quests_alberta.txt 43 KB

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  1. //===== eAthena Script =======================================
  2. //= Quest NPCs related to Alberta
  3. //===== By: ==================================================
  4. //= kobra_k88
  5. //===== Current Version: =====================================
  6. //= 1.7
  7. //===== Compatible With: =====================================
  8. //= eAthena 1.0
  9. //===== Description: =========================================
  10. //= Dolls Quest
  11. //= Boy's Cap Quest
  12. //= Antlers Quest
  13. //= Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin Quests
  14. //= Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat Quests
  15. //= Turtle Island Quests
  16. //===== Additional Comments: =================================
  17. //= Fully working
  18. //= 1.1 Fixed Spore Doll exploit, Gramp's Tiger skin label bug
  19. //= 1.3 Fixed item ID 7031 -> 7013
  20. //= 1.4 Fixed a bug, Fixed Exploits, Optimized [Lupus]
  21. //= 1.6 TEMPESTRA quest uses common quests variable MISC_QUEST
  22. //= Condition if done: (MISC_QUEST & 2) [Lupus]
  23. //= 1.7 Moved quest from cities/albera.txt [Evera]
  24. //============================================================
  25. //=======================================================================================================//
  26. // Doll Quest
  27. //=======================================================================================================//
  28. alberta.gat,117,134,8 script Elin 96,{
  29. mes "[Elin]";
  30. if(Sex){
  31. mes "Hello, mister. Hmm, since you're a boy, you don't like dolls, do you?";
  32. }else{
  33. mes "Hello, miss. Since you're a girl, you must like dolls, don't you?";
  34. }
  35. next;
  36. mes "[Elin]";
  37. mes "I LOVE dolls!!";
  38. emotion e_lv2;
  39. next;
  40. mes "[Elin]";
  41. mes "Ya know..... I REALLY, REALLY, want a new doll. I hope daddy is going to buy me one for my birthday.....";
  42. next;
  43. menu "Aww, you must be happy...",-,"How about I give you one now?",M_2;
  44. mes "[Elin]";
  45. mes "Yeah, this time I'm hoping for a Yoyo doll. Hehe, they're so cute! They're my FAVORITE!";
  46. emotion e_ok;
  47. close;
  48. M_2:
  49. mes "[Elin]";
  50. mes "Oh my goodness! Really?? You're such a sweetie.... gimme, gimme!!";
  51. mes "What kinda doll are you going to give me? Are you really gonna give me one?";
  52. emotion e_gasp;
  53. next;
  54. menu "Puppet",-,"Poring doll",sM_2,"Chonchon doll",sM_3,"Rocker doll",sM_4, "Spore doll",sM_5,
  55. "Osiris doll",sM_6,"Baphomet doll",sM_7,"Racoon doll",sM_8,"Yoyo doll",sM_9, "I am as adorable as a doll!",sM_10;
  56. if(countitem(740) < 1) goto L_Liar;
  57. delitem 740,1;
  58. mes "[Elin]";
  59. mes "Wow--! It's a rabbit! It's SOOOO cute!! Thank you SOOO much!";
  60. emotion e_lv2;
  61. next;
  62. mes "[Elin]";
  63. mes "It's SOOO fluffy... Oh yeah! Let me give you a present too!";
  64. next;
  65. mes "(diggs around in her pockets)";
  66. next;
  67. mes "[Elin]";
  68. mes "Ummm ... found it! Here take this!";
  69. next;
  70. getitem 530,1;
  71. mes "[Elin]";
  72. mes "I got this from Santa. It's a candy cane~";
  73. next;
  74. mes "[Elin]";
  75. mes "Thanks again for the rabbit doll! I'm gonna HUG this to sleep EVERY night~";
  76. emotion e_thx;
  77. close;
  78. sM_2:
  79. if(countitem(741) < 1) goto L_Liar;
  80. delitem 741,1;
  81. mes "[Elin]";
  82. mes "Yay! It's a poring doll! It's SOOOO cute! Since you gave me a doll I'll give you this....";
  83. emotion e_lv2;
  84. next;
  85. getitem 529,1;
  86. mes "[Elin]";
  87. mes "Thank you for the doll!";
  88. emotion e_thx;
  89. close;
  90. sM_3:
  91. if(countitem(742) < 1) goto L_Liar;
  92. delitem 742,1;
  93. mes "[Elin]";
  94. mes "Ew whats this?.... a Chonchon ... doll? ...";
  95. emotion e_wah;
  96. next;
  97. mes "[Elin]";
  98. mes "Oh well, since you're giving it to me, I guess it's ok ....";
  99. next;
  100. mes "[Elin]";
  101. mes "Well here's a little something for giving me the doll. Don't eat too much or you'll get cavities.";
  102. getitem 530,1;
  103. next;
  104. mes "[Elin]";
  105. mes ".... chonchon.... (~grumble, grumble~)";
  106. emotion e_ag;
  107. close;
  108. sM_4:
  109. if(countitem(752) < 1) goto L_Liar;
  110. delitem 752,1;
  111. mes "[Elin]";
  112. mes "Oh! a Rocker doll. I hate hopping things but this doll's kinda cute.";
  113. next;
  114. mes "[Elin]";
  115. mes "Thank you. Let me give you something too.";
  116. next;
  117. mes "[Elin]";
  118. mes "Hmm, didn't I get some stuff from my uncle ...";
  119. next;
  120. mes "[Elin]";
  121. mes "Here it is. We've got tons of it at home so I'll share some with you~";
  122. getitem 532,7;
  123. next;
  124. mes "[Elin]";
  125. mes "Thanks again for the doll!";
  126. emotion e_thx;
  127. close;
  128. sM_5:
  129. if(countitem(743) < 1) goto L_Liar;
  130. delitem 743,1;
  131. mes "[Elin]";
  132. mes "Blehh .... It's a mushroom... Mom's always scolding me for not eating mushrooms ...";
  133. emotion e_swt;
  134. next;
  135. mes "[Elin]";
  136. mes "I'll take it anyway, since the doll looks cute. But I still won't eat mushrooms though ...";
  137. next;
  138. mes "[Elin]";
  139. mes "Hmm, I'll need to give you a present too.";
  140. next;
  141. mes "[Elin]";
  142. mes "My mom made this so please take it.";
  143. getitem 538,5;
  144. next;
  145. mes "[Litte Kid]";
  146. mes "Thank you for the doll~";
  147. emotion e_thx;
  148. close;
  149. sM_6:
