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- //===== eAthena Script =======================================
- //= Quest NPCs related to Einbroch and Einbech
- //===== By: ==================================================
- //= Evera and The eAthena Dev Team
- //===== Current Version: =====================================
- //= 1.5.2
- //===== Compatible With: =====================================
- //= eAthena 7.15 +
- //===== Description: =========================================
- //= Shinokas Quest, Einbroch Lover Quest, Factory Quest,
- //= Uwe Quest.
- //===== Additional Comments: =================================
- //= 1.0 Initial Release [Evera]
- //= 1.1 Added more quests [Evera]
- //= 1.2 Added quest bits from Einbech and renamed file to
- //= quests_ein.txt [Evera]
- //= 1.3 Implemented the polution quest. [MasterOfMuppets]
- //= 1.4.1 Massive bugfix. Fixed Pollution exploit [Lupus]
- //= 1.4.2 Fixed Khowropher bug [Lupus]
- //= 1.5 Fixed double levelup bug [Lupus]
- //= 1.5.1 Fixed exploit [KarLaeda]
- //= 1.5.2 Updated Shino Quest to leave no grabage vars [Lupus]
- //============================================================
- //============================================================
- //=================================================== Shinokas
- //====================================================== Quest
- ein_in01.gat,231,163,1 script Sick Old Man 849,6,6,{
- switch(Shinokas_Quest){
- case 9:
- mes "^3131FFShinokas's";
- mes "body has grown";
- mes "cold to the tough.";
- close;
- case 8:
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas,";
- mes "I found something!";
- next;
- mes "[Shinokas]";
- mes "You...";
- mes "Came... back...";
- mes "Even... if... it's";
- mes "already... Too late.";
- mes "*Couhg Cough*";
- next;
- mes "^3131FFYou help Shinokas";
- mes "sit up, but find that";
- mes "your hands have been";
- mes "stained with his blood.^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Blood...?!";
- mes "Shinokas!";
- mes "Who did this to you?";
- mes "W-we need to call for help!";
- next;
- mes "[Shinokas]";
- mes "No...";
- mes "It's already";
- mes "too late for me.";
- mes "I should have died";
- mes "a long time ago...";
- next;
- mes "[Shinokas]";
- mes "*Cough*";
- mes "I only regret that";
- mes "I've never been able";
- mes "to apologize to my";
- mes "friends... *Cough!*";
- next;
- mes "[Shinokas]";
- mes "But did you";
- mes "find out? D-did";
- mes "you find out what's";
- mes "so special about";
- mes "that ore? W-what";
- mes "is it... Really?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "It was...";
- next;
- input @text$;
- mes "^0000FF"+@text$+"^000000!";
- next;
- mes "[Shinokas]";
- mes "W-wait...!";
- mes "What did...";
- mes "I can't underst--";
- mes "*Couhgh cough!*";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No...!";
- mes "Tell me who";
- mes "did this to you!";
- mes "Where are they?";
- mes "Speak to me, please!";
- next;
- mes "[Shinokas]";
- mes "W-wha...?";
- mes "I told you.";
- mes "Th-they we--";
- next;
- mes "[Shinokas]";
- mes "...";
- mes "......";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No!";
- mes "Shinokas!";
- mes "Why, God?";
- mes "Why...";
- set Shinokas_Quest,9;
- close;
- case 7:
- mes "[Shinokas]";
- mes "...";
- mes "......";
- close;
- case 6:
- mes "[Shinokas]";
- mes "So...?";
- mes "Did you learn";
- mes "anything new";
- mes "in the Factory?";
- next;
- mes "["+strcharinfo(0)+"]";
- if(EinFactory != 16){
- mes "I haven't went there";
- mes "yet.";
- next;
- mes "[Shinokas]";
- mes "Then why did you come";
- mes "back? Go and investigate";
- mes "the factory now.";
- close;
- }
- mes "Well...";
- mes "There's a lot of";
- mes "suspicious business";
- mes "in the factory, but I don't";
- mes "think any of it is related";
- mes "to that ore you mentioned.";
- next;
- mes "[Shinokas]";
- mes "Damn it...";
- mes "Then where did";
- mes "they hide it? Where";
- mes "do you think that";
- mes "ore might be?";
- next;
- while(1){
- switch(select("Airport:Factory:Train Station:Airship Repairshop:Laboratory")){
- case 1: //airport
- mes "[Shinokas]";
- mes "No...";
- mes "The Airport is always";
- mes "crowded with people.";
- mes "It'd be a bad idea to hide";
- mes "something so important";
- mes "in that kind of place.";
- next;
- break;
- case 2: //factory
- mes "[Shinokas]";
- mes "Didn't you just";
- mes "check the factory?";
- mes "You couldn't find";
- mes "any clues to the";
- mes "ore over there...";
- next;
- break;
- case 3: //train
- mes "[Shinokas]";
- mes "Hmm...";
- mes "People are always going";
- mes "in and out of the Train Station.";
- mes "It's not the best place to hide";
- mes "something as important as the ore.";
- next;
- break;
- case 4: //repairshop
- mes "The Airship? Hm, it does";
- mes "fly through some mysterious";
- mes "power... But I already checked";
- mes "the Airship Replairshop myself.";
- mes "I haven't found any trace of";
- mes "the ore over there.";
- next;
- break;
- case 5: //Laboratory
- mes "[Shinokas]";
- mes "...!";
- mes "Yes. Yes...!";
- mes "That could be it!";
- mes "Why didn't I think";
- mes "about the Laboratory?";
- mes "It makes so much sense!";
- next;
- mes "[Shinokas]";
- mes "I have a good feeling";
- mes "about this. Please sneak";
- mes "into that Laboratory and";
- mes "see if you can find the ore!";
- next;
- mes "[Shinokas]";
- mes "Remember...";
- mes "Not just anybody";
- mes "can enter that kind";
- mes "of place. But I'm sure";
- mes "you'll figure something out.";
- set Shinokas_Quest,7;
- close;
- }
- }
- case 5:
- mes "[Shinokas]";
- mes "So, did you find";
- mes "anything from the";
- mes "Kapellthaines?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Well, Mr. Kapelltheine";
- mes "is kind of violent, but";
- mes "I didn't find anything";
- mes "really suspicious.";
- next;
- mes "[Shinokas]";
- mes "Huh...";
- mes "I must have";
- mes "been wrong, then...";
- mes "Where else could it be?";
- next;
- mes "[Shinokas]";
- mes "Oh, right! The huge";
- mes "factory in Einbroch!";
- mes "What could be more";
- mes "suspicious? There's a ton";
- mes "of workers, but no one really";
- mes "knows what they do there...";
- next;
- mes "[Shinokas]";
- mes "If they're so secretive";
- mes "it's possible that they're";
- mes "keeping the ore over there.";
- mes "Please go and search the";
- mes "Factory for that ore as";
- mes "soon as you can.";
- set Shinokas_Quest,6;
- close;
- case 4:
- mes "[Shinokas]";
- mes "Please...";
- mes "Find out if the Kapelltheines";
- mes "are keeping some kind of unique";
- mes "ore. Their manor is on the road";
- mes "that leads to the Airport.";
- close;
- }
- //Shinokas_Quest = 0 1 2 3 10
- mes "[Sick Old Man]";
- mes "...!";
- next;
- mes "[Sick Old Man]";
- mes "Awwwk~";
- mes "It's killing me!";
- mes "Arrrgh! Awwwrgh!";
- mes "W-when will my son";
- mes "come back from";
- mes "the factory...?!";
- next;
- if(Shinokas_Quest != 3){
- mes "^3131FFYou feel really awkward";
- mes "just staring at this old";
- mes "man violently rolling";
- mes "around in his bed.";
- close;
- }
- //Shinokas_Quest = 3
- mes "["+strcharinfo(0)+"]";
- mes "Shi...";
- mes "Shinokas?";
- next;
- mes "[Sick Old Man]";
- mes "Huh...?";
- mes "Noooo! My name is";
- mes "Shinotarous. Y-you've";
- mes "got the wrong person!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "This has to be the";
- mes "Shinokas that Hikeman";
- mes "was talking about in Einbech";
- mes "Hmmm, but how can I get";
- mes "him to admit it?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "*Ahem!*";
- mes "Excuse me...";
- next;
- while(1){
- switch(select("Remember the mine tunnel collapse?:Didn't you used to be a miner?:Have you lived in Einbroch all your life?")){
- case 1: //remember
- if(@shinqst2 > 4 || @shinqst3 > 4) goto L_Cont;
- mes "[Sick Old Man]";
- mes "Noooo!";
- mes "I don't know";
- mes "what the hell";
- mes "you're talking";
- mes "about!";
- next;
- break;
- case 2: //miner
- if(@shinqst2 > 1)goto s_Quest2;
- mes "[Sick Old Man]";
- mes "Noooo...!";
- mes "W-why would you";
- mes "even ask me that";
- mes "kind of question?!";
- s_Quest2:
- set @shinqst2,@shinqst2 + 1;
- if(@shinqst3)set @shinqst3,0;
- next;
- break;
- case 3: //einbroch
- if(@shinqst3 > 1)goto s_Quest3;
- mes "[Sick Old Man]";
- mes "Y-yes!";
- mes "Born and raised";
- mes "raised here in";
- mes "Einbe--Einbroch!";
- next;
- mes "^3131FFIt doesn't seem";
- mes "like this old man";
- mes "is telling the truth...";
- s_Quest3:
- set @shinqst3,@shinqst3 + 1;
- if(@shinqst2)set @shinqst2,0;
- next;
- break;
- }
- }
-
- L_Cont:
- mes "[Shinokas]";
- mes "Hmm...";
- mes "^0000FFBuender Hikeman^000000...";
- next;
- mes "[Shinokas]";
- mes "No!";
- mes "I've never met";
- mes "Buender Hikeman";
- mes "in my entire li--";
- next;
- mes "[Shinokas]";
- mes "...";
- mes "......";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I was right!";
- mes "You're Shinokas!";
- next;
- mes "[Shinokas]";
- mes "Curses!";
- mes "I've blown";
- mes "my cover!";
- mes "W-wait! How much";
- mes "do you know?!";
- next;
- mes "[Shinokas]";
- mes "Did ^0000FFthey^000000 send you?";
- mes "*Sigh* I think that this";
- mes "is it. I'll never be";
- mes "able to solve the";
- mes "secret before I die.";
- next;
- mes "[Shinokas]";
- mes "Okay.";
- mes "Get on with it.";
- mes "I'm ready now...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Tell me everything";
- mes "you know related to";
- mes "that incident where";
- mes "the mine tunnel";
- mes "collapsed around";
- mes "you and Hikeman.";
- next;
- mes "[Shinokas]";
- mes "...?";
- mes "Errr....";
- mes "You're not";
- mes "here to kill me?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No...!";
- mes "I'm here to find";
- mes "out the truth";
- next;
- mes "[Shinokas]";
- mes "That means...";
- mes "I still have some time.";
- mes "This must be destiny!";
- mes "Allright, I'll tell you what";
- mes "happened. But it's a";
- mes "long story...";
- next;
- mes "[Shinokas]";
- mes "How much do you know";
- mes "about the accident? No,";
- mes "wait. Don't answer that.";
- mes "I don't want to hear it";
- next;
- mes "[Shinokas]";
- mes "I admit it. Yes.";
- mes "I stabbed my friends";
- mes "in the back. It was an";
- mes "unforgivable sin that will";
- mes "haunt me untill the day that I die";
- next;
- mes "[Shinokas]";
- mes "I sold out my friends for";
- mes "money. I destroyed that";
- mes "tunnel and killed them. But";
- mes "I suppose I was tricked as well.";
- mes "^0000FFThey^000000 never intended to keep";
- mes "their end of our agreement.";
- next;
- mes "[Shinokas]";
- mes "After I destroyed the tunnel,";
- mes "they targeted me and I ended";
- mes "spending the rest of my life being";
- mes "pursued and running for place to";
- mes "place. What the hell was that ^0000FFore^000000";
- mes "and why was it so important?";
- next;
- mes "[Shinokas]";
- mes "I need to know more about";
- mes "that ore if it's worth killing for.";
- mes "That's why I've risked sneaking";
- mes "into Einbroch. Sopposedly, an ore";
- mes "similar to the ore we found has";
- mes "been transported here recently";
- next;
- menu "Did you find it?",-;
- mes "[Shinokas]";
- mes "No, not yet.";
- mes "I've been searching";
- mes "for that ore every night.";
- mes "During the day, this kind";
- mes "blacksmith has managed";
- mes "to hide me from those men";
- next;
- mes "[Shinokas]";
- mes "But I won't be safe";
- mes "for very long. Look, I'm";
- mes "no saint, but before I die,";
- mes "I wanna do this one last";
- mes "thing and see what's so";
- mes "great about this ore...";
- next;
- menu "Wait, who's trying to get you?",-;
- mes "[Shinokas]";
- mes "Who's trying to kill me?";
- mes "The people who hired me and";
- mes "my friends to dig up that ore in";
- mes "the first place. We thought they";
- mes "were ordinary businessmen,";
- mes "but... They're dangerous.";
- next;
- mes "[Shinokas]";
- mes "So I told you everything";
- mes "and now you know that my";
- mes "day might be numbered.";
- mes "Please do an old man a favor";
- mes "and search Einbroch for that";
- mes "strange, mysterious ore.";
- next;
- mes "[Shinokas]";
- mes "Now, the first thing I learned";
- mes "in this tows is that the richest";
- mes "family is the Kapelltheines. Only";
- mes "the rich and powerful can possibly";
- mes "be involved in something so big.";
- next;
- mes "[Shinokas]";
- mes "Would you search";
- mes "Kappelltheine Manor";
- mes "for that ore? It's on the way";
- mes "to the Airport and it shouldn't be";
- mes "hard to miss. They're the richest";
- mes "people in Einbroch, after all.";
- next;
- mes "[Shinokas]";
- mes "I'm too old and weak to leave";
- mes "this house, and there's the change";
- mes "that those men will find me. If you";
- mes "can sympathize with my situation,";
- mes "please find out if the Kapelltheine";
- mes "family has any unique ores...";
- set Shinokas_Quest,4;
- close;
- OnTouch:
- if(Shinokas_Quest != 8) end;
- mes "^3131FFThe open window rattles";
- mes "as you enter the room and";
- mes "are welcomed by a sudden";
- mes "chill. A trail of red footprints";
- mes "lies near your feet.";
- next;
