The_Sign_Quest.txt 236 KB

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  1. //===== eAthena Script =======================================
  2. //= The Sign Quest
  3. //===== By: ==================================================
  4. //= SinSloth(Most of the NPCs), MasterOfMuppets(Some of the NPCs + bug fixes) & Kargha(The quiz NPCs)
  5. //===== Current Version: =====================================
  6. //= 1.6
  7. //===== Compatible With: =====================================
  8. //= eAthena SVN 3422+(Requires jA Script System)
  9. //===== Description: =========================================
  10. //= - Quest for opening the doors to Geffenia.
  11. //===== Comments: ============================================
  12. //= This script uses sign_01.bmp - sign_04.bmp, these will be
  13. //= found in the language of your client.
  14. //===== Additional Comments: =================================
  15. //= 1.0 First version, beware of potential nasty bugs :x [MasterOfMuppets]
  16. //= 1.1 Finalized for stable, might still contain bugs though. [MasterOfMuppets]
  17. //= 1.1a moved #aldesignwarp to fix enless warp [Lupus]
  18. //= 1.2 Fixed a minor bug that prevented people from advancing [MasterOfMuppets]
  19. //= quest at one point.
  20. //= 1.3 Removed duplicates [Toms]
  21. //= 1.4 Fixed a bug in Dearles script where it was checking for the wrong items.
  22. //= Fixed a major bug that was allowing players to continue before
  23. //= getting all the Sobbing Starlight pieces.
  24. //= Also moved the Alberta sign since another NPC was on top of it. [Llyr]
  25. //= 1.5 Fixed exploits and bugs. Plus add a removal of exttra sobbing pieces
  26. //= as suggested Tantarian, to let people Reborn [Lupus]
  27. //= 1.6 Minor fix, thanks to theultramage for pointing it out. [MasterOfMuppets]
  28. //= 1.7 Fixed exploit [KarLaeda]
  29. //============================================================
  30. //===== Configuration : ======================================
  31. prontera.gat,1,1,1 script TheSignConfig -1,{
  32. OnInit:
  33. //= This string will be used to show which timezone your server
  34. //= is located in, it's necessary for the quest, so please change it.
  35. set $timezonestring$,"^FF0000GMT^000000";
  36. //= This variable determines whether the "sign_xx.bmps" will be used or
  37. //= if raw text will be used in the 'Sign::GeffeniaSigns' script.
  38. //= Set it to 0 if you want to use text.
  39. //= The bmp's are in the language of your client. If you are using a
  40. //= kRO Client, you may want to download the English bmp's available in
  41. //= the Texture.rar at http://mrmagoo.psiblade.net/translation/index.php?section=downloads
  42. set $signbmps,1;
  43. }
  44. //============================================================
  45. alberta.gat,34,241,1 script Sign::GeffeniaSigns 111,{
  46. if($signbmps)
  47. {
  48. if(signquest < 1)set signquest,1;
  49. cutin "sign_01",4;
  50. mes "^3355FFNext";
  51. next;
  52. cutin "",255;
  53. cutin "sign_02",4;
  54. mes "^3355FFNext";
  55. next;
  56. cutin "",255;
  57. cutin "sign_03",4;
  58. mes "^3355FFNext";
  59. next;
  60. cutin "",255;
  61. cutin "sign_04",4;
  62. mes "^3355FFClose";
  63. close2;
  64. cutin "",255;
  65. end;
  66. }
  67. else
  68. {
  69. if(signquest < 1)set signquest,1;
  70. mes "^3355FFTo the talented and";
  71. mes "experienced adventurers who";
  72. mes "have dreams of achieving true";
  73. mes "greatness...";
  74. next;
  75. mes "^3355FFI present a once in a";
  76. mes "lifetime opportunity to the one";
  77. mes "who proves most worthy. You must";
  78. mes "have the courage to risk peril,";
  79. mes "the wisdowm to perforum right";
  80. mes "action and the strength to be";
  81. mes "victorious in combat.";
  82. next;
  83. mes "^3355FFThe way will be fraught";
  84. mes "with danger and only the most";
  85. mes "adept adventurers may have a";
  86. mes "chance of surviving. But if we";
  87. mes "can succeed, I promies on my";
  88. mes "good name that power beyond";
  89. mes "imagining will become yours.";
  90. next;
  91. mes "^3355FFThose of you who are interested,";
  92. mes "come to me and I will test";
  93. mes "your abilities. The one who";
  94. mes "can manage to pass this testing";
  95. mes "just might be capable of helping";
  96. mes "me prove a forgotten legend";
  97. mes "and uncover a long lost power";
  98. next;
  99. mes "^3355FFI shall be waiting.";
  100. mes "";
  101. mes "^000000-Metz Brayde";
  102. close;
  103. }
  104. }
  105. morocc.gat,168,264,1 duplicate(GeffeniaSigns) Sign#2 111
  106. payon.gat,160,183,1 duplicate(GeffeniaSigns) Sign#3 111
  107. prontera.gat,147,305,1 duplicate(GeffeniaSigns) Sign#4 111
  108. geffen.gat,168,175,1 duplicate(GeffeniaSigns) Sign#5 111
  109. aldebaran.gat,54,223,1 duplicate(GeffeniaSigns) Sign#6 111
  110. prt_in.gat,228,26,4 script Steward 55,{
  111. if(signquest > 22) goto L_Situation;
  112. if(signquest == 14) goto L_Artisan;
  113. if(signquest > 1)
  114. {
  115. mes "[Vendez]";
  116. mes "Ah, master " + strcharinfo(0) + ".";
  117. mes "Welcome. How may I be";
  118. mes "of service today?";
  119. next;
  120. menu "Who is Arian?",s_Arian,"What is Metz doing?",-,"How is Elle?",s_Elle;
  121. mes "[Vendez]";
  122. mes "Althought I've served";
  123. mes "the Brayde family for years";
  124. mes "I'm unfamiliar with Master";
  125. mes "Metz's work. My appologies, but";
  126. mes "I simply cannot even begin to";
  127. mes "fathom his research...";
  128. close;
  129. s_Arian:
  130. mes "[Vendez]";
  131. mes "Ah yes, Arian.";
  132. mes "I consider him to be";
  133. mes "a man of few words. The";
  134. mes "words he does choose to";
  135. mes "use are rather harsh and";
  136. mes "brutish, you might say.";
  137. close;
  138. s_Elle:
  139. mes "[Vendez]";
  140. mes "Ah, Mistress Elle";
  141. mes "has been working here";
  142. mes "since she was a very young";
  143. mes "girl. She is almost like";
  144. mes "a granddaughter to me.";
  145. mes "Ha ha-^222222*Ahem*";
  146. close;
  147. }
  148. else
  149. {
  150. mes "[Vendez]";
  151. mes "Welcome to the";
  152. mes "Brayde Estate. How";
  153. mes "may I be of service?";
  154. next;
  155. menu "Nothing",-,"I'm here to see Metz",s_Metz,"Gimmie your cash!",s_Cash;
  156. mes "[Vendez]";
  157. mes "If you do not have";
  158. mes "any business to conduct";
  159. mes "with Master Metz, please";
  160. mes "leave immediately";
  161. close;
  162. s_Metz:
  163. mes "[Vendez]";
  164. mes "Very good, sir.";
  165. mes "Please wait a moment";
  166. mes "while I consult with";
  167. mes "the master in his study.";
  168. close;
  169. s_Cash:
  170. mes "[Vendez]";
  171. mes "My apologies,";
  172. mes "but I insist that";
  173. mes "you leave the premises";
  174. mes "^FF0000immediately^000000.";
  175. close2;
  176. warp "prontera.gat",150,150;
  177. end;
  178. }
  179. L_Artisan:
  180. mes "[Vendez]";
  181. mes "Oh, congratulations~";
  182. mes "You finally passed all";
  183. mes "of the tests. I know they";
  184. mes "must have been incredibly";
  185. mes "taxing and challenging.";
  186. next;
  187. mes "[Vendez]";
  188. mes "Master Metz has informed";
  189. mes "me that he wishes for you";
  190. mes "to find someone";
  191. mes "to restore the Sobbing";
  192. mes "Starlight. I wish you luck";
  193. mes "in that endeavor.";
  194. close;
  195. L_Situation:
  196. mes "[Vendez]";
  197. mes "There will always";
  198. mes "be situations where";
  199. mes "you won't be getting";
  200. mes "any second chances.";
  201. mes "Anyways remember that.";
  202. close;
  203. }
  204. prt_in.gat,227,45,4 script Archaeologist 804,{
  205. cutin "mets_alpha",2;
  206. if(sign_fail) goto L_Stop;
  207. if(signquest > 0)goto s_Cont;
  208. mes "[Metz]";
  209. mes "Although you need everlasting";
  210. mes "patience in an archaeological";
  211. mes "excavation, the feeling you get";
  212. mes "when you find something makes";
  213. mes "all those long hours of study and";
  214. mes "research worth it.";
  215. close2;
  216. cutin "",255;
  217. end;
  218. s_Cont:
  219. if(signquest == 1)
  220. {
  221. mes "[Metz]";
  222. mes "Hm...?";
  223. mes "Can I help you?";
  224. next;
  225. menu "I've been following these signs and...",s_Sign,"I was just passing by",-;
  226. mes "[Metz]";
  227. mes "Oh really?";
  228. mes "I see, I though you";
  229. mes "were an applicant for";
  230. mes "the position I'm offering";
  231. mes "to brave adventurers.";
  232. close2;
  233. cutin "",255;
  234. end;
  235. s_Sign:
  236. mes "[Metz]";
  237. mes "Great...!";
  238. mes "Welcome to my";
  239. mes "humble lodgings.";
  240. mes "Hmm, let me see...";
  241. next;
  242. if(BaseLevel < 70)
  243. {
  244. mes "[Metz]";
  245. mes "Uh, it pains me to say this, but I";
  246. mes "don't think you qualify to help";
  247. mes "me out. Once you gain enough";
  248. mes "experience though, I'll be happy";
  249. mes "to have you on board~";
  250. close2;
  251. cutin "",255;
  252. end;
  253. }
  254. mes "[Metz]";
  255. mes "Hey, I think you might";
  256. mes "be well suited for the job!";
  257. mes "But do you think you could come";
  258. mes "back later? I've got my hands full";
  259. mes "with some other business.";
  260. next;
  261. mes "[Metz]";
  262. mes "Oh right, would you tell";
  263. mes "me your name? " + strcharinfo(0) + "?";
  264. mes "Okay then, I'll remember that.";
  265. mes "Talk to you later, alright?";
  266. set signquest,2;
  267. close2;
  268. cutin "",255;
  269. end;
  270. }
  271. else if(signquest == 2)
  272. {
  273. mes "[Metz]";
  274. mes "I'm sorry I made you wait,";
  275. mes "but I had some research to finish";
  276. mes "and it took longer than I";
  277. mes "expected. Now, before I tell you";
  278. mes "more about the job, I want to";
  279. mes "test your competency";
  280. next;
  281. mes "[Metz]";
  282. mes "The job I'm offering is";
  283. mes "pretty risky and not just";
  284. mes "anybody can handle it.";
  285. mes "You'll actually go through";
  286. mes "a series of tests conducted";
  287. mes "by my trusted friends.";
  288. next;
  289. mes "[Metz]";
  290. mes "Now, the first person";
  291. mes "you must visit is ^FF0000Arian^000000";
  292. mes "in Morroc. Please speak";
  293. mes "to him and he'll give you";
  294. mes "all the details about his";
  295. mes "examination... I hope";
  296. next;
  297. mes "[Metz]";
  298. mes "Once you're finished with";
  299. mes "the test, Arian will tell you";
  300. mes "what to do next. Afterwards,";
  301. mes "come back to me so that we";
  302. mes "can finally talk business.";
  303. next;
  304. mes "[Metz]";
  305. mes "Ah, almost forgot.";
  306. mes "Arian won't talk to anybody";
  307. mes "unless he knows them or";
  308. mes "receives a message from me.";
  309. mes "So if he's snubbed you in the past,";
  310. mes "just understand that's his";
  311. mes "way.";
  312. set signquest,3;
  313. close2;
  314. cutin "",255;
  315. end;
  316. }
  317. else if(signquest == 3 || signquest == 4)
  318. {
  319. mes "[Metz]";
  320. mes "Hm...?";
  321. mes "Shouldn't you leave";
  322. mes "for Morroc to see Arian?";
  323. mes "You better hurrty in case";
  324. mes "somebody else applies";
  325. mes "for this little job.";
  326. close2;
  327. cutin "",255;
  328. end;
  329. }
  330. else if(signquest == 13)
  331. {
  332. mes "[Metz]";
  333. mes "Congratulations~";
  334. mes "You managed to pass";
  335. mes "all of the tests! You seem";
  336. mes "to be the perfect person";
  337. mes "to carry out this special";
  338. mes "assignment!";
  339. next;
  340. mes "[Metz]";
  341. mes "By now, you must have";
  342. mes "six Sobbing Starlight pieces.";
  343. mes "I'm sure that you want to know";
  344. mes "more about those fragments.";
  345. next;
  346. mes "[Metz]";
  347. mes "I remember last summer,";
  348. mes "I found the wholly formed";
  349. mes "Sobbing Starlight north";
  350. mes "of Mount Mjolnir during";
  351. mes "one of my expeditions.";
  352. next;
  353. mes "[Metz]";
  354. mes "Although it was in perfect";
  355. mes "shape, once it was exposed";
  356. mes "to the air, it began to crack";
  357. mes "and shattered into the pieces";
  358. mes "you now hold in your hands.";
  359. next;
  360. mes "[Metz]";
  361. mes "Now, an ordinary artisan";
  362. mes "can't put the Sobbing Starlight";
  363. mes "back together. This mysterious";
  364. mes "stone has some strange properties.";
  365. mes "But it's imperative to me to get";
  366. mes "this stone reassembled.";
  367. next;
  368. mes "[Metz]";
  369. mes "Once restored, a strange";
  370. mes "pattern can be seen within";
  371. mes "the Sobbing Starlight. I guess";
  372. mes "that the pattern is a message";
  373. mes "written in an ancient language.";
  374. next;
  375. mes "[Metz]";
  376. mes "Would you let me borrow";
  377. mes "the pieces for a second ?";
  378. mes "I'll show you something";
  379. mes "quite interesting...";
  380. next;
  381. mes "^0066CCOnce you hand the pieces";
  382. mes "of the Sobbing Starlight to";
  383. mes "Metz, he pulls out a seventh";
  384. mes "piece. Once gathered, they";
  385. mes "begin to emit a strange light.";
  386. misceffect 34;
  387. next;
  388. mes "[Metz]";
  389. mes "Since the pieces still";
  390. mes "respond to each other,";
  391. mes "I believe that it's possible";
  392. mes "for the Sobbing Starlight";
  393. mes "to be restored to its";
  394. mes "original form.";
  395. next;
  396. mes "[Metz]";
  397. mes "We're still seeking";
  398. mes "an artisan of great";
  399. mes "skill for this task. Once";
  400. mes "know right away. For now,";
  401. mes "please hold on these pieces.";
  402. getitem 7177,1;
  403. set signquest,14;
  404. close2;
  405. cutin "",255;
  406. end;
  407. }
  408. else if(signquest == 14)
  409. {
  410. set @signartisan,rand(1,5);
  411. if(@signartisan == 1) goto L_Artisan;
  412. mes "[Metz]";
  413. mes "Although I've made";
  414. mes "some progress, I still";
  415. mes "haven't found an artisan";
  416. mes "capable of restoring the";
  417. mes "Sobbing Starlight. Please";
  418. mes "give me a little more time.";
  419. close2;
  420. cutin "",255;
  421. end;
  422. L_Artisan:
  423. mes "[Metz]";
  424. mes "Ah, you've come just";
  425. mes "just in the nick of time!";
  426. mes "I just found someone who";
  427. mes "may be capable of restoring";
  428. mes "the Sobbing Starlight.";
  429. next;
  430. mes "[Metz]";
  431. mes "His name is";
  432. mes "^FF0000Engel Howard^000000,";
  433. mes "a legendary Blacksmith";
  434. mes "in Rune Midgard. I don't";
  435. mes "know where he is, but maybe";
  436. mes "his family in Geffen may know.";
  437. next;
  438. mes "[Metz]";
  439. mes "Unfortunately, that's all";
  440. mes "the information that I have";
  441. mes "to give you for now. You'll";
  442. mes "have to investigate this lead";
  443. mes "on your own, "+ strcharinfo(0) +".";
  444. set signquest,15;
  445. close2;
  446. cutin "",255;
  447. end;
  448. }
  449. else if(signquest == 23)
  450. {
  451. mes "[Metz]";
  452. mes "Amazing...! You've";
  453. mes "managed to restore";
  454. mes "the Sobbing Starlight!";
  455. mes "Now, I recently learned that";
  456. mes "this stone can lead you to";
  457. mes "an ancient place...";
  458. next;
  459. mes "[Metz]";
  460. mes "That's why we need to";
  461. mes "know what the message in";
  462. mes "the Sobbing Starlight means.";
  463. mes "First, we need a Wizard that";
  464. mes "is skilled in unlocking the";
  465. mes "messages stored in gems...";
  466. next;
  467. mes "[Metz]";
  468. mes "Hmm. It would probably";
  469. mes "be best to visit the Wizards";
  470. mes "on the top floor of the Geffen";
  471. mes "Tower. There's someone I know";
  472. mes "there who might just be up for";
  473. mes "this task...";
  474. set signquest,24;
  475. close2;
  476. cutin "",255;
  477. end;
  478. }
  479. else if(signquest == 24)
  480. {
  481. mes "[Metz]";
  482. mes "Now that the";
  483. mes "Sobbing Starlight";
  484. mes "is restored, we need";
  485. mes "to find someone who can";
  486. mes "break the seal on the";
  487. mes "gem's message...";
  488. next;
  489. mes "[Metz]";
  490. mes "For now, please visit";
  491. mes "the Wizards at the top";
  492. mes "floor of the Geffen Tower.";
  493. mes "I know that one of them is";
  494. mes "capable of getting the gem's";
  495. mes "text on a paper...";
  496. close2;
  497. cutin "",255;
  498. end;
  499. }
  500. else if(signquest == 28)
  501. {
  502. mes "[Metz]";
  503. mes "Great...!";
  504. mes "You were able to get the";
  505. mes "text in the gem printed on a";
  506. mes "Record of Ancient Language?";
  507. next;
  508. mes "[Metz]";
  509. mes "Just as I thought.";
  510. mes "This language isn't";
  511. mes "one I recognize. It's";
  512. mes "probably too ancient.";
  513. next;
  514. mes "[Metz]";
  515. mes "Fortunately, I know";
  516. mes "one person who may";
  517. mes "be able to translate this.";
  518. mes "If he's not able to do it...";
  519. mes "We'll have to give up.";
  520. next;
  521. mes "[Metz]";
  522. mes "Bring this Record";
  523. mes "of Ancient Language";
  524. mes "to a man named Frank.";
  525. mes "I hope he'll be able to";
  526. mes "understand what it says.";
  527. L_Frank:
  528. next;
  529. menu "Who is Frank?",L_Who,"Where is he?",L_Where,"I see.",-;
  530. mes "[Metz]";
  531. mes "Good luck, then.";
  532. mes "I hope that you can";
  533. mes "find a way to get Frank";
  534. mes "Franklin to help us.";
  535. set signquest,29;
  536. close2;
  537. cutin "",255;
  538. end;
  539. L_Who:
  540. mes "[Metz]";
  541. mes "Frank Franklin has lived";
  542. mes "in seclusion and only a few";
  543. mes "people are aware of his skill.";
  544. mes "But I can assure you that his";
  545. mes "knowledge of ancient languages";
  546. mes "isn't rivaled by any mortal.";
  547. next;
  548. mes "[Metz]";
  549. mes "I suppose his interest";
  550. mes "in history is what drives";
  551. mes "him in work. Still, I've";
  552. mes "heard that he doesn't like";
  553. mes "meeting people. I hope you";
  554. mes "can convince him to help us...";
  555. goto L_Frank;
  556. L_Where:
  557. mes "[Metz]";
  558. mes "It's said that";
  559. mes "Frank Franklin lives";
  560. mes "on the Alberta Sunken Ship";
  561. mes "where he devotes his time";
  562. mes "to his researches. He may not";
  563. mes "always be home though...";
  564. goto L_Frank;
  565. }
  566. else if(signquest == 29)
  567. {
  568. mes "[Metz]";
  569. mes "So far, I've learned";
  570. mes "from my research that";
  571. mes "the gem's message has";
  572. mes "details about a certain";
  573. mes "location and an item that";
  574. mes "serves as some kind of key...";
  575. next;
  576. mes "[Metz]";
  577. mes "While I investigate,";
  578. mes "please try to have Frank";
  579. mes "Franklin translate the";
  580. mes "message in the Record of";
  581. mes "Ancient Language. Keep up";
  582. mes "the good work," + strcharinfo(0) + ".";
  583. close2;
  584. cutin "",255;
  585. end;
  586. }
  587. else if(signquest == 53)
  588. {
  589. mes "[Metz]";
  590. mes "Angrboda...?!";
  591. mes "According to legend,";
  592. mes "her soul was split into";
  593. mes "pieces and placed behind";
  594. mes "seals created by the gods!";
  595. next;
  596. mes "[Metz]";
  597. mes "You'll need a stout,";
  598. mes "heavy or really sharp";
  599. mes "weapon. Of course, I'm";
  600. mes "told that such weapons";
  601. mes "are truly rare...";
  602. next;
  603. mes "[Metz]";
  604. mes "Supposedly, normal";
  605. mes "Blacksmiths can't even";
  606. mes "forge those kinds of rare";
  607. mes "weapons. But if you manage";
  608. mes "to get one, you might have a";
  609. mes "chance of breaking the seals.";
  610. next;
  611. mes "[Metz]";
  612. mes "Of course, I'm worried";
  613. mes "that may be violating the";
  614. mes "will of the gods by releasing";
  615. mes "Angrboda, but we've already";
  616. mes "gone this far...";
  617. close2;
  618. cutin "",255;
  619. end;
  620. }
  621. else if( (signquest > 54 && signquest < 59) || (signquest == 59 && !countitem(2644)))
  622. {
  623. mes "[Metz]";
  624. mes "I think you're";
  625. mes "almost there. All";
  626. mes "of our efforts will";
  627. mes "soon come to fruition!";
  628. close2;
  629. cutin "",255;
  630. end;
  631. }
  632. else if(signquest == 59 && countitem(2644))
  633. {
  634. mes "[Metz]";
  635. mes "This is it...!";
  636. mes "You've brought me,";
  637. mes "'The Sign'! I've finally";
  638. mes "proven its existence!";
  639. mes "Please let me handle";
  640. mes "this and come back later~";
  641. delitem 2644,1;
  642. set @metzhour,gettime(3);
  643. set @metzmin,gettime(2);
  644. if(@metzmin > 29) set @metzhour,@metzhour +1;
  645. set signmetzhour,@metzhour + rand(2,4);
  646. if(signmetzhour > 23) set signmetzhour,signmetzhour - 24;
  647. set signquest,60;
  648. close2;
  649. cutin "",255;
  650. end;
  651. }
  652. else if(signquest == 60)
  653. {
  654. if(gettime(3) == signmetzhour || gettime(3) == signmetzhour +1 || gettime(3) == signmetzhour +2)
  655. {
  656. mes "[Metz]";
  657. mes "Fascinating...";
  658. mes "This was made with";
  659. mes "a material outside of";
  660. mes "Rune-Midgard! See this";
  661. mes "blue lens? That must be";
  662. mes "its incredible power source!";
  663. next;
  664. mes "[Metz]";
  665. mes "I've found that the runes";
  666. mes "around the lens control some";
  667. mes "kind of seals placed at the Geffen";
  668. mes "Tower and Geffen Fountain. But with";
  669. mes "this in your hands, the seals";
  670. mes "should be broken...";
  671. next;
  672. mes "[Metz]";
  673. mes "I... I think";
  674. mes "you can even use this";
  675. mes "to enter Valhalla. There";
  676. mes "may be even other applications";
  677. mes "using the power of this item...";
  678. next;
  679. mes "[Metz]";
  680. mes "I can only think of";
  681. mes "one person who can";
  682. mes "handle working with";
  683. mes "this: Engel Howard,";
  684. mes "Rune-Midgard's best";
  685. mes "Blacksmith.";
  686. getitem 2644,1;
  687. set signquest,61;
  688. close2;
  689. cutin "",255;
  690. end;
  691. }
  692. else
  693. {
  694. mes "[Metz]";
  695. mes "I'm sorry, but I'm";
  696. mes "still examinating the";
  697. mes "artifact you've lent to";
  698. mes "me. Would you please";
  699. mes "give me some more time?";
  700. close2;
  701. cutin "",255;
  702. end;
  703. }
  704. }
  705. else if(signquest == 61)
  706. {
  707. mes "[Metz]";
  708. mes "Have you visited";
  709. mes "Engel Howard yet?";
  710. mes "He's the only one";
  711. mes "who can unlock the";
  712. mes "Sign's power for you...";
  713. close2;
  714. cutin "",255;
  715. end;
  716. }
  717. else if(signquest == 63)
  718. {
  719. mes "[Metz]";
  720. mes "Ah, you're finally";
  721. mes "here. I've been waiting";
  722. mes "to speak with you. First,";
  723. mes "let me thank you again";
  724. mes "for all of your help.";
  725. next;
  726. mes "[Metz]";
  727. mes "Thanks to you, my wish";
  728. mes "of proving the existence";
  729. mes "of the Sign has finally been";
  730. mes "fulfilled. Its power is now";
  731. mes "yours to do as you wish.";
  732. next;
  733. mes "[Metz]";
  734. mes "You may have had your doubts,";
  735. mes "but I'm happy enough to confirm";
  736. mes "that the Sign really exists. Thanks";
  737. mes "again, and I hope you stop by and";
  738. mes "chat from time to time.";
  739. set BaseExp,BaseExp +1823951;
  740. set signquest,64;
  741. close2;
  742. cutin "",255;
  743. end;
  744. }
  745. else if(signquest == 64)
  746. {
  747. mes "[Metz]";
  748. mes "Thank you so much";
  749. mes "for helping me make";
  750. mes "my dream come true.";
  751. mes "I hope we can work on";
  752. mes "another project together.";
  753. next;
  754. mes "[Metz]";
  755. mes "Well then...";
  756. mes "Good luck on";
  757. mes "your journeys,";
  758. mes "brave " + strcharinfo(0) + ".";
  759. close2;
  760. cutin "",255;
  761. end;
  762. }
  763. else
  764. {
  765. mes "[Metz]";
  766. mes "How are going your";
  767. mes "researches about";
  768. mes "the Sobbing Starlight?";
  769. mes "I wish you to come";
  770. mes "back to me when you";
  771. mes "have passed all tests.";
  772. close2;
  773. cutin "",255;
  774. end;
  775. }
  776. L_Stop:
  777. if(sign_fail != 3)
  778. {
  779. mes "[Metz]";
  780. mes "What...?";
  781. mes "Were you really lacking";
  782. mes "that much courage...?";
  783. mes "Does it mean I'll never";
  784. mes "see that legendary artifact";
  785. mes "with my own eyes?";
  786. next;
  787. mes "[Metz]";
  788. mes "So much work for nothing...";
  789. mes "Oh, excuse me. I should feel";
  790. mes "honored to just have been";
  791. mes "able to hold that Sobbing";
  792. mes "Starlight in my own hands.";
  793. mes "May I please take one last";
  794. mes "look at it?";
  795. next;
  796. }
  797. mes "[Metz]";
  798. mes "Thanks for your help. My dream";
  799. mes "might never come true but I've";
  800. mes "seen things that some people";
  801. mes "will never see in their whole lives.";
  802. if(sign_fail < 3) { getitem 617,1; set BaseExp,BaseExp + 876543; }
  803. set sign_fail,3;
  804. close2;
  805. cutin "",255;
  806. end;
  807. }
  808. prt_in.gat,248,23,4 script Maid#2 1275,{
  809. end;
  810. }
  811. morocc_in.gat,114,162,4 script Young Man#13 118,{
  812. if(signquest == 5)
  813. {
  814. mes "[Gaanan]";
  815. mes "^444444*Sigh...*^000000";
  816. mes "I wish the weather'd";
  817. mes "cool down, even just a little.";
  818. mes "While I'm asking for miracles,";
  819. mes "I may as well wish for a billion";
  820. mes "kajillion zeny. And maybe a yacht.";
  821. close;
  822. }
  823. else if(arianstest == 8)
  824. {
  825. if(gaanantest == 1)
  826. {
  827. mes "[Gaanan]";
  828. mes "Hm...?";
  829. mes "Arian is the one";
  830. mes "who's grading your";
  831. mes "test. But I understand.";
  832. mes "If you failed, I'd want";
  833. mes "to avoid him too...";
  834. close;
  835. }
  836. mes "[Gaanan]";
  837. mes "Oh, Arian sent you to me,";
  838. mes "right? I'm sorry, but he takes";
  839. mes "a little time getting used to.";
  840. mes "Even though I still have to get";
  841. mes "used to his... mannerisms";
  842. next;
  843. mes "[Gaanan]";
  844. mes "Anyway, since he thinks it's";
  845. mes "boring, Arian put me in charge";
  846. mes "of the quiz portion of your test.";
  847. mes "Please carefully choose an";
  848. mes "answer when I ask you a";
  849. mes "question. Are you ready?";
  850. next;
  851. set gaananpoint,0;
  852. mes "[Gaanan]";
  853. mes "Now, the first question.";
  854. mes "Let's say that you just";
  855. mes "found yourself on a deserted";
  856. mes "island. What is the very first";
  857. mes "thing that you should do?";
  858. next;
  859. menu "Look for fresh water",-,"Just wait for rescue.",s_1W,"Forage for food.",s_1W,"Explore the island.",s_1W;
  860. set gaananpoint,1;
  861. s_1W:
  862. mes "[Gaanan]";
  863. mes "The second question is...";
  864. mes "You happen to be stuck in";
  865. mes "a narrow place inside some collapsed building. What";
  866. mes "do you plan to do first?";
  867. next;
  868. menu "Scream for help",-,"Stay quiet.",s_2W,"Wait for death to come.",s_2W,"Find a way out.",s_2W;
  869. set gaananpoint,gaananpoint + 1;
  870. s_2W:
  871. mes "[Gaanan]";
  872. mes "Now, the third question.";
  873. mes "You're on some dungeon";
  874. mes "expedition with your friends,";
  875. mes "but you got lost somehow.";
  876. mes "How do you handle it?";
  877. next;
  878. menu "Try to find my friends.",-,"Find a way out.",s_3W,"Stay put.",s_3W,"Continue exploring the dungeon.",s_3W;
  879. set gaananpoint,gaananpoint + 1;
  880. s_3W:
  881. mes "[Gaanan]";
  882. mes "Here's the fourth question.";
  883. mes "You're with your friends inside";
  884. mes "a mansion with no exit. What do";
  885. mes "you do first when a murder happens";
  886. mes "inside the mansion?";
  887. next;
  888. menu "Wait for the case to get solved.",-,"Try to find my friends first.",s_4W,"Find a way out.",s_4W,"Solve the murder case on my own.",s_4W,"Kill the others before they kill me.",s_4W;
  889. set gaananpoint,gaananpoint + 1;
  890. s_4W:
  891. mes "[Gaanan]";
  892. mes "The fifth question is";
  893. mes "You hear that the end of";
  894. mes "the world is in one week.";
  895. mes "So what do you do during";
  896. mes "this final week?";
  897. next;
  898. menu "Wait to see the end.",-,"Plant an apple tree.",s_5W,"Look to move to a different world.",s_5W,"What else? Save the world.",s_5W,"What else? Go on a crime spree.",s_5W;
  899. set gaananpoint,gaananpoint + 1;
  900. s_5W:
  901. mes "[Gaanan]";
  902. mes "Oh! We're done!";
  903. mes "Okay, let me give";
  904. mes "these answers to Arian.";
  905. mes "Sooo... Talk to him and";
  906. mes "he'll let you know how";
  907. mes "you did.";
  908. set gaanantest,1;
  909. close;
  910. }
  911. else if(ariantest < 8)
  912. {
  913. emotion e_swt2;
  914. mes "[Gaanan]";
  915. mes "The weather here in";
  916. mes "Morroc is too hot for me.";
  917. mes "I'm having a hard time just";
  918. mes "trying to live here. Do you";
  919. mes "know a nice and cool place";
  920. mes "where I can work?";
  921. close;
  922. }
  923. }
  924. morocc_in.gat,115,154,5 script Rogue 810,{
  925. if(signquest == 5)
  926. {
  927. mes "[Arian]";
  928. mes "..........";
  929. mes "Payon...?";
  930. mes "Daewooon?";
  931. mes "Any of it ring a bell?";
  932. mes "Cuz it really oughtta!";
  933. close;
  934. }
  935. else if(signquest < 3 || signquest > 5)
  936. {
  937. emotion e_dots;
  938. end;
  939. }
  940. else if(signquest == 3)
  941. {
  942. mes "[Arian]";
  943. mes "...";
  944. mes "Who the hell";
  945. mes "are you, jerkface?";
  946. next;
  947. menu "Metz sent me here.",s_Metz,"^0000FF" + strcharinfo(0) + "^000000",s_Name,"Who are you then?",-;
  948. mes "[Arian]";
  949. mes "...";
  950. mes "......";
  951. next;
  952. percentheal -50,0;
  953. mes "[Arian]";
  954. mes "...";
  955. mes "......";
  956. mes "Your mom.";
  957. mes "Now get the";
  958. mes "hell outta here!";
  959. close;
  960. s_Metz:
  961. mes "[Arian]";
  962. mes "Oh yeah...?";
  963. mes "Well, I'm sending you";
  964. mes "back! No way I'm fallin'";
  965. mes "for that trick, chump!";
  966. close2;
  967. warp "morocc.gat",279,173;
  968. end;
  969. s_Name:
  970. mes "[Arian]";
  971. mes "Wha...?";
  972. mes "^0000FF" + strcharinfo(0) + "^000000.";
  973. mes "Yeah, okay. Metz did";
  974. mes "mention something about";
  975. mes "you. You're here for";
  976. mes "the test, right?";
  977. next;
  978. mes "[Arian]";
  979. mes "Aliright, this";
  980. mes "test is simple.";
  981. mes "I tell you to bring me";
  982. mes "a bunch of items and";
  983. mes "you go get them.";
  984. next;
  985. mes "[Arian]";
  986. mes "I know you jerkward adventurers";
  987. mes "are always talking and you share";
  988. mes "the answers for any test some dude";
  989. mes "is givin' out. 'Course, it doesn't";
  990. mes "help that I use the same test";
  991. mes "every frickin' time...";
  992. next;
  993. mes "[Arian]";
  994. mes "Now, you gotta bring and only";
  995. mes "have the item I ask you for when";
  996. mes "you come to me. If you know that";
  997. mes "I'll be asking for something later";
  998. mes "and you happen to have it, I'll";
  999. mes "straight up ^FF0000jack it^000000.";
  1000. next;
  1001. mes "[Arian]";
  1002. mes "The first item?";
  1003. mes "Gimme ^FF0000100 Fluff^000000.";
  1004. mes "Bring that and I'll";
  1005. mes "tell you what to";
  1006. mes "bring next.";
  1007. set signquest,4;
  1008. set arianstest,1;
  1009. close;
  1010. }
  1011. else if(signquest == 4)
  1012. {
  1013. if(arianstest == 1)
  1014. {
  1015. if(countitem(914) < 100)goto s_Bringfluff;
  1016. delitem 914,100;
  1017. mes "[Arian]";
  1018. mes "What the hell took you so";
  1019. mes "long? Now bring me ^FF000050 Poison Spores^000000";
  1020. mes "or I'll kick your ass.";
  1021. set arianstest,2;
  1022. close2;
  1023. goto Verifyitems;
  1024. s_Bringfluff:
  1025. mes "[Arian]";
  1026. mes "...";
  1027. mes "Hey. What the hell's wrong";
  1028. mes "with you? Hurry and get me";
  1029. mes "^FF0000100 Fluff^000000, ya slacker.";
  1030. close;
  1031. }
  1032. else if(arianstest == 2)
  1033. {
  1034. if(countitem(7033) < 50)goto s_Bringspore;
  1035. delitem 7033,50;
  1036. mes "[Arian]";
  1037. mes "...";
  1038. mes "It's about time you";
  1039. mes "got here with those";
  1040. mes "Poison Spores. Now, go";
  1041. mes "and get ^FF000030 Scorpion Tails";
  1042. set arianstest,3;
  1043. close2;
  1044. goto Verifyitems;
  1045. s_Bringspore:
  1046. mes "[Arian]";
  1047. mes "...";
  1048. mes "Hey. What part of 'Get me";
  1049. mes "^FF000050 Poison Spores^000000 or I'll";
  1050. mes "kick your ass, don't";
  1051. mes "you understand?";
  1052. close;
  1053. }
  1054. else if(arianstest == 3)
  1055. {
  1056. if(countitem(904) < 30)goto s_Bringtails;
  1057. delitem 904,30;
  1058. mes "[Arian]";
  1059. mes "...";
  1060. mes "Damn, you sure took your";
  1061. mes "sweet time bringing over this";
  1062. mes "crap. Okay, now bring";
  1063. mes "^FF000020 Rotten Bandages^000000.";
  1064. set arianstest,4;
  1065. close2;
  1066. goto Verifyitems;
  1067. s_Bringtails:
  1068. mes "[Arian]";
  1069. mes "...";
  1070. mes "What, your mom drop you on the";
  1071. mes "head right after you were born?";
  1072. mes "Stop bein' stupid and get me";
  1073. mes "^FF000030 Scorpion Tails^000000, nimrod.";
  1074. close;
  1075. }
  1076. else if(arianstest == 4)
  1077. {
  1078. if(countitem(930) < 20)goto s_Bringbandages;
  1079. delitem 930,20;
  1080. mes "[Arian]";
  1081. mes "...";
  1082. mes "You brought the bandages.";
  1083. mes "Okay short stuff, go and get";
  1084. mes "me ^FF000015 Little Evil Horn^000000. What";
  1085. mes "are you waiting for, a memo?";
  1086. mes "Get outta here~!";
  1087. set arianstest,5;
  1088. close2;
  1089. goto Verifyitems;
  1090. s_Bringbandages:
  1091. mes "[Arian]";
  1092. mes "...";
  1093. mes "Is it really that hard to get";
  1094. mes "^FF000020 Rotten Bandages^000000? Cuz if it";
  1095. mes "is, then you must really blow.";
  1096. mes "How hustle it up, punk!";
  1097. close;
  1098. }
  1099. else if(arianstest == 5)
  1100. {
  1101. if(countitem(1038) < 15)goto s_Bringhorns;
  1102. delitem 1038,15;
  1103. mes "[Arian]";
  1104. mes "...";
  1105. mes "My grandma coulda grown";
  1106. mes "out her beard in the time";
  1107. mes "it took you to come back.";
  1108. mes "Now hurry it up and get";
  1109. mes "me ^FF000010 Coral Reefs^000000!";
  1110. set arianstest,6;
  1111. close2;
  1112. goto Verifyitems;
  1113. s_Bringhorns:
  1114. mes "[Arian]";
  1115. mes "...";
  1116. mes "I don't get it.";
  1117. mes "You don't have the";
  1118. mes "^FF000015 Little Evil Horn";
  1119. mes "I told you to get.";
  1120. next;
  1121. mes "[Arian]";
  1122. mes "I see, so it's my";
  1123. mes "fault for not telling you";
  1124. mes "not to bring your crap face";
  1125. mes "back without 'em. ^222222*A-hem*";
  1126. mes "Don't bring your crap face here";
  1127. mes "without 15 Little Evil Horns!!";
  1128. close;
  1129. }
  1130. else if(arianstest == 6)
  1131. {
  1132. if(countitem(7013) < 10)goto s_Bringcorals;
  1133. delitem 7013,10;
  1134. mes "[Arian]";
  1135. mes "Finally you're back";
  1136. mes "Gimme a sec to count";
  1137. mes "all this stuff so I can make";
  1138. mes "sure you're not trying to";
  1139. mes "cheat. God help you if you";
  1140. mes "try to pull a fast one on me...!";
  1141. set arianstest,7;
  1142. close;
  1143. s_Bringcorals:
  1144. mes "[Arian]";
  1145. mes "I don't care how pretty";
  1146. mes "they are or if you're ruining";
  1147. mes "the ecosystem! When I say";
  1148. mes "'bring ^FF000010 Coral Reefs^000000',you";
  1149. mes "better have them! All the";
  1150. mes "fish can die for all I care.";
  1151. close;
  1152. }
  1153. else if(arianstest == 7)
  1154. {
  1155. mes "[Arian]";
  1156. mes "...";
  1157. mes "Alright. Go talk";
  1158. mes "to the guy to my left.";
  1159. mes "The dude at the counter.";
  1160. mes "What's-his-face, Ganaan.";
  1161. set arianstest,8;
  1162. close;
  1163. }
  1164. else if(arianstest == 8)
  1165. {
  1166. if(gaanantest == 1)
  1167. {
  1168. if(gaananpoint < 3)goto s_Suck;
  1169. mes "[Arian]";
  1170. mes "Alright. The answers";
  1171. mes "you have Ganaan tell me";
  1172. mes "you're not a total dumbass.";
  1173. mes "Now you're supposed to go see";
  1174. mes "Daewoon in Payon. And don't forget";
  1175. mes "to show him this Star thingiee.";
  1176. getitem 7177,1;
  1177. set signquest,5;
  1178. close;
  1179. s_Suck:
  1180. mes "[Arian]";
  1181. mes "Let's see...";
  1182. mes "I'm looking at your";
  1183. mes "answers and they totally";
  1184. mes "suck. Take the test again";
  1185. mes "and do it right this time!";
  1186. next;
  1187. mes "[Arian]";
  1188. mes "Geez...";
