "Keneshiotz";
  2760. donpcevent "Keneshiotz::OnUnHide";
  2761. enablenpc "Sleik";
  2762. donpcevent "Sleik::OnUnHide";
  2763. enablenpc "Uwe Kleine";
  2764. donpcevent "Uwe Kleine::OnUnHide";
  2765. enablenpc "Laboratory Soldier#01";
  2766. donpcevent "Laboratory Soldier#01::OnUnHide";
  2767. enablenpc "Laboratory Soldier#02";
  2768. donpcevent "Laboratory Soldier#02::OnUnHide";
  2769. enablenpc "Paddler";
  2770. enablenpc "Head Gear Dealer";
  2771. set $EinPolution,0;
  2772. set @AlrdEinPoll,0;
  2773. end;
  2774. }
  2775. sec_in02.gat,127,86,3 script Einbroch Polution 851,{
  2776. if(getgmlevel() > 79){
  2777. mes "[Einbroch Polution Variable Management]";
  2778. mes "$EinPolution is currently: " + $EinPolution + ".";
  2779. mes "What would you like to do?";
  2780. next;
  2781. menu "Reset $EinPolution to 0",s_0,"Input My Own Value",s_Input,"Cancel.",-;
  2782. close;
  2783. s_0:
  2784. mes "[Einbroch Polution Variable Management]";
  2785. mes "$EinPolution has been reset to 0.";
  2786. set $EinPolution,0;
  2787. set @AlrdEinPoll,0;
  2788. close;
  2789. s_Input:
  2790. mes "[Einbroch Polution Variable Management]";
  2791. mes "Insert a number you want $EinPollution";
  2792. mes "to be replaced with. Type '0' to cancel.";
  2793. input @temppol;
  2794. if(@temppol == 0)close;
  2795. set $EinPolution,@temppol;
  2796. mes "[Einbroch Polution Variable Management]";
  2797. mes "$EinPolution has been set to: " + $EinPolution + ".";
  2798. close;
  2799. } else {
  2800. mes "[Einbroch Polution Variable Management]";
  2801. mes "Sorry you don't have authorization";
  2802. mes "to use this NPC.";
  2803. close;
  2804. }
  2805. }
  2806. //============================================================
  2807. //=========================================== Einbroch Factory
  2808. //====================================================== Quest
  2809. einbroch.gat,132,84,3 script Liotzburg 853,{
  2810. if($EinPolution > 9){
  2811. mes "[Liotzburg]";
  2812. mes "What's going on?!";
  2813. mes "Who's responsible?!";
  2814. mes "God, I can't believe";
  2815. mes "this is happening!";
  2816. mes "^333333*Cough Cough!*^000000";
  2817. next;
  2818. mes "[Liotzburg]";
  2819. mes "I need to get out of here!";
  2820. mes "You! D-do something and";
  2821. mes "fix this! I gotta hide and find";
  2822. mes "someplace safe!";
  2823. close2;
  2824. if(!@AlrdEinPoll)donpcevent "#PolutionNPC::OnPolution";
  2825. end;
  2826. }
  2827. if(EinFactory >= 13){
  2828. if(EinFactory > 13){
  2829. mes "[Liotzburg]";
  2830. mes "What...?";
  2831. mes "Factory Repair";
  2832. mes "budget? No way!";
  2833. next;
  2834. }
  2835. mes "[Liotzburg]";
  2836. mes "Why waste money?";
  2837. mes "We haven't had any";
  2838. mes "problems so far! Look,";
  2839. mes "everything's fine! Why";
  2840. mes "are you exaggerating";
  2841. mes "such small details?";
  2842. next;
  2843. mes "[Liotzburg]";
  2844. mes "The field overseer,";
  2845. mes "Zelmeto, just came by to";
  2846. mes "ask for a budget increase.";
  2847. mes "Well, I think he's lying!";
  2848. mes "Everything's perfect!";
  2849. if(EinFactory == 13)set EinFactory,14;
  2850. close;
  2851. }
  2852. mes "[Liotzburg]";
  2853. mes "I'm the plant";
  2854. mes "superintendant of this";
  2855. mes "factory. Most of my employees";
  2856. mes "are diligent workers. I can't say";
  2857. mes "that of everyone, but overall we're";
  2858. mes "doing an excellent job. Ha ha ha~!";
  2859. next;
  2860. mes "[Liotzburg]";
  2861. mes "So long as this factory";
  2862. mes "is well maintained, we won't";
  2863. mes "have to worry about this city's";
  2864. mes "safety. The field overseer,";
  2865. mes "Zelmeto, is also very reliable.";
  2866. next;
  2867. mes "[Liotzburg]";
  2868. mes "I can trust Zelmeto";
  2869. mes "to look after things,";
  2870. mes "so there's no need for";
  2871. mes "me to go inside the factory.";
  2872. mes "Delegating work is great!";
  2873. next;
  2874. mes "[Liotzburg]";
  2875. mes "Our factory will";
  2876. mes "continue to develop";
  2877. mes "and everyone will be";
  2878. mes "proud of the progress";
  2879. mes "we're making. Yes, I can";
  2880. mes "assure you of that!";
  2881. close;
  2882. OnHide:
  2883. specialeffect 16;
  2884. disablenpc "Liotzburg";
  2885. end;
  2886. OnUnhide:
  2887. misceffect 215;
  2888. end;
  2889. }
  2890. ein_in01.gat,67,243,3 script Zelmeto 851,{
  2891. if($EinPolution > 9){
  2892. mes "[Zelmeto]";
  2893. mes "We've got a big problem";
  2894. mes "here! I appreciate that you've";
  2895. mes "been gathering the materials,";
  2896. mes "but the machines have been";
  2897. mes "broken for too long!";
  2898. next;
  2899. mes "[Zelmeto]";
  2900. mes "Right when I tried to";
  2901. mes "fix it, a huge shortout";