  150. if(countitem(751) < 1) goto L_Liar;
  151. delitem 751,1;
  152. mes "[Elin]";
  153. mes "Yay! It's an Osiris doll!";
  154. next;
  155. mes "[Elin]";
  156. mes "Here's something for you too.";
  157. getitem 522,2;
  158. mes "[Elin]";
  159. mes "Thank you for the doll!";
  160. close;
  161. sM_7:
  162. if(countitem(750) < 1) goto L_Liar;
  163. delitem 750,1;
  164. mes "[Elin]";
  165. mes "Yay! It's a Baphomet doll!";
  166. next;
  167. mes "[Elin]";
  168. mes "Here's something for you too.";
  169. getitem 525,5;
  170. mes "[Elin]";
  171. mes "Thank you for the doll!";
  172. emotion e_thx;
  173. close;
  174. sM_8:
  175. if(countitem(754) < 1) goto L_Liar;
  176. delitem 754,1;
  177. mes "[Elin]";
  178. mes "Ah, it's a Smokie doll. I hate Smokies, but the doll's really cute! Thank you!";
  179. emotion e_ok;
  180. next;
  181. mes "[Elin]";
  182. mes "Let me give you some of Grandma's home-made cake!";
  183. getitem 539,3;
  184. next;
  185. mes "[Elin]";
  186. mes "They're really good so make sure you eat them ok.";
  187. next;
  188. mes "[Elin]";
  189. mes "Thanks again for this cute doll!";
  190. emotion e_thx;
  191. close;
  192. sM_9:
  193. if(countitem(753) < 1) goto L_Liar;
  194. delitem 753,1;
  195. mes "[Elin]";
  196. mes "WOW--!!! OH MY GOSH! It's a Yoyo doll! This is what I REALLY wanted!! It's SOOOO cute......";
  197. emotion e_lv2;
  198. next;
  199. mes "[Elin]";
  200. mes "As a thank you, I'll give you this.";
  201. getitem 608,1;
  202. next;
  203. mes "[Elin]";
  204. mes "Dad picked them up during his travels. It's a seed of some kind.";
  205. mes "We tried planting them at home, but it doesn't seem to grow.";
  206. next;
  207. mes "[Elin]";
  208. mes "Anyway, thank you SOOO MUCH for the Yoyo doll!!!!";
  209. emotion e_thx;
  210. close;
  211. sM_10:
  212. mes "[Elin]";
  213. mes "BLAAAAAAAAHHH!! Don't make fun of me cuz I'm young!";
  214. emotion e_pif;
  215. next;
  216. mes "[Elin]";
  217. mes "(mumbles) .....'stupid'.....";
  218. close;
  219. L_Liar:
  220. mes "[Elin]";
  221. mes "HEY!! You don't have any dolls... I can't believe you would lie to a little kid!!!";
  222. emotion e_gasp;
  223. next;
  224. mes "[Elin]";
  225. mes "You're a MEANIE!! I HATE YOU!!!..... sniff... sniff.... Waaaaaaaaaaaaaaaaaaaahhhhhh!!";
  226. emotion e_sob;
  227. close;
  228. }
  229. //=======================================================================================================//
  230. // Boy's Cap' Quest
  231. //=======================================================================================================//
  232. alberta_in.gat,28,145,4 script Grampa 120,{
  233. mes "[Grampa]";
  234. mes "Gasp ..Gasp";
  235. next;
  236. mes "[Grampa]";
  237. mes "When I look back on my younger days... I regret not making better use of my time...";
  238. next;
  239. mes "[Grampa]";
  240. mes "Even so I STILL feel young at heart..... unfortunately my body is very old and is in poor condtion...... Cough !! Cough .. !!";
  241. next;
  242. if(countitem(1030) >= 10) menu "Talk.",M_Talk, "Show him Tiger's Footskin.",M_Show, "Cancel.",M_End;
  243. menu "Talk",M_Talk, "Cancel",M_End;
  244. M_Talk:
  245. mes "[Grampa]";
  246. mes "Listen to me..... You must take care of your body as best you can....";
  247. mes "If you aren't serious about staying healthy now..... you will surely regret it as you get older.";
  248. next;
  249. mes "[Grampa]";
  250. mes "I've tried to restore my body to its youthful, healthy state with all of the best herbs and medicines that money can buy....";
  251. next;
  252. mes "[Grampa]";
  253. mes "Not only have none of them worked, but their emense cost have made me bankurpt!";
  254. next;
  255. mes "[Grampa]";
  256. mes "I have all but given up on trying to restore my youth.... there IS still one last thing I have not yet tried.....";
  257. next;
  258. mes "[Grampa]";
  259. mes "It is the ^3355FFTiger's Footskin^000000, the legendary king of rejuvination!!";
  260. emotion e_gasp;
  261. next;
  262. mes "[Grampa]";
  263. mes "Have you heard of the Tiger's Footskin???.....";
  264. emotion e_what;
  265. next;
  266. mes "[Grampa]";
  267. mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
  268. mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
  269. next;
  270. mes "[Grampa]";
  271. mes "It truely is amazing! Ah, if I could only get my hands on some Tiger's Footskin.... my wishes would at last come true.....";
  272. next;
  273. mes "[Grampa]";
  274. mes "For whoever brings me ^5555FF10 Tiger's Footskins^000000, I would gladly give that person my precious ^3355FFBoys Cap^000000.";
  275. close;
  276. M_Show:
  277. mes "[Grampa]";
  278. mes "Ohhh !! Th-This is the... this is the legendary.... TIGERS FOOTSKIN!!";
  279. next;
  280. mes "[Grampa]";
  281. mes "Just by LOOKING at it, your white hair turns Black again! By SMELLING it, your reflexes become 10x faster!";
  282. mes "And just a single TASTE can turn and 80 year old man.... INTO AN 18 BOY!!!!";
  283. next;
  284. mes "[Grampa]";
  285. mes "It is the real Tiger's Footskin !! In my wildest dreams I never thought...... P-P-Please.... I beg you.... let me have it.....";
  286. next;
  287. menu "-Give him the Tiger's Footskin.",-, "Walk away.", sM_End;
  288. mes "[Grampa]";
  289. if(countitem(1030) < 10) goto L_NoItems;
  290. delitem 1030,10;
  291. getitem 5016,1;
  292. mes "T-Thank YOU!! Thank you SO VERY MUCH!!";
  293. emotion e_thx;
  294. next;
  295. mes "[Grampa]";
  296. mes "Now my body can be reinvigorated!!! I will eat it right away!";