  1189. mes "You're givin' Ganaan";
  1190. mes "a hard time. You hear";
  1191. mes "me? That's my job!";
  1192. set gaananpoint,0;
  1193. set gaanantest,0;
  1194. close;
  1195. }
  1196. mes "[Arian]";
  1197. mes "You wanna leave me";
  1198. mes "alone now and gimme";
  1199. mes "a little personal space?!";
  1200. mes "I need a break from looking";
  1201. mes "at your ugly mug, you know?";
  1202. close;
  1203. }
  1204. }
  1205. Verifyitems:
  1206. if(arianstest == 2 && countitem(7033) > 49)
  1207. {
  1208. delitem 7033,countitem(7033);
  1209. mes "[Arian]";
  1210. mes "Hey! What did I tell you";
  1211. mes "about bringing stuff before";
  1212. mes "I asked you about it";
  1213. next;
  1214. mes "[Arian]";
  1215. mes "I'll confiscate those Poison Spores.";
  1216. close2;
  1217. }
  1218. else if(arianstest == 3 && countitem(904) > 29)
  1219. {
  1220. delitem 904,countitem(904);
  1221. mes "[Arian]";
  1222. mes "Hey! What did I tell you";
  1223. mes "about bringing stuff before";
  1224. mes "I asked you about it";
  1225. next;
  1226. mes "[Arian]";
  1227. mes "I'll take those Scorpion Tails.";
  1228. close2;
  1229. }
  1230. else if(arianstest == 4 && countitem(930) > 19)
  1231. {
  1232. delitem 930,countitem(930);
  1233. mes "[Arian]";
  1234. mes "Hey! What did I tell you";
  1235. mes "about bringing stuff before";
  1236. mes "I asked you about it";
  1237. next;
  1238. mes "[Arian]";
  1239. mes "I'll take those Rotten Bandages.";
  1240. close2;
  1241. }
  1242. else if(arianstest == 5 && countitem(1038) > 14)
  1243. {
  1244. delitem 1038,countitem(1038);
  1245. mes "[Arian]";
  1246. mes "Hey! What did I tell you";
  1247. mes "about bringing stuff before";
  1248. mes "I asked you about it";
  1249. next;
  1250. mes "[Arian]";
  1251. mes "I'll confiscate those Little Evil Horns.";
  1252. close2;
  1253. }
  1254. else if(arianstest == 6 && countitem(7013) > 9)
  1255. {
  1256. delitem 7013,countitem(7013);
  1257. mes "[Arian]";
  1258. mes "Hey! What did I tell you";
  1259. mes "about bringing stuff before";
  1260. mes "I asked you about it";
  1261. next;
  1262. mes "[Arian]";
  1263. mes "I'll confiscate those Coral Reefs.";
  1264. close2;
  1265. }
  1266. end;
  1267. }
  1268. payon_in03.gat,81,16,8 script Maid::Sohee 1170,{
  1269. end;
  1270. }
  1271. payon_in03.gat,78,16,8 script Maid::Miyabi 1404,{
  1272. end;
  1273. }
  1274. payon_in03.gat,13,31,4 script Maid::Nymph 1416,{
  1275. end;
  1276. }
  1277. payon_in03.gat,81,21,4 duplicate(Sohee) Maid::Sohee2 1170
  1278. payon_in03.gat,78,21,4 duplicate(Miyabi) Maid::Miyabi2 1404
  1279. payon_in03.gat,8,31,4 duplicate(Nymph) Maid::Nymph2 1416
  1280. payon_in03.gat,11,31,4 script Daewoon 808,{
  1281. mes "[Daewoon]";
  1282. mes "Mwah ah hah!";
  1283. mes "Feasting and merriment,";
  1284. mes "wine, women and song!";
  1285. mes "I could ask for nothing more!";
  1286. next;
  1287. mes "[Daewoon]";
  1288. mes "The most scumptious";
  1289. mes "delicacies are all mine to";
  1290. mes "taste! And I'm not just talking";
  1291. mes "about the food. Mwah ah hah!";
  1292. mes "I'm the king of the world!";
  1293. next;
  1294. if(signquest < 4 || signquest > 6)
  1295. {
  1296. mes "[Daewoon]";
  1297. mes "Mwah ah hah~!";
  1298. mes "I couldn't be happier!";
  1299. mes "What more do I need?";
  1300. mes "Gourmet food, find wine";
  1301. mes "nubile women...!";
  1302. close;
  1303. }
  1304. else if(signquest == 5)
  1305. {
  1306. mes "[Daewoon]";
  1307. mes "Oh, a visitor?";
  1308. mes "I'm sorry, but I believe";
  1309. mes "you're an uninvited guest~";
  1310. mes "You'll have to forgive me";
  1311. mes "if I wish to spend my time with";
  1312. mes "maidens as opposed to men";
  1313. next;
  1314. mes "[" + strcharinfo(0) + "]";
  1315. mes "Sure...";
  1316. mes "But first, would you";
  1317. mes "take a look at this?";
  1318. next;
  1319. mes "^3355FFYou carefully take";
  1320. mes "out the small, lucid";
  1321. mes "jewel that Arian gave";
  1322. mes "you and reveal it to";
  1323. mes "Daewoon's roving eyes.";
  1324. next;
  1325. emotion e_gasp;
  1326. mes "[Daewoon]";
  1327. mes "Eh? Why that's...";
  1328. mes "I see now, Arian must";
  1329. mes "have sent you! Oh you";
  1330. mes "should have said so";
  1331. mes "at the very beginning~";
  1332. next;
  1333. mes "[Daewoon]";
  1334. mes "My apologies~";
  1335. mes "Lately I've been attracting";
  1336. mes "all sorts of strange attention";
  1337. mes "like some kind of teen celebrity.";
  1338. mes "I've gotten used to being too";
  1339. mes "careful in screening out the";
  1340. mes "dangerous sort.";
  1341. next;
  1342. mes "[Daewoon]";
  1343. mes "Now then.";
  1344. mes "Do you have any";
  1345. mes "idea what that jewel";
  1346. mes "you're holding actually is?";
  1347. next;
  1348. menu "Kind of?",-,"How the hell would I know?",s_How,"No, but would you tell me?",s_Tell;
  1349. mes "[Daewoon]";
  1350. mes "Oh...!";
  1351. mes "You must be much";
  1352. mes "smarter than I expected.";
  1353. mes "So tell me, what do you";
  1354. mes "understand about this jewel?";
  1355. next;
  1356. menu "It's handy.",-,"I actually don't know...",s_Honest;
  1357. emotion e_dots;
  1358. mes "[Daewoon]";
  1359. mes "Mmm...?";
  1360. mes "Handy? If you truly";
  1361. mes "understood, I don't";
  1362. mes "think you'd describe this";
  1363. mes "jewel as merely 'handy'.";
  1364. next;
  1365. goto s_Cont;
  1366. s_Honest:
  1367. emotion e_pif;
  1368. mes "[Daewoon]";
  1369. mes "Really?";
  1370. mes "Mm. At least you";
  1371. mes "admit it ^000200*Sigh*";
  1372. next;
  1373. goto s_Cont;
  1374. s_How:
  1375. emotion e_dots;
  1376. mes "[Daewoon]";
  1377. mes "...";
  1378. mes "A rather crass way";
  1379. mes "of speaking, but perhaps";
  1380. mes "you picked it up from Arian.";
  1381. mes "In any case, let me explain.";
  1382. next;
  1383. goto s_Cont;
  1384. s_Tell:
  1385. mes "[Daewoon]";
  1386. mes "Didn't Arian tell you";
  1387. mes "anything? I appreciate";
  1388. mes "your honesty. And I don't";
  1389. mes "mind chatting a while, I much";
  1390. mes "prefer speaking to honest people";
  1391. mes "rather than foolish know-it-alls.";
  1392. next;
  1393. s_Cont:
  1394. mes "[Daewoon]";
  1395. mes "That ^301A8ASobbing Starlight^000000";
  1396. mes "is no mere jewel. It is a key";
  1397. mes "item for unlocking some incredible";
  1398. mes "power. I believe Metz happened to";
  1399. mes "obtain a piece, though I am";
  1400. mes "unsure how...";
  1401. next;
  1402. mes "[Daewoon]";
  1403. mes "Metz has asked me and";
  1404. mes "some other friends who";
  1405. mes "hold the fragments of the";
  1406. mes "Sobbing Starlight to entrust";
  1407. mes "them to someone worthy of";
  1408. mes "finding the power it leads to.";
  1409. next;
  1410. mes "[Daewoon]";
  1411. mes "Of course, we all agreed";
  1412. mes "and now you're here for me";
  1413. mes "to judge whether or not you're";
  1414. mes "qualified for this task. Now,";
  1415. mes "are you ready for my test?";
  1416. next;
  1417. menu "I'M READY! YEEAH!",-,"I'll do my best!",s_Best,"To hell with this!",s_Rude,"Fine. Let's get it over with",s_GetOver;
  1418. mes "[Daewoon]";
  1419. mes "Ooh~";
  1420. mes "Such unbridled";
  1421. mes "enthusiasm usually";
  1422. mes "goes more good than harm.";
  1423. next;
  1424. goto s_Question;
  1425. s_Best:
  1426. emotion e_ok;
  1427. mes "[Daewoon]";
  1428. mes "Mwah ah hah";
  1429. mes "That's exactly what";
  1430. mes "I wanted to hear! That";
  1431. mes "kind of quiet and careful";
  1432. mes "confidence will help you";
  1433. mes "in the future, you'll see~";
  1434. next;
  1435. goto s_Question;
  1436. s_Rude:
  1437. mes "[Daewoon]";
  1438. mes "E...";
  1439. mes "Excuse me?";
  1440. next;
  1441. mes "[Daewoon]";
  1442. mes "How can you be";
  1443. mes "so ridiculous at";
  1444. mes "a time like this?";
  1445. mes "Either mind your manners";
  1446. mes "or don't take this test at";
  1447. mes "all! ^000200*SLAP--!!*";
  1448. next;
  1449. goto s_Question;
  1450. s_GetOver:
  1451. emotion e_dots;
  1452. mes "[Daewoon]";
  1453. mes "Hmm. That kind of half-hearted";
  1454. mes "attitude won't get you very far on";
  1455. mes "your adventures. Still, so long as";
  1456. mes "you don't get overly negative, you";
  1457. mes "should have a decent chance of";
  1458. mes "surviving your challenges.";
  1459. next;
  1460. s_Question:
  1461. emotion e_hmm;
  1462. set @DaewoonTest,0;
  1463. mes "[Daewoon]";
  1464. mes "Now, Metz expects me to ask";
  1465. mes "some rather serious questions,";
  1466. mes "but that really isn't my style.";
  1467. mes "For this test, why don't we just";
  1468. mes "talk? Just answer me honestly and";
  1469. mes "light heartedly, alright?";
  1470. next;
  1471. mes "[Daewoon]";
  1472. mes "So...";
  1473. mes "Do you have a lot";
  1474. mes "of friends that you can";
  1475. mes "constantly party with?";
  1476. next;
  1477. menu "Yes, I do",-,"I prefer soloing.",s_Solo,"I am lonely.",s_Lonely;
  1478. set @DaewoonTest,1;
  1479. emotion e_omg;
  1480. mes "[Daewoon]";
  1481. mes "Oh, that's great~!";
  1482. mes "To have many friends";
  1483. mes "is a priceless blessing.";
  1484. mes "Friends bring us joy and";
  1485. mes "aid when we find ourselves";
  1486. mes "suffering from difficulties.";
  1487. next;
  1488. mes "[Daewoon]";
  1489. mes "Wouldn't you";
  1490. mes "agree that being";
  1491. mes "really close friends";
  1492. mes "with someone can be";
  1493. mes "a life long benefit?";
  1494. next;
  1495. goto s_Mobtrain;
  1496. s_Solo:
  1497. mes "[Daewoon]";
  1498. mes "Well, everybody";
  1499. mes "needs to be alone once";
  1500. mes "in a while. And there are";
  1501. mes "some battles you must";
  1502. mes "fight all on your own.";
  1503. next;
  1504. mes "[Daewoon]";
  1505. mes "Also, if you never";
  1506. mes "deal with other people,";
  1507. mes "you may grow selfish or";
  1508. mes "needy. It's better to go";
  1509. mes "out and meet people,";
  1510. mes "don't you think?";
  1511. next;
  1512. goto s_Mobtrain;
  1513. s_Lonely:
  1514. mes "[Daewoon]";
  1515. mes "You don't have any";
  1516. mes "friends at all? Well,";
  1517. mes "you better learn how";
  1518. mes "to get along with others";
  1519. mes "as soon as you can...!";
  1520. next;
  1521. s_Mobtrain:
  1522. mes "[Daewoon]";
  1523. mes "Now, what's your opinion";
  1524. mes "on purposely getting lots";
  1525. mes "of monsters to follow you";
  1526. mes "around. I believe this is";
  1527. mes "called 'Mob Training...'";
  1528. next;
  1529. menu "Awesome~!",-,"I hate people who do that.",s_Hate,"I do it sometime...",s_Sometimes;
  1530. emotion e_pif;
  1531. mes "[Daewoon]";
  1532. mes "But...";
  1533. mes "Wouldn't that be really";
  1534. mes "rude to anyone else hunting";
  1535. mes "on that same map? I think";
  1536. mes "it would even interfer with";
  1537. mes "someone else's gameplay...";
  1538. next;
  1539. mes "[Daewoon]";
  1540. mes "Perhaps you should try";
  1541. mes "to consider other people's";
  1542. mes "feelings. Mob training seems";
  1543. mes "to only be good at getting other";
  1544. mes "people angry with you...";
  1545. next;
  1546. goto s_Woe;
  1547. s_Hate:
  1548. set @DaewoonTest,@DaewoonTest + 1;
  1549. mes "[Daewoon]";
  1550. mes "Really?";
  1551. mes "I do too!";
  1552. next;
  1553. mes "[Daewoon]";
  1554. mes "Just the other day, I've";
  1555. mes "heard some ruffians boasting";
  1556. mes "of their mob training activities.";
  1557. mes "But personally, I feel they were";
  1558. mes "compensating for their own";
  1559. mes "shortcomings.";
  1560. next;
  1561. mes "[Daewoon]";
  1562. mes "Such behaviour truly";
  1563. mes "bothers me. Although I have";
  1564. mes "spent years in developing an";
  1565. mes "unflappable personality, I find";
  1566. mes "myself irked when encountering";
  1567. mes "such troublemakers.";
  1568. next;
  1569. emotion e_no1;
  1570. mes "[Daewoon]";
  1571. mes "When you face obstacles";
  1572. mes "in your own training, never give in";
  1573. mes "to weakness. Assert yourself and";
  1574. mes "find the determination to overcome";
  1575. mes "your tribulations with honor!";
  1576. next;
  1577. goto s_Woe;
  1578. s_Sometimes:
  1579. mes "[Daewoon]";
  1580. mes "At least you're honest.";
  1581. mes "But let me say that I cannot";
  1582. mes "condone that sort of weak willed";
  1583. mes "behavior. True strength can only";
  1584. mes "be found through honor.";
  1585. mes "Remember that.";
  1586. next;
  1587. mes "[Daewoon]";
  1588. mes "In the face of overwhelming";
  1589. mes "odds, do not despair. After all,";
  1590. mes "what is achievment if it is not";
  1591. mes "earned without difficulty? The";
  1592. mes "greater the challenge, the";
  1593. mes "greater the glory.";
  1594. next;
  1595. mes "[Daewoon]";
  1596. mes "Even if you are having a hard ";
  1597. mes "time, try to take a firm";
  1598. mes "stand. One day, you will realize";
  1599. mes "how strong you have become.";
  1600. next;
  1601. mes "[Daewoon]";
  1602. mes "And...";
  1603. mes "Don't ever partake in";
  1604. mes "mob training again, okay?";
  1605. next;
  1606. s_Woe:
  1607. mes "[Daewoon]";
  1608. mes "Anyway, I'm sure you're";
  1609. mes "aware of the War of Emperium";
  1610. mes "in which might guilds all across";
  1611. mes "Rune-Midgard battle for guild";
  1612. mes "castle dominion. It's actually";
  1613. mes "quite popular, really.";
  1614. next;
  1615. mes "[Daewoon]";
  1616. mes "Now imagine that both of us";
  1617. mes "are in the midst of a heated guild";
  1618. mes "war. The sounds of explosions and";
  1619. mes "earth shaking magic spells are all";
  1620. mes "we can hear. At any time, we can";
  1621. mes "be lost in that mindless chaos.";
  1622. next;
  1623. mes "[Daewoon]";
  1624. mes "Finally, through incredibly";
  1625. mes "good fortune, we manage to";
  1626. mes "infiltrate the enemy guild castle";
  1627. mes "and reach their Emperium. If we";
  1628. mes "destroy that Emperium, that castle";
  1629. mes "will belong to our guild.";
  1630. next;
  1631. mes "[Daewoon]";
  1632. mes "However...! This is";
  1633. mes "no ordinary Emperium!";
  1634. mes "It is a masterful sculpture";
  1635. mes "of a gorgeous Priestess!";
  1636. mes "Answer me, adventurer!";
  1637. mes "Would you still destroy it?!";
  1638. next;
  1639. menu "Destroy it!",-,"I can't destroy such beauty...",s_Beauty,"I'd close my eyes, then destroy it.",s_Eyes;
  1640. mes "[Daewoon]";
  1641. mes "Hmm. You have a truly";
  1642. mes "strong will. Then again,";
  1643. mes "perhaps you lack a try";
  1644. mes "appreciation for beauty.";
  1645. mes "Even in Emperium form, how";
  1646. mes "could you harm a Priestess?";
  1647. next;
  1648. goto s_Guild2;
  1649. s_Beauty:
  1650. set @DaewoonTest,@DaewoonTest + 1;
  1651. mes "[Daewoon]";
  1652. mes "Ah yes! I felt you would answer";
  1653. mes "that way! We must cherish and";
  1654. mes "protect what is beautiful in this";
  1655. mes "world. I would never be able to";
  1656. mes "harm a Priestess, even in";
  1657. mes "statue form...";
  1658. next;
  1659. goto s_Guild;
  1660. s_Eyes:
  1661. mes "[Daewoon]";
  1662. mes "Interesting...!";
  1663. mes "Although you cherish";
  1664. mes "the beauty of the Priestess,";
  1665. mes "your loyalty to your guild";
  1666. mes "proves stronger. A most";
  1667. mes "admirable attitude!";
  1668. next;
  1669. s_Guild2:
  1670. mes "[Daewoon]";
  1671. mes "But yes, if it was";
  1672. mes "me, I would protect that";
  1673. mes "Priestess-shaped Emperium";
  1674. mes "until the end of the guild war.";
  1675. mes "Mwah ah hah~!";
  1676. next;
  1677. s_Guild:
  1678. mes "[Daewoon]";
  1679. mes "While we're on the topic";
  1680. mes "of guilds, let me present";
  1681. mes "another guild related scenario.";
  1682. mes "Let's say that you joined a very";
  1683. mes "popular guild with many allies,";
  1684. mes "as well as formidable enemies.";
  1685. next;
  1686. mes "[Daewoon]";
  1687. mes "Now, during one of your";
  1688. mes "hunts, you happen to meet";
  1689. mes "a member of one of your enemy";
  1690. mes "guilds. The two of you are the";
  1691. mes "only people on that map. Suddenly,";
  1692. mes "he finds himself in mortal danger!";
  1693. next;
  1694. mes "[Daewoon]";
  1695. mes "This enemy guild member";
  1696. mes "begins to yell for help. Now,";
  1697. mes "would you give your enemy";
  1698. mes "the help that he needs?";
  1699. next;
  1700. menu "Yes of course!",-,"I'd pretend not to hear anything.",s_Hear,"I'd make fun of him, then run off.",s_Fun;
  1701. set @DaewoonTest,@DaewoonTest + 1;
  1702. mes "[Daewoon]";
  1703. mes "Ah, you would help him!";
  1704. mes "Good, good. I'm glad to see";
  1705. mes "that you understand such";
  1706. mes "pettiness should not get in the way";
  1707. mes "of doing what is good and right.";
  1708. next;
  1709. goto s_Life;
  1710. s_Hear:
  1711. set @DaewoonTest,@DaewoonTest + 1;
  1712. mes "[Daewoon]";
  1713. mes "True, you're not really";
  1714. mes "obligated to help your";
  1715. mes "enemy. Besides, you may";
  1716. mes "hurt his feelings once he";
  1717. mes "realizes that he's had to";
  1718. mes "depend on his rival for help.";
  1719. next;
  1720. goto s_Life;
  1721. s_Fun:
  1722. mes "[Daewoon]";
  1723. mes "Even though he is";
  1724. mes "your enemy, I still";
  1725. mes "believe it's important";
  1726. mes "that you treat him with";
  1727. mes "respect. Where is your honor?";
  1728. next;
  1729. s_Life:
  1730. mes "[Daewoon]";
  1731. mes "Well, there's one";
  1732. mes "last thing I want to";
  1733. mes "know about you. It's the";
  1734. mes "most important question";
  1735. mes "in the world once you";
  1736. mes "think about it.";
  1737. next;
  1738. mes "[Daewoon]";
  1739. mes "...";
  1740. mes "......";
  1741. mes "Do you enjoy life?";
  1742. next;
  1743. menu "Yes",-,"No",s_No;
  1744. set @DaewoonTest,@DaewoonTest + 1;
  1745. emotion e_heh;
  1746. mes "[Daewoon]";
  1747. mes "I'm glad.";
  1748. mes "When you don't live";
  1749. mes "with zeal, it's easy to";
  1750. mes "forget your goals and your";
  1751. mes "purpose for living. Don't have";
  1752. mes "any? Then make some up.";
  1753. next;
  1754. mes "[Daewoon]";
  1755. mes "I hope you always enjoy";
  1756. mes "life as much as you can.";
  1757. mes "As for me, I'm always happy";
  1758. mes "with my wine, women and song~";
  1759. mes "Mwah ah hah~!";
  1760. next;
  1761. goto s_Last;
  1762. s_No:
  1763. mes "[Daewoon]";
  1764. mes "I understand.";
  1765. mes "People cannot be happy";
  1766. mes "all the time. Sometimes";
  1767. mes "it's easy to forget your";
  1768. mes "goals and purpose in life.";
  1769. next;
  1770. mes "[Daewoon]";
  1771. mes "But you know what? If you";
  1772. mes "have just one dream, one goal";
  1773. mes "to strive towards, things shall";
  1774. mes "get better. If you think you don'";
  1775. mes "have dreams, look back to your";
  1776. mes "past. What you remember may";
  1777. mes "surprise you.";
  1778. next;
  1779. mes "[Daewoon]";
  1780. mes "It's important to look forward,";
  1781. mes "but first you must find what is";
  1782. mes "truly precious to you before you";
  1783. mes "can define your happiness. That's";
  1784. mes "why I think it's good to";
  1785. mes "experience new things as wel";
  1786. mes "as reflect.";
  1787. next;
  1788. emotion e_no1;
  1789. mes "[Daewoon]";
  1790. mes "Now, what's precious to me?";
  1791. mes "Three things, actually...";
  1792. mes "Wine. Women. And song!";
  1793. mes "Though if I had to rank them,";
  1794. mes "women would top that list.";
  1795. mes "Mwah ah hah~!";
  1796. next;
  1797. s_Last:
  1798. if(@DaewoonTest == 5)
  1799. {
  1800. mes "[Daewoon]";
  1801. mes "You know, after talking with";
  1802. mes "you for a while, I now feel fairly";
  1803. mes "comfortable with leaving you this";
  1804. mes "piece of the Sobbing Starlight.";
  1805. mes "Somehow, I think you're strong";
  1806. mes "enough to get all the pieces.";
  1807. next;
  1808. mes "[Daewoon]";
  1809. mes "I hope you will pass the rest of";
  1810. mes "the tests and acquire the power.";
  1811. next;
  1812. mes "[Daewoon]";
  1813. mes "Oh yes! Your next test";
  1814. mes "examiner is ^FF0000Sir Jore^000000, also";
  1815. mes "known as the Ghost of Al de Baran.";
  1816. mes "Although he's always sick, he has";
  1817. mes "great passion for his research.";
  1818. next;
  1819. mes "[Daewoon]";
  1820. mes "Alright, then.";
  1821. mes "Good luck in";
  1822. mes "Al de Baran~!";
  1823. getitem 7177,1;
  1824. set signquest,6;
  1825. close;
  1826. }
  1827. else
  1828. {
  1829. mes "[Daewoon]";
  1830. mes "It pains me to say this,";
  1831. mes "but I do not think you're";
  1832. mes "worthy of holding my fragment";
  1833. mes "of the Sobbing Starlight. But";
  1834. mes "I am willing to give you";
  1835. mes "another chance~";
  1836. close;
  1837. }
  1838. }
  1839. else if(signquest == 6)
  1840. {
  1841. mes "[Daewoon]";
  1842. mes "Mwah ah hah!";
  1843. mes "Feasting and merriment,";
  1844. mes "wine, women and song!";
  1845. mes "I could ask for nothing more!";
  1846. next;
  1847. mes "[Daewoon]";
  1848. mes "The most scrumptious";
  1849. mes "delicacies are all mine to";
  1850. mes "taste! And I'm not just talking";
  1851. mes "about the food. Mwah ah hah!";
  1852. mes "I'm the king of the world!";
  1853. next;
  1854. mes "[Daewoon]";
  1855. mes "Hm...?";
  1856. mes "Weren't you on";
  1857. mes "your way to find";
  1858. mes "^FF0000Sir Jore^000000 in Al de Baran?";
  1859. next;
  1860. mes "[Daewoon]";
  1861. mes "Oh, having trouble";
  1862. mes "finding him, are you?";
  1863. mes "Well, he's fairly shy, but";
  1864. mes "I'm sure he's hiding some";
  1865. mes "place in that town.";
  1866. close;
  1867. }
  1868. }
  1869. aldebaran.gat,226,54,4 script #aldesignwarp 45,2,2,{
  1870. OnTouch:
  1871. set @aldesigncheck,0;
  1872. warp "aldeba_in.gat",149,120;
  1873. end;
  1874. }
  1875. aldeba_in.gat,149,123,4 script #aldesignwarp2 45,2,2,{
  1876. OnTouch:
  1877. set @aldesigncheck,0;
  1878. warp "aldebaran.gat",223,56;
  1879. end;
  1880. }
  1881. aldeba_in.gat,147,104,1 script PotionActivator 139,3,0,{
  1882. OnTouch:
  1883. if(@aldesigncheck == 0)
  1884. {
  1885. donpcevent "Jore#SignAldeNpc::OnPotion";
  1886. set @aldesigncheck,1;
  1887. }
  1888. end;
  1889. }
  1890. aldeba_in.gat,156,118,4 script Piru Piru 700,{
  1891. emotion e_sob;
  1892. mes "[Piru Piru]";
  1893. mes "Oh, I'm sooo tired~";
  1894. mes "But we can't sleep yet.";
  1895. mes "^000200*Sob*^000000 Master, can't we";
  1896. mes "just call it a day already?";
  1897. next;
  1898. if(signquest != 7)
  1899. {
  1900. menu "What do you do in here?",-;
  1901. }
  1902. else
  1903. {
  1904. menu "What do you do in here?",-,"About vanished Alchemists",s_Vanish,"What is the Stone of Sage?",s_SageStone;
  1905. }
  1906. mes "[Piru Piru]";
  1907. mes "My master, Sir Jore,";
  1908. mes "is researching a way to";
  1909. mes "create artificial life! Still,";
  1910. mes "it's not easy and we haven't";
  1911. mes "accomplished anything yet...";
  1912. next;
  1913. mes "[Piru Piru]";
  1914. mes "It doesn't help that my";
  1915. mes "master spends all of his";
  1916. mes "time on research. He hasn't";
  1917. mes "been taking care of himself";
  1918. mes "and is losing a lot of weight.";
  1919. mes "I'm really worried about him.";
  1920. close;
  1921. s_Vanish:
  1922. mes "[Piru Piru]";
  1923. mes "Oh, the father and daughter";
  1924. mes "who were both Alchemists, right?";
  1925. mes "Did you know they vanished because";
  1926. mes "they invented the monster potion";
  1927. mes "summoning skill?";
  1928. next;
  1929. mes "[Piru Piru]";
  1930. mes "Their discovery caused";
  1931. mes "such great hysteria in the";
  1932. mes "scientific community. In the";
  1933. mes "end they had no choice but";
  1934. mes "to live in seclusion deep";
  1935. mes "in the ^FF0000forest to the south^000000.";
  1936. next;
  1937. s_SageStone:
  1938. mes "[Piru Piru]";
  1939. mes "Hmm? Well, I wouldn't";
  1940. mes "know anything about that.";
  1941. mes "In fact, I'm always staying";
  1942. mes "in this lab, so I never hear";
  1943. mes "any rumors or news outside.";
  1944. close;
  1945. }
  1946. aldeba_in.gat,155,101,2 script Jore#SignAldeNpc 805,{
  1947. if(gettime(3) == 17 || gettime(3) == 18 || gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21)
  1948. {
  1949. if(signquest == 7)
  1950. {
  1951. mes "[Sir Jore]";
  1952. mes "I want you to find two";
  1953. mes "Alchemists, a father and";
  1954. mes "daughter, who have gone into";
  1955. mes "seclusion deep in some forest";
  1956. mes "so that I can learn more about";
  1957. mes "the Stone of Sage.";
  1958. next;
  1959. mes "[Sir Jore]";
  1960. mes "Of course, this will";
  1961. mes "possibly further my";
  1962. mes "research, but it's also";
  1963. mes "how I'll judge whether or";
  1964. mes "not you're qualified for my";
  1965. mes "piece of the Sobbing Starlight.";
  1966. close;
  1967. }
  1968. if(signquest == 8)
  1969. {
  1970. mes "[Sir Jore]";
  1971. mes "Oh.. You're already back !";
  1972. mes "Then, let me hear everything you learn";
  1973. mes "about the Stone of Sage !";
  1974. next;
  1975. mes "[Sir Jore]";
  1976. mes "...";
  1977. next;
  1978. mes "[Sir Jore]";
  1979. mes "...";
  1980. mes "....";
  1981. next;
  1982. mes "[Sir Jore]";
  1983. mes "...";
  1984. mes "....";
  1985. mes ".....";
  1986. next;
  1987. mes "[Sir Jore]";
  1988. mes "I see..";
  1989. mes "I didn't think that mythic stone";
  1990. mes "could be that dangerous..";
  1991. mes "That's enough for me to know,";
  1992. mes "You did your work perfectly.";
  1993. next;
  1994. mes "[Sir Jore]";
  1995. mes "Just a last question";
  1996. mes "before I give you what you want.";
  1997. next;
  1998. mes "[Sir Jore]";
  1999. mes "What do you think the Stone of Sage is?";
  2000. next;
  2001. input @sign_jore$;
  2002. if(@sign_jore$ == "Red Gemstone") {
  2003. mes "[Sir Jore]";
  2004. mes "That's what I thought too,";
  2005. mes "but after all maybe it doesn't have";
  2006. mes "any power.";
  2007. next;
  2008. getitem 7177,1;
  2009. set signquest,9;
  2010. mes "[Sir Jore]";
  2011. mes "Take that starry fragment.";
  2012. mes "I'll inform my friend about you.";
  2013. mes "Look for ^FF0000Jesqurienne^000000.";
  2014. mes "She often spends her time";
  2015. mes "in the bars of Geffen.";
  2016. next;
  2017. mes "[Sir Jore]";
  2018. mes "I have to return to my researches..";
  2019. next;
  2020. mes "[Sir Jore]";
  2021. mes "Acid.....";
  2022. mes "............Basic..";
  2023. mes "...";
  2024. close;
  2025. }
  2026. else {
  2027. mes "[Sir Jore]";
  2028. mes "The shape you are describing me";
  2029. mes "can't be the real shape of the";
  2030. mes "Stone of Sage.";
  2031. next;
  2032. mes "[Sir Jore]";
  2033. mes "It should look like";
  2034. mes "an oftenly used stone..";
  2035. mes "Come back when you will know";
  2036. mes "more about his shape.";
  2037. close;
  2038. }
  2039. }
  2040. if (signquest == 9)
  2041. {
  2042. mes "[Sir Jore]";
  2043. mes "Can't you let me alone?";
  2044. mes "Stop disturbing me and";
  2045. mes "find ^FF0000Jesqurienne^000000 in Geffen.";
  2046. close;
  2047. }
  2048. if(SignJore == 1)
  2049. {
  2050. if(countitem(1092) < 10 || countitem(511) < 10 || countitem(610) < 2)
  2051. {
  2052. mes "[Sir Jore]";
  2053. mes "Please bring m-me";
  2054. mes "10 Empty Test Tube,";
  2055. mes "10 Green Herb and";
  2056. mes "2 Yggdrasil Leaf.";
  2057. mes "so that I can make a";
  2058. mes "new research sample.";
  2059. close;
  2060. }
  2061. else
  2062. {
  2063. delitem 1092,10;
  2064. delitem 511,10;
  2065. delitem 610,2;
  2066. set signquest,7;
  2067. emotion e_thx;
  2068. mes "[Sir Jore]";
  2069. mes "Ah! Th-thank you for";
  2070. mes "bringing what I need.";
  2071. mes "Now I can continue my";
  2072. mes "research. Oh, and see if";
  2073. mes "you're worthy of obtaining";
  2074. mes "the Sobbing Starlight";
  2075. next;
  2076. mes "[Sir Jore]";
  2077. mes "Now, for your assignment.";
  2078. mes "Have you ever heard about";
  2079. mes "the ^FF0000Stone of Sage^000000? Rumors about";
  2080. mes "it have been spreading around, but";
  2081. mes "no one has confirmed the truth";
  2082. mes "about it, " + strcharinfo(0) + ".";
  2083. next;
  2084. mes "[Sir Jore]";
  2085. mes "Although I have no clue";
  2086. mes "what the Stone of S-S-age";
  2087. mes "may actually be, I have a gut";
  2088. mes "feeling that I need it to bring";
  2089. mes "my Biology research to the next";
  2090. mes "step. This is how you'll help me.";
  2091. next;
  2092. mes "[Sir Jore]";
  2093. mes "I need you to investigate";
  2094. mes "this Stone of Sage by finding";
  2095. mes "a father and daughter who were";
  2096. mes "famous for being great Alchemists.";
  2097. mes "They vanished deep into a forest,";
  2098. mes "but I believe they know something.";
  2099. close;
  2100. }
  2101. }
  2102. mes "[" + strcharinfo(0) + "]";
  2103. mes "Excuse me...";
  2104. next;
  2105. emotion e_omg;
  2106. mes "^3355FF*Clink*";
  2107. next;
  2108. mes "[Sir Jore]";
  2109. mes "...";
  2110. mes "......";
  2111. next;
  2112. mes "[Sir Jore]";
  2113. mes "...";
  2114. mes "......";
  2115. mes "...No!";
  2116. mes "Look what you";
  2117. mes "made me do!";
  2118. next;
  2119. emotion e_sob;
  2120. mes "[Sir Jore]";
  2121. mes "I've been fiddling";
  2122. mes "with this sample for";
  2123. mes "five hours. And now";
  2124. mes "it's ruined ^000200*Sob*";
  2125. if(signquest != 6)close;
  2126. next;
  2127. mes "[Sir Jore]";
  2128. mes "^000200*Sob*^000000";
  2129. mes "I came to this town";
  2130. mes "so I could focus on";
  2131. mes "my research without";
  2132. mes "any interuptions. So";
  2133. mes "why are you here?";
  2134. next;
  2135. menu "Daewoon sent me.",s_Daewoon,"Oops, sorry. Later~",-;
  2136. mes "[Sir Jore]";
  2137. mes "I spent five hours";
  2138. mes "observing the changes";
  2139. mes "in that research sample.";
  2140. mes "All of that hard work lost!";
  2141. mes "^000200*Wah~!*";
  2142. close;
  2143. s_Daewoon:
  2144. emotion e_swt;
  2145. mes "[Sir Jore]";
  2146. mes "O-oh!";
  2147. mes "That's right.";
  2148. mes "You're here to be";
  2149. mes "tested for the piece";
  2150. mes "of the Sobbing Starlight.";
  2151. next;
  2152. mes "[Sir Jore]";
  2153. mes "So...";
  2154. mes "Er. Then, what...";
  2155. mes "W-what's your name?";
  2156. next;
  2157. menu strcharinfo(0) + ", thanks.",-;
  2158. mes "[Sir Jore]";
  2159. mes "N-nice to meet you.";
  2160. mes "My name is Jore. Just";
  2161. mes "a normal person who loves";
  2162. mes "research. S-sorry if I seem";
  2163. mes "a little nervous! I'm actually";
  2164. mes "quite... shy around people.";
  2165. next;
  2166. mes "[Sir Jore]";
  2167. mes "Oh no...!";
  2168. mes "if you were able to";
  2169. mes "find me, there will be";
  2170. mes "others! When would I get";
  2171. mes "the time to do my research?!";
  2172. mes "N-no! I h-h-hate people!!";
  2173. next;
  2174. mes "[Sir Jore]";
  2175. mes "Still, I did promise";
  2176. mes "M-M-Metz and he is my";
  2177. mes "friend. So I must accept";
  2178. mes "some guests. Even if hundreds";
  2179. mes "of them knock on my door...";
  2180. next;
  2181. mes "[Sir Jore]";
  2182. mes "But first of all,";
  2183. mes "I'm going to need";
  2184. mes "a new research sample.";
  2185. mes "I think it's only fair that";
  2186. mes "you get it for me since you";
  2187. mes "made me ruin the last one.";
  2188. next;
  2189. mes "[Sir Jore]";
  2190. mes "N-now, d-don't worry.";
  2191. mes "The items are actually";
  2192. mes "quite easy to get. It's";
  2193. mes "the five hours part that's";
  2194. mes "hard. Now, let's see...";
  2195. next;
  2196. mes "[Sir Jore]";
  2197. mes "Just bring";
  2198. mes "10 Empty Test Tube,";
  2199. mes "10 Green Herb and";
  2200. mes "2 Yggdrasil Leaf.";
  2201. next;
  2202. mes "[Sir Jore]";
  2203. mes "You see, l-lately I've";
  2204. mes "been studying Biology.";
  2205. mes "I think the secret to life";
  2206. mes "can be found in the Leaf of";
  2207. mes "Yggdrasil. They can be used";
  2208. mes "to revive the dead, after all.";
  2209. next;
  2210. emotion e_swt;
  2211. mes "[Sir Jore]";
  2212. mes "Oh, and make sure to";
  2213. mes "bring those things to me";
  2214. mes "before I go to bed at";
  2215. mes "precisely 10:00 PM " + $timezonestring$ + ".";
  2216. mes "I do have a regular sleeping";
  2217. mes "schedule, you know.";
  2218. set SignJore,1;
  2219. close;
  2220. }
  2221. else
  2222. {
  2223. mes "^3355FFYou find a tense man";
  2224. mes "holding test tubes between";
  2225. mes "his fingers, standing in a pile";
  2226. mes "of books. He seems to be in";
  2227. mes "agony for some reason.";
  2228. next;
  2229. menu "Speak to him.",s_Speak,"Ignore him.",-;
  2230. mes "^3355FFYou decided to leave";
  2231. mes "him alone and let him";
  2232. mes "continue mumbling to";
  2233. mes "himself and playing";
  2234. mes "with his test tubes.";
  2235. close;
  2236. s_Speak:
  2237. mes "[" + strcharinfo(0) + "]";
  2238. mes "Excuse me...";
  2239. next;
  2240. mes "[Sire Jore]";
  2241. mes "...";
  2242. mes "......";
  2243. next;
  2244. mes "^3355FFToo preoccupied with";
  2245. mes "his thoughts, this strange";
  2246. mes "man is unable to hear you.";
  2247. next;
  2248. menu "Try again.",s_Again,"Ignore him.",-;
  2249. mes "^3355FFYou decided to leave";
  2250. mes "him alone and let him";
  2251. mes "continue mumbling to";
  2252. mes "himself and playing";
  2253. mes "with his test tubes.";
  2254. close;
  2255. s_Again:
  2256. mes "[" + strcharinfo(0) + "]";
  2257. mes "EXCUSE ME!";
  2258. next;
  2259. mes "[Sire Jore]";
  2260. mes "...!";
  2261. mes "Oh, h-h-hello.";
  2262. mes "Sorry, but I'm kind of";
  2263. mes "busy right now. Yes, yes,";
  2264. mes "would you come back at";
  2265. mes "precisely 5:00 PM " + $timezonestring$ + "?";
  2266. next;
  2267. mes "[Sire Jore]";
  2268. mes "Let's see...";
  2269. mes "Now if I recalibrated";
  2270. mes "the faust exhaust, then";
  2271. mes "the bioneutron analyzer";
  2272. mes "would need to be adjusted";
  2273. mes "for cytoplasmic balance...";
  2274. close;
  2275. }
  2276. OnPotion:
  2277. if(rand(0,1) == 1)
  2278. {
  2279. emotion e_ic;
  2280. misceffect 305;
  2281. }
  2282. else
  2283. {
  2284. emotion e_omg;
  2285. misceffect 306;
  2286. }
  2287. end;
  2288. }
  2289. prt_maze02.gat,57,152,1 script Girl#11 91,{
  2290. mes "^3355FFYou catch a glimpse";
  2291. mes "of a girl headin directly";
  2292. mes "into a deep forest. You decide";
  2293. if(signquest != 7)goto s_No;
  2294. mes "to follow her and see if you can";
  2295. mes "learn more.";
  2296. close2;
  2297. warp "prt_maze02.gat",11,146;
  2298. end;
  2299. s_No:
  2300. mes "to not follow her since you're";
  2301. mes "not interested where she's going.";
  2302. close;
  2303. }
  2304. function script Sign_Alch_Summon {
  2305. Loopback:
  2306. if($signmazemonster == 0)
  2307. {
  2308. set $signmazemonster,5;
  2309. monster "prt_maze02.gat",14,177,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
  2310. monster "prt_maze02.gat",17,171,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
  2311. monster "prt_maze02.gat",24,173,"Flora",1118,1,"Sign_Alch_Summon::OnMonsterDead";
  2312. monster "prt_maze02.gat",17,175,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
  2313. monster "prt_maze02.gat",17,168,"Marine Sphere",1142,1,"Sign_Alch_Summon::OnMonsterDead";
  2314. return;
  2315. }
  2316. else
  2317. {
  2318. killmonster "prt_maze02.gat","Sign_Alch_Summon::OnMonsterDead";
  2319. set $signmazemonster,0;
  2320. goto Loopback;
  2321. }
  2322. OnMonsterDead:
  2323. set $signmazemonster,$signmazemonster - 1;
  2324. end;
  2325. }
  2326. prt_maze02.gat,16,183,3 script Pleur 91,{
  2327. if(signquest == 7 || signquest == 8)
  2328. {
  2329. mes "[Pleur]";
  2330. mes "La la la~";
  2331. mes "La la la~";
  2332. close;
  2333. }
  2334. else
  2335. {
  2336. mes "[Pleur]";
  2337. mes "Oh, you're lost?";
  2338. mes "I'll help you find";
  2339. mes "your way back...";
  2340. close2;
  2341. warp "prt_maze02.gat",61,149;
  2342. end;
  2343. }
  2344. OnHo:
  2345. emotion e_ho;
  2346. end;
  2347. OnKis2:
  2348. emotion e_kis2;
  2349. end;
  2350. OnExclamation:
  2351. emotion e_gasp;
  2352. end;
  2353. OnOmg:
  2354. emotion e_omg;
  2355. end;
  2356. }
  2357. prt_maze02.gat,14,183,3 script Gordon 51,{
  2358. if(signquest == 7 || signquest == 8)
  2359. {
  2360. if(ScareAlchSign == 1)goto s_Scared;
  2361. mes "[Gordon]";
  2362. mes "Hello darling.";
  2363. mes "What did you do today?";
  2364. next;
  2365. donpcevent "Pleur::OnHo";
  2366. mes "[Pleur]";
  2367. mes "I played Hide-and-Seek";
  2368. mes "with a white bear and a";
  2369. mes "blue bear, father.";
  2370. next;
  2371. emotion e_ho;