  2902. mes "occurred. Our town is";
  2903. mes "probably filled with";
  2904. mes "toxic fog right now!";
  2905. next;
  2906. mes "[Zelmeto]";
  2907. mes "I'll try my best to fix";
  2908. mes "this, but we really should";
  2909. mes "have allocated some funds";
  2910. mes "to fix this machine earlier!";
  2911. next;
  2912. mes "[Zelmeto]";
  2913. mes "The most important";
  2914. mes "thing is that you get";
  2915. mes "out of here and find";
  2916. mes "shelter! Right now!";
  2917. close2;
  2918. warp "einbroch.gat",131,83;
  2919. end;
  2920. }
  2921. if(EinFactory > 0)goto s_Switches;
  2922. mes "[Zelmeto]";
  2923. mes "Ah, you must be a visitor.";
  2924. mes "I'm Zelmeto Abellov, the";
  2925. mes "field overseer. Have you";
  2926. mes "been in this facility before?";
  2927. next;
  2928. mes "[Zelmeto]";
  2929. mes "This factory plays an";
  2930. mes "important role in our city";
  2931. mes "and generates a lot of income.";
  2932. mes "However, our employess suffer";
  2933. mes "from a poor work environment.";
  2934. next;
  2935. mes "[Zelmeto]";
  2936. mes "Our superintendant makes a lot";
  2937. mes "of money and seems content with";
  2938. mes "the current situation. However, the";
  2939. mes "rest of the workforce doesn't enjoy";
  2940. mes "all of the benefits he receives.";
  2941. mes "[Zelmeto]";
  2942. mes "Many people have already";
  2943. mes "quit and there are only a few";
  2944. mes "people who continue to work";
  2945. mes "here. So now we're understaffed";
  2946. mes "and I'm in quite a bind...";
  2947. next;
  2948. mes "[Zelmeto]";
  2949. mes "There are some urgent";
  2950. mes "tasks I need done, but";
  2951. mes "there's no way for me";
  2952. mes "to recruit new workers.";
  2953. mes "Ah, I'm sorry, I've spoken too";
  2954. mes "freely about my own problems...";
  2955. next;
  2956. menu "You're understaffed?",s_Underst,"No, it's okay.",-;
  2957. mes "[Zelmeto]";
  2958. mes "Thank you for";
  2959. mes "your kindness.";
  2960. mes "And please don't";
  2961. mes "let anyone know about";
  2962. mes "anything I just told you.";
  2963. close;
  2964. s_Underst:
  2965. mes "[Zelmeto]";
  2966. mes "Yes, we are!";
  2967. mes "I don't have enough";
  2968. mes "people to inspect the";
  2969. mes "factory machines and";
  2970. mes "determine what kinds";
  2971. mes "of problems we have.";
  2972. next;
  2973. mes "[Zelmeto]";
  2974. mes "It's a time consuming";
  2975. mes "task I'd rather do on my";
  2976. mes "own. However, between that";
  2977. mes "and managing the workforce,";
  2978. mes "I don't have enough time...";
  2979. next;
  2980. menu "I can help you.",s_Help,"Keep up the good job.",-;
  2981. mes "[Zelmeto]";
  2982. mes "Well, it's a living.";
  2983. mes "^6A6A6A*Sigh*^000000 I can put up with";
  2984. mes "this, but I hope the higher";
  2985. mes "ups will consider improving";
  2986. mes "the work environment here...";
  2987. close;
  2988. s_Help:
  2989. mes "[Zelmeto]";
  2990. mes "You can help me?";
  2991. mes "I know something like";
  2992. mes "this is too much to ask,";
  2993. mes "but I'll accept any help";
  2994. mes "anyone offers me. I'm";
  2995. mes "that desperate.";
  2996. next;
  2997. mes "[Zelmeto]";
  2998. mes "Alright, I'll have you";
  2999. mes "inspect the machines";
  3000. mes "in the factory one by one.";
  3001. mes "It's imperative that we know";
  3002. mes "what needs to be repaired";
  3003. mes "and what's working fine";
  3004. next;
  3005. mes "[Zelmeto]";
  3006. mes "First, find the ^FF00002nd control";
  3007. mes "panel^000000 and determine its";
  3008. mes "status. I'm fairly certain that";
  3009. mes "it broke a long time ago, but";
  3010. mes "it wouldn't hur to make sure.";
  3011. mes "You should find it easily.";
  3012. next;
  3013. mes "[Zelmeto]";
  3014. mes "When you finish your";
  3015. mes "inspection, report back";
  3016. mes "to me so I can tell you";
  3017. mes "which machine to check";
  3018. mes "next. Thanks again for";
  3019. mes "offering to help";
  3020. set EinFactory,1;
  3021. close;
  3022. s_Switches:
  3023. switch(EinFactory){
  3024. case 1:
  3025. mes "[Zelmeto]";
  3026. mes "If you would,";
  3027. mes "please inspect the";
  3028. mes "2nd control panel that";
  3029. mes "seems to have been";
  3030. mes "broken for a while...";
  3031. close;
  3032. break;
  3033. case 2:
  3034. mes "[Zelmeto]";
  3035. mes "Huh, I see.";
  3036. mes "We must do something";
  3037. mes "about that as soon as";
  3038. mes "we can. Now, let me tell";
  3039. mes "you what to check next.";
  3040. next;
  3041. mes "[Zelmeto]";
  3042. mes "There are 3 automatic";
  3043. mes "pressure governors which";
  3044. mes "hammer the bent iron plates";
  3045. mes "from above to flatten them. It";
