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- //===== eAthena Script =======================================
- //= The Sign Quest
- //===== By: ==================================================
- //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
- //===== Current Version: =====================================
- //= 1.6
- //===== Compatible With: =====================================
- //= eAthena SVN 3422+(Requires jA Script System)
- //===== Description: =========================================
- //= - Quest for opening the doors to Geffenia.
- //===== Comments: ============================================
- //= This script uses sign_01.bmp - sign_04.bmp, these will be
- //= found in the language of your client.
- //===== Additional Comments: =================================
- //= 1.0 First version, beware of potential nasty bugs :x [MasterOfMuppets]
- //= 1.1 Finalized for stable, might still contain bugs though. [MasterOfMuppets]
- //= 1.1a moved #aldesignwarp to fix enless warp [Lupus]
- //= 1.2 Fixed a minor bug that prevented people from advancing [MasterOfMuppets]
- //= quest at one point.
- //= 1.3 Removed duplicates [Toms]
- //= 1.4 Fixed a bug in Dearles script where it was checking for the wrong items.
- //= Fixed a major bug that was allowing players to continue before
- //= getting all the Sobbing Starlight pieces.
- //= Also moved the Alberta sign since another NPC was on top of it. [Llyr]
- //= 1.5 Fixed exploits and bugs. Plus add a removal of exttra sobbing pieces
- //= as suggested Tantarian, to let people Reborn [Lupus]
- //= 1.6 Minor fix, thanks to theultramage for pointing it out. [MasterOfMuppets]
- //= 1.7 Fixed exploit [KarLaeda]
- //============================================================
- //===== Configuration : ======================================
- prontera.gat,1,1,1 script TheSignConfig -1,{
- OnInit:
- //= This string will be used to show which timezone your server
- //= is located in, it's necessary for the quest, so please change it.
- set $timezonestring$,"^FF0000GMT^000000";
- //= This variable determines whether the "sign_xx.bmps" will be used or
- //= if raw text will be used in the 'Sign::GeffeniaSigns' script.
- //= Set it to 0 if you want to use text.
- //= The bmp's are in the language of your client. If you are using a
- //= kRO Client, you may want to download the English bmp's available in
- //= the Texture.rar at http://mrmagoo.psiblade.net/translation/index.php?section=downloads
- set $signbmps,1;
- }
- //============================================================
- alberta.gat,34,241,1 script Sign::GeffeniaSigns 111,{
- if($signbmps)
- {
- if(signquest < 1)set signquest,1;
- cutin "sign_01",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_02",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_03",4;
- mes "^3355FFNext";
- next;
- cutin "",255;
- cutin "sign_04",4;
- mes "^3355FFClose";
- close2;
- cutin "",255;
- end;
- }
- else
- {
- if(signquest < 1)set signquest,1;
- mes "^3355FFTo the talented and";
- mes "experienced adventurers who";
- mes "have dreams of achieving true";
- mes "greatness...";
- next;
- mes "^3355FFI present a once in a";
- mes "lifetime opportunity to the one";
- mes "who proves most worthy. You must";
- mes "have the courage to risk peril,";
- mes "the wisdowm to perforum right";
- mes "action and the strength to be";
- mes "victorious in combat.";
- next;
- mes "^3355FFThe way will be fraught";
- mes "with danger and only the most";
- mes "adept adventurers may have a";
- mes "chance of surviving. But if we";
- mes "can succeed, I promies on my";
- mes "good name that power beyond";
- mes "imagining will become yours.";
- next;
- mes "^3355FFThose of you who are interested,";
- mes "come to me and I will test";
- mes "your abilities. The one who";
- mes "can manage to pass this testing";
- mes "just might be capable of helping";
- mes "me prove a forgotten legend";
- mes "and uncover a long lost power";
- next;
- mes "^3355FFI shall be waiting.";
- mes "";
- mes "^000000-Metz Brayde";
- close;
- }
- }
- morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign#2 111
- payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign#3 111
- prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign#4 111
- geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign#5 111
- aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign#6 111
- prt_in.gat,228,26,4 script Steward 55,{
- if(signquest > 22) goto L_Situation;
- if(signquest == 14) goto L_Artisan;
- if(signquest > 1)
- {
- mes "[Vendez]";
- mes "Ah, master " + strcharinfo(0) + ".";
- mes "Welcome. How may I be";
- mes "of service today?";
- next;
- menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
- mes "[Vendez]";
- mes "Althought I've served";
- mes "the Brayde family for years";
- mes "I'm unfamiliar with Master";
- mes "Metz's work. My appologies, but";
- mes "I simply cannot even begin to";
- mes "fathom his research...";
- close;
- s_Arian:
- mes "[Vendez]";
- mes "Ah yes, Arian.";
- mes "I consider him to be";
- mes "a man of few words. The";
- mes "words he does choose to";
- mes "use are rather harsh and";
- mes "brutish, you might say.";
- close;
- s_Elle:
- mes "[Vendez]";
- mes "Ah, Mistress Elle";
- mes "has been working here";
- mes "since she was a very young";
- mes "girl. She is almost like";
- mes "a granddaughter to me.";
- mes "Ha ha-^222222*Ahem*";
- close;
- }
- else
- {
- mes "[Vendez]";
- mes "Welcome to the";
- mes "Brayde Estate. How";
- mes "may I be of service?";
- next;
- menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
- mes "[Vendez]";
- mes "If you do not have";
- mes "any business to conduct";
- mes "with Master Metz, please";
- mes "leave immediately";
- close;
- s_Metz:
- mes "[Vendez]";
- mes "Very good, sir.";
- mes "Please wait a moment";
- mes "while I consult with";
- mes "the master in his study.";
- close;
- s_Cash:
- mes "[Vendez]";
- mes "My apologies,";
- mes "but I insist that";
- mes "you leave the premises";
- mes "^FF0000immediately^000000.";
- close2;
- warp "prontera.gat",150,150;
- end;
- }
- L_Artisan:
- mes "[Vendez]";
- mes "Oh, congratulations~";
- mes "You finally passed all";
- mes "of the tests. I know they";
- mes "must have been incredibly";
- mes "taxing and challenging.";
- next;
- mes "[Vendez]";
- mes "Master Metz has informed";
- mes "me that he wishes for you";
- mes "to find someone";
- mes "to restore the Sobbing";
- mes "Starlight. I wish you luck";
- mes "in that endeavor.";
- close;
- L_Situation:
- mes "[Vendez]";
- mes "There will always";
- mes "be situations where";
- mes "you won't be getting";
- mes "any second chances.";
- mes "Anyways remember that.";
- close;
- }
- prt_in.gat,227,45,4 script Archaeologist 804,{
- cutin "mets_alpha",2;
- if(sign_fail) goto L_Stop;
- if(signquest > 0)goto s_Cont;
- mes "[Metz]";
- mes "Although you need everlasting";
- mes "patience in an archaeological";
- mes "excavation, the feeling you get";
- mes "when you find something makes";
- mes "all those long hours of study and";
- mes "research worth it.";
- close2;
- cutin "",255;
- end;
- s_Cont:
- if(signquest == 1)
- {
- mes "[Metz]";
- mes "Hm...?";
- mes "Can I help you?";
- next;
- menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
- mes "[Metz]";
- mes "Oh really?";
- mes "I see, I though you";
- mes "were an applicant for";
- mes "the position I'm offering";
- mes "to brave adventurers.";
- close2;
- cutin "",255;
- end;
- s_Sign:
- mes "[Metz]";
- mes "Great...!";
- mes "Welcome to my";
- mes "humble lodgings.";
- mes "Hmm, let me see...";
- next;
- if(BaseLevel < 70)
- {
- mes "[Metz]";
- mes "Uh, it pains me to say this, but I";
- mes "don't think you qualify to help";
- mes "me out. Once you gain enough";
- mes "experience though, I'll be happy";
- mes "to have you on board~";
- close2;
- cutin "",255;
- end;
- }
- mes "[Metz]";
- mes "Hey, I think you might";
- mes "be well suited for the job!";
- mes "But do you think you could come";
- mes "back later? I've got my hands full";
- mes "with some other business.";
- next;
- mes "[Metz]";
- mes "Oh right, would you tell";
- mes "me your name? " + strcharinfo(0) + "?";
- mes "Okay then, I'll remember that.";
- mes "Talk to you later, alright?";
- set signquest,2;
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 2)
- {
- mes "[Metz]";
- mes "I'm sorry I made you wait,";
- mes "but I had some research to finish";
- mes "and it took longer than I";
- mes "expected. Now, before I tell you";
- mes "more about the job, I want to";
- mes "test your competency";
- next;
- mes "[Metz]";
- mes "The job I'm offering is";
- mes "pretty risky and not just";
- mes "anybody can handle it.";
- mes "You'll actually go through";
- mes "a series of tests conducted";
- mes "by my trusted friends.";
- next;
- mes "[Metz]";
- mes "Now, the first person";
- mes "you must visit is ^FF0000Arian^000000";
- mes "in Morroc. Please speak";
- mes "to him and he'll give you";
- mes "all the details about his";
- mes "examination... I hope";
- next;
- mes "[Metz]";
- mes "Once you're finished with";
- mes "the test, Arian will tell you";
- mes "what to do next. Afterwards,";
- mes "come back to me so that we";
- mes "can finally talk business.";
- next;
- mes "[Metz]";
- mes "Ah, almost forgot.";
- mes "Arian won't talk to anybody";
- mes "unless he knows them or";
- mes "receives a message from me.";
- mes "So if he's snubbed you in the past,";
- mes "just understand that's his";
- mes "way.";
- set signquest,3;
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 3 || signquest == 4)
- {
- mes "[Metz]";
- mes "Hm...?";
- mes "Shouldn't you leave";
- mes "for Morroc to see Arian?";
- mes "You better hurrty in case";
- mes "somebody else applies";
- mes "for this little job.";
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 13)
- {
- mes "[Metz]";
- mes "Congratulations~";
- mes "You managed to pass";
- mes "all of the tests! You seem";
- mes "to be the perfect person";
- mes "to carry out this special";
- mes "assignment!";
- next;
- mes "[Metz]";
- mes "By now, you must have";
- mes "six Sobbing Starlight pieces.";
- mes "I'm sure that you want to know";
- mes "more about those fragments.";
- next;
- mes "[Metz]";
- mes "I remember last summer,";
- mes "I found the wholly formed";
- mes "Sobbing Starlight north";
- mes "of Mount Mjolnir during";
- mes "one of my expeditions.";
- next;
- mes "[Metz]";
- mes "Although it was in perfect";
- mes "shape, once it was exposed";
- mes "to the air, it began to crack";
- mes "and shattered into the pieces";
- mes "you now hold in your hands.";
- next;
- mes "[Metz]";
- mes "Now, an ordinary artisan";
- mes "can't put the Sobbing Starlight";
- mes "back together. This mysterious";
- mes "stone has some strange properties.";
- mes "But it's imperative to me to get";
- mes "this stone reassembled.";
- next;
- mes "[Metz]";
- mes "Once restored, a strange";
- mes "pattern can be seen within";
- mes "the Sobbing Starlight. I guess";
- mes "that the pattern is a message";
- mes "written in an ancient language.";
- next;
- mes "[Metz]";
- mes "Would you let me borrow";
- mes "the pieces for a second ?";
- mes "I'll show you something";
- mes "quite interesting...";
- next;
- mes "^0066CCOnce you hand the pieces";
- mes "of the Sobbing Starlight to";
- mes "Metz, he pulls out a seventh";
- mes "piece. Once gathered, they";
- mes "begin to emit a strange light.";
- misceffect 34;
- next;
- mes "[Metz]";
- mes "Since the pieces still";
- mes "respond to each other,";
- mes "I believe that it's possible";
- mes "for the Sobbing Starlight";
- mes "to be restored to its";
- mes "original form.";
- next;
- mes "[Metz]";
- mes "We're still seeking";
- mes "an artisan of great";
- mes "skill for this task. Once";
- mes "know right away. For now,";
- mes "please hold on these pieces.";
- getitem 7177,1;
- set signquest,14;
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 14)
- {
- set @signartisan,rand(1,5);
- if(@signartisan == 1) goto L_Artisan;
- mes "[Metz]";
- mes "Although I've made";
- mes "some progress, I still";
- mes "haven't found an artisan";
- mes "capable of restoring the";
- mes "Sobbing Starlight. Please";
- mes "give me a little more time.";
- close2;
- cutin "",255;
- end;
- L_Artisan:
- mes "[Metz]";
- mes "Ah, you've come just";
- mes "just in the nick of time!";
- mes "I just found someone who";
- mes "may be capable of restoring";
- mes "the Sobbing Starlight.";
- next;
- mes "[Metz]";
- mes "His name is";
- mes "^FF0000Engel Howard^000000,";
- mes "a legendary Blacksmith";
- mes "in Rune Midgard. I don't";
- mes "know where he is, but maybe";
- mes "his family in Geffen may know.";
- next;
- mes "[Metz]";
- mes "Unfortunately, that's all";
- mes "the information that I have";
- mes "to give you for now. You'll";
- mes "have to investigate this lead";
- mes "on your own, "+ strcharinfo(0) +".";
- set signquest,15;
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 23)
- {
- mes "[Metz]";
- mes "Amazing...! You've";
- mes "managed to restore";
- mes "the Sobbing Starlight!";
- mes "Now, I recently learned that";
- mes "this stone can lead you to";
- mes "an ancient place...";
- next;
- mes "[Metz]";
- mes "That's why we need to";
- mes "know what the message in";
- mes "the Sobbing Starlight means.";
- mes "First, we need a Wizard that";
- mes "is skilled in unlocking the";
- mes "messages stored in gems...";
- next;
- mes "[Metz]";
- mes "Hmm. It would probably";
- mes "be best to visit the Wizards";
- mes "on the top floor of the Geffen";
- mes "Tower. There's someone I know";
- mes "there who might just be up for";
- mes "this task...";
- set signquest,24;
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 24)
- {
- mes "[Metz]";
- mes "Now that the";
- mes "Sobbing Starlight";
- mes "is restored, we need";
- mes "to find someone who can";
- mes "break the seal on the";
- mes "gem's message...";
- next;
- mes "[Metz]";
- mes "For now, please visit";
- mes "the Wizards at the top";
- mes "floor of the Geffen Tower.";
- mes "I know that one of them is";
- mes "capable of getting the gem's";
- mes "text on a paper...";
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 28)
- {
- mes "[Metz]";
- mes "Great...!";
- mes "You were able to get the";
- mes "text in the gem printed on a";
- mes "Record of Ancient Language?";
- next;
- mes "[Metz]";
- mes "Just as I thought.";
- mes "This language isn't";
- mes "one I recognize. It's";
- mes "probably too ancient.";
- next;
- mes "[Metz]";
- mes "Fortunately, I know";
- mes "one person who may";
- mes "be able to translate this.";
- mes "If he's not able to do it...";
- mes "We'll have to give up.";
- next;
- mes "[Metz]";
- mes "Bring this Record";
- mes "of Ancient Language";
- mes "to a man named Frank.";
- mes "I hope he'll be able to";
- mes "understand what it says.";
- L_Frank:
- next;
- menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-;
- mes "[Metz]";
- mes "Good luck, then.";
- mes "I hope that you can";
- mes "find a way to get Frank";
- mes "Franklin to help us.";
- set signquest,29;
- close2;
- cutin "",255;
- end;
- L_Who:
- mes "[Metz]";
- mes "Frank Franklin has lived";
- mes "in seclusion and only a few";
- mes "people are aware of his skill.";
- mes "But I can assure you that his";
- mes "knowledge of ancient languages";
- mes "isn't rivaled by any mortal.";
- next;
- mes "[Metz]";
- mes "I suppose his interest";
- mes "in history is what drives";
- mes "him in work. Still, I've";
- mes "heard that he doesn't like";
- mes "meeting people. I hope you";
- mes "can convince him to help us...";
- goto L_Frank;
- L_Where:
- mes "[Metz]";
- mes "It's said that";
- mes "Frank Franklin lives";
- mes "on the Alberta Sunken Ship";
- mes "where he devotes his time";
- mes "to his researches. He may not";
- mes "always be home though...";
- goto L_Frank;
- }
- else if(signquest == 29)
- {
- mes "[Metz]";
- mes "So far, I've learned";
- mes "from my research that";
- mes "the gem's message has";
- mes "details about a certain";
- mes "location and an item that";
- mes "serves as some kind of key...";
- next;
- mes "[Metz]";
- mes "While I investigate,";
- mes "please try to have Frank";
- mes "Franklin translate the";
- mes "message in the Record of";
- mes "Ancient Language. Keep up";
- mes "the good work," + strcharinfo(0) + ".";
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 53)
- {
- mes "[Metz]";
- mes "Angrboda...?!";
- mes "According to legend,";
- mes "her soul was split into";
- mes "pieces and placed behind";
- mes "seals created by the gods!";
- next;
- mes "[Metz]";
- mes "You'll need a stout,";
- mes "heavy or really sharp";
- mes "weapon. Of course, I'm";
- mes "told that such weapons";
- mes "are truly rare...";
- next;
- mes "[Metz]";
- mes "Supposedly, normal";
- mes "Blacksmiths can't even";
- mes "forge those kinds of rare";
- mes "weapons. But if you manage";
- mes "to get one, you might have a";
- mes "chance of breaking the seals.";
- next;
- mes "[Metz]";
- mes "Of course, I'm worried";
- mes "that may be violating the";
- mes "will of the gods by releasing";
- mes "Angrboda, but we've already";
- mes "gone this far...";
- close2;
- cutin "",255;
- end;
- }
- else if( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644)))
- {
- mes "[Metz]";
- mes "I think you're";
- mes "almost there. All";
- mes "of our efforts will";
- mes "soon come to fruition!";
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 59 && countitem(2644))
- {
- mes "[Metz]";
- mes "This is it...!";
- mes "You've brought me,";
- mes "'The Sign'! I've finally";
- mes "proven its existence!";
- mes "Please let me handle";
- mes "this and come back later~";
- delitem 2644,1;
- set @metzhour,gettime(3);
- set @metzmin,gettime(2);
- if(@metzmin > 29) set @metzhour,@metzhour +1;
- set signmetzhour,@metzhour + rand(2,4);
- if(signmetzhour > 23) set signmetzhour,signmetzhour - 24;
- set signquest,60;
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 60)
- {
- if(gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2)
- {
- mes "[Metz]";
- mes "Fascinating...";
- mes "This was made with";
- mes "a material outside of";
- mes "Rune-Midgard! See this";
- mes "blue lens? That must be";
- mes "its incredible power source!";
- next;
- mes "[Metz]";
- mes "I've found that the runes";
- mes "around the lens control some";
- mes "kind of seals placed at the Geffen";
- mes "Tower and Geffen Fountain. But with";
- mes "this in your hands, the seals";
- mes "should be broken...";
- next;
- mes "[Metz]";
- mes "I... I think";
- mes "you can even use this";
- mes "to enter Valhalla. There";
- mes "may be even other applications";
- mes "using the power of this item...";
- next;
- mes "[Metz]";
- mes "I can only think of";
- mes "one person who can";
- mes "handle working with";
- mes "this: Engel Howard,";
- mes "Rune-Midgard's best";
- mes "Blacksmith.";
- getitem 2644,1;
- set signquest,61;
- close2;
- cutin "",255;
- end;
- }
- else
- {
- mes "[Metz]";
- mes "I'm sorry, but I'm";
- mes "still examinating the";
- mes "artifact you've lent to";
- mes "me. Would you please";
- mes "give me some more time?";
- close2;
- cutin "",255;
- end;
- }
- }
- else if(signquest == 61)
- {
- mes "[Metz]";
- mes "Have you visited";
- mes "Engel Howard yet?";
- mes "He's the only one";
- mes "who can unlock the";
- mes "Sign's power for you...";
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 63)
- {
- mes "[Metz]";
- mes "Ah, you're finally";
- mes "here. I've been waiting";
- mes "to speak with you. First,";
- mes "let me thank you again";
- mes "for all of your help.";
- next;
- mes "[Metz]";
- mes "Thanks to you, my wish";
- mes "of proving the existence";
- mes "of the Sign has finally been";
- mes "fulfilled. Its power is now";
- mes "yours to do as you wish.";
- next;
- mes "[Metz]";
- mes "You may have had your doubts,";
- mes "but I'm happy enough to confirm";
- mes "that the Sign really exists. Thanks";
- mes "again, and I hope you stop by and";
- mes "chat from time to time.";
- set BaseExp,BaseExp +1823951;
- set signquest,64;
- close2;
- cutin "",255;
- end;
- }
- else if(signquest == 64)
- {
- mes "[Metz]";
- mes "Thank you so much";
- mes "for helping me make";
- mes "my dream come true.";
- mes "I hope we can work on";
- mes "another project together.";
- next;
- mes "[Metz]";
- mes "Well then...";
- mes "Good luck on";
- mes "your journeys,";
- mes "brave " + strcharinfo(0) + ".";
- close2;
- cutin "",255;
- end;
- }
- else
- {
- mes "[Metz]";
- mes "How are going your";
- mes "researches about";
- mes "the Sobbing Starlight?";
- mes "I wish you to come";
- mes "back to me when you";
- mes "have passed all tests.";
- close2;
- cutin "",255;
- end;
- }
- L_Stop:
- if(sign_fail != 3)
- {
- mes "[Metz]";
- mes "What...?";
- mes "Were you really lacking";
- mes "that much courage...?";
- mes "Does it mean I'll never";
- mes "see that legendary artifact";
- mes "with my own eyes?";
- next;
- mes "[Metz]";
- mes "So much work for nothing...";
- mes "Oh, excuse me. I should feel";
- mes "honored to just have been";
- mes "able to hold that Sobbing";
- mes "Starlight in my own hands.";
- mes "May I please take one last";
- mes "look at it?";
- next;
- }
- mes "[Metz]";
- mes "Thanks for your help. My dream";
- mes "might never come true but I've";
- mes "seen things that some people";
- mes "will never see in their whole lives.";
- if(sign_fail < 3) { getitem 617,1; set BaseExp,BaseExp + 876543; }
- set sign_fail,3;
- close2;
- cutin "",255;
- end;
- }
- prt_in.gat,248,23,4 script Maid#2 1275,{
- end;
- }
- morocc_in.gat,114,162,4 script Young Man#13 118,{
- if(signquest == 5)
- {
- mes "[Gaanan]";
- mes "^444444*Sigh...*^000000";
- mes "I wish the weather'd";
- mes "cool down, even just a little.";
- mes "While I'm asking for miracles,";
- mes "I may as well wish for a billion";
- mes "kajillion zeny. And maybe a yacht.";
- close;
- }
- else if(arianstest == 8)
- {
- if(gaanantest == 1)
- {
- mes "[Gaanan]";
- mes "Hm...?";
- mes "Arian is the one";
- mes "who's grading your";
- mes "test. But I understand.";
- mes "If you failed, I'd want";
- mes "to avoid him too...";
- close;
- }
- mes "[Gaanan]";
- mes "Oh, Arian sent you to me,";
- mes "right? I'm sorry, but he takes";
- mes "a little time getting used to.";
- mes "Even though I still have to get";
- mes "used to his... mannerisms";
- next;
- mes "[Gaanan]";
- mes "Anyway, since he thinks it's";
- mes "boring, Arian put me in charge";
- mes "of the quiz portion of your test.";
- mes "Please carefully choose an";
- mes "answer when I ask you a";
- mes "question. Are you ready?";
- next;
- set gaananpoint,0;
- mes "[Gaanan]";
- mes "Now, the first question.";
- mes "Let's say that you just";
- mes "found yourself on a deserted";
- mes "island. What is the very first";
- mes "thing that you should do?";
- next;
- menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
- set gaananpoint,1;
- s_1W:
- mes "[Gaanan]";
- mes "The second question is...";
- mes "You happen to be stuck in";
- mes "a narrow place inside some collapsed building. What";
- mes "do you plan to do first?";
- next;
- menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
- set gaananpoint,gaananpoint + 1;
- s_2W:
- mes "[Gaanan]";
- mes "Now, the third question.";
- mes "You're on some dungeon";
- mes "expedition with your friends,";
- mes "but you got lost somehow.";
- mes "How do you handle it?";
- next;
- menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
- set gaananpoint,gaananpoint + 1;
- s_3W:
- mes "[Gaanan]";
- mes "Here's the fourth question.";
- mes "You're with your friends inside";
- mes "a mansion with no exit. What do";
- mes "you do first when a murder happens";
- mes "inside the mansion?";
- next;
- menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
- set gaananpoint,gaananpoint + 1;
- s_4W:
- mes "[Gaanan]";
- mes "The fifth question is";
- mes "You hear that the end of";
- mes "the world is in one week.";
- mes "So what do you do during";
- mes "this final week?";
- next;
- menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
- set gaananpoint,gaananpoint + 1;
- s_5W:
- mes "[Gaanan]";
- mes "Oh! We're done!";
- mes "Okay, let me give";
- mes "these answers to Arian.";
- mes "Sooo... Talk to him and";
- mes "he'll let you know how";
- mes "you did.";
- set gaanantest,1;
- close;
- }
- else if(ariantest < 8)
- {
- emotion e_swt2;
- mes "[Gaanan]";
- mes "The weather here in";
- mes "Morroc is too hot for me.";
- mes "I'm having a hard time just";
- mes "trying to live here. Do you";
- mes "know a nice and cool place";
- mes "where I can work?";
- close;
- }
- }
- morocc_in.gat,115,154,5 script Rogue 810,{
-
- if(signquest == 5)
- {
- mes "[Arian]";
- mes "..........";
- mes "Payon...?";
- mes "Daewooon?";
- mes "Any of it ring a bell?";
- mes "Cuz it really oughtta!";
- close;
- }
- else if(signquest < 3 || signquest > 5)
- {
- emotion e_dots;
- end;
- }
- else if(signquest == 3)
- {
- mes "[Arian]";
- mes "...";
- mes "Who the hell";
- mes "are you, jerkface?";
- next;
- menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
- mes "[Arian]";
- mes "...";
- mes "......";
- next;
- percentheal -50,0;
- mes "[Arian]";
- mes "...";
- mes "......";
- mes "Your mom.";
- mes "Now get the";
- mes "hell outta here!";
- close;
- s_Metz:
- mes "[Arian]";
- mes "Oh yeah...?";
- mes "Well, I'm sending you";
- mes "back! No way I'm fallin'";
- mes "for that trick, chump!";
- close2;
- warp "morocc.gat",279,173;
- end;
- s_Name:
- mes "[Arian]";
- mes "Wha...?";
- mes "^0000FF" + strcharinfo(0) + "^000000.";
- mes "Yeah, okay. Metz did";
- mes "mention something about";
- mes "you. You're here for";
- mes "the test, right?";
- next;
- mes "[Arian]";
- mes "Aliright, this";
- mes "test is simple.";
- mes "I tell you to bring me";
- mes "a bunch of items and";
- mes "you go get them.";
- next;
- mes "[Arian]";
- mes "I know you jerkward adventurers";
- mes "are always talking and you share";
- mes "the answers for any test some dude";
- mes "is givin' out. 'Course, it doesn't";
- mes "help that I use the same test";
- mes "every frickin' time...";
- next;
- mes "[Arian]";
- mes "Now, you gotta bring and only";
- mes "have the item I ask you for when";
- mes "you come to me. If you know that";
- mes "I'll be asking for something later";
- mes "and you happen to have it, I'll";
- mes "straight up ^FF0000jack it^000000.";
- next;
- mes "[Arian]";
- mes "The first item?";
- mes "Gimme ^FF0000100 Fluff^000000.";
- mes "Bring that and I'll";
- mes "tell you what to";
- mes "bring next.";
- set signquest,4;
- set arianstest,1;
- close;
- }
- else if(signquest == 4)
- {
- if(arianstest == 1)
- {
- if(countitem(914) < 100)goto s_Bringfluff;
- delitem 914,100;
- mes "[Arian]";
- mes "What the hell took you so";
- mes "long? Now bring me ^FF000050 Poison Spores^000000";
- mes "or I'll kick your ass.";
- set arianstest,2;
- close2;
- goto Verifyitems;
- s_Bringfluff:
- mes "[Arian]";
- mes "...";
- mes "Hey. What the hell's wrong";
- mes "with you? Hurry and get me";
- mes "^FF0000100 Fluff^000000, ya slacker.";
- close;
- }
- else if(arianstest == 2)
- {
- if(countitem(7033) < 50)goto s_Bringspore;
- delitem 7033,50;
- mes "[Arian]";
- mes "...";
- mes "It's about time you";
- mes "got here with those";
- mes "Poison Spores. Now, go";
- mes "and get ^FF000030 Scorpion Tails";
- set arianstest,3;
- close2;
- goto Verifyitems;
- s_Bringspore:
- mes "[Arian]";
- mes "...";
- mes "Hey. What part of 'Get me";
- mes "^FF000050 Poison Spores^000000 or I'll";
- mes "kick your ass, don't";
- mes "you understand?";
- close;
- }
- else if(arianstest == 3)
- {
- if(countitem(904) < 30)goto s_Bringtails;
- delitem 904,30;
- mes "[Arian]";
- mes "...";
- mes "Damn, you sure took your";
- mes "sweet time bringing over this";
- mes "crap. Okay, now bring";
- mes "^FF000020 Rotten Bandages^000000.";
- set arianstest,4;
- close2;
- goto Verifyitems;
- s_Bringtails:
- mes "[Arian]";
- mes "...";
- mes "What, your mom drop you on the";
- mes "head right after you were born?";
- mes "Stop bein' stupid and get me";
- mes "^FF000030 Scorpion Tails^000000, nimrod.";
- close;
- }
- else if(arianstest == 4)
- {
- if(countitem(930) < 20)goto s_Bringbandages;
- delitem 930,20;
- mes "[Arian]";
- mes "...";
- mes "You brought the bandages.";
- mes "Okay short stuff, go and get";
- mes "me ^FF000015 Little Evil Horn^000000. What";
- mes "are you waiting for, a memo?";
- mes "Get outta here~!";
- set arianstest,5;
- close2;
- goto Verifyitems;
- s_Bringbandages:
- mes "[Arian]";
- mes "...";
- mes "Is it really that hard to get";
- mes "^FF000020 Rotten Bandages^000000? Cuz if it";
- mes "is, then you must really blow.";
- mes "How hustle it up, punk!";
- close;
- }
- else if(arianstest == 5)
- {
- if(countitem(1038) < 15)goto s_Bringhorns;
- delitem 1038,15;
- mes "[Arian]";
- mes "...";
- mes "My grandma coulda grown";
- mes "out her beard in the time";
- mes "it took you to come back.";
- mes "Now hurry it up and get";
- mes "me ^FF000010 Coral Reefs^000000!";
- set arianstest,6;
- close2;
- goto Verifyitems;
- s_Bringhorns:
- mes "[Arian]";
- mes "...";
- mes "I don't get it.";
- mes "You don't have the";
- mes "^FF000015 Little Evil Horn";
- mes "I told you to get.";
- next;
- mes "[Arian]";
- mes "I see, so it's my";
- mes "fault for not telling you";
- mes "not to bring your crap face";
- mes "back without 'em. ^222222*A-hem*";
- mes "Don't bring your crap face here";
- mes "without 15 Little Evil Horns!!";
- close;
- }
- else if(arianstest == 6)
- {
- if(countitem(7013) < 10)goto s_Bringcorals;
- delitem 7013,10;
- mes "[Arian]";
- mes "Finally you're back";