  2372. mes "[Gordon]";
  2373. mes "Darling...";
  2374. mes "Aren't you tired";
  2375. mes "of playing with the";
  2376. mes "animals? We've live";
  2377. mes "in this forest for so long...";
  2378. next;
  2379. donpcevent "Pleur::OnKis2";
  2380. mes "[Pleur]";
  2381. mes "Don't worry father, I understand.";
  2382. mes "For now, this is the only place";
  2383. mes "where we can relax and live";
  2384. mes "in peace. I think we deserve to rest";
  2385. mes "after accomplishing our goals...";
  2386. next;
  2387. emotion e_sob;
  2388. mes "[Gordon]";
  2389. mes "Thank you, Pluer.";
  2390. mes "I have no regrets about";
  2391. mes "our work, but sometimes";
  2392. mes "I do wish for a more";
  2393. mes "carefree life for you...";
  2394. next;
  2395. menu "Roar~!",-,"Excuse me.",s_Excuse;
  2396. callfunc "Sign_Alch_Summon";
  2397. emotion e_omg;
  2398. donpcevent "Pleur::OnOmg";
  2399. set ScareAlchSign,1;
  2400. mes "[Pleur]";
  2401. mes "No no no!";
  2402. mes "Summon Flora!";
  2403. next;
  2404. mes "[Gordon]";
  2405. mes "Great Schott!";
  2406. mes "Summon... Marine Sphere!";
  2407. close;
  2408. s_Excuse:
  2409. emotion e_gasp;
  2410. donpcevent "Pleur::OnExclamation";
  2411. mes "[Gordon]";
  2412. mes "Eh?! Don't you know";
  2413. mes "how dangerous this place";
  2414. mes "is? What are you doing";
  2415. mes "here in the middle of";
  2416. mes "this forest?";
  2417. next;
  2418. s_Back:
  2419. mes "[" + strcharinfo(0) + "]";
  2420. mes "Actually, I think";
  2421. mes "I've been looking for";
  2422. mes "you. I've been sent on";
  2423. mes "an errand to find these";
  2424. mes "two famous Alchemists.";
  2425. next;
  2426. mes "[Gordon]";
  2427. mes "Mm...?";
  2428. mes "Well, we're retired";
  2429. mes "now, but I suppose it'd";
  2430. mes "do no harm if you had";
  2431. mes "something to ask us...";
  2432. next;
  2433. menu "Ask about Stone of Sage",s_Sage,"Ask about Alchemy",s_Alch,"Quit",-;
  2434. mes "[Gordon]";
  2435. mes "Hah hah hah~";
  2436. mes "Did you forget";
  2437. mes "what you were";
  2438. mes "going to ask me?";
  2439. close;
  2440. s_Sage:
  2441. mes "[Gordon]";
  2442. mes "Stone of Sage?";
  2443. mes "Huh. To be honest,";
  2444. mes "I don't know anything";
  2445. mes "about it at all. I guess";
  2446. mes "its existence is pretty";
  2447. mes "much just a rumor, really.";
  2448. next;
  2449. mes "[Gordon]";
  2450. mes "All I've heard is that";
  2451. mes "the Stone of Sage might";
  2452. mes "be a catalyst to transmute";
  2453. mes "materials into gold. If it";
  2454. mes "really existed, it would be";
  2455. mes "the ultimate alchemic item.";
  2456. next;
  2457. mes "[Pleur]";
  2458. mes "However I've also heard";
  2459. mes "it's red, can make humans";
  2460. mes "immortal and can cure any";
  2461. mes "sort of disease or ailment";
  2462. mes "Just where do these rumors";
  2463. mes "come from? It's crazy...";
  2464. next;
  2465. mes "[Gordon]";
  2466. mes "Now, I even heard that some";
  2467. mes "people are working on trying";
  2468. mes "to create the stone themselves.";
  2469. mes "If they succeed, it'll have a huge";
  2470. mes "effect on the entire world!";
  2471. next;
  2472. mes "[Gordon]";
  2473. mes "I'm sorry that you've gone";
  2474. mes "through the trouble of finding";
  2475. mes "us for this kind of information.";
  2476. mes "We're retired after all, so we";
  2477. mes "may be out of the loop.";
  2478. next;
  2479. mes "[Pleur]";
  2480. mes "Although we're retired, we";
  2481. mes "would be much interested in";
  2482. mes "knowing if someone does manage";
  2483. mes "to create such a stone. If that";
  2484. mes "happens, would you tell us?";
  2485. next;
  2486. mes "[Gordon]";
  2487. mes "Now let me guide you";
  2488. mes "on a safe path back out";
  2489. mes "of this maze. I've lived here";
  2490. mes "quite a while, so I can find";
  2491. mes "the exit with my eyes close.";
  2492. mes "Farewell, adventurer~";
  2493. close2;
  2494. set signquest,8;
  2495. warp "mjolnir_12",44,23;
  2496. end;
  2497. s_Alch:
  2498. mes "[Pleur]";
  2499. mes "I hope you understand that";
  2500. mes "my father and I devoted and";
  2501. mes "sacrificed so much for our work.";
  2502. mes "Finally, we discovered a way to";
  2503. mes "summon monsters using potions.";
  2504. next;
  2505. mes "[Pleur]";
  2506. mes "However, too many Alchemists";
  2507. mes "hounded us for our information";
  2508. mes "once we announced the results";
  2509. mes "of our research. Ir was more";
  2510. mes "than we could handle...";
  2511. next;
  2512. mes "[Gordon]";
  2513. mes "I'm sorry, but if you have any";
  2514. mes "questions about Alchemy, there";
  2515. mes "are many qualified researchers and";
  2516. mes "practitioners out there. We came to";
  2517. mes "this forest to find peace...";
  2518. close;
  2519. s_Scared:
  2520. mes "[Gordon]";
  2521. mes "Oh...!";
  2522. mes "You scared us!";
  2523. mes "Roaring like some";
  2524. mes "animal! What do you";
  2525. mes "think you were doing?";
  2526. next;
  2527. goto s_Back;
  2528. }
  2529. else
  2530. {
  2531. mes "[Gordon]";
  2532. mes "Can't find your way back?";
  2533. mes "Don't worry... I'll help";
  2534. mes "you.";
  2535. close2;
  2536. warp "prt_maze02.gat",61,149;
  2537. end;
  2538. }
  2539. }
  2540. geffen_in.gat,59,74,3 script Jesqurienne 803,{
  2541. if(signquest == 10) goto L_won;
  2542. if(signquest == 9) goto L_Sign_Jesq;
  2543. mes "[Jesqurienne]";
  2544. mes "Bartender~?";
  2545. mes "Give me another drink.";
  2546. close;
  2547. L_Sign_Jesq:
  2548. mes "[Jesqurienne]";
  2549. mes "Bartender~?";
  2550. mes "Give me another drink.";
  2551. next;
  2552. mes "[Jesqurienne]";
  2553. mes "Ahhhhhh~";
  2554. mes "Hm? Why hello there,";
  2555. if(!Sex) goto L_female;
  2556. mes "You fine specimen of a man~";
  2557. L_female:
  2558. mes "I'm Jesqurienne. You've heard";
  2559. mes "of me, haven't you? Aren't you";
  2560. mes "surprised to see me?";
  2561. next;
  2562. menu "I've never heard of you",-,"Oh gosh, it's Jesqurienne!",L_ohgosh;
  2563. mes "[Jesqurienne]";
  2564. mes "Ho ho ho~!";
  2565. mes "Surely you";
  2566. mes "must be joking~";
  2567. emotion 4;
  2568. next;
  2569. menu "You got me, you got me.",L_ohgosh,"Nope, doesn't ring a bell",-;
  2570. emotion 9;
  2571. mes "[Jesqurienne]";
  2572. mes "...";
  2573. mes "......";
  2574. mes "Now I undersand.";
  2575. mes "You've been living";
  2576. mes "under a rock for all";
  2577. mes "this time, haven't you?";
  2578. next;
  2579. mes "[Jesqurienne]";
  2580. mes "But I guess someone";
  2581. mes "as simple minded as you";
  2582. mes "wouldn't recognize a famous,";
  2583. mes "brilliant genius once you";
  2584. mes "saw her, wouldn't you?";
  2585. L_ohgosh:
  2586. next;
  2587. mes "[Jesqurienne]";
  2588. mes "Anyway, I'm so proud";
  2589. mes "of my supreme intelligence!";
  2590. mes "I may be somewhat obsessive";
  2591. mes "about studying, but that's just";
  2592. mes "another reason to admire me~";
  2593. next;
  2594. mes "[Jesqurienne]";
  2595. mes "The Wizard and Sage";
  2596. mes "exams? No problem~";
  2597. mes "Even the Alchemist test";
  2598. mes "was fairly simple. So far";
  2599. mes "I haven't met anyone";
  2600. mes "smarter than me~";
  2601. next;
  2602. menu "Stuck-up chick.",L_stuckup,"Take it easy on the drinks...",-;
  2603. mes "[Jesqurienne]";
  2604. mes "Ho ho ho~";
  2605. mes "Plenty of people have";
  2606. mes "told me not to drink so";
  2607. mes "much. But once I start";
  2608. mes "I can't stop. I love to";
  2609. mes "drink that much!";
  2610. next;
  2611. mes "[Jesqurienne]";
  2612. mes "And...";
  2613. mes "Sometimes I'd rather";
  2614. mes "look at the world through";
  2615. mes "these haze eyes. See things";
  2616. mes "the way I want to see them...";
  2617. close;
  2618. L_stuckup:
  2619. mes "[Jesqurienne]";
  2620. mes "What...?";
  2621. mes "What did you say?";
  2622. mes "No one has ever";
  2623. mes "said anything like";
  2624. mes "that to me before!";
  2625. mes "H-how dare you...";
  2626. next;
  2627. mes "[Jesqurienne]";
  2628. mes "Prove that you can";
  2629. mes "hold a candle to my";
  2630. mes "superior intellect and";
  2631. mes "I'll be willing to accept";
  2632. mes "your insult! It's time";
  2633. mes "for a Quiz Challenge!";
  2634. emotion 7;
  2635. next;
  2636. mes "["+strcharinfo(0)+"]";
  2637. mes "Quiz... Challenge?";
  2638. mes "Like a trivia game?";
  2639. mes "But who's going to";
  2640. mes "ask us the questions?";
  2641. next;
  2642. mes "[Aaron]";
  2643. mes "Did someone say";
  2644. mes "\"Quiz Challenge?\"";
  2645. mes "I believe I can be";
  2646. mes "of assistance.";
  2647. emotion 0;
  2648. donpcevent "Aaron2::OnHeh";
  2649. emotion 0,1;
  2650. next;
  2651. mes "[Jesqurienne]";
  2652. mes "Professor Aaron?";
  2653. mes "Ho ho~ If he's asking";
  2654. mes "the questions, it looks";
  2655. mes "like your chances of";
  2656. mes "beating me are zero!";
  2657. emotion 29;
  2658. next;
  2659. mes "[Jesqurienne]";
  2660. mes "It amuses me that";
  2661. mes "you think that you'd";
  2662. mes "stand a chance against";
  2663. mes "me in a Quiz Challenge.";
  2664. mes "Ho ho ho ho ho~!";
  2665. next;
  2666. mes "[Jesqurienne]";
  2667. mes "Professor Aaron";
  2668. mes "is waiting for you";
  2669. mes "to ask him to begin.";
  2670. mes "And I'm waiting for the";
  2671. mes "moment when you realize";
  2672. mes "you have no hope of winning!";
  2673. set @signquiz,1;
  2674. close;
  2675. L_won:
  2676. mes "[Jesqurienne]";
  2677. mes "Ooooh...";
  2678. mes "My head...";
  2679. mes "Oh...! It's you...!";
  2680. mes "So did you find Dearles?";
  2681. next;
  2682. mes "[Jesqurienne]";
  2683. mes "Hmm...";
  2684. mes "He's addicted to";
  2685. mes "gambling, so maybe you";
  2686. mes "can find him some place";
  2687. mes "where you can do that...";
  2688. close;
  2689. }
  2690. // ---------------------------------------------------------
  2691. geffen_in.gat,60,70,6 script Aaron::Aaron2 754,{
  2692. if(signquest == 10) goto L_done;
  2693. if(@signquiz == 1) goto L_startquiz;
  2694. if(@signquiz == 2) goto L_quiztime;
  2695. emotion 23;
  2696. mes "[Aaron]";
  2697. mes "Goodness...!";
  2698. mes "Either these beer";
  2699. mes "goggles are on too tight,";
  2700. mes "or you're the most gorgeous";
  2701. mes "woman I've ever seen in my life!";
  2702. next;
  2703. if(!Sex) goto L_female;
  2704. menu "Um, I'm a dude...",-;
  2705. mes "[Aaron]";
  2706. mes "N-no...!";
  2707. mes "M-maybe I should";
  2708. mes "take it easy on the";
  2709. mes "alcohol. I do have classes";
  2710. mes "to teach tomorrow anyway...";
  2711. emotion 28;
  2712. close;
  2713. L_female:
  2714. menu "Why, thank you~",-;
  2715. mes "[Aaron]";
  2716. mes "Ah, yes. Your";
  2717. mes "sense of style, your";
  2718. mes "magnificent body. Everything";
  2719. mes "about you is beautiful! Not just";
  2720. mes "that, but you're also intelligent!";
  2721. next;
  2722. mes "[Aaron]";
  2723. mes "I should know!";
  2724. mes "Not only do I teach";
  2725. mes "classes, but I'm also";
  2726. mes "a Quiz Challenge moderator";
  2727. mes "master in my spare time~";
  2728. mes "You're truly a jewel...";
  2729. emotion e_lv;
  2730. close;
  2731. L_startquiz:
  2732. mes "[Aaron]";
  2733. mes "Alright, before";
  2734. mes "we begin, let me";
  2735. mes "tell you the rules...";
  2736. next;
  2737. mes "[Aaron]";
  2738. mes "I'm going to give you";
  2739. mes "ten multiple choice questions.";
  2740. mes "Since this is an impromptu";
  2741. mes "exhibition bout, I'm going to";
  2742. mes "use questions that I use";
  2743. mes "in teaching my class.";
  2744. emotion 19;
  2745. next;
  2746. mes "[Aaron]";
  2747. mes "Alright...";
  2748. mes "I'm almost finished";
  2749. mes "compiling the questions.";
  2750. mes "We're ready to go when";
  2751. mes "you're ready to begin!";
  2752. set @signquiz,2;
  2753. close;
  2754. L_quiztime:
  2755. set @signquestions0$,"Choose the monster that is a different size than the others.";
  2756. set @signquestions1$,"What is the Bunny Band's DEF and its added ability?";
  2757. set @signquestions2$,"Choose the correct name of the rule of the Rune-Midgarts Kingdom.";
  2758. set @signquestions3$,"Choose the monster which does not drop the 'Yggdrasil Leaf' item.";
  2759. set @signquestions4$,"What is the city closest to Turtle Island?";
  2760. set @signquestions5$,"Fifty-one multiplied by fifteen, divided by three, plus five is equal to...?";
  2761. set @signquestions6$,"Choose the Hunter's Trap skill which does not inflict Property Damage.";
  2762. set @signquestions7$,"Choose the monster on which the mage skill,\"Stone Curse\", is ineffective.";
  2763. set @signquestions8$,"Choose the item that cannot be equipped by Novice class characters.";
  2764. set @signquestions9$,"Which NPC is not relevant to the Blacksmith Job Quest?";
  2765. set @signquestions10$,"Choose the Property that is unrelated to the Mage's Bolt type skills.";
  2766. set @signquestions11$,"Choose the correct DEF for the Indian Filet item.";
  2767. set @signquestions12$,"Which item is not relevant to the creation of a counteragent?";
  2768. set @signquestions13$,"Choose the level requirement for entering the PvP room.";
  2769. set @signquestions14$,"Three thousand one hundred two added to five hundred, plus four, divided by 6 equals...";
  2770. set @signquestions15$,"Choose the building that is the closest to the Item Upgrade Place in Yuno.";
  2771. set @signquestions16$,"What is the correct weight for 1 Empty Bottle?";
  2772. set @signquestions17$,"Choose the NPC that looks different than all others.";
  2773. set @signquestions18$,"Choose the material that is not related to the creation of a Condensed White Potion.";
  2774. set @signquestions19$,"Choose the monster that is a different type than the others.";
  2775. set @signquestions20$,"Choose the Job class that cannot equip Silk Robe.";
  2776. set @signquestions21$,"Four thousand five hundred sixty divided by four, divided by two, plus three is equal too...";
  2777. set @signquestions22$,"Which monster would recieve the most damage from a Fire Property Dagger?";
  2778. set @signquestions23$,"Choose the skill related to the Priest's B.S. Sacramenti from the ones displayed in the list.";
  2779. set @playerpoints,0;
  2780. set @jesqpoints,0;
  2781. for( set @i,1; @i <= 10; set @i,@i + 1 )
  2782. {
  2783. loopback:
  2784. set @question,rand(23);
  2785. set @janswer,rand(3);
  2786. if(@question == 0) if(!@questiondone0){ mes @i + ". " + @signquestions0$; } else goto loopback;
  2787. if(@question == 1) if(!@questiondone1){ mes @i + ". " + @signquestions1$; } else goto loopback;
  2788. if(@question == 2) if(!@questiondone2){ mes @i + ". " + @signquestions2$; } else goto loopback;
  2789. if(@question == 3) if(!@questiondone3){ mes @i + ". " + @signquestions3$; } else goto loopback;
  2790. if(@question == 4) if(!@questiondone4){ mes @i + ". " + @signquestions4$; } else goto loopback;
  2791. if(@question == 5) if(!@questiondone5){ mes @i + ". " + @signquestions5$; } else goto loopback;
  2792. if(@question == 6) if(!@questiondone6){ mes @i + ". " + @signquestions6$; } else goto loopback;
  2793. if(@question == 7) if(!@questiondone7){ mes @i + ". " + @signquestions7$; } else goto loopback;
  2794. if(@question == 8) if(!@questiondone8){ mes @i + ". " + @signquestions8$; } else goto loopback;
  2795. if(@question == 9) if(!@questiondone9){ mes @i + ". " + @signquestions9$; } else goto loopback;
  2796. if(@question == 10) if(!@questiondone10){ mes @i + ". " + @signquestions10$; } else goto loopback;
  2797. if(@question == 11) if(!@questiondone11){ mes @i + ". " + @signquestions11$; } else goto loopback;
  2798. if(@question == 12) if(!@questiondone12){ mes @i + ". " + @signquestions12$; } else goto loopback;
  2799. if(@question == 13) if(!@questiondone13){ mes @i + ". " + @signquestions13$; } else goto loopback;
  2800. if(@question == 14) if(!@questiondone14){ mes @i + ". " + @signquestions14$; } else goto loopback;
  2801. if(@question == 15) if(!@questiondone15){ mes @i + ". " + @signquestions15$; } else goto loopback;
  2802. if(@question == 16) if(!@questiondone16){ mes @i + ". " + @signquestions16$; } else goto loopback;
  2803. if(@question == 17) if(!@questiondone17){ mes @i + ". " + @signquestions17$; } else goto loopback;
  2804. if(@question == 18) if(!@questiondone18){ mes @i + ". " + @signquestions18$; } else goto loopback;
  2805. if(@question == 19) if(!@questiondone19){ mes @i + ". " + @signquestions19$; } else goto loopback;
  2806. if(@question == 20) if(!@questiondone20){ mes @i + ". " + @signquestions20$; } else goto loopback;
  2807. if(@question == 21) if(!@questiondone21){ mes @i + ". " + @signquestions21$; } else goto loopback;
  2808. if(@question == 22) if(!@questiondone22){ mes @i + ". " + @signquestions22$; } else goto loopback;
  2809. if(@question == 23) if(!@questiondone23){ mes @i + ". " + @signquestions23$; } else goto loopback;
  2810. next;
  2811. switch ( @question )
  2812. {
  2813. case 0:
  2814. menu "Giant Whisper",-,"Marin",a_correct,"Cornutus",-,"Kobold Archer",-;
  2815. set @questiondone0,1;
  2816. break;
  2817. a_correct:
  2818. set @questiondone0,1;
  2819. set @playerpoints, @playerpoints + 1;
  2820. break;
  2821. case 1:
  2822. menu "1 / LUK + 2",-,"1 / LUK + 5",-,"2 / LUK + 2",b_correct," 2 / LUK + 5",-;
  2823. set @questiondone1,1;
  2824. break;
  2825. b_correct:
  2826. set @questiondone1,1;
  2827. set @playerpoints, @playerpoints + 1;
  2828. break;
  2829. case 2:
  2830. menu "Tristan III",-,"Tristram III",c_correct,"Tristar III",-,"Trust III",-;
  2831. set @questiondone2,1;
  2832. break;
  2833. c_correct:
  2834. set @questiondone2,1;
  2835. set @playerpoints, @playerpoints + 1;
  2836. break;
  2837. case 3:
  2838. menu "Marduk",d_correct,"Baphomet Jr.",-,"Angeling",-,"Wanderer",-;
  2839. set @questiondone3,1;
  2840. break;
  2841. d_correct:
  2842. set @questiondone3,1;
  2843. set @playerpoints, @playerpoints + 1;
  2844. break;
  2845. case 4:
  2846. menu "Al De Baran",-,"Alberta",e_correct,"Comodo",-,"Izlude",-;
  2847. set @questiondone4,1;
  2848. break;
  2849. e_correct:
  2850. set @questiondone4,1;
  2851. set @playerpoints, @playerpoints + 1;
  2852. break;
  2853. case 5:
  2854. menu "250",-,"255",-,"260",f_correct,"265",-;
  2855. set @questiondone5,1;
  2856. break;
  2857. f_correct:
  2858. set @questiondone5,1;
  2859. set @playerpoints, @playerpoints + 1;
  2860. break;
  2861. case 6:
  2862. menu "Claymore Trap",-,"Freezing Trap",-,"Shockwave Trap",g_correct,"Land Mine",-;
  2863. set @questiondone6,1;
  2864. break;
  2865. g_correct:
  2866. set @questiondone6,1;
  2867. set @playerpoints, @playerpoints + 1;
  2868. break;
  2869. case 7:
  2870. menu "Elder Willow",-,"Evil Druid",h_correct,"Magnolia",-,"Marc",-;
  2871. set @questiondone7,1;
  2872. break;
  2873. h_correct:
  2874. set @questiondone7,1;
  2875. set @playerpoints, @playerpoints + 1;
  2876. break;
  2877. case 8:
  2878. menu "Funeral Hat",-,"Shackles",-,"Wooden Mail",i_correct,"Pantie",-;
  2879. set @questiondone8,1;
  2880. break;
  2881. i_correct:
  2882. set @questiondone8,1;
  2883. set @playerpoints, @playerpoints + 1;
  2884. break;
  2885. case 9:
  2886. menu "Baisulitst",-,"Wickebine",-,"Barcardi",j_correct,"Gromgast",-;
  2887. set @questiondone9,1;
  2888. break;
  2889. j_correct:
  2890. set @questiondone9,1;
  2891. set @playerpoints, @playerpoints + 1;
  2892. break;
  2893. case 10:
  2894. menu "Water",-,"Earth",k_correct,"Fire",-,"Wind",-;
  2895. set @questiondone10,1;
  2896. break;
  2897. k_correct:
  2898. set @questiondone10,1;
  2899. set @playerpoints, @playerpoints + 1;
  2900. break;
  2901. case 11:
  2902. menu "0",-,"1",-,"2",-,"3",l_correct;
  2903. set @questiondone11,1;
  2904. break;
  2905. l_correct:
  2906. set @questiondone11,1;
  2907. set @playerpoints, @playerpoints + 1;
  2908. break;
  2909. case 12:
  2910. menu "Karvodailnirol",m_correct,"Detrimindexta",-,"Alcohol",-;
  2911. set @questiondone12,1;
  2912. break;
  2913. m_correct:
  2914. set @questiondone12,1;
  2915. set @playerpoints, @playerpoints + 1;
  2916. break;
  2917. case 13:
  2918. menu "30",-,"31",n_correct,"32",-,"33",-;
  2919. set @questiondone13,1;
  2920. break;
  2921. n_correct:
  2922. set @questiondone13,1;
  2923. set @playerpoints, @playerpoints + 1;
  2924. break;
  2925. case 14:
  2926. menu "600",-,"601",o_correct,"602",-;
  2927. set @questiondone14,1;
  2928. break;
  2929. o_correct:
  2930. set @questiondone14,1;
  2931. set @playerpoints, @playerpoints + 1;
  2932. break;
  2933. case 15:
  2934. menu "Tavern",-,"Monster Library",-,"Tool Shop",-,"Weapon Shop",p_correct;
  2935. set @questiondone15,1;
  2936. break;
  2937. p_correct:
  2938. set @questiondone15,1;
  2939. set @playerpoints, @playerpoints + 1;
  2940. break;
  2941. case 16:
  2942. menu "1",q_correct,"2",-,"3",-;
  2943. set @questiondone16,1;
  2944. break;
  2945. q_correct:
  2946. set @questiondone16,1;
  2947. set @playerpoints, @playerpoints + 1;
  2948. break;
  2949. case 17:
  2950. menu "Prontera Hollengrhen",-,"Prontera Doll Merchant",-,"Izlude Meat Merchant",r_correct,"Morroc Tool Dealer",-;
  2951. set @questiondone17,1;
  2952. break;
  2953. r_correct:
  2954. set @questiondone17,1;
  2955. set @playerpoints, @playerpoints + 1;
  2956. break;
  2957. case 18:
  2958. menu "Medicine Bowl",-,"Witch Starsand",-,"Empty Bottle",s_correct,"Empty Potion Bottle",s_correct;
  2959. set @questiondone18,1;
  2960. break;
  2961. s_correct:
  2962. set @questiondone18,1;
  2963. set @playerpoints, @playerpoints + 1;
  2964. break;
  2965. case 19:
  2966. menu "Penomena",t_correct,"Hatii",-,"Pest",-,"Explosion",-;
  2967. set @questiondone19,1;
  2968. break;
  2969. t_correct:
  2970. set @questiondone19,1;
  2971. set @playerpoints, @playerpoints + 1;
  2972. break;
  2973. case 20:
  2974. menu "Swordman",-,"Merchant",-,"Hunter",u_correct,"Mage",-;
  2975. set @questiondone20,1;
  2976. break;
  2977. u_correct:
  2978. set @questiondone20,1;
  2979. set @playerpoints, @playerpoints + 1;
  2980. break;
  2981. case 21:
  2982. menu "573",v_correct,"574",-,"575",-,"576",-;
  2983. set @questiondone21,1;
  2984. break;
  2985. v_correct:
  2986. set @questiondone21,1;
  2987. set @playerpoints, @playerpoints + 1;
  2988. break;
  2989. case 22:
  2990. menu "Dagger Goblin",-,"Mace Goblin",-,"Morningstar Goblin",-,"Hammer Goblin",x_correct;
  2991. set @questiondone22,1;
  2992. break;
  2993. x_correct:
  2994. set @questiondone22,1;
  2995. set @playerpoints, @playerpoints + 1;
  2996. break;
  2997. case 23:
  2998. menu "Lex Divina",-,"Gloria",y_correct,"Recovery",-,"Sanctuary",-;
  2999. set @questiondone23,1;
  3000. break;
  3001. y_correct:
  3002. set @questiondone23,1;
  3003. set @playerpoints, @playerpoints + 1;
  3004. break;
  3005. } //Switch END
  3006. if(@i == 1)
  3007. {
  3008. mes "[Jesqurienne]";
  3009. mes "Heh heh...";
  3010. mes "The first question";
  3011. mes "is always too easy.";
  3012. set @jesqpoints, @jesqpoints + 1;
  3013. next;
  3014. }
  3015. if(@i == 2)
  3016. {
  3017. if(@janswer > 0)
  3018. {
  3019. mes "[Jesqurienne]";
  3020. mes "Ho ho ho ho~!";
  3021. mes "I know the answer.";
  3022. mes "Any fool should know";
  3023. mes "this. But do you?";
  3024. set @jesqpoints, @jesqpoints + 1;
  3025. emotion e_ho; // <--------------------------------------------------------
  3026. next;
  3027. }
  3028. if(@janswer == 0)
  3029. {
  3030. mes "[Jesqurienne]";
  3031. mes "z...z...Z";
  3032. mes "W-what? Oh!";
  3033. mes "Well, I don't need";
  3034. mes "that point anyway...";
  3035. next;
  3036. emotion e_wah; // <--------------------------------------------------------
  3037. }
  3038. }
  3039. if(@i == 3)
  3040. {
  3041. if(@janswer > 0)
  3042. {
  3043. set @jesqpoints, @jesqpoints + 1;
  3044. goto checkpoint1;
  3045. emotion e_ho; // <--------------------------------------------------------
  3046. }
  3047. if(@janswer == 0)
  3048. {
  3049. mes "[Jesqurienne]";
  3050. mes "z...z...Z";
  3051. mes "W-what? Oh!";
  3052. mes "Well, I don't need";
  3053. mes "that point anyway...";
  3054. next;
  3055. goto checkpoint1;
  3056. emotion e_wah; // <--------------------------------------------------------
  3057. }
  3058. checkpoint1:
  3059. mes "[Jesqurienne]";
  3060. mes "Let's check our";
  3061. mes "scores, shall we?";
  3062. mes ".................";
  3063. next;
  3064. if(@playerpoints < @jesqpoints)
  3065. {
  3066. mes "[Jesqurienne]";
  3067. mes "Heh heh...";
  3068. mes "It looks like";
  3069. mes "I'm beating you!";
  3070. mes "But you shouldn't";
  3071. mes "be suprised...";
  3072. next;
  3073. }
  3074. if(@playerpoints >= @jesqpoints)
  3075. {
  3076. mes "[Jesqurienne]";
  3077. mes "W-wait a minute!";
  3078. mes "H-how could you";
  3079. mes "have more points";
  3080. mes "than me?! I better";
  3081. mes "get serious!";
  3082. next;
  3083. }
  3084. mes "[Aaron]";
  3085. mes "*Ahem!*";
  3086. mes "Question";
  3087. mes "number four!";
  3088. next;
  3089. }
  3090. if(@i == 4)
  3091. {
  3092. if(@janswer > 0)
  3093. {
  3094. mes "[Jesqurienne]";
  3095. mes "That counts as";
  3096. mes "a question? You're";
  3097. mes "being too easy!";
  3098. set @jesqpoints, @jesqpoints + 1;
  3099. emotion e_ho;
  3100. next;
  3101. goto checkpoint2;
  3102. }
  3103. if(@janswer == 0)
  3104. {
  3105. mes "[Jesqurienne]";
  3106. mes "I know the";
  3107. mes "answer! W-why";
  3108. mes "can't I think of";
  3109. mes "it right now?!";
  3110. emotion e_wah;
  3111. next;
  3112. goto checkpoint2;
  3113. }
  3114. checkpoint2:
  3115. if(@playerpoints < @jesqpoints)
  3116. {
  3117. mes "[Jesqurienne]";
  3118. mes "Heh heh~ It looks";
  3119. mes "like I have the lead.";
  3120. mes "But that's only natural for";
  3121. mes "someone as brilliant as me~";
  3122. next;
  3123. }
  3124. if(@playerpoints >= @jesqpoints)
  3125. {
  3126. mes "[Jesqurienne]";
  3127. mes "I...";
  3128. mes "I must be more";
  3129. mes "drunk than I thought";
  3130. mes "if I'm losing right now...";
  3131. next;
  3132. }
  3133. }
  3134. if(@i == 5)
  3135. {
  3136. if(@janswer > 0)
  3137. {
  3138. mes "[Jesqurienne]";
  3139. mes "I didn't have";
  3140. mes "to think very hard";
  3141. mes "to know the answer.";
  3142. mes "Are you still thinking?";
  3143. mes "I wouldn't think you'd know!";
  3144. set @jesqpoints, @jesqpoints + 1;
  3145. emotion e_ho;
  3146. next;
  3147. goto checkpoint3;
  3148. }
  3149. if(@janswer == 0)
  3150. {
  3151. mes "[Jesqurienne]";
  3152. mes "I...";
  3153. mes "Hold on,";
  3154. mes "I know this one...";
  3155. mes "(Oh craaaaaap!)";
  3156. emotion e_wah;
  3157. next;
  3158. goto checkpoint3;
  3159. }
  3160. checkpoint3:
  3161. if(@playerpoints < @jesqpoints)
  3162. {
  3163. mes "[Jesqurienne]";
  3164. mes "Oh? What a suprise.";
  3165. mes "I'm in the lead. I know";
  3166. mes "the suspense must be";
  3167. mes "killing you, but I'm pretty";
  3168. mes "sure who the winner will";
  3169. mes "be. Me me me meee~";
  3170. next;
  3171. }
  3172. if(@playerpoints >= @jesqpoints)
  3173. {
  3174. mes "[Jesqurienne]";
  3175. mes "I don't understand.";
  3176. mes "You have a higher sco--";
  3177. mes "I don't-- How can yo--";
  3178. mes "Why is this happening?";
  3179. next;
  3180. }
  3181. }
  3182. if(@i == 6)
  3183. {
  3184. if(@janswer > 0)
  3185. {
  3186. mes "[Jasqurienne]";
  3187. mes "*Sigh...*";
  3188. mes "Simple questions,";
  3189. mes "simple answers.";
  3190. mes "Did you get it?";
  3191. set @jesqpoints, @jesqpoints + 1;
  3192. emotion e_ho;
  3193. next;
  3194. goto checkpoint4;
  3195. }
  3196. if(@janswer == 0)
  3197. {
  3198. emotion e_wah;
  3199. goto checkpoint4;
  3200. }
  3201. checkpoint4:
  3202. if(@playerpoints < @jesqpoints)
  3203. {
  3204. mes "[Jesqurienne]";
  3205. mes "Oh, look at that.";
  3206. mes "I have more points";
  3207. mes "than you. I know, it";
  3208. mes "must be frustrating";
  3209. mes "trying to keep up.";
  3210. next;
  3211. }
  3212. if(@playerpoints >= @jesqpoints)
  3213. {
  3214. mes "[Jesqurienne]";
  3215. mes "W-wait a minute!";
  3216. mes "H-how could you";
  3217. mes "have more points";
  3218. mes "than me?! I better";
  3219. mes "get serious!";
  3220. next;
  3221. }
  3222. }
  3223. if(@i == 7)
  3224. {
  3225. if(@janswer > 0)
  3226. {
  3227. set @jesqpoints, @jesqpoints + 1;
  3228. goto checkpoint5;
  3229. }
  3230. if(@janswer == 0)
  3231. {
  3232. goto checkpoint5;
  3233. }
  3234. checkpoint5:
  3235. if(@playerpoints < @jesqpoints)
  3236. {
  3237. mes "[Jesqurienne]";
  3238. mes "Ah. Did I tell you";
  3239. mes "I was in the lead";
  3240. mes "right now? Well, let";
  3241. mes "me remind you, in case";
  3242. mes "I forgot. Ho ho ho ho~!";
  3243. next;
  3244. }
  3245. if(@playerpoints >= @jesqpoints)
  3246. {
  3247. mes "[Jesqurienne]";
  3248. mes "There's no other";
  3249. mes "explanation! You've";
  3250. mes "got to be using some";
  3251. mes "sort of crib sheet! But";
  3252. mes "where are you hiding it?";
  3253. next;
  3254. }
  3255. }
  3256. if(@i == 8)
  3257. {
  3258. if(@janswer > 0)
  3259. {
  3260. mes "[Jesqurienne]";
  3261. mes "Hah hah~!";
  3262. mes "That was a";
  3263. mes "piece of cake!";
  3264. set @jesqpoints, @jesqpoints + 1;
  3265. emotion e_ho;
  3266. next;
  3267. goto checkpoint6;
  3268. }
  3269. if(@janswer == 0)
  3270. {
  3271. goto checkpoint6;
  3272. }
  3273. checkpoint6:
  3274. if(@playerpoints < @jesqpoints)
  3275. {
  3276. mes "[Jesqurienne]";
  3277. mes "I know, you're wondering";
  3278. mes "how such an intelligent";
  3279. mes "person can exist. Well";
  3280. mes "I guess my intellect sort";
  3281. mes "of balances the stupidity";
  3282. mes "of the rest of the world...";
  3283. next;
  3284. }
  3285. if(@playerpoints >= @jesqpoints)
  3286. {
  3287. mes "[Jesqurienne]";
  3288. mes "I... I don't";
  3289. mes "get it. H-how are";
  3290. mes "you w-winning? M-my";
  3291. mes "whole perception of";
  3292. mes "reality is starting t-to...";
  3293. next;
  3294. }
  3295. }
  3296. if(@i == 9)
  3297. {
  3298. if(@janswer > 0)
  3299. {
  3300. mes "[Jesqurienne]";
  3301. mes "Ahhh...";
  3302. mes "I'm just breezing";
  3303. mes "through this Quiz Challenge!";
  3304. mes "Aren't you having a hard time?";
  3305. set @jesqpoints, @jesqpoints + 1;
  3306. emotion e_ho;
  3307. next;
  3308. goto checkpoint7;
  3309. }
  3310. if(@janswer == 0)
  3311. {
  3312. mes "[Jesqurienne]";
  3313. mes "Huh...?";
  3314. mes "I don't understand";
  3315. mes "why I don't know this...";
  3316. emotion e_wah;
  3317. next;
  3318. goto checkpoint7;
  3319. }
  3320. checkpoint7:
  3321. mes "[Jesqurienne]";
  3322. mes "Bwahahaha!";
  3323. mes "Only one question";
  3324. mes "left! You have to get";
  3325. mes "this one right or I'll";
  3326. mes "call you stupid forever!";
  3327. next;
  3328. }
  3329. if(@i == 10)
  3330. {
  3331. if(@janswer > 0)
  3332. {
  3333. mes "[Jesqurienne]";
  3334. mes "As usual, I got";
  3335. mes "the last question";
  3336. mes "absolutely right~";
  3337. set @jesqpoints, @jesqpoints + 1;
  3338. emotion e_ho;
  3339. next;
  3340. }
  3341. if(@janswer == 0)
  3342. {
  3343. mes "[Jesqurienne]";
  3344. mes "Huh...";
  3345. mes "Wh-what was";
  3346. mes "the question again?";
  3347. mes "Nooo, I missed it!";
  3348. next;
  3349. }
  3350. }
  3351. } // For-Loop END
  3352. mes "[Aaron]";
  3353. mes "Okay, the quiz";
  3354. mes "is over! Now, I'll";
  3355. mes "reveal the results";
  3356. mes "of the competitors...";
  3357. next;
  3358. mes "[Aaron]";
  3359. mes "Umm...";
  3360. mes ""+strcharinfo(0)+":";
  3361. mes @playerpoints + " points!";
  3362. next;
  3363. mes "[Aaron]";
  3364. mes "Jesqurienne...";
  3365. mes @jesqpoints + " points!";
  3366. next;
  3367. if(@playerpoints < @jesqpoints)
  3368. {
  3369. mes "[Jesqurienne]";
  3370. mes "Bwahahaha!";
  3371. mes "I win! I knew it!";
  3372. mes "Ho ho ho ho ho ho~";
  3373. set @takenquiz,1;
  3374. next;
  3375. }
  3376. if(@playerpoints >= @jesqpoints)
  3377. {
  3378. mes "[Jesqurienne]";
  3379. mes "No...!";
  3380. mes "I can't...";
  3381. mes "Believe this...";
  3382. set @takenquiz,2;
  3383. next;
  3384. }
  3385. mes "[Aaron]";
  3386. mes "Thank you";
  3387. mes "for playing!";
  3388. mes ".......................";
  3389. mes "............................";
  3390. mes "Alright, back to drinking!";
  3391. next;
  3392. if(@takenquiz == 2)
  3393. {
  3394. mes "[Jesqurienne]";
  3395. mes "I lost...";
  3396. mes "M-maybe you were right.";
  3397. mes "I am arrogant after all...";
  3398. mes "I should stop drinking so";
  3399. mes "much. Travel around and";
  3400. mes "broaden my knowledge...";
  3401. next;
  3402. mes "[Jesqurienne]";
  3403. mes "You're the only";
  3404. mes "one who has been";
  3405. mes "able to beat me in";
  3406. mes "a battle of minds.";
  3407. mes "W-who are you...?";
  3408. next;
  3409. input @quizname$;
  3410. mes "[Jesqurienne]";
  3411. mes ""+@quizname$+"...";
  3412. mes "I'll remember that.";
  3413. next;
  3414. mes "[Jesqurienne]";
  3415. mes "Here...";
  3416. mes "My old friend, Metz, told";
  3417. mes "me to give this to someone";
  3418. mes "who is worthy. I was going";
  3419. mes "to keep it, but I suppose";
  3420. mes "you're its true owner...";
  3421. getitem 7177,1;
  3422. set signquest,10;
  3423. next;
  3424. mes "[Jesqurienne]";
  3425. mes "If you want to know more about the";
  3426. mes "Sobbing Starlight, find a man named";
  3427. mes "^0000FFDearles^000000. It may be hard to find him";
  3428. mes "since he wanders from place to";
  3429. mes "place, but it might help to know";
  3430. mes "that he loves gambling...";
  3431. next;
  3432. mes "[Jesqurienne]";
  3433. mes "Good luck finding";
  3434. mes "Dearles. I'm taking";
  3435. mes "this loss pretty badly,";
  3436. mes "so I think I'll stay here";
  3437. mes "and have another drink.";
  3438. mes "Farewell, " + @quizname$ + ".";
  3439. close;
  3440. }
  3441. if(@takenquiz == 1)
  3442. {
  3443. mes "[Jesqurienne]";
  3444. mes "Bwahahahaha!";
  3445. mes "You should have known";
  3446. mes "from the beginning that you";
  3447. mes "never had a chance! Of course,";
  3448. mes "I did, but you know, I guess you";
  3449. mes "had to learn for yourself.";
  3450. next;
  3451. mes "[Jesqurienne]";
  3452. mes "I'd insult you if it weren't for";
  3453. mes "the fact that you embarassed";
  3454. mes "yourself enough during the Quiz";
  3455. mes "Challenge. As a matter of fact,";
  3456. mes "I'll even forgive you for wounding";
  3457. mes "my pride earlier.";
  3458. next;
  3459. mes "[Jesqurienne]";
  3460. mes "Can you believe it?";
  3461. mes "Even drunk I can beat";
  3462. mes "you in a test of intelligence!";
  3463. mes "Bwahaha! I can't believe how";
  3464. mes "simple minded you are...!";
  3465. emotion e_gg;
  3466. next;
  3467. menu "I can't let you win!",L_challenge,"Darn it...",-;
  3468. mes "[Jesqurienne]";
  3469. mes "Just now you realize";
  3470. mes "how pitiful your intellect";
  3471. mes "is compared to mine? Ho ho ho!";
  3472. mes "There's hope for every fool!";
  3473. close;
  3474. }
  3475. L_challenge:
  3476. mes "[Jesqurienne]";
  3477. mes "You're a slow learner,";
  3478. mes "aren't you? Well, I welcome";
  3479. mes "your 'Challenge' anytime!";
  3480. mes "Bwah hah hah hah hah~!";
  3481. close;
  3482. L_done:
  3483. mes "[Aaron]";
  3484. mes "Thank you";
  3485. mes "for playing!";
  3486. mes ".......................";
  3487. mes "............................";
  3488. mes "Alright, back to drinking!";
  3489. close;
  3490. OnHeh:
  3491. emotion 18;
  3492. }
  3493. cmd_in02.gat,88,51,3 script Strange Man 806,{
  3494. if(signquest == 12) goto L_Ever;
  3495. if(signquest == 11) goto L_Test;
  3496. mes "[Dearles]";
  3497. mes "No...! Damn it,";
  3498. mes "not again! When's";
  3499. mes "my lucky streak";
  3500. mes "gonna start?";
  3501. if(signquest == 10)
  3502. {
  3503. next;
  3504. if(@pay_dearles == 1) goto L_Pay;
  3505. menu "Excuse me...",L_Excuse,"Just pass by.",-;
  3506. mes "[Dearles]";
  3507. mes "Crap...!";
  3508. mes "I'm almost broke!";
  3509. mes "But i gotta win";
  3510. mes "all my cash back! How can";
  3511. mes "I raise more money fast";
  3512. mes "without actually working...";
  3513. close;
  3514. L_Excuse:
  3515. mes "[Dearles]";
  3516. mes "What is it?!";
  3517. mes "I'm not in the mood";
  3518. mes "for chatting with complete";
  3519. mes "and total strangers, so";
  3520. mes "get to the point~!";
  3521. next;
  3522. menu "Oh nothing...",-,"I'm here for Metz...?",L_Metz;
  3523. mes "[Dearles]";
  3524. mes "Wha...? You bother";
  3525. mes "me and make me lose this";
  3526. mes "game for nothing? For that,";
  3527. mes "I'll freakin' beat you to near";
  3528. mes "freakin' death! Bam bam bam!";
  3529. close2;
  3530. set Hp,1;
  3531. warp "comodo.gat",122,100;
  3532. end;
  3533. L_Metz:
  3534. mes "[Dearles]";
  3535. mes "Oh. You're here for";
  3536. mes "the Sobbing Starlight, huh? If you";