  3046. mes "seems that one of them may";
  3047. mes "have some kind of problem.";
  3048. next;
  3049. mes "[Zelmeto]";
  3050. mes "Please inspect the ^FF0000automatic";
  3051. mes "pressure governors^000000. Even if the";
  3052. mes "problem seems small, please";
  3053. mes "report it to me. I know it might";
  3054. mes "seem fine now, but I want to";
  3055. mes "prevent an accident if I can.";
  3056. next;
  3057. mes "[Zelmeto]";
  3058. mes "Thank you";
  3059. mes "in advance,";
  3060. mes "adventurer.";
  3061. set EinFactory,3;
  3062. close;
  3063. break;
  3064. case 3:
  3065. mes "[Zelmeto]";
  3066. mes "You need to inspect";
  3067. mes "an automatic pressure";
  3068. mes "governor. It looks fine,";
  3069. mes "but sometimes it makes";
  3070. mes "strange noises.";
  3071. next;
  3072. mes "[Zelmeto]";
  3073. mes "It probably will";
  3074. mes "be a good idea to";
  3075. mes "check that machine";
  3076. mes "more carefully this";
  3077. mes "time, just in case.";
  3078. next;
  3079. mes "[Zelmeto]";
  3080. mes "Thank you";
  3081. mes "for helping us,";
  3082. mes "adventurer.";
  3083. close;
  3084. break;
  3085. case 4:
  3086. mes "[Zelmeto]";
  3087. mes "What...?";
  3088. mes "This is worse";
  3089. mes "than I expected. But";
  3090. mes "it's good that we know";
  3091. mes "about these problems";
  3092. mes "as soon as possible.";
  3093. next;
  3094. mes "[Zelmeto]";
  3095. mes "Don't you worry,";
  3096. mes "we'll take care of";
  3097. mes "this. In the meantime,";
  3098. mes "I'd like you to inspect";
  3099. mes "the next machine for me.";
  3100. next;
  3101. mes "[Zelmeto]";
  3102. mes "I want you to check";
  3103. mes "a ^FF0000control panel^000000. It's the";
  3104. mes "same kind as the one";
  3105. mes "you just inspected, but";
  3106. mes "bigger in size.";
  3107. next;
  3108. mes "[Zelmeto]";
  3109. mes "It's located in the";
  3110. mes "middle of the factory,";
  3111. mes "so you should be able";
  3112. mes "to find it. It may be in bad";
  3113. mes "condition, even though it's";
  3114. mes "operating fine for now...";
  3115. next;
  3116. mes "[Zelmeto]";
  3117. mes "We need to ensure that";
  3118. mes "it's stable, reliable and";
  3119. mes "doesn't pose a threat to";
  3120. mes "our workforce. Thanks";
  3121. mes "again, adventurer.";
  3122. set EinFactory,5;
  3123. close;
  3124. break;
  3125. case 5:
  3126. mes "[Zelmeto]";
  3127. mes "I'd like you to inspect";
  3128. mes "the control panel. It's";
  3129. mes "fairly large and can be";
  3130. mes "found in the middle of the";
  3131. mes "factory. You shouldn't have";
  3132. mes "too much trouble finding it.";
  3133. close;
  3134. break;
  3135. case 6:
  3136. mes "[Zelmeto]";
  3137. mes "I see...";
  3138. mes "It's most likely that";
  3139. mes "there was a short";
  3140. mes "circuit and most";
  3141. mes "of the internal devices";
  3142. mes "were burnt out...";
  3143. next;
  3144. mes "[Zelmeto]";
  3145. mes "Thanks for checking";
  3146. mes "that out for me. Now,";
  3147. mes "the next machine I need";
  3148. mes "you to inspect is different";
  3149. mes "than the others I've had";
  3150. mes "you examine.";
  3151. next;
  3152. mes "[Zelmeto]";
  3153. mes "It's a mechanical";
  3154. mes "hand that transports";
  3155. mes "small objects. We didn't";
  3156. mes "really give it a name, but";
  3157. mes "you should be able to find it.";
  3158. next;
  3159. mes "[Zelmeto]";
  3160. mes "Recently, it seems";
  3161. mes "that there have been";
  3162. mes "problems in operating";
  3163. mes "that machine. If something's";
  3164. mes "broken, we need to know";
  3165. mes "and fix it right away.";
  3166. next;
  3167. mes "[Zelmeto]";
  3168. mes "Thanks again";
  3169. mes "in advance.";
  3170. set EinFactory,7;
  3171. close;
  3172. break;
  3173. case 7:
  3174. mes "[Zelmeto]";
  3175. mes "The machine which";
  3176. mes "I want you to inspect";
  3177. mes "this time is a small";
  3178. mes "sized conveyor.";
  3179. next;
  3180. mes "[Zelmeto]";
  3181. mes "Be sure that you";
  3182. mes "inspect the small";
  3183. mes "one, since we also";
  3184. mes "have a large conveyor";
  3185. mes "in the factory as well";
  3186. close;
  3187. break;
  3188. case 8:
  3189. mes "[Zelmeto]";
  3190. mes "Huh?";
  3191. mes "I'm suprised to hear";
  3192. mes "that. ^6A6A6A*Sigh*^000000 There's just";
  3193. mes "too many things that need";
  3194. mes "fixing. This is terrible...";
  3195. next;
  3196. mes "[Zelmeto]";
  3197. mes "Well, let me worry";
  3198. mes "about that for now. Please";
  3199. mes "focus on continuing to inspect";
  3200. mes "some of the other machines.";
  3201. next;
  3202. mes "[Zelmeto]";
  3203. mes "Now, there's a pipe inside";
  3204. mes "this factory that I want you";