- mes "^3131FFA grey sheet lies";
- mes "rumpled on the bed,";
- mes "but you can see dark red";
- mes "stains in between the folds.";
- close;
- }
- ein_in01.gat,32,133,6 script Maid 850,{
- mes "[Maid]";
- if(Shinokas_Quest != 4){
- mes "There's no end";
- mes "to all these plates";
- mes "I have to clean...!";
- close;
- }
- mes "Did you ask me";
- mes "if I saw some kind";
- mes "of ore around here?";
- mes "That's strange...";
- next;
- mes "[Maid]";
- mes "Will, I've been with";
- mes "this family for a long";
- mes "time. Let me assure you";
- mes "that there's no secrets";
- mes "from me in this household!";
- next;
- mes "[Maid]";
- mes "I'm sorry, but I don't";
- mes "think we have any ores,";
- mes "special or otherwise, here";
- mes "in the manor. What exactly";
- mes "do you need them for?";
- set Shinokas_Quest,5;
- close;
- }
- einbroch.gat,51,52,1 script lab_warp 45,2,2{
- if(Shinokas_Quest != 7){
- mes "^3131FFThe door is locked.";
- mes "You cannot enter.";
- close;
- }
- mes "[Security System]";
- mes "^FF0000*Beep Boop*^000000";
- mes "Restricted Access Area.";
- mes "Please identify yourself";
- mes "through the system.";
- next;
- switch(select("Identify.:Information:Cancel")){
- case 1: //Identify
- break; //continue after switch =\
- case 2: //information
- mes "[Security System]";
- mes "You must use the";
- mes "security system in order";
- mes "to gain access into the";
- mes "Einbroch Laboratory.";
- next;
- mes "[Security System]";
- mes "You will be given";
- mes "a password that you";
- mes "must input correctly";
- mes "withing 60 seconds.";
- mes "Otherwise, you will";
- mes "fail the security check.";
- //hell of a security system ye got there mate
- //wonder if gravity co has the same sort? xD
- next;
- mes "[Security System]";
- mes "If you take longer";
- mes "then 3 minutes to";
- mes "enter the password,";
- mes "the security system";
- mes "will initiate lockout.";
- close;
- case 3: //cancel
- mes "[Security System]";
- mes "You have canceled";
- mes "the ID security check.";
- close;
- }
- //ID check:
- mes "[Security System]";
- mes "Enter the following";
- mes "password in 60 seconds.";
- mes "Failure to do so will result";
- mes "in lockout. Please wait.";
- next;
- mes "[Security System]";
- set @startseconds,gettime(3)*60*60+gettime(2)*60+gettime(1);
- switch(rand(1,11)){
- case 1:
- mes "^00CCFFburrdingdingdilidingdingphoohudaamb";
- mes "^00CCFFandoora^0000FFbambarambambamburanbamding";
- input @str$;
- if(@str$ != "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding") goto L_SCFail;
- goto L_Suc;
- case 2:
- mes "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi";
- mes "^990066kabamturubamdingding";
- next;
- input @str$;
- if(@str$ != "barapaphurarlandreamduranbatuhiwooikabamturubamdingding") goto L_SCFail;
- goto L_Suc;
- case 3:
- mes "^00CCFFbelief love luck grimace sweat rush";
- mes "^00CCFFfolktale rodimus optimus burnblebe";
- input @str$;
- if(@str$ != "belief love luck grimace sweat rush folktale rodimus optimus burnblebe") goto L_SCFail;
- goto L_Suc;
- case 4:
- mes "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn";
- mes "^FF33CCRiGhT BuRn OrIGInAL GaNgSteR SmACk";
- input @str$;
- if(@str$ != "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk") goto L_SCFail;
- goto L_Suc;
- case 5:
- mes "^00CCFFCoboman no chikara-yumei na";
- mes "^00CCFFchikara-daiookii na chikara da ze!";
- mes "^00CCFFCOBO ON";
- input @str$;
- if(@str$ != "Coboman no chikara-yumei na chikara-daiookii na chikara da ze! COBO ON") goto L_SCFail;
- goto L_Suc;
- case 6:
- mes "^FF33CChfjdkeldjs^990066hfjdjeiskdlefvbd";
- input @str$;
- if(@str$ != "hfjdkeldjshfjdjeiskdlefvbd") goto L_SCFail;
- goto L_Suc;
- case 7:
- mes "^00CCFFI'm the King of all Weirdos! Now";
- mes "^00CCFFyou know of my true power. Obey~!";
- input @str$;
- if(@str$ != "I'm the King of all Weirdos! Now you know of my true power. Obey~!") goto L_SCFail;
- goto L_Suc;
- case 8:
- mes "^990066uNflAPPaBLe LoVaBLe SeCreTs AnD";
- mes "^990066BoWLiNg aGaINST tHe KarMA of YoUtH";
- input @str$;
- if(@str$ != "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA if YoUtH") goto L_SCFail;
- goto L_Suc;
- case 9:
- mes "^00CCFFBy the power of^000000";
- mes "^00CCFFp-po-poi-po-poi-poin-poing";
- mes "^00CCFFGOD-POING. I NEVER LOSE!";
- input @str$;
- if(@str$ != "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!") goto L_SCFail;
- goto L_Suc;
- case 10:
- mes "^00CCFF...silence. quiet benevolence...";
- mes "^00CCFFsoul mate... wonder. enigma...";
- mes "^00CCFFcloud.^000000";
- input @str$;
- if(@str$ != "...silence. quiet benevolence... soul mate... wonder. enigma... cloud") goto L_SCFail;
- goto L_Suc;
- case 11:
- mes "^FF33CCopeN,Open!op3n.openOpen0p3nOpEn0pen";
- mes "^FF33CC`open'0Pen open?open!111OPENSESAME";
- input @str$;
- if(@str$ != "opeN,Open!op3n.openOpenOp3nIoEnOpen`open'0Pen open?open!111OPENSESAME") goto L_SCFail;
- goto L_Suc;
- }
- L_Suc:
- next;
- set @endtime,gettime(3)*60*60+gettime(2)*60+gettime(1);
- set @time,@endtime-@startseconds;
- if(@time > 60) goto L_SC60;
- mes "[Security System]";
- mes "It took ^FF0000"+@time+" seconds^000000";
- mes "for you to enter the";
- mes "password. Initiating";
- mes "override. Access granted.";
- close2;
- warp "ein_in01.gat",283,25;
- end;
-
- L_SC60:
- mes "[Security System]";
- mes "Time over.";
- mes "It took ^FF0000"+@time+" seconds^000000";
- mes "for you to enter the";
- mes "password. Initiating";
- mes "lockout. Access denied.";
- close;
-
- L_SCFail:
- next;
- mes "[Security System]";
- mes "You have failed";
- mes "the identification";
- mes "check. Access denied.";
- close;
- }
- einbroch.gat,51,56,6 script Laboratory Soldier#01 852,{
- mes "[Laboratory Soldier]";
- mes "This area is off limits.";
- mes "Please leave";
- mes "immediately";
- close;
- OnHide:
- specialeffect 16;
- disablenpc "Laboratory Soldier#01";
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
- einbroch.gat,51,47,6 script Laboratory Soldier#02 852,{
- mes "[Laboratory Soldier]";
- mes "This area is off limits.";
- mes "Please leave";
- mes "immediately";
- close;
- OnHide:
- specialeffect 16;
- disablenpc "Laboratory Soldier#02";
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
- ein_in01.gat,254,35,1 script Scientist 749,{
- mes "[Scientist]";
- mes "*Grumble grumble*";
- next;
- if(ein_scientist == 1) goto L_P2;
- mes "[Scientist]";
- mes "Huh...?";
- mes "How did you";
- mes "get in here?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh! Ah...";
- mes "I'm the new...";
- mes "Guard. Nice";
- mes "to meet you.";
- next;
- mes "[Scientist]";
- mes "Oh. Yeah.";
- mes "Nice-meet-you";
- mes "..............";
- mes "*Grumble grumble*";
- next;
- if(select("What's wrong?:Catch you later.")==2){
- mes "[Scientist]";
- mes "Right.";
- mes "Yeah.";
- mes "Later, man.";
- close;
- }
- mes "[Scientist]";
- mes "What's wrong...?!";
- mes "Oh, don't get me started!";
- mes "I'm stuck here doing all the";
- mes "work while the Lab Departement";
- mes "Head goes out every freakin' day!";
- next;
- mes "[Scientist]";
- mes "While I'm slaving";
- mes "away here, he's in";
- mes "that Airship, busy";
- mes "flirting with that";
- mes "woman. God...!";
- mes "I'm like, so teed off!";
- if(Shinokas_Quest < 8) set ein_scientist,1;
- close;
-
- L_P2:
- mes "[Scientist]";
- mes "Man alive!";
- mes "Would it kill the";
- mes "Department Head";
- mes "to come in here and do";
- mes "some work for a change?!";
- next;
- mes "[Scientist]";
- mes "I mean, come on!";
- mes "I shouldn't have to";
- mes "carry his workload!";
- close;
- }
- ein_in01.gat,266,26,1 script Unknown Stuff 111,{
- mes "^3131FFThere's something";
- mes "attached to a huge";
- mes "machine with many cords";
- mes "and folds of barbed wire";
- if(Shinokas_Quest < 8) set ein_stuff,1;
- close;
- }
- airplane.gat,31,77,4 script Drunken Man#03 853,{
- if(Shinokas_Quest >= 8){
- mes "[Drunken Man]";
- mes "Hahahahaha!";
- mes "You're great!";
- mes "I feel great!";
- mes "Everything's great!";
- mes "Bwahahahaahahah!";
- mes "*Hiccup*";
- close;
- }
- mes "[Drunken Man]";
- mes "Okay okay...";
- mes "Daddy's gonna";
- mes "win some Apples";
- mes "this time for sure!";
- next;
- if(ein_stuff && ein_scientist){
- mes "[Drunken Man]";
- mes "Let's do it!";
- mes "^3131FFYmir's Heart^000000 is";
- mes "on my side! GO!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Huh...?";
- mes "What did he just say?";
- mes "It seemed important!";
- next;
- }
- mes "^0000FF*Rolling and rumbling*^000000";
- next;
- mes "[Kaci]";
- mes "I have a total of ^FF000011^000000";
- mes "and you have total ^FF00005^000000.";
- mes "You lose this game. I'm";
- mes "sorry, but I hope we play";
- mes "again sometime.";
- donpcevent "Kaci::OnLose";
- next;
- mes "[Drunken Man]";
- mes "Waaaaaahhhhhhhhh!";
- mes "Apples! My apples!";
- mes "Apples, I need more...!";
- if(countitem(512) && ein_stuff && ein_scientist) goto L_Apples;
- close;
-
- L_Apples:
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Do you want";
- mes "some of mine?";
- next;
- if(countitem(512) <100){
- mes "[Drunken Man]";
- mes "What...?";
- mes "I can't do anything";
- mes "with so few Apples!";
- mes "I'm a high roller and";
- mes "this is a high stakes game!";
- close;
- }
- mes "[Drunken Man]";
- mes "Wha--? Yes...";
- mes "Hell yes! Gimme";
- mes "some of your Apples!";
- mes "Yeeeeeeeeeeehaw!";
- mes "I'm back, baby!";
- next;
- mes "[Drunken Man]";
- mes "Now, to win!";
- mes "Daddy needs love...";
- mes "Time to go from";
- mes "crappy to classy!";
- next;
- mes "^0000FF*Rolling and rumbling*^000000";
- next;
- delitem 512,countitem(512);
- set @kaci,rand(2,12);
- set @man,rand(2,12);
- if(@man == @kaci){
- if(rand(2)){
- if(@man != 12)
- set @man,@man+1;
- else
- set @man,@man-1;
- }else{
- if(@man != 2)
- set @man,@man-1;
- else
- set @man,@man+1;
- }
- }
- mes "[Kaci]";
- mes "Oooh...";
- mes "I got a total of ^FF0000"+@kaci+"^000000,";
- mes "and you have a total of ^FF0000"+@man+"^000000.";
- if(@man < @kaci){
- mes "I'm sorry, but you lose";
- mes "again. Better luck next time...";
- donpcevent "Kaci::OnLose";
- next;
- mes "[Drunken Man]";
- mes "Waaaaaahhhhhhhhhhhh!";
- mes "Waaaaaaaahhhhhhh!";
- close;
- }
- mes "Congratulations, you won!";
- mes "Let me give you your winning";
- mes "and we'll play again some time~";
- donpcevent "Kaci::OnWin";
- next;
- mes "[Drunken Man]";
- mes "Mwahhhahahahaha!";
- mes "Whahahahahahahahaha!";
- mes "That's why they call me";
- mes "the 'Resurrection Kid!'";
- mes "I always come back!";
- next;
- mes "[Drunken Man]";
- mes "Oh yes, right!";
- mes "You...! You lent";
- mes "me those lucky";
- mes "Apples. ^111111*Hiccup*^000000";
- next;
- mes "[Drunken Man]";
- mes "I'm Kurschenburg!";
- mes "Thanks to you, I'm";
- mes "on a winning streak!";
- mes "Hahaha! Th-thank you~";
- mes "^111111*Hic-hic-hiccup!*^000000";
- next;
- if(select("So what was that about Ymir's Heart?:Hehe, you're welcome.")==2){
- mes "[Drunken Man]";
- mes "Hahahaha!";
- mes "You're great!";
- mes "And I feel great!";
- mes "Bwahahahaahahah!";
- mes "^111111*Hiccup*^000000";
- close;
- }
- mes "[Drunken Man]";
- mes "What...?";
- mes "Ymir's Heart?";
- mes "How do you know";
- mes "about that? ^111111*Hiccup*^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Y-you...!";
- mes "You were just yelling,";
- mes "'Ymir's Heart is on my";
- mes "side,' while you were";
- mes "gambling with those Apples!";
- next;
- mes "[Drunken Man]";
- mes "What...?!";
- mes "No way~";
- mes "Err...? Did I...?";
- next;
- mes "[Drunken Man]";
- mes "Heh heh...";
- mes "I'm not really";
- mes "supposed to be talking";
- mes "about this. As head of";
- mes "the Laboratory, I'm sworn";
- mes "to secrecy about Ymir's Heart.";
- next;
- mes "[Drunken Man]";
- mes "But what do I care?!";
- mes "All they want are the";
- mes "results of my research!";
- mes "They don't appreciate";
- mes "my work at all! My title";
- mes "is completely worthless!";
- next;
- mes "[Drunken Man]";
- mes "You don't know how long I've";
- mes "been imprisoned in the lab and";
- mes "that the work conditions just get";
- mes "worse and worse. Screw them! I'll";
- mes "keep getting paid as long as I show";
- mes "them some progress in our project!";
- next;
- menu "Project?",-;
- mes "[Drunken Man]";
- mes "Yeah, we're researching";
- mes "Ymir's Heart. It was found";
- mes "a long time ago in ^3131FFEinbech^000000";
- mes "and it's in our lab now.";
- next;
- mes "[Drunken Man]";
- mes "Everyone knows it's supposed";
- mes "to hold some legendary power,";
- mes "but even I was surprised to see";
- mes "what it was capable of. It's both";
- mes "terrible and miraculous, scary";
- mes "and wondrous...";
- next;
- mes "[Drunken Man]";
- mes "So...";
- mes "I figure...";
- mes "It may even";
- mes "have the power to";
- mes "win me Dice games!";
- mes "Bwahaha--*Hiccup!*";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "(That thing I saw";
- mes "hooked up to all those";
- mes "wires in the Laboratory";
- mes "must have been a piece";
- mes "of ^3131FFYmir's Heart^000000. I better";
- mes "tell Shinokas about this.)";
- set Shinokas_Quest,8;
- //cleaning temp variables from the lab.