  3537. mes "wanna take my test, there's *ahem*";
  3538. mes "a fee of 30.000 zeny. So take it or";
  3539. mes "leave it, capish?";
  3540. next;
  3541. mes "[Dearles]";
  3542. mes "I'll have nothing";
  3543. mes "to do with you if you";
  3544. mes "can't pay up. Just think";
  3545. mes "of the fee as a preliminary";
  3546. mes "for my test. You know, to";
  3547. mes "weed out the riffraff.";
  3548. set @pay_dearles,1;
  3549. close;
  3550. L_Pay:
  3551. mes "[Dearles]";
  3552. mes "Eh heh heh~";
  3553. mes "Soooooo, did you";
  3554. mes "bring the money?";
  3555. next;
  3556. menu "Here you are...",L_Fee,"Not yet...",-;
  3557. mes "[Dearles]";
  3558. mes "Huh?";
  3559. mes "Alright but you";
  3560. mes "better hurry. I can";
  3561. mes "change my mind at";
  3562. mes "any time, you know!";
  3563. close;
  3564. L_Fee:
  3565. if(Zeny < 30000) goto L_NotEnough;
  3566. set Zeny, Zeny - 30000;
  3567. mes "[Dearles]";
  3568. mes "Ummm.......";
  3569. mes "Heh heh~";
  3570. mes "That's thirty grand,";
  3571. mes "alright! Okay, come back";
  3572. mes "to me at night and";
  3573. mes "we'll start your test...";
  3574. set signquest,11;
  3575. close;
  3576. }
  3577. else
  3578. {
  3579. close;
  3580. }
  3581. L_NotEnough:
  3582. mes "[Dearles]";
  3583. mes "Don't fool me!";
  3584. mes "You don't have";
  3585. mes "enough money to";
  3586. mes "pay the test fee.";
  3587. mes "Come back with 30.000 zeny.";
  3588. close;
  3589. L_Test:
  3590. if(gettime(3) == 19 || gettime(3) == 20 || gettime(3) == 21 || gettime(3) == 22 || gettime(3) == 23) goto L_Time;
  3591. mes "[Dearles]";
  3592. mes "Don't you see";
  3593. mes "I'm busy right now?";
  3594. mes "Come back at night";
  3595. mes "And we'll see for";
  3596. mes "your test.";
  3597. close;
  3598. L_Time:
  3599. if(SignDance == 3) goto L_Win;
  3600. if(SignDance == 2) goto L_Fail;
  3601. if(dearles_test == 2) goto L_Check;
  3602. if(dearles_test == 3) goto L_Dance;
  3603. if(dearles_test == 1) goto L_Test2;
  3604. mes "[Dearles]";
  3605. mes "Nice, you're here";
  3606. mes "just in time. Well,";
  3607. mes "all that matters is that";
  3608. mes "you come during the night.";
  3609. next;
  3610. mes "[Dearles]";
  3611. mes "You're wondering how";
  3612. mes "a guy like me is pals with";
  3613. mes "Metz, but that's none of your";
  3614. mes "business. I guess I gotta keep";
  3615. mes "this promise to him, so when";
  3616. mes "you're ready, say the word.";
  3617. set dearles_test,1;
  3618. close;
  3619. L_Test2:
  3620. mes "[Dearles]";
  3621. mes "Alright! I want you to";
  3622. mes "bring me a bunch of items!";
  3623. mes "Yeah, I know, you're a real";
  3624. mes "pro at this, but let me set";
  3625. mes "you straight before you blow";
  3626. mes "this off as a piece of cake...";
  3627. next;
  3628. mes "[Dearles]";
  3629. mes "I'm not gonna give you an";
  3630. mes "exact list of items I want. Oh";
  3631. mes "no, what you gotta do is bring";
  3632. mes "me artsy crafts. This test is";
  3633. mes "gonna judge your appreciation";
  3634. mes "of... Craftsmanship~";
  3635. next;
  3636. mes "[Dearles]";
  3637. mes "Since I'm seeing whether";
  3638. mes "or not you got good taste,";
  3639. mes "variety is the important thing";
  3640. mes "here. So don't bring freakin'";
  3641. mes "a hundred of the same object.";
  3642. mes "Just one of each kind'll do.";
  3643. next;
  3644. mes "[Dearles]";
  3645. mes "What are you";
  3646. mes "standin' around";
  3647. mes "waiting for? Bring";
  3648. mes "those collection items!";
  3649. set dearles_test,2;
  3650. close;
  3651. L_Check:
  3652. mes "[Dearles]";
  3653. mes "Ah! So this is";
  3654. mes "the stuff you brought?";
  3655. mes "Let me take a look-see...";
  3656. next;
  3657. if(countitem(740))set @dearles_check,@dearles_check+1;
  3658. if(countitem(741))set @dearles_check,@dearles_check+1;
  3659. if(countitem(742))set @dearles_check,@dearles_check+1;
  3660. if(countitem(743))set @dearles_check,@dearles_check+2;
  3661. // Was checking the wrong items here [Llyr]
  3662. // Script was checking for:
  3663. // Bouquet (ID: 744) instead of Red Frame (ID: 734)
  3664. // Wedding Bouquet (ID: 745) instead of Chung Jah (ID: 735)
  3665. // Glass Bead (ID: 746) instead of China (ID: 736)
  3666. if(countitem(734))set @dearles_check,@dearles_check+1;
  3667. if(countitem(735))set @dearles_check,@dearles_check+1;
  3668. if(countitem(736))set @dearles_check,@dearles_check+1;
  3669. if(countitem(747))set @dearles_check,@dearles_check+2;
  3670. if(countitem(750))set @dearles_check,@dearles_check+10;
  3671. if(countitem(751))set @dearles_check,@dearles_check+12;
  3672. if(countitem(752))set @dearles_check,@dearles_check+3;
  3673. if(countitem(753))set @dearles_check,@dearles_check+5;
  3674. if(countitem(754))set @dearles_check,@dearles_check+5;
  3675. if(@dearles_check >= 20)
  3676. {
  3677. if(countitem(741))delitem 741,countitem(741);
  3678. if(countitem(740))delitem 740,countitem(740);
  3679. if(countitem(742))delitem 742,countitem(742);
  3680. if(countitem(743))delitem 743,countitem(743);
  3681. if(countitem(734))delitem 734,countitem(734);
  3682. if(countitem(735))delitem 735,countitem(735);
  3683. if(countitem(736))delitem 736,countitem(736);
  3684. if(countitem(747))delitem 747,countitem(747);
  3685. if(countitem(750))delitem 750,countitem(750);
  3686. if(countitem(751))delitem 751,countitem(751);
  3687. if(countitem(752))delitem 752,countitem(752);
  3688. if(countitem(753))delitem 753,countitem(753);
  3689. if(countitem(754))delitem 754,countitem(754);
  3690. mes "[Dearles]";
  3691. mes "Nice, nice~";
  3692. mes "These'll sell for--";
  3693. mes "Er, I'm glad to say";
  3694. mes "that you pass for now.";
  3695. next;
  3696. mes "[Dearles]";
  3697. mes "I think you're ready";
  3698. mes "for the next step. Now,";
  3699. mes "I'm gonna send you to";
  3700. mes "Lamadin for Part Two";
  3701. mes "of my test. Yeah, I know...";
  3702. set dearles_test,3;
  3703. close2;
  3704. warp "cmd_in01.gat",34,17;
  3705. end;
  3706. }
  3707. else
  3708. {
  3709. set @dearles_check,0;
  3710. mes "[Dearles]";
  3711. mes "Hmm... Some of this";
  3712. mes "stuff looks good, but";
  3713. mes "there isn't enough variety";
  3714. mes "here that proves your eye for";
  3715. mes "craftsmanship. Come back";
  3716. mes "with more stuff, alright?";
  3717. close;
  3718. }
  3719. L_Dance:
  3720. mes "[Dearles]";
  3721. mes "Hey, you gotta";
  3722. mes "finish the Part Two of";
  3723. mes "my test. I'm gonna send";
  3724. mes "you to Lamadin now...";
  3725. close2;
  3726. warp "cmd_in01.gat",34,17;
  3727. end;
  3728. L_Fail:
  3729. mes "[Dearles]";
  3730. mes "You failed Part Two,";
  3731. mes "the rhythm portion of";
  3732. mes "my freakin' test? If you";
  3733. mes "wanna try again, you're";
  3734. mes "welcome to another chance...";
  3735. next;
  3736. menu "Yes.",L_Another,"Maybe later.",-;
  3737. mes "[Dearles]";
  3738. mes "What...?";
  3739. mes "Alright, but you";
  3740. mes "really shouldn't give";
  3741. mes "up. I mean, Part Two is";
  3742. mes "supposed to be ridiculously";
  3743. mes "easy. I made it that way.";
  3744. close;
  3745. L_Another:
  3746. mes "[Dearles]";
  3747. mes "Okay...";
  3748. mes "Just keep in mind";
  3749. mes "that Part Two was";
  3750. mes "supposed to be";
  3751. mes "the easy part...";
  3752. close2;
  3753. warp "cmd_in01.gat",34,17;
  3754. end;
  3755. L_Win:
  3756. mes "[Dearles]";
  3757. mes "Lamadin tells me";
  3758. mes "you passed. Since you";
  3759. mes "did so good, I'm gonna";
  3760. mes "give you some of your money";
  3761. mes "back. Not all, but most of it.";
  3762. mes "Isn't that reward enough?";
  3763. next;
  3764. mes "[Dearles]";
  3765. mes "Alright, take this chunk";
  3766. mes "of Sobbing Starlight and";
  3767. mes "go find someone named";
  3768. mes "um, 'Bakerlan' in Alberta.";
  3769. set Zeny, Zeny + 20000;
  3770. getitem 7177,1;
  3771. set signquest,12;
  3772. set $dance_fail,0;
  3773. next;
  3774. L_Ever:
  3775. mes "[Dearles]";
  3776. mes "Well, that's it.";
  3777. mes "There's no reason";
  3778. mes "for you to ever see";
  3779. mes "me again. But yeah,";
  3780. mes "good luck with that";
  3781. mes "Sobbing Starlight business.";
  3782. close;
  3783. }
  3784. cmd_in01.gat,32,25,3 script Lamadin 724,{
  3785. if(SignDance == 1)goto L_Win;
  3786. if(SignDance == 2)goto L_Another;
  3787. mes "[Lamadin]";
  3788. mes "Welcome to";
  3789. mes "Part Two of Dearles'";
  3790. mes "exam where your sense";
  3791. mes "of rhythm will be tested~";
  3792. next;
  3793. mes "[Lamadin]";
  3794. mes "Please click on the";
  3795. mes "Chat Room to enter the";
  3796. mes "Standby Room. When it's";
  3797. mes "your turn, the test will begin!";
  3798. next;
  3799. mes "[Lamadin]";
  3800. mes "The top left pole";
  3801. mes "means 'Up' and there are";
  3802. mes "a total of four marks";
  3803. mes "designated as Upper, Lower,";
  3804. mes "Left and Right. Hitting each";
  3805. mes "mark will produce a sound.";
  3806. next;
  3807. mes "[Lamadin]";
  3808. mes "During the test,";
  3809. mes "you must hit the marks";
  3810. mes "according to the given";
  3811. mes "instructions in order to";
  3812. mes "play music. Nifty, huh?";
  3813. next;
  3814. mes "[Lamadin]";
  3815. mes "I'm in charge of grading";
  3816. mes "your performance and determinating";
  3817. mes "your qualification. Please do your";
  3818. mes "best and come back to me when";
  3819. mes "you finish the test. Good luck~";
  3820. mes "Please do your best.";
  3821. close;
  3822. L_Another:
  3823. mes "[Lamadin]";
  3824. mes "Let's see...";
  3825. mes "You're "+strcharinfo(0)+"?";
  3826. mes "Oh, what a shame!";
  3827. mes "You failed this time.";
  3828. mes "But don't worry...";
  3829. next;
  3830. mes "[Lamadin]";
  3831. mes "You're welcome to";
  3832. mes "try again whenever";
  3833. mes "you want, alright?";
  3834. mes "Thank you~";
  3835. close;
  3836. L_Win:
  3837. mes "[Lamadin]";
  3838. mes "Let's see...";
  3839. mes "You're "+strcharinfo(0)+"?";
  3840. mes "Congratulations!";
  3841. mes "You got a perfect";
  3842. mes "score on this test!";
  3843. next;
  3844. mes "[Dearles]";
  3845. mes "I'll send a message to";
  3846. mes "Mister Dearles right away,";
  3847. mes "so please go speak to him";
  3848. mes "again. He may even give";
  3849. mes "you a reward since you";
  3850. mes "did such a great job~";
  3851. set SignDance,3;
  3852. close;
  3853. }
  3854. cmd_in01.gat,33,33,3 script Waiting Room#SignDance 66,{
  3855. end;
  3856. OnWarp:
  3857. warpwaitingpc "cmd_in01",16,16,1;
  3858. disablewaitingroomevent;
  3859. disablenpc "SignDance#WARPER";
  3860. enablenpc "SignDance#CENTER";
  3861. end;
  3862. OnInit:
  3863. waitingroom "DANCE~ DANCE~",20,"Waiting Room#SignDance::OnWarp",1;
  3864. end;
  3865. }
  3866. cmd_in01.gat,1,1,1 script DanceInit 139,{
  3867. OnInitiation:
  3868. initnpctimer;
  3869. end;
  3870. OnTimer1000:
  3871. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3872. areaannounce "cmd_in01.gat",12,12,35,35,"The test will begin shortly. Please do your best~",8;
  3873. end;
  3874. OnTimer4000:
  3875. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3876. set $signdance,1;
  3877. areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT",8;
  3878. end;
  3879. OnTimer7000:
  3880. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3881. if($signdance != 2) set $Signdanceresult,1;
  3882. set $signdance,3;
  3883. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
  3884. end;
  3885. OnTimer10000:
  3886. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3887. if($signdance != 4) set $Signdanceresult,1;
  3888. set $signdance,5;
  3889. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT",8;
  3890. end;
  3891. OnTimer13000:
  3892. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3893. if($signdance != 7) set $Signdanceresult,1;
  3894. set $signdance,8;
  3895. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT",8;
  3896. end;
  3897. OnTimer15000:
  3898. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3899. if($signdance != 9) set $Signdanceresult,1;
  3900. set $signdance,10;
  3901. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & STAY CENTER",8;
  3902. end;
  3903. OnTimer20000:
  3904. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3905. if($signdance != 14) set $Signdanceresult,1;
  3906. set $signdance,15;
  3907. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & DOWN RIGHT & DOWN LEFT",8;
  3908. end;
  3909. OnTimer24000:
  3910. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3911. if($signdance != 18) set $Signdanceresult,1;
  3912. set $signdance,19;
  3913. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN RIGHT & CENTER & DOWN RIGHT",8;
  3914. end;
  3915. OnTimer28000:
  3916. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3917. if($signdance != 22) set $Signdanceresult,1;
  3918. set $signdance,23;
  3919. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP LEFT & UP RIGHT & DOWN RIGHT & CENTER",8;
  3920. end;
  3921. OnTimer33000:
  3922. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3923. if($signdance != 28) set $Signdanceresult,1;
  3924. set $signdance,29;
  3925. areaannounce "cmd_in01.gat",12,12,35,35,"DOWN LEFT & UP RIGHT & UP LEFT & DOWN RIGHT",8;
  3926. end;
  3927. OnTimer40000:
  3928. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3929. if($signdance != 33) set $Signdanceresult,1;
  3930. set $signdance,34;
  3931. areaannounce "cmd_in01.gat",12,12,35,35,"UP RIGHT & DOWN RIGHT & UP RIGHT & DOWN RIGHT",8;
  3932. end;
  3933. OnTimer44000:
  3934. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3935. if($signdance != 38) set $Signdanceresult,1;
  3936. set $signdance,39;
  3937. set $SignDanceRandomizer,rand(0,1);
  3938. if(!$SignDanceRandomizer)
  3939. areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & CENTER & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
  3940. else
  3941. areaannounce "cmd_in01.gat",12,12,35,35,"UP LEFT & UP RIGHT & DOWN LEFT & UP RIGHT & DOWN LEFT & DOWN RIGHT",8;
  3942. end;
  3943. OnTimer51500:
  3944. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3945. if($signdance != 45)set $Signdanceresult,1;
  3946. areaannounce "cmd_in01.gat",12,12,35,35,"Well done.",8;
  3947. end;
  3948. OnTimer54500:
  3949. if(!isloggedin($SignDancingrid))goto s_Cleanup;
  3950. attachrid($SignDancingrid);
  3951. if($Signdanceresult)set SignDance,2;
  3952. else set SignDance,1;
  3953. warp "cmd_in01.gat",34,17;
  3954. detachrid;
  3955. enablenpc "SignDance#WARPER";
  3956. disablenpc "SignDance#CENTER";
  3957. set $signdance,0;
  3958. set $Signdanceresult,0;
  3959. set $SignDancingrid,0;
  3960. set $SignDanceRandomizer,0;
  3961. enablewaitingroomevent "Waiting Room#SignDance";
  3962. stopnpctimer;
  3963. end;
  3964. s_Cleanup:
  3965. donpcevent "SignDanceCleanUp::OnPlayerLogout";
  3966. stopnpctimer;
  3967. end;
  3968. }
  3969. cmd_in01.gat,1,1,1 script SignDanceCleanUp -1,{
  3970. OnPlayerLogout:
  3971. initnpctimer;
  3972. areaannounce "cmd_in01.gat",12,12,35,35,"The current dancer has logged out. New dancers will be accepted shortly.",8;
  3973. enablenpc "SignDance#WARPER";
  3974. disablenpc "SignDance#CENTER";
  3975. set $signdance,0;
  3976. set $Signdanceresult,0;
  3977. set $SignDancingrid,0;
  3978. set $SignDanceRandomizer,0;
  3979. OnTimer3000:
  3980. enablewaitingroomevent "Waiting Room#SignDance";
  3981. stoptimer;
  3982. end;
  3983. OnInit:
  3984. set $signdance,0;
  3985. set $Signdanceresult,0;
  3986. set $SignDancingrid,0;
  3987. set $SignDanceRandomizer,0;
  3988. end;
  3989. }
  3990. //Dancing tiles
  3991. cmd_in01.gat,16,13,4 script SignDance#DOWNRIGHT 139,1,1,{
  3992. if($signdance == 3){ set $signdance,4; soundeffect "effect\\sign_down.wav",1; }
  3993. if($signdance == 8){ set $signdance,9; soundeffect "effect\\sign_down.wav",1; }
  3994. if($signdance == 16){ set $signdance,17; soundeffect "effect\\sign_down.wav",1; }
  3995. if($signdance == 19){ set $signdance,20; soundeffect "effect\\sign_down.wav",1; }
  3996. if($signdance == 21){ set $signdance,22; soundeffect "effect\\sign_down.wav",1; }
  3997. if($signdance == 26){ set $signdance,27; soundeffect "effect\\sign_down.wav",1; }
  3998. if($signdance == 32){ set $signdance,33; soundeffect "effect\\sign_down.wav",1; }
  3999. if($signdance == 35){ set $signdance,36; soundeffect "effect\\sign_down.wav",1; }
  4000. if($signdance == 37){ set $signdance,38; soundeffect "effect\\sign_down.wav",1; }
  4001. if($signdance == 44){ set $signdance,45; soundeffect "effect\\sign_down.wav",1; }
  4002. if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
  4003. end;
  4004. }
  4005. cmd_in01.gat,19,16,4 script SignDance#UPRIGHT 139,1,1,{
  4006. if($signdance == 6) { set $signdance,7; soundeffect "effect\\sign_right.wav",1; }
  4007. if($signdance == 11) { set $signdance,12; soundeffect "effect\\sign_right.wav",1; }
  4008. if($signdance == 25) { set $signdance,26; soundeffect "effect\\sign_right.wav",1; }
  4009. if($signdance == 30) { set $signdance,31; soundeffect "effect\\sign_right.wav",1; }
  4010. if($signdance == 34) { set $signdance,35; soundeffect "effect\\sign_right.wav",1; }
  4011. if($signdance == 36) { set $signdance,37; soundeffect "effect\\sign_right.wav",1; }
  4012. if($signdance == 40) { set $signdance,41; soundeffect "effect\\sign_right.wav",1; }
  4013. if($signdance == 42) { set $signdance,43; soundeffect "effect\\sign_right.wav",1; }
  4014. if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
  4015. end;
  4016. }
  4017. cmd_in01.gat,16,19,4 script SignDance#UPLEFT 139,1,1,{
  4018. if($signdance == 1) { set $signdance,2; soundeffect "effect\\sign_up.wav",1; }
  4019. if($signdance == 12) { set $signdance,13; soundeffect "effect\\sign_up.wav",1; }
  4020. if($signdance == 24) { set $signdance,25; soundeffect "effect\\sign_up.wav",1; }
  4021. if($signdance == 31) { set $signdance,32; soundeffect "effect\\sign_up.wav",1; }
  4022. if($signdance == 39) { set $signdance,40; soundeffect "effect\\sign_up.wav",1; }
  4023. if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
  4024. end;
  4025. }
  4026. cmd_in01.gat,16,16,4 script SignDance#WARPER 139,1,1,{
  4027. if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
  4028. end;
  4029. }
  4030. cmd_in01.gat,16,16,4 script SignDance#CENTER 139,1,1,{
  4031. if($signdance == 0) { set $SignDancingrid, getcharid(3); donpcevent "DanceInit::OnInitiation"; }
  4032. if($signdance == 13) { set $signdance,14; soundeffect "effect\\sign_center.wav",1; }
  4033. if($signdance == 20) { set $signdance,21; soundeffect "effect\\sign_center.wav",1; }
  4034. if($signdance == 27) { set $signdance,28; soundeffect "effect\\sign_center.wav",1; }
  4035. if($signdance == 41 && !$SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_center.wav",1; }
  4036. end;
  4037. OnInit:
  4038. enablenpc "SignDance#WARPER";
  4039. disablenpc "SignDance#CENTER";
  4040. }
  4041. cmd_in01.gat,13,16,4 script SignDance#DOWNLEFT 139,1,1,{
  4042. if($signdance == 5) { set $signdance,6; soundeffect "effect\\sign_left.wav",1; }
  4043. if($signdance == 10) { set $signdance,11; soundeffect "effect\\sign_left.wav",1; }
  4044. if($signdance == 15) { set $signdance,16; soundeffect "effect\\sign_left.wav",1; }
  4045. if($signdance == 17) { set $signdance,18; soundeffect "effect\\sign_left.wav",1; }
  4046. if($signdance == 23) { set $signdance,24; soundeffect "effect\\sign_left.wav",1; }
  4047. if($signdance == 29) { set $signdance,30; soundeffect "effect\\sign_left.wav",1; }
  4048. if($signdance == 41 && $SignDanceRandomizer) { set $signdance,42; soundeffect "effect\\sign_left.wav",1; }
  4049. if($signdance == 43) { set $signdance,44; soundeffect "effect\\sign_left.wav",1; }
  4050. if(getcharid(3) != $SignDancingrid)warp "comodo.gat",187,164;
  4051. end;
  4052. }
  4053. alberta.gat,99,151,1 script Sign::AlbertaSign 111,{
  4054. mes "^FF0000- The Sign Reads -^000000";
  4055. mes "Tools by the Cart full!";
  4056. mes "You need tools? We got'em!";
  4057. mes "Come on in, we never close!";
  4058. close;
  4059. }
  4060. alberta_in.gat,114,178,5 script Refined Steward 109,{
  4061. if(bakerlan_test > 12) goto L_Hope;
  4062. if(bakerlan_test == 12) goto L_Thanks;
  4063. if(bakerlan_test > 6) goto L_Seylin;
  4064. if(bakerlan_test == 5) goto L_Another;
  4065. if(countitem(7181)) goto L_JobDone;
  4066. if(bakerlan_test == 2) goto L_Delivery;
  4067. if(bakerlan_test > 3) goto L_Sorry;
  4068. mes "[Mahatra]";
  4069. mes "Welcome to the";
  4070. mes "Alchiesh Estate.";
  4071. mes "The Alchiesh are the";
  4072. mes "most esteemed family";
  4073. mes "in all of Alberta.";
  4074. next;
  4075. mes "[Mahatra]";
  4076. mes "I am Mahatra Mornen,";
  4077. mes "steward of this family.";
  4078. mes "Feel free to ask me if";
  4079. mes "you need anything and";
  4080. mes "I shall do my best";
  4081. mes "to assist you.";
  4082. close;
  4083. L_Delivery:
  4084. mes "[Mahatra]";
  4085. mes "Ah yes, the master informed";
  4086. mes "me that you would be taking";
  4087. mes "care of an urgent delivery";
  4088. mes "for him. Please take this to a";
  4089. mes "man named^0066CC Leibech.^000000";
  4090. next;
  4091. mes "[Mahatra]";
  4092. mes "It may be difficult";
  4093. mes "to find him since he";
  4094. mes "travels around the world.";
  4095. mes "Ah yes, I have heard that";
  4096. mes "he was in some other country...";
  4097. next;
  4098. mes "[Mahatra]";
  4099. mes "Now, the item I am";
  4100. mes "about to give you is";
  4101. mes "one of a kind. Don't lose";
  4102. mes "it or you will fall out of favor";
  4103. mes "with the master...";
  4104. next;
  4105. mes "^0066CCMahatra gives you";
  4106. mes "a unique stone that has";
  4107. mes "your name attached on it.^000000";
  4108. set @signid,getcharid(0,strcharinfo(0));
  4109. set @sign3, @signid & 65535;
  4110. set @sign4, @signid >> 16;
  4111. set @sign1,254;
  4112. set @sign2,0;
  4113. getitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
  4114. set bakerlan_test,3;
  4115. close;
  4116. L_JobDone:
  4117. mes "[Mahatra]";
  4118. mes "Ah, you've returned.";
  4119. mes "And I see you already";
  4120. mes "delivered the Stone. Great,";
  4121. mes "well done. Let me send a";
  4122. mes "message to the master, so";
  4123. mes "please visit him later.";
  4124. set bakerlan_test,4;
  4125. delitem 7181,1;
  4126. close;
  4127. L_Sorry:
  4128. mes "[Mahatra]";
  4129. mes "Thank you very";
  4130. mes "much for the trouble";
  4131. mes "you've gone through";
  4132. mes "on our behalf.";
  4133. close;
  4134. L_Another:
  4135. mes "[Mahatra]";
  4136. mes "Greetings. Hm?";
  4137. mes "Did the master ask";
  4138. mes "you to perform another";
  4139. mes "task for him already?";
  4140. next;
  4141. menu "No.",-,"You have another assignment for me.",L_Assign;
  4142. mes "[Mahatra]";
  4143. mes "Very well.";
  4144. mes "Then, we shall";
  4145. mes "converse later~";
  4146. close;
  4147. L_Assign:
  4148. mes "[Mahatra]";
  4149. mes "I...I do...?";
  4150. mes "The master didn't";
  4151. mes "leave me any instructions.";
  4152. mes "Hmmm. Oh, I know what you can";
  4153. mes "do. Why don't you help^FF0000 Seylin^000000? She";
  4154. mes "seems bothered with something...";
  4155. set bakerlan_test,6;
  4156. close;
  4157. L_Seylin:
  4158. mes "[Mahatra]";
  4159. mes "Although you may only";
  4160. mes "be doing it for the Sobbing";
  4161. mes "Starlight, I really appreciate";
  4162. mes "all your help. Seylin's a very";
  4163. mes "nice girl and doesn't deserve";
  4164. mes "to feel down...";
  4165. close;
  4166. L_Thanks:
  4167. mes "[Mahatra]";
  4168. mes "Yes.";
  4169. mes "I heard from Seylin.";
  4170. mes "I did not know she was worried";
  4171. mes "about her brother.";
  4172. mes "Ahem ahem...";
  4173. mes "Thank you for helping her.";
  4174. mes "I will send a message to my";
  4175. mes "master.";
  4176. next;
  4177. mes "[Mahatra]";
  4178. mes "If there is anything else, he will";
  4179. mes "let you pass the test.";
  4180. mes "Good luck.";
  4181. set bakerlan_test,13;
  4182. close;
  4183. L_Hope:
  4184. mes "[Mahatra]";
  4185. mes "I hope the master";
  4186. mes "listens to me and dresses more like";
  4187. mes "a man in his position. Even if";
  4188. mes "he thinks he's just a merchant,";
  4189. mes "he's the master of the estate!";
  4190. mes "But please don't tell him that~";
  4191. close;
  4192. }
  4193. alberta_in.gat,154,171,5 script Maid#3 758,{
  4194. if(bakerlan_test > 11) goto L_Done;
  4195. if(bakerlan_test == 11) goto L_Thanks;
  4196. if(bakerlan_test == 10) goto L_Brother;
  4197. if(bakerlan_test > 8 && countitem(7044)) goto L_Vigorgra;
  4198. if(bakerlan_test > 6) goto L_Bring;
  4199. if(@seylin == 2) goto L_Thought;
  4200. if(@seylin == 1) goto L_Help;
  4201. if(bakerlan_test == 6) goto L_NoUse;
  4202. if(bakerlan_test > 2 && bakerlan_test < 6) goto L_Bother;
  4203. mes "[Seylin]";
  4204. mes "I'm sorry, but I'm";
  4205. mes "busy cleaning the manor";
  4206. mes "right now so I don't have";
  4207. mes "time to talk. Oh, and would";
  4208. mes "please wipe your shoes";
  4209. mes "on the mat before coming in?";
  4210. close;
  4211. L_Bother:
  4212. mes "[Seylin]";
  4213. mes "Ooooh...";
  4214. mes "What am I going";
  4215. mes "to do?! Oh-- You";
  4216. mes "startled me!";
  4217. next;
  4218. mes "[Seylin]";
  4219. mes "I'm sorry, but";
  4220. mes "I was just thinking";
  4221. mes "about something. I hope";
  4222. mes "I didn't bother you. *sigh*";
  4223. close;
  4224. L_NoUse:
  4225. mes "[Seylin]";
  4226. mes "Oh, it's no use";
  4227. mes "worrying about";
  4228. mes "something I can't do";
  4229. mes "nothing about. I better";
  4230. mes "get back to work...";
  4231. set @seylin,1;
  4232. close;
  4233. L_Help:
  4234. mes "[Seylin]";
  4235. mes "*sigh...*";
  4236. mes "Oh, dear...";
  4237. mes "What can I do";
  4238. mes "about this...?";
  4239. next;
  4240. menu "Ignore her.",-,"Excuse me, but Mahatra sent me...",L_Work;
  4241. close;
  4242. L_Work:
  4243. mes "[Seylin]";
  4244. mes "Mister Mahatra";
  4245. mes "sent you to me?";
  4246. mes "Hm? Does he need";
  4247. mes "me for anything?";
  4248. next;
  4249. menu "Actually, he wants me to help you.",-;
  4250. mes "[Seylin]";
  4251. mes "Oh, how very kind!";
  4252. mes "Yes, yes, I could use";
  4253. mes "some help right now!";
  4254. mes "You see, it'll be my brother's";
  4255. mes "birthday but I'm so busy with";
  4256. mes "work that I can't see him.";
  4257. emotion e_thx;
  4258. next;
  4259. mes "[Seylin]";
  4260. mes "The last time I saw him,";
  4261. mes "he looked so tired and weak";
  4262. mes "so it's worrying me. Now, I've";
  4263. mes "heard there's some new medicine";
  4264. mes "called^FF0000 Vigorgra^000000. I don't know much";
  4265. mes "about it, but it should help him!";
  4266. next;
  4267. mes "[Seylin]";
  4268. mes "Do you think you could";
  4269. mes "find that medicine and";
  4270. mes "bring it to me? If you don't";
  4271. mes "want to, I understand. Plus,";
  4272. mes "I don't know if the master";
  4273. mes "would approve of this...";
  4274. next;
  4275. menu "I can't do it.",-,"Let me think about it.",L_Think,"Sure, why not?",L_Ok;
  4276. mes "[Seylin]";
  4277. mes "Oh really?";
  4278. mes "Alright, I can";
  4279. mes "understand. I'm";
  4280. mes "very sorry to bother";
  4281. mes "you with my problems.";
  4282. set @seylin,2;
  4283. close;
  4284. L_Think:
  4285. mes "[Seylin]";
  4286. mes "Oh really?";
  4287. mes "I'm sorry, I...";
  4288. mes "I just thought";
  4289. mes "that maybe...";
  4290. set @seylin,2;
  4291. close;
  4292. L_Thought:
  4293. mes "[Seylin]";
  4294. mes "Hello there--";
  4295. mes "Oh, have you";
  4296. mes "changed your mind";
  4297. mes "about helping me?";
  4298. mes "I'll repay you,";
  4299. mes "of course.";
  4300. next;
  4301. menu "No.",L_Think,"Yes.",-;
  4302. L_Ok:
  4303. mes "[Seylin]";
  4304. mes "Oh, thank you so much!";
  4305. mes "Now, I remember hearing";
  4306. mes "that you can find Vigorgra";
  4307. mes "somewhere in Aldebaran.";
  4308. mes "Somebody in the Alchemist";
  4309. mes "Guild make it, I think.";
  4310. next;
  4311. mes "[Seylin]";
  4312. mes "I'm sorry but I don't";
  4313. mes "know much about the medicine.";
  4314. mes "Well, aside from the fact that";
  4315. mes "it makes men feel young again.";
  4316. mes "So that must be good, right?";
  4317. mes "Thanks again for your help~";
  4318. set bakerlan_test,7;
  4319. close;
  4320. L_Bring:
  4321. mes "[Seylin]";
  4322. mes "I know that you might";
  4323. mes "be able to find Vigorgra";
  4324. mes "in the Alchemist's Guild";
  4325. mes "in Aldebaran. Aside from";
  4326. mes "that, I don't know much...";
  4327. next;
  4328. mes "[Seylin]";
  4329. mes "Once you get it,";
  4330. mes "would you bring";
  4331. mes "the Vigorgra to me?";
  4332. close;
  4333. L_Vigorgra:
  4334. mes "[Seylin]";
  4335. mes "Hurray~!";
  4336. mes "You brought the";
  4337. mes "Vigorgra! I hope";
  4338. mes "my brother will";
  4339. mes "be happy with this.";
  4340. next;
  4341. mes "[Seylin]";
  4342. mes "Oh! Would you please";
  4343. mes "bring this Vigorgra to my";
  4344. mes "brother? His name is Maruin";
  4345. mes "and he's working over at";
  4346. mes "the Prontera Castle.";
  4347. next;
  4348. mes "[Seylin]";
  4349. mes "Ah, I almost forgot!";
  4350. mes "I just finished writting";
  4351. mes "him this letter, so would";
  4352. mes "you make sure he gets";
  4353. mes "this? Thanks you so much!";
  4354. getitem 7183,1;
  4355. set bakerlan_test,10;
  4356. close;
  4357. L_Brother:
  4358. mes "[Seylin]";
  4359. mes "Would you please";
  4360. mes "deliver the Vigorgra";
  4361. mes "and my letter to my brother";
  4362. mes "Maruin in the Prontera Castle?";
  4363. mes "And wish him Happy Birthday~";
  4364. close;
  4365. L_Thanks:
  4366. mes "[Seylin]";
  4367. mes "Thanks so much";
  4368. mes "for your help again!";
  4369. mes "I want you to have this";
  4370. mes "as a token of my gratitude.";
  4371. mes "You really are a kind person~";
  4372. getitem 525,3;
  4373. emotion e_kis2;
  4374. set bakerlan_test,12;
  4375. close;
  4376. L_Done:
  4377. mes "[Seylin]";
  4378. mes "Although the master isn't";
  4379. mes "a messy person, he's pretty";
  4380. mes "unorganized. I wish he'd make";
  4381. mes "it easier for me to tell which";
  4382. mes "papers are documents, and";
  4383. mes "which ones are trash...";
  4384. next;
  4385. mes "[Seylin]";
  4386. mes "So, how have you been?";
  4387. mes "Is everything okay with you?";
  4388. mes "I hope you have a lot of good";
  4389. mes "experiences in your adventures.";
  4390. close;
  4391. }
  4392. alberta_in.gat,125,101,5 script Wealthy-looking Merchant 807,{
  4393. if(!signquest)
  4394. {
  4395. mes "[Bakerlan]";
  4396. mes "Umm...well then...";
  4397. mes "I shall take the action for";
  4398. mes "Prontera...";
  4399. mes "And for Juno...";
  4400. mes "Awww....";
  4401. mes "Gosh, this is such a pain in the";
  4402. mes "ass...";
  4403. mes "Mumble mumble...";
  4404. close;
  4405. }
  4406. if(signquest > 12) goto L_Over;
  4407. if(bakerlan_test == 13) goto L_Help;
  4408. if(bakerlan_test == 5) goto L_Busy;
  4409. if(bakerlan_test == 4) goto L_JobDone;
  4410. if(bakerlan_test > 1) goto L_Steward;
  4411. if(bakerlan_test == 1) goto L_Later;
  4412. if(signquest == 12)
  4413. {
  4414. mes "[Bakerlan]";
  4415. mes "Gosh...";
  4416. mes "I do not know what I should do";
  4417. mes "about Juno...";
  4418. mes "Who are you?";
  4419. next;
  4420. menu "Noone.",-,"Mr. Metz sent me.",L_Metz;
  4421. mes "[Bakerlan]";
  4422. mes "Hmm...";
  4423. mes "I am pretty busy at the moment. So";
  4424. mes "please do not interrupt me any";
  4425. mes "further.";
  4426. mes "If you are looking for a job,";
  4427. mes "please inquire of my steward.";
  4428. close;
  4429. }
  4430. L_Metz:
  4431. mes "[Bakerlan]";
  4432. mes "Ah... He did?... Hmmmm...";
  4433. mes "Unfortunately, I am kind of busy...";
  4434. mes "Will you please come back later?";
  4435. mes "Thanks you.";
  4436. set bakerlan_test,1;
  4437. close;
  4438. L_Later:
  4439. mes "[Bakerlan]";
  4440. mes "Hmm...? You've";
  4441. mes "finished all the";
  4442. mes "tests up until Dearles'";
  4443. mes "challenge? Prove it to me";
  4444. mes "with your pieces of the";
  4445. mes "Sobbing Starlight...";
  4446. next;
  4447. menu "Give me a minute...",-,"Here...",L_Star;
  4448. L_NoStar:
  4449. mes "[Bakerlan]";
  4450. mes "Well, you better";
  4451. mes "come back soon. I'm";
  4452. mes "a busy businessman, so";
  4453. mes "my time is quite precious.";
  4454. close;
  4455. L_Star:
  4456. if(countitem(7177) < 5) goto L_NoStar;
  4457. mes "[Bakerlan]";
  4458. mes "Ah, now I see that";
  4459. mes "you speak the truth.";
  4460. mes "Alright, we can begin my test.";
  4461. next;
  4462. mes "[Bakerlan]";
  4463. mes "First, I wish for you to make";
  4464. mes "a delivery. The object I want you";
  4465. mes "to deliver is expensive and must be";
  4466. mes "handled with care. Don't lose it or";
  4467. mes "you will fail. Now, speak to my";
  4468. mes "steward for more information.";
  4469. set bakerlan_test,2;
  4470. close;
  4471. L_Steward:
  4472. mes "[Bakerlan]";
  4473. mes "Please speak to my";
  4474. mes "steward for all matters";
  4475. mes "related to the delivery";
  4476. mes "that you must complete";
  4477. mes "for my test.";
  4478. close;
  4479. L_JobDone:
  4480. mes "[Bakerlan]";
  4481. mes "Ah yes, Mahatra tells";
  4482. mes "me that you've completed";
  4483. mes "the delivery. Well, um, he now";
  4484. mes "has another assignment for";
  4485. mes "you to complete. So";
  4486. mes "please talk to him again.";
  4487. set bakerlan_test,5;
  4488. close;
  4489. L_Busy:
  4490. mes "[Bakerlan]";
  4491. mes "You have not finished yet.";
  4492. mes "Why don't you go finish them";
  4493. mes "first?";
  4494. mes "I'm a busy businessman.";
  4495. close;
  4496. L_Help:
  4497. mes "[Bakerlan]";
  4498. mes "Ah, I was informed about you.";
  4499. mes "Well, although you have your goal,";
  4500. mes "that does not necessarily mean to";
  4501. mes "help that kid.";
  4502. mes "Metz must have an eye for a right";
  4503. mes "person, I assume.";
  4504. next;
  4505. mes "[Bakerlan]";
  4506. mes "Well, I wanted to assign you some";
  4507. mes "various tasks,";
  4508. mes "on my own plan, bur recently I am";
  4509. mes "very busy";
  4510. mes "to take care of tradings";
  4511. mes "with Kunlun and Amatsu.";
  4512. next;
  4513. mes "[Bakerlan]";
  4514. mes "I found Seylin while I was trading";
  4515. mes "with Amatsu few years ago.";
  4516. mes "I introduces her brother to the";
  4517. mes "royal family of Prontera, too.";
  4518. mes "But anyways,";
  4519. next;
  4520. mes "[Bakerlan]";
  4521. mes "I want to test you longer, but";
  4522. mes "I am too busy for that. Also I";
  4523. mes "don't think it is good for you.";
  4524. mes "Let's finish the test now.";
  4525. mes "You are qualified enough already.";
  4526. next;
  4527. mes "[Bakerlan]";
  4528. mes "There you go.";
  4529. mes "I am the last one who tested your";
  4530. mes "qualification.";
  4531. mes "Now bring all of the Stone pieces";
  4532. mes "to Metz.";
  4533. mes "He will tell you what you need to";
  4534. mes "do next.";
  4535. getitem 7177,1;
  4536. set signquest,13;
  4537. close;
  4538. L_Over:
  4539. mes "[Bakerlan]";
  4540. mes "How is it going?";
  4541. mes "In fact, we want to do it on our";
  4542. mes "own...";
  4543. mes "but we are too preoccupied with our";
  4544. mes "works...";
  4545. mes "I hope you will keep up the good";
  4546. mes "work.";
  4547. mes "I am also curious what that stone";
  4548. mes "is.";
  4549. close;
  4550. }
  4551. yuno.gat,330,100,3 script Knight#2 734,{
  4552. if (bakerlan_test > 4) goto L_Thanks;
  4553. if (bakerlan_test == 3) goto L_Delivery;
  4554. L_Wait:
  4555. mes "[Leibech]";
  4556. mes "Don't disturb me.";
  4557. mes "I'm waiting for an";
  4558. mes "important delivery.";
  4559. close;
  4560. L_Delivery:
  4561. set @signid,getcharid(0,strcharinfo(0));
  4562. set @sign3, @signid & 65535;
  4563. set @sign4, @signid >> 16;
  4564. set @sign1,254;
  4565. set @sign2,0;
  4566. if(countitem2(7049,1,0,0,@sign1,@sign2,@sign3,@sign4))
  4567. {
  4568. mes "[Leibech]";
  4569. mes "Finally, it's here!";
  4570. mes "Yes, this is what I ordered.";
  4571. mes "Thanks for the delivery!";
  4572. next;
  4573. mes "[Leibech]";
  4574. mes "Well, here's your";
  4575. mes "receipt. Please take";
  4576. mes "this to Mister Bakerlan";
  4577. mes "so he knows you did";
  4578. mes "a good job for me.";
  4579. mes "Thanks again!";
  4580. delitem2 7049,1,1,0,0,@sign1,@sign2,@sign3,@sign4;
  4581. getitem 7181,1;
  4582. close;
  4583. }
  4584. else { goto L_Wait; }
  4585. L_Thanks:
  4586. mes "[Leibech]";
  4587. mes "Thanks again for";
  4588. mes "the delivery.";
  4589. mes "I was waiting for it";
  4590. mes "for such a long time...";
  4591. close;
  4592. }