  3205. mes "to look at. Many of our pipes";
  3206. mes "aren't in the best condition,";
  3207. mes "but this particular one might";
  3208. mes "be severely damaged.";
  3209. next;
  3210. mes "[Zelmeto]";
  3211. mes "Now, the pipe I want";
  3212. mes "you to inspect is located";
  3213. mes "near those large caultrons";
  3214. mes "of molten metal. You should";
  3215. mes "be able to find it pretty easily";
  3216. next;
  3217. mes "[Zelmeto]";
  3218. mes "Thanks again";
  3219. mes "for your help,";
  3220. mes "adventurer.";
  3221. set EinFactory,9;
  3222. close;
  3223. break;
  3224. case 9:
  3225. mes "[Zelmeto]";
  3226. mes "The pipe I want";
  3227. mes "you to inspect is located";
  3228. mes "near those large caultrons";
  3229. mes "of molten metal. You should";
  3230. mes "be able to find it pretty easily";
  3231. next;
  3232. mes "[Zelmeto]";
  3233. mes "Thanks again";
  3234. mes "for your help,";
  3235. mes "adventurer.";
  3236. close;
  3237. break;
  3238. case 10:
  3239. mes "[Zelmeto]";
  3240. mes "This is";
  3241. mes "worse than";
  3242. mes "I imagined...";
  3243. next;
  3244. mes "[Zelmeto]";
  3245. mes "We've got to start";
  3246. mes "repairs as soon as we";
  3247. mes "can! Hopefully, we can";
  3248. mes "resolve this before";
  3249. mes "any serious problems happen...";
  3250. next;
  3251. mes "[Zelmeto]";
  3252. mes "Alright, the last";
  3253. mes "thing that you need to";
  3254. mes "inspect is a ^FF0000large conveyor^000000.";
  3255. mes "It's similiar to the one you";
  3256. mes "inspected before, but it's";
  3257. mes "bigger and more powerful.";
  3258. next;
  3259. mes "[Zelmeto]";
  3260. mes "We have only one of these";
  3261. mes "machines and it's usually";
  3262. mes "moved around a lot since";
  3263. mes "a lot of people in the factory";
  3264. mes "use it. I really don't know";
  3265. mes "where it could be now.";
  3266. next;
  3267. mes "[Zelmeto]";
  3268. mes "Still I'm sure that";
  3269. mes "it's inside the building,";
  3270. mes "so you should be able to";
  3271. mes "find it. I hope you can inspect";
  3272. mes "that conveyor for me soon.";
  3273. set EinFactory,11;
  3274. close;
  3275. break;
  3276. case 11:
  3277. mes "[Zelmeto]";
  3278. mes "The machine which";
  3279. mes "you are supposed to";
  3280. mes "inspect right now";
  3281. mes "is a large convyore.";
  3282. next;
  3283. mes "[Zelmeto]";
  3284. mes "Remember that we";
  3285. mes "also have a small sized";
  3286. mes "conveyor, so make sure";
  3287. mes "that you examine the";
  3288. mes "larger one, alright?";
  3289. close;
  3290. break;
  3291. case 12:
  3292. mes "[Zelmeto]";
  3293. mes "Well, I figured that both";
  3294. mes "conveyors would have";
  3295. mes "similiar problems. We";
  3296. mes "can fix them at the";
  3297. mes "same time, but it'll";
  3298. mes "be a hassle";
  3299. next;
  3300. mes "[Zelmeto]";
  3301. mes "Thank you so much for";
  3302. mes "your help. Without you,";
  3303. mes "I'm pretty sure we wouldn't";
  3304. mes "know about these problems";
  3305. mes "until it was too late.";
  3306. next;
  3307. mes "[Zelmeto]";
  3308. mes "Now, I've got to make sure";
  3309. mes "we have enough materials";
  3310. mes "to make the repairs so that";
  3311. mes "the machines will be safely";
  3312. mes "functioning again.";
  3313. next;
  3314. mes "[Zelmeto]";
  3315. mes "First, I better";
  3316. mes "hurry and request";
  3317. mes "an increase for the";
  3318. mes "Factory Repair budget";
  3319. mes "from our superintendant.";
  3320. set EinFactory,13;
  3321. close;
  3322. break;
  3323. case 13:
  3324. mes "[Zelmeto]";
  3325. mes "I've got to report this";
  3326. mes "to our superintendant";
  3327. mes "as soon as possible.";
  3328. next;
  3329. mes "[Zelmeto]";
  3330. mes "With any luck, he'll approve";
  3331. mes "a budget increase so that we";
  3332. mes "can get all of the materials";
  3333. mes "needed for the repairs.";
  3334. close;
  3335. break;
  3336. case 14:
  3337. mes "[Zelmeto]";
  3338. mes "...";
  3339. mes "......";
  3340. next;
  3341. mes "[Zelmeto]";
  3342. mes "^6A6A6A*Sigh*^000000";
  3343. mes "My proposal was rejected";
  3344. mes "by our superintendant. But";
  3345. mes "maintainance and repairs";
  3346. mes "are crucial for peak operating";
  3347. mes "efficiency and worker safety!";
  3348. next;
  3349. mes "[Zelmeto]";
  3350. mes "I'm frustrated and worried.";
  3351. mes "Maybe nothing will happen";
  3352. mes "for now, but we've got to";
  3353. mes "safeguard our future by";
  3354. mes "regularly maintaining";
  3355. mes "all of these machines";
  3356. next;
  3357. mes "[Zelmeto]";
  3358. mes "Even possible threats";
  3359. mes "to the safety of our workers";
  3360. mes "can't be ignored. Isn't there";