- mes "Gimme a sec to count";
- mes "all this stuff so I can make";
- mes "sure you're not trying to";
- mes "cheat. God help you if you";
- mes "try to pull a fast one on me...!";
- set arianstest,7;
- close;
- s_Bringcorals:
- mes "[Arian]";
- mes "I don't care how pretty";
- mes "they are or if you're ruining";
- mes "the ecosystem! When I say";
- mes "'bring ^FF000010 Coral Reefs^000000',you";
- mes "better have them! All the";
- mes "fish can die for all I care.";
- close;
- }
- else if(arianstest == 7)
- {
- mes "[Arian]";
- mes "...";
- mes "Alright. Go talk";
- mes "to the guy to my left.";
- mes "The dude at the counter.";
- mes "What's-his-face, Ganaan.";
- set arianstest,8;
- close;
- }
- else if(arianstest == 8)
- {
- if(gaanantest == 1)
- {
- if(gaananpoint < 3)goto s_Suck;
- mes "[Arian]";
- mes "Alright. The answers";
- mes "you have Ganaan tell me";
- mes "you're not a total dumbass.";
- mes "Now you're supposed to go see";
- mes "Daewoon in Payon. And don't forget";
- mes "to show him this Star thingiee.";
- getitem 7177,1;
- set signquest,5;
- close;
- s_Suck:
- mes "[Arian]";
- mes "Let's see...";
- mes "I'm looking at your";
- mes "answers and they totally";
- mes "suck. Take the test again";
- mes "and do it right this time!";
- next;
- mes "[Arian]";
- mes "Geez...";
- mes "You're givin' Ganaan";
- mes "a hard time. You hear";
- mes "me? That's my job!";
- set gaananpoint,0;
- set gaanantest,0;
- close;
- }
- mes "[Arian]";
- mes "You wanna leave me";
- mes "alone now and gimme";
- mes "a little personal space?!";
- mes "I need a break from looking";
- mes "at your ugly mug, you know?";
- close;
- }
- }
- Verifyitems:
- if(arianstest == 2 && countitem(7033) > 49)
- {
- delitem 7033,countitem(7033);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Poison Spores.";
- close2;
- }
- else if(arianstest == 3 && countitem(904) > 29)
- {
- delitem 904,countitem(904);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Scorpion Tails.";
- close2;
- }
- else if(arianstest == 4 && countitem(930) > 19)
- {
- delitem 930,countitem(930);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll take those Rotten Bandages.";
- close2;
- }
- else if(arianstest == 5 && countitem(1038) > 14)
- {
- delitem 1038,countitem(1038);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Little Evil Horns.";
- close2;
- }
- else if(arianstest == 6 && countitem(7013) > 9)
- {
- delitem 7013,countitem(7013);
- mes "[Arian]";
- mes "Hey! What did I tell you";
- mes "about bringing stuff before";
- mes "I asked you about it";
- next;
- mes "[Arian]";
- mes "I'll confiscate those Coral Reefs.";
- close2;
- }
- end;
- }
- payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
- end;
- }
- payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
- end;
- }
- payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
- end;
- }
- payon_in03.gat,81,21,4 duplicate(Sohee) Maid::Sohee2 1170
- payon_in03.gat,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404
- payon_in03.gat,8,31,4 duplicate(Nymph) Maid::Nymph2 1416
- payon_in03.gat,11,31,4 script Daewoon 808,{
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
- if(signquest < 4 || signquest > 6)
- {
- mes "[Daewoon]";
- mes "Mwah ah hah~!";
- mes "I couldn't be happier!";
- mes "What more do I need?";
- mes "Gourmet food, find wine";
- mes "nubile women...!";
- close;
- }
- else if(signquest == 5)
- {
- mes "[Daewoon]";
- mes "Oh, a visitor?";
- mes "I'm sorry, but I believe";
- mes "you're an uninvited guest~";
- mes "You'll have to forgive me";
- mes "if I wish to spend my time with";
- mes "maidens as opposed to men";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Sure...";
- mes "But first, would you";
- mes "take a look at this?";
- next;
- mes "^3355FFYou carefully take";
- mes "out the small, lucid";
- mes "jewel that Arian gave";
- mes "you and reveal it to";
- mes "Daewoon's roving eyes.";
- next;
- emotion e_gasp;
- mes "[Daewoon]";
- mes "Eh? Why that's...";
- mes "I see now, Arian must";
- mes "have sent you! Oh you";
- mes "should have said so";
- mes "at the very beginning~";
- next;
- mes "[Daewoon]";
- mes "My apologies~";
- mes "Lately I've been attracting";
- mes "all sorts of strange attention";
- mes "like some kind of teen celebrity.";
- mes "I've gotten used to being too";
- mes "careful in screening out the";
- mes "dangerous sort.";
- next;
- mes "[Daewoon]";
- mes "Now then.";
- mes "Do you have any";
- mes "idea what that jewel";
- mes "you're holding actually is?";
- next;
- menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
- mes "[Daewoon]";
- mes "Oh...!";
- mes "You must be much";
- mes "smarter than I expected.";
- mes "So tell me, what do you";
- mes "understand about this jewel?";
- next;
- menu "It's handy.",-,"I actually don't know...",s_Honest;
- emotion e_dots;
- mes "[Daewoon]";
- mes "Mmm...?";
- mes "Handy? If you truly";
- mes "understood, I don't";
- mes "think you'd describe this";
- mes "jewel as merely 'handy'.";
- next;
- goto s_Cont;
- s_Honest:
- emotion e_pif;
- mes "[Daewoon]";
- mes "Really?";
- mes "Mm. At least you";
- mes "admit it ^000200*Sigh*";
- next;
- goto s_Cont;
- s_How:
- emotion e_dots;
- mes "[Daewoon]";
- mes "...";
- mes "A rather crass way";
- mes "of speaking, but perhaps";
- mes "you picked it up from Arian.";
- mes "In any case, let me explain.";
- next;
- goto s_Cont;
- s_Tell:
- mes "[Daewoon]";
- mes "Didn't Arian tell you";
- mes "anything? I appreciate";
- mes "your honesty. And I don't";
- mes "mind chatting a while, I much";
- mes "prefer speaking to honest people";
- mes "rather than foolish know-it-alls.";
- next;
- s_Cont:
- mes "[Daewoon]";
- mes "That ^301A8ASobbing Starlight^000000";
- mes "is no mere jewel. It is a key";
- mes "item for unlocking some incredible";
- mes "power. I believe Metz happened to";
- mes "obtain a piece, though I am";
- mes "unsure how...";
- next;
- mes "[Daewoon]";
- mes "Metz has asked me and";
- mes "some other friends who";
- mes "hold the fragments of the";
- mes "Sobbing Starlight to entrust";
- mes "them to someone worthy of";
- mes "finding the power it leads to.";
- next;
- mes "[Daewoon]";
- mes "Of course, we all agreed";
- mes "and now you're here for me";
- mes "to judge whether or not you're";
- mes "qualified for this task. Now,";
- mes "are you ready for my test?";
- next;
- menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
- mes "[Daewoon]";
- mes "Ooh~";
- mes "Such unbridled";
- mes "enthusiasm usually";
- mes "goes more good than harm.";
- next;
- goto s_Question;
- s_Best:
- emotion e_ok;
- mes "[Daewoon]";
- mes "Mwah ah hah";
- mes "That's exactly what";
- mes "I wanted to hear! That";
- mes "kind of quiet and careful";
- mes "confidence will help you";
- mes "in the future, you'll see~";
- next;
- goto s_Question;
- s_Rude:
- mes "[Daewoon]";
- mes "E...";
- mes "Excuse me?";
- next;
- mes "[Daewoon]";
- mes "How can you be";
- mes "so ridiculous at";
- mes "a time like this?";
- mes "Either mind your manners";
- mes "or don't take this test at";
- mes "all! ^000200*SLAP--!!*";
- next;
- goto s_Question;
- s_GetOver:
- emotion e_dots;
- mes "[Daewoon]";
- mes "Hmm. That kind of half-hearted";
- mes "attitude won't get you very far on";
- mes "your adventures. Still, so long as";
- mes "you don't get overly negative, you";
- mes "should have a decent chance of";
- mes "surviving your challenges.";
- next;
- s_Question:
- emotion e_hmm;
- set @DaewoonTest,0;
- mes "[Daewoon]";
- mes "Now, Metz expects me to ask";
- mes "some rather serious questions,";
- mes "but that really isn't my style.";
- mes "For this test, why don't we just";
- mes "talk? Just answer me honestly and";
- mes "light heartedly, alright?";
- next;
- mes "[Daewoon]";
- mes "So...";
- mes "Do you have a lot";
- mes "of friends that you can";
- mes "constantly party with?";
- next;
- menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
- set @DaewoonTest,1;
- emotion e_omg;
- mes "[Daewoon]";
- mes "Oh, that's great~!";
- mes "To have many friends";
- mes "is a priceless blessing.";
- mes "Friends bring us joy and";
- mes "aid when we find ourselves";
- mes "suffering from difficulties.";
- next;
- mes "[Daewoon]";
- mes "Wouldn't you";
- mes "agree that being";
- mes "really close friends";
- mes "with someone can be";
- mes "a life long benefit?";
- next;
- goto s_Mobtrain;
- s_Solo:
- mes "[Daewoon]";
- mes "Well, everybody";
- mes "needs to be alone once";
- mes "in a while. And there are";
- mes "some battles you must";
- mes "fight all on your own.";
- next;
- mes "[Daewoon]";
- mes "Also, if you never";
- mes "deal with other people,";
- mes "you may grow selfish or";
- mes "needy. It's better to go";
- mes "out and meet people,";
- mes "don't you think?";
- next;
- goto s_Mobtrain;
- s_Lonely:
- mes "[Daewoon]";
- mes "You don't have any";
- mes "friends at all? Well,";
- mes "you better learn how";
- mes "to get along with others";
- mes "as soon as you can...!";
- next;
- s_Mobtrain:
- mes "[Daewoon]";
- mes "Now, what's your opinion";
- mes "on purposely getting lots";
- mes "of monsters to follow you";
- mes "around. I believe this is";
- mes "called 'Mob Training...'";
- next;
- menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
-
- emotion e_pif;
- mes "[Daewoon]";
- mes "But...";
- mes "Wouldn't that be really";
- mes "rude to anyone else hunting";
- mes "on that same map? I think";
- mes "it would even interfer with";
- mes "someone else's gameplay...";
- next;
- mes "[Daewoon]";
- mes "Perhaps you should try";
- mes "to consider other people's";
- mes "feelings. Mob training seems";
- mes "to only be good at getting other";
- mes "people angry with you...";
- next;
- goto s_Woe;
- s_Hate:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Really?";
- mes "I do too!";
- next;
- mes "[Daewoon]";
- mes "Just the other day, I've";
- mes "heard some ruffians boasting";
- mes "of their mob training activities.";
- mes "But personally, I feel they were";
- mes "compensating for their own";
- mes "shortcomings.";
- next;
- mes "[Daewoon]";
- mes "Such behaviour truly";
- mes "bothers me. Although I have";
- mes "spent years in developing an";
- mes "unflappable personality, I find";
- mes "myself irked when encountering";
- mes "such troublemakers.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "When you face obstacles";
- mes "in your own training, never give in";
- mes "to weakness. Assert yourself and";
- mes "find the determination to overcome";
- mes "your tribulations with honor!";
- next;
- goto s_Woe;
- s_Sometimes:
- mes "[Daewoon]";
- mes "At least you're honest.";
- mes "But let me say that I cannot";
- mes "condone that sort of weak willed";
- mes "behavior. True strength can only";
- mes "be found through honor.";
- mes "Remember that.";
- next;
- mes "[Daewoon]";
- mes "In the face of overwhelming";
- mes "odds, do not despair. After all,";
- mes "what is achievment if it is not";
- mes "earned without difficulty? The";
- mes "greater the challenge, the";
- mes "greater the glory.";
- next;
- mes "[Daewoon]";
- mes "Even if you are having a hard ";
- mes "time, try to take a firm";
- mes "stand. One day, you will realize";
- mes "how strong you have become.";
- next;
- mes "[Daewoon]";
- mes "And...";
- mes "Don't ever partake in";
- mes "mob training again, okay?";
- next;
- s_Woe:
- mes "[Daewoon]";
- mes "Anyway, I'm sure you're";
- mes "aware of the War of Emperium";
- mes "in which might guilds all across";
- mes "Rune-Midgard battle for guild";
- mes "castle dominion. It's actually";
- mes "quite popular, really.";
- next;
- mes "[Daewoon]";
- mes "Now imagine that both of us";
- mes "are in the midst of a heated guild";
- mes "war. The sounds of explosions and";
- mes "earth shaking magic spells are all";
- mes "we can hear. At any time, we can";
- mes "be lost in that mindless chaos.";
- next;
- mes "[Daewoon]";
- mes "Finally, through incredibly";
- mes "good fortune, we manage to";
- mes "infiltrate the enemy guild castle";
- mes "and reach their Emperium. If we";
- mes "destroy that Emperium, that castle";
- mes "will belong to our guild.";
- next;
- mes "[Daewoon]";
- mes "However...! This is";
- mes "no ordinary Emperium!";
- mes "It is a masterful sculpture";
- mes "of a gorgeous Priestess!";
- mes "Answer me, adventurer!";
- mes "Would you still destroy it?!";
- next;
- menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
- mes "[Daewoon]";
- mes "Hmm. You have a truly";
- mes "strong will. Then again,";
- mes "perhaps you lack a try";
- mes "appreciation for beauty.";
- mes "Even in Emperium form, how";
- mes "could you harm a Priestess?";
- next;
- goto s_Guild2;
- s_Beauty:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah yes! I felt you would answer";
- mes "that way! We must cherish and";
- mes "protect what is beautiful in this";
- mes "world. I would never be able to";
- mes "harm a Priestess, even in";
- mes "statue form...";
- next;
- goto s_Guild;
- s_Eyes:
- mes "[Daewoon]";
- mes "Interesting...!";
- mes "Although you cherish";
- mes "the beauty of the Priestess,";
- mes "your loyalty to your guild";
- mes "proves stronger. A most";
- mes "admirable attitude!";
- next;
- s_Guild2:
- mes "[Daewoon]";
- mes "But yes, if it was";
- mes "me, I would protect that";
- mes "Priestess-shaped Emperium";
- mes "until the end of the guild war.";
- mes "Mwah ah hah~!";
- next;
- s_Guild:
- mes "[Daewoon]";
- mes "While we're on the topic";
- mes "of guilds, let me present";
- mes "another guild related scenario.";
- mes "Let's say that you joined a very";
- mes "popular guild with many allies,";
- mes "as well as formidable enemies.";
- next;
- mes "[Daewoon]";
- mes "Now, during one of your";
- mes "hunts, you happen to meet";
- mes "a member of one of your enemy";
- mes "guilds. The two of you are the";
- mes "only people on that map. Suddenly,";
- mes "he finds himself in mortal danger!";
- next;
- mes "[Daewoon]";
- mes "This enemy guild member";
- mes "begins to yell for help. Now,";
- mes "would you give your enemy";
- mes "the help that he needs?";
- next;
- menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "Ah, you would help him!";
- mes "Good, good. I'm glad to see";
- mes "that you understand such";
- mes "pettiness should not get in the way";
- mes "of doing what is good and right.";
- next;
- goto s_Life;
- s_Hear:
- set @DaewoonTest,@DaewoonTest + 1;
- mes "[Daewoon]";
- mes "True, you're not really";
- mes "obligated to help your";
- mes "enemy. Besides, you may";
- mes "hurt his feelings once he";
- mes "realizes that he's had to";
- mes "depend on his rival for help.";
- next;
- goto s_Life;
- s_Fun:
- mes "[Daewoon]";
- mes "Even though he is";
- mes "your enemy, I still";
- mes "believe it's important";
- mes "that you treat him with";
- mes "respect. Where is your honor?";
- next;
- s_Life:
- mes "[Daewoon]";
- mes "Well, there's one";
- mes "last thing I want to";
- mes "know about you. It's the";
- mes "most important question";
- mes "in the world once you";
- mes "think about it.";
- next;
- mes "[Daewoon]";
- mes "...";
- mes "......";
- mes "Do you enjoy life?";
- next;
- menu "Yes",-,"No",s_No;
- set @DaewoonTest,@DaewoonTest + 1;
- emotion e_heh;
- mes "[Daewoon]";
- mes "I'm glad.";
- mes "When you don't live";
- mes "with zeal, it's easy to";
- mes "forget your goals and your";
- mes "purpose for living. Don't have";
- mes "any? Then make some up.";
- next;
- mes "[Daewoon]";
- mes "I hope you always enjoy";
- mes "life as much as you can.";
- mes "As for me, I'm always happy";
- mes "with my wine, women and song~";
- mes "Mwah ah hah~!";
- next;
- goto s_Last;
-
- s_No:
- mes "[Daewoon]";
- mes "I understand.";
- mes "People cannot be happy";
- mes "all the time. Sometimes";
- mes "it's easy to forget your";
- mes "goals and purpose in life.";
- next;
- mes "[Daewoon]";
- mes "But you know what? If you";
- mes "have just one dream, one goal";
- mes "to strive towards, things shall";
- mes "get better. If you think you don'";
- mes "have dreams, look back to your";
- mes "past. What you remember may";
- mes "surprise you.";
- next;
- mes "[Daewoon]";
- mes "It's important to look forward,";
- mes "but first you must find what is";
- mes "truly precious to you before you";
- mes "can define your happiness. That's";
- mes "why I think it's good to";
- mes "experience new things as wel";
- mes "as reflect.";
- next;
- emotion e_no1;
- mes "[Daewoon]";
- mes "Now, what's precious to me?";
- mes "Three things, actually...";
- mes "Wine. Women. And song!";
- mes "Though if I had to rank them,";
- mes "women would top that list.";
- mes "Mwah ah hah~!";
- next;
- s_Last:
- if(@DaewoonTest == 5)
- {
- mes "[Daewoon]";
- mes "You know, after talking with";
- mes "you for a while, I now feel fairly";
- mes "comfortable with leaving you this";
- mes "piece of the Sobbing Starlight.";
- mes "Somehow, I think you're strong";
- mes "enough to get all the pieces.";
- next;
- mes "[Daewoon]";
- mes "I hope you will pass the rest of";
- mes "the tests and acquire the power.";
- next;
- mes "[Daewoon]";
- mes "Oh yes! Your next test";
- mes "examiner is ^FF0000Sir Jore^000000, also";
- mes "known as the Ghost of Al de Baran.";
- mes "Although he's always sick, he has";
- mes "great passion for his research.";
- next;
- mes "[Daewoon]";
- mes "Alright, then.";
- mes "Good luck in";
- mes "Al de Baran~!";
- getitem 7177,1;
- set signquest,6;
- close;
- }
- else
- {
- mes "[Daewoon]";
- mes "It pains me to say this,";
- mes "but I do not think you're";
- mes "worthy of holding my fragment";
- mes "of the Sobbing Starlight. But";
- mes "I am willing to give you";
- mes "another chance~";
- close;
- }
- }
- else if(signquest == 6)
- {
- mes "[Daewoon]";
- mes "Mwah ah hah!";
- mes "Feasting and merriment,";
- mes "wine, women and song!";
- mes "I could ask for nothing more!";
- next;
- mes "[Daewoon]";
- mes "The most scrumptious";
- mes "delicacies are all mine to";
- mes "taste! And I'm not just talking";
- mes "about the food. Mwah ah hah!";
- mes "I'm the king of the world!";
- next;
- mes "[Daewoon]";
- mes "Hm...?";
- mes "Weren't you on";
- mes "your way to find";
- mes "^FF0000Sir Jore^000000 in Al de Baran?";
- next;
- mes "[Daewoon]";
- mes "Oh, having trouble";
- mes "finding him, are you?";
- mes "Well, he's fairly shy, but";
- mes "I'm sure he's hiding some";
- mes "place in that town.";
- close;
- }
- }
- aldebaran.gat,226,54,4 script #aldesignwarp 45,2,2,{
- OnTouch:
- set @aldesigncheck,0;
- warp "aldeba_in.gat",149,120;
- end;
- }
- aldeba_in.gat,149,123,4 script #aldesignwarp2 45,2,2,{
- OnTouch:
- set @aldesigncheck,0;
- warp "aldebaran.gat",223,56;
- end;
- }
- aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
- OnTouch:
- if(@aldesigncheck == 0)
- {
- donpcevent "Jore#SignAldeNpc::OnPotion";
- set @aldesigncheck,1;
- }
- end;
- }
-
- aldeba_in.gat,156,118,4 script Piru Piru 700,{
- emotion e_sob;
- mes "[Piru Piru]";
- mes "Oh, I'm sooo tired~";
- mes "But we can't sleep yet.";
- mes "^000200*Sob*^000000 Master, can't we";
- mes "just call it a day already?";
- next;
- if(signquest != 7)
- {
- menu "What do you do in here?",-;
- }
- else
- {
- menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
- }
- mes "[Piru Piru]";
- mes "My master, Sir Jore,";
- mes "is researching a way to";
- mes "create artificial life! Still,";
- mes "it's not easy and we haven't";
- mes "accomplished anything yet...";
- next;
- mes "[Piru Piru]";
- mes "It doesn't help that my";
- mes "master spends all of his";
- mes "time on research. He hasn't";
- mes "been taking care of himself";
- mes "and is losing a lot of weight.";
- mes "I'm really worried about him.";
- close;
- s_Vanish:
- mes "[Piru Piru]";
- mes "Oh, the father and daughter";
- mes "who were both Alchemists, right?";
- mes "Did you know they vanished because";
- mes "they invented the monster potion";
- mes "summoning skill?";
- next;
- mes "[Piru Piru]";
- mes "Their discovery caused";
- mes "such great hysteria in the";
- mes "scientific community. In the";
- mes "end they had no choice but";
- mes "to live in seclusion deep";
- mes "in the ^FF0000forest to the south^000000.";
- next;
- s_SageStone:
- mes "[Piru Piru]";
- mes "Hmm? Well, I wouldn't";
- mes "know anything about that.";
- mes "In fact, I'm always staying";
- mes "in this lab, so I never hear";
- mes "any rumors or news outside.";
- close;
- }
- aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
- if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
- {
- if(signquest == 7)
- {
- mes "[Sir Jore]";
- mes "I want you to find two";
- mes "Alchemists, a father and";
- mes "daughter, who have gone into";
- mes "seclusion deep in some forest";
- mes "so that I can learn more about";
- mes "the Stone of Sage.";
- next;
- mes "[Sir Jore]";
- mes "Of course, this will";
- mes "possibly further my";
- mes "research, but it's also";
- mes "how I'll judge whether or";
- mes "not you're qualified for my";
- mes "piece of the Sobbing Starlight.";
- close;
- }
- if(signquest == 8)
- {
- mes "[Sir Jore]";
- mes "Oh.. You're already back !";
- mes "Then, let me hear everything you learn";
- mes "about the Stone of Sage !";
- next;
- mes "[Sir Jore]";
- mes "...";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "....";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "....";
- mes ".....";
- next;
- mes "[Sir Jore]";
- mes "I see..";
- mes "I didn't think that mythic stone";
- mes "could be that dangerous..";
- mes "That's enough for me to know,";
- mes "You did your work perfectly.";
- next;
- mes "[Sir Jore]";
- mes "Just a last question";
- mes "before I give you what you want.";
- next;
- mes "[Sir Jore]";
- mes "What do you think the Stone of Sage is?";
- next;
- input @sign_jore$;
- if(@sign_jore$ == "Red Gemstone") {
- mes "[Sir Jore]";
- mes "That's what I thought too,";
- mes "but after all maybe it doesn't have";
- mes "any power.";
- next;
- getitem 7177,1;
- set signquest,9;
- mes "[Sir Jore]";
- mes "Take that starry fragment.";
- mes "I'll inform my friend about you.";
- mes "Look for ^FF0000Jesqurienne^000000.";
- mes "She often spends her time";
- mes "in the bars of Geffen.";
- next;
- mes "[Sir Jore]";
- mes "I have to return to my researches..";
- next;
- mes "[Sir Jore]";
- mes "Acid.....";
- mes "............Basic..";
- mes "...";
- close;
- }
- else {
- mes "[Sir Jore]";
- mes "The shape you are describing me";
- mes "can't be the real shape of the";
- mes "Stone of Sage.";
- next;
- mes "[Sir Jore]";
- mes "It should look like";
- mes "an oftenly used stone..";
- mes "Come back when you will know";
- mes "more about his shape.";
- close;
- }
- }
- if (signquest == 9)
- {
- mes "[Sir Jore]";
- mes "Can't you let me alone?";
- mes "Stop disturbing me and";
- mes "find ^FF0000Jesqurienne^000000 in Geffen.";
- close;
- }
- if(SignJore == 1)
- {
- if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
- {
- mes "[Sir Jore]";
- mes "Please bring m-me";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- mes "so that I can make a";
- mes "new research sample.";
- close;
- }
- else
- {
- delitem 1092,10;
- delitem 511,10;
- delitem 610,2;
- set signquest,7;
- emotion e_thx;
- mes "[Sir Jore]";
- mes "Ah! Th-thank you for";
- mes "bringing what I need.";
- mes "Now I can continue my";
- mes "research. Oh, and see if";
- mes "you're worthy of obtaining";
- mes "the Sobbing Starlight";
- next;
- mes "[Sir Jore]";
- mes "Now, for your assignment.";
- mes "Have you ever heard about";
- mes "the ^FF0000Stone of Sage^000000? Rumors about";
- mes "it have been spreading around, but";
- mes "no one has confirmed the truth";
- mes "about it, " + strcharinfo(0) + ".";
- next;
- mes "[Sir Jore]";
- mes "Although I have no clue";
- mes "what the Stone of S-S-age";
- mes "may actually be, I have a gut";
- mes "feeling that I need it to bring";
- mes "my Biology research to the next";
- mes "step. This is how you'll help me.";
- next;
- mes "[Sir Jore]";
- mes "I need you to investigate";
- mes "this Stone of Sage by finding";
- mes "a father and daughter who were";
- mes "famous for being great Alchemists.";
- mes "They vanished deep into a forest,";
- mes "but I believe they know something.";
- close;
- }
- }
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- emotion e_omg;
- mes "^3355FF*Clink*";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- next;
- mes "[Sir Jore]";
- mes "...";
- mes "......";
- mes "...No!";
- mes "Look what you";
- mes "made me do!";
- next;
- emotion e_sob;
- mes "[Sir Jore]";
- mes "I've been fiddling";
- mes "with this sample for";
- mes "five hours. And now";
- mes "it's ruined ^000200*Sob*";
- if(signquest != 6)close;
- next;
- mes "[Sir Jore]";
- mes "^000200*Sob*^000000";
- mes "I came to this town";
- mes "so I could focus on";
- mes "my research without";
- mes "any interuptions. So";
- mes "why are you here?";
- next;
- menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
- mes "[Sir Jore]";
- mes "I spent five hours";
- mes "observing the changes";
- mes "in that research sample.";
- mes "All of that hard work lost!";
- mes "^000200*Wah~!*";
- close;
- s_Daewoon:
- emotion e_swt;
- mes "[Sir Jore]";
- mes "O-oh!";
- mes "That's right.";
- mes "You're here to be";
- mes "tested for the piece";
- mes "of the Sobbing Starlight.";
- next;
- mes "[Sir Jore]";
- mes "So...";
- mes "Er. Then, what...";
- mes "W-what's your name?";
- next;
- menu strcharinfo(0) + ", thanks.",-;
- mes "[Sir Jore]";
- mes "N-nice to meet you.";
- mes "My name is Jore. Just";
- mes "a normal person who loves";
- mes "research. S-sorry if I seem";
- mes "a little nervous! I'm actually";
- mes "quite... shy around people.";
- next;
- mes "[Sir Jore]";
- mes "Oh no...!";
- mes "if you were able to";
- mes "find me, there will be";
- mes "others! When would I get";
- mes "the time to do my research?!";
- mes "N-no! I h-h-hate people!!";
- next;
- mes "[Sir Jore]";
- mes "Still, I did promise";
- mes "M-M-Metz and he is my";
- mes "friend. So I must accept";
- mes "some guests. Even if hundreds";
- mes "of them knock on my door...";
- next;
- mes "[Sir Jore]";
- mes "But first of all,";
- mes "I'm going to need";
- mes "a new research sample.";
- mes "I think it's only fair that";
- mes "you get it for me since you";
- mes "made me ruin the last one.";
- next;
- mes "[Sir Jore]";
- mes "N-now, d-don't worry.";
- mes "The items are actually";
- mes "quite easy to get. It's";
- mes "the five hours part that's";
- mes "hard. Now, let's see...";
- next;
- mes "[Sir Jore]";
- mes "Just bring";
- mes "10 Empty Test Tube,";
- mes "10 Green Herb and";
- mes "2 Yggdrasil Leaf.";
- next;
- mes "[Sir Jore]";
- mes "You see, l-lately I've";
- mes "been studying Biology.";
- mes "I think the secret to life";
- mes "can be found in the Leaf of";
- mes "Yggdrasil. They can be used";
- mes "to revive the dead, after all.";
- next;
- emotion e_swt;
- mes "[Sir Jore]";
- mes "Oh, and make sure to";
- mes "bring those things to me";
- mes "before I go to bed at";
- mes "precisely 10:00 PM " + $timezonestring$ + ".";
- mes "I do have a regular sleeping";
- mes "schedule, you know.";
- set SignJore,1;
- close;
- }
- else
- {
- mes "^3355FFYou find a tense man";
- mes "holding test tubes between";
- mes "his fingers, standing in a pile";
- mes "of books. He seems to be in";
- mes "agony for some reason.";
- next;
- menu "Speak to him.",s_Speak,"Ignore him.",-;
- mes "^3355FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
- s_Speak:
- mes "[" + strcharinfo(0) + "]";
- mes "Excuse me...";
- next;
- mes "[Sire Jore]";
- mes "...";
- mes "......";
- next;
- mes "^3355FFToo preoccupied with";
- mes "his thoughts, this strange";
- mes "man is unable to hear you.";
- next;
- menu "Try again.",s_Again,"Ignore him.",-;
- mes "^3355FFYou decided to leave";
- mes "him alone and let him";
- mes "continue mumbling to";
- mes "himself and playing";
- mes "with his test tubes.";
- close;
- s_Again:
- mes "[" + strcharinfo(0) + "]";
- mes "EXCUSE ME!";
- next;
- mes "[Sire Jore]";
- mes "...!";
- mes "Oh, h-h-hello.";
- mes "Sorry, but I'm kind of";
- mes "busy right now. Yes, yes,";
- mes "would you come back at";
- mes "precisely 5:00 PM " + $timezonestring$ + "?";
- next;
- mes "[Sire Jore]";
- mes "Let's see...";
- mes "Now if I recalibrated";
- mes "the faust exhaust, then";
- mes "the bioneutron analyzer";
- mes "would need to be adjusted";
- mes "for cytoplasmic balance...";
- close;
- }
- OnPotion:
- if(rand(0,1) == 1)
- {
- emotion e_ic;
- misceffect 305;
- }
- else
- {
- emotion e_omg;
- misceffect 306;
- }
- end;
- }
- prt_maze02.gat,57,152,1 script Girl#11 91,{
- mes "^3355FFYou catch a glimpse";
- mes "of a girl headin directly";
- mes "into a deep forest. You decide";
- if(signquest != 7)goto s_No;
- mes "to follow her and see if you can";
- mes "learn more.";
- close2;
- warp "prt_maze02.gat",11,146;
- end;
- s_No:
- mes "to not follow her since you're";
- mes "not interested where she's going.";
- close;
- }
- function script Sign_Alch_Summon {
- Loopback:
- if($signmazemonster == 0)
- {
- set $signmazemonster,5;
- monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
- return;
- }
- else
- {
- killmonster "prt_maze02.gat","Sign_Alch_Summon::OnMonsterDead";
- set $signmazemonster,0;
- goto Loopback;
- }
- OnMonsterDead:
- set $signmazemonster,$signmazemonster - 1;
- end;
- }
- prt_maze02.gat,16,183,3 script Pleur 91,{
- if(signquest == 7 || signquest == 8)
- {
- mes "[Pleur]";
- mes "La la la~";
- mes "La la la~";
- close;
- }
- else
- {
- mes "[Pleur]";
- mes "Oh, you're lost?";
- mes "I'll help you find";
- mes "your way back...";
- close2;