  4593. alde_alche.gat,169,162,7 script Alchemist#3 749,{
  4594. if(!bakerlan_test)
  4595. {
  4596. mes "[Melkaba]";
  4597. mes "Most Alchemists seek out the";
  4598. mes "Stone of Sage, but in my opinion";
  4599. mes "their goals are too short sighted.";
  4600. mes "There are more important studies";
  4601. mes "to be conducted in the name of";
  4602. mes "science for the good of mankind...";
  4603. next;
  4604. menu "...",-,"So what are you studying?",L_What;
  4605. mes "[Melkaba]";
  4606. mes "In the end, the";
  4607. mes "Stone of Sage may";
  4608. mes "just be a simple rumor.";
  4609. mes "After all, thousands of";
  4610. mes "Alchemists have already";
  4611. mes "failed to create it.";
  4612. close;
  4613. L_What:
  4614. mes "[Melkaba]";
  4615. mes "What am I studying?";
  4616. mes "Well, my expertise is...";
  4617. mes "Different, if you must";
  4618. mes "know, it's a secret~";
  4619. mes "If any man found out";
  4620. mes "about my research...";
  4621. close;
  4622. }
  4623. if(bakerlan_test > 8) goto L_Done;
  4624. if(bakerlan_test == 8) goto L_Items;
  4625. mes "[Melkaba]";
  4626. mes "Eh...?";
  4627. mes "What do you need?";
  4628. mes "If it's not important,";
  4629. mes "please leave my";
  4630. mes "laboratory.";
  4631. if(bakerlan_test == 7)
  4632. {
  4633. next;
  4634. menu "Vigorgra?",L_Vigor,"Oh, I'm sorry.",-;
  4635. mes "[Melkaba]";
  4636. mes "There's no need";
  4637. mes "to apologize but";
  4638. mes "I'd appreciate it if";
  4639. mes "you'd let me work";
  4640. mes "in peace.";
  4641. close;
  4642. L_Vigor:
  4643. mes "[Melkaba]";
  4644. mes "What?! Who told you";
  4645. mes "that I could make that?!";
  4646. mes "Oh, no matter I suppose";
  4647. mes "you want me to get some";
  4648. mes "some ready for you. Now tell me...";
  4649. mes "Why do you want it?";
  4650. next;
  4651. menu "No, I don't want it.",-,"I need Vigorgra for... a friend.",L_Friend;
  4652. mes "[Melkaba]";
  4653. mes "You immature--!";
  4654. mes "You come all this";
  4655. mes "way to bother me?";
  4656. mes "Don't bring your";
  4657. mes "shame into my lab!";
  4658. close;
  4659. L_Friend:
  4660. mes "[Melkaba]";
  4661. mes "Oh, right.";
  4662. mes "Your friend.";
  4663. mes "I understand you.";
  4664. mes "Crystal clear.";
  4665. next;
  4666. mes "[Melkaba]";
  4667. mes "Well, since you know";
  4668. mes "about my secret researches,";
  4669. mes "I'll do you a favor so long as";
  4670. mes "you don't tell anyone else!";
  4671. mes "Of course, I can't just give";
  4672. mes "you Vigorgra for free...";
  4673. next;
  4674. mes "[Melkaba]";
  4675. mes "Now, write this";
  4676. mes "down. These are the";
  4677. mes "ingredients I need to";
  4678. mes "make a bottle of Vigorgra.";
  4679. next;
  4680. mes "[Melkaba]";
  4681. mes "^FF00001 Ment";
  4682. mes "20 Honey";
  4683. mes "10 Royal Jelly";
  4684. mes "30 Bear's Footskin";
  4685. mes "1 Hinalle Leaflet";
  4686. mes "1 Empty Bottle^000000";
  4687. next;
  4688. mes "[Melkaba]";
  4689. mes "Alright.";
  4690. mes "Now go and";
  4691. mes "bring all those";
  4692. mes "items to me. I'll";
  4693. mes "be seeing you later.";
  4694. set bakerlan_test,8;
  4695. close;
  4696. L_Items:
  4697. mes "[Melkaba]";
  4698. mes "Hmmmm...";
  4699. mes "So did you";
  4700. mes "bring everything";
  4701. mes "you need for the";
  4702. mes "Vigorgra...?";
  4703. next;
  4704. menu "Not yet...",-,"Yes.",L_Check;
  4705. mes "[Melkaba]";
  4706. mes "Well, let me";
  4707. mes "remind you of";
  4708. mes "what you need to";
  4709. mes "bring to me in case";
  4710. mes "you forgot already...";
  4711. next;
  4712. mes "[Melkaba]";
  4713. mes "^FF00001 Ment";
  4714. mes "20 Honey";
  4715. mes "10 Royal Jelly";
  4716. mes "30 Bear's Footskin";
  4717. mes "1 Hinalle Leaflet";
  4718. mes "1 Empty Bottle^000000";
  4719. next;
  4720. mes "[Melkaba]";
  4721. mes "Take your time...";
  4722. mes "In the end, you're";
  4723. mes "the one who's got the";
  4724. mes "need for it, anyway.";
  4725. close;
  4726. L_Check:
  4727. mes "[Melkaba]";
  4728. mes "Great...!";
  4729. mes "Now let me check";
  4730. mes "to see if you have";
  4731. mes "everything ready...";
  4732. next;
  4733. if(countitem(708) > 0 && countitem(518) > 19 && countitem(526) > 9 && countitem(948) > 29 && countitem(520) > 0 && countitem(713) > 0) goto L_Enough;
  4734. mes "[Melkaba]";
  4735. mes "Hmm, you're still";
  4736. mes "missing some of the";
  4737. mes "ingredients. Now, listen";
  4738. mes "carefully. I need you to get...";
  4739. next;
  4740. mes "[Melkaba]";
  4741. mes "^FF00001 Ment";
  4742. mes "20 Honey";
  4743. mes "10 Royal Jelly";
  4744. mes "30 Bear's Footskin";
  4745. mes "1 Hinalle Leaflet";
  4746. mes "1 Empty Bottle^000000";
  4747. close;
  4748. L_Enough:
  4749. mes "[Melkaba]";
  4750. mes "Good work.";
  4751. mes "Everything's here.";
  4752. mes "Alright, just this once";
  4753. mes "I'll make you a bottle";
  4754. mes "of Vigorgra.";
  4755. next;
  4756. mes "[Melkaba]";
  4757. mes "If you ask me again,";
  4758. mes "I won't speak to you!";
  4759. mes "And I'll need to charge";
  4760. mes "you 10.000 zenys.";
  4761. next;
  4762. mes "[Melkaba]";
  4763. mes "Alright. I'll be";
  4764. mes "taking my fee from";
  4765. mes "you now. It's not that";
  4766. mes "expensive when you";
  4767. mes "consider Vigorgra's";
  4768. mes "numerous benefits.";
  4769. next;
  4770. if(Zeny < 10000) goto L_Money;
  4771. mes "^0066CCMelkaba placed";
  4772. mes "all the ingredients";
  4773. mes "into a test tube and";
  4774. mes "began processing it";
  4775. mes "through some strange";
  4776. mes "electronic equipment.^000000";
  4777. next;
  4778. mes "...";
  4779. mes "......";
  4780. next;
  4781. mes "...";
  4782. mes "......";
  4783. mes ".........";
  4784. next;
  4785. mes "[Melkaba]";
  4786. mes "Ah! Success!";
  4787. mes "A lifetime's supply";
  4788. mes "of Vigorgra! I know it's";
  4789. mes "just one bottle but this";
  4790. mes "stuff is extremely potent!";
  4791. misceffect 305;
  4792. next;
  4793. mes "[Melkaba]";
  4794. mes "Um, just remember";
  4795. mes "not to take too much";
  4796. mes "at one time. Can't have";
  4797. mes "you getting crazy high";
  4798. mes "blood pressure~";
  4799. set bakerlan_test,9;
  4800. set Zeny,Zeny - 10000;
  4801. delitem 708,1;
  4802. delitem 518,20;
  4803. delitem 526,10;
  4804. delitem 948,30;
  4805. delitem 520,1;
  4806. delitem 713,1;
  4807. getitem 7044,1;
  4808. close;
  4809. L_Money:
  4810. mes "[Melkaba]";
  4811. mes "I'm sorry but it";
  4812. mes "seems you don't";
  4813. mes "have enough money";
  4814. mes "to support the fee...";
  4815. mes "Please come back";
  4816. mes "with 10.000 zenys.";
  4817. close;
  4818. L_Done:
  4819. mes "[Melkaba]";
  4820. mes "Vigorgra is";
  4821. mes "a miracle of";
  4822. mes "modern science";
  4823. mes "but it can do more";
  4824. mes "harm than good if";
  4825. mes "you're not careful!";
  4826. close;
  4827. }
  4828. else
  4829. {
  4830. close;
  4831. }
  4832. }
  4833. prt_castle.gat,107,58,5 script Soldier#2 105,{
  4834. if(bakerlan_test > 10) goto L_Heya;
  4835. mes "[Maruin]";
  4836. mes "Welcome to";
  4837. mes "Prontera Castle.";
  4838. mes "Please be careful";
  4839. if(bakerlan_test == 10 && countitem(7044) && countitem(7183))
  4840. {
  4841. mes "and avoid getting los--";
  4842. next;
  4843. mes "[Maruin]";
  4844. mes "What's that?";
  4845. mes "You're here for";
  4846. mes "my sister? Um, did";
  4847. mes "something happen...?";
  4848. next;
  4849. menu "Oh no, she sent you a birthday gift.",-;
  4850. mes "[Maruin]";
  4851. mes "Birthday...?";
  4852. mes "What are you sm--";
  4853. mes "OH. It is my birthday.";
  4854. mes "Ha! I completely forgot!";
  4855. next;
  4856. mes "[Maruin]";
  4857. mes "Thanks for coming";
  4858. mes "all the way out here";
  4859. mes "to deliver my present!";
  4860. mes "Wow, I wonder what she";
  4861. mes "gor for me this year!";
  4862. delitem 7044,1;
  4863. delitem 7183,1;
  4864. next;
  4865. mes "[Maruin]";
  4866. mes "Th-This is--!";
  4867. mes "Oh. Snap. That's right.";
  4868. mes "She's been worried about";
  4869. mes "me being tired lately. But";
  4870. mes "does she even know what";
  4871. mes "Vigorgra is supposed to...?";
  4872. emotion e_gasp;
  4873. next;
  4874. mes "[Maruin]";
  4875. mes "Never mind. It's the";
  4876. mes "thought that counts.";
  4877. mes "But for the record, it's";
  4878. mes "not like I need this stuff.";
  4879. mes "I mean, I have, you know,";
  4880. mes "a girlfr--you know what I mean.";
  4881. next;
  4882. mes "[Maruin]";
  4883. mes "I'd like to pay you";
  4884. mes "back but since I'm";
  4885. mes "on duty, all I can do";
  4886. mes "is replenish your health.";
  4887. mes "I'm not really supposed to,";
  4888. mes "but no one will say anything.";
  4889. next;
  4890. mes "[Maruin]";
  4891. mes "Well, thanks for";
  4892. mes "the letter and the";
  4893. mes "male supplement, I guess.";
  4894. mes "I'll send a message to my";
  4895. mes "sister. Good luck on your";
  4896. mes "travels, alright?";
  4897. set bakerlan_test,11;
  4898. close;
  4899. L_Heya:
  4900. mes "[Maruin]";
  4901. mes "Oh hey, how's";
  4902. mes "it going? Thanks";
  4903. mes "again for helping";
  4904. mes "out my sister, we";
  4905. mes "really appreciate it.";
  4906. close;
  4907. }
  4908. else
  4909. {
  4910. mes "and avoid getting lost.";
  4911. next;
  4912. mes "[Maruin]";
  4913. mes "Oh man...";
  4914. mes "I'm so tired~!";
  4915. mes "Enervated, even~";
  4916. mes "If I only had some";
  4917. mes "kind of refreshment...";
  4918. close;
  4919. }
  4920. }
  4921. geffen_in.gat,171,43,3 script Cute Girl 703,{
  4922. if(!signquest)
  4923. {
  4924. mes "[Liana]";
  4925. mes "^222222*Pout*^000000";
  4926. mes "When's my daddy";
  4927. mes "coming home?!";
  4928. mes "I... I miss him so much~";
  4929. mes "^222222*Cries*";
  4930. emotion e_sob;
  4931. close;
  4932. }
  4933. if(signquest > 20) goto L_Never;
  4934. if(signquest == 20) goto L_Thanks;
  4935. if(signquest == 17) goto L_Letter;
  4936. if(signquest == 16) goto L_Father;
  4937. mes "[Liana]";
  4938. mes "Oh, my mom said she's gonna cook me";
  4939. mes "something good today.";
  4940. mes "I wonder what she's gonna make?";
  4941. mes "I hope it's pickled cabbage again!";
  4942. close;
  4943. L_Father:
  4944. mes "[Liana]";
  4945. mes "Everyone says that daddy is the";
  4946. mes "best blacksmith in the whole world!";
  4947. mes "but now he lets his apprentices do";
  4948. mes "the work so he can go around the";
  4949. mes "world to ding a rare ore~ Isn't";
  4950. mes "it amazing?";
  4951. next;
  4952. menu "What are you drawing by the way?",L_Draw,"Apprentices?",-;
  4953. mes "[Liana]";
  4954. mes "Yeah, Uncle Hollgrehenn and";
  4955. mes "Aragham come to visit sometimes and";
  4956. mes "we all play. But it's more fun to";
  4957. mes "see my dad, even though he's not";
  4958. mes "back yet. *Pout*";
  4959. next;
  4960. menu "Don't you miss your dad?",L_Miss,"He also misses you a lot.",-;
  4961. mes "[Liana]";
  4962. mes "I hope so...";
  4963. mes "But I hate it when";
  4964. mes "he doesn't have enough";
  4965. mes "time to come home and";
  4966. mes "see me. Sooooooooo~";
  4967. mes "I wrote this letter!";
  4968. emotion e_dots;
  4969. next;
  4970. menu "...",-,"I'll bring this to him",L_Really;
  4971. mes "[Brenda Howard]";
  4972. mes "Liana~";
  4973. mes "This nice man is going to look for";
  4974. mes "you dad. Why don't you ask him to";
  4975. mes "take your letter to him for you?";
  4976. next;
  4977. L_Really:
  4978. mes "[Liana]";
  4979. mes "You are...?";
  4980. mes "Really, really?";
  4981. mes "H-hooray!";
  4982. next;
  4983. mes "[Liana]";
  4984. mes "Okay then, don't";
  4985. mes "forgive to give this to";
  4986. mes "my dad, okay? Promise?";
  4987. getitem 7276,1;
  4988. set signquest,17;
  4989. close;
  4990. L_Draw:
  4991. mes "[Liana]";
  4992. mes "This is my father coming";
  4993. mes "back from his expedition";
  4994. mes "with the rarest ore ever";
  4995. mes "found in the world! I hope";
  4996. mes "he will be here soon.";
  4997. close;
  4998. L_Miss:
  4999. mes "[Liana]";
  5000. mes "I miss him soooo much!";
  5001. mes "*Cries* But Mom always";
  5002. mes "says that he's too busy.";
  5003. mes "*Pouts*";
  5004. close;
  5005. L_Letter:
  5006. mes "[Liana]";
  5007. mes "Would you please bring my letter";
  5008. mes "over to my dad? Heh heh, he'll be";
  5009. mes "so happy to hear from me!";
  5010. close;
  5011. L_Thanks:
  5012. mes "[Liana]";
  5013. mes "Yay~!";
  5014. mes "Thank you for bringing my letter to";
  5015. mes "my dad. Here, here!";
  5016. mes "You have to share my treasure with";
  5017. mes "me, 'kay?";
  5018. getitem 529,10;
  5019. set signquest,21;
  5020. close;
  5021. L_Never:
  5022. mes "[Liana]";
  5023. mes "I never saw my dad fail to upgrade";
  5024. mes "a weapon or armor. Mmm? But maybe";
  5025. mes "if he had something really really";
  5026. mes "old and rare and special...";
  5027. close;
  5028. }
  5029. geffen_in.gat,159,48,5 script Woman 711,{
  5030. if(signquest > 22) goto L_Cherish;
  5031. if(signquest > 19) goto L_Done;
  5032. if(signquest == 19 && countitem(7278)) goto L_Letter;
  5033. if(signquest > 15) goto L_Cooking;
  5034. if(@signbrenda == 1) goto L_Husband;
  5035. if(signquest == 15)
  5036. {
  5037. mes "[Brenda Howard]";
  5038. mes "Hey, who are you anyhow?";
  5039. mes "Don't you know it's rude to";
  5040. mes "enter someone's house without";
  5041. mes "being invited? Besides, I don't";
  5042. mes "have the time to help strangers";
  5043. mes "while I'm busy making dinner...";
  5044. next;
  5045. mes "[" + strcharinfo(0) + "]";
  5046. mes "W-Wait!";
  5047. mes "I'm here to see...";
  5048. next;
  5049. mes "[Brenda Howard]";
  5050. mes "Huh?";
  5051. mes "What are you";
  5052. mes "talking about?";
  5053. next;
  5054. mes "[Brenda Howard]";
  5055. mes "Hmm...";
  5056. mes "I wonder";
  5057. mes "how my pickled";
  5058. mes "cabbage will turn out?";
  5059. set @signbrenda,1;
  5060. close;
  5061. }
  5062. // Script could get to this point if the variable "signquest" was non-zero
  5063. // It would then continue running at the label "L_Husband" [Llyr]
  5064. mes "[Brenda Howard]";
  5065. mes "Hmm...";
  5066. mes "What should I make for";
  5067. mes "dinner today? Pickled cabbage?";
  5068. mes "I learned how to make it a while";
  5069. mes "ago, but I've never gotten the";
  5070. mes "chance to make it yet...";
  5071. close;
  5072. L_Husband:
  5073. mes "[Brenda Howard]";
  5074. mes "Ah... I see.";
  5075. mes "You're looking for my husband.";
  5076. mes "My husband, my daughter and";
  5077. mes "I just moved to Geffen from";
  5078. mes "Prontera a while ago.";
  5079. next;
  5080. mes "[Brenda Howard]";
  5081. mes "We moved to geffen for the sake of";
  5082. mes "my husband's business. Apparently,";
  5083. mes "this town is closest to something";
  5084. mes "he really seems to need. Whatever";
  5085. mes "it is, it must be really important";
  5086. mes "to his smithing work.";
  5087. next;
  5088. mes "[Brenda Howard]";
  5089. mes "Oh, and if you're going to look";
  5090. mes "for my husband, please talk to my";
  5091. mes "daughter before you go. I think she";
  5092. mes "has something she wants to";
  5093. mes "give to her father...";
  5094. set signquest,16;
  5095. close;
  5096. L_Cooking:
  5097. mes "[Brenda Howard]";
  5098. mes "Ho-Ho~";
  5099. mes "Crisp and delicious pickled";
  5100. mes "cabbage~ My kid loves this stuff";
  5101. mes "and finished it all by herself the";
  5102. mes "last time I made it!";
  5103. close;
  5104. L_Letter:
  5105. mes "[Brenda Howard]";
  5106. mes "Thank you so much for bringing";
  5107. mes "this to me. I'm so happy to hear";
  5108. mes "that he's fine and doing well.";
  5109. mes "Although he's not here often";
  5110. mes "enough, it's good to know";
  5111. mes "that he loves his job.";
  5112. next;
  5113. mes "[Brenda Howard]";
  5114. mes "Even so, I should start letting";
  5115. mes "him know that I want him to spend";
  5116. mes "a little more time at home. Oh, and";
  5117. mes "why don't you talk to Liana? She's";
  5118. mes "been waiting to tell you";
  5119. mes "something.";
  5120. delitem 7278,1;
  5121. set signquest,20;
  5122. close;
  5123. L_Done:
  5124. mes "[Brenda Howard]";
  5125. mes "So how have you been?";
  5126. mes "As usual, Liana misses";
  5127. mes "her daddy, but I suppose";
  5128. mes "it can't be helped...";
  5129. next;
  5130. mes "[Brenda Howard]";
  5131. mes "I may be no expert but I'm";
  5132. mes "certain that my husband is";
  5133. mes "the best blacksmith in the world!";
  5134. mes "Did you know Hollgrehenn and";
  5135. mes "Aragham used to be his apprentices?";
  5136. mes "Ho ho ho~";
  5137. close;
  5138. L_Cherish:
  5139. mes "[Brenda Howard]";
  5140. mes "Try to cherish your";
  5141. mes "family, especially through the";
  5142. mes "hard times. Even when you're angry";
  5143. mes "with them, try to be more";
  5144. mes "understanding. I know it's hard...";
  5145. close;
  5146. }
  5147. mjo_dun02.gat,88,295,3 script Flaming Spirit Man 85,{
  5148. //get rid of some pieces, to let player reborn in future
  5149. if(signquest > 22) delitem 7177,countitem(7177);
  5150. if(signquest > 62) goto L_Improve;
  5151. if(signquest > 61) goto L_Hour;
  5152. if(signquest > 60 && countitem(2644)) goto L_Sign;
  5153. if(signquest > 22) goto L_Done;
  5154. if(signquest == 21) goto L_Refine;
  5155. if(signquest == 18 || signquest == 22) goto L_Check;
  5156. if(signquest == 17)goto L_Family;
  5157. emotion e_pif;
  5158. mes "[Engel]";
  5159. mes "I hope you understand that";
  5160. mes "this forge isn't really open to the";
  5161. mes "public. I'm doing some intensive";
  5162. mes "training, so I'd appreciate it if";
  5163. mes "you would just leave now.";
  5164. close2;
  5165. warp "mjo_dun02.gat",372,346;
  5166. end;
  5167. L_Family:
  5168. mes "[Engel]";
  5169. mes "*Sigh*";
  5170. mes "It's been a long";
  5171. mes "time since I've seen";
  5172. mes "my family. I really should let them";
  5173. mes "know how I'm doing sooner or later.";
  5174. mes "Hmmm...";
  5175. next;
  5176. mes "[Engel]";
  5177. mes "...?";
  5178. mes "Were you looking for me?";
  5179. mes "I'm sorry, but I'm busy at the";
  5180. mes "moment. Please don't disturb me";
  5181. mes "while I try to get my work done.";
  5182. if(signquest == 17 && countitem(7276))
  5183. {
  5184. next;
  5185. menu "I need your help.",L_Help,"Here is a letter for you.",L_Letter,"I am leaving, leaving.",-;
  5186. mes "[Engel]";
  5187. mes "Alright, then.";
  5188. mes "Take care.";
  5189. close;
  5190. }
  5191. else
  5192. {
  5193. close;
  5194. }
  5195. L_Help:
  5196. mes "[Engel]";
  5197. mes "Well, I'd like to help you";
  5198. mes "but now isn't a good for me.";
  5199. mes "Plenty of other good smiths out";
  5200. mes "there who can help you with the";
  5201. mes "work that you want done. Farewell.";
  5202. close;
  5203. L_Letter:
  5204. mes "[Engel]";
  5205. mes "Oh, are you serious?";
  5206. mes "Let me read it first.";
  5207. next;
  5208. mes "[Engel]";
  5209. mes "Yes, yes...";
  5210. mes "...Hahaha!";
  5211. mes "It's so good to hear from";
  5212. mes "my darling daughter.";
  5213. delitem 7276,1;
  5214. next;
  5215. mes "[Engel]";
  5216. mes "Thanks, I really appreciate that";
  5217. mes "you've delivered this letter for";
  5218. mes "me. Now, is there anything you'd";
  5219. mes "like to ask of me? If it's not a";
  5220. mes "big favor, I can probably help";
  5221. mes "you.";
  5222. next;
  5223. menu "Please look at this.",-;
  5224. mes "[Engel]";
  5225. mes "Oh?";
  5226. mes "Isn't this...?";
  5227. mes "I see, I see!";
  5228. next;
  5229. mes "[Engel]";
  5230. mes "Long ago, my old master told me";
  5231. mes "that there are these strange ores";
  5232. mes "that have fallen from the sky. The";
  5233. mes "most beautiful and mysterious is";
  5234. mes "the one shines just like a star.";
  5235. next;
  5236. mes "[Engel]";
  5237. mes "Most people may know it as Sobbing";
  5238. mes "Starlight, but my master used to";
  5239. mes "call it God's Tear Drop.";
  5240. next;
  5241. mes "[Engel]";
  5242. mes "However, this ore has been";
  5243. mes "shattered into pieces. Judging from";
  5244. mes "the smoothness of the edges, its";
  5245. mes "inner power must have caused it to";
  5246. mes "break apart. So you want to put";
  5247. mes "this back together, don't you?";
  5248. next;
  5249. mes "[Engel]";
  5250. mes "This will be a good challenge";
  5251. mes "for me! However, I'll need some";
  5252. mes "special tools and materials to";
  5253. mes "repair this kind of ore. Now, I";
  5254. mes "want you to bring me the following";
  5255. mes "things...";
  5256. next;
  5257. mes "[Engel]";
  5258. mes "^FF00005 Mini Furnace^000000,";
  5259. mes "^FF00002 Oridecon Hammer^000000,";
  5260. mes "and ^FF00001 good quality Anvil^000000.";
  5261. mes "Now, keep in mind that ordinary";
  5262. mes "anvils won't be good enough for";
  5263. mes "this kind of work.";
  5264. next;
  5265. mes "[Engel]";
  5266. mes "Now, an Emperium Anvil would be";
  5267. mes "ideal for this job. I used to have";
  5268. mes "one, but a while back I ended up";
  5269. mes "giving it to someone. Anyway, I'll";
  5270. mes "wait here for you while you gather";
  5271. mes "everything you need.";
  5272. next;
  5273. mes "[Engel]";
  5274. mes "Right. Let me guide you to a";
  5275. mes "shortcut to the exit of these";
  5276. mes "mines, just in case you don't know";
  5277. mes "your way out of here. Good luck~";
  5278. set signquest,18;
  5279. close2;
  5280. warp "mjo_dun02.gat",371,344;
  5281. end;
  5282. L_Check:
  5283. mes "[Engel]";
  5284. mes "As I've told you before, I'm more";
  5285. mes "likely to succeed in my work if I'm";
  5286. mes "able to use a higher quality anvil.";
  5287. mes "Let me see what you've";
  5288. mes "brought.";
  5289. next;
  5290. if((countitem(612) > 4) && countitem(615) > 1){
  5291. if(countitem(986)) { set signanvil,1; goto L_Forge1; }
  5292. if(countitem(987)) { set signanvil,2; goto L_Forge2; }
  5293. if(countitem(988)) { set signanvil,3; goto L_Forge3; }
  5294. if(countitem(989)) { set signanvil,4; goto L_Forge4; }
  5295. }
  5296. L_NotEnough:
  5297. mes "[Engel]";
  5298. mes "I'm sorry but you didn't";
  5299. mes "bring me enough materials.";
  5300. mes "I'll repeat you what you";
  5301. mes "need to bring me.";
  5302. next;
  5303. mes "[Engel]";
  5304. mes "^FF00005 Mini Furnace^000000,";
  5305. mes "^FF00002 Oridecon Hammer^000000,";
  5306. mes "and ^FF00001 good quality Anvil^000000.";
  5307. mes "Now, keep in mind that ordinary";
  5308. mes "anvils won't be good enough for";
  5309. mes "this kind of work.";
  5310. close;
  5311. L_Forge1:
  5312. mes "[Engel]";
  5313. mes "Ah...";
  5314. mes "A normal Anvil.";
  5315. mes "Err... I told you";
  5316. mes "the better quality you";
  5317. mes "bring, the better the";
  5318. mes "result will be...";
  5319. mes "Anyway, I will try.";
  5320. delitem 986,1;
  5321. goto L_Forge;
  5322. L_Forge2:
  5323. mes "[Engel]";
  5324. mes "Ah...";
  5325. mes "An Oridecon Anvil.";
  5326. mes "This isn't too bad,";
  5327. mes "but there's a good risk";
  5328. mes "that this might not work.";
  5329. delitem 987,1;
  5330. goto L_Forge;
  5331. L_Forge3:
  5332. mes "[Engel]";
  5333. mes "Ah...";
  5334. mes "A Golden Anvil.";
  5335. mes "Excellent.";
  5336. mes "This anvil should be quite";
  5337. mes "enough to perform the";
  5338. mes "restoration.";
  5339. delitem 988,1;
  5340. goto L_Forge;
  5341. L_Forge4:
  5342. mes "[Engel]";
  5343. mes "Ah...";
  5344. mes "An Emperium Anvil.";
  5345. mes "Perfect!";
  5346. mes "I didn't think you'd";
  5347. mes "be able to find one as";
  5348. mes "they are extremely rare.";
  5349. mes "Sure, it will work!";
  5350. delitem 989,1;
  5351. goto L_Forge;
  5352. L_Forge:
  5353. delitem 612,5;
  5354. delitem 615,2;
  5355. next;
  5356. if(signquest == 22) goto L_Refine;
  5357. mes "[Engel]";
  5358. mes "While I'm working on this, would";
  5359. mes "you deliver a letter to my family";
  5360. mes "for me? I'm sorry, but please";
  5361. mes "consider that I'm waiving the fee";
  5362. mes "for restoring this Sobbing";
  5363. mes "Starlight.";
  5364. next;
  5365. mes "[Engel]";
  5366. mes "Well then...";
  5367. mes "I wish you safety";
  5368. mes "in your travels.";
  5369. delitem 7177,5; //we'll delete all sobbing pieces later
  5370. getitem 7278,1;
  5371. set signquest,19;
  5372. close;
  5373. L_Refine:
  5374. if(signanvil == 1) set @signrefine,rand(100);
  5375. if(signanvil == 2) set @signrefine,rand(60);
  5376. if(signanvil == 3) set @signrefine,rand(40);
  5377. if(signanvil == 4) set @signrefine,rand(30);
  5378. mes "[Engel]";
  5379. mes "Are you back already?";
  5380. if(@signrefine <= 30) goto L_Success;
  5381. mes "I am sorry but I failed";
  5382. mes "restoring the Sobbing";
  5383. mes "Starlight.. But it isn't";
  5384. mes "a failure, bring me back";
  5385. mes "the materials and I'll";
  5386. mes "try again.";
  5387. getitem 7177,7;
  5388. set signquest,22;
  5389. close;
  5390. L_Success:
  5391. delitem 7177,countitem(7177); //we delete all the pieces, or else u can't reborn
  5392. mes "While you were gone, I managed to";
  5393. mes "restore the Sobbing Starlight. Why";
  5394. mes "don't you go ahead and take a";
  5395. mes "look?";
  5396. next;
  5397. getitem 7178,1;
  5398. set signquest,23;
  5399. specialeffect2 94;
  5400. next;
  5401. mes "[Engel]";
  5402. mes "This was one of the most difficult";
  5403. mes "jobs I've ever done. But look! It";
  5404. mes "was beautiful when broken in";
  5405. mes "fragments, but now it's absolutely";
  5406. mes "dazzling! This was really worth the";
  5407. mes "effort.";
  5408. next;
  5409. mes "[Engel]";
  5410. mes "In any case, I worked really hard";
  5411. mes "to do a good job on this, so I hope";
  5412. mes "you treasure this Sobbing";
  5413. mes "Starlight, young adventurer.";
  5414. close;
  5415. L_Done:
  5416. mes "[Engel]";
  5417. mes "How have you been doing lately?";
  5418. mes "Feel free to ask me if you ever";
  5419. mes "think that you need my expertise,";
  5420. mes "alright?";
  5421. close;
  5422. L_Sign:
  5423. mes "[Engel]";
  5424. mes "How have you been";
  5425. mes "doing lately? You seem";
  5426. mes "very well. So is there anything";
  5427. mes "I can help you with today?";
  5428. next;
  5429. menu "I need your help again.",-;
  5430. mes "[Engel]";
  5431. mes "Haha, so what have";
  5432. mes "you brought me this time?";
  5433. mes "It must be fairly important if";
  5434. mes "you've brought it all the way";
  5435. mes "down here.";
  5436. next;
  5437. menu "Please look at this.",-;
  5438. mes "[Engel]";
  5439. mes "Isn't this...?!";
  5440. mes "Amazing, just by looking at it,";
  5441. mes "I can feel its power! You really";
  5442. mes "are something! How do you come";
  5443. mes "across all of this amazing stuff?";
  5444. next;
  5445. mes "[Engel]";
  5446. mes "You know, I consider myself";
  5447. mes "lucky to even see this kind of";
  5448. mes "stuff. Most smiths might be able to";
  5449. mes "see this kind of thing only once in";
  5450. mes "their entire lives. And to be able";
  5451. mes "to work on it...";
  5452. next;
  5453. mes "[Engel]";
  5454. mes "Hmmm...";
  5455. mes "It's going to take quite";
  5456. mes "a while to work on this.";
  5457. mes "Unfortunately, I can't even";
  5458. mes "give you a time estimate...";
  5459. mes "But I'll do my best for you.";
  5460. delitem 2644,1;
  5461. set @engelhour,gettime(3);
  5462. set @engelmin,gettime(2);
  5463. if(@engelmin > 29) set @engelhour,@engelhour +1;
  5464. set signengelhour,@engelhour + rand(2,4);
  5465. if(signengelhour > 23) set signengelhour,signengelhour - 24;
  5466. set signquest,62;
  5467. close;
  5468. L_Hour:
  5469. if(gettime(3) == signengelhour || gettime(3) == signengelhour +1 || gettime(3) == signengelhour +2)
  5470. {
  5471. mes "[Engel]";
  5472. mes "This is now yours to keep.";
  5473. mes "Thank you for giving me the";
  5474. mes "honor of working on a worthy";
  5475. mes "smithing challenge.";
  5476. getitem 2644,1;
  5477. set signquest,63;
  5478. close;
  5479. }
  5480. else
  5481. {
  5482. mes "[Engel]";
  5483. mes "I haven't completed it yet, but";
  5484. mes "please understand that I've got to";
  5485. mes "be really careful when working with";
  5486. mes "something so valuable. But don't";
  5487. mes "worry, its inner power will be";
  5488. mes "revealed when I'm finished.";
  5489. close;
  5490. }
  5491. L_Improve:
  5492. mes "[Engel]";
  5493. mes "Sometimes, you can only";
  5494. mes "improve yourself by training in";
  5495. mes "solitude. But don't ever forget";
  5496. mes "about the ones who really care";
  5497. mes "about you. It's those people who";
  5498. mes "make everything worth it.";
  5499. close2;
  5500. emotion e_dots;
  5501. end;
  5502. }
  5503. gef_tower.gat,118,36,5 script Annoyed Man 64,{
  5504. if(signquest > 24) goto L_Answer;
  5505. if(@sign_dhota == 1) goto L_Star;
  5506. mes "[Dhota]";
  5507. mes "Wah~";
  5508. mes "Why the hell did he even go";
  5509. mes "there...!";
  5510. mes "What are you doing here?!";
  5511. next;
  5512. mes "[Dhota]";
  5513. mes "Say what...?";
  5514. mes "I have no idea what";
  5515. mes "you're talking about!";
  5516. mes "If you've got nothing";
  5517. mes "to say, leave me alone!";
  5518. if(signquest == 24) set @sign_dhota,1;
  5519. close;
  5520. L_Star:
  5521. mes "[Dhota]";
  5522. mes "Eh?";
  5523. mes "For that Sobbing Starlight, is that";
  5524. mes "right?";
  5525. next;
  5526. mes "[Dhota]";
  5527. mes "...";
  5528. emotion e_dots;
  5529. next;
  5530. mes "[Dhota]";
  5531. mes "...";
  5532. mes "......";
  5533. emotion e_dots;
  5534. next;
  5535. mes "[Dhota]";
  5536. mes "...";
  5537. mes "......";
  5538. mes "BWAAAAH~!";
  5539. emotion e_ag;
  5540. next;
  5541. mes "[Dhota]";
  5542. mes "Right, he wants that guy";
  5543. mes "who's good at working with";
  5544. mes "gems and stuff. Eh, he's not";
  5545. mes "here right now. Went somewhere";
  5546. mes "near Comodo to investigate some";
  5547. mes "tribal people or whatever.";
  5548. emotion e_pif;
  5549. set signquest,25;
  5550. close;
  5551. L_Answer:
  5552. mes "[Dhota]";
  5553. mes "Hmmm...";
  5554. mes "That can't be right...";
  5555. mes "What could possibly be";
  5556. mes "the answer I'm looking";
  5557. mes "for...? *Sigh...*";
  5558. emotion e_pif;
  5559. close;
  5560. }
  5561. umbala.gat,163,256,3 script Native 781,{
  5562. if(event_umbala < 3) goto L_UmWord;
  5563. if(signquest > 25) goto L_Thanks;
  5564. if(signquest == 25) goto L_Sign;
  5565. mes "[Laotan]";
  5566. mes "All my friends have a new";
  5567. mes "mask and I'm the only one";
  5568. mes "who didn't get mine...";
  5569. mes "Wh.. why? Waaaaaaah!";
  5570. close;
  5571. L_Sign:
  5572. mes "[Laotan]";
  5573. mes "Mmmh...";
  5574. mes "A new guy in our village?";
  5575. mes "I think I know him! Yea, I do!";
  5576. next;
  5577. if(countitem(2278)) goto L_Mask;
  5578. mes "[Laotan]";
  5579. mes "Waaaait";
  5580. mes "I knooow~!";
  5581. mes "I know if you get me";
  5582. mes "a Mr. Smile, okay?";
  5583. close;
  5584. L_Mask:
  5585. mes "[Laotan]";
  5586. mes "Oh my gosh!";
  5587. mes "You've got a Mr. Smile mask!";
  5588. mes "Would you give that to me?";
  5589. mes "Pretty please...?";
  5590. next;
  5591. menu "Sure~",L_Ok,"^FF0000No.^000000",-;
  5592. mes "[Laotan]";
  5593. mes "I...";
  5594. mes "I was...";
  5595. mes "I just...";
  5596. mes "Waaaaaaahhhh!";
  5597. close;
  5598. L_UmWord:
  5599. mes "[??????]";
  5600. mes "Umbaumbafumba.";
  5601. mes "Uwambaunbaumbabaufumba";
  5602. mes "Umbababaumbaumba.";
  5603. close;
  5604. L_Ok:
  5605. mes "[Laotan]";
  5606. mes "Hooooray!";
  5607. mes "Thank you thank you";
  5608. mes "thank you thank you";
  5609. mes "soooooooooo much!";
  5610. delitem 2278,1;
  5611. set signquest,26;
  5612. next;
  5613. mes "[Laotan]";
  5614. mes "Oh right~!";
  5615. mes "The weird man in the funny clothes";
  5616. mes "was in our village for a while, but";
  5617. mes "ever since he went into that big";
  5618. mes "tree, nobody's seen him!";
  5619. close;
  5620. L_Thanks:
  5621. mes "[Laotan]";
  5622. mes "I love my Mr. Smile mask";
  5623. mes "soooo much! I'm gonna show";
  5624. mes "it to all my friends! Thank you";
  5625. mes "so much again! You're really";
  5626. mes "really nice, you know that ?";
  5627. close;
  5628. }
  5629. um_in.gat,27,23,3 script Weird Man 121,{
  5630. if(signquest > 27) goto L_Done;
  5631. if(signquest == 27) goto L_Check;
  5632. mes "[Cyon]";
  5633. mes "*Giggle*";
  5634. mes "So, if I do this,";
  5635. mes "then that and then...";
  5636. mes "Ooh, these calculations";
  5637. mes "are absolutely perfect!";
  5638. emotion e_gg;
  5639. next;
  5640. mes "[Cyon]";
  5641. mes "Wh-what?!";
  5642. mes "Who are you?";
  5643. mes "H-how did you get";
  5644. mes "in here? I demand";
  5645. mes "that you leave, right now!";
  5646. emotion e_an;
  5647. if(signquest == 26) goto L_Sign;
  5648. close2;
  5649. warp "um_dun01.gat",129,90;
  5650. end;
  5651. L_Sign:
  5652. next;
  5653. menu "I'm here for Metz Brayde.",L_Metz,"My apologies.",L_Sorry,"Would you look at this?",-,"...",L_Leave;
  5654. mes "[Cyon]";
  5655. mes "What could be so";
  5656. mes "special about what";
  5657. mes "you've brought here?!";
  5658. mes "Fine, you've picked my";
  5659. mes "scientific curiosity...";
  5660. next;
  5661. mes "[Cyon]";
  5662. mes "Sweet lord...";
  5663. mes "This is 'God's Tear Drop'!";
  5664. mes "The Sobbing Starlight!";
  5665. mes "He finally made it...";
  5666. next;
  5667. mes "[Cyon]";
  5668. mes "*Giggle*";
  5669. mes "Well, since he's kept his promise";
  5670. mes "I suppose that I should keep mine";
  5671. mes "as well. Now within this Sobbing";
  5672. mes "Starlight are these tiny letters...";
  5673. next;
  5674. mes "[Cyon]";
  5675. mes "The text is so small that even";
  5676. mes "Hunters skilled in Vulture's Eye";
  5677. mes "are unable to read them. However,";
  5678. mes "I've read that this Sobbing";
  5679. mes "Starlight will respond";
  5680. mes "to really old papers...";
  5681. next;
  5682. mes "[Cyon]";
  5683. mes "Now, if we want to figure out";
  5684. mes "what's written in the Sobbing";
  5685. mes "Starlight, we'd need at least";
  5686. mes "10 ancient pieces of paper...";
  5687. set signquest,27;
  5688. close;
  5689. L_Metz:
  5690. mes "[Cyon]";
  5691. mes "Huh? Brayde?";
  5692. mes "Do you expect me";
  5693. mes "to just trust you without";
  5694. mes "a single shred of proof that";
  5695. mes "he sent you? Get out now!";
  5696. close;
  5697. L_Sorry:
  5698. mes "[Cyon]";
  5699. mes "If you're so sorry,";
  5700. mes "then hurry up and get";
  5701. mes "out of here! Not just anyone";
  5702. mes "is allowed in here! Leave!";
  5703. emotion e_pif;
  5704. close;
  5705. L_Leave:
  5706. mes "[Cyon]";
  5707. mes "Not listening, eh?";
  5708. mes "Fine, if you don't";
  5709. mes "understand words, then";
  5710. mes "I'll have to use force!";
  5711. mes "Get out here right now!";
  5712. close2;
  5713. percentheal -30,0;
  5714. end;
  5715. L_Check:
  5716. mes "[Cyon]";
  5717. mes "You've come back.";
  5718. mes "I hope you were able";
  5719. mes "to find some ancient";
  5720. mes "or really aged papers...";
  5721. next;
  5722. if (countitem(1097) > 6) goto L_Text;
  5723. mes "[Cyon]";
  5724. mes "You haven't found anything?";
  5725. mes "What kind of scientist are you?";
  5726. mes "Now go out and find some old and";
  5727. mes "ancient papers so that we can learn";
  5728. mes "what's written in the Sobbing";
  5729. mes "Starlight! Go!";
  5730. next;
  5731. mes "[Cyon]";
  5732. mes "...?";
  5733. mes "Why are you still here?";
  5734. mes "Leave and do what I told";
  5735. mes "you to do, alright?! Don't";
  5736. mes "make me get violent...";
  5737. next;
  5738. percentheal -30,0;
  5739. close2;
  5740. warp "um_dun01.gat",129,90;
  5741. end;
  5742. L_Text:
  5743. mes "[Cyon]";
  5744. mes "How did you find these";
  5745. mes "Worn Out Pages? This is great";
  5746. mes "I'm sure the Sobbing Starlight";
  5747. mes "will respond to these!";
  5748. next;
  5749. mes "[Cyon]";
  5750. mes "Yes. Yes...";
  5751. mes "This should be enough.";
  5752. mes "Now give them to me";
  5753. mes "and wait here while";
  5754. mes "I try a few things...";
  5755. next;
  5756. delitem 1097,7;
  5757. misceffect 72;
  5758. next;
  5759. mes "[Cyon]";
  5760. mes "Just as I thought!";
  5761. mes "The Sobbing Starlight is responding";
  5762. mes "to these Worn Out Pages! Excellent!";
  5763. mes "I've finally fulfilled my promise";
  5764. mes "to Metz! Now he can leave";
  5765. mes "me alone!";
  5766. getitem 7275,1;
  5767. set signquest,28;
  5768. close;