- set ein_stuff,0;
- set ein_scientist,0;
- close;
- }
-
- einbech.gat,57,210,4 script Young Man#04 854,{
- mes "[Young Man]";
- mes "Behind the pub,";
- mes "you'll see this old man";
- mes "who's always mumbling";
- mes "something to himself.";
- next;
- mes "[Young Man]";
- mes "Sometimes he seems really";
- mes "angry, but other times he looks";
- mes "awfully depressed. He must have";
- mes "lived through some really horrible";
- mes "experiences. I can't help but feel";
- mes "really sorry for the old guy.";
- next;
- mes "[Young Man]";
- mes "He says and does";
- mes "a lot of strange things.";
- mes "It's sad to see someone";
- mes "that old act that way, but";
- mes "it makes me wonder what";
- mes "could have happened to him.";
- if(!Shinokas_Quest)set Shinokas_Quest,1;
- close;
- }
- einbech.gat,165,105,7 script Buender Hikeman 847,{
- if(Shinokas_Quest >= 9) goto L_P2;
- if(Shinokas_Quest == 3) goto L_BEST;
- if(Shinokas_Quest == 2) goto L_BASTARD;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- if(!Shinokas_Quest)close;
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- mes "......Stop it...";
- next;
- mes "[Buender Hikeman]";
- mes "...";
- mes "......";
- mes "......You...";
- mes "......Stop it...";
- mes "...You ^FF0000bastard^000000!";
- next;
- mes "[Buender Hikeman]";
- mes "RaaaaAAAARGHHH!!";
- next;
- mes "[Buender Hikeman]";
- mes "^0000FFThe old man seems^000000";
- mes "^0000FFslightly irked at seeing^000000";
- mes "^0000FFyou. Unfortunately, his^000000";
- mes "^0000FFscreaming and rambling^000000";
- mes "^0000FFis totally incoherent.^000000";
- next;
- mes "[Buender Hikeman]";
- mes "It ^FF0000is^000000 you!";
- mes "You're responsible!";
- mes "You've taken everything";
- mes "away from me!!";
- next;
- menu "What are you talking about?",L_WHAT,"Ignore Him.",-;
- mes "[Buender Hikeman]";
- mes "W...wait!";
- mes "I said wait!";
- mes "*Cough!*";
- close;
- L_WHAT:
- mes "[Buender Hikeman]";
- mes "How dare you...";
- mes "How dare you treat";
- mes "after destroying all the";
- mes "happiness in my life!";
- next;
- mes "[Buender Hikeman]";
- mes "Damn you...";
- mes "How can you have";
- mes "the audacity to pretend";
- mes "as if nothing happened?!";
- mes "*C-cough Cough...*";
- next;
- mes "[Buender Hikeman]";
- mes "Are you so evil to";
- mes "just shallowly forget";
- mes "what you've done to our";
- mes "lives? Did you already";
- mes "forget what you did";
- mes "here in Einbech?!";
- next;
- mes "[Buender Hikeman]";
- mes "It was such a long";
- mes "time ago, but I'll never";
- mes "forget. This town was";
- mes "small, but full of folk";
- mes "with warm hearts...";
- next;
- mes "[Buender Hikeman]";
- mes "Me, Khartophe, Anuto,";
- mes "Maskharundt... All of";
- mes "us were friends hired";
- mes "by that businessman";
- mes "to dig up ores in the mine.";
- next;
- mes "[Buender Hikeman]";
- mes "And then there";
- mes "was you! All of us";
- mes "put together made the";
- mes "greatest mining team!";
- mes "That was, until, we";
- mes "discovered ^FF0000it^000000.";
- next;
- mes "[Buender Hikeman]";
- mes "Yes...";
- mes "The mysterious ore";
- mes "that dazzled with a";
- mes "magnificent light.";
- next;
- mes "[Buender Hikeman]";
- mes "But we should have known";
- mes "that the ^0000FFUngoliant^000000 would";
- mes "be arround that ore. We";
- mes "should have realized";
- mes "the danger...";
- next;
- mes "[Buender Hikeman]";
- mes "We reported our findings";
- mes "to our employer, and then";
- mes "the ore just disappeared. He";
- mes "must have sent it somewhere,";
- mes "it was none of our business.";
- next;
- mes "[Buender Hikeman]";
- mes "Then life was back";
- mes "to normal for a while.";
- mes "But one day you yelled";
- mes "to us that you had found";
- mes "another special, mysterious";
- mes "ore in the mines.";
- next;
- mes "[Buender Hikeman]";
- mes "But when we came";
- mes "over to check the hole";
- mes "you dug up, you know";
- mes "what we found...?!";
- next;
- menu "Ungoliant?",L_UNGOLIANT,"A mysterious ore, right?",L_ORE,"Nothing...?",-;
- mes "[Buender Hikeman]";
- mes "Yes...";
- mes "Nothing.";
- next;
- goto L_CONTINUE;
- L_UNGOLIANT:
- mes "[Buender Hikeman]";
- mes "Don't you remember";
- mes "what happened? What";
- mes "you did to us at that time?!";
- next;
- L_CONTINUE:
- mes "[Buender Hikeman]";
- mes "There was nothing";
- mes "inside the hole!";
- next;
- mes "[Buender Hikeman]";
- mes "Then you pointed to";
- mes "the wall behind us and";
- mes "screamed that Ungoliant";
- mes "was coming! In our panic";
- mes "we started to dig our way out!";
- next;
- mes "[Buender Hikeman]";
- mes "I remember that the expression on";
- mes "your face seemed so strange. I had";
- mes "thought you looked sad, but now I'm";
- mes "sure you were consumed by greed! We";
- mes "trusted you and you betrayed us!";
- next;
- mes "[Buender Hikeman]";
- mes "When we finally smashed";
- mes "down that last wall, everything";
- mes "started to fall around us. We";
- mes "were the only two to survive";
- mes "that tunnel collapse.";
- next;
- mes "[Buender Hikeman]";
- mes "Then I learned...";
- mes "You planned it all along.";
- if(Shinokas_Quest == 1) set Shinokas_Quest,2;
- close;
- L_ORE:
- mes "[Buender Hikeman]";
- mes "Don't you remember";
- mes "what happened? What";
- mes "you did to us at that time?!";
- next;
- goto L_CONTINUE;
- L_BASTARD:
- mes "[Buender Hikeman]";
- mes "Bastard!";
- mes "I'm sick of";
- mes "your lies!";
- next;
- menu "I'm not who you think!",L_IM,"How did you survive the accident?",-;
- L_HOW:
- mes "[Buender Hikeman]";
- mes "When I came to,";
- mes "I was lying on my";
- mes "stomach in the ruins";
- mes "of that dark tunnel.";
- next;
- mes "[Buender Hikeman]";
- mes "And I found...";
- mes "You know what I found.";
- next;
- mes "[Buender Hikeman]";
- mes "*Cough Cough*";
- mes "The corpses of my friends!";
- mes "Kartophe, Anuto, Maskharundt";
- mes "Great men and my best friends.";
- mes "But where were you?!";
- next;
- mes "[Buender Hikeman]";
- mes "Your body was nowhere";
- mes "to be found. I searched";
- mes "the tunnel and finnaly";
- mes "climbed outside where";
- mes "I was found unconscious.";
- next;
- mes "[Buender Hikeman]";
- mes "I was so stupid.";
- mes "It was because of";
- mes "that ore! You killed our";
- mes "friend and destroyed";
- mes "my life for that thing!";
- next;
- mes "[Buender Hikeman]";
- mes "And now...";
- mes "You come out of";
- mes "hiding and show up.";
- mes "What do you want of";
- mes "me? What more can";
- mes "you possibly take away?!";
- next;
- menu "I'm not who you think I am!",L_THINK,"I'd like to apologize.",-;
- mes "[Buender Hikeman]";
- mes "Ha ha...";
- mes "Apologize?";
- mes "The harm is";
- mes "already done...";
- goto L_CONTINUE2;
- L_THINK:
- mes "[Buender Hikeman]";
- mes "Quit lying!";
- mes "You've stirred up";
- mes "my hatred by showing";
- mes "up again! I've never";
- mes "forgotten that day!";
- next;
- L_CONTINUE2:
- mes "[Buender Hikeman]";
- mes "It's too late";
- mes "for you now. For";
- mes "the sake of my friends,";
- mes "I'll have my vengeance!";
- next;
- mes "[Buender Hikeman]";
- mes "Prepare to die!";
- mes "^0000FFShinokas^000000!!!!";
- next;
- mes "[Buender Hikeman]";
- mes "...!";
- mes "*Cough! Cough!*";
- mes "Noooo! N-not now...";
- mes "*Cough! Cough!*";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "...";
- mes "I better";
- mes "get away";
- mes "from him!";
- next;
- mes "^0000FFYou ran away from Hikeman^000000";
- mes "^0000FFas he collapsed on the ground^000000";
- mes "^0000FFIt wouldn't be a good idea to^000000";
- mes "^0000FFprovoke the old man anymore,^000000";
- mes "^0000FFintentionally or not.^000000";
- if(Shinokas_Quest == 2) set Shinokas_Quest,3;
- close;
- L_BEST:
- mes "^0000FFIt'd be best^000000";
- mes "^0000FFto avoid aggravating^000000";
- mes "^0000FFthe old man for now.^000000";
- close;
- L_IM:
- mes "[Buender Hikeman]";
- mes "Ha...!";
- mes "Do you think";
- mes "I'd so easily";
- mes "forget the face";
- mes "of the person who";
- mes "shattered my life?!";
- goto L_HOW;
-
- L_P2:
- mes "^0000FFHikeman is dozing^000000";
- mes "^0000FFoff in his chair. Judging^000000";
- mes "^0000FFfrom the look of discomfort^000000";
- mes "^0000FFon his face, he seems to be^000000";
- mes "^0000FFhaving a nightmare.^000000";
- if(Shinokas_Quest == 10) close;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Excuse me...";
- next;
- mes "[Buender Hikeman]";
- mes "Huh...?";
- mes ".........!!";
- mes "Hahahahaha!";
- mes "Come back for";
- mes "your beating,";
- mes "eh, Shinokas?!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Look...!";
- mes "I'm not Shinokas,";
- mes "okay? How can you";
- mes "forget what he looks";
- mes "like or how old he is?";
- mes "I'm way younger!";
- next;
- mes "[Buender Hikeman]";
- mes "What...?";
- next;
- mes "[Buender Hikeman]";
- mes "..................";
- next;
- mes "[Buender Hikeman]";
- mes "Uhhhh......";
- next;
- mes "[Buender Hikeman]";
- mes "Huh.";
- next;
- mes "[Buender Hikeman]";
- mes "It seems...";
- mes "I've made a";
- mes "huge mistake.";
- next;
- mes "[Buender Hikeman]";
- mes "Ever since the accident, people";
- mes "have said that I haven't been the";
- mes "same. Maybe they're right.";
- next;
- mes "[Buender Hikeman]";
- mes "I keep making the same";
- mes "mistakes, so maybe they're";
- mes "right about me getting senile.";
- mes "Did you come just to clear";
- mes "up this misunderstanding?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Um...";
- mes "Actually...";
- next;
- menu "Tell Hikeman about Shinakas's death.",-,"Don't notify Hikeman",L_NNotify;
- set Shinokas_Quest,10;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas died";
- mes "a while ago in";
- mes "Einbroch.";
- next;
- mes "[Buender Hikeman]";
- mes "Wh-what...?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas was killed by";
- mes "some men. He thinks they";
- mes "may have been the ones";
- mes "who hired you guys. In the";
- mes "end, he was betrayed too...";
- next;
- mes "[Buender Hikeman]";
- mes "I...";
- mes "I see...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Shinokas may have";
- mes "gotten some money,";
- mes "but he spent the rest";
- mes "of his life in hiding,";
- mes "being hunted down.";
- next;
- mes "[Buender Hikeman]";
- mes "Nothing's left.";
- mes "I've got nothing";
- mes "to look forward to.";
- mes "I was living only to";
- mes "avenge my friends...";
- next;
- mes "[Buender Hikeman]";
- mes "Please...";
- mes "Just go back to";
- mes "wherever you came";
- mes "from. Leave me alone...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Did Hikeman really want";
- mes "revenge on Shinokas or did";
- mes "he want to hear him out since";
- mes "they used to be close friends?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "If I mention that";
- mes "what they found was";
- mes "the Ymir Heart Piece,";
- mes "Hikeman might end up";
- mes "getting hunter down, so";
- mes "I better not say anything.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Why are those men";
- mes "so obsessed with that";
- mes "Ymir Heart Piece? Is it";
- mes "really worth this kind of";
- mes "cruelty? Whoever they are,";
- mes "their intentions can't be good.";
- if(BaseLevel < 41)set BaseExp,BaseExp+34750;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+69500;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+139000;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+278000;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+417000;
- else if(BaseLevel > 90)set BaseExp,BaseExp+556000;
- close;
-
- L_NNotify:
- mes "["+strcharinfo(0)+"]";
- mes "Yeah...";
- mes "That's right.";
- mes "I wanted to clear up";
- mes "this misunderstanding";
- mes "so you could calm down,";
- mes "even if it's just a little bit.";
- next;
- mes "[Buender Hikeman]";
- mes "Well, you don't have";
- mes "to worry so much about";
- mes ",u stress. I find that the";
- mes "winds that pass through";
- mes "this town to be very relaxing.";
- next;
- mes "[Buender Hikeman]";
- mes "Each time the wind";
- mes "blows by, my vision blurs,";
- mes "my memories haze and all";
- mes "of my hatred just drifts away.";
- next;
- mes "[Buender Hikeman]";
- mes "Without the wind, I'd only";
- mes "have my hatred towards ^FF0000him^000000.";
- mes "Maybe it's my only reason for";
- mes "living and maybe I'm lonely,";
- mes "but it's too late to feel";
- mes "sorry for myself now.";
- close;
- }
- //============================================================
- //============================================= Einbroch Lover
- //====================================================== Quest
- ein_in01.gat,31,151,4 script Satra 850,{
- if(EIN_LOVERQ > 11)goto s_Intimi;
- if(EIN_LOVERQ == 11)goto s_Coal4;
- if(EIN_LOVERQ == 10)goto s_Coal3;
- if(EIN_LOVERQ == 9)goto s_Coal2;
- if(EIN_LOVERQ == 8)goto s_Coal1;
- if(EIN_LOVERQ == 7)goto s_Advent;
- mes "[Satra]";
- mes "A wandering";
- mes "adventurer...?";
- mes "How sinfully";
- mes "intriguing!";
- mes "Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Oh, do not worry";
- mes "I'm sure the beauty of";
- mes "my home has captured your";
- mes "curiosity. My brutish excuse";
- mes "for a husband would have you";
- mes "beat if he found you...";
- next;
- mes "[Satra]";
- mes "But I'm far more genteel";
- mes "then Megass. You're more";
- mes "than welcome to enjoy the";
- mes "furnishings. Ho ho ho ho~";
- close;
- s_Advent:
- mes "[Satra]";