  3361. mes "something I can do? ^6A6A6A*Sigh*^000000";
  3362. next;
  3363. mes "[Zelmeto]";
  3364. mes "If we can";
  3365. mes "just get";
  3366. mes "20 ^FF0000Flexible Tube^000000,";
  3367. mes "10 ^FF0000Rusty Screw^000000 and";
  3368. mes "10 ^FF0000Used Iron Plate^000000,";
  3369. mes "we could make those repairs.";
  3370. next;
  3371. mes "[Zelmeto]";
  3372. mes "But without funds, there's";
  3373. mes "no way we can purchase";
  3374. mes "those items. If something";
  3375. mes "happens, who's going to";
  3376. mes "be responsible?";
  3377. set EinFactory,15;
  3378. close;
  3379. break;
  3380. case 15:
  3381. mes "[Zelmeto]";
  3382. if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10){
  3383. mes "We need";
  3384. mes "at least";
  3385. mes "20 ^FF0000Flexible Tube^000000,";
  3386. mes "10 ^FF0000Rusty Screw^000000 and";
  3387. mes "10 ^FF0000Used Iron Plate^000000,";
  3388. mes "to repair this factory.";
  3389. next;
  3390. mes "[Zelmeto]";
  3391. mes "^6A6A6A*Sigh*^000000";
  3392. mes "But there's no way";
  3393. mes "we can get all of those";
  3394. mes "things. Our budget isn't";
  3395. mes "big enough to cover it.";
  3396. close;
  3397. }
  3398. mes "Ah, it's you again.";
  3399. mes "It's shameful letting";
  3400. mes "other people know about";
  3401. mes "our miserable situation...";
  3402. next;
  3403. mes "[Zelmeto]";
  3404. mes "There's nothing";
  3405. mes "worth seeing here,";
  3406. mes "so there really isn't";
  3407. mes "a point in you coming to";
  3408. mes "visit this place anymore.";
  3409. next;
  3410. menu "Give him the materials.",s_Give,"Huh.",-;
  3411. mes "[Zelmeto]";
  3412. mes "^6A6A6A*Sigh*^000000";
  3413. mes "I'm really worried";
  3414. mes "about this factory's";
  3415. mes "future. What is our";
  3416. mes "superintendant thinking...?";
  3417. close;
  3418. s_Give:
  3419. mes "[Zelmeto]";
  3420. mes "...Hm?";
  3421. mes "Aren't these the";
  3422. mes "materials we need";
  3423. mes "to make repairs in";
  3424. mes "the factory? How did";
  3425. mes "you find all of these?";
  3426. next;
  3427. if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10)close;
  3428. delitem 7325,20;
  3429. delitem 7317,10;
  3430. delitem 7319,10;
  3431. set EinFactory,16;
  3432. set $EinPolution,$EinPolution+1;
  3433. if(BaseLevel < 41) set BaseExp,BaseExp+615;
  3434. else if(BaseLevel >= 41 && BaseLevel < 51) set BaseExp,BaseExp+3075;
  3435. else if(BaseLevel >= 51 && BaseLevel < 61) set BaseExp,BaseExp+6604;
  3436. else if(BaseLevel >= 61 && BaseLevel < 71) set BaseExp,BaseExp+18508;
  3437. else if(BaseLevel >= 71 && BaseLevel < 81) set BaseExp,BaseExp+32062;
  3438. else if(BaseLevel >= 81 && BaseLevel < 91) set BaseExp,BaseExp+76026;
  3439. else if(BaseLevel >= 91) set BaseExp,BaseExp+290675;
  3440. mes "[Zelmeto]";
  3441. mes "I don't know how";
  3442. mes "I can possible pay you";
  3443. mes "back for this great favor.";
  3444. mes "I appreciate that you've";
  3445. mes "stepped forward to help us.";
  3446. next;
  3447. mes "[Zelmeto]";
  3448. mes "Oh...!";
  3449. mes "In my years of managing,";
  3450. mes "I've learned the ultimate";
  3451. mes "motivation techniques. Let";
  3452. mes "me enhance your motivation";
  3453. mes "to show you my gratitude.";
  3454. next;
  3455. mes "[Zelmeto]";
  3456. mes "Now...";
  3457. mes "Just open your mind";
  3458. mes "and listen to my words";
  3459. mes "of encouragement";
  3460. mes "and inspiration...";
  3461. next;
  3462. mes "[Zelmeto]";
  3463. mes "^3131FFWhen the going";
  3464. mes "gets rough, you've";
  3465. mes "gotta get rougher!";
  3466. mes "You gotta climb that";
  3467. mes "mountain 'cause no one's";
  3468. mes "gonna climb it for you!";
  3469. next;
  3470. mes "[Zelmeto]";
  3471. mes "^3131FFDon't give it up!";
  3472. mes "Go for broke!";
  3473. mes "Losers are quitters";
  3474. mes "and quitters are losers!";
  3475. next;
  3476. mes "[Zelmeto]";
  3477. mes "^6A6A6A*Whew*";
  3478. mes "^000000I haven't given that much";
  3479. mes "inspiration in a while, but";
  3480. mes "your help was well worth it.";
  3481. mes "I'm going to start the repairs, but";
  3482. mes "once again I'd like to thank you.";
  3483. close;
  3484. break;
  3485. case 16:
  3486. mes "[Zelmeto]";
  3487. mes "We'll be putting good";
  3488. mes "use to the materials you";
  3489. mes "gave me. With your help,";
  3490. mes "our factory will operate";
  3491. mes "safely. At least, for just";
  3492. mes "a little while longer.";
  3493. close;
  3494. }
  3495. }
  3496. ein_in01.gat,50,232,4 script 2nd Control Panel 111,{
  3497. if(EinFactory == 1){
  3498. mes "^3131FFIt's the 2nd control panel";
  3499. mes "Zelmeto asked you to inspect.";
  3500. mes "it looks totally broken: screws";