  5769. L_Done:
  5770. mes "[Cyon]";
  5771. mes "My business with you is finished,";
  5772. mes "so you go along on your way now.";
  5773. mes "And tell Metz not to bother me";
  5774. mes "anymore! I'm done doing favors!";
  5775. close;
  5776. }
  5777. alberta.gat,165,83,3 script Fastidious Old Man 755,{
  5778. if(signquest > 30) goto L_Done;
  5779. if(signquest == 30) goto L_Interpret;
  5780. if(signquest == 29) goto L_Vision;
  5781. mes "[Frank]";
  5782. mes "My back~";
  5783. mes "It's so sore!";
  5784. mes "And my eyes are";
  5785. mes "hurting worse and worse.";
  5786. mes "^343434*Sigh* ^000000I'm getting old...";
  5787. close;
  5788. L_Vision:
  5789. mes "[Frank]";
  5790. mes "My vision's getting";
  5791. mes "blurrier and I get headaches";
  5792. mes "when I read. I guess this old";
  5793. mes "man's got no choice but to get";
  5794. mes "some sort of seeing aid...";
  5795. if(!countitem(2203))close;
  5796. next;
  5797. menu "Wait, I've got a pair of glasses...",L_Glasses,"Pass on by.",-;
  5798. mes "[Frank]";
  5799. mes "Oooh~";
  5800. mes "How will I ever";
  5801. mes "be able to continue";
  5802. mes "my life's work? I'm";
  5803. mes "helpless if I can't read...";
  5804. close;
  5805. L_Glasses:
  5806. mes "[Frank]";
  5807. mes "Oh, you've brought me";
  5808. mes "these Glasses. Thanks";
  5809. mes "so much, youngster. Now that";
  5810. mes "I can see better, what can";
  5811. mes "I do for you in return?";
  5812. delitem 2203,1;
  5813. next;
  5814. L_Frank:
  5815. menu "About Geffen's Hidden Power.",L_Power,"About Sobbing Starlight.",L_Star,"Interpret Ancient Document.",-;
  5816. mes "[Frank]";
  5817. mes "I don't believe it!";
  5818. mes "This is... I see. You want me to";
  5819. mes "translate this ancient language.";
  5820. mes "Ah, you're rather fortunate. I'm";
  5821. mes "probably the only person in the";
  5822. mes "world who can translate this.";
  5823. next;
  5824. mes "[Frank]";
  5825. mes "Hmm, as far as I can tell, this is";
  5826. mes "a sophisticated language spoken by";
  5827. mes "the ancient gods. It's complex and";
  5828. mes "confusing, but I'll do my best for";
  5829. mes "you. Come back to me later, and";
  5830. mes "I'll tell you what I've learned.";
  5831. set signquest,30;
  5832. close;
  5833. L_Power:
  5834. mes "[Frank]";
  5835. mes "Geffen's hidden power?";
  5836. mes "I don't know much about it, but I'm";
  5837. mes "sure that Geffen Tower is more than";
  5838. mes "just a simple building. I'm sure it";
  5839. mes "was created to restrain or contain";
  5840. mes "some powerful force.";
  5841. next;
  5842. mes "[Frank]";
  5843. mes "It's even possible that the";
  5844. mes "fountain in front of Geffen Tower";
  5845. mes "also plays the same role, but I've";
  5846. mes "got no hard evidence. Since I'm not";
  5847. mes "too interested in Geffen, I haven't";
  5848. mes "really investigated...";
  5849. next;
  5850. mes "[Frank]";
  5851. mes "Still...";
  5852. mes "There's a strong possibility that";
  5853. mes "some enormous power is being sealed";
  5854. mes "beneath the Geffen Tower.";
  5855. next;
  5856. goto L_Frank;
  5857. L_Star:
  5858. mes "[Frank]";
  5859. mes "The Sobbing Starlight?";
  5860. mes "To the experts, it's known as God's";
  5861. mes "Tear Drop. Now, some believe it was";
  5862. mes "created from the voice of God.";
  5863. next;
  5864. mes "[Frank]";
  5865. mes "Of course, it probably isn't made";
  5866. mes "from God's voice or tear drops but";
  5867. mes "who knows? In any case, it's said";
  5868. mes "that something's written in the";
  5869. mes "Sobbing Starlight. What ever it is,";
  5870. mes "it must be something important.";
  5871. next;
  5872. goto L_Frank;
  5873. L_Interpret:
  5874. set @sign_frank,rand(1,10);
  5875. if(@sign_frank == 1)
  5876. {
  5877. mes "[Frank]";
  5878. mes "Well, I've written down the best";
  5879. mes "translation that I could for you.";
  5880. mes "It's been a long time since I've";
  5881. mes "had this kind of challenge. Thanks,";
  5882. mes "youngster.";
  5883. mes "Ha ha ha~";
  5884. delitem 7275,1;
  5885. getitem 7274,1;
  5886. set signquest,31;
  5887. close;
  5888. }
  5889. else
  5890. {
  5891. mes "[Frank]";
  5892. mes "I'm sorry, but I haven't finished";
  5893. mes "translating this text. It's taking";
  5894. mes "quite a long time since I don't";
  5895. mes "have any reference material for";
  5896. mes "this particular language. Why";
  5897. mes "don't you come back later?";
  5898. close;
  5899. }
  5900. L_Done:
  5901. mes "[Frank]";
  5902. mes "There are many things out";
  5903. mes "there that defy out understanding";
  5904. mes "of the world and are beyond our";
  5905. mes "imagination. Many fear the unknown";
  5906. mes "but the truly brave will always";
  5907. mes "seek out the truth.";
  5908. close;
  5909. }
  5910. // Himinn Part & Valkyrie
  5911. gef_fild07.gat,182,241,1 script #himinnwarper 111,1,1,{
  5912. if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstClick;
  5913. end;
  5914. L_FirstClick:
  5915. mes "^657540It seems that";
  5916. mes "something in the";
  5917. mes "vicinity is reacting";
  5918. mes "with the Sobbing Starlight";
  5919. mes "in your possession. Perhaps";
  5920. mes "you can find it nearby...^000000";
  5921. close;
  5922. OnTouch:
  5923. if(signquest > 31) goto L_Warp;
  5924. if(signquest == 31 && countitem(7013) > 364 && countitem(953) > 11 && countitem(907) > 3) goto L_FirstTouch;
  5925. end;
  5926. L_FirstTouch:
  5927. mes "[" + strcharinfo(0) + "]";
  5928. mes "What the...?";
  5929. mes "What's happening?!";
  5930. next;
  5931. specialeffect2 9;
  5932. mes "^3355FFFor some reason, in";
  5933. mes "this particular spot, the";
  5934. mes "Sobbing Starlight is reacting";
  5935. mes "wit the Resin, Stone Hearts";
  5936. mes "and Coral Reefs that you're";
  5937. mes "holding. All the objects are";
  5938. mes "violently resonating";
  5939. next;
  5940. specialeffect2 99;
  5941. mes "All of a sudden these";
  5942. mes "objects emit a bright flash";
  5943. mes "of light that envelops your";
  5944. mes "entire body, then you gently";
  5945. mes "fall into unconsciousness...";
  5946. close2;
  5947. set signquest,32;
  5948. delitem 7013,365;
  5949. delitem 953,12;
  5950. delitem 907,4;
  5951. L_Warp:
  5952. warp "himinn.gat",49,10;
  5953. end;
  5954. }
  5955. himinn.gat,48,86,5 script Valkyrie#2 811,{
  5956. if(signquest == 58) goto L_Done;
  5957. if(signquest > 51) goto L_Gods;
  5958. if(signquest > 50) goto L_Help;
  5959. if(signquest > 32) goto L_Duty;
  5960. mes "[Valkyrie Sandra]";
  5961. mes "Welcome, " + strcharinfo(0) + " ,";
  5962. mes "to this realm of holiness.";
  5963. mes "You have endured great difficulty";
  5964. mes "and tested your courage to obtain";
  5965. mes "the Sobbing Starlight, which will";
  5966. mes "be the certificate for your test.";
  5967. next;
  5968. menu "Test...?",-;
  5969. mes "[Valkyrie Sandra]";
  5970. mes "The gods have decided that";
  5971. mes "you are worthy of undergoing";
  5972. mes "a special test that will judge";
  5973. mes "your merits. If you are a true";
  5974. mes "hero who is pure of heart,";
  5975. mes "you will certainly succeed...";
  5976. next;
  5977. mes "[Valkyrie Sandra]";
  5978. mes "Now, there is a critical";
  5979. mes "situation in the ^FF0000realm where";
  5980. mes "the fallen warriors dwell^000000. The";
  5981. mes "gods wish for you to restore the";
  5982. mes "balance by quelling a specific";
  5983. mes "evil influence in that place.";
  5984. next;
  5985. mes "[Valkyrie Sandra]";
  5986. mes "There will be many obstacles.";
  5987. mes "First, the fallen, who will target";
  5988. mes "their anger and hatred towards";
  5989. mes "you. Where they have failed to";
  5990. mes "enter Valhalla, you have a rare";
  5991. mes "and wondrous opportunity.";
  5992. next;
  5993. mes "[Valkyrie Sandra]";
  5994. mes "Secondly, and more";
  5995. mes "importantly, you must find";
  5996. mes "this evil influence on your";
  5997. mes "own. This will judge your";
  5998. mes "ability to discern good from";
  5999. mes "evil. Do not trust appearances...";
  6000. next;
  6001. mes "[Valkyrie Sandra]";
  6002. mes "This is your task.";
  6003. mes "I can't tell you more.";
  6004. mes "It is now your duty to";
  6005. mes "travel there and ferret";
  6006. mes "out true darkness from";
  6007. mes "one of the hearts there...";
  6008. set signquest,33;
  6009. close2;
  6010. warp "geffen.gat",120,100;
  6011. end;
  6012. L_Duty:
  6013. mes "[Valkyrie Sandra]";
  6014. mes "I commend your ability";
  6015. mes "to survive in the realm";
  6016. mes "of the dead. I imagine it";
  6017. mes "must be very difficult for";
  6018. mes "a mortal to endure its cruelty.";
  6019. close;
  6020. L_Help:
  6021. mes "[Valkyrie Sandra]";
  6022. mes "Regrettably, I can't really";
  6023. mes "provide any answers for you.";
  6024. mes "You must overcome the ordeals";
  6025. mes "of the gods on your own. All I can";
  6026. mes "do is offer my guidance and prayer.";
  6027. next;
  6028. mes "[Valkyrie Sandra]";
  6029. mes "Remember that the";
  6030. mes "demonstration of your belief,";
  6031. mes "rather than the decision to";
  6032. mes "blindly adhere to faith, is";
  6033. mes "what the gods want to see.";
  6034. next;
  6035. mes "[Valkyrie Sandra]";
  6036. mes "Always step forward";
  6037. mes "with wisdom and courage.";
  6038. mes "That is all I can tell you.";
  6039. set signquest,52;
  6040. close;
  6041. L_Gods:
  6042. mes "[Valkyrie Sandra]";
  6043. mes "The gods are watching";
  6044. mes "you. Prove your courage";
  6045. mes "and at that moment, you";
  6046. mes "will earn the honor of being";
  6047. mes "selected by the gods.";
  6048. close;
  6049. L_Done:
  6050. mes "[Valkyrie Sandra]";
  6051. mes "Welcome back.";
  6052. mes "Not only have you passed the trials";
  6053. mes "that the gods have set for you, you";
  6054. mes "have tested your courage in the";
  6055. mes "realm of the dead and protected";
  6056. mes "Rune-Midgard from attack.";
  6057. next;
  6058. mes "[Valkyrie Sandra]";
  6059. mes "I'm pleased to announce that the";
  6060. mes "gods have been watching you and";
  6061. mes "decided to invite you to Valhalla.";
  6062. mes "However, Rune-Midgard still has";
  6063. mes "great need of you.";
  6064. next;
  6065. mes "[Valkyrie Sandra]";
  6066. mes "As a symbol of this promise to";
  6067. mes "invite you to Valhalla, you shall";
  6068. mes "be rewarded with 'The Sign' which";
  6069. mes "will show all others that you are";
  6070. mes "a great warrior whose courage was";
  6071. mes "tested by the gods themselves.";
  6072. next;
  6073. mes "[Valkyrie Sandra]";
  6074. mes "Congratulations,";
  6075. mes "" + strcharinfo(0) + ". Verily,";
  6076. mes "you are an honorable";
  6077. mes "hero worthy of praise!";
  6078. getitem 2644,1;
  6079. set signquest,59;
  6080. close;
  6081. }
  6082. // Niflheim Part & Realm of the Dead
  6083. niflheim.gat,102,54,4 script Mad Man 739,{
  6084. if(signquest > 53) goto L_Queen;
  6085. if(signlaichin == 4) goto L_Where1;
  6086. if(signlaichin == 3) goto L_Seal;
  6087. if(signlaichin == 2) goto L_Direction;
  6088. if(signlaichin == 1) goto L_Risk;
  6089. if(signquest == 52) goto L_Help;
  6090. if(signquest) goto L_Asgard;
  6091. mes "[Laichin]";
  6092. mes "What? I look familiar to you?";
  6093. mes "Eh, you know what they say.";
  6094. mes "Everyone has a lookalike in the";
  6095. mes "world somewhere. Am I right";
  6096. mes "or am I am right?";
  6097. close;
  6098. L_Asgard:
  6099. mes "[Laichin]";
  6100. mes "Niflheim ain't such a bad";
  6101. mes "place to live. Sure, Asgard's";
  6102. mes "all pretty and stuff, but there's";
  6103. mes "too many rules. In this place, you";
  6104. mes "can enjoy a lot more freedom. After";
  6105. mes "you get used to all the stink.";
  6106. next;
  6107. mes "[Laichin]";
  6108. mes "Did I say 'stink'?";
  6109. mes "I meant... 'fragrance'.";
  6110. mes "Alright, so the gods expelled";
  6111. mes "me, but I really oughtta thank";
  6112. mes "'em for sending me here!";
  6113. next;
  6114. mes "[Laichin]";
  6115. mes "What's that look for...?";
  6116. mes "What, you can't believe";
  6117. mes "that someone like me used";
  6118. mes "to live in Valhalla? Me neither!";
  6119. mes "They really made a mistake when";
  6120. mes "they put me up to live in Asgard!";
  6121. close;
  6122. L_Help:
  6123. mes "[Laichin]";
  6124. mes "Angrboda...?";
  6125. mes "Yeah, yeah!";
  6126. mes "I remember hearing something";
  6127. mes "about her when I usedta hang";
  6128. mes "with the gods up in Asgard.";
  6129. next;
  6130. mes "[Laichin]";
  6131. mes "Yeah, those guys were pretty";
  6132. mes "gangster about it. I mean, they";
  6133. mes "took her soul, broke it in four";
  6134. mes "pieces and stashed them in the";
  6135. mes "deepest hole in Rune-Midgard.";
  6136. next;
  6137. mes "[Laichin]";
  6138. mes "Sure, she was a giant, but";
  6139. mes "they were pretty scared of her.";
  6140. mes "All her children ended up to be";
  6141. mes "legendary monsters! Well, I'm";
  6142. mes "not sure if Lady Hell counts.";
  6143. next;
  6144. mes "[Laichin]";
  6145. mes "That's pretty harsh.";
  6146. mes "I mean, even if you die,";
  6147. mes "your soul has no place";
  6148. mes "to rest. Angrboda's soul is";
  6149. mes "all cut up and stuff!";
  6150. next;
  6151. menu "So where are the soul pieces again?",-;
  6152. mes "[Laichin]";
  6153. mes "What...? I just said,";
  6154. mes "the deepest place";
  6155. mes "underground in Rune-Midgard.";
  6156. mes "It's a dangerous joint";
  6157. mes "protected by gangs";
  6158. mes "of monsters.";
  6159. next;
  6160. mes "[Laichin]";
  6161. mes "Wait, you're tellin' me";
  6162. mes "that you're gonna find";
  6163. mes "all of Angrboda's soul?!";
  6164. mes "You're crazy! If they end up";
  6165. mes "missing, the gods'll know I was";
  6166. mes "the one who tipped you off!";
  6167. set signlaichin,1;
  6168. next;
  6169. L_Risk:
  6170. mes "[Laichin]";
  6171. mes "If I was gonna risk my soul,";
  6172. mes "I'd wanna enjoy the rest of my";
  6173. mes "afterlife as much as I could";
  6174. mes "before the gods offed me. Man,";
  6175. mes "I'd need at least 40.000 Zeny to";
  6176. mes "even have a decent time...";
  6177. next;
  6178. menu "Pay Laichin 40.000 Zeny.",-,"Don't pay Laichin.",L_Pay;
  6179. if(Zeny < 40000) goto L_NotEnough;
  6180. //Settings for the 4 seals you will have to break
  6181. Seal1:
  6182. set Sign_Seal1,rand(1,8);
  6183. Seal2:
  6184. set Sign_Seal2,rand(1,8);
  6185. if(Sign_Seal2 == Sign_Seal1) goto Seal2;
  6186. Seal3:
  6187. set Sign_Seal3,rand(1,8);
  6188. if(Sign_Seal3 == Sign_Seal1 || Sign_Seal3 == Sign_Seal2) goto Seal3;
  6189. Seal4:
  6190. set Sign_Seal4,rand(1,8);
  6191. if(Sign_Seal4 == Sign_Seal1 || Sign_Seal4 == Sign_Seal2 || Sign_Seal4 == Sign_Seal3) goto Seal4;
  6192. //End of settings
  6193. mes "[Laichin]";
  6194. mes "Now we're talkin'!";
  6195. mes "You're a true hero!";
  6196. mes "Right, you gotta go to the";
  6197. mes "lowest part of Glast Heim to";
  6198. mes "find Angrboda's soul pieces.";
  6199. next;
  6200. mes "[Laichin]";
  6201. mes "Check out the";
  6202. set @signseal,1;
  6203. callfunc "Sign_Seal";
  6204. set @signseal,2;
  6205. callfunc "Sign_Seal";
  6206. set @signseal,3;
  6207. callfunc "Sign_Seal";
  6208. set @signseal,4;
  6209. callfunc "Sign_Seal";
  6210. mes "" + Sign_Seal1$ + ",";
  6211. mes "" + Sign_Seal2$ + ",";
  6212. mes "" + Sign_Seal3$ + " and the";
  6213. mes "" + Sign_Seal4$ + ".";
  6214. next;
  6215. mes "[Laichin]";
  6216. mes "Her soul pieces are really";
  6217. mes "well hidden, so you gotta look";
  6218. mes "around, even if know the";
  6219. mes "general location, and don't";
  6220. mes "tell anyone else about these";
  6221. mes "locations or there'll be trouble.";
  6222. next;
  6223. menu "I promise.",-,"What do you mean by big and small?",L_Mean;
  6224. set Zeny,Zeny - 40000;
  6225. set signlaichin,2;
  6226. close;
  6227. L_Mean:
  6228. mes "[Laichin]";
  6229. mes "What do I mean by";
  6230. mes "big and small? Hey man,";
  6231. mes "the answer to that is worth";
  6232. mes "at least... 20.000 Zeny.";
  6233. mes "If you wanna know,";
  6234. mes "cough up the cash!";
  6235. next;
  6236. L_Pay2:
  6237. menu "Don't pay him.",L_NoPay,"Pay him.",-;
  6238. if(signlaichin != 2) set Zeny,Zeny - 40000;
  6239. if(Zeny < 20000) goto L_NotEnough2;
  6240. mes "[Laichin]";
  6241. mes "Alright, listen up.";
  6242. mes "Big, small and very small";
  6243. mes "mean the distances from the";
  6244. mes "center of the map. So for big,";
  6245. mes "I mean look near the border of";
  6246. mes "the map. Easy, huh?";
  6247. next;
  6248. mes "[Laichin]";
  6249. mes "When I say small, you";
  6250. mes "gotta look in areas closer";
  6251. mes "than the borders of the map.";
  6252. mes "For very small, you gotta";
  6253. mes "look near the center, got it?";
  6254. set Zeny,Zeny - 20000;
  6255. set signquest,53;
  6256. set brokenseal,1;
  6257. set signlaichin,3;
  6258. close;
  6259. L_Pay:
  6260. mes "[Laichin]";
  6261. mes "Huh...?";
  6262. mes "Okay pal.";
  6263. close;
  6264. L_NotEnough:
  6265. mes "[Laichin]";
  6266. mes "Hey...";
  6267. mes "This is sooo";
  6268. mes "not enough money";
  6269. mes "for me to enjoy myself";
  6270. mes "if my soul ends up getting";
  6271. mes "busted by the gods.";
  6272. close;
  6273. L_NoPay:
  6274. mes "[Laichin]";
  6275. mes "Fine, fine.";
  6276. mes "Just don't come";
  6277. mes "crawling back when";
  6278. mes "you can't figure out";
  6279. mes "where the soul pieces are.";
  6280. if(signlaichin != 2) set Zeny,Zeny - 40000;
  6281. set signlaichin,2;
  6282. close;
  6283. L_Direction:
  6284. mes "[Laichin]";
  6285. mes "Oh yeah, about those";
  6286. mes "directions I gave you";
  6287. mes "last time? They work,";
  6288. mes "but you gotta know what I mean";
  6289. mes "by 'big' or 'small' whatever";
  6290. mes "o'clock means. That's right...";
  6291. next;
  6292. mes "[Laichin]";
  6293. mes "Matter of fact, I'll";
  6294. mes "tell you about it.";
  6295. mes "Right after you pay me,";
  6296. mes "oh, I don't know, ^FF000020.000 zeny^000000.";
  6297. next;
  6298. goto L_Pay2;
  6299. L_NotEnough2:
  6300. mes "[Laichin]";
  6301. mes "What is this?";
  6302. mes "You tryin to wetch";
  6303. mes "me or somethin'?";
  6304. set signlaichin,2;
  6305. close;
  6306. L_Seal:
  6307. mes "[Laichin]";
  6308. mes "Oh yeah, Uh, I forgot to tell";
  6309. mes "you that Angrboda's soul pieces are";
  6310. mes "sealed with the power of the gods.";
  6311. mes "You can't just smash them open.";
  6312. next;
  6313. mes "[Laichin]";
  6314. mes "...Or maybe you could.";
  6315. mes "Anyway, it'll be better";
  6316. mes "if you had a weapon that";
  6317. mes "was solid, heavy and powerful.";
  6318. next;
  6319. mes "[Laichin]";
  6320. mes "But yeah, think about";
  6321. mes "what it means to break";
  6322. mes "a godly seal. Remember there's";
  6323. mes "^FF0000some kinda rule^000000 that the gods";
  6324. mes "imposed which you gotta follow";
  6325. mes "to release Angrboda's soul.";
  6326. next;
  6327. L_Info:
  6328. mes "[Laichin]";
  6329. mes "Ah, right. If you wanna";
  6330. mes "try different weapons for";
  6331. mes "breaking those seals, make";
  6332. mes "sure you got 'em in your";
  6333. mes "inventory and that they're";
  6334. mes "not equipped, alright?";
  6335. next;
  6336. menu "Thanks~",-,"Where am I supposed to go again?",L_Where;
  6337. mes "[Laichin]";
  6338. mes "Oh no...";
  6339. mes "Thank you for all";
  6340. mes "of this Zeny. Money";
  6341. mes "might not be able to";
  6342. mes "buy happiness but it";
  6343. mes "sure comes real close!";
  6344. set signlaichin,4;
  6345. close;
  6346. L_Where:
  6347. mes "[Laichin]";
  6348. mes "Hey... You gotta go";
  6349. mes "to the lowest part";
  6350. mes "of Glast Heim to find all";
  6351. mes "of Angrboda's soul pieces.";
  6352. mes "Once you get there...";
  6353. next;
  6354. L_Where1:
  6355. mes "[Laichin]";
  6356. mes "Check out the";
  6357. mes "" + Sign_Seal1$ + ",";
  6358. mes "" + Sign_Seal2$ + ",";
  6359. mes "" + Sign_Seal3$ + " and the";
  6360. mes "" + Sign_Seal4$ + ".";
  6361. mes "And break those seals";
  6362. mes "in that order, okay?";
  6363. next;
  6364. if(signlaichin == 4) goto L_Info;
  6365. mes "[Laichin]";
  6366. mes "Big, small and very small";
  6367. mes "mean the distances from the";
  6368. mes "center of the map. So for big,";
  6369. mes "I mean look near the border of";
  6370. mes "the map. Easy, huh?";
  6371. next;
  6372. mes "[Laichin]";
  6373. mes "When I say small, you";
  6374. mes "gotta look in areas closer";
  6375. mes "than the borders of the map.";
  6376. mes "For very small, you gotta";
  6377. mes "look near the center, got it?";
  6378. set signlaichin,4;
  6379. close;
  6380. L_Queen:
  6381. mes "[Laichin]";
  6382. mes "Dude, Niflheim rocks.";
  6383. mes "It's like, a million times";
  6384. mes "better than the boring";
  6385. mes "old Asgard. Hell yeah!";
  6386. next;
  6387. mes "[Laichin]";
  6388. mes "Eh, I don't even wanna";
  6389. mes "know if you manage to";
  6390. mes "find all of Angrboda's soul";
  6391. mes "pieces, but if you do, don't";
  6392. mes "go bringin' close to me. If the";
  6393. mes "gods find out you have 'em...";
  6394. next;
  6395. mes "[Laichin]";
  6396. mes "But for the sake of";
  6397. mes "argument, let's say you";
  6398. mes "do happen to get them all.";
  6399. mes "In that case, you oughta get";
  6400. mes "Angrboda's soul to the Queen";
  6401. mes "of Hell right away, alright?";
  6402. next;
  6403. mes "[Laichin]";
  6404. mes "Ooh... But not just any";
  6405. mes "yahoo can waltz up to her.";
  6406. mes "The best thing would be to";
  6407. mes "give it to one of her really";
  6408. mes "trusted retainers, I guess.";
  6409. mes "Now, who was he again?";
  6410. next;
  6411. mes "[Laichin]";
  6412. mes "I know he's always in";
  6413. mes "disguise as some sorta";
  6414. mes "really ^C9CACBdespressing guy^000000";
  6415. mes "and I can't remember his";
  6416. mes "name for the life of me, but";
  6417. mes "he's around here somewhere...";
  6418. close;
  6419. }
  6420. function script Sign_Seal {
  6421. if(@signseal == 1) {
  6422. if(Sign_Seal1 == 1) set Sign_Seal1$,"big 1 o'clock";
  6423. if(Sign_Seal1 == 2) set Sign_Seal1$,"big 4 o'clock";
  6424. if(Sign_Seal1 == 3) set Sign_Seal1$,"big 5 o'clock";
  6425. if(Sign_Seal1 == 4) set Sign_Seal1$,"small 6 o'clock";
  6426. if(Sign_Seal1 == 5) set Sign_Seal1$,"big 7 o'clock";
  6427. if(Sign_Seal1 == 6) set Sign_Seal1$,"very small 11 o'clock";
  6428. if(Sign_Seal1 == 7) set Sign_Seal1$,"big 11 o'clock";
  6429. if(Sign_Seal1 == 8) set Sign_Seal1$,"small 11 o'clock";
  6430. }
  6431. if(@signseal == 2) {
  6432. if(Sign_Seal2 == 1) set Sign_Seal2$,"big 1 o'clock";
  6433. if(Sign_Seal2 == 2) set Sign_Seal2$,"big 4 o'clock";
  6434. if(Sign_Seal2 == 3) set Sign_Seal2$,"big 5 o'clock";
  6435. if(Sign_Seal2 == 4) set Sign_Seal2$,"small 6 o'clock";
  6436. if(Sign_Seal2 == 5) set Sign_Seal2$,"big 7 o'clock";
  6437. if(Sign_Seal2 == 6) set Sign_Seal2$,"very small 11 o'clock";
  6438. if(Sign_Seal2 == 7) set Sign_Seal2$,"big 11 o'clock";
  6439. if(Sign_Seal2 == 8) set Sign_Seal2$,"small 11 o'clock";
  6440. }
  6441. if(@signseal == 3) {
  6442. if(Sign_Seal3 == 1) set Sign_Seal3$,"big 1 o'clock";
  6443. if(Sign_Seal3 == 2) set Sign_Seal3$,"big 4 o'clock";
  6444. if(Sign_Seal3 == 3) set Sign_Seal3$,"big 5 o'clock";
  6445. if(Sign_Seal3 == 4) set Sign_Seal3$,"small 6 o'clock";
  6446. if(Sign_Seal3 == 5) set Sign_Seal3$,"big 7 o'clock";
  6447. if(Sign_Seal3 == 6) set Sign_Seal3$,"very small 11 o'clock";
  6448. if(Sign_Seal3 == 7) set Sign_Seal3$,"big 11 o'clock";
  6449. if(Sign_Seal3 == 8) set Sign_Seal3$,"small 11 o'clock";
  6450. }
  6451. if(@signseal == 4) {
  6452. if(Sign_Seal4 == 1) set Sign_Seal4$,"big 1 o'clock";
  6453. if(Sign_Seal4 == 2) set Sign_Seal4$,"big 4 o'clock";
  6454. if(Sign_Seal4 == 3) set Sign_Seal4$,"big 5 o'clock";
  6455. if(Sign_Seal4 == 4) set Sign_Seal4$,"small 6 o'clock";
  6456. if(Sign_Seal4 == 5) set Sign_Seal4$,"big 7 o'clock";
  6457. if(Sign_Seal4 == 6) set Sign_Seal4$,"very small 11 o'clock";
  6458. if(Sign_Seal4 == 7) set Sign_Seal4$,"big 11 o'clock";
  6459. if(Sign_Seal4 == 8) set Sign_Seal4$,"small 11 o'clock";
  6460. }
  6461. return;
  6462. }
  6463. niflheim.gat,313,70,3 script Pleasant-Featured Lady 90,{
  6464. if(signquest > 55) goto L_NoWord;
  6465. if(Sign_Branch8A) goto L_Memory;
  6466. if(Sign_Branch8B) goto L_BranchB;
  6467. if(signquest > 54 && countitem(7305)) goto L_Give;
  6468. if(signquest > 50) goto L_Symbol;
  6469. if(signquest > 49) goto L_Valkyrie;
  6470. if(signquest > 48) goto L_Info;
  6471. if(signquest > 47) goto L_Look;
  6472. if(signquest > 43) goto L_Survive;
  6473. if(signquest > 42) goto L_Bard;
  6474. if(signquest == 42) goto L_Thanks;
  6475. if(signquest > 33) goto L_Help;
  6476. if(Sign_Branch2B) goto L_Advice;
  6477. if(signquest > 32) goto L_Sign;
  6478. mes "[Serin]";
  6479. mes "I'm sorry,";
  6480. mes "but you're not";
  6481. mes "the person I'm";
  6482. mes "looking for. No...";
  6483. close;
  6484. L_Sign:
  6485. mes "[Serin]";
  6486. mes "Kind adventurer...";
  6487. mes "You're the one I'm looking";
  6488. mes "for, the one who's been on a";
  6489. mes "long journey to prove";
  6490. mes "his courage.";
  6491. next;
  6492. mes "[Serin]";
  6493. mes "Even in the darkness of";
  6494. mes "Niflheim, I can recognize";
  6495. mes "you. You shine out to me like";
  6496. mes "a star! I beg of you, please";
  6497. mes "listen to my story...";
  6498. next;
  6499. menu "I'm busy, sorry.",-,"Sure, go ahead.",L_Listen;
  6500. L_Sorry:
  6501. mes "[Serin]";
  6502. mes "I know I can't stop";
  6503. mes "you from pursuing your";
  6504. mes "path to glory. But if you";
  6505. mes "should change your mind...!";
  6506. close;
  6507. L_Listen:
  6508. mes "[Serin]";
  6509. mes "Thank you...";
  6510. mes "Now, if you've heard";
  6511. mes "from the others and as";
  6512. mes "you can tell by my appearance";
  6513. mes "I clearly don't belong here.";
  6514. next;
  6515. mes "[Serin]";
  6516. mes "I might not have";
  6517. mes "the luck to be selected";
  6518. mes "by Valkyrie, but I need";
  6519. mes "your help to get out of";
  6520. mes "here as soon as I can~";
  6521. next;
  6522. menu "Er, I'm busy, now that I think about it.",L_Sorry,"Sure, let's do it.",-;
  6523. mes "[Serin]";
  6524. mes "I know I'm asking too much";
  6525. mes "of you, but if you'd also help";
  6526. mes "the other infortunate souls in";
  6527. mes "this place, I'd be truly grateful.";
  6528. mes "Somehow, I think solving their";
  6529. mes "problems will help me get back.";
  6530. next;
  6531. menu "Sure, why not?",-,"Why should I help them?",L_Why;
  6532. mes "[Serin]";
  6533. mes "I knew you'd understand!";
  6534. mes "You really are a kind person .";
  6535. mes "Now, in order to help the other";
  6536. mes "misfortunate in Niflheim, you've";
  6537. mes "got to remember to gain their trust";
  6538. mes "first and get close to them, okay?";
  6539. set signquest,34;
  6540. close;
  6541. L_Help:
  6542. mes "[Serin]";
  6543. mes "Hmm...?";
  6544. mes "You don't know which";
  6545. mes "people you need to help";
  6546. mes "here in Niflheim? Mmm,";
  6547. mes "let me think about it...";
  6548. next;
  6549. mes "[Serin]";
  6550. mes "In this doomed place";
  6551. mes "there isn't too much trust";
  6552. mes "amongst some of the people";
  6553. mes "here, but some will share their";
  6554. mes "problems if you ^5131FFapproach them";
  6555. mes "closely, face to face.^000000 Okay?";
  6556. next;
  6557. mes "[Serin]";
  6558. mes "In this way, if they talk";
  6559. mes "to you first, they might";
  6560. mes "be more willing to accept";
  6561. mes "help or tell you what you";
  6562. mes "really need to know.";
  6563. mes "I hope this helps...";
  6564. close;
  6565. L_Thanks:
  6566. mes "[Serin]";
  6567. mes "Thank you so much for";
  6568. mes "your help. This is all I have,";
  6569. mes "and it means a lot to me, but";
  6570. mes "I want you to have this ring. It's";
  6571. mes "the only way I can properly express";
  6572. mes "my gratitude for your aid so far.";
  6573. getitem 2642,1;
  6574. set signquest,43;
  6575. close;
  6576. L_Bard:
  6577. mes "[Serin]";
  6578. mes "There's a Bard in";
  6579. mes "Niflheim with a very";
  6580. mes "sweet, yet melancholy voice.";
  6581. mes "He sings for strangers just";
  6582. mes "like you, adventurer.";
  6583. next;
  6584. mes "[Serin]";
  6585. mes "I think he might know";
  6586. mes "some useful information,";
  6587. mes "so it might be a good";
  6588. mes "idea to speak with him.";
  6589. set signquest,44;
  6590. close;
  6591. L_Survive:
  6592. mes "[Serin]";
  6593. mes "Hello, " + strcharinfo(0) + ",";
  6594. mes "I'm surprised that";
  6595. mes "you've managed to survive";
  6596. mes "here all this time. It's no small";
  6597. mes "feat for a mortal to be able to";
  6598. mes "remain alive in Niflheim...";
  6599. close;
  6600. L_Look:
  6601. mes "[Serin]";
  6602. mes "Ah, " + strcharinfo(0) + "~";
  6603. mes "How is everything?";
  6604. mes "Once again, I want to";
  6605. mes "thank you for helping the";
  6606. mes "poor souls in this place.";
  6607. next;
  6608. mes "[Serin]";
  6609. mes "Hmm...?";
  6610. mes "What's with that";
  6611. mes "look on your face?";
  6612. mes "Do you have something";
  6613. mes "you want to ask me?";
  6614. next;
  6615. menu "Nothing.",-,"About the Queen of the Dead...",L_Queen;
  6616. mes "[Serin]";
  6617. mes "Well, if you ever";
  6618. mes "need my help, please";
  6619. mes "don't hesitate to ask.";
  6620. close;
  6621. L_Queen:
  6622. mes "[Serin]";
  6623. mes "The Queen of the Dead?";
  6624. mes "Well, she's the ruler of Niflheim.";
  6625. mes "As Loki and Angrboda's last child";
  6626. mes "she was given complete control of";
  6627. mes "this realm by Odin.";
  6628. next;
  6629. mes "[Serin]";
  6630. mes "She usually rules from her";
  6631. mes "castle, Hell, but sometimes she";
  6632. mes "goes out to tour Niflheim. That's";
  6633. mes "all I really know about her.";
  6634. next;
  6635. menu "About the Symbol of Nine Realms",-;
  6636. mes "[Serin]";
  6637. mes "Oh that...?";
  6638. mes "Sometimes it's called";
  6639. mes "the Voucher of the Dead";
  6640. mes "Odin gave it to the Queen";
  6641. mes "of the Dead to signify her";
  6642. mes "authority over Niflheim.";
  6643. next;
  6644. mes "[Serin]";
  6645. mes "There are many rumors";
  6646. mes "floating around about that";
  6647. mes "and its abilities, but";
  6648. mes "all we know for sure is that it can";
  6649. mes "be used to command the dead...";
  6650. next;
  6651. menu "About Angrboda",-;
  6652. mes "[Serin]";
  6653. mes "Angrboda...?";
  6654. mes "She's the mother of the";
  6655. mes "Queen of Hell, as well as";
  6656. mes "some of the most powerful";
  6657. mes "monsters in this universe.";
  6658. next;
  6659. mes "[Serin]";
  6660. mes "The gods feared her monstrous";
  6661. mes "children so much that they bound";
  6662. mes "them and sealed Angrboda away.";
  6663. mes "Nothing has been heard";
  6664. mes "of her since...";
  6665. next;
  6666. menu "I was told by the Witch that you're...",-;
  6667. mes "[Serin]";
  6668. mes "Oh, the Witch was";
  6669. mes "talking about me? I'm";
  6670. mes "aware that she doesn't";
  6671. mes "think very highly of me.";
  6672. mes "Then again, it's not like";
  6673. mes "I can trust her either.";
  6674. next;
  6675. mes "[Serin]";
  6676. mes "Well, it can't be helped.";
  6677. mes "At least we both agree that";
  6678. mes "somehow I don't really belong";
  6679. mes "here in Niflheim.";
  6680. emotion e_dots;
  6681. set signquest,49;
  6682. close;
  6683. L_Info:
  6684. mes "[Serin]";
  6685. mes "I'm sorry that I sort of";
  6686. mes "rambling on and on that last";
  6687. mes "time we spoke. Now that I think";
  6688. mes "about it, I didn't really give you";
  6689. mes "any information that might have";
  6690. mes "been very useful to you.";
  6691. next;
  6692. mes "[Serin]";
  6693. mes "But lately, I've heard that the";
  6694. mes "Queen of the Dead is seeking her";
  6695. mes "mother, Angrboda. It's strange that";
  6696. mes "even the queen, with all her";
  6697. mes "power, is unable to find her.";
  6698. next;
  6699. mes "[Serin]";
  6700. mes "I have no idea how,";
  6701. mes "but it seems that Angrboda";
  6702. mes "have been sealed away in the";
  6703. mes "world of Rune-Midgard...";
  6704. emotion e_dots;
  6705. set signquest,50;
  6706. close;
  6707. L_Valkyrie:
  6708. mes "[Serin]";
  6709. mes "I've told you";
  6710. mes "everything I know.";
  6711. mes "But if you want to learn more";
  6712. mes "about Angrboda, you probably need";
  6713. mes "to talk to someone who actually";
  6714. mes "communicates with the gods.";
  6715. next;
  6716. mes "[Serin]";
  6717. mes "Perhaps Valkyrie";
  6718. mes "or someone who actually";
  6719. mes "lived in Asgard may know";
  6720. mes "more about where Angrboda";
  6721. mes "is sealed away.";
  6722. next;
  6723. mes "[Serin]";
  6724. mes "Also, why would you want";
  6725. mes "the Symbol of the Nine Realms?";
  6726. mes "It's a very dangerous object that";
  6727. mes "could cause a lot of trouble if it";
  6728. mes "fell into the wrong hands...";
  6729. next;
  6730. menu "What do you mean?",-,"Don't worry, I won't.",L_Noworry;
  6731. mes "[Serin]";
  6732. mes "There are plenty of dead";
  6733. mes "people in Niflheim that are";
  6734. mes "driven by regret and despair.";
  6735. mes "The rage of being dead may result";
  6736. mes "in some of them performing horrific";
  6737. mes "deeds if they are the symbol.";
  6738. next;
  6739. menu "Then what should I do?",-,"Thanks for the concern, but I'm not worried.",L_Noworry;
  6740. mes "[Serin]";
  6741. mes "I really think that you";
  6742. mes "should bring that symbol";
  6743. mes "to me before you show it to anybody";
  6744. mes "else. Then, I want you to know why";
  6745. mes "I really need its power.";
  6746. next;
  6747. mes "[Serin]";
  6748. mes "I can't explain myself";
  6749. mes "now, but I want to use the";
  6750. mes "power of the symbol to do";
  6751. mes "something really helpful";
  6752. mes "for you. You'll just need";
  6753. mes "to trust me on this.";
  6754. set signquest,51;
  6755. next;
  6756. L_Symbol:
  6757. mes "[Serin]";
  6758. mes "If you obtain";
  6759. mes "the Symbol of Nine Realms,";
  6760. mes "please bring it to me";
  6761. mes "right away, " +strcharinfo(0) + ".";
  6762. close;
  6763. L_Noworry:
  6764. mes "[Serin]";
  6765. mes "Alright...";
  6766. mes "It's your decision.";
  6767. close;
  6768. L_Memory:
  6769. mes "^3355FFThis is only";
  6770. mes "a lingering trace";
  6771. mes "of Serin, a manifestation";
  6772. mes "of her definitive memory.";
  6773. close;
  6774. L_NoWord:
  6775. mes "[Serin]";
  6776. mes "...";
  6777. mes "......";
  6778. close;
  6779. L_Give:
  6780. mes "[Serin]";
  6781. mes "The Symbol of Nine Realms?";
  6782. mes "Will you give it to me?";
  6783. mes "You know this is the best";
  6784. mes "to do, for all that people";
  6785. mes "suffering silently in Niflheim...";
  6786. next;
  6787. menu "Yes, take it.",-,"No.",L_Keep;
  6788. mes "[Serin]";
  6789. mes "Thanks.";
  6790. mes "I wouldn't have been able to";
  6791. mes "get it without you. I knew you";
  6792. mes "were a true hero.";
  6793. delitem 7305,1;
  6794. next;
  6795. if(countitem(2642))
  6796. {
  6797. mes "[Serin]";
  6798. mes "May I ask you if I can take a";
  6799. mes "look at my beloved ring once";
  6800. mes "again? I just want want to see";
  6801. mes "it one more time...";
  6802. delitem 2642,1;
  6803. set signringreturning,1;
  6804. next;
  6805. mes "[Serin]";
  6806. mes "I will return it too you";
  6807. mes "shortly, for now let's";
  6808. mes "focus on what we need to";
  6809. mes "do.";
  6810. next;
  6811. }
  6812. mes "[Serin]";
  6813. mes "I have to make some";
  6814. mes "preparations but I'll guide";
  6815. mes "you to my house though.";
  6816. mes "Please tell me when you are";
  6817. mes "ready.";
  6818. set Sign_Branch8B,1;
  6819. close;
  6820. L_Keep:
  6821. mes "[Serin]";
  6822. mes "Ok, come back";
  6823. mes "when you have realized";
  6824. mes "this is the wisest choice";
  6825. mes "to make.";
  6826. close;
  6827. L_BranchB:
  6828. if(signringreturning){ getitem 2643,1; set signringreturning,0; }
  6829. mes "[Serin]";
  6830. mes "I'll show you the way";
  6831. mes "to their hope... Are you";
  6832. mes "ready to come with me?";
  6833. next;
  6834. menu "Yes.",-,"No.",L_No;
  6835. if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) goto L_Full;
  6836. mes "[Serin]";
  6837. mes "Please follow me";
  6838. mes "......";
  6839. close2;
  6840. if(($signroom2full > 1) || getareausers("que_sign01.gat",229,77,166,12) > 0) end;