- warp "prt_maze02.gat",61,149;
- end;
- }
- OnHo:
- emotion e_ho;
- end;
- OnKis2:
- emotion e_kis2;
- end;
- OnExclamation:
- emotion e_gasp;
- end;
- OnOmg:
- emotion e_omg;
- end;
- }
- prt_maze02.gat,14,183,3 script Gordon 51,{
- if(signquest == 7 || signquest == 8)
- {
- if(ScareAlchSign == 1)goto s_Scared;
- mes "[Gordon]";
- mes "Hello darling.";
- mes "What did you do today?";
- next;
- donpcevent "Pleur::OnHo";
- mes "[Pleur]";
- mes "I played Hide-and-Seek";
- mes "with a white bear and a";
- mes "blue bear, father.";
- next;
- emotion e_ho;
- mes "[Gordon]";
- mes "Darling...";
- mes "Aren't you tired";
- mes "of playing with the";
- mes "animals? We've live";
- mes "in this forest for so long...";
- next;
- donpcevent "Pleur::OnKis2";
- mes "[Pleur]";
- mes "Don't worry father, I understand.";
- mes "For now, this is the only place";
- mes "where we can relax and live";
- mes "in peace. I think we deserve to rest";
- mes "after accomplishing our goals...";
- next;
- emotion e_sob;
- mes "[Gordon]";
- mes "Thank you, Pluer.";
- mes "I have no regrets about";
- mes "our work, but sometimes";
- mes "I do wish for a more";
- mes "carefree life for you...";
- next;
- menu "Roar~!",-,"Excuse me.",s_Excuse;
- callfunc "Sign_Alch_Summon";
- emotion e_omg;
- donpcevent "Pleur::OnOmg";
- set ScareAlchSign,1;
- mes "[Pleur]";
- mes "No no no!";
- mes "Summon Flora!";
- next;
- mes "[Gordon]";
- mes "Great Schott!";
- mes "Summon... Marine Sphere!";
- close;
-
- s_Excuse:
- emotion e_gasp;
- donpcevent "Pleur::OnExclamation";
- mes "[Gordon]";
- mes "Eh?! Don't you know";
- mes "how dangerous this place";
- mes "is? What are you doing";
- mes "here in the middle of";
- mes "this forest?";
- next;
- s_Back:
- mes "[" + strcharinfo(0) + "]";
- mes "Actually, I think";
- mes "I've been looking for";
- mes "you. I've been sent on";
- mes "an errand to find these";
- mes "two famous Alchemists.";
- next;
- mes "[Gordon]";
- mes "Mm...?";
- mes "Well, we're retired";
- mes "now, but I suppose it'd";
- mes "do no harm if you had";
- mes "something to ask us...";
- next;
- menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
- mes "[Gordon]";
- mes "Hah hah hah~";
- mes "Did you forget";
- mes "what you were";
- mes "going to ask me?";
- close;
- s_Sage:
- mes "[Gordon]";
- mes "Stone of Sage?";
- mes "Huh. To be honest,";
- mes "I don't know anything";
- mes "about it at all. I guess";
- mes "its existence is pretty";
- mes "much just a rumor, really.";
- next;
- mes "[Gordon]";
- mes "All I've heard is that";
- mes "the Stone of Sage might";
- mes "be a catalyst to transmute";
- mes "materials into gold. If it";
- mes "really existed, it would be";
- mes "the ultimate alchemic item.";
- next;
- mes "[Pleur]";
- mes "However I've also heard";
- mes "it's red, can make humans";
- mes "immortal and can cure any";
- mes "sort of disease or ailment";
- mes "Just where do these rumors";
- mes "come from? It's crazy...";
- next;
- mes "[Gordon]";
- mes "Now, I even heard that some";
- mes "people are working on trying";
- mes "to create the stone themselves.";
- mes "If they succeed, it'll have a huge";
- mes "effect on the entire world!";
- next;
- mes "[Gordon]";
- mes "I'm sorry that you've gone";
- mes "through the trouble of finding";
- mes "us for this kind of information.";
- mes "We're retired after all, so we";
- mes "may be out of the loop.";
- next;
- mes "[Pleur]";
- mes "Although we're retired, we";
- mes "would be much interested in";
- mes "knowing if someone does manage";
- mes "to create such a stone. If that";
- mes "happens, would you tell us?";
- next;
- mes "[Gordon]";
- mes "Now let me guide you";
- mes "on a safe path back out";
- mes "of this maze. I've lived here";
- mes "quite a while, so I can find";
- mes "the exit with my eyes close.";
- mes "Farewell, adventurer~";
- close2;
- set signquest,8;
- warp "mjolnir_12",44,23;
- end;
- s_Alch:
- mes "[Pleur]";
- mes "I hope you understand that";
- mes "my father and I devoted and";
- mes "sacrificed so much for our work.";
- mes "Finally, we discovered a way to";
- mes "summon monsters using potions.";
- next;
- mes "[Pleur]";
- mes "However, too many Alchemists";
- mes "hounded us for our information";
- mes "once we announced the results";
- mes "of our research. Ir was more";
- mes "than we could handle...";
- next;
- mes "[Gordon]";
- mes "I'm sorry, but if you have any";
- mes "questions about Alchemy, there";
- mes "are many qualified researchers and";
- mes "practitioners out there. We came to";
- mes "this forest to find peace...";
- close;
-
- s_Scared:
- mes "[Gordon]";
- mes "Oh...!";
- mes "You scared us!";
- mes "Roaring like some";
- mes "animal! What do you";
- mes "think you were doing?";
- next;
- goto s_Back;
- }
- else
- {
- mes "[Gordon]";
- mes "Can't find your way back?";
- mes "Don't worry... I'll help";
- mes "you.";
- close2;
- warp "prt_maze02.gat",61,149;
- end;
- }
- }
- geffen_in.gat,59,74,3 script Jesqurienne 803,{
- if(signquest == 10) goto L_won;
- if(signquest == 9) goto L_Sign_Jesq;
- mes "[Jesqurienne]";
- mes "Bartender~?";
- mes "Give me another drink.";
- close;
- L_Sign_Jesq:
- mes "[Jesqurienne]";
- mes "Bartender~?";
- mes "Give me another drink.";
- next;
- mes "[Jesqurienne]";
- mes "Ahhhhhh~";
- mes "Hm? Why hello there,";
- if(!Sex) goto L_female;
- mes "You fine specimen of a man~";
- L_female:
- mes "I'm Jesqurienne. You've heard";
- mes "of me, haven't you? Aren't you";
- mes "surprised to see me?";
- next;
- menu "I've never heard of you",-,"Oh gosh, it's Jesqurienne!",L_ohgosh;
- mes "[Jesqurienne]";
- mes "Ho ho ho~!";
- mes "Surely you";
- mes "must be joking~";
- emotion 4;
- next;
- menu "You got me, you got me.",L_ohgosh,"Nope, doesn't ring a bell",-;
- emotion 9;
- mes "[Jesqurienne]";
- mes "...";
- mes "......";
- mes "Now I undersand.";
- mes "You've been living";
- mes "under a rock for all";
- mes "this time, haven't you?";
- next;
- mes "[Jesqurienne]";
- mes "But I guess someone";
- mes "as simple minded as you";
- mes "wouldn't recognize a famous,";
- mes "brilliant genius once you";
- mes "saw her, wouldn't you?";
- L_ohgosh:
- next;
- mes "[Jesqurienne]";
- mes "Anyway, I'm so proud";
- mes "of my supreme intelligence!";
- mes "I may be somewhat obsessive";
- mes "about studying, but that's just";
- mes "another reason to admire me~";
- next;
- mes "[Jesqurienne]";
- mes "The Wizard and Sage";
- mes "exams? No problem~";
- mes "Even the Alchemist test";
- mes "was fairly simple. So far";
- mes "I haven't met anyone";
- mes "smarter than me~";
- next;
- menu "Stuck-up chick.",L_stuckup,"Take it easy on the drinks...",-;
- mes "[Jesqurienne]";
- mes "Ho ho ho~";
- mes "Plenty of people have";
- mes "told me not to drink so";
- mes "much. But once I start";
- mes "I can't stop. I love to";
- mes "drink that much!";
- next;
- mes "[Jesqurienne]";
- mes "And...";
- mes "Sometimes I'd rather";
- mes "look at the world through";
- mes "these haze eyes. See things";
- mes "the way I want to see them...";
- close;
- L_stuckup:
- mes "[Jesqurienne]";
- mes "What...?";
- mes "What did you say?";
- mes "No one has ever";
- mes "said anything like";
- mes "that to me before!";
- mes "H-how dare you...";
- next;
- mes "[Jesqurienne]";
- mes "Prove that you can";
- mes "hold a candle to my";
- mes "superior intellect and";
- mes "I'll be willing to accept";
- mes "your insult! It's time";
- mes "for a Quiz Challenge!";
- emotion 7;
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Quiz... Challenge?";
- mes "Like a trivia game?";
- mes "But who's going to";
- mes "ask us the questions?";
- next;
- mes "[Aaron]";
- mes "Did someone say";
- mes "\"Quiz Challenge?\"";
- mes "I believe I can be";
- mes "of assistance.";
- emotion 0;
- donpcevent "Aaron2::OnHeh";
- emotion 0,1;
- next;
- mes "[Jesqurienne]";
- mes "Professor Aaron?";
- mes "Ho ho~ If he's asking";
- mes "the questions, it looks";
- mes "like your chances of";
- mes "beating me are zero!";
- emotion 29;
- next;
- mes "[Jesqurienne]";
- mes "It amuses me that";
- mes "you think that you'd";
- mes "stand a chance against";
- mes "me in a Quiz Challenge.";
- mes "Ho ho ho ho ho~!";
- next;
- mes "[Jesqurienne]";
- mes "Professor Aaron";
- mes "is waiting for you";
- mes "to ask him to begin.";
- mes "And I'm waiting for the";
- mes "moment when you realize";
- mes "you have no hope of winning!";
- set @signquiz,1;
- close;
- L_won:
- mes "[Jesqurienne]";
- mes "Ooooh...";
- mes "My head...";
- mes "Oh...! It's you...!";
- mes "So did you find Dearles?";
- next;
- mes "[Jesqurienne]";
- mes "Hmm...";
- mes "He's addicted to";
- mes "gambling, so maybe you";
- mes "can find him some place";
- mes "where you can do that...";
- close;
- }
- // ---------------------------------------------------------
- geffen_in.gat,60,70,6 script Aaron::Aaron2 754,{
- if(signquest == 10) goto L_done;
- if(@signquiz == 1) goto L_startquiz;
- if(@signquiz == 2) goto L_quiztime;
- emotion 23;
- mes "[Aaron]";
- mes "Goodness...!";
- mes "Either these beer";
- mes "goggles are on too tight,";
- mes "or you're the most gorgeous";
- mes "woman I've ever seen in my life!";
- next;
- if(!Sex) goto L_female;
- menu "Um, I'm a dude...",-;
- mes "[Aaron]";
- mes "N-no...!";
- mes "M-maybe I should";
- mes "take it easy on the";
- mes "alcohol. I do have classes";
- mes "to teach tomorrow anyway...";
- emotion 28;
- close;
- L_female:
- menu "Why, thank you~",-;
- mes "[Aaron]";
- mes "Ah, yes. Your";
- mes "sense of style, your";
- mes "magnificent body. Everything";
- mes "about you is beautiful! Not just";
- mes "that, but you're also intelligent!";
- next;
- mes "[Aaron]";
- mes "I should know!";
- mes "Not only do I teach";
- mes "classes, but I'm also";
- mes "a Quiz Challenge moderator";
- mes "master in my spare time~";
- mes "You're truly a jewel...";
- emotion e_lv;
- close;
- L_startquiz:
- mes "[Aaron]";
- mes "Alright, before";
- mes "we begin, let me";
- mes "tell you the rules...";
- next;
- mes "[Aaron]";
- mes "I'm going to give you";
- mes "ten multiple choice questions.";
- mes "Since this is an impromptu";
- mes "exhibition bout, I'm going to";
- mes "use questions that I use";
- mes "in teaching my class.";
- emotion 19;
- next;
- mes "[Aaron]";
- mes "Alright...";
- mes "I'm almost finished";
- mes "compiling the questions.";
- mes "We're ready to go when";
- mes "you're ready to begin!";
- set @signquiz,2;
- close;
- L_quiztime:
- set @signquestions0$,"Choose the monster that is a different size than the others.";
- set @signquestions1$,"What is the Bunny Band's DEF and its added ability?";
- set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
- set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
- set @signquestions4$,"What is the city closest to Turtle Island?";
- set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
- set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage.";
- set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
- set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters.";
- set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?";
- set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills.";
- set @signquestions11$,"Choose the correct DEF for the Indian Filet item.";
- set @signquestions12$,"Which item is not relevant to the creation of a counteragent?";
- set @signquestions13$,"Choose the level requirement for entering the PvP room.";
- set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
- set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno.";
- set @signquestions16$,"What is the correct weight for 1 Empty Bottle?";
- set @signquestions17$,"Choose the NPC that looks different than all others.";
- set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion.";
- set @signquestions19$,"Choose the monster that is a different type than the others.";
- set @signquestions20$,"Choose the Job class that cannot equip Silk Robe.";
- set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
- set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?";
- set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
- set @playerpoints,0;
- set @jesqpoints,0;
- for( set @i,1; @i <= 10; set @i,@i + 1 )
- {
- loopback:
- set @question,rand(23);
- set @janswer,rand(3);
- if(@question == 0) if(!@questiondone0){ mes @i + ". " + @signquestions0$; } else goto loopback;
- if(@question == 1) if(!@questiondone1){ mes @i + ". " + @signquestions1$; } else goto loopback;
- if(@question == 2) if(!@questiondone2){ mes @i + ". " + @signquestions2$; } else goto loopback;
- if(@question == 3) if(!@questiondone3){ mes @i + ". " + @signquestions3$; } else goto loopback;
- if(@question == 4) if(!@questiondone4){ mes @i + ". " + @signquestions4$; } else goto loopback;
- if(@question == 5) if(!@questiondone5){ mes @i + ". " + @signquestions5$; } else goto loopback;
- if(@question == 6) if(!@questiondone6){ mes @i + ". " + @signquestions6$; } else goto loopback;
- if(@question == 7) if(!@questiondone7){ mes @i + ". " + @signquestions7$; } else goto loopback;
- if(@question == 8) if(!@questiondone8){ mes @i + ". " + @signquestions8$; } else goto loopback;
- if(@question == 9) if(!@questiondone9){ mes @i + ". " + @signquestions9$; } else goto loopback;
- if(@question == 10) if(!@questiondone10){ mes @i + ". " + @signquestions10$; } else goto loopback;
- if(@question == 11) if(!@questiondone11){ mes @i + ". " + @signquestions11$; } else goto loopback;
- if(@question == 12) if(!@questiondone12){ mes @i + ". " + @signquestions12$; } else goto loopback;
- if(@question == 13) if(!@questiondone13){ mes @i + ". " + @signquestions13$; } else goto loopback;
- if(@question == 14) if(!@questiondone14){ mes @i + ". " + @signquestions14$; } else goto loopback;
- if(@question == 15) if(!@questiondone15){ mes @i + ". " + @signquestions15$; } else goto loopback;
- if(@question == 16) if(!@questiondone16){ mes @i + ". " + @signquestions16$; } else goto loopback;
- if(@question == 17) if(!@questiondone17){ mes @i + ". " + @signquestions17$; } else goto loopback;
- if(@question == 18) if(!@questiondone18){ mes @i + ". " + @signquestions18$; } else goto loopback;
- if(@question == 19) if(!@questiondone19){ mes @i + ". " + @signquestions19$; } else goto loopback;
- if(@question == 20) if(!@questiondone20){ mes @i + ". " + @signquestions20$; } else goto loopback;
- if(@question == 21) if(!@questiondone21){ mes @i + ". " + @signquestions21$; } else goto loopback;
- if(@question == 22) if(!@questiondone22){ mes @i + ". " + @signquestions22$; } else goto loopback;
- if(@question == 23) if(!@questiondone23){ mes @i + ". " + @signquestions23$; } else goto loopback;
- next;
- switch ( @question )
- {
- case 0:
- menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-;
- set @questiondone0,1;
- break;
- a_correct:
- set @questiondone0,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 1:
- menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-;
- set @questiondone1,1;
- break;
- b_correct:
- set @questiondone1,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 2:
- menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-;
- set @questiondone2,1;
- break;
- c_correct:
- set @questiondone2,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 3:
- menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-;
- set @questiondone3,1;
- break;
- d_correct:
- set @questiondone3,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 4:
- menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-;
- set @questiondone4,1;
- break;
- e_correct:
- set @questiondone4,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 5:
- menu "250",-,"255",-,"260",f_correct,"265",-;
- set @questiondone5,1;
- break;
- f_correct:
- set @questiondone5,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 6:
- menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-;
- set @questiondone6,1;
- break;
- g_correct:
- set @questiondone6,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 7:
- menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-;
- set @questiondone7,1;
- break;
- h_correct:
- set @questiondone7,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 8:
- menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-;
- set @questiondone8,1;
- break;
- i_correct:
- set @questiondone8,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 9:
- menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-;
- set @questiondone9,1;
- break;
- j_correct:
- set @questiondone9,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 10:
- menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-;
- set @questiondone10,1;
- break;
- k_correct:
- set @questiondone10,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 11:
- menu "0",-,"1",-,"2",-,"3",l_correct;
- set @questiondone11,1;
- break;
- l_correct:
- set @questiondone11,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 12:
- menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-;
- set @questiondone12,1;
- break;
- m_correct:
- set @questiondone12,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 13:
- menu "30",-,"31",n_correct,"32",-,"33",-;
- set @questiondone13,1;
- break;
- n_correct:
- set @questiondone13,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 14:
- menu "600",-,"601",o_correct,"602",-;
- set @questiondone14,1;
- break;
- o_correct:
- set @questiondone14,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 15:
- menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct;
- set @questiondone15,1;
- break;
- p_correct:
- set @questiondone15,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 16:
- menu "1",q_correct,"2",-,"3",-;
- set @questiondone16,1;
- break;
- q_correct:
- set @questiondone16,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 17:
- menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-;
- set @questiondone17,1;
- break;
- r_correct:
- set @questiondone17,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 18:
- menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct;
- set @questiondone18,1;
- break;
- s_correct:
- set @questiondone18,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 19:
- menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-;
- set @questiondone19,1;
- break;
- t_correct:
- set @questiondone19,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 20:
- menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-;
- set @questiondone20,1;
- break;
- u_correct:
- set @questiondone20,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 21:
- menu "573",v_correct,"574",-,"575",-,"576",-;
- set @questiondone21,1;
- break;
- v_correct:
- set @questiondone21,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 22:
- menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct;
- set @questiondone22,1;
- break;
- x_correct:
- set @questiondone22,1;
- set @playerpoints, @playerpoints + 1;
- break;
- case 23:
- menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-;
- set @questiondone23,1;
- break;
- y_correct:
- set @questiondone23,1;
- set @playerpoints, @playerpoints + 1;
- break;
- } //Switch END
- if(@i == 1)
- {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "The first question";
- mes "is always too easy.";
- set @jesqpoints, @jesqpoints + 1;
- next;
- }
- if(@i == 2)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Ho ho ho ho~!";
- mes "I know the answer.";
- mes "Any fool should know";
- mes "this. But do you?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho; // <--------------------------------------------------------
- next;
- }
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- emotion e_wah; // <--------------------------------------------------------
- }
- }
- if(@i == 3)
- {
- if(@janswer > 0)
- {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint1;
- emotion e_ho; // <--------------------------------------------------------
- }
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "z...z...Z";
- mes "W-what? Oh!";
- mes "Well, I don't need";
- mes "that point anyway...";
- next;
- goto checkpoint1;
- emotion e_wah; // <--------------------------------------------------------
- }
- checkpoint1:
- mes "[Jesqurienne]";
- mes "Let's check our";
- mes "scores, shall we?";
- mes ".................";
- next;
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Heh heh...";
- mes "It looks like";
- mes "I'm beating you!";
- mes "But you shouldn't";
- mes "be suprised...";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- mes "[Aaron]";
- mes "*Ahem!*";
- mes "Question";
- mes "number four!";
- next;
- }
- if(@i == 4)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "That counts as";
- mes "a question? You're";
- mes "being too easy!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint2;
- }
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "I know the";
- mes "answer! W-why";
- mes "can't I think of";
- mes "it right now?!";
- emotion e_wah;
- next;
- goto checkpoint2;
- }
- checkpoint2:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Heh heh~ It looks";
- mes "like I have the lead.";
- mes "But that's only natural for";
- mes "someone as brilliant as me~";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I...";
- mes "I must be more";
- mes "drunk than I thought";
- mes "if I'm losing right now...";
- next;
- }
- }
- if(@i == 5)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "I didn't have";
- mes "to think very hard";
- mes "to know the answer.";
- mes "Are you still thinking?";
- mes "I wouldn't think you'd know!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint3;
- }
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "I...";
- mes "Hold on,";
- mes "I know this one...";
- mes "(Oh craaaaaap!)";
- emotion e_wah;
- next;
- goto checkpoint3;
- }
-
- checkpoint3:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Oh? What a suprise.";
- mes "I'm in the lead. I know";
- mes "the suspense must be";
- mes "killing you, but I'm pretty";
- mes "sure who the winner will";
- mes "be. Me me me meee~";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I don't understand.";
- mes "You have a higher sco--";
- mes "I don't-- How can yo--";
- mes "Why is this happening?";
- next;
- }
- }
- if(@i == 6)
- {
- if(@janswer > 0)
- {
- mes "[Jasqurienne]";
- mes "*Sigh...*";
- mes "Simple questions,";
- mes "simple answers.";
- mes "Did you get it?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint4;
- }
- if(@janswer == 0)
- {
- emotion e_wah;
- goto checkpoint4;
- }
- checkpoint4:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Oh, look at that.";
- mes "I have more points";
- mes "than you. I know, it";
- mes "must be frustrating";
- mes "trying to keep up.";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "W-wait a minute!";
- mes "H-how could you";
- mes "have more points";
- mes "than me?! I better";
- mes "get serious!";
- next;
- }
- }
- if(@i == 7)
- {
- if(@janswer > 0)
- {
- set @jesqpoints, @jesqpoints + 1;
- goto checkpoint5;
- }
- if(@janswer == 0)
- {
- goto checkpoint5;
- }
- checkpoint5:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Ah. Did I tell you";
- mes "I was in the lead";
- mes "right now? Well, let";
- mes "me remind you, in case";
- mes "I forgot. Ho ho ho ho~!";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "There's no other";
- mes "explanation! You've";
- mes "got to be using some";
- mes "sort of crib sheet! But";
- mes "where are you hiding it?";
- next;
- }
- }
- if(@i == 8)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Hah hah~!";
- mes "That was a";
- mes "piece of cake!";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint6;
- }
- if(@janswer == 0)
- {
- goto checkpoint6;
- }
- checkpoint6:
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I know, you're wondering";
- mes "how such an intelligent";
- mes "person can exist. Well";
- mes "I guess my intellect sort";
- mes "of balances the stupidity";
- mes "of the rest of the world...";
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "I... I don't";
- mes "get it. H-how are";
- mes "you w-winning? M-my";
- mes "whole perception of";
- mes "reality is starting t-to...";
- next;
- }
- }
- if(@i == 9)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "Ahhh...";
- mes "I'm just breezing";
- mes "through this Quiz Challenge!";
- mes "Aren't you having a hard time?";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- goto checkpoint7;
- }
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "Huh...?";
- mes "I don't understand";
- mes "why I don't know this...";
- emotion e_wah;
- next;
- goto checkpoint7;
- }
- checkpoint7:
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "Only one question";
- mes "left! You have to get";
- mes "this one right or I'll";
- mes "call you stupid forever!";
- next;
- }
- if(@i == 10)
- {
- if(@janswer > 0)
- {
- mes "[Jesqurienne]";
- mes "As usual, I got";
- mes "the last question";
- mes "absolutely right~";
- set @jesqpoints, @jesqpoints + 1;
- emotion e_ho;
- next;
- }
- if(@janswer == 0)
- {
- mes "[Jesqurienne]";
- mes "Huh...";
- mes "Wh-what was";
- mes "the question again?";
- mes "Nooo, I missed it!";
- next;
- }
- }
- } // For-Loop END
- mes "[Aaron]";
- mes "Okay, the quiz";
- mes "is over! Now, I'll";
- mes "reveal the results";
- mes "of the competitors...";
- next;
- mes "[Aaron]";
- mes "Umm...";
- mes ""+strcharinfo(0)+":";
- mes @playerpoints + " points!";
- next;
- mes "[Aaron]";
- mes "Jesqurienne...";
- mes @jesqpoints + " points!";
- next;
- if(@playerpoints < @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "Bwahahaha!";
- mes "I win! I knew it!";
- mes "Ho ho ho ho ho ho~";
- set @takenquiz,1;
- next;
- }
- if(@playerpoints >= @jesqpoints)
- {
- mes "[Jesqurienne]";
- mes "No...!";
- mes "I can't...";
- mes "Believe this...";
- set @takenquiz,2;
- next;
- }
- mes "[Aaron]";
- mes "Thank you";
- mes "for playing!";
- mes ".......................";
- mes "............................";
- mes "Alright, back to drinking!";
- next;
- if(@takenquiz == 2)
- {
- mes "[Jesqurienne]";
- mes "I lost...";
- mes "M-maybe you were right.";
- mes "I am arrogant after all...";
- mes "I should stop drinking so";
- mes "much. Travel around and";
- mes "broaden my knowledge...";
- next;
- mes "[Jesqurienne]";
- mes "You're the only";
- mes "one who has been";
- mes "able to beat me in";
- mes "a battle of minds.";
- mes "W-who are you...?";
- next;
- input @quizname$;
- mes "[Jesqurienne]";
- mes ""+@quizname$+"...";
- mes "I'll remember that.";
- next;
- mes "[Jesqurienne]";
- mes "Here...";
- mes "My old friend, Metz, told";
- mes "me to give this to someone";
- mes "who is worthy. I was going";
- mes "to keep it, but I suppose";
- mes "you're its true owner...";
- getitem 7177,1;
- set signquest,10;
- next;
- mes "[Jesqurienne]";
- mes "If you want to know more about the";
- mes "Sobbing Starlight, find a man named";
- mes "^0000FFDearles^000000. It may be hard to find him";
- mes "since he wanders from place to";
- mes "place, but it might help to know";
- mes "that he loves gambling...";
- next;
- mes "[Jesqurienne]";
- mes "Good luck finding";
- mes "Dearles. I'm taking";
- mes "this loss pretty badly,";
- mes "so I think I'll stay here";
- mes "and have another drink.";
- mes "Farewell, " + @quizname$ + ".";
- close;
- }
- if(@takenquiz == 1)
- {
- mes "[Jesqurienne]";
- mes "Bwahahahaha!";
- mes "You should have known";
- mes "from the beginning that you";
- mes "never had a chance! Of course,";
- mes "I did, but you know, I guess you";
- mes "had to learn for yourself.";
- next;
- mes "[Jesqurienne]";
- mes "I'd insult you if it weren't for";
- mes "the fact that you embarassed";
- mes "yourself enough during the Quiz";
- mes "Challenge. As a matter of fact,";
- mes "I'll even forgive you for wounding";
- mes "my pride earlier.";
- next;
- mes "[Jesqurienne]";
- mes "Can you believe it?";
- mes "Even drunk I can beat";
- mes "you in a test of intelligence!";
- mes "Bwahaha! I can't believe how";
- mes "simple minded you are...!";
- emotion e_gg;
- next;
- menu "I can't let you win!",L_challenge,"Darn it...",-;
- mes "[Jesqurienne]";
- mes "Just now you realize";
- mes "how pitiful your intellect";
- mes "is compared to mine? Ho ho ho!";
- mes "There's hope for every fool!";
- close;
- }
- L_challenge:
- mes "[Jesqurienne]";
- mes "You're a slow learner,";
- mes "aren't you? Well, I welcome";
- mes "your 'Challenge' anytime!";
- mes "Bwah hah hah hah hah~!";
- close;
- L_done:
- mes "[Aaron]";
- mes "Thank you";
- mes "for playing!";
- mes ".......................";
- mes "............................";
- mes "Alright, back to drinking!";
- close;
- OnHeh:
- emotion 18;
- }
- cmd_in02.gat,88,51,3 script Strange Man 806,{
- if(signquest == 12) goto L_Ever;
- if(signquest == 11) goto L_Test;
- mes "[Dearles]";
- mes "No...! Damn it,";
- mes "not again! When's";
- mes "my lucky streak";
- mes "gonna start?";
- if(signquest == 10)
- {
- next;
- if(@pay_dearles == 1) goto L_Pay;
- menu "Excuse me...",L_Excuse,"Just pass by.",-;
- mes "[Dearles]";
- mes "Crap...!";
- mes "I'm almost broke!";
- mes "But i gotta win";
- mes "all my cash back! How can";
- mes "I raise more money fast";
- mes "without actually working...";
- close;
- L_Excuse:
- mes "[Dearles]";
- mes "What is it?!";
- mes "I'm not in the mood";
- mes "for chatting with complete";
- mes "and total strangers, so";
- mes "get to the point~!";
- next;
- menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz;
- mes "[Dearles]";
- mes "Wha...? You bother";
- mes "me and make me lose this";
- mes "game for nothing? For that,";
- mes "I'll freakin' beat you to near";
- mes "freakin' death! Bam bam bam!";
- close2;
- set Hp,1;
- warp "comodo.gat",122,100;
- end;
- L_Metz:
- mes "[Dearles]";