  3501. mes "are missing, and the iron cover";
  3502. mes "has been bent open, revealing";
  3503. mes "a tangled mess of wires inside.";
  3504. set EinFactory,2;
  3505. close;
  3506. }
  3507. end;
  3508. }
  3509. ein_in01.gat,108,217,4 script 3rd Pressure Governor 111,{
  3510. if(EinFactory == 3){
  3511. mes "^3131FFAt first glance, this";
  3512. mes "pressure governor looks";
  3513. mes "perfectly fine. But after you";
  3514. mes "check it more carefully, you";
  3515. mes "find that it's making strange";
  3516. mes "grinding noises and a few of";
  3517. mes "the surface screws are loose.";
  3518. set EinFactory,4;
  3519. close;
  3520. }
  3521. end;
  3522. }
  3523. ein_in01.gat,61,259,4 script Main Control Panel 111,{
  3524. if(EinFactory == 5){
  3525. mes "^3131FFThe main control panel";
  3526. mes "doesn't look like it has";
  3527. mes "any problems. But after";
  3528. mes "tapping on its surface,";
  3529. mes "you hear a disheartening";
  3530. mes "hollow sound. It looks like";
  3531. mes "it's missing some parts...";
  3532. set EinFactory,6;
  3533. close;
  3534. }
  3535. end;
  3536. }
  3537. ein_in01.gat,47,197,4 script Conveyor#01 111,{
  3538. if(EinFactory == 7){
  3539. mes "^3131FFThe conveyor's movements";
  3540. mes "look jittery and clumsy. The";
  3541. mes "mechanical arm also doesn't";
  3542. mes "look powerful enough to bear";
  3543. mes "the loads that it's carrying. The";
  3544. mes "screws in the conveyor look";
  3545. mes "loose and rusted over.";
  3546. set EinFactory,8;
  3547. close;
  3548. }
  3549. end;
  3550. }
  3551. ein_in01.gat,100,267,4 script Pipe 111,{
  3552. if(EinFactory == 9){
  3553. mes "^3131FFThe inspection of this";
  3554. mes "pipe didn't take very long.";
  3555. mes "It's bloated and worn out";
  3556. mes "from long durations of";
  3557. mes "being overloaded with";
  3558. mes "pressure. It's a wonder";
  3559. mes "it hasn't exploded yet.";
  3560. set EinFactory,10;
  3561. close;
  3562. }
  3563. end;
  3564. }
  3565. ein_in01.gat,95,238,4 script Conveyor#02 111,{
  3566. if(EinFactory == 11){
  3567. mes "^3131FFThis conveyor seems";
  3568. mes "to have similiar problems";
  3569. mes "as its smaller version. Its";
  3570. mes "movements are awkward,";
  3571. mes "erratic and weak, and almost";
  3572. mes "all of its screws are rusted.";
  3573. set EinFactory,12;
  3574. close;
  3575. }
  3576. end;
  3577. }
  3578. //============================================================
  3579. //=============================================== Einbroch Uwe
  3580. //====================================================== Quest
  3581. einbroch.gat,215,180,5 script Uwe Kleine 85,{
  3582. if(EinUwe == 2)goto s_Cont2;
  3583. if(EinUwe == 1)goto s_Cont;
  3584. mes "[Uwe]";
  3585. mes "Cooking is such a joy~!";
  3586. mes "The scents, the flavors, the";
  3587. mes "sensation of sheer ^EFAEBDsatiation^000000...";
  3588. next;
  3589. menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-;
  3590. mes "[Uwe]";
  3591. mes "Cooking begins with";
  3592. mes "fire and ends with fire.";
  3593. mes "There's a certain art to";
  3594. mes "creating fine, delicious";
  3595. mes "foods to delight the palate~";
  3596. close;
  3597. s_Forge:
  3598. mes "[Uwe]";
  3599. mes "Is this a forge?";
  3600. mes "Oh, sugar honey,";
  3601. mes "you haven't been here";
  3602. mes "before, haven't you?";
  3603. next;
  3604. mes "[Uwe]";
  3605. mes "My name is Uwe Kleine";
  3606. mes "and this is my forge~! I am";
  3607. mes "the most elegant Blacksmith";
  3608. mes "and the best chef here in the";
  3609. mes "Schwarzwald Republic~";
  3610. next;
  3611. mes "[Uwe]";
  3612. mes "So, how can";
  3613. if(Sex){
  3614. mes "I help you, you";
  3615. mes "adoooooooooorable";
  3616. mes "hunk of a man?";
  3617. }else{
  3618. mes "I help you?";
  3619. }
  3620. next;
  3621. menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-;
  3622. mes "[Uwe]";
  3623. mes "Take care,";
  3624. mes "sugar honey~";
  3625. mes "Ho ho ho!";
  3626. close;
  3627. s_Ein:
  3628. mes "[Uwe]";
  3629. mes "Einbroch was originally";
  3630. mes "build to support Einbech's";
  3631. mes "mining efforts. Because it's";
  3632. mes "small and crowded with people,";
  3633. mes "there's no room to build the ore";
  3634. mes "refining factories over there.";
  3635. next;
  3636. mes "[Uwe]";
  3637. mes "Sine Einbroch used to be";
  3638. mes "an empty lot, it was perfect";
  3639. mes "for building factories. That's";
  3640. mes "what my grandfather told me a";
  3641. mes "long time ago. Anyway, Einbroch";
  3642. mes "quickly grew into a major city.";
  3643. next;
  3644. mes "[Uwe]";
  3645. mes "Now people think that this";
  3646. mes "city was never planned to be";
  3647. mes "just an extension of Einbech.";