  6841. donpcevent "#signserin2::OnSerin";
  6842. donpcevent "#signserin2::OnCooldown";
  6843. set $signroom2full,2;
  6844. warp "que_sign01.gat",191,39;
  6845. end;
  6846. L_No:
  6847. mes "[Serin]";
  6848. mes "Please hurry, we don't";
  6849. mes "have any time to lose.";
  6850. close;
  6851. L_Why:
  6852. mes "[Serin]";
  6853. mes "Do you really need a";
  6854. mes "reason ? Well... Maybe";
  6855. mes "you're right, they don't";
  6856. mes "deserve to be helped~";
  6857. next;
  6858. L_Advice:
  6859. mes "[Serin]";
  6860. mes "I advise you to meet that";
  6861. mes "depressing person in Niflheim.";
  6862. mes "He'll probably tell you his story";
  6863. mes "and you might understand...";
  6864. mes "Yes... You should meet him.";
  6865. if(!Sign_Branch2B) set Sign_Branch2B,1;
  6866. close;
  6867. L_Full:
  6868. mes "[Serin]";
  6869. mes "Please wait";
  6870. mes "a bit. I'm still";
  6871. mes "trying to finish";
  6872. mes "these preparations.";
  6873. close;
  6874. }
  6875. nif_in.gat,156,93,1 script #signann 139,2,2,{
  6876. if(signquest > 33) goto L_SignAnn;
  6877. end;
  6878. L_SignAnn:
  6879. if(signquest == 39) goto L_Sad;
  6880. if(signquest == 38 && countitem(7309)) goto L_Crow;
  6881. if(signquest == 36) goto L_Help;
  6882. if(signquest > 34) goto L_Home;
  6883. mes "[Alakina Ann]";
  6884. mes "Where...Where am I...?";
  6885. mes "I remember I was sleeping";
  6886. mes "and when I woke up, I was here...";
  6887. mes "Mommy, have you seen my mommy?";
  6888. mes "I wanna go home...*Sob*";
  6889. next;
  6890. menu "About the witch.",L_Witch,"About the curse.",L_Curse,"Cancel",-;
  6891. mes "[Alakina Ann]";
  6892. mes "It's so cold in here...";
  6893. mes "I'm freezing...";
  6894. mes "And I wanna go home and";
  6895. mes "get away from this scary place...";
  6896. next;
  6897. mes "[Alakina Ann]";
  6898. mes "Please... help me.";
  6899. mes "Could you take me with you...?";
  6900. close;
  6901. L_Witch:
  6902. mes "[Alakina Ann]";
  6903. mes "Witch...? I've never seen a witch,";
  6904. mes "but I've read about them in books.";
  6905. mes "I'm not sure if they exist or not,";
  6906. mes "but it would be so horrifying if";
  6907. mes "they did...";
  6908. next;
  6909. mes "[Alakina Ann]";
  6910. mes "Why is it so cold in here...?";
  6911. mes "A-aren't you cold, or even scared?";
  6912. mes "I wanna go home... It's warm over";
  6913. mes "there. Could you help me get";
  6914. mes "back... Please...? H-help me...";
  6915. close;
  6916. L_Curse:
  6917. mes "[Alakina Ann]";
  6918. mes "A c-curse...?";
  6919. mes "My grandma says there are lots";
  6920. mes "of curses in the world. Some of";
  6921. mes "them, you can tell it's a curse.";
  6922. mes "But there are other curses that";
  6923. mes "follow you throughout life...";
  6924. next;
  6925. mes "[Alakina Ann]";
  6926. mes "Grandma says curses can take other";
  6927. mes "forms... Like if someones's always";
  6928. mes "mad at you, and won't forgive you,";
  6929. mes "you can see that as a curse too.";
  6930. next;
  6931. mes "[Alakina Ann]";
  6932. mes "My grandma told me there's only one";
  6933. mes "spell that can break a strong curse";
  6934. mes "that you can't lift with";
  6935. mes "Blessings...";
  6936. next;
  6937. mes "[Alakina Ann]";
  6938. mes "Klaatu...";
  6939. mes "Verata...";
  6940. mes "Ne...ni...umm...?";
  6941. mes "What was the last part?";
  6942. mes "I-I can't remember";
  6943. mes "the last part of the spell!";
  6944. next;
  6945. mes "[Alakina Ann]";
  6946. mes "If you repeat the spell in that";
  6947. mes "order, it will release you from";
  6948. mes "someone's anger and hate. And if";
  6949. mes "you do it near a bad spirit, they";
  6950. mes "might get the curse instead.";
  6951. next;
  6952. mes "[Alakina Ann]";
  6953. mes "Why are you asking me about these";
  6954. mes "scary kind of things...? I just";
  6955. mes "wanna go home...";
  6956. set signquest,35;
  6957. close;
  6958. L_Home:
  6959. mes "[Alakina Ann]";
  6960. mes "*Cries*";
  6961. mes "Where am I?";
  6962. mes "I... I wanna go home~";
  6963. emotion e_sob;
  6964. close;
  6965. L_Help:
  6966. mes "[Alakina Ann]";
  6967. mes "W-Will you help me get";
  6968. mes "back home? Please? I miss";
  6969. mes "my mommy and my daddy and";
  6970. mes "I don't know how I got here.";
  6971. mes "*Snif*";
  6972. next;
  6973. menu "What can I do?",L_Ok,"You can't go back...",-;
  6974. mes "[Alakina Ann]";
  6975. mes "*Snif*";
  6976. mes "N-no...";
  6977. mes "I wanna go home...";
  6978. close;
  6979. L_Ok:
  6980. mes "[Alakina Ann]";
  6981. mes "I dunno. I-I think a";
  6982. mes "singing man told me to";
  6983. mes "go meet a witch but it's";
  6984. mes "too scary to go outside...";
  6985. set signquest,37;
  6986. close;
  6987. L_Crow:
  6988. mes "[Alakina Ann]";
  6989. mes "I... I can use";
  6990. mes "this to go back home?";
  6991. mes "Thank you! Thank you so much!";
  6992. delitem 7309,1;
  6993. set signquest,39;
  6994. close;
  6995. L_Sad:
  6996. mes "[Alakina Ann]";
  6997. mes "Y-You lied to me!";
  6998. mes "This wing doesn't do";
  6999. mes "anything! I-I'm still here";
  7000. mes "in this scary place! *Cries*";
  7001. set signquest,40;
  7002. close;
  7003. }
  7004. niflheim.gat,350,258,1 script #signbruce 139,2,2,{
  7005. if(signquest == 35 || Sign_Branch2B == 3) goto L_SignBruce;
  7006. end;
  7007. L_SignBruce:
  7008. mes "[Ashe Bruce]";
  7009. mes "I sense you're cursed";
  7010. mes "by a powerful spell...";
  7011. mes "Hmm... It's clear what";
  7012. mes "you must be up to...";
  7013. next;
  7014. mes "[Ashe Bruce]";
  7015. mes "You wish to get";
  7016. mes "rid of the curse...";
  7017. mes "By giving it to me!!";
  7018. next;
  7019. mes "[Ashe Bruce]";
  7020. mes "Just because I'm a cursed spirit,";
  7021. mes "you adventurers think you can just";
  7022. mes "dump your curses on me?!";
  7023. emotion e_dots;
  7024. next;
  7025. mes "[Ashe Bruce]";
  7026. mes "I refuse to let";
  7027. mes "you remain there...";
  7028. mes "Leave now, or I will";
  7029. mes "remove you by force...";
  7030. next;
  7031. mes "[Ashe Bruce]";
  7032. mes "...And...";
  7033. mes "...Whatever you do...";
  7034. mes "...Do NOT touch my books...";
  7035. next;
  7036. menu "Touch the 1st book.",L_Book1,"Touch the 2nd Book.",L_Book2,"Touch the 3rd book",L_Book3,"Okay, I am leaving.",-;
  7037. mes "[Ashe Bruce]";
  7038. mes "...";
  7039. mes ".....";
  7040. next;
  7041. mes "[Ashe Bruce]";
  7042. mes "Well then.";
  7043. mes "Try not to trip on";
  7044. mes "your feet in your";
  7045. mes "rush to leave.";
  7046. close;
  7047. L_Book1:
  7048. mes "[Ashe Bruce]";
  7049. mes "...!...";
  7050. mes "How dare you touch my books";
  7051. mes "when I specifically said";
  7052. mes "'Don't touch my books!'";
  7053. killmonster "niflheim.gat","#signbruce::Onmymob";
  7054. monster "niflheim.gat",350,258,"Rideword",1478,1,"#signbruce::Onmymob";
  7055. close;
  7056. L_Book2:
  7057. mes "[Ashe Bruce]";
  7058. mes "I said don't touch my booksssahhh...";
  7059. mes "Get lost....";
  7060. mes "Don't disrupt my restingggaaahh!!";
  7061. close2;
  7062. warp "niflheim.gat",34,162;
  7063. end;
  7064. L_Book3:
  7065. set @signbruce,0;
  7066. mes "[Ashe Bruce]";
  7067. mes "Muhahahaha...";
  7068. mes "Stubborn mortal~!";
  7069. mes "Fine! I will give you";
  7070. mes "a fighting chance and let";
  7071. mes "you cast a spell!";
  7072. next;
  7073. L_Spell1:
  7074. menu "Clover",L_Spell2,"Klaatu",-,"Kleitos",L_Spell2;
  7075. set @signbruce,@signbruce + 1;
  7076. L_Spell2:
  7077. menu "Verit",L_Spell3,"Veritas",L_Spell3,"Verata",-;
  7078. set @signbruce,@signbruce + 1;
  7079. L_Spell3:
  7080. menu "Necktie",L_Check,"Necklace",L_Check,"Nero",L_Check,"^FFFFFFNictu^000000",-;
  7081. set @signbruce,@signbruce + 1;
  7082. L_Check:
  7083. if (@signbruce == 3) goto L_Success;
  7084. mes "[Ashe Bruce]";
  7085. mes "Muhahahahahaha!";
  7086. mes "That's not the right spell!";
  7087. mes "Now death awaits you!";
  7088. killmonster "niflheim.gat","#signbruce::Onmymob";
  7089. monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
  7090. monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
  7091. monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
  7092. monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
  7093. monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
  7094. monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
  7095. monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"#signbruce::Onmymob";
  7096. close;
  7097. L_Success:
  7098. mes "[Ashe Bruce]";
  7099. mes "That spell...";
  7100. mes "You removed my curse?";
  7101. mes "I don't believe it. I'm free!";
  7102. next;
  7103. mes "[Ashe Bruce]";
  7104. mes "But do not underestimate";
  7105. mes "my awesome powers! In fact,";
  7106. mes "I command you to take this";
  7107. mes "book and give it to that";
  7108. mes "weak, pathetic witch!";
  7109. if(signquest == 35) set signquest,36;
  7110. if(Sign_Branch2B == 3) set Sign_Branch2B,4;
  7111. getitem 7304,1;
  7112. close;
  7113. Onmymob:
  7114. end;
  7115. }
  7116. nif_in.gat,188,168,1 script #signwitch 139,2,2,{
  7117. if(signquest > 36) goto L_SignWitch;
  7118. if(Sign_Branch2B > 1) goto L_Book;
  7119. end;
  7120. L_SignWitch:
  7121. if(signquest > 55 || sign_fail) end;
  7122. if(Sign_Branch8A || Sign_Branch8B || countitem(7305)) goto L_Privacy;
  7123. if(signquest > 46) goto L_Help;
  7124. if(signquest > 45) goto L_Courage;
  7125. if(signquest > 41) goto L_Think;
  7126. if(signquest > 40) goto L_Tragic;
  7127. if(signquest > 39) goto L_Crow;
  7128. if(signquest > 37 || !countitem(7304)) end;
  7129. mes "[Kirkena]";
  7130. mes "W-what's this?";
  7131. mes "Why is it that";
  7132. mes "you have one of";
  7133. mes "my lost spell books?";
  7134. next;
  7135. menu "From a cursed soul...",-;
  7136. mes "[Kirkena]";
  7137. mes "Oh. That bastard must have";
  7138. mes "stolen my spell books and got";
  7139. mes "cursed when he cast the spells";
  7140. mes "without my permission. Still, it's";
  7141. mes "a relief to have my spells back.";
  7142. delitem 7304,1;
  7143. next;
  7144. mes "[Kirkena]";
  7145. mes "So mortal...";
  7146. mes "You must be here for";
  7147. mes "some reason. Speak";
  7148. mes "your mind.";
  7149. next;
  7150. menu "Send me back to my world.",-,"There's a lost child here that I want to help...",L_Child;
  7151. mes "[Kirkena]";
  7152. mes "Alright, you made the";
  7153. mes "good choice... I mean...";
  7154. mes "for your life...";
  7155. close2;
  7156. warp "umbala.gat",138,208;
  7157. end;
  7158. L_Child:
  7159. mes "[Kirkena]";
  7160. mes "There's a living child?";
  7161. mes "Here in Niflheim? That's";
  7162. mes "most peculiar. Well, let me";
  7163. mes "give you this. It will send";
  7164. mes "a living human back to one";
  7165. mes "of the towns in your realm.";
  7166. set signquest,38;
  7167. getitem 7309,1;
  7168. close;
  7169. L_Crow:
  7170. mes "[Kirkena]";
  7171. mes "So did you already";
  7172. mes "use the wing to save";
  7173. mes "that poor, lost child?";
  7174. next;
  7175. mes "[Kirkena]";
  7176. mes "What...?!";
  7177. mes "It didn't work?";
  7178. mes "That's impossible!";
  7179. mes "Wait, give me a moment to";
  7180. mes "think. What could be wrong?";
  7181. set signquest,41;
  7182. close;
  7183. L_Tragic:
  7184. mes "[Kirkena]";
  7185. mes "Alright.";
  7186. mes "Now I understand";
  7187. mes "why the wing didn't work";
  7188. mes "for that poor girl...";
  7189. next;
  7190. mes "[Kirkena]";
  7191. mes "She's so young that";
  7192. mes "she doesn't even know";
  7193. mes "that she's dead. It's tragic,";
  7194. mes "but there's no way for her";
  7195. mes "to get out of here...";
  7196. set signquest,42;
  7197. close;
  7198. L_Think:
  7199. mes "[Kirkena]";
  7200. mes "When people don't fully";
  7201. mes "know the situation that";
  7202. mes "they're in, they become more";
  7203. mes "willing to take their chances.";
  7204. close;
  7205. L_Courage:
  7206. mes "[Kirkena]";
  7207. mes "As I expected,";
  7208. mes "there is something behind";
  7209. mes "all of this. Now, you may";
  7210. mes "know where you are, but";
  7211. mes "do you understand why the";
  7212. mes "dead are here?";
  7213. next;
  7214. mes "[Kirkena]";
  7215. mes "This realm is a place";
  7216. mes "for warriors that have failed";
  7217. mes "to prove their courage. Keep in";
  7218. mes "mind that it's not too late for";
  7219. mes "you to join their ranks.";
  7220. next;
  7221. mes "[Kirkena]";
  7222. mes "The realm of Niflheim";
  7223. mes "is ruled by the Queen of the";
  7224. mes "Dead. Sometimes she appears";
  7225. mes "in her shining armor and makes the";
  7226. mes "rounds. Everyone who sees her is";
  7227. mes "stunned by the image of authority.";
  7228. next;
  7229. mes "[Kirkena]";
  7230. mes "Now...";
  7231. mes "What I need you to do is";
  7232. mes "ask the Queen of the Dead";
  7233. mes "for the Symbol of Nine Realms.";
  7234. next;
  7235. menu "What is that?",-;
  7236. mes "[Kirkena]";
  7237. mes "The symbol acts";
  7238. mes "as a voucher of the queen's";
  7239. mes "authority and represents her";
  7240. mes "undeniable right to rule over";
  7241. mes "the dead. But right now, I can't";
  7242. mes "explain why I need it.";
  7243. next;
  7244. mes "[Kirkena]";
  7245. mes "I'll tell you why I need";
  7246. mes "it once you bring me the";
  7247. mes "queen's symbol. Now, please";
  7248. mes "keep this secret and tell no one";
  7249. mes "that I asked you to bring the";
  7250. mes "symbol to me.";
  7251. set signquest,47;
  7252. next;
  7253. menu "Alright, I understand.",-,"How am I supposed to get the symbol?",L_Symbol;
  7254. close;
  7255. L_Help:
  7256. mes "[Kirkena]";
  7257. mes "...Hm?";
  7258. mes "Is there";
  7259. mes "something that";
  7260. mes "you need to ask to me?";
  7261. next;
  7262. menu "How can I get the symbol?",-;
  7263. L_Symbol:
  7264. mes "[Kirkena]";
  7265. mes "Taking the symbol";
  7266. mes "by force is out of the";
  7267. mes "question. Not even the gods";
  7268. mes "would consider battling the";
  7269. mes "Queen of the Dead.";
  7270. next;
  7271. mes "[Kirkena]";
  7272. mes "You will need to";
  7273. mes "earn the queen's favor";
  7274. mes "in order to even have";
  7275. mes "a chance of obtaining";
  7276. mes "the Symbol of Nine Realms.";
  7277. next;
  7278. mes "[Kirkena]";
  7279. mes "Now, there is a rumor";
  7280. mes "that the Queen of the Dead";
  7281. mes "is searching for her lost mother,";
  7282. mes "Angrboda. Now, if you could find";
  7283. mes "where Angrboda has been";
  7284. mes "sealed away...";
  7285. next;
  7286. mes "[Kirkena]";
  7287. mes "When you need to";
  7288. mes "meet me from now on,";
  7289. mes "go ahead and take passage";
  7290. mes "through the right side of the";
  7291. mes "portrait on the second";
  7292. mes "floor of this castle.";
  7293. set signquest,48;
  7294. close;
  7295. L_Book:
  7296. if(countitem(7304)) goto L_Found;
  7297. if(Sign_Branch2B > 2) end;
  7298. mes "[Kirkena]";
  7299. mes "What are you doing here ?";
  7300. mes "This is not a place for a";
  7301. mes "mortal like you. I shall";
  7302. mes "send you back to your realm.";
  7303. next;
  7304. mes "[Kirkena]";
  7305. mes "Unfortunately, I lost my spell";
  7306. mes "book and you should think of";
  7307. mes "you as a very lucky person.";
  7308. mes "I'm sure that bastard has stolen";
  7309. mes "books and tried to use their power.";
  7310. next;
  7311. mes "[Kirkena]";
  7312. mes "He has always dreamt to obtain";
  7313. mes "my powers but if he thinks he'll";
  7314. mes "get them this way... he's surely";
  7315. mes "wrong.";
  7316. next;
  7317. mes "[Kirkena]";
  7318. mes "Hey you, thank me for not";
  7319. mes "sending you far away from here";
  7320. mes "by finding my spell book !";
  7321. set Sign_Branch2B,3;
  7322. close;
  7323. L_Found:
  7324. mes "[Kirkena]";
  7325. mes "Ohh... This is my spell book.";
  7326. mes "I wouldn't have thought of you";
  7327. mes "to be brave enough to find it.";
  7328. mes "There may be a place for you";
  7329. mes "here after all...";
  7330. delitem 7304,1;
  7331. next;
  7332. mes "[Kirkena]";
  7333. mes "Listen to me.";
  7334. mes "What I'm going to tell";
  7335. mes "you is no small thing, it";
  7336. mes "is about an entire realm.";
  7337. mes "Believe me or not, I don't care.";
  7338. next;
  7339. goto L_Courage;
  7340. L_Privacy:
  7341. mes "[Kirkena]";
  7342. mes "This place isn't really";
  7343. mes "good to talk about these";
  7344. mes "kind of serious things. We";
  7345. mes "should meet in privacy to make";
  7346. mes "sure noone can hear us.";
  7347. next;
  7348. mes "[Kirkena]";
  7349. mes "Please, hurry up and take";
  7350. mes "the secret passage behind";
  7351. mes "the right side of the portrait";
  7352. mes "at second floor of my manor.";
  7353. close;
  7354. }
  7355. nif_in.gat,105,81,1 script #signcrayu 139,2,2,{
  7356. if(signquest == 44) goto L_SignCrayu;
  7357. end;
  7358. L_SignCrayu:
  7359. mes "[Crayu]";
  7360. mes "Mountain sunset to the west";
  7361. mes "Where the purple dusk falls";
  7362. mes "Surrounded by beautiful melody";
  7363. mes "You become the key that ignores its";
  7364. mes "master.";
  7365. next;
  7366. mes "[Crayu]";
  7367. mes "Hello adventurer.";
  7368. mes "I know this is rather";
  7369. mes "abrupt, but what do";
  7370. mes "you think of Serin?";
  7371. next;
  7372. menu "She's good.",-,"She's evil!",-,"She could go either way.",-;
  7373. mes "[Crayu]";
  7374. mes "Hm...?";
  7375. mes "And why do";
  7376. mes "you think so?";
  7377. next;
  7378. menu "Just my opinion.",-,"It's the truth!",-;
  7379. mes "[Crayu]";
  7380. mes "Ah, I understand.";
  7381. mes "Now, how may I help you?";
  7382. next;
  7383. menu "What exactly is Niflheim?",-,"How do I become one of the chosen?",L_Chosen;
  7384. mes "[Crayu]";
  7385. mes "Niflheim is commonly";
  7386. mes "known as the city of the";
  7387. mes "dead, but it's also the";
  7388. mes "resting place of warriors";
  7389. mes "who failed to enter Valhalla.";
  7390. next;
  7391. mes "[Crayu]";
  7392. mes "Some heroes may think";
  7393. mes "of Niflheim as the tragic end,";
  7394. mes "but it really all depends on";
  7395. mes "your point of view.";
  7396. close;
  7397. L_Chosen:
  7398. mes "[" + strcharinfo(0) + "]";
  7399. mes "What do I need";
  7400. mes "to do to become one";
  7401. mes "of the chosen warriors?";
  7402. next;
  7403. mes "[Crayu]";
  7404. mes "First and foremost,";
  7405. mes "you must prove your courage.";
  7406. mes "It will be up to you to decide";
  7407. mes "how you will demonstrate your";
  7408. mes "bravery. The Gods will only";
  7409. mes "be watching and judging.";
  7410. next;
  7411. mes "[Crayu]";
  7412. mes "Hmm...";
  7413. mes "I think it would";
  7414. mes "be a good idea if";
  7415. mes "you tald to someone";
  7416. mes "in Niflheim named ^FF0000Gen^000000.";
  7417. set signquest,45;
  7418. close;
  7419. }
  7420. niflheim.gat,146,241,7 script Depressing Man 735,{
  7421. if(signquest > 56) goto L_Done;
  7422. if(Sign_Branch8A > 3 || (Sign_Branch8B && Sign_Branch8B < 4)) goto L_Hurry;
  7423. if(signquest > 54) goto L_Serin;
  7424. if(signquest > 53) goto L_Queen;
  7425. if(signquest) goto L_Seek;
  7426. mes "[????]";
  7427. mes "Leave me be,";
  7428. mes "ruffian! I'm disinclined";
  7429. mes "towards conversation";
  7430. mes "at the moment.";
  7431. close;
  7432. L_Seek:
  7433. mes "[Gen]";
  7434. mes "Huh... I hear you're";
  7435. mes "looking for something";
  7436. mes "pretty important. It's going";
  7437. mes "to be a dangerous search.";
  7438. next;
  7439. mes "[Gen]";
  7440. mes "There are plenty of";
  7441. mes "other parties that are";
  7442. mes "interested in the thing";
  7443. mes "which you're seeking...";
  7444. close;
  7445. L_Queen:
  7446. mes "[Gen]";
  7447. mes "You must be a very";
  7448. mes "resourceful mortal.";
  7449. mes "Not even Lady Hell, with";
  7450. mes "all her power, could find";
  7451. mes "the soul of her mother";
  7452. mes "for a long time.";
  7453. next;
  7454. mes "[Gen]";
  7455. mes "There's no need";
  7456. mes "for me to hide";
  7457. mes "my true identity any longer.";
  7458. mes "My real name is Ganglati,";
  7459. mes "servant of Lady Hell, the";
  7460. mes "ruler of Niflheim.";
  7461. next;
  7462. mes "[Gen]";
  7463. mes "Her highness would";
  7464. mes "have words with you.";
  7465. mes "Shall I send you to her";
  7466. mes "mansion, Eljudnir,";
  7467. mes "right now?";
  7468. next;
  7469. menu "Yes",-,"No",L_No;
  7470. mes "[Gen]";
  7471. mes "Remember to be";
  7472. mes "careful and especially";
  7473. mes "polite when you speak to";
  7474. mes "Lady Hell. Otherwise, the";
  7475. mes "consequences will be severe...";
  7476. close2;
  7477. warp "que_sign01.gat",45,20;
  7478. end;
  7479. L_No:
  7480. mes "[Gen]";
  7481. mes "I understand.";
  7482. mes "Meeting with a deity is";
  7483. mes "no small matter. However,";
  7484. mes "I advise to make haste";
  7485. mes "as her highness is eager";
  7486. mes "to see you soon.";
  7487. close;
  7488. L_Serin:
  7489. mes "[Gen]";
  7490. mes "You must be most favored";
  7491. mes "to receive the SYmbol of the";
  7492. mes "Nine Realms. Of course, it";
  7493. mes "can be used only once, but";
  7494. mes "it is still a great honor.";
  7495. next;
  7496. mes "[Gen]";
  7497. mes "Once again, I ask that";
  7498. mes "you be on guard against";
  7499. mes "Serin. She may already be";
  7500. mes "aware of what you plan to";
  7501. mes "do with the symbol...";
  7502. close;
  7503. L_Hurry:
  7504. mes "[Gen]";
  7505. mes "You must hurry and";
  7506. mes "stop the summoning";
  7507. mes "before your world in";
  7508. mes "cast into immense peril!";
  7509. next;
  7510. mes "[Gen]";
  7511. mes "Although Lady Hell";
  7512. mes "is being rather blase";
  7513. mes "about this matter, I beseech";
  7514. mes "you to do what you can for";
  7515. mes "the realm of the living!";
  7516. close;
  7517. L_Done:
  7518. mes "[Gen]";
  7519. mes "You've done a great";
  7520. mes "job of stopping Serin.";
  7521. mes "Excellent! Such great";
  7522. mes "service on behalf of";
  7523. mes "the realm of the living!";
  7524. next;
  7525. mes "[Gen]";
  7526. mes "I'm pleased to inform";
  7527. mes "you that you've been";
  7528. mes "invited to Lady Hell's";
  7529. mes "mansion once again.";
  7530. mes "Are you ready to go?";
  7531. next;
  7532. menu "No, thanks.",L_No2,"Yes.",-;
  7533. mes "[Gen]";
  7534. mes "Good, good.";
  7535. mes "Don't forget to";
  7536. mes "speak to her highness";
  7537. mes "with the utmost respect!";
  7538. close2;
  7539. warp "que_sign01.gat",45,20;
  7540. end;
  7541. L_No2:
  7542. mes "[Gen]";
  7543. mes "I see.";
  7544. mes "Well then, come";
  7545. mes "back to me when you";
  7546. mes "feel fully prepared.";
  7547. close;
  7548. }
  7549. niflheim.gat,146,241,1 script #signgen 139,2,2,{
  7550. if(signquest == 45 || Sign_Branch2B == 1) goto L_SignGen;
  7551. end;
  7552. L_SignGen:
  7553. mes "[Gen]";
  7554. mes "Are you here";
  7555. mes "to prove your";
  7556. mes "courage to the Gods?";
  7557. next;
  7558. mes "[Gen]";
  7559. mes "You know, I was an";
  7560. mes "adventurer myself. In fact,";
  7561. mes "I even came here to Niflheim";
  7562. mes "for the ordeals set by the gods.";
  7563. mes "However, I failed and ended up";
  7564. mes "being bound to this realm...";
  7565. next;
  7566. mes "[Gen]";
  7567. mes "I just wanted to warn you.";
  7568. mes "Be careful and don't justify";
  7569. mes "your greed for any sort of reward";
  7570. mes "using the excuse that you're just";
  7571. mes "gonna prove your courage.";
  7572. mes "That's what I did...";
  7573. next;
  7574. mes "[Gen]";
  7575. mes "Anyway, I've already talked";
  7576. mes "too much. First, go and see";
  7577. mes "the witch and ask her to";
  7578. mes "help you out, okay?";
  7579. if(Sign_Branch2B) set Sign_Branch2B,2;
  7580. if(signquest == 45) set signquest,46;
  7581. close;
  7582. }
  7583. nif_in.gat,140,177,1 script #signgrave 111,{
  7584. if(signquest > 47 || countitem(7313) > 0) warp "que_sign01.gat",115,135;
  7585. end;
  7586. }
  7587. que_sign01.gat,122,141,5 script Witch#2 792,{
  7588. if(Sign_Branch8B && Sign_Branch8B < 4)goto L_MustHurry;
  7589. if(signquest > 56) goto L_NoMedal;
  7590. if(signquest > 55) goto L_Success;
  7591. if((countitem(7313) > 0) && Sign_Branch8A < 4) goto L_Medal;
  7592. if(Sign_Branch8A) goto L_BranchA;
  7593. if(signquest > 54 && countitem(7305)) goto L_Symbol;
  7594. if(signquest < 48) goto L_NoMedal;
  7595. mes "[Kirkena]";
  7596. mes "If you need to learn more";
  7597. mes "about Angrboda, why don't you";
  7598. mes "just ask around? I'm sure that";
  7599. mes "everyone is aware that the queen";
  7600. mes "is searching for her mother.";
  7601. next;
  7602. mes "[Kirkena]";
  7603. mes "Once again, don't let";
  7604. mes "anyone know that I've asked";
  7605. mes "you to bring me the Symbol of";
  7606. mes "Nine Realms. I especially";
  7607. mes "don't want Serin to find out.";
  7608. next;
  7609. mes "[Kirkena]";
  7610. mes "If I can help it,";
  7611. mes "I won't tolerate";
  7612. mes "Serin's presence here";
  7613. mes "in Niflheim. If I could";
  7614. mes "banish her, I'd do it!";
  7615. close;
  7616. L_Symbol:
  7617. mes "[Kirkena]";
  7618. mes "The Symbol of Nine Realms?";
  7619. mes "How were you able to get that?!";
  7620. mes "Ah, you must have found the Queen";
  7621. mes "of the Dead's mother, Angrboda,";
  7622. mes "right? Great work~";
  7623. next;
  7624. mes "[Kirkena]";
  7625. mes "Now, if you'll just";
  7626. mes "hand me the symbol, I'll tell";
  7627. mes "you what you need to do next.";
  7628. next;
  7629. menu "Give the symbol.",L_Give,"Don't give the symbol.",-;
  7630. mes "[Kirkena]";
  7631. mes "Don't worry about that.";
  7632. mes "I'm sure you will come back";
  7633. mes "later with the wise decision";
  7634. mes "to give the symbol to me~";
  7635. close;
  7636. L_Give:
  7637. mes "[Kirkena]";
  7638. mes "Listen carefully.";
  7639. mes "Since you were actually";
  7640. mes "able to get the symbol, I believe";
  7641. mes "that you're the only person capable";
  7642. mes "of performing this next task.";
  7643. next;
  7644. mes "[Kirkena]";
  7645. mes "We're going to use this";
  7646. mes "symbol to create something,";
  7647. mes "but we need one last item.";
  7648. mes "I need you to find something";
  7649. mes "imbued with Serin's vibes.";
  7650. next;
  7651. mes "[Kirkena]";
  7652. mes "Serin's already hid herself";
  7653. mes "deep within Niflheim, but I'm";
  7654. mes "sure you can find something";
  7655. mes "if you can find any remaining";
  7656. mes "trace of her.";
  7657. delitem 7305,1;
  7658. set Sign_Branch8A,1;
  7659. close;
  7660. L_BranchA:
  7661. if(sign_fail) goto L_NoMedal;
  7662. if(Sign_Branch8A > 3) goto L_Serin;
  7663. if(Sign_Branch8A > 2) goto L_Complete;
  7664. if(Sign_Branch8A > 1) goto L_Potion;
  7665. if(countitem(2642) < 1) goto L_Lack;
  7666. mes "[Kirkena]";
  7667. mes "This is Serin's gold ring?";
  7668. mes "Excellent, this has been";
  7669. mes "strongly infused with her";
  7670. mes "vibes. It's really tough to find";
  7671. mes "something like this that resonates";
  7672. mes "so strongly with his owner.";
  7673. next;
  7674. delitem 2642,1;
  7675. set serinring,1;
  7676. set Sign_Branch8A,2;
  7677. close;
  7678. L_Potion:
  7679. mes "[Kirkena]";
  7680. mes "Now that the potion I'm";
  7681. mes "making is being processed,";
  7682. mes "I can finally tell you what";
  7683. mes "I've been trying to do";
  7684. mes "with the objects I've asked you";
  7685. mes "to get for me.";
  7686. next;
  7687. mes "[Kirkena]";
  7688. mes "I didn't explain";
  7689. mes "the reason I wanted the Symbol";
  7690. mes "of Nine Realms to prevent Serin";
  7691. mes "from getting suspicious and forcing";
  7692. mes "you to reveal my plans. You see,";
  7693. mes "Serin isn't fit for Niflheim.";
  7694. next;
  7695. mes "[Kirkena]";
  7696. mes "Although she's in the";
  7697. mes "world of the dead, Serin";
  7698. mes "has never accepted death and";
  7699. mes "has desired to return to life. Of";
  7700. mes "course, That's the natural response";
  7701. mes "for everyone that comes here...";
  7702. next;
  7703. mes "[Kirkena]";
  7704. mes "However, unlike the others";
  7705. mes "who have despaired, lost";
  7706. mes "hope and accepted their fate,";
  7707. mes "Serin has never given up her hope";
  7708. mes "to return to life. With her hope";
  7709. mes "she retains her beauty and light.";
  7710. next;
  7711. mes "[Kirkena]";
  7712. mes "But she's only denying";
  7713. mes "the fate she deserves.";
  7714. mes "What she's trying to do";
  7715. mes "is wrong and we need to";
  7716. mes "stop before it's too late.";
  7717. L_Menu:
  7718. next;
  7719. menu "What does she want?",-,"What is she going to do?",L_Plans,"What should I do?",L_Should;
  7720. mes "[Kirkena]";
  7721. mes "Make no mistake:";
  7722. mes "Serin wants the Symbol";
  7723. mes "of the Nine Realms.";
  7724. next;
  7725. mes "[Kirkena]";
  7726. mes "Now, if she could use it";
  7727. mes "multiple times, she could just";
  7728. mes "command the guards of Niflheim";
  7729. mes "to just let her pass and re-enter";
  7730. mes "the world of the living. But your";
  7731. mes "symbol can be used just once...";
  7732. goto L_Menu;
  7733. L_Plans:
  7734. mes "[Kirkena]";
  7735. mes "I believe Serin is going to";
  7736. mes "summon the Dark Lord. Since";
  7737. mes "she used to be a great wizard,";
  7738. mes "it's entirely possible. However,";
  7739. mes "she might need the Symbol of the";
  7740. mes "Nine Realms in order to do it.";
  7741. next;
  7742. mes "[Kirkena]";
  7743. mes "Now, you may believe that";
  7744. mes "Dark Lord can be defeated by";
  7745. mes "humans, but what you might not";
  7746. mes "know is that the manifestation of";
  7747. mes "Dark Lord in your world is limited";
  7748. mes "to a fraction of his true power.";
  7749. next;
  7750. mes "[Kirkena]";
  7751. mes "Sometimes, Dark Lord can";
  7752. mes "cross over into Rune-Midgard,";
  7753. mes "but travelling from his world into";
  7754. mes "ours takes vast amounts of energy.";
  7755. mes "Also the life force in your world";
  7756. mes "conflicts with his dark powers.";
  7757. next;
  7758. mes "[Kirkena]";
  7759. mes "Now, if the Dark Lord";
  7760. mes "were summoned into Niflheim,";
  7761. mes "he would have easy access";
  7762. mes "to Rune-Midgard and the use";
  7763. mes "of all of his destructive power.";
  7764. next;
  7765. mes "[Kirkena]";
  7766. mes "Serin plans to strike";
  7767. mes "a deal with Dark Lord.";
  7768. mes "In exchange for summoning";
  7769. mes "him to Niflheim, Serin will";
  7770. mes "be brought back to life.";
  7771. next;
  7772. mes "[Kirkena]";
  7773. mes "Although you've found";
  7774. mes "favor with Lady Hell, she";
  7775. mes "will probably not stop Dark";
  7776. mes "Lord's approach. Dark Lord";
  7777. mes "only wants Rune-Midgard.";
  7778. next;
  7779. mes "[Kirkena]";
  7780. mes "Now that I think about";
  7781. mes "it, massive death would";
  7782. mes "actually increase Lady Hell's";
  7783. mes "sphere of influence. I don't think";
  7784. mes "she'll help Dark Lord, but she";
  7785. mes "also won't get in his way.";
  7786. goto L_Menu;
  7787. L_Should:
  7788. mes "[Kirkena]";
  7789. mes "I need you to take";
  7790. mes "this tonic and have";
  7791. mes "Serin drink it. This";
  7792. mes "special potion will erase";
  7793. mes "most of her memories.";
  7794. next;
  7795. mes "[Kirkena]";
  7796. mes "Without her memories,";
  7797. mes "Serin should also lose";
  7798. mes "her twisted ambitions.";
  7799. mes "Now, with the Symbol of Nine";
  7800. mes "Realms, Serin cannot refuse";
  7801. mes "drinking this potion.";
  7802. next;
  7803. mes "[Kirkena]";
  7804. mes "That's why having the";
  7805. mes "symbol is so crucial.";
  7806. mes "Serin is clever enough";
  7807. mes "to avoid drinking this";
  7808. mes "for quite a while now...";
  7809. set Sign_Branch8A,3;
  7810. close;
  7811. L_Complete:
  7812. mes "[Kirkena]";
  7813. mes "The potion is finally";
  7814. mes "completed. Now, take this";
  7815. mes "and command Serin to drink it.";
  7816. next;
  7817. if(serinring > 0)
  7818. {
  7819. mes "[Kirkena]";
  7820. mes "Luckily, I was able to";
  7821. mes "use Serin's gold ring to";
  7822. mes "trace her location. I'm going";
  7823. mes "to send you there, so please";
  7824. mes "do whatever it takes to stop her.";
  7825. next;
  7826. }
  7827. mes "[Kirkena]";
  7828. mes "Please take these with you";
  7829. mes "as they'll probably be useful";
  7830. mes "when you deal with her. As for";
  7831. mes "these vouchers, give them to your";
  7832. mes "allies. They'll send them straight";
  7833. mes "to where Serin is located.";
  7834. next;
  7835. mes "[Kirkena]";
  7836. mes "When you're finished";
  7837. mes "dealing with Serin, don't";
  7838. mes "forget to bring back all";
  7839. mes "of the vouchers I've";
  7840. mes "given you, alright?";
  7841. getitem 7308,1;
  7842. if(serinring > 0) getitem 2643,1;
  7843. getitem 7313,5;
  7844. set Sign_Branch8A,4;
  7845. close;
  7846. L_Serin:
  7847. if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
  7848. if(countitem(2643) < 1) goto L_NoRing;
  7849. mes "[Kirkena]";
  7850. mes "You're finally";
  7851. mes "back, we might not";
  7852. mes "have enough time to";
  7853. mes "stop her, but we have";
  7854. mes "to try. Are you ready?";
  7855. next;
  7856. menu "Yes",-,"No",L_No;
  7857. if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
  7858. close2;
  7859. donpcevent "#signserin::OnSerin";
  7860. donpcevent "#signserin::OnCooldown";
  7861. set $signroomfull,2;
  7862. set $signparty,getcharid(1);
  7863. warp "que_sign01.gat",195,189;
  7864. end;
  7865. L_No:
  7866. mes "[Kirkena]";
  7867. mes "Hurry up, then!";
  7868. mes "There's no time";
  7869. mes "to waste!";
  7870. close;
  7871. L_Full:
  7872. mes "[Kirkena]";
  7873. mes "Please wait";
  7874. mes "a bit. I'm still";
  7875. mes "trying to finish";
  7876. mes "these preparations.";
  7877. close;
  7878. L_Lack:
  7879. mes "[Kirkena]";
  7880. mes "Without a violent wave";
  7881. mes "of Serin's feelings, I";
  7882. mes "will not be able to";
  7883. mes "lead you that close from";
  7884. mes "her. Well... Nevermind. It will";
  7885. mes "be enough.";
  7886. set Sign_Branch8A,2;
  7887. close;
  7888. L_NoRing:
  7889. mes "[Kirkena]";
  7890. mes "We've got to";
  7891. mes "stop Serin before";
  7892. mes "she does something";
  7893. mes "truly horrible. Are";
  7894. mes "you ready to go?";
  7895. next;
  7896. menu "Yes",-,"No",L_No;
  7897. if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) goto L_Full;
  7898. mes "[Kirkena]";
  7899. mes "Okay then.";
  7900. mes "Good luck,";
  7901. mes "" + strcharinfo(0) + "...";
  7902. close2;
  7903. if(($signroomfull > 1) || getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
  7904. donpcevent "#signserin::OnSerin";
  7905. donpcevent "#signserin::OnCooldown";
  7906. set $signroomfull,2;
  7907. set $signparty,getcharid(1);
  7908. warp "que_sign02.gat",35,313;
  7909. end;
  7910. L_Medal:
  7911. callfunc "Sign_Party";
  7912. L_NoMedal:
  7913. if(signquest > 56) goto L_Done;
  7914. if(sign_fail) goto L_Fail;
  7915. mes "[Kirkena]";
  7916. mes "...";
  7917. close;
  7918. L_MedalOk:
  7919. mes "[Kirkena]";
  7920. mes "That Witch's Medal...";
  7921. mes "You must be here to";
  7922. mes "help your friend take";
  7923. mes "care of Serin. Are you";
  7924. mes "ready to go, " + strcharinfo(0) + "?";
  7925. next;
  7926. menu "Yes.",-,"Not yet...",L_Notyet;
  7927. menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
  7928. mes "[Kirkena]";
  7929. mes "Thank you";
  7930. mes "for your help.";
  7931. mes "Serin's threat may";
  7932. mes "be too much for just";
  7933. mes "one adventurer alone...";
  7934. close2;
  7935. warp "que_sign01.gat",195,189;
  7936. end;
  7937. L_Notyet:
  7938. mes "[Kirkena]";
  7939. mes "Please hurry...";
  7940. mes "Time is of the essence...";
  7941. close;
  7942. L_Path:
  7943. mes "[Kirkena]";
  7944. mes "Thank you";
  7945. mes "for your help.";
  7946. mes "Serin's threat may";
  7947. mes "be too much for just";
  7948. mes "one adventurer alone...";
  7949. close2;
  7950. warp "que_sign02.gat",35,313;
  7951. end;
  7952. L_Success:
  7953. if(countitem(7313) < 5 && Sign_Branch8A) goto L_Voucher;
  7954. mes "[Kirkena]";
  7955. mes "You've done well.";
  7956. mes "Without her memories of her";
  7957. mes "previous life, Serin can remain";
  7958. mes "here in Niflheim peacefully.";
  7959. next;
  7960. mes "[Kirkena]";
  7961. mes "Although she failed to return to";
  7962. mes "life, I'm sure she is glad to have";
  7963. mes "met you, I think she's also started";