- mes "Oh. You're here for";
- mes "the Sobbing Starlight, huh? If you";
- mes "wanna take my test, there's *ahem*";
- mes "a fee of 30.000 zeny. So take it or";
- mes "leave it, capish?";
- next;
- mes "[Dearles]";
- mes "I'll have nothing";
- mes "to do with you if you";
- mes "can't pay up. Just think";
- mes "of the fee as a preliminary";
- mes "for my test. You know, to";
- mes "weed out the riffraff.";
- set @pay_dearles,1;
- close;
- L_Pay:
- mes "[Dearles]";
- mes "Eh heh heh~";
- mes "Soooooo, did you";
- mes "bring the money?";
- next;
- menu "Here you are...",L_Fee,"Not yet...",-;
- mes "[Dearles]";
- mes "Huh?";
- mes "Alright but you";
- mes "better hurry. I can";
- mes "change my mind at";
- mes "any time, you know!";
- close;
- L_Fee:
- if(Zeny < 30000) goto L_NotEnough;
- set Zeny, Zeny - 30000;
- mes "[Dearles]";
- mes "Ummm.......";
- mes "Heh heh~";
- mes "That's thirty grand,";
- mes "alright! Okay, come back";
- mes "to me at night and";
- mes "we'll start your test...";
- set signquest,11;
- close;
- }
- else
- {
- close;
- }
- L_NotEnough:
- mes "[Dearles]";
- mes "Don't fool me!";
- mes "You don't have";
- mes "enough money to";
- mes "pay the test fee.";
- mes "Come back with 30.000 zeny.";
- close;
- L_Test:
- if(gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time;
- mes "[Dearles]";
- mes "Don't you see";
- mes "I'm busy right now?";
- mes "Come back at night";
- mes "And we'll see for";
- mes "your test.";
- close;
- L_Time:
- if(SignDance == 3) goto L_Win;
- if(SignDance == 2) goto L_Fail;
- if(dearles_test == 2) goto L_Check;
- if(dearles_test == 3) goto L_Dance;
- if(dearles_test == 1) goto L_Test2;
- mes "[Dearles]";
- mes "Nice, you're here";
- mes "just in time. Well,";
- mes "all that matters is that";
- mes "you come during the night.";
- next;
- mes "[Dearles]";
- mes "You're wondering how";
- mes "a guy like me is pals with";
- mes "Metz, but that's none of your";
- mes "business. I guess I gotta keep";
- mes "this promise to him, so when";
- mes "you're ready, say the word.";
- set dearles_test,1;
- close;
- L_Test2:
- mes "[Dearles]";
- mes "Alright! I want you to";
- mes "bring me a bunch of items!";
- mes "Yeah, I know, you're a real";
- mes "pro at this, but let me set";
- mes "you straight before you blow";
- mes "this off as a piece of cake...";
- next;
- mes "[Dearles]";
- mes "I'm not gonna give you an";
- mes "exact list of items I want. Oh";
- mes "no, what you gotta do is bring";
- mes "me artsy crafts. This test is";
- mes "gonna judge your appreciation";
- mes "of... Craftsmanship~";
- next;
- mes "[Dearles]";
- mes "Since I'm seeing whether";
- mes "or not you got good taste,";
- mes "variety is the important thing";
- mes "here. So don't bring freakin'";
- mes "a hundred of the same object.";
- mes "Just one of each kind'll do.";
- next;
- mes "[Dearles]";
- mes "What are you";
- mes "standin' around";
- mes "waiting for? Bring";
- mes "those collection items!";
- set dearles_test,2;
- close;
- L_Check:
- mes "[Dearles]";
- mes "Ah! So this is";
- mes "the stuff you brought?";
- mes "Let me take a look-see...";
- next;
- if(countitem(740))set @dearles_check,@dearles_check+1;
- if(countitem(741))set @dearles_check,@dearles_check+1;
- if(countitem(742))set @dearles_check,@dearles_check+1;
- if(countitem(743))set @dearles_check,@dearles_check+2;
- // Was checking the wrong items here [Llyr]
- // Script was checking for:
- // Bouquet (ID: 744) instead of Red Frame (ID: 734)
- // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735)
- // Glass Bead (ID: 746) instead of China (ID: 736)
- if(countitem(734))set @dearles_check,@dearles_check+1;
- if(countitem(735))set @dearles_check,@dearles_check+1;
- if(countitem(736))set @dearles_check,@dearles_check+1;
- if(countitem(747))set @dearles_check,@dearles_check+2;
- if(countitem(750))set @dearles_check,@dearles_check+10;
- if(countitem(751))set @dearles_check,@dearles_check+12;
- if(countitem(752))set @dearles_check,@dearles_check+3;
- if(countitem(753))set @dearles_check,@dearles_check+5;
- if(countitem(754))set @dearles_check,@dearles_check+5;
- if(@dearles_check >= 20)
- {
- if(countitem(741))delitem 741,countitem(741);
- if(countitem(740))delitem 740,countitem(740);
- if(countitem(742))delitem 742,countitem(742);
- if(countitem(743))delitem 743,countitem(743);
- if(countitem(734))delitem 734,countitem(734);
- if(countitem(735))delitem 735,countitem(735);
- if(countitem(736))delitem 736,countitem(736);
- if(countitem(747))delitem 747,countitem(747);
- if(countitem(750))delitem 750,countitem(750);
- if(countitem(751))delitem 751,countitem(751);
- if(countitem(752))delitem 752,countitem(752);
- if(countitem(753))delitem 753,countitem(753);
- if(countitem(754))delitem 754,countitem(754);
- mes "[Dearles]";
- mes "Nice, nice~";
- mes "These'll sell for--";
- mes "Er, I'm glad to say";
- mes "that you pass for now.";
- next;
- mes "[Dearles]";
- mes "I think you're ready";
- mes "for the next step. Now,";
- mes "I'm gonna send you to";
- mes "Lamadin for Part Two";
- mes "of my test. Yeah, I know...";
- set dearles_test,3;
- close2;
- warp "cmd_in01.gat",34,17;
- end;
- }
- else
- {
- set @dearles_check,0;
- mes "[Dearles]";
- mes "Hmm... Some of this";
- mes "stuff looks good, but";
- mes "there isn't enough variety";
- mes "here that proves your eye for";
- mes "craftsmanship. Come back";
- mes "with more stuff, alright?";
- close;
- }
- L_Dance:
- mes "[Dearles]";
- mes "Hey, you gotta";
- mes "finish the Part Two of";
- mes "my test. I'm gonna send";
- mes "you to Lamadin now...";
- close2;
- warp "cmd_in01.gat",34,17;
- end;
- L_Fail:
- mes "[Dearles]";
- mes "You failed Part Two,";
- mes "the rhythm portion of";
- mes "my freakin' test? If you";
- mes "wanna try again, you're";
- mes "welcome to another chance...";
- next;
- menu "Yes.",L_Another,"Maybe later.",-;
- mes "[Dearles]";
- mes "What...?";
- mes "Alright, but you";
- mes "really shouldn't give";
- mes "up. I mean, Part Two is";
- mes "supposed to be ridiculously";
- mes "easy. I made it that way.";
- close;
- L_Another:
- mes "[Dearles]";
- mes "Okay...";
- mes "Just keep in mind";
- mes "that Part Two was";
- mes "supposed to be";
- mes "the easy part...";
- close2;
- warp "cmd_in01.gat",34,17;
- end;
- L_Win:
- mes "[Dearles]";
- mes "Lamadin tells me";
- mes "you passed. Since you";
- mes "did so good, I'm gonna";
- mes "give you some of your money";
- mes "back. Not all, but most of it.";
- mes "Isn't that reward enough?";
- next;
- mes "[Dearles]";
- mes "Alright, take this chunk";
- mes "of Sobbing Starlight and";
- mes "go find someone named";
- mes "um, 'Bakerlan' in Alberta.";
- set Zeny, Zeny + 20000;
- getitem 7177,1;
- set signquest,12;
- set $dance_fail,0;
- next;
- L_Ever:
- mes "[Dearles]";
- mes "Well, that's it.";
- mes "There's no reason";
- mes "for you to ever see";
- mes "me again. But yeah,";
- mes "good luck with that";
- mes "Sobbing Starlight business.";
- close;
- }
- cmd_in01.gat,32,25,3 script Lamadin 724,{
- if(SignDance == 1)goto L_Win;
- if(SignDance == 2)goto L_Another;
- mes "[Lamadin]";
- mes "Welcome to";
- mes "Part Two of Dearles'";
- mes "exam where your sense";
- mes "of rhythm will be tested~";
- next;
- mes "[Lamadin]";
- mes "Please click on the";
- mes "Chat Room to enter the";
- mes "Standby Room. When it's";
- mes "your turn, the test will begin!";
- next;
- mes "[Lamadin]";
- mes "The top left pole";
- mes "means 'Up' and there are";
- mes "a total of four marks";
- mes "designated as Upper, Lower,";
- mes "Left and Right. Hitting each";
- mes "mark will produce a sound.";
- next;
- mes "[Lamadin]";
- mes "During the test,";
- mes "you must hit the marks";
- mes "according to the given";
- mes "instructions in order to";
- mes "play music. Nifty, huh?";
- next;
- mes "[Lamadin]";
- mes "I'm in charge of grading";
- mes "your performance and determinating";
- mes "your qualification. Please do your";
- mes "best and come back to me when";
- mes "you finish the test. Good luck~";
- mes "Please do your best.";
- close;
- L_Another:
- mes "[Lamadin]";
- mes "Let's see...";
- mes "You're "+strcharinfo(0)+"?";
- mes "Oh, what a shame!";
- mes "You failed this time.";
- mes "But don't worry...";
- next;
- mes "[Lamadin]";
- mes "You're welcome to";
- mes "try again whenever";
- mes "you want, alright?";
- mes "Thank you~";
- close;
- L_Win:
- mes "[Lamadin]";
- mes "Let's see...";
- mes "You're "+strcharinfo(0)+"?";
- mes "Congratulations!";
- mes "You got a perfect";
- mes "score on this test!";
- next;
- mes "[Dearles]";
- mes "I'll send a message to";
- mes "Mister Dearles right away,";
- mes "so please go speak to him";
- mes "again. He may even give";
- mes "you a reward since you";
- mes "did such a great job~";
- set SignDance,3;
- close;
- }
- cmd_in01.gat,33,33,3 script Waiting Room#SignDance 66,{
- end;
- OnWarp:
- warpwaitingpc "cmd_in01",16,16,1;
- disablewaitingroomevent;
- disablenpc "SignDance#WARPER";
- enablenpc "SignDance#CENTER";
- end;
- OnInit:
- waitingroom "DANCE~ DANCE~",20,"Waiting Room#SignDance::OnWarp",1;
- end;
- }
- cmd_in01.gat,1,1,1 script DanceInit 139,{
- OnInitiation:
- initnpctimer;
- end;
- OnTimer1000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- areaannounce "cmd_in01.gat",12,12,35,35,"The test will begin shortly. Please do your best~",8;
- end;
- OnTimer4000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- set $signdance,1;
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT",8;
- end;
- OnTimer7000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 2) set $Signdanceresult,1;
- set $signdance,3;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
- end;
- OnTimer10000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 4) set $Signdanceresult,1;
- set $signdance,5;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT",8;
- end;
- OnTimer13000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 7) set $Signdanceresult,1;
- set $signdance,8;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
- end;
- OnTimer15000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 9) set $Signdanceresult,1;
- set $signdance,10;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8;
- end;
- OnTimer20000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 14) set $Signdanceresult,1;
- set $signdance,15;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8;
- end;
- OnTimer24000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 18) set $Signdanceresult,1;
- set $signdance,19;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8;
- end;
- OnTimer28000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 22) set $Signdanceresult,1;
- set $signdance,23;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8;
- end;
- OnTimer33000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 28) set $Signdanceresult,1;
- set $signdance,29;
- areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8;
- end;
- OnTimer40000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 33) set $Signdanceresult,1;
- set $signdance,34;
- areaannounce "cmd_in01.gat",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8;
- end;
- OnTimer44000:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 38) set $Signdanceresult,1;
- set $signdance,39;
- set $SignDanceRandomizer,rand(0,1);
- if(!$SignDanceRandomizer)
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
- else
- areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
- end;
- OnTimer51500:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- if($signdance != 45)set $Signdanceresult,1;
- areaannounce "cmd_in01.gat",12,12,35,35,"Well done.",8;
- end;
- OnTimer54500:
- if(!isloggedin($SignDancingrid))goto s_Cleanup;
- attachrid($SignDancingrid);
- if($Signdanceresult)set SignDance,2;
- else set SignDance,1;
- warp "cmd_in01.gat",34,17;
- detachrid;
- enablenpc "SignDance#WARPER";
- disablenpc "SignDance#CENTER";
- set $signdance,0;
- set $Signdanceresult,0;
- set $SignDancingrid,0;
- set $SignDanceRandomizer,0;
- enablewaitingroomevent "Waiting Room#SignDance";
- stopnpctimer;
- end;
- s_Cleanup:
- donpcevent "SignDanceCleanUp::OnPlayerLogout";
- stopnpctimer;
- end;
- }
- cmd_in01.gat,1,1,1 script SignDanceCleanUp -1,{
- OnPlayerLogout:
- initnpctimer;
- areaannounce "cmd_in01.gat",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8;
- enablenpc "SignDance#WARPER";
- disablenpc "SignDance#CENTER";
- set $signdance,0;
- set $Signdanceresult,0;
- set $SignDancingrid,0;
- set $SignDanceRandomizer,0;
- OnTimer3000:
- enablewaitingroomevent "Waiting Room#SignDance";
- stoptimer;
- end;
- OnInit:
- set $signdance,0;
- set $Signdanceresult,0;
- set $SignDancingrid,0;
- set $SignDanceRandomizer,0;
- end;
- }
- //Dancing tiles
- cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{
- if($signdance == 3){ set $signdance,4; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 8){ set $signdance,9; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 16){ set $signdance,17; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 19){ set $signdance,20; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 21){ set $signdance,22; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 26){ set $signdance,27; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 32){ set $signdance,33; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 35){ set $signdance,36; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 37){ set $signdance,38; soundeffect "effect\\sign_down.wav",1; }
- if($signdance == 44){ set $signdance,45; soundeffect "effect\\sign_down.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
- }
- cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{
- if($signdance == 6) { set $signdance,7; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 11) { set $signdance,12; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 25) { set $signdance,26; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 30) { set $signdance,31; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 34) { set $signdance,35; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 36) { set $signdance,37; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 40) { set $signdance,41; soundeffect "effect\\sign_right.wav",1; }
- if($signdance == 42) { set $signdance,43; soundeffect "effect\\sign_right.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
- }
- cmd_in01.gat,16,19,4 script SignDance#UPLEFT 139,1,1,{
- if($signdance == 1) { set $signdance,2; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 12) { set $signdance,13; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 24) { set $signdance,25; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 31) { set $signdance,32; soundeffect "effect\\sign_up.wav",1; }
- if($signdance == 39) { set $signdance,40; soundeffect "effect\\sign_up.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
- }
- cmd_in01.gat,16,16,4 script SignDance#WARPER 139,1,1,{
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
- }
- cmd_in01.gat,16,16,4 script SignDance#CENTER 139,1,1,{
- if($signdance == 0) { set $SignDancingrid, getcharid(3); donpcevent "DanceInit::OnInitiation"; }
- if($signdance == 13) { set $signdance,14; soundeffect "effect\\sign_center.wav",1; }
- if($signdance == 20) { set $signdance,21; soundeffect "effect\\sign_center.wav",1; }
- if($signdance == 27) { set $signdance,28; soundeffect "effect\\sign_center.wav",1; }
- if($signdance == 41 && !$SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_center.wav",1; }
- end;
- OnInit:
- enablenpc "SignDance#WARPER";
- disablenpc "SignDance#CENTER";
- }
- cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{
- if($signdance == 5) { set $signdance,6; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 10) { set $signdance,11; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 15) { set $signdance,16; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 17) { set $signdance,18; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 23) { set $signdance,24; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 29) { set $signdance,30; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 41 && $SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_left.wav",1; }
- if($signdance == 43) { set $signdance,44; soundeffect "effect\\sign_left.wav",1; }
- if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
- end;
- }
- alberta.gat,99,151,1 script Sign::AlbertaSign 111,{
- mes "^FF0000- The Sign Reads -^000000";
- mes "Tools by the Cart full!";
- mes "You need tools? We got'em!";
- mes "Come on in, we never close!";
- close;
- }
- alberta_in.gat,114,178,5 script Refined Steward 109,{
- if(bakerlan_test > 12) goto L_Hope;
- if(bakerlan_test == 12) goto L_Thanks;
- if(bakerlan_test > 6) goto L_Seylin;
- if(bakerlan_test == 5) goto L_Another;
- if(countitem(7181)) goto L_JobDone;
- if(bakerlan_test == 2) goto L_Delivery;
- if(bakerlan_test > 3) goto L_Sorry;
- mes "[Mahatra]";
- mes "Welcome to the";
- mes "Alchiesh Estate.";
- mes "The Alchiesh are the";
- mes "most esteemed family";
- mes "in all of Alberta.";
- next;
- mes "[Mahatra]";
- mes "I am Mahatra Mornen,";
- mes "steward of this family.";
- mes "Feel free to ask me if";
- mes "you need anything and";
- mes "I shall do my best";
- mes "to assist you.";
- close;
- L_Delivery:
- mes "[Mahatra]";
- mes "Ah yes, the master informed";
- mes "me that you would be taking";
- mes "care of an urgent delivery";
- mes "for him. Please take this to a";
- mes "man named^0066CC Leibech.^000000";
- next;
- mes "[Mahatra]";
- mes "It may be difficult";
- mes "to find him since he";
- mes "travels around the world.";
- mes "Ah yes, I have heard that";
- mes "he was in some other country...";
- next;
- mes "[Mahatra]";
- mes "Now, the item I am";
- mes "about to give you is";
- mes "one of a kind. Don't lose";
- mes "it or you will fall out of favor";
- mes "with the master...";
- next;
- mes "^0066CCMahatra gives you";
- mes "a unique stone that has";
- mes "your name attached on it.^000000";
- set @signid,getcharid(0,strcharinfo(0));
- set @sign3, @signid & 65535;
- set @sign4, @signid >> 16;
- set @sign1,254;
- set @sign2,0;
- getitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
- set bakerlan_test,3;
- close;
- L_JobDone:
- mes "[Mahatra]";
- mes "Ah, you've returned.";
- mes "And I see you already";
- mes "delivered the Stone. Great,";
- mes "well done. Let me send a";
- mes "message to the master, so";
- mes "please visit him later.";
- set bakerlan_test,4;
- delitem 7181,1;
- close;
- L_Sorry:
- mes "[Mahatra]";
- mes "Thank you very";
- mes "much for the trouble";
- mes "you've gone through";
- mes "on our behalf.";
- close;
- L_Another:
- mes "[Mahatra]";
- mes "Greetings. Hm?";
- mes "Did the master ask";
- mes "you to perform another";
- mes "task for him already?";
- next;
- menu "No.",-,"You have another assignment for me.",L_Assign;
- mes "[Mahatra]";
- mes "Very well.";
- mes "Then, we shall";
- mes "converse later~";
- close;
- L_Assign:
- mes "[Mahatra]";
- mes "I...I do...?";
- mes "The master didn't";
- mes "leave me any instructions.";
- mes "Hmmm. Oh, I know what you can";
- mes "do. Why don't you help^FF0000 Seylin^000000? She";
- mes "seems bothered with something...";
- set bakerlan_test,6;
- close;
- L_Seylin:
- mes "[Mahatra]";
- mes "Although you may only";
- mes "be doing it for the Sobbing";
- mes "Starlight, I really appreciate";
- mes "all your help. Seylin's a very";
- mes "nice girl and doesn't deserve";
- mes "to feel down...";
- close;
- L_Thanks:
- mes "[Mahatra]";
- mes "Yes.";
- mes "I heard from Seylin.";
- mes "I did not know she was worried";
- mes "about her brother.";
- mes "Ahem ahem...";
- mes "Thank you for helping her.";
- mes "I will send a message to my";
- mes "master.";
- next;
- mes "[Mahatra]";
- mes "If there is anything else, he will";
- mes "let you pass the test.";
- mes "Good luck.";
- set bakerlan_test,13;
- close;
- L_Hope:
- mes "[Mahatra]";
- mes "I hope the master";
- mes "listens to me and dresses more like";
- mes "a man in his position. Even if";
- mes "he thinks he's just a merchant,";
- mes "he's the master of the estate!";
- mes "But please don't tell him that~";
- close;
- }
- alberta_in.gat,154,171,5 script Maid#3 758,{
- if(bakerlan_test > 11) goto L_Done;
- if(bakerlan_test == 11) goto L_Thanks;
- if(bakerlan_test == 10) goto L_Brother;
- if(bakerlan_test > 8 && countitem(7044)) goto L_Vigorgra;
- if(bakerlan_test > 6) goto L_Bring;
- if(@seylin == 2) goto L_Thought;
- if(@seylin == 1) goto L_Help;
- if(bakerlan_test == 6) goto L_NoUse;
- if(bakerlan_test > 2 && bakerlan_test < 6) goto L_Bother;
- mes "[Seylin]";
- mes "I'm sorry, but I'm";
- mes "busy cleaning the manor";
- mes "right now so I don't have";
- mes "time to talk. Oh, and would";
- mes "please wipe your shoes";
- mes "on the mat before coming in?";
- close;
- L_Bother:
- mes "[Seylin]";
- mes "Ooooh...";
- mes "What am I going";
- mes "to do?! Oh-- You";
- mes "startled me!";
- next;
- mes "[Seylin]";
- mes "I'm sorry, but";
- mes "I was just thinking";
- mes "about something. I hope";
- mes "I didn't bother you. *sigh*";
- close;
- L_NoUse:
- mes "[Seylin]";
- mes "Oh, it's no use";
- mes "worrying about";
- mes "something I can't do";
- mes "nothing about. I better";
- mes "get back to work...";
- set @seylin,1;
- close;
- L_Help:
- mes "[Seylin]";
- mes "*sigh...*";
- mes "Oh, dear...";
- mes "What can I do";
- mes "about this...?";
- next;
- menu "Ignore her.",-,"Excuse me, but Mahatra sent me...",L_Work;
- close;
- L_Work:
- mes "[Seylin]";
- mes "Mister Mahatra";
- mes "sent you to me?";
- mes "Hm? Does he need";
- mes "me for anything?";
- next;
- menu "Actually, he wants me to help you.",-;
- mes "[Seylin]";
- mes "Oh, how very kind!";
- mes "Yes, yes, I could use";
- mes "some help right now!";
- mes "You see, it'll be my brother's";
- mes "birthday but I'm so busy with";
- mes "work that I can't see him.";
- emotion e_thx;
- next;
- mes "[Seylin]";
- mes "The last time I saw him,";
- mes "he looked so tired and weak";
- mes "so it's worrying me. Now, I've";
- mes "heard there's some new medicine";
- mes "called^FF0000 Vigorgra^000000. I don't know much";
- mes "about it, but it should help him!";
- next;
- mes "[Seylin]";
- mes "Do you think you could";
- mes "find that medicine and";
- mes "bring it to me? If you don't";
- mes "want to, I understand. Plus,";
- mes "I don't know if the master";
- mes "would approve of this...";
- next;
- menu "I can't do it.",-,"Let me think about it.",L_Think,"Sure, why not?",L_Ok;
- mes "[Seylin]";
- mes "Oh really?";
- mes "Alright, I can";
- mes "understand. I'm";
- mes "very sorry to bother";
- mes "you with my problems.";
- set @seylin,2;
- close;
- L_Think:
- mes "[Seylin]";
- mes "Oh really?";
- mes "I'm sorry, I...";
- mes "I just thought";
- mes "that maybe...";
- set @seylin,2;
- close;
- L_Thought:
- mes "[Seylin]";
- mes "Hello there--";
- mes "Oh, have you";
- mes "changed your mind";
- mes "about helping me?";
- mes "I'll repay you,";
- mes "of course.";
- next;
- menu "No.",L_Think,"Yes.",-;
- L_Ok:
- mes "[Seylin]";
- mes "Oh, thank you so much!";
- mes "Now, I remember hearing";
- mes "that you can find Vigorgra";
- mes "somewhere in Aldebaran.";
- mes "Somebody in the Alchemist";
- mes "Guild make it, I think.";
- next;
- mes "[Seylin]";
- mes "I'm sorry but I don't";
- mes "know much about the medicine.";
- mes "Well, aside from the fact that";
- mes "it makes men feel young again.";
- mes "So that must be good, right?";
- mes "Thanks again for your help~";
- set bakerlan_test,7;
- close;
- L_Bring:
- mes "[Seylin]";
- mes "I know that you might";
- mes "be able to find Vigorgra";
- mes "in the Alchemist's Guild";
- mes "in Aldebaran. Aside from";
- mes "that, I don't know much...";
- next;
- mes "[Seylin]";
- mes "Once you get it,";
- mes "would you bring";
- mes "the Vigorgra to me?";
- close;
- L_Vigorgra:
- mes "[Seylin]";
- mes "Hurray~!";
- mes "You brought the";
- mes "Vigorgra! I hope";
- mes "my brother will";
- mes "be happy with this.";
- next;
- mes "[Seylin]";
- mes "Oh! Would you please";
- mes "bring this Vigorgra to my";
- mes "brother? His name is Maruin";
- mes "and he's working over at";
- mes "the Prontera Castle.";
- next;
- mes "[Seylin]";
- mes "Ah, I almost forgot!";
- mes "I just finished writting";
- mes "him this letter, so would";
- mes "you make sure he gets";
- mes "this? Thanks you so much!";
- getitem 7183,1;
- set bakerlan_test,10;
- close;
- L_Brother:
- mes "[Seylin]";
- mes "Would you please";
- mes "deliver the Vigorgra";
- mes "and my letter to my brother";
- mes "Maruin in the Prontera Castle?";
- mes "And wish him Happy Birthday~";
- close;
- L_Thanks:
- mes "[Seylin]";
- mes "Thanks so much";
- mes "for your help again!";
- mes "I want you to have this";
- mes "as a token of my gratitude.";
- mes "You really are a kind person~";
- getitem 525,3;
- emotion e_kis2;
- set bakerlan_test,12;
- close;
- L_Done:
- mes "[Seylin]";
- mes "Although the master isn't";
- mes "a messy person, he's pretty";
- mes "unorganized. I wish he'd make";
- mes "it easier for me to tell which";
- mes "papers are documents, and";
- mes "which ones are trash...";
- next;
- mes "[Seylin]";
- mes "So, how have you been?";
- mes "Is everything okay with you?";
- mes "I hope you have a lot of good";
- mes "experiences in your adventures.";
- close;
- }
- alberta_in.gat,125,101,5 script Wealthy-looking Merchant 807,{
- if(!signquest)
- {
- mes "[Bakerlan]";
- mes "Umm...well then...";
- mes "I shall take the action for";
- mes "Prontera...";
- mes "And for Juno...";
- mes "Awww....";
- mes "Gosh, this is such a pain in the";
- mes "ass...";
- mes "Mumble mumble...";
- close;
- }
- if(signquest > 12) goto L_Over;
- if(bakerlan_test == 13) goto L_Help;
- if(bakerlan_test == 5) goto L_Busy;
- if(bakerlan_test == 4) goto L_JobDone;
- if(bakerlan_test > 1) goto L_Steward;
- if(bakerlan_test == 1) goto L_Later;
- if(signquest == 12)
- {
- mes "[Bakerlan]";
- mes "Gosh...";
- mes "I do not know what I should do";
- mes "about Juno...";
- mes "Who are you?";
- next;
- menu "Noone.",-,"Mr. Metz sent me.",L_Metz;
- mes "[Bakerlan]";
- mes "Hmm...";
- mes "I am pretty busy at the moment. So";
- mes "please do not interrupt me any";
- mes "further.";
- mes "If you are looking for a job,";
- mes "please inquire of my steward.";
- close;
- }
- L_Metz:
- mes "[Bakerlan]";
- mes "Ah... He did?... Hmmmm...";
- mes "Unfortunately, I am kind of busy...";
- mes "Will you please come back later?";
- mes "Thanks you.";
- set bakerlan_test,1;
- close;
- L_Later:
- mes "[Bakerlan]";
- mes "Hmm...? You've";
- mes "finished all the";
- mes "tests up until Dearles'";
- mes "challenge? Prove it to me";
- mes "with your pieces of the";
- mes "Sobbing Starlight...";
- next;
- menu "Give me a minute...",-,"Here...",L_Star;
- L_NoStar:
- mes "[Bakerlan]";
- mes "Well, you better";
- mes "come back soon. I'm";
- mes "a busy businessman, so";
- mes "my time is quite precious.";
- close;
- L_Star:
- if(countitem(7177) < 5) goto L_NoStar;
- mes "[Bakerlan]";
- mes "Ah, now I see that";
- mes "you speak the truth.";
- mes "Alright, we can begin my test.";
- next;
- mes "[Bakerlan]";
- mes "First, I wish for you to make";
- mes "a delivery. The object I want you";
- mes "to deliver is expensive and must be";
- mes "handled with care. Don't lose it or";
- mes "you will fail. Now, speak to my";
- mes "steward for more information.";
- set bakerlan_test,2;
- close;
- L_Steward:
- mes "[Bakerlan]";
- mes "Please speak to my";
- mes "steward for all matters";
- mes "related to the delivery";
- mes "that you must complete";
- mes "for my test.";
- close;
- L_JobDone:
- mes "[Bakerlan]";
- mes "Ah yes, Mahatra tells";
- mes "me that you've completed";
- mes "the delivery. Well, um, he now";
- mes "has another assignment for";
- mes "you to complete. So";
- mes "please talk to him again.";
- set bakerlan_test,5;
- close;
- L_Busy:
- mes "[Bakerlan]";
- mes "You have not finished yet.";
- mes "Why don't you go finish them";
- mes "first?";
- mes "I'm a busy businessman.";
- close;
- L_Help:
- mes "[Bakerlan]";
- mes "Ah, I was informed about you.";
- mes "Well, although you have your goal,";
- mes "that does not necessarily mean to";
- mes "help that kid.";
- mes "Metz must have an eye for a right";
- mes "person, I assume.";
- next;
- mes "[Bakerlan]";
- mes "Well, I wanted to assign you some";
- mes "various tasks,";
- mes "on my own plan, bur recently I am";
- mes "very busy";
- mes "to take care of tradings";
- mes "with Kunlun and Amatsu.";
- next;
- mes "[Bakerlan]";
- mes "I found Seylin while I was trading";
- mes "with Amatsu few years ago.";
- mes "I introduces her brother to the";
- mes "royal family of Prontera, too.";
- mes "But anyways,";
- next;
- mes "[Bakerlan]";
- mes "I want to test you longer, but";
- mes "I am too busy for that. Also I";
- mes "don't think it is good for you.";
- mes "Let's finish the test now.";
- mes "You are qualified enough already.";
- next;
- mes "[Bakerlan]";
- mes "There you go.";
- mes "I am the last one who tested your";
- mes "qualification.";
- mes "Now bring all of the Stone pieces";
- mes "to Metz.";
- mes "He will tell you what you need to";
- mes "do next.";
- getitem 7177,1;
- set signquest,13;
- close;
- L_Over:
- mes "[Bakerlan]";
- mes "How is it going?";
- mes "In fact, we want to do it on our";
- mes "own...";
- mes "but we are too preoccupied with our";
- mes "works...";
- mes "I hope you will keep up the good";
- mes "work.";
- mes "I am also curious what that stone";
- mes "is.";
- close;
- }
- yuno.gat,330,100,3 script Knight#2 734,{
- if (bakerlan_test > 4) goto L_Thanks;
- if (bakerlan_test == 3) goto L_Delivery;
- L_Wait:
- mes "[Leibech]";
- mes "Don't disturb me.";
- mes "I'm waiting for an";
- mes "important delivery.";
- close;
- L_Delivery:
- set @signid,getcharid(0,strcharinfo(0));
- set @sign3, @signid & 65535;
- set @sign4, @signid >> 16;
- set @sign1,254;
- set @sign2,0;
- if(countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4))
- {
- mes "[Leibech]";
- mes "Finally, it's here!";
- mes "Yes, this is what I ordered.";
- mes "Thanks for the delivery!";
- next;
- mes "[Leibech]";
- mes "Well, here's your";
- mes "receipt. Please take";
- mes "this to Mister Bakerlan";
- mes "so he knows you did";
- mes "a good job for me.";
- mes "Thanks again!";
- delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
- getitem 7181,1;
- close;
- }
- else { goto L_Wait; }
- L_Thanks:
- mes "[Leibech]";
- mes "Thanks again for";
- mes "the delivery.";
- mes "I was waiting for it";
- mes "for such a long time...";
- close;
- }
- alde_alche.gat,169,162,7 script Alchemist#3 749,{
- if(!bakerlan_test)
- {
- mes "[Melkaba]";
- mes "Most Alchemists seek out the";
- mes "Stone of Sage, but in my opinion";
- mes "their goals are too short sighted.";
- mes "There are more important studies";
- mes "to be conducted in the name of";
- mes "science for the good of mankind...";
- next;
- menu "...",-,"So what are you studying?",L_What;
- mes "[Melkaba]";
- mes "In the end, the";
- mes "Stone of Sage may";
- mes "just be a simple rumor.";
- mes "After all, thousands of";
- mes "Alchemists have already";
- mes "failed to create it.";
- close;
- L_What:
- mes "[Melkaba]";
- mes "What am I studying?";
- mes "Well, my expertise is...";
- mes "Different, if you must";
- mes "know, it's a secret~";
- mes "If any man found out";
- mes "about my research...";
- close;
- }
- if(bakerlan_test > 8) goto L_Done;
- if(bakerlan_test == 8) goto L_Items;
- mes "[Melkaba]";
- mes "Eh...?";
- mes "What do you need?";
- mes "If it's not important,";
- mes "please leave my";
- mes "laboratory.";
- if(bakerlan_test == 7)
- {
- next;
- menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-;
- mes "[Melkaba]";
- mes "There's no need";
- mes "to apologize but";
- mes "I'd appreciate it if";
- mes "you'd let me work";
- mes "in peace.";
- close;
- L_Vigor:
- mes "[Melkaba]";
- mes "What?! Who told you";
- mes "that I could make that?!";
- mes "Oh, no matter I suppose";
- mes "you want me to get some";
- mes "some ready for you. Now tell me...";
- mes "Why do you want it?";
- next;
- menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend;
- mes "[Melkaba]";
- mes "You immature--!";
- mes "You come all this";
- mes "way to bother me?";
- mes "Don't bring your";
- mes "shame into my lab!";
- close;
- L_Friend:
- mes "[Melkaba]";
- mes "Oh, right.";
- mes "Your friend.";
- mes "I understand you.";
- mes "Crystal clear.";
- next;
- mes "[Melkaba]";
- mes "Well, since you know";
- mes "about my secret researches,";
- mes "I'll do you a favor so long as";
- mes "you don't tell anyone else!";
- mes "Of course, I can't just give";
- mes "you Vigorgra for free...";
- next;
- mes "[Melkaba]";
- mes "Now, write this";
- mes "down. These are the";
- mes "ingredients I need to";
- mes "make a bottle of Vigorgra.";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- next;
- mes "[Melkaba]";
- mes "Alright.";
- mes "Now go and";
- mes "bring all those";
- mes "items to me. I'll";
- mes "be seeing you later.";
- set bakerlan_test,8;
- close;
- L_Items:
- mes "[Melkaba]";
- mes "Hmmmm...";
- mes "So did you";
- mes "bring everything";
- mes "you need for the";
- mes "Vigorgra...?";
- next;
- menu "Not yet...",-,"Yes.",L_Check;
- mes "[Melkaba]";
- mes "Well, let me";
- mes "remind you of";
- mes "what you need to";
- mes "bring to me in case";
- mes "you forgot already...";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- next;
- mes "[Melkaba]";
- mes "Take your time...";
- mes "In the end, you're";
- mes "the one who's got the";
- mes "need for it, anyway.";
- close;
- L_Check:
- mes "[Melkaba]";
- mes "Great...!";
- mes "Now let me check";
- mes "to see if you have";
- mes "everything ready...";
- next;
- if(countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough;
- mes "[Melkaba]";
- mes "Hmm, you're still";
- mes "missing some of the";
- mes "ingredients. Now, listen";
- mes "carefully. I need you to get...";
- next;
- mes "[Melkaba]";
- mes "^FF00001 Ment";
- mes "20 Honey";
- mes "10 Royal Jelly";
- mes "30 Bear's Footskin";
- mes "1 Hinalle Leaflet";
- mes "1 Empty Bottle^000000";
- close;
- L_Enough:
- mes "[Melkaba]";
- mes "Good work.";
- mes "Everything's here.";
- mes "Alright, just this once";
- mes "I'll make you a bottle";
- mes "of Vigorgra.";
- next;
- mes "[Melkaba]";
- mes "If you ask me again,";
- mes "I won't speak to you!";
- mes "And I'll need to charge";
- mes "you 10.000 zenys.";
- next;
- mes "[Melkaba]";
- mes "Alright. I'll be";
- mes "taking my fee from";
- mes "you now. It's not that";
- mes "expensive when you";
- mes "consider Vigorgra's";
- mes "numerous benefits.";
- next;
- if(Zeny < 10000) goto L_Money;
- mes "^0066CCMelkaba placed";
- mes "all the ingredients";
- mes "into a test tube and";
- mes "began processing it";
- mes "through some strange";
- mes "electronic equipment.^000000";
- next;
- mes "...";
- mes "......";
- next;
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Melkaba]";
- mes "Ah! Success!";
- mes "A lifetime's supply";
- mes "of Vigorgra! I know it's";
- mes "just one bottle but this";
- mes "stuff is extremely potent!";
- misceffect 305;
- next;
- mes "[Melkaba]";
- mes "Um, just remember";
- mes "not to take too much";
- mes "at one time. Can't have";
- mes "you getting crazy high";
- mes "blood pressure~";
- set bakerlan_test,9;
- set Zeny,Zeny - 10000;
- delitem 708,1;
- delitem 518,20;
- delitem 526,10;
- delitem 948,30;
- delitem 520,1;
- delitem 713,1;
- getitem 7044,1;
- close;
- L_Money:
- mes "[Melkaba]";
- mes "I'm sorry but it";
- mes "seems you don't";
- mes "have enough money";
- mes "to support the fee...";
- mes "Please come back";
- mes "with 10.000 zenys.";
- close;
-
- L_Done:
- mes "[Melkaba]";
- mes "Vigorgra is";
- mes "a miracle of";
- mes "modern science";
- mes "but it can do more";
- mes "harm than good if";
- mes "you're not careful!";
- close;
- }
- else
- {
- close;
- }
- }
- prt_castle.gat,107,58,5 script Soldier#2 105,{
- if(bakerlan_test > 10) goto L_Heya;
- mes "[Maruin]";
- mes "Welcome to";
- mes "Prontera Castle.";
- mes "Please be careful";
- if(bakerlan_test == 10 && countitem(7044) && countitem(7183))
- {
- mes "and avoid getting los--";
- next;
- mes "[Maruin]";
- mes "What's that?";
- mes "You're here for";
- mes "my sister? Um, did";
- mes "something happen...?";
- next;
- menu "Oh no, she sent you a birthday gift.",-;
- mes "[Maruin]";
- mes "Birthday...?";
- mes "What are you sm--";
- mes "OH. It is my birthday.";
- mes "Ha! I completely forgot!";
- next;
- mes "[Maruin]";
- mes "Thanks for coming";
- mes "all the way out here";
- mes "to deliver my present!";
- mes "Wow, I wonder what she";
- mes "gor for me this year!";
- delitem 7044,1;
- delitem 7183,1;
- next;
- mes "[Maruin]";
- mes "Th-This is--!";
- mes "Oh. Snap. That's right.";
- mes "She's been worried about";
- mes "me being tired lately. But";
- mes "does she even know what";
- mes "Vigorgra is supposed to...?";
- emotion e_gasp;
- next;
- mes "[Maruin]";
- mes "Never mind. It's the";
- mes "thought that counts.";
- mes "But for the record, it's";
- mes "not like I need this stuff.";
- mes "I mean, I have, you know,";
- mes "a girlfr--you know what I mean.";
- next;
- mes "[Maruin]";
- mes "I'd like to pay you";
- mes "back but since I'm";
- mes "on duty, all I can do";
- mes "is replenish your health.";
- mes "I'm not really supposed to,";
- mes "but no one will say anything.";
- next;
- mes "[Maruin]";
- mes "Well, thanks for";
- mes "the letter and the";
- mes "male supplement, I guess.";
- mes "I'll send a message to my";
- mes "sister. Good luck on your";
- mes "travels, alright?";
- set bakerlan_test,11;
- close;
- L_Heya:
- mes "[Maruin]";
- mes "Oh hey, how's";
- mes "it going? Thanks";
- mes "again for helping";
- mes "out my sister, we";
- mes "really appreciate it.";
- close;
- }
- else
- {
- mes "and avoid getting lost.";
- next;
- mes "[Maruin]";
- mes "Oh man...";
- mes "I'm so tired~!";
- mes "Enervated, even~";
- mes "If I only had some";
- mes "kind of refreshment...";
- close;
- }
- }
- geffen_in.gat,171,43,3 script Cute Girl 703,{
- if(!signquest)
- {
- mes "[Liana]";
- mes "^222222*Pout*^000000";
- mes "When's my daddy";
- mes "coming home?!";
- mes "I... I miss him so much~";
- mes "^222222*Cries*";
- emotion e_sob;
- close;
- }
- if(signquest > 20) goto L_Never;
- if(signquest == 20) goto L_Thanks;
- if(signquest == 17) goto L_Letter;
- if(signquest == 16) goto L_Father;
- mes "[Liana]";
- mes "Oh, my mom said she's gonna cook me";
- mes "something good today.";
- mes "I wonder what she's gonna make?";
- mes "I hope it's pickled cabbage again!";
- close;
- L_Father:
- mes "[Liana]";
- mes "Everyone says that daddy is the";
- mes "best blacksmith in the whole world!";
- mes "but now he lets his apprentices do";
- mes "the work so he can go around the";
- mes "world to ding a rare ore~ Isn't";
- mes "it amazing?";
- next;
- menu "What are you drawing by the way?",L_Draw,"Apprentices?",-;
- mes "[Liana]";
- mes "Yeah, Uncle Hollgrehenn and";
- mes "Aragham come to visit sometimes and";
- mes "we all play. But it's more fun to";
- mes "see my dad, even though he's not";
- mes "back yet. *Pout*";
- next;
- menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-;
- mes "[Liana]";
- mes "I hope so...";
- mes "But I hate it when";
- mes "he doesn't have enough";
- mes "time to come home and";
- mes "see me. Sooooooooo~";
- mes "I wrote this letter!";
- emotion e_dots;
- next;
- menu "...",-,"I'll bring this to him",L_Really;
- mes "[Brenda Howard]";
- mes "Liana~";
- mes "This nice man is going to look for";
- mes "you dad. Why don't you ask him to";
- mes "take your letter to him for you?";
- next;
- L_Really:
- mes "[Liana]";
- mes "You are...?";
- mes "Really, really?";
- mes "H-hooray!";
- next;
- mes "[Liana]";
- mes "Okay then, don't";
- mes "forgive to give this to";
- mes "my dad, okay? Promise?";
- getitem 7276,1;
- set signquest,17;
- close;
- L_Draw:
- mes "[Liana]";
- mes "This is my father coming";
- mes "back from his expedition";
- mes "with the rarest ore ever";
- mes "found in the world! I hope";
- mes "he will be here soon.";
- close;
- L_Miss:
- mes "[Liana]";
- mes "I miss him soooo much!";
- mes "*Cries* But Mom always";
- mes "says that he's too busy.";
- mes "*Pouts*";
- close;
- L_Letter:
- mes "[Liana]";
- mes "Would you please bring my letter";
- mes "over to my dad? Heh heh, he'll be";
- mes "so happy to hear from me!";
- close;
- L_Thanks:
- mes "[Liana]";
- mes "Yay~!";
- mes "Thank you for bringing my letter to";
- mes "my dad. Here, here!";
- mes "You have to share my treasure with";
- mes "me, 'kay?";
- getitem 529,10;
- set signquest,21;
- close;
- L_Never:
- mes "[Liana]";
- mes "I never saw my dad fail to upgrade";
- mes "a weapon or armor. Mmm? But maybe";
- mes "if he had something really really";
- mes "old and rare and special...";
- close;
- }
- geffen_in.gat,159,48,5 script Woman 711,{
- if(signquest > 22) goto L_Cherish;
- if(signquest > 19) goto L_Done;
- if(signquest == 19 && countitem(7278)) goto L_Letter;
- if(signquest > 15) goto L_Cooking;
- if(@signbrenda == 1) goto L_Husband;
- if(signquest == 15)
- {
- mes "[Brenda Howard]";
- mes "Hey, who are you anyhow?";
- mes "Don't you know it's rude to";
- mes "enter someone's house without";
- mes "being invited? Besides, I don't";
- mes "have the time to help strangers";
- mes "while I'm busy making dinner...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "W-Wait!";
- mes "I'm here to see...";
- next;
- mes "[Brenda Howard]";
- mes "Huh?";
- mes "What are you";
- mes "talking about?";
- next;
- mes "[Brenda Howard]";
- mes "Hmm...";
- mes "I wonder";
- mes "how my pickled";
- mes "cabbage will turn out?";
- set @signbrenda,1;
- close;
- }
- // Script could get to this point if the variable "signquest" was non-zero
- // It would then continue running at the label "L_Husband" [Llyr]
- mes "[Brenda Howard]";
- mes "Hmm...";
- mes "What should I make for";
- mes "dinner today? Pickled cabbage?";
- mes "I learned how to make it a while";
- mes "ago, but I've never gotten the";
- mes "chance to make it yet...";
- close;
- L_Husband:
- mes "[Brenda Howard]";
- mes "Ah... I see.";
- mes "You're looking for my husband.";
- mes "My husband, my daughter and";
- mes "I just moved to Geffen from";
- mes "Prontera a while ago.";
- next;
- mes "[Brenda Howard]";
- mes "We moved to geffen for the sake of";
- mes "my husband's business. Apparently,";
- mes "this town is closest to something";
- mes "he really seems to need. Whatever";
- mes "it is, it must be really important";
- mes "to his smithing work.";
- next;
- mes "[Brenda Howard]";
- mes "Oh, and if you're going to look";
- mes "for my husband, please talk to my";
- mes "daughter before you go. I think she";
- mes "has something she wants to";
- mes "give to her father...";
- set signquest,16;
- close;
- L_Cooking:
- mes "[Brenda Howard]";
- mes "Ho-Ho~";
- mes "Crisp and delicious pickled";
- mes "cabbage~ My kid loves this stuff";
- mes "and finished it all by herself the";
- mes "last time I made it!";
- close;
- L_Letter:
- mes "[Brenda Howard]";
- mes "Thank you so much for bringing";
- mes "this to me. I'm so happy to hear";
- mes "that he's fine and doing well.";
- mes "Although he's not here often";
- mes "enough, it's good to know";
- mes "that he loves his job.";
- next;
- mes "[Brenda Howard]";
- mes "Even so, I should start letting";
- mes "him know that I want him to spend";
- mes "a little more time at home. Oh, and";
- mes "why don't you talk to Liana? She's";
- mes "been waiting to tell you";
- mes "something.";
- delitem 7278,1;
- set signquest,20;
- close;
- L_Done:
- mes "[Brenda Howard]";
- mes "So how have you been?";
- mes "As usual, Liana misses";
- mes "her daddy, but I suppose";
- mes "it can't be helped...";
- next;
- mes "[Brenda Howard]";
- mes "I may be no expert but I'm";
- mes "certain that my husband is";
- mes "the best blacksmith in the world!";
- mes "Did you know Hollgrehenn and";
- mes "Aragham used to be his apprentices?";
- mes "Ho ho ho~";
- close;
- L_Cherish:
- mes "[Brenda Howard]";
- mes "Try to cherish your";
- mes "family, especially through the";
- mes "hard times. Even when you're angry";
- mes "with them, try to be more";
- mes "understanding. I know it's hard...";
- close;
- }
- mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{
- //get rid of some pieces, to let player reborn in future
- if(signquest > 22) delitem 7177,countitem(7177);
- if(signquest > 62) goto L_Improve;
- if(signquest > 61) goto L_Hour;
- if(signquest > 60 && countitem(2644)) goto L_Sign;
- if(signquest > 22) goto L_Done;
- if(signquest == 21) goto L_Refine;
- if(signquest == 18 || signquest == 22) goto L_Check;
- if(signquest == 17)goto L_Family;
- emotion e_pif;
- mes "[Engel]";
- mes "I hope you understand that";
- mes "this forge isn't really open to the";
- mes "public. I'm doing some intensive";
- mes "training, so I'd appreciate it if";
- mes "you would just leave now.";
- close2;
- warp "mjo_dun02.gat",372,346;
- end;
- L_Family:
- mes "[Engel]";
- mes "*Sigh*";
- mes "It's been a long";
- mes "time since I've seen";
- mes "my family. I really should let them";
- mes "know how I'm doing sooner or later.";
- mes "Hmmm...";
- next;
- mes "[Engel]";
- mes "...?";
- mes "Were you looking for me?";
- mes "I'm sorry, but I'm busy at the";
- mes "moment. Please don't disturb me";
- mes "while I try to get my work done.";
- if(signquest == 17 && countitem(7276))
- {
- next;
- menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-;
- mes "[Engel]";
- mes "Alright, then.";
- mes "Take care.";
- close;
- }
- else
- {
- close;
- }
- L_Help:
- mes "[Engel]";
- mes "Well, I'd like to help you";
- mes "but now isn't a good for me.";
- mes "Plenty of other good smiths out";
- mes "there who can help you with the";
- mes "work that you want done. Farewell.";
- close;
- L_Letter:
- mes "[Engel]";
- mes "Oh, are you serious?";
- mes "Let me read it first.";
- next;
- mes "[Engel]";
- mes "Yes, yes...";
- mes "...Hahaha!";
- mes "It's so good to hear from";
- mes "my darling daughter.";
- delitem 7276,1;
- next;
- mes "[Engel]";
- mes "Thanks, I really appreciate that";
- mes "you've delivered this letter for";
- mes "me. Now, is there anything you'd";
- mes "like to ask of me? If it's not a";
- mes "big favor, I can probably help";
- mes "you.";
- next;
- menu "Please look at this.",-;
- mes "[Engel]";
- mes "Oh?";
- mes "Isn't this...?";
- mes "I see, I see!";
- next;
- mes "[Engel]";
- mes "Long ago, my old master told me";
- mes "that there are these strange ores";
- mes "that have fallen from the sky. The";
- mes "most beautiful and mysterious is";
- mes "the one shines just like a star.";
- next;
- mes "[Engel]";
- mes "Most people may know it as Sobbing";
- mes "Starlight, but my master used to";
- mes "call it God's Tear Drop.";
- next;
- mes "[Engel]";
- mes "However, this ore has been";
- mes "shattered into pieces. Judging from";
- mes "the smoothness of the edges, its";
- mes "inner power must have caused it to";
- mes "break apart. So you want to put";
- mes "this back together, don't you?";
- next;
- mes "[Engel]";
- mes "This will be a good challenge";
- mes "for me! However, I'll need some";
- mes "special tools and materials to";
- mes "repair this kind of ore. Now, I";
- mes "want you to bring me the following";
- mes "things...";
- next;
- mes "[Engel]";
- mes "^FF00005 Mini Furnace^000000,";
- mes "^FF00002 Oridecon Hammer^000000,";
- mes "and ^FF00001 good quality Anvil^000000.";
- mes "Now, keep in mind that ordinary";
- mes "anvils won't be good enough for";
- mes "this kind of work.";
- next;
- mes "[Engel]";
- mes "Now, an Emperium Anvil would be";
- mes "ideal for this job. I used to have";
- mes "one, but a while back I ended up";
- mes "giving it to someone. Anyway, I'll";
- mes "wait here for you while you gather";
- mes "everything you need.";
- next;
- mes "[Engel]";
- mes "Right. Let me guide you to a";
- mes "shortcut to the exit of these";
- mes "mines, just in case you don't know";
- mes "your way out of here. Good luck~";
- set signquest,18;
- close2;
- warp "mjo_dun02.gat",371,344;
- end;
- L_Check:
- mes "[Engel]";
- mes "As I've told you before, I'm more";
- mes "likely to succeed in my work if I'm";
- mes "able to use a higher quality anvil.";
- mes "Let me see what you've";
- mes "brought.";
- next;
- if((countitem(612) > 4) && countitem(615) > 1){
- if(countitem(986)) { set signanvil,1; goto L_Forge1; }
- if(countitem(987)) { set signanvil,2; goto L_Forge2; }
- if(countitem(988)) { set signanvil,3; goto L_Forge3; }
- if(countitem(989)) { set signanvil,4; goto L_Forge4; }
- }
- L_NotEnough:
- mes "[Engel]";
- mes "I'm sorry but you didn't";
- mes "bring me enough materials.";
- mes "I'll repeat you what you";
- mes "need to bring me.";
- next;
- mes "[Engel]";
- mes "^FF00005 Mini Furnace^000000,";
- mes "^FF00002 Oridecon Hammer^000000,";
- mes "and ^FF00001 good quality Anvil^000000.";
- mes "Now, keep in mind that ordinary";
- mes "anvils won't be good enough for";
- mes "this kind of work.";
- close;
- L_Forge1:
- mes "[Engel]";
- mes "Ah...";
- mes "A normal Anvil.";
- mes "Err... I told you";
- mes "the better quality you";
- mes "bring, the better the";
- mes "result will be...";
- mes "Anyway, I will try.";
- delitem 986,1;
- goto L_Forge;
- L_Forge2:
- mes "[Engel]";
- mes "Ah...";
- mes "An Oridecon Anvil.";
- mes "This isn't too bad,";
- mes "but there's a good risk";
- mes "that this might not work.";
- delitem 987,1;
- goto L_Forge;
- L_Forge3:
- mes "[Engel]";
- mes "Ah...";
- mes "A Golden Anvil.";
- mes "Excellent.";
- mes "This anvil should be quite";
- mes "enough to perform the";
- mes "restoration.";
- delitem 988,1;
- goto L_Forge;
- L_Forge4:
- mes "[Engel]";
- mes "Ah...";
- mes "An Emperium Anvil.";
- mes "Perfect!";
- mes "I didn't think you'd";
- mes "be able to find one as";
- mes "they are extremely rare.";
- mes "Sure, it will work!";
- delitem 989,1;
- goto L_Forge;
- L_Forge:
- delitem 612,5;
- delitem 615,2;
- next;
- if(signquest == 22) goto L_Refine;
- mes "[Engel]";
- mes "While I'm working on this, would";
- mes "you deliver a letter to my family";
- mes "for me? I'm sorry, but please";
- mes "consider that I'm waiving the fee";
- mes "for restoring this Sobbing";
- mes "Starlight.";
- next;
- mes "[Engel]";
- mes "Well then...";
- mes "I wish you safety";
- mes "in your travels.";
- delitem 7177,5; //we'll delete all sobbing pieces later
- getitem 7278,1;
- set signquest,19;
- close;
- L_Refine:
- if(signanvil == 1) set @signrefine,rand(100);
- if(signanvil == 2) set @signrefine,rand(60);
- if(signanvil == 3) set @signrefine,rand(40);
- if(signanvil == 4) set @signrefine,rand(30);
- mes "[Engel]";
- mes "Are you back already?";
- if(@signrefine <= 30) goto L_Success;
- mes "I am sorry but I failed";
- mes "restoring the Sobbing";
- mes "Starlight.. But it isn't";
- mes "a failure, bring me back";
- mes "the materials and I'll";
- mes "try again.";
- getitem 7177,7;
- set signquest,22;
- close;
- L_Success:
- delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn
- mes "While you were gone, I managed to";
- mes "restore the Sobbing Starlight. Why";
- mes "don't you go ahead and take a";
- mes "look?";
- next;
- getitem 7178,1;
- set signquest,23;
- specialeffect2 94;
- next;
- mes "[Engel]";
- mes "This was one of the most difficult";
- mes "jobs I've ever done. But look! It";
- mes "was beautiful when broken in";
- mes "fragments, but now it's absolutely";
- mes "dazzling! This was really worth the";
- mes "effort.";
- next;
- mes "[Engel]";
- mes "In any case, I worked really hard";
- mes "to do a good job on this, so I hope";
- mes "you treasure this Sobbing";
- mes "Starlight, young adventurer.";
- close;
- L_Done:
- mes "[Engel]";
- mes "How have you been doing lately?";
- mes "Feel free to ask me if you ever";
- mes "think that you need my expertise,";
- mes "alright?";
- close;
- L_Sign:
- mes "[Engel]";
- mes "How have you been";
- mes "doing lately? You seem";
- mes "very well. So is there anything";
- mes "I can help you with today?";
- next;
- menu "I need your help again.",-;
- mes "[Engel]";
- mes "Haha, so what have";
- mes "you brought me this time?";
- mes "It must be fairly important if";
- mes "you've brought it all the way";
- mes "down here.";
- next;
- menu "Please look at this.",-;
- mes "[Engel]";
- mes "Isn't this...?!";
- mes "Amazing, just by looking at it,";
- mes "I can feel its power! You really";
- mes "are something! How do you come";
- mes "across all of this amazing stuff?";
- next;
- mes "[Engel]";
- mes "You know, I consider myself";
- mes "lucky to even see this kind of";
- mes "stuff. Most smiths might be able to";
- mes "see this kind of thing only once in";
- mes "their entire lives. And to be able";
- mes "to work on it...";
- next;
- mes "[Engel]";
- mes "Hmmm...";
- mes "It's going to take quite";
- mes "a while to work on this.";
- mes "Unfortunately, I can't even";
- mes "give you a time estimate...";
- mes "But I'll do my best for you.";
- delitem 2644,1;
- set @engelhour,gettime(3);
- set @engelmin,gettime(2);
- if(@engelmin > 29) set @engelhour,@engelhour +1;
- set signengelhour,@engelhour + rand(2,4);
- if(signengelhour > 23) set signengelhour,signengelhour - 24;
- set signquest,62;
- close;
- L_Hour:
- if(gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2)
- {
- mes "[Engel]";
- mes "This is now yours to keep.";
- mes "Thank you for giving me the";
- mes "honor of working on a worthy";
- mes "smithing challenge.";
- getitem 2644,1;
- set signquest,63;
- close;
- }
- else
- {
- mes "[Engel]";
- mes "I haven't completed it yet, but";
- mes "please understand that I've got to";
- mes "be really careful when working with";
- mes "something so valuable. But don't";
- mes "worry, its inner power will be";
- mes "revealed when I'm finished.";
- close;
- }
- L_Improve:
- mes "[Engel]";
- mes "Sometimes, you can only";
- mes "improve yourself by training in";
- mes "solitude. But don't ever forget";
- mes "about the ones who really care";
- mes "about you. It's those people who";
- mes "make everything worth it.";
- close2;
- emotion e_dots;
- end;
- }
- gef_tower.gat,118,36,5 script Annoyed Man 64,{
- if(signquest > 24) goto L_Answer;
- if(@sign_dhota == 1) goto L_Star;
- mes "[Dhota]";
- mes "Wah~";
- mes "Why the hell did he even go";
- mes "there...!";
- mes "What are you doing here?!";
- next;
- mes "[Dhota]";
- mes "Say what...?";
- mes "I have no idea what";
- mes "you're talking about!";
- mes "If you've got nothing";
- mes "to say, leave me alone!";
- if(signquest == 24) set @sign_dhota,1;
- close;
- L_Star:
- mes "[Dhota]";
- mes "Eh?";
- mes "For that Sobbing Starlight, is that";
- mes "right?";
- next;
- mes "[Dhota]";
- mes "...";
- emotion e_dots;
- next;
- mes "[Dhota]";
- mes "...";
- mes "......";
- emotion e_dots;
- next;
- mes "[Dhota]";
- mes "...";
- mes "......";
- mes "BWAAAAH~!";
- emotion e_ag;
- next;
- mes "[Dhota]";
- mes "Right, he wants that guy";
- mes "who's good at working with";
- mes "gems and stuff. Eh, he's not";
- mes "here right now. Went somewhere";
- mes "near Comodo to investigate some";
- mes "tribal people or whatever.";
- emotion e_pif;
- set signquest,25;
- close;
- L_Answer:
- mes "[Dhota]";
- mes "Hmmm...";
- mes "That can't be right...";
- mes "What could possibly be";
- mes "the answer I'm looking";
- mes "for...? *Sigh...*";
- emotion e_pif;
- close;
-
- }
- umbala.gat,163,256,3 script Native 781,{
- if(event_umbala < 3) goto L_UmWord;
- if(signquest > 25) goto L_Thanks;
- if(signquest == 25) goto L_Sign;
- mes "[Laotan]";
- mes "All my friends have a new";
- mes "mask and I'm the only one";
- mes "who didn't get mine...";
- mes "Wh.. why? Waaaaaaah!";
- close;
- L_Sign:
- mes "[Laotan]";
- mes "Mmmh...";
- mes "A new guy in our village?";
- mes "I think I know him! Yea, I do!";
- next;
- if(countitem(2278)) goto L_Mask;
- mes "[Laotan]";
- mes "Waaaait";
- mes "I knooow~!";
- mes "I know if you get me";
- mes "a Mr. Smile, okay?";
- close;
- L_Mask:
- mes "[Laotan]";
- mes "Oh my gosh!";
- mes "You've got a Mr. Smile mask!";
- mes "Would you give that to me?";
- mes "Pretty please...?";
- next;
- menu "Sure~",L_Ok,"^FF0000No.^000000",-;
- mes "[Laotan]";
- mes "I...";
- mes "I was...";
- mes "I just...";
- mes "Waaaaaaahhhh!";
- close;
- L_UmWord:
- mes "[??????]";
- mes "Umbaumbafumba.";
- mes "Uwambaunbaumbabaufumba";
- mes "Umbababaumbaumba.";
- close;
- L_Ok:
- mes "[Laotan]";
- mes "Hooooray!";
- mes "Thank you thank you";
- mes "thank you thank you";
- mes "soooooooooo much!";
- delitem 2278,1;
- set signquest,26;
- next;
- mes "[Laotan]";
- mes "Oh right~!";
- mes "The weird man in the funny clothes";
- mes "was in our village for a while, but";
- mes "ever since he went into that big";
- mes "tree, nobody's seen him!";
- close;
- L_Thanks:
- mes "[Laotan]";
- mes "I love my Mr. Smile mask";
- mes "soooo much! I'm gonna show";
- mes "it to all my friends! Thank you";
- mes "so much again! You're really";
- mes "really nice, you know that ?";
- close;
- }
- um_in.gat,27,23,3 script Weird Man 121,{
- if(signquest > 27) goto L_Done;
- if(signquest == 27) goto L_Check;
- mes "[Cyon]";
- mes "*Giggle*";
- mes "So, if I do this,";
- mes "then that and then...";
- mes "Ooh, these calculations";
- mes "are absolutely perfect!";
- emotion e_gg;
- next;
- mes "[Cyon]";
- mes "Wh-what?!";
- mes "Who are you?";
- mes "H-how did you get";
- mes "in here? I demand";
- mes "that you leave, right now!";
- emotion e_an;
- if(signquest == 26) goto L_Sign;
- close2;
- warp "um_dun01.gat",129,90;
- end;
- L_Sign:
- next;
- menu "I'm here for Metz Brayde.",L_Metz,"My apologies.",L_Sorry,"Would you look at this?",-,"...",L_Leave;
- mes "[Cyon]";
- mes "What could be so";
- mes "special about what";
- mes "you've brought here?!";
- mes "Fine, you've picked my";
- mes "scientific curiosity...";
- next;
- mes "[Cyon]";
- mes "Sweet lord...";
- mes "This is 'God's Tear Drop'!";
- mes "The Sobbing Starlight!";
- mes "He finally made it...";
- next;
- mes "[Cyon]";
- mes "*Giggle*";
- mes "Well, since he's kept his promise";
- mes "I suppose that I should keep mine";
- mes "as well. Now within this Sobbing";
- mes "Starlight are these tiny letters...";
- next;
- mes "[Cyon]";
- mes "The text is so small that even";
- mes "Hunters skilled in Vulture's Eye";
- mes "are unable to read them. However,";
- mes "I've read that this Sobbing";
- mes "Starlight will respond";
- mes "to really old papers...";
- next;
- mes "[Cyon]";
- mes "Now, if we want to figure out";
- mes "what's written in the Sobbing";
- mes "Starlight, we'd need at least";
- mes "10 ancient pieces of paper...";
- set signquest,27;
- close;
- L_Metz:
- mes "[Cyon]";
- mes "Huh? Brayde?";
- mes "Do you expect me";
- mes "to just trust you without";
- mes "a single shred of proof that";
- mes "he sent you? Get out now!";
- close;
- L_Sorry:
- mes "[Cyon]";
- mes "If you're so sorry,";
- mes "then hurry up and get";
- mes "out of here! Not just anyone";
- mes "is allowed in here! Leave!";
- emotion e_pif;
- close;
- L_Leave:
- mes "[Cyon]";
- mes "Not listening, eh?";
- mes "Fine, if you don't";
- mes "understand words, then";
- mes "I'll have to use force!";