  297. close;
  298. L_NoItems:
  299. mes "Get off damn cheater!!!";
  300. emotion e_bzz;
  301. close;
  302. sM_End:
  303. mes "[Grampa]";
  304. mes "H-He-Hey!! Young one!! W-Wa-it! Please.... come back... I beg you.... come... back.... ooohh... foot.... sk... i... n....";
  305. close;
  306. M_End:
  307. mes "[Grampa]";
  308. mes "Cough Cough !! .. Tiger ....Tiger's ..... Foot ..... skin .....Cough Cough !!";
  309. close;
  310. }
  311. //=======================================================================================================//
  312. // Antlers Quest
  313. //=======================================================================================================//
  314. alberta_in.gat,122,53,4 script Cherokee 47,{
  315. mes "[Cherokee]";
  316. mes "Hey there, I am a Horn Collector. Sounds great, huh?";
  317. next;
  318. mes "[Cherokee]";
  319. mes "What do you think about Animal horns? I think they are very valuable and are well worth collecting.";
  320. mes "You can wear them on your head, or even decorate your house with them.";
  321. next;
  322. mes "[Cherokee]";
  323. mes "You know.... there has been a particular horn that I have not been able to find. It is the ^5555FF'Evil Horn '^000000..";
  324. next;
  325. mes "[Cherokee]";
  326. mes "Some say that an Evil Horn is really not an animal's horn, but one that comes from a Devil!";
  327. mes "Even so, I really wish I could get my hands on one.";
  328. next;
  329. mes "[Cherokee]";
  330. mes "Say.... do you have any ^5555FF'Evil Horns'^000000?";
  331. mes "If you offer me ^5533FF20 Evil Horns^000000, I will give you my precious and famed, ^FF3355'Antlers'^000000. Is it a deal?";
  332. next;
  333. menu "You got it!",-, "Shut up Dumbo.",M_End;
  334. mes "[Cherokee]";
  335. if(countitem(923) < 20) goto L_NotEnuf;
  336. delitem 923,20;
  337. mes "Whoah~! This is the first time I've ever seen a real ^3355FF'Evil Horn'^000000!!";
  338. emotion e_ic;
  339. next;
  340. mes "[Cherokee]";
  341. mes "Thank you! Here are the Antlers just as I promised you!";
  342. emotion e_thx;
  343. getitem 2284,1;
  344. next;
  345. mes "[Cherokee]";
  346. mes "With your great help I was finally able to realize my long time dream. I appreciate what you have done! God Bless You ..";
  347. close;
  348. L_NotEnuf:
  349. mes "Hmm.... like I said, I need ^FF5533'20 Evil Horns'^000000.";
  350. close;
  351. M_End:
  352. mes "[Cherokee]";
  353. mes "Well aren't you a rude person.... I will forgive you however, seeing as we will meet again, I'm sure....";
  354. close;
  355. }
  356. //=======================================================================================================//
  357. // Bao Bao, Cresent Hairpin, Fashionbale Glasses, Heart Hairpin
  358. //=======================================================================================================//
  359. alberta.gat,120,53,3 script Zic 51,{
  360. mes "[Zic]";
  361. mes "Yay! A cool breeze! That's why I love the sea!!";
  362. emotion e_ho;
  363. next;
  364. mes "[Zic]";
  365. mes "Huh?... Do you have any business with me? You came to me because I'm a merchant right?";
  366. emotion e_hmm;
  367. next;
  368. mes "[Zic]";
  369. mes "~Sigh!~ I get tired of my reputation.... I can't get any peace or quite around here.....";
  370. next;
  371. mes "[Zic]";
  372. mes "So what do you wanna get? Tell me, tell me! It's so easy to guess what you want.....";
  373. next;
  374. menu "-Bao Bao",-, "-Cresent Hairpin",M_1, "-Fashionable Glasses",M_2, "-Heart Hairpin",M_3;
  375. mes "[Zic]";
  376. mes "To make a Bao Bao I will need:"; //5042
  377. mes "- ^5555FF1 Silk Ribbon^000000,"; //10007
  378. mes "- ^5555FF50 Herioc Emblems^000000."; //968
  379. next;
  380. mes "[Zic]";
  381. mes "Would you like me to make you one?";
  382. next;
  383. menu "Sure.",-, "No thanks.",M_End;
  384. if (countitem(10007)<1 || countitem(968)<50) goto sL_NotEnuf;
  385. delitem 10007, 1;
  386. delitem 968, 50;
  387. mes "[Zic]";
  388. mes "Please wait while I make your Bao Bao......";
  389. next;
  390. mes "[Zic]";
  391. mes "There you are, one Bao Bao. Enjoy.";
  392. getitem 5042, 1;
  393. close;
  394. M_1:
  395. mes "[Zic]";
  396. mes "To make a Cresent Hairpin I will need:"; //5048
  397. mes "- ^5555FF1 Heart Hair Pin^000000,"; //5041
  398. mes "- ^5555FF10 Steel^000000."; //999
  399. next;
  400. mes "[Zic]";
  401. mes "Would you like me to make you one?";
  402. next;
  403. menu "Sure.",-, "No thanks.",M_End;
  404. if (countitem(5041)<1 || countitem(999)<10) goto sL_NotEnuf;
  405. delitem 5041, 1;
  406. delitem 999, 10;
  407. mes "[Zic]";
  408. mes "Please wait while I make your Cresent Hairpin......";
  409. next;
  410. mes "[Zic]";
  411. mes "There you are, one Cresent Hairpin. Enjoy.";
  412. getitem 5048, 1;
  413. close;
  414. M_2:
  415. mes "[Zic]";
  416. mes "To make a pair of Fashionable Glasses I will need:"; //5047
  417. mes "- ^5555FF1 Jack a Dandy^000000,"; //2271
  418. mes "- ^5555FF1 Scarlet Dyestuffs^000000."; //975
  419. next;
  420. mes "[Zic]";
  421. mes "Would you like me to make you one?";
  422. next;
  423. menu "Sure.",-, "No thanks.",M_End;
  424. if (countitem(2271)<1 || countitem(975)<1) goto sL_NotEnuf;
  425. delitem 2271, 1;
  426. delitem 975, 1;
  427. mes "[Zic]";
  428. mes "Please wait while I make your Fashionable Glasses......";
  429. next;
  430. mes "[Zic]";
  431. mes "There you are, one Fashionable Glasses. Enjoy.";
  432. getitem 5047, 1;
  433. close;
  434. M_3:
  435. mes "[Zic]";
  436. mes "Are you sure you want a simple item like this? Oh well... To make a Heart Hairpin I will need:"; //5041
  437. mes "- ^5555FF1200 Coral Reefs^000000."; //7013
  438. emotion e_hmm;
  439. next;
  440. mes "[Zic]";
  441. mes "Would you like me to make you one?";
  442. next;
  443. menu "Sure.",-, "No thanks.",M_End;
  444. if (countitem(7013)<1200) goto sL_NotEnuf;
  445. delitem 7013, 1200;
  446. mes "[Zic]";
  447. mes "Please wait while I make your Hear Hairpin......";
  448. next;
  449. mes "[Zic]";
  450. mes "There you are, one Heart Hairpin. Enjoy.";
  451. getitem 5041, 1;
  452. close;
  453. sL_NotEnuf:
  454. mes "[Zic]";
  455. mes "Hmm.... you don't have enough items for me to make it. Come back some other time.";
  456. close;
  457. M_End:
  458. mes "[Zic]";
  459. mes "See ya around.";
  460. close;
  461. }
  462. //=======================================================================================================//
  463. // Hat of Sun God, Sunday Hat, Mage Hat, Magician Hat
  464. //=======================================================================================================//
  465. alberta.gat,135,79,3 script Tempestra 71,{
  466. mes "[Tempestra]";
  467. mes "Ah...... Such a cool breeze. It's good to be next to the sea. I think it was the right choice for me to take a break from my business and come here.";
  468. emotion e_ho;
  469. if(MISC_QUEST & 2) goto sM_Menu;
  470. next;
  471. mes "[Tempestra]";
  472. mes "Oh the sun is so bright today. I'm glad I brought my hat. If my skin is exposed to the sun like this everyday, I'm sure to get a sunburn.";
  473. next;
  474. mes "[Tempestra]";
  475. mes "Boy, the heat is making me thirsty. Nothing would be better right now, than sipping on a perfectly chilled yellow potion.....";
  476. next;
  477. menu "Here you go, my treat.",-, "Then go get one, sheesh....",M_1;
  478. if(countitem(503) < 1) goto L_NoPot;
  479. delitem 503, 1;
  480. set MISC_QUEST,MISC_QUEST | 2;
  481. mes "[Tempestra]";
  482. mes "Oooh! Thank you so much. I'm so glad to meet such a friendly person here....";
  483. emotion e_thx;
  484. next;
  485. mes "[Tempestra]";
  486. mes "(~gulp~gulp~)";
  487. next;
  488. mes "[Tempestra]";
  489. mes "Hyaaaaaaa!! It's sooo cold!! Thank you.";
  490. sM_Menu:
  491. next;
  492. menu "The weather is really hot, isn't it...",-, "You should wear a hat.",sM_1;
  493. mes "[Tempestra]";
  494. mes "Yes, it's very hot indeed.....";
  495. next;
  496. mes "[Tempestra]";
  497. mes "Luckly I brought a lot of hats along. I have";
  498. mes "a ^5555FF'Sunday Hat'^000000,";
  499. mes "a ^5555FF'Mage Hat'^000000,";
  500. mes "a ^5555FF'Magician Hat'^000000, and more in my room...";
  501. next;
  502. mes "[Tempestra]";
  503. mes "I brought these hats with me so that I could sell them and use the money I made for my vacation expenses....";
  504. mes "but now it looks like I'll have to wear one.....";
  505. ssM_Menu:
  506. next;
  507. menu "Sunday Hat?",-, "Mage Hat?",ssM_0b, "Magician Hat?",ssM_0c, "End Conversation.",ssM_End;
  508. mes "[Tempestra]";
  509. mes "A Sunday Hat is made up of:";
  510. mes "- ^5555FF250 Fabric^000000,";
  511. mes "- ^5555FF1 Slotted Hat^000000,";
  512. mes "- ^5555FF1 Slotted Cap^000000,";
  513. mes "- ^5555FF600 Soft Feathers^000000.";
  514. mes "If you want, I can make one for you. Just bring me all of those items.";
  515. next;
  516. menu "Make one for me.",-, "Cancel",ssM_End;
  517. if (countitem(1059)<250 || countitem(2221)<1 || countitem(2227)<1 || countitem(7063)<600) goto ssM_Menu;
  518. delitem 1059, 250;
  519. delitem 2221, 1;
  520. delitem 2227, 1;
  521. delitem 7063, 600;
  522. mes "[Tempestra]";
  523. mes "Please wait just a moment while I make it........";
  524. next;
  525. getitem 5032, 1;
  526. mes "[Tempestra]";
  527. mes "All done... one Sunday Hat just for you. Thank you and come back any time.";
  528. emotion e_thx;
  529. close;
  530. ssM_0b:
  531. mes "[Tempestra]";
  532. mes "A Mage Hat is made up of:";
  533. mes "- ^5555FF1 Wizard Hat^000000,";
  534. mes "- ^5555FF400 Dragon Scales^000000,";
  535. mes "- ^5555FF50 Mould Powder^000000,";
  536. mes "- ^5555FF1 Elder Wilow Card^000000.";
  537. mes "If you want, I can make one for you. Just bring me all of those items.";
  538. next;
  539. menu "Make one for me.",-, "Cancel",ssM_End;
  540. if (countitem(2252)<1 || countitem(1036)<400 || countitem(7001)<50 || countitem(4052)<1) goto ssM_Menu;
  541. delitem 2252, 1;
  542. delitem 1036, 400;
  543. delitem 7001, 50;
  544. delitem 4052, 1;
  545. mes "[Tempestra]";
  546. mes "Please wait just a moment while I make it........";
  547. next;
  548. getitem 5027, 1;
  549. mes "[Tempestra]";
  550. mes "All done... one Mage Hat just for you. Thank you and come back any time.";
  551. emotion e_thx;
  552. close;
  553. ssM_0c:
  554. mes "[Tempestra]";
  555. mes "A Magician Hat is made up of:";
  556. mes "- ^5555FF1 Wizard Hat^000000,";
  557. mes "- ^5555FF450 Ancient Lips^000000,";
  558. mes "- ^5555FF1200 Solid Shells^000000,";
  559. mes "If you want, I can make one for you. Just bring me all of those items.";
  560. next;
  561. menu "Make one for me.",-, "Cancel",ssM_End;
  562. if (countitem(2252)<1 || countitem(1054)<450 || countitem(943)<1200) goto ssM_Menu;
  563. delitem 2252, 1;
  564. delitem 1054, 450;
  565. delitem 943, 1200;
  566. mes "[Tempestra]";
  567. mes "Please wait just a moment while I make it........";
  568. next;
  569. getitem 5045, 1;
  570. mes "[Tempestra]";