  3648. mes "See that rampart over there?";
  3649. mes "It doesn't connection to Einbech";
  3650. mes "at all! No protection for them...";
  3651. next;
  3652. mes "[Uwe]";
  3653. mes "It's like the government";
  3654. mes "lost all interest in Einbech.";
  3655. mes "Even the miners there have";
  3656. mes "been moving here to work in";
  3657. mes "the factories. But more people";
  3658. mes "hasn't made this city more lively.";
  3659. next;
  3660. mes "[Uwe]";
  3661. mes "Einbroch may look modern";
  3662. mes "and exciting now, but soon";
  3663. mes "you'll see that there's no sign";
  3664. mes "of warmth or life. So... Just";
  3665. mes "don't live here in your old age.";
  3666. next;
  3667. menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-;
  3668. mes "[Uwe]";
  3669. mes "Oh, that is such";
  3670. mes "a good decision,";
  3671. mes "sugar honey! Oh, you";
  3672. mes "cutie adventurers are";
  3673. mes "so precious, so lovable.";
  3674. mes "^111111*Tee hee hee~*^000000";
  3675. next;
  3676. mes "[Uwe]";
  3677. mes "Well, that was";
  3678. mes "a fun talk. Come";
  3679. mes "back and visit, 'kay?";
  3680. mes "I'll miss you until";
  3681. mes "the next time~";
  3682. close;
  3683. s_WhyHere:
  3684. mes "[Uwe]";
  3685. mes "Well, I have some";
  3686. mes "precious memories of";
  3687. mes "this place. Once, there was";
  3688. mes "a man who lived here who";
  3689. mes "was just like a father to me.";
  3690. next;
  3691. mes "[Uwe]";
  3692. mes "Oh, but I'm sure that";
  3693. mes "you don't want to hear";
  3694. mes "about that. Next time you";
  3695. mes "drop by, we'll talk about";
  3696. mes "something more fun, 'kay?";
  3697. mes "Buhbye for now, cutie~";
  3698. close;
  3699. s_Weap:
  3700. mes "[Uwe]";
  3701. mes "Well...";
  3702. mes "I actually just";
  3703. mes "do smithing work";
  3704. mes "to create my own";
  3705. mes "cooking tools.";
  3706. next;
  3707. mes "[Uwe]";
  3708. mes "Oh, I understand";
  3709. mes "that somebody needs";
  3710. mes "to fight the monsters,";
  3711. mes "but I'm the wrong person";
  3712. mes "to ask for forging weapons.";
  3713. mes "I... am a strict pacifist~";
  3714. next;
  3715. mes "[Uwe]";
  3716. mes "Just go look";
  3717. mes "around for a little";
  3718. mes "bit, I'm sure you'll";
  3719. mes "find a Blacksmith";
  3720. mes "who's willing to forge";
  3721. mes "you a good weapon~";
  3722. close;
  3723. s_Cook:
  3724. mes "[Uwe]";
  3725. mes "Mm...?";
  3726. mes "Did you just";
  3727. mes "say that you";
  3728. mes "want to learn";
  3729. mes "the art of cooking?";
  3730. next;
  3731. mes "[Uwe]";
  3732. mes "I'm sorry, but I can't";
  3733. mes "really give culinary";
  3734. mes "lessons. But I will";
  3735. mes "give good advice for";
  3736. mes "hopeful beginners.";
  3737. next;
  3738. mes "[Uwe]";
  3739. mes "Now...";
  3740. mes "For your tuiton";
  3741. mes "I'll need-- Gosh,";
  3742. mes "there's just so many";
  3743. mes "things. Get some paper,";
  3744. mes "and a pen for this list...";
  3745. next;
  3746. mes "[Uwe]";
  3747. mes "Just kidding!";
  3748. mes "^111111*Titter~* ^000000I don't need";
  3749. mes "much to make some";
  3750. mes "cooking utensils. Bring";
  3751. mes "6 ^0000FFLarge Jellopies^000000. That's it!";
  3752. next;
  3753. mes "[Uwe]";
  3754. mes "In return, I will give you";
  3755. mes "1 Coal and some useful";
  3756. mes "cooking advice for novices.";
  3757. mes "I give this advice for free to";
  3758. mes "my smithing colleages, though.";
  3759. next;
  3760. mes "[Uwe]";
  3761. mes "Why ^EFAEBDdon't^000000 you";
  3762. mes "become a Blacksmith?";
  3763. mes "I'm much more confident";
  3764. mes "in that field. ^111111*Tee hee~*^000000";
  3765. next;
  3766. mes "[Uwe]";
  3767. mes "Well, I'll be";
  3768. mes "waiting right";
  3769. mes "here until you";
  3770. mes "come back.";
  3771. mes "^111111...*Tee hee~*";
  3772. set EinUwe,1;
  3773. close;
  3774. s_Cont:
  3775. mes "[Uwe]";
  3776. mes "Oh hello hello~";
  3777. mes "It's been a long";
  3778. mes "time since we've talked,";
  3779. mes "you cutie adventurer~";
  3780. next;
  3781. mes "[Uwe]";
  3782. mes "So, sugar honey,";
  3783. mes "how is it going with";
  3784. mes "the little favor I asked";
  3785. mes "you about last time?";
  3786. mes "Did you already forget";
  3787. mes "the 6 Large Jellopies?";
  3788. next;
  3789. menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;
  3790. s_Material:
  3791. mes "[Uwe]";
  3792. if(countitem(7126) < 6){
  3793. mes "Huh...?";
  3794. mes "You brought";
  3795. if(countitem(7126))
  3796. mes "only " + countitem(7126) + " of them?";
  3797. else
  3798. mes "none at all...?";
  3799. mes "Next time, be sure";
  3800. mes "to bring 6 Large Jellopies,";