- mes "A wandering adventurer...?";
- mes "How ravishingly delightful!";
- mes "You must have risked life and";
- mes "limb to sneak past my husband";
- mes "to enjoy the captivating sights";
- mes "of my home. Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Since you're a very";
- mes "unique quest, I shall";
- mes "give you a unique honor";
- mes "and deign to converse";
- mes "with you, adventurer.";
- next;
- mes "[Satra]";
- mes "Einbech exists to provide";
- mes "my family with coal and";
- mes "materials from their mines.";
- mes "It's a natural law: workers";
- mes "must be led by a chosen few.";
- next;
- mes "[Satra]";
- mes "It's delightfully";
- mes "ludicrous to see those";
- mes "workers aspire to reach";
- mes "our heights of social";
- mes "prestige. Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Oh, I haven't spoken to";
- mes "someone from a lower";
- mes "class in ages! It feels";
- mes "so forbiddenly exciting!";
- next;
- mes "[Satra]";
- mes "Well adventurer, that's";
- mes "the end of our informal";
- mes "chat. I'll even grant you";
- mes "full permission to boast";
- mes "of the fact that you've";
- mes "spoken to Lady Satra.";
- next;
- mes "[Satra]";
- mes "If you wish for";
- mes "me to share words with";
- mes "you once more, prove to";
- mes "me that you're worthier";
- mes "than the other peons of";
- mes "my graceful presence.";
- next;
- s_Coal1:
- mes "[Satra]";
- mes "Oh, I have a marvelous";
- mes "idea! Why don't you bring";
- mes "me ^9C0000Coals^000000? It's not impossible";
- mes "for someone like yourself, but";
- mes "this kind of task will require";
- mes "some effort on your part.";
- next;
- if(EIN_LOVERQ == 8 && countitem(1003) > 9)goto s_GotCoal1;
- mes "[Satra]";
- mes "Tah tah,";
- mes "adventurer~";
- if(EIN_LOVERQ == 7)set EIN_LOVERQ,8;
- close;
- s_GotCoal1:
- mes "[Satra]";
- mes "My, you've already";
- mes "brought the Coal?";
- mes "How charmingly";
- mes "prompt you are~";
- next;
- mes "[Satra]";
- mes "On behalf of the";
- mes "Kappellthaine family,";
- mes "I shall ignore your lowly";
- mes "status and graciously";
- mes "accept your small gift.";
- mes "Ho ho ho~";
- next;
- mes "[Satra]";
- mes "Do you hail from";
- mes "Einbech, adventurer?";
- mes "Ah, the Rune-Midgarts";
- mes "kingdom! I've visited your";
- mes "country. It's quite quaint";
- mes "and Jawaii is very lovely.";
- next;
- mes "[Satra]";
- mes "Well, I shall try to";
- mes "find some use for these.";
- mes "I'm afraid the gift I've asked";
- mes "from you isn't very practical.";
- mes "How is coal usually used?";
- mes "Ah, I have a novel idea!";
- next;
- mes "[Satra]";
- mes "Wouldn't it be";
- mes "intoxicatingly wild if";
- mes "Megass were to hold one";
- mes "of those social functions that";
- mes "the lower classes are so fond";
- mes "of? A 'barbeque', yes?";
- next;
- mes "[Satra]";
- mes "In any case, If you";
- mes "bring me more of that";
- mes "Coal, you would be even";
- mes "more favored by me and";
- mes "you'll become a recipient";
- mes "of my good graces. Ho ho~";
- set EIN_LOVERQ,9;
- delitem 1003,10;
- close;
- s_Coal2:
- mes "[Satra]";
- mes "^111111*Titter~*^000000";
- mes "Why, if it isn't my";
- mes "intrepid adventurer.";
- mes "Ho ho ho ho~";
- next;
- if(countitem(1003) > 9)goto s_GotCoal2;
- mes "[Satra]";
- mes "My apologies, but you";
- mes "must first prove to me";
- mes "that you are worthy of";
- mes "conversation. Why don't";
- mes "you deliver more of those";
- mes "^9C0000Coals^000000, mmm?";
- next;
- mes "[Satra]";
- mes "After all, I have no other";
- mes "means of knowing whether";
- mes "or not you appreciate the time";
- mes "I sacrifice by socializing with";
- mes "someone of your status.";
- mes "Ho ho ho ho~";
- close;
- s_GotCoal2:
- mes "[Satra]";
- mes "My word!";
- mes "Why are you carrying";
- mes "all of that dirty Coal";
- mes "with you? You poor,";
- mes "impoverished thing.";
- next;
- mes "[Satra]";
- mes "Oh! Dear me,";
- mes "I've nearly forgotten~";
- mes "How divinely silly of me!";
- mes "Once again, I graciously";
- mes "accept your small gift on";
- mes "behalf of the Kappelthaines.";
- next;
- mes "[Satra]";
- mes "Let me share a little";
- mes "bit of history concerning";
- mes "our lovely Einbroch. At one";
- mes "time, there was only Einbech,";
- mes "the mining village. You can";
- mes "imagine how long ago that was.";
- next;
- mes "[Satra]";
- mes "However, the minerals";
- mes "and ores mined in Einbech";
- mes "need to be processed and";
- mes "refined in factories that were";
- mes "all built in a nearby industrial";
- mes "comple which became Einbroch.";
- next;
- mes "[Satra]";
- mes "Now every citizen in";
- mes "Einbroch is wealthy and";
- mes "it's well known that there";
- mes "is a higher standard of";
- mes "living here than in Einbech.";
- next;
- mes "[Satra]";
- mes "Goodness, I believe";
- mes "it's time for a spot of tea~";
- mes "The next time you wish to have";
- mes "an audience with me, it would";
- mes "behoove you to bring another";
- mes "gift of Coal. Toodles~";
- set EIN_LOVERQ,10;
- delitem 1003,10;
- close;
- s_Coal3:
- mes "[Satra]";
- mes "Why hello~";
- mes "Your visits have";
- mes "recently been quite";
- mes "delightful, fair adventurer.";
- next;
- mes "[Satra]";
- mes "Oh, my apologies!";
- mes "I supposed you're just";
- mes "here for sight seeing,";
- mes "or perhaps you're running";
- mes "some sort of adventurer's";
- mes "errand. Am I right?";
- next;
- if(countitem(1003) > 9)goto s_GotCoal3;
- mes "[Satra]";
- mes "I know you well enough";
- mes "to know that you wouldn't";
- mes "be so rude as to stop by";
- mes "and chat without bringing";
- mes "any ^9C0000Coal^000000. Ho ho ho ho~";
- close;
- s_GotCoal3:
- mes "[Satra]";
- mes "Continue to show";
- mes "your appreciation";
- mes "and dedication to me";
- mes "and you'll soon be known";
- mes "to be my most favored";
- mes "commoner. Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "I'm sure you've noticed";
- mes "the strained relationship";
- mes "between Einbroch and Einbech";
- mes "by now. It's a shame, really.";
- next;
- mes "[Satra]";
- mes "As Einbroch grew wealthier";
- mes "and Einbech became more";
- mes "destitude, the affluent began";
- mes "despising the impoverished.";
- mes "I supposed it follows that the";
- mes "poor started to resent the rich.";
- next;
- mes "[Satra]";
- mes "It might be said that";
- mes "both towns have been";
- mes "trying to take advantage";
- mes "of each other, but it's";
- mes "clear that Einbroch has";
- mes "always had the upper hand.";
- next;
- mes "[Satra]";
- mes "In fact, because of";
- mes "this rift between our";
- mes "cities, our families are";
- mes "taught not to associate";
- mes "with the people of Einbech.";
- next;
- mes "[Satra]";
- mes "Now, I believe that most";
- mes "people who live in Einbech";
- mes "are peons, but that does not";
- mes "mean I will not give them a";
- mes "chance to prove their worth.";
- next;
- mes "[Satra]";
- mes "Why should I deprive";
- mes "the lowly of my gracious";
- mes "presence if they prove";
- mes "themselves meritable?";
- mes "Ho ho ho ho~";
- next;
- mes "[Satra]";
- mes "Oh, that was scrumptious!";
- mes "If you wish to pay me another";
- mes "visit, don't forget to bring some";
- mes "Coal with you. Tah tah~";
- set EIN_LOVERQ,11;
- delitem 1003,10;
- close;
- s_Coal4:
- mes "[Satra]";
- mes "Ho ho ho ho~";
- mes "Welcome adventurer,";
- mes "I so enjoy our little chats.";
- mes "Hors d'oeuvre?";
- next;
- if(countitem(1003) > 9)goto s_GotCoal4;
- mes "[Satra]";
- mes "Ah...";
- mes "It seems you've";
- mes "forgotten your ^9C0000Coals^000000.";
- mes "A silly mistake, but one";
- mes "I'm willing to overlook.";
- close;
- s_GotCoal4:
- mes "[Satra]";
- mes "Oh! You can't enjoy";
- mes "any food in that state!";
- mes "Your hands are atrociously";
- mes "grimy! May I ask why?";
- next;
- mes "[Satra]";
- mes "Ah~";
- mes "In my excitement,";
- mes "I nearly forgot that";
- mes "I asked you to bring";
- mes "Coals to me again!";
- mes "My apologies~";
- next;
- mes "[Satra]";
- mes "You've brought so much Coal";
- mes "to me, I'm convinced that you're";
- mes "much more diligent than those";
- mes "languid peasants in Einbech.";
- mes "I appreciate that you've labored";
- mes "so much to win my favor.";
- next;
- mes "[Satra]";
- mes "Hm, what was that?";
- mes "someone else provided";
- mes "these Coals and you were";
- mes "only delivering them? Then";
- mes "who actually gathered these?";
- next;
- input @str$;
- mes "[Satra]";
- if(@str$ != "Clitzer"){
- mes "I beg your pardon?";
- mes "" + @str$ + "? Oh my...";
- mes "I believe I may have";
- mes "misheard you. Ho ho ho ho~";
- close;
- }
- mes "Ah, Clitzer?";
- mes "I must say, that's";
- mes "a very humble name.";
- mes "Yet it's so familiar...";
- next;
- mes "[Satra]";
- mes "Ah, I recall there";
- mes "was a hooligan that";
- mes "has been pestering my";
- mes "daughter named Clitzer.";
- mes "Perhaps they are one";
- mes "and the same. Hmm...";
- next;
- mes "[Satra]";
- mes "I remember that he was";
- mes "rather shabby looking and";
- mes "lacked any semblance of";
- mes "etiquette whatsoever. Clearly,";
- mes "he is a fool and a coward, but";
- mes "now I see that he is sincere.";
- next;
- mes "[Satra]";
- mes "It might not be possible";
- mes "to let him go otu with my";
- mes "daughter straight away, but";
- mes "I will invite him for a spot of";
- mes "tea. And if Calla likes him,";
- mes "well, he must be special.";
- next;
- mes "[Satra]";
- mes "For a humble peasant,";
- mes "this must be like a dream";
- mes "come true! And to have tea";
- mes "with Clitzer. Oh, what would";
- mes "the girls say? Ah, but I did";
- mes "marry that oafish Megass~";
- next;
- mes "[Satra]";
- mes "Anyway, when you next";
- mes "meet Clitzer, please tell";
- mes "him to pay me a visit soon.";
- mes "Oh, and remind him to dress";
- mes "appropriately for this special";
- mes "occasion. Ho ho ho ho ho~";
- set EIN_LOVERQ,12;
- close;
- s_Intimi:
- mes "[Satra]";
- mes "I understand that my";
- mes "home is extravagantly";
- mes "splendid and to approach";
- mes "any Kappelthaine is an";
- mes "honor t most commoners.";
- next;
- mes "[Satra]";
- mes "However, Clitzer";
- mes "has no reason to feel so";
- mes "intimidated. Tell the poor";
- mes "boy that he's earned the";
- mes "honor of speaking with me.";
- close;
- }
- ein_in01.gat,31,138,4 script Calla 90,{
- if(EIN_LOVERQ > 4 && EIN_LOVERQ < 14)goto s_NoSwitch;
- if(EIN_LOVERQ > 1)goto s_Switches;
- s_NoSwitch:
- mes "[Calla]";
- mes "Hello adventurer.";
- mes "Our city must just be";
- mes "another place where";
- mes "you'll stay no longer";
- mes "than a few days.";
- next;
- mes "[Calla]";
- mes "You must have so much";
- mes "freedom. I envy you. I can't";
- mes "do what I want to do. I don't";
- mes "even have the courage to tell";
- mes "my family what I really want,";
- mes "much less change things here...";
- next;
- mes "[Calla]";
- mes "How is it like?";
- mes "Going wherever you";
- mes "please, following your";
- mes "heart's true desire?";
- mes "What I would give to";
- mes "be able to do that...";
- if(!EIN_LOVERQ)set EIN_LOVERQ,1;
- close;
- s_Switches:
- switch(EIN_LOVERQ)
- {
- case 2:
- mes "[Calla]";
- mes "You're the adventurer";
- mes "from before, aren't you?";
- mes "Sadly, there isn't much";
- mes "to do around here. This";
- mes "place is basically like";
- mes "a prison to me...";
- next;
- mes "[Calla]";
- mes "Oh, you've met Clitzer?";
- mes "Isn't he so kind, such";
- mes "a perfect gentleman?";
- next;
- mes "[Calla]";
- mes "I really wish I could";
- mes "see him, but it's almost";
- mes "impossible. My parents think";
- mes "he's not good enough for me,";
- mes "but they're wrong! What am";
- mes "I going to do? Oh, Clitzer...";
- next;
- mes "[Calla]";
- mes "Well, maybe I can't see";
- mes "him, but would you give";
- mes "my violin to Clitzer for me?";
- mes "I used to play this for him";
- mes "all the time...";
- next;
- mes "[Calla]";
- mes "I'm sorry to trouble you,";
- mes "but please understand";
- mes "that I want to comfort my";
- mes "Clitzer in any way that";
- mes "I possibly can. Thank";
- mes "you so much, adventurer...";
- set EIN_LOVERQ,3;
- getitem 1901,1;
- close;
- break;
- case 3:
- s_Regards:
- mes "[Calla]";
- mes "Oh, please send my";
- mes "regards to Clitzer for me.";
- mes "I wish I could comnfort";
- mes "him in person, but this";
- mes "is the best I can do for now.";
- close;
- break;
- case 4:
- if(!countitem(712))goto s_Regards;
- mes "[Calla]";
- mes "You've spoken";
- mes "with Clitzer? How";
- mes "is he? What did he say?";
- next;
- mes "[Calla]";
- mes "Oh...?";
- mes "He asked you to";
- mes "deliver this flower";
- mes "to me? How sweet~";
- mes "Thank you very much,";
- mes "kind adventurer~";
- next;
- mes "[Calla]";
- mes "Ah, I'm so rude!";
- mes "I've been calling you";
- mes "^111111*adventurer*^000000 this whole";
- mes "time you've been helping";
- mes "me! Would you please";
- mes "tell me your name?";
- next;
- input @str$;
- mes "[Calla]";
- if(@str$ != strcharinfo(0)){
- mes "I'm sorry...";
- mes "I didn't catch that.";
- mes "would you please tell";
- mes "me your name again?";
- close;
- }
- mes "Ah, " + strcharinfo(0) + "!";
- mes "Such a lovely name~";
- mes "I promise that I won't ever";
- mes "forget it. Oh, and if you pass by";
- mes "Einbech, would you thank Clitzer";
- mes "for the flower for me please?";
- next;
- mes "[Calla]";