  571. mes "All done... one Magician just for you. Thank you and come back any time.";
  572. emotion e_thx;
  573. close;
  574. ssM_End:
  575. close;
  576. sM_1:
  577. mes "[Tempestra]";
  578. mes "Oh but the hats I have are for sale.... if I use them for myself I won't be able to sell them to my customers.";
  579. next;
  580. mes "[Tempestra]";
  581. mes "Because you gave me the potion, I would like to make something for you. Unfortuately I don't have any materials right now.";
  582. next;
  583. mes "[Tempestra]";
  584. mes "Hmm... If you have:";
  585. mes "^5555FF1 Emblem of the Sun God";
  586. mes "10 Gold";
  587. mes "40 Steel";
  588. mes "50 Coal";
  589. mes "and 2 Oridecon^000000..........";
  590. next;
  591. mes "[Tempestra]";
  592. mes "I can make you a ^5555FF'Hat of the Sun God'^000000!! It's a fantastic piece of work! How's that sound?";
  593. next;
  594. menu "Alright.",-, "Not right now thanks.",ssM_1b;
  595. if(countitem(7086)<1 || countitem(969)<10 || countitem(999)<40 || countitem(1003)<50 || countitem(984)<2) goto ssL_NotEnuf;
  596. delitem 7086, 1;
  597. delitem 969, 10;
  598. delitem 999, 40;
  599. delitem 1003, 50;
  600. delitem 984, 2;
  601. mes "[Tempestra]";
  602. mes "Please wait just a moment while I make it........";
  603. next;
  604. getitem 5022, 1;
  605. mes "[Tempestra]";
  606. mes "All done... one Hat of the Sun God just for you. Thank you again for the potion, and please come back any time.";
  607. emotion e_thx;
  608. close;
  609. ssL_NotEnuf:
  610. mes "[Tempestra]";
  611. mes "Um.... where are those items exactly???";
  612. emotion e_hmm;
  613. close;
  614. ssM_1b:
  615. mes "[Tempestra]";
  616. mes "Come back anytime when you've changed your mind.";
  617. close;
  618. L_NoPot:
  619. mes "[Tempestra]";
  620. mes "Umm... excuse me but.... where is the potion??";
  621. emotion e_hmm;
  622. close;
  623. M_1:
  624. mes "[Tempestra]";
  625. mes "..... How RUDE!!";
  626. emotion e_gasp;
  627. close;
  628. }
  629. //=======================================================================================================//
  630. // Turtle Quest
  631. //=======================================================================================================//
  632. // Gotanblue --------------------------------------------------------------------------
  633. alberta.gat,247,123,5 script Gotanblue 709,{
  634. if(TURTLE) goto L_Turtle;
  635. mes "[Gotanblue]";
  636. mes "Ha ha! The sea seems endless!! We cannot begin to grasp its size merely by gazing at it from land....";
  637. next;
  638. mes "[Gotanblue]";
  639. mes "Do you know what I mean?.....";
  640. close;
  641. L_Turtle:
  642. mes "[Gotanblue]";
  643. mes "Oh! Your eyes.... they tell me everything!! You must have been sent by that drunken old man!";
  644. M_Menu:
  645. next;
  646. menu "-Tell me about Turtle Island.",-, "-How Can I get there?",M_2, "-End Conversation",M_End;
  647. mes "[Gotanblue]";
  648. mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
  649. next;
  650. mes "[Gotanblue]";
  651. mes "Well let me tell you something....";
  652. next;
  653. mes "[Gotanblue]";
  654. mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
  655. emotion e_gasp;
  656. next;
  657. mes "[Gotanblue]";
  658. mes "Can you POSSIBLY understand??.........";
  659. next;
  660. mes "[Gotanblue]";
  661. mes "It all happened a few decades ago....";
  662. next;
  663. mes "[Gotanblue]";
  664. mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
  665. next;
  666. mes "[Gotanblue]";
  667. mes "It was summer when I was approached to become a member of Jornadan's team.";
  668. mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
  669. next;
  670. mes "[Gotanblue]";
  671. mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
  672. next;
  673. mes "[Gotanblue]";
  674. mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta.";
  675. next;
  676. mes "[Gotanblue]";
  677. mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
  678. mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
  679. next;
  680. mes "[Gotanblue]";
  681. mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
  682. mes "It was impossible to see anything past the length of your own arm!";
  683. next;
  684. mes "[Gotanblue]";
  685. mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point.";
  686. next;
  687. mes "[Gotanblue]";
  688. mes "Then what we feared most happened. A huge rock formation pierced through the fog right in front of us!";
  689. mes "There was no way to avoid it and we crashed violently into it, severely damaging our ship!!";
  690. emotion e_gasp;
  691. next;
  692. mes "[Gotanblue]";
  693. mes "Amazingly, the ship held together and we were able to continue on.";
  694. next;
  695. mes "[Gotanblue]";
  696. mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks pierced through the fog onto our battered ship.";
  697. next;
  698. mes "[Gotanblue]";
  699. mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
  700. next;
  701. mes "[Gotanblue]";
  702. mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island.";
  703. mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expedition.";
  704. next;
  705. mes "[Gotanblue]";
  706. mes "According to his journal, the man had come by himself to find the island. Unfortunately, we couldn't find him.";
  707. next;
  708. mes "[Gotanblue]";
  709. mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
  710. mes "We continued to explore the island and find out as much about it as we could.";