  3801. mes "okay? Don't forget, cutie~";
  3802. close;
  3803. }
  3804. delitem 7126,6;
  3805. getitem 1003,1;
  3806. set EinUwe,2;
  3807. mes "Thank you ^EFAEBDso^000000 much!";
  3808. mes "Here's the Coal I promised~";
  3809. next;
  3810. mes "[Uwe]";
  3811. mes "Now, I can't teach you everything";
  3812. mes "about cooking, but I will give you";
  3813. mes "some good advice for beginners.";
  3814. mes "I hope you pay attnetion, sugar";
  3815. mes "honey. Now what would you like";
  3816. mes "to hear more about? Hmm...?";
  3817. next;
  3818. s_Menu3:
  3819. menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-;
  3820. mes "[Uwe]";
  3821. mes "Take care,";
  3822. mes "sugar honey~";
  3823. mes "Ho ho ho!";
  3824. close;
  3825. s_Heart:
  3826. mes "[Uwe]";
  3827. mes "Ah, heart. Just like forging,";
  3828. mes "you need passion and desire";
  3829. mes "to create something special.";
  3830. mes "Every smith and cook knows that";
  3831. mes "you can do anything if you have";
  3832. mes "the will and the commitments.";
  3833. next;
  3834. mes "[Uwe]";
  3835. mes "Well, that's all";
  3836. mes "I really have to";
  3837. mes "say about that. But";
  3838. mes "come back and chat";
  3839. mes "whenever you please.";
  3840. mes "...Behbie~";
  3841. close;
  3842. s_Ingredients:
  3843. mes "[Uwe]";
  3844. mes "Now, for beginners,";
  3845. mes "learning to select";
  3846. mes "and use ingredients";
  3847. mes "is one of the most";
  3848. mes "important fundamentals.";
  3849. next;
  3850. mes "[Uwe]";
  3851. mes "Cooking is like forging";
  3852. mes "since specific ingredients";
  3853. mes "are needed to make specialty";
  3854. mes "items or dishes. You can't just";
  3855. mes "skip them if you really need";
  3856. mes "them, right? Right!";
  3857. next;
  3858. mes "[Uwe]";
  3859. mes "Once you make up your";
  3860. mes "mind to do something,";
  3861. mes "focus on finishing it, 'kay?";
  3862. mes "Never cut corners and always";
  3863. mes "dedicate yourself to make the";
  3864. mes "very best finished product~";
  3865. next;
  3866. mes "[Uwe]";
  3867. mes "Well, that was";
  3868. mes "a fun talk. Come";
  3869. mes "back and visit, 'kay?";
  3870. mes "I'll miss you until";
  3871. mes "the next time~";
  3872. mes "...Ho ho~";
  3873. close;
  3874. s_Skills:
  3875. mes "[Uwe]";
  3876. mes "When you're beginning to learn";
  3877. mes "skills, you can't let yourself be";
  3878. mes "discouraged! Practice makes";
  3879. mes "perfect, you know? But never";
  3880. mes "use your lack of skills as an";
  3881. mes "excuse if you happen to fail...";
  3882. next;
  3883. mes "[Uwe]";
  3884. mes "Effort is also an essential";
  3885. mes "in forging and cooking! Now,";
  3886. mes "on the oher hand, if you put";
  3887. mes "in all the effort but didn't learn";
  3888. mes "any of the skills, you'll still get";
  3889. mes "nowhere fast, right? Right!";
  3890. next;
  3891. mes "[Uwe]";
  3892. mes "The key is to always";
  3893. mes "give 100% effort and work";
  3894. mes "on improving your skills.";
  3895. mes "Before you know it, you'll";
  3896. mes "be a respected master!";
  3897. next;
  3898. mes "[Uwe]";
  3899. mes "Well, that was";
  3900. mes "a fun talk. Come";
  3901. mes "back and visit, 'kay?";
  3902. mes "I'll miss you until";
  3903. mes "the next time~";
  3904. mes "...Ho ho~";
  3905. close;
  3906. s_Tools:
  3907. mes "[Uwe]";
  3908. mes "Cooking is a little";
  3909. mes "easier if you have";
  3910. mes "nicer tools to use,";
  3911. mes "but that's it. Tools by";
  3912. mes "themselves can't make";
  3913. mes "just anybody a master.";
  3914. next;
  3915. mes "[Uwe]";
  3916. mes "In the end, the best";
  3917. mes "tools are the ones you're";
  3918. mes "most comfortable with using.";
  3919. mes "In fact, I still use the old knife";
  3920. mes "I used back when I was just";
  3921. mes "a little novice chef~";
  3922. next;
  3923. mes "[Uwe]";
  3924. mes "Well, that was";
  3925. mes "a fun talk. Come";
  3926. mes "back and visit, 'kay?";
  3927. mes "I'll miss you until";
  3928. mes "the next time~";
  3929. mes "...Ho ho~";
  3930. close;
  3931. s_Cont2:
  3932. mes "[Uwe]";
  3933. mes "Ah, hello again,";
  3934. mes "cutie adventurer.";
  3935. mes "How can I help you?";
  3936. next;
  3937. menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-;
  3938. mes "[Uwe]";
  3939. mes "Take care,";
  3940. mes "sugar honey~";
  3941. mes "Ho ho ho!";
  3942. close;
  3943. s_Cooking:
  3944. mes "[Uwe]";
  3945. mes "Ooh, cooking!";
  3946. mes "So what did you";
  3947. mes "want to ask me...?";
  3948. next;
  3949. goto s_Menu3;
  3950. OnHide:
  3951. specialeffect 16;
  3952. disablenpc "Uwe Kleine";
  3953. end;
  3954. OnUnhide:
  3955. misceffect 215;
  3956. end;
  3957. }