- mes "Get out here right now!";
- close2;
- percentheal -30,0;
- end;
- L_Check:
- mes "[Cyon]";
- mes "You've come back.";
- mes "I hope you were able";
- mes "to find some ancient";
- mes "or really aged papers...";
- next;
- if (countitem(1097) > 6) goto L_Text;
- mes "[Cyon]";
- mes "You haven't found anything?";
- mes "What kind of scientist are you?";
- mes "Now go out and find some old and";
- mes "ancient papers so that we can learn";
- mes "what's written in the Sobbing";
- mes "Starlight! Go!";
- next;
- mes "[Cyon]";
- mes "...?";
- mes "Why are you still here?";
- mes "Leave and do what I told";
- mes "you to do, alright?! Don't";
- mes "make me get violent...";
- next;
- percentheal -30,0;
- close2;
- warp "um_dun01.gat",129,90;
- end;
- L_Text:
- mes "[Cyon]";
- mes "How did you find these";
- mes "Worn Out Pages? This is great";
- mes "I'm sure the Sobbing Starlight";
- mes "will respond to these!";
- next;
- mes "[Cyon]";
- mes "Yes. Yes...";
- mes "This should be enough.";
- mes "Now give them to me";
- mes "and wait here while";
- mes "I try a few things...";
- next;
- delitem 1097,7;
- misceffect 72;
- next;
- mes "[Cyon]";
- mes "Just as I thought!";
- mes "The Sobbing Starlight is responding";
- mes "to these Worn Out Pages! Excellent!";
- mes "I've finally fulfilled my promise";
- mes "to Metz! Now he can leave";
- mes "me alone!";
- getitem 7275,1;
- set signquest,28;
- close;
- L_Done:
- mes "[Cyon]";
- mes "My business with you is finished,";
- mes "so you go along on your way now.";
- mes "And tell Metz not to bother me";
- mes "anymore! I'm done doing favors!";
- close;
- }
- alberta.gat,165,83,3 script Fastidious Old Man 755,{
- if(signquest > 30) goto L_Done;
- if(signquest == 30) goto L_Interpret;
- if(signquest == 29) goto L_Vision;
- mes "[Frank]";
- mes "My back~";
- mes "It's so sore!";
- mes "And my eyes are";
- mes "hurting worse and worse.";
- mes "^343434*Sigh* ^000000I'm getting old...";
- close;
- L_Vision:
- mes "[Frank]";
- mes "My vision's getting";
- mes "blurrier and I get headaches";
- mes "when I read. I guess this old";
- mes "man's got no choice but to get";
- mes "some sort of seeing aid...";
- if(!countitem(2203))close;
- next;
- menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-;
- mes "[Frank]";
- mes "Oooh~";
- mes "How will I ever";
- mes "be able to continue";
- mes "my life's work? I'm";
- mes "helpless if I can't read...";
- close;
- L_Glasses:
- mes "[Frank]";
- mes "Oh, you've brought me";
- mes "these Glasses. Thanks";
- mes "so much, youngster. Now that";
- mes "I can see better, what can";
- mes "I do for you in return?";
- delitem 2203,1;
- next;
- L_Frank:
- menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-;
- mes "[Frank]";
- mes "I don't believe it!";
- mes "This is... I see. You want me to";
- mes "translate this ancient language.";
- mes "Ah, you're rather fortunate. I'm";
- mes "probably the only person in the";
- mes "world who can translate this.";
- next;
- mes "[Frank]";
- mes "Hmm, as far as I can tell, this is";
- mes "a sophisticated language spoken by";
- mes "the ancient gods. It's complex and";
- mes "confusing, but I'll do my best for";
- mes "you. Come back to me later, and";
- mes "I'll tell you what I've learned.";
- set signquest,30;
- close;
- L_Power:
- mes "[Frank]";
- mes "Geffen's hidden power?";
- mes "I don't know much about it, but I'm";
- mes "sure that Geffen Tower is more than";
- mes "just a simple building. I'm sure it";
- mes "was created to restrain or contain";
- mes "some powerful force.";
- next;
- mes "[Frank]";
- mes "It's even possible that the";
- mes "fountain in front of Geffen Tower";
- mes "also plays the same role, but I've";
- mes "got no hard evidence. Since I'm not";
- mes "too interested in Geffen, I haven't";
- mes "really investigated...";
- next;
- mes "[Frank]";
- mes "Still...";
- mes "There's a strong possibility that";
- mes "some enormous power is being sealed";
- mes "beneath the Geffen Tower.";
- next;
- goto L_Frank;
- L_Star:
- mes "[Frank]";
- mes "The Sobbing Starlight?";
- mes "To the experts, it's known as God's";
- mes "Tear Drop. Now, some believe it was";
- mes "created from the voice of God.";
- next;
- mes "[Frank]";
- mes "Of course, it probably isn't made";
- mes "from God's voice or tear drops but";
- mes "who knows? In any case, it's said";
- mes "that something's written in the";
- mes "Sobbing Starlight. What ever it is,";
- mes "it must be something important.";
- next;
- goto L_Frank;
- L_Interpret:
- set @sign_frank,rand(1,10);
- if(@sign_frank == 1)
- {
- mes "[Frank]";
- mes "Well, I've written down the best";
- mes "translation that I could for you.";
- mes "It's been a long time since I've";
- mes "had this kind of challenge. Thanks,";
- mes "youngster.";
- mes "Ha ha ha~";
- delitem 7275,1;
- getitem 7274,1;
- set signquest,31;
- close;
- }
- else
- {
- mes "[Frank]";
- mes "I'm sorry, but I haven't finished";
- mes "translating this text. It's taking";
- mes "quite a long time since I don't";
- mes "have any reference material for";
- mes "this particular language. Why";
- mes "don't you come back later?";
- close;
- }
- L_Done:
- mes "[Frank]";
- mes "There are many things out";
- mes "there that defy out understanding";
- mes "of the world and are beyond our";
- mes "imagination. Many fear the unknown";
- mes "but the truly brave will always";
- mes "seek out the truth.";
- close;
- }
- // Himinn Part & Valkyrie
- gef_fild07.gat,182,241,1 script #himinnwarper 111,1,1,{
- if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstClick;
- end;
- L_FirstClick:
- mes "^657540It seems that";
- mes "something in the";
- mes "vicinity is reacting";
- mes "with the Sobbing Starlight";
- mes "in your possession. Perhaps";
- mes "you can find it nearby...^000000";
- close;
- OnTouch:
- if(signquest > 31) goto L_Warp;
- if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstTouch;
- end;
- L_FirstTouch:
- mes "[" + strcharinfo(0) + "]";
- mes "What the...?";
- mes "What's happening?!";
- next;
- specialeffect2 9;
- mes "^3355FFFor some reason, in";
- mes "this particular spot, the";
- mes "Sobbing Starlight is reacting";
- mes "wit the Resin, Stone Hearts";
- mes "and Coral Reefs that you're";
- mes "holding. All the objects are";
- mes "violently resonating";
- next;
- specialeffect2 99;
- mes "All of a sudden these";
- mes "objects emit a bright flash";
- mes "of light that envelops your";
- mes "entire body, then you gently";
- mes "fall into unconsciousness...";
- close2;
- set signquest,32;
- delitem 7013,365;
- delitem 953,12;
- delitem 907,4;
- L_Warp:
- warp "himinn.gat",49,10;
- end;
- }
- himinn.gat,48,86,5 script Valkyrie#2 811,{
- if(signquest == 58) goto L_Done;
- if(signquest > 51) goto L_Gods;
- if(signquest > 50) goto L_Help;
- if(signquest > 32) goto L_Duty;
- mes "[Valkyrie Sandra]";
- mes "Welcome, " + strcharinfo(0) + " ,";
- mes "to this realm of holiness.";
- mes "You have endured great difficulty";
- mes "and tested your courage to obtain";
- mes "the Sobbing Starlight, which will";
- mes "be the certificate for your test.";
- next;
- menu "Test...?",-;
- mes "[Valkyrie Sandra]";
- mes "The gods have decided that";
- mes "you are worthy of undergoing";
- mes "a special test that will judge";
- mes "your merits. If you are a true";
- mes "hero who is pure of heart,";
- mes "you will certainly succeed...";
- next;
- mes "[Valkyrie Sandra]";
- mes "Now, there is a critical";
- mes "situation in the ^FF0000realm where";
- mes "the fallen warriors dwell^000000. The";
- mes "gods wish for you to restore the";
- mes "balance by quelling a specific";
- mes "evil influence in that place.";
- next;
- mes "[Valkyrie Sandra]";
- mes "There will be many obstacles.";
- mes "First, the fallen, who will target";
- mes "their anger and hatred towards";
- mes "you. Where they have failed to";
- mes "enter Valhalla, you have a rare";
- mes "and wondrous opportunity.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Secondly, and more";
- mes "importantly, you must find";
- mes "this evil influence on your";
- mes "own. This will judge your";
- mes "ability to discern good from";
- mes "evil. Do not trust appearances...";
- next;
- mes "[Valkyrie Sandra]";
- mes "This is your task.";
- mes "I can't tell you more.";
- mes "It is now your duty to";
- mes "travel there and ferret";
- mes "out true darkness from";
- mes "one of the hearts there...";
- set signquest,33;
- close2;
- warp "geffen.gat",120,100;
- end;
- L_Duty:
- mes "[Valkyrie Sandra]";
- mes "I commend your ability";
- mes "to survive in the realm";
- mes "of the dead. I imagine it";
- mes "must be very difficult for";
- mes "a mortal to endure its cruelty.";
- close;
- L_Help:
- mes "[Valkyrie Sandra]";
- mes "Regrettably, I can't really";
- mes "provide any answers for you.";
- mes "You must overcome the ordeals";
- mes "of the gods on your own. All I can";
- mes "do is offer my guidance and prayer.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Remember that the";
- mes "demonstration of your belief,";
- mes "rather than the decision to";
- mes "blindly adhere to faith, is";
- mes "what the gods want to see.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Always step forward";
- mes "with wisdom and courage.";
- mes "That is all I can tell you.";
- set signquest,52;
- close;
- L_Gods:
- mes "[Valkyrie Sandra]";
- mes "The gods are watching";
- mes "you. Prove your courage";
- mes "and at that moment, you";
- mes "will earn the honor of being";
- mes "selected by the gods.";
- close;
- L_Done:
- mes "[Valkyrie Sandra]";
- mes "Welcome back.";
- mes "Not only have you passed the trials";
- mes "that the gods have set for you, you";
- mes "have tested your courage in the";
- mes "realm of the dead and protected";
- mes "Rune-Midgard from attack.";
- next;
- mes "[Valkyrie Sandra]";
- mes "I'm pleased to announce that the";
- mes "gods have been watching you and";
- mes "decided to invite you to Valhalla.";
- mes "However, Rune-Midgard still has";
- mes "great need of you.";
- next;
- mes "[Valkyrie Sandra]";
- mes "As a symbol of this promise to";
- mes "invite you to Valhalla, you shall";
- mes "be rewarded with 'The Sign' which";
- mes "will show all others that you are";
- mes "a great warrior whose courage was";
- mes "tested by the gods themselves.";
- next;
- mes "[Valkyrie Sandra]";
- mes "Congratulations,";
- mes "" + strcharinfo(0) + ". Verily,";
- mes "you are an honorable";
- mes "hero worthy of praise!";
- getitem 2644,1;
- set signquest,59;
- close;
- }
- // Niflheim Part & Realm of the Dead
- niflheim.gat,102,54,4 script Mad Man 739,{
- if(signquest > 53) goto L_Queen;
- if(signlaichin == 4) goto L_Where1;
- if(signlaichin == 3) goto L_Seal;
- if(signlaichin == 2) goto L_Direction;
- if(signlaichin == 1) goto L_Risk;
- if(signquest == 52) goto L_Help;
- if(signquest) goto L_Asgard;
- mes "[Laichin]";
- mes "What? I look familiar to you?";
- mes "Eh, you know what they say.";
- mes "Everyone has a lookalike in the";
- mes "world somewhere. Am I right";
- mes "or am I am right?";
- close;
- L_Asgard:
- mes "[Laichin]";
- mes "Niflheim ain't such a bad";
- mes "place to live. Sure, Asgard's";
- mes "all pretty and stuff, but there's";
- mes "too many rules. In this place, you";
- mes "can enjoy a lot more freedom. After";
- mes "you get used to all the stink.";
- next;
- mes "[Laichin]";
- mes "Did I say 'stink'?";
- mes "I meant... 'fragrance'.";
- mes "Alright, so the gods expelled";
- mes "me, but I really oughtta thank";
- mes "'em for sending me here!";
- next;
- mes "[Laichin]";
- mes "What's that look for...?";
- mes "What, you can't believe";
- mes "that someone like me used";
- mes "to live in Valhalla? Me neither!";
- mes "They really made a mistake when";
- mes "they put me up to live in Asgard!";
- close;
- L_Help:
- mes "[Laichin]";
- mes "Angrboda...?";
- mes "Yeah, yeah!";
- mes "I remember hearing something";
- mes "about her when I usedta hang";
- mes "with the gods up in Asgard.";
- next;
- mes "[Laichin]";
- mes "Yeah, those guys were pretty";
- mes "gangster about it. I mean, they";
- mes "took her soul, broke it in four";
- mes "pieces and stashed them in the";
- mes "deepest hole in Rune-Midgard.";
- next;
- mes "[Laichin]";
- mes "Sure, she was a giant, but";
- mes "they were pretty scared of her.";
- mes "All her children ended up to be";
- mes "legendary monsters! Well, I'm";
- mes "not sure if Lady Hell counts.";
- next;
- mes "[Laichin]";
- mes "That's pretty harsh.";
- mes "I mean, even if you die,";
- mes "your soul has no place";
- mes "to rest. Angrboda's soul is";
- mes "all cut up and stuff!";
- next;
- menu "So where are the soul pieces again?",-;
- mes "[Laichin]";
- mes "What...? I just said,";
- mes "the deepest place";
- mes "underground in Rune-Midgard.";
- mes "It's a dangerous joint";
- mes "protected by gangs";
- mes "of monsters.";
- next;
- mes "[Laichin]";
- mes "Wait, you're tellin' me";
- mes "that you're gonna find";
- mes "all of Angrboda's soul?!";
- mes "You're crazy! If they end up";
- mes "missing, the gods'll know I was";
- mes "the one who tipped you off!";
- set signlaichin,1;
- next;
- L_Risk:
- mes "[Laichin]";
- mes "If I was gonna risk my soul,";
- mes "I'd wanna enjoy the rest of my";
- mes "afterlife as much as I could";
- mes "before the gods offed me. Man,";
- mes "I'd need at least 40.000 Zeny to";
- mes "even have a decent time...";
- next;
- menu "Pay Laichin 40.000 Zeny.",-,"Don't pay Laichin.",L_Pay;
- if(Zeny < 40000) goto L_NotEnough;
- //Settings for the 4 seals you will have to break
- Seal1:
- set Sign_Seal1,rand(1,8);
- Seal2:
- set Sign_Seal2,rand(1,8);
- if(Sign_Seal2 == Sign_Seal1) goto Seal2;
- Seal3:
- set Sign_Seal3,rand(1,8);
- if(Sign_Seal3 == Sign_Seal1 || Sign_Seal3 == Sign_Seal2) goto Seal3;
- Seal4:
- set Sign_Seal4,rand(1,8);
- if(Sign_Seal4 == Sign_Seal1 || Sign_Seal4 == Sign_Seal2 || Sign_Seal4 == Sign_Seal3) goto Seal4;
- //End of settings
- mes "[Laichin]";
- mes "Now we're talkin'!";
- mes "You're a true hero!";
- mes "Right, you gotta go to the";
- mes "lowest part of Glast Heim to";
- mes "find Angrboda's soul pieces.";
- next;
- mes "[Laichin]";
- mes "Check out the";
- set @signseal,1;
- callfunc "Sign_Seal";
- set @signseal,2;
- callfunc "Sign_Seal";
- set @signseal,3;
- callfunc "Sign_Seal";
- set @signseal,4;
- callfunc "Sign_Seal";
- mes "" + Sign_Seal1$ + ",";
- mes "" + Sign_Seal2$ + ",";
- mes "" + Sign_Seal3$ + " and the";
- mes "" + Sign_Seal4$ + ".";
- next;
- mes "[Laichin]";
- mes "Her soul pieces are really";
- mes "well hidden, so you gotta look";
- mes "around, even if know the";
- mes "general location, and don't";
- mes "tell anyone else about these";
- mes "locations or there'll be trouble.";
- next;
- menu "I promise.",-,"What do you mean by big and small?",L_Mean;
- set Zeny,Zeny - 40000;
- set signlaichin,2;
- close;
- L_Mean:
- mes "[Laichin]";
- mes "What do I mean by";
- mes "big and small? Hey man,";
- mes "the answer to that is worth";
- mes "at least... 20.000 Zeny.";
- mes "If you wanna know,";
- mes "cough up the cash!";
- next;
- L_Pay2:
- menu "Don't pay him.",L_NoPay,"Pay him.",-;
- if(signlaichin != 2) set Zeny,Zeny - 40000;
- if(Zeny < 20000) goto L_NotEnough2;
- mes "[Laichin]";
- mes "Alright, listen up.";
- mes "Big, small and very small";
- mes "mean the distances from the";
- mes "center of the map. So for big,";
- mes "I mean look near the border of";
- mes "the map. Easy, huh?";
- next;
- mes "[Laichin]";
- mes "When I say small, you";
- mes "gotta look in areas closer";
- mes "than the borders of the map.";
- mes "For very small, you gotta";
- mes "look near the center, got it?";
- set Zeny,Zeny - 20000;
- set signquest,53;
- set brokenseal,1;
- set signlaichin,3;
- close;
-
- L_Pay:
- mes "[Laichin]";
- mes "Huh...?";
- mes "Okay pal.";
- close;
- L_NotEnough:
- mes "[Laichin]";
- mes "Hey...";
- mes "This is sooo";
- mes "not enough money";
- mes "for me to enjoy myself";
- mes "if my soul ends up getting";
- mes "busted by the gods.";
- close;
- L_NoPay:
- mes "[Laichin]";
- mes "Fine, fine.";
- mes "Just don't come";
- mes "crawling back when";
- mes "you can't figure out";
- mes "where the soul pieces are.";
- if(signlaichin != 2) set Zeny,Zeny - 40000;
- set signlaichin,2;
- close;
- L_Direction:
- mes "[Laichin]";
- mes "Oh yeah, about those";
- mes "directions I gave you";
- mes "last time? They work,";
- mes "but you gotta know what I mean";
- mes "by 'big' or 'small' whatever";
- mes "o'clock means. That's right...";
- next;
- mes "[Laichin]";
- mes "Matter of fact, I'll";
- mes "tell you about it.";
- mes "Right after you pay me,";
- mes "oh, I don't know, ^FF000020.000 zeny^000000.";
- next;
- goto L_Pay2;
- L_NotEnough2:
- mes "[Laichin]";
- mes "What is this?";
- mes "You tryin to wetch";
- mes "me or somethin'?";
- set signlaichin,2;
- close;
- L_Seal:
- mes "[Laichin]";
- mes "Oh yeah, Uh, I forgot to tell";
- mes "you that Angrboda's soul pieces are";
- mes "sealed with the power of the gods.";
- mes "You can't just smash them open.";
- next;
- mes "[Laichin]";
- mes "...Or maybe you could.";
- mes "Anyway, it'll be better";
- mes "if you had a weapon that";
- mes "was solid, heavy and powerful.";
- next;
- mes "[Laichin]";
- mes "But yeah, think about";
- mes "what it means to break";
- mes "a godly seal. Remember there's";
- mes "^FF0000some kinda rule^000000 that the gods";
- mes "imposed which you gotta follow";
- mes "to release Angrboda's soul.";
- next;
- L_Info:
- mes "[Laichin]";
- mes "Ah, right. If you wanna";
- mes "try different weapons for";
- mes "breaking those seals, make";
- mes "sure you got 'em in your";
- mes "inventory and that they're";
- mes "not equipped, alright?";
- next;
- menu "Thanks~",-,"Where am I supposed to go again?",L_Where;
- mes "[Laichin]";
- mes "Oh no...";
- mes "Thank you for all";
- mes "of this Zeny. Money";
- mes "might not be able to";
- mes "buy happiness but it";
- mes "sure comes real close!";
- set signlaichin,4;
- close;
- L_Where:
- mes "[Laichin]";
- mes "Hey... You gotta go";
- mes "to the lowest part";
- mes "of Glast Heim to find all";
- mes "of Angrboda's soul pieces.";
- mes "Once you get there...";
- next;
- L_Where1:
- mes "[Laichin]";
- mes "Check out the";
- mes "" + Sign_Seal1$ + ",";
- mes "" + Sign_Seal2$ + ",";
- mes "" + Sign_Seal3$ + " and the";
- mes "" + Sign_Seal4$ + ".";
- mes "And break those seals";
- mes "in that order, okay?";
- next;
- if(signlaichin == 4) goto L_Info;
- mes "[Laichin]";
- mes "Big, small and very small";
- mes "mean the distances from the";
- mes "center of the map. So for big,";
- mes "I mean look near the border of";
- mes "the map. Easy, huh?";
- next;
- mes "[Laichin]";
- mes "When I say small, you";
- mes "gotta look in areas closer";
- mes "than the borders of the map.";
- mes "For very small, you gotta";
- mes "look near the center, got it?";
- set signlaichin,4;
- close;
- L_Queen:
- mes "[Laichin]";
- mes "Dude, Niflheim rocks.";
- mes "It's like, a million times";
- mes "better than the boring";
- mes "old Asgard. Hell yeah!";
- next;
- mes "[Laichin]";
- mes "Eh, I don't even wanna";
- mes "know if you manage to";
- mes "find all of Angrboda's soul";
- mes "pieces, but if you do, don't";
- mes "go bringin' close to me. If the";
- mes "gods find out you have 'em...";
- next;
- mes "[Laichin]";
- mes "But for the sake of";
- mes "argument, let's say you";
- mes "do happen to get them all.";
- mes "In that case, you oughta get";
- mes "Angrboda's soul to the Queen";
- mes "of Hell right away, alright?";
- next;
- mes "[Laichin]";
- mes "Ooh... But not just any";
- mes "yahoo can waltz up to her.";
- mes "The best thing would be to";
- mes "give it to one of her really";
- mes "trusted retainers, I guess.";
- mes "Now, who was he again?";
- next;
- mes "[Laichin]";
- mes "I know he's always in";
- mes "disguise as some sorta";
- mes "really ^C9CACBdespressing guy^000000";
- mes "and I can't remember his";
- mes "name for the life of me, but";
- mes "he's around here somewhere...";
- close;
- }
- function script Sign_Seal {
- if(@signseal == 1) {
- if(Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock";
- if(Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock";
- if(Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock";
- if(Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock";
- if(Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock";
- if(Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock";
- if(Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock";
- if(Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock";
- }
- if(@signseal == 2) {
- if(Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock";
- if(Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock";
- if(Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock";
- if(Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock";
- if(Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock";
- if(Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock";
- if(Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock";
- if(Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock";
- }
- if(@signseal == 3) {
- if(Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock";
- if(Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock";
- if(Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock";
- if(Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock";
- if(Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock";
- if(Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock";
- if(Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock";
- if(Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock";
- }
- if(@signseal == 4) {
- if(Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock";
- if(Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock";
- if(Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock";
- if(Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock";
- if(Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock";
- if(Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock";
- if(Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock";
- if(Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock";
- }
- return;
- }
- niflheim.gat,313,70,3 script Pleasant-Featured Lady 90,{
- if(signquest > 55) goto L_NoWord;
- if(Sign_Branch8A) goto L_Memory;
- if(Sign_Branch8B) goto L_BranchB;
- if(signquest > 54 && countitem(7305)) goto L_Give;
- if(signquest > 50) goto L_Symbol;
- if(signquest > 49) goto L_Valkyrie;
- if(signquest > 48) goto L_Info;
- if(signquest > 47) goto L_Look;
- if(signquest > 43) goto L_Survive;
- if(signquest > 42) goto L_Bard;
- if(signquest == 42) goto L_Thanks;
- if(signquest > 33) goto L_Help;
- if(Sign_Branch2B) goto L_Advice;
- if(signquest > 32) goto L_Sign;
- mes "[Serin]";
- mes "I'm sorry,";
- mes "but you're not";
- mes "the person I'm";
- mes "looking for. No...";
- close;
- L_Sign:
- mes "[Serin]";
- mes "Kind adventurer...";
- mes "You're the one I'm looking";
- mes "for, the one who's been on a";
- mes "long journey to prove";
- mes "his courage.";
- next;
- mes "[Serin]";
- mes "Even in the darkness of";
- mes "Niflheim, I can recognize";
- mes "you. You shine out to me like";
- mes "a star! I beg of you, please";
- mes "listen to my story...";
- next;
- menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen;
- L_Sorry:
- mes "[Serin]";
- mes "I know I can't stop";
- mes "you from pursuing your";
- mes "path to glory. But if you";
- mes "should change your mind...!";
- close;
- L_Listen:
- mes "[Serin]";
- mes "Thank you...";
- mes "Now, if you've heard";
- mes "from the others and as";
- mes "you can tell by my appearance";
- mes "I clearly don't belong here.";
- next;
- mes "[Serin]";
- mes "I might not have";
- mes "the luck to be selected";
- mes "by Valkyrie, but I need";
- mes "your help to get out of";
- mes "here as soon as I can~";
- next;
- menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-;
- mes "[Serin]";
- mes "I know I'm asking too much";
- mes "of you, but if you'd also help";
- mes "the other infortunate souls in";
- mes "this place, I'd be truly grateful.";
- mes "Somehow, I think solving their";
- mes "problems will help me get back.";
- next;
- menu "Sure, why not?",-,"Why should I help them?",L_Why;
- mes "[Serin]";
- mes "I knew you'd understand!";
- mes "You really are a kind person .";
- mes "Now, in order to help the other";
- mes "misfortunate in Niflheim, you've";
- mes "got to remember to gain their trust";
- mes "first and get close to them, okay?";
- set signquest,34;
- close;
- L_Help:
- mes "[Serin]";
- mes "Hmm...?";
- mes "You don't know which";
- mes "people you need to help";
- mes "here in Niflheim? Mmm,";
- mes "let me think about it...";
- next;
- mes "[Serin]";
- mes "In this doomed place";
- mes "there isn't too much trust";
- mes "amongst some of the people";
- mes "here, but some will share their";
- mes "problems if you ^5131FFapproach them";
- mes "closely, face to face.^000000 Okay?";
- next;
- mes "[Serin]";
- mes "In this way, if they talk";
- mes "to you first, they might";
- mes "be more willing to accept";
- mes "help or tell you what you";
- mes "really need to know.";
- mes "I hope this helps...";
- close;
- L_Thanks:
- mes "[Serin]";
- mes "Thank you so much for";
- mes "your help. This is all I have,";
- mes "and it means a lot to me, but";
- mes "I want you to have this ring. It's";
- mes "the only way I can properly express";
- mes "my gratitude for your aid so far.";
- getitem 2642,1;
- set signquest,43;
- close;
- L_Bard:
- mes "[Serin]";
- mes "There's a Bard in";
- mes "Niflheim with a very";
- mes "sweet, yet melancholy voice.";
- mes "He sings for strangers just";
- mes "like you, adventurer.";
- next;
- mes "[Serin]";
- mes "I think he might know";
- mes "some useful information,";
- mes "so it might be a good";
- mes "idea to speak with him.";
- set signquest,44;
- close;
- L_Survive:
- mes "[Serin]";
- mes "Hello, " + strcharinfo(0) + ",";
- mes "I'm surprised that";
- mes "you've managed to survive";
- mes "here all this time. It's no small";
- mes "feat for a mortal to be able to";
- mes "remain alive in Niflheim...";
- close;
- L_Look:
- mes "[Serin]";
- mes "Ah, " + strcharinfo(0) + "~";
- mes "How is everything?";
- mes "Once again, I want to";
- mes "thank you for helping the";
- mes "poor souls in this place.";
- next;
- mes "[Serin]";
- mes "Hmm...?";
- mes "What's with that";
- mes "look on your face?";
- mes "Do you have something";
- mes "you want to ask me?";
- next;
- menu "Nothing.",-,"About the Queen of the Dead...",L_Queen;
- mes "[Serin]";
- mes "Well, if you ever";
- mes "need my help, please";
- mes "don't hesitate to ask.";
- close;
- L_Queen:
- mes "[Serin]";
- mes "The Queen of the Dead?";
- mes "Well, she's the ruler of Niflheim.";
- mes "As Loki and Angrboda's last child";
- mes "she was given complete control of";
- mes "this realm by Odin.";
- next;
- mes "[Serin]";
- mes "She usually rules from her";
- mes "castle, Hell, but sometimes she";
- mes "goes out to tour Niflheim. That's";
- mes "all I really know about her.";
- next;
- menu "About the Symbol of Nine Realms",-;
- mes "[Serin]";
- mes "Oh that...?";
- mes "Sometimes it's called";
- mes "the Voucher of the Dead";
- mes "Odin gave it to the Queen";
- mes "of the Dead to signify her";
- mes "authority over Niflheim.";
- next;
- mes "[Serin]";
- mes "There are many rumors";
- mes "floating around about that";
- mes "and its abilities, but";
- mes "all we know for sure is that it can";
- mes "be used to command the dead...";
- next;
- menu "About Angrboda",-;
- mes "[Serin]";
- mes "Angrboda...?";
- mes "She's the mother of the";
- mes "Queen of Hell, as well as";
- mes "some of the most powerful";
- mes "monsters in this universe.";
- next;
- mes "[Serin]";
- mes "The gods feared her monstrous";
- mes "children so much that they bound";
- mes "them and sealed Angrboda away.";
- mes "Nothing has been heard";
- mes "of her since...";
- next;
- menu "I was told by the Witch that you're...",-;
- mes "[Serin]";
- mes "Oh, the Witch was";
- mes "talking about me? I'm";
- mes "aware that she doesn't";
- mes "think very highly of me.";
- mes "Then again, it's not like";
- mes "I can trust her either.";
- next;
- mes "[Serin]";
- mes "Well, it can't be helped.";
- mes "At least we both agree that";
- mes "somehow I don't really belong";
- mes "here in Niflheim.";
- emotion e_dots;
- set signquest,49;
- close;
- L_Info:
- mes "[Serin]";
- mes "I'm sorry that I sort of";
- mes "rambling on and on that last";
- mes "time we spoke. Now that I think";
- mes "about it, I didn't really give you";
- mes "any information that might have";
- mes "been very useful to you.";
- next;
- mes "[Serin]";
- mes "But lately, I've heard that the";
- mes "Queen of the Dead is seeking her";
- mes "mother, Angrboda. It's strange that";
- mes "even the queen, with all her";
- mes "power, is unable to find her.";
- next;
- mes "[Serin]";
- mes "I have no idea how,";
- mes "but it seems that Angrboda";
- mes "have been sealed away in the";
- mes "world of Rune-Midgard...";
- emotion e_dots;
- set signquest,50;
- close;
- L_Valkyrie:
- mes "[Serin]";
- mes "I've told you";
- mes "everything I know.";
- mes "But if you want to learn more";
- mes "about Angrboda, you probably need";
- mes "to talk to someone who actually";
- mes "communicates with the gods.";
- next;
- mes "[Serin]";
- mes "Perhaps Valkyrie";
- mes "or someone who actually";
- mes "lived in Asgard may know";
- mes "more about where Angrboda";
- mes "is sealed away.";
- next;