  711. next;
  712. mes "[Gotanblue]";
  713. mes "A particular artifact caught our interest. It was mentioned in that man's journal....";
  714. mes "Oh, now I remember his name... ^5555FF'Won'^000000... apparently a great sword master....";
  715. next;
  716. mes "[Gotanblue]";
  717. mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as 'the most beautiful thing in the world'.";
  718. next;
  719. mes "[Gotanblue]";
  720. mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
  721. mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up.";
  722. next;
  723. mes "[Gotanblue]";
  724. mes "So we packed up our belongings and headed home. Again we passed through the horrible dense fog.";
  725. mes "After a month of sailing our journey was near its end... or so we thought.";
  726. next;
  727. mes "[Gotanblue]";
  728. mes "We spotted land and I breathed a sigh of relief... unfortunately that feeling of relief turned into bewilderment as I realized that..... that....";
  729. next;
  730. mes "[Gotanblue]";
  731. mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediately cast off once again.";
  732. emotion e_gasp;
  733. next;
  734. mes "[Gotanblue]";
  735. mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
  736. mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!";
  737. next;
  738. mes "[Gotanblue]";
  739. mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
  740. mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
  741. next;
  742. mes "[Gotanblue]";
  743. mes "CURSED ISLAND!!!!!";
  744. emotion e_omg;
  745. next;
  746. mes "[Gotanblue]";
  747. mes "As you can see only I and Jornadan were able to make it out alive. By pure luck, we made back to Alberta....";
  748. next;
  749. mes "[Gotanblue]";
  750. mes "(~sob~sob~sob)... I apologize. I'm still very emotional about it after all these years... Well, that's all I have to say about Turtle Island.";
  751. emotion e_sob;
  752. goto M_Menu;
  753. M_2:
  754. mes "[Gotanblue]";
  755. mes "What's this? After my terrifying story about Turtle Island, you still want to go there? You're not at all scared??";
  756. emotion e_what;
  757. next;
  758. mes "[Gotanblue]";
  759. mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
  760. next;
  761. menu "Turtle Island -> 10000 zeny",-, "Cancel",sM_End;
  762. if(Zeny < 10000) goto sL_Zeny;
  763. mes "[Gotanblue]";
  764. mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
  765. mes "I admire your fighting spirit. Carry it with you always!";
  766. next;
  767. mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
  768. next;
  769. mes "[Gotanblue]";
  770. mes "We are now heading towards Turtle Island. Let us go without fear!!";
  771. next;
  772. mes "^5555FF(~choo~choooo~)^000000";
  773. next;
  774. if(Zeny < 10000) goto sL_Zeny;
  775. set Zeny, Zeny - 10000;
  776. warp "tur_dun01.gat",154,39;
  777. close;
  778. sL_Zeny:
  779. mes "[Gotanblue]";
  780. mes "What's this? I said 10,000 zeny. I will not guide you for less. Good day!";
  781. emotion e_what;
  782. close;
  783. sM_End:
  784. mes "[Gotanblue]";
  785. mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
  786. mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
  787. close;
  788. M_End:
  789. mes "[Gotanblue]";
  790. mes "To this day, Turtle Island is shrouded in mystery. It is extremely hard to find, and almost impossible to escape from.";
  791. mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
  792. close;
  793. }
  794. //Go back to Alberta
  795. tur_dun01.gat,166,29,1 script Gotanblue#2 709,{
  796. mes "[Gotanblue]";
  797. mes "Going back to Alberta?";
  798. next;
  799. menu "Yep.",-, "Cancel",M_End;
  800. mes "^5555FF(You and Gotanblue climb on board his little steamboat)^000000";
  801. next;
  802. warp "alberta.gat",244,123;
  803. close;
  804. M_End:
  805. mes "[Gotanblue]";
  806. mes "A very good choice!!";
  807. close;
  808. }
  809. // Turtle Grandpa -------------------------------------------------------------------
  810. alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
  811. mes "[Turtle Grandpa]";
  812. mes "~Buuurrrpp!!!~ Oops...";
  813. emotion e_swt;
  814. next;
  815. mes "[Turtle Grandpa]";
  816. mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
  817. mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
  818. emotion e_an;
  819. next;
  820. mes "[Turtle Grandpa]";
  821. mes "Why is it that I have to resort to drinking in a place like this??";
  822. emotion e_what;
  823. next;
  824. menu "-Tell me about Turtle Island.",-, "-How can I get there?",M_1, "-End conversation.",M_End;
  825. mes "[Turtle Grandpa]";
  826. mes "There is an enormous stash of treasure hidden on Turtle Island.";
  827. mes "There is also a special potion that can increase a person's lifespan on that island......";
  828. next;
  829. mes "[Turtle Grandpa]";
  830. mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
  831. next;
  832. mes "[Turtle Grandpa]";
  833. mes "I for one believe it does.... It HAS TO!!......";
  834. emotion e_gasp;
  835. next;
  836. mes "[Turtle Grandpa]";
  837. mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
  838. mes "Then you may be worthy of the information I have to offer...";
  839. next;
  840. menu "-(~eyes twinkle~)",-, "-Heck Ya! Gimme that information.",sM_1;
  841. mes "[Turtle Grandpa]";
  842. mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
  843. next;
  844. mes "[Turtle Grandpa]";
  845. mes "At first they had no idea where the island was. They were ambitious and worked extremely hard to gather clues on the whereabouts of the island.";