- mes "A-and... And...";
- mes "Please tell him that";
- mes "I really miss him a lot.";
- mes "^565656*Sob Sob...*";
- delitem 712,1;
- set EIN_LOVERQ,5;
- close;
- break;
- case 14:
- mes "[Calla]";
- mes "I just heard from my mother";
- mes "that she's planning to have";
- mes "tea with Clitzer! I'm sure that";
- mes "I have you to thank for this~";
- next;
- mes "[Calla]";
- mes "I never dreamed that";
- mes "something as wonderful";
- mes "as this could happen.";
- mes "I'm so happy, I could cry...";
- mes "I'll always be grateful";
- mes "for what you've done.";
- next;
- mes "[Calla]";
- mes "I feel like such a fool,";
- mes "thinking it was all hopeless.";
- mes "I'll be doing my best to have";
- mes "my parents accept Clitzer and";
- mes "someday we'll be married~";
- next;
- mes "[Calla]";
- mes "There isn't much that I can";
- mes "give you, but I can show you";
- mes "one of my family's secrets.";
- mes "It's an invigorating massage";
- mes "technique that makes you alot";
- mes "healthier in only ten seconds.";
- next;
- mes "[Calla]";
- mes "Well, please take";
- mes "off your equipment";
- mes "and stand still while";
- mes "I give the massage. It";
- mes "might hurt a bit at first...";
- nude;
- next;
- mes "^3151FF*Rub Rub Rub*";
- mes "*Knead Knead Knead*";
- mes "*Crrack C-c-c--c-crack*";
- mes "*Crack Crack Crrrrrack*";
- mes "*Rub Crrraaaaaaaaaackk*^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Ooooooooh...";
- mes "I feel sooo";
- mes "sore and yet";
- mes "soooooo good.";
- mes "Wait. Now I just";
- mes "feel goooood~";
- if(BaseLevel < 41)set BaseExp,BaseExp+3712;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
- else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
- set EIN_LOVERQ,15;
- next;
- mes "[Calla]";
- mes "So how was it?";
- mes "I hope it was refreshing.";
- mes "Please understand that";
- mes "it's the best thing I can";
- mes "give you to show my gratitude.";
- next;
- mes "[Calla]";
- mes "Once again,";
- mes "thank you so";
- mes "much, " + strcharinfo(0) + ".";
- mes "I'll always pray for";
- mes "your safety on your";
- mes "your adventures~";
- close;
- break;
- case 15:
- mes "[Calla]";
- mes "Thank you so much!";
- mes "I'll try my best to convince";
- mes "my parents to accept our";
- mes "relationship. It'll be hard,";
- mes "but it's a good first step~";
- next;
- mes "[Calla]";
- mes "I hope that we can all";
- mes "work together ti improve";
- mes "relations between Einbech";
- mes "and Einbroch. The hatred";
- mes "between our towns must end...";
- next;
- mes "[Calla]";
- mes "I really appreciate";
- mes "what you've done for";
- mes "all of use. I'll be praying";
- mes "for your safety, adventurer.";
- close;
- break;
- }
- }
- ein_in01.gat,191,102,4 script Kaijeta 846,{
- if(EIN_LOVERQ > 13)goto s_Learned;
- if(EIN_LOVERQ == 13)goto s_Clothes;
- if(EIN_LOVERQ > 6 && EIN_LOVERQ < 13)goto s_Hatred;
- if(EIN_LOVERQ == 6)goto s_Helping;
- mes "[Kaijeta]";
- mes "Welcome to my humble";
- mes "abode, adventurer. I'm";
- mes "sorry if I'm a poor host.";
- next;
- mes "[Kaijeta]";
- mes "As you can see, we have";
- mes "to share this house with";
- mes "other families so we don't";
- mes "have much open space or";
- mes "privacy. I'm afraid we can't";
- mes "even affor basic comfort.";
- next;
- mes "[Kaijeta]";
- mes "For now, this is the best";
- mes "we can do. We don't have";
- mes "the zeny to buy a house or";
- mes "land, so we have no choice";
- mes "but to endure through this...";
- close;
- s_Helping:
- mes "[Kaijeta]";
- mes "Thank you for helping my";
- mes "son. He may look like a fool";
- mes "for falling in love with someone";
- mes "from Einbroch, but he's an honest";
- mes "hard working man.";
- next;
- mes "[Kaijeta]";
- mes "Then again, it was bound to";
- mes "happen sometime. Einbech is";
- mes "a very poor town while Einbroch";
- mes "is a very rich town. I'd understand";
- mes "if you don't agree, but opposites";
- mes "attract sooner of later.";
- next;
- mes "[Kaijeta]";
- mes "^565656*Sigh...*^000000";
- mes "If my son and Calla can";
- mes "work things out, maybe it";
- mes "would improve relations";
- mes "between our two towns.";
- mes "I certainly hope so...";
- next;
- mes "[Kaijeta]";
- mes "Still, I'm quite baffled!";
- mes "I raised my son to have more";
- mes "guts than to wallow in misery";
- mes "when his heart's broken. And";
- mes "I still have no idea how he got";
- mes "together with such a rich woman.";
- next;
- mes "[Kaijeta]";
- mes "Do you have any idea";
- mes "how we can put an end";
- mes "to the hate between our";
- mes "two towns? I don't want to";
- mes "see this couple separated";
- mes "because of such pettiness.";
- set EIN_LOVERQ,7;
- close;
- s_Hatred:
- mes "[Kaijeta]";
- mes "I can't bear to see the";
- mes "petty hatred between our";
- mes "two towns stop my son from";
- mes "seeing the woman he loves...";
- close;
- s_Clothes:
- mes "[Kaijeta]";
- mes "Thank you for helping";
- mes "my son Clitzer. Sadly, the";
- mes "little fool doesn't have any";
- mes "clue when it comes to certain";
- mes "things like choosing clothing.";
- mes "he gets so nervous about it!";
- next;
- mes "[Kaijeta]";
- mes "A man should wear nice";
- mes "clothes, like a Formal Suit";
- mes "or a Tuxedo, for important";
- mes "meetings and special occassions.";
- mes "hopefully, he'll learn that soon.";
- close;
- s_Learned:
- mes "[Kaijeta]";
- mes "My son learned";
- mes "an awful lot from";
- mes "your good example.";
- mes "As a mother, I really";
- mes "appreciate everything";
- mes "you've done for him.";
- next;
- mes "[Kaijeta]";
- mes "Well, adventurer,";
- mes "I will be praying for";
- mes "your safety wherever";
- mes "your journeys may";
- mes "take you.";
- close;
- }
- ein_in01.gat,200,101,4 script Clitzer 854,{
- if(EIN_LOVERQ)goto s_Switches;
- s_Back:
- mes "[Clitzer]";
- mes "Is there something";
- mes "that you really want";
- mes "in life, but it's just";
- mes "beyond your grasp?";
- next;
- mes "[Clitzer]";
- mes "I wish I was more";
- mes "like you adventurers.";
- mes "People like you never";
- mes "seem to give up, no matter";
- mes "what the obstacles may be.";
- mes "But I'm so helpless...";
- next;
- mes "[Clitzer]";
- mes "I can't even see";
- mes "the one person that";
- mes "I love. We're just so";
- mes "different that it's not";
- mes "even possible anymore...";
- close;
- s_Switches:
- switch(EIN_LOVERQ){
- case 1:
- mes "[Clitzer]";
- mes "That faintly sweet";
- mes "and pleasant scent...";
- mes "It's just like the fragrance";
- mes "they use in Calla's house.";
- next;
- mes "[Clitzer]";
- mes "Ah, so you visited";
- mes "Calla in Einbroch?";
- mes "I miss her sooo much!";
- mes "Is she doing alright?";
- next;
- mes "[Clitzer]";
- mes "Calla's so beautiful.";
- mes "And she's so lovely.";
- mes "Every time I close my";
- mes "eyes, I can still see";
- mes "her lovely smile.";
- next;
- mes "[Clitzer]";
- mes "I'm sorry if I sound";
- mes "silly, but I can't help";
- mes "it. I know I'm acting like";
- mes "a complete idiot. But I'd";
- mes "give anything to see her...";
- next;
- mes "[Clitzer]";
- mes "Just...";
- mes "Just don't listen";
- mes "to anything I say.";
- mes "I'm just a poor fool";
- mes "in love with the wrong";
- mes "person. That has to be it...";
- set EIN_LOVERQ,2;
- close;
- break;
- case 2:
- mes "[Clitzer]";
- mes "^565656*Sigh*^000000";
- mes "I really appreciate your";
- mes "sympathy, but I'm merely";
- mes "a coward and a fool.";
- next;
- mes "[Clitzer]";
- mes "Yeah...";
- mes "I'm a coward for doing";
- mes "nothing about my feelings";
- mes "and an idiot for falling in love";
- mes "with such a high class girl in";
- mes "the first place... Oh, Calla...";
- close;
- break;
- case 3:
- if(!countitem(1901))goto s_Back;
- mes "[Clitzer]";
- mes "What brings you here?";
- mes "aren't you tired of hearing";
- mes "me moan and whine about";
- mes "lost love? ^111111*Siiiiigh...*^000000";
- next;
- mes "[Clitzer]";
- mes "Hey, this violin...";
- mes "Calla used to play";
- mes "such beautiful music";
- mes "on this for me. Did";
- mes "she give this to you?";
- next;
- mes "[Clitzer]";
- mes "I see. Calla must have";
- mes "known that I'm all broken up";
- mes "right now. She's too good to";
- mes "me. How can se consider";
- mes "my feelings before thinking";
- mes "about herself?";
- next;
- mes "[Clitzer]";
- mes "I know I'm being";
- mes "shameless, but I have";
- mes "a favor to ask. Adventurer,";
- mes "would you please send";
- mes "Calla a present for me?";
- next;
- mes "[Clitzer]";
- mes "All you need to do is";
- mes "just give her ^FF00001 Flower^000000.";
- mes "I don't have the zeny and";
- mes "I don't think I'm welcome";
- mes "at Kapellthaine Manor.";
- next;
- mes "[Clitzer]";
- mes "Here, in return, I'll";
- mes "give you this health";
- mes "massage. It's not a";
- mes "big deal, but when I'm";
- mes "done, your mind and body";
- mes "will be refreshed. Here goes!";
- next;
- mes "^3151FF*Knead Knead*";
- mes "*Rub Rub Rub Rub*";
- mes "*Press Press Press*";
- mes "*C-c-c-c-c-c-crakck!*^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Oh--";
- mes "Hell yeah!";
- mes "That's the stuff!";
- delitem 1901,1;
- if(BaseLevel < 41)set BaseExp,BaseExp+3712;
- else if(BaseLevel > 40 && BaseLevel < 61)set BaseExp,BaseExp+7425;
- else if(BaseLevel > 60 && BaseLevel < 71)set BaseExp,BaseExp+14850;
- else if(BaseLevel > 70 && BaseLevel < 81)set BaseExp,BaseExp+29700;
- else if(BaseLevel > 80 && BaseLevel < 91)set BaseExp,BaseExp+59400;
- else if(BaseLevel > 90)set BaseExp,BaseExp+118800;
- set EIN_LOVERQ,4;
- next;
- mes "[Clitzer]";
- mes "Would you please bring";
- mes "1 Flower to Calla for me?";
- mes "I'm sorry for troubling you...";
- close;
- break;
- case 4:
- mes "[Clitzer]";
- mes "Would you please bring";
- mes "1 Flower to Calla for me?";
- mes "I'm sorry for troubling you...";
- close;
- break;
- case 5:
- mes "[Clitzer]";
- mes "You've given her";
- mes "the flower? That's";
- mes "great! Thank you,";
- mes "thank you so mu--";
- next;
- mes "[Clitzer]";
- mes "...Oh!";
- mes "Gosh! I was thinking so";
- mes "much about myself that";
- mes "I forgot to ask you for your";
- mes "name! I'm sorry for being";
- mes "so knuckle-headed...";
- next;
- mes "[Clitzer]";
- mes "So...";
- mes "What's your name?";
- next;
- input @str$;
- mes "[Clitzer]";
- if(@str$ != strcharinfo(0)){
- mes "Hm...?";
- mes "Oh, don't be";
- mes "so nervous~";
- mes "But would you please";
- mes "tell me your name again?";
- mes "I couldn't hear you...";
- close;
- }
- mes "" + strcharinfo(0) + "...";
- mes "That's very nice. Thank you,";
- mes "I'm really grateful for your help.";
- mes "Although I can't see Calla in";
- mes "person, I can at least send";
- mes "my regards if you help me.";
- next;
- mes "[Clitzer]";
- mes "I feel so much";
- mes "better now. Oh!";
- mes "When you have the";
- mes "time, why don't you talk";
- mes "to my mother? She always";
- mes "likes meeting my friends.";
- set EIN_LOVERQ,6;
- close;
- break;
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
- case 11:
- mes "[Clitzer]";
- mes "^111111*Sigh...*^000000";
- mes "What can I do to";
- mes "get Calla's parents";
- mes "to accept me as her";
- mes "boyfriend? I can't";
- mes "think of anything...";
- close;
- break;
- case 12:
- mes "[Clitzer]";
- mes "Eh...?";
- mes "What did you just say?";
- mes "You did something for";
- mes "the Kapellthaines?";
- next;
- mes "[Clitzer]";
- mes "What...?";
- mes "Did you just say";
- mes "that Calla's mother";
- mes "wants me to have tea";
- mes "with her? Holy moley...!";
- next;
- mes "[Clitzer]";
- mes "Okay, okay.";
- mes "I-I I'll need something";
- mes "nice to wear, right? Oh.";
- mes "Wow. This is so sudden!";
- mes "W-what should I do?";
- next;
- mes "[Clitzer]";
- mes "This monkey suit";
- mes "that I've got on just";
- mes "won't do! Arrrgh! But I've";
- mes "already outgrown all of my";
- mes "nice clothes already. Boy,";
- mes "am I in a pickle...";
- set EIN_LOVERQ,13;
- close;
- break;
- case 13:
- if(countitem(2320) || countitem(7170))goto s_Clothes;
- mes "[Clitzer]";
- mes "Noooooo!";
- mes "I've got to find";
- mes "the perfect thing";
- mes "to wear or Calla's";
- mes "mother might ^FF0000hate^000000 me!";
- next;
- mes "[Clitzer]";
- mes "Think, Clitzer, think!";
- mes "Okay, no fun colors.";
- mes "I don't want her to";
- mes "think I'm not serious";
- mes "about Calla. Stripes";
- mes "might be bad too...";
- close;
- break;
- case 14:
- case 15:
- mes "[Clitzer]";
- mes "Look out, world!";
- mes "I'm gonna become";
- mes "worth of Calla's love!";
- mes "Someday, maybe even her";
- mes "parents will approve me!";
- close;
- break;
- }
- s_Clothes:
- mes "[Clitzer]";
- mes "Waaah!";
- mes "What should I wear?!";
- mes "I can't for the life of me";
- mes "figure this out! Something,";
- mes "um, formal? I've never worn";
- mes "anything like that before!";
- next;
- if(countitem(7170)){
- set @clothes,7170;
- mes "[Clitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
- mes "What's that you've got";
- mes "there? I've seen something";
- mes "like that before. It's called";
- mes "a Tuxedo, right? Something";
- mes "like that would be perfect!";
- next;
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
- mes "[Clitzer]";
- mes "But how can I get";
- mes "a Tuxedo? Ooh, I hope";
- mes "it doesn't cost too much";
- mes "zeny or I won't be able to";
- mes "get one of those soon...";
- } else if(countitem(2320)){
- set @clothes,2320;