- mes "[Serin]";
- mes "Also, why would you want";
- mes "the Symbol of the Nine Realms?";
- mes "It's a very dangerous object that";
- mes "could cause a lot of trouble if it";
- mes "fell into the wrong hands...";
- next;
- menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry;
- mes "[Serin]";
- mes "There are plenty of dead";
- mes "people in Niflheim that are";
- mes "driven by regret and despair.";
- mes "The rage of being dead may result";
- mes "in some of them performing horrific";
- mes "deeds if they are the symbol.";
- next;
- menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry;
- mes "[Serin]";
- mes "I really think that you";
- mes "should bring that symbol";
- mes "to me before you show it to anybody";
- mes "else. Then, I want you to know why";
- mes "I really need its power.";
- next;
- mes "[Serin]";
- mes "I can't explain myself";
- mes "now, but I want to use the";
- mes "power of the symbol to do";
- mes "something really helpful";
- mes "for you. You'll just need";
- mes "to trust me on this.";
- set signquest,51;
- next;
- L_Symbol:
- mes "[Serin]";
- mes "If you obtain";
- mes "the Symbol of Nine Realms,";
- mes "please bring it to me";
- mes "right away, " +strcharinfo(0) + ".";
- close;
- L_Noworry:
- mes "[Serin]";
- mes "Alright...";
- mes "It's your decision.";
- close;
- L_Memory:
- mes "^3355FFThis is only";
- mes "a lingering trace";
- mes "of Serin, a manifestation";
- mes "of her definitive memory.";
- close;
- L_NoWord:
- mes "[Serin]";
- mes "...";
- mes "......";
- close;
- L_Give:
- mes "[Serin]";
- mes "The Symbol of Nine Realms?";
- mes "Will you give it to me?";
- mes "You know this is the best";
- mes "to do, for all that people";
- mes "suffering silently in Niflheim...";
- next;
- menu "Yes, take it.",-,"No.",L_Keep;
- mes "[Serin]";
- mes "Thanks.";
- mes "I wouldn't have been able to";
- mes "get it without you. I knew you";
- mes "were a true hero.";
- delitem 7305,1;
- next;
- if(countitem(2642))
- {
- mes "[Serin]";
- mes "May I ask you if I can take a";
- mes "look at my beloved ring once";
- mes "again? I just want want to see";
- mes "it one more time...";
- delitem 2642,1;
- set signringreturning,1;
- next;
- mes "[Serin]";
- mes "I will return it too you";
- mes "shortly, for now let's";
- mes "focus on what we need to";
- mes "do.";
- next;
- }
- mes "[Serin]";
- mes "I have to make some";
- mes "preparations but I'll guide";
- mes "you to my house though.";
- mes "Please tell me when you are";
- mes "ready.";
- set Sign_Branch8B,1;
- close;
- L_Keep:
- mes "[Serin]";
- mes "Ok, come back";
- mes "when you have realized";
- mes "this is the wisest choice";
- mes "to make.";
- close;
- L_BranchB:
- if(signringreturning){ getitem 2643,1; set signringreturning,0; }
- mes "[Serin]";
- mes "I'll show you the way";
- mes "to their hope... Are you";
- mes "ready to come with me?";
- next;
- menu "Yes.",-,"No.",L_No;
- if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full;
- mes "[Serin]";
- mes "Please follow me";
- mes "......";
- close2;
- if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end;
- donpcevent "#signserin2::OnSerin";
- donpcevent "#signserin2::OnCooldown";
- set $signroom2full,2;
- warp "que_sign01.gat",191,39;
- end;
-
- L_No:
- mes "[Serin]";
- mes "Please hurry, we don't";
- mes "have any time to lose.";
- close;
- L_Why:
- mes "[Serin]";
- mes "Do you really need a";
- mes "reason ? Well... Maybe";
- mes "you're right, they don't";
- mes "deserve to be helped~";
- next;
- L_Advice:
- mes "[Serin]";
- mes "I advise you to meet that";
- mes "depressing person in Niflheim.";
- mes "He'll probably tell you his story";
- mes "and you might understand...";
- mes "Yes... You should meet him.";
- if(!Sign_Branch2B) set Sign_Branch2B,1;
- close;
- L_Full:
- mes "[Serin]";
- mes "Please wait";
- mes "a bit. I'm still";
- mes "trying to finish";
- mes "these preparations.";
- close;
- }
- nif_in.gat,156,93,1 script #signann 139,2,2,{
- if(signquest > 33) goto L_SignAnn;
- end;
- L_SignAnn:
- if(signquest == 39) goto L_Sad;
- if(signquest == 38 && countitem(7309)) goto L_Crow;
- if(signquest == 36) goto L_Help;
- if(signquest > 34) goto L_Home;
- mes "[Alakina Ann]";
- mes "Where...Where am I...?";
- mes "I remember I was sleeping";
- mes "and when I woke up, I was here...";
- mes "Mommy, have you seen my mommy?";
- mes "I wanna go home...*Sob*";
- next;
- menu "About the witch.",L_Witch,"About the curse.",L_Curse,"Cancel",-;
- mes "[Alakina Ann]";
- mes "It's so cold in here...";
- mes "I'm freezing...";
- mes "And I wanna go home and";
- mes "get away from this scary place...";
- next;
- mes "[Alakina Ann]";
- mes "Please... help me.";
- mes "Could you take me with you...?";
- close;
- L_Witch:
- mes "[Alakina Ann]";
- mes "Witch...? I've never seen a witch,";
- mes "but I've read about them in books.";
- mes "I'm not sure if they exist or not,";
- mes "but it would be so horrifying if";
- mes "they did...";
- next;
- mes "[Alakina Ann]";
- mes "Why is it so cold in here...?";
- mes "A-aren't you cold, or even scared?";
- mes "I wanna go home... It's warm over";
- mes "there. Could you help me get";
- mes "back... Please...? H-help me...";
- close;
- L_Curse:
- mes "[Alakina Ann]";
- mes "A c-curse...?";
- mes "My grandma says there are lots";
- mes "of curses in the world. Some of";
- mes "them, you can tell it's a curse.";
- mes "But there are other curses that";
- mes "follow you throughout life...";
- next;
- mes "[Alakina Ann]";
- mes "Grandma says curses can take other";
- mes "forms... Like if someones's always";
- mes "mad at you, and won't forgive you,";
- mes "you can see that as a curse too.";
- next;
- mes "[Alakina Ann]";
- mes "My grandma told me there's only one";
- mes "spell that can break a strong curse";
- mes "that you can't lift with";
- mes "Blessings...";
- next;
- mes "[Alakina Ann]";
- mes "Klaatu...";
- mes "Verata...";
- mes "Ne...ni...umm...?";
- mes "What was the last part?";
- mes "I-I can't remember";
- mes "the last part of the spell!";
- next;
- mes "[Alakina Ann]";
- mes "If you repeat the spell in that";
- mes "order, it will release you from";
- mes "someone's anger and hate. And if";
- mes "you do it near a bad spirit, they";
- mes "might get the curse instead.";
- next;
- mes "[Alakina Ann]";
- mes "Why are you asking me about these";
- mes "scary kind of things...? I just";
- mes "wanna go home...";
- set signquest,35;
- close;
- L_Home:
- mes "[Alakina Ann]";
- mes "*Cries*";
- mes "Where am I?";
- mes "I... I wanna go home~";
- emotion e_sob;
- close;
- L_Help:
- mes "[Alakina Ann]";
- mes "W-Will you help me get";
- mes "back home? Please? I miss";
- mes "my mommy and my daddy and";
- mes "I don't know how I got here.";
- mes "*Snif*";
- next;
- menu "What can I do?",L_Ok,"You can't go back...",-;
- mes "[Alakina Ann]";
- mes "*Snif*";
- mes "N-no...";
- mes "I wanna go home...";
- close;
- L_Ok:
- mes "[Alakina Ann]";
- mes "I dunno. I-I think a";
- mes "singing man told me to";
- mes "go meet a witch but it's";
- mes "too scary to go outside...";
- set signquest,37;
- close;
- L_Crow:
- mes "[Alakina Ann]";
- mes "I... I can use";
- mes "this to go back home?";
- mes "Thank you! Thank you so much!";
- delitem 7309,1;
- set signquest,39;
- close;
- L_Sad:
- mes "[Alakina Ann]";
- mes "Y-You lied to me!";
- mes "This wing doesn't do";
- mes "anything! I-I'm still here";
- mes "in this scary place! *Cries*";
- set signquest,40;
- close;
- }
- niflheim.gat,350,258,1 script #signbruce 139,2,2,{
- if(signquest == 35 || Sign_Branch2B == 3) goto L_SignBruce;
- end;
- L_SignBruce:
- mes "[Ashe Bruce]";
- mes "I sense you're cursed";
- mes "by a powerful spell...";
- mes "Hmm... It's clear what";
- mes "you must be up to...";
- next;
- mes "[Ashe Bruce]";
- mes "You wish to get";
- mes "rid of the curse...";
- mes "By giving it to me!!";
- next;
- mes "[Ashe Bruce]";
- mes "Just because I'm a cursed spirit,";
- mes "you adventurers think you can just";
- mes "dump your curses on me?!";
- emotion e_dots;
- next;
- mes "[Ashe Bruce]";
- mes "I refuse to let";
- mes "you remain there...";
- mes "Leave now, or I will";
- mes "remove you by force...";
- next;
- mes "[Ashe Bruce]";
- mes "...And...";
- mes "...Whatever you do...";
- mes "...Do NOT touch my books...";
- next;
- menu "Touch the 1st book.",L_Book1,"Touch the 2nd Book.",L_Book2,"Touch the 3rd book",L_Book3,"Okay, I am leaving.",-;
- mes "[Ashe Bruce]";
- mes "...";
- mes ".....";
- next;
- mes "[Ashe Bruce]";
- mes "Well then.";
- mes "Try not to trip on";
- mes "your feet in your";
- mes "rush to leave.";
- close;
- L_Book1:
- mes "[Ashe Bruce]";
- mes "...!...";
- mes "How dare you touch my books";
- mes "when I specifically said";
- mes "'Don't touch my books!'";
- killmonster "niflheim.gat","#signbruce::Onmymob";
- monster "niflheim.gat",350,258,"Rideword",1478,1,"#signbruce::Onmymob";
- close;
- L_Book2:
- mes "[Ashe Bruce]";
- mes "I said don't touch my booksssahhh...";
- mes "Get lost....";
- mes "Don't disrupt my restingggaaahh!!";
- close2;
- warp "niflheim.gat",34,162;
- end;
- L_Book3:
- set @signbruce,0;
- mes "[Ashe Bruce]";
- mes "Muhahahaha...";
- mes "Stubborn mortal~!";
- mes "Fine! I will give you";
- mes "a fighting chance and let";
- mes "you cast a spell!";
- next;
- L_Spell1:
- menu "Clover",L_Spell2,"Klaatu",-,"Kleitos",L_Spell2;
- set @signbruce,@signbruce + 1;
- L_Spell2:
- menu "Verit",L_Spell3,"Veritas",L_Spell3,"Verata",-;
- set @signbruce,@signbruce + 1;
- L_Spell3:
- menu "Necktie",L_Check,"Necklace",L_Check,"Nero",L_Check,"^FFFFFFNictu^000000",-;
- set @signbruce,@signbruce + 1;
- L_Check:
- if (@signbruce == 3) goto L_Success;
- mes "[Ashe Bruce]";
- mes "Muhahahahahaha!";
- mes "That's not the right spell!";
- mes "Now death awaits you!";
- killmonster "niflheim.gat","#signbruce::Onmymob";
- monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
- close;
- L_Success:
- mes "[Ashe Bruce]";
- mes "That spell...";
- mes "You removed my curse?";
- mes "I don't believe it. I'm free!";
- next;
- mes "[Ashe Bruce]";
- mes "But do not underestimate";
- mes "my awesome powers! In fact,";
- mes "I command you to take this";
- mes "book and give it to that";
- mes "weak, pathetic witch!";
- if(signquest == 35) set signquest,36;
- if(Sign_Branch2B == 3) set Sign_Branch2B,4;
- getitem 7304,1;
- close;
- Onmymob:
- end;
- }
-
- nif_in.gat,188,168,1 script #signwitch 139,2,2,{
- if(signquest > 36) goto L_SignWitch;
- if(Sign_Branch2B > 1) goto L_Book;
- end;
- L_SignWitch:
- if(signquest > 55 || sign_fail) end;
- if(Sign_Branch8A || Sign_Branch8B || countitem(7305)) goto L_Privacy;
- if(signquest > 46) goto L_Help;
- if(signquest > 45) goto L_Courage;
- if(signquest > 41) goto L_Think;
- if(signquest > 40) goto L_Tragic;
- if(signquest > 39) goto L_Crow;
- if(signquest > 37 || !countitem(7304)) end;
- mes "[Kirkena]";
- mes "W-what's this?";
- mes "Why is it that";
- mes "you have one of";
- mes "my lost spell books?";
- next;
- menu "From a cursed soul...",-;
- mes "[Kirkena]";
- mes "Oh. That bastard must have";
- mes "stolen my spell books and got";
- mes "cursed when he cast the spells";
- mes "without my permission. Still, it's";
- mes "a relief to have my spells back.";
- delitem 7304,1;
- next;
- mes "[Kirkena]";
- mes "So mortal...";
- mes "You must be here for";
- mes "some reason. Speak";
- mes "your mind.";
- next;
- menu "Send me back to my world.",-,"There's a lost child here that I want to help...",L_Child;
- mes "[Kirkena]";
- mes "Alright, you made the";
- mes "good choice... I mean...";
- mes "for your life...";
- close2;
- warp "umbala.gat",138,208;
- end;
- L_Child:
- mes "[Kirkena]";
- mes "There's a living child?";
- mes "Here in Niflheim? That's";
- mes "most peculiar. Well, let me";
- mes "give you this. It will send";
- mes "a living human back to one";
- mes "of the towns in your realm.";
- set signquest,38;
- getitem 7309,1;
- close;
- L_Crow:
- mes "[Kirkena]";
- mes "So did you already";
- mes "use the wing to save";
- mes "that poor, lost child?";
- next;
- mes "[Kirkena]";
- mes "What...?!";
- mes "It didn't work?";
- mes "That's impossible!";
- mes "Wait, give me a moment to";
- mes "think. What could be wrong?";
- set signquest,41;
- close;
- L_Tragic:
- mes "[Kirkena]";
- mes "Alright.";
- mes "Now I understand";
- mes "why the wing didn't work";
- mes "for that poor girl...";
- next;
- mes "[Kirkena]";
- mes "She's so young that";
- mes "she doesn't even know";
- mes "that she's dead. It's tragic,";
- mes "but there's no way for her";
- mes "to get out of here...";
- set signquest,42;
- close;
- L_Think:
- mes "[Kirkena]";
- mes "When people don't fully";
- mes "know the situation that";
- mes "they're in, they become more";
- mes "willing to take their chances.";
- close;
- L_Courage:
- mes "[Kirkena]";
- mes "As I expected,";
- mes "there is something behind";
- mes "all of this. Now, you may";
- mes "know where you are, but";
- mes "do you understand why the";
- mes "dead are here?";
- next;
- mes "[Kirkena]";
- mes "This realm is a place";
- mes "for warriors that have failed";
- mes "to prove their courage. Keep in";
- mes "mind that it's not too late for";
- mes "you to join their ranks.";
- next;
- mes "[Kirkena]";
- mes "The realm of Niflheim";
- mes "is ruled by the Queen of the";
- mes "Dead. Sometimes she appears";
- mes "in her shining armor and makes the";
- mes "rounds. Everyone who sees her is";
- mes "stunned by the image of authority.";
- next;
- mes "[Kirkena]";
- mes "Now...";
- mes "What I need you to do is";
- mes "ask the Queen of the Dead";
- mes "for the Symbol of Nine Realms.";
- next;
- menu "What is that?",-;
- mes "[Kirkena]";
- mes "The symbol acts";
- mes "as a voucher of the queen's";
- mes "authority and represents her";
- mes "undeniable right to rule over";
- mes "the dead. But right now, I can't";
- mes "explain why I need it.";
- next;
- mes "[Kirkena]";
- mes "I'll tell you why I need";
- mes "it once you bring me the";
- mes "queen's symbol. Now, please";
- mes "keep this secret and tell no one";
- mes "that I asked you to bring the";
- mes "symbol to me.";
- set signquest,47;
- next;
- menu "Alright, I understand.",-,"How am I supposed to get the symbol?",L_Symbol;
- close;
- L_Help:
- mes "[Kirkena]";
- mes "...Hm?";
- mes "Is there";
- mes "something that";
- mes "you need to ask to me?";
- next;
- menu "How can I get the symbol?",-;
- L_Symbol:
- mes "[Kirkena]";
- mes "Taking the symbol";
- mes "by force is out of the";
- mes "question. Not even the gods";
- mes "would consider battling the";
- mes "Queen of the Dead.";
- next;
- mes "[Kirkena]";
- mes "You will need to";
- mes "earn the queen's favor";
- mes "in order to even have";
- mes "a chance of obtaining";
- mes "the Symbol of Nine Realms.";
- next;
- mes "[Kirkena]";
- mes "Now, there is a rumor";
- mes "that the Queen of the Dead";
- mes "is searching for her lost mother,";
- mes "Angrboda. Now, if you could find";
- mes "where Angrboda has been";
- mes "sealed away...";
- next;
- mes "[Kirkena]";
- mes "When you need to";
- mes "meet me from now on,";
- mes "go ahead and take passage";
- mes "through the right side of the";
- mes "portrait on the second";
- mes "floor of this castle.";
- set signquest,48;
- close;
- L_Book:
- if(countitem(7304)) goto L_Found;
- if(Sign_Branch2B > 2) end;
- mes "[Kirkena]";
- mes "What are you doing here ?";
- mes "This is not a place for a";
- mes "mortal like you. I shall";
- mes "send you back to your realm.";
- next;
- mes "[Kirkena]";
- mes "Unfortunately, I lost my spell";
- mes "book and you should think of";
- mes "you as a very lucky person.";
- mes "I'm sure that bastard has stolen";
- mes "books and tried to use their power.";
- next;
- mes "[Kirkena]";
- mes "He has always dreamt to obtain";
- mes "my powers but if he thinks he'll";
- mes "get them this way... he's surely";
- mes "wrong.";
- next;
- mes "[Kirkena]";
- mes "Hey you, thank me for not";
- mes "sending you far away from here";
- mes "by finding my spell book !";
- set Sign_Branch2B,3;
- close;
- L_Found:
- mes "[Kirkena]";
- mes "Ohh... This is my spell book.";
- mes "I wouldn't have thought of you";
- mes "to be brave enough to find it.";
- mes "There may be a place for you";
- mes "here after all...";
- delitem 7304,1;
- next;
- mes "[Kirkena]";
- mes "Listen to me.";
- mes "What I'm going to tell";
- mes "you is no small thing, it";
- mes "is about an entire realm.";
- mes "Believe me or not, I don't care.";
- next;
- goto L_Courage;
- L_Privacy:
- mes "[Kirkena]";
- mes "This place isn't really";
- mes "good to talk about these";
- mes "kind of serious things. We";
- mes "should meet in privacy to make";
- mes "sure noone can hear us.";
- next;
- mes "[Kirkena]";
- mes "Please, hurry up and take";
- mes "the secret passage behind";
- mes "the right side of the portrait";
- mes "at second floor of my manor.";
- close;
- }
- nif_in.gat,105,81,1 script #signcrayu 139,2,2,{
- if(signquest == 44) goto L_SignCrayu;
- end;
- L_SignCrayu:
- mes "[Crayu]";
- mes "Mountain sunset to the west";
- mes "Where the purple dusk falls";
- mes "Surrounded by beautiful melody";
- mes "You become the key that ignores its";
- mes "master.";
- next;
- mes "[Crayu]";
- mes "Hello adventurer.";
- mes "I know this is rather";
- mes "abrupt, but what do";
- mes "you think of Serin?";
- next;
- menu "She's good.",-,"She's evil!",-,"She could go either way.",-;
- mes "[Crayu]";
- mes "Hm...?";
- mes "And why do";
- mes "you think so?";
- next;
- menu "Just my opinion.",-,"It's the truth!",-;
- mes "[Crayu]";
- mes "Ah, I understand.";
- mes "Now, how may I help you?";
- next;
- menu "What exactly is Niflheim?",-,"How do I become one of the chosen?",L_Chosen;
- mes "[Crayu]";
- mes "Niflheim is commonly";
- mes "known as the city of the";
- mes "dead, but it's also the";
- mes "resting place of warriors";
- mes "who failed to enter Valhalla.";
- next;
- mes "[Crayu]";
- mes "Some heroes may think";
- mes "of Niflheim as the tragic end,";
- mes "but it really all depends on";
- mes "your point of view.";
- close;
- L_Chosen:
- mes "[" + strcharinfo(0) + "]";
- mes "What do I need";
- mes "to do to become one";
- mes "of the chosen warriors?";
- next;
- mes "[Crayu]";
- mes "First and foremost,";
- mes "you must prove your courage.";
- mes "It will be up to you to decide";
- mes "how you will demonstrate your";
- mes "bravery. The Gods will only";
- mes "be watching and judging.";
- next;
- mes "[Crayu]";
- mes "Hmm...";
- mes "I think it would";
- mes "be a good idea if";
- mes "you tald to someone";
- mes "in Niflheim named ^FF0000Gen^000000.";
- set signquest,45;
- close;
- }
- niflheim.gat,146,241,7 script Depressing Man 735,{
- if(signquest > 56) goto L_Done;
- if(Sign_Branch8A > 3 || (Sign_Branch8B && Sign_Branch8B < 4)) goto L_Hurry;
- if(signquest > 54) goto L_Serin;
- if(signquest > 53) goto L_Queen;
- if(signquest) goto L_Seek;
- mes "[????]";
- mes "Leave me be,";
- mes "ruffian! I'm disinclined";
- mes "towards conversation";
- mes "at the moment.";
- close;
- L_Seek:
- mes "[Gen]";
- mes "Huh... I hear you're";
- mes "looking for something";
- mes "pretty important. It's going";
- mes "to be a dangerous search.";
- next;
- mes "[Gen]";
- mes "There are plenty of";
- mes "other parties that are";
- mes "interested in the thing";
- mes "which you're seeking...";
- close;
- L_Queen:
- mes "[Gen]";
- mes "You must be a very";
- mes "resourceful mortal.";
- mes "Not even Lady Hell, with";
- mes "all her power, could find";
- mes "the soul of her mother";
- mes "for a long time.";
- next;
- mes "[Gen]";
- mes "There's no need";
- mes "for me to hide";
- mes "my true identity any longer.";
- mes "My real name is Ganglati,";
- mes "servant of Lady Hell, the";
- mes "ruler of Niflheim.";
- next;
- mes "[Gen]";
- mes "Her highness would";
- mes "have words with you.";
- mes "Shall I send you to her";
- mes "mansion, Eljudnir,";
- mes "right now?";
- next;
- menu "Yes",-,"No",L_No;
- mes "[Gen]";
- mes "Remember to be";
- mes "careful and especially";
- mes "polite when you speak to";
- mes "Lady Hell. Otherwise, the";
- mes "consequences will be severe...";
- close2;
- warp "que_sign01.gat",45,20;
- end;
- L_No:
- mes "[Gen]";
- mes "I understand.";
- mes "Meeting with a deity is";
- mes "no small matter. However,";
- mes "I advise to make haste";
- mes "as her highness is eager";
- mes "to see you soon.";
- close;
- L_Serin:
- mes "[Gen]";
- mes "You must be most favored";
- mes "to receive the SYmbol of the";
- mes "Nine Realms. Of course, it";
- mes "can be used only once, but";
- mes "it is still a great honor.";
- next;
- mes "[Gen]";
- mes "Once again, I ask that";
- mes "you be on guard against";
- mes "Serin. She may already be";
- mes "aware of what you plan to";
- mes "do with the symbol...";
- close;
- L_Hurry:
- mes "[Gen]";
- mes "You must hurry and";
- mes "stop the summoning";
- mes "before your world in";
- mes "cast into immense peril!";
- next;
- mes "[Gen]";
- mes "Although Lady Hell";
- mes "is being rather blase";
- mes "about this matter, I beseech";
- mes "you to do what you can for";
- mes "the realm of the living!";
- close;
- L_Done:
- mes "[Gen]";
- mes "You've done a great";
- mes "job of stopping Serin.";
- mes "Excellent! Such great";
- mes "service on behalf of";
- mes "the realm of the living!";
- next;
- mes "[Gen]";
- mes "I'm pleased to inform";
- mes "you that you've been";
- mes "invited to Lady Hell's";
- mes "mansion once again.";
- mes "Are you ready to go?";
- next;
- menu "No, thanks.",L_No2,"Yes.",-;
- mes "[Gen]";
- mes "Good, good.";
- mes "Don't forget to";
- mes "speak to her highness";
- mes "with the utmost respect!";
- close2;
- warp "que_sign01.gat",45,20;
- end;
- L_No2:
- mes "[Gen]";
- mes "I see.";
- mes "Well then, come";
- mes "back to me when you";
- mes "feel fully prepared.";
- close;
- }
- niflheim.gat,146,241,1 script #signgen 139,2,2,{
- if(signquest == 45 || Sign_Branch2B == 1) goto L_SignGen;
- end;
- L_SignGen:
- mes "[Gen]";
- mes "Are you here";
- mes "to prove your";
- mes "courage to the Gods?";
- next;
- mes "[Gen]";
- mes "You know, I was an";
- mes "adventurer myself. In fact,";
- mes "I even came here to Niflheim";
- mes "for the ordeals set by the gods.";
- mes "However, I failed and ended up";
- mes "being bound to this realm...";
- next;
- mes "[Gen]";
- mes "I just wanted to warn you.";
- mes "Be careful and don't justify";
- mes "your greed for any sort of reward";
- mes "using the excuse that you're just";
- mes "gonna prove your courage.";
- mes "That's what I did...";
- next;
- mes "[Gen]";
- mes "Anyway, I've already talked";
- mes "too much. First, go and see";
- mes "the witch and ask her to";
- mes "help you out, okay?";
- if(Sign_Branch2B) set Sign_Branch2B,2;
- if(signquest == 45) set signquest,46;
- close;
- }
- nif_in.gat,140,177,1 script #signgrave 111,{
- if(signquest > 47 || countitem(7313) > 0) warp "que_sign01.gat",115,135;
- end;
- }
- que_sign01.gat,122,141,5 script Witch#2 792,{
- if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry;
- if(signquest > 56) goto L_NoMedal;
- if(signquest > 55) goto L_Success;
- if((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal;
- if(Sign_Branch8A) goto L_BranchA;
- if(signquest > 54 && countitem(7305)) goto L_Symbol;
- if(signquest < 48) goto L_NoMedal;
- mes "[Kirkena]";
- mes "If you need to learn more";
- mes "about Angrboda, why don't you";
- mes "just ask around? I'm sure that";
- mes "everyone is aware that the queen";
- mes "is searching for her mother.";
- next;
- mes "[Kirkena]";
- mes "Once again, don't let";
- mes "anyone know that I've asked";
- mes "you to bring me the Symbol of";
- mes "Nine Realms. I especially";
- mes "don't want Serin to find out.";
- next;
- mes "[Kirkena]";
- mes "If I can help it,";
- mes "I won't tolerate";
- mes "Serin's presence here";
- mes "in Niflheim. If I could";
- mes "banish her, I'd do it!";
- close;
- L_Symbol:
- mes "[Kirkena]";
- mes "The Symbol of Nine Realms?";
- mes "How were you able to get that?!";
- mes "Ah, you must have found the Queen";
- mes "of the Dead's mother, Angrboda,";
- mes "right? Great work~";
- next;
- mes "[Kirkena]";
- mes "Now, if you'll just";
- mes "hand me the symbol, I'll tell";
- mes "you what you need to do next.";
- next;
- menu "Give the symbol.",L_Give,"Don't give the symbol.",-;
- mes "[Kirkena]";
- mes "Don't worry about that.";
- mes "I'm sure you will come back";
- mes "later with the wise decision";
- mes "to give the symbol to me~";
- close;
- L_Give:
- mes "[Kirkena]";
- mes "Listen carefully.";
- mes "Since you were actually";
- mes "able to get the symbol, I believe";
- mes "that you're the only person capable";
- mes "of performing this next task.";
- next;
- mes "[Kirkena]";
- mes "We're going to use this";
- mes "symbol to create something,";
- mes "but we need one last item.";
- mes "I need you to find something";
- mes "imbued with Serin's vibes.";
- next;
- mes "[Kirkena]";
- mes "Serin's already hid herself";
- mes "deep within Niflheim, but I'm";
- mes "sure you can find something";
- mes "if you can find any remaining";
- mes "trace of her.";
- delitem 7305,1;
- set Sign_Branch8A,1;
- close;
- L_BranchA:
- if(sign_fail) goto L_NoMedal;
- if(Sign_Branch8A > 3) goto L_Serin;
- if(Sign_Branch8A > 2) goto L_Complete;
- if(Sign_Branch8A > 1) goto L_Potion;
- if(countitem(2642) < 1) goto L_Lack;
- mes "[Kirkena]";
- mes "This is Serin's gold ring?";
- mes "Excellent, this has been";
- mes "strongly infused with her";
- mes "vibes. It's really tough to find";
- mes "something like this that resonates";
- mes "so strongly with his owner.";
- next;
- delitem 2642,1;
- set serinring,1;
- set Sign_Branch8A,2;
- close;
- L_Potion:
- mes "[Kirkena]";
- mes "Now that the potion I'm";
- mes "making is being processed,";
- mes "I can finally tell you what";
- mes "I've been trying to do";
- mes "with the objects I've asked you";
- mes "to get for me.";
- next;
- mes "[Kirkena]";
- mes "I didn't explain";
- mes "the reason I wanted the Symbol";
- mes "of Nine Realms to prevent Serin";
- mes "from getting suspicious and forcing";
- mes "you to reveal my plans. You see,";
- mes "Serin isn't fit for Niflheim.";
- next;
- mes "[Kirkena]";
- mes "Although she's in the";
- mes "world of the dead, Serin";
- mes "has never accepted death and";
- mes "has desired to return to life. Of";
- mes "course, That's the natural response";
- mes "for everyone that comes here...";
- next;
- mes "[Kirkena]";
- mes "However, unlike the others";
- mes "who have despaired, lost";
- mes "hope and accepted their fate,";
- mes "Serin has never given up her hope";
- mes "to return to life. With her hope";
- mes "she retains her beauty and light.";
- next;
- mes "[Kirkena]";
- mes "But she's only denying";
- mes "the fate she deserves.";
- mes "What she's trying to do";
- mes "is wrong and we need to";
- mes "stop before it's too late.";
- L_Menu:
- next;
- menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should;
- mes "[Kirkena]";
- mes "Make no mistake:";
- mes "Serin wants the Symbol";
- mes "of the Nine Realms.";
- next;
- mes "[Kirkena]";
- mes "Now, if she could use it";
- mes "multiple times, she could just";
- mes "command the guards of Niflheim";
- mes "to just let her pass and re-enter";
- mes "the world of the living. But your";
- mes "symbol can be used just once...";
- goto L_Menu;
- L_Plans:
- mes "[Kirkena]";
- mes "I believe Serin is going to";
- mes "summon the Dark Lord. Since";
- mes "she used to be a great wizard,";
- mes "it's entirely possible. However,";
- mes "she might need the Symbol of the";
- mes "Nine Realms in order to do it.";
- next;
- mes "[Kirkena]";
- mes "Now, you may believe that";
- mes "Dark Lord can be defeated by";
- mes "humans, but what you might not";
- mes "know is that the manifestation of";
- mes "Dark Lord in your world is limited";
- mes "to a fraction of his true power.";
- next;
- mes "[Kirkena]";
- mes "Sometimes, Dark Lord can";
- mes "cross over into Rune-Midgard,";
- mes "but travelling from his world into";
- mes "ours takes vast amounts of energy.";
- mes "Also the life force in your world";
- mes "conflicts with his dark powers.";
- next;
- mes "[Kirkena]";
- mes "Now, if the Dark Lord";
- mes "were summoned into Niflheim,";
- mes "he would have easy access";
- mes "to Rune-Midgard and the use";
- mes "of all of his destructive power.";
- next;
- mes "[Kirkena]";
- mes "Serin plans to strike";
- mes "a deal with Dark Lord.";
- mes "In exchange for summoning";
- mes "him to Niflheim, Serin will";
- mes "be brought back to life.";
- next;
- mes "[Kirkena]";
- mes "Although you've found";
- mes "favor with Lady Hell, she";
- mes "will probably not stop Dark";
- mes "Lord's approach. Dark Lord";
- mes "only wants Rune-Midgard.";
- next;
- mes "[Kirkena]";
- mes "Now that I think about";
- mes "it, massive death would";
- mes "actually increase Lady Hell's";
- mes "sphere of influence. I don't think";
- mes "she'll help Dark Lord, but she";
- mes "also won't get in his way.";
- goto L_Menu;
- L_Should:
- mes "[Kirkena]";
- mes "I need you to take";
- mes "this tonic and have";
- mes "Serin drink it. This";
- mes "special potion will erase";
- mes "most of her memories.";
- next;
- mes "[Kirkena]";
- mes "Without her memories,";
- mes "Serin should also lose";
- mes "her twisted ambitions.";
- mes "Now, with the Symbol of Nine";
- mes "Realms, Serin cannot refuse";
- mes "drinking this potion.";
- next;
- mes "[Kirkena]";
- mes "That's why having the";
- mes "symbol is so crucial.";
- mes "Serin is clever enough";
- mes "to avoid drinking this";
- mes "for quite a while now...";