  846. next;
  847. mes "[Turtle Grandpa]";
  848. mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerful as a level 10 bash!!!";
  849. next;
  850. mes "[Turtle Grandpa]";
  851. mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
  852. next;
  853. mes "[Turtle Grandpa]";
  854. mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
  855. next;
  856. mes "[Turtle Grandpa]";
  857. mes "After searching tirelessly Jornadan and his crew eventually found the famed Turtle Island.";
  858. next;
  859. mes "[Turtle Grandpa]";
  860. mes "But for reasons unknown, the crew became stranded on the island forever!!";
  861. mes "Although I do not know why or how it happened, there IS one person that does.";
  862. next;
  863. mes "[Turtle Grandpa]";
  864. mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
  865. mes "Speak to him. He should be able to tell you more..... ";
  866. next;
  867. mes "[Turtle Grandpa]";
  868. mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definitely an interesting read.";
  869. if(TURTLE==0) set TURTLE, 1;
  870. close;
  871. sM_1:
  872. mes "[Turtle Grandpa]";
  873. mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
  874. emotion e_gasp;
  875. next;
  876. mes "[Turtle Grandpa]";
  877. mes "Get OUT of my sight!!! GO HOME!";
  878. emotion e_an;
  879. next;
  880. mes "[Turtle Grandpa]";
  881. mes "What's this?? You're still here?..... GO! GO AWAY!!............";
  882. emotion e_go;
  883. close;
  884. M_1:
  885. mes "[Turtle Grandpa]";
  886. mes "It's is extremely hard to find, and even more difficult to reach. The likelihood of returning home is slim at best....";
  887. next;
  888. mes "[Turtle Grandpa]";
  889. mes "Actually..... IT'S IMPOSSIBLE!!!!";
  890. emotion e_gasp;
  891. next;
  892. mes "[Turtle Grandpa]";
  893. mes "Yet you still want to go there??";
  894. emotion e_what;
  895. next;
  896. mes "[Turtle Grandpa]";
  897. mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
  898. next;
  899. mes "[Turtle Grandpa]";
  900. mes "Any who, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
  901. mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well, good luck.";
  902. close;
  903. M_End:
  904. mes "[Turtle Grandpa]";
  905. mes "Whooops......";
  906. next;
  907. mes "!!KA-PLOP!!(collapses on the floor)";
  908. next;
  909. mes "[Turtle Grandpa]";
  910. mes "He he he.... look at me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
  911. close;
  912. }
  913. // Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
  914. alberta_in.gat,17,101,1 script Letter of an explorer 111,{
  915. mes "~ The letter reads... ~";
  916. mes "- O/X/XOVX -";
  917. mes "If you find this letter, it means that our expedition to Turtle Island has failed. Please inform the others...";
  918. next;
  919. mes "~ continued...~";
  920. mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing....";
  921. next;
  922. mes "~ continued...~";
  923. mes "- V/O/XOVX -";
  924. mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
  925. next;
  926. mes "~ continued...~";
  927. mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
  928. next;
  929. mes "~ continued...~";
  930. mes "- V/X/XOVX -";
  931. mes "^5555FF- This section is severely crumpled and tattered. -^000000";
  932. mes "^5555FF- You are unable to read it. -^000000";
  933. close;
  934. }
  935. // Jornadan Niliria ------------------------------------------------------------------------
  936. alberta.gat,248,90,1 script Jornadan Niliria 121,{
  937. mes "[Jornadan Niliria]";
  938. mes "Sometimes I think that the world around me is ever changing.";
  939. mes "When I view the land it seems different, when I look up at the sky it too seems different....";
  940. next;
  941. mes "[Jornadan Niliria]";
  942. mes "The way that Alberta and Turtle Island are different. Hah hah hah....";
  943. next;
  944. menu "-About Turtle Island.",-, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;
  945. mes "[Jornadan Niliria]";
  946. mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
  947. next;
  948. mes "[Jornadan Niliria]";
  949. mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
  950. next;
  951. mes "[Jornadan Niliria]";
  952. mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it.";
  953. next;
  954. mes "[Jornadan Niliria]";
  955. mes "There is an unusually dense area of fog that surrounds the island.";
  956. mes "At first we tried to figure what causes it but with no luck. We figured that it was just a natural phenomenon.";
  957. next;
  958. mes "[Jornadan Niliria]";
  959. mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
  960. mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
  961. next;
  962. mes "[Jornadan Niliria]";
  963. mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
  964. next;
  965. mes "[Jornadan Niliria]";
  966. mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
  967. mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
  968. next;
  969. mes "[Jornadan Niliria]";
  970. mes "But now that I truly understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
  971. mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
  972. next;
  973. mes "[Jornadan Niliria]";
  974. mes "I am still not certain about what it really is. In the mean time I will continue to pursue the matter until I discover the truth! Hahaha!!";
  975. close;
  976. M_1:
  977. mes "[Jornadan Niliria]";
  978. mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means.....