- mes "[Clitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
- mes "What's that you've got";
- mes "there? I've seen something";
- mes "like that before. It's called";
- mes "a Formal Suit, right?";
- mes "Something like that would";
- mes "be perfect!";
- next;
- menu "Give it to him.",s_Giveclothes,"Ignore him.",-;
- mes "[Clitzer]";
- mes "But how can I get";
- mes "a Formal Suit? I hope";
- mes "it doesn't cost too much";
- mes "zeny or I won't be able to";
- mes "get one of those soon...";
- }
- close;
- s_Giveclothes:
- mes "[Clitzer]";
- mes "I can have this?";
- mes "Oh, thank you so much!";
- mes "Finally, I have something";
- mes "nice enough to wear to meet";
- mes "Calla's mom! What a relief!";
- next;
- mes "[Clitzer]";
- mes "You've been helping me all";
- mes "this time and I haven't properly";
- mes "expressed my gratitude. I'm sorry";
- mes "if I've been to absorbed in my own";
- mes "problems. I may be poor, but I need";
- mes "to repay you somehow...";
- next;
- mes "[Clitzer]";
- mes "Wait...";
- mes "Why don't you have this";
- mes "ore? I don't how";
- mes "valuable it is, but I know";
- mes "that it's pretty rare. It may";
- mes "even be useful to you later~";
- delitem @clothes,1;
- set EIN_LOVERQ,14;
- switch(rand(1,9)){
- case 1:
- getitem 7289,1;
- break;
- case 2:
- getitem 7290,1;
- break;
- case 3:
- getitem 7291,1;
- break;
- case 4:
- getitem 7292,1;
- break;
- case 5:
- getitem 7293,1;
- break;
- case 6:
- getitem 7294,1;
- break;
- case 7:
- getitem 7295,1;
- break;
- case 8:
- getitem 7296,1;
- break;
- case 9:
- getitem 7297,1;
- break;
- }
- next;
- mes "[Clitzer]";
- mes "" + strcharinfo(0) + ",";
- mes "you've really opened";
- mes "my eyes. From now on,";
- mes "I'll do my best to earn the";
- mes "approval of Calla's parents and";
- mes "become worthy of Calla's love.";
- close;
- }
- //============================================================
- //=========================================== Einbroch Polution
- //============================================================
- einbroch.gat,1,1,0 script #PolutionNPC -1,{
- OnPolution:
- set @AlrdEinPoll,1;
- donpcevent "Liotzburg::OnHide";
- donpcevent "Morei::OnHide";
- donpcevent "Mark::OnHide";
- donpcevent "Khemko::OnHide";
- donpcevent "Oberu::OnHide";
- donpcevent "Khowropher::OnHide";
- donpcevent "Kesunboss::OnHide";
- donpcevent "Train Station Staff#01::OnHide";
- donpcevent "Train Station Staff#02::OnHide";
- donpcevent "Leslie::OnHide";
- donpcevent "Little Toby::OnHide";
- donpcevent "Tan::OnHide";
- donpcevent "Keneshiotz::OnHide";
- donpcevent "Sleik::OnHide";
- donpcevent "Uwe Kleine::OnHide";
- donpcevent "Laboratory Soldier#01::OnHide";
- donpcevent "Laboratory Soldier#02::OnHide";
- disablenpc "Paddler";
- disablenpc "Head Gear Dealer";
- mapannounce "einbroch.gat","This is a state of emercency! Harmful smog is reaching high levels of saturation. Residents of Einbroch must find shelter immediately.",bc_map;
- monster "einbroch.gat",82,332,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",99,328,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",122,317,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",138,319,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",147,312,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",159,316,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",173,315,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",161,311,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",147,296,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",168,282,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",175,271,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",146,274,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",160,272,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",155,256,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",179,262,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",192,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",212,255,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",230,250,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",246,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",262,254,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",253,240,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",202,245,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",181,251,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",172,238,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",146,242,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",186,226,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",173,239,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",124,248,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",120,234,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",98,234,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",101,219,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",89,208,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",96,191,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",76,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",60,196,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",45,194,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",34,201,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",40,184,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",64,173,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",96,173,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",41,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",46,131,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",46,108,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",38,93,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",55,86,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",81,81,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",107,82,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",107,104,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",123,73,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",132,87,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",125,63,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",142,64,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",150,52,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",157,37,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",179,39,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",197,46,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",217,67,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",246,54,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",228,110,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",250,118,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",273,127,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",288,138,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",281,160,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",281,192,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",291,201,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",283,218,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",268,216,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",273,196,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",262,164,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",241,180,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",216,205,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",209,198,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",224,177,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",227,163,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",208,166,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",132,87,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",149,119,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",119,36,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",84,155,"Toxic Fog",1621,1,"#PolutionNPC::OnMobChk";
- monster "einbroch.gat",82,107,"Red Fog",1620,1,"#PolutionNPC::OnMobChk";
- initnpctimer;
- end;
- OnMobChk:
- if(mobcount("einbroch.gat","#PolutionNPC::OnMobChk"))end;
- OnTimer600000:
- killmonster "einbroch.gat","#PolutionNPC::OnMobChk";
- mapannounce "einbroch.gat","Emergency status is now cancelled. Air pollution levels are now within the safety zone.",bc_map;
- enablenpc "Liotzburg";
- donpcevent "Liotzburg::OnUnHide";
- enablenpc "Morei";
- donpcevent "Morei::OnUnHide";
- enablenpc "Mark";
- donpcevent "Mark::OnUnHide";
- enablenpc "Khemko";
- donpcevent "Khemko::OnUnHide";
- enablenpc "Oberu";
- donpcevent "Oberu::OnUnHide";
- enablenpc "Khowropher";
- donpcevent "Khowropher::OnUnHide";
- enablenpc "Kesunboss";
- donpcevent "Kesunboss::OnUnHide";
- enablenpc "Train Station Staff#01";
- donpcevent "Train Station Staff#01::OnUnHide";
- enablenpc "Train Station Staff#02";
- donpcevent "Train Station Staff#02::OnUnHide";
- enablenpc "Leslie";
- donpcevent "Leslie::OnUnHide";
- enablenpc "Little Toby";
- donpcevent "Little Toby::OnUnHide";
- enablenpc "Tan";
- donpcevent "Tan::OnUnHide";
- enablenpc "Keneshiotz";
- donpcevent "Keneshiotz::OnUnHide";
- enablenpc "Sleik";
- donpcevent "Sleik::OnUnHide";
- enablenpc "Uwe Kleine";
- donpcevent "Uwe Kleine::OnUnHide";
- enablenpc "Laboratory Soldier#01";
- donpcevent "Laboratory Soldier#01::OnUnHide";
- enablenpc "Laboratory Soldier#02";
- donpcevent "Laboratory Soldier#02::OnUnHide";
- enablenpc "Paddler";
- enablenpc "Head Gear Dealer";
- set $EinPolution,0;
- set @AlrdEinPoll,0;
- end;
- }
- sec_in02.gat,127,86,3 script Einbroch Polution 851,{
- if(getgmlevel() > 79){
- mes "[Einbroch Polution Variable Management]";
- mes "$EinPolution is currently: " + $EinPolution + ".";
- mes "What would you like to do?";
- next;
- menu "Reset $EinPolution to 0",s_0,"Input My Own Value",s_Input,"Cancel.",-;
- close;
- s_0:
- mes "[Einbroch Polution Variable Management]";
- mes "$EinPolution has been reset to 0.";
- set $EinPolution,0;
- set @AlrdEinPoll,0;
- close;
- s_Input:
- mes "[Einbroch Polution Variable Management]";
- mes "Insert a number you want $EinPollution";
- mes "to be replaced with. Type '0' to cancel.";
- input @temppol;
- if(@temppol == 0)close;
- set $EinPolution,@temppol;
- mes "[Einbroch Polution Variable Management]";
- mes "$EinPolution has been set to: " + $EinPolution + ".";
- close;
- } else {
- mes "[Einbroch Polution Variable Management]";
- mes "Sorry you don't have authorization";
- mes "to use this NPC.";
- close;
- }
- }
- //============================================================
- //=========================================== Einbroch Factory
- //====================================================== Quest
- einbroch.gat,132,84,3 script Liotzburg 853,{
- if($EinPolution > 9){
- mes "[Liotzburg]";
- mes "What's going on?!";
- mes "Who's responsible?!";
- mes "God, I can't believe";
- mes "this is happening!";
- mes "^333333*Cough Cough!*^000000";
- next;
- mes "[Liotzburg]";
- mes "I need to get out of here!";
- mes "You! D-do something and";
- mes "fix this! I gotta hide and find";
- mes "someplace safe!";
- close2;
- if(!@AlrdEinPoll)donpcevent "#PolutionNPC::OnPolution";
- end;
- }
- if(EinFactory >= 13){
- if(EinFactory > 13){
- mes "[Liotzburg]";
- mes "What...?";
- mes "Factory Repair";
- mes "budget? No way!";
- next;
- }
- mes "[Liotzburg]";
- mes "Why waste money?";
- mes "We haven't had any";
- mes "problems so far! Look,";
- mes "everything's fine! Why";
- mes "are you exaggerating";
- mes "such small details?";
- next;
- mes "[Liotzburg]";
- mes "The field overseer,";
- mes "Zelmeto, just came by to";
- mes "ask for a budget increase.";
- mes "Well, I think he's lying!";
- mes "Everything's perfect!";
- if(EinFactory == 13)set EinFactory,14;
- close;
- }
- mes "[Liotzburg]";
- mes "I'm the plant";
- mes "superintendant of this";
- mes "factory. Most of my employees";
- mes "are diligent workers. I can't say";
- mes "that of everyone, but overall we're";
- mes "doing an excellent job. Ha ha ha~!";
- next;
- mes "[Liotzburg]";
- mes "So long as this factory";
- mes "is well maintained, we won't";
- mes "have to worry about this city's";
- mes "safety. The field overseer,";
- mes "Zelmeto, is also very reliable.";
- next;
- mes "[Liotzburg]";
- mes "I can trust Zelmeto";
- mes "to look after things,";
- mes "so there's no need for";
- mes "me to go inside the factory.";
- mes "Delegating work is great!";
- next;
- mes "[Liotzburg]";
- mes "Our factory will";
- mes "continue to develop";
- mes "and everyone will be";
- mes "proud of the progress";
- mes "we're making. Yes, I can";
- mes "assure you of that!";
- close;
- OnHide:
- specialeffect 16;
- disablenpc "Liotzburg";
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
- ein_in01.gat,67,243,3 script Zelmeto 851,{
- if($EinPolution > 9){
- mes "[Zelmeto]";
- mes "We've got a big problem";
- mes "here! I appreciate that you've";
- mes "been gathering the materials,";
- mes "but the machines have been";
- mes "broken for too long!";
- next;
- mes "[Zelmeto]";
- mes "Right when I tried to";
- mes "fix it, a huge shortout";
- mes "occurred. Our town is";
- mes "probably filled with";
- mes "toxic fog right now!";
- next;
- mes "[Zelmeto]";
- mes "I'll try my best to fix";
- mes "this, but we really should";
- mes "have allocated some funds";
- mes "to fix this machine earlier!";
- next;
- mes "[Zelmeto]";
- mes "The most important";
- mes "thing is that you get";
- mes "out of here and find";
- mes "shelter! Right now!";
- close2;
- warp "einbroch.gat",131,83;
- end;
- }
- if(EinFactory > 0)goto s_Switches;
- mes "[Zelmeto]";