- set Sign_Branch8A,3;
- close;
- L_Complete:
- mes "[Kirkena]";
- mes "The potion is finally";
- mes "completed. Now, take this";
- mes "and command Serin to drink it.";
- next;
- if(serinring > 0)
- {
- mes "[Kirkena]";
- mes "Luckily, I was able to";
- mes "use Serin's gold ring to";
- mes "trace her location. I'm going";
- mes "to send you there, so please";
- mes "do whatever it takes to stop her.";
- next;
- }
- mes "[Kirkena]";
- mes "Please take these with you";
- mes "as they'll probably be useful";
- mes "when you deal with her. As for";
- mes "these vouchers, give them to your";
- mes "allies. They'll send them straight";
- mes "to where Serin is located.";
- next;
- mes "[Kirkena]";
- mes "When you're finished";
- mes "dealing with Serin, don't";
- mes "forget to bring back all";
- mes "of the vouchers I've";
- mes "given you, alright?";
- getitem 7308,1;
- if(serinring > 0) getitem 2643,1;
- getitem 7313,5;
- set Sign_Branch8A,4;
- close;
- L_Serin:
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
- if(countitem(2643) < 1) goto L_NoRing;
- mes "[Kirkena]";
- mes "You're finally";
- mes "back, we might not";
- mes "have enough time to";
- mes "stop her, but we have";
- mes "to try. Are you ready?";
- next;
- menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
- close2;
- donpcevent "#signserin::OnSerin";
- donpcevent "#signserin::OnCooldown";
- set $signroomfull,2;
- set $signparty,getcharid(1);
- warp "que_sign01.gat",195,189;
- end;
- L_No:
- mes "[Kirkena]";
- mes "Hurry up, then!";
- mes "There's no time";
- mes "to waste!";
- close;
- L_Full:
- mes "[Kirkena]";
- mes "Please wait";
- mes "a bit. I'm still";
- mes "trying to finish";
- mes "these preparations.";
- close;
- L_Lack:
- mes "[Kirkena]";
- mes "Without a violent wave";
- mes "of Serin's feelings, I";
- mes "will not be able to";
- mes "lead you that close from";
- mes "her. Well... Nevermind. It will";
- mes "be enough.";
- set Sign_Branch8A,2;
- close;
- L_NoRing:
- mes "[Kirkena]";
- mes "We've got to";
- mes "stop Serin before";
- mes "she does something";
- mes "truly horrible. Are";
- mes "you ready to go?";
- next;
- menu "Yes",-,"No",L_No;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
- mes "[Kirkena]";
- mes "Okay then.";
- mes "Good luck,";
- mes "" + strcharinfo(0) + "...";
- close2;
- if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
- donpcevent "#signserin::OnSerin";
- donpcevent "#signserin::OnCooldown";
- set $signroomfull,2;
- set $signparty,getcharid(1);
- warp "que_sign02.gat",35,313;
- end;
- L_Medal:
- callfunc "Sign_Party";
- L_NoMedal:
- if(signquest > 56) goto L_Done;
- if(sign_fail) goto L_Fail;
- mes "[Kirkena]";
- mes "...";
- close;
- L_MedalOk:
- mes "[Kirkena]";
- mes "That Witch's Medal...";
- mes "You must be here to";
- mes "help your friend take";
- mes "care of Serin. Are you";
- mes "ready to go, " + strcharinfo(0) + "?";
- next;
- menu "Yes.",-,"Not yet...",L_Notyet;
- menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign01.gat",195,189;
- end;
-
- L_Notyet:
- mes "[Kirkena]";
- mes "Please hurry...";
- mes "Time is of the essence...";
- close;
- L_Path:
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign02.gat",35,313;
- end;
- L_Success:
- if(countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher;
- mes "[Kirkena]";
- mes "You've done well.";
- mes "Without her memories of her";
- mes "previous life, Serin can remain";
- mes "here in Niflheim peacefully.";
- next;
- mes "[Kirkena]";
- mes "Although she failed to return to";
- mes "life, I'm sure she is glad to have";
- mes "met you, I think she's also started";
- mes "to learn that life's meaning is not";
- mes "in living alone...";
- next;
- mes "[Kirkena]";
- mes "Once again, thank";
- mes "you so much for your";
- mes "help. Once you finish here,";
- mes "please visit our queen, Lady Hell.";
- mes "I believe she wants to see you for";
- mes "some reason...";
- delitem 7313,5;
- set BaseExp,BaseExp +297000;
- set signquest,57;
- close;
- L_Voucher:
- mes "[Kirkena]";
- mes "Hmmm...?";
- mes "Where are all the";
- mes "vouchers I've lent to you?";
- mes "Please retrieve them all";
- mes "before coming back to me.";
- close;
- L_Done:
- mes "[Kirkena]";
- mes "Hm? Still exploring";
- mes "Niflheim? Although you're";
- mes "strong enough to survive,";
- mes "I still think you're risking";
- mes "your life by remaining here";
- mes "when you don't have to.";
- close;
- L_MustHurry:
- mes "[Kirkena]";
- mes "You must hurry to stop";
- mes "Serin from accomplishing her";
- mes "plan, otherwise your world";
- mes "will be cast in shadows for all";
- mes "eternity!";
- close;
- L_Fail:
- if(sign_fail == 1)
- {
- mes "[Kirkena]";
- mes "Damn! Did you really let";
- mes "her finish her summoning?";
- mes "That's terrible! Does she";
- mes "even know that she will not";
- mes "have any memory of her past life?";
- next;
- }
- mes "[Kirkena]";
- mes "So much energy and time wasted";
- mes "for no rewards. I guess it";
- mes "can't be helped. Now, return";
- mes "to your world, and watch its";
- mes "silent death.";
- set sign_fail,2;
- close;
- }
- //Seals in Glast Heim Lowest Cave
- gl_dun02.gat,262,265,1 script Mysterious Energy 111,{
- if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{
- if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{
- if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{
- if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{
- if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{
- if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{
- if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- gl_dun02.gat,124,231,1 script Mysterious Energy#8 111,{
- if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8))
- {
- callfunc "Break_Seal";
- mes "^3355FFThe weapon you're holding";
- mes "right now doesn't look like it has";
- mes "any chance of breaking this seal.";
- mes "You'll definitely need something";
- mes "more powerful...";
- close;
- }
- else
- {
- mes "^3355FFYou sense a strange";
- mes "mysterious energy emanating from";
- mes "this area. For some reason, this";
- mes "power strikes you with a faint";
- mes "feeling of sadness.";
- close;
- }
- }
- function script Break_Seal {
- getinventorylist;
- set @i,-1;
- L_Check:
- set @i,@i+1;
- if(getiteminfo(@inventorylist_id[@i],13) == 4) goto L_Break;
- if(@i < @inventorylist_count -1) goto L_Check;
- return;
- L_Break:
- set @sealbreak,rand(100);
- if(@sealbreak < 11) goto L_Broken;
- mes "^3355FFYou hit the seal as hard";
- mes "as you can with the weapon in your";
- mes "hand. However, the seal is merely";
- mes "shaken by the force of your blow.";
- mes "Perhaps you need something";
- mes "more powerful to break the seal...";
- close;
- L_Broken:
- mes "^3355FFOnce you strike the seal,";
- mes "it cracks open and a flash of";
- mes "mysterious light floods out of it.";
- mes "Inside of the seal, you find a very";
- mes "peculiar object...";
- next;
- set brokenseal,brokenseal +1;
- set @sealbreak,0;
- if(brokenseal > 4) goto L_Soul;
- mes "You have";
- mes "obtained a";
- mes "^C9CACBPiece of Spirit.^000000";
- getitem 7306,1;
- close;
- L_Soul:
- mes "^3355FFUpon obtaining the last piece";
- mes "of Angrboda's soul, all four soul";
- mes "pieces emitted a strange light,";
- mes "rose to the air and combined into";
- mes "a single transparent jewel.";
- next;
- mes "^3355FFThe jewel floated";
- mes "down to your waiting";
- mes "hands, and you hear its";
- mes "voice speak directly into";
- mes "the depths of your heart...^000000";
- next;
- mes "[Angrboda's Soul]";
- mes "I'm...";
- mes "I'm leaving my soul";
- mes "with you. Please guide";
- mes "me to the queen of the dead...";
- delitem 7306,4;
- getitem 7307,1;
- set signquest,54;
- close;
- }
- //End of Seals
- que_sign01.gat,46,55,1 script Fountain 111,{
- if(signquest > 54) goto L_Bottle;
- mes "^3355FFThe water in this";
- mes "fountain looks clean";
- mes "enough to drink...";
- next;
- menu "Drink.",-,"Don't Drink.",L_No;
- mes "...";
- close2;
- percentheal -100,0;
- end;
-
- L_No:
- mes "...";
- close;
- L_Bottle:
- mes "^3355FFThe water in this";
- mes "fountain looks clean";
- mes "enough to be bottled...";
- next;
- menu "Bottle.",-,"Don't bottle.",L_No;
- if(!countitem(713))goto L_Nobottle;
- delitem 713,1;
- getitem 12020,1;
- close;
- L_Nobottle:
- mes "^3355FFUnfortunately, it";
- mes "looks like you don't";
- mes "have any Empty Bottles";
- mes "to carry any of this water...";
- close;
- }
- que_sign01.gat,45,227,5 script Queen of the Dead 856,{
- if(signquest > 65) goto L_Greet;
- if(signquest > 64) goto L_Work;
- if(signquest > 63) goto L_Sense;
- if(signquest > 54) goto L_Power;
- mes "[Lady Hell]";
- mes "^881010I have been told";
- mes "by Ganglati that you";
- mes "are the mortal that has";
- mes "guided Mother's soul to me.";
- next;
- mes "[Lady Hell]";
- mes "^881010Do not fear me,";
- mes "hero of Rune-Midgard.";
- mes "You have won the favor";
- mes "of the Queen of the Dead";
- mes "and may ask me of any";
- mes "reward if I deem it fair.";
- next;
- mes "[Lady Hell]";
- mes "^881010The true Symbol of the";
- mes "of Nine Realms cannot be freely";
- mes "given or lent. However, I sense";
- mes "your purpose and will give you";
- mes "a symbol imbued with enough";
- mes "power to be used only once.";
- next;
- mes "[Lady Hell]";
- mes "^881010With the symbol I give you,";
- mes "you can command the dead to";
- mes "carry out your will without";
- mes "question. However, keep in";
- mes "mind that after one use,";
- mes "its power will be consumed.";
- next;
- mes "[Lady Hell]";
- mes "^881010I have also decided";
- mes "to reward you with one";
- mes "more special permission.";
- mes "You may now freely draw";
- mes "water from the fountain";
- mes "in my mansion, brave hero.";
- next;
- mes "^3355FFYou received";
- mes "the Symbol of the Nine Realms.";
- delitem 7307,1;
- getitem 7305,1;
- set signquest,55;
- close;
- L_Power:
- mes "[Lady Hell]";
- mes "^881010Greetings, mortal.";
- mes "Make sure that you";
- mes "use the power of the";
- mes "symbol wisely. You will";
- mes "be responsible for the";
- mes "consequences...";
- if(signquest == 57) set signquest,58;
- close;
- L_Sense:
- mes "[Lady Hell]";
- mes "^881010Ah.";
- mes "You are the";
- mes "mortal called";
- mes "" + strcharinfo(0) + ", are you not?";
- mes "Yes, you are known to me.";
- next;
- mes "[Lady Hell]";
- mes "^881010I've wanted to see you";
- mes "as I've sensed that you";
- mes "carry something which feels";
- mes "very familiar to me. Do you";
- mes "have something extraordinarily";
- mes "special in your possesion?";
- next;
- if(countitem(2644) && countitem(7178)) menu "The Sign",L_Sign,"Sobbing Starlight",-;
- if(!countitem(2644) && countitem(7178)) menu "Sobbing Starlight",-;
- if(countitem(2644) && !countitem(7178)) menu "The Sign",L_Sign;
- mes "[Lady Hell]";
- mes "^881010Yes, that's it!";
- mes "I never expected a mortal";
- mes "to have such an interesting";
- mes "artifact in his possession.";
- next;
- mes "[Lady Hell]";
- mes "^881010As queen of Niflheim,";
- mes "I command you to lend the";
- mes "Sobbing Starlight to me! Fear";
- mes "not, I shall quickly return it. For";
- mes "a mortal, it must have";
- mes "taken great pains to obtain";
- mes "this...";
- next;
- menu "Please take it...",-,"N-no! Don't take it!",L_No;
- mes "[Lady Hell]";
- mes "^881010Thank you mortal.";
- mes "Now, I shall show";
- mes "you something truly";
- mes "interesting...";
- delitem 7178,1;
- set signquest,65;
- close;
- L_Sign:
- mes "[Lady Hell]";
- mes "^881010The Sign...?";
- mes "Hmm, no, that's not";
- mes "what I sensed. It's actually";
- mes "something quite different...";
- close;
- L_No:
- mes "[Lady Hell]";
- mes "^881010Ha ha ha!";
- mes "You amuse me,";
- mes "mortal! To think,";
- mes "you even have courage";
- mes "to refuse the queen of";
- mes "Niflheim! Ha ha ha!";
- next;
- mes "[Lady Hell]";
- mes "^881010Mercy is not a quality";
- mes "that I am known for, but";
- mes "since you are my favored";
- mes "mortal, I shall not kill you.";
- mes "Still, it would be unwise";
- mes "to displease me~";
- close2;
- warp "niflheim.gat",29,154;
- end;
- L_Work:
- mes "[Lady Hell]";
- mes "^881010As queen of this realm";
- mes "I am unaccustomed to labor.";
- mes "But give me a moment to finish";
- mes "my work on this priceless";
- mes "artifact, mortal.";
- next;
- misceffect 13;
- next;
- misceffect 32;
- next;
- misceffect 183;
- next;
- misceffect 90;
- next;
- mes "[Lady Hell]";
- mes "^881010It is done.";
- mes "This is the true";
- mes "form of the object";
- mes "you humans call the";
- mes "Sobbing Starlight.";
- next;
- mes "[Lady Hell]";
- mes "^881010Although you may also know";
- mes "this object as God's Tear Drop,";
- mes "keep in mind that history, as you";
- mes "humans know it, may actually be";
- mes "different than the truth.";
- getitem 7025,1;
- set signquest,66;
- next;
- mes "[Lady Hell]";
- mes "^881010In other words, there";
- mes "are some older tales about";
- mes "the gods and their enemies that";
- mes "may have been confused and twisted";
- mes "as they were handed down from";
- mes "generation to generation.";
- next;
- mes "[Lady Hell]";
- mes "^881010That is all I can tell";
- mes "you for now, mortal. It will";
- mes "be your job to discover the";
- mes "truth of the legends...";
- close;
- L_Greet:
- mes "[Lady Hell]";
- mes "^881010Greetings, mortal.";
- mes "Is the realm of the living";
- mes "that boring and tedious?";
- mes "Ha ha ha! Well, there shall";
- mes "always be a place for you";
- mes "here in Niflheim.";
- close;
- }
- que_sign01.gat,1,1,1 script #signserin -1,{
- OnInit:
- disablenpc "Serin#serin";
- set $signroomfull,0;
- set $signparty,0;
- end;
- OnSerin:
- enablenpc "Serin#serin";
- end;
- OnSummon:
- disablenpc "Serin#serin";
- set $@Sign_Summon,8;
- areamonster "que_sign01.gat",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead";
- areamonster "que_sign01.gat",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead";
- end;
- OnSignDead:
- set $@Sign_Summon,$@Sign_Summon -1;
- if($@Sign_Summon > 0) end;
- set Sign_Branch8A,8;
- set $signroomfull,3;
- stopnpctimer;
- goto OnSerin;
- OnCooldown:
- initnpctimer;
- end;
- OnTimer600000:
- disablenpc "Serin#serin";
- killmonster "que_sign01.gat","#signserin::OnSignDead";
- set $signroomfull,1;
- areawarp "que_sign01.gat",229,227,166,162,"niflheim.gat",30,156;
- areawarp "que_sign02.gat",1,1,400,400,"niflheim.gat",30,156;
- stopnpctimer;
- end;
- }
- que_sign01.gat,1,1,1 script #signserin2 -1,{
- OnInit:
- disablenpc "Serin#serin2";
- set $signroom2full,0;
- end;
- OnSerin:
- enablenpc "Serin#serin2";
- end;
- OnSummon:
- disablenpc "Serin#serin2";
- set $@Sign_Summon2,8;
- areamonster "que_sign01.gat",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead";
- areamonster "que_sign01.gat",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead";
- end;
- OnSignDead:
- set $@Sign_Summon2,$@Sign_Summon2 -1;
- if($@Sign_Summon2 > 0) end;
- set Sign_Branch8B,4;
- set $signroom2full,3;
- stopnpctimer;
- goto OnSerin;
- OnCooldown:
- initnpctimer;
- end;
- OnTimer600000:
- disablenpc "Serin#serin2";
- killmonster "que_sign01.gat","#signserin2::OnSignDead";
- set $signroom2full,1;
- areawarp "que_sign01.gat",229,77,166,12,"niflheim.gat",30,156;
- stopnpctimer;
- end;
- }
- que_sign01.gat,197,195,5 script Serin#serin 90,{
- if(signquest > 55) goto L_Done;
- if(Sign_Branch8A > 7) goto L_Success;
- if(Sign_Branch8A > 6) goto L_TryAgain;
- if(Sign_Branch8A > 4) goto L_Summon;
- if(Sign_Branch8A < 4) goto L_NoWord;
- mes "[Serin]";
- mes "You're finally here.";
- mes "That witch has been watching";
- mes "my every move, so she probably";
- mes "knows what I'm up to by now...";
- next;
- menu "Why are you doing this...",-;
- mes "[Serin]";
- mes "You don't understand";
- mes "the horrific experience";
- mes "of being bound to Niflheim.";
- mes "I'm sick of breathing death";
- mes "and feeding on despair.";
- mes "I want to live again!";
- next;
- menu "Is that why you want Dark Lord...?",-;
- mes "[Serin]";
- mes "Unfortunately, the symbol";
- mes "which Lady Hell gave you is";
- mes "limited to a one time use. Its";
- mes "power wasn't enough to bring me";
- mes "back, so summoning Dark Lord is";
- mes "my last chance.";
- next;
- menu "But if Dark Lord comes to Rune-Midgard...",-;
- mes "[Serin]";
- mes "Oh, I'm pretty sure of";
- mes "what will happen if Dark Lord";
- mes "enters the realm of the living.";
- mes "He'll destroy Rune-Midgard and";
- mes "bring death to thousands and";
- mes "thousands of people.";
- next;
- mes "[Serin]";
- mes "So if I came back to life";
- mes "and everyone else were dead,";
- mes "however, by summoning Dark";
- mes "Lord, you might be thinking it'd be";
- mes "pretty pointless for me to come";
- mes "back. But I don't care.";
- next;
- mes "[Serin]";
- mes "The living don't appreciate";
- mes "what they have, so they ought";
- mes "to be punished. They can all go to";
- mes "Niflheim while I enjoy the warmth";
- mes "of the sun and the fresh outside";
- mes "air. Everyone should die...";
- next;
- mes "[Serin]";
- mes "Maybe you might not";
- mes "pity my situation since you've";
- mes "never been bound to Niflheim,";
- mes "but I'm begging you. Don't get";
- mes "in my way, " +strcharinfo(0) + ".";
- next;
- menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
- set Sign_Branch8A,5;
- close;
- L_Go:
- set sign_fail,1;
- mes "[Serin]";
- mes "That world of yours is so";
- mes "painful... With my rebirth,";
- mes "it's just like I was saving";
- mes "it from its despair and sorrow...";
- mes "He will be here soon. The great";
- mes "Dark Lord.";
- close2;
- set $signroomfull,0;
- warp "niflheim.gat",30,156;
- end;
- L_Summon:
- mes "[Serin]";
- mes "If you think that";
- mes "I can't summon Dark Lord";
- mes "without the symbol, then you're";
- mes "mistaken. I've been collecting";
- mes "the power of despair!";
- next;
- mes "[Serin]";
- mes "Do you remember what";
- mes "happened to the dead that you";
- mes "helped on my behalf? Even if they";
- mes "seemed to have found shelter at";
- mes "first, they cannot escape my";
- mes "deep hollow of despair...";
- next;
- mes "[Serin]";
- mes "And that poor little girl,";
- mes "Alakina Ann? She still";
- mes "hasn't realized that she's dead!";
- next;
- mes "[Serin]";
- mes "You gave her hope,";
- mes "but ultimately, you can't";
- mes "keep your promise to bring her";
- mes "home. Oh, her disappointment";
- mes "must be so crushing...";
- next;
- mes "[Serin]";
- mes "Yes...";
- mes "By trying to help";
- mes "you gave them nothing";
- mes "but pain, just as I planned.";
- mes "Now I have enough despair";
- mes "to summon Dark Lord!";
- next;
- mes "[Serin]";
- mes "I don't want us to fight,";
- mes "but I can't let you stop me.";
- mes "I've already sold my soul to";
- mes "Dark Lord to become a living";
- mes "human again so I can't give up";
- mes "now! We'll have to battle!";
- close2;
- donpcevent "#signserin::OnSummon";
- set Sign_Branch8A,7;
- end;
- L_TryAgain:
- mes "[Serin]";
- mes "Haven't you";
- mes "given up yet?";
- mes "Please don't";
- mes "try to stop me!";
- close2;
- donpcevent "#signserin::OnSummon";
- end;
- L_Success:
- mes "[Serin]";
- mes "I see now.";
- mes "Soon, I'll lose my memories";
- mes "and remain dead in Niflheim.";
- mes "Just like all the others. Still,";
- mes "may I ask you one question?";
- next;
- mes "[Serin]";
- mes "With that symbol, you";
- mes "could order the dead to do";
- mes "whatever you want. Why didn't";
- mes "you use it to command me to quit?";
- next;
- mes "[Serin]";
- mes "...";
- mes "......";
- mes "..........";
- next;
- mes "[Serin]";
- mes "I see it now.";
- mes "The kindness in your eyes";
- mes "tells me everything. You wanted to";
- mes "give me another chance. But in the";
- mes "end, I managed to destroy the";
- mes "chance you had given me.";
- next;
- mes "[Serin]";
- mes "Even though I'm nothing but";
- mes "a spirit now, it was an honor";
- mes "for me to meet somebody like you.";
- mes "Although I'll lose my memories,";
- mes "I'll try not to forget you.";
- next;
- mes "[Serin]";
- mes "My memories of your";
- mes "courage and kindness";
- mes "are more precious to";
- mes "me than life itself.";
- next;
- mes "[Serin]";
- mes "Farewell, now.";
- mes "And good luck on";
- mes "your travels, my friend...";
- delitem 7308,1;
- set signquest,56;
- close;
- L_NoWord:
- mes "[Serin]";
- mes "...";
- close;
- L_Done:
- mes "^3355FFYou helped the";
- mes "unconscious Serin";
- mes "and returned to Niflheim.";
- close2;
- set $signroomfull,0;
- warp "niflheim.gat",30,156;
- end;
- }
- que_sign01.gat,197,45,5 script Serin#serin2 90,{
- if(signquest > 55) goto L_Done;
- if(Sign_Branch8B > 3) goto L_Success;
- if(Sign_Branch8B > 2) goto L_TryAgain;
- if(Sign_Branch8B > 1) goto L_Summon;
- mes "[Serin]";
- mes "You're finally here.";
- mes "That witch has been watching";
- mes "my every move, so she probably";
- mes "knows what I'm up to by now...";
- next;
- menu "Why are you doing this...",-;
- mes "[Serin]";
- mes "You don't understand";
- mes "the horrific experience";
- mes "of being bound to Niflheim.";
- mes "I'm sick of breathing death";
- mes "and feeding on despair.";
- mes "I want to live again!";
- next;
- menu "Is that why you want Dark Lord...?",-;
- mes "[Serin]";
- mes "Unfortunately, the symbol";
- mes "which Lady Hell gave you is";
- mes "limited to a one time use. Its";
- mes "power wasn't enough to bring me";
- mes "back, so summoning Dark Lord is";
- mes "my last chance.";
- next;
- menu "But if Dark Lord comes to Rune-Midgard...",-;
- mes "[Serin]";
- mes "Oh, I'm pretty sure of";
- mes "what will happen if Dark Lord";
- mes "enters the realm of the living.";
- mes "He'll destroy Rune-Midgard and";
- mes "bring death to thousands and";
- mes "thousands of people.";
- next;
- mes "[Serin]";
- mes "So if I came back to life";
- mes "and everyone else were dead,";
- mes "however, by summoning Dark";
- mes "Lord, you might be thinking it'd be";
- mes "pretty pointless for me to come";
- mes "back. But I don't care.";
- next;
- mes "[Serin]";
- mes "The living don't appreciate";
- mes "what they have, so they ought";
- mes "to be punished. They can all go to";
- mes "Niflheim while I enjoy the warmth";
- mes "of the sun and the fresh outside";
- mes "air. Everyone should die...";
- next;
- mes "[Serin]";
- mes "Maybe you might not";
- mes "pity my situation since you've";
- mes "never been bound to Niflheim,";
- mes "but I'm begging you. Don't get";
- mes "in my way, " +strcharinfo(0) + ".";
- next;
- menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
- set Sign_Branch8B,2;
- close;
- L_Go:
- set sign_fail,1;
- mes "[Serin]";
- mes "That world of yours is so";
- mes "painful... With my rebirth,";
- mes "it's just like I was saving";
- mes "it from its despair and sorrow...";
- mes "He will be here soon. The great";
- mes "Dark Lord.";
- close2;
- set $signroom2full,0;
- warp "niflheim.gat",30,156;
- end;
- L_Summon:
- mes "[Serin]";
- mes "If you think that";
- mes "I can't summon Dark Lord";
- mes "without the symbol, then you're";
- mes "mistaken. I've been collecting";
- mes "the power of despair!";
- next;
- mes "[Serin]";
- mes "Do you remember what";
- mes "happened to the dead that you";
- mes "helped on my behalf? Even if they";
- mes "seemed to have found shelter at";
- mes "first, they cannot escape my";
- mes "deep hollow of despair...";
- next;
- mes "[Serin]";
- mes "And that poor little girl,";
- mes "Alakina Ann? She still";
- mes "hasn't realized that she's dead!";
- next;
- mes "[Serin]";
- mes "You gave her hope,";
- mes "but ultimately, you can't";
- mes "keep your promise to bring her";
- mes "home. Oh, her disappointment";
- mes "must be so crushing...";
- next;
- mes "[Serin]";
- mes "Yes...";
- mes "By trying to help";
- mes "you gave them nothing";
- mes "but pain, just as I planned.";
- mes "Now I have enough despair";
- mes "to summon Dark Lord!";
- next;
- mes "[Serin]";
- mes "I don't want us to fight,";
- mes "but I can't let you stop me.";
- mes "I've already sold my soul to";
- mes "Dark Lord to become a living";
- mes "human again so I can't give up";
- mes "now! We'll have to battle!";
- close2;
- donpcevent "#signserin2::OnSummon";
- set Sign_Branch8B,3;
- end;
- L_TryAgain:
- mes "[Serin]";
- mes "Haven't you";
- mes "given up yet?";
- mes "Please don't";
- mes "try to stop me!";
- close2;
- donpcevent "#signserin2::OnSummon";
- end;
- L_Success:
- mes "[Serin]";
- mes "I see now.";
- mes "Soon, I'll lose my memories";
- mes "and remain dead in Niflheim.";
- mes "Just like all the others. Still,";
- mes "may I ask you one question?";
- next;
- mes "[Serin]";
- mes "With that symbol, you";
- mes "could order the dead to do";
- mes "whatever you want. Why didn't";
- mes "you use it to command me to quit?";
- next;
- mes "[Serin]";
- mes "...";
- mes "......";
- mes "..........";
- next;
- mes "[Serin]";
- mes "I see it now.";
- mes "The kindness in your eyes";
- mes "tells me everything. You wanted to";
- mes "give me another chance. But in the";
- mes "end, I managed to destroy the";
- mes "chance you had given me.";
- next;
- mes "[Serin]";
- mes "Even though I'm nothing but";
- mes "a spirit now, it was an honor";
- mes "for me to meet somebody like you.";
- mes "Although I'll lose my memories,";
- mes "I'll try not to forget you.";
- next;
- mes "[Serin]";
- mes "My memories of your";
- mes "courage and kindness";
- mes "are more precious to";
- mes "me than life itself.";
- next;
- if(countitem(2643))
- {
- mes "[Serin]";
- mes "May I ask you one last";
- mes "favor? I see you kept my";
- mes "ring. It means very much";
- mes "to me, could you kindly";
- mes "give it back please?";
- next;
- }
- mes "[Serin]";
- mes "Farewell, now.";
- mes "And good luck on";
- mes "your travels, my friend...";
- if(countitem(2643))
- {
- delitem 2643,1;
- set JobExp,JobExp + 393759;
- }
- set signquest,56;
- close;
- L_NoWord:
- mes "[Serin]";
- mes "...";
- close;
- L_Done:
- mes "^3355FFYou helped the";
- mes "unconscious Serin";
- mes "and returned to Niflheim.";
- close2;
- set $signroom2full,0;
- warp "niflheim.gat",30,156;
- end;
- }
- function script Sign_Party {
- getpartymember $signparty,1;
- set @i,-1;
- L_Check:
- set @i,@i+1;
- if(getcharid(0) == $@partymembercid[@i]) goto L_Party;
- if(@i < $@partymembercount -1) goto L_Check;
- return;
- L_Party:
- mes "[Kirkena]";
- mes "That Witch's Medal...";
- mes "You must be here to";
- mes "help your friend take";
- mes "care of Serin. Are you";
- mes "ready to go, " + strcharinfo(0) + "?";
- next;
- menu "Yes.",-,"Not yet...",L_Notyet;
- menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign01.gat",195,189;
- end;
-
- L_Notyet:
- mes "[Kirkena]";
- mes "Please hurry...";
- mes "Time is of the essence...";
- close;
- L_Path:
- mes "[Kirkena]";
- mes "Thank you";
- mes "for your help.";
- mes "Serin's threat may";
- mes "be too much for just";
- mes "one adventurer alone...";
- close2;
- warp "que_sign02.gat",135,313;
- end;
- }
- // Warp to leave Serin's room
- que_sign01.gat,178,169,0 script #serinwarp 45,1,1,{
- if($signroomfull > 2)
- {
- if(getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
- donpcevent "#signserin::OnInit";
- }
- warp "niflheim.gat",30,156;
- end;
- }
- que_sign01.gat,178,19,0 script #serinwarp2 45,1,1,{
- set $signroom2full,0;
- warp "niflheim.gat",30,156;
- end;
- }
- // Fountain script
- geffen.gat,119,55,1 script GeffeniaWarper 45,2,2,{
- switch($GeffeniaWarp)
- {
- case 1:
- warp "gefenia01.gat",58,169;
- break;
- case 2:
- warp "gefenia02.gat",116,115;
- break;
- case 3:
- warp "gefenia03.gat",130,206;
- break;
- case 4:
- warp "gefenia04.gat",133,88;
- break;
- }
- OnWarping:
- misceffect 215;
- mapannounce "geffen.gat","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00;
- misceffect 247;
- initnpctimer;
- end;
- OnTimer15000:
- misceffect 247;
- end;
- OnTimer30000:
- misceffect 247;
- end;
- OnTimer45000:
- stopnpctimer;
- mapannounce "geffen.gat","The portal to Geffenia is now closed.",1,0x9CFF00;
- misceffect 16;
- OnInit:
- disablenpc "GeffeniaWarper";
- set $GeffeniaWarp,0;
- end;
- }
- geffen.gat,119,49,1 script Fountain#SignFountain 111,{
- if(countitem(7025) && !$GeffeniaWarp)goto L_Lament;
- mes "^3355FFThis is the";
- mes "Geffen Fountain.";
- close;
- L_Lament:
- specialeffect2 200;
- mes "^3355FFAs you approach the fountain, a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within the fountain's water.";
- next;
- menu "Throw Lucifer's Lament into the fountain.",L_Throw,"Ignore the light.",-;
- mes "......";
- close;
- L_Throw:
- misceffect 247;
- set $GeffeniaWarp,rand(1,4);
- enablenpc "GeffeniaWarper";
- donpcevent "GeffeniaWarper::OnWarping";
- mes "^3355FFOnce the Lucifer's Lament";
- mes "splashes into the water, the";
- mes "light reveals a peculiar warp";
- mes "in front of the fountain...";
- close;
- }
- //==================================================
- // que_sign02.gat - Monster Spawns
- //==================================================
- que_sign02.gat,0,0,0,0 monster Incubus 1580,1,0,0,0
- que_sign02.gat,0,0,0,0 monster Wraith Dead 1566,3,0,0,0
- que_sign02.gat,0,0,0,0 monster Evil Druid 1435,5,0,0,0
- que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0
- que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0
- que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0
- que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0
- que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0
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