  7964. mes "to learn that life's meaning is not";
  7965. mes "in living alone...";
  7966. next;
  7967. mes "[Kirkena]";
  7968. mes "Once again, thank";
  7969. mes "you so much for your";
  7970. mes "help. Once you finish here,";
  7971. mes "please visit our queen, Lady Hell.";
  7972. mes "I believe she wants to see you for";
  7973. mes "some reason...";
  7974. delitem 7313,5;
  7975. set BaseExp,BaseExp +297000;
  7976. set signquest,57;
  7977. close;
  7978. L_Voucher:
  7979. mes "[Kirkena]";
  7980. mes "Hmmm...?";
  7981. mes "Where are all the";
  7982. mes "vouchers I've lent to you?";
  7983. mes "Please retrieve them all";
  7984. mes "before coming back to me.";
  7985. close;
  7986. L_Done:
  7987. mes "[Kirkena]";
  7988. mes "Hm? Still exploring";
  7989. mes "Niflheim? Although you're";
  7990. mes "strong enough to survive,";
  7991. mes "I still think you're risking";
  7992. mes "your life by remaining here";
  7993. mes "when you don't have to.";
  7994. close;
  7995. L_MustHurry:
  7996. mes "[Kirkena]";
  7997. mes "You must hurry to stop";
  7998. mes "Serin from accomplishing her";
  7999. mes "plan, otherwise your world";
  8000. mes "will be cast in shadows for all";
  8001. mes "eternity!";
  8002. close;
  8003. L_Fail:
  8004. if(sign_fail == 1)
  8005. {
  8006. mes "[Kirkena]";
  8007. mes "Damn! Did you really let";
  8008. mes "her finish her summoning?";
  8009. mes "That's terrible! Does she";
  8010. mes "even know that she will not";
  8011. mes "have any memory of her past life?";
  8012. next;
  8013. }
  8014. mes "[Kirkena]";
  8015. mes "So much energy and time wasted";
  8016. mes "for no rewards. I guess it";
  8017. mes "can't be helped. Now, return";
  8018. mes "to your world, and watch its";
  8019. mes "silent death.";
  8020. set sign_fail,2;
  8021. close;
  8022. }
  8023. //Seals in Glast Heim Lowest Cave
  8024. gl_dun02.gat,262,265,1 script Mysterious Energy 111,{
  8025. if((brokenseal == 1 && Sign_Seal1 == 1) || (brokenseal == 2 && Sign_Seal2 == 1) || (brokenseal == 3 && Sign_Seal3 == 1) || (brokenseal == 4 && Sign_Seal4 == 1))
  8026. {
  8027. callfunc "Break_Seal";
  8028. mes "^3355FFThe weapon you're holding";
  8029. mes "right now doesn't look like it has";
  8030. mes "any chance of breaking this seal.";
  8031. mes "You'll definitely need something";
  8032. mes "more powerful...";
  8033. close;
  8034. }
  8035. else
  8036. {
  8037. mes "^3355FFYou sense a strange";
  8038. mes "mysterious energy emanating from";
  8039. mes "this area. For some reason, this";
  8040. mes "power strikes you with a faint";
  8041. mes "feeling of sadness.";
  8042. close;
  8043. }
  8044. }
  8045. gl_dun02.gat,270,98,1 script Mysterious Energy#2 111,{
  8046. if((brokenseal == 1 && Sign_Seal1 == 2) || (brokenseal == 2 && Sign_Seal2 == 2) || (brokenseal == 3 && Sign_Seal3 == 2) || (brokenseal == 4 && Sign_Seal4 == 2))
  8047. {
  8048. callfunc "Break_Seal";
  8049. mes "^3355FFThe weapon you're holding";
  8050. mes "right now doesn't look like it has";
  8051. mes "any chance of breaking this seal.";
  8052. mes "You'll definitely need something";
  8053. mes "more powerful...";
  8054. close;
  8055. }
  8056. else
  8057. {
  8058. mes "^3355FFYou sense a strange";
  8059. mes "mysterious energy emanating from";
  8060. mes "this area. For some reason, this";
  8061. mes "power strikes you with a faint";
  8062. mes "feeling of sadness.";
  8063. close;
  8064. }
  8065. }
  8066. gl_dun02.gat,268,31,1 script Mysterious Energy#3 111,{
  8067. if((brokenseal == 1 && Sign_Seal1 == 3) || (brokenseal == 2 && Sign_Seal2 == 3) || (brokenseal == 3 && Sign_Seal3 == 3) || (brokenseal == 4 && Sign_Seal4 == 3))
  8068. {
  8069. callfunc "Break_Seal";
  8070. mes "^3355FFThe weapon you're holding";
  8071. mes "right now doesn't look like it has";
  8072. mes "any chance of breaking this seal.";
  8073. mes "You'll definitely need something";
  8074. mes "more powerful...";
  8075. close;
  8076. }
  8077. else
  8078. {
  8079. mes "^3355FFYou sense a strange";
  8080. mes "mysterious energy emanating from";
  8081. mes "this area. For some reason, this";
  8082. mes "power strikes you with a faint";
  8083. mes "feeling of sadness.";
  8084. close;
  8085. }
  8086. }
  8087. gl_dun02.gat,139,72,1 script Mysterious Energy#4 111,{
  8088. if((brokenseal == 1 && Sign_Seal1 == 4) || (brokenseal == 2 && Sign_Seal2 == 4) || (brokenseal == 3 && Sign_Seal3 == 4) || (brokenseal == 4 && Sign_Seal4 == 4))
  8089. {
  8090. callfunc "Break_Seal";
  8091. mes "^3355FFThe weapon you're holding";
  8092. mes "right now doesn't look like it has";
  8093. mes "any chance of breaking this seal.";
  8094. mes "You'll definitely need something";
  8095. mes "more powerful...";
  8096. close;
  8097. }
  8098. else
  8099. {
  8100. mes "^3355FFYou sense a strange";
  8101. mes "mysterious energy emanating from";
  8102. mes "this area. For some reason, this";
  8103. mes "power strikes you with a faint";
  8104. mes "feeling of sadness.";
  8105. close;
  8106. }
  8107. }
  8108. gl_dun02.gat,16,26,1 script Mysterious Energy#5 111,{
  8109. if((brokenseal == 1 && Sign_Seal1 == 5) || (brokenseal == 2 && Sign_Seal2 == 5) || (brokenseal == 3 && Sign_Seal3 == 5) || (brokenseal == 4 && Sign_Seal4 == 5))
  8110. {
  8111. callfunc "Break_Seal";
  8112. mes "^3355FFThe weapon you're holding";
  8113. mes "right now doesn't look like it has";
  8114. mes "any chance of breaking this seal.";
  8115. mes "You'll definitely need something";
  8116. mes "more powerful...";
  8117. close;
  8118. }
  8119. else
  8120. {
  8121. mes "^3355FFYou sense a strange";
  8122. mes "mysterious energy emanating from";
  8123. mes "this area. For some reason, this";
  8124. mes "power strikes you with a faint";
  8125. mes "feeling of sadness.";
  8126. close;
  8127. }
  8128. }
  8129. gl_dun02.gat,120,180,1 script Mysterious Energy#6 111,{
  8130. if((brokenseal == 1 && Sign_Seal1 == 6) || (brokenseal == 2 && Sign_Seal2 == 6) || (brokenseal == 3 && Sign_Seal3 == 6) || (brokenseal == 4 && Sign_Seal4 == 6))
  8131. {
  8132. callfunc "Break_Seal";
  8133. mes "^3355FFThe weapon you're holding";
  8134. mes "right now doesn't look like it has";
  8135. mes "any chance of breaking this seal.";
  8136. mes "You'll definitely need something";
  8137. mes "more powerful...";
  8138. close;
  8139. }
  8140. else
  8141. {
  8142. mes "^3355FFYou sense a strange";
  8143. mes "mysterious energy emanating from";
  8144. mes "this area. For some reason, this";
  8145. mes "power strikes you with a faint";
  8146. mes "feeling of sadness.";
  8147. close;
  8148. }
  8149. }
  8150. gl_dun02.gat,42,251,1 script Mysterious Energy#7 111,{
  8151. if((brokenseal == 1 && Sign_Seal1 == 7) || (brokenseal == 2 && Sign_Seal2 == 7) || (brokenseal == 3 && Sign_Seal3 == 7) || (brokenseal == 4 && Sign_Seal4 == 7))
  8152. {
  8153. callfunc "Break_Seal";
  8154. mes "^3355FFThe weapon you're holding";
  8155. mes "right now doesn't look like it has";
  8156. mes "any chance of breaking this seal.";
  8157. mes "You'll definitely need something";
  8158. mes "more powerful...";
  8159. close;
  8160. }
  8161. else
  8162. {
  8163. mes "^3355FFYou sense a strange";
  8164. mes "mysterious energy emanating from";
  8165. mes "this area. For some reason, this";
  8166. mes "power strikes you with a faint";
  8167. mes "feeling of sadness.";
  8168. close;
  8169. }
  8170. }
  8171. gl_dun02.gat,124,231,1 script Mysterious Energy#8 111,{
  8172. if((brokenseal == 1 && Sign_Seal1 == 8) || (brokenseal == 2 && Sign_Seal2 == 8) || (brokenseal == 3 && Sign_Seal3 == 8) || (brokenseal == 4 && Sign_Seal4 == 8))
  8173. {
  8174. callfunc "Break_Seal";
  8175. mes "^3355FFThe weapon you're holding";
  8176. mes "right now doesn't look like it has";
  8177. mes "any chance of breaking this seal.";
  8178. mes "You'll definitely need something";
  8179. mes "more powerful...";
  8180. close;
  8181. }
  8182. else
  8183. {
  8184. mes "^3355FFYou sense a strange";
  8185. mes "mysterious energy emanating from";
  8186. mes "this area. For some reason, this";
  8187. mes "power strikes you with a faint";
  8188. mes "feeling of sadness.";
  8189. close;
  8190. }
  8191. }
  8192. function script Break_Seal {
  8193. getinventorylist;
  8194. set @i,-1;
  8195. L_Check:
  8196. set @i,@i+1;
  8197. if(getiteminfo(@inventorylist_id[@i],13) == 4) goto L_Break;
  8198. if(@i < @inventorylist_count -1) goto L_Check;
  8199. return;
  8200. L_Break:
  8201. set @sealbreak,rand(100);
  8202. if(@sealbreak < 11) goto L_Broken;
  8203. mes "^3355FFYou hit the seal as hard";
  8204. mes "as you can with the weapon in your";
  8205. mes "hand. However, the seal is merely";
  8206. mes "shaken by the force of your blow.";
  8207. mes "Perhaps you need something";
  8208. mes "more powerful to break the seal...";
  8209. close;
  8210. L_Broken:
  8211. mes "^3355FFOnce you strike the seal,";
  8212. mes "it cracks open and a flash of";
  8213. mes "mysterious light floods out of it.";
  8214. mes "Inside of the seal, you find a very";
  8215. mes "peculiar object...";
  8216. next;
  8217. set brokenseal,brokenseal +1;
  8218. set @sealbreak,0;
  8219. if(brokenseal > 4) goto L_Soul;
  8220. mes "You have";
  8221. mes "obtained a";
  8222. mes "^C9CACBPiece of Spirit.^000000";
  8223. getitem 7306,1;
  8224. close;
  8225. L_Soul:
  8226. mes "^3355FFUpon obtaining the last piece";
  8227. mes "of Angrboda's soul, all four soul";
  8228. mes "pieces emitted a strange light,";
  8229. mes "rose to the air and combined into";
  8230. mes "a single transparent jewel.";
  8231. next;
  8232. mes "^3355FFThe jewel floated";
  8233. mes "down to your waiting";
  8234. mes "hands, and you hear its";
  8235. mes "voice speak directly into";
  8236. mes "the depths of your heart...^000000";
  8237. next;
  8238. mes "[Angrboda's Soul]";
  8239. mes "I'm...";
  8240. mes "I'm leaving my soul";
  8241. mes "with you. Please guide";
  8242. mes "me to the queen of the dead...";
  8243. delitem 7306,4;
  8244. getitem 7307,1;
  8245. set signquest,54;
  8246. close;
  8247. }
  8248. //End of Seals
  8249. que_sign01.gat,46,55,1 script Fountain 111,{
  8250. if(signquest > 54) goto L_Bottle;
  8251. mes "^3355FFThe water in this";
  8252. mes "fountain looks clean";
  8253. mes "enough to drink...";
  8254. next;
  8255. menu "Drink.",-,"Don't Drink.",L_No;
  8256. mes "...";
  8257. close2;
  8258. percentheal -100,0;
  8259. end;
  8260. L_No:
  8261. mes "...";
  8262. close;
  8263. L_Bottle:
  8264. mes "^3355FFThe water in this";
  8265. mes "fountain looks clean";
  8266. mes "enough to be bottled...";
  8267. next;
  8268. menu "Bottle.",-,"Don't bottle.",L_No;
  8269. if(!countitem(713))goto L_Nobottle;
  8270. delitem 713,1;
  8271. getitem 12020,1;
  8272. close;
  8273. L_Nobottle:
  8274. mes "^3355FFUnfortunately, it";
  8275. mes "looks like you don't";
  8276. mes "have any Empty Bottles";
  8277. mes "to carry any of this water...";
  8278. close;
  8279. }
  8280. que_sign01.gat,45,227,5 script Queen of the Dead 856,{
  8281. if(signquest > 65) goto L_Greet;
  8282. if(signquest > 64) goto L_Work;
  8283. if(signquest > 63) goto L_Sense;
  8284. if(signquest > 54) goto L_Power;
  8285. mes "[Lady Hell]";
  8286. mes "^881010I have been told";
  8287. mes "by Ganglati that you";
  8288. mes "are the mortal that has";
  8289. mes "guided Mother's soul to me.";
  8290. next;
  8291. mes "[Lady Hell]";
  8292. mes "^881010Do not fear me,";
  8293. mes "hero of Rune-Midgard.";
  8294. mes "You have won the favor";
  8295. mes "of the Queen of the Dead";
  8296. mes "and may ask me of any";
  8297. mes "reward if I deem it fair.";
  8298. next;
  8299. mes "[Lady Hell]";
  8300. mes "^881010The true Symbol of the";
  8301. mes "of Nine Realms cannot be freely";
  8302. mes "given or lent. However, I sense";
  8303. mes "your purpose and will give you";
  8304. mes "a symbol imbued with enough";
  8305. mes "power to be used only once.";
  8306. next;
  8307. mes "[Lady Hell]";
  8308. mes "^881010With the symbol I give you,";
  8309. mes "you can command the dead to";
  8310. mes "carry out your will without";
  8311. mes "question. However, keep in";
  8312. mes "mind that after one use,";
  8313. mes "its power will be consumed.";
  8314. next;
  8315. mes "[Lady Hell]";
  8316. mes "^881010I have also decided";
  8317. mes "to reward you with one";
  8318. mes "more special permission.";
  8319. mes "You may now freely draw";
  8320. mes "water from the fountain";
  8321. mes "in my mansion, brave hero.";
  8322. next;
  8323. mes "^3355FFYou received";
  8324. mes "the Symbol of the Nine Realms.";
  8325. delitem 7307,1;
  8326. getitem 7305,1;
  8327. set signquest,55;
  8328. close;
  8329. L_Power:
  8330. mes "[Lady Hell]";
  8331. mes "^881010Greetings, mortal.";
  8332. mes "Make sure that you";
  8333. mes "use the power of the";
  8334. mes "symbol wisely. You will";
  8335. mes "be responsible for the";
  8336. mes "consequences...";
  8337. if(signquest == 57) set signquest,58;
  8338. close;
  8339. L_Sense:
  8340. mes "[Lady Hell]";
  8341. mes "^881010Ah.";
  8342. mes "You are the";
  8343. mes "mortal called";
  8344. mes "" + strcharinfo(0) + ", are you not?";
  8345. mes "Yes, you are known to me.";
  8346. next;
  8347. mes "[Lady Hell]";
  8348. mes "^881010I've wanted to see you";
  8349. mes "as I've sensed that you";
  8350. mes "carry something which feels";
  8351. mes "very familiar to me. Do you";
  8352. mes "have something extraordinarily";
  8353. mes "special in your possesion?";
  8354. next;
  8355. if(countitem(2644) && countitem(7178)) menu "The Sign",L_Sign,"Sobbing Starlight",-;
  8356. if(!countitem(2644) && countitem(7178)) menu "Sobbing Starlight",-;
  8357. if(countitem(2644) && !countitem(7178)) menu "The Sign",L_Sign;
  8358. mes "[Lady Hell]";
  8359. mes "^881010Yes, that's it!";
  8360. mes "I never expected a mortal";
  8361. mes "to have such an interesting";
  8362. mes "artifact in his possession.";
  8363. next;
  8364. mes "[Lady Hell]";
  8365. mes "^881010As queen of Niflheim,";
  8366. mes "I command you to lend the";
  8367. mes "Sobbing Starlight to me! Fear";
  8368. mes "not, I shall quickly return it. For";
  8369. mes "a mortal, it must have";
  8370. mes "taken great pains to obtain";
  8371. mes "this...";
  8372. next;
  8373. menu "Please take it...",-,"N-no! Don't take it!",L_No;
  8374. mes "[Lady Hell]";
  8375. mes "^881010Thank you mortal.";
  8376. mes "Now, I shall show";
  8377. mes "you something truly";
  8378. mes "interesting...";
  8379. delitem 7178,1;
  8380. set signquest,65;
  8381. close;
  8382. L_Sign:
  8383. mes "[Lady Hell]";
  8384. mes "^881010The Sign...?";
  8385. mes "Hmm, no, that's not";
  8386. mes "what I sensed. It's actually";
  8387. mes "something quite different...";
  8388. close;
  8389. L_No:
  8390. mes "[Lady Hell]";
  8391. mes "^881010Ha ha ha!";
  8392. mes "You amuse me,";
  8393. mes "mortal! To think,";
  8394. mes "you even have courage";
  8395. mes "to refuse the queen of";
  8396. mes "Niflheim! Ha ha ha!";
  8397. next;
  8398. mes "[Lady Hell]";
  8399. mes "^881010Mercy is not a quality";
  8400. mes "that I am known for, but";
  8401. mes "since you are my favored";
  8402. mes "mortal, I shall not kill you.";
  8403. mes "Still, it would be unwise";
  8404. mes "to displease me~";
  8405. close2;
  8406. warp "niflheim.gat",29,154;
  8407. end;
  8408. L_Work:
  8409. mes "[Lady Hell]";
  8410. mes "^881010As queen of this realm";
  8411. mes "I am unaccustomed to labor.";
  8412. mes "But give me a moment to finish";
  8413. mes "my work on this priceless";
  8414. mes "artifact, mortal.";
  8415. next;
  8416. misceffect 13;
  8417. next;
  8418. misceffect 32;
  8419. next;
  8420. misceffect 183;
  8421. next;
  8422. misceffect 90;
  8423. next;
  8424. mes "[Lady Hell]";
  8425. mes "^881010It is done.";
  8426. mes "This is the true";
  8427. mes "form of the object";
  8428. mes "you humans call the";
  8429. mes "Sobbing Starlight.";
  8430. next;
  8431. mes "[Lady Hell]";
  8432. mes "^881010Although you may also know";
  8433. mes "this object as God's Tear Drop,";
  8434. mes "keep in mind that history, as you";
  8435. mes "humans know it, may actually be";
  8436. mes "different than the truth.";
  8437. getitem 7025,1;
  8438. set signquest,66;
  8439. next;
  8440. mes "[Lady Hell]";
  8441. mes "^881010In other words, there";
  8442. mes "are some older tales about";
  8443. mes "the gods and their enemies that";
  8444. mes "may have been confused and twisted";
  8445. mes "as they were handed down from";
  8446. mes "generation to generation.";
  8447. next;
  8448. mes "[Lady Hell]";
  8449. mes "^881010That is all I can tell";
  8450. mes "you for now, mortal. It will";
  8451. mes "be your job to discover the";
  8452. mes "truth of the legends...";
  8453. close;
  8454. L_Greet:
  8455. mes "[Lady Hell]";
  8456. mes "^881010Greetings, mortal.";
  8457. mes "Is the realm of the living";
  8458. mes "that boring and tedious?";
  8459. mes "Ha ha ha! Well, there shall";
  8460. mes "always be a place for you";
  8461. mes "here in Niflheim.";
  8462. close;
  8463. }
  8464. que_sign01.gat,1,1,1 script #signserin -1,{
  8465. OnInit:
  8466. disablenpc "Serin#serin";
  8467. set $signroomfull,0;
  8468. set $signparty,0;
  8469. end;
  8470. OnSerin:
  8471. enablenpc "Serin#serin";
  8472. end;
  8473. OnSummon:
  8474. disablenpc "Serin#serin";
  8475. set $@Sign_Summon,8;
  8476. areamonster "que_sign01.gat",188,184,205,205,"Rotten Corpse",1036,3,"#signserin::OnSignDead";
  8477. areamonster "que_sign01.gat",188,184,205,205,"Ancient Wraith",1192,2,"#signserin::OnSignDead";
  8478. areamonster "que_sign01.gat",188,184,205,205,"Ancient Mummy",1297,2,"#signserin::OnSignDead";
  8479. areamonster "que_sign01.gat",188,184,205,205,"Dark Lord Incarnation",1302,1,"#signserin::OnSignDead";
  8480. end;
  8481. OnSignDead:
  8482. set $@Sign_Summon,$@Sign_Summon -1;
  8483. if($@Sign_Summon > 0) end;
  8484. set Sign_Branch8A,8;
  8485. set $signroomfull,3;
  8486. stopnpctimer;
  8487. goto OnSerin;
  8488. OnCooldown:
  8489. initnpctimer;
  8490. end;
  8491. OnTimer600000:
  8492. disablenpc "Serin#serin";
  8493. killmonster "que_sign01.gat","#signserin::OnSignDead";
  8494. set $signroomfull,1;
  8495. areawarp "que_sign01.gat",229,227,166,162,"niflheim.gat",30,156;
  8496. areawarp "que_sign02.gat",1,1,400,400,"niflheim.gat",30,156;
  8497. stopnpctimer;
  8498. end;
  8499. }
  8500. que_sign01.gat,1,1,1 script #signserin2 -1,{
  8501. OnInit:
  8502. disablenpc "Serin#serin2";
  8503. set $signroom2full,0;
  8504. end;
  8505. OnSerin:
  8506. enablenpc "Serin#serin2";
  8507. end;
  8508. OnSummon:
  8509. disablenpc "Serin#serin2";
  8510. set $@Sign_Summon2,8;
  8511. areamonster "que_sign01.gat",188,34,205,55,"Rotten Corpse",1036,3,"#signserin2::OnSignDead";
  8512. areamonster "que_sign01.gat",188,34,205,55,"Ancient Wraith",1192,2,"#signserin2::OnSignDead";
  8513. areamonster "que_sign01.gat",188,34,205,55,"Ancient Mummy",1297,2,"#signserin2::OnSignDead";
  8514. areamonster "que_sign01.gat",188,34,205,55,"Dark Lord Incarnation",1302,1,"#signserin2::OnSignDead";
  8515. end;
  8516. OnSignDead:
  8517. set $@Sign_Summon2,$@Sign_Summon2 -1;
  8518. if($@Sign_Summon2 > 0) end;
  8519. set Sign_Branch8B,4;
  8520. set $signroom2full,3;
  8521. stopnpctimer;
  8522. goto OnSerin;
  8523. OnCooldown:
  8524. initnpctimer;
  8525. end;
  8526. OnTimer600000:
  8527. disablenpc "Serin#serin2";
  8528. killmonster "que_sign01.gat","#signserin2::OnSignDead";
  8529. set $signroom2full,1;
  8530. areawarp "que_sign01.gat",229,77,166,12,"niflheim.gat",30,156;
  8531. stopnpctimer;
  8532. end;
  8533. }
  8534. que_sign01.gat,197,195,5 script Serin#serin 90,{
  8535. if(signquest > 55) goto L_Done;
  8536. if(Sign_Branch8A > 7) goto L_Success;
  8537. if(Sign_Branch8A > 6) goto L_TryAgain;
  8538. if(Sign_Branch8A > 4) goto L_Summon;
  8539. if(Sign_Branch8A < 4) goto L_NoWord;
  8540. mes "[Serin]";
  8541. mes "You're finally here.";
  8542. mes "That witch has been watching";
  8543. mes "my every move, so she probably";
  8544. mes "knows what I'm up to by now...";
  8545. next;
  8546. menu "Why are you doing this...",-;
  8547. mes "[Serin]";
  8548. mes "You don't understand";
  8549. mes "the horrific experience";
  8550. mes "of being bound to Niflheim.";
  8551. mes "I'm sick of breathing death";
  8552. mes "and feeding on despair.";
  8553. mes "I want to live again!";
  8554. next;
  8555. menu "Is that why you want Dark Lord...?",-;
  8556. mes "[Serin]";
  8557. mes "Unfortunately, the symbol";
  8558. mes "which Lady Hell gave you is";
  8559. mes "limited to a one time use. Its";
  8560. mes "power wasn't enough to bring me";
  8561. mes "back, so summoning Dark Lord is";
  8562. mes "my last chance.";
  8563. next;
  8564. menu "But if Dark Lord comes to Rune-Midgard...",-;
  8565. mes "[Serin]";
  8566. mes "Oh, I'm pretty sure of";
  8567. mes "what will happen if Dark Lord";
  8568. mes "enters the realm of the living.";
  8569. mes "He'll destroy Rune-Midgard and";
  8570. mes "bring death to thousands and";
  8571. mes "thousands of people.";
  8572. next;
  8573. mes "[Serin]";
  8574. mes "So if I came back to life";
  8575. mes "and everyone else were dead,";
  8576. mes "however, by summoning Dark";
  8577. mes "Lord, you might be thinking it'd be";
  8578. mes "pretty pointless for me to come";
  8579. mes "back. But I don't care.";
  8580. next;
  8581. mes "[Serin]";
  8582. mes "The living don't appreciate";
  8583. mes "what they have, so they ought";
  8584. mes "to be punished. They can all go to";
  8585. mes "Niflheim while I enjoy the warmth";
  8586. mes "of the sun and the fresh outside";
  8587. mes "air. Everyone should die...";
  8588. next;
  8589. mes "[Serin]";
  8590. mes "Maybe you might not";
  8591. mes "pity my situation since you've";
  8592. mes "never been bound to Niflheim,";
  8593. mes "but I'm begging you. Don't get";
  8594. mes "in my way, " +strcharinfo(0) + ".";
  8595. next;
  8596. menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
  8597. set Sign_Branch8A,5;
  8598. close;
  8599. L_Go:
  8600. set sign_fail,1;
  8601. mes "[Serin]";
  8602. mes "That world of yours is so";
  8603. mes "painful... With my rebirth,";
  8604. mes "it's just like I was saving";
  8605. mes "it from its despair and sorrow...";
  8606. mes "He will be here soon. The great";
  8607. mes "Dark Lord.";
  8608. close2;
  8609. set $signroomfull,0;
  8610. warp "niflheim.gat",30,156;
  8611. end;
  8612. L_Summon:
  8613. mes "[Serin]";
  8614. mes "If you think that";
  8615. mes "I can't summon Dark Lord";
  8616. mes "without the symbol, then you're";
  8617. mes "mistaken. I've been collecting";
  8618. mes "the power of despair!";
  8619. next;
  8620. mes "[Serin]";
  8621. mes "Do you remember what";
  8622. mes "happened to the dead that you";
  8623. mes "helped on my behalf? Even if they";
  8624. mes "seemed to have found shelter at";
  8625. mes "first, they cannot escape my";
  8626. mes "deep hollow of despair...";
  8627. next;
  8628. mes "[Serin]";
  8629. mes "And that poor little girl,";
  8630. mes "Alakina Ann? She still";
  8631. mes "hasn't realized that she's dead!";
  8632. next;
  8633. mes "[Serin]";
  8634. mes "You gave her hope,";
  8635. mes "but ultimately, you can't";
  8636. mes "keep your promise to bring her";
  8637. mes "home. Oh, her disappointment";
  8638. mes "must be so crushing...";
  8639. next;
  8640. mes "[Serin]";
  8641. mes "Yes...";
  8642. mes "By trying to help";
  8643. mes "you gave them nothing";
  8644. mes "but pain, just as I planned.";
  8645. mes "Now I have enough despair";
  8646. mes "to summon Dark Lord!";
  8647. next;
  8648. mes "[Serin]";
  8649. mes "I don't want us to fight,";
  8650. mes "but I can't let you stop me.";
  8651. mes "I've already sold my soul to";
  8652. mes "Dark Lord to become a living";
  8653. mes "human again so I can't give up";
  8654. mes "now! We'll have to battle!";
  8655. close2;
  8656. donpcevent "#signserin::OnSummon";
  8657. set Sign_Branch8A,7;
  8658. end;
  8659. L_TryAgain:
  8660. mes "[Serin]";
  8661. mes "Haven't you";
  8662. mes "given up yet?";
  8663. mes "Please don't";
  8664. mes "try to stop me!";
  8665. close2;
  8666. donpcevent "#signserin::OnSummon";
  8667. end;
  8668. L_Success:
  8669. mes "[Serin]";
  8670. mes "I see now.";
  8671. mes "Soon, I'll lose my memories";
  8672. mes "and remain dead in Niflheim.";
  8673. mes "Just like all the others. Still,";
  8674. mes "may I ask you one question?";
  8675. next;
  8676. mes "[Serin]";
  8677. mes "With that symbol, you";
  8678. mes "could order the dead to do";
  8679. mes "whatever you want. Why didn't";
  8680. mes "you use it to command me to quit?";
  8681. next;
  8682. mes "[Serin]";
  8683. mes "...";
  8684. mes "......";
  8685. mes "..........";
  8686. next;
  8687. mes "[Serin]";
  8688. mes "I see it now.";
  8689. mes "The kindness in your eyes";
  8690. mes "tells me everything. You wanted to";
  8691. mes "give me another chance. But in the";
  8692. mes "end, I managed to destroy the";
  8693. mes "chance you had given me.";
  8694. next;
  8695. mes "[Serin]";
  8696. mes "Even though I'm nothing but";
  8697. mes "a spirit now, it was an honor";
  8698. mes "for me to meet somebody like you.";
  8699. mes "Although I'll lose my memories,";
  8700. mes "I'll try not to forget you.";
  8701. next;
  8702. mes "[Serin]";
  8703. mes "My memories of your";
  8704. mes "courage and kindness";
  8705. mes "are more precious to";
  8706. mes "me than life itself.";
  8707. next;
  8708. mes "[Serin]";
  8709. mes "Farewell, now.";
  8710. mes "And good luck on";
  8711. mes "your travels, my friend...";
  8712. delitem 7308,1;
  8713. set signquest,56;
  8714. close;
  8715. L_NoWord:
  8716. mes "[Serin]";
  8717. mes "...";
  8718. close;
  8719. L_Done:
  8720. mes "^3355FFYou helped the";
  8721. mes "unconscious Serin";
  8722. mes "and returned to Niflheim.";
  8723. close2;
  8724. set $signroomfull,0;
  8725. warp "niflheim.gat",30,156;
  8726. end;
  8727. }
  8728. que_sign01.gat,197,45,5 script Serin#serin2 90,{
  8729. if(signquest > 55) goto L_Done;
  8730. if(Sign_Branch8B > 3) goto L_Success;
  8731. if(Sign_Branch8B > 2) goto L_TryAgain;
  8732. if(Sign_Branch8B > 1) goto L_Summon;
  8733. mes "[Serin]";
  8734. mes "You're finally here.";
  8735. mes "That witch has been watching";
  8736. mes "my every move, so she probably";
  8737. mes "knows what I'm up to by now...";
  8738. next;
  8739. menu "Why are you doing this...",-;
  8740. mes "[Serin]";
  8741. mes "You don't understand";
  8742. mes "the horrific experience";
  8743. mes "of being bound to Niflheim.";
  8744. mes "I'm sick of breathing death";
  8745. mes "and feeding on despair.";
  8746. mes "I want to live again!";
  8747. next;
  8748. menu "Is that why you want Dark Lord...?",-;
  8749. mes "[Serin]";
  8750. mes "Unfortunately, the symbol";
  8751. mes "which Lady Hell gave you is";
  8752. mes "limited to a one time use. Its";
  8753. mes "power wasn't enough to bring me";
  8754. mes "back, so summoning Dark Lord is";
  8755. mes "my last chance.";
  8756. next;
  8757. menu "But if Dark Lord comes to Rune-Midgard...",-;
  8758. mes "[Serin]";
  8759. mes "Oh, I'm pretty sure of";
  8760. mes "what will happen if Dark Lord";
  8761. mes "enters the realm of the living.";
  8762. mes "He'll destroy Rune-Midgard and";
  8763. mes "bring death to thousands and";
  8764. mes "thousands of people.";
  8765. next;
  8766. mes "[Serin]";
  8767. mes "So if I came back to life";
  8768. mes "and everyone else were dead,";
  8769. mes "however, by summoning Dark";
  8770. mes "Lord, you might be thinking it'd be";
  8771. mes "pretty pointless for me to come";
  8772. mes "back. But I don't care.";
  8773. next;
  8774. mes "[Serin]";
  8775. mes "The living don't appreciate";
  8776. mes "what they have, so they ought";
  8777. mes "to be punished. They can all go to";
  8778. mes "Niflheim while I enjoy the warmth";
  8779. mes "of the sun and the fresh outside";
  8780. mes "air. Everyone should die...";
  8781. next;
  8782. mes "[Serin]";
  8783. mes "Maybe you might not";
  8784. mes "pity my situation since you've";
  8785. mes "never been bound to Niflheim,";
  8786. mes "but I'm begging you. Don't get";
  8787. mes "in my way, " +strcharinfo(0) + ".";
  8788. next;
  8789. menu "I can't let you do this!",-,"Okay, have it your way.",L_Go;
  8790. set Sign_Branch8B,2;
  8791. close;
  8792. L_Go:
  8793. set sign_fail,1;
  8794. mes "[Serin]";
  8795. mes "That world of yours is so";
  8796. mes "painful... With my rebirth,";
  8797. mes "it's just like I was saving";
  8798. mes "it from its despair and sorrow...";
  8799. mes "He will be here soon. The great";
  8800. mes "Dark Lord.";
  8801. close2;
  8802. set $signroom2full,0;
  8803. warp "niflheim.gat",30,156;
  8804. end;
  8805. L_Summon:
  8806. mes "[Serin]";
  8807. mes "If you think that";
  8808. mes "I can't summon Dark Lord";
  8809. mes "without the symbol, then you're";
  8810. mes "mistaken. I've been collecting";
  8811. mes "the power of despair!";
  8812. next;
  8813. mes "[Serin]";
  8814. mes "Do you remember what";
  8815. mes "happened to the dead that you";
  8816. mes "helped on my behalf? Even if they";
  8817. mes "seemed to have found shelter at";
  8818. mes "first, they cannot escape my";
  8819. mes "deep hollow of despair...";
  8820. next;
  8821. mes "[Serin]";
  8822. mes "And that poor little girl,";
  8823. mes "Alakina Ann? She still";
  8824. mes "hasn't realized that she's dead!";
  8825. next;
  8826. mes "[Serin]";
  8827. mes "You gave her hope,";
  8828. mes "but ultimately, you can't";
  8829. mes "keep your promise to bring her";
  8830. mes "home. Oh, her disappointment";
  8831. mes "must be so crushing...";
  8832. next;
  8833. mes "[Serin]";
  8834. mes "Yes...";
  8835. mes "By trying to help";
  8836. mes "you gave them nothing";
  8837. mes "but pain, just as I planned.";
  8838. mes "Now I have enough despair";
  8839. mes "to summon Dark Lord!";
  8840. next;
  8841. mes "[Serin]";
  8842. mes "I don't want us to fight,";
  8843. mes "but I can't let you stop me.";
  8844. mes "I've already sold my soul to";
  8845. mes "Dark Lord to become a living";
  8846. mes "human again so I can't give up";
  8847. mes "now! We'll have to battle!";
  8848. close2;
  8849. donpcevent "#signserin2::OnSummon";
  8850. set Sign_Branch8B,3;
  8851. end;
  8852. L_TryAgain:
  8853. mes "[Serin]";
  8854. mes "Haven't you";
  8855. mes "given up yet?";
  8856. mes "Please don't";
  8857. mes "try to stop me!";
  8858. close2;
  8859. donpcevent "#signserin2::OnSummon";
  8860. end;
  8861. L_Success:
  8862. mes "[Serin]";
  8863. mes "I see now.";
  8864. mes "Soon, I'll lose my memories";
  8865. mes "and remain dead in Niflheim.";
  8866. mes "Just like all the others. Still,";
  8867. mes "may I ask you one question?";
  8868. next;
  8869. mes "[Serin]";
  8870. mes "With that symbol, you";
  8871. mes "could order the dead to do";
  8872. mes "whatever you want. Why didn't";
  8873. mes "you use it to command me to quit?";
  8874. next;
  8875. mes "[Serin]";
  8876. mes "...";
  8877. mes "......";
  8878. mes "..........";
  8879. next;
  8880. mes "[Serin]";
  8881. mes "I see it now.";
  8882. mes "The kindness in your eyes";
  8883. mes "tells me everything. You wanted to";
  8884. mes "give me another chance. But in the";
  8885. mes "end, I managed to destroy the";
  8886. mes "chance you had given me.";
  8887. next;
  8888. mes "[Serin]";
  8889. mes "Even though I'm nothing but";
  8890. mes "a spirit now, it was an honor";
  8891. mes "for me to meet somebody like you.";
  8892. mes "Although I'll lose my memories,";
  8893. mes "I'll try not to forget you.";
  8894. next;
  8895. mes "[Serin]";
  8896. mes "My memories of your";
  8897. mes "courage and kindness";
  8898. mes "are more precious to";
  8899. mes "me than life itself.";
  8900. next;
  8901. if(countitem(2643))
  8902. {
  8903. mes "[Serin]";
  8904. mes "May I ask you one last";
  8905. mes "favor? I see you kept my";
  8906. mes "ring. It means very much";
  8907. mes "to me, could you kindly";
  8908. mes "give it back please?";
  8909. next;
  8910. }
  8911. mes "[Serin]";
  8912. mes "Farewell, now.";
  8913. mes "And good luck on";
  8914. mes "your travels, my friend...";
  8915. if(countitem(2643))
  8916. {
  8917. delitem 2643,1;
  8918. set JobExp,JobExp + 393759;
  8919. }
  8920. set signquest,56;
  8921. close;
  8922. L_NoWord:
  8923. mes "[Serin]";
  8924. mes "...";
  8925. close;
  8926. L_Done:
  8927. mes "^3355FFYou helped the";
  8928. mes "unconscious Serin";
  8929. mes "and returned to Niflheim.";
  8930. close2;
  8931. set $signroom2full,0;
  8932. warp "niflheim.gat",30,156;
  8933. end;
  8934. }
  8935. function script Sign_Party {
  8936. getpartymember $signparty,1;
  8937. set @i,-1;
  8938. L_Check:
  8939. set @i,@i+1;
  8940. if(getcharid(0) == $@partymembercid[@i]) goto L_Party;
  8941. if(@i < $@partymembercount -1) goto L_Check;
  8942. return;
  8943. L_Party:
  8944. mes "[Kirkena]";
  8945. mes "That Witch's Medal...";
  8946. mes "You must be here to";
  8947. mes "help your friend take";
  8948. mes "care of Serin. Are you";
  8949. mes "ready to go, " + strcharinfo(0) + "?";
  8950. next;
  8951. menu "Yes.",-,"Not yet...",L_Notyet;
  8952. menu "Go directly to Serin.",-,"Path towards Serin.",L_Path;
  8953. mes "[Kirkena]";
  8954. mes "Thank you";
  8955. mes "for your help.";
  8956. mes "Serin's threat may";
  8957. mes "be too much for just";
  8958. mes "one adventurer alone...";
  8959. close2;
  8960. warp "que_sign01.gat",195,189;
  8961. end;
  8962. L_Notyet:
  8963. mes "[Kirkena]";
  8964. mes "Please hurry...";
  8965. mes "Time is of the essence...";
  8966. close;
  8967. L_Path:
  8968. mes "[Kirkena]";
  8969. mes "Thank you";
  8970. mes "for your help.";
  8971. mes "Serin's threat may";
  8972. mes "be too much for just";
  8973. mes "one adventurer alone...";
  8974. close2;
  8975. warp "que_sign02.gat",135,313;
  8976. end;
  8977. }
  8978. // Warp to leave Serin's room
  8979. que_sign01.gat,178,169,0 script #serinwarp 45,1,1,{
  8980. if($signroomfull > 2)
  8981. {
  8982. if(getmapusers("que_sign02.gat") > 0 || getareausers("que_sign01.gat",229,227,166,162) > 0) end;
  8983. donpcevent "#signserin::OnInit";
  8984. }
  8985. warp "niflheim.gat",30,156;
  8986. end;
  8987. }
  8988. que_sign01.gat,178,19,0 script #serinwarp2 45,1,1,{
  8989. set $signroom2full,0;
  8990. warp "niflheim.gat",30,156;
  8991. end;
  8992. }
  8993. // Fountain script
  8994. geffen.gat,119,55,1 script GeffeniaWarper 45,2,2,{
  8995. switch($GeffeniaWarp)
  8996. {
  8997. case 1:
  8998. warp "gefenia01.gat",58,169;
  8999. break;
  9000. case 2:
  9001. warp "gefenia02.gat",116,115;
  9002. break;
  9003. case 3:
  9004. warp "gefenia03.gat",130,206;
  9005. break;
  9006. case 4:
  9007. warp "gefenia04.gat",133,88;
  9008. break;
  9009. }
  9010. OnWarping:
  9011. misceffect 215;
  9012. mapannounce "geffen.gat","With a flash of light from Geffen Fountain, the door to Geffenia has opened.",1,0x9CFF00;
  9013. misceffect 247;
  9014. initnpctimer;
  9015. end;
  9016. OnTimer15000:
  9017. misceffect 247;
  9018. end;
  9019. OnTimer30000:
  9020. misceffect 247;
  9021. end;
  9022. OnTimer45000:
  9023. stopnpctimer;
  9024. mapannounce "geffen.gat","The portal to Geffenia is now closed.",1,0x9CFF00;
  9025. misceffect 16;
  9026. OnInit:
  9027. disablenpc "GeffeniaWarper";
  9028. set $GeffeniaWarp,0;
  9029. end;
  9030. }
  9031. geffen.gat,119,49,1 script Fountain#SignFountain 111,{
  9032. if(countitem(7025) && !$GeffeniaWarp)goto L_Lament;
  9033. mes "^3355FFThis is the";
  9034. mes "Geffen Fountain.";
  9035. close;
  9036. L_Lament:
  9037. specialeffect2 200;
  9038. mes "^3355FFAs you approach the fountain, a strange light begins to emit from the Lucifer's Lament in your pocket and from something deep within the fountain's water.";
  9039. next;
  9040. menu "Throw Lucifer's Lament into the fountain.",L_Throw,"Ignore the light.",-;
  9041. mes "......";
  9042. close;
  9043. L_Throw:
  9044. misceffect 247;
  9045. set $GeffeniaWarp,rand(1,4);
  9046. enablenpc "GeffeniaWarper";
  9047. donpcevent "GeffeniaWarper::OnWarping";
  9048. mes "^3355FFOnce the Lucifer's Lament";
  9049. mes "splashes into the water, the";
  9050. mes "light reveals a peculiar warp";
  9051. mes "in front of the fountain...";
  9052. close;
  9053. }
  9054. //==================================================
  9055. // que_sign02.gat - Monster Spawns
  9056. //==================================================
  9057. que_sign02.gat,0,0,0,0 monster Incubus 1580,1,0,0,0
  9058. que_sign02.gat,0,0,0,0 monster Wraith Dead 1566,3,0,0,0
  9059. que_sign02.gat,0,0,0,0 monster Evil Druid 1435,5,0,0,0
  9060. que_sign02.gat,0,0,0,0 monster Wraith 1475,5,0,0,0
  9061. que_sign02.gat,0,0,0,0 monster Injustice 1446,10,0,0,0
  9062. que_sign02.gat,0,0,0,0 monster Skeleton Prisoner 1479,10,0,0,0
  9063. que_sign02.gat,0,0,0,0 monster Zombie Prisoner 1480,10,0,0,0
  9064. que_sign02.gat,0,0,0,0 monster Ghoul 1423,15,0,0,0