- mes "Ah, you must be a visitor.";
- mes "I'm Zelmeto Abellov, the";
- mes "field overseer. Have you";
- mes "been in this facility before?";
- next;
- mes "[Zelmeto]";
- mes "This factory plays an";
- mes "important role in our city";
- mes "and generates a lot of income.";
- mes "However, our employess suffer";
- mes "from a poor work environment.";
- next;
- mes "[Zelmeto]";
- mes "Our superintendant makes a lot";
- mes "of money and seems content with";
- mes "the current situation. However, the";
- mes "rest of the workforce doesn't enjoy";
- mes "all of the benefits he receives.";
- mes "[Zelmeto]";
- mes "Many people have already";
- mes "quit and there are only a few";
- mes "people who continue to work";
- mes "here. So now we're understaffed";
- mes "and I'm in quite a bind...";
- next;
- mes "[Zelmeto]";
- mes "There are some urgent";
- mes "tasks I need done, but";
- mes "there's no way for me";
- mes "to recruit new workers.";
- mes "Ah, I'm sorry, I've spoken too";
- mes "freely about my own problems...";
- next;
- menu "You're understaffed?",s_Underst,"No, it's okay.",-;
- mes "[Zelmeto]";
- mes "Thank you for";
- mes "your kindness.";
- mes "And please don't";
- mes "let anyone know about";
- mes "anything I just told you.";
- close;
- s_Underst:
- mes "[Zelmeto]";
- mes "Yes, we are!";
- mes "I don't have enough";
- mes "people to inspect the";
- mes "factory machines and";
- mes "determine what kinds";
- mes "of problems we have.";
- next;
- mes "[Zelmeto]";
- mes "It's a time consuming";
- mes "task I'd rather do on my";
- mes "own. However, between that";
- mes "and managing the workforce,";
- mes "I don't have enough time...";
- next;
- menu "I can help you.",s_Help,"Keep up the good job.",-;
- mes "[Zelmeto]";
- mes "Well, it's a living.";
- mes "^6A6A6A*Sigh*^000000 I can put up with";
- mes "this, but I hope the higher";
- mes "ups will consider improving";
- mes "the work environment here...";
- close;
- s_Help:
- mes "[Zelmeto]";
- mes "You can help me?";
- mes "I know something like";
- mes "this is too much to ask,";
- mes "but I'll accept any help";
- mes "anyone offers me. I'm";
- mes "that desperate.";
- next;
- mes "[Zelmeto]";
- mes "Alright, I'll have you";
- mes "inspect the machines";
- mes "in the factory one by one.";
- mes "It's imperative that we know";
- mes "what needs to be repaired";
- mes "and what's working fine";
- next;
- mes "[Zelmeto]";
- mes "First, find the ^FF00002nd control";
- mes "panel^000000 and determine its";
- mes "status. I'm fairly certain that";
- mes "it broke a long time ago, but";
- mes "it wouldn't hur to make sure.";
- mes "You should find it easily.";
- next;
- mes "[Zelmeto]";
- mes "When you finish your";
- mes "inspection, report back";
- mes "to me so I can tell you";
- mes "which machine to check";
- mes "next. Thanks again for";
- mes "offering to help";
- set EinFactory,1;
- close;
- s_Switches:
- switch(EinFactory){
- case 1:
- mes "[Zelmeto]";
- mes "If you would,";
- mes "please inspect the";
- mes "2nd control panel that";
- mes "seems to have been";
- mes "broken for a while...";
- close;
- break;
- case 2:
- mes "[Zelmeto]";
- mes "Huh, I see.";
- mes "We must do something";
- mes "about that as soon as";
- mes "we can. Now, let me tell";
- mes "you what to check next.";
- next;
- mes "[Zelmeto]";
- mes "There are 3 automatic";
- mes "pressure governors which";
- mes "hammer the bent iron plates";
- mes "from above to flatten them. It";
- mes "seems that one of them may";
- mes "have some kind of problem.";
- next;
- mes "[Zelmeto]";
- mes "Please inspect the ^FF0000automatic";
- mes "pressure governors^000000. Even if the";
- mes "problem seems small, please";
- mes "report it to me. I know it might";
- mes "seem fine now, but I want to";
- mes "prevent an accident if I can.";
- next;
- mes "[Zelmeto]";
- mes "Thank you";
- mes "in advance,";
- mes "adventurer.";
- set EinFactory,3;
- close;
- break;
- case 3:
- mes "[Zelmeto]";
- mes "You need to inspect";
- mes "an automatic pressure";
- mes "governor. It looks fine,";
- mes "but sometimes it makes";
- mes "strange noises.";
- next;
- mes "[Zelmeto]";
- mes "It probably will";
- mes "be a good idea to";
- mes "check that machine";
- mes "more carefully this";
- mes "time, just in case.";
- next;
- mes "[Zelmeto]";
- mes "Thank you";
- mes "for helping us,";
- mes "adventurer.";
- close;
- break;
- case 4:
- mes "[Zelmeto]";
- mes "What...?";
- mes "This is worse";
- mes "than I expected. But";
- mes "it's good that we know";
- mes "about these problems";
- mes "as soon as possible.";
- next;
- mes "[Zelmeto]";
- mes "Don't you worry,";
- mes "we'll take care of";
- mes "this. In the meantime,";
- mes "I'd like you to inspect";
- mes "the next machine for me.";
- next;
- mes "[Zelmeto]";
- mes "I want you to check";
- mes "a ^FF0000control panel^000000. It's the";
- mes "same kind as the one";
- mes "you just inspected, but";
- mes "bigger in size.";
- next;
- mes "[Zelmeto]";
- mes "It's located in the";
- mes "middle of the factory,";
- mes "so you should be able";
- mes "to find it. It may be in bad";
- mes "condition, even though it's";
- mes "operating fine for now...";
- next;
- mes "[Zelmeto]";
- mes "We need to ensure that";
- mes "it's stable, reliable and";
- mes "doesn't pose a threat to";
- mes "our workforce. Thanks";
- mes "again, adventurer.";
- set EinFactory,5;
- close;
- break;
- case 5:
- mes "[Zelmeto]";
- mes "I'd like you to inspect";
- mes "the control panel. It's";
- mes "fairly large and can be";
- mes "found in the middle of the";
- mes "factory. You shouldn't have";
- mes "too much trouble finding it.";
- close;
- break;
- case 6:
- mes "[Zelmeto]";
- mes "I see...";
- mes "It's most likely that";
- mes "there was a short";
- mes "circuit and most";
- mes "of the internal devices";
- mes "were burnt out...";
- next;
- mes "[Zelmeto]";
- mes "Thanks for checking";
- mes "that out for me. Now,";
- mes "the next machine I need";
- mes "you to inspect is different";
- mes "than the others I've had";
- mes "you examine.";
- next;
- mes "[Zelmeto]";
- mes "It's a mechanical";
- mes "hand that transports";
- mes "small objects. We didn't";
- mes "really give it a name, but";
- mes "you should be able to find it.";
- next;
- mes "[Zelmeto]";
- mes "Recently, it seems";
- mes "that there have been";
- mes "problems in operating";
- mes "that machine. If something's";
- mes "broken, we need to know";
- mes "and fix it right away.";
- next;
- mes "[Zelmeto]";
- mes "Thanks again";
- mes "in advance.";
- set EinFactory,7;
- close;
- break;
- case 7:
- mes "[Zelmeto]";
- mes "The machine which";
- mes "I want you to inspect";
- mes "this time is a small";
- mes "sized conveyor.";
- next;
- mes "[Zelmeto]";
- mes "Be sure that you";
- mes "inspect the small";
- mes "one, since we also";
- mes "have a large conveyor";
- mes "in the factory as well";
- close;
- break;
- case 8:
- mes "[Zelmeto]";
- mes "Huh?";
- mes "I'm suprised to hear";
- mes "that. ^6A6A6A*Sigh*^000000 There's just";
- mes "too many things that need";
- mes "fixing. This is terrible...";
- next;
- mes "[Zelmeto]";
- mes "Well, let me worry";
- mes "about that for now. Please";
- mes "focus on continuing to inspect";
- mes "some of the other machines.";
- next;
- mes "[Zelmeto]";
- mes "Now, there's a pipe inside";
- mes "this factory that I want you";
- mes "to look at. Many of our pipes";
- mes "aren't in the best condition,";
- mes "but this particular one might";
- mes "be severely damaged.";
- next;
- mes "[Zelmeto]";
- mes "Now, the pipe I want";
- mes "you to inspect is located";
- mes "near those large caultrons";
- mes "of molten metal. You should";
- mes "be able to find it pretty easily";
- next;
- mes "[Zelmeto]";
- mes "Thanks again";
- mes "for your help,";
- mes "adventurer.";
- set EinFactory,9;
- close;
- break;
- case 9:
- mes "[Zelmeto]";
- mes "The pipe I want";
- mes "you to inspect is located";
- mes "near those large caultrons";
- mes "of molten metal. You should";
- mes "be able to find it pretty easily";
- next;
- mes "[Zelmeto]";
- mes "Thanks again";
- mes "for your help,";
- mes "adventurer.";
- close;
- break;
- case 10:
- mes "[Zelmeto]";
- mes "This is";
- mes "worse than";
- mes "I imagined...";
- next;
- mes "[Zelmeto]";
- mes "We've got to start";
- mes "repairs as soon as we";
- mes "can! Hopefully, we can";
- mes "resolve this before";
- mes "any serious problems happen...";
- next;
- mes "[Zelmeto]";
- mes "Alright, the last";
- mes "thing that you need to";
- mes "inspect is a ^FF0000large conveyor^000000.";
- mes "It's similiar to the one you";
- mes "inspected before, but it's";
- mes "bigger and more powerful.";
- next;
- mes "[Zelmeto]";
- mes "We have only one of these";
- mes "machines and it's usually";
- mes "moved around a lot since";
- mes "a lot of people in the factory";
- mes "use it. I really don't know";
- mes "where it could be now.";
- next;
- mes "[Zelmeto]";
- mes "Still I'm sure that";
- mes "it's inside the building,";
- mes "so you should be able to";
- mes "find it. I hope you can inspect";
- mes "that conveyor for me soon.";
- set EinFactory,11;
- close;
- break;
- case 11:
- mes "[Zelmeto]";
- mes "The machine which";
- mes "you are supposed to";
- mes "inspect right now";
- mes "is a large convyore.";
- next;
- mes "[Zelmeto]";
- mes "Remember that we";
- mes "also have a small sized";
- mes "conveyor, so make sure";
- mes "that you examine the";
- mes "larger one, alright?";
- close;
- break;
- case 12:
- mes "[Zelmeto]";
- mes "Well, I figured that both";
- mes "conveyors would have";
- mes "similiar problems. We";
- mes "can fix them at the";
- mes "same time, but it'll";
- mes "be a hassle";
- next;
- mes "[Zelmeto]";
- mes "Thank you so much for";
- mes "your help. Without you,";
- mes "I'm pretty sure we wouldn't";
- mes "know about these problems";
- mes "until it was too late.";
- next;
- mes "[Zelmeto]";
- mes "Now, I've got to make sure";
- mes "we have enough materials";
- mes "to make the repairs so that";
- mes "the machines will be safely";
- mes "functioning again.";
- next;
- mes "[Zelmeto]";
- mes "First, I better";
- mes "hurry and request";
- mes "an increase for the";
- mes "Factory Repair budget";
- mes "from our superintendant.";
- set EinFactory,13;
- close;
- break;
- case 13:
- mes "[Zelmeto]";
- mes "I've got to report this";
- mes "to our superintendant";
- mes "as soon as possible.";
- next;
- mes "[Zelmeto]";
- mes "With any luck, he'll approve";
- mes "a budget increase so that we";
- mes "can get all of the materials";
- mes "needed for the repairs.";
- close;
- break;
- case 14:
- mes "[Zelmeto]";
- mes "...";
- mes "......";
- next;
- mes "[Zelmeto]";
- mes "^6A6A6A*Sigh*^000000";
- mes "My proposal was rejected";
- mes "by our superintendant. But";
- mes "maintainance and repairs";
- mes "are crucial for peak operating";
- mes "efficiency and worker safety!";
- next;
- mes "[Zelmeto]";
- mes "I'm frustrated and worried.";
- mes "Maybe nothing will happen";
- mes "for now, but we've got to";
- mes "safeguard our future by";
- mes "regularly maintaining";
- mes "all of these machines";
- next;
- mes "[Zelmeto]";
- mes "Even possible threats";
- mes "to the safety of our workers";
- mes "can't be ignored. Isn't there";
- mes "something I can do? ^6A6A6A*Sigh*^000000";
- next;
- mes "[Zelmeto]";
- mes "If we can";
- mes "just get";
- mes "20 ^FF0000Flexible Tube^000000,";
- mes "10 ^FF0000Rusty Screw^000000 and";
- mes "10 ^FF0000Used Iron Plate^000000,";
- mes "we could make those repairs.";
- next;
- mes "[Zelmeto]";
- mes "But without funds, there's";
- mes "no way we can purchase";
- mes "those items. If something";
- mes "happens, who's going to";
- mes "be responsible?";
- set EinFactory,15;
- close;
- break;
- case 15:
- mes "[Zelmeto]";
- if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10){
- mes "We need";
- mes "at least";
- mes "20 ^FF0000Flexible Tube^000000,";
- mes "10 ^FF0000Rusty Screw^000000 and";
- mes "10 ^FF0000Used Iron Plate^000000,";
- mes "to repair this factory.";
- next;
- mes "[Zelmeto]";
- mes "^6A6A6A*Sigh*^000000";
- mes "But there's no way";
- mes "we can get all of those";
- mes "things. Our budget isn't";
- mes "big enough to cover it.";
- close;
- }
- mes "Ah, it's you again.";
- mes "It's shameful letting";
- mes "other people know about";
- mes "our miserable situation...";
- next;
- mes "[Zelmeto]";
- mes "There's nothing";
- mes "worth seeing here,";
- mes "so there really isn't";
- mes "a point in you coming to";
- mes "visit this place anymore.";
- next;
- menu "Give him the materials.",s_Give,"Huh.",-;
- mes "[Zelmeto]";
- mes "^6A6A6A*Sigh*^000000";
- mes "I'm really worried";
- mes "about this factory's";
- mes "future. What is our";
- mes "superintendant thinking...?";
- close;
- s_Give:
- mes "[Zelmeto]";
- mes "...Hm?";
- mes "Aren't these the";
- mes "materials we need";
- mes "to make repairs in";
- mes "the factory? How did";
- mes "you find all of these?";
- next;
- if(countitem(7325) < 20 || countitem(7317) < 10 || countitem(7319) < 10)close;
- delitem 7325,20;
- delitem 7317,10;
- delitem 7319,10;
- set EinFactory,16;
- set $EinPolution,$EinPolution+1;
- if(BaseLevel < 41) set BaseExp,BaseExp+615;
- else if(BaseLevel >= 41 && BaseLevel < 51) set BaseExp,BaseExp+3075;
- else if(BaseLevel >= 51 && BaseLevel < 61) set BaseExp,BaseExp+6604;
- else if(BaseLevel >= 61 && BaseLevel < 71) set BaseExp,BaseExp+18508;
- else if(BaseLevel >= 71 && BaseLevel < 81) set BaseExp,BaseExp+32062;