  979. close;
  980. M_End:
  981. mes "[Jornadan Niliria]";
  982. mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek...";
  983. next;
  984. mes "[Jornadan Niliria]";
  985. mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
  986. close;
  987. }
  988. // Jornadan's Voyage Log -------------------------------------------------
  989. alberta.gat,247,93,1 script A Voyage Log 111,{
  990. if(TURTLE == 1) goto L_Treasure;
  991. mes "[A Voyage Log]";
  992. mes "= 03:20 am =";
  993. mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
  994. next;
  995. mes "[A Voyage Log]";
  996. mes "I could tell by the looks on my comrade's faces, that they too were worried. No one could sleep that night. I hope we will see the sunrise soon....";
  997. next;
  998. mes "[A Voyage Log]";
  999. mes "= 04:10 =";
  1000. mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddenly broke and fell on his head....";
  1001. next;
  1002. mes "[A Voyage Log]";
  1003. mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef.";
  1004. mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it.";
  1005. next;
  1006. mes "[A Voyage Log]";
  1007. mes "= 04:45 =";
  1008. mes "While two of our workers were fixing the bottom of the deck, monsters attacked them without warning.";
  1009. mes "Apparently they had gotten in through some openings in the deck.";
  1010. next;
  1011. mes "[A Voyage Log]";
  1012. mes "Two more men had been lost. Fortunately the ship has yet to sink and seems to be holding up. Still, we must find land soon.";
  1013. next;
  1014. mes "[A Voyage Log]";
  1015. mes "During the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food....";
  1016. next;
  1017. mes "[A Voyage Log]";
  1018. mes "= 05:23 =";
  1019. mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
  1020. mes "I wonder when we will find land.... I wonder if we can....";
  1021. next;
  1022. mes "[A Voyage Log]";
  1023. mes "- Written by -";
  1024. mes "- captain Jornadan Niliria -";
  1025. next;
  1026. mes "^5555FF- Closed the voyage log -^000000";
  1027. close;
  1028. L_Treasure:
  1029. mes "^5555FF- The paper is torn -";
  1030. mes "- Seaweed and mold have -";
  1031. mes "- mixed with the paper -";
  1032. mes "- It looks to be in very poor";
  1033. mes "condition. -^000000";
  1034. next;
  1035. mes "^5555FF- Between some pages -";
  1036. mes "- Is a Banana leaf -";
  1037. mes "- this is written. -^000000";
  1038. next;
  1039. mes "[A Voyage Log]";
  1040. mes "= O/X date =";
  1041. mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now...";
  1042. next;
  1043. mes "[A Voyage Log]";
  1044. mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw...";
  1045. next;
  1046. mes "[A Voyage Log]";
  1047. mes "= X/X date =";
  1048. mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!";
  1049. next;
  1050. mes "[A Voyage Log]";
  1051. mes "= XO/X date =";
  1052. mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana.";
  1053. mes "It smells and tastes exactly like a banana.";
  1054. next;
  1055. mes "[A Voyage Log]";
  1056. mes "We were starving so we just referred to the fruit as bananas and gathered it for food.";
  1057. mes "Although there were a limited amount of trees, there was enough for our survival.";
  1058. next;
  1059. mes "[A Voyage Log]";
  1060. mes "It has become the answer to our lack of food and has become precious to us.";
  1061. mes "~ WE LOVE YOU BANANA!! ~";
  1062. next;
  1063. mes "[A Voyage Log]";
  1064. mes "= O/O date =";
  1065. mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
  1066. next;
  1067. mes "[A Voyage Log]";
  1068. mes "= OO/O date =";
  1069. mes "Another comrade fell ill. He had the strongest digestive system among us.";
  1070. mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
  1071. next;
  1072. mes "[A Voyage Log]";
  1073. mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
  1074. next;
  1075. mes "[A Voyage Log]";
  1076. mes "= XO/O date =";
  1077. mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worried.";
  1078. next;
  1079. mes "[A Voyage Log]";
  1080. mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it.";
  1081. mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
  1082. next;
  1083. mes "[A Voyage Log]";
  1084. mes "What was killing us was..... our beloved BANANA!!";
  1085. next;
  1086. mes "[A Voyage Log]";
  1087. mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing.";
  1088. mes "Even when the skin was peeled off, the fruits remained the same.";
  1089. next;
  1090. mes "[A Voyage Log]";
  1091. mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
  1092. mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
  1093. mes "Until we get back to Alberta, we have to decided to bury what is left of the fruit.";
  1094. next;
  1095. mes "[A Voyage Log]";
  1096. mes "This is the location where it's buried in case we forget:";
  1097. mes "^FF8888- tur_dun01 -";
  1098. mes "- X: 160, Y: 81 -^000000";
  1099. next;
  1100. mes "^5555FF- There is a thin Key -";
  1101. mes "- with a skull mark on it -";
  1102. mes "- You've gained -";
  1103. mes "- a 'Skull Key' -^000000";
  1104. set TURTLE, 2;
  1105. close;
  1106. }
  1107. // Burried treasure --------------------------------------------------------------------
  1108. tur_dun01.gat,160,80,1 script Skull Stone 111,{
  1109. if(TURTLE == 2) goto L_OpenBox;
  1110. mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
  1111. close;
  1112. L_OpenBox:
  1113. mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000";
  1114. next;
  1115. mes "^5555FF(~click!~click!~)^000000";
  1116. next;
  1117. mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
  1118. set TURTLE, 3;
  1119. next;
  1120. mes "^5555FF(You got 5 Tropical Bananas and 5 Banana Juices.)^000000";
  1121. getitem 634, 5;
  1122. getitem 532, 5;
  1123. close;
  1124. }