- else if(BaseLevel >= 81 && BaseLevel < 91) set BaseExp,BaseExp+76026;
- else if(BaseLevel >= 91) set BaseExp,BaseExp+290675;
- mes "[Zelmeto]";
- mes "I don't know how";
- mes "I can possible pay you";
- mes "back for this great favor.";
- mes "I appreciate that you've";
- mes "stepped forward to help us.";
- next;
- mes "[Zelmeto]";
- mes "Oh...!";
- mes "In my years of managing,";
- mes "I've learned the ultimate";
- mes "motivation techniques. Let";
- mes "me enhance your motivation";
- mes "to show you my gratitude.";
- next;
- mes "[Zelmeto]";
- mes "Now...";
- mes "Just open your mind";
- mes "and listen to my words";
- mes "of encouragement";
- mes "and inspiration...";
- next;
- mes "[Zelmeto]";
- mes "^3131FFWhen the going";
- mes "gets rough, you've";
- mes "gotta get rougher!";
- mes "You gotta climb that";
- mes "mountain 'cause no one's";
- mes "gonna climb it for you!";
- next;
- mes "[Zelmeto]";
- mes "^3131FFDon't give it up!";
- mes "Go for broke!";
- mes "Losers are quitters";
- mes "and quitters are losers!";
- next;
- mes "[Zelmeto]";
- mes "^6A6A6A*Whew*";
- mes "^000000I haven't given that much";
- mes "inspiration in a while, but";
- mes "your help was well worth it.";
- mes "I'm going to start the repairs, but";
- mes "once again I'd like to thank you.";
- close;
- break;
- case 16:
- mes "[Zelmeto]";
- mes "We'll be putting good";
- mes "use to the materials you";
- mes "gave me. With your help,";
- mes "our factory will operate";
- mes "safely. At least, for just";
- mes "a little while longer.";
- close;
- }
- }
- ein_in01.gat,50,232,4 script 2nd Control Panel 111,{
- if(EinFactory == 1){
- mes "^3131FFIt's the 2nd control panel";
- mes "Zelmeto asked you to inspect.";
- mes "it looks totally broken: screws";
- mes "are missing, and the iron cover";
- mes "has been bent open, revealing";
- mes "a tangled mess of wires inside.";
- set EinFactory,2;
- close;
- }
- end;
- }
- ein_in01.gat,108,217,4 script 3rd Pressure Governor 111,{
- if(EinFactory == 3){
- mes "^3131FFAt first glance, this";
- mes "pressure governor looks";
- mes "perfectly fine. But after you";
- mes "check it more carefully, you";
- mes "find that it's making strange";
- mes "grinding noises and a few of";
- mes "the surface screws are loose.";
- set EinFactory,4;
- close;
- }
- end;
- }
- ein_in01.gat,61,259,4 script Main Control Panel 111,{
- if(EinFactory == 5){
- mes "^3131FFThe main control panel";
- mes "doesn't look like it has";
- mes "any problems. But after";
- mes "tapping on its surface,";
- mes "you hear a disheartening";
- mes "hollow sound. It looks like";
- mes "it's missing some parts...";
- set EinFactory,6;
- close;
- }
- end;
- }
- ein_in01.gat,47,197,4 script Conveyor#01 111,{
- if(EinFactory == 7){
- mes "^3131FFThe conveyor's movements";
- mes "look jittery and clumsy. The";
- mes "mechanical arm also doesn't";
- mes "look powerful enough to bear";
- mes "the loads that it's carrying. The";
- mes "screws in the conveyor look";
- mes "loose and rusted over.";
- set EinFactory,8;
- close;
- }
- end;
- }
- ein_in01.gat,100,267,4 script Pipe 111,{
- if(EinFactory == 9){
- mes "^3131FFThe inspection of this";
- mes "pipe didn't take very long.";
- mes "It's bloated and worn out";
- mes "from long durations of";
- mes "being overloaded with";
- mes "pressure. It's a wonder";
- mes "it hasn't exploded yet.";
- set EinFactory,10;
- close;
- }
- end;
- }
- ein_in01.gat,95,238,4 script Conveyor#02 111,{
- if(EinFactory == 11){
- mes "^3131FFThis conveyor seems";
- mes "to have similiar problems";
- mes "as its smaller version. Its";
- mes "movements are awkward,";
- mes "erratic and weak, and almost";
- mes "all of its screws are rusted.";
- set EinFactory,12;
- close;
- }
- end;
- }
- //============================================================
- //=============================================== Einbroch Uwe
- //====================================================== Quest
- einbroch.gat,215,180,5 script Uwe Kleine 85,{
- if(EinUwe == 2)goto s_Cont2;
- if(EinUwe == 1)goto s_Cont;
- mes "[Uwe]";
- mes "Cooking is such a joy~!";
- mes "The scents, the flavors, the";
- mes "sensation of sheer ^EFAEBDsatiation^000000...";
- next;
- menu "Um, isn't this a forge?",s_Forge,"Ignore him.",-;
- mes "[Uwe]";
- mes "Cooking begins with";
- mes "fire and ends with fire.";
- mes "There's a certain art to";
- mes "creating fine, delicious";
- mes "foods to delight the palate~";
- close;
- s_Forge:
- mes "[Uwe]";
- mes "Is this a forge?";
- mes "Oh, sugar honey,";
- mes "you haven't been here";
- mes "before, haven't you?";
- next;
- mes "[Uwe]";
- mes "My name is Uwe Kleine";
- mes "and this is my forge~! I am";
- mes "the most elegant Blacksmith";
- mes "and the best chef here in the";
- mes "Schwarzwald Republic~";
- next;
- mes "[Uwe]";
- mes "So, how can";
- if(Sex){
- mes "I help you, you";
- mes "adoooooooooorable";
- mes "hunk of a man?";
- }else{
- mes "I help you?";
- }
- next;
- menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Master, I want to learn cooking.",s_Cook,"Cancel.",-;
- mes "[Uwe]";
- mes "Take care,";
- mes "sugar honey~";
- mes "Ho ho ho!";
- close;
- s_Ein:
- mes "[Uwe]";
- mes "Einbroch was originally";
- mes "build to support Einbech's";
- mes "mining efforts. Because it's";
- mes "small and crowded with people,";
- mes "there's no room to build the ore";
- mes "refining factories over there.";
- next;
- mes "[Uwe]";
- mes "Sine Einbroch used to be";
- mes "an empty lot, it was perfect";
- mes "for building factories. That's";
- mes "what my grandfather told me a";
- mes "long time ago. Anyway, Einbroch";
- mes "quickly grew into a major city.";
- next;
- mes "[Uwe]";
- mes "Now people think that this";
- mes "city was never planned to be";
- mes "just an extension of Einbech.";
- mes "See that rampart over there?";
- mes "It doesn't connection to Einbech";
- mes "at all! No protection for them...";
- next;
- mes "[Uwe]";
- mes "It's like the government";
- mes "lost all interest in Einbech.";
- mes "Even the miners there have";
- mes "been moving here to work in";
- mes "the factories. But more people";
- mes "hasn't made this city more lively.";
- next;
- mes "[Uwe]";
- mes "Einbroch may look modern";
- mes "and exciting now, but soon";
- mes "you'll see that there's no sign";
- mes "of warmth or life. So... Just";
- mes "don't live here in your old age.";
- next;
- menu "Then why are you here?",s_WhyHere,"I won't. Thanks for the advice.",-;
- mes "[Uwe]";
- mes "Oh, that is such";
- mes "a good decision,";
- mes "sugar honey! Oh, you";
- mes "cutie adventurers are";
- mes "so precious, so lovable.";
- mes "^111111*Tee hee hee~*^000000";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- close;
- s_WhyHere:
- mes "[Uwe]";
- mes "Well, I have some";
- mes "precious memories of";
- mes "this place. Once, there was";
- mes "a man who lived here who";
- mes "was just like a father to me.";
- next;
- mes "[Uwe]";
- mes "Oh, but I'm sure that";
- mes "you don't want to hear";
- mes "about that. Next time you";
- mes "drop by, we'll talk about";
- mes "something more fun, 'kay?";
- mes "Buhbye for now, cutie~";
- close;
- s_Weap:
- mes "[Uwe]";
- mes "Well...";
- mes "I actually just";
- mes "do smithing work";
- mes "to create my own";
- mes "cooking tools.";
- next;
- mes "[Uwe]";
- mes "Oh, I understand";
- mes "that somebody needs";
- mes "to fight the monsters,";
- mes "but I'm the wrong person";
- mes "to ask for forging weapons.";
- mes "I... am a strict pacifist~";
- next;
- mes "[Uwe]";
- mes "Just go look";
- mes "around for a little";
- mes "bit, I'm sure you'll";
- mes "find a Blacksmith";
- mes "who's willing to forge";
- mes "you a good weapon~";
- close;
- s_Cook:
- mes "[Uwe]";
- mes "Mm...?";
- mes "Did you just";
- mes "say that you";
- mes "want to learn";
- mes "the art of cooking?";
- next;
- mes "[Uwe]";
- mes "I'm sorry, but I can't";
- mes "really give culinary";
- mes "lessons. But I will";
- mes "give good advice for";
- mes "hopeful beginners.";
- next;
- mes "[Uwe]";
- mes "Now...";
- mes "For your tuiton";
- mes "I'll need-- Gosh,";
- mes "there's just so many";
- mes "things. Get some paper,";
- mes "and a pen for this list...";
- next;
- mes "[Uwe]";
- mes "Just kidding!";
- mes "^111111*Titter~* ^000000I don't need";
- mes "much to make some";
- mes "cooking utensils. Bring";
- mes "6 ^0000FFLarge Jellopies^000000. That's it!";
- next;
- mes "[Uwe]";
- mes "In return, I will give you";
- mes "1 Coal and some useful";
- mes "cooking advice for novices.";
- mes "I give this advice for free to";
- mes "my smithing colleages, though.";
- next;
- mes "[Uwe]";
- mes "Why ^EFAEBDdon't^000000 you";
- mes "become a Blacksmith?";
- mes "I'm much more confident";
- mes "in that field. ^111111*Tee hee~*^000000";
- next;
- mes "[Uwe]";
- mes "Well, I'll be";
- mes "waiting right";
- mes "here until you";
- mes "come back.";
- mes "^111111...*Tee hee~*";
- set EinUwe,1;
- close;
- s_Cont:
- mes "[Uwe]";
- mes "Oh hello hello~";
- mes "It's been a long";
- mes "time since we've talked,";
- mes "you cutie adventurer~";
- next;
- mes "[Uwe]";
- mes "So, sugar honey,";
- mes "how is it going with";
- mes "the little favor I asked";
- mes "you about last time?";
- mes "Did you already forget";
- mes "the 6 Large Jellopies?";
- next;
- menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Give him the Materials.",s_Material,"Cancel.",-;
- s_Material:
- mes "[Uwe]";
- if(countitem(7126) < 6){
- mes "Huh...?";
- mes "You brought";
- if(countitem(7126))
- mes "only " + countitem(7126) + " of them?";
- else
- mes "none at all...?";
- mes "Next time, be sure";
- mes "to bring 6 Large Jellopies,";
- mes "okay? Don't forget, cutie~";
- close;
- }
- delitem 7126,6;
- getitem 1003,1;
- set EinUwe,2;
- mes "Thank you ^EFAEBDso^000000 much!";
- mes "Here's the Coal I promised~";
- next;
- mes "[Uwe]";
- mes "Now, I can't teach you everything";
- mes "about cooking, but I will give you";
- mes "some good advice for beginners.";
- mes "I hope you pay attnetion, sugar";
- mes "honey. Now what would you like";
- mes "to hear more about? Hmm...?";
- next;
- s_Menu3:
- menu "Heart",s_Heart,"Ingredients",s_Ingredients,"Skills",s_Skills,"Tools",s_Tools,"Cancel.",-;
- mes "[Uwe]";
- mes "Take care,";
- mes "sugar honey~";
- mes "Ho ho ho!";
- close;
- s_Heart:
- mes "[Uwe]";
- mes "Ah, heart. Just like forging,";
- mes "you need passion and desire";
- mes "to create something special.";
- mes "Every smith and cook knows that";
- mes "you can do anything if you have";
- mes "the will and the commitments.";
- next;
- mes "[Uwe]";
- mes "Well, that's all";
- mes "I really have to";
- mes "say about that. But";
- mes "come back and chat";
- mes "whenever you please.";
- mes "...Behbie~";
- close;
- s_Ingredients:
- mes "[Uwe]";
- mes "Now, for beginners,";
- mes "learning to select";
- mes "and use ingredients";
- mes "is one of the most";
- mes "important fundamentals.";
- next;
- mes "[Uwe]";
- mes "Cooking is like forging";
- mes "since specific ingredients";
- mes "are needed to make specialty";
- mes "items or dishes. You can't just";
- mes "skip them if you really need";
- mes "them, right? Right!";
- next;
- mes "[Uwe]";
- mes "Once you make up your";
- mes "mind to do something,";
- mes "focus on finishing it, 'kay?";
- mes "Never cut corners and always";
- mes "dedicate yourself to make the";
- mes "very best finished product~";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- mes "...Ho ho~";
- close;
- s_Skills:
- mes "[Uwe]";
- mes "When you're beginning to learn";
- mes "skills, you can't let yourself be";
- mes "discouraged! Practice makes";
- mes "perfect, you know? But never";
- mes "use your lack of skills as an";
- mes "excuse if you happen to fail...";
- next;
- mes "[Uwe]";
- mes "Effort is also an essential";
- mes "in forging and cooking! Now,";
- mes "on the oher hand, if you put";
- mes "in all the effort but didn't learn";
- mes "any of the skills, you'll still get";
- mes "nowhere fast, right? Right!";
- next;
- mes "[Uwe]";
- mes "The key is to always";
- mes "give 100% effort and work";
- mes "on improving your skills.";
- mes "Before you know it, you'll";
- mes "be a respected master!";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- mes "...Ho ho~";
- close;
- s_Tools:
- mes "[Uwe]";
- mes "Cooking is a little";
- mes "easier if you have";
- mes "nicer tools to use,";
- mes "but that's it. Tools by";
- mes "themselves can't make";
- mes "just anybody a master.";
- next;
- mes "[Uwe]";
- mes "In the end, the best";
- mes "tools are the ones you're";
- mes "most comfortable with using.";
- mes "In fact, I still use the old knife";
- mes "I used back when I was just";
- mes "a little novice chef~";
- next;
- mes "[Uwe]";
- mes "Well, that was";
- mes "a fun talk. Come";
- mes "back and visit, 'kay?";
- mes "I'll miss you until";
- mes "the next time~";
- mes "...Ho ho~";
- close;
- s_Cont2:
- mes "[Uwe]";
- mes "Ah, hello again,";
- mes "cutie adventurer.";
- mes "How can I help you?";
- next;
- menu "Talk about Einbroch",s_Ein,"Ask him to forge a Weapon.",s_Weap,"Talk about Cooking.",s_Cooking,"Cancel.",-;
- mes "[Uwe]";
- mes "Take care,";
- mes "sugar honey~";
- mes "Ho ho ho!";
- close;
- s_Cooking:
- mes "[Uwe]";
- mes "Ooh, cooking!";
- mes "So what did you";
- mes "want to ask me...?";
- next;
- goto s_Menu3;
- OnHide:
- specialeffect 16;
- disablenpc "Uwe Kleine";
- end;
- OnUnhide:
- misceffect 215;
- end;
